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# Fixed 3d

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Used heavily in the [survival horror]? genre, fixed 3d, uses characters rendered in realtime against a pre-rendered background. First seen in Delphine's [Alone In The Dark]? series in the late 80s, it was later revived and bought up to date by Capcom in the [Residant Evil]? series. Other notable examples include

- Blade Runner (Westwood?) - apparently the backgrounds are rendered in realtime, using millions of polygons, although this is difficult to tell
- Ecstatica? and Ecstatica 2 (Andrew Spencer/Psygnosis?) - a strange one this, the backgrounds and characters are rendered with elipsoids, leading to a very natural looking bunch of creatures. Like Blade Runner, it again is rendered entirely in real time, although it is difficult to tell at first sight
- Legend of Zelda Ocarina of Time (Nintendo) - dropped for full on 3d in it's successor, Majora's Mask, 2d is used for many of the building interiors and for a whole town

Admitedly not much seems to seperate fixed 3d with its precursor, the graphical adventure (Monkey Island, Sam & Max etc.), but whereas the latter ovelays 2d characters over a 2d background, the former is at least 3d overlayed on 2d, and often onto 3d.

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Last edited March 30, 2001 12:42 pm (diff)
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