Silent Hill
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- Rencana ini adalah mengenai francais permainan video Silent Hill. Untuk judul asal 1999 dalam sirinya, sila lihat Silent Hill (permainan video).
Silent Hill (サイレントヒル) ialah sebuah francais permainan video seram dicipta dan diterbitkan oleh Konami. Sejak tahun 2007, kebanyakan daripada judulnya dicipta oleh Team Silent, kecuali dua judul yang akan datang, iaitu Silent Hill: 0rigins, yang sedang dicipta oleh Studio Climax, dan Silent Hill V yang sedang dicipta oleh The Collective daripada Foundation 9 Entertainment.[1]
Kini terdapat lima judul Silent Hill (permainan video), tiga daripadanya masih dalam proses penciptaan (meskipun satu daripada judulnya, Silent Hill: Play Novel, dikeluarkan secara eksklusif buat peminat di Jepun), setiap daripada mereka mendapat kritikan dan jualan yang hebat.[petikan diperlukan] Kejayaan siri tersebut telah membawa kepada ciptaan beberapa buku komik, satu filem (dengan filem kedua di bawah produksi), dan penovelan.
Gaya permainannya termasuklah elemen-elemen seram yang berulang-ulang, aksi, berjenis-jenis teka-teki, kawasan-kawasan yang ngeri, muzik latar belakang yang meremangkan bulu roma oleh penggubah lagu Akira Yamaoka, dan sebuah kisah kompleks yang didedahkan menerusi beberapa cut-scene sinematik dan dokumen-dokumen dan nota yang dijumpa semasa bermain. Teknik penceritaan setiap judul didedahkan seperti sebuah filem dengan beberapa pengakhiran atau penghujung yang boleh dikecapi; pilihan yang dibuat para pemain menentukan penghujung kepada kisah judul itu.
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[Sunting] Latar
Latar tempat Silent Hill merupakan sebuah bandar peranginan yang kelihatan terbiar dan terbengkalai, diluputi kabut dan kabus sepanjang masa. Makhluk yang mempunyai pelbagai bentuk dan rupa yang cacat merayau-rayau disekitar jalan raya dan bangunan. Mereka selalunya menyerupai lembaga, makhluk atau apa-apa sahaja yang menjadi sebab ketakutan seseorang yang melihat mereka. Bandar tersebut seringkali berubah di antara realiti biasa kepada sebuah "Dunia Sempadan" (Otherworld) yang penuh dengan darah dan persekitaran berkarat, di mana makhluk-makhluk tersebut muncul lebih kerap lagi. Dalam judul Silent Hill yang pertama, rupa dan penduduk "Dunia Sempadan" Silent Hill muncul hasil daripada minda trauma Alessa Gillespie.[2]
Since then, however, subsequent games have depicted the Otherworld acting semi-independently, creating monsters whose appearance is exclusive to whoever sees them.[3] It has been implied that Silent Hill was always home to a supernatural presence (Mary Shepherd-Sunderland's assertion in Silent Hill 2 was that it "used to be a sacred place."), but the town's bloody history has perverted these energies into something darker.[4]
Commentary published by Konami has stated that the power of Silent Hill has "intensified greatly" since the events of the first game.[5] While the first two games featured protagonists who were drawn into Silent Hill itself, in the third and fourth games, the Otherworld has reached out to people in nearby towns.
The geography of Silent Hill is situated around the edge of Toluca Lake (where the resort itself lies), with the older sections of town located to the north and along the banks of the adjacent river. Due in part to heavy commercial development, the town is fairly self-sufficient; It has an elementary school, a shopping mall, two separate hospitals (Alchemilla Hospital in Paleville and Brookhaven Hospital in South Vale), and other stores and attractions. "Old Silent Hill" and "Pale Ville" hold sprawling suburban areas, with both apartments and homes, as well as several motels and the grand Lakeview Hotel. The beachfront area of Paleville also has a lighthouse and hosts the Lakeside Amusement Park.
The location of Silent Hill is ambiguous. The manual for the original game stated that it was somewhere in New England. The body of water it surrounds on three sides is later revealed in the second game to be Toluca Lake, however the only real-life Toluca Lake is in California. License plates in the first game indicate Michigan, but the liner notes of the Japanese version of the Silent Hill 4: The Room soundtrack CD gave an address for Heaven's Night, a nightclub visited by the player in Silent Hill 2, that would put it in Maine. On the official Konami web site, the "map" section is imprinted with a fleur-de-lis, a traditional French symbol. The film adaptation Silent Hill places the town in the fictitious Toluca County, West Virginia.
The film's screenwriter Roger Avary used a real town of Centralia, Pennsylvania as an inspiration for the town of Silent Hill.[6] In 1962, a fire in a landfill spread to the coal mines underneath Centralia and has burned since then, which forced most inhabitants to leave forever.
[Sunting] Gameplay
The first Silent Hill title, which served as the model for all but the fourth game, utilized a third-person perspective for the player's character, with multiple sometimes-fixed camera angles in various locations in contrast to a more conventional single camera behind the player. Silent Hill's streets are constantly filled with fog and in most indoor locations electricity and lighting are offline or nonexistent. The player character is equipped with a flash light and a pocket radio which emits static in close proximity to monsters to help the player cope with this handicap.
Much of the series's gameplay revolves around solving puzzles, often to get a key or other item essential to the plot. Various monsters are also encountered in almost all parts of the game to impede and possibly kill the player's character. The player will have access to a variety of improvised melee weapons and firearms to overcome them, although none of the characters except for Silent Hill: Origins protagonist Travis O'Grady show any indication of experience using guns[7].
All the games feature multiple endings. The nature of these different endings vary with the games. Silent Hill, for example, had a progression of endings from "Bad" to "Good +" depending on how many side objectives the player accomplished before the final boss fight.[8] The endings of Silent Hill 2, on the other hand, were presented as being all equal endings to the story with no clearly defined "bad" ending.[9] Most of the games have also featured a "joke" ending that can be reached on replays.
[Sunting] Atmosphere
The games' visual design is centered around fog-shrouded, dilapidated environments. The dense fog/pitch black settings found in the majority of each game limits visibility to about a ten foot radius around the character. The atmosphere of uneasiness and dread while in the Otherworld is enhanced by pitch-black, claustrophobic interiors. Some sound effects seem to have been included simply to frighten and alarm rather than cause actual physical harm in the game. Composer Akira Yamaoka has provided atmospheric and emotional music for the series, which ranges from the first game's post-industrial noise music to more traditional melancholy piano solos to heavy rock pieces.
[Sunting] Rujukan
- ↑ http://kotaku.com/gaming/e307/silent-hill-v-first-screens-developer-named-277532.php Kotaku: "Silent Hill V First Screens, Developer Named" Dicipta pada 11 Julai, 2007. Diterima pada 12 Julai, 2007
- ↑ Terjemahan Book of Lost Memories (per Translated Memories) Konami, 2003. 26-27, "Silent Hill Creature Commentary."
- ↑ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 48-49, "Silent Hill 2 Creature Commentary."
- ↑ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 94, "Power of the Town."
- ↑ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 08-09, "Alessa's History."
- ↑ The Real Silent Hill. offroaders.com: (no date). Dicapai pada June 3 2007.
- ↑ "Silent Hill Origins Impressions and Interview" at IGN.com
- ↑ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 28-29, "Silent Hill Ending Analysis" with translator's notes.
- ↑ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 50-51, "Silent Hill 2 Ending Analysis" with translator's notes.
[Sunting] Pautan luar
- Laman rasmi siri Silent Hill (Konami Europe)
- Laman rasmi Silent Hill 2 (Konami Europe)
- Laman rasmi Silent Hill 3 (Konami Europe)
- Laman rasmi Silent Hill 4 (Konami Europe)
- Laman rasmi The Silent Hill Experience site (Konami America)
- Siri Silent Hill (Konami Japan)
- Welcome to Silent Hill Laman rasmi filem adaptasi 2006, mengandungi teaser dan maklumat lanjut.
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