Wikibooks zhwikibooks https://zh.wikibooks.org/wiki/Wikibooks:%E9%A6%96%E9%A1%B5 MediaWiki 1.39.0-wmf.23 first-letter Media Special Talk User User talk Wikibooks Wikibooks talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Transwiki Transwiki talk Wikijunior Wikijunior talk Subject Subject talk TimedText TimedText talk Module Module talk Gadget Gadget talk Gadget definition Gadget definition talk Blender 3D︰從入門到精通 0 15777 168393 141824 2022-08-06T21:21:08Z Henry940129 60119 wikitext text/x-wiki __NOTOC__ {{status|25%}} <!-- * Blender 3D: Noob to Pro Blender 3D:从入门到精通 Blender 3D:從入門到精通 * --> {{Translation}} <!-- {{featured book}} --> {{mbox|type=content|'''(简体)中文版翻译中。一些不便翻译处和一些未翻译章节将保持英文原文状态。欢迎帮忙翻译/指正/建议。'''}} <!-- __NOTOC__ The autogenerated TOC is not so pretty. We'll have to make our own. --> = 介绍 = [[File:BlenderWikiBookCover.png|right|300px|BlenderWikiBookCover]] == 关于此书 == 《Blender 3D︰从入门到精通》是由许多[[:en:Blender 3D: Noob to Pro/Authors & Contributors|作者、贡献者]]以及匿名编辑者所作。其目标是教会人们如何用 [http://www.blender.org Blender] (一款自由软件)来创建三维电脑图像。 本书意在用于结合其他在线资源阅读: * 关于脚本、创建游戏等主题的[[:en:blender|其他与blender相关维基教科书]] * Blender维基教学文档: http://wiki.blender.org * Blender艺术家论坛: http://blenderartists.org/forum 当你通过这书来学习时,只要持之以恒,就能收获比教程内容更多的东西。为了能跟上教程,你需要一台安装了Blender的电脑,你可以从Blender基金会的网站 http://www.blender.org/download/get-blender 下载到Blender。 更多详细内容请看[[/第一章:了解 Blender|第一节内容]]。 <!-- * == About this book== [[File:CoverArt.jpg|thumb|300px|'''Front Cover''']] This book is brought to you by many [[/Authors & Contributors|authors and contributors]] as well as anonymous editors. * --> {{B3D:N2P/Note|'''版本兼容性:''' Blender 在不断发展,接下来的有些教程是为旧版本编写的,并且(还)没有为当前版本更新。尤其是从 2.5x 版本开始变化巨大的用户界面和 scripting API 。如果你发现了过时的内容,按照要求自在的编写吧!让维基教科书保持最新。}} 特定版本内容应当使用带有下面内容的标签, [[Template:B3D:N2P/ForVersion|标明]] 像这样: {{B3D:N2P/ForVersion|2.75}} == 内容简介 == 这本书是帮助新手学习 [http://www.blender.org Blender] 的一系列教程。本教程的难度是递增的,并且后面的教程是建立在前面课程的基础上的。所以'''Blender 初学者应该按照顺序学习这些教程;'''中级用户可以跳过一定难度的教程;我们尽量照顾到所有的人。 教程的核心部分分为四章: # ''背景知识''——关于下列问题的基本方向: #* 计算机图像 #* Blender用户界面(UI) # ''基本建模与纹理''——创建和渲染3D模型的基本技术 # ''扩大视野'' #* 其他的建模与渲染技术 #* 灯光、动画以及创建游戏方面的简介 # ''提高'' #* 脚本 #* 建模、动画以及创建游戏方面的高级技术 每一章又分为由多个部分组成的小节。 同时还提供了三个附录: * ''参考材料''——包括: ** [[/FAQ|常见问题列表]] ** [[/词汇表|词汇表]] * ''一般性忠告''——提示你一些Blender之外的东西 * ''杂项教程''——一些非核心系列的教程 {{clr}} 想'''快速找到需要的内容'''请: {{Search box}} == 你也能帮助翻译! == {{B3D:N2P/Hidden begin|title=点击以显示}} [[User:Booman|Booman]] ([[User talk:Booman|留言]]) 2010年12月13日 (一) 17:58 (UTC)[[:en:Blender 3D: Noob to Pro#Contributing to this book|英文原版]]中的You Can Help!部分的主要内容为介绍wikibooks的修改方法,故在此略过不译。如果阁下有兴趣参与本书的翻译,可根据[[:en:Blender 3D: Noob to Pro#Contributing to this book|英文原版]]进行翻译。我代表个人在此感谢您的帮助。 [[User:Guoyunhebrave|Guoyunhebrave]] ([[User talk:Guoyunhebrave|留言]]) 2012年9月30日 (日) 13:44 (UTC)在开始翻译之前,不妨先阅读'''[[/翻译说明/]]''',它能帮助你在其他人的工作基础上完善翻译工作,提高您的效率,使整部作品保持统一和高质量。 这本中文维基教科书已经很久了,在翻译之前请先去英文维基教科书看一下原文内容有没有更新。[[Special:Contributions/240E:A7:4096:3D63:4B91:31E2:44FC:B4FC|240E:A7:4096:3D63:4B91:31E2:44FC:B4FC]] ([[User talk:240E:A7:4096:3D63:4B91:31E2:44FC:B4FC|留言]]) 2020年7月15日 (三) 04:41 (UTC) {{Hidden end}} 我们鼓励你(更贴合的意思是“求你”)为这本书做出贡献。这里有许多你可以帮忙的事情: *编辑现有模型(改正错误、改进编写或者增添内容) *增加新模型(教程或者参考材质) *上传新图片(屏幕截图或者示例精选) *加入这本维基教科书的编写团队(编写团队为英文团队,中文维基教科书只负责本土化翻译。——译者注) === 怎样编辑一个模块的内容 === 要想编辑维基页面(包括你正在看的这个): # 点击页面顶部的 '''编辑''' 标签, # 在大文本框里做出修改, # 在下方的 '''编辑摘要''' 文本框里填写你修改内容的主要目的, # 点击编辑摘要下面的 '''展示浏览''' 按钮来预览修改后的页面, # 如果你对修改后效果满意,点击 '''保存页面''' 按钮完成修改。 在正式发布前,你的更改会被 [[Help:Revision_review|检验]] 一遍。 不应该被添加进模块的东西: * 与模块无关的内部链接 * 关于文本的讨论或问题 要想讨论或者提出问题: #点击顶部的 '''讨论''' 标签。它会带你进入相应的讨论页。特别注意,讨论页的名字以 "Talk:" 前缀起头。 #If the topic of your question or comment is under discussion, edit the relevant section. #If it's a new topic, click on the '''Add topic''' tab at the top of the talk page to start a new discussion. #Sign your message by typing <nowiki>~~~~</nowiki> at the end. (This will expand to your username and the date.) #Remember to save your edit when you're done! #To return to the WikiBook, click on the '''Book''' tab at the top of the talk page. === 如何加入模組 === 將模組 (如教程或參考頁) 加入本書中: #編輯 [[#目錄表|目錄表]] 區段 (如下) 並使用加入一個具有描述性連結的清單項目。 (若您建立一個教程而不確定它屬於那裏,可將它放到 [[#其它教程|其它教程區段]]。) #在儲存您的編輯後,依據連結建立一個模組並開始加入內容。 #為使本書可順序地輕鬆閱讀,每個模組應具有 '''導覽連結''' 指向前個及下個模組。 於頁面頂部及底部穿插著提供這些連結 [[Template:B3D:N2P/NAV|NAV template]] ,如同於 [[/Nav Demo Page 2|demo page]] 所示範的。 (若您預期該模組會被移到序列中的某處,您可以跳過此步驟) #預覽您的成品。當您滿意了,使用 '''Save page''' 將您的新模組加到維基中。 #若您提供導覽連結,若存在前頁及次頁的 NAV 模板的話,請更新它。 #若您不提供導覽連結,請要求其它人將您的新模組安插到適當的地方。其中一個方法是為您的新模組新增一個討論頁並在其中提出請求。 === Images === Images are a vital part of Blender tutorials. They clarify instructions, provide a point of reference, and improve the teaching process. However, '''if the image's copyright is not attributed correctly, we must remove it.''' This can make a once-great tutorial useless. Even if you believe you know what copyright to use, please check the '''[[Blender 3D: Noob to Pro/Using proper copyright RE:Blender|proper Blender images copyright]]''' page to see how and where you should add copyright information. Please make sure every image you use is not copyrighted or that you have permission to use it. Before uploading an image: * Search [[commons:Main Page|Wikimedia Commons]] or look in [[:Commons:Category:Blender 3D screenshots|the appropriate Commons category]] to see if the image you want to use already exists. (Uploading duplicate images is wasteful.) * Before uploading a general image (such as an icon or button) or if you want an image to use as an example, look in our [[/Image Portfolio|image portfolio]]. Remember to attribute the work of others. If you use a Commons image in this WikiBook, please use one of the categories shown in the templates on '''[[Blender 3D: Noob to Pro/Using proper copyright RE:Blender|proper Blender images copyright]]''' to make it visible from the category links in the [[/Image Portfolio|image portfolio]]. === 如何加入團隊 === 如果你想加入我們的WikiBook團隊,前往[[/Team|team page]]以獲得更多資訊與建議。 = 目录 = == 第一章:背景知识 == * [[/做前须知/]] &nbsp;'''{{Green|⇐ 从这里开始}}''' * [[/Blender可以做什么/]] * 第1A节: 3D概念 ** [[/三维几何/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC)}} ** [[/坐标变换/]] *** [[/正投影图/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC)}} *** [[/透视图/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC))}} ** [[/Blender中的坐标空间/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC)}} * 第1B节:用户界面 (UI) ** [[/用户界面概述|概述]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/按键、按钮和菜单符号/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/非标准装备|非标准输入设备]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/操作系统具体说明|操作系统-具体问题]] {{stage short|100%|18:54, 12 May 2009 (UTC)}} ** [[/Blender界面|Blender用户界面]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Blender窗口系统/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/用户偏好窗口/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/属性面板/]] {{stage short|100%|02:33, 27 April 2014 (UTC)}} ** [[/3D视图窗口/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/物体模式/]] {{stage short|25%|22:08, 3 Jul 2017 (UTC)}} == 第2章 基础建模与着色(Basic Modeling and Shading) == * 第2A节:你的第一个网格模型(Mesh Model) ** [[/网格(Mesh)与编辑模式(Edit Mode)|网格对象(Mesh)与编辑模式(Edit Mode)/]] ** [[/法线(Normal)与着色(Shading)/]] ** [[/更多的网格对象(Mesh)编辑技巧/]] ** [[/建模(Model)速成/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/渲染(Render)速成/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/理解“摄像机”(Camera)/]] ** [[/改善你的房子???/]] * 第2B节:平滑网格对象(Smooth Meshes):简单戴帽人模型 ** [[/建立一个简单的模型|挤出(Extruding)一个简单的人模型]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/细化你的人物模型1|平滑(Smoothing)你的人物模型]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/细化你的人物模型2|改进你的人物模型]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/创造一个简单的帽子|旋转(Spinning)一个简单的帽子]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/给人物模型戴上帽子|把帽子戴到头上]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * 第2C节:材质(Material)和纹理(Texture) ** [[/材质和纹理/|概述]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/材质速成/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/每个实体多种材质/]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/图像纹理/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/程序纹理/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/纹理速成/]] {{stage short|00%|26 May 2009}} ** [[/光晕材质/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * 非简单主题(Beyond Basics) ** [[/Blender内存管理/]] ** [[/对齐查看问题|一个旧教程中的常见难点:对齐查看问题(Aligned to view issue)]] ** [[/骨骼的使用/|骨骼的使用]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/小题大作:鼠丘成山|小题大作:鼠丘成山(Mountains out of Molehills)]] {{stage short|100%|18:16, 2 Aug 2010 (UTC)}} ** [[/建造火山模型|建造火山模型]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/从球到企鹅/|从球到企鹅]] {{stage short|75%|18:16, 2 Aug 2010 (UTC)}} ** [[/Die Easy 2|Die Easy 2:骰子建模]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Die Another Way|Die Another Way ('''2.44以前'''版本的骰子建模) ]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **[[/高脚杯建模Model a Goblet/]] *** [[/建造一个银质高脚杯Model a Silver Goblet/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Model a Silver Goblet cylinder|Model a Silver Goblet Another Way]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/旋转生成高脚杯Spin a goblet/]] *** [[/Light a Silver Goblet/|Light a Silver Goblet (Early look at lighting)]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/简易车辆建模Simple Vehicle/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之车轮建模Simple Vehicle: Wheel/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之座位建模Simple Vehicle: Seat/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之火箭发射器Simple Vehicle: Rocket Launcher/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之车体Simple Vehicle: Body/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Simple Vehicle: Some Assembly Required/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/在Blender中建造降落伞Modeling a 3D Parachute in Blender/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/建造低精度多边形头部模型Model a Low Poly Head/]] {{stage short|100%|17:43, 2 Aug 2010 (UTC)}} ** [[/建造一个小屋Building a House/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/管接头Pipe joints/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** 使用参考图形Using Reference Photos *** [[/设置顶视图导航图Aligning Vertices with a Guide Image/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/从导航图建造一只狐狸Modeling a Fox from Guide Images/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/2D标识转3D模型2D Image (logo) to a 3D Model|使用Bezier曲线从2D标识建造3D模型Using Bezier Curve to Model a 3D logo from a 2D logo]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * 曲线和路径建模Curve and Path Modeling ** [[/使用曲线和路径建模Curve and Path Modeling/|overview]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Bezier曲线简介Intro to Bezier Curves/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/3D中的曲线Curves In 3d/|Curves in 3d]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/使用曲线修改器修改网格(?)Deforming Meshes using the Curve Modifier/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/让你的创作更顺利Making Your Creation Smoother/|Modeling with Meta Balls]] {{stage short|75%|19:16, 07 May 2010 (UTC)}} * 使用材质和贴图Using Materials and Textures ** [[/使用贴图Using Textures|Using Textures]] {{stage short|100%|17 May 2009}} ** [[/使用纹理让材质变透明Using a texture to make a material partially transparent/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Creating Basic Seawater/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Mountains Out Of Molehills 2/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Basic Carpet Texture/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/生锈的球The Rusty Ball/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/程序创建眼球Procedural Eyeball/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Creating Pixar-looking eyes in Blender|Creating Pixar-looking eyes]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * UV贴图UV Maps ** [[/UV贴图基础UV Map Basics/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/真实的眼睛Realistic Eyes In Blender/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} == Unit 3: Broadening Horizons == *灯光 Lighting ** [[/灯光基础Beginning Lighting/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/理解真实的灯光Understanding Real Lights/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/添加一盏灯Adding Lamps/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Blender内部变形(工具)Faked Gi with Blender internal/|Faked Global Illumination with Blender internal]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * 渲染Rendering ** [[/渲染设置Render Settings/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/格式输出选项Output Format Options/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/OSA|OSA]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/观察周围——全景设置Looking All Around - Panorama Settings/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/其它导入选项Other Important Render Options/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Yafray渲染器选项Yafray Render Options/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Stamping/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/2D, Toon, & CAD Rendering/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * 基础动画Basic Animation ** [[/基础动画|概览Basic Animation/|Overview]] ** [[/基础动画|屏幕布局Basic Animation/ScreenLayout/|Screen Layout]] ** [[/基础动画|晶格|晶格修改器Basic Animation/Lattice|Lattice Modifier]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/基础动画|反弹|在晶格上反弹Basic Animation/Bounce|Bouncing Ball with Lattice]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/创建基本的水的动画Creating Basic Water animation/|Creating Basic Water Animation]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/飞跃峡谷Flying Through A Canyon/|Flying Through a Canyon]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/使用帧编辑器编辑动画中的帧Using the sequencer to compile frames into an animation/|Using the Sequencer to Compile Frames into an Animation]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [http://www.straightedgelinux.com/videoBlender External tutorial about regular 2D video editing, with lots of illustration. (keywords: sequencer, NLE)] * 粒子系统Particle Systems ** [[/粒子系统概览Particle Systems/|Overview]] ** [[/创建火焰Making Fire/|Fire]] {{stage short|100%|Mar 19, 2009}} ** [[/毛片Furry/|Fur]] {{stage short|100%|Mar 22, 2009}} ** [[/烟火Fireworks/]] {{stage short|100%|Mar 10, 2009}} ** [[/粒子形成的形体Particles forming Shapes/]] {{stage short|100%|Apr 06, 2009}} ** [[/广告牌动画Billboard Animation/]] {{stage short|100%|Apr 13, 2009}} * 软体Soft Bodies ** [[/软体动画Soft Body Animation/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/简单的布料动画Simple Cloth Animation/]] ** [[/风作用下的软体Soft Body with wind/|Soft Body with Wind]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * Blender游戏引擎Blender Game Engine ** [[/你的第一个测试|Blender游戏引擎基础Your First Test/|Blender Game Engine Basics]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Platformer: Creation and Controls|Platformer: Controls and Movement]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/一个惊人的游戏引擎教程An aMAZEing game engine tutorial|Maze: Force and Multiple Levels]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Platformer: Physics Fixes|Platformer: Improving the Physics]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/创建exe文件|创建一个可执行文件Making exe|How to Make an Executable]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/建立一个天空盒Build a skybox/|Build a Skybox]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/基础的鼠标点Basic mouse pointer/|Basic Mouse Pointer]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/在BGE中测试Text in BGE/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Python Platformer: Creation|Platformer: Creating the Engine with Python]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} == Unit 4: Taking Off with Advanced Tutorials == * Python Scripting ** [[Blender 3D: Noob to Pro/Python Scripting|Overview]] {{stage short|75%|8:46, 3 Aug 2010 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Introduction|Introduction]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Introduction New|Blender 2.5''x'' Scripting Introduction]] ** [[/Advanced Tutorials/Python Scripting/Procedural object creation|Procedural Object Creation]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/External scripts|External Scripts]] ** [[/Advanced Tutorials/Python Scripting/Creating a GUI for your script|Creating a GUI for Your Script]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Export scripts|Export Scripts]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Import scripts|Import Scripts]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Scripts for modifying meshes|Scripts for Modifying Meshes]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * Advanced Modeling **[[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Modeling/index|Overview]] ** [[/HDRi|High Dynamic Range imaging (HDRi)]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} *** [[/Creating a Light Probe/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Making Landscapes with heightmaps|Landscape Modeling with Heightmaps]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} *** [[/Landscape Modeling I: Basic Terrain/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Landscape Modeling II: Texture Stenciling/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Landscape Modeling III: Exporting as a Heightmap/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Realistic Water using Fluid Sim and Yafray/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} * Advanced Materials and Textures ** [[/Bump Mapping|Bump Mapping]] {{stage short|100%|02 June 2009 (UTC)}} ** [[/Normal Mapping|Normal Mapping]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Texture Normal Mapping|Texture Normals]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Color Map Normal Mapping|Color Map Normals]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Nodes|Nodes: An Introduction]] {{stage short|00%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 20:27, 30 July 2009 (UTC)}} *** [[/Texture Nodes|Texture Nodes]] *** [[/Material Nodes|Material Nodes]] *** [[/Compositing|Compositing]] * Advanced Animation **[[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Animation/index|Overview]] {{stage short|25%|19:16, 8 Aug 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/Introduction|Introduction]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/Guided tour/index|Guided Tour:]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/index|Armature Object]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/object|Armature Object in Object Mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/edit|Armature Object in Edit Mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose|Armature Object in Pose mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index|Mesh Object]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif|Connection between Armature and Mesh]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/env|Envelope]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/vg|Vertex Groups & Weight Paint]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape|Shape Keys]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ***** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape/Sync|Lip-Sync with Shape Keys]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/index|Constraints]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/cl|Copy Location]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/cr|Copy Rotation]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/tt|Track-To]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/fl|Floor]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/lt|Locked Track]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/fp|Follow Path]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/st|Stretch-To]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/ik|IK Solver]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/timeline|Timeline Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/ipo/index|IPO Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/ipo/type|Data Type]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/index|NLA Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/intro|Introduction To NLA Editor]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/stride|The Stride feature]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[Blender 3D: Noob to Pro/Advanced Tutorials|Relative Vertex Keys]] {{stage short|50%|8:46, 3 Aug 2010 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/example/bob/index|Working Example: Bob]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/example/ Piston, Rod and Crank|Working example: Piston, Rod and Crank]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/example/ Cutting Through Steel|Working example: Cutting Through Steel]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * Advanced Game Engine ** [[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Game Engine/index|Overview]]{{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)|Advanced Game Engine Techniques (GUI)]]{{stage short|50%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Pop-Up Menus|Creating Pop-Up Menus]]{{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Moving Menus|Creating Dropping Menus]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/The "5-Layer" Button|The "5-Layer" Button]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Object Outlines|Creating Object Outlines]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(Python)|Advanced Game Engine Techniques (Python)]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} **[[/Intro-GE-Source|Intro to game Engine Source]]{{stage short|25%|19:16, 12 May 2009 (UTC)}} == 附录 == === 参考材料 === * [[/词汇表/]] * [[/FAQ/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}常见问题 * [[/教程链接列表/]] * [[/快捷键/]] * [[/输出格式/]] * [[/插图集/]] * [[/Blender词汇表/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/材质目录/|材质目录:人类所知的材质]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/3D模型源文件/]] - 免费的3D模型资源,供进一步学习 * [[/蓝图链接列表/]] &ndash; 来自整个互联网的设计图资源 * [[/材质,纹理,照片/]] - 材质、纹理和图片资源 === 建议 === 一般建议: * [[/寻求帮助/]] * [[/成功项目的要点/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/逼真建模/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/建模要点/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} 性能技巧(让Blender运转如飞): * [[/欺骗3D/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/性能vs品质/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} === Miscellaneous Tutorials === ''This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!'' * [[/Modeling a Gingerbread Man/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} * [[/Modeling a simple space-ship/]] * [[/Modeling and Texturing a Bottle/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * [[/Creating Weapons based on 2D Images/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Match Moving/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Motion Tracking with Icarus/|Match Moving/Motion Tracking with Icarus and Blender]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} * [[/Create a Clayman/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Organic Modeling/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Understanding the Fluid Simulator/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Creating a jewel in Blender/]] * [[/Modeling a picture/]] [[image: 00%.svg]] * [[/Modeling with the Spin Tool/]] ** [[/Spin Tool Introduction/]] ** [[/Illustrative Example: Model a Wine Glass/]] ** [[/Illustrative Example: Model a Mug/]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Creating Ogg-Theora movies using Blender/]] ''Should this page be moved here?'' * [[/Creating animated GIFs using Blender and Gimp/]] ''Should this page be moved here?'' * [[/3D Tiling Backgrounds For The Web/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ''Should this page be moved here?'' * [[/Cool Things|Cool Things That Aren't That Obvious in Blender]] ''Should this page be moved here?'' * [[/Troubleshooting/]] Common Technical Issues and What to do About Them ''Should this page be moved here?'' * [[/Creating Blender Libraries/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ''Should this page be moved here?'' * [[/Add some depth with stereo/]] * [[/Fluffy Material|Ways to create a "fluffy" effect (materials and lights)]] * [[/Human Body/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Rendering Informations/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Using Blender Libraries/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Beginning Modeling Final Project/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/Using Inkscape to make advanced Bezier curves/]]{{stage short|25%|1:18, 28 July 2010 (UTC)}} * [[/Advanced Tutorials/Advanced Modeling/Textures|Modeling Textures]] * [[/Advanced Tutorials/Advanced Modeling/Light Mapping|Light Mapping]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} *[[/Platonic Solids/]] * [[/Modeling techniques and Workflow/]] (to be constructed) **[[/Polygonal Modeling/]] ***[[/Box Modeling/]] ****[[/Illustrative example: Model a Chair (Swan Chair)/]] *****[[/Model a Chair-Preparations/]] *****[[/Model a Chair-The Seat/]] *****[[/Model a Chair-The Feet/]] ****[[/Illustrative Example: Modeling a Simple Human Character/]] *****[[/Modeling a Human Character - Preparations/]] *****[[/Modeling a Human Character - Modeling/]] ****[[/Illustrative Example: Model a Car (Box)/]] ****[[/Illustrative Example: Model a Dragon/]] ***[[/Polygon by Polygon modeling/]] ****[[/Illustrative Example: Model a Woman Face/]] ****[[/Illustrative Example: Model a Car (Polygon-By-Polygon)/]] ***[[/Blocking with Primitives/]] * [[/Animation Notes and FAQ/]] * [[/Customization|Customization]] {{Stages}} == 附加资源 == * [http://pdf.letworyinteractive.com/ Blender 英文维基教科书 PDF手册 (1,426页)] * [https://www.blendercn.org/ 斑斓中国社区]翻译的 [https://docs.blender.org/manual/zh-hans/latest/getting_started/index.html Blender 2.83 参考手册] [[Category:Blender 3D︰从入门到精通]] hi1je6xcbyuqsumya42b1sxjv9q3rfd 168394 168393 2022-08-06T21:22:11Z Henry940129 60119 /* 如何加入團隊 */ wikitext text/x-wiki __NOTOC__ {{status|25%}} <!-- * Blender 3D: Noob to Pro Blender 3D:从入门到精通 Blender 3D:從入門到精通 * --> {{Translation}} <!-- {{featured book}} --> {{mbox|type=content|'''(简体)中文版翻译中。一些不便翻译处和一些未翻译章节将保持英文原文状态。欢迎帮忙翻译/指正/建议。'''}} <!-- __NOTOC__ The autogenerated TOC is not so pretty. We'll have to make our own. --> = 介绍 = [[File:BlenderWikiBookCover.png|right|300px|BlenderWikiBookCover]] == 关于此书 == 《Blender 3D︰从入门到精通》是由许多[[:en:Blender 3D: Noob to Pro/Authors & Contributors|作者、贡献者]]以及匿名编辑者所作。其目标是教会人们如何用 [http://www.blender.org Blender] (一款自由软件)来创建三维电脑图像。 本书意在用于结合其他在线资源阅读: * 关于脚本、创建游戏等主题的[[:en:blender|其他与blender相关维基教科书]] * Blender维基教学文档: http://wiki.blender.org * Blender艺术家论坛: http://blenderartists.org/forum 当你通过这书来学习时,只要持之以恒,就能收获比教程内容更多的东西。为了能跟上教程,你需要一台安装了Blender的电脑,你可以从Blender基金会的网站 http://www.blender.org/download/get-blender 下载到Blender。 更多详细内容请看[[/第一章:了解 Blender|第一节内容]]。 <!-- * == About this book== [[File:CoverArt.jpg|thumb|300px|'''Front Cover''']] This book is brought to you by many [[/Authors & Contributors|authors and contributors]] as well as anonymous editors. * --> {{B3D:N2P/Note|'''版本兼容性:''' Blender 在不断发展,接下来的有些教程是为旧版本编写的,并且(还)没有为当前版本更新。尤其是从 2.5x 版本开始变化巨大的用户界面和 scripting API 。如果你发现了过时的内容,按照要求自在的编写吧!让维基教科书保持最新。}} 特定版本内容应当使用带有下面内容的标签, [[Template:B3D:N2P/ForVersion|标明]] 像这样: {{B3D:N2P/ForVersion|2.75}} == 内容简介 == 这本书是帮助新手学习 [http://www.blender.org Blender] 的一系列教程。本教程的难度是递增的,并且后面的教程是建立在前面课程的基础上的。所以'''Blender 初学者应该按照顺序学习这些教程;'''中级用户可以跳过一定难度的教程;我们尽量照顾到所有的人。 教程的核心部分分为四章: # ''背景知识''——关于下列问题的基本方向: #* 计算机图像 #* Blender用户界面(UI) # ''基本建模与纹理''——创建和渲染3D模型的基本技术 # ''扩大视野'' #* 其他的建模与渲染技术 #* 灯光、动画以及创建游戏方面的简介 # ''提高'' #* 脚本 #* 建模、动画以及创建游戏方面的高级技术 每一章又分为由多个部分组成的小节。 同时还提供了三个附录: * ''参考材料''——包括: ** [[/FAQ|常见问题列表]] ** [[/词汇表|词汇表]] * ''一般性忠告''——提示你一些Blender之外的东西 * ''杂项教程''——一些非核心系列的教程 {{clr}} 想'''快速找到需要的内容'''请: {{Search box}} == 你也能帮助翻译! == {{B3D:N2P/Hidden begin|title=点击以显示}} [[User:Booman|Booman]] ([[User talk:Booman|留言]]) 2010年12月13日 (一) 17:58 (UTC)[[:en:Blender 3D: Noob to Pro#Contributing to this book|英文原版]]中的You Can Help!部分的主要内容为介绍wikibooks的修改方法,故在此略过不译。如果阁下有兴趣参与本书的翻译,可根据[[:en:Blender 3D: Noob to Pro#Contributing to this book|英文原版]]进行翻译。我代表个人在此感谢您的帮助。 [[User:Guoyunhebrave|Guoyunhebrave]] ([[User talk:Guoyunhebrave|留言]]) 2012年9月30日 (日) 13:44 (UTC)在开始翻译之前,不妨先阅读'''[[/翻译说明/]]''',它能帮助你在其他人的工作基础上完善翻译工作,提高您的效率,使整部作品保持统一和高质量。 这本中文维基教科书已经很久了,在翻译之前请先去英文维基教科书看一下原文内容有没有更新。[[Special:Contributions/240E:A7:4096:3D63:4B91:31E2:44FC:B4FC|240E:A7:4096:3D63:4B91:31E2:44FC:B4FC]] ([[User talk:240E:A7:4096:3D63:4B91:31E2:44FC:B4FC|留言]]) 2020年7月15日 (三) 04:41 (UTC) {{Hidden end}} 我们鼓励你(更贴合的意思是“求你”)为这本书做出贡献。这里有许多你可以帮忙的事情: *编辑现有模型(改正错误、改进编写或者增添内容) *增加新模型(教程或者参考材质) *上传新图片(屏幕截图或者示例精选) *加入这本维基教科书的编写团队(编写团队为英文团队,中文维基教科书只负责本土化翻译。——译者注) === 怎样编辑一个模块的内容 === 要想编辑维基页面(包括你正在看的这个): # 点击页面顶部的 '''编辑''' 标签, # 在大文本框里做出修改, # 在下方的 '''编辑摘要''' 文本框里填写你修改内容的主要目的, # 点击编辑摘要下面的 '''展示浏览''' 按钮来预览修改后的页面, # 如果你对修改后效果满意,点击 '''保存页面''' 按钮完成修改。 在正式发布前,你的更改会被 [[Help:Revision_review|检验]] 一遍。 不应该被添加进模块的东西: * 与模块无关的内部链接 * 关于文本的讨论或问题 要想讨论或者提出问题: #点击顶部的 '''讨论''' 标签。它会带你进入相应的讨论页。特别注意,讨论页的名字以 "Talk:" 前缀起头。 #If the topic of your question or comment is under discussion, edit the relevant section. #If it's a new topic, click on the '''Add topic''' tab at the top of the talk page to start a new discussion. #Sign your message by typing <nowiki>~~~~</nowiki> at the end. (This will expand to your username and the date.) #Remember to save your edit when you're done! #To return to the WikiBook, click on the '''Book''' tab at the top of the talk page. === 如何加入模組 === 將模組 (如教程或參考頁) 加入本書中: #編輯 [[#目錄表|目錄表]] 區段 (如下) 並使用加入一個具有描述性連結的清單項目。 (若您建立一個教程而不確定它屬於那裏,可將它放到 [[#其它教程|其它教程區段]]。) #在儲存您的編輯後,依據連結建立一個模組並開始加入內容。 #為使本書可順序地輕鬆閱讀,每個模組應具有 '''導覽連結''' 指向前個及下個模組。 於頁面頂部及底部穿插著提供這些連結 [[Template:B3D:N2P/NAV|NAV template]] ,如同於 [[/Nav Demo Page 2|demo page]] 所示範的。 (若您預期該模組會被移到序列中的某處,您可以跳過此步驟) #預覽您的成品。當您滿意了,使用 '''Save page''' 將您的新模組加到維基中。 #若您提供導覽連結,若存在前頁及次頁的 NAV 模板的話,請更新它。 #若您不提供導覽連結,請要求其它人將您的新模組安插到適當的地方。其中一個方法是為您的新模組新增一個討論頁並在其中提出請求。 === Images === Images are a vital part of Blender tutorials. They clarify instructions, provide a point of reference, and improve the teaching process. However, '''if the image's copyright is not attributed correctly, we must remove it.''' This can make a once-great tutorial useless. Even if you believe you know what copyright to use, please check the '''[[Blender 3D: Noob to Pro/Using proper copyright RE:Blender|proper Blender images copyright]]''' page to see how and where you should add copyright information. Please make sure every image you use is not copyrighted or that you have permission to use it. Before uploading an image: * Search [[commons:Main Page|Wikimedia Commons]] or look in [[:Commons:Category:Blender 3D screenshots|the appropriate Commons category]] to see if the image you want to use already exists. (Uploading duplicate images is wasteful.) * Before uploading a general image (such as an icon or button) or if you want an image to use as an example, look in our [[/Image Portfolio|image portfolio]]. Remember to attribute the work of others. If you use a Commons image in this WikiBook, please use one of the categories shown in the templates on '''[[Blender 3D: Noob to Pro/Using proper copyright RE:Blender|proper Blender images copyright]]''' to make it visible from the category links in the [[/Image Portfolio|image portfolio]]. === 如何加入團隊 === 如果你想加入我們的 WikiBook 團隊,前往[[/Team|團隊頁面]]以獲得更多資訊與建議。 = 目录 = == 第一章:背景知识 == * [[/做前须知/]] &nbsp;'''{{Green|⇐ 从这里开始}}''' * [[/Blender可以做什么/]] * 第1A节: 3D概念 ** [[/三维几何/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC)}} ** [[/坐标变换/]] *** [[/正投影图/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC)}} *** [[/透视图/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC))}} ** [[/Blender中的坐标空间/]] {{stage short|100%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 17:00, 31 July 2009 (UTC)}} * 第1B节:用户界面 (UI) ** [[/用户界面概述|概述]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/按键、按钮和菜单符号/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/非标准装备|非标准输入设备]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/操作系统具体说明|操作系统-具体问题]] {{stage short|100%|18:54, 12 May 2009 (UTC)}} ** [[/Blender界面|Blender用户界面]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Blender窗口系统/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/用户偏好窗口/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/属性面板/]] {{stage short|100%|02:33, 27 April 2014 (UTC)}} ** [[/3D视图窗口/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/物体模式/]] {{stage short|25%|22:08, 3 Jul 2017 (UTC)}} == 第2章 基础建模与着色(Basic Modeling and Shading) == * 第2A节:你的第一个网格模型(Mesh Model) ** [[/网格(Mesh)与编辑模式(Edit Mode)|网格对象(Mesh)与编辑模式(Edit Mode)/]] ** [[/法线(Normal)与着色(Shading)/]] ** [[/更多的网格对象(Mesh)编辑技巧/]] ** [[/建模(Model)速成/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/渲染(Render)速成/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/理解“摄像机”(Camera)/]] ** [[/改善你的房子???/]] * 第2B节:平滑网格对象(Smooth Meshes):简单戴帽人模型 ** [[/建立一个简单的模型|挤出(Extruding)一个简单的人模型]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/细化你的人物模型1|平滑(Smoothing)你的人物模型]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/细化你的人物模型2|改进你的人物模型]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/创造一个简单的帽子|旋转(Spinning)一个简单的帽子]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/给人物模型戴上帽子|把帽子戴到头上]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * 第2C节:材质(Material)和纹理(Texture) ** [[/材质和纹理/|概述]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/材质速成/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/每个实体多种材质/]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/图像纹理/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/程序纹理/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/纹理速成/]] {{stage short|00%|26 May 2009}} ** [[/光晕材质/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * 非简单主题(Beyond Basics) ** [[/Blender内存管理/]] ** [[/对齐查看问题|一个旧教程中的常见难点:对齐查看问题(Aligned to view issue)]] ** [[/骨骼的使用/|骨骼的使用]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/小题大作:鼠丘成山|小题大作:鼠丘成山(Mountains out of Molehills)]] {{stage short|100%|18:16, 2 Aug 2010 (UTC)}} ** [[/建造火山模型|建造火山模型]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/从球到企鹅/|从球到企鹅]] {{stage short|75%|18:16, 2 Aug 2010 (UTC)}} ** [[/Die Easy 2|Die Easy 2:骰子建模]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Die Another Way|Die Another Way ('''2.44以前'''版本的骰子建模) ]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **[[/高脚杯建模Model a Goblet/]] *** [[/建造一个银质高脚杯Model a Silver Goblet/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Model a Silver Goblet cylinder|Model a Silver Goblet Another Way]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/旋转生成高脚杯Spin a goblet/]] *** [[/Light a Silver Goblet/|Light a Silver Goblet (Early look at lighting)]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/简易车辆建模Simple Vehicle/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之车轮建模Simple Vehicle: Wheel/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之座位建模Simple Vehicle: Seat/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之火箭发射器Simple Vehicle: Rocket Launcher/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/简易车辆之车体Simple Vehicle: Body/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Simple Vehicle: Some Assembly Required/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/在Blender中建造降落伞Modeling a 3D Parachute in Blender/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/建造低精度多边形头部模型Model a Low Poly Head/]] {{stage short|100%|17:43, 2 Aug 2010 (UTC)}} ** [[/建造一个小屋Building a House/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/管接头Pipe joints/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** 使用参考图形Using Reference Photos *** [[/设置顶视图导航图Aligning Vertices with a Guide Image/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/从导航图建造一只狐狸Modeling a Fox from Guide Images/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/2D标识转3D模型2D Image (logo) to a 3D Model|使用Bezier曲线从2D标识建造3D模型Using Bezier Curve to Model a 3D logo from a 2D logo]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * 曲线和路径建模Curve and Path Modeling ** [[/使用曲线和路径建模Curve and Path Modeling/|overview]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Bezier曲线简介Intro to Bezier Curves/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/3D中的曲线Curves In 3d/|Curves in 3d]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/使用曲线修改器修改网格(?)Deforming Meshes using the Curve Modifier/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/让你的创作更顺利Making Your Creation Smoother/|Modeling with Meta Balls]] {{stage short|75%|19:16, 07 May 2010 (UTC)}} * 使用材质和贴图Using Materials and Textures ** [[/使用贴图Using Textures|Using Textures]] {{stage short|100%|17 May 2009}} ** [[/使用纹理让材质变透明Using a texture to make a material partially transparent/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Creating Basic Seawater/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Mountains Out Of Molehills 2/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Basic Carpet Texture/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/生锈的球The Rusty Ball/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/程序创建眼球Procedural Eyeball/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Creating Pixar-looking eyes in Blender|Creating Pixar-looking eyes]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * UV贴图UV Maps ** [[/UV贴图基础UV Map Basics/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/真实的眼睛Realistic Eyes In Blender/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} == Unit 3: Broadening Horizons == *灯光 Lighting ** [[/灯光基础Beginning Lighting/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/理解真实的灯光Understanding Real Lights/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/添加一盏灯Adding Lamps/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Blender内部变形(工具)Faked Gi with Blender internal/|Faked Global Illumination with Blender internal]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * 渲染Rendering ** [[/渲染设置Render Settings/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/格式输出选项Output Format Options/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/OSA|OSA]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/观察周围——全景设置Looking All Around - Panorama Settings/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/其它导入选项Other Important Render Options/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Yafray渲染器选项Yafray Render Options/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Stamping/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/2D, Toon, & CAD Rendering/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * 基础动画Basic Animation ** [[/基础动画|概览Basic Animation/|Overview]] ** [[/基础动画|屏幕布局Basic Animation/ScreenLayout/|Screen Layout]] ** [[/基础动画|晶格|晶格修改器Basic Animation/Lattice|Lattice Modifier]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/基础动画|反弹|在晶格上反弹Basic Animation/Bounce|Bouncing Ball with Lattice]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/创建基本的水的动画Creating Basic Water animation/|Creating Basic Water Animation]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/飞跃峡谷Flying Through A Canyon/|Flying Through a Canyon]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/使用帧编辑器编辑动画中的帧Using the sequencer to compile frames into an animation/|Using the Sequencer to Compile Frames into an Animation]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [http://www.straightedgelinux.com/videoBlender External tutorial about regular 2D video editing, with lots of illustration. (keywords: sequencer, NLE)] * 粒子系统Particle Systems ** [[/粒子系统概览Particle Systems/|Overview]] ** [[/创建火焰Making Fire/|Fire]] {{stage short|100%|Mar 19, 2009}} ** [[/毛片Furry/|Fur]] {{stage short|100%|Mar 22, 2009}} ** [[/烟火Fireworks/]] {{stage short|100%|Mar 10, 2009}} ** [[/粒子形成的形体Particles forming Shapes/]] {{stage short|100%|Apr 06, 2009}} ** [[/广告牌动画Billboard Animation/]] {{stage short|100%|Apr 13, 2009}} * 软体Soft Bodies ** [[/软体动画Soft Body Animation/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/简单的布料动画Simple Cloth Animation/]] ** [[/风作用下的软体Soft Body with wind/|Soft Body with Wind]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * Blender游戏引擎Blender Game Engine ** [[/你的第一个测试|Blender游戏引擎基础Your First Test/|Blender Game Engine Basics]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Platformer: Creation and Controls|Platformer: Controls and Movement]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/一个惊人的游戏引擎教程An aMAZEing game engine tutorial|Maze: Force and Multiple Levels]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Platformer: Physics Fixes|Platformer: Improving the Physics]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/创建exe文件|创建一个可执行文件Making exe|How to Make an Executable]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/建立一个天空盒Build a skybox/|Build a Skybox]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/基础的鼠标点Basic mouse pointer/|Basic Mouse Pointer]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/在BGE中测试Text in BGE/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Python Platformer: Creation|Platformer: Creating the Engine with Python]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} == Unit 4: Taking Off with Advanced Tutorials == * Python Scripting ** [[Blender 3D: Noob to Pro/Python Scripting|Overview]] {{stage short|75%|8:46, 3 Aug 2010 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Introduction|Introduction]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Introduction New|Blender 2.5''x'' Scripting Introduction]] ** [[/Advanced Tutorials/Python Scripting/Procedural object creation|Procedural Object Creation]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/External scripts|External Scripts]] ** [[/Advanced Tutorials/Python Scripting/Creating a GUI for your script|Creating a GUI for Your Script]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Export scripts|Export Scripts]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Import scripts|Import Scripts]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Python Scripting/Scripts for modifying meshes|Scripts for Modifying Meshes]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * Advanced Modeling **[[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Modeling/index|Overview]] ** [[/HDRi|High Dynamic Range imaging (HDRi)]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} *** [[/Creating a Light Probe/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Making Landscapes with heightmaps|Landscape Modeling with Heightmaps]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} *** [[/Landscape Modeling I: Basic Terrain/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Landscape Modeling II: Texture Stenciling/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Landscape Modeling III: Exporting as a Heightmap/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Realistic Water using Fluid Sim and Yafray/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} * Advanced Materials and Textures ** [[/Bump Mapping|Bump Mapping]] {{stage short|100%|02 June 2009 (UTC)}} ** [[/Normal Mapping|Normal Mapping]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Texture Normal Mapping|Texture Normals]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Color Map Normal Mapping|Color Map Normals]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Nodes|Nodes: An Introduction]] {{stage short|00%|[[User:Electro|Electro]] ([[User talk:Electro|talk]]) 20:27, 30 July 2009 (UTC)}} *** [[/Texture Nodes|Texture Nodes]] *** [[/Material Nodes|Material Nodes]] *** [[/Compositing|Compositing]] * Advanced Animation **[[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Animation/index|Overview]] {{stage short|25%|19:16, 8 Aug 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/Introduction|Introduction]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/Guided tour/index|Guided Tour:]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/index|Armature Object]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/object|Armature Object in Object Mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/edit|Armature Object in Edit Mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose|Armature Object in Pose mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index|Mesh Object]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif|Connection between Armature and Mesh]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/env|Envelope]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/vg|Vertex Groups & Weight Paint]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape|Shape Keys]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ***** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape/Sync|Lip-Sync with Shape Keys]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/index|Constraints]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/cl|Copy Location]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/cr|Copy Rotation]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/tt|Track-To]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/fl|Floor]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/lt|Locked Track]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/fp|Follow Path]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/st|Stretch-To]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/ik|IK Solver]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/timeline|Timeline Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/ipo/index|IPO Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/ipo/type|Data Type]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/index|NLA Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/intro|Introduction To NLA Editor]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} **** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/stride|The Stride feature]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[Blender 3D: Noob to Pro/Advanced Tutorials|Relative Vertex Keys]] {{stage short|50%|8:46, 3 Aug 2010 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/example/bob/index|Working Example: Bob]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/example/ Piston, Rod and Crank|Working example: Piston, Rod and Crank]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Animation/example/ Cutting Through Steel|Working example: Cutting Through Steel]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * Advanced Game Engine ** [[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Game Engine/index|Overview]]{{stage short|25%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)|Advanced Game Engine Techniques (GUI)]]{{stage short|50%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Pop-Up Menus|Creating Pop-Up Menus]]{{stage short|100%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Moving Menus|Creating Dropping Menus]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/The "5-Layer" Button|The "5-Layer" Button]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} *** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Object Outlines|Creating Object Outlines]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} ** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(Python)|Advanced Game Engine Techniques (Python)]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} **[[/Intro-GE-Source|Intro to game Engine Source]]{{stage short|25%|19:16, 12 May 2009 (UTC)}} == 附录 == === 参考材料 === * [[/词汇表/]] * [[/FAQ/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}常见问题 * [[/教程链接列表/]] * [[/快捷键/]] * [[/输出格式/]] * [[/插图集/]] * [[/Blender词汇表/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/材质目录/|材质目录:人类所知的材质]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/3D模型源文件/]] - 免费的3D模型资源,供进一步学习 * [[/蓝图链接列表/]] &ndash; 来自整个互联网的设计图资源 * [[/材质,纹理,照片/]] - 材质、纹理和图片资源 === 建议 === 一般建议: * [[/寻求帮助/]] * [[/成功项目的要点/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/逼真建模/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/建模要点/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} 性能技巧(让Blender运转如飞): * [[/欺骗3D/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/性能vs品质/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} === Miscellaneous Tutorials === ''This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!'' * [[/Modeling a Gingerbread Man/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} * [[/Modeling a simple space-ship/]] * [[/Modeling and Texturing a Bottle/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} * [[/Creating Weapons based on 2D Images/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Match Moving/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Motion Tracking with Icarus/|Match Moving/Motion Tracking with Icarus and Blender]] {{stage short|75%|19:16, 12 May 2009 (UTC)}} * [[/Create a Clayman/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Organic Modeling/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Understanding the Fluid Simulator/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}} * [[/Creating a jewel in Blender/]] * [[/Modeling a picture/]] [[image: 00%.svg]] * [[/Modeling with the Spin Tool/]] ** [[/Spin Tool Introduction/]] ** [[/Illustrative Example: Model a Wine Glass/]] ** [[/Illustrative Example: Model a Mug/]]{{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Creating Ogg-Theora movies using Blender/]] ''Should this page be moved here?'' * [[/Creating animated GIFs using Blender and Gimp/]] ''Should this page be moved here?'' * [[/3D Tiling Backgrounds For The Web/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ''Should this page be moved here?'' * [[/Cool Things|Cool Things That Aren't That Obvious in Blender]] ''Should this page be moved here?'' * [[/Troubleshooting/]] Common Technical Issues and What to do About Them ''Should this page be moved here?'' * [[/Creating Blender Libraries/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ''Should this page be moved here?'' * [[/Add some depth with stereo/]] * [[/Fluffy Material|Ways to create a "fluffy" effect (materials and lights)]] * [[/Human Body/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Rendering Informations/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Using Blender Libraries/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} * [[/Beginning Modeling Final Project/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} * [[/Using Inkscape to make advanced Bezier curves/]]{{stage short|25%|1:18, 28 July 2010 (UTC)}} * [[/Advanced Tutorials/Advanced Modeling/Textures|Modeling Textures]] * [[/Advanced Tutorials/Advanced Modeling/Light Mapping|Light Mapping]] {{stage short|00%|19:16, 12 May 2009 (UTC)}} *[[/Platonic Solids/]] * [[/Modeling techniques and Workflow/]] (to be constructed) **[[/Polygonal Modeling/]] ***[[/Box Modeling/]] ****[[/Illustrative example: Model a Chair (Swan Chair)/]] *****[[/Model a Chair-Preparations/]] *****[[/Model a Chair-The Seat/]] *****[[/Model a Chair-The Feet/]] ****[[/Illustrative Example: Modeling a Simple Human Character/]] *****[[/Modeling a Human Character - Preparations/]] *****[[/Modeling a Human Character - Modeling/]] ****[[/Illustrative Example: Model a Car (Box)/]] ****[[/Illustrative Example: Model a Dragon/]] ***[[/Polygon by Polygon modeling/]] ****[[/Illustrative Example: Model a Woman Face/]] ****[[/Illustrative Example: Model a Car (Polygon-By-Polygon)/]] ***[[/Blocking with Primitives/]] * [[/Animation Notes and FAQ/]] * [[/Customization|Customization]] {{Stages}} == 附加资源 == * [http://pdf.letworyinteractive.com/ Blender 英文维基教科书 PDF手册 (1,426页)] * [https://www.blendercn.org/ 斑斓中国社区]翻译的 [https://docs.blender.org/manual/zh-hans/latest/getting_started/index.html Blender 2.83 参考手册] [[Category:Blender 3D︰从入门到精通]] 7mo24zblmfft355hjezy377wbso8jrc 中医学 0 18946 168391 167095 2022-08-06T16:48:08Z 妘星 60918 調整格式、排版 修正筆誤 修飾語句 內容擴充 wikitext text/x-wiki 中医学是中国几千年医学的积累成果,在中国乃至全世界都有中医的身影,它在中国是一個学系,在所有汉文化影响下的国家和人们都受着中医的影响,中医学保护了也正在保护着人类的健康。 中医学認為病是因為身體陰陽失衡加上一些發病因素所致的。 中医学所使用的药物大多是天然植物作为药材,通过八纲辩证分析病人病情,利用中药的药性用包含汗吐下的八法调理病人身体环境,达到阴阳平衡的状态,使病人恢复健康。 中医学有不少派系,出名的有以崇尚张仲景经方为主的經方派,其用药特点是以伤寒方为主;有以扶阳為主的火神派,认为阳正阴会自回;另一派是以明清时期以叶天士为代表的温病派,其用药特点是以温病方为主;有以滋阴為主的養阴派,认为阴常不足當以滋阴为主;有古藉派也有科學派。而當中又有被称为南派(温病派)和北派(扶阳派),从这两个名词看来,其产生的原因与地域有直接关系,因为地域气候不同,当地的病情会不同所以用药重点也不同,才造就了这两派。其实不管什麼派,它们都是中国的传统医学,都属于中医,他们都宗于《黄帝内经》、《灵枢经》、《神农本草经》、《伤寒杂病论》这些经典。 中医学在全世界都被认可所该设立的课程一般包括以下几项:《黄帝内经》、《灵枢经》、《神农本草经》、《伤寒杂病论》(也有分为《伤寒论》<br />《金匮要略》两本的),其余的有中药学、方剂学、针炙学、中医内科学、中医全科等多种课程。 = 中医基础理论 = == [[w:五行|五行]]:金木水火土 == 经络穴位皆有阴阳五行属性,结合表里寒热虚实辩证。 == 中医条目释义(按拼音分类) == [[中医学/中医条目释义a~b|a~b]];[[中医学/中医条目释义c~d|c~d]];[[中医学/中医条目释义e~f~g|e~f~g]];[[中医学/中医条目释义h~j|h~j]];[[中医学/中医条目释义k~l~m|k~l~m]];[[中医学/中医条目释义n~o~p~q|n~o~p~q]];[[中医学/中医条目释义r~s|r~s]];[[中医学/中医条目释义t~w|t~w]];[[中医学/中医条目释义x~y|x~y]];[[中医学/中医条目释义z~其他|z~其他]] [[中医学/中医名词|中医名词]] = 中医诊断学 = == 四诊 == == [[w:中医诊断学|八纲辩证]]:中医辨证学 == 八纲:[[w:阴阳|阴阳]]、[[w:表里辨证|表里]]、虚实、寒热 阴:物理可观测的,筋骨肌肉经络穴位 阳:情志,情绪,能量,气 表:肉眼可观测的 里:无法直接观测,在后台行使功能 虚:没有 实:有 寒热:节气转换,温度变化时对人体的影响 =中藥學= = [[w:方剂学|方剂学]] = 基于本草学,将多种金石草木鱼虫等经过不同的制备(炙、烤等)方法处理,依据辩证选择不同的药物比例,按照[[w:君臣佐使|君臣佐使]]组合,制成方剂,根据方剂制作方法可区分为汤剂、丸剂、膏剂、散剂等。 [[w:方劑列表|方剂列表]] =經典古藉= == 黃帝内经 == 中医的人体运行理论。 == 神农本草经 == <blockquote>中医的药用植物学</blockquote>《神农本草经》又名《神农本草》,简称《本草经》、《本经》,我国现存最早的药学专着。撰人不详,“神农”为托名。其成书年代自古就有不同考论,或谓成于秦汉时期,或谓成于战国时期。原书早佚,现行本为后世从历代本草书中集辑的。该书最早着录于《隋书·经籍志》,载“《神农本草》,四卷,雷公集注”。《旧唐书·经籍志》、《唐书·艺文志》均录“《神农本草》,三卷”,宋《通志·艺文略》录“《神农本草》,八卷,陶隐居集注”,明《国史经籍志》录“《神农本草》,三卷”,《清史稿·艺文志》录“《神农本草》,三卷”。历代有多种传本和注本,现存最早的辑本为明卢复辑《神农本经》(1616),流传较广的是清孙星衍、孙冯翼辑《神农本草经》(1799),以及清顾观光辑《神农本草经》(1844)、日本森立之辑《神农本草经》(1854)。 神农,古传说中“三皇”之一,传称神农尝百草始有医药,书名冠以神农为尊古之风的假托。现行本为清孙星衍、孙冯翼辑。孙星衍(1753~1818),字伯渊,又字渊如,清代江苏阳湖(今武进)县人。乾隆五十二年(1787)第进士,历官翰林院编修、刑部主事等,一生博览群书,贯通经史、训诂、诸子、医药,除辑本书外,尚有《素女方》、《秘授清宁丸方》、《服盐药法》等著,于古代医籍整理多有贡献。 书凡3卷,载药365种,其中植物药252种,动物药67种,矿物药46种。根据药物的效能和使用目的不同,分为上、中、下三品,立为3卷分别论述。卷1为“上经”,论“上药一百二十种,为君,主养命以应天,无毒,多服、久服不伤人。欲轻身益气、不老延年者,本上经”。卷2为“中经”,论“中药一百二十种,为臣,主养性以应人,无毒、有毒,斟酌其宜。欲遏病补赢者,本中经”。卷3为“下经”,论“下药一百二十五种,为佐使,主治病以应地,多毒,不可久服。欲除寒热邪气、破积聚、愈疾者,本下经”。 本书系统地总结了我国秦汉以前的药学知识和用药经验,为中药学和方剂学的发展奠定了基础,至今仍是研究中药和方剂的最重要的经典文献之一。首先,在药学方面,所论365种药物的疗效真实可靠,至今仍是临床常用药;创立了药有“四气”、“五味”的理论,和药分上、中、下“三品”的分类方法,并反映了部分化学知识。其次,在方剂学方法,指出药可单用亦可组方配用,创立了药物之间“七情合和”理论和组方配伍的“君臣佐使”原则,总结了丸、散、汤、酒、膏等基本剂型。再次,在用药方面,提出了辨证用药的思想,所论药物适应病症达170多种,对用药剂量,时间等都有具体规定。 《神农本草经》标志着中国药学的诞生。后世对它进行注释、补充,形成了众多的本草文献。较早的有汉魏之际的补注本《《名医》别录》、梁陶弘景的《《本草经》集注》(494),后有明缪希雍撰《《神农本草》疏》(1625),清代张志聪撰《本草崇原》(1663)、徐大椿撰《《神农本草》百种录》(1736)、邹澍撰《本经疏证》(1837),今有尚志钧著《《神农本草》校点》(1981)等。 [[中医学/服食导饵|服食导饵]]:养生药食同源 =針灸學= == [[w:经络|经络]]与[[w:腧穴|穴位]] == * [[中医学/经穴起止歌|经穴起止歌]] * == 针灸石疗法 == 使用针法、灸法、拔罐、刮痧等刺激经络穴位,提高人体自愈能力。 =中醫內科學= =中醫外科學= =中醫婦科學= =中醫兒科學= =中醫骨傷學= =中醫養生學= [[分類:自然科學]] 9j7ttr93qofeodvxc8qw82su0axfwog User talk:MdsShakil/header 3 32320 168390 2022-08-06T16:08:30Z Pathoschild 3597 create header for talk page ([[m:Synchbot|requested by MdsShakil]]) wikitext text/x-wiki <div style="display: flex; flex-wrap: wrap; justify-content: center; align-items: center; margin: 16px 0; border: 1px solid #aaaaaa;"> <div style="padding: 12px;">[[File:Circle-icons-megaphone.svg|75px|link=[[m:User_talk:MdsShakil]]]]</div> <div style="flex: 1; padding: 12px; background-color: #dddddd; color: #555555;"> <div style="font-weight: bold; font-size: 150%; color: red; font-family: 'Comic Sans MS'">Welcome to my talk page!</div> <div style="max-width: 700px">Hey! I am Shakil Hosen. I patrol many projects, and where I don't know the language I only act in cases of serious vandalism. If you think I have done anything wrong, feel free to [[m:User talk:MdsShakil|message me]] on Meta wiki. If you don't like that you can leave me messages here too, but since I do not watch all of my talk pages, your message might not get a timely response. Thanks! [[File:Face-smile.svg|18px|link=[[m:User:MdsShakil]]]]</div> </div> </div> 6ns6eellkw7iqc4yteyjnszfjmo2yio User talk:MdsShakil 3 32321 168392 2022-08-06T17:48:07Z Pathoschild 3597 add talk page header ([[m:Synchbot|requested by MdsShakil]]) wikitext text/x-wiki {{User talk:MdsShakil/header}} tbo8m2n1p4y1shpmyu07h1k0g9pq65d