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Chinese (Mandarin)
0
3251
4669735
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2026-09-12T04:46:58Z
一隻北極熊
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[[WB:REVERT|Reverted]] edit by [[Special:Contributions/ShakespeareFan00|ShakespeareFan00]] ([[User talk:ShakespeareFan00|talk]]) to last version by 一隻北極熊
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<div class="center">''This book teaches Standard Mandarin Chinese. For other uses, see [[Subject:Chinese language]].''</div>
[[File:Beijing-città proibita.jpg|right|thumb|300px|The Forbidden City in Beijing 北京紫禁城(故宫)]]
Welcome to the '''Mandarin''' Wikibook, a free Chinese textbook on the Standard Mandarin dialect. This page links to lessons using Simplified Han characters (used in mainland China, Singapore and Malaysia). There is also a [[/Traditional|Traditional Han Character Version]] available (used in Taiwan, Macau, and Hong Kong).
{{Ambox|type=notice|image=|text=<span style="color:#cc0000;">'''''Note''''':</span> To use this book, your web browser must first be configured to [[/Displaying Chinese Characters|display Chinese characters]]. If the characters in the grey box below appear as blank boxes or garbage such as �?�?, it is not properly configured.}}
{| border="1" cellspacing="0" cellpadding="6" align="center"
| style="background-color: #eeeeee;" | 我们需要您的帮助!如果您熟悉中文,请协助编撰本教科书。<br>我們需要您的幫助!如果您熟悉中文,請協助編撰本教科書。
|}
<ul><li>You can search within this book from the following box:
{{Book search|style=image}}
</li></ul>
{{Category 4 Language}}
== Lessons / 课程 ==
{| border="0" width="75%"
|-
| valign="top" width="48%" |
'''Introduction / 介绍'''
* [[/About Chinese|About Mandarin<br>关于中文]] {{stage short|100%|Jan 24, 2005}}
* [[/How To Use This Textbook|How to use this textbook<br>如何使用这本教科书]] {{stage short|100%|Jan 24, 2005}}
* [[/How To Study Chinese|How to study Mandarin<br>如何学习中文]] {{stage short|100%|Jan 24, 2005}}
* [[/Writing in Chinese|Writing in Mandarin<br>如何用中文写作]] {{stage short|100%|Dec 21, 2006}}
'''Pronunciation / 发音'''
* [[/Pinyin Pronunciation|Pinyin Pronunciation Basics<br>基础拼音发音入门]] {{stage short|100%|Jan 24, 2005}}
* [[/Pronunciation of Initials|Pronunciation of Initials]] {{stage short|100%|Apr 26, 2012}}
* [[/Pronunciation of Finals|Pronunciation of Finals]] {{stage short|100%|Apr 26, 2012}}
* [[/Using Tones|Using Tones<br>使用声调]] {{stage short|100%|Apr 26, 2012}}
* [[/Pinyin|More About Hanyu Pinyin]] {{stage short|75%|Oct 2, 2014}}
'''Vocabulary 生字/字汇'''
# [[/Family|Family<br>第一部分:家庭]]
# [[/Commodities|Commodity<br>第二部分:日用品]]
# [[/Transport|Transport<br>第三部分:交通]]
# [[/Food|Food<br>第四部分:食物]]
# [[/Animals|Animals<br>第五部分:动物]]
| width="1%" |
| valign="top" width="48%" |
'''Lesson Texts / 课文'''
# [[/Lesson 1|Hello!<br>第一课:你好!]] {{stage short|100%|Jan 24, 2005}}
# [[/Lesson 2|Are you busy today?<br>第二课:今天你忙不忙?]] {{stage short|75%|Jan 24, 2005}}
# [[/Lesson 3|An introduction to particles<br>第三课:助词]] {{stage short|75%|Jan 24, 2005}}
# [[/Lesson 4|Word order and Verbs<br>第四课:词序和动词]] {{stage short|75%|Jun 28, 2026}}
# [[/Lesson 5|Measure words/Counters<br>第五课:量词]] {{stage short|75%|August 16, 2009}}
# [[/Lesson 6|More on interrogatives<br>第六课:疑问助词]] {{stage short|100%|Jun 28, 2026}}
# [[/Lesson 7|What's this?<br>第七课:这是什么?]] {{stage short|100%|Jan 24, 2005}}
# [[/Lesson 8|Who is she?<br>第八课:她是谁?]] {{stage short|50%|Jun 28, 2026}}
# [[/Lesson 9|Where is the railway station?<br>第九课:火车站在哪里?]] {{stage short|75%|Oct 5, 2008}}
# [[/Lesson 10|A telephone conversation<br>第十课:电话]] {{stage short|75%|Dec 30,2026}}
# [[/Lesson 11|Taiwan<br>第十一课:台湾]] {{stage short|50%|Jun 28,2026}}
# [[/Lesson 12|Mandarin is so interesting!<br>第十二课:汉语真有趣]] {{stage short|50%|Jun 28,2026}}
# [[/Lesson 13|I'm sick<br>第十三课:我生病了]] {{stage short|75%|Jun 28,2026}}
# [[/Lesson 14|Drinking tea<br>第十四课:喝茶]] {{stage short|75%|Dec 30,2009}}
# [[/Lesson 15|China<br>第十五课:中国]] {{stage short|75%|Jun 28,2026}}
# [[/Lesson 16|Basic Chinese History<br>第十六课:基本中国历史]] {{stage short|75%|Jan 12,2012}}
# [[/Lesson 17|Basic Heteronym in Chinese<br>第十七课:基础多音字]] {{stage short|100%|Jul 3,2026}}
|}
== Appendices / 附录 ==
{| border="0" width="75%"
|-
| valign="top" width="48%" |
* [[/Common Phrases/]] {{stage short|100%|May 21, 2012}}
* [[/Everyday Phrases/]] {{stage short|50%|May 21, 2012}}
* [[/Answer Key|Answer Key<br>答案]] {{stage short|0%|May 21, 2012}}
* [[/Chinese-English Dictionary|Mandarin-English Dictionary<br>汉英字典]]
* [[/English-Chinese Dictionary|English-Mandarin Dictionary<br>英汉字典]] {{stage short|50%|May 21, 2012}}
* [[/Table of Initial-Final Combinations|Table of Initial-Final Combinations]] {{stage short|100%|Mar 08, 2006}}
| width="1%" |
| valign="top" width="48%" |
* [[/Greetings|Greetings<br>问候语]] {{stage short|100%|Jan 24, 2005}}
* [[/Numbers|Numbers<br>数字]] {{stage short|75%|Jan 24, 2005}}
* [[/Nations of the World|Nations of the World<br>世界各国]] {{stage short|75%|Jun 28, 2026}}
* [[/Radicals|Radicals<br>部首]] {{stage short|100%|Jan 24, 2005}}
* [[/Slang|Slang<br>俚语]] {{stage short|100%|May 21, 2012}}
* [[/Web Resources|Web Resources<br>网络资源]] {{stage short|75%|Jan 24, 2005}}
|}
== Related Books 延伸阅读==
{{PDF version|Chinese (Mandarin)|File size: 272KB}}
{{Print version}}
{{InterWiki|code=zh}}
* [[Pinyin]]
* [[Bopomofo]]
* [[Mandarin Chinese]]
* [[Cookbook:Cuisine of China]]
* [[Written Chinese]]
* [[East Asian Calligraphy|Guide to Writing East Asian Languages - 汉字书写]]
* [[voy:Chinese phrasebook|Chinese Phrasebook]] (on WikiVoyage)
* [[Cantonese|Cantonese (Yue) - 广东话(粤语)]]
* [[Min Nan|Southern Min / Min Nan (Taiwanese) - 闽南话(台湾话)]]
* [[Pinyin/Pinyin-English News Summary|Pinyin-English News Summary for learners of Chinese language]]
== Contributors ==
* [[/Contributor's Guide|Contributor's Guide]] {{stage short|75%|Oct 3, 2013}}'''Update Needed - 需要更新'''
* [[/Planning|Textbook Planning - 课文安排]] {{stage short|75%|Oct 3, 2013}}'''Update Needed - 需要更新'''
* [[/Development History|Development History]] {{stage short|75%|Oct 3, 2013}}
* [[/Contributors|Contributors - 撰文者]] {{stage short|100%|Apr 22, 2006}}
{{Shelves|Chinese language}}
{{Alphabetical|C}}
{{Status|75%}}
__NOTOC__ __NOEDITSECTION__
[[de:Chinesisch]]
[[es:Chino Mandarín]]
[[fr:Enseignement du chinois]]
[[ko:중국어 입문]]
[[it:Cinese]]
[[mk:Кинески јазик]]
[[nl:Algemeen Beschaafd Chinees]]
[[ja:中国語]]
[[pl:Chiński]]
[[fi:Kiinan kieli]]
[[tr:Mandarin]]
[[uk:Китайська мова]]
[[zh:汉语]]
0ns5o93965nc59f2hdsgvr8ifrt6dh0
Aros/Developer/Docs
0
13107
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Jeff1138
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{{ArosNav}}
==A technical overview of AROS==
Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese],
[http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian],
[http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish],
[http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese]
{{Uncited}}
AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]].
It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space.
AROS is based around an executive library kernel (Exec) and two other libraries:
* Exec (the "kernel", which is not a kernel in the modern sense),
* Intuition (graphics and GUI, integrated into the system) and
* AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec).
The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI).
: Diagram showing relationships of libraries to system needed
Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement.
While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API.
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps
*you compile directly under AROS, which can be running on either real hardware, virtual hardware
*in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images]
'''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version].
There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum
64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC
32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons
Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages
We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev],
==Software Development for AROS==
===Programming languages===
====Common to all====
'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available
:[[Aros/User/DOS|DOS]]
:[[Aros/Developer/Docs/LUA|LUA]]
:REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]]
====Needs to be compiled/ported====
::[[Aros/Developer/Docs/LLVM|LLVM]]
::Python [ Info], [],
::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook],
::[http://sourceforge.net/projects/xamos/ X-Amos Basic]
::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ])
::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ])
::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download])
::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language]
::[[Aros/Developer/Docs/E|AmigaE Portable E]]
====Hardware Restricted====
'''Basic'''
:[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete)
:'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS]
:: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator
:'''Amiga Basic'''
:: [ ACEBasic]
'''Misc'''
:Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC],
===Where to get the C/C++ Environment===
If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed.
AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers.
Is there a sftp software or scp over ssh available?
Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client]
[https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum]
====Cross compilers from Windows or Linux====
*Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here]
you want to build AROS. No problem.
Here are instructions for PC 64-bit:
https://github.com/deadw00d/AROS/blob/master/INSTALL.md
Here are instructions for PC 32-bit:
https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md
And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS.
'''64 bit'''
'''32 bit'''
A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc]
Older 32bit guides for Linux hosted compiler
Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64.
subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64
Do all of these operations under home directory of your user or another directory where your user has write permissions.
Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386).
Clone & build
<pre>
$ mkdir myrepo
$ cd myrepo
$ git clone https://github.com/deadw00d/AROS.git AROS
$ cd AROS
$ git checkout alt-abiv0
$ cd ..
$ cp ./AROS/scripts/rebuild.sh .
$ ./rebuild.sh
</pre>
Now to the build selection below - Linux-i386
Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG)
Start AROS by:
<pre>
$ cd alt-abiv0-linux-i386/bin/linux-i386/AROS
$ ./Arch/linux/AROSBootstrap
</pre>
Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386
ISO image available in alt-abiv0-pc-i386/distfiles
Now that we have linux-hosted build, we can resume native (option 2).
Run ./rebuild.sh and selection option 2. Wait until it finished, then:
<pre>
$ cd alt-abiv0-pc-i386
$ make
</pre>
Now
<pre>
$ make bootiso
</pre>
Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib.
This is how then can be passed to the compiler:
/home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib
../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld
Another method was using Debian like distros and download the gimmearos.sh script (on [http://archives.aros-exec.org/index.php?function=browse&cat=development/cross aros-archives]) to setup the developer environment by downloading necessary packages ...
The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro.
In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory
./configure
make
([http://aros.sourceforge.net/documentation/developers/compiling.php More on compiling AROS]). The result will be a basic AROS system without development tools.
To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc.
'''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there.
If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory.
When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code>
The Obj-C backend should build out of the box.
Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it.
--enable-languages=c,c++,objc
Better make it—enable-languages=c,c++,objc,obj-c++
ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already.
Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make.
to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system?
[https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software]
====Native compilers for AROS====
Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies
* Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit)
* Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated
On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence.
<pre>
Assign Development: SYS:Development
Assign C: Development:bin ADD
</pre>
In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build.
===Beginners Tutorials in C C++===
As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount.
Brief overview of what is required to write AROS Applications
# Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows
# Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]]
# Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives
# Using the [[Aros/Developer/Zune|ZUNE GUI Environment]]
Writing native games require this extra information
# Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]]
# Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library
Additional features that could be added later
# Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program
# Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application
# Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application
# Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options)
# Local couch or IP based SANA2 networking co-op multi player gaming support
Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1).
For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook".
* Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial],
* [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting]
* [http://thecguru.com/ C for beginners],
* [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students,
* [https://www.edx.org/courses Free Online course] from American Universities
* Reference Amiga [http://amigadev.elowar.com/ API reference].
* AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date
When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name
and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends )
===Compiling C/C++ Code===
Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs.
Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in
sh
to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands.
For a single file program-name.c or program-name.cpp
gcc -o program-name program-name.c
or
g++ -o program-name program-name.cpp
or
g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl
To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test.
Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as
gcc -o julia.exe julia.c -ldos
For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added
-lz or -lm or -lpng or -larosc etc.
use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.)
grep -l 'search-item' *.c
If the program is not executable, try using parameter fno-common
"Delete #?.o"? Or if you are using abcshell then "rm *.o"
:''More information: [[Aros/Developer/Porting software]]''
=== How to make Apps have AROS 64-bit specific support code ===
[http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code]
AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently.
When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them.
* Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources.
compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually
A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order.
crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut.
To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken
Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups.
==Coding conventions==
As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on.
===Layout===
<syntaxhighlight lang="c">
static void 1st_function()
{
program
exit(0);
}
int main(void)
{
1st_function();
2nd_function();
3rd_function();
return 0;
}
</syntaxhighlight>
<syntaxhighlight lang="c">
struct Screen * openscreen(void);
struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h);
VOID 1st_function();
VOID 2nd_function();
int main(int argc, char **argv)
{
program
return 0;
} /* main */
VOID 1st_function()
{
}
VOID 2nd_function()
{
}
</syntaxhighlight>
===General style===
This code is used by many people and therefore you should keep some things in mind when you submit source code:
* Keep things simple
* Keep the source clean
* Always know what you are doing, if not flag it and describe what needs to be done...
* Explain clearly/simply what you are doing
* Remember that you write code once but that it is read many times by many people
===Comments===
AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this:
<pre>
/* This adds 1 to t */
t ++;
</pre>
What we think of is this:
<pre>
/* Go on with next element */
t ++;
</pre>
===Formatting===
This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites.
<syntaxhighlight lang="c">
{
/* a */
struct RastPort * rp;
int a;
/* b */
rp = NULL;
a = 1;
/* c */
if (a == 1)
printf ("Init worked\n");
/* d */
if
(
!(rp = Get_a_pointer_to_the_RastPort
(
some
, long
, arguments
)
)
||
a <= 0
)
{
printf ("Something failed\n");
return FAIL;
}
/* e */
a = printf ("My RastPort is %p, a=%d\n"
, rp
, a
);
return OK;
}
</syntaxhighlight>
Looks ugly, eh ? :-) Ok, here are the rules:
<pre>
If several lines contain similar code, put similar things below each other (see a and b);
Put spaces between operands and operators
Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between.
Brackets and parentheses may be in one line if the code between is small (c)
Indent by 4 Spaces. Two indent levels may be abbreviated by one tab.
</pre>
'''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.'''
The reasons for this are:
# While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code.
# Most code in AROS was written this way and your code should look like the rest.
# You can print this code on any printer without special tools to "fix" the tabs.
# Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report.
If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()).
Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them.
If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs.
===Eliminating Global Variables===
i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code.
Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand.
Bad Designs
* All variables are global.
* There are no standalone functions, only sub-procedures which act on the global variables.
* Every sub-procedure is at least 500 lines to several thousand
* Every sub-procedure has more than one task to perform
* Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code
Good Designs
* structure program into functions (C or basic) - top-down procedural approach
* put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object
<pre>
class String_List
{
private:
list<string> m_List; // member
public:
void read_strings() { /* read strings into m_List */ }
void print_strings() { /* write contents of m_List to stdout */ }
void sort_strings() { /* sort contents of m_List */ }
void sort_strings_reverse() { /* reverse-sort contents of m_List */ }
void unique_strings() { /* remove duplicate strings */ }
};
int main()
{
String_List myList; // local
myList.read_strings();
myList.sort_strings();
myList.print_strings();
myList.sort_strings_reverse();
myList.print_strings();
myList.unique_strings();
myList.print_strings();
return 0;
}
</pre>
This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables.
So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.)
<pre>
.h usually contain #define #include typedef enum struct extern screen and window definitions (data structures)
.c should contains functions and algorithms
</pre>
One way to look at it is that menu headings act as the .c file and sub-menu headings as functions.
When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures.
Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure.
Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made.
You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this?
Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable.
# Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global.
# Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately.
# Change the variable scope from global to local.
# Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details.
# Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions.
# Analyze the access functions for duplication.
As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned.
Alternatives
* Hidden Globals
* Singleton Pattern
* Database or TupleSpace
* Context Object
* Dependency Injection
* Stateful Procedures
==AROS/AmigaOS APIs and Docs==
<pre>
Library:
- Private data structure
- Many public access methods
Device:
- Private data structure
- Two (BeginIO/AbortIO) access methods
Resource:
- Public data structure
- *NO* access methods
</pre>
And, being Amiga OS-compatible, there are exceptions to all of these.
===System Libraries===
The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming.
Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS
*[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]]
*[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]]
*[[Aros/Developer/Docs/Libraries/ASL|asl.library]]
*[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]]
*[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]]
*[[Aros/Developer/Docs/Libraries/CAMD|camd.library]]
*[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]]
*[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]]
*[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]]
*[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]]
*[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]]
*[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]]
*[[Aros/Developer/Docs/Libraries/DOS|dos.library]]
*[[Aros/Developer/Docs/Libraries/Exec|exec.library]]
*[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]]
*[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]]
*[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]]
*[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]]
*[[Aros/Developer/Docs/Libraries/Icon|icon.library]]
*[[Aros/Developer/Docs/Libraries/Identify|identify.library]]
*[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]]
*[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]]
*[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]]
*[[Aros/Developer/Docs/Libraries/Layers|layers.library]]
*[[Aros/Developer/Docs/Libraries/Locale|locale.library]]
*[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]]
*[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]]
*[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]]
*[[Aros/Developer/Docs/Libraries/Partition|partition.library]]
*[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]]
*[[Aros/Developer/Docs/Libraries/OOP|oop.library]]
*[[Aros/Developer/Docs/Libraries/Regina|regina.library]]
*[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]]
*[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]]
*[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]]
*[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]]
*[[Aros/Developer/Docs/Libraries/Thread|thread.library]]
*[[Aros/Developer/Docs/Libraries/Utility|utility.library]]
*[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]]
*[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]]
*[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class]
===AROS Subsystems===
# [[Aros/Developer/Zune|Zune MUI compatible GUI]]
# [[Aros/Developer/AROSAppPackages|AROS Application Packages]]
# AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]]
# AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]]
# [[Aros/Developer/AmiSSL|AmiSSL]]
# gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]]
# IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]]
# USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]]
# PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]]
# [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], []
# [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless]
# A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK]
# Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]]
# [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]]
# [[Aros/Developer/VHI|VHI video driver]]
====HIDDs====
*[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]]
*[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]]
*[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]]
*[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]]
*[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]]
*[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]]
*[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]]
*[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]]
*[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]]
*[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]]
*[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]]
*[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]]
*[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]]
*[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]]
https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8
HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access.
In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code.
HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls.
Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related.
You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc.
<hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in:
rom/hidds/hidd/hiddclass.conf
did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in.
ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter.
Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't.
Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default.
====Devices====
*[[Aros/Developer/Docs/Devices/ATA|ata.device]]
*[[Aros/Developer/Docs/Devices/Console|console.device]]
*[[Aros/Developer/Docs/Devices/Narrator|narrator.device]]
*[[Aros/Developer/Docs/Devices/Printer|printer.device]]
*[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]]
*[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]]
*[[Aros/Developer/Docs/Devices/Timer|timer.device]]
*[[Aros/Developer/Docs/Devices/|.device]]
The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility.
Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM.
Here is the list of commands exec default:
{| class="wikitable"
| CMD_CLEAR
| Purge the buffer of the device
|----
| CMD_READ
| Playback Control
|----
| CMD_STOP
| Stopped the activity of the device
|----
| CMD_FLUSH
| Empty the queue of commands
|----
| CMD_RESET
| Reset a device
|----
| CMD_WRITE
| Playback Control
|----
| CMD_INVALID
| Create an error
|----
| CMD_UPDATE
| Gets updated device
|----
| CMD_START
| Will restart the device
|----
|}
While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]].
====Handlers====
:[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]]
:[[Aros/Developer/Docs/Handlers/Port|port.handler]]
:[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]]
:[[Aros/Developer/Docs/Handlers/FAT|fat.handler]]
:[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]]
:[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]]
:[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]]
filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors.
are argstr and argsize valid for the handler startup environment?
DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler.
Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using:
<pre>
AROS_UFC3(ULONG, entry,
AROS_UFCA(STRPTR, argptr, A0),
AROS_UFCA(ULONG, argsize, D0),
AROS_UFCA(struct ExecBase *, SysBase, A6));
</pre>
Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then
<pre>
make stub
make
make install
</pre>
SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem.
The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object.
The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block.
AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits.
Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file.
Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block.
Field Type Description
id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code.
checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way.
ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid.
<pre>
struct fsBlockHeader {
ULONG id;
ULONG checksum;
BLCK ownblock;
};
</pre>
The algorithm to calculate the checksum of a block:
<pre>
ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} {
ULONG *data=(ULONG *)block;
ULONG checksum=1;
block->checksum=0;
while(blocksize>0) {
checksum+=*data++;
blocksize-=4;
}
return(-checksum);
}
</pre>
A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings.
A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't).
A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time.
When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk.
Field Type Description
bheader struct fsBlockHeader Standard block header.
version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number!
sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match.
datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed.
bits UBYTE Various settings, see below.
<pre>
pad1 UBYTE Reserved, leave zero.
pad2 UWORD Reserved, leave zero.
reserved1 ULONG[2] Reserved, leave zero.
firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk.
firstbyte ULONG Low 32-bits of a 64-bit number.
lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk.
lastbyte ULONG Low 32-bits of a 64-bit number.
totalblocks ULONG The total number of blocks this partition consists of.
blocksize ULONG The size of a block of this partition.
reserved2 ULONG[2] Reserved, leave zero.
reserved3 ULONG[8] Reserved, leave zero.
bitmapbase BLCK Block number of the start of the Bitmap.
adminspacecontainer BLCK Block number of the first AdminSpaceContainer.
rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored).
extentbnoderoot BLCK Block number of the root of the Extent B-Tree.
reserved4 ULONG[4] Reserved, leave zero.
</pre>
<pre>
struct fsRootBlock {
struct fsBlockHeader bheader;
UWORD version;
UWORD sequencenumber;
ULONG datecreated;
UBYTE bits;
UBYTE pad1;
UWORD pad2;
ULONG reserved1[2];
ULONG firstbyteh;
ULONG firstbyte;
ULONG lastbyteh;
ULONG lastbyte;
BLCK totalblocks;
ULONG blocksize;
ULONG reserved2[2];
ULONG reserved3[8];
BLCK bitmapbase;
BLCK adminspacecontainer;
BLCK rootobjectcontainer;
BLCK extentbnoderoot;
ULONG reserved4[4];
};
</pre>
AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk.
Field Type Description
bheader struct fsBlockHeader Standard block header.
next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain.
previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer.
bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure.
pad1 UBYTE Reserved, leave zero.
pad2 UWORD Reserved, leave zero.
adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize.
<pre>
struct fsAdminSpaceContainer {
struct fsBlockHeader bheader;
BLCK next;
BLCK previous;
UBYTE bits;
UBYTE pad1;
UWORD pad2;
struct fsAdminSpace adminspace[0];
};
</pre>
Field Type Description
space BLCK The first block of an administration space.
bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer.
<pre>
struct fsAdminSpace {
BLCK space;
ULONG bits;
};
</pre>
The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one.
Field Type Description
bheader struct fsBlockHeader Standard block header.
bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't.
<pre>
struct fsBitmap {
struct fsBlockHeader bheader;
ULONG bitmap[0];
};
</pre>
Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31.
Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents.
We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits).
<pre>
Bitmap block ULONG number Bit number Block represented
1 (first) 0 31 0
1 0 30 1
... ... ... ...
1 0 1 30
1 0 0 31
1 1 31 32
... ... ... ...
1 2 31 64
1 2 30 65
... ... ... ...
1 119 0 3839
2 0 31 3840
2 0 30 3841
... ... ... ...
</pre>
The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use.
The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects.
Field Type Description
bheader struct fsBlockHeader Standard block header.
parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory).
next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain.
previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory.
object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary.
<pre>
struct fsObjectContainer {
struct fsBlockHeader bheader;
NODE parent;
BLCK next;
BLCK previous;
struct fsObject object[0];
};
</pre>
fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name.
Field Type Description
bheader struct fsBlockHeader Standard block header.
parent NODE The node number of the directory Object this HashTable block belongs to.
hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero.
<pre>
struct fsHashTable {
struct fsBlockHeader bheader;
NODE parent;
NODE hashentry[0];
};
</pre>
To calculate the hash-value using a name of an Object as input use these routines:
<pre>
UWORD calchash(UBYTE *name) {
UWORD hash=0;
/* Calculates a hash value over the passed in string.
The end of the string can be either a NUL byte or a
slash. The hash function is the same as the one
used in FastFileSystem set to international mode. */
while(name[hash]!=0 && name[hash]!='/') {
hash++;
}
while(*name!=0 && *name!='/') {
hash=hash*13+upperchar(*name++);
}
return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2)));
}
UBYTE upperchar(UBYTE c) {
if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) {
c-=32;
}
return(c);
}
</pre>
The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure.
Field Type Description
bheader struct fsBlockHeader Standard block header.
btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block.
<pre>
struct fsBNodeContainer {
struct fsBlockHeader bheader;
struct BTreeContainer btc;
};
</pre>
First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks.
The root block has the root object container, which contains information about files and directories in the root directory. The object
containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of
files and directories.
The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in
all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is
located for your files.
To recover your files, I'd do this:
* Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it
looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning,
and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good,
then that's probably a valid ObjectContainer.
* With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data
block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data.
For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be
sure of that though so...
* For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for
blocks with the correct id, ownblock number and checksum).
* With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated
-- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it
can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm)
<pre>
struct fsExtentBNode {
ULONG key;
ULONG next;
ULONG prev;
UWORD blocks;
};
</pre>
The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split
up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree
structure to find out how large it is.
You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to
recover the data.
====Resources====
<pre>
rom/storage/mmakefile.src
rom/storage/storage.conf
rom/storage/storage_device.c
rom/storage/storage_ids.c
rom/storage/storage_init.c
rom/storage/storage_intern.h
rom/storage/storage_mount.c
rom/storage/storage_unit.c
</pre>
<pre>
rom/storage/includes/device.h
rom/storage/includes/unit.h
rom/storage/includes/volume.h
rom/storage/storage_intern.h
</pre>
<pre>
</pre>
*[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]]
*[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]]
*[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]]
*[[Aros/Developer/Docs/Resources/Cia|cia.resource]]
*[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]]
*[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]]
*[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]]
*[[Aros/Developer/Docs/Resources/Misc|misc.resource]]
*[[Aros/Developer/Docs/Resources/Processor|processor.resource]]
==Debugging Code==
Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found.
GRUB Command line list
<pre>
sysdebug
usbdebug - allows to see Poseidon's log in debug output
</pre>
How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line.
This way you can enable any of listed flags. sysdebug=all stands for "everything"
Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values?
readelf -S executable
it will show you all sections in elf file, including sizes and requested alignment.
objdump -h filename
That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections.
Would hazard a guess that you have a large .bss section. That's pretty common in C++.
Next step:
nm—size-sort filename | grep ' [bB] '
The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;)
Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps.
If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first.
===How to setup gdb with AROS/hosted===
Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from
Untar-bzip2 and cd to the unpacked archive directory.
> tar -xvjf AROS-xxxxxxxx-source.tar.bz2
> cd AROS-xxxxxxxx-source
Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this:
> rm contrib
> ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib
Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this:
> export LANG="en_US.ISO-8859-1"
Now configure for a debug build - see "./configure --help" for more - here are two examples:
> ./configure—enable-debug=stack,modules,symbols
> ./configure—enable-debug=all
You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this:
> mkdir linux-i386
> cd linux-i386
> ../AROS/configure—enable-debug=stack,symbols,modules
When done configuring you're ready to go:
> make
Building AROS takes some time - minutes on fast machines (e.g. 2.5 GHz quadcore), up to hours on slower machines.
The result will be AROS Linux hosted with gdb debugging enabled.
See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options.
When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb.
> cd bin/linux-i386/AROS
Run AROS (here: with 128MB of memory) from gdb:
> gdb—args boot/aros-unix -m 128
or
> gdb—args boot/arosboot -m 128
(gdb) r
Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.)
Quit gdb, and try default keymap table:
(gdb) q
The program is running. Quit anyway (and kill it)? (y or n) y
> cd ../../..
> make default-x11keymaptable
Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable:
> make change-x11keymaptable
A window will open. Watch the window's title bar, and follow the instructions.
When done, re-run AROS. RAros + W should now open a shell.
Next, compile your program with gdb support.
When you start GDB is there a warning which says
warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ...
If so start gdb with "-ix .gdbinit"
<pre>
Summary - In short:
* build AROS with debugging support (i.e. ./configure --enable-debug=all)
* build your application with debugging support (i.e. option -g)
* run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit)
* start your application
* use the commands "findaddr" and "add-symbol-file" as written in the debugging manual
* if the debugger doesn't find the source code of your application use the "dir" command of the debugger.
</pre>
===How to use gdb===
In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program".
One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually
To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]:
To detect segfaulting when loading, try...
./configure—enable-debug—with-optimization="-O2"
Because crash or no crash may depend on optimization. For newer compilers maybe this helps...
--with-optimization=-"-O2 -fno-strict-aliasing"
One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out:
<pre>
Index: freemem.c
===================================================================
--- freemem.c (revision 34289)
+++ freemem.c (working copy)
@@ -154,11 +154,12 @@
* created with their TCB placed in the tc_MemEntry list. The workaround
* is to avoid munging when FreeMem() is called with task switching disabled.
*/
+
/* DOH! it doesn't work even this way. What's wrong???
- *
- * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0))
- * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize);
*/
+
+ if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0))
+ MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize);
}
</pre>
Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags.
This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed.
Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done.
BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS.
New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly.
Runtime mungwall works on:
* pc-i386
* pc-x86_64
* linux-i386
* linux-x86_64
* darwin-x86
* linux-ppc
Works on all hosted ports, if the port itself is working.
* amiga-m68k
* Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support)
When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit:
set follow-fork-mode child
Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace:
<pre>
#0 0xb7ffd424 in __kernel_vsyscall ()
#1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6
#2 0xb7c63900 in ?? ()
#3 0xb7c640e3 in ?? ()
#4 0xb7c641e0 in ?? ()
</pre>
You can use
loadseg 0xb7c63900
loadframe 2
or
loadbt
and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first.
Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task).
===Native debugging tools for AROS===
to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting.
SYS:Tools/Debug/'''Bifteck'''
Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file.
tools/debug/bifteck > ram:debug.txt
and certainly does not open a window. It is a shell tool and only dumps data located from the debug location.
It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file.
SYS:Tools/Debug/'''Sashimi''' - displays error messages
One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi.
You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes.
To get the output - open an aros shell
SYS:Tools/Debug/sashimi > RAM:out.txt
'''Ctrl C''' to end the output to the RAM Disk.
# open shell, and type
# ram: (to switch to ram drive)
# System:Tools/Debug/Sashimi > mylogfile.txt
# open AHI prefs using wanderer (or use another opened shell)
# play test sound
# close AHI prefs
# shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt.
# in shell: copy mylogfile.txt System: (or to your required location)
SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output
SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program
You can use the -E option of gcc to find out how preprocessor macros are expanded.
===Errors===
crash in strcasecmp usually means that one of its arguments is NULL.
empty space between these two names, prossibly some invisible character
Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes]
If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off.
an uninitialised pointer can have any address (this is a common fault).
Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed.
[http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code]
* Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources.
* Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else.
Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described.
=== Example ===
<syntaxhighlight lang="c">
/* 1. Header for your name,date,purpose of program.
2. Pre-processor directives. This will include the #includes for files you want to add.
3. Includes for function prototypes if necessary.
4. Main()
Create Pointers for Libraries and any Window you want to open.
5. Open necessary libraries.
6. Check if open exit program if fail.
7. Open a window exit program if fail.
8. Add your program
9. Close Window
10 Close Libraries.
11 End Program. */
/* standard os included headers <.h> */
#include <dos/dos.h>
#include <dos/dosasl.h>
#include <dos/dosextens.h>
#include <dos/exall.h>
#include <dos/rdargs.h>
#include <exec/memory.h>
#include <exec/types.h>
#include <utility/utility.h>
#include <intuition/intuition.h>
/* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */
#include <proto/arossupport.h>
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/cybergraphics.h>
#include <proto/datatypes.h>
#include <proto/icon.h>
#include <workbench/workbench.h>
#include <workbench/icon.h>
#include <datatypes/pictureclass.h>
#include <proto/muimaster.h>
#include <libraries/mui.h>
#include proto/bsdsocket.h
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* my own headers ".h" */
#define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C)
#define isDir(fib) ((fib)->fib_DirEntryType >= 0)
#define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL"
int main(void)
{
return retval;
} /* main */
</syntaxhighlight>
If you used c++, there is not yet c++ support in our shared library system.
The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files.
A shared library is built with the %build_module macro with a line like this:
%build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles
This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc.
<pre>
##begin config
version 1.0
##end config
##begin functionlist
void func1(LONG a, LONG b)
int func2(char *s, ULONG a)
##end functionlist
</pre>
Alternatively,
<pre>
#ifndef LIB_H
#define LIB_H
#define __NOLIBBASE__
#include <exec/libraries.h>
#include <exec/semaphores.h>
#include <dos/dos.h>
#ifdef __AROS__
//#include <aros/debug.h>
#define reg(x)
#define __saveds
#endif
#define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase;
struct MyTestBase
{
struct Library My_Test_Lib;
struct ExecBase *My_SysBase;
APTR My_SegList;
int testint;
};
#endif
</pre>
<pre>
/*--------------------------------------------------------------------------*/
/* Resident header written for mytest.library */
/*--------------------------------------------------------------------------*/
#define __NOLIBBASE__
#define VERSION 1
#define REVISION 0
#define LIBHEADNAME mytest
#define LIBHEADNAMESTR "mytest"
#define COMPDATE "04.10.2015"
#define VERS "1.0"
#define LIBBASETYPE struct MyTestBase
#define LIBBASETYPEPTR LIBBASETYPE *
#include <aros/debug.h>
#include <exec/exec.h>
#include <proto/exec.h>
#include <exec/resident.h>
#include <exec/nodes.h>
#include <exec/libraries.h>
#include <aros/symbolsets.h>
#include "lib.h"
const UBYTE lib_name[] = LIBHEADNAMESTR ".library";
const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n";
extern const APTR FuncTable[];
AROS_UFP3 (LIBBASETYPEPTR, InitLib,
AROS_UFPA(LIBBASETYPEPTR, Base, D0),
AROS_UFPA(BPTR, seglist, A0),
AROS_UFPA(struct ExecBase *, sysbase, A6)
);
static struct LibInitStruct
{
IPTR LibSize;
const APTR *FuncTable;
const struct DataTable *DataTable;
APTR InitFunc;
}
const LibInitStruct =
{
sizeof(LIBBASETYPE),
FuncTable,
NULL,
(APTR)InitLib
};
const struct Resident romtag =
{
RTC_MATCHWORD, /* match word */
(APTR)&romtag, /* back pointer */
(APTR)(&romtag + 1), /* skip pointer */
RTF_AUTOINIT | RTF_EXTENDED,/* flags */
VERSION, /* version */
NT_LIBRARY, /* type of module */
0, /* init priority */
(STRPTR)lib_name, /* module name */
(STRPTR)lib_id + 6,
(APTR)&LibInitStruct,
REVISION, NULL
};
AROS_UFH3 (LIBBASETYPEPTR, InitLib,
AROS_UFHA(LIBBASETYPEPTR, Base, D0),
AROS_UFHA(BPTR, seglist, A0),
AROS_UFHA(struct ExecBase *, sysbase, A6)
)
{
AROS_USERFUNC_INIT
Base->My_SegList = seglist;
Base->My_SysBase = (APTR)sysbase;
Base->testint = 0;
USESYSBASE
bug("InitLib\n");
if (!set_open_libraries())
{
set_close_libraries();
return NULL;
}
return Base;
AROS_USERFUNC_EXIT
}
AROS_LH1(LIBBASETYPEPTR, LibOpen,
AROS_LHA (ULONG, version, D0),
LIBBASETYPEPTR, Base, 1, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibOpen\n");
(void)version;
Base->My_Test_Lib.lib_OpenCnt++;
return Base;
AROS_LIBFUNC_EXIT
}
__saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6))
{
USESYSBASE
APTR seglist;
bug("LibExpungeInternal\n");
if (Base->My_Test_Lib.lib_OpenCnt)
{
return 0;
}
seglist = Base->My_SegList;
Forbid();
Remove((struct Node*)Base);
Permit();
FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize +
(LONG)Base->My_Test_Lib.lib_NegSize);
set_close_libraries();
return seglist;
}
AROS_LH0(BPTR, LibClose,
LIBBASETYPEPTR, Base, 2, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibClose\n");
if (!(--Base->My_Test_Lib.lib_OpenCnt))
{
return LibExpungeInternal(Base);
}
return 0;
AROS_LIBFUNC_EXIT
}
AROS_LH1(BPTR, LibExpunge,
AROS_LHA(LIBBASETYPEPTR, Base, D0),
struct ExecBase *, sysBase, 3, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
(void)sysBase;
USESYSBASE
bug("LibExpunge\n");
return LibExpungeInternal(Base);
AROS_LIBFUNC_EXIT
}
AROS_LH0(LIBBASETYPEPTR, LibReserved,
LIBBASETYPEPTR, Base, 4, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibReserved\n");
return 0;
//return (APTR)LibReserved();
AROS_LIBFUNC_EXIT
}
// Space for your own functions
// do not forget to update the FuncTable as well
AROS_LH1(int, TestFunction,
AROS_LHA(int, TestValue, D0),
LIBBASETYPEPTR, Base, 5, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("TestFunction\n");
Base->testint = TestValue + Base->testint;
return Base->testint;
AROS_LIBFUNC_EXIT
}
// Functable -> Table of all functions in the Library, in right order - important!
const APTR FuncTable[] =
{
&AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1),
&AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2),
&AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3),
&AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4),
&AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5),
(void *)-1
};
// AutoInit stuff
void *__PROGRAM_ENTRIES__symbol_set_handler_missing;
void *__LIBS__symbol_set_handler_missing;
// end of AutoInitStuff
</pre>
Makefile
<pre>
VPATH =
CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses
CC = i386-aros-gcc
LD = i386-aros-gcc
LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap
LIBS = -lautoinit -llibinit
STRIP = i386-aros-strip --strip-unneeded --remove-section .comment
OBJS = lib_header.o
all: mytest.library
mytest.library: $(OBJS)
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
lib_header.o: lib_header.c lib.h
clean:
rm -f *.o *.library *.ppu testlibrary linkermap
</pre>
Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory.
Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime.
In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd.
What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb.
In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted.
== Misc ==
===APL, MPL, BSD, GPL and LGPL Licences===
The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back)
It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another.
There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience.
Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11.
BSD and MPL license are the closest to APL.
APL however is not so compatible with LGPL/GPL.
LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes.
GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice)
GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases).
Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis).
If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience.
GPL is not about statical or dynamic linking but is about executing process and function calls.
These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though.
'''AROS (system)'''
* system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based
* system components can be LGPL v2 or a permissive license (MIT/BSD)
* system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed)
'''Contrib:'''
* no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib.
About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back.
The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well.
The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights.
; Ultimately what can and cannot be done is up to the author(s) - not the licence.
===AROS source code tree===
* http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt
* http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt
Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors.
Programs that lose their license if sold ("non-profit only" licensed):
contrib/aminet/comm/term/TinyTerminal
contrib/aminet/dev/basic/bwBASIC
contrib/aminet/text/edit/xdme
contrib/fish/aroach
contrib/fish/lotto
contrib/fish/shuffle
contrib/fish/touch
+ cdvdfs.
Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments.
excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat)
<pre>
AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible)
AROS/workbench/classes/zune/betterstring/include/ GPL_v2+
AROS/workbench/classes/zune/texteditor/include/ GPL_v2+
AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL
AROS/workbench/classes/datatypes/degas/ GPL_v2+
AROS/workbench/libs/openurl/README: GPL
AROS/workbench/network/smbfs/documentation/ GPL_v2
AROS/workbench/network/smbfs/source_code/ GPL_v2+
AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2
AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2
AROS/workbench/devs/AHI/AHI/ GPL_v2+
AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL
AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+
AROS/workbench/devs/AHI/COPYING: GPL
AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+
AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+
AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+
AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+
AROS/workbench/devs/networks/ppp/LEGAL: GPL
AROS/workbench/devs/networks/atheros5000/ GPL_v2+
AROS/workbench/devs/networks/rhine/ GPL_v2+
AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL
AROS/workbench/devs/networks/prism2/ GPL GPL_v2+
AROS/workbench/devs/networks/fec/LEGAL: GPL
AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+
AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+
AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+
AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+
AROS/workbench/devs/networks/emac/ GPL GPL_v2+
AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+
AROS/workbench/devs/networks/realtek8180/ GPL_v2+
AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+
AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+
AROS/workbench/devs/networks/e1000/ GPL_v2
AROS/workbench/devs/networks/sis900/ GPL GPL_v2+
</pre>
AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL.
Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL.
Same filter as the AROS trunk list. These should all be libraries or plugins - no programs.
<pre>
contrib/regina/utsname.h: GPL_v2+
contrib/mui/classes/nlist/include/default-align.h: GPL_v2+
contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+
contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL
contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL
contrib/mui/classes/BWins/COPYING: GPL_v2
contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2
contrib/mui/classes/thebar/include/default-align.h: GPL_v2+
contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+
contrib/gfx/libs/wazp3d/LEGAL: GPL
contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL
contrib/libs/mpega/ GPL_v2+
</pre>
http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt
===Types===
On AROS following rules apply:
<pre>
1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t)
2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system
3. ti_Data in TagList is large enough to hold a IPTR/APTR type.
4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that.
5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same.
</pre>
point 4 is actually important.
* UBYTE/BYTE for 8bit
* UWORD/WORD for 16bit
* ULONG/LONG for 32bit
* UQUAD/QUAD for 64bit
<pre>
UBYTE Unsigned 8 bit integer variable (byte).
BYTE Signed 8 bit integer variable (byte).
UWORD Unsigned 16 bit integer variable (word).
WORD Signed 16 bit integer variable (word).
ULONG Unsigned 32 bit integer variable (longword).
LONG Signed 32 bit integer variable (longword).
FLOAT 32 bit IEEE floating point variable.
UQUAD Unsigned 64 bit integer variable.
QUAD Signed 64 bit integer variable.
DOUBLE 64bit IEEE floating point variable.
BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h.
VOID Void.
APTR A generic pointer for multiple purposes - Arrays.
STRPTR A pointer to a null-terminated string.
IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer.
</pre>
if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file.
In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h.
(Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library)
Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size.
If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee.
Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'.
With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR.
ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer).
If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..)
There is more issues like using "== 0L" causes problems.
===Endian===
*BE
*LE
Use the macros from <endian.h> instead making a guess based upon architecture defines
<pre>
#if _BYTE_ORDER == _BIG_ENDIAN
#elif _BYTE_ORDER == _LITTLE_ENDIAN
#else
+
#error <whatever.h> - Byte order for this architecture is unsupported!
</pre>
===SVN and GIT===
If you want to help develop AROS OS itself, you can
* view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [],
* awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here],
* deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old]
If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using:
> make development
and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide]
https://trac.aros.org/trac#Developing
If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct.
Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts.
Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded.
https://gitorious.org/aros/aros/commits/crosstools-II
git://gitorious.org/aros/aros.git
Branch crosstools-II there is only one commit on top of ABI_V1
<pre>
../../aros-src/AROS/configure --enable-ccache
--with-portssources=~/aros/Sources --target=pc-x86_64
--with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64
</pre>
and
<pre>
../../aros-src/AROS/configure --enable-ccache
--with-portssources=~/aros/Sources --target=pc-i386
--with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386
</pre>
build OK.
:''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]''
===SDI Calls===
Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms.
<pre>
PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s )
{
// REAL CODE
}
</pre>
have "SDI_compiler.h" and "SDI_hook.h" included
its more organized like
#include SDI/SDI_hook.h
than
#include SDI_hook.h
option 1 --- i also use when back porting from amiga's..
<pre>
#ifdef __AROS__
#include SDI/SDI_hook.h
#else
#include SDI_hook.h
#endif
</pre>
also
you can add the -i include/sdi/ location if you do not want to add or edit any files.
Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem
A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ)
compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time).
===Locale with Flexcat===
Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version.
For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale:
* file.cd = catalog descriptor, contains base msg, with internal language (usually english)
* language.ct = catalog translation, contains every translated msg, indexed as in the file.cd.
Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer:
on root of AROS sources, type:
"make workbench-prefs-wanderer-catalogs"
then (if you changed the .cd file):
"make workbench-prefs-wanderer"
For apps not localized, you have to adapt their code to support it, if it is possible...
noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file.
That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this:
flexcat app.cd deutsch.ct newctfile deutsch.ct
You'll get error checking and new entries are marked in the resulting ct file.
When editing .ct files, only change those lines containing translation and perhaps version string, nothing else.
The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell:
flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW
This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k...
Some languages have variations, like portugues from portugal and portugues from brasil differs...
This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes.
(you could create a brazilian slang language localization too)
* At system level localization for one language is a dot language file.
(ex: locale:languages/klingon.language)
* At app level localization is a dot catalog file
(ex: locale:catalogs/klingon/system/libs/dos.catalog)
* At sources level, the dot ct file, and "$language" dot cd files and some building framework.
(ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h)
Please, use Flexcat to generate CT files:
FlexCat wanderer.cd NEWCTFILE=deutsch.ct
Then fill the first 2 lines with something useful:
<pre>
## version $VER: wanderer.catalog 1.1 (9.2.2006)
## language deutsch
</pre>
You can even update the CT-File: (This adds the new strings)
FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct
To compile a catalog you only need the .cd file and your translation (.ct file):
FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog
[http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat]
: [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information]
A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table:
https://github.com/aros-translation-team/translations/wiki/Progress
The following cases are highlighted:
n/a i.e. CT misses at all
version in existing CT file is lower than the required version
It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel.
When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header:
---------------------------------------------------------------------------------------------------------------
## version $VER: <name>.catalog <ver>.<rev> (04.01.2021)
## language nolanguage
## codeset 0
;
---------------------------------------------------------------------------------------------------------------
Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized?
The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number.
The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated.
Updated several files and created a few more that were missing on the spanish catalog.
The catalogs are in Git repositories at https://github.com/aros-translation-team
a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories.
b) You create Github forks of the catalog repositories and create pull requests.
c) You send the CT files to mrustler gmx de
===C Utils Misc===
The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g.
> "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem?
AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\"
BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way.
"strnicmp" shouldn't work with NULL pointers
The Situation:
compiled a linklib using c++ object files (using the c++ cross compiler).
compiled a C stub that uses the linklib (using the c++ cross compiler).
Try to link them together (using the c++ cross compiler) with C object
files (using the normal target c compiler) that need to use -nostartup
= cant do because using the c++ files pulls in arosc (for stdio etc.) -
so wants to have the autoinit stuff present.
What can I do about this??
If it is possible to manually open it then what do I need to do exactly?
=== ENV ===
The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required.
99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot?
There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..)
We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"?
Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is
irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact.
However in some cases (like this one) it is not required.
How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence.
Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service.
Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ?
Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory?
Silenty disappearing files may not be a good plan. Would be nice if the following would work:
ASSIGN :ENV SYS:Prefs/Env-Arc ADD
ASSIGN :ENV RAM:ENV ADD
Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc
Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory.
Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:).
===(AS)MP support===
If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run?
Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated.
Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code.
Accessing system structures is a different thing. Use the proper API whenever possible.
How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff
Ideas on for SMP multi-core
Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching.
One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results.
Semaphores could store the owning tasks task pointer instead of boolean to make things easier.
As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not.
All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist.
All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs.
The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem.
[http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag
MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces.
So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs.
=== Variadic ===
variadic functions (i.e. functions with an arbitrary amount of arguments).
<pre>
#include <stdarg.h>
[...]
char * STDARGS GetKeyWord(int value, char *def, ...)
{
[...]
va_list va;
[...]
va_start(va, def);
[...]
va_end (args);
</pre>
Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *).
<pre>
#include <stdio.h>
#include <stdarg.h>
int printf (const char * format, ...)
{
int retval;
va_list args;
va_start (args, format);
retval = vfprintf (stdout, format, args);
va_end (args);
fflush (stdout);
return retval;
} /* printf */
</pre>
Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS.
GCC looks for stdarg.h in a different place:
/bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h
Here is a path for a "normal" header:
bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h
The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports.
Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar.
#include <stdarg.h>
should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected.
Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/
...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...)
furthermore, myprintf() as shown above won't work, because...
printf(format, args);
...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use...
vfprintf(stdout, format, args);
...instead, just like in the original printf(), and add fflush(stdout).
additionally, one could use...
int myarg = va_arg(args, int);
...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one.
wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years!
On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used.
This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers).
Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code:
<pre>
#define foo(a,b) ((a)+(b))
int loosy_function(int a, int b)
{
return foo(a,b);
}
</pre>
This will compile and work, but the following piece of code:
<pre>
#define foo(a,b) ((a)+(b))
#define END )
int loosy_function(int a, int b)
{
return foo(a,b END;
}
</pre>
will fail with the error: unterminated argument list invoking macro "foo"
There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)".
Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;)
The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist.
It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :)
===ABI===
In the head of our SVN repository there are now only 3 directories:
<pre>
admin/
branches/
trunk/
</pre>
We have added two extra dirs there: tags and imports
As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed).
The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly).
Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge".
Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way:
* first import the version on which the current AROS code is based into the vendor branch
* then import the new version over it in the vendor branch
* finally merge the difference between these two version in the AROS code present in the repository.
For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes".
Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ...
* The AROS repository should be for the core AROS code.
* other contrib projects should be tried to be compiled for all Amiga-like OSes.
* The release scheme for AROS and the other programs should not have to be aligned.
* Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier).
* avoid parallel forks of programs for AROS and the other amiga OSes.
If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects.
==Links==
* http://amigadocs.hokstad.com
* http://amigadocs.hokstad.com/doku.php?id=dev-links
In the future...?
*AROS 64bit - SMP, Vulkan with OpenGL compability layer
*AROS 32bit - keep for historic reasons
What would you like to see implemented in AROS?
ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP.
Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step
* The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc).
- This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity)
rearrange/zoom/animate app windows without having to send a pile or refreshes to them
* Use OpenAL as the sound backend
* AROSTCP would be a thin layer over the native OS's TCP/IP stack
* dos.library, poseidon.library, and input.device would be slim shims over the native APIs
* If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily.
- Yes, it will require a lot of work in the libraries to make this transition
- Yes, I do think it will be worth it in the end.
* A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation.
So, what would this 'AROS of the future' look like?
* AmigaOS 3.x style API, with certain 'fundamental changes' to message passing
* Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes
* Allows AROS applications to run side-by-side with the OS's native apps
And why would anyone want to program on such a system?
* AROS applications would run on any system that has the AROS Framework installed
* AROS applications are pixel-for-pixel the same on all platforms.
* Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework
an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on.
AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions]
=== AI ===
Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui],
*DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable
*Ring 2.6 - good model but pricing small
Multimodal
Context
Prompt
<---
Model <---> Agent ---> End user
engine
Gemini LMStudio
Qwen Comfyui
etc
Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced
Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast)
Roughly...
*DDR4 Pi5 about 17GB/s
*DDR5 about 40Gb/s
*DDR6 about 90Gb/s about Jetson Orin Nano level
*Strix Halo about 210Gb/s
* MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory integrated into CPU
* MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s
* MacBook M5 base 140Gb/s
* MacBook M6 base 160Gb/s Pro 180Gb/s Max
Total VRAM should be greater than Model size (in Gbytes) and context length (you set Gbytes taken) - everything is a trade off
<pre>
Small Lesser Mid Greater Bigger
1-2B 3B 7B 20B 30B model size
Q2 Q2 Q4 Q6 Q8 compressing
4GB 8GB 16GB 32GB 64GB VRAM needed
</pre>
*[https://lmstudio.ai/download LMstudio single gpu],
Alibaba Cloud's [ Qwen] team series of large language models LLMs
*[ Qwen-3.8-27B] for larger machines
*[ Qwen-3.6-27B] for larger machines
*[ Qwen 3.5 9B Q4] for lesser machines
*[ Qwen 2.5 14b Coder] for smaller machines
*[HauHau 3.6 35B]
*[ muse-glimmer]
Small models
*[ glm-ocr]
*[ medGemma]
*[ qwen 3.5-4b]
*[https://github.com/sipeed/picoclaw picoclaw claude]
*[ DeepSeek R1]
For the full experience
#Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory
#Inference with custom asics or GPUs
For ever bigger LLMs needs one of the below but with settings adjusting
*[https://ollama.com/download Ollama single gpu]
*[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus],
*[ VLM multiple gpus],
*[ MiniMax H3] for audio and video but gpu 8Gb+
*[https://github.com/jamiepine/voicebox voicebox]
*[https://github.com/ideogram-oss/ideogram4 ideogram4]
*[https://github.com/calesthio/OpenMontage OpenMontage]
Multimedia
*[ Kimi K3],
Refactor
*[ Devstral-small-2 256K context]
Coding
*[ gpt-oss-20b 4Q] smaller
*[ Qwen3-coder-next] larger
FIM - Fill in the middle
Mistral Codestral-2 for 64Gb+ unified
<pre>
Text to Audio --\
Text to Video --/ Reference Video --> Video and Audio output
</pre>
Agent = Model + Harness
Agentic
Harnesses like [ Claude Code] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration
==References==
{{reflist}}
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{{BookCat}}
0185voitdcd9o1sv05n8xsdlbx1pz6m
4669713
4669712
2026-09-11T20:04:09Z
Jeff1138
301139
4669713
wikitext
text/x-wiki
{{ArosNav}}
==A technical overview of AROS==
Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese],
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{{Uncited}}
AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]].
It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space.
AROS is based around an executive library kernel (Exec) and two other libraries:
* Exec (the "kernel", which is not a kernel in the modern sense),
* Intuition (graphics and GUI, integrated into the system) and
* AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec).
The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI).
: Diagram showing relationships of libraries to system needed
Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement.
While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API.
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps
*you compile directly under AROS, which can be running on either real hardware, virtual hardware
*in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images]
'''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version].
There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum
64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC
32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons
Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages
We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev],
==Software Development for AROS==
===Programming languages===
====Common to all====
'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available
:[[Aros/User/DOS|DOS]]
:[[Aros/Developer/Docs/LUA|LUA]]
:REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]]
====Needs to be compiled/ported====
::[[Aros/Developer/Docs/LLVM|LLVM]]
::Python [ Info], [],
::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook],
::[http://sourceforge.net/projects/xamos/ X-Amos Basic]
::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ])
::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ])
::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download])
::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language]
::[[Aros/Developer/Docs/E|AmigaE Portable E]]
====Hardware Restricted====
'''Basic'''
:[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete)
:'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS]
:: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator
:'''Amiga Basic'''
:: [ ACEBasic]
'''Misc'''
:Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC],
===Where to get the C/C++ Environment===
If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed.
AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers.
Is there a sftp software or scp over ssh available?
Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client]
[https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum]
====Cross compilers from Windows or Linux====
*Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here]
you want to build AROS. No problem.
Here are instructions for PC 64-bit:
https://github.com/deadw00d/AROS/blob/master/INSTALL.md
Here are instructions for PC 32-bit:
https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md
And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS.
'''64 bit'''
'''32 bit'''
A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc]
Older 32bit guides for Linux hosted compiler
Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64.
subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64
Do all of these operations under home directory of your user or another directory where your user has write permissions.
Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386).
Clone & build
<pre>
$ mkdir myrepo
$ cd myrepo
$ git clone https://github.com/deadw00d/AROS.git AROS
$ cd AROS
$ git checkout alt-abiv0
$ cd ..
$ cp ./AROS/scripts/rebuild.sh .
$ ./rebuild.sh
</pre>
Now to the build selection below - Linux-i386
Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG)
Start AROS by:
<pre>
$ cd alt-abiv0-linux-i386/bin/linux-i386/AROS
$ ./Arch/linux/AROSBootstrap
</pre>
Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386
ISO image available in alt-abiv0-pc-i386/distfiles
Now that we have linux-hosted build, we can resume native (option 2).
Run ./rebuild.sh and selection option 2. Wait until it finished, then:
<pre>
$ cd alt-abiv0-pc-i386
$ make
</pre>
Now
<pre>
$ make bootiso
</pre>
Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib.
This is how then can be passed to the compiler:
/home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib
../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld
Another method was using Debian like distros and download the gimmearos.sh script (on [http://archives.aros-exec.org/index.php?function=browse&cat=development/cross aros-archives]) to setup the developer environment by downloading necessary packages ...
The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro.
In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory
./configure
make
([http://aros.sourceforge.net/documentation/developers/compiling.php More on compiling AROS]). The result will be a basic AROS system without development tools.
To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc.
'''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there.
If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory.
When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code>
The Obj-C backend should build out of the box.
Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it.
--enable-languages=c,c++,objc
Better make it—enable-languages=c,c++,objc,obj-c++
ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already.
Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make.
to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system?
[https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software]
====Native compilers for AROS====
Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies
* Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit)
* Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated
On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence.
<pre>
Assign Development: SYS:Development
Assign C: Development:bin ADD
</pre>
In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build.
===Beginners Tutorials in C C++===
As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount.
Brief overview of what is required to write AROS Applications
# Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows
# Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]]
# Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives
# Using the [[Aros/Developer/Zune|ZUNE GUI Environment]]
Writing native games require this extra information
# Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]]
# Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library
Additional features that could be added later
# Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program
# Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application
# Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application
# Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options)
# Local couch or IP based SANA2 networking co-op multi player gaming support
Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1).
For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook".
* Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial],
* [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting]
* [http://thecguru.com/ C for beginners],
* [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students,
* [https://www.edx.org/courses Free Online course] from American Universities
* Reference Amiga [http://amigadev.elowar.com/ API reference].
* AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date
When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name
and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends )
===Compiling C/C++ Code===
Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs.
Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in
sh
to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands.
For a single file program-name.c or program-name.cpp
gcc -o program-name program-name.c
or
g++ -o program-name program-name.cpp
or
g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl
To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test.
Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as
gcc -o julia.exe julia.c -ldos
For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added
-lz or -lm or -lpng or -larosc etc.
use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.)
grep -l 'search-item' *.c
If the program is not executable, try using parameter fno-common
"Delete #?.o"? Or if you are using abcshell then "rm *.o"
:''More information: [[Aros/Developer/Porting software]]''
=== How to make Apps have AROS 64-bit specific support code ===
[http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code]
AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently.
When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them.
* Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources.
compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually
A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order.
crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut.
To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken
Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups.
==Coding conventions==
As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on.
===Layout===
<syntaxhighlight lang="c">
static void 1st_function()
{
program
exit(0);
}
int main(void)
{
1st_function();
2nd_function();
3rd_function();
return 0;
}
</syntaxhighlight>
<syntaxhighlight lang="c">
struct Screen * openscreen(void);
struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h);
VOID 1st_function();
VOID 2nd_function();
int main(int argc, char **argv)
{
program
return 0;
} /* main */
VOID 1st_function()
{
}
VOID 2nd_function()
{
}
</syntaxhighlight>
===General style===
This code is used by many people and therefore you should keep some things in mind when you submit source code:
* Keep things simple
* Keep the source clean
* Always know what you are doing, if not flag it and describe what needs to be done...
* Explain clearly/simply what you are doing
* Remember that you write code once but that it is read many times by many people
===Comments===
AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this:
<pre>
/* This adds 1 to t */
t ++;
</pre>
What we think of is this:
<pre>
/* Go on with next element */
t ++;
</pre>
===Formatting===
This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites.
<syntaxhighlight lang="c">
{
/* a */
struct RastPort * rp;
int a;
/* b */
rp = NULL;
a = 1;
/* c */
if (a == 1)
printf ("Init worked\n");
/* d */
if
(
!(rp = Get_a_pointer_to_the_RastPort
(
some
, long
, arguments
)
)
||
a <= 0
)
{
printf ("Something failed\n");
return FAIL;
}
/* e */
a = printf ("My RastPort is %p, a=%d\n"
, rp
, a
);
return OK;
}
</syntaxhighlight>
Looks ugly, eh ? :-) Ok, here are the rules:
<pre>
If several lines contain similar code, put similar things below each other (see a and b);
Put spaces between operands and operators
Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between.
Brackets and parentheses may be in one line if the code between is small (c)
Indent by 4 Spaces. Two indent levels may be abbreviated by one tab.
</pre>
'''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.'''
The reasons for this are:
# While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code.
# Most code in AROS was written this way and your code should look like the rest.
# You can print this code on any printer without special tools to "fix" the tabs.
# Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report.
If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()).
Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them.
If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs.
===Eliminating Global Variables===
i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code.
Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand.
Bad Designs
* All variables are global.
* There are no standalone functions, only sub-procedures which act on the global variables.
* Every sub-procedure is at least 500 lines to several thousand
* Every sub-procedure has more than one task to perform
* Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code
Good Designs
* structure program into functions (C or basic) - top-down procedural approach
* put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object
<pre>
class String_List
{
private:
list<string> m_List; // member
public:
void read_strings() { /* read strings into m_List */ }
void print_strings() { /* write contents of m_List to stdout */ }
void sort_strings() { /* sort contents of m_List */ }
void sort_strings_reverse() { /* reverse-sort contents of m_List */ }
void unique_strings() { /* remove duplicate strings */ }
};
int main()
{
String_List myList; // local
myList.read_strings();
myList.sort_strings();
myList.print_strings();
myList.sort_strings_reverse();
myList.print_strings();
myList.unique_strings();
myList.print_strings();
return 0;
}
</pre>
This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables.
So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.)
<pre>
.h usually contain #define #include typedef enum struct extern screen and window definitions (data structures)
.c should contains functions and algorithms
</pre>
One way to look at it is that menu headings act as the .c file and sub-menu headings as functions.
When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures.
Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure.
Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made.
You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this?
Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable.
# Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global.
# Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately.
# Change the variable scope from global to local.
# Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details.
# Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions.
# Analyze the access functions for duplication.
As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned.
Alternatives
* Hidden Globals
* Singleton Pattern
* Database or TupleSpace
* Context Object
* Dependency Injection
* Stateful Procedures
==AROS/AmigaOS APIs and Docs==
<pre>
Library:
- Private data structure
- Many public access methods
Device:
- Private data structure
- Two (BeginIO/AbortIO) access methods
Resource:
- Public data structure
- *NO* access methods
</pre>
And, being Amiga OS-compatible, there are exceptions to all of these.
===System Libraries===
The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming.
Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS
*[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]]
*[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]]
*[[Aros/Developer/Docs/Libraries/ASL|asl.library]]
*[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]]
*[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]]
*[[Aros/Developer/Docs/Libraries/CAMD|camd.library]]
*[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]]
*[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]]
*[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]]
*[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]]
*[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]]
*[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]]
*[[Aros/Developer/Docs/Libraries/DOS|dos.library]]
*[[Aros/Developer/Docs/Libraries/Exec|exec.library]]
*[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]]
*[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]]
*[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]]
*[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]]
*[[Aros/Developer/Docs/Libraries/Icon|icon.library]]
*[[Aros/Developer/Docs/Libraries/Identify|identify.library]]
*[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]]
*[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]]
*[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]]
*[[Aros/Developer/Docs/Libraries/Layers|layers.library]]
*[[Aros/Developer/Docs/Libraries/Locale|locale.library]]
*[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]]
*[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]]
*[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]]
*[[Aros/Developer/Docs/Libraries/Partition|partition.library]]
*[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]]
*[[Aros/Developer/Docs/Libraries/OOP|oop.library]]
*[[Aros/Developer/Docs/Libraries/Regina|regina.library]]
*[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]]
*[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]]
*[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]]
*[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]]
*[[Aros/Developer/Docs/Libraries/Thread|thread.library]]
*[[Aros/Developer/Docs/Libraries/Utility|utility.library]]
*[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]]
*[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]]
*[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class]
===AROS Subsystems===
# [[Aros/Developer/Zune|Zune MUI compatible GUI]]
# [[Aros/Developer/AROSAppPackages|AROS Application Packages]]
# AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]]
# AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]]
# [[Aros/Developer/AmiSSL|AmiSSL]]
# gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]]
# IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]]
# USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]]
# PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]]
# [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], []
# [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless]
# A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK]
# Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]]
# [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]]
# [[Aros/Developer/VHI|VHI video driver]]
====HIDDs====
*[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]]
*[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]]
*[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]]
*[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]]
*[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]]
*[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]]
*[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]]
*[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]]
*[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]]
*[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]]
*[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]]
*[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]]
*[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]]
*[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]]
https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8
HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access.
In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code.
HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls.
Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related.
You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc.
<hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in:
rom/hidds/hidd/hiddclass.conf
did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in.
ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter.
Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't.
Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default.
====Devices====
*[[Aros/Developer/Docs/Devices/ATA|ata.device]]
*[[Aros/Developer/Docs/Devices/Console|console.device]]
*[[Aros/Developer/Docs/Devices/Narrator|narrator.device]]
*[[Aros/Developer/Docs/Devices/Printer|printer.device]]
*[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]]
*[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]]
*[[Aros/Developer/Docs/Devices/Timer|timer.device]]
*[[Aros/Developer/Docs/Devices/|.device]]
The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility.
Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM.
Here is the list of commands exec default:
{| class="wikitable"
| CMD_CLEAR
| Purge the buffer of the device
|----
| CMD_READ
| Playback Control
|----
| CMD_STOP
| Stopped the activity of the device
|----
| CMD_FLUSH
| Empty the queue of commands
|----
| CMD_RESET
| Reset a device
|----
| CMD_WRITE
| Playback Control
|----
| CMD_INVALID
| Create an error
|----
| CMD_UPDATE
| Gets updated device
|----
| CMD_START
| Will restart the device
|----
|}
While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]].
====Handlers====
:[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]]
:[[Aros/Developer/Docs/Handlers/Port|port.handler]]
:[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]]
:[[Aros/Developer/Docs/Handlers/FAT|fat.handler]]
:[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]]
:[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]]
:[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]]
filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors.
are argstr and argsize valid for the handler startup environment?
DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler.
Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using:
<pre>
AROS_UFC3(ULONG, entry,
AROS_UFCA(STRPTR, argptr, A0),
AROS_UFCA(ULONG, argsize, D0),
AROS_UFCA(struct ExecBase *, SysBase, A6));
</pre>
Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then
<pre>
make stub
make
make install
</pre>
SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem.
The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object.
The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block.
AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits.
Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file.
Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block.
Field Type Description
id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code.
checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way.
ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid.
<pre>
struct fsBlockHeader {
ULONG id;
ULONG checksum;
BLCK ownblock;
};
</pre>
The algorithm to calculate the checksum of a block:
<pre>
ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} {
ULONG *data=(ULONG *)block;
ULONG checksum=1;
block->checksum=0;
while(blocksize>0) {
checksum+=*data++;
blocksize-=4;
}
return(-checksum);
}
</pre>
A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings.
A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't).
A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time.
When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk.
Field Type Description
bheader struct fsBlockHeader Standard block header.
version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number!
sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match.
datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed.
bits UBYTE Various settings, see below.
<pre>
pad1 UBYTE Reserved, leave zero.
pad2 UWORD Reserved, leave zero.
reserved1 ULONG[2] Reserved, leave zero.
firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk.
firstbyte ULONG Low 32-bits of a 64-bit number.
lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk.
lastbyte ULONG Low 32-bits of a 64-bit number.
totalblocks ULONG The total number of blocks this partition consists of.
blocksize ULONG The size of a block of this partition.
reserved2 ULONG[2] Reserved, leave zero.
reserved3 ULONG[8] Reserved, leave zero.
bitmapbase BLCK Block number of the start of the Bitmap.
adminspacecontainer BLCK Block number of the first AdminSpaceContainer.
rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored).
extentbnoderoot BLCK Block number of the root of the Extent B-Tree.
reserved4 ULONG[4] Reserved, leave zero.
</pre>
<pre>
struct fsRootBlock {
struct fsBlockHeader bheader;
UWORD version;
UWORD sequencenumber;
ULONG datecreated;
UBYTE bits;
UBYTE pad1;
UWORD pad2;
ULONG reserved1[2];
ULONG firstbyteh;
ULONG firstbyte;
ULONG lastbyteh;
ULONG lastbyte;
BLCK totalblocks;
ULONG blocksize;
ULONG reserved2[2];
ULONG reserved3[8];
BLCK bitmapbase;
BLCK adminspacecontainer;
BLCK rootobjectcontainer;
BLCK extentbnoderoot;
ULONG reserved4[4];
};
</pre>
AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk.
Field Type Description
bheader struct fsBlockHeader Standard block header.
next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain.
previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer.
bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure.
pad1 UBYTE Reserved, leave zero.
pad2 UWORD Reserved, leave zero.
adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize.
<pre>
struct fsAdminSpaceContainer {
struct fsBlockHeader bheader;
BLCK next;
BLCK previous;
UBYTE bits;
UBYTE pad1;
UWORD pad2;
struct fsAdminSpace adminspace[0];
};
</pre>
Field Type Description
space BLCK The first block of an administration space.
bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer.
<pre>
struct fsAdminSpace {
BLCK space;
ULONG bits;
};
</pre>
The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one.
Field Type Description
bheader struct fsBlockHeader Standard block header.
bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't.
<pre>
struct fsBitmap {
struct fsBlockHeader bheader;
ULONG bitmap[0];
};
</pre>
Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31.
Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents.
We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits).
<pre>
Bitmap block ULONG number Bit number Block represented
1 (first) 0 31 0
1 0 30 1
... ... ... ...
1 0 1 30
1 0 0 31
1 1 31 32
... ... ... ...
1 2 31 64
1 2 30 65
... ... ... ...
1 119 0 3839
2 0 31 3840
2 0 30 3841
... ... ... ...
</pre>
The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use.
The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects.
Field Type Description
bheader struct fsBlockHeader Standard block header.
parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory).
next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain.
previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory.
object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary.
<pre>
struct fsObjectContainer {
struct fsBlockHeader bheader;
NODE parent;
BLCK next;
BLCK previous;
struct fsObject object[0];
};
</pre>
fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name.
Field Type Description
bheader struct fsBlockHeader Standard block header.
parent NODE The node number of the directory Object this HashTable block belongs to.
hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero.
<pre>
struct fsHashTable {
struct fsBlockHeader bheader;
NODE parent;
NODE hashentry[0];
};
</pre>
To calculate the hash-value using a name of an Object as input use these routines:
<pre>
UWORD calchash(UBYTE *name) {
UWORD hash=0;
/* Calculates a hash value over the passed in string.
The end of the string can be either a NUL byte or a
slash. The hash function is the same as the one
used in FastFileSystem set to international mode. */
while(name[hash]!=0 && name[hash]!='/') {
hash++;
}
while(*name!=0 && *name!='/') {
hash=hash*13+upperchar(*name++);
}
return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2)));
}
UBYTE upperchar(UBYTE c) {
if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) {
c-=32;
}
return(c);
}
</pre>
The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure.
Field Type Description
bheader struct fsBlockHeader Standard block header.
btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block.
<pre>
struct fsBNodeContainer {
struct fsBlockHeader bheader;
struct BTreeContainer btc;
};
</pre>
First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks.
The root block has the root object container, which contains information about files and directories in the root directory. The object
containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of
files and directories.
The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in
all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is
located for your files.
To recover your files, I'd do this:
* Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it
looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning,
and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good,
then that's probably a valid ObjectContainer.
* With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data
block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data.
For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be
sure of that though so...
* For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for
blocks with the correct id, ownblock number and checksum).
* With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated
-- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it
can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm)
<pre>
struct fsExtentBNode {
ULONG key;
ULONG next;
ULONG prev;
UWORD blocks;
};
</pre>
The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split
up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree
structure to find out how large it is.
You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to
recover the data.
====Resources====
<pre>
rom/storage/mmakefile.src
rom/storage/storage.conf
rom/storage/storage_device.c
rom/storage/storage_ids.c
rom/storage/storage_init.c
rom/storage/storage_intern.h
rom/storage/storage_mount.c
rom/storage/storage_unit.c
</pre>
<pre>
rom/storage/includes/device.h
rom/storage/includes/unit.h
rom/storage/includes/volume.h
rom/storage/storage_intern.h
</pre>
<pre>
</pre>
*[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]]
*[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]]
*[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]]
*[[Aros/Developer/Docs/Resources/Cia|cia.resource]]
*[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]]
*[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]]
*[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]]
*[[Aros/Developer/Docs/Resources/Misc|misc.resource]]
*[[Aros/Developer/Docs/Resources/Processor|processor.resource]]
==Debugging Code==
Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found.
GRUB Command line list
<pre>
sysdebug
usbdebug - allows to see Poseidon's log in debug output
</pre>
How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line.
This way you can enable any of listed flags. sysdebug=all stands for "everything"
Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values?
readelf -S executable
it will show you all sections in elf file, including sizes and requested alignment.
objdump -h filename
That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections.
Would hazard a guess that you have a large .bss section. That's pretty common in C++.
Next step:
nm—size-sort filename | grep ' [bB] '
The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;)
Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps.
If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first.
===How to setup gdb with AROS/hosted===
Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from
Untar-bzip2 and cd to the unpacked archive directory.
> tar -xvjf AROS-xxxxxxxx-source.tar.bz2
> cd AROS-xxxxxxxx-source
Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this:
> rm contrib
> ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib
Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this:
> export LANG="en_US.ISO-8859-1"
Now configure for a debug build - see "./configure --help" for more - here are two examples:
> ./configure—enable-debug=stack,modules,symbols
> ./configure—enable-debug=all
You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this:
> mkdir linux-i386
> cd linux-i386
> ../AROS/configure—enable-debug=stack,symbols,modules
When done configuring you're ready to go:
> make
Building AROS takes some time - minutes on fast machines (e.g. 2.5 GHz quadcore), up to hours on slower machines.
The result will be AROS Linux hosted with gdb debugging enabled.
See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options.
When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb.
> cd bin/linux-i386/AROS
Run AROS (here: with 128MB of memory) from gdb:
> gdb—args boot/aros-unix -m 128
or
> gdb—args boot/arosboot -m 128
(gdb) r
Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.)
Quit gdb, and try default keymap table:
(gdb) q
The program is running. Quit anyway (and kill it)? (y or n) y
> cd ../../..
> make default-x11keymaptable
Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable:
> make change-x11keymaptable
A window will open. Watch the window's title bar, and follow the instructions.
When done, re-run AROS. RAros + W should now open a shell.
Next, compile your program with gdb support.
When you start GDB is there a warning which says
warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ...
If so start gdb with "-ix .gdbinit"
<pre>
Summary - In short:
* build AROS with debugging support (i.e. ./configure --enable-debug=all)
* build your application with debugging support (i.e. option -g)
* run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit)
* start your application
* use the commands "findaddr" and "add-symbol-file" as written in the debugging manual
* if the debugger doesn't find the source code of your application use the "dir" command of the debugger.
</pre>
===How to use gdb===
In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program".
One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually
To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]:
To detect segfaulting when loading, try...
./configure—enable-debug—with-optimization="-O2"
Because crash or no crash may depend on optimization. For newer compilers maybe this helps...
--with-optimization=-"-O2 -fno-strict-aliasing"
One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out:
<pre>
Index: freemem.c
===================================================================
--- freemem.c (revision 34289)
+++ freemem.c (working copy)
@@ -154,11 +154,12 @@
* created with their TCB placed in the tc_MemEntry list. The workaround
* is to avoid munging when FreeMem() is called with task switching disabled.
*/
+
/* DOH! it doesn't work even this way. What's wrong???
- *
- * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0))
- * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize);
*/
+
+ if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0))
+ MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize);
}
</pre>
Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags.
This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed.
Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done.
BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS.
New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly.
Runtime mungwall works on:
* pc-i386
* pc-x86_64
* linux-i386
* linux-x86_64
* darwin-x86
* linux-ppc
Works on all hosted ports, if the port itself is working.
* amiga-m68k
* Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support)
When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit:
set follow-fork-mode child
Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace:
<pre>
#0 0xb7ffd424 in __kernel_vsyscall ()
#1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6
#2 0xb7c63900 in ?? ()
#3 0xb7c640e3 in ?? ()
#4 0xb7c641e0 in ?? ()
</pre>
You can use
loadseg 0xb7c63900
loadframe 2
or
loadbt
and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first.
Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task).
===Native debugging tools for AROS===
to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting.
SYS:Tools/Debug/'''Bifteck'''
Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file.
tools/debug/bifteck > ram:debug.txt
and certainly does not open a window. It is a shell tool and only dumps data located from the debug location.
It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file.
SYS:Tools/Debug/'''Sashimi''' - displays error messages
One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi.
You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes.
To get the output - open an aros shell
SYS:Tools/Debug/sashimi > RAM:out.txt
'''Ctrl C''' to end the output to the RAM Disk.
# open shell, and type
# ram: (to switch to ram drive)
# System:Tools/Debug/Sashimi > mylogfile.txt
# open AHI prefs using wanderer (or use another opened shell)
# play test sound
# close AHI prefs
# shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt.
# in shell: copy mylogfile.txt System: (or to your required location)
SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output
SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program
You can use the -E option of gcc to find out how preprocessor macros are expanded.
===Errors===
crash in strcasecmp usually means that one of its arguments is NULL.
empty space between these two names, prossibly some invisible character
Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes]
If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off.
an uninitialised pointer can have any address (this is a common fault).
Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed.
[http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code]
* Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources.
* Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else.
Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described.
=== Example ===
<syntaxhighlight lang="c">
/* 1. Header for your name,date,purpose of program.
2. Pre-processor directives. This will include the #includes for files you want to add.
3. Includes for function prototypes if necessary.
4. Main()
Create Pointers for Libraries and any Window you want to open.
5. Open necessary libraries.
6. Check if open exit program if fail.
7. Open a window exit program if fail.
8. Add your program
9. Close Window
10 Close Libraries.
11 End Program. */
/* standard os included headers <.h> */
#include <dos/dos.h>
#include <dos/dosasl.h>
#include <dos/dosextens.h>
#include <dos/exall.h>
#include <dos/rdargs.h>
#include <exec/memory.h>
#include <exec/types.h>
#include <utility/utility.h>
#include <intuition/intuition.h>
/* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */
#include <proto/arossupport.h>
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/cybergraphics.h>
#include <proto/datatypes.h>
#include <proto/icon.h>
#include <workbench/workbench.h>
#include <workbench/icon.h>
#include <datatypes/pictureclass.h>
#include <proto/muimaster.h>
#include <libraries/mui.h>
#include proto/bsdsocket.h
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* my own headers ".h" */
#define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C)
#define isDir(fib) ((fib)->fib_DirEntryType >= 0)
#define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL"
int main(void)
{
return retval;
} /* main */
</syntaxhighlight>
If you used c++, there is not yet c++ support in our shared library system.
The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files.
A shared library is built with the %build_module macro with a line like this:
%build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles
This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc.
<pre>
##begin config
version 1.0
##end config
##begin functionlist
void func1(LONG a, LONG b)
int func2(char *s, ULONG a)
##end functionlist
</pre>
Alternatively,
<pre>
#ifndef LIB_H
#define LIB_H
#define __NOLIBBASE__
#include <exec/libraries.h>
#include <exec/semaphores.h>
#include <dos/dos.h>
#ifdef __AROS__
//#include <aros/debug.h>
#define reg(x)
#define __saveds
#endif
#define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase;
struct MyTestBase
{
struct Library My_Test_Lib;
struct ExecBase *My_SysBase;
APTR My_SegList;
int testint;
};
#endif
</pre>
<pre>
/*--------------------------------------------------------------------------*/
/* Resident header written for mytest.library */
/*--------------------------------------------------------------------------*/
#define __NOLIBBASE__
#define VERSION 1
#define REVISION 0
#define LIBHEADNAME mytest
#define LIBHEADNAMESTR "mytest"
#define COMPDATE "04.10.2015"
#define VERS "1.0"
#define LIBBASETYPE struct MyTestBase
#define LIBBASETYPEPTR LIBBASETYPE *
#include <aros/debug.h>
#include <exec/exec.h>
#include <proto/exec.h>
#include <exec/resident.h>
#include <exec/nodes.h>
#include <exec/libraries.h>
#include <aros/symbolsets.h>
#include "lib.h"
const UBYTE lib_name[] = LIBHEADNAMESTR ".library";
const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n";
extern const APTR FuncTable[];
AROS_UFP3 (LIBBASETYPEPTR, InitLib,
AROS_UFPA(LIBBASETYPEPTR, Base, D0),
AROS_UFPA(BPTR, seglist, A0),
AROS_UFPA(struct ExecBase *, sysbase, A6)
);
static struct LibInitStruct
{
IPTR LibSize;
const APTR *FuncTable;
const struct DataTable *DataTable;
APTR InitFunc;
}
const LibInitStruct =
{
sizeof(LIBBASETYPE),
FuncTable,
NULL,
(APTR)InitLib
};
const struct Resident romtag =
{
RTC_MATCHWORD, /* match word */
(APTR)&romtag, /* back pointer */
(APTR)(&romtag + 1), /* skip pointer */
RTF_AUTOINIT | RTF_EXTENDED,/* flags */
VERSION, /* version */
NT_LIBRARY, /* type of module */
0, /* init priority */
(STRPTR)lib_name, /* module name */
(STRPTR)lib_id + 6,
(APTR)&LibInitStruct,
REVISION, NULL
};
AROS_UFH3 (LIBBASETYPEPTR, InitLib,
AROS_UFHA(LIBBASETYPEPTR, Base, D0),
AROS_UFHA(BPTR, seglist, A0),
AROS_UFHA(struct ExecBase *, sysbase, A6)
)
{
AROS_USERFUNC_INIT
Base->My_SegList = seglist;
Base->My_SysBase = (APTR)sysbase;
Base->testint = 0;
USESYSBASE
bug("InitLib\n");
if (!set_open_libraries())
{
set_close_libraries();
return NULL;
}
return Base;
AROS_USERFUNC_EXIT
}
AROS_LH1(LIBBASETYPEPTR, LibOpen,
AROS_LHA (ULONG, version, D0),
LIBBASETYPEPTR, Base, 1, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibOpen\n");
(void)version;
Base->My_Test_Lib.lib_OpenCnt++;
return Base;
AROS_LIBFUNC_EXIT
}
__saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6))
{
USESYSBASE
APTR seglist;
bug("LibExpungeInternal\n");
if (Base->My_Test_Lib.lib_OpenCnt)
{
return 0;
}
seglist = Base->My_SegList;
Forbid();
Remove((struct Node*)Base);
Permit();
FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize +
(LONG)Base->My_Test_Lib.lib_NegSize);
set_close_libraries();
return seglist;
}
AROS_LH0(BPTR, LibClose,
LIBBASETYPEPTR, Base, 2, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibClose\n");
if (!(--Base->My_Test_Lib.lib_OpenCnt))
{
return LibExpungeInternal(Base);
}
return 0;
AROS_LIBFUNC_EXIT
}
AROS_LH1(BPTR, LibExpunge,
AROS_LHA(LIBBASETYPEPTR, Base, D0),
struct ExecBase *, sysBase, 3, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
(void)sysBase;
USESYSBASE
bug("LibExpunge\n");
return LibExpungeInternal(Base);
AROS_LIBFUNC_EXIT
}
AROS_LH0(LIBBASETYPEPTR, LibReserved,
LIBBASETYPEPTR, Base, 4, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibReserved\n");
return 0;
//return (APTR)LibReserved();
AROS_LIBFUNC_EXIT
}
// Space for your own functions
// do not forget to update the FuncTable as well
AROS_LH1(int, TestFunction,
AROS_LHA(int, TestValue, D0),
LIBBASETYPEPTR, Base, 5, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("TestFunction\n");
Base->testint = TestValue + Base->testint;
return Base->testint;
AROS_LIBFUNC_EXIT
}
// Functable -> Table of all functions in the Library, in right order - important!
const APTR FuncTable[] =
{
&AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1),
&AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2),
&AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3),
&AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4),
&AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5),
(void *)-1
};
// AutoInit stuff
void *__PROGRAM_ENTRIES__symbol_set_handler_missing;
void *__LIBS__symbol_set_handler_missing;
// end of AutoInitStuff
</pre>
Makefile
<pre>
VPATH =
CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses
CC = i386-aros-gcc
LD = i386-aros-gcc
LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap
LIBS = -lautoinit -llibinit
STRIP = i386-aros-strip --strip-unneeded --remove-section .comment
OBJS = lib_header.o
all: mytest.library
mytest.library: $(OBJS)
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
lib_header.o: lib_header.c lib.h
clean:
rm -f *.o *.library *.ppu testlibrary linkermap
</pre>
Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory.
Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime.
In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd.
What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb.
In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted.
== Misc ==
===APL, MPL, BSD, GPL and LGPL Licences===
The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back)
It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another.
There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience.
Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11.
BSD and MPL license are the closest to APL.
APL however is not so compatible with LGPL/GPL.
LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes.
GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice)
GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases).
Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis).
If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience.
GPL is not about statical or dynamic linking but is about executing process and function calls.
These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though.
'''AROS (system)'''
* system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based
* system components can be LGPL v2 or a permissive license (MIT/BSD)
* system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed)
'''Contrib:'''
* no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib.
About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back.
The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well.
The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights.
; Ultimately what can and cannot be done is up to the author(s) - not the licence.
===AROS source code tree===
* http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt
* http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt
Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors.
Programs that lose their license if sold ("non-profit only" licensed):
contrib/aminet/comm/term/TinyTerminal
contrib/aminet/dev/basic/bwBASIC
contrib/aminet/text/edit/xdme
contrib/fish/aroach
contrib/fish/lotto
contrib/fish/shuffle
contrib/fish/touch
+ cdvdfs.
Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments.
excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat)
<pre>
AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible)
AROS/workbench/classes/zune/betterstring/include/ GPL_v2+
AROS/workbench/classes/zune/texteditor/include/ GPL_v2+
AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL
AROS/workbench/classes/datatypes/degas/ GPL_v2+
AROS/workbench/libs/openurl/README: GPL
AROS/workbench/network/smbfs/documentation/ GPL_v2
AROS/workbench/network/smbfs/source_code/ GPL_v2+
AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2
AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2
AROS/workbench/devs/AHI/AHI/ GPL_v2+
AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL
AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+
AROS/workbench/devs/AHI/COPYING: GPL
AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+
AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+
AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+
AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+
AROS/workbench/devs/networks/ppp/LEGAL: GPL
AROS/workbench/devs/networks/atheros5000/ GPL_v2+
AROS/workbench/devs/networks/rhine/ GPL_v2+
AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL
AROS/workbench/devs/networks/prism2/ GPL GPL_v2+
AROS/workbench/devs/networks/fec/LEGAL: GPL
AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+
AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+
AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+
AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+
AROS/workbench/devs/networks/emac/ GPL GPL_v2+
AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+
AROS/workbench/devs/networks/realtek8180/ GPL_v2+
AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+
AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+
AROS/workbench/devs/networks/e1000/ GPL_v2
AROS/workbench/devs/networks/sis900/ GPL GPL_v2+
</pre>
AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL.
Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL.
Same filter as the AROS trunk list. These should all be libraries or plugins - no programs.
<pre>
contrib/regina/utsname.h: GPL_v2+
contrib/mui/classes/nlist/include/default-align.h: GPL_v2+
contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+
contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL
contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL
contrib/mui/classes/BWins/COPYING: GPL_v2
contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2
contrib/mui/classes/thebar/include/default-align.h: GPL_v2+
contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+
contrib/gfx/libs/wazp3d/LEGAL: GPL
contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL
contrib/libs/mpega/ GPL_v2+
</pre>
http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt
===Types===
On AROS following rules apply:
<pre>
1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t)
2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system
3. ti_Data in TagList is large enough to hold a IPTR/APTR type.
4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that.
5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same.
</pre>
point 4 is actually important.
* UBYTE/BYTE for 8bit
* UWORD/WORD for 16bit
* ULONG/LONG for 32bit
* UQUAD/QUAD for 64bit
<pre>
UBYTE Unsigned 8 bit integer variable (byte).
BYTE Signed 8 bit integer variable (byte).
UWORD Unsigned 16 bit integer variable (word).
WORD Signed 16 bit integer variable (word).
ULONG Unsigned 32 bit integer variable (longword).
LONG Signed 32 bit integer variable (longword).
FLOAT 32 bit IEEE floating point variable.
UQUAD Unsigned 64 bit integer variable.
QUAD Signed 64 bit integer variable.
DOUBLE 64bit IEEE floating point variable.
BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h.
VOID Void.
APTR A generic pointer for multiple purposes - Arrays.
STRPTR A pointer to a null-terminated string.
IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer.
</pre>
if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file.
In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h.
(Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library)
Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size.
If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee.
Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'.
With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR.
ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer).
If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..)
There is more issues like using "== 0L" causes problems.
===Endian===
*BE
*LE
Use the macros from <endian.h> instead making a guess based upon architecture defines
<pre>
#if _BYTE_ORDER == _BIG_ENDIAN
#elif _BYTE_ORDER == _LITTLE_ENDIAN
#else
+
#error <whatever.h> - Byte order for this architecture is unsupported!
</pre>
===SVN and GIT===
If you want to help develop AROS OS itself, you can
* view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [],
* awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here],
* deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old]
If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using:
> make development
and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide]
https://trac.aros.org/trac#Developing
If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct.
Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts.
Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded.
https://gitorious.org/aros/aros/commits/crosstools-II
git://gitorious.org/aros/aros.git
Branch crosstools-II there is only one commit on top of ABI_V1
<pre>
../../aros-src/AROS/configure --enable-ccache
--with-portssources=~/aros/Sources --target=pc-x86_64
--with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64
</pre>
and
<pre>
../../aros-src/AROS/configure --enable-ccache
--with-portssources=~/aros/Sources --target=pc-i386
--with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386
</pre>
build OK.
:''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]''
===SDI Calls===
Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms.
<pre>
PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s )
{
// REAL CODE
}
</pre>
have "SDI_compiler.h" and "SDI_hook.h" included
its more organized like
#include SDI/SDI_hook.h
than
#include SDI_hook.h
option 1 --- i also use when back porting from amiga's..
<pre>
#ifdef __AROS__
#include SDI/SDI_hook.h
#else
#include SDI_hook.h
#endif
</pre>
also
you can add the -i include/sdi/ location if you do not want to add or edit any files.
Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem
A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ)
compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time).
===Locale with Flexcat===
Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version.
For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale:
* file.cd = catalog descriptor, contains base msg, with internal language (usually english)
* language.ct = catalog translation, contains every translated msg, indexed as in the file.cd.
Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer:
on root of AROS sources, type:
"make workbench-prefs-wanderer-catalogs"
then (if you changed the .cd file):
"make workbench-prefs-wanderer"
For apps not localized, you have to adapt their code to support it, if it is possible...
noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file.
That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this:
flexcat app.cd deutsch.ct newctfile deutsch.ct
You'll get error checking and new entries are marked in the resulting ct file.
When editing .ct files, only change those lines containing translation and perhaps version string, nothing else.
The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell:
flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW
This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k...
Some languages have variations, like portugues from portugal and portugues from brasil differs...
This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes.
(you could create a brazilian slang language localization too)
* At system level localization for one language is a dot language file.
(ex: locale:languages/klingon.language)
* At app level localization is a dot catalog file
(ex: locale:catalogs/klingon/system/libs/dos.catalog)
* At sources level, the dot ct file, and "$language" dot cd files and some building framework.
(ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h)
Please, use Flexcat to generate CT files:
FlexCat wanderer.cd NEWCTFILE=deutsch.ct
Then fill the first 2 lines with something useful:
<pre>
## version $VER: wanderer.catalog 1.1 (9.2.2006)
## language deutsch
</pre>
You can even update the CT-File: (This adds the new strings)
FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct
To compile a catalog you only need the .cd file and your translation (.ct file):
FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog
[http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat]
: [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information]
A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table:
https://github.com/aros-translation-team/translations/wiki/Progress
The following cases are highlighted:
n/a i.e. CT misses at all
version in existing CT file is lower than the required version
It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel.
When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header:
---------------------------------------------------------------------------------------------------------------
## version $VER: <name>.catalog <ver>.<rev> (04.01.2021)
## language nolanguage
## codeset 0
;
---------------------------------------------------------------------------------------------------------------
Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized?
The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number.
The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated.
Updated several files and created a few more that were missing on the spanish catalog.
The catalogs are in Git repositories at https://github.com/aros-translation-team
a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories.
b) You create Github forks of the catalog repositories and create pull requests.
c) You send the CT files to mrustler gmx de
===C Utils Misc===
The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g.
> "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem?
AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\"
BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way.
"strnicmp" shouldn't work with NULL pointers
The Situation:
compiled a linklib using c++ object files (using the c++ cross compiler).
compiled a C stub that uses the linklib (using the c++ cross compiler).
Try to link them together (using the c++ cross compiler) with C object
files (using the normal target c compiler) that need to use -nostartup
= cant do because using the c++ files pulls in arosc (for stdio etc.) -
so wants to have the autoinit stuff present.
What can I do about this??
If it is possible to manually open it then what do I need to do exactly?
=== ENV ===
The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required.
99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot?
There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..)
We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"?
Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is
irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact.
However in some cases (like this one) it is not required.
How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence.
Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service.
Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ?
Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory?
Silenty disappearing files may not be a good plan. Would be nice if the following would work:
ASSIGN :ENV SYS:Prefs/Env-Arc ADD
ASSIGN :ENV RAM:ENV ADD
Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc
Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory.
Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:).
===(AS)MP support===
If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run?
Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated.
Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code.
Accessing system structures is a different thing. Use the proper API whenever possible.
How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff
Ideas on for SMP multi-core
Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching.
One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results.
Semaphores could store the owning tasks task pointer instead of boolean to make things easier.
As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not.
All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist.
All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs.
The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem.
[http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag
MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces.
So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs.
=== Variadic ===
variadic functions (i.e. functions with an arbitrary amount of arguments).
<pre>
#include <stdarg.h>
[...]
char * STDARGS GetKeyWord(int value, char *def, ...)
{
[...]
va_list va;
[...]
va_start(va, def);
[...]
va_end (args);
</pre>
Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *).
<pre>
#include <stdio.h>
#include <stdarg.h>
int printf (const char * format, ...)
{
int retval;
va_list args;
va_start (args, format);
retval = vfprintf (stdout, format, args);
va_end (args);
fflush (stdout);
return retval;
} /* printf */
</pre>
Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS.
GCC looks for stdarg.h in a different place:
/bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h
Here is a path for a "normal" header:
bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h
The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports.
Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar.
#include <stdarg.h>
should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected.
Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/
...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...)
furthermore, myprintf() as shown above won't work, because...
printf(format, args);
...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use...
vfprintf(stdout, format, args);
...instead, just like in the original printf(), and add fflush(stdout).
additionally, one could use...
int myarg = va_arg(args, int);
...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one.
wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years!
On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used.
This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers).
Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code:
<pre>
#define foo(a,b) ((a)+(b))
int loosy_function(int a, int b)
{
return foo(a,b);
}
</pre>
This will compile and work, but the following piece of code:
<pre>
#define foo(a,b) ((a)+(b))
#define END )
int loosy_function(int a, int b)
{
return foo(a,b END;
}
</pre>
will fail with the error: unterminated argument list invoking macro "foo"
There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)".
Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;)
The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist.
It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :)
===ABI===
In the head of our SVN repository there are now only 3 directories:
<pre>
admin/
branches/
trunk/
</pre>
We have added two extra dirs there: tags and imports
As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed).
The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly).
Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge".
Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way:
* first import the version on which the current AROS code is based into the vendor branch
* then import the new version over it in the vendor branch
* finally merge the difference between these two version in the AROS code present in the repository.
For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes".
Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ...
* The AROS repository should be for the core AROS code.
* other contrib projects should be tried to be compiled for all Amiga-like OSes.
* The release scheme for AROS and the other programs should not have to be aligned.
* Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier).
* avoid parallel forks of programs for AROS and the other amiga OSes.
If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects.
==Links==
* http://amigadocs.hokstad.com
* http://amigadocs.hokstad.com/doku.php?id=dev-links
In the future...?
*AROS 64bit - SMP, Vulkan with OpenGL compability layer
*AROS 32bit - keep for historic reasons
What would you like to see implemented in AROS?
ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP.
Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step
* The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc).
- This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity)
rearrange/zoom/animate app windows without having to send a pile or refreshes to them
* Use OpenAL as the sound backend
* AROSTCP would be a thin layer over the native OS's TCP/IP stack
* dos.library, poseidon.library, and input.device would be slim shims over the native APIs
* If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily.
- Yes, it will require a lot of work in the libraries to make this transition
- Yes, I do think it will be worth it in the end.
* A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation.
So, what would this 'AROS of the future' look like?
* AmigaOS 3.x style API, with certain 'fundamental changes' to message passing
* Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes
* Allows AROS applications to run side-by-side with the OS's native apps
And why would anyone want to program on such a system?
* AROS applications would run on any system that has the AROS Framework installed
* AROS applications are pixel-for-pixel the same on all platforms.
* Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework
an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on.
AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions]
=== AI ===
Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui],
*DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable
*Ring 2.6 - good model but pricing small
Multimodal
Context
Prompt
<---
Model <---> Agent ---> End user
engine
Gemini LMStudio
Qwen Comfyui
etc
Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced
Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast)
Roughly...
*DDR4 Pi5 about 17GB/s
*DDR5 about 40Gb/s
*DDR6 about 90Gb/s about Jetson Orin Nano level
*Strix Halo about 210Gb/s
* MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory integrated into CPU
* MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s
* MacBook M5 base 140Gb/s
* MacBook M6 base 160Gb/s Pro 180Gb/s Max
Total VRAM should be greater than Model size (in Gbytes) and context length (you set Gbytes taken) - everything is a trade off
<pre>
Small Lesser Mid Greater Bigger
1-2B 3B 7B 20B 30B model size
Q2 Q2 Q4 Q6 Q8 compressing
4GB 8GB 16GB 32GB 64GB VRAM needed
</pre>
*[https://lmstudio.ai/download LMstudio single gpu],
*[ gpt-oss-120b] 70Gb model
Alibaba Cloud's [ Qwen] team series of large language models LLMs
*[ Qwen-3.8-27B] for larger machines
*[ Qwen-3.6-27B] for larger machines
*[ Qwen 3.5 9B Q4] for lesser machines
*[ Qwen 2.5 14b Coder] for smaller machines
*[HauHau 3.6 35B]
*[ muse-glimmer]
Small models
*[ glm-ocr]
*[ medGemma]
*[ qwen 3.5-4b]
*[https://github.com/sipeed/picoclaw picoclaw claude]
*[ DeepSeek R1]
For the full experience
#Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory
#Inference with custom asics or GPUs
For ever bigger LLMs needs one of the below but with settings adjusting
*[https://ollama.com/download Ollama single gpu]
*[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus],
*[ VLM multiple gpus],
*[ MiniMax H3] for audio and video but gpu 8Gb+
*[https://github.com/jamiepine/voicebox voicebox]
*[https://github.com/ideogram-oss/ideogram4 ideogram4]
*[https://github.com/calesthio/OpenMontage OpenMontage]
Multimedia
*[ Kimi K3],
Refactor
*[ Devstral-small-2 256K context]
Coding
*[ gpt-oss-20b 4Q] smaller
*[ Qwen3-coder-next] larger
FIM - Fill in the middle
Mistral Codestral-2 for 64Gb+ unified
<pre>
Text to Audio --\
Text to Video --/ Reference Video --> Video and Audio output
</pre>
Agent = Model + Harness
Agentic
Harnesses like [ Claude Code] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration
==References==
{{reflist}}
{{status|50%}}
{{BookCat}}
jexnxaio82czn2d47ly169pea5qa6op
4669714
4669713
2026-09-11T20:05:18Z
Jeff1138
301139
4669714
wikitext
text/x-wiki
{{ArosNav}}
==A technical overview of AROS==
Google translation [http://translate.google.com/translate?hl=en&sl=auto&tl=de&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs German], [http://translate.google.com/translate?hl=en&sl=auto&tl=fr&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs French], [http://translate.google.com/translate?hl=en&sl=auto&tl=it&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Italian], [http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Spanish], [http://translate.google.com/translate?hl=en&sl=auto&tl=hi&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Hindi], [http://translate.google.com/translate?hl=en&sl=auto&tl=zh-CN&u=http%3A%2F%2Fen.wikibooks.org%2Fwiki%2FAros%2FDeveloper%2FDocs Chinese],
[http://translate.google.com/translate?hl=en&sl=auto&tl=ru&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Russian],
[http://translate.google.com/translate?hl=en&sl=auto&tl=pl&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Polish],
[http://translate.google.com/translate?hl=en&sl=auto&tl=pt&u=http%3A%2F%2Fen.wikibooks.org%2Fw%2Findex.php%3Ftitle%3DAros%2FDeveloper%2FDocs Portuguese]
{{Uncited}}
AROS,<ref>[http://aros.sourceforge.net/download.php References and sources]</ref> like AmigaOS (TM), is a [[w:Message passing|message-passing]], [[w:Preemption (computing)|preemptive]] [[w:Multitasking|multitasking]] [[w:Operating system|OS]].
It uses [[w:Reentrant (subroutine)|re-entrant]] shared libraries to save memory space.
AROS is based around an executive library kernel (Exec) and two other libraries:
* Exec (the "kernel", which is not a kernel in the modern sense),
* Intuition (graphics and GUI, integrated into the system) and
* AmigaDOS (Disk Operating System, the Metacomco's Tripos modified to work with Exec).
The design philosophies of AmigaDOS and Intuition are rather different, the former adopting a C-like API and the latter creating an [http://www.basden.demon.co.uk/amiga/amiga.oo.html object-oriented], message passing aware environment for the programmer. The system base is the only absolute address in AmigaOS (located at 0x00000004) this does differ with AROS as AROS SysBase is automatically provided (no $4) but everything else is dynamically loaded. The OS is well known for delivering high performance due to its close connections with the hardware, while simultaneously having the flexibility to support re-targetable graphics (Cybergraphics) and retargetable audio subsystems (AHI).
: Diagram showing relationships of libraries to system needed
Remember, AROS is a [http://en.wikibooks.org/wiki/Aros/Developer/ABIv1 research] operating system, and while all contributions to the base AROS code are welcome, please contact the dev list first for any core changes. Writing applications for AROS does not have this requirement.
While AROS appears and feels almost feature complete, it is still [[Aros/Developer/IncompleteAPIs|missing a small number of functions]] from the Amiga API.
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1201 This thread provides] information for setup, [http://www.aros.org/documentation/developers/index.php documentation] and whether you are interested in core OS changes and/or writing/porting software apps
*you compile directly under AROS, which can be running on either real hardware, virtual hardware
*in hosted mode under linux/window, cross-compile from that host OS (save your files as ISO-8859-15 encoding instead of UTF-8) [https://github.com/BlitterStudio/aros-compiler-docker Docker images]
'''The repository''' for 64bit and 32bit ABIv1 all hardware platforms is [https://github.com/aros-development-team/AROS current development version].
There are many forks of this so that developers can work on their own and forward changes at a later date as discussed on the dev forum
64bit PC is one of two hardware platform with another fork called [https://github.com/deadwood2/AROS abiv11] which is used for Aros One x64 PC
32bit PC is the other fork [https://github.com/deadw00d/AROS/tree/alt-abiv0 repository for current stable PC version ABIv0 with backported ABIv1 features is located which is used on AROS One and Icaros x86 32bit based distros] this is for historic reasons
Any [https://github.com/aros-development-team/AROS/issues bugs / issues can be added for ABIv1 issues]. The two individual PC forks have their own issues tab on their github webpages
We have a [https://arosdevteam.slack.com/archives/CUFV48U3H slack here], discord on [https://discord.gg/UKp9qdEBuQ Discord@AmigaDev],
==Software Development for AROS==
===Programming languages===
====Common to all====
'The Developer Environment', which primarily supports C/C++ code, there are other scripting programming languages available
:[[Aros/User/DOS|DOS]]
:[[Aros/Developer/Docs/LUA|LUA]]
:REXX [[Aros/Developer/Docs/Rexx|Regina (AROS' ARexx)]]
====Needs to be compiled/ported====
::[[Aros/Developer/Docs/LLVM|LLVM]]
::Python [ Info], [],
::[https://ae.arosworld.org/index.php?board=11.0 FreePascal FPC Aros-Exec thread], [https://archives.arosworld.org/index.php?function=browse&cat=development/language fpc arm here is very old and will not work], FreePascal for AROS has its own [http://fpcaroswiki.alb42.de/ Wikibook],
::[http://sourceforge.net/projects/xamos/ X-Amos Basic]
::[http://sdlbasic.sourceforge.net/ SDLBasic] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ])
::[[Aros/Developer/Basic/Basic4SDL|Basic4SDL]] ([https://archives.arosworld.org/index.php?function=browse&cat=development/language ])
::[http://alvyn.sourceforge.net/ Alvyn] ([http://www.dusabledanslherbe.eu/AROSPage/MISC.14.html download])
::[http://www.airsoftsoftwair.com/ Hollywood when enough users warrant a port - paid one time fee language]
::[[Aros/Developer/Docs/E|AmigaE Portable E]]
====Hardware Restricted====
'''Basic'''
:[http://amos.pspuae.com/AmosProManual/contents/c1.html '''Amos Pro'''] [http://amos.pspuae.com/index.php?action=forum#1 compatible] [http://www.amigacoding.com/index.php/Main_Page commands] (all incomplete)
:'''Blitz Basic''' [http://aros-exec.org/modules/newbb/viewtopic.php?post_id=46537#forumpost46537 none on AROS]
:: [http://www.amiforce.de/main.php Amiblitz] on amiga(TM) emulator
:'''Amiga Basic'''
:: [ ACEBasic]
'''Misc'''
:Ruby [http://www.ruby-lang.org/en Info]/[https://archives.arosworld.org/index.php?function=browse&cat=development/language Ruby 32bit PC],
===Where to get the C/C++ Environment===
If you want to develop for AROS, its generally easier to be running linux hosted AROS development environment especially for C++, cross compiling the code. That's how most developers now are doing it. g++ is used to compile owb web browser as well as some other AROS software. If you were hoping for a rich set of C++ libraries or classes defined for the OS feature set, you might be disappointed.
AROS Native compiling is possible, but you're much more likely to run into the odd bug(s) in the dev environment since it gets little testing and fixing by other developers.
Is there a sftp software or scp over ssh available?
Maybe. At least the security part would be handled by [https://github.com/jens-maus/amissl amissl] [https://archives.arosworld.org/index.php?function=browse&cat=network/misc port]. [https://github.com/BlitterStudio/dopus5 DOpus5] has recently added sftp support. See here for a [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1974&highlight=ssh&pid=12073#post_12073 ssh scp client]
[https://arosdevteam.slack.com/join/shared_invite/enQtOTc4Mzg0NDIzNzQ0LWQ2NWZmNmMwNGIwNGEyNTgxNzU3MGFjMTk3ZThmOTQ1MTVjMzhmNTllYWQ0ZTUxMjBjMGE0Y2VjMDJmNTc5MzI#/shared-invite/email Slack Dev Forum]
====Cross compilers from Windows or Linux====
*Windows WSL2 walkthrough can be [https://arosnews.github.io/how-to-cross-compile-aros-hosted-wsl/ found here]
you want to build AROS. No problem.
Here are instructions for PC 64-bit:
https://github.com/deadw00d/AROS/blob/master/INSTALL.md
Here are instructions for PC 32-bit:
https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md
And as always has been the case you can use the contrib archive to 'obtain' the development directory which contains the /native/ AROS gcc compiler and tools. That compiler is used to build AROS itself but can be used outside the AROS build process by providing --sysroot with indicated directory to cross compile for AROS.
'''64 bit'''
'''32 bit'''
A good option for multiple OS is [https://axrt.org/index.php?tab=download-aros AxRuntime lets developers compile their Amiga API-based applications as Linux binaries being able to utilize modern development tools available on Linux, like IDEs, debuggers, profilers, etc]
Older 32bit guides for Linux hosted compiler
Please install these packages before moving to next step. Below is a reference list for Debian-based distributions. Reference build system was Ubuntu 18.04/20.04 amd64.
subversion git-core gcc g++ make gawk bison flex bzip2 netpbm autoconf automake libx11-dev libxext-dev libc6-dev liblzo2-dev libxxf86vm-dev libpng-dev gcc-multilib libsdl1.2-dev byacc python-mako libxcursor-dev cmake zsh mingw64
Do all of these operations under home directory of your user or another directory where your user has write permissions.
Specifically, in a section "Linux-i386", be sure first to build the cross-compiler (toolchain-alt-abiv0-i386) and only then AROS itself (alt-abiv0-linux-i386).
Clone & build
<pre>
$ mkdir myrepo
$ cd myrepo
$ git clone https://github.com/deadw00d/AROS.git AROS
$ cd AROS
$ git checkout alt-abiv0
$ cd ..
$ cp ./AROS/scripts/rebuild.sh .
$ ./rebuild.sh
</pre>
Now to the build selection below - Linux-i386
Select toolchain-alt-abiv0-i386 - Select alt-abiv0-linux-i386 (DEBUG)
Start AROS by:
<pre>
$ cd alt-abiv0-linux-i386/bin/linux-i386/AROS
$ ./Arch/linux/AROSBootstrap
</pre>
Pc-i386 Select toolchain-alt-abiv0-i386 (if not built yet) - Select alt-abiv0-pc-i386
ISO image available in alt-abiv0-pc-i386/distfiles
Now that we have linux-hosted build, we can resume native (option 2).
Run ./rebuild.sh and selection option 2. Wait until it finished, then:
<pre>
$ cd alt-abiv0-pc-i386
$ make
</pre>
Now
<pre>
$ make bootiso
</pre>
Now, your compiler is located in toolchain-alt-abiv0-i386 directory and named i386-aros-gcc. Includes are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/include and libraries are in alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development.lib.
This is how then can be passed to the compiler:
/home/xxx/toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot /home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development -L/home/xxx/alt-abiv0-linux-i386-d/bin/linux-i386/AROS/Development/lib
../toolchain-alt-abiv0-i386/i386-aros-gcc --sysroot bin/linux-i386/AROS/Development local/helloworld/helloworld.c -o local/helloworld/helloworld
Another method was using Debian like distros and download the gimmearos.sh script (on [http://archives.aros-exec.org/index.php?function=browse&cat=development/cross aros-archives]) to setup the developer environment by downloading necessary packages ...
The gimmearos script is a good start in that direction, building the cross compilers and hosted AROS environment, but gimmearos.sh might be out of date or not be completely compatible with any given linux distro.
In order to do that, you have to compile AROS yourself. Download AROS source archive not contrib. Compile AROS by entering the main directory
./configure
make
([http://aros.sourceforge.net/documentation/developers/compiling.php More on compiling AROS]). The result will be a basic AROS system without development tools.
To compile C++ on Linux, type 'make gnu-contrib-crosstools', creating the cross-compilers in ./bin/linux-i386/tools/, named i386-aros-gcc, etc.
'''Note''': Currently, to make the cross compilers usable copy 'collect-aros' from tools/ to tools/i386-aros/bin/. At the moment the cross compilers if used from the Linux command line will only find it when it's there.
If you want to compile native compilers (the Developer Environment), type 'make contrib-gnu-gcc', creating native compilers in AROS' System:Development/bin directory.
When the output needs to be stripped <code>--strip-unneeded --remove-section .comment</code>
The Obj-C backend should build out of the box.
Open contrib/gnu/gcc/mmakefile.src and search for the line which contains "--enable-languages" and add "objc" to the list of languages that follows it.
--enable-languages=c,c++,objc
Better make it—enable-languages=c,c++,objc,obj-c++
ObjC++ is broken as soon as you try to use exceptions, but that might change in future GCC versions and it does not hurt having it there already.
Do you need a cross-compiler or a real compiler? In the first case you can get away with just downloading the proper gcc archive, apply the patch and proceed with the normal gcc build. In the case of a real cross-compiler then when downloading the contrib sources, also need to download the normal sources, place the contrib sources into a directory called contrib, need to install autoconf+automake+perl+python, call ./configure, cd into the subdirectory and type make.
to rebuild GCC with host == build == target == i386-pc-aros. So just get the vanilla sources and apply the patches without bothering about the build system?
[https://vmwaros.blogspot.com/2019/10/a-pre-configured-development-machine.html pre-configured VM environment vmware virtual machine to develop AROS and AROS software]
====Native compilers for AROS====
Namely gcc for C or g++ for C++ are supplied with the [[Aros/Developer/Docs#The Developer Environment|Developer Environment]], which is already '''setup''' and part of any current AROS distribution like AROS One or the nightlies
* Current GCC 6.5 (32bit) though moving to 10.5 and 15.1 (64bit)
* Older software components. GNU GCC 4.x GNU BinUtils, GNU Fileutils 4.x, GNU Textutils and others usually deprecated
On single partition systems and the Boot ISO, the AROS Developer environment is installed under "SYS:Development/". Systems with multiple partitions - such as a Work: partition - tend to install it to there instead, however it can be installed manually to any location. Please remember, if moving, that you will need to correct the Development packages 'install location' env variable to point to the new locations root - look in SYS:S/startup-sequence.
<pre>
Assign Development: SYS:Development
Assign C: Development:bin ADD
</pre>
In the aros build instructions. you need to check out contrib and/or ports into your AROS source directory, as subdirs. then, assuming you are building in an external build dir, as you should, you simply configure and "make contrib" for instance or whatever submodule you might want to build.
===Beginners Tutorials in C C++===
As AROS is [http://eab.abime.net/showthread.php?t=29856 C based] API compatible to AmigaOS 3.x, so most of the information on programming C on the Amiga applies to AROS as well. Please note that there is a lot of AmigaOS 1.3 (1985-1989) and [https://www.markround.com/amigaguide AmigaOS AOS 2.x (1990-1992)] information around but OS3.1 is recommended but limited in amount.
Brief overview of what is required to write AROS Applications
# Using [[Aros/Developer/Docs/Libraries/Intuition|Intuition]] for basic screens/windows
# Using graphics within windows via 8bit [[Aros/Developer/Docs/Libraries/Graphics|graphics]] and so onto 15-16-24bit [[Aros/Developer/Docs/Libraries/CGFX|cybergraphx]]
# Load and save work to [[Aros/Developer/Docs/Libraries/DOS|dos]] disk drives
# Using the [[Aros/Developer/Zune|ZUNE GUI Environment]]
Writing native games require this extra information
# Using [[Aros/Developer/AHIDrivers|AHI audio hardware independent API]]
# Using USB joystick/joypad with the Poseidon USB stack through [[Aros/Developer/Docs/Libraries/LowLevel|LowLevel]] library
Additional features that could be added later
# Adding additional [[Aros/Developer/Docs/Libraries/Locale|Locale]] language translations to your program
# Adding a [[Aros/Developer/Docs/Rexx|AREXX/Regina]] port to your application
# Executing Amiga(TM) [[Aros/User/DOS|DOS]] commands from your application
# Using [[Aros/Developer/Docs/Libraries/Icon|icons]] (.info files) and icon tooltypes (stack, version, and program startup options)
# Local couch or IP based SANA2 networking co-op multi player gaming support
Most AmigaOS programming books are nowadays very much out of date as most are from the late 1980s and do not cover later amigaOS releases like 3.1 for example, Rob Peck's book "Programmer's Guide to the Amiga". The Amiga ROM Kernel manuals aka RKMs like Libraries (3rd edition), Devices (), the AmigaDOS manual (3rd edition) and the Style Guide may have their uses. There are some reference examples from AmigaMail and Devcon notes (available again on an Amiga developers CD 2.1).
For Arexx then "The Amiga Programmer's Guide to ARexx" by Eric Giguere, which was published by Commodore is useful as well as an "Arexx Cookbook".
* Beginners C Guide [http://www.iu.hio.no/~mark/CTutorial/CTutorial.html C Tutorial],
* [http://www.pjhutchison.org/tutorial/amiga_c.html Amiga based but interesting]
* [http://thecguru.com/ C for beginners],
* [http://fresh2refresh.com/c/c-basic-program/ C programming basics] for students,
* [https://www.edx.org/courses Free Online course] from American Universities
* Reference Amiga [http://amigadev.elowar.com/ API reference].
* AROS based c source can be found [[Aros/Developer/Docs/Examples|here]] and lots of example code can be found inside [https://github.com/aros-development-team AROS sources] themselves and from the contrib section of the archives from [https://github.com/aros-development-team/contrib Aros site], and study the AROS applications source code, e.g. the test programs from the Tests drawer (folder/directory). Take a look at the code of some smaller AROS programs might be a better and more up to date
When you upload your builds, please write the architecture (like i386-aros, x86_64-aros, aarch64-aros etc.) in the archive name
and it is also advisable to write in the field "Requirements" the ABI (ABIv1 leave blank, for PC fork 64bit ABIv11 ends in v11, 32bit ends in , Arm Pi ends )
===Compiling C/C++ Code===
Native, although we have a IDE Integrated Development Environment (Murks), it does lack a debugger. Whilst others use a combination of a text editor and shell to edit code. Most though use an AROS hosted on Linux to take advantage of the better GCC tools like GDB and various IDEs.
Open shell - its a menu option at the top left of Wanderer (desktop). Or by using the right Win key and w (or F12 and w) within the directory with the source code. Type in
sh
to change the amiga shell into a unix shell. You can then type in ls (unix equivalent to amiga dir). Take a look [http://en.wikibooks.org/wiki/Linux_commands here] for more commands.
For a single file program-name.c or program-name.cpp
gcc -o program-name program-name.c
or
g++ -o program-name program-name.cpp
or
g++ -o test -Wall -g main.cc texturelib.cpp xmodelib.cc -lsdl -lgl
To close the shell, click on the top left-hand corner to close (twice). Once to get back the aros shell and then again to close finally. Use [http://freshmeat.net/projects/cksfv/ cksfv] as a test.
Some source code requires the addition of Amiga API libraries, like dos, which you can flag at the compile time as
gcc -o julia.exe julia.c -ldos
For DOS use -ldos as example and if you are compiling mui codes it will be -lmui or intuition -lintuition. Other missing symbols are due to linker libraries being necessary for linking in functions that aren't in the standard C libraries. For example some source code would need added
-lz or -lm or -lpng or -larosc etc.
use this in unix line command mode to search for 'search-item' in many .c files (*.cpp for c++, etc.)
grep -l 'search-item' *.c
If the program is not executable, try using parameter fno-common
"Delete #?.o"? Or if you are using abcshell then "rm *.o"
:''More information: [[Aros/Developer/Porting software]]''
=== How to make Apps have AROS 64-bit specific support code ===
[http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code]
AROS64 already uses 64bit addressing, it just doesn't setup the MMU for more than 4GB physical memory currently.
When porting software to AROS64 it is "mostly" a case of converting ULONG's that are used to store pointers, into IPTR's instead, etc. Another quirk, is making sure items on the stack are the correct size by using the STACKED attribute for them.
* Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources.
compiling mui stuff for aros setting -std=gnu99 is necessary, had -std=c99 usually
A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order.
crash which suggest memory corruption. From my experience porting from 32-bit to 64-bit these kinds of errors can happen if a pointer is passed somewhere via ULONG variable. Then half of the pointer is cut.
To generate this error, please run AROSBootstrap with -m 1024. This will allocate heap to 64-bit address space which will make these errors immediatelly visible. These types of crashes are hard to debug. Disabled as little code as possible to stop corruption from occurring and then try to read from the code where it can be broken
Crashing in tslf_freevec is another symptom of memory corruption and these memory corruptions will manifest differently on different setups.
==Coding conventions==
As the AROS core source is a shared developer experience, there are rules regarding structure and style. When it comes to your creating your own app and coding, the structure and style should be your own, i.e. you should enjoy what you do and do it so that you can understand what is going on.
===Layout===
<syntaxhighlight lang="c">
static void 1st_function()
{
program
exit(0);
}
int main(void)
{
1st_function();
2nd_function();
3rd_function();
return 0;
}
</syntaxhighlight>
<syntaxhighlight lang="c">
struct Screen * openscreen(void);
struct Window *openwindow(struct Screen *screen, const char *title, LONG x, LONG y, LONG w, LONG h);
VOID 1st_function();
VOID 2nd_function();
int main(int argc, char **argv)
{
program
return 0;
} /* main */
VOID 1st_function()
{
}
VOID 2nd_function()
{
}
</syntaxhighlight>
===General style===
This code is used by many people and therefore you should keep some things in mind when you submit source code:
* Keep things simple
* Keep the source clean
* Always know what you are doing, if not flag it and describe what needs to be done...
* Explain clearly/simply what you are doing
* Remember that you write code once but that it is read many times by many people
===Comments===
AROS uses some of the comments in the source to generate the documentation. Therefore it's necessary to keep a certain format so the tools can find their information. Other comments are ignored but they should explain what you thought when you wrote the code. If you really can't think of an explanation, then don't write the code a second time like this:
<pre>
/* This adds 1 to t */
t ++;
</pre>
What we think of is this:
<pre>
/* Go on with next element */
t ++;
</pre>
===Formatting===
This is only '''IMPORTANT''' if you are going to work on the core AROS code or contrib but not applications which may reside outside like on AROS Archives or other websites.
<syntaxhighlight lang="c">
{
/* a */
struct RastPort * rp;
int a;
/* b */
rp = NULL;
a = 1;
/* c */
if (a == 1)
printf ("Init worked\n");
/* d */
if
(
!(rp = Get_a_pointer_to_the_RastPort
(
some
, long
, arguments
)
)
||
a <= 0
)
{
printf ("Something failed\n");
return FAIL;
}
/* e */
a = printf ("My RastPort is %p, a=%d\n"
, rp
, a
);
return OK;
}
</syntaxhighlight>
Looks ugly, eh ? :-) Ok, here are the rules:
<pre>
If several lines contain similar code, put similar things below each other (see a and b);
Put spaces between operands and operators
Put braces {}, brackets [] and parentheses () below each other (d) if there is much code between.
Brackets and parentheses may be in one line if the code between is small (c)
Indent by 4 Spaces. Two indent levels may be abbreviated by one tab.
</pre>
'''Before committing please normalize the indentation - if you have a mixture of tabs and spaced - please always use spaces, 1 tab = 4 spaces.'''
The reasons for this are:
# While some editors can use an arbitrary sizes for tabs, it's a bit complicated to tell another editor which tab size was used by the one used to write the code.
# Most code in AROS was written this way and your code should look like the rest.
# You can print this code on any printer without special tools to "fix" the tabs.
# Most editors have smart tabs which do exactly this. If your editor doesn't, write a bug report.
If you have a function with many arguments (d, e) you should put the parentheses in lines of their own and each argument in one line (d) or put the first argument behind the opening parentheses (e) and each following argument in a line of its own with the comma in front. The closing parentheses is in a line of its own and aligned with the beginning of the expression (i.e. the a and not the opening parentheses or the printf()).
Use a single blank line to separate logical blocks. Large comments should have a blank line before and after them, small comments should be put before the code they explain with only one blank line before them.
If you see any TABS in AROS core sources then the suggestion is to "detab the file and commit that separately" either before or afterwards from making functionality changes. Make two commits instead of one. This makes it easier for others to see the real changes instead of having to dig through multiple lines of irrelevant diffs.
===Eliminating Global Variables===
i.e. pass variables to functions (local scope) or classes making it easier to track and debug your code.
Any time you find that you need a particular thing in 'a lot of different places', chances are that all those places are conceptually related, and so you can create a class, a namespace, a function, or some other higher-level organizational unit to represent that relationship. This makes the program easier to understand.
Bad Designs
* All variables are global.
* There are no standalone functions, only sub-procedures which act on the global variables.
* Every sub-procedure is at least 500 lines to several thousand
* Every sub-procedure has more than one task to perform
* Copy-paste is preferred to writing methods, AND subtle changes are made in the middle of the code
Good Designs
* structure program into functions (C or basic) - top-down procedural approach
* put in class(es) (freepascal or C++) - the object is fixed and you use methods to access the object
<pre>
class String_List
{
private:
list<string> m_List; // member
public:
void read_strings() { /* read strings into m_List */ }
void print_strings() { /* write contents of m_List to stdout */ }
void sort_strings() { /* sort contents of m_List */ }
void sort_strings_reverse() { /* reverse-sort contents of m_List */ }
void unique_strings() { /* remove duplicate strings */ }
};
int main()
{
String_List myList; // local
myList.read_strings();
myList.sort_strings();
myList.print_strings();
myList.sort_strings_reverse();
myList.print_strings();
myList.unique_strings();
myList.print_strings();
return 0;
}
</pre>
This way it is very easy to replace the list with new list for debugging purposes, or replacing the methods without replacing the list, when you want different results. You only have to replace the content of the local variables.
So create the structure that matches your data (linked lists, trees, arrays, etc.) and what to do with them (sorting, searching, etc.)
<pre>
.h usually contain #define #include typedef enum struct extern screen and window definitions (data structures)
.c should contains functions and algorithms
</pre>
One way to look at it is that menu headings act as the .c file and sub-menu headings as functions.
When you start a project, you place a couple of declarations in the include file. As the project continues, you place more and more declarations in the include file, some of which refer to or contain previous declarations. Before you know it, you have a real mess on your hands. The majority of your source files have knowledge of the data structures and directly reference elements from the structures.
Making changes in an environment where many data structures directly refer to other data structures becomes, at best, a headache. Consider what happens when you change a data structure.
Use good variables names to help clarify code and only comment when you need to explain why a certain programming approach was made.
You're Refactoring Legacy Code, you see a global, you want to get rid of it. How do you do this?
Exactly what to do depends on how the global is used. The first step is to find all uses of the global throughout the code, and get a feel for what the significance of the variable is and how it relates to the rest of the program. Pay particular attention to the "lifetime" of the variable (when it gets initialized, when it is first used, when it is last used, how it gets cleaned up). Then, you will probably make the global a data member of a class (for OO languages), or you will write some get/set functions. Converting to the Singleton Pattern is common, but you may discover that it makes more sense for the data element to be a member of an existing singleton, or maybe even an instance variable.
# Create a basic read method, either as a class or a global function. Replace all reads with the access method, but leave the variable defined as a global.
# Review each of the writes to the method and extract action functions one at a time. Unless two operations are coded identically in the original code, extract each write access separately.
# Change the variable scope from global to local.
# Analyze similar action functions to determine if any can be merged, i.e., there are no functional differences in the results of the function, just differences in the implementation details.
# Review the calls to the read method and see if a more complex functionality should be applied. Follow the approach for writes and unless implementations are identical, create separate access functions.
# Analyze the access functions for duplication.
As returning variables by "passing by value" are forgotten, so "passing by reference" is often used instead. The reference is a pointer to the variable so the value is remembered when returned.
Alternatives
* Hidden Globals
* Singleton Pattern
* Database or TupleSpace
* Context Object
* Dependency Injection
* Stateful Procedures
==AROS/AmigaOS APIs and Docs==
<pre>
Library:
- Private data structure
- Many public access methods
Device:
- Private data structure
- Two (BeginIO/AbortIO) access methods
Resource:
- Public data structure
- *NO* access methods
</pre>
And, being Amiga OS-compatible, there are exceptions to all of these.
===System Libraries===
The [http://developers.aros.org/ AROS Guide To Libraries] can be used as a guide to individual commands and old Dev Docs are used in application programming.
Amiga/Aros styles libraries are very different from windows and linux libs. Typical .so/dll libraries are foreign to most Amiga-like OS
*[[Aros/Developer/Docs/Libraries/AROSC|arosc.library]]
*[[Aros/Developer/Docs/Libraries/AmigaGuide|amigaguide.library]]
*[[Aros/Developer/Docs/Libraries/ASL|asl.library]]
*[[Aros/Developer/Docs/Libraries/Bullet|bullet.library]]
*[[Aros/Developer/Docs/Libraries/BSDsocket|bsdsocket.library]]
*[[Aros/Developer/Docs/Libraries/CAMD|camd.library]]
*[[Aros/Developer/Docs/Libraries/Codesets|codesets.library]]
*[[Aros/Developer/Docs/Libraries/CGFX|cybergraphics.library]]
*[[Aros/Developer/Docs/Libraries/CGXVIDEO|cgxvideo.library]]
*[[Aros/Developer/Docs/Libraries/Commodities|commodities.library]]
*[[Aros/Developer/Docs/Libraries/DataTypes|datatypes.library]]
*[[Aros/Developer/Docs/Libraries/DiskFont|diskfont.library]]
*[[Aros/Developer/Docs/Libraries/DOS|dos.library]]
*[[Aros/Developer/Docs/Libraries/Exec|exec.library]]
*[[Aros/Developer/Docs/Libraries/Expansion|expansion.library]]
*[[Aros/Developer/Docs/Libraries/FreeType2|freetype.library]]
*[[Aros/Developer/Docs/Libraries/GadTools|gadtools.library]]
*[[Aros/Developer/Docs/Libraries/Graphics|graphics.library]]
*[[Aros/Developer/Docs/Libraries/Icon|icon.library]]
*[[Aros/Developer/Docs/Libraries/Identify|identify.library]]
*[[Aros/Developer/Docs/Libraries/IFFParse|iffparse.library]]
*[[Aros/Developer/Docs/Libraries/Intuition|intuition.library]]
*[[Aros/Developer/Docs/Libraries/Keymap|keymap.library]]
*[[Aros/Developer/Docs/Libraries/Layers|layers.library]]
*[[Aros/Developer/Docs/Libraries/Locale|locale.library]]
*[[Aros/Developer/Docs/Libraries/LowLevel|lowlevel.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEESingBas|mathieeesingbas.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEEDoubBas|mathieeedoubbas.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEESingTrans|mathieeesingtrans.library]]
*[[Aros/Developer/Docs/Libraries/MathIEEEDoubTrans|mathieeedoubtrans.library]]
*[[Aros/Developer/Docs/Libraries/Mathtrans|mathtrans.library]]
*[[Aros/Developer/Docs/Libraries/MUIMaster|muimaster.library]]
*[[Aros/Developer/Docs/Libraries/Partition|partition.library]]
*[[Aros/Developer/Docs/Libraries/PopUpMenu|popupmenu.library]]
*[[Aros/Developer/Docs/Libraries/OOP|oop.library]]
*[[Aros/Developer/Docs/Libraries/Regina|regina.library]]
*[[Aros/Developer/Docs/Libraries/Reqtools|reqtools.library]]
*[[Aros/Developer/Docs/Libraries/RexxSysLib|rexxsyslib.library]]
*[[Aros/Developer/Docs/Libraries/ScreenNotify|screennotify.library]]
*[[Aros/Developer/Docs/Libraries/TTEngine|ttengine.library]]
*[[Aros/Developer/Docs/Libraries/Thread|thread.library]]
*[[Aros/Developer/Docs/Libraries/Utility|utility.library]]
*[[Aros/Developer/Docs/Libraries/Xadmaster|xadmaster.library]]
*[[Aros/Developer/Docs/Libraries/Workbench|workbench.library]]
*[https://github.com/aros-development-team/AROS/commit/c82e86b8480277998014cc327b56c7664023a52f ClassAct Reaction boopsi class]
===AROS Subsystems===
# [[Aros/Developer/Zune|Zune MUI compatible GUI]]
# [[Aros/Developer/AROSAppPackages|AROS Application Packages]]
# AHI Audio Drivers - [[Aros/Developer/AHIDrivers|Usage]]/[[Aros/Developer/AHIDriversDev|Development]]
# AROSTCP Sana2 Network Interface Drivers - [[Aros/Developer/NICDrivers|Usage]]/[[Aros/Developer/NICDriversDev|Development]]
# [[Aros/Developer/AmiSSL|AmiSSL]]
# gfx.hidd/cybergraphics Video Drivers - [[Aros/Developer/GfxDrivers|Usage]]/[[Aros/Developer/GfxDriversDev|Development]]
# IO Device Drivers - [[Aros/Developer/IODeviceDrivers|Usage]]/[[Aros/Developer/IODeviceDriversDev|Development]]
# USB Device Drivers - [[Aros/Developer/USBDrivers|Usage]]/[[Aros/Developer/USBDriversDev|Development]]
# PCI Device Drivers - [[Aros/Developer/PCIDrivers|Usage]]/[[Aros/Developer/PCIDriversDev|Development]]
# [http://www.libsdl.org/ SDL] [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2013&pid=13333#post_13333 SDL2 coding usage], [https://github.com/search?q=repo%3Aaros-development-team%2Fcontrib%20SDL2&type=code SDL2 commits], [https://github.com/aros-development-team/contrib/commit/c62c3c425c35bac19dadc23be092b0b13a66c76c SDL3 initial commit], []
# [[w:Gallium3D|Gallium 3D]] [http://www.mesa3d.org/ openGL aka Mesa] - [[Aros/Developer/OpenGL|Usage]]/[[Aros/Developer/OpenGLDev|Development]] [http://www.swiftless.com/opengltuts.html Swfitless]
# A small subset of GTK2 through [http://sourceforge.net/projects/gtk-mui/ MUI-GTK]
# Cairo 2D Engine - [[Aros/Developer/Cairo|Usage]]/[[Aros/Developer/Cairo|Development]]
# [[Aros/Developer/Scalos|Scalos desktop API and plugin modules]]
# [[Aros/Developer/VHI|VHI video driver]]
====HIDDs====
*[[Aros/Developer/Docs/HIDD/HIDDClass|hiddclass.hidd]]
*[[Aros/Developer/Docs/HIDD/Graphics|graphics.hidd]]
*[[Aros/Developer/Docs/HIDD/VesaGfx|vesagfx.hidd]]
*[[Aros/Developer/Docs/HIDD/ATI|radeon.hidd]]
*[[Aros/Developer/Docs/HIDD/NVidia|nvidia.hidd]]
*[[Aros/Developer/Docs/HIDD/Nouveau|nouveau.hidd]]
*[[Aros/Developer/Docs/HIDD/Kbd|kbd.hidd]]
*[[Aros/Developer/Docs/HIDD/Mouse|mouse.hidd]]
*[[Aros/Developer/Docs/HIDD/i2c|i2c.hidd]]
*[[Aros/Developer/Docs/HIDD/IRQ|irq.hidd (deprecated)]]
*[[Aros/Developer/Docs/HIDD/PCI|pci.hidd]]
*[[Aros/Developer/Docs/HIDD/PCIPC|pcipc.hidd]]
*[[Aros/Developer/Docs/HIDD/Serial|serial.hidd]]
*[[Aros/Developer/Docs/HIDD/Thunderbolt|thunderbolt.hidd]]
https://github.com/aros-development-team/AROS/commit/4f02ea691799aff3a01f60cfa5f9182c82fc57a8
HIDD are used for device/peripheral low level hardware support drivers. The HIDD system is split up into a collection of classes with a strict inheritance hierarchy. A HIDD class implements a device driver for a single device or in rare cases a group of devices and provides an interface for other programs and devices to access.
In order to maintain portability of interfaces across a wide range of hardware this interface will in general not present the raw interface to the underlying hardware. Instead it will present a generic interface that describes many different hardware implementations. This allows for the best reuse of both interfaces and code.
HIDD API is heavyweight though. You need to open a HIDD library, open oop.library, instantiate an object (even if there's no object); and object calls are more costly compared to plain library calls.
Basically your task is to implement a subclass of hidd.ata.bus for your hardware. just implementing the XXXATA__Hidd_ATABus__xxxxxx methods for the Amiga chipset - and appropriate versions of the interface_xxx.c file(s). pretty much everything in probe.c could be ignored - just write a replacement scan for relevant amiga devices and store whatever info you need in the bus data? only the "SUPPORT_LEGACY" blocks might be related.
You do not need to depend on PCI API. PCI is just a way to discover the hardware on PCs, etc.
<hidd/pci.h> includes (at some depth) <interface/HW.h>, which defines IID_HW. This comes from the 'generic' HIDD class in:
rom/hidds/hidd/hiddclass.conf
did not split up HIDD and HW because they are always used in pair. It's the same as hidd/pci.h bringing definition for: PCI, PCIDriver and PCIDevice. PCI is actually PCIHW, just the name was not changed for backwards compatibility reasons. HW is a 'hub' where HIDD instances plug in.
ATA HIDD aoHidd_ATABus_Use32Bit value is completely ignored unless ata.device first detects correct command line parameter.
Yes. Unfortunately I was unable to find any comment in code or svn history with explanations. Looked at Linux source, there 32-bit PIO is also controller driver's property. Some of them enable it, some don't.
Actually, switching the default to ON should be safe. ata.device is fail-safe at this because during IDENTIFY command it validates upper 16 bits, and if they appear to be zeroes in all 128 longwords, then 32-bit mode is switched off. But, nevertheless, I know how tricky hardware can be, so I decided not to change original behavior. If you think it's wrong in some cases, then it's possible to add one more attribute like aHidd_ATABus_Default32Bit. If set to YES, then this means that 32-bit PIO is safe to use by default.
====Devices====
*[[Aros/Developer/Docs/Devices/ATA|ata.device]]
*[[Aros/Developer/Docs/Devices/Console|console.device]]
*[[Aros/Developer/Docs/Devices/Narrator|narrator.device]]
*[[Aros/Developer/Docs/Devices/Printer|printer.device]]
*[[Aros/Developer/Docs/Devices/Trackdisk|trackdisk.device]]
*[[Aros/Developer/Docs/Devices/AmberRAM|amberram.device]]
*[[Aros/Developer/Docs/Devices/Timer|timer.device]]
*[[Aros/Developer/Docs/Devices/|.device]]
The Amiga used [[Aros/Developer/Docs/Devices|Devices]] to communicate with [http://aros-exec.org/modules/newbb/viewtopic.php?start=0&topic_id=3475&viewmode=flat&order=ASC additional hardware]. AROS has replaced these hardware devices with hidd equivalents but some are still retained for backwards compatibility.
Local libraries/devices/handlers,etc. are supposed to override the ones in ROM if their version is higher than the one in ROM.
Here is the list of commands exec default:
{| class="wikitable"
| CMD_CLEAR
| Purge the buffer of the device
|----
| CMD_READ
| Playback Control
|----
| CMD_STOP
| Stopped the activity of the device
|----
| CMD_FLUSH
| Empty the queue of commands
|----
| CMD_RESET
| Reset a device
|----
| CMD_WRITE
| Playback Control
|----
| CMD_INVALID
| Create an error
|----
| CMD_UPDATE
| Gets updated device
|----
| CMD_START
| Will restart the device
|----
|}
While most other "stuff you communicate with" in AmigaOS are devices <ref>AMIGA ROM Kernel Reference Manual: Devices, 3rd Edition. Commodore-Amiga, Inc. Addison-Wesley, 1991. {{ISBN|0-201-56775-X}}</ref> that share a [http://gega.homelinux.net/AmigaDevDocs/ common base interface]. [[Aros/Developer/Docs/Devices1.3|OS 1.3 Device Drivers]].
====Handlers====
:[[Aros/Developer/Docs/Handlers/Pipe|pipe.handler]]
:[[Aros/Developer/Docs/Handlers/Port|port.handler]]
:[[Aros/Developer/Docs/Handlers/SFS|sfs.handler]]
:[[Aros/Developer/Docs/Handlers/FAT|fat.handler]]
:[[Aros/Developer/Docs/Handlers/PFS|pfs.handler]]
:[[Aros/Developer/Docs/Handlers/NTFS|fuse.handler]]
:[[Aros/Developer/Docs/Handlers/FFS|ffs.handler]]
filesystem handlers have their own separate system consisting of completely differently structured messages that dos.library use to pass requests (for things like reading, writing, getting directory contents etc.) to them. AROS originally went with implementing filesystem handlers as devices, which might arguably be more consistent with the rest of the AmigaOS API but which is quite incompatible with AmigaOS itself. However, it made it far harder to port filesystems and the gains were comparatively small, and so there's been a long standing goal of fixing this incompatibility. It has now, June 2011, been reintroduced to all AROS flavors.
are argstr and argsize valid for the handler startup environment?
DOS/RunHandler() calls DOS/CreateNewProcTags(), and then CallEntry() (in rom/dos/exit.c) to start the handler, so yes, argstr and argsize are *present* in the call signature of the handler.
Granted, argstr will be NULL and argsize 0, but those values *are* passed to the handler function using:
<pre>
AROS_UFC3(ULONG, entry,
AROS_UFCA(STRPTR, argptr, A0),
AROS_UFCA(ULONG, argsize, D0),
AROS_UFCA(struct ExecBase *, SysBase, A6));
</pre>
Creating your own [without the whole build tree http://pagesperso-orange.fr/franck.charlet/temp/radeon.zip] and then
<pre>
make stub
make
make install
</pre>
SFS has two Root blocks, one at the start and one at the end of the disk. The Root blocks both contain the same information. They hold various information about the disk structure and have the locations of some important blocks used by the filesystem.
The Root ObjectContainer contains the Root directory Object. The name of this Object is the name of the volume. It is identical to a normal directory Object.
The Bitmap is used to keep track of free space. Each bit in a bitmap represents a single block. A set bit indicates a free block and a cleared bit a used block.
AdminSpaceContainers are used to keep track of space which has been reserved for storing administration blocks. Only the Bitmap, the Root blocks and the actual data stored in files aren't stored in administration space. Administration space is allocated in chunks of 32 blocks at a time. A single AdminSpaceContainer can hold information about a large number of such areas each of which has its own little bitmap of 32 bits.
Extents are stored in a B-Tree. The Root block holds a pointer to the root of the Extent B-Tree. Extents keep track of space in use by a specific file. Each fragment a file consists of has its own Extent. Extents are in a double linked list. The list can be used to locate the next or previous fragment of a file.
Below is the standard block header. This header is found before EVERY type of block used in the filesystem, except data blocks. The id field is used to check if the block is of the correct type when it is being referred to using a BLCK pointer. The checksum field is the SUM of all LONGs in a block plus one, and then negated. When applying a checksum the checksum field itself should be set to zero. The checking a checksum the checksum is okay if the result of the checksum equals zero. The ownblock BLCK pointer points to the block itself. This field is an extra safety check to ensure we are using a valid block.
Field Type Description
id ULONG The id field is used to identify the type of block we are dealing with. It is used to make sure that when referencing a block we got a block of the correct type. The id consist of 4 bytes and each blocktype has its own unique foure letter code.
checksum ULONG This field contains the sum of all longs in this block, plus one and then negated. The checksum can be used to check if the block hasn't been corrupted in any way.
ownblock BLCK Points to itself, or in other words, this field contains the block number of this block. This is yet another way to check whether or not a block is valid.
<pre>
struct fsBlockHeader {
ULONG id;
ULONG checksum;
BLCK ownblock;
};
</pre>
The algorithm to calculate the checksum of a block:
<pre>
ULONG calcchecksum(struct fsBlockHeader *block, LONG blocksize} {
ULONG *data=(ULONG *)block;
ULONG checksum=1;
block->checksum=0;
while(blocksize>0) {
checksum+=*data++;
blocksize-=4;
}
return(-checksum);
}
</pre>
A Root block contains very important information about the structure of a SFS disk. It has information on the location and size of the disk, the blocksize used, locations of various important blocks, version information and some filesystem specific settings.
A SFS disk has two Root blocks; one located at the start of the partition and one at the end. On startup the filesystem will check both Roots to see if it is a valid SFS disk. If either one is missing SFS can still continue (although at the moment it won't).
A Root block could be missing on purpose. For example, if you extend the partition at the end (adding a few MB's) then SFS can detect this with the information stored in the Root block located at the beginning (since only the end-offset has changed). Same goes for the other way around, as long as you don't change start and end point at the same time.
When a Root block is missing because the partition has been made a bit larger, then SFS will in the future be able to resize itself without re-formatting the disk.
Field Type Description
bheader struct fsBlockHeader Standard block header.
version UWORD The version of the filesystem block structure. You can check this field to identify what version of the filesystem your dealing with it and to see if you can handle this structure correctly. Don't try to interpret the disk's structure when this field contains an unknown version number!
sequencenumber UWORD Used to identify which Root block was written last in case the sequencenumber on both Root blocks don't match.
datecreated ULONG Creation date of this volume. This is the date when the disk was last formatted and will never be changed.
bits UBYTE Various settings, see below.
<pre>
pad1 UBYTE Reserved, leave zero.
pad2 UWORD Reserved, leave zero.
reserved1 ULONG[2] Reserved, leave zero.
firstbyteh ULONG High 32-bits of a 64-bit number. This is the first byte of our partition relative to the start of the disk.
firstbyte ULONG Low 32-bits of a 64-bit number.
lastbyteh ULONG High 32-bits of a 64-bit number. This is the last byte (exclusive) of our partition relative to the start of the disk.
lastbyte ULONG Low 32-bits of a 64-bit number.
totalblocks ULONG The total number of blocks this partition consists of.
blocksize ULONG The size of a block of this partition.
reserved2 ULONG[2] Reserved, leave zero.
reserved3 ULONG[8] Reserved, leave zero.
bitmapbase BLCK Block number of the start of the Bitmap.
adminspacecontainer BLCK Block number of the first AdminSpaceContainer.
rootobjectcontainer BLCK Block number of the ObjectContainer which contains the root of the disk (this is where the volume name is stored).
extentbnoderoot BLCK Block number of the root of the Extent B-Tree.
reserved4 ULONG[4] Reserved, leave zero.
</pre>
<pre>
struct fsRootBlock {
struct fsBlockHeader bheader;
UWORD version;
UWORD sequencenumber;
ULONG datecreated;
UBYTE bits;
UBYTE pad1;
UWORD pad2;
ULONG reserved1[2];
ULONG firstbyteh;
ULONG firstbyte;
ULONG lastbyteh;
ULONG lastbyte;
BLCK totalblocks;
ULONG blocksize;
ULONG reserved2[2];
ULONG reserved3[8];
BLCK bitmapbase;
BLCK adminspacecontainer;
BLCK rootobjectcontainer;
BLCK extentbnoderoot;
ULONG reserved4[4];
};
</pre>
AdminSpaceContainers are used to store the location and bitmap of each administration space. The AdminSpaceContainers are located in a double linked list and they contain an array of fsAdminSpace structures. There is one fsAdminSpace structure for every administration space on disk.
Field Type Description
bheader struct fsBlockHeader Standard block header.
next BLCK The next AdminSpaceContainer, or zero if it is the last in the chain.
previous BLCK The previous AdminSpaceContainer, or zero if it is the first AdminSpaceContainer.
bits UBYTE The number of bits in each in the bits ULONG in the fsAdminSpace structure.
pad1 UBYTE Reserved, leave zero.
pad2 UWORD Reserved, leave zero.
adminspace struct fsAdminSpace An array of fsAdminSpace structures. The size of the array is determined by the current blocksize.
<pre>
struct fsAdminSpaceContainer {
struct fsBlockHeader bheader;
BLCK next;
BLCK previous;
UBYTE bits;
UBYTE pad1;
UWORD pad2;
struct fsAdminSpace adminspace[0];
};
</pre>
Field Type Description
space BLCK The first block of an administration space.
bits ULONG A small bitmap which is used to determine which blocks in an administration space are already in use. The number of bits in this bitmap is determined by the bits field in the AdminSpaceContainer.
<pre>
struct fsAdminSpace {
BLCK space;
ULONG bits;
};
</pre>
The fsBitmap structure is used for Bitmap blocks. A bitmap block is used to keep track of which space is in use and which isn't for a particular area of a disk. All bitmap blocks together keep track of the free space for an entire disk. The location of the first bitmap block is known and all other bitmap blocks are stored in order after the first one.
Field Type Description
bheader struct fsBlockHeader Standard block header.
bitmap ULONG An array of ULONG's. These hold the actual information on which blocks are in use and which aren't.
<pre>
struct fsBitmap {
struct fsBlockHeader bheader;
ULONG bitmap[0];
};
</pre>
Each bit in a bitmap block (except for the block header) represents a single block. If the bit is set than the block is free, and if the bit is clear then it is full. The first ULONG in the bitmap area of the first bitmap block represents blocks 0 through 31 on the disk. Bit 31 of this ULONG is block 0, 30 is block 1, and so on. Bit 0 of the first ULONG represents block 31.
Below is a table to clarify how bitmaps work even further. The first column is the bitmap block number, the second column is the number of the ULONG in the bitmap array. The third column is the bit number in this ULONG, and the last column is the block which this specific bit, in this specific bitmap block represents.
We'll assume here that a bitmap block has room for 120 ULONG's (meaning there is room for storing 32 * 120 bits).
<pre>
Bitmap block ULONG number Bit number Block represented
1 (first) 0 31 0
1 0 30 1
... ... ... ...
1 0 1 30
1 0 0 31
1 1 31 32
... ... ... ...
1 2 31 64
1 2 30 65
... ... ... ...
1 119 0 3839
2 0 31 3840
2 0 30 3841
... ... ... ...
</pre>
The last bitmap block doesn't need to be completely used. The unused bits (which belong to blocks which do not exist) all have to be clear, to indicate that these blocks are in use.
The fsObjectContainer structure is used to hold a variable number of fsObjects structures (Objects) which have the same parent directory. Each ObjectContainer must contain at least one Object. If there is space in the ObjectContainer not used by the variable number of Objects then that space is zero filled. Objects always start at 2-byte boundaries, which means sometimes a padding byte is inserted between two Objects.
Field Type Description
bheader struct fsBlockHeader Standard block header.
parent NODE The node number of the parent Object, or 0 if this object has no parent (which is only the case for the Root directory).
next BLCK The next ObjectContainer belonging to this directory, or zero if it is the last in the chain.
previous BLCK The previous ObjectContainer belonging to this directory, or zero if it is the first ObjectContainer in this directory.
object struct fsObject A variable number of fsObject structures. The number of structures depends on the individual sizes of each fsObject structure and the blocksize. These structures are located directly after each other with at most 1 byte of padding between them to get the structures aligned on a 2 byte boundary.
<pre>
struct fsObjectContainer {
struct fsBlockHeader bheader;
NODE parent;
BLCK next;
BLCK previous;
struct fsObject object[0];
};
</pre>
fsHashTable is the structure of a HashTable block. It functions much like the hash table found in FFS user directory blocks, except that it is stored in a separate block. This block contains a number of hash-chains (about 120 for a 512 byte block). Each hash-chain is a chain of Nodes. Each Node has a pointer to an Object and a pointer to the next entry in the hash-chain. Using such a hash-chain you can locate an object quickly by only knowing its name.
Field Type Description
bheader struct fsBlockHeader Standard block header.
parent NODE The node number of the directory Object this HashTable block belongs to.
hashentry NODE An array of Nodes. Each Node represents the start of a hash-chain (singly linked). A hash-value is calculated using the name of a file or directory, and this value determines in which chain the Object is linked. If there are no entries in a hash-chain then the hashentry value is zero.
<pre>
struct fsHashTable {
struct fsBlockHeader bheader;
NODE parent;
NODE hashentry[0];
};
</pre>
To calculate the hash-value using a name of an Object as input use these routines:
<pre>
UWORD calchash(UBYTE *name) {
UWORD hash=0;
/* Calculates a hash value over the passed in string.
The end of the string can be either a NUL byte or a
slash. The hash function is the same as the one
used in FastFileSystem set to international mode. */
while(name[hash]!=0 && name[hash]!='/') {
hash++;
}
while(*name!=0 && *name!='/') {
hash=hash*13+upperchar(*name++);
}
return((UWORD)(hash % (UWORD)((blocksize-sizeof(struct fsHashTable))>>2)));
}
UBYTE upperchar(UBYTE c) {
if((c>=224 && c<=254 && c!=247) || (c>='a' && c<='z')) {
c-=32;
}
return(c);
}
</pre>
The BNodeContainer is used to store B-Trees. Currently only one B-Tree is in use by this filesystem and it is used to store the location of file data. The fsBNodeContainer structure contains two other structures. The fsBlockHeader structure and the BTreeContainer structure.
Field Type Description
bheader struct fsBlockHeader Standard block header.
btc struct BTreeContainer Contains information about the B-Tree and its nodes contained in this block.
<pre>
struct fsBNodeContainer {
struct fsBlockHeader bheader;
struct BTreeContainer btc;
};
</pre>
First try and locate the Root block. It should start with "ROOT". SFS has two of these, one at the start of the partition and one at the end. One of the fields contains the block size, which will be the size of all important SFS blocks.
The root block has the root object container, which contains information about files and directories in the root directory. The object
containers basically hold one or more smaller structures that represent files and directories. Scanning them all should give you a list of
files and directories.
The root block also has the root of the Extent B-Tree. This is a standard B-Tree structure (not a binary tree) that is used commonly in
all kinds of system, you can read about how they work on Wikipedia if needed. The B-Tree holds the information about *where* all the data is
located for your files.
To recover your files, I'd do this:
* Find one of the root blocks, if not present, then figure out the block size your disk was using, and scan every block in turn to see if it
looks like an ObjectContainer (check the fsBlockHeader's ID, check if the ownblock number is equal to the block you are currently scanning,
and check its checksum). So if you currently have block 12, and you see a block with the correct id, and ownblock = 12 and its checksum is good,
then that's probably a valid ObjectContainer.
* With all the ObjectContainers found, you can extract filenames and directory names from these, but also the number of their first data
block (in the field data) and the file size. For small files (less than blocksize) this data block will be enough to recover the data.
For larger files, you might be lucky and all the remaining blocks are found after the first one (if the file was defragmented). You can't be
sure of that though so...
* For larger files, you need to find all the BNodeContainers. You could scan these in the same way you found all the ObjectContainers (look for
blocks with the correct id, ownblock number and checksum).
* With all the BNodeContainers found, you can try looking up the first data block of a file in the B-Tree structure. This is a bit complicated
-- the B-Tree consists of non-leaf nodes (blocks that only contain pointers to other B-Tree blocks), the isLeaf flag indicates this. Or it
can be a B-Tree leaf block. The leaf blocks contain extra information per entry (see https://hjohn.home.xs4all.nl/SFS/extents.htm)
<pre>
struct fsExtentBNode {
ULONG key;
ULONG next;
ULONG prev;
UWORD blocks;
};
</pre>
The key should be a block of a file (the first of a range), that is 1 to 65535 block long (depending the "blocks" field). If the file is split
up into more parts, then "next" will contain block number of the next range of blocks. You need to look this up again in the B-Tree
structure to find out how large it is.
You can for the most part ignore the other structures (bitmap, admin containers). The fsObjects and B-tree containers is what you'll need to
recover the data.
====Resources====
<pre>
rom/storage/mmakefile.src
rom/storage/storage.conf
rom/storage/storage_device.c
rom/storage/storage_ids.c
rom/storage/storage_init.c
rom/storage/storage_intern.h
rom/storage/storage_mount.c
rom/storage/storage_unit.c
</pre>
<pre>
rom/storage/includes/device.h
rom/storage/includes/unit.h
rom/storage/includes/volume.h
rom/storage/storage_intern.h
</pre>
<pre>
</pre>
*[[Aros/Developer/Docs/Resources/ACPI|acpi.resource]]
*[[Aros/Developer/Docs/Resources/Battclock|battclock.resource]]
*[[Aros/Developer/Docs/Resources/Bootloader|bootloader.resource]]
*[[Aros/Developer/Docs/Resources/Cia|cia.resource]]
*[[Aros/Developer/Docs/Resources/Filesystem|FileSystem.resource]]
*[[Aros/Developer/Docs/Resources/Hostlib|hostlib.resource]]
*[[Aros/Developer/Docs/Resources/Kernel|kernel.resource]]
*[[Aros/Developer/Docs/Resources/Misc|misc.resource]]
*[[Aros/Developer/Docs/Resources/Processor|processor.resource]]
==Debugging Code==
Please use the [http://sourceforge.net/tracker/?group_id=43586&atid=439463 AROS Bug Tracker] if any issues are found.
GRUB Command line list
<pre>
sysdebug
usbdebug - allows to see Poseidon's log in debug output
</pre>
How do I get debugging out of InitResident ? If running i386 hosted on linux sysdebug=initresident on command line.
This way you can enable any of listed flags. sysdebug=all stands for "everything"
Have an executable (crosscompiled C++ code) which has 6 MB size on disk, but after loading it in memory, 250 MB RAM is taken. Any software that would split AROS executable into ELF part which would show actual size values?
readelf -S executable
it will show you all sections in elf file, including sizes and requested alignment.
objdump -h filename
That's will give you a quick overview of the sections and sizes. Ignore all the .debug.* sections.
Would hazard a guess that you have a large .bss section. That's pretty common in C++.
Next step:
nm—size-sort filename | grep ' [bB] '
The last few will be your biggest consumers. Would suggest -C to demangle the symbols... ;)
Suggest profiling the program (just use some printf's in the main loop for time spent in each part), it usually is quite easy to spot slow parts in games or apps.
If someone has '#define IPTR ULONG' somewhere. To see where that define is, redefine IPTR in the source code that fails, just above the line that fails, and the preprocessor will tell you where it was defined first.
===How to setup gdb with AROS/hosted===
Download AROS sources (AROS-xxxxxxxx-source.tar.bz2, where xxxxxxxx is the current date) and AROS contrib sources (AROS-xxxxxxxx-contrib-source) from
Untar-bzip2 and cd to the unpacked archive directory.
> tar -xvjf AROS-xxxxxxxx-source.tar.bz2
> cd AROS-xxxxxxxx-source
Check the link to "contrib" (contrib-source) inside directory, e.g. correct like this:
> rm contrib
> ln -s ../AROS-xxxxxxxx-contrib-source.tar.bz2 contrib
Make sure you have the correct locale setting, otherwise compilation will fail at some point. See [http://aros.sourceforge.net/documentation/developers/compiling.php#setting-the-locale-to-iso8859 here] (or link below) for more on that. You might have to enter this:
> export LANG="en_US.ISO-8859-1"
Now configure for a debug build - see "./configure --help" for more - here are two examples:
> ./configure—enable-debug=stack,modules,symbols
> ./configure—enable-debug=all
You may "make" now, or choose a separate directory for your build (e.g. for easy removal), for example if compiling for i386 architecture you could create a directory like this:
> mkdir linux-i386
> cd linux-i386
> ../AROS/configure—enable-debug=stack,symbols,modules
When done configuring you're ready to go:
> make
Building AROS takes some time - minutes on fast machines (e.g. 2.5 GHz quadcore), up to hours on slower machines.
The result will be AROS Linux hosted with gdb debugging enabled.
See aros.org documentation for more on compiling AROS, including more [http://aros.sourceforge.net/documentation/developers/compiling.php --enable-debug] options.
When finished, enter bin/linux-i386/AROS directory (replace "linux-i386" with your compilation target platform, e.g. linux-x86_64, etc.) inside the unpacked archive directory. This directory contains the required .gdbinit file for properly running AROS inside gdb.
> cd bin/linux-i386/AROS
Run AROS (here: with 128MB of memory) from gdb:
> gdb—args boot/aros-unix -m 128
or
> gdb—args boot/arosboot -m 128
(gdb) r
Watch the shell output - in case AROS complains about "LoadKeyCode2RawKeyTable: Loading "DEVS:Keymaps/X11/keycode2rawkey.table" failed!" you should also see some instructions on how to create a keymap table. (see link above "more on compiling", too.)
Quit gdb, and try default keymap table:
(gdb) q
The program is running. Quit anyway (and kill it)? (y or n) y
> cd ../../..
> make default-x11keymaptable
Re-run AROS, as described above. Try e.g. RAros (= right windows key) + W to open a shell. If this doesn't work you have to create a keymap table yourself, quit gdb again, and make a new keytable:
> make change-x11keymaptable
A window will open. Watch the window's title bar, and follow the instructions.
When done, re-run AROS. RAros + W should now open a shell.
Next, compile your program with gdb support.
When you start GDB is there a warning which says
warning: File "<whatever>/.gdbinit" auto-loading has been declined by your `auto-load safe-path' set to ...
If so start gdb with "-ix .gdbinit"
<pre>
Summary - In short:
* build AROS with debugging support (i.e. ./configure --enable-debug=all)
* build your application with debugging support (i.e. option -g)
* run AROS in the GNU debugger (you may use the GUI frontend "ddd" which simplifies usage a bit)
* start your application
* use the commands "findaddr" and "add-symbol-file" as written in the debugging manual
* if the debugger doesn't find the source code of your application use the "dir" command of the debugger.
</pre>
===How to use gdb===
In AROS open a shell, then (in host shell) use CTRL-Z to go into gdb. Use "b Exec_CreatePool" (one of the functions used early on by startup code in programs) to add a breakpoint, then "cont" and gdb will interrupt somewhere early during startup of "program". Use "bt" to show backtrace and "loadseg" for "??" entries. One of them will be for "program". After that you can use "disassemble program".
One thing you need to make sure is that .gdbinit you have in your build directory is the same as in source tree. It has been modified some time ago, but the build system does not refresh it - you need to copy it manually
To recap, please read our debugging [http://aros.sourceforge.net/documentation/developers/debugging.php manual]:
To detect segfaulting when loading, try...
./configure—enable-debug—with-optimization="-O2"
Because crash or no crash may depend on optimization. For newer compilers maybe this helps...
--with-optimization=-"-O2 -fno-strict-aliasing"
One way to make crashes less random (more easily reproducible) is to activate the munging of free memory in rom/exec/freemem.c which is normally commented out:
<pre>
Index: freemem.c
===================================================================
--- freemem.c (revision 34289)
+++ freemem.c (working copy)
@@ -154,11 +154,12 @@
* created with their TCB placed in the tc_MemEntry list. The workaround
* is to avoid munging when FreeMem() is called with task switching disabled.
*/
+
/* DOH! it doesn't work even this way. What's wrong???
- *
- * if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0))
- * MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize);
*/
+
+ if ((SysBase->TDNestCnt < 0) && (SysBase->IDNestCnt < 0))
+ MUNGE_BLOCK(memoryBlock, MEMFILL_FREE, byteSize);
}
</pre>
Mungwall can be turned on at runtime. Currently this works in all hosted versions. Just specify "mungwall" on kernel command line and it works. It can work on native too. In order to enable it you need to parse kernel command line, and if "mungwall" is present, set EXECF_MungWall bit in IntExecBase.IntFlags.
This needs to be done before the first AllocMem() for obvious reasons. And never reset back this flag! If you change it on a working system, you are doomed.
Hosted ports do the processing in rom/exec/prepareexecbase.c --enable-debug=mungwall option in configure still works but is going obsolete. A kludge in rom/exec/allocmem.c is responsible for this and it needs to be removed when the transition is done.
BTW, on i386-pc port it can be activated by "mungwall" argument on command line, you don't need to rebuild AROS.
New mungwall affects not only AllocMem()/FreeMem(), but also pools. I also tested it with AllocAbs(), seems to work correctly.
Runtime mungwall works on:
* pc-i386
* pc-x86_64
* linux-i386
* linux-x86_64
* darwin-x86
* linux-ppc
Works on all hosted ports, if the port itself is working.
* amiga-m68k
* Not on sam440-ppc and efika-chrp-ppc, even if they would be able to be built at moment. Does not work on (for now, need NVRAM support)
When starting my freshly rebuilt i386-linux-aros which was compiled with full debugging support I get sometimes the error "Program exited with code 0377". Add the following to your .gdbinit:
set follow-fork-mode child
Here are some of the custom AROS gdb functions (defined in ".gdbinit" file) to resolve "in ?? ()" entries in backtrace:
<pre>
#0 0xb7ffd424 in __kernel_vsyscall ()
#1 0xb7e2a657 in sigsuspend () from /lib/libc.so.6
#2 0xb7c63900 in ?? ()
#3 0xb7c640e3 in ?? ()
#4 0xb7c641e0 in ?? ()
</pre>
You can use
loadseg 0xb7c63900
loadframe 2
or
loadbt
and some others. Use "help " for a little help text. If the commands do not work try "loadkick" first.
Use "thistask", "taskready", "taskwait" to get list of AROS tasks. "bttask " shows backtrace of a task which is in ready or in wait queue and "loadseg" to resolve "??" entries in it's backtrace ("loadframe" would not work as it assume current running task).
===Native debugging tools for AROS===
to enable debugging at boot time entering the GRUB menu editing line (E key) and adding "debug=memory" to your boot line, then press Ctrl+X to complete booting.
SYS:Tools/Debug/'''Bifteck'''
Open a shell and enter the line below to run Biftek and grab the debug messages collected in RAM into a text file.
tools/debug/bifteck > ram:debug.txt
and certainly does not open a window. It is a shell tool and only dumps data located from the debug location.
It is therefore important to 'catch' that debug data as soon as possible (before it gets overridden). You should invoke bifteck at the first opportunity before doing anything else. You can use the TO option to store bifteck output to a file or you can pipe it manually to a file.
SYS:Tools/Debug/'''Sashimi''' - displays error messages
One suggestion is to do a bug() debugging. Each time bug() is executed it will be output on sashimi.
You include <aros/debug.h> and place bug("something\n"); in your source code at location though which control passes.
To get the output - open an aros shell
SYS:Tools/Debug/sashimi > RAM:out.txt
'''Ctrl C''' to end the output to the RAM Disk.
# open shell, and type
# ram: (to switch to ram drive)
# System:Tools/Debug/Sashimi > mylogfile.txt
# open AHI prefs using wanderer (or use another opened shell)
# play test sound
# close AHI prefs
# shell still open with Sashimi running: press ctrl-c to break Sashimi and return to prompt.
# in shell: copy mylogfile.txt System: (or to your required location)
SYS:Utilities/'''Snoopy''' - monitors OS function calls, run "Sashimi" to see Snoopy's output
SYS:Tools/'''WiMP''' - the Window (and Screens) Manipulation Program
You can use the -E option of gcc to find out how preprocessor macros are expanded.
===Errors===
crash in strcasecmp usually means that one of its arguments is NULL.
empty space between these two names, prossibly some invisible character
Old Amiga [http://www.amigacoding.com/index.php?title=Guru_codes&redirect=no Guru Codes]
If the crash is in intuition. Sometimes, if it relates to text, a null pointer sets it off.
an uninitialised pointer can have any address (this is a common fault).
Compiling on 64bit, Many old code would not properly typecast when doing pointer-integer conversions and thus at least throw a warning. This can easily be located and fixed.
[http://www.aros.org/cs/documentation/developers/app-dev/portable.php Portable code]
* Use texteditor or some tool to replace all "ULONG" with "IPTR" and "LONG" with "SIPTR" in the sources.
* Fix (change IPTR/SIPTR back to ULONG/LONG) the few places which really rely on ULONG/LONG being exactly 32 bit. That's for things like pixel (ARGB) buffers, structs written/read to disk, colormaps, but probably not much else.
Then again, many current compilers also throw a warning when you try to assign a pointer value to an integer and the integer is possibly too small. This happens under .NET for example when a 64 bit pointer is assigned to something like an ULONG - so exactly the case which you described.
=== Example ===
<syntaxhighlight lang="c">
/* 1. Header for your name,date,purpose of program.
2. Pre-processor directives. This will include the #includes for files you want to add.
3. Includes for function prototypes if necessary.
4. Main()
Create Pointers for Libraries and any Window you want to open.
5. Open necessary libraries.
6. Check if open exit program if fail.
7. Open a window exit program if fail.
8. Add your program
9. Close Window
10 Close Libraries.
11 End Program. */
/* standard os included headers <.h> */
#include <dos/dos.h>
#include <dos/dosasl.h>
#include <dos/dosextens.h>
#include <dos/exall.h>
#include <dos/rdargs.h>
#include <exec/memory.h>
#include <exec/types.h>
#include <utility/utility.h>
#include <intuition/intuition.h>
/* define as unresolved external references (proto/xxx.h) and compiler will link to auto(matically) open library */
#include <proto/arossupport.h>
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/cybergraphics.h>
#include <proto/datatypes.h>
#include <proto/icon.h>
#include <workbench/workbench.h>
#include <workbench/icon.h>
#include <datatypes/pictureclass.h>
#include <proto/muimaster.h>
#include <libraries/mui.h>
#include proto/bsdsocket.h
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* my own headers ".h" */
#define CTRL_C (SetSignal(0L,0L) & SIGBREAKF_CTRL_C)
#define isDir(fib) ((fib)->fib_DirEntryType >= 0)
#define ARG_TEMPLATE "FILE/A,ALL/S,QUIET/S,W=WIDTH/N,H=HEIGHT/N,M=METHOD,DEFTOOL"
int main(void)
{
return retval;
} /* main */
</syntaxhighlight>
If you used c++, there is not yet c++ support in our shared library system.
The easiest way to create / compile a shared library would be to use the AROS build system but the libraries can be created manually. You have to create a ROMTAG structure and some header files.
A shared library is built with the %build_module macro with a line like this:
%build_module mmake=MetaTarget modname=mylib modtype=library files=SourceFiles
This macro can build different AROS module types, like devices, Zune classes, HIDDs, etc.
<pre>
##begin config
version 1.0
##end config
##begin functionlist
void func1(LONG a, LONG b)
int func2(char *s, ULONG a)
##end functionlist
</pre>
Alternatively,
<pre>
#ifndef LIB_H
#define LIB_H
#define __NOLIBBASE__
#include <exec/libraries.h>
#include <exec/semaphores.h>
#include <dos/dos.h>
#ifdef __AROS__
//#include <aros/debug.h>
#define reg(x)
#define __saveds
#endif
#define USESYSBASE struct ExecBase *SysBase = Base->My_SysBase;
struct MyTestBase
{
struct Library My_Test_Lib;
struct ExecBase *My_SysBase;
APTR My_SegList;
int testint;
};
#endif
</pre>
<pre>
/*--------------------------------------------------------------------------*/
/* Resident header written for mytest.library */
/*--------------------------------------------------------------------------*/
#define __NOLIBBASE__
#define VERSION 1
#define REVISION 0
#define LIBHEADNAME mytest
#define LIBHEADNAMESTR "mytest"
#define COMPDATE "04.10.2015"
#define VERS "1.0"
#define LIBBASETYPE struct MyTestBase
#define LIBBASETYPEPTR LIBBASETYPE *
#include <aros/debug.h>
#include <exec/exec.h>
#include <proto/exec.h>
#include <exec/resident.h>
#include <exec/nodes.h>
#include <exec/libraries.h>
#include <aros/symbolsets.h>
#include "lib.h"
const UBYTE lib_name[] = LIBHEADNAMESTR ".library";
const UBYTE lib_id[] = "$VER: " LIBHEADNAMESTR ".library " VERS " (" COMPDATE ") by ALB42\n";
extern const APTR FuncTable[];
AROS_UFP3 (LIBBASETYPEPTR, InitLib,
AROS_UFPA(LIBBASETYPEPTR, Base, D0),
AROS_UFPA(BPTR, seglist, A0),
AROS_UFPA(struct ExecBase *, sysbase, A6)
);
static struct LibInitStruct
{
IPTR LibSize;
const APTR *FuncTable;
const struct DataTable *DataTable;
APTR InitFunc;
}
const LibInitStruct =
{
sizeof(LIBBASETYPE),
FuncTable,
NULL,
(APTR)InitLib
};
const struct Resident romtag =
{
RTC_MATCHWORD, /* match word */
(APTR)&romtag, /* back pointer */
(APTR)(&romtag + 1), /* skip pointer */
RTF_AUTOINIT | RTF_EXTENDED,/* flags */
VERSION, /* version */
NT_LIBRARY, /* type of module */
0, /* init priority */
(STRPTR)lib_name, /* module name */
(STRPTR)lib_id + 6,
(APTR)&LibInitStruct,
REVISION, NULL
};
AROS_UFH3 (LIBBASETYPEPTR, InitLib,
AROS_UFHA(LIBBASETYPEPTR, Base, D0),
AROS_UFHA(BPTR, seglist, A0),
AROS_UFHA(struct ExecBase *, sysbase, A6)
)
{
AROS_USERFUNC_INIT
Base->My_SegList = seglist;
Base->My_SysBase = (APTR)sysbase;
Base->testint = 0;
USESYSBASE
bug("InitLib\n");
if (!set_open_libraries())
{
set_close_libraries();
return NULL;
}
return Base;
AROS_USERFUNC_EXIT
}
AROS_LH1(LIBBASETYPEPTR, LibOpen,
AROS_LHA (ULONG, version, D0),
LIBBASETYPEPTR, Base, 1, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibOpen\n");
(void)version;
Base->My_Test_Lib.lib_OpenCnt++;
return Base;
AROS_LIBFUNC_EXIT
}
__saveds APTR LibExpungeInternal(LIBBASETYPE *Base reg(a6))
{
USESYSBASE
APTR seglist;
bug("LibExpungeInternal\n");
if (Base->My_Test_Lib.lib_OpenCnt)
{
return 0;
}
seglist = Base->My_SegList;
Forbid();
Remove((struct Node*)Base);
Permit();
FreeMem((APTR)Base - Base->My_Test_Lib.lib_NegSize, (LONG)Base->My_Test_Lib.lib_PosSize +
(LONG)Base->My_Test_Lib.lib_NegSize);
set_close_libraries();
return seglist;
}
AROS_LH0(BPTR, LibClose,
LIBBASETYPEPTR, Base, 2, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibClose\n");
if (!(--Base->My_Test_Lib.lib_OpenCnt))
{
return LibExpungeInternal(Base);
}
return 0;
AROS_LIBFUNC_EXIT
}
AROS_LH1(BPTR, LibExpunge,
AROS_LHA(LIBBASETYPEPTR, Base, D0),
struct ExecBase *, sysBase, 3, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
(void)sysBase;
USESYSBASE
bug("LibExpunge\n");
return LibExpungeInternal(Base);
AROS_LIBFUNC_EXIT
}
AROS_LH0(LIBBASETYPEPTR, LibReserved,
LIBBASETYPEPTR, Base, 4, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("LibReserved\n");
return 0;
//return (APTR)LibReserved();
AROS_LIBFUNC_EXIT
}
// Space for your own functions
// do not forget to update the FuncTable as well
AROS_LH1(int, TestFunction,
AROS_LHA(int, TestValue, D0),
LIBBASETYPEPTR, Base, 5, LIBHEADNAME
)
{
AROS_LIBFUNC_INIT
USESYSBASE
bug("TestFunction\n");
Base->testint = TestValue + Base->testint;
return Base->testint;
AROS_LIBFUNC_EXIT
}
// Functable -> Table of all functions in the Library, in right order - important!
const APTR FuncTable[] =
{
&AROS_SLIB_ENTRY(LibOpen,LIBHEADNAME,1),
&AROS_SLIB_ENTRY(LibClose,LIBHEADNAME,2),
&AROS_SLIB_ENTRY(LibExpunge,LIBHEADNAME,3),
&AROS_SLIB_ENTRY(LibReserved,LIBHEADNAME,4),
&AROS_SLIB_ENTRY(TestFunction,LIBHEADNAME,5),
(void *)-1
};
// AutoInit stuff
void *__PROGRAM_ENTRIES__symbol_set_handler_missing;
void *__LIBS__symbol_set_handler_missing;
// end of AutoInitStuff
</pre>
Makefile
<pre>
VPATH =
CFLAGS = -O2 -g -fomit-frame-pointer -W -Wall -Wno-parentheses
CC = i386-aros-gcc
LD = i386-aros-gcc
LDFLAGS = -nostartfiles -Wl,-Map -Xlinker linkermap
LIBS = -lautoinit -llibinit
STRIP = i386-aros-strip --strip-unneeded --remove-section .comment
OBJS = lib_header.o
all: mytest.library
mytest.library: $(OBJS)
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
lib_header.o: lib_header.c lib.h
clean:
rm -f *.o *.library *.ppu testlibrary linkermap
</pre>
Porting UNIX library to AROS - dealing with static variables which would make it easy to port such libraries to AROS, keeping the benefits of sharing them on disk, but losing the benefit of actually sharing them in memory.
Our problem arises by the fact we want to share the actual code (the .text section of the library) and constant data, but we need to have per-task .bss and .data sections. If we get rid of our intention to share the .text and .rodata sections, things get quite easy: just load and relocate the library whenever it's open, by whoever it's open. It's like statically linking the library into the executable, except that the final linking is done at runtime.
In the V0 branch, in workbench/hidds/hidd.nouveau was committed pcimock.hidd. This is a pci driver that allows mocking real PCI devices under linux-hosted. The main idea is to be able to run the real hardware driver under linux-hosted with as little changes as possible (some changes will always be needed though unless someone wants to write complete device simulator) so that driver's code paths can be executed and debugged using gdb. This was a very helpful capability when porting nouveau. Now it is externalized from nouveau.hidd and can be used by other people porting drivers. The pcimock.hidd can currently mock 4 different nvidia cards, 1 AGP bridge and also mock irq.hidd.
What's the difference between this driver and the pcilinux.hidd? I used that one to develop many different HW drivers for aros. As far as I understood the intention of pcilinux.hidd it is supposed to get access to real hardware that is running under linux. The pcimock.hidd goal is to mock the hardware. For example my dev box is a PCIE system, but I still would like to run the AGP codes paths in nouveau under linux-hosted to check if they don't seg fault. The other case would be to run codes paths for hardware that the developer does not have (Fermi cards in my case). In the case of pcimock.hidd, the AROS driver's code paths will execute as long as you add proper mocking (for example fill in PCI config area or values for registers in BARs). This is an advantage for ported drivers - the code should already work (since it worked on another system) but there might have been mistakes made during porting which can be detected easily with gdb.
In case you are writing your driver from scratch, pcilinux.hidd hidd will give you more advantage, since you can actually access the real hardware from linux-hosted.
== Misc ==
===APL, MPL, BSD, GPL and LGPL Licences===
The majority of AROS sources in licensed under AROS Public License ([http://aros.sourceforge.net/license.html APL]) which (to a degree) protects us from someone taking AROS sources and not contributing improvements back (for example MorphOS took some AROS source and then contributed changes back)
It is written to allow the use of AROS code in other open source or commercial projects without exception whilst providing a mechanism so that improvements/additions can find their way back to the original source in one form or another.
There are "3rd" party applications used by AROS that do not fall under this license, which are an extra "Contrib" download for convenience.
Anyone can port GPL-ed network and sound drivers as AROSTCP and AHI are GPLed. Direct using (porting) [http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs GPL]-ed code in other parts of AROS (gfx, sata, usb) is not possible because AROS license is not compatible with GPL. You need to utilize permissive licensed code like BSD or MIT/X11.
BSD and MPL license are the closest to APL.
APL however is not so compatible with LGPL/GPL.
LGPL case - you cannot statically combine APL code with LGPL. You can, however thank to LGPL being "lesser" restrictive, use LGPL dynamically loaded libraries in APL codes.
GPL case - you cannot combine APL code with GPL in any way if there is no explicit clause by GPLed code authors allowing that. If you do combine APL with GPL in "bad" ways described above - you have a problem (you violate GPL). This problem might result in everything in AROS becoming GPL or everything running or AROS becoming GPL (here I'm not sure really). The other scenario is that you are not allowed to legally distribute such code at all. To be honest I have grasped how to violate GPL, but I'm still no exactly sure what happens when you violate it (but I'm sure it's not anything nice)
GPL software can run on top of non-GPL "system components" (see system components exception of GPL), but the other way around (non-GPL using GPL) leads to problems. This means applications like scout, or Quake III are ok (in the majority of cases).
Theres no reason GPL drivers cannot be ported - but they cant be in AROS's ROM (requires linking APL code with GPL), nor can AROS depend on them (e.g. they must use existing apis).
If they are launched (dynamically linked) by a user action that is allowed. It is also allowed to distribute such binaries together for convenience.
GPL is not about statical or dynamic linking but is about executing process and function calls.
These components - SFS, isapnp, Zune texteditor, AHi, network drivers, freetype, openuirl, BHFormat, Edit and (" dynamically loaded libraries") are LGPL, not GPL. Mesa/Nouveau stuff is MIT. Some user tools are GPL though.
'''AROS (system)'''
* system components (libraries/classes/devices/etc) cannot be GPL as they would propagate GPL to complete system as well as GPL is not compatible with MPL from which APL is based
* system components can be LGPL v2 or a permissive license (MIT/BSD)
* system applications can be anything you like (but still I would prefer APL or permissive so the code can be reused if needed)
'''Contrib:'''
* no rules - contrib does not impact AROS system since nothing in AROS system depends on contrib.
About stealing code: The chances of this happening is exactly the same whether we are APL or GPL. If any closed-source option wanted to do it, there is no one that can validate otherwise. MorphOS has used some AROS codes, but contributed changes back.
The rationale behind APL is that while it guarantees that the original developer will get the improvements back (to a certain degree - file based), the person who uses the codes does not have to open his original codes. BSD does not guarantee that the original developer gets improvements. GPL requires the person using the codes to open his codes as well.
The copyright holders needs to stay - we just need information from them that the codes are available under APL (for example a checked-in file like in case of Poseidon). We don't do transfer of copyrights.
; Ultimately what can and cannot be done is up to the author(s) - not the licence.
===AROS source code tree===
* http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-trunk.txt
* http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt
Found this interesting (non-GPL) licensing 'anomaly' - to keep in mind for distributors.
Programs that lose their license if sold ("non-profit only" licensed):
contrib/aminet/comm/term/TinyTerminal
contrib/aminet/dev/basic/bwBASIC
contrib/aminet/text/edit/xdme
contrib/fish/aroach
contrib/fish/lotto
contrib/fish/shuffle
contrib/fish/touch
+ cdvdfs.
Here is a list of all the GPL/GPLv2/GPLv3 licenses fossology found, what have explicit licenses in their comments.
excluded LGPL, BSD/GPL dual licensed and programs (such as Prefs/Edit and BHFormat)
<pre>
AROS/rom/dbus/include/ AFL_v2.1 ,GPL_v2+ (supposedly AFL < 3 is GPL incompatible)
AROS/workbench/classes/zune/betterstring/include/ GPL_v2+
AROS/workbench/classes/zune/texteditor/include/ GPL_v2+
AROS/workbench/classes/datatypes/gemimage/ GPL_v2+ GPL
AROS/workbench/classes/datatypes/degas/ GPL_v2+
AROS/workbench/libs/openurl/README: GPL
AROS/workbench/network/smbfs/documentation/ GPL_v2
AROS/workbench/network/smbfs/source_code/ GPL_v2+
AROS/workbench/network/stacks/AROSTCP/bsdsocket/kern/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/mmakefile.src conf.h GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/sys/ CMU ,GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/net/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/api/ GPL_v2
AROS/workbench/network/stacks/AROSTCP/bsdsocket/conf/conf.h: GPL_v2
AROS/workbench/network/stacks/AROSTCP/netinclude/net/radix.h: CMU ,GPL_v2
AROS/workbench/devs/AHI/AHI/ GPL_v2+
AROS/workbench/devs/AHI/AddAudioModes/ GPL_v2+ AROS/workbench/devs/AHI/AddAudioModes/COPYING: GPL
AROS/workbench/devs/AHI/Docs/texinfo.tex: GPL_v2+
AROS/workbench/devs/AHI/COPYING: GPL
AROS/workbench/devs/AHI/Drivers/EMU10kx/ GPL_v2+
AROS/workbench/devs/AHI/AHI-Handler/ GPL_v2+
AROS/workbench/devs/networks/rtl8029/ GPL GPL_v2+
AROS/workbench/devs/networks/pcnet32/ GPL GPL_v2+
AROS/workbench/devs/networks/ppp/LEGAL: GPL
AROS/workbench/devs/networks/atheros5000/ GPL_v2+
AROS/workbench/devs/networks/rhine/ GPL_v2+
AROS/workbench/devs/networks/nForce/ GPL_v2+ GPL
AROS/workbench/devs/networks/prism2/ GPL GPL_v2+
AROS/workbench/devs/networks/fec/LEGAL: GPL
AROS/workbench/devs/networks/rtl8139/ GPL GPL_v2+
AROS/workbench/devs/networks/etherlink3/ GPL GPL_v2+
AROS/workbench/devs/networks/intelpro100/ GPL GPL_v2+
AROS/workbench/devs/networks/rtl8169/ GPL GPL_v2+
AROS/workbench/devs/networks/emac/ GPL GPL_v2+
AROS/workbench/devs/networks/rtl8168/ GPL GPL_v2+
AROS/workbench/devs/networks/realtek8180/ GPL_v2+
AROS/workbench/devs/networks/via-rhine/via-rhine.c: GPL_v2+
AROS/workbench/devs/networks/via-rhine/ GPL GPL_v2+
AROS/workbench/devs/networks/e1000/ GPL_v2
AROS/workbench/devs/networks/sis900/ GPL GPL_v2+
</pre>
AHI: it has special provisions (COPYING.DRIVERS). The library is LGPL, preferences software is GPL and drivers can be anything without breaking GPL/LGPL.
Network stack: well, we are long overdue for a new, IPv6 enabled network stack anyway, anyone interested? ;) Seriously though it seems like the glue code is GPL and as all the drivers. However some of the drivers are our own code, so they could be relicensed to LGPL.
Same filter as the AROS trunk list. These should all be libraries or plugins - no programs.
<pre>
contrib/regina/utsname.h: GPL_v2+
contrib/mui/classes/nlist/include/default-align.h: GPL_v2+
contrib/mui/classes/nlist/include/amiga-align.h: GPL_v2+
contrib/mui/classes/BWins/include/MUI/BWin_mcc.h: GPL
contrib/mui/classes/BWins/include/BWin_private_mcc.h: GPL
contrib/mui/classes/BWins/COPYING: GPL_v2
contrib/mui/classes/BWins/MCC_BWins.readme: GPL_v2
contrib/mui/classes/thebar/include/default-align.h: GPL_v2+
contrib/mui/classes/thebar/include/amiga-align.h: GPL_v2+
contrib/gfx/libs/wazp3d/LEGAL: GPL
contrib/gfx/libs/wazp3d/Wazp3D.readme: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d.c: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.h: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/soft3d_opengl.c: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.h: GPL
contrib/gfx/libs/wazp3d/Wazp3D-src/Wazp3D.c: GPL
contrib/libs/mpega/ GPL_v2+
</pre>
http://www.evillabs.net/AROS/Audit-2012-03-14/AROS-contrib.txt
===Types===
On AROS following rules apply:
<pre>
1. BYTE/UBYTE is 8bit, WORD/UWORD is 16bit, LONG/ULONG is 32bit, QUAD/UQUAD is 64bit, the types are comparable with stdint types (int8_t, int16_t, int32_t, int64_t)
2. IPTR/SIPTR are integer types large enough to fit pointer, that is sizeof(IPTR) = sizeof(APTR) = 4 on 32bit system, and = 8 on 64bit system
3. ti_Data in TagList is large enough to hold a IPTR/APTR type.
4. never store a pointer in integer of type LONG. It may work (if the pointer has upper 32bits clear), but does not have to. Compiler should warn you about that.
5. If you are unsure about point 4, allocate your memory with MEMF_31BIT flag set. But don't expect that AROS internals will do the same.
</pre>
point 4 is actually important.
* UBYTE/BYTE for 8bit
* UWORD/WORD for 16bit
* ULONG/LONG for 32bit
* UQUAD/QUAD for 64bit
<pre>
UBYTE Unsigned 8 bit integer variable (byte).
BYTE Signed 8 bit integer variable (byte).
UWORD Unsigned 16 bit integer variable (word).
WORD Signed 16 bit integer variable (word).
ULONG Unsigned 32 bit integer variable (longword).
LONG Signed 32 bit integer variable (longword).
FLOAT 32 bit IEEE floating point variable.
UQUAD Unsigned 64 bit integer variable.
QUAD Signed 64 bit integer variable.
DOUBLE 64bit IEEE floating point variable.
BOOL Boolean variable, TRUE and FALSE are also defined in exec/types.h.
VOID Void.
APTR A generic pointer for multiple purposes - Arrays.
STRPTR A pointer to a null-terminated string.
IPTR Really important in AROS, the only way to declare a field that can contain both: an integer or a pointer.
</pre>
if you want to write really portable app, you may be interested in standard datatypes defined in C99: int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, intptr_t, uintptr_t. They are all defined in inttypes.h include file.
In exec/types.h the following short-cuts are typedef'd. They are used often in AROS, so you should nearly always include exec/types.h and soon only they will be removed from sys/_types.h include, all types are now defined in include files named aros/types/xxx.h.
(Preparation for C library split; sys/xxx.h include will only be available there when compiling with POSIX C library)
Compiler specific types, like int and long might change their size. In case of AROS, similar to linux, int remains 32 bit whereas long grows to 64 bits in size.
If you use Amiga-like data types, i.e. BYTE/UBYTE, WORD/UWORD, LONG/ULONG and QUAD/UQUAD or the C99 standard types (uint8_t and so on, see stdint.h include) then you should have less issues to solve than by using types without size guarantee.
Of course, all pointers grow to 64 bytes using 64bit cpu. Most of the code can be just recompiled and will work. In rare cases, where e.g. pointers are casted to integers, a special care must be taken. Especially in the cases, where pointer is casted to LONG/ULONG (this code will break on 64 bit AROS) e.g. '#define IPTR ULONG'.
With compiler delint patches which the majority of them are simple casting issues to make the compiler happy. Notice some of the changes involve introducing double casts. In very recent versions of GCC. Yes, the bulk of the double casts are for converting 32 bit addresses (ie from a 32 bit PCI DMA address register) to a 64 bit pointer. First cast is to IPTR (to expand to 64 bits, and prevent sign extension if the address is above 0x7FFFFFFF), and then to APTR.
ULONG != IPTR except on 32bit .. so if you need to store pointers make sure and use IPTR and not ULONG (which some old code does). For this reason things like Taglist elements are 64bit (since the tag data can be a pointer).
If your passing items on the stack you should use the STACKED attribute to make sure they are correctly aligned (on 64bit all items on the stack are 64bit..)
There is more issues like using "== 0L" causes problems.
===Endian===
*BE
*LE
Use the macros from <endian.h> instead making a guess based upon architecture defines
<pre>
#if _BYTE_ORDER == _BIG_ENDIAN
#elif _BYTE_ORDER == _LITTLE_ENDIAN
#else
+
#error <whatever.h> - Byte order for this architecture is unsupported!
</pre>
===SVN and GIT===
If you want to help develop AROS OS itself, you can
* view current GIT/SVN entries [http://aros.sourceforge.net/ Aros Org website] or [https://github.com/aros-development-team/AROS Github], [https://github.com/ezrec older ezrec mirror], [https://github.com/michalsc/AROS/ older mirror], [https://trac.aros.org/trac/timeline TRAC], [],
* awaiting update [http://repo.or.cz/w/AROS.git git repo], [http://www.ohloh.net/p/aros/commits ohloh] or [https://svn.aros.org/svn/aros/trunk/ svn repo] and access [Git version git://repo.or.cz/AROS.git here],
* deprecated [https://www.gitorious.org/aros/aros/commit/a7fda9e ARIX commits] or [https://gitorious.org/aros/aros GIT old]
If you have SVN access (early 2015 introduced a new SVN server, create a new account at trac aros org) and/or have obtained the source [http://aros.sourceforge.net/download.php AROS site] - you can compile the current build tools/environment using:
> make development
and follow this [http://aros.sourceforge.net/documentation/developers/compiling.php#building procedure] or [https://github.com/apiraino/aros_guide Guide]
https://trac.aros.org/trac#Developing
If you plan on contributing back changes, please post information about such changes first on this [http://mail.aros.org/mailman/listinfo/aros-dev/ mailing list] for more experience developers can validate whether they are correct.
Then there are the nightly build machines. They svn update before the build and run configure as one of the next steps. autoconf might be added to the nightly build scripts.
Our build relies on packages downloaded from Internet (SDL for example) - it always worked this way. The minimal requirement (when just building core AROS) is binutils and gcc. If you build contrib as well, you need many more packages to be downloaded.
https://gitorious.org/aros/aros/commits/crosstools-II
git://gitorious.org/aros/aros.git
Branch crosstools-II there is only one commit on top of ABI_V1
<pre>
../../aros-src/AROS/configure --enable-ccache
--with-portssources=~/aros/Sources --target=pc-x86_64
--with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-x86_64
</pre>
and
<pre>
../../aros-src/AROS/configure --enable-ccache
--with-portssources=~/aros/Sources --target=pc-i386
--with-aros-toolchain-install=/home/weissms/media/data/aros/test/crosstools/pc-i386
</pre>
build OK.
:''More information: [[Aros/Developer/Maintainer|AROS Maintainer Docs]]''
===SDI Calls===
Integrate the 'SDI'-headers to allow easier porting to all amiga-like platforms.
<pre>
PUTCHARPROTO( PutTheChar, char c, struct SPrintfStream *s )
{
// REAL CODE
}
</pre>
have "SDI_compiler.h" and "SDI_hook.h" included
its more organized like
#include SDI/SDI_hook.h
than
#include SDI_hook.h
option 1 --- i also use when back porting from amiga's..
<pre>
#ifdef __AROS__
#include SDI/SDI_hook.h
#else
#include SDI_hook.h
#endif
</pre>
also
you can add the -i include/sdi/ location if you do not want to add or edit any files.
Defining HOOKPROTO to IPTR name(struct IClass * cl, Object * obj, Msg msg); solved the problem
A MUI application most likely needs only the HOOKPROTOxxx SDI macros. They are compatible with AROS, only the attributes (hook, object attribute) must be given in the right order. examine compiler/include/aros/symbolsets.h (AROS_LIBREQ)
compiling mui stuff for aros setting -std=gnu99 is necessary (i have had -std=c99 most of the time).
===Locale with Flexcat===
Most languages have a locale, but not every app is localized, the only thing needed is to translate the "catalog" files. It is a case of locating the correct catalog and saving the translated version.
For every app that lacks of your language catalog and is localized anyway, you should find (in the sources) files related to locale:
* file.cd = catalog descriptor, contains base msg, with internal language (usually english)
* language.ct = catalog translation, contains every translated msg, indexed as in the file.cd.
Compare with other localized apps... Then, "make my_app-catalogs" should create and install your translated catalogs. ex : for, saying, sys:prefs/wanderer:
on root of AROS sources, type:
"make workbench-prefs-wanderer-catalogs"
then (if you changed the .cd file):
"make workbench-prefs-wanderer"
For apps not localized, you have to adapt their code to support it, if it is possible...
noticed the original .cd file has many (//) strings at the end of any voice, so added them also to the .ct file.
That (//) is only for cd files. I'm highly recommending to use FlexCat for updating ct files, e.g. like this:
flexcat app.cd deutsch.ct newctfile deutsch.ct
You'll get error checking and new entries are marked in the resulting ct file.
When editing .ct files, only change those lines containing translation and perhaps version string, nothing else.
The rest is up to the relevant tool, flexcat. In order to update your translation, type in the following in your shell:
flexcat xyz.cd xyz.ct NEWCTFILE xyz_upd.ct COPYMSGNEW
This way you will not only make sure you have correct translation file but flexcat also pre-fills newly added strings with "*** NEW *** text. Even better tool for checking cd/ct/catalog files is catcheck, but this one is sadly only available for AmigaOS/68k...
Some languages have variations, like portugues from portugal and portugues from brasil differs...
This is the way to go. I will have a look at language files, but basically if those two languages differ you have to do two separated set of translation files, yes.
(you could create a brazilian slang language localization too)
* At system level localization for one language is a dot language file.
(ex: locale:languages/klingon.language)
* At app level localization is a dot catalog file
(ex: locale:catalogs/klingon/system/libs/dos.catalog)
* At sources level, the dot ct file, and "$language" dot cd files and some building framework.
(ex: catalogs/my_app.ct catalogs/klingon.cd catalogs/mmakefile.src support.c support.h)
Please, use Flexcat to generate CT files:
FlexCat wanderer.cd NEWCTFILE=deutsch.ct
Then fill the first 2 lines with something useful:
<pre>
## version $VER: wanderer.catalog 1.1 (9.2.2006)
## language deutsch
</pre>
You can even update the CT-File: (This adds the new strings)
FlexCat wanderer.cd deutsch.ct NEWCTFILE=deutsch.ct
To compile a catalog you only need the .cd file and your translation (.ct file):
FlexCat multiview.cd deutsch.ct CATALOG=MultiView.catalog
[http://murks-ide.svn.sourceforge.net/viewvc/murks-ide/trunk/src/Catalogs/flexcat_linux?revision=100 Linux version of FlexCat]
: [http://aros.sourceforge.net/documentation/developers/app-dev/localization.php#localization-for-non-developers More information]
A script which compares the required version (i.e. the version which an application/module etc. tries to open) with the version of the existing CT files. The result is in this table:
https://github.com/aros-translation-team/translations/wiki/Progress
The following cases are highlighted:
n/a i.e. CT misses at all
version in existing CT file is lower than the required version
It might be a bit difficult to participate if you haven't worked with Git before but alternatively you can send your CT files to our Slack channel.
When the ct file has been generated via flexcat (flexcat keyshow.cd NEWCTFILE=spanish.ct) it has the following header:
---------------------------------------------------------------------------------------------------------------
## version $VER: <name>.catalog <ver>.<rev> (04.01.2021)
## language nolanguage
## codeset 0
;
---------------------------------------------------------------------------------------------------------------
Those values <ver>.<rev> are the version and revision of the CT file for the languaje or are the values of the application being localized?
The <ver> part must match with version which the application tries to open. You can find the value either in the column "Required Version" in the table which I've linked above, our you can look in the git repository. For keyshow it would be https://github.com/aros-translation-team/keyshow. You can find in the file "catalog_version.h" the right version number.
The <rev> part starts for new CT files with 0 and should be increased every time the CT file is updated.
Updated several files and created a few more that were missing on the spanish catalog.
The catalogs are in Git repositories at https://github.com/aros-translation-team
a) You tell me your Github user name. I'll invite you. You can work directly with the Git repositories.
b) You create Github forks of the catalog repositories and create pull requests.
c) You send the CT files to mrustler gmx de
===C Utils Misc===
The AROS source uses at several places the __DATE__ macro to fill the date entry of a $VER tag. Problem is that c:version doesn't understand that date format (e.g. "May 21, 2011"). As a result the output of e.g.
> "version c:shell full" contains "(null)". Is extending the version command to understand the format of __DATE__ the right solution for that problem?
AmigaOs compilers should use __AMIGADATE__ macro or similar form, if it isn't implemented it could be emulated in makefile: -D__AMIGADATE__=\"$(shell date "+%d.%m.%Y")\"
BTW. I think DD.MM.YYYY is better format than "Month DD YYY" because "Month DD YYY" is not localized in any way.
"strnicmp" shouldn't work with NULL pointers
The Situation:
compiled a linklib using c++ object files (using the c++ cross compiler).
compiled a C stub that uses the linklib (using the c++ cross compiler).
Try to link them together (using the c++ cross compiler) with C object
files (using the normal target c compiler) that need to use -nostartup
= cant do because using the c++ files pulls in arosc (for stdio etc.) -
so wants to have the autoinit stuff present.
What can I do about this??
If it is possible to manually open it then what do I need to do exactly?
=== ENV ===
The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact. However in some cases (like this one) it is not required.
99% of the time that statement is true (not required) for pretty much every file in ENV: or do people change their default icons - and prefs settings - every boot?
There seem to be a bad habit of late with developers changing things to reflect their own personal preference when the change isn't actually necessary - It would be nice if people could refrain from doing that in the tree without at least discussing it on the dev-list first (and with good reasoning unless they committed said work in the first place..)
We're not keen on the pollution of the "S:" dir: it's meant to be for scripts. What's wrong with "ENV:"?
Only the fact that it takes up RAM. I understand that for PCs with several gigabytes of RAM this is
irrelevant. But let's remember about other machines. The philosophy behind ENV: is that keeping configuration files there allows you to 'Use' preferences by keeping a copy in ENVARC: intact.
However in some cases (like this one) it is not required.
How about implementing in the style of HappyENV then? RAM-disk handler that falls through to reading from ENVARC: if there is no such file stored in it already. Removes RAM usage for unchanged files, removes the need to copy ENVARC to ENV in startup-sequence.
Shouldn't be too hard to make from AmberRAM, or even just extend AmberRAM to provide this service.
Is it feasable to build a special version of AmberRAM handling ENV: that will try and copy the requested file from ENVARC: if it isnt found in ENV: ?
Additionaly it could mark closed "files" as untouched - and expunge them from ENV: after a period of time to free up additional RAM:, or when the system is running low on free memory?
Silenty disappearing files may not be a good plan. Would be nice if the following would work:
ASSIGN :ENV SYS:Prefs/Env-Arc ADD
ASSIGN :ENV RAM:ENV ADD
Where new files put in ENV: end up in RAM:ENV, and opening files looks in RAM:ENV first, then SYS:Prefs/Env-Arc
Well - that's essentially what im proposing but without the assigns - or need for a RAM:ENV directory.
Adding it as a feature of AmberRAM sounds like the most memory efficient way (one handler to load in RAM) but that's only if it is possible to make it handle ENV: additionally to RAM:, and if it is even possible to add the proposed functionality (...and how to make it enable it when accessing ENV:).
===(AS)MP support===
If one has to recompile software for SMP multi core, is there any thing special one has to do to get software to run?
Use task.resource if you need to query information about what tasks are running, and clear msgports completely when they are allocated.
Most code should not need Forbid. Use Semaphores, Messages etc. to sync your own code.
Accessing system structures is a different thing. Use the proper API whenever possible.
How single structures will be protected in the future is still a moving target, at least it is not documented. And you should never use undocumented stuff
Ideas on for SMP multi-core
Another suggestion is ... Forbid/Permit function calls are meant to halt multitasking so as no other task could intervene with what ever the calling task is doing, e.g. setting semaphores. Disable/Enable calls are meant to halt interrupts and as a side effect they also halt task switching.
One option is to make it compulsory to protect shared resources with semaphores and forbid the use of simple Forbid() calls as to protect something. Setting semaphore should be done if possible with atomic instructions (check and alter in one instruction). Or make the second concurrent ObtainSemaphore call halt the second calling task and force if possible a task switch which ever gives better results.
Semaphores could store the owning tasks task pointer instead of boolean to make things easier.
As long as the CPU initiates the DMA transfers through the OS, and the OS ensures that the transferred memory is within the region accessible to the user initiating the transfer, everything is fine. The CPU is the conductor, and the CPU by that has the control of which DMA transfer is initiated and which is not.
All you need to do is to write device drivers reasonable. Hint: CachePreDMA and CachePostDMA exist.
All the Os has to do is to verify that the memory regions to be transferred are valid, and prohibit direct access to the DMA control registers from user space. None of these algorithms imply huge costs.
The current OS design doesn't really allow virtual memory in first place, Forbid() is again the problem.
[http://www.tbs-software.com/guide/index.php?guide=autodocs.doc%2Fmemory.doc&node=1 memory.library API] seem to low level. IMHO the programs should not know how the swapping is implemented. I would just go for one new memory flag
MEMF_SWAPPABLE that indicates that a certain memory region or a whole memory pool won't be accessed during Forbid()/Permit() etc. It only solves part of the problem, it only implements virtual memory and not memory protection. For the latter you need to be able make certain memory inaccessible by other programs, some memory read-only for one task and read-write for other tasks, etc. And I think this should be done in the same Address Space in order to avoid you constantly need to swap between different address spaces.
So to summarize, if there are programs using this API we may provide a wrapper layer to get them working but I am not convinced this API should be the reference API with whom to provide VM to AROS programs.
=== Variadic ===
variadic functions (i.e. functions with an arbitrary amount of arguments).
<pre>
#include <stdarg.h>
[...]
char * STDARGS GetKeyWord(int value, char *def, ...)
{
[...]
va_list va;
[...]
va_start(va, def);
[...]
va_end (args);
</pre>
Please keep with using stdarg rather than having va casted to a LONG * type and varargs handled manually. Doing so, prevents tons of casting, where a simple va_arg can be used. So, string = *((char **) args) instead of string=va_arg(va, char *).
<pre>
#include <stdio.h>
#include <stdarg.h>
int printf (const char * format, ...)
{
int retval;
va_list args;
va_start (args, format);
retval = vfprintf (stdout, format, args);
va_end (args);
fflush (stdout);
return retval;
} /* printf */
</pre>
Couldn't find varargs.h or stdarg.h. and have no use for AROS_SLOWSTACKHOOKS or AROS_SLOWSTACKTAGS.
GCC looks for stdarg.h in a different place:
/bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/include/stdarg.h
Here is a path for a "normal" header:
bin/linux-i386/tools/lib/gcc/i386-aros/4.2.2/../../../../i386-aros/sys-include/aros/system.h
The use of vararg.h isn't supported by newer gcc versions. If you want your code to run on architectures that pass part of variadic arguments in a number of registers you need to use AROS_SLOWSTACK macros. Otherwise your program will not work on powerpc and x86_64 ports.
Of course the SLOWSTACK stuff is not needed in a function that can use va_list, va_start, va_arg and va_end. It's only needed if you want to write functions like DoMethod or similar.
#include <stdarg.h>
should be enough no matter if you do cross or native compiling. If it does not work, something is wrong and should be corrected.
Stdarg.h is here, Development:lib/gcc/i386-aros/4.2.2/include/
...which is part of the compiler's default include paths. In other words, #include <stdarg.h> works out of the box, indeed. (sorry, I should have just tried it before invoking "search" or "find"...)
furthermore, myprintf() as shown above won't work, because...
printf(format, args);
...is wrong - the second argument does not match printf() prototype, it expects a argument list, but args is of type va_list (obviously) - so one has to use...
vfprintf(stdout, format, args);
...instead, just like in the original printf(), and add fflush(stdout).
additionally, one could use...
int myarg = va_arg(args, int);
...between va_start() and va_end() to access individual arguments, where each call to va_arg() returns an argument casted to the desired type (here: "int") from the list given (here: "args") and advances to the next one.
wrapping up vfprintf() and modifying the format string now is a major speedup! no more backslash-n typing! this has been haunting me for years!
On MOS and AmigaOS, the NewObject variadic function is kept in the static library. It takes most of the parameters on the stack - thanks to that the implementation of NewObject calls the NewObjectA function. Everything works perfect, and the typical MUI macros may be easily used.
This, however, is not the case when you compile for AROS. Here, NewObject is a variadic macro, not a function. Thanks such approach we do not need any custom compiler in case of systems, where the arguments of variadic functions are passed partially through registers and partially through the stack (This is the case of PPC and x86_64, this is also the reason why both OS4 and MOS require specially patched compilers).
Since NewObject is a macro, the gcc's preprocessor expects the list of macros arguments enclosed within parentheses. In MUI macros it is not the case. Imagine the following test code:
<pre>
#define foo(a,b) ((a)+(b))
int loosy_function(int a, int b)
{
return foo(a,b);
}
</pre>
This will compile and work, but the following piece of code:
<pre>
#define foo(a,b) ((a)+(b))
#define END )
int loosy_function(int a, int b)
{
return foo(a,b END;
}
</pre>
will fail with the error: unterminated argument list invoking macro "foo"
There are two ways of fixing your issue. Either create your new objects outside this huge MUI constructions, and in there use just a pointer, or get rid of the "End" macro and exchange it with "TAG_DONE)".
Badly written software is, for example, casting va_list to an APTR or even doing so as if va_list were a plain table of function arguments. Such code needs to be fixed because it has very few chances to work anywhere but on author's machine ;)
The problem is nOt that they assume sizeof(APTR) == 4, its that they often do not use APTR, and use ULONG to store pointers exclusively. If the code used APTR/IPTR as it should - most of the "problems" wouldn't exist.
It would also help if people would start using variadic arguments properly. Many coders do assumptions which shall never be made. Instead, they should consider using stdarg.h file and all the va_* functions :)
===ABI===
In the head of our SVN repository there are now only 3 directories:
<pre>
admin/
branches/
trunk/
</pre>
We have added two extra dirs there: tags and imports
As discussed when we branch ABI V0 and [[Aros/Developer/ABIv1|ABI V1]] it would also be good to introduce tags. Normally this is done in a directory in the repository called tags. Currently we don't have this directory there. (We do have branches/tags that is a hack I have done because one doesn't have write access in the top directory. I think this directory is not clean and should be removed).
The second directory I would introduce is an imports directory for implementing vendor branches as discussed in the svn [http://svnbook.red-bean.com/en/1.5/svn.advanced.vendorbr.html book]. Currently we use code from several different projects and that code is stored inside the AROS tree; we seem to have problems with keeping this code up to date and merge our changes upstream. Maintainers of up stream projects like the MUI classes etc. have complained about this (to put it lightly).
Introducing these vendor branches would make it easier to see what changes we have made and make patches to be sent upstream and make it easier to import newer upstream versions of their code. Although can't "copy" the vendor branch into the main branch because it's already there, so start with a "merge".
Yes, the first step to make the code already in the repository compatible with the vendor branches will be the most difficult. The best way to do it the following way:
* first import the version on which the current AROS code is based into the vendor branch
* then import the new version over it in the vendor branch
* finally merge the difference between these two version in the AROS code present in the repository.
For example, place NList directly under vendor and not in a subdirectory like "contrib/zune/classes".
Actually after we have a stable [http://aros.sourceforge.net/documentation/developers/specifications/drafts/abiv1.php ABIv1 (2012 or later)]. We need to move away as much as possible from the contrib directory to some other repositories. The reasons are ...
* The AROS repository should be for the core AROS code.
* other contrib projects should be tried to be compiled for all Amiga-like OSes.
* The release scheme for AROS and the other programs should not have to be aligned.
* Binary versions should be provided on aros-archives and on aminet and/or OS4Depot to install them. (Some clever programs should maybe be provided to make the life of distribution developers easier).
* avoid parallel forks of programs for AROS and the other amiga OSes.
If there is really a need for a place for hosting AROS projects we may investigate setting up such a server but then including bug tracking, governance, maillist, etc. for each project separately. I personally think there are already enough places like sourceforge, google code, savannah, etc. where people can go for hosting such projects.
==Links==
* http://amigadocs.hokstad.com
* http://amigadocs.hokstad.com/doku.php?id=dev-links
In the future...?
*AROS 64bit - SMP, Vulkan with OpenGL compability layer
*AROS 32bit - keep for historic reasons
What would you like to see implemented in AROS?
ABIv1 completed, SMP (x86_64), SendMsg()/GetMsg() to support memory protection between target and destination, in that order. Michal Schulz and Jason McMullan have been toying with the question "What are the minimal changes needed to the AmigaOS 3.1 API to support SMP"? The answer so far seems to be "few, but subtle". For example, SysBase->ThisTask is no longer meaningful on SMP, but FindTask(NULL) is. Disable() and Forbid() are shockingly bad on performance, but adding a spinlock semaphore mode to SignalSemaphore will help new code on SMP.
Leveraging a 'common' OS with a lot of machine support (Linux, MacOS, Windows, QNX, etc.) is something that AROS has been doing for quite a long time, and it is the biggest strength of AROS. This AROS experience and programming model, in the same way the Google's Android layers on top of Linux, or MacOS X layers on top of the Darwin/BSD kernel, as a first step
* The graphics + layers subsystem could be implemented as a shim on top of a OpenGL ES implementation (ie on any modern Linux system, or the RaspberryPI's hardware, MacOS X, etc).
- This also allows every window to be on its own 3D surface with backing store, allowing Wanderer (or a Commodity)
rearrange/zoom/animate app windows without having to send a pile or refreshes to them
* Use OpenAL as the sound backend
* AROSTCP would be a thin layer over the native OS's TCP/IP stack
* dos.library, poseidon.library, and input.device would be slim shims over the native APIs
* If we move to loading all libraries' into the application's task space, instead of a single global instance of the library, this will allow SMP and MMU more easily.
- Yes, it will require a lot of work in the libraries to make this transition
- Yes, I do think it will be worth it in the end.
* A 'fat binary' install format (or, maybe LLVM bytecode) that can be 'flattend' to the target architecture on installation.
So, what would this 'AROS of the future' look like?
* AmigaOS 3.x style API, with certain 'fundamental changes' to message passing
* Uses the underlying OS' device drivers, so more AROS developer effort can go to user-visible features and bugfixes
* Allows AROS applications to run side-by-side with the OS's native apps
And why would anyone want to program on such a system?
* AROS applications would run on any system that has the AROS Framework installed
* AROS applications are pixel-for-pixel the same on all platforms.
* Develop with the knowledge that you are guaranteed OpenGL and OpenAL, and the rest of the AROS Framework
an option for mmake to dump its dependency of metatarget in a graphviz[*] input file. This should make it possible to visualize the dependencies and hopefully be inspiration for cleaning up some mess, circular or unneeded dependencies and so on.
AmigaOS gcc 9 [https://franke.ms/amiga/gcc.wiki Old versions] able to create binaries for AmigaOS and [https://eab.abime.net/showthread.php?t=93813 Upgrading gcc versions]
=== AI ===
Please see discussion of the [https://arosworld.org/infusions/forum/viewthread.php?thread_id=1933&rowstart=0 Aros world thread] [https://opencode.ai/ opencode], [https://openrouter.ai/models?categories=programming new opencode models], [https://axrt.org/media/aros-ui-ai.mp4 AI ui],
*DeepSeek V4 Flash - very good model, use it daily but a small monthly fee payable
*Ring 2.6 - good model but pricing small
Multimodal
Context
Prompt
<---
Model <---> Agent ---> End user
engine
Gemini LMStudio
Qwen Comfyui
etc
Recent, self hosting local models on laptops, mini pcs, laptops or desktops with '''quantization''' (compressed) so reducing memory to run on 8Gb+ VRAM and no high end gpu for text based tasks. For smaller models, very specific prompting and chatting (iterations) for very smaller sections of your overall application as lots of supervision needed for the code produced
Ability increases by the amount of ram like the Pi5 8Gb, Macbook 48Gb unified (quality) and the memory bandwidth (how fast)
Roughly...
*DDR4 Pi5 about 17GB/s
*DDR5 about 40Gb/s
*DDR6 about 90Gb/s about Jetson Orin Nano level
*Strix Halo about 210Gb/s
* MacBook M3 base 100GB/s Pro 150GB/s Max 200Gb/s unified memory integrated into CPU
* MacBook M4 base 120Gb/s Pro 170Gb/s Max 250Gb/s
* MacBook M5 base 140Gb/s
* MacBook M6 base 160Gb/s Pro 180Gb/s Max
Total VRAM should be greater than Model size (in Gbytes) and context length (you set Gbytes taken) - everything is a trade off
<pre>
Small Lesser Mid Greater Bigger
1-2B 3B 7B 20B 30B model size
Q2 Q2 Q4 Q6 Q8 compressing
4GB 8GB 16GB 32GB 64GB VRAM needed
</pre>
*[https://lmstudio.ai/download LMstudio single gpu],
*[ gpt-oss-120b] 70Gb model
Alibaba Cloud's [ Qwen] team series of large language models LLMs
*[ Qwen-3.8-27B] for larger machines
*[ Qwen-3.6-27B] for larger machines
*[ Qwen 3.5 9B Q4] for lesser machines
*[ Qwen 2.5 14b Coder] for smaller machines
*[HauHau 3.6 35B]
*[ muse-glimmer]
Small models
*[ glm-ocr]
*[ medGemma]
*[ qwen 3.5-4b]
*[https://github.com/sipeed/picoclaw picoclaw claude]
*[ DeepSeek R1]
For the full experience
#Training learning using 1+ high end GPUs at least 16GB VRAM per GPU card or 64Gb+ of unified, 16Core CPU with at least 64Gb of RAM system memory
#Inference with custom asics or GPUs
For ever bigger LLMs needs one of the below but with settings adjusting
*[https://ollama.com/download Ollama single gpu]
*[https://github.com/ggml-org/llama.cpp/releases llama.CPP multi gpus],
*[ VLM multiple gpus],
*[ MiniMax H3] for audio and video but gpu 8Gb+
*[https://github.com/jamiepine/voicebox voicebox]
*[https://github.com/ideogram-oss/ideogram4 ideogram4]
*[https://github.com/calesthio/OpenMontage OpenMontage]
Multimedia
*[ Kimi K3],
Refactor
*[ Devstral-small-2 256K context]
Coding
*[ gpt-oss-20b 4Q] smaller
*[ Qwen3-coder-next] larger
FIM - Fill in the middle
Mistral Codestral-2 for 64Gb+ unified
<pre>
Text to Audio --\
Text to Video --/ Reference Video --> Video and Audio output
</pre>
Agent = Model + Harness
Agentic
Harnesses like [ Claude Code] [ Cursor] [ ] could help models. [https://github.com/deepseek-ai/deepseek-harness Deepseek] etc allows many models to reside inside but also everything is a plugin, including the model adapter, the tool registry, the session log, and the agent loop itself, so each is replaceable from configuration
==References==
{{reflist}}
{{status|50%}}
{{BookCat}}
8m1crn3xy3ysgdqzp3urwubeg7bges1
German/Level I/Zu Hause essen
0
74291
4669736
4669640
2026-09-12T06:29:51Z
It-is-Truly-Meet
3624460
4669736
wikitext
text/x-wiki
{|align="right"
| __TOC__
|}{{Revise}}
= Lesson I.13: Zu Hause essen =
In this lesson, you'll learn about food in supermarkets, meal preparation, and typical German meals.
== Im Supermarkt ==
===Store Areas and Objects===
{| class="wikitable" {{German table|Vocabulary|Entrances, Aisles, and Checkout|Eingänge, Gänge und Kassenbereich|0|2}}
!English||German
|-
|supermarket||der Supermarkt
|-
|entrance||der Eingang
|-
|aisle||der Gang
|-
|shelf||das Regal
|-
|checkout/register||die Kasse
|-
|line/queue||die Schlange
|-
|exit||der Ausgang
|-
|opening hours||die Öffnungszeiten
|}
Using these words, you can speed up your grocery trips by going to the ''richtigen Gang''.
{| class="wikitable" {{German table|Vocabulary|Store Sections|Shop-Bereiche|0|2}}
!English||German
|-
|the bakery section||die Bäckerei
|-
|the butcher counter||die Metzgerei
|-
|the meat counter||die Fleischtheke
|-
|the vegetable section||der Gemüsestand
|-
|the fruit section||die Obsttheke
|-
|the cheese counter||die Käsetheke
|-
|the fish counter||die Fischtheke
|}
Knowing the names of fresh counters helps you navigate efficiently to them.
{| class="wikitable" {{German table|Vocabulary|Checkout|Die Kasse|0|2}}
!English||German
|-
|shopping cart||der Einkaufswagen
|-
|shopping basket||der Einkaufskorb
|-
|receipt||die Quittung
|-
|card reader||das Kartenlesegerät
|-
|loose change||das Kleingeld
|-
|to return food||Essen zurückgeben
|}
Knowing these words will help you understand what a cashier is saying.
===Food by Section===
[[File:Eszterhazy-Torte 01.JPG|thumb|right|Esterházy-torte in a Sopron pastry shop.]]
[[File:Nuernberger Lebkuchen 3183857869 0f3f7bcbe3.jpg|thumb|right|Lebkuchen at the Nuremberg Christmas Market]]
{| class="wikitable" {{German table|Vocabulary|The Backery|Die Bäckerei|0|2}}
!English||German
|-
|bread||das Brot
|-
|sourdough bread||das Sauerteigbrot
|-
|bread roll||das Brötchen
|-
|burger buns||die Burgerbrötchen
|-
|wholemeal||das Vollkorn
|-
|cake||der Kuchen
|-
|pretzel||die Brezel
|-
|croissant||das Croissant
|-
|gingerbread||der Lebkuchen*
|-
|layered cake||die Torte*
|-
|pastries||das Gebäck
|-
|muffin||der Muffin
|-
|cookie/biscuit||der Keks
|-
|icing||die Glasur
|}
<nowiki>*</nowiki>''Lebkuchen'' are spiced cookies sold during Advent.<br>
<nowiki>*</nowiki>''Torte'' is a '''layered''' cake with cream or fruit, different from regular ''Kuchen''.
{| class="wikitable" {{German table|Vocabulary|Fruits|Die Früchte|0|8}}
!English||German||English||German||English||German||English||German
|-
|apple||'''der Apfel'''||dragon fruit||die Drachenfrucht||loquat||die Japanische Wollmispel||pineapple||die Ananas
|-
|apricot||die Aprikose||durian||die Durian||lychee||die Litschi||plum||die Pflaume
|-
|banana||die Banane||fig||die Feige||mandarin||die Mandarine||pomegranate||'''der Granatapfel'''
|-
|blackberry||die Brombeere||gooseberry||die Stachelbeere||mango||die Mango||prickly pear||die Kaktusfeige
|-
|blueberry||die Blaubeere||grape||die Weintraube||mangosteen||die Mangostane||pomelo||die Pomelo
|-
|boysenberry||die Boysenbeere||grapefruit||die Grapefruit||mamoncillo||die Mamoncillo||pulasan||die Pulasan
|-
|Canary melon||die Kanarienmelone||guava||die Guave||minneola||die Minneola||rambutan||die Rambutan
|-
|cantaloupe||die Cantaloupe-Melone||honeydew melon||die Honigmelone||musk melon||die Zuckermelone||raspberry||die Himbeere
|-
|Casaba melon||die Casaba-Melone||horned melon||die Horngurke||nance||die Nance||satsuma||die Satsuma
|-
|Cherimoya||die Cherimoya||jackfruit||die Jackfrucht||nectarine||die Nektarine||soursop||die Stachelannone
|-
|cherry||die Kirsche||jujube||die Jujube||orange||die Orange||star fruit||die Sternfrucht
|-
|Christmas melon||die Weihnachtsmelone||kiwi||'''der Kiwi'''||blood orange||die Blutorange||strawberry||die Erdbeere
|-
|clementine||die Clementine||kumquat||die Kumquat||papaya||die Papaya||tamarillo||die Baumtomate
|-
|cowberry||die Preiselbeere||lemon||die Zitrone||passion fruit||die Passionsfrucht||tangelo||die Tangelo
|-
|Crenshaw melon||die Crenshaw-Melone||lime||die Limette||peach||'''der Pfirsich'''||tangerine||die Mandarine
|-
|currant||die Johannisbeere||loganberry||die Loganbeere||pear||die Birne||ugli fruit||die Ugli-Frucht
|-
|date||die Dattel||longan||die Longan||persimmon||die Kaki||watermelon||die Wassermelone
|}
Observe that ''most'' fruits are feminine and that "''Mandarine''" means both "tangerine" and "mandarin."
{| class="wikitable" {{German table|Vocabulary|Vegetables|Die Gemüse|0|8}}
!English||German||English||German||English||German||English||German
|-
|artichoke||die Artischocke||Chard (Red/Swiss)||der Mangold (roter/weißer)||endive lettuce||der Endiviensalat||rhubarb||der Rhabarber
|-
|asparagus||der Spargel
|chicory||die Wegwarte||green/red leaf lettuce||der grüner/roter Blattsalat||Romanesco||der Romanesco
|-
|eggplant||die Aubergine||corn||der Mais||romaine lettuce||der Römersalat||rutabaga||die Steckrübe
|-
|avocado||die Avocado||cress||die Kresse||lima bean||die Limabohne||shallot||die Schalotte
|-
|beet||die Rote Bete||cucumber||die Gurke||mushroom||der Pilz||spinach||der Spinat
|-
|bok choy||der Pak Choi||daikon||der Daikon-Rettich||okra||die Okra||squash||der Kürbis
|-
|broccoli||der Brokkoli||garlic||der Knoblauch||onion||die Zwiebel||acorn squash||der Eichelkürbis
|-
|broccolini||der Brokkolini||green bean||die Grüne Bohne||green onion||die Frühlingszwiebel||butternut squash||der Butternut-Kürbis
|-
|broccoli Raab||der Stängelkohl||greens||das Blattgemüse||parsnip||die Pastinake||pattypan squash||der Patisson-Kürbis
|-
|Brussels sprout||der Rosenkohl||collard greens||der Blattkohl||pea||die Erbse||spaghetti squash||der Spaghettikürbis
|-
|Chinese cabbage||der Chinakohl||mustard greens||die Senfblätter||snap sugar pea||die Zuckererbse||swede||der Schwede
|-
|green cabbage||der Weißkohl||gourd||der Kürbis||snow pea||die Zuckerschote||sweet potato||die Süßkartoffel
|-
|purple cabbage||der Rotkohl||jicama||die Jicama||Anaheim pepper||die Anaheim-Chili||tomatillo||die Tomatillo
|-
|savoy cabbage||der Wirsing||kale||der Grünkohl||sweet pepper||der Paprika||tomato||die Tomate
|-
|carrot||die Karotte||kohlrabi||der Kohlrabi||potato||die Kartoffel||turnip||die Rübe
|-
|cauliflower||der Blumenkohl||leek||der Lauch||pumpkin||der Kürbis||water chestnut||die Wassernuss
|-
|celeriac||die Knollensellerie||arugula lettuce||der Rucola-Salat||radicchio||der Radicchio||yam||die Yamswurzel
|-
|celery||der Sellerie||butter lettuce||der Butterkopfsalat||radish||das Radieschen||zucchini||die Zucchini
|}
[[File:Xanten, Niederrhein, Kuh im Naturschutzgebiet -- 2015 -- Tiere.jpg|thumb|400px|Both raw milk and breastmilk are natural, fresh, and unprocessed milks that contain essential nutrients, fats, proteins, anti-inflammatory enzymes, bioavailable vitamins, and minerals. Raw milk also helps produce lactase in the intestines, allowing many lactose intolerant people to digest it without problems.]]
{| class="wikitable" {{German table|Vocabulary|Dairy and Eggs|Milchprodukte und Eier|0|2}}
!English||German
|-
|milk||die Milch
|-
|raw milk||die Rohmilch
|-
|certified raw mik||die Vorzugsmilch
|-
|hay milk||die Heumilch
|-
|clarified butter||das Butterschmalz
|-
|cheese||der Käse*
|-
|egg||das Ei
|-
|butter||die Butter
|-
|yogurt||der Joghurt
|-
|cream||die Sahne
|-
|eggnog||der Eierpunsch
|-
|ice cream||das Eis
|}
<nowiki>*</nowiki>Käse is an irregular noun as it is the only masculine ending in /ə/ that follows the '''strong''' declension.
{| class="wikitable" {{German table|Vocabulary|Meat and Seafood|Fleisch und Meeresfrüchte|0|2}}
!English||German
|-
|meat||das Fleisch
|-
|chicken||das Hähnchen
|-
|pork||das Schweinefleisch
|-
|beef||das Rindfleisch
|-
|mutton||das Hammelfleisch
|-
|sausage||die Wurst
|-
|fish||der Fisch
|-
|shrimp||die Garnele
|-
|octopus||der Oktopus
|-
|salmon||der Lachs
|-
|bass||der Barsch
|}
===Quantities===
Except the U.S., Myanmar, and Liberia, which use the Imperial System, all nations use the {{w|Metric System}}. Moreover, the euro (€) is the official currency of 21 out of 27 EU countries which together constitute the '''eurozone'''; countries in Europe do '''not''' accept USD in cash.
{| class="wikitable" {{German table|Vocabulary|Food Containers|Lebensmittelbehälter|0|2}}
!English||German
|-
|bottle||die Flasche
|-
|can/tin||die Dose
|-
|package||die Packung
|-
|slice||die Scheibe
|-
|bag/pouch||der Beutel
|-
|jar/glass||das Glas
|-
|plastic||Kunststoff
|}
{| class="wikitable" {{German table|Vocabulary|Price Tags|Preisschilder|0|2}}
!English||German
|-
|special offer/sale||das Sonderangebot
|-
|price||der Preis
|-
|deposit on bottles/cans||das Pfand
|-
|value-added tax||die Mehrwertsteuer
|-
|discount||der Rabatt
|}
When buying beverages in returnable containers, factor the ''Pfand'' (a small fee added to beverage containers that you get back when returning them) into your budget.
{{German/Exercise|An der Fleischtheke|'''Übersetzung''' aus dem Deutschen ins Englische:
# Guten Tag. Ich hätte gerne ein halbes Kilo Schinken.
# Gut, das wären 0,34 €.
# Außerdem hätte ich gerne ein Kilo Hühnchen.
# Innenfilet oder Brustfilet?
# Innenfilet, bitte.
# Also, das macht 12,01 € für das Hähnchen. Der Gesamtbetrag liegt bei 12,35 Euro.
# Vielen Dank!
|
# I would like half a kilo of ham.
# Good, that would be €0.34.
# Also, I would like a kilo of chicken.
# Tenderloin or breast fillet?
# Tenderloin, please.
# Alright, that's €12.01 for the chicken. Your total is €12.35.
# Thank you very much!}}
===Polite Shopping Phrases===
<noinclude>{{German/Level I/Footer}}</noinclude>
{{BookCat}}
tqtowjyd7kuy7khxrso15584by7pjpu
GCSE Mathematics/AQA Specification
0
78037
4669708
3256850
2026-09-11T19:36:55Z
SystemdSappho
3625728
Fixed broken link to AQA website
4669708
wikitext
text/x-wiki
For the latest specification (syllabus) see [https://www.aqa.org.uk/subjects/mathematics/gcse/mathematics-8300/specification this page of the AQA's website].
The overall subject content is the same as for 2007, but there are changing to deal with the changes to tiers.
===Assessment Objectives===
These are the four assessment objectives:
AO1: ''Using and applying mathematics'' <br>
AO2: ''Number and algebra'' <br>
AO3: ''Shape, space and measures'' <br>
AO4: ''Handling data''
AO1 is assessed in contexts provided by other Assessment Objectives.
==Internal assessment==
This is compulsory. It comprises half the marks for AO1 and AO4 (the other halves being from written papers). A04 has a handling data task, A01 has an investigative task, which assesses AO1 in the context of AO2 and/or AO3.
==Mark Scheme==
The written papers are structured so that 50% of marks are focused on the lowest two grades available, with 25-30% being focused on the top two grades.
===Paper 1===
Written, no calculator. 40% of total marks. Foundation Tier - 1.5 hours, Higher Tier - 2 hours. All questions compulsory, question and answer book provided. Marked out of 100.
===Paper 2===
Written, calculator. 40% of total marks. Foundation Tier - 1.3 hours, Higher Tier - 2 hours. All questions compulsory, question and answer book provided. Marked out of 100.
===Coursework===
20% of total marks. Either Centre/AQA-set tasks, Centre marked or AQA-set tasks, AQA marked. Marked out of 48.
{{BookCat}}
opeg9o56fhqqqvu29naml3pwmc7npdq
User talk:Rcragun
3
102160
4669718
2697180
2026-09-11T21:29:58Z
~2026-40500-29
3615407
/* thank you for writing Introduction to Sociology */ new section
4669718
wikitext
text/x-wiki
Hi Rcragun,
I'm a doctoral student at Indiana University. I'm currently working on a Wikibook study about online authors' experiences and perceptions with my advisor. I read your wikibook of introduction to sociology. It's very impressive. We would like to learn more from your and Deborahcragun's experiences. If you would like to participate in the case study, please contact me by email (cl17@indiana.edu) or leave a message. We'll discuss the detailed information about the study. (The format will be a one hour interview in person or by phone or email.) Thanks for your time and consideration. Your input will be greatly appreciated.
Best regards,
inkeys
*responded via email --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 15:14, 30 April 2008 (UTC)
--
Hi there, my name is Martin M. Elissetche. I am the creator of a social science dictionary located at www.socialsciencedictionry.org. I wanted to know if I could place a copy of your book on my web site or whether you prefer if I just link to it. Please let me know what you think at info@socialsciencedictionary.org. Cheers, m.
*responded via email --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 15:14, 30 April 2008 (UTC)
Hi, I am Piotr Konieczny - PhD candidate from University of Pittsburgh and a long time Wikipedia editor. I will be teaching an Intro to Soc course this summer, and I plan to contribute to our wikicourse; for starters by updating the [[Introduction to Sociology/Sociological Videos]] page with some online videos. My @ is piokon at post dot pl. PS. You may want [http://en.wikipedia.org/wiki/Wikipedia:Emailing_users to activate your email].--[[User:Piotrus|Piotrus]] ([[User talk:Piotrus|talk]]) 14:30, 5 June 2008 (UTC)
Hi Rcragun, If you are still using SPSS, can you please email me asap? Thank you, gherson @ snet-dot-net [[User:Gherson|Gherson]] ([[User talk:Gherson|discuss]] • [[Special:Contributions/Gherson|contribs]]) 23:49, 3 September 2014 (UTC)
==I read your article==
Hi Ryan,
I've been a wikibookian since 2006 when my colleagues and I began developing [[Social and Cultural Foundations of American Education|our first book]] and then [[Foundations of Education and Instructional Assessment|our current book]]. Now, I'm starting to write my dissertation, and my lit search led me to your article in Elec. Journal of Sociology about your Intro to Sociology book.
First, congrats on taking the initiative to get this project started. I agree with you that, while we're in troubled waters, it's worth the associated risks. Our students love it, too.
Second, I wanted to ask you if you'd considered the further empirical study of students working on your book. My team at [http://www.odu.edu Old Dominion University] is very interested in forming partnerships in disciplines besides our own, and yours seems like a really interesting context. Let me know if you're interested in talking more about this when you have the chance, and have a great day!
[[User:PbakerODU|PbakerODU]] ([[User talk:PbakerODU|talk]]) 18:58, 29 March 2009 (UTC)
== Thanks for the book - Introduction To Sociology ==
Just finished reading the PDF version. It's well written and very informative. The download PDF version seems more neutral than the current edits. The recent edits seem to lean more towards a "leftist" view which is fine but I like my "Introductions" to any subject to be neutral since further advanced study will generally allow me to choose the viewpoint I wish to explore.
I think Wikibooks is a great idea and hopefully editors like yourself will keep adding more titles.
Thanks for the book.
--[[User:Sluffs|Sluffs]] ([[User talk:Sluffs|talk]]) 22:58, 5 September 2009 (UTC)
:Hi Sluffs. Glad you liked it. I'm still working on incorporating the new edits. Hopefully I'll be able make them a bit more neutral. --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 23:46, 5 September 2009 (UTC)
== Regarding [[Using SPSS and PASW]] RfD ==
You can upload the images locally if they fall under fair use. I've replied to your RfD. --[[User:Panic2k4|Panic]] ([[User talk:Panic2k4|talk]]) 23:26, 12 May 2010 (UTC)
:See [[WB:RFP]]. Any images you upload must have {{tl|Information}} and {{tl|Non-free media rationale}} placed on the image page or they will be deleted. See [[WB:FILES]] if needed. -- [[User:Adrignola|Adrignola]] <sup>[[User talk:Adrignola|talk]] [[Special:Contributions/Adrignola|contribs]]</sup> 01:19, 13 May 2010 (UTC)
::Will do.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 11:46, 13 May 2010 (UTC)
:Yay! I'm glad you asked for the Uploader priv, I'm glad you got it, and I'm glad you stuck around. Thanks for the good work! --[[User:Jomegat|Jomegat]] ([[User talk:Jomegat|talk]]) 03:18, 13 May 2010 (UTC)
::Thanks for letting me know about it as an option.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 11:46, 13 May 2010 (UTC)
== Amplification of Using SPSS and PASW ==
Hi there and thanks for a great wikibook.
I would be keen to use the wikibook in our SPSS training program but to fit our needs it would take some amplification. I wrote one page as an example of what I mean. You can find it [[Using_SPSS_and_PASW/Understanding_the_Measure_Column|here]]. In this example I found I wanted to add some basic notes on statistical terms and to give some further advice about recoding in SPSS - looking at it, I will split this page now and deal with those separately, but that's another issue. Your work is fairly focussed on the software, so it might not suit your purpose to have statistical notes in there. You might not feel that added material is helpful either! At the moment the book has a good number of pages and probably shouldn't get much longer.
What I am wondering is ''where'' and whether to fit my amplifications in wikibooks. Your book is marked as considered complete and I don't particularly want to step on the authors' toes - you've all done a great job. However, the obvious move for me would be to just insert my pages in appropriate sequence in your book. For some topics, I could perhaps add them as appendices but probably not for all.
Do you have a view?[[User:Jimbotyson|Jimbotyson]] ([[User talk:Jimbotyson|discuss]] • [[Special:Contributions/Jimbotyson|contribs]]) 13:28, 25 July 2011 (UTC)
: Hi Jimbotyson. Adding the pages to the book is not a problem at all. In fact, I'd be happy to help in whatever way I can. I did mark the book as complete as it covered all of the material I needed it to for my statistics class (I have my students buy a hard copy of a stats text and then use the wikibook for SPSS). I'd love to see a fully developed statistics text on wikibooks that I could use instead. So, let me know how I can help and feel free to add whatever content you'd like.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|discuss]] • [[Special:Contributions/Rcragun|contribs]]) 13:38, 25 July 2011 (UTC)
== thank you for writing Introduction to Sociology ==
Hi <nowiki>{{PAGENAME}}</nowiki>,T
Sincerely, [[Special:Contributions/~2026-40500-29|~2026-40500-29]] ([[User talk:~2026-40500-29|talk]]) 21:29, 11 September 2026 (UTC)
how272dj64f8qp2rcjule993me4mnkl
4669719
4669718
2026-09-11T21:31:41Z
~2026-40500-29
3615407
/* thank you for writing Introduction to Sociology */ try again
4669719
wikitext
text/x-wiki
Hi Rcragun,
I'm a doctoral student at Indiana University. I'm currently working on a Wikibook study about online authors' experiences and perceptions with my advisor. I read your wikibook of introduction to sociology. It's very impressive. We would like to learn more from your and Deborahcragun's experiences. If you would like to participate in the case study, please contact me by email (cl17@indiana.edu) or leave a message. We'll discuss the detailed information about the study. (The format will be a one hour interview in person or by phone or email.) Thanks for your time and consideration. Your input will be greatly appreciated.
Best regards,
inkeys
*responded via email --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 15:14, 30 April 2008 (UTC)
--
Hi there, my name is Martin M. Elissetche. I am the creator of a social science dictionary located at www.socialsciencedictionry.org. I wanted to know if I could place a copy of your book on my web site or whether you prefer if I just link to it. Please let me know what you think at info@socialsciencedictionary.org. Cheers, m.
*responded via email --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 15:14, 30 April 2008 (UTC)
Hi, I am Piotr Konieczny - PhD candidate from University of Pittsburgh and a long time Wikipedia editor. I will be teaching an Intro to Soc course this summer, and I plan to contribute to our wikicourse; for starters by updating the [[Introduction to Sociology/Sociological Videos]] page with some online videos. My @ is piokon at post dot pl. PS. You may want [http://en.wikipedia.org/wiki/Wikipedia:Emailing_users to activate your email].--[[User:Piotrus|Piotrus]] ([[User talk:Piotrus|talk]]) 14:30, 5 June 2008 (UTC)
Hi Rcragun, If you are still using SPSS, can you please email me asap? Thank you, gherson @ snet-dot-net [[User:Gherson|Gherson]] ([[User talk:Gherson|discuss]] • [[Special:Contributions/Gherson|contribs]]) 23:49, 3 September 2014 (UTC)
==I read your article==
Hi Ryan,
I've been a wikibookian since 2006 when my colleagues and I began developing [[Social and Cultural Foundations of American Education|our first book]] and then [[Foundations of Education and Instructional Assessment|our current book]]. Now, I'm starting to write my dissertation, and my lit search led me to your article in Elec. Journal of Sociology about your Intro to Sociology book.
First, congrats on taking the initiative to get this project started. I agree with you that, while we're in troubled waters, it's worth the associated risks. Our students love it, too.
Second, I wanted to ask you if you'd considered the further empirical study of students working on your book. My team at [http://www.odu.edu Old Dominion University] is very interested in forming partnerships in disciplines besides our own, and yours seems like a really interesting context. Let me know if you're interested in talking more about this when you have the chance, and have a great day!
[[User:PbakerODU|PbakerODU]] ([[User talk:PbakerODU|talk]]) 18:58, 29 March 2009 (UTC)
== Thanks for the book - Introduction To Sociology ==
Just finished reading the PDF version. It's well written and very informative. The download PDF version seems more neutral than the current edits. The recent edits seem to lean more towards a "leftist" view which is fine but I like my "Introductions" to any subject to be neutral since further advanced study will generally allow me to choose the viewpoint I wish to explore.
I think Wikibooks is a great idea and hopefully editors like yourself will keep adding more titles.
Thanks for the book.
--[[User:Sluffs|Sluffs]] ([[User talk:Sluffs|talk]]) 22:58, 5 September 2009 (UTC)
:Hi Sluffs. Glad you liked it. I'm still working on incorporating the new edits. Hopefully I'll be able make them a bit more neutral. --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 23:46, 5 September 2009 (UTC)
== Regarding [[Using SPSS and PASW]] RfD ==
You can upload the images locally if they fall under fair use. I've replied to your RfD. --[[User:Panic2k4|Panic]] ([[User talk:Panic2k4|talk]]) 23:26, 12 May 2010 (UTC)
:See [[WB:RFP]]. Any images you upload must have {{tl|Information}} and {{tl|Non-free media rationale}} placed on the image page or they will be deleted. See [[WB:FILES]] if needed. -- [[User:Adrignola|Adrignola]] <sup>[[User talk:Adrignola|talk]] [[Special:Contributions/Adrignola|contribs]]</sup> 01:19, 13 May 2010 (UTC)
::Will do.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 11:46, 13 May 2010 (UTC)
:Yay! I'm glad you asked for the Uploader priv, I'm glad you got it, and I'm glad you stuck around. Thanks for the good work! --[[User:Jomegat|Jomegat]] ([[User talk:Jomegat|talk]]) 03:18, 13 May 2010 (UTC)
::Thanks for letting me know about it as an option.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 11:46, 13 May 2010 (UTC)
== Amplification of Using SPSS and PASW ==
Hi there and thanks for a great wikibook.
I would be keen to use the wikibook in our SPSS training program but to fit our needs it would take some amplification. I wrote one page as an example of what I mean. You can find it [[Using_SPSS_and_PASW/Understanding_the_Measure_Column|here]]. In this example I found I wanted to add some basic notes on statistical terms and to give some further advice about recoding in SPSS - looking at it, I will split this page now and deal with those separately, but that's another issue. Your work is fairly focussed on the software, so it might not suit your purpose to have statistical notes in there. You might not feel that added material is helpful either! At the moment the book has a good number of pages and probably shouldn't get much longer.
What I am wondering is ''where'' and whether to fit my amplifications in wikibooks. Your book is marked as considered complete and I don't particularly want to step on the authors' toes - you've all done a great job. However, the obvious move for me would be to just insert my pages in appropriate sequence in your book. For some topics, I could perhaps add them as appendices but probably not for all.
Do you have a view?[[User:Jimbotyson|Jimbotyson]] ([[User talk:Jimbotyson|discuss]] • [[Special:Contributions/Jimbotyson|contribs]]) 13:28, 25 July 2011 (UTC)
: Hi Jimbotyson. Adding the pages to the book is not a problem at all. In fact, I'd be happy to help in whatever way I can. I did mark the book as complete as it covered all of the material I needed it to for my statistics class (I have my students buy a hard copy of a stats text and then use the wikibook for SPSS). I'd love to see a fully developed statistics text on wikibooks that I could use instead. So, let me know how I can help and feel free to add whatever content you'd like.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|discuss]] • [[Special:Contributions/Rcragun|contribs]]) 13:38, 25 July 2011 (UTC)
== thank you for writing Introduction to Sociology ==
Hi <nowiki>{{PAGENAME}}</nowiki>,Thank you for writing the book Introduction to Sociology
Sincerely, [[Special:Contributions/~2026-40500-29|~2026-40500-29]] ([[User talk:~2026-40500-29|talk]]) 21:29, 11 September 2026 (UTC)
dv7bryhb40nfl9cg0xdiqh8qthkkrst
4669720
4669719
2026-09-11T21:32:36Z
~2026-40500-29
3615407
/* thank you for writing Introduction to Sociology */ and again
4669720
wikitext
text/x-wiki
Hi Rcragun,
I'm a doctoral student at Indiana University. I'm currently working on a Wikibook study about online authors' experiences and perceptions with my advisor. I read your wikibook of introduction to sociology. It's very impressive. We would like to learn more from your and Deborahcragun's experiences. If you would like to participate in the case study, please contact me by email (cl17@indiana.edu) or leave a message. We'll discuss the detailed information about the study. (The format will be a one hour interview in person or by phone or email.) Thanks for your time and consideration. Your input will be greatly appreciated.
Best regards,
inkeys
*responded via email --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 15:14, 30 April 2008 (UTC)
--
Hi there, my name is Martin M. Elissetche. I am the creator of a social science dictionary located at www.socialsciencedictionry.org. I wanted to know if I could place a copy of your book on my web site or whether you prefer if I just link to it. Please let me know what you think at info@socialsciencedictionary.org. Cheers, m.
*responded via email --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 15:14, 30 April 2008 (UTC)
Hi, I am Piotr Konieczny - PhD candidate from University of Pittsburgh and a long time Wikipedia editor. I will be teaching an Intro to Soc course this summer, and I plan to contribute to our wikicourse; for starters by updating the [[Introduction to Sociology/Sociological Videos]] page with some online videos. My @ is piokon at post dot pl. PS. You may want [http://en.wikipedia.org/wiki/Wikipedia:Emailing_users to activate your email].--[[User:Piotrus|Piotrus]] ([[User talk:Piotrus|talk]]) 14:30, 5 June 2008 (UTC)
Hi Rcragun, If you are still using SPSS, can you please email me asap? Thank you, gherson @ snet-dot-net [[User:Gherson|Gherson]] ([[User talk:Gherson|discuss]] • [[Special:Contributions/Gherson|contribs]]) 23:49, 3 September 2014 (UTC)
==I read your article==
Hi Ryan,
I've been a wikibookian since 2006 when my colleagues and I began developing [[Social and Cultural Foundations of American Education|our first book]] and then [[Foundations of Education and Instructional Assessment|our current book]]. Now, I'm starting to write my dissertation, and my lit search led me to your article in Elec. Journal of Sociology about your Intro to Sociology book.
First, congrats on taking the initiative to get this project started. I agree with you that, while we're in troubled waters, it's worth the associated risks. Our students love it, too.
Second, I wanted to ask you if you'd considered the further empirical study of students working on your book. My team at [http://www.odu.edu Old Dominion University] is very interested in forming partnerships in disciplines besides our own, and yours seems like a really interesting context. Let me know if you're interested in talking more about this when you have the chance, and have a great day!
[[User:PbakerODU|PbakerODU]] ([[User talk:PbakerODU|talk]]) 18:58, 29 March 2009 (UTC)
== Thanks for the book - Introduction To Sociology ==
Just finished reading the PDF version. It's well written and very informative. The download PDF version seems more neutral than the current edits. The recent edits seem to lean more towards a "leftist" view which is fine but I like my "Introductions" to any subject to be neutral since further advanced study will generally allow me to choose the viewpoint I wish to explore.
I think Wikibooks is a great idea and hopefully editors like yourself will keep adding more titles.
Thanks for the book.
--[[User:Sluffs|Sluffs]] ([[User talk:Sluffs|talk]]) 22:58, 5 September 2009 (UTC)
:Hi Sluffs. Glad you liked it. I'm still working on incorporating the new edits. Hopefully I'll be able make them a bit more neutral. --[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 23:46, 5 September 2009 (UTC)
== Regarding [[Using SPSS and PASW]] RfD ==
You can upload the images locally if they fall under fair use. I've replied to your RfD. --[[User:Panic2k4|Panic]] ([[User talk:Panic2k4|talk]]) 23:26, 12 May 2010 (UTC)
:See [[WB:RFP]]. Any images you upload must have {{tl|Information}} and {{tl|Non-free media rationale}} placed on the image page or they will be deleted. See [[WB:FILES]] if needed. -- [[User:Adrignola|Adrignola]] <sup>[[User talk:Adrignola|talk]] [[Special:Contributions/Adrignola|contribs]]</sup> 01:19, 13 May 2010 (UTC)
::Will do.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 11:46, 13 May 2010 (UTC)
:Yay! I'm glad you asked for the Uploader priv, I'm glad you got it, and I'm glad you stuck around. Thanks for the good work! --[[User:Jomegat|Jomegat]] ([[User talk:Jomegat|talk]]) 03:18, 13 May 2010 (UTC)
::Thanks for letting me know about it as an option.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|talk]]) 11:46, 13 May 2010 (UTC)
== Amplification of Using SPSS and PASW ==
Hi there and thanks for a great wikibook.
I would be keen to use the wikibook in our SPSS training program but to fit our needs it would take some amplification. I wrote one page as an example of what I mean. You can find it [[Using_SPSS_and_PASW/Understanding_the_Measure_Column|here]]. In this example I found I wanted to add some basic notes on statistical terms and to give some further advice about recoding in SPSS - looking at it, I will split this page now and deal with those separately, but that's another issue. Your work is fairly focussed on the software, so it might not suit your purpose to have statistical notes in there. You might not feel that added material is helpful either! At the moment the book has a good number of pages and probably shouldn't get much longer.
What I am wondering is ''where'' and whether to fit my amplifications in wikibooks. Your book is marked as considered complete and I don't particularly want to step on the authors' toes - you've all done a great job. However, the obvious move for me would be to just insert my pages in appropriate sequence in your book. For some topics, I could perhaps add them as appendices but probably not for all.
Do you have a view?[[User:Jimbotyson|Jimbotyson]] ([[User talk:Jimbotyson|discuss]] • [[Special:Contributions/Jimbotyson|contribs]]) 13:28, 25 July 2011 (UTC)
: Hi Jimbotyson. Adding the pages to the book is not a problem at all. In fact, I'd be happy to help in whatever way I can. I did mark the book as complete as it covered all of the material I needed it to for my statistics class (I have my students buy a hard copy of a stats text and then use the wikibook for SPSS). I'd love to see a fully developed statistics text on wikibooks that I could use instead. So, let me know how I can help and feel free to add whatever content you'd like.--[[User:Rcragun|Rcragun]] ([[User talk:Rcragun|discuss]] • [[Special:Contributions/Rcragun|contribs]]) 13:38, 25 July 2011 (UTC)
== thank you for writing Introduction to Sociology ==
Hi {{PAGENAME}},Thank you for writing the book Introduction to Sociology
Sincerely, [[Special:Contributions/~2026-40500-29|~2026-40500-29]] ([[User talk:~2026-40500-29|talk]]) 21:29, 11 September 2026 (UTC)
eo6fjuto4gtqyc63tdqoqhm7tb5z0vn
User talk:Tyoyafud
3
128758
4669739
4669612
2026-09-12T07:09:28Z
~2026-45466-95
3622939
/* 10,000+ words */ Reply
4669739
wikitext
text/x-wiki
Welcome, {{PAGENAME}}!
{| style="background:white; border:1px solid #abd5f5;; padding:0px; border-spacing:0px;"
! style="background:#d0e5f5;" | [[Wikibooks:Welcome, newcomers|Getting started]] with Wikibooks
|-
| style="padding:5px;" |
* Wikibooks is a collection of open-source textbooks. Find out [[WB:WIW|what this means]].
* To sign your name (on talk pages), use four tildes, like this: ~~~~
* For help in using the wiki, see the [[Help:Editing|editing guide]].
* Explore, [[Wikibooks:Be bold|be bold]], and have fun!
|}
Come introduce yourself at the [[WB:SLN|new users]] page. If you have any questions, you can ask there or contact me personally. [[User:Mattb112885|Mattb112885]] <small> ([[User talk:Mattb112885|talk to me]]) </small> 23:24, 19 July 2007 (UTC)
==Reviewer==
{{tmbox|image=[[File:Wikibooks award.svg|50px]]|imageright = [[Image:Nuvola apps bookcase.svg|40px]]|text=<big>'''You have been automatically promoted to <u>''Reviewer!''</u>'''</big><br/>
Your recent contributions mean that you have met the requirements to be automatically promoted to [[Wikibooks:Reviewer|Reviewer]]. If you have any questions about using the review functionality please ask in the [[Wikibooks:Reading room|Reading Room]]. Thanks and Congratulations! [[User:QuiteUnusual|<span style="color:#E66C2C">'''QU'''</span>]] <sup>[[User talk:QuiteUnusual|<span style="color:#306754">TalkQu</span>]]</sup> 17:05, 18 April 2013 (UTC)}}
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== [[Mirad Version 2]] ==
Please respond to the question [[Talk:Mirad Version 2|on the book's talk page]]. The situation needs clarification. I pinged you there, but it seems the notification may have gotten misplaced. --[[User:Pi zero|Pi zero]] ([[User talk:Pi zero|discuss]] • [[Special:Contributions/Pi zero|contribs]]) 23:38, 21 June 2020 (UTC)
== Mirad ==
Hi, how are you. I have just found your article about Mirad and I think it is very interesting. Do you speak the language? --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 08:33, 20 July 2022 (UTC)
: Would it be possible for you to help me learn the language? --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 10:27, 22 July 2022 (UTC)
::Hi! I am trying to contact you, as you have stated in your User page (''If you are interested in Mirad, you can contact me on my discussion page and then we can exchange email addresses.''). I think I found you on LinkedIn and also sent you a message there. I have also sent you and email to Shoetack@... (which I think it is yours). However, I haven't received any answer neither here, nor on LinkedIn nor by email. I would like to learn Mirad and would like to ask for some pieces of advice. If you prefer not to be contacted please let me know. Kind regards [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 12:21, 1 August 2022 (UTC)
::: Hi, sorry to bother you again, I would like to ask you wheter [https://mirad.miraheze.org/wiki/Albanam this] and [https://mirad.miraheze.org/wiki/Mirad this] is correct? I have started a [https://mirad.miraheze.org/wiki/Main_Page wiki] in Mirad in order to practise the language while translating shorts texts. It would be great if you could help out there. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 06:09, 2 August 2022 (UTC)
::::: The Czech Republic is now called ''Czechia'' and is translated as '''Cekyam''' in Mirad.
::::: When you want to say ''in Europe, in Paris, or in Czechia'', it is better to use the all-purpose locative preposition '''be''', such as '''be Europa'''....''in Europe''. The word '''yeb''' is an adverb meaning ''inside, in''. It takes a preposition like '''be'''....''at'', '''bi'''...''of'', or '''bu''' to make a prepositional phrase. For example:
::::::* '''Iyt se <u>yeb be</u> ha tam.'''....''She is <u>in/inside</u> the house.''
::::::* '''At peye <u>yeb bu</u> ha dyesnexam.'''....''I am going <u>into (=inside to)</u> the library.''
::::::* '''Yay yeyfe zoyper <u>yeb bi</u> ha om.'''....''We should come back <u>in from</u> the cold.''
::::: The preposition '''be''' is used for general locative and idiomatic situations:
::::::* '''be ha domep'''....''on the street''
::::::* '''be yaniv'''....''at a party''
::::::* '''be bak ay be bok'''....''in health and in sickness''
::::::* '''be abem bi ha tam'''....'' on top of the house''
::::::* '''be yibsinibar'''....''on television''
::::::* '''be 1983'''....''in 1983''
::::::* '''be Meur'''....''on Mars''
::::[[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 18:59, 17 August 2022 (UTC)
:::::{{ping|Caro de Segeda}}, you may be interested in the reply. -<span style="background:yellow;">[[User:Slava Ukraini Heroyam Slava 123|🇺🇦<span style="color:blue;">Слава🇺🇦Україні</span>🇺🇦<span style="color:blue;">Героям🇺🇦Слава🇺🇦</span>]]([[User talk:Slava Ukraini Heroyam Slava 123|talk]])🇺🇦</span> 18:05, 3 September 2022 (UTC)
::::::Thanks for telling me, somehow I haven't got any notification about @[[User:Tyoyafud|Tyoyafud]]'s reply.
::::::@[[User:Tyoyafud|Tyoyafud]] thanks for your answer, if you would like to add texts to the wiki, please feel free to do so. Unfortunately, now I am quite busy and I don't know when I will be able to keep learning Mirad or helping out on the wiki. All the best. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 19:06, 3 September 2022 (UTC)
== Dundyes ==
Hay! Duhayen et se? I am writing just to inform you that these Asian countries don't have a translation on the dictionary: Azerbaijan, Bangladesh, Bhutan, East Timor, Kyrgyzstan, Maldives, Sri Lanka, Tajikistan, Turkmenistan, United Arab Emirates, Uzbekistan.
Also, if the Dominican Republic is called "Dominikam", how is it called "Dominica" (another Caribbean country)?
I have also created [https://mirad.miraheze.org/wiki/Yesu this] article.
Hoy! --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 06:57, 4 August 2022 (UTC)
:I will add these countries to the list. Thanks for noting their absence, plus the confusion with Dominican Republic. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 16:55, 17 August 2022 (UTC)
== Translation ==
Hi! Could you please translate this to Mirad?
* Philosophy is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language.
* Hello, Jonathan! > Hay, Jonathan! (are names translated or they remain the same?)
* Aristotle (384 BC – 7 March 322 BC) was a Greek philosopher. He was one of the most important philosophers in the history of Western civilization. He tutored Alexander the Great when Alexander was a child.
Thanks for your help. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 13:10, 18 September 2022 (UTC)
:Textun se ha vyayabxwa tix bi zyasauna ay obyema didi, gel husi ayv esen, vyatex, ten, nazi, tep, ay dalzeyn.
:Aristotelis (348 JK - 7 jiib 322 JK) sa Helena textut. It sa awat bi ha gwa tesaga textuti be ha ajdin bi umera dotyen. It tuuxa Aleksandros ha Agala haj hu Aleksandros sa tud.
:This is the translation you requested. I have not decided how to handle foreign names, expect I think it would be best to stick to the original name of someone as close as possible, using whatever letters in Mirad reflect the pronunciation closest. Also, I may organize world country names to reflect the ISO standard. More about this later... [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 20:42, 29 September 2022 (UTC)
::Thank you so much for your translation. I have add the articles to the Wiki.
::Could you please translate this as well, whenever you have time?
::* First chapter
::* First May (1st May)
::* A man stands in a city. The man writes a journal. The man sees a city.
::* Does the man stand in a city? Yes, he stands in a city.
::* Does the man stand on... a man? No, he does not stand on a man. He stands in a city.
::Thanks for your help. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 10:01, 1 October 2022 (UTC)
:::::* Aa dyesgon (or: Anapa dyesgon)
:::::* Aa jub bi Jiyob.
:::::* Tob kyose be dom. Ha tob dre jubdyes. Ha tob tease dom.
:::::* Duven ha tob kyose be dom? Va, it kyose be dom.
:::::* Duven ha tob kyose ab...tob? Vo, it voy kyose ab tob. It kyose be dom.
:::Better is English would be "A man IS STANDING in a city." (the progressive present tense = kyoseye). In either case, I think you may mean "The man LIVES or IS in a city."..... [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 17:27, 1 October 2022 (UTC)
::::Thanks for the translation. Yes, I meant "is standing", sorry. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 18:16, 6 October 2022 (UTC)
== New translation ==
Hi, how are you?
Could you please translate this to Mirad?
* Film directors, screenwriters and actors
* Family and relationships
* Business and economics
* International organizations
* War and military
* Social issues
* Alexander III of Macedon (Greek: Αλέξανδρος, Aléxandros; 20/21 July 356 BC – 10/11 June 323 BC) commonly known as Alexander the Great, was king of the Ancient Greek kingdom of Macedon from 336 BC until his death in 323 BC. He was one of the greatest military leaders of all time. He was born in 356 BC in Pella, the ancient capital of Macedonia.
Thanks for your help. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 15:55, 11 October 2022 (UTC)
:::* Dyezebi, dyezdruti, ay dyezuti
:::* Tod ay todati
:::* Ebkyax ay dobnastun
:::* Ebdooba xobi
:::* Dropek ay dop
:::* Dota soni
:::* Aleksandros III bi Mikim (Elid: Αλέξανδρος, Alexandros; 20/21 jiyeb 356 JaK - 10/11 jiyab 323 JaK) yansanay trawa gel Aleksandros ha Agala, sa edeb bi ha Ajoba Geroma Edebam bi Mikim bi 336 JaK ju ita toj bi 323 JaK. It sa awat bi ha agala dopa debi bi hya job. It tija be 356 JaK be Pella, ha ajoba debdom bi Mikim.
:[[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 21:03, 14 October 2022 (UTC)
::Thanks, could you please translate this?
::Does the man stand on a train? No, he does not stand on train. He stands in a city. The man stands in a city.
::Does the man write a journal? Yes, he writes a journal.
::Does the journal write the man? No, the journal does not write the man. A journal does not write. A man writes. The man writes the journal.
::Does the city see the man? No, the city does not see the man. A city does not see. A man sees. Does the man see the city? Yes, the man sees the city.
::Where is the man? He stands on a city. What does the man write? He writes a journal. What does the man see? He sees a city. He stands in a city, and he writes a journal, and he sees a city.
::Thank you. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 13:22, 22 October 2022 (UTC)
:::I'm glad you are interested in Mirad. Why don't you try to translate your sentences yourself? [[Mirad_Grammar|Mirad Grammar]] has all the information you need to do the job. You can use the Mirad-English dictionary at the end to find words and expressions. I must tell you that I don't have time to do the work for you. By the way, in English, we translate Sp. "estar" with "to be, is, are, am, etc.", not "stand". So we say "<u>Is</u> the man on a train? He <u>is</u> in a city, etc." So, in Mirad, the former sentence would be '''Duven ha tob <u>se</u> be bixpur?''' [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 17:42, 23 October 2022 (UTC)
::::Hi, just to let you know, I have moved all the articles from the Mirad Wiki [https://plu-artificia-lingua.fandom.com/wiki/Category:Mirad here]. That wiki we created is going to be deleted so, in order to keep those articles, I have put them in the other one. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 09:08, 27 April 2023 (UTC)
== Mirad ==
Hi, how are you? I have just found about your language and I wanted to ask you whether it is related to Kotava in any way and what is your opinion on Kotava compared to Mirad. Thanks. --[[User:Jon Gua|Jon Gua]] ([[User talk:Jon Gua|discuss]] • [[Special:Contributions/Jon Gua|contribs]]) 08:49, 16 March 2024 (UTC)
:Kotava has no relationship to Mirad. I like Kotava as an attractive language, but the vocabulary is completely random. All the words in Mirad relate to one another schematically, a bit like how a thesaurus groups words and their opposites. Once you learn '''zia''' (right), you automatically know '''zua''' (left) because the stem vowels are opposite. This saves a lot of studying. All words having to do with books, such as "library", "reader", "bookbinder", and "literate" contain the root "dye-" meaning "read". [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 14:57, 19 March 2024 (UTC)
::Thank you for your answer. Do you have any suggestions on how to learn the language? [[User:Jon Gua|Jon Gua]] ([[User talk:Jon Gua|discuss]] • [[Special:Contributions/Jon Gua|contribs]]) 15:16, 3 June 2024 (UTC)
:::In the book "Mirad Grammar", there are some lessons toward the end with mini-quizzes. It would help to learn the language by starting there. I will be adding lessons as I find the time. But just these few lessons will give you and idea how the language works and you can then study the grammar. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 20:48, 5 June 2024 (UTC)
==[[:Hay, Jonathan!]]==
{{tmbox|type=delete|text='''Tyoyafud, please [[Wikibooks:Requests for deletion#Salute, Jonathan! and its translations|share your thoughts]] about whether to [[WB:WIW|keep]] or [[WB:DP|delete]] "[[:Hay, Jonathan!|Hay, Jonathan!]]".'''<br />You are being notified because you have contributed to this work. [[User:EJPPhilippines|EJPPhilippines]] ([[User talk:EJPPhilippines|discuss]] • [[Special:Contributions/EJPPhilippines|contribs]]) 10:48, 29 June 2025 (UTC)}}
== interested in Mirad!!! ==
I found this out from the Wikipedia page for conlangs and would LOVE to exchange emails to discuss this more with you.
also I for sci-fi purposes I think ''terira'' could work as a word for robot, it depends on the setting but a sapient android or robot would fit being called a thinking machine I'd imagine. [[User:Unluckyeight|Unluckyeight]] ([[User talk:Unluckyeight|discuss]] • [[Special:Contributions/Unluckyeight|contribs]]) 03:18, 25 May 2026 (UTC)
:Better yet: '''texir''' (a thinking machine). Thanks! [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 18:22, 2 June 2026 (UTC)
== 10,000+ words ==
Hey Jamie,
I have added your Mirad to the FrathWiki article "Conlangs with over 10,000 words" Check it out! Mirad appears to have the largest lexicon of any known conlang. Congratulations! [[Special:Contributions/~2026-45466-95|~2026-45466-95]] ([[User talk:~2026-45466-95|talk]]) 23:11, 20 August 2026 (UTC)
:The vocabulary of Mirad has now reached 150K word/expression pairings. I suspect, though, that Esperanto has the most glossed entries (judging from Wiktionary). [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 15:28, 10 September 2026 (UTC)
::Hmmm, when I type in an asterisk at your Mirad dictionary search page, I get only 149,182 results. [[Special:Contributions/~2026-45466-95|~2026-45466-95]] ([[User talk:~2026-45466-95|talk]]) 07:09, 12 September 2026 (UTC)
esyx7ithobnkk0n7z8t4gznw6xw1xaz
4669740
4669739
2026-09-12T07:11:45Z
~2026-45466-95
3622939
/* 10,000+ words */
4669740
wikitext
text/x-wiki
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== [[Mirad Version 2]] ==
Please respond to the question [[Talk:Mirad Version 2|on the book's talk page]]. The situation needs clarification. I pinged you there, but it seems the notification may have gotten misplaced. --[[User:Pi zero|Pi zero]] ([[User talk:Pi zero|discuss]] • [[Special:Contributions/Pi zero|contribs]]) 23:38, 21 June 2020 (UTC)
== Mirad ==
Hi, how are you. I have just found your article about Mirad and I think it is very interesting. Do you speak the language? --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 08:33, 20 July 2022 (UTC)
: Would it be possible for you to help me learn the language? --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 10:27, 22 July 2022 (UTC)
::Hi! I am trying to contact you, as you have stated in your User page (''If you are interested in Mirad, you can contact me on my discussion page and then we can exchange email addresses.''). I think I found you on LinkedIn and also sent you a message there. I have also sent you and email to Shoetack@... (which I think it is yours). However, I haven't received any answer neither here, nor on LinkedIn nor by email. I would like to learn Mirad and would like to ask for some pieces of advice. If you prefer not to be contacted please let me know. Kind regards [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 12:21, 1 August 2022 (UTC)
::: Hi, sorry to bother you again, I would like to ask you wheter [https://mirad.miraheze.org/wiki/Albanam this] and [https://mirad.miraheze.org/wiki/Mirad this] is correct? I have started a [https://mirad.miraheze.org/wiki/Main_Page wiki] in Mirad in order to practise the language while translating shorts texts. It would be great if you could help out there. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 06:09, 2 August 2022 (UTC)
::::: The Czech Republic is now called ''Czechia'' and is translated as '''Cekyam''' in Mirad.
::::: When you want to say ''in Europe, in Paris, or in Czechia'', it is better to use the all-purpose locative preposition '''be''', such as '''be Europa'''....''in Europe''. The word '''yeb''' is an adverb meaning ''inside, in''. It takes a preposition like '''be'''....''at'', '''bi'''...''of'', or '''bu''' to make a prepositional phrase. For example:
::::::* '''Iyt se <u>yeb be</u> ha tam.'''....''She is <u>in/inside</u> the house.''
::::::* '''At peye <u>yeb bu</u> ha dyesnexam.'''....''I am going <u>into (=inside to)</u> the library.''
::::::* '''Yay yeyfe zoyper <u>yeb bi</u> ha om.'''....''We should come back <u>in from</u> the cold.''
::::: The preposition '''be''' is used for general locative and idiomatic situations:
::::::* '''be ha domep'''....''on the street''
::::::* '''be yaniv'''....''at a party''
::::::* '''be bak ay be bok'''....''in health and in sickness''
::::::* '''be abem bi ha tam'''....'' on top of the house''
::::::* '''be yibsinibar'''....''on television''
::::::* '''be 1983'''....''in 1983''
::::::* '''be Meur'''....''on Mars''
::::[[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 18:59, 17 August 2022 (UTC)
:::::{{ping|Caro de Segeda}}, you may be interested in the reply. -<span style="background:yellow;">[[User:Slava Ukraini Heroyam Slava 123|🇺🇦<span style="color:blue;">Слава🇺🇦Україні</span>🇺🇦<span style="color:blue;">Героям🇺🇦Слава🇺🇦</span>]]([[User talk:Slava Ukraini Heroyam Slava 123|talk]])🇺🇦</span> 18:05, 3 September 2022 (UTC)
::::::Thanks for telling me, somehow I haven't got any notification about @[[User:Tyoyafud|Tyoyafud]]'s reply.
::::::@[[User:Tyoyafud|Tyoyafud]] thanks for your answer, if you would like to add texts to the wiki, please feel free to do so. Unfortunately, now I am quite busy and I don't know when I will be able to keep learning Mirad or helping out on the wiki. All the best. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 19:06, 3 September 2022 (UTC)
== Dundyes ==
Hay! Duhayen et se? I am writing just to inform you that these Asian countries don't have a translation on the dictionary: Azerbaijan, Bangladesh, Bhutan, East Timor, Kyrgyzstan, Maldives, Sri Lanka, Tajikistan, Turkmenistan, United Arab Emirates, Uzbekistan.
Also, if the Dominican Republic is called "Dominikam", how is it called "Dominica" (another Caribbean country)?
I have also created [https://mirad.miraheze.org/wiki/Yesu this] article.
Hoy! --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 06:57, 4 August 2022 (UTC)
:I will add these countries to the list. Thanks for noting their absence, plus the confusion with Dominican Republic. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 16:55, 17 August 2022 (UTC)
== Translation ==
Hi! Could you please translate this to Mirad?
* Philosophy is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language.
* Hello, Jonathan! > Hay, Jonathan! (are names translated or they remain the same?)
* Aristotle (384 BC – 7 March 322 BC) was a Greek philosopher. He was one of the most important philosophers in the history of Western civilization. He tutored Alexander the Great when Alexander was a child.
Thanks for your help. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 13:10, 18 September 2022 (UTC)
:Textun se ha vyayabxwa tix bi zyasauna ay obyema didi, gel husi ayv esen, vyatex, ten, nazi, tep, ay dalzeyn.
:Aristotelis (348 JK - 7 jiib 322 JK) sa Helena textut. It sa awat bi ha gwa tesaga textuti be ha ajdin bi umera dotyen. It tuuxa Aleksandros ha Agala haj hu Aleksandros sa tud.
:This is the translation you requested. I have not decided how to handle foreign names, expect I think it would be best to stick to the original name of someone as close as possible, using whatever letters in Mirad reflect the pronunciation closest. Also, I may organize world country names to reflect the ISO standard. More about this later... [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 20:42, 29 September 2022 (UTC)
::Thank you so much for your translation. I have add the articles to the Wiki.
::Could you please translate this as well, whenever you have time?
::* First chapter
::* First May (1st May)
::* A man stands in a city. The man writes a journal. The man sees a city.
::* Does the man stand in a city? Yes, he stands in a city.
::* Does the man stand on... a man? No, he does not stand on a man. He stands in a city.
::Thanks for your help. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 10:01, 1 October 2022 (UTC)
:::::* Aa dyesgon (or: Anapa dyesgon)
:::::* Aa jub bi Jiyob.
:::::* Tob kyose be dom. Ha tob dre jubdyes. Ha tob tease dom.
:::::* Duven ha tob kyose be dom? Va, it kyose be dom.
:::::* Duven ha tob kyose ab...tob? Vo, it voy kyose ab tob. It kyose be dom.
:::Better is English would be "A man IS STANDING in a city." (the progressive present tense = kyoseye). In either case, I think you may mean "The man LIVES or IS in a city."..... [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 17:27, 1 October 2022 (UTC)
::::Thanks for the translation. Yes, I meant "is standing", sorry. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 18:16, 6 October 2022 (UTC)
== New translation ==
Hi, how are you?
Could you please translate this to Mirad?
* Film directors, screenwriters and actors
* Family and relationships
* Business and economics
* International organizations
* War and military
* Social issues
* Alexander III of Macedon (Greek: Αλέξανδρος, Aléxandros; 20/21 July 356 BC – 10/11 June 323 BC) commonly known as Alexander the Great, was king of the Ancient Greek kingdom of Macedon from 336 BC until his death in 323 BC. He was one of the greatest military leaders of all time. He was born in 356 BC in Pella, the ancient capital of Macedonia.
Thanks for your help. --[[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 15:55, 11 October 2022 (UTC)
:::* Dyezebi, dyezdruti, ay dyezuti
:::* Tod ay todati
:::* Ebkyax ay dobnastun
:::* Ebdooba xobi
:::* Dropek ay dop
:::* Dota soni
:::* Aleksandros III bi Mikim (Elid: Αλέξανδρος, Alexandros; 20/21 jiyeb 356 JaK - 10/11 jiyab 323 JaK) yansanay trawa gel Aleksandros ha Agala, sa edeb bi ha Ajoba Geroma Edebam bi Mikim bi 336 JaK ju ita toj bi 323 JaK. It sa awat bi ha agala dopa debi bi hya job. It tija be 356 JaK be Pella, ha ajoba debdom bi Mikim.
:[[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 21:03, 14 October 2022 (UTC)
::Thanks, could you please translate this?
::Does the man stand on a train? No, he does not stand on train. He stands in a city. The man stands in a city.
::Does the man write a journal? Yes, he writes a journal.
::Does the journal write the man? No, the journal does not write the man. A journal does not write. A man writes. The man writes the journal.
::Does the city see the man? No, the city does not see the man. A city does not see. A man sees. Does the man see the city? Yes, the man sees the city.
::Where is the man? He stands on a city. What does the man write? He writes a journal. What does the man see? He sees a city. He stands in a city, and he writes a journal, and he sees a city.
::Thank you. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 13:22, 22 October 2022 (UTC)
:::I'm glad you are interested in Mirad. Why don't you try to translate your sentences yourself? [[Mirad_Grammar|Mirad Grammar]] has all the information you need to do the job. You can use the Mirad-English dictionary at the end to find words and expressions. I must tell you that I don't have time to do the work for you. By the way, in English, we translate Sp. "estar" with "to be, is, are, am, etc.", not "stand". So we say "<u>Is</u> the man on a train? He <u>is</u> in a city, etc." So, in Mirad, the former sentence would be '''Duven ha tob <u>se</u> be bixpur?''' [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 17:42, 23 October 2022 (UTC)
::::Hi, just to let you know, I have moved all the articles from the Mirad Wiki [https://plu-artificia-lingua.fandom.com/wiki/Category:Mirad here]. That wiki we created is going to be deleted so, in order to keep those articles, I have put them in the other one. [[User:Caro de Segeda|Caro de Segeda]] ([[User talk:Caro de Segeda|discuss]] • [[Special:Contributions/Caro de Segeda|contribs]]) 09:08, 27 April 2023 (UTC)
== Mirad ==
Hi, how are you? I have just found about your language and I wanted to ask you whether it is related to Kotava in any way and what is your opinion on Kotava compared to Mirad. Thanks. --[[User:Jon Gua|Jon Gua]] ([[User talk:Jon Gua|discuss]] • [[Special:Contributions/Jon Gua|contribs]]) 08:49, 16 March 2024 (UTC)
:Kotava has no relationship to Mirad. I like Kotava as an attractive language, but the vocabulary is completely random. All the words in Mirad relate to one another schematically, a bit like how a thesaurus groups words and their opposites. Once you learn '''zia''' (right), you automatically know '''zua''' (left) because the stem vowels are opposite. This saves a lot of studying. All words having to do with books, such as "library", "reader", "bookbinder", and "literate" contain the root "dye-" meaning "read". [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 14:57, 19 March 2024 (UTC)
::Thank you for your answer. Do you have any suggestions on how to learn the language? [[User:Jon Gua|Jon Gua]] ([[User talk:Jon Gua|discuss]] • [[Special:Contributions/Jon Gua|contribs]]) 15:16, 3 June 2024 (UTC)
:::In the book "Mirad Grammar", there are some lessons toward the end with mini-quizzes. It would help to learn the language by starting there. I will be adding lessons as I find the time. But just these few lessons will give you and idea how the language works and you can then study the grammar. [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 20:48, 5 June 2024 (UTC)
==[[:Hay, Jonathan!]]==
{{tmbox|type=delete|text='''Tyoyafud, please [[Wikibooks:Requests for deletion#Salute, Jonathan! and its translations|share your thoughts]] about whether to [[WB:WIW|keep]] or [[WB:DP|delete]] "[[:Hay, Jonathan!|Hay, Jonathan!]]".'''<br />You are being notified because you have contributed to this work. [[User:EJPPhilippines|EJPPhilippines]] ([[User talk:EJPPhilippines|discuss]] • [[Special:Contributions/EJPPhilippines|contribs]]) 10:48, 29 June 2025 (UTC)}}
== interested in Mirad!!! ==
I found this out from the Wikipedia page for conlangs and would LOVE to exchange emails to discuss this more with you.
also I for sci-fi purposes I think ''terira'' could work as a word for robot, it depends on the setting but a sapient android or robot would fit being called a thinking machine I'd imagine. [[User:Unluckyeight|Unluckyeight]] ([[User talk:Unluckyeight|discuss]] • [[Special:Contributions/Unluckyeight|contribs]]) 03:18, 25 May 2026 (UTC)
:Better yet: '''texir''' (a thinking machine). Thanks! [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 18:22, 2 June 2026 (UTC)
== 10,000+ words ==
Hey Jamie,
I have added your Mirad to the FrathWiki article "Conlangs with over 10,000 words" Check it out! Mirad appears to have the largest lexicon of any known conlang. Congratulations! [[Special:Contributions/~2026-45466-95|~2026-45466-95]] ([[User talk:~2026-45466-95|talk]]) 23:11, 20 August 2026 (UTC)
:The vocabulary of Mirad has now reached 150K word/expression pairings. I suspect, though, that Esperanto has the most glossed entries (judging from Wiktionary). [[User:Tyoyafud|Tyoyafud]] ([[User talk:Tyoyafud|discuss]] • [[Special:Contributions/Tyoyafud|contribs]]) 15:28, 10 September 2026 (UTC)
::Hmmm, when I type in an asterisk at your Mirad dictionary search page, I get only 149,182 results. Also, Esperanto has only 77,000 canon lemmata, according to the FrathWiki list. [[Special:Contributions/~2026-45466-95|~2026-45466-95]] ([[User talk:~2026-45466-95|talk]]) 07:09, 12 September 2026 (UTC)
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Children's Authors
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Intended as a resource for teachers, parents, and students, ''Children's Authors'' provides readers with biographical information about authors, critically reviews books by that author, and provides a reference list that can be used to find other resources about the author.
==Contents==
*[[/Aliki/]]
*[[/Rafe Martin/]]
*[[/James Marsh/]]
*[[/Lloyd Alexander/]]
*[[/Mem Fox/]]
*[[/Allen Say/]]
*[[/Beverly Cleary/]]
*[[/Andrew Clements/]]
*[[/David Shannon/]]
*[[/Graeme Base/]]
*[[/Leo and Diane Dillon/]]
*[[/Neil Gaiman/]]
*[[/Joanne Kathleen Rowling/]]
*[[/Wayne Anderson/]]
*[[/Willi Glasauer/]]
*[[/Mark Hess/]]
*[[/Roberto Innocenti/]]
*[[/Christopher Myers/]]
*[[/Claude Ponti/]]
*[[/Jack Prelutsky/]]
*[[/Eric Carle/]]
*[[/Tedd Arnold/]]
*[[/Kevin Henkes/]]
*[[/Trina Schart Hyman/]]
*[[/Barry Moser/]]
*[[/Maurice Sendak/]]
*[[/April Pulley Sayre/]]
*[[/Audrey Wood/]]
*[[/Avi/]]
*[[/Caralyn Buehner/]]
*[[/Chris Van Allsburg/]]
*[[/David Wiesner/]]
*[[/Demi/]]
*[[/Ezra Jack Keats/]]
*[[/Gervasio Gallardo/]]
*[[/Jan Brett/]]
*[[/Janosch/]]
*[[/Jane Yolen/]]
*[[/Jessica Day George/]]
*[[/Judy Blume/]]
*[[/L. Frank Baum/]]
*[[/Dennis Nolan/]]
*[[/Louis Sachar/]]
*[[/Hans-Joachim Gelberg/]]
*[[/Patricia McKissack/]]
*[[/Patricia Polacco/]]
*[[/Rick Walton/]]
*[[/Roald Dahl/]]
*[[/Robert McCloskey/]]
*[[/Robert Munsch/]]
*[[/Russell Freedman/]]
*[[/Sharon Creech/]]
*[[/Tomie de Paola/]]
*[[/Will Hobbs/]]
*[[/Marcus Pfister/]]
*[[/Kate DiCamillo/]]
*[[/Laura Resau/]]
*[[/Margaret Lapina/]]
*[[/Margaret Haddix/]]
{{Shelves|Youth literature}}
{{alphabetical|C}}
{{status|75%}}
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User:Tommy Kronkvist
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Tommy Kronkvist
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<div style="margin: 0 0 1em 0;">{{userpage}}</div>
{{Userboxtop|toptext=Babel:}}
{{user language|sv|N}}{{user language|en|4}}{{user language|de|2}}{{user language|la|1}}
{{userboxbreak|toptext=WikiProjects:}}
{{User Chess}}
{{Userboxbottom}}
[[File:Sorbus torminalis Trunk and canopy.jpg|thumb|200px|left]]<br />
Most of my wiki contributions are made to [[:species:Main Page|Wikispecies]] where I'm an administrator, bureaucrat and interface admin,<small><sup>[https://species.wikimedia.org/w/index.php?title=Special:ListUsers&limit=1&username=Tommy_Kronkvist (verify)]</sup></small> as administrator and interface ditto at the Swedish version of [[wikivoyage:sv:Huvudsida|Wikivoyage]]<small><sup>(<span class="plainlinks">[https://sv.wikivoyage.org/w/index.php?title=Special:ListUsers&limit=1&username=Tommy_Kronkvist verify]</span>)</sup></small> and to the Swedish Wikimedia Chapter [[WMSE:|Wikimedia Sverige]], where I'm also an admin.<small><sup>(<span class="plainlinks">[https://se.wikimedia.org/w/index.php?title=Special:Användare&limit=1&username=Tommy_Kronkvist verify]</span>)</sup></small>
I've made a total of '''[[:meta:Special:CentralAuth/Tommy_Kronkvist|400,100 edits]]''' to 153 different Wikimedia sister projects, since August 2008 when I first registered my user account. (Data per September 12, 2026.)
Swedish is my mother tongue – even though I was born in Finland – but I feel fairly comfortable speaking and writing English and some German as well. Odd as it may seem, unfortunately I can't speak any Finnish.
My family name consists of two parts: ''kron'' – a short form of the Swedish word ''krona'' meaning 'crown', as in coronation crown or tree crown – and ''kvist'', meaning 'bough' or 'twig'. Hence the name ''Kronkvist'' refers to a twig in the canopy of a forest. I'm the fourth generation of Kronkvist's. Before that our family name was ''Mattus'', dating back from at least 1637. I've lived all over Sweden (for example in Stockholm and in the Gothenburg area) but nowadays reside in Uppsala, the fourth biggest city and former capital of Sweden.
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Aros/Platforms/x86 Complete System HCL
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{{ArosNav}}
==Introduction==
This a list of computer hardware tested with mostly native AROS installs and, in the recommended sections, of virtual machines
With 64bit support it is recommended 8Gb ram is needed and that SSE 4.1 and AVX are supported in the CPU i.e. from year 2012 for Intel CPUs and 2013 for AMD CPUs. They are x86-64 instruction sets designed to perform the same operations on multiple data items simultaneously, a technique known as Single Instruction, Multiple Data (SIMD). This allows for increased performance in tasks involving parallel computation. SSE 4.1 is a 128-bit SIMD instruction set, while AVX introduced 256-bit SIMD, further enhancing performance. Some apps require these features to run well, like 3D, multimedia decoding or JIT (javascript) in Odyssey web browser. If not the apps may work slower or might fail.
If you have encountered differently (i.e. problems, incompatibilities, faults, annoyances, environment, errors, review of setup etc) please update this information.
Please bear in mind that AROS has only a few hardware driver developers, whilst Linux counts in the tens and Windows in the hundreds.
[[#Laptops]]
[[#Netbook]]
[[#Desktop Systems]]
[[#AMD Sockets]]
[[#Intel Sockets]]
[[#Recommended hardware (32-bit)]]
[[#Recommended hardware (64-bit)]]
=== Laptops ===
[[#top|...to the top]]
* 2006/2007 Dell Latitude D-series laptops - business class machines, good support in Aros, easy to replace wifi card
* 2006 some [https://www.techradar.com/reviews/pc-mac/laptops-portable-pcs/laptops-and-netbooks/toshiba-satellite-pro-a200-28550/review Satellite Pro A200]
* 2008 For the tiny carry anywhere, the early run of Acer Aspire netbooks
Rough estimate from taking a random laptop notebook what you can expect from a Native install of AROS
{| class="wikitable sortable" width="100%"
! width="10%" |Date
! width="5%" |Overall
! width="5%" |Gfx VESA
! width="5%" |Gfx 2D Acceleration
! width="10%" |Gfx 3D Acceleration
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="10%" |Wireless
! width="20%" |Comments
|-
| Before 2002 || Poor to OK || VESA 90% || 2D 10% || {{N/A}} || Audio 10% || 40% || Wired 70% || 2% || Max RAM 512MB
|-
| 2002-2005 || OK || VESA 95% || 2D 10% || 3D 0% || Audio 30% || 70% || Wired 50% || 10% || Max RAM 2GB (for 32bit)
|-
| 2005-2012 || Good || VESA 98% || 2D 60% || 3D 30% || Audio 40% || 80% || Wired 30% || 10% || Max RAM 3Gb (32bit) to 8GB (64bit)
|-
| 2013-2017 || OK || VESA 98% || 2D 60% || 3D 30% || Audio 30% || 60% || Wired 30% Realtek || 0% || Max RAM 8GB / 16GB better to go Intel / AMD Ryzen over AMD A series
|-
| 2018-2024 || OK || VESA 98% || 2D 30% || 3D 30% || Audio 40% || 50% || Wired 30% Realtek || 0% || Max RAM 32GB better 64bit options
|-
| 2025-202x || Poor || VESA 95% || 2D 10% || 3D 10% || Audio 0% || 30% || Wired 10% || 0% || Max RAM 64GB AI disruption of previous hardware
|-
|}
3D tests now conducted with apps found in Demos/AROS/Mesa and run at default size (may need to View As -> Show All to see them.
Any laptop with Windows 7(TM) 64bit or higher install, the bios and hard drive set in uefi/gpt mode (install of AROS incompatible)
Most vendor suppliers get OEM (original equipment manufacturers) to make their laptops. These brand name companies purchase their laptops from
*80% ODM (Original Design Manufacturer) such as Quanta, Compal, Wistron, Inventec, Foxconn (Hon Hai), Flextronics and Asus (now Pegatron)
*20% MiTAC, FIC, Arima, Uniwill, ECS, Tonfang Origin and Clevo
{| class="wikitable sortable" width="100%"
| <!--OK-->{{Yes|'''Works well'''}} || <!--May work-->{{Maybe|'''Works a little'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}}
|-
|}
====Acer/Gateway/Emachines====
Company founded under the name of Multitech in Taiwan in 1976, renamed to Acer or Acer Group in 1987
Order of build quality (Lowest to highest)
<pre >
Packard Bell
Aspire
Extensa
TimeLine
Travelmate
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="2%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Travelmate 505 506 507 508 Series || <!--Chipset-->P2 Celeron 466Mhz || <!--IDE-->{{Yes|boots}} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Neo Magic Magic Graph 128XD (NM2160)}} || <!--Audio-->{{No|AC97 Crystal CS}} || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->1998 minimal support but no audio etc - 506T, 506DX, 507T, 507DX, 508T
|-
| <!--Name-->TravelMate 340 342 343 345 347 || <!--Chipset-->ALi M1621 with piii || <!--IDE--> || <!--SATA--> || <!--Gfx-->Trident Cyber 9525 || <!--Audio-->{{No|ESS ES1969 Solo-1}} || <!--USB-->2 ALi OHCI USB 1.1 || <!--Ethernet-->a few have Intel e100 || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2000 32bit - 340T, 341T, 342T, 342TV, 343TV, 345T, 347TV
|-
| <!--Name-->TravelMate 350 351 352 353 || <!--Chipset-->Ali with piii || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->Trident Cyber Blade DSTN/Ai1 || <!--Audio-->{{No|ali5451}} || <!--USB-->2 USB 1.1 Ali M5237 OHCI || <!--Ethernet-->e100 || <!--Wireless-->Acer InviLink IEEE 802.11b || <!--Test Distro--> || <!--Comments-->2001 32bit very limited support but no support for PCMCIA O2 Micro OZ6933 - 350T, 351TEV, 352TEV, 353TEV
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->TravelMate 610 series 611 612 613 614 || <!--Chipset-->815 P3 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 82815 cgc || <!--Audio-->AC97 || <!--USB-->USB 1.1 || <!--Ethernet-->Intel e100 pro || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2001 32bit - 610TXVi 610T 611TXV 612TX 613TXC
|-
| Aspire 3003LM || SIS AMD 3000 1.8GHz || {{yes}} || {{N/A}} || {{maybe|SIS AGP M760GX (VESA only)}} || {{yes|AC97 SIS codec}} || 3 USB 2.0 || {{yes|SIS900}} || {{no|Broadcom BCM4318 AirForce One 54g}} || Icaros 1.2.4 || 2003 sempron
|-
| Travelmate 2310 Series ZL6 || Intel Celeron M 360 1.4GHz with SiS 661MX || {{yes}} || {{N/A}} || {{maybe|SiS Mirage M661MX (VESA only)}} || {{yes|SIS SI7012 AC97 with realtek ALC203 codec speakers only}} || || {{yes|SIS900}} || {{N/A|LM version has pci card slot but no antenna}} || 2017 Icaros 2.1.1 || 2004 32bit - No USB boot option but boot from DVD - reports of wifi losing connection (isolate/remove the metallic grounding foil ends of the antennas) - 2312LM_L -
|-
| <!--Name-->Aspire 3000 3002LMi 3500 5000 || <!--Chipset-->AMD CPU W-with SIS M760 || <!--IDE--> || <!--SATA--> || <!--Gfx-->SIS 760 || <!--Audio-->SIS || <!--USB--> || <!--Ethernet-->SIS 900 || <!--Wireless-->{{No|Broadcom BCM4318 swap for Atheros}} || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->Aspire 3050 5020 5050 || <!--Chipset-->AMD Single and Turion MK-36 Dual and RS480 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - RS482M Xpress 1100 or RS485M Xpress 1150 || <!--Audio-->HD Audio Realtek ALC883 || <!--USB--> || <!--Ethernet-->8139 || <!--Wireless-->Atheros 5006G or Broadcom BCM 4318 || <!--Test Distro--> || <!--Comments-->2005 32bit MK36 gets very hot
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->TravelMate 2410 2420 2430 series || <!--Chipset-->915GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel Mobile 915GMS 910GML || <!--Audio-->Intel AC97 ICH6 with ALC203 codec || <!--USB-->4 USB2.0 || <!--Ethernet-->Realtek RTL-8139 || <!--Wireless-->Atheros 5005GS || <!--Test Distro--> || <!--Comments-->2005 32bit 2428AWXMi -
|-
| <!--Name-->Acer Aspire 3610 - WISTRON MORAR 3614WLMI || <!--Chipset-->Intel 915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|Intel GMA 2D and 3D}} || <!--Audio-->{{yes|[http://www.amiga.org/forums/showpost.php?p=644066&postcount=13 AC97]}} || <!--USB--> || <!--Ethernet-->{{yes|RTL 8139 8139C+}} || <!--Wireless-->{{Maybe|Atheros AR5001X+, AR5BMB5 or Broadcom 4318}} || <!--Test Distro--> Icaros 1.2.4 || <!--Comments-->2005 32bit with good support [http://ubuntuforums.org/showthread.php?p=6205188#post6205188 wifi issues]
|-
| <!--Name-->TravelMate 2480 series 2483 WXMi (HannStar J MV4 94V) 2483NWXCi Aspire 3680, 3690 || <!--Chipset-->940GML i943 with Celeron 430 1.77GHz - 14.1" || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D and 3D openGL 1.x - Tunnel 181 gearbox 104 scores}} || <!--Audio-->{{Yes|HD Audio with ALC883 codec playback}} || <!--USB-->{{Yes|3 USB 2.0}} || <!--Ethernet-->{{No|Marvell 88E8038 yukon sky2}} || <!--Wireless-->{{No|Atheros 5k AR5005G AR5BMB5 mini pci}} suspect laptop hardware issues || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 Works well shame about the internet options - noisy fan - poor battery life - no boot option for TI based mass storage sd card - Max 2GB memory - LCD Inverter Board IV12090/T-LF -
|-
| <!--Name-->TravelMate 2490 series 2492WXMi || <!--Chipset-->940GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|Intel 945 2D and 3D tunnel 164 gearbox 105}} || <!--Audio-->{{Yes|HD Audio}} || <!--USB--> || <!--Ethernet-->{{Maybe|Broadcom BCM4401}} || <!--Wireless-->{{No|Atheros AR5005GS suspect hardware issue}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 32bit - 15inch screen - strange curved up at ends keyboard style - overall plastic construction - Atheros AR5005G(s) -
|-
| <!--Name-->Gateway ML6227B MA7 || <!--Chipset-->Celeron M 520 1.6Ghz with 945GM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|945GM 2D and 3D tunnel 169 gearbox 132}} || <!--Audio-->{{No|HDA Intel with STAC9250 codec}} || <!--USB--> || <!--Ethernet-->{{No|Marvell 88E8038}} || <!--Wireless-->{{No|8187L but swap ath5k mini pcie}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 15.4 ultrabrite widescreen - Wifi Switch on side Fn/F2 -
|-
| <!--Name-->Acer Aspire 5630-6796 6288 BL50 || <!--Chipset-->T5200 T5500 Intel® Core™2 Duo T7200 T7400 T7600 || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel® GMA 950 with S-Video out with 2D and 3D}} || <!--Audio-->{{Yes|HDAudio with ALC883? codec}} || <!--USB-->{{Yes|4 USB}} || <!--Ethernet-->{{yes|Broadcom BCM4401}} || <!--Wireless-->{{No|Intel 3945abg swap for Atheros 5K}} || <!--Test Distro-->Tiny AROS || <!--Comments-->2006 - 64bit 39.1 cm (15.4" 1280 x 800) - 2 DDR2-SDRAM slots max 4GB - green mobo?? -
|-
| <!--Name-->Acer Aspire 5633WMLI BL51 || <!--Chipset-->T5500 with Intel® 945PM/GM Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE mode}} || <!--Gfx-->{{Yes|Nvidia Go 7300 with 2D and 3D}} || <!--Audio-->{{Yes|HD Audio with Realtek codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{yes|Broadcom 440x}} || <!--Wireless-->{{No|Intel 3945 swap for Atheros 5k}} || <!--Test Distro-->Tiny Aros || <!--Comments-->2007 64 bit dual core2 - 15.4 WXGA screen - ddr2 max 4gb - OrbiCam no support - ENE chipset SD card - blue mobo?? -
|-
| <!--Name-->Acer Aspire 9410 9420 || <!--Chipset-->Intel Core Duo with 945PM Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D NVIDIA GeForce Go 7300 - 128 MB VRAM G72M}} || <!--Audio-->{{Yes|Intel HD audio with codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 8111 }} || <!--Wireless-->{{No|Intel 3945ABG but could swap with atheros 5k}} || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2007 32bit - 17in TFT 1,440 x 900 WXGA+ - 2 ddr2 sodimm slots max 4gb -
|-
| <!--Name-->eMachines E510 series KAL10 || <!--Chipset-->Intel Celeron M 560 2.13Ghz with PM965 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel x3100 || <!--Audio-->{{Yes|Intel with codec}} || <!--USB-->Intel || <!--Ethernet-->{{No|Broadcom BCM5906M}} || <!--Wireless-->{{No|Atheros G AR5BXB63 bios issue??}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2007 32bit very budget machine with InsydeH20 bios and F10 boot menu
|-
| <!--Name-->ACER Aspire 5920 [http://tim.id.au/laptops/acer/aspire%205920g.pdf 5920G] || <!--Chipset-->Santa Rosa Core 2 Duo T7300 T7500 later T9300 with GM965 and PM965(G) Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|use VESA for X3100M or 8600M GS (rev a1) 9500M GT 256MB vram (G) but some AMD/ATI RV635 M86 HD 3650}} || <!--Audio-->{{No|HD Audio with realtek alc268, [https://forums.opensuse.org/t/no-sound-on-acer-aspire-5920g/32392 ALC883] or Realtek ALC1200 / alc888s codec ICH8}} || <!--USB-->{{Yes|USB2 }} || <!--Ethernet-->{{No|Broadcom BCM5787M}} || <!--Wireless-->{{unk|Intel 3945ABG 4965 or Atheros 9k AR9285}} || <!--Test Distro-->Deadwood test iso 2023-01 2023-11 || <!--Comments-->2008 64bit boot with 'noacpi' or 'noioapic' - 15.4in 1280 x 800 pixels 16:10 - BMW Designworks ‘Gemstone’ design - over 3.0kg with options for 8-cell or 6-cell batteries - 2 SODIMM DDR2 667MT/s max 4GB - synaptics touchpad -
|-
| <!--Name-->Acer A0521 Ao721 || Athlon II Neo K125 + AMD M880G || {{N/A}} || {{maybe| }} || {{maybe|ATI Radeon HD 4225 (VESA only)}} || {{No|Conexant}} || {{Maybe| }} || {{no|AR8152 l1c}} || {{unk|AR9285 ath9k}} || AspireOS 1.7 || 2006 64bit possible
|-
| <!--Name--> Extensa 5630Z || <!--Chipset-->T6600 with Intel GL40 Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|IDE mode}} || <!--Gfx--> {{Yes|Intel GMA 4500M HD (2D)}} || <!--Audio--> {{Yes|HD Audio}} || <!--USB--> {{Yes|USB 2.0}} || <!--Ethernet--> {{No|Broadcom BCM 5764M}} || <!--Wireless--> {{No|RaLink RT2860}} || <!--Test Distro--> || <!--Comments-->2008 64bit
|-
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Aspire 5250 series 5253 BZ400 BZ602 || <!--Chipset-->E350 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|VESA 2D for AMD HD6310}} || <!--Audio-->{{yes|HDaudio for codec Conexant CX20584}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Atheros AR8151}} || <!--Wireless-->{{no|Atheros 9k AR5B97}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->Aspire V5 V5-121 V5121 AO725 One 725 || <!--Chipset-->AMD C-70 C70 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|VESA for AMD 6290G}} || <!--Audio-->{{no|Realtek ALC269 codec}} || <!--USB-->{{yes|2 x USB2}} || <!--Ethernet-->{{no|Broadcom}} || <!--Wireless-->{{no|Broadcom}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->Aspire V5-122P MS2377 || <!--Chipset-->C-70 C70 with M55, AMD A4-1250 or A6 1450 up to 1.4Ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->AMD 8210 || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe|FCH USB EHCI OHCI}} || <!--Ethernet-->{{Maybe|rtl8169 but LAN/VGA Combo Port Cable (AK.LAVGCA 001) or MiniCP port to Acer Converter Cable (Mini CP to VGA/LAN/USB) (NP.OTH11 00C) needed}} || <!--Wireless-->{{unk|Atheros 9k AR9565}} || <!--Test Distro-->Aros One || <!--Comments-->2012 64bit but no sse4 or avx - 26w battery internal, extension possible - 11.6in 1366 x 768 ips touchscreen - 7mm hd ssd - 2gb ddr3l soldered with 1 slot free max 4GB - bios hacking needed for virtualisation -
|-
| <!--Name-->Packard Bell EasyNote TE69 TE69KB 522 || <!--Chipset-->slow E1-2500, E2-3800 2c2t Dual or A4-5000 4c4t Quad both soldered BGA769 (FT3) on Hudson-2 FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|Use IDE mode}} setting AHCI to IDE mode - boots if UEFI set to Legacy || <!--Gfx-->{{Maybe|VESA 2D for ATI Radeon 8120 8240, 8320, 8330 or 8280 islands}} || <!--Audio-->{{Yes|HDAudio with ALC282 0x10ec, 0x0282 codec but not HDMI}} || <!--USB-->{{Yes|Bios, Boot, set Boot mode to Legacy, nothing from USB3}} || <!--Ethernet-->{{No|Atheros AR8171 AR8175 or Broadcom BCM57780}} || <!--Wireless-->{{unk|Atheros AR9565 0x1969 0x10a1}} || <!--Test Distro-->Aspire OS Xenon and AROS One 1.6 usb || <!--Comments-->2013 64bit with sse4.1 and AVX - 15.6in washed out screen big netbook - Boots with noacpi after using F2 to enter EFI firmware and f12 boot device - 2 ddr3 sodimm slots max 16Gb -
|-
| <!--Name-->ASPIRE Acer Aspire ES1-520 521 522 Series N15C4 ES1-523 || <!--Chipset-->AMD AMD E1-7010, A8-7410 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{partial|VESA for RADEON R5}} || <!--Audio-->{{no|Realtek ALC 233 or CX20752 HD AUDIO CODEC}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|Atheros AR8151 Gigabit or Broadcom 590x}} || <!--Wireless-->{{no|Realtek RTL8187 or 8812BU}} || <!--Test Distro-->Aros One || <!--Comments-->2015 64bit with sse4.1 and AVX - 2 ddr3l slots - keyboard connected to top case -
|-
| <!--Name-->Acer Aspire V15 NITRO Black edition || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 860M || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit
|-
| <!--Name-->Predator 15 (G9-591-) (G9-593-72VT) || <!--Chipset-->Intel i7-6700HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 960M to 980M, GTX 1060 || <!--Audio-->{{unk|HDAudio with Realtek ALC255 @ Intel Sunrise Point PCH High Definition Audio Controller}} || <!--USB-->USB3 || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Nitro 5 an515-42 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD rx560x || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name-->aspire 3 A315-41 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD Vega || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name-->swift 3 sf315-41 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD Vega || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name-->Acer Aspire 3 A315-23 || <!--Chipset-->AMD Ryzen 3020e, r3 3200u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit -
|-
| <!--Name-->Aspire 3, 5 A515-44-R0ZN || <!--Chipset-->AMD Ryzen 5 4500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14in or 15.6" 1080p - 19v round charging - [https://www.youtube.com/watch?v=vr0tC3QJWxk repair], 4gb soldered with 1 ddr4 sodimm slot -
|-
| <!--Name-->Swift 3 SF314-42 series N19C4 , Swift SF315-4 || <!--Chipset-->Ryzen 5 4500U, 7 4700U|| <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 64bit 1080p - small round ac 19v 3.42A or usb-c - mobo FH4FR LA-J731P -
|-
| <!--Name-->Acer Swift 3 SF314-43, Swift SF315-41 || <!--Chipset-->Ryzen 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 1080p - small round ac or usb-c -
|-
| <!--Name-->Aspire 5 A515-45 || <!--Chipset-->r7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - asus round ac -
|-
| <!--Name-->Aspire 5 A515-47 || <!--Chipset-->ryzen 5 5625U, || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - asus round ac -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Asus====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Asus L8400-K Medion MD9467 || <!--Chipset-->Intel desktop 850MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->S3 Savage MX || <!--Audio-->{{No|ESS allegro 1988}} || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2001 32bit
|-
| <!--Name-->Asus L2000 L2400 L2D Series Medion 9675 || <!--Chipset-->Athlon 4 mobile || <!--IDE--> || <!--SATA--> || <!--Gfx-->use vesa sis630 || <!--Audio-->{{No|sis7018}} || <!--USB--> || <!--Ethernet-->sis900 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 32bit
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->x51R X51RL || <!--Chipset-->Duo T2250 T2330 with RS480 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA RC410 [Radeon Xpress 200M]}} || <!--Audio-->{{Yes|HD with codec}} || <!--USB-->{{Maybe|boots and detects}} || <!--Ethernet-->{{Yes|RTL-8139}} || <!--Wireless-->{{No|Atheros AR5006EG AR5111 ath5k AzureWave AW-GE780 - could be ATI Chipset}} || <!--Test Distro-->Icaros 2.2, deadwood 2021, || <!--Comments-->2003 32bit 15.4 WXGA - 19v barrel - ESC boot select - F2 bios -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Asus R2H Ultra Mobile PC UMPC || <!--Chipset-->Celeron 900Mhz 910GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA900 || <!--Audio-->Ac97 ALC880 || <!--USB--> || <!--Ethernet-->realtek 8169 8101e || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2004 32bit [https://www.youtube.com/watch?v=Jm4fOrqyj3g boots]
|-
| <!--Name-->Asus A3 series A3F Ergo Ensis 211 RM || <!--Chipset-->P-M 1.6GHz to Core Duo with 950 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->Ac97 ALC655 || <!--USB--> || <!--Ethernet-->Realtek 8100CL 10/100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2004 32bit only
|-
| <!--Name-->Z33 || <!--Chipset-->915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->915GM || <!--Audio-->HD Audio ALC880 || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless-->Intel 2915ABG || <!--Test Distro--> || <!--Comments-->2005 32bit Z33A Z33AE N5M N5A
|-
| Z70A Z70V Z70Va M6A z7000 z7000a || i915 + ICH6 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes|mobile 915GML}} || <!--Audio-->{{no|ICH6 HD Audio}} || <!--USB-->{{yes|USB2.0}} || <!--Ethernet-->{{no|Marvell 88E8001}} || {{no|Intel PRO 2200BG Fn / F2}} || Icaros 1.3 || 2005 32bit
|-
| [http://www.progweb.com/en/2010/09/linux-sur-un-portable-asus-a6jm/ A6jm] A6JC || 945GM || IDE || SATA || {{yes|nVidia GeForce Go 7600 G70}} || {{no|HD Audio}} || {{yes|USB}} || {{yes|RTL8111 8168B}} || {{no|Intel 3945 ABG}} || Icaros 1.2.4 || 2006 32bit only
|-
| <!--Name-->F3Jc || <!--Chipset-->945PM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->G72M Quadro NVS 110M, GeForce Go 7300 || <!--Audio-->D audio || <!--USB--> || <!--Ethernet-->realtek 8169 8111 || <!--Wireless-->Intel 3945 || <!--Test Distro--> || <!--Comments-->2007 32bit -
|-
| <!--Name-->X50GL F5GL || <!--Chipset-->T5800 with 965 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe}} || <!--Gfx-->{{Maybe|use VESA 2d - Nvidia 8200M G84 runs hot}} || <!--Audio-->{{No|HD Audio MCP79 with codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|MCP79}} || <!--Wireless-->{{No|Atheros AR5B91 AW-NE77}} || <!--Test Distro-->Icaros 2.2 || <!--Comments-->2008 64bit not much support no display with nouveau - 19v barrel - ddr2 max 4gb -
|-
| <!--Name-->ASUS G50 & G51 series G50V G50Vt G51V G51VX G51J G51Jx G50VT X1 X5 ROG || <!--Chipset-->AMD64 with MCP71 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes}} || <!--Gfx-->nVidia GeForce 9800M GS (G94M) up to GT200 [GeForce GTX 260M] (G92M) || <!--Audio-->Nvidia HD Audio with codec || <!--USB--> || <!--Ethernet-->{{No|Atheros L1C atl1c}} || <!--Wireless-->Atheros G or Intel || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2009 64bit not all GPUs are failing but a much higher % failing early, 8x00 and 9x00 G84, G86, G92, G94, and G96 series chips dying - ddr2 max 4gb -
|-
| <!--Name-->M50V M50 series || <!--Chipset-->Intel Core 2 Duo P8400 or T9400 with Intel PM45 ICH9 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|BIOS set to compatibility IDE mode}} || <!--Gfx-->NVIDIA GeForce 9600M GS or 9650M GT || <!--Audio-->HDAudio with Realtek ALC663 || <!--USB-->USB2 || <!--Ethernet-->{{Yes|rtl8169 realtek 8169 8111C}} || <!--Wireless-->{{unk|Intel 5100 or Atheros AR928X}}|| <!--Test Distro-->AROS One 2.0 USB || <!--Comments-->2009 64bit - 15.40 inch 16:10, 1680 x 1050 glossy - the "Infusion" design - heavy 3kg - ddr2 ram max 4gb -
|-
| <!--Name-->Series F9 F9E F9dc F9f F9j F9s || <!--Chipset-->965GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{maybe|Vesa}} || <!--Audio-->{{yes|HD Audio ALC660 playback}} || <!--USB-->{{yes|works}} || <!--Ethernet-->{{yes|RTL8169 }} || <!--Wireless-->{{no|intel 3495 not working}} || <!--Test Distro-->Icaros 1.41 || <!--Comments-->2009 64bit - ddr2 max 4gb -
|-
| P52F SO006X || i3-370M || IDE || SATA || {{yes|nVidia G92 [GeForce 9800 GT] (2D)}} || {{no|Intel HD Audio}} || {{yes|2 USB2.0}} || {{no|Atheros AR8121 AR8113 AR8114 (l1e)}} || {{dunno}} || Icaros 1.3 || 2010 64bit - ddr3 slot -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Asus
* X53U MB Ver K53U or K52U Asus K53U MB Ver K53U
* A53U XT2 X53B MB ver: K53BY (compal)
|| <!--Chipset-->Slow atom like speed E-350 (2011), E-450 (2011) on AMD M780G, much slower C-50 C50 (2012), C-60 C60 on the AMD A50M dark brown plastic build || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|use VESA ATi 6310M, 6320M later 6250M or 6290M}} || <!--Audio-->{{Yes|HD audio with alc269 codec Altec Lansing® Speakers}} || <!--USB-->{{Yes|3 x USB2}} || <!--Ethernet-->{{Unk|rtl8169 with RTL8111 phy}} || <!--Wireless-->{{unk|Atheros half height ar9285}} || <!--Test Distro-->2016 Icaros 2.1.2 and 2018 AROS One 1.6 USB || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 dull 50% srgb screen - f2 bios setup, esc boot drive - 5200 or 7800 mAh battery covers ASUS K53S K53E X54C X53S K84L X53SV X54HR K53F X53U laptops - 2 DDR3L slots max 8Gb - 19v barrel 5.5 / 2.5 mm -
|-
| <!--Name-->Asus K53T, Asus A53Z X53Z
|| <!--Chipset-->AMD A4-3305M on AMD M780G, A6-3420M dark brown plastic build || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|VESA 2D for AMD 6520G, 7670M}} || <!--Audio-->{{Yes|HD audio with codec}} || <!--USB-->{{Yes|3 x USB2}} || <!--Ethernet-->{{Yes|rtl8169 with RTL8111 phy}} || <!--Wireless-->{{No|Atheros half height}} || <!--Test Distro-->AROS One USB || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 dull 50% srgb screen - f2 bios setup, esc boot drive - 2 DDR3L slots max 8Gb - 19v barrel 5.5 / 2.5 mm - Altec Lansing® Speakers -
|-
| <!--Name-->X55U X401U X501U 1225B || <!--Chipset-->slow C-60 C60, C-70 C70 or E1 1200 E2 1800 || <!--IDE--> || <!--SATA--> || <!--Gfx-->6290G || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->Realtek 8111 8169 || <!--Wireless-->{{unk| Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 11.6" display - ram soldered -
|-
| <!--Name-->Asus A43TA A53TA K53TA XE2 A73T || <!--Chipset-->AMD A4-3300M, A6 3400M (laptop chip) || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|use VESA AMD Radeon HD 6520G Integrated + HD 6470M (1GB GDDR3)}} || <!--Audio-->{{yes| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Unk|}} || <!--Wireless-->{{No|Atheros}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - f2 bios setup, esc boot drive -
|-
| <!--Name-->X102BA || <!--Chipset-->Llano E1 1200 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|ide bios setting}} || <!--Gfx-->Radeon HD 8180 || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->RTL8101E RTL8102E || <!--Wireless-->{{unk| Qualcomm Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 10.1” Touchscreen - special asus 45w ac adapter -
|-
| <!--Name-->K55N, K75DE || <!--Chipset-->AMD a6 4400M A8 4500M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->AMD 7640G || <!--Audio-->HD Audio with ALC codec none through ATi Trinity HDMI || <!--USB-->{{maybe| }} || <!--Ethernet-->rtl8169 || <!--Wireless-->{{unk| Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does support AVX or SSE 4.1 - 17.3-inch -
|-
| <!--Name-->X452EA X552EA F552E || <!--Chipset-->AMD E1 2100 or A4 5000M A8 4500M A10 4600M with A || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA for AMD ATI Sun XT Radeon HD 8330 8670A 8670M 8690M}} || <!--Audio-->{{Yes|AMD FCH Azalia rev 02 with ALC898 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{{Yes|Realtek RTL8111 8168 8411}} || <!--Wireless-->{{unk|Atheros AR9485}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2013 64bit may support avx kabini trinity -
|-
| <!--Name-->Asus ROG G751GY || <!--Chipset-->Intel i7-4720HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->Asus ROG G752VY || <!--Chipset-->Intel i7-6700HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->Asus X555Y || <!--Chipset-->AMD A6-7210 A8-7410 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for AMD R5}} || <!--Audio-->{{unk|HD Audio codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|rtl8169 Realtek}} || <!--Wireless-->{{no| }}Realtek || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 4gb soldered with 1 ddr3 slot - silver-colored plastic - internal battery -
|-
| <!--Name-->Asus X555B X555DG X555S X555U X555YI X555LAB || <!--Chipset-->Intel Core i5-4210U to || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for Intel}} || <!--Audio-->{{No|HDAudio with coxenant and realtek alc codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|Realtek}} || <!--Wireless-->{{no| }}Realtek || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 4gb soldered with 1 ddr3 slot - silver-colored plastic - internal battery -
|-
| <!--Name-->Asus X555D || <!--Chipset-->AMD A10-8700P || <!--IDE-->{{N/A}} || <!--SATA-->{{unk|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for AMD R6}} || <!--Audio-->{{unk|HD Audio codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 15.6in 1366 x 768 - 4gb soldered with 1 ddr3 slot - silver-coloured plastic - internal battery - keyboard swap problematic -
|-
| <!--Name-->ASUS X555Q || <!--Chipset-->AMD® Bristol Ridge A10-9600P 7th Gen, A12-9720p || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface}} || <!--Gfx-->{{Maybe|R5 + Radeon™ R6 M435DX Dual Graphics with VRAM GCN 3}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek 8821AE}} || <!--Test Distro--> || <!--Comments-->2017 64bit - FHD 15.6 1920x1080 - 37W battery internal - 4gb soldered with 1 ddr3 slot - internal battery -
|-
| <!--Name-->ASUS M509ba || <!--Chipset-->AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface}} || <!--Gfx-->{{Maybe|Vesa 2d for RADEON R5}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 15.6in 1366 x 768 - 1 ddr4 sodimm slot max 16Gb - 19VDC 2.37A Max 45W 4.0mm x 1.35mm - keyboard swap problematic -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->ExpertBook P1410, ASUS ExpertBook P1 P1510CD, Expertbook Y1511CD || <!--Chipset-->Ryzen 3 3200U, Ryzen 5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->Nvme || <!--Gfx-->{{Maybe|Vesa 2d for AMD}} || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2019 64bit 14in or 15.6in 768p to 1080p - keyboard swap problematic - 19V 3.42A asus barrel connector 4.0MM X 1.35MM 4phi -
|-
| <!--Name-->ASUSTeK ASUS EXPERTBOOK L1 L1400CDA, L1500CDA - 19v 3.42a 4.5phi Barrel with centre pin Outer 4.5mm Inner 3mm asus special untested EXA1203XH, EXA1203YH, EXA1208UH, PA-1650-30, PA-1650-78, PA-1650-93, ADP-65GD B, ADP-65DW B (Euro) || <!--Chipset-->'''tested''' Ryzen 5 3500U - '''untested''' Ryzen 3 3200U, 3250U || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 Nvme m.2 slot will not boot with sata3 m.2, optional 1 sata hdd with ribbon cable, no dvd drive}} || <!--Gfx-->{{Maybe|Vesa 2d for AMD vega 3, 8}} || <!--Audio-->{{unk|HDaudio 0x15de 0x15e3 with ALC256 codec 0x10ec 0x0256}} || <!--USB-->{{maybe|USB3 1 usb-c and 3 usb-a }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG }} || <!--Wireless-->{{No| }} || <!--Test Distro-->3500U with AROS One 64bit 1.2 usb installed to m.2 sata on another machine || <!--Comments-->2019 64bit 14in or 15.6in 1080p - keyboard swap problematic - up to 8Gb ddr4 sodimm soldered on board and 1 slot - micro sd card slot on some models - 42Whr B31N1915 C31N1915 C31N2204 - hold down F2 and press power for bios setup -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
==== Dell ====
[[#top|...to the top]]
Order of build quality (Lowest to highest)
<pre >
Studio
Inspiron
Vostro
XPS
Alienware
Precision
Latitude
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="10%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Latitude CP 233GT, CPi d233xt d266xt D300XT a366xt, CPt S400GT S500GT S550GT S600GT S700ST, CPt C333GT C400GT || <!--Chipset-->Neo Magic || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - Neo magic Magic Media 2160 2360 256ZX || <!--Audio-->{{No|crystal pnp 4237b or magic media 256zx sound nm2360}} || <!--USB-->USB 1.1 || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit Low-Density 16-chip 144p 144-pin 32Mx64 3.3V SODIMM -
|-
| <!--Name-->Dell Latitude CPx H450GT H500GT H Series, CPt V433GT V466GT V600, Inspiron 5000 || <!--Chipset-->Intel 440BX with Pentium 3M (CPx) or Celeron (CPt) || <!--IDE-->{{{Yes| }} || <!--SATA-->{{N/A| }} || <!--Gfx-->{{Maybe|Use Vesa - ATi Rage Pro Mobility M1}} || <!--Audio-->{{No|ESS ES1978 Maestro 2E Canyon 3D}} || <!--USB-->{{Yes|1 slot 1.1 only}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A| }} || <!--Test Distro-->NB May 2013 || <!--Comments-->1998 32bit - 3 pin PA-6 PA6 power adapter plug - CDROM DVD Cxxx family media bay accessories untested
|-
| <!--Name-->Latitude C500 C600 (Quanta TM6) Inspiron 4000 7500, CPx J Series || <!--Chipset-->440BX ZX/DX || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage 128Pro Mobility M3 (VESA only)}} || <!--Audio-->{{no|ES1983S Maestro 3i}} || <!--USB-->{{yes|USB 1.1 only}} || <!--Ethernet-->{{N/A|some models had mini pci e100}}|| <!--Wireless-->{{N/A|a few came with internal antenna wiring}} || <!--Test Distro--> || <!--Opinion-->1999 square 3 pin charger PA9 PA-9 - C/Dock II untested - C/Port untested - Parallel to Floppy cable untested - CPx J600GT J650GT J700GT J750GT J800GT J850GT
|-
| <!--Name-->Latitude C510 C610 Insprion 4100 PP01L 2600 || <!--Chipset-->i830 and 1GHz+ P3-M || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|use VESA - ATI Radeon Mobility M6}} || <!--Audio-->{{No|AC97 CS4205}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{yes|3Com Etherlink}} || <!--Wireless-->{{Maybe|internal antenna wiring for an Atheros mini pci card}} || <!--Test Distro--> || <!--Opinion-->2000 poor build quality - hard to find in good working order
|-
| <!--Name-->Latitude C400 || <!--Chipset-->Intel 830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Intel 830 CGC}} || <!--Audio-->{{No|ac97 Crystal 4205}} || <!--USB--> || <!--Ethernet-->{{Yes|3Com 3c905C TX/TX-M}} || <!--Wireless-->{{N/A| }} || <!--Test Distro--> || <!--Comments-->2000 Slim for the time - no media bays
|-
| <!--Name-->Latitude C640 (Quanta TM8) C840 Inspiron 8k2 8200 i8200 precision m50 || <!--Chipset-->P4M with 845EP || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA if ATi - use nouveau if 64mb Nvidia Gforce 4 440 Go || <!--Audio-->AC97 CS4205 || <!--USB--> || <!--Ethernet-->3com 905c || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2001 C640 had one fan so was noisy and hot - C840 had 2 fans and ran slightly cooler but fan noise louder
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| Latitude D400 || P-M 82845 || {{yes|82801 ide}} || {{N/A}} || {{partial|VESA only}} || {{yes|AC97 Audio playback only}} || {{maybe|USB 2.0}} || {{maybe|PRO 100 VM (KM)}} || {{no|BCM4318 AirForce one 54g replace with atheros 5k mini pci}} || <!--Test Distro--> Icaros 1.2.4 || 2003 32bit might boot from USB stick but won't boot from USB-DVD - no sd card slot - power plug style -
|-
| Latitude D500 / D505 PP10L, Inspiron 510m
|| 855GME
* revA00
* revA03
* revA06
| {{yes|IDE but needs the Dell adapter}} || {{N/A}} || {{partial|855GM Gfx (VESA only)}} || {{Yes|Intel AC97 with IDT STAC 9750 codec playback head phones only}} || {{maybe| }} || {{yes|Intel PRO 100 VE}} || {{no|Broadcom BCM4306 but exchange with atheros g in panel on laptop bottom}} || <!--Test Distro-->2016 Icaros 2.1.1 || 2003 - 14 / 15 inch XGA 4:3 screen - plastic build - no sd card slot - boots from bay optical drive - not powering on/off with ac adapter is a [http://www.geekzone.co.nz/forums.asp?forumid=37&topicid=30585 mobo fault of PC13 SMT 1206 ceramic cap hot] suggest [http://www.die4laser.com/D505fix/ 0.1uF 50V instead] - pc2700 333Mhz ram 1Gb max -
|-
| Latitude D505 (some) || VIA VT8237 VX700 || {{yes|IDE}} || || {{partial|VESA 2d on ATI RV350 Radeon 9550}} || {{no|VIA AC97 with codec}} || {{maybe|VIA USB glitchy}} || {{yes|VIA VT6102 Rhine-II}} || {{no|Intel 2200g Calexico2}} || <!--Test Distro--> || 2003 32bit little support - diagnostics pressing holding the Fn key, press the Power ON button (battery removed). Check the LEDs pattern - cmos battery behind flap in laptop battery slot -
|-
| <!--Name-->Inspiron 1000 || <!--Chipset-->SIS || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|use VESA SIS}} || <!--Audio-->{{Yes|AC97 SIS with AD1981B codec playback}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Yes|SIS 900 but}} || <!--Wireless-->{{N/A}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2004 32bit [https://forum.level1techs.com/t/my-time-with-icaros-desktop-and-what-i-am-doing-as-a-dev-contributor-also-some-other-shit/113358 aremis using it]
|-
| <!--Name-->Inspiron 1100 PP07L || <!--Chipset-->845 || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA Intel 845G}} || <!--Audio-->{{Yes|AC'97 playback}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|Broadcom 4401}} || <!--Wireless--> || <!--Test Distro-->Icaros 1.5 || <!--Comments-->2004
|-
| <!--Name-->Inspiron 8500 5150 || <!--Chipset-->P4 855GM || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Nvidia 5200 Go - VESA if intel gfx}} || <!--Audio-->{{Yes|MCP AC97 with SigmaTel 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Yes|Broadcom 440x}} || <!--Wireless-->{{No|Broadcom 4306 rev 02 use Atheros Mini PCI}} || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2004 32bit P4 runs well but hot
|-
| Latitude X300 PP04S small, slim and light case
|| 855GME
* revA00 Intel ULV 1.2 Ghz
* revA01 Intel ULV 1.4Ghz
| {{yes|IDE internal and will boot cd/dvd through dock PR04S}} || {{N/A}} || {{partial|855GM Gfx (VESA only)}} || {{Yes|Intel AC97 with STAC 97xx codec but no audio out of the dock}} || {{maybe|works but dock usb ports and usb DVD PD01S not detected}} || {{No|Broadcom BCM5705M gigabit}} || {{no|Broadcom BCM4306 later intel - replace with atheros in the underside}} || <!--Test Distro-->2016 Icaros 2.1.1, 2020 AROS One 1.6 usb, || 2003 12.1" 1024 x 768 - 19.5v PA-10 or PA-12 dell - ACPI works but bad s3 ram suspend sleep - no sd card boot - 1Gb max sodimm ddr 2700
|-
| <!--Name-->Latitude D600 (Quanta JM2) PP05L - 600m
|| <!--Chipset-->82855 PM i855
* reva00
* revA01
* revA02
* revA03
* revA04
| <!--IDE--> {{yes}} || <!--SATA--> {{N/A}} || <!--Gfx-->{{Maybe|Use VESA - ATI Radeon RV250 Mobility FireGL 9000}} || <!--Audio-->{{Yes|AC97 - STAC 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Broadcom BCM5705}} || <!--Wireless-->{{no|Intel 2100 or Broadcom BCM4306 - swap for Atheros panel in base}} || <!--Test Distro-->2011 Icaros 1.3 and [http://www.amiga.org/forums/archive/index.php/t-62187.html 1.4.1 and 2016 2.1.1] || <!--Opinion-->2003 32bit 14inch using pc2100 memory with Caps light blinking is usually a memory error - Dell D505 D600 power up pressing the case docking port -
|-
| <!--Name-->Latitude D600 (Quanta JM2) || <!--Chipset-->82855 PM i855 || <!--IDE--> {{yes}} || <!--SATA--> {{N/A}} || <!--Gfx-->{{Yes|2D only vidia NV28 GeForce4 Ti 4200 Go 5200 Go 5650 Go}} || <!--Audio-->{{Yes|AC97 - STAC 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Broadcom BCM5705}} || <!--Wireless-->{{no|Broadcom BCM4306 mini pci - swap for Atheros}} || <!--Test Distro--> Icaros 1.3 and [http://www.amiga.org/forums/archive/index.php/t-62187.html 1.4.1] || <!--Opinion-->2003 32bit 14" - solder joints on the bios chip (press down f7/f8 keys) - RAM clean with eraser - memory cover plate maybe apply some pressure -
|-
| <!--Name-->D800 (Compal LA-1901) || <!--Chipset-->Intel 855 || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->AC97 || <!--USB-->{{maybe| }} || <!--Ethernet-->Broadcom 570x || <!--Wireless-->Broadcom 4309 || <!--Test Distro--> || <!--Comments-->2004 32bit - trackpoint type pointing device -
|-
| <!--Name-->D800 || <!--Chipset-->Intel 855 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{No|Nvidia }} || <!--Audio-->AC97 || <!--USB-->{{maybe| }} || <!--Ethernet-->Broadcom 570x || <!--Wireless-->Broadcom 4309 || <!--Test Distro--> || <!--Comments-->2004 32bit 15inch 39cm
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Inspiron 1200 2200 PP10S Latitude 110L m350 1.3Ghz || <!--Chipset-->Intel 915GM || <!--IDE--> {{yes|UDMA boots cd or DVD and installs to HDisk}} || <!--SATA--> {{N/A}}|| <!--Gfx-->{{yes|Intel GMA900 (2D and 3D openGL 1.x) Gearbox 56}} || <!--Audio-->{{yes|Intel AC97 playback only}} || <!--USB-->{{maybe|USB 2.0}} || <!--Ethernet-->{{yes|Intel PRO 100 VE}} || <!--Wireless-->{{no|BroadCom BCM4318 - swap for Atheros mini PCI in base panel}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2005 single core 32bit 14" 4:3 1024 768 XGA screen - heavy 6 lbs - PA16 barrel 19V 3.16A AC adapter - battery life 4cell 29WHr lasts 2 hours - 256mb soldered with 1 ddr pc2100 sodimm 1gb max -
|-
| <!--Name-->Inspiron 1300 business B130 home PP21L Latitude 120L B120 by Compal - Inspiron 630m || <!--Chipset-->Intel Celeron M360 1.4GHz, M370 1.50 GHz, M380 1.73GHz || <!--IDE-->{{Yes|boots cd or DVD and installs to HDisk}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|GMA 915 2D and 3D openGL 1.x tunnel 172 gearbox 70}} || <!--Audio-->{{Yes|HD Audio playback ear phones only}} || <!--USB-->{{maybe|works but waiting boot fail with AROS One usb version}} || <!--Ethernet-->{{Yes|Broadcom 440x}} || <!--Wireless-->{{No|intel 2200 or BCM4318 swap for Atheros mini pci underside - one antenna lead for main wifi}} || <!--Test Distro-->2016 Icaros 2.1.2, 2020 AROS One 1.6 usb, || <!--Comments-->2005 32bit single core - 14.1″ XGA 4:3 or 15.4" WXGA wide 1280 x 800 matte - ddr2 sodimm ram 2gb max - PA-16 19v psu tip 7.4mm * 5mm - f10 boot select f1 f2 bios
|-
| Latitude X1 PP05S || PP-M GMA915 rev A00 1.1GHz non-pae || {{yes|ide 1.8in zif/ce under keyboard}} || {{N/A}} || {{Maybe|Vesa for Intel 915GM}} || {{yes|AC97 6.6 playback only with STAC codec}} || {{maybe|USB 2.0 but partial boot to blank screen}} || {{No|Broadcom 5751}} || {{no|Intel 2200BG - swap for Atheros mini pci under keyboard palm rest - disassembly of all laptop}} || <!--Test Distro-->Icaros 2.3 dvd iso image virtualbox'd onto usb, Aros One 1.5 and 1.8 usb (2022) || 2005 32bit 12.1" 4:3 1024 x 768 - sd slot not bootable - 256mb soldered to board and 1 sodimm max 1GB ddr2 under keyboard - F12 bios boot F2 - pa-17 pa17 19v octagonal psu port
|-
| Latitude D410 PP06S
*rev A00
*A01, A02
*A03
|| GMA915 1.6GHz Pentium® M 730, 1.7GHz, 750 1.86GHz & 760 2.0GHz, 770 2.13GHz || {{yes|caddy and adapter needed 2.5" - remove hdd and write}} || {{N/A}} || {{Yes|Intel 915GM 2D and 3D OpenGL 1.3 tunnel 170 and gearbox 75}} || {{yes|AC97 playback only with STAC 9751 codec}} || {{maybe|works but will not boot from USB-DVD or AROS One 1.5 usb version}} || {{No|Broadcom 5751}} || {{no|Intel 2915ABG or later 2200BG - swap for Atheros mini pci under keyboard}} || <!--Test Distro-->2015 Icaros 1.4, 2016 2.1.1 and AROS One 1.5 usb, || 2005 32bit 12.1" 4:3 1024 x 768 - no sd card slot - PR06S dock base
|-
| <!--Name-->Latitude D510 (Quanta DM1) || <!--Chipset-->915GM socket 479 || <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{yes|Intel GMA 915 2D and 3D}} || <!--Audio-->{{Yes|AC97 STAC 975x}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom BCM5751}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG swap Atheros mini pci in base}} || <!--Test Distro--> || <!--Comments-->2005 14.1" 32bit single core Intel Celeron M 1.6GHz Pentium M 730 1.73Ghz - squarish 3:2 - issues with 3rd party battery 4 quick flashes of red led with 1 final green
|-
| <!--Name-->Latitude D610 (Quanta JM5B) PP11L
|| <!--Chipset-->910GML 915GM with mobile 1.6 to 2.26ghz
* Rev A0x
* Rev A0x
* Rev A07 1.73Ghz
| <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{yes|Intel GMA 915 2D and 3D tunnel 174 gearbox 74}} || <!--Audio-->{{yes|Intel AC97 speaker head phones playback only with stac codec}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom BCM5751}} || <!--Wireless-->{{no|Intel 2200BG or Broadcom mini pci under keyboard, swap wifi card for atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" 1024 x 768 - very noisy clicky trackpad buttons - one dimm slot under keyboard and other in underside 2GB 533Mhz 667Mhz DDR2 max -
|-
| <!--Name-->Latitude D610 (Quanta JM5B) 0C4717 REV A05, 0K3879 REV.A00 || <!--Chipset-->915GM || <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{Maybe|Use VESA 2d - Ati X300 no radeon 2d}} || <!--Audio-->{{yes|Intel AC97}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom NetXtreme 57xx Gigabit replace with Atheros 5k}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG mini pci use Atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" 1024 x 768 - very noisy clicky trackpad buttons - 19.5v psu
|-
| <!--Name-->Latitude D810 (Quanta ) || <!--Chipset-->915GM || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|Use VESA 2d - Ati X300 RV370 M22 later x600}} || <!--Audio-->{{yes|Intel AC97 stereo playback only idt 9751 codec}} || <!--USB--> {{maybe|USB 2.0 but no boot from usb on 1.5}} || <!--Ethernet-->{{no|Broadcom NetXtreme 57xx Gigabit}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG mini pci replace with Atheros 5k}} || <!--Test Distro-->2017 Icaros 2.1.1, aros one 1.5 || <!--Comments-->2005 32bit 15.4" F12 one time boot menu - 19.5v 90w psu ideal - battery not same as later dx20 ones -
|-
| <!--Name-->Inspiron 6000 6400, E1505 PP20L
*A00 Pentium M
*A0? Core Duo
|| <!--Chipset-->GM945 with PM 1.73Ghz, T2050 or T2060 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|}} || <!--Gfx-->{{Maybe|vesa 2d - Ati 9700, x1300 RV515 M52, x1400 or nvidia go 7300 on mxm board}} || <!--Audio-->{{yes|HD Audio IDT 9200}} || <!--USB-->{{Yes|usb boot }} || <!--Ethernet-->{{Yes|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Intel 2200 3945 - swap for Atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1, AROS One 1.6 || <!--Comments-->2006 mostly 32bit - 15.4 inch glossy - 2 ddr2 sodimm slots - broadcom bcm92045 bluetooth detected but no support - 19.5v dell psu socket - f2 bios setup, f12 boot order -
|-
| <!--Name-->Inspirion E1705 9200 9300 9400 PP12L PP14L || <!--Chipset-->945GM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->proprietary Dell card/socket format Nvidia 6800, ati X300 or nVidia 7900GS gpu 3d corrupt || <!--Audio-->{{Maybe| }} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Maybe|Broadcom BCM4401}} || <!--Wireless-->Intel 3945 swap with Atheros 5k mini pcie || <!--Test Distro--> || <!--Comments-->2006 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481 increasing vertical lines issues] 32bit -
|-
| <!--Name-->Studio XPS M1210 || <!--Chipset-->GM945 with Core Duo to intel C2D T5500, T7400 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->nVidia G72M 7300 7400m || <!--Audio-->HD Audio IDT 92xx || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Maybe|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Broadcom BCM4311 - swap for Atheros 5k mini pci-e}} || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 slots max 4Gb -
|-
| <!--Name-->Inspiron 1501 PP23LA Latitude 131L || <!--Chipset-->AMD Sempron 1.8GHz Turion MK-36 or X2 1.6Ghz TL-50 or TL-56 on ATI RS480 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|Use VESA 2d - ATI 1150 (x300) RS482M Mobility Radeon Xpress 200}} || <!--Audio-->{{Yes|HD audio with stac 92xx codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|Broadcom bcm 4401}} || <!--Wireless-->{{No|Broadcom bcm4311 replace with Atheros 5k}} || <!--Test Distro-->Icaros 1.5 || <!--Comments-->2006 64bit 15.4 inch matt 16:10 1280x800 WXGA -
|-
| <!--Name-->Inspiron 6400 (Quanta FM1)
*A00 Pentium M
*A0? Core Duo
*A08 Core2 Duo
|| <!--Chipset-->GM945 with BGA479 (socket M) T2050 1.6Ghz, T2060 1.60Ghz, T2080 1.73Ghz much later T5500 1.66Ghz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|GMA 2D and 3D}} || <!--Audio-->{{Yes|HD Audio with IDT 92xx codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Broadcom BCM4311 swap for Atheros 5k mini pci-e under keyboard}} || <!--Test Distro-->deadwood 2019-04-16 iso || <!--Comments-->2006 mostly 32bit - 15.4" glossy - sd card - front multimedia keys - dvd rw - generic dell keyboard - coin cr2032 bios battery under keyboard -
|-
| <!--Name-->Inspiron 640m PP19L XPS M140 e1405 || <!--Chipset-->Core Solo T2050, T2300 Duo 1.83GHz T2400 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel GMA 950 || <!--Audio-->HD Audio IDT || <!--USB--> || <!--Ethernet-->Broadcom BCM4401-B0 100Base || <!--Wireless-->{{No|Intel 3945 or Broadcom 43xx, swap for Atheros 5k - Wireless Internet ON or OFF press the Function key + F2}} || <!--Test Distro--> || <!--Comments-->2006 32 bit - 12.1 LCD CCFL WXGA 1280x800 up to 14.1 inch 16:10 1440x900 pixel, WXGA+ UltraSharp - supports also SSE3 on duos -
|-
| <!--Name-->Latitude D420 (Compal LA-3071P) PP09S
|| <!--Chipset-->945
* revA00 Solo 1.2Ghz ULV U1400
* revA01 Duo 1.06Ghz u2500
* revA02 Duo 1.2Ghz
| <!--IDE-->{{yes|ZIF/CE 1.8" slow under battery, ribbon cable}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{yes|Intel GMA950 - 2D and 3D opengl tunnel 138 gearbox 103}} || <!--Audio-->{{yes|HD Audio with STAC 92xx playback speakers head phones only)}} || <!--USB-->{{yes|2 and external usb optical drive works}} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{No|Intel 3945 mini pcie - swap Atheros 5k in base panel}} || <!--Test Distro-->Icaros Desktop 1.4 || <!--Opinion-->2006 32bit only - 12.1" 1280x800 - PR09S dock base rev02 DVD-RW usb boots - 1GB DDR2 2Rx16 max in base panel - f2 setup f5 diagnostics f12 boot list -
|-
| <!--Name-->Latitude D520 PP17L
|| <!--Chipset-->
* 64bit rev A01, A02 945GM Core2 Duo 1.83Ghz to 2.3Ghz
* 32bit rev A00, A01 940GML Solo later Duo T2400
| <!--IDE-->{{yes| Philips SDR089, Philips CDD5263, TEAC DW224EV, Optiarc AD-5540A, HL-DL-ST GSAT21N, TSSTcorp TS-L632D}} || {{Yes|bios sata set to ide mode}} || {{Yes|Intel GMA 900 series 2D and OpenGL1 3D tunnel 210 gearbox 153 teapot 27}} || {{Yes|HD audio with STAC 9200 codec}} || {{Yes|Boots and detects USB2.0}} || {{Yes|Broadcom 4400}} || {{No|Broadcom BCM4312 BCM4321 Dell 1390 / 1490 mini pcie - easy to replace with atheros 5k in base panel}} || <!--Test Distro-->Icaros 1.4 and 2.2 and both AROS One 1.8 and AROS One x64 1.1 USB boot || 2006 mostly 64bit 4:3 aspect ratio 14.1 (XGA 1024x768) or later 15 inches (XGA+ 1400 by 1050) - F2 enter bios F12 choose boot - 19.5v dell tip pa-12 charger - bios coin cell cr2032 battery socketed in base panel -
|-
| <!--Name-->Latitude D620 (Compal LA-2792) PP18L
|| <!--Chipset-->945GMS
* rev A00 all Core Duo's 32 bit
* rev A0x all Core 2 Duo's 64 bit
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel GMA 950 (2D and 3D tunnel gearbox opengl1 || <!--Audio-->{{yes|HD Audio playback}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{no|Intel 3945 mini pcie swap with Atheros 5k}} || <!--Test Distro-->AspireOS Xenon || <!--Opinion-->2006 64bit AROS capable with later revisions - 14" 1280 x 800
|-
| <!--Name-->Latitude D620
|| <!--Chipset-->Intel i945
* revA00 all Core Duo's 32 bit
* revA01 all Core 2 Duo's 64 bit
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Nvidia 7300, 7600 NVS 110M G72 || <!--Audio-->{{dunno|HD Audio with STAC 9200 codec}} || <!--USB--> || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless--> {{dunno}} || <!--Test Distro--> || <!--Opinion-->2007 1440x900 screen - LA-2792P Rev.2.0 - DT785 UC218 Fan/ Heatsink (64bit) -
|-
| <!--Name-->Latitude D820 (Quanta JM6)
|| <!--Chipset-->945GMS 940GML
* rev A00
* rev A01
| <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 2D and 3D tunnel 195 - 100? gearbox 156}} || <!--Audio-->{{Yes|HD Audio with STAC 9200 playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless-->{{No|BCM4310 replace with mini pcie atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.2 || <!--Opinion-->2007 widescreen 15 inch 1280 x 800 matte - -
|-
| <!--Name-->Latitude D820 (Quanta JM)
|| <!--Chipset-->945GMS 940GML
* revA00
* revA01
| <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|Nvidia NVS 110M 120M G72}} || <!--Audio-->{{Yes|HD Audio STAC 9200}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless-->{{No|BCM4310 swap with Atheros 5k mini pcie}} || <!--Test Distro--> || <!--Opinion-->2007 64bit 15.4 1650x1050 WXGA or WSXGA+ or 1920x1200 WUXGA -
|-
| <!--Name-->Dell Latitude D531 15" || <!--Chipset-->AMD Turion X2 TL56 or TL60 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Maybe|Use VESA - ATi xpress X1270}} || <!--Audio-->HD Audio with IDT codec || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{No|Broadcom 57xx}} || <!--Wireless-->Intel 3945 or Dell Wireless 1390, 1505 or BCM4311 mini pcie || <!--Test Distro--> || <!--Comments-->2007 64bit possible - no trackpoint - fails and goes wrong often -
|-
| <!--Name-->Latitude D430 PP09S
|| <!--Chipset-->945 with Core2 Duo C2D U7500 1.06GHz U7600 1.2GHz U7700 1.33GHz
* rev A00
* rev A01
* rev A02
| <!--IDE-->ZIF PATA IDE 1.8inch under battery and ribbon cable - slow use USB instead || <!--SATA-->{{N/A}} || <!--Gfx-->{{yes|945GML 2D and 3D opengl 1.x 171 tunnel 105 gearbox}} || <!--Audio-->{{yes|STAC 92xx HD Audio speaker and ear phone - mono speaker}} || <!--USB-->{{yes|3 }} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{no|Intel 4965 AGN or 3945 ABG mini pci-e underside with Atheros 5k mini pci-e}} || <!--Test Distro-->Aspire 1.8 || <!--Comments-->2007 64bit capable - sd card not supported - 19.5v PA12 power adapter - 12.1" 1280x800 matte - f2 setup f5 diagnostics f12 boot list -
|-
| <!--Name-->Latitude D530 || <!--Chipset-->GM965 + ICH8 || <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode}}|| <!--Gfx-->{{partial|nVidia Quadro NVS 135M 2D 3d glitches G86}} || <!--Audio-->{{partial|HD Audio with STAC 9205 head phones only}} || <!--USB-->{{yes|USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Intel PRO Wireless 3945ABG swap with Atheros 5k}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2007 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481] cool air intake from underneath needed with pa-10 or pa-3e 90w psu required - standard 4:3 ratio aspect screen -
|-
| <!--Name-->Latitude D630 (Compal LA-3301P) PP18L
|| <!--Chipset-->GM965 + ICH8 T7250 2.0Ghz T7300
* revA00
* revA01
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{yes|Intel GMA X3100 (2D only, no external monitor)}} || <!--Audio-->{{yes|HD Audio STAC 9205 but speaker and head phones}} || <!--USB-->{{yes|4 USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Broadcom BCM4312 swap with pci-e Atheros 5k under keyboard}} || <!--Test Distro--> || <!--Comments-->2007 64bit possible - F12 to choose boot option - 2 ddr2 sodimm max 4G - 4400mah 48Wh battery lasts 2 hours - 6600mah 73Wh lasts 3 hours - two wire cr2032 cmos -
|-
| <!--Name-->Latitude D630
|| <!--Chipset-->GM965 + ICH8
* revA00 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481] GPU heatpad, no copper
* revA01 0DT785 heatsink
| <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode}}|| <!--Gfx-->{{partial|use VESA as nVidia NVS 135M 3d corrupts 0.7 tunnel 0.25 gearbox G86}} || <!--Audio-->{{partial|HD Audio with STAC 9205 head phones only}} || <!--USB-->{{yes|USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Intel PRO Wireless 3945ABG swap with Atheros 5k mini pcie}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2007 64bit
|-
| <!--Name-->Latitude D830
|| <!--Chipset-->965GM with Core2
* revA00
* revA01
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|GM965 crestline 2d and 3d tunnel 115}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{Maybe|replace with Atheros 5k mini pcie}} || <!--Test Distro-->Icaros || <!--Comments-->2007 15 inch 1280 x 900 but updating the LCD to WXGA or WSXGA+ could be better - 2 ddr2 sodimm -
|-
| <!--Name-->Latitude D830 || <!--Chipset-->ICH8, Core2 DUO T7800 @ 2.60GHz || <!--IDE-->{{N/A}} || <!--SATA-->Intel ICH8M Serial ATA || <!--Gfx-->nVidia Quadro NVS 140M G86 || <!--Audio-->{{yes|HD Audio with STAC 92XX codec}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->Broadcom NetXtreme 57xx Gigabit || <!--Wireless-->Intel Wireless 4965AGN swap with Atheros 5k || <!--Test Distro-->Icaros 2.03 || <!--Comments-->2007 64bit 15." - FN,F2 or FN,F8 or FN,F12
|-
| <!--Name-->XPS M1710 || <!--Chipset-->945PM with T2400 T2600 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->proprietary Dell card socket format GTX 7950 || <!--Audio-->HD Audio with STAC 92XX codec || <!--USB--> || <!--Ethernet-->Intel 1000 or Broadcom BCM5752 || <!--Wireless-->Intel swap with Atheros 5k || <!--Test Distro-->Aros One 64bit || <!--Comments-->2007 64bit 17.3" workstation type WXGA+ screen 1920x1200 - 2 ddr-2 667Mhz sodimm slots,
|-
| <!--Name-->XPS M1730 || <!--Chipset-->965 with T7200 T7600 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GTX 7950 || <!--Audio-->HD Audio with STAC 92XX codec || <!--USB--> || <!--Ethernet-->Intel 1000 || <!--Wireless-->Intel swap with Atheros 5k || <!--Test Distro--> || <!--Comments-->2008 64bit 17" workstation type WXGA+ screen manufactured by AU Optronics poor viewing angles, unevenly lit, light leakage, 2 ddr-2 800Mhz slots,
|-
| <!--Name-->Latitude E6410 P27LA, E6510 PP30LA, E6310 || <!--Chipset-->Intel Core i5-520M to i7-620M i7 820QM but no sse4.1 or AVX || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|NVidia NVS 3100M GT218 2D but 3D through external monitor}} || <!--Audio-->{{Maybe|HD Audio IDT 92HD81}} || <!--USB-->{{Yes|USB2 }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Broadcom or Intel 6200AGN or Link 6300}} || <!--Test Distro-->Icaros 1.3 || <!--Comments-->2010 64 bit - 14.1” WXGA+ up to 15.6in 15.6” FHD 1080p - 2 ddr3l 1333Mhz max 8Gb - 90w dell charger - 3pin cmos -
|-
| <!--Name-->Inspiron M5030 || <!--Chipset-->rev A01 AMD V120, V140 rev A0? V160 M880G || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE}} || <!--Gfx-->{{Maybe|VESA RS880M Radeon HD 4225, 4250}} || <!--Audio-->{{Yes|HD audio with ALC269q codec}} || <!--USB--> || <!--Ethernet-->{{No|Atheros AR8152 v2}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - DDR3 sodimm -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->E6420 E6520 ATG semi ruggized XFR || <!--Chipset-->sandy bridge i5 2520M 2540M or duo I7 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|set to Bios UEFI mode AHCI}} || <!--Gfx-->{{Maybe|Intel HD 3000 with optional fermi Nvidia NVS 4200M GF119}} || <!--Audio-->{{Maybe|HD Audio with IDT 92HD90 BXX codec but not HDMI codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Intel 6205}} || <!--Test Distro-->Icaros 2.03 || <!--Comments-->2011 64bit 15.6in - fan exhausts a lot of hot air when cpu taxed - VGA if Bios ATA set and Vesa only with Bios ACHI set -
|-
| <!--Name-->Inspiron M5040 || <!--Chipset-->slow amd E450, later C-50 C50 or C-60 C60 with A50M chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|non efi sata in IDE mode but base plastic difficult to remove for access}} || <!--Gfx-->{{Maybe|use VESA AMD Radeon 6320, 6250 or 6290}} || <!--Audio-->{{Yes|HD Audio IDT}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 Realtek RTL8105E VB 10/100}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->2016 icaros 2.1.1 and AROS USB 1.6 || <!--Comments-->2012 64bit 15INCH 1388 X 768 - f2 bios setup, f12 boot order - under removable keyboard via 4 top spring loaded catches is 1 ddr3l sodimm max 8gb and wifi -
|-
| Latitude e6230 E6330 E6430 || i3 3320M 3350M 2.8 GHz i5 3360M i7 3520M || {{N/A}} || {{partial|non RAID mode}} || {{partial|Intel HD 4000 (VESA only)}} || {{no|HD Audio}} || {{partial|Intel USB 3.0 (USB 1.1 2.0 only)}} || {{No|Intel 82579LM Gigabit}} || {{No|Broadcom BCM4313}} || <!--Test Distro-->Nightly Build 2014 09-27 || 2013 64bit Ivy Bridge - 12.5-inch 13.3-inch 14-inch screen - not great support, better under hosted -
|-
| <!--Name-->Dell Latitude 3330 || <!--Chipset-->Core i3 – 2375M to i5 – 3337U, Intel® Core i3 – 3227U, Celeron 1007U on HM77 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{maybe|VESA 2d for intel Hd 2000 3000 vga hdmi}} || <!--Audio-->{{maybe|HDAudio with IDT 92HD93 Controller codec }} || <!--USB-->{{maybe|USB 3.0 (2), USB 2.0 PowerShare capable }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no|Intel }} || <!--Test Distro-->Deadwood usb3 test iso || <!--Comments-->2013 64bit, 13.3” HD 1366X768 16:9, 2 ddr3l slots max 8Gb, 720p HD video webcam,
|-
| <!--Name-->Inspiron 15 5565 5567 AMD versions, Inspiron 3595 || <!--Chipset-->AMD A6-9200u A9-9400 9425 A12-9700P Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->Radeon R5 R8 GCN 3 || <!--Audio-->{{No| }} || <!--USB-->{{partial| }} || <!--Ethernet-->{{maybe|Realtek 1GbE}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2017 64bit AVX2 - 15.6in 768p or 900p - there are intel versions avoid -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Latitude 5495, Inspiron 15 3585 || <!--Chipset-->Ryzen 2300U 2500U 2700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|NVMe or optional 2.5in sata if caddy and ribbon cable}} || <!--Gfx-->Radeon Vega 3 or 7 || <!--Audio-->{{No|HDAudio with Realtek ALC3246 aka ALC295 0x10ec, 0x0295 or ALC3263 aka ALC 0x10ec, 0x0 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14.0" FHD WVA 1080p (16:9) 220 nits or HD 768p - 2 ddr4 sodimm slots max 32gb - 68whr battery with 2pin cmos bios coin - DC 19.5V 4.62A (90W) or 19.5V 3.34W (65W) 5.0mm x 7.4mm PA12 charging adapter -
|-
| <!--Name-->Inspiron 3505, Vostro 3515 || <!--Chipset-->athlon 300u, Ryzen 3250u (2c4t) 3450u 3500u 3700u (4c8t), Athlon Silver (2c2t) Gold (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|up to 2 nvme with optional 2.5in sata ribbon connector}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 8, 10}} || <!--Audio-->{{No|Realtek ALC3204, Cirrus Logic CS8409 (CS42L42 and SN005825)}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|RTL 8106E}} || <!--Wireless-->{{No|Realtek RTL8723DE}} || <!--Test Distro--> || <!--Comments-->2019 64-bit - 15.6inch - 2 ddr4 sodimm max 16G - avoid knocking usb-c charging whilst in use -
|-
| <!--Name-->Inspiron 5485 2-in-1 || <!--Chipset-->athlon 300u, Ryzen 3250u (2c4t) 3450u 3500u 3700u (4c8t), Athlon Silver (2c2t) Gold (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 8, 10}} || <!--Audio-->{{No|Realtek ALC3204}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Realtek RTL8723DE}} || <!--Test Distro--> || <!--Comments-->2019 64-bit - 14inch - 2 ddr4 sodimm max 16G - avoid knocking usb-c charging whilst in use -
|-
| <!--Name-->Latitude 3500, 3310, 3410, 3510, || <!--Chipset-->Intel Celeron-4205U, Pentium-5405U, Core i5 (8th Gen) i3-8145U, 8265U, i5-8365U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|Vesa 2D for Intel UHD Graphics 610 or 620 hdmi}} || <!--Audio-->{{no|HDAudio with Realtek ALC}} || <!--USB-->{{maybe|USB3 usb-c usb-a}} || <!--Ethernet-->{{Maybe|rtl8169 RTL8111H}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - 14in or 15.6in 768p to 1080p 220nits - 65w - 2 ddr4 sodimm slots - rtc cr2032 cmos 2 pin -
|-
| <!--Name-->Inspiron 5405 || <!--Chipset-->AMD Ryzen 5 4500U || <!--IDE-->{{N/A}} || <!--SATA-->One M.2 2230/2280 nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No|HDAudio with Realtek ALC3204 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14" 1080p - dell round ac 19.50 VDC 4.50 mm x 2.90 mm 65W(19.5V-3.34A) round 4.5mm tip -
|-
| <!--Name-->Inspiron 5415, Inspiron 5515 || <!--Chipset-->AMD Ryzen 3 5300U, Ryzen 5 5500U, Ryzen 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No|HDaudio with realtek ALC3254 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 14" or 15.6in - avoid knocking usb-c charging whilst in use or use dell round ac 65W 4.5MM x 3.0MM - replacing keyboard not easy - 1 ddr4 sodimm -
|-
| <!--Name-->Vostro 3425, Vostro 3525, Vostro 5625 || <!--Chipset-->AMD Ryzen 3 5425U, Ryzen 5 5625U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{no|HDAudio with codec}} || <!--USB-->{{maybe|USB4}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14in 15.6" to 16" FHD 1080p - dell round ac 65w 4.5MM x 3.0MM or avoid knocking usb-c charging whilst in use -
|-
| <!--Name-->Dell Inspiron 15 Model 3535, Inspiron 14 7435 || <!--Chipset-->AMD Ryzen 5 7520U, AMD Ryzen 5 7530U, 7 7730U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->{{No| hdmi 1.4 but no gpmi}} || <!--Audio-->{{No|HDaudio with codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2024 64bit - 14.0" or 15.6" 1080p - dell round ac 65w 4.5MM x 3.0MM or usb-c charging - full sd card slot -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|}
====Fujitsu-Siemens====
[[#top|...to the top]]
Order of build quality (Lowest to highest)
<pre >
Amilo
Esprimo
Lifebook
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Fujitsu [http://www.labri.fr/perso/fleury/index.php?page=bug_transmeta FMV-Biblo Loox S73A (Japan P1100) LifeBook P1120 Biblo Loox T93C (Japan P2120) P2020] || <!--Chipset-->Transmeta Crusoe CPU TM5600 633MHz with Ali M1535 chipset || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->ATI Rage Mobility M with 4MB SDRAM || <!--Audio-->{{No|AC97 Ali M1535 + STAC9723 Codec}} || <!--USB-->USB 1.1 only || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1999 32bit 10" 1280 x 600 matte LCD - QuickPoint IV mouse - metal chassis with palm rest plastic - 15GB 2.5 inch drive and SR 8175 8X DVD-ROM drive -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Lifebook S7000 S7010 S7010D S2020 || <!--Chipset-->Pentium M 1.6 or 1.7GHz || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA - Intel 855}} || <!--Audio-->{{maybe|AC97 with STAC 9751T or 9767 codec}} || <!--USB--> || <!--Ethernet-->{{No|Broadcom}} || <!--Wireless-->{{No|Atheros, Broadcom or Intel 2200BG - FN,F10}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2002 32bit 14.1 inch with minimal support
|-
| <!--Name-->Lifebook e8010 || <!--Chipset--> || <!--IDE-->{{Yes| }} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Intel 855GM}} || <!--Audio-->AC97 STAC9767 or ALC203 codec || <!--USB--> || <!--Ethernet-->{{No|Broadcom NetXtreme BCM5705M}} || <!--Wireless-->Intel PRO Wireless 2200BG || <!--Test Distro-->Icaros 1.3.1 || <!--Comments-->2002 32bit 15.1 inch
|-
| <!--Name-->Stylistic ST5000 ST5010 ST5011 ST5012 ST5020 ST5021 ST5022 || <!--Chipset-->1.0GHz P-M and later 1.1GHz on Intel 855GME || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 800 use VESA || <!--Audio-->Intel AC97 || <!--USB--> || <!--Ethernet-->Broadcom BCM5788 tg3 || <!--Wireless-->{{No|Intel 2200BG}} || <!--Test Distro--> || <!--Comments-->2003 32bit charged via a proprietary port power connector 16V 3.75A with wacom serial pen interface - indoor Screen transmissive 10.1 and later 12.1 XGA TFT -
|-
| <!--Name-->Amilo Pro V2010 || <!--Chipset-->VIA CN400 PM880 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{No|S3 unichrome use VESA}} || <!--Audio-->{{No|VIA AC97 VT8237 with codec}} || <!--USB--> || <!--Ethernet-->Rhine 6102 6103 || <!--Wireless-->RaLink RT2500 || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2003 32bit boot mount - unknown bootstrap error then crashes
|-
| <!--Name-->Amilo Li 1705 CN896 || <!--Chipset--> with VIA P4M900 || <!--IDE--> || <!--SATA-->{{Maybe|IDE}} || <!--Gfx-->ATi || <!--Audio-->{{No|VIA VT8237 HD Audio with codec}} || <!--USB-->VT82xx 62xx || <!--Ethernet-->{{Yes|VIA Rhine}} || <!--Wireless-->{{No|Atheros G}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit random freezes
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> Esprimo Mobile V5535 Skt mPGA 478MN
| <!--Chipset-->
| <!--IDE--> {{yes|IDE and EIDE}}
| <!--SATA--> {{maybe|IDE mode with SIS 5513}}
| <!--Gfx--> {{maybe|SiS 771 / 671 (VESA only)}}
| <!--Audio--> {{yes|HD Audio SIS968 SIS966 SI7012 with ALC268 codec}}
| <!--USB--> {{no|USB 1.1 and 2.0 issues}}
| <!--Ethernet--> {{no|SiS 191 gigabit}}
| <!--Wireless--> {{yes|Atheros AR5001 mini pci express}}
| <!--Test Distro-->aros one 1.5 usb
| <!--Comments-->2005 32bit 20v barrel - f2 setup f12 multi boot - random freezing short time after booting - chipset SIS 671MX -
|-
| <!--Name-->Amilo SI 1520 1521p || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|GMA 2D}} || <!--Audio-->{{No|HD Audio Conexant codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|Intel Pro 100}} || <!--Wireless--> || <!--Test Distro-->Icaros 1.4.2 || <!--Comments-->2005 32bit - Set Bios option ATA Control Mode to Compatible
|-
| <!--Name-->Lifebook S7020 S7020D || <!--Chipset--> Pentium M 740 1.73MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 915 || <!--Audio-->HD Audio ALC260 codec || <!--USB-->{{Yes| }} || <!--Ethernet-->Broadcom BCM5751M Gigabit || <!--Wireless-->Intel PRO Wireless 2200BG or Atheros 5k || <!--Test Distro--> || <!--Comments-->2006 32bit
|-
| <!--Name-->Stylistic ST5030 ST5031 ST5032 || <!--Chipset-->1 to 1.2GHx Pentium M with 915GM || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 900 || <!--Audio--> || <!--USB-->{{Yes| }} || <!--Ethernet-->Marvell || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2006 32bit charged via a proprietary port power connector 6.0 x 4.4 mm round - 200 pin ddr2 ram
|-
| <!--Name-->Stylistic ST5110 ST5111 ST5112 || <!--Chipset-->945GM with 1.2GHz Core Duo and Core2 Duo || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel 900 || <!--Audio-->HD audio with STAC9228 codec || <!--USB-->{{No| }} || <!--Ethernet--> || <!--Wireless-->Intel 3945 ABG or optional atheros || <!--Test Distro--> || <!--Comments-->2006 either 32 or 64 bit - charged via a proprietary port power connector 6.0 x 4.4 mm round - SigmaTel® touchscreen -
|-
| <!--Name-->E8110 S7110 E8210 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|945GM}} || <!--Audio-->{{Yes|HD Audio with ALC262 codec playback}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Marvell 88E8055 Gigabit}} || <!--Wireless-->{{No|Intel PRO Wireless 3945ABG}} || <!--Test Distro-->Icaros 2.0 || <!--Comments-->2006 32bit Core Duo
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || CHIPSET || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Lifebook PH521 || <!--Chipset-->AMD E-350 E-450 1.65GHz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->HD 6310M 6320M || <!--Audio-->Realtek ALC269 || <!--USB-->{{No| }} || <!--Ethernet-->Realtek || <!--Wireless-->{{No|Atheros 802.11 bgn}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 11.6 inch 1366x768 pixels - DDR3 1066MHz -
|-
| <!--Name-->LIFEBOOK E752/E782/S752/S782 || <!--Chipset--> with Intel Core i3-2328M to i3-3110M || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe| }} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel 82579V 1000 }} || <!--Wireless-->{{no|Intel Wireless 6205 may be able to swap for Atheros 5k }} || <!--Test Distro-->Aros One 64bit || <!--Comments-->2012 64bit
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====HP Compaq====
[[#top|...to the top]]
Build quality (Lowest to highest)
<pre >
Presario
Pavilion
Omnibook
ProBook
Armada
Elitebook
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->1c00 series Compaq Presario [http://users.utu.fi/sjsepp/linuxcompaqarmada100s.html Armada 100S made by Mitac], 1247 || <!--Chipset-->K6-II with PE133 MVP-4 || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA - Trident Blade3D AGP sp16953 || <!--Audio-->VIA ac'97 audio [rev20] with AD1881A codec || <!--USB-->{{Maybe|usual VIA issues [rev10]}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit 192MB max - PCcard Texas PC1211 no support - 1200 XL1 1200-XL1xx, XL101, XL103 XL105 XL106 XL109 XL110 XL111 XL116 XL118 XL119 XL125
|-
| <!--Name-->1c01 series Armada 110, Evo N150 || <!--Chipset-->Intel with VIA PLE133 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - Trident Cyber Blade i1 chipset || <!--Audio-->VIA 686 rev20 82xxx 686a || <!--USB--> || <!--Ethernet-->Intel 82557 Pro 100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->1998 32bit max 192mb sodimm 100Mhz 133Mhz ram memory - 1200-XL405A 12XL405A XL502A 12XL502A 1600XL
|-
| Armada M300 M700 E500 || 440BX || {{Yes| }} || {{N/A}} || {{maybe|ATI Rage LT M1 Mobility (VESA only)}} || {{no|AC97 ESS Maestro 2E M2E ES1987 sound}} || {{yes|USB1.1 only}} || {{No|[http://perho.org/stuff/m300/index_en.html Intel PRO 100+ Mini PCI]}} || {{N/A}} || Aspire OS 2012, Nightly 30-01 2013 and 04-05 2013 || 1999 32bit - F10 bios options and Fn+F11 reset CMOS with 64mb ram already on board
|-
| <!--Name-->HP Omnibook XE3 || <!--Chipset-->Intel BX 600Mhz GC model 256mb or AMD GD 500Mhz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - S3 Inc. 86C270 294 Savage IX-MV (rev 11) || <!--Audio-->{{No|ESS ES1988 Allegro 1 (rev 12)}} || <!--USB-->Intel 82371AB PIIX4 USB (rev 01) || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2002 32bit no cardbus pcmcia support - no audio from Polk Audio Speakers -
|-
| <!--Name-->HP Omnibook XE3 || <!--Chipset-->82830 ICH3 P3-M 750MHz 800Mhz 900MHz || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA - CGC 830MG}} || <!--Audio-->{{No|ESS ES1988 Maestro 3i}} || <!--USB-->{{Yes|only one 1.1 port}} || <!--Ethernet-->{{Yes|e100 82557}} || <!--Wireless-->{{N/A|}} || <!--Test Distro-->Icaros 1.51 || <!--Comments-->2002 32bit Boots USB Stick via Plop boot floppy - Memory for GF 256-512mb, GS up 1GB
|-
| <!--Name-->TC1000 TC-1000 Tablet PC || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA NV11 [GeForce2 Go] (rev b2) || <!--Audio-->VIA AC97 Audio (rev 50) || <!--USB-->OHCI NEC USB 2.0 (rev 02) || <!--Ethernet-->Intel 82551 QM (rev 10) || <!--Wireless-->Atmel at76c506 802.11b || <!--Test Distro--> || <!--Comments-->2002 32bit Transmeta LongRun (rev 03) with VT82C686 - Texas Instruments TI PCI1520 PC card Cardbus
|-
| <!--Name-->HP Compaq R3000 ZV5000 (Compal LA-1851) || <!--Chipset-->Nvidia nForce 3 with AMD CPU || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia NV17 [GeForce4 420 Go 32M] || <!--Audio-->Nvidia || <!--USB--> || <!--Ethernet-->Broadcom or Realtek RTL8139 || <!--Wireless-->{{Maybe|Broadcom BCM4303 BCM4306 or Atheros bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit - HPs have a setting to automatically disable wireless if a wired connection is detected
|-
| <!--Name-->Compaq [http://www.walterswebsite.us/drivers.htm Presario 700 series] || <!--Chipset-->VT8363 VT8365 [Apollo Pro KT133 KM133] || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|VT8636A (S3 Savage TwisterK) (VESA only)}} || <!--Audio-->{{Maybe|VIA AC97 [rev50] with AD1886 codec}} || <!--USB-->{{maybe|VIA UHCI USB 1.1 [rev1a]}} || <!--Ethernet-->{{yes|RealTek RTL8139}} || <!--Wireless-->{{no|Broadcom BCM4306}} || <!--Test Distro--> || <!--Comments-->2003 32bit poor consumer grade level construction - jbl audio pro speakers - no support for cardbus pcmcia TI PCI1410 - 700A EA LA UK US Z 701AP EA BR FR 701Z 702US 703US AP JP audio sp18895 Sp19472
|-
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| N400c || P3-M 82845 || {{yes|82801 CAM IDE U100}} || {{N/A}} || {{maybe|Rage Mobility 128 (VESA only)}} || {{No|Maestro 3 allegro 1}} || {{yes|USB1.1}} || {{yes|Intel PRO 100 VM (KM)}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit Has no optical disc drive
|-
| N410c || P3-M 82845 || {{yes|82801 CAM IDE U100}} || {{N/A}} || {{maybe|Radeon Mobility M7 LW 7500 (VESA only)}} || {{yes|Intel AC97 with AD1886 codec}} || {{yes|USB1.1}} || {{yes|Intel PRO 100 VM (KM)}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit Has no optical disc drive
|-
| Evo N600c || Pentium 4 || {{yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility M7 (VESA only)}} || {{No|ESS ES1968 Maestro 2}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{dunno}} || Icaros 1.3 || 2003 32bit
|-
| Evo N610c || Pentium 4 || {{yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility M7 (VESA only)}} || {{yes|Intel ICH AC97 with AD1886 codec}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{dunno}} || Icaros 1.2.4 ||
|-
| N800c || P4 || {{Yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility 7500 (VESA only)}} || {{yes|AC97}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit P4M CPU can get very warm
|-
| <!--Name-->NX7010 || <!--Chipset-->Intel || <!--IDE-->{{yes|IDE}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI mobility 7500 or 9000 Radeon 9200 64MB (VESA only)}} || <!--Audio-->{{yes|AC97 ADI codec}} || <!--USB-->{{yes|uhci (1.1) and ehci (2.0)}} || <!--Ethernet-->{{yes|Realtek 8139}} || <!--Wireless-->{{No|Intel 2200b bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit
|-
| <!--Name-->Compaq Preasrio V5000 (Compal LA-2771) || <!--Chipset-->AMD Sempron 3000+ or Turion ML with SB400 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA - Ati RS480M Xpress 200}} || <!--Audio-->{{No|AC97 ATI with Conexant CX 20468 codec}} || <!--USB--> || <!--Ethernet-->{{Yes|Realtek 8100 8101L 8139}} || <!--Wireless-->{{No|bcm4318 bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2004 64bit single core machine V5001 V5002 V5002EA V5003
|-
| <!--Name-->TC1100 TC-1100 Tablet PC || <!--Chipset-->855PM || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia Geforce4 Go || <!--Audio-->AC97 || <!--USB--> || <!--Ethernet-->{{Maybe|BCM 4400}} || <!--Wireless-->{{Maybe|Atheros wlan W400 W500 or ? bios locked}} || <!--Test Distro--> || <!--Comments-->2004 32bit
|-
| <!--Name-->NC6000 NC8000 NW8000 || <!--Chipset-->855PM with Pentium M 1.5 1.6 1.8GHz 2.0GHz || <!--IDE-->max 160 GB for NW 8000 || <!--SATA--> || <!--Gfx-->{{Maybe|Ati RV350 mobility 9600 M10 Fire GL T2 ISV use VESA 2D as no laptop display}} || <!--Audio-->{{Yes|Intel AC97 with ADI codec playback only}} || <!--USB-->{{Yes|2 ports}} || <!--Ethernet-->{{No|Broadcom BCM 5705M}} || <!--Wireless-->{{Maybe|mini pci Atheros 5212 BG W400 W500 or Intel - all bios locked}} || <!--Test Distro--> || <!--Comments-->2005 based [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=41916&forum=47 works] - Firewire TI TSB43AB22/A - 8 pound 2.5 kg travel weight - an SD slot as well as two PC Card slots - 15-inch UXGA screen (1,600 x 1,200) or 15" SXGA+ (1400 x 1050) (4:3 ratio)
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Compaq NC6110 NX6110 NC6120 NC6220 NC4200 NC8200 TC4200 || <!--Chipset-->GMA 915GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|2D GMA 900}} || <!--Audio-->{{Yes|AC97 with ADI AD1981B playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Unk|440x or BCM 5705M or 5751M}} || <!--Wireless-->{{No|Intel IPW 2200 bios locked}} || <!--Test Distro-->Icaros 1.5.2 || <!--Comments-->2005 32bit Sonoma based - Wifi with Atheros AR5007eg if apply hacked bios RISKY else use USB one - (INVENTEC ASPEN UMA MV) (INVENTEC ASPEN DIS PV) -
|-
| <!--Name-->Compaq C500 CTO aka HP G7000 || <!--Chipset-->Intel 945GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio with realtek ALC262 codec || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless-->Broadcom BCM 4311 bios locked || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->HP DV6000 || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio IDT 92HD 91B || <!--USB--> || <!--Ethernet-->Intel PRO 100 VE || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 32 bit only - Mosfet FDS6679 common cause of shorts giving no power to the tip. To reset adapter, unplug from AC (mains) and wait 15-30 sec. Then plug in again -
|-
| Presario F700 series, HP G6000 f730us F750 F750us F755US F756NR F765em || AMD Turion Mono MK-36 2.0Ghz NForce 560m or Twin X2 TK-55 with nForce 610m MCP67 || {{N/A| }} || {{Yes|but needs special sata adapt bit and caddy}} || {{Yes|GF Go 7000m 2D and 3D 640x350 to 1280x800 - ball solder issues due to poor cooling}} || {{Maybe| }} || {{Maybe|uhci and ehci boots}} || {{No|Nvidia }} || {{Yes|Atheros AR5007 bios locked}} || Icaros 1.3.1 and Aros One 1.6 USB || 2006 64bit - f9 boot device f10 bios setup - random freezes after a minutes use means internal ventilation maintenance needed each year essential - No sd card and overall limited phoenix bios options -
|-
| <!--Name-->Presario v6604au v6608au V3500 || <!--Chipset-->NVIDIA MCP67M with AMD Athlon64 X2 TK 55 amd 1.8ghz || <!--IDE--> || <!--SATA-->{{Yes|SATA 150}} || <!--Gfx-->NVIDIA GeForce Go 7150M 630i or C67 630M MCP67 || <!--Audio-->conexant codec || <!--USB--> || <!--Ethernet-->Nvidia or Realtek 10/100 || <!--Wireless-->{{No|Broadcom 4311 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 64bit Altec Lansing Stereo Speakers - ball solder issues -
|-
| <!--Name-->Compaq presario v6610 v6615eo v6620us || <!--Chipset-->Turion 64 X2 mobile TK-55 / 1.8 GHz to athlon 64x2 @ 2.4ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|SATA 150}} || <!--Gfx-->{{Yes|geforce 7150 or 7300m 2d and 3d}} || <!--Audio-->{{Yes|AMD HD Audio with IDT codec stereo playback only}} || <!--USB-->3 OHCI EHCI || <!--Ethernet-->{{Maybe| }} || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro-->Icaros 1.3 - || <!--Comments-->2007 [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=40956&forum=48 works well] - 1 x ExpressCard/54 - SD Card slot - AO4407 test voltage of the Drain side (pins 5-8) with AC adapter and no battery, see 0 volts, connect the battery you should have 10-14v -
|-
| <!--Name-->v6630em v6642em || <!--Chipset-->nForce 630M with AMD Turion 64 X2 Mobile TL-58 || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA GeForce 6150M or 7150M || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2007 64bit 15.4 in 1280 x 800 ( WXGA ) -
|-
| <!--Name-->HP Compaq NC6400 || <!--Chipset-->945GM Core Duo || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|GMA 950 2D issues and no 3d}} || <!--Audio-->{{No|HD Audio AD1981HD}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|BCM }} || <!--Wireless-->{{No|Broadcom locked}} || <!--Test Distro-->Icaros || <!--Comments-->2007 - replaced with Atheros AR5007eg if apply hacked bios RISKY else use USB g -
* 32bit Core Duo T2400
* 64bit Core 2 Duo T5600 T7600
|-
| <!--Name-->HP Compaq NV NC6400 || <!--Chipset-->Core Duo + 945PM || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|use VESA Radeon x1300M (2D)}} || <!--Audio-->{{Maybe|HD Audio with ADI1981 low volume}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|BCM 5753M}} || <!--Wireless-->{{No|Intel 3945 ABG bios locked}} || <!--Test Distro--> Icaros 1.4.2 || <!--Opinion-->2007 Harmon Kardon speakers
|-
| <!--Name-->HP Compaq NC6320 || <!--Chipset-->945GM with
* 32bit Core Duo 1.83GHz T2400
* 64bit Core2 Duo 1.83GHz T5600
|| <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|GMA 950 2D with a little 3D tunnel 213}} || <!--Audio-->{{Maybe|Intel HD Audio with AD1981HD codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|BCM 5788}} || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro-->Icaros 2 || <!--Comments-->2007 replaced with Atheros AR5007eg if applying hacked wifi bios RISKY!! else use USB - 14.1" or 15 inch XGA 1024x768 - noisy cpu fan for core2 - trackpad rhs acts as window scroller -
|-
| <!--Name-->HP NC4400 TC4400 Tablet || <!--Chipset-->Core Duo with 82945 chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|bios F.07 limits to 100GB 120GB}} || <!--Gfx-->{{yes|2D and 3D 282 tunnel and gearbox 150}} || <!--Audio-->{{Yes|HD Audio with ADI 1981HD codec via ear phones}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{No|BCM 5753M}} || <!--Wireless-->{{No|Intel 3945 or BCM 4306 - Whitelist BIOS F.0C needed but risky}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2008 64 bit possible with Core2 - TI SD card reader non bootable - wacom serial digitiser pen not working -
* 32bit 1.86GHz core duo
* 64bit 2Ghz T7200, 2.16Ghz Core 2 Duo T7600 2.33GHz
|-
| <!--Name-->HP Pavilion DV2000 CTO || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950, X3100, Nvidia 8400M || <!--Audio-->HD Audio Conexant CX 20549 Venice || <!--USB--> || <!--Ethernet-->Nvidia MCP51 || <!--Wireless-->{{No|Broadcom BCM 4311 or Intel 3945 4965 ABG bios locked}} || <!--Test Distro--> || <!--Comments-->2008 Atheros AR5007eg if apply hacked bios RISKY
|-
| <!--Name-->Compaq Presario C700 || <!--Chipset-->GMA960 || <!--IDE--> || <!--SATA--> || <!--Gfx-->X3100 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->RTL 8139 || <!--Wireless-->{{Maybe|Atheros AR5007 AR5001 AR242x}} || <!--Test Distro--> || <!--Comments-->2008
|-
| <!--Name-->Compaq 2510p 6510b 6710b 6910b || <!--Chipset-->GMA 965GM GL960 || <!--IDE-->{{yes| }} || <!--SATA--> || <!--Gfx-->{{yes|X3100 some 2d but slow software 3d only}} || <!--Audio-->{{maybe|HD Audio ADI AD1981 HD low volume on head phones}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel 82566 or Broadcom BCM 5787M}} || <!--Wireless-->{{No|Intel 3945ABG or 4965ABG bios locked}} || <!--Test Distro-->Aspire OS Xenon 2014 || <!--Comments-->2008 no sd card boot support - F9 to choose boot option - [http://forums.mydigitallife.info/threads/7681-This-is-no-request-thread!-HP-COMPAQ-bioses-how-to-modify-the-bios/page111?p=333358#post333358 whitelist removal (risky) bios block for wifi card swap]
|-
| <!--Name-->CQ40 CQ41 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA Intel}} || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->Realtek RTL8101E || <!--Wireless-->{{No|Broadcom BC4310 bios locked}} || <!--Test Distro--> || <!--Comments-->2008
|-
| <!--Name-->Compaq Presario CQ35 CQ36 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA }} || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E || <!--Wireless-->{{No|Broadcom BCM4312 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 Compal LA-4743P -
|-
| <!--Name-->HP Compaq CQ42 CQ43 CQ45 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->HD Audio with Coxenant codec || <!--USB--> || <!--Ethernet-->Realtek || <!--Wireless-->{{No|Realtek RTL8191SE, Realtek 8188CE}} || <!--Test Distro--> || <!--Comments-->2008 (Quanta AX1)
|-
| <!--Name-->Compaq Presario CQ50 CQ56 || <!--Chipset-->Nvidia MCP78S || <!--IDE--> || <!--SATA--> || <!--Gfx-->Geforce 8200M || <!--Audio-->nVidia HD Audio with codec || <!--USB--> || <!--Ethernet-->nvidia MCP77 || <!--Wireless-->{{unk|Atheros AR928X bios locked}} || <!--Test Distro--> || <!--Comments-->2008 [http://donovan6000.blogspot.co.uk/2013/06/insyde-bios-modding-wifi-and-wwan-whitelists.html bios modding risky] MCP72XE MCP72P MCP78U MCP78S
|-
| <!--Name-->CQ60 || <!--Chipset-->Single core Sempron to dual turion || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA for Nvidia 8200M}} || <!--Audio-->{{yes|HD Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| bios locked}} || <!--Test Distro--> || <!--Comments-->2008
|-
| <!--Name-->HP DV6700 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|Vesa for Nvidia 8400M}} || <!--Audio-->{{no| }} || <!--USB-->{{no| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No|Intel }} || <!--Test Distro--> || <!--Comments-->2008 64bit -
|-
| <!--Name-->CQ60 || <!--Chipset-->Intel C2D || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA for Nvidia 9200M}} || <!--Audio-->{{yes|HD Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->CQ57z || <!--Chipset-->AMD slow E-300 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|VESA ATi HD 6310 wrestler}} || <!--Audio-->{{unk| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{maybe|Realtek RTL8101 RTL8102}} || <!--Wireless-->{{No|RaLink RT5390}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->HP CQ58z 103SA E5K15EA || <!--Chipset-->AMD slow Dual-Core E1-1500 APU with A68M FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|VESA 2D for Radeon HD 7310}} || <!--Audio-->Realtek idt codec || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|Realtek 10/100 BASE-T}} || <!--Wireless-->{{No|Broadcom}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 39.6 cm (15.6") HD BrightView LED-backlit (1366 x 768)
|-
| <!--Name-->HP 635 DM1 || <!--Chipset-->AMD slow E-300, E-450 later E2-1800 on SB7x0 SB8x0 SB9x0 || <!--IDE-->{{N/A}} || <!--SATA-->ATI non efi SATA AHCI - IDE mode || <!--Gfx-->{{Maybe|use VESA 2D - AMD HD6310, 6320 to HD7340}} || <!--Audio-->{{Yes|Realtek ALC270A GR but not Wrestler HDMI Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 driver covers Realtek RTL8101E RTL8102E}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 14" 1366 x 768 - f9 f10 - external battery - 2 stacked ddr3l sodimm slots max 16Gb under one base plate - removable keyboard -
|-
| <!--Name-->HP G6 2000-2b10NR 2000-2d10SX 2000-2d80NR || <!--Chipset-->AMD very slow E1-2000 E2-3000M on A50M (soldered) A4-3305A on A60M (socket) || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->{{Maybe|VESA AMD Radeon 6320, 6620G, 6520G, 6480G, 6380G}} || <!--Audio-->{{No| }} || <!--USB-->{{No| }} || <!--Ethernet-->{{maybe|Realtek 100 1000}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 39.6-cm (15.6-in) HD LED BrightView (1366×768) - 1 or 2 ddr3l max 8G - 19VDC 3.42A Max 65W Tip 7.4mm x 5.0mm -
|-
| <!--Name-->HP ProBook 6465B || <!--Chipset-->AMD massively slow A6-3310MX or A6-3410MX with A60M || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA AMD 6480G or 6520G}} || <!--Audio-->{{No|IDT 92HD81B1X}} || <!--USB-->{{No| }} || <!--Ethernet-->{{maybe|rtl8169 Realtek 8111}} || <!--Wireless-->{{No|Intel AC 6205 or broadcom 4313 bios locked}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 13-inch or 14-inch runs hot -
|-
| <!--Name-->HP Elitebook 8470p 8570p || <!--Chipset-->Intel Quad i7-3840QM, i7-3610QM, i7-3520M, i5-3210M, i3-3130M, i3-2370M on Intel QM77 chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|set the bios boot options to not fastboot and drive mode IDE rather than AHCI }} || <!--Gfx-->{{Maybe|Vesa 2d for HD4000 with some having switchable Radeon M2000 or 7570M}} || <!--Audio-->{{yes|HDAudio for IDT codec}} || <!--USB-->{{yes|USB2}} || <!--Ethernet-->{{No|Intel 82579LM }} || <!--Wireless-->{{No|Intel, Broadcom, Atheros}} || <!--Test Distro-->64 bit boots from CD* if safe mode 2 is used, although it is possible to remove the 'nodma' and 'debug' entries and boot || <!--Comments-->2013 64bit with SSE4.1 and AVX - 14in 1600 x 900 to 1366 x 768 - 2 DDR3L sodimm slots max 16Gb - TPM 1.2 - dual boot 32/64 bit is working fine -
|-
| <!--Name-->HP ProBook 6475b, Probook 4445s 4545s, HP Pavilion 15-b115sa, [https://support.hp.com/gb-en/document/c04015674#AbT6 HP mt41 Mobile Thin Client PC] || <!--Chipset-->AMD very slow A4 4300M, A6 4400M 4455M or A8 4500M with AMD A70M A76M FCH || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 7420 7520G 7640G 7660G}} || <!--Audio-->{{no|HD Audio with idt or realtek codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|Realtek RTL8151FH-CG}} || <!--Wireless-->{{No|Intel 6205 or Broadcom BCM 43228 bios locked}} || <!--Test Distro--> || <!--Comments-->2014 64bit does support AVX or SSE 4.1 - 15.6-inch -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->HP ENVY 15-k112nl K1Y78EA || <!--Chipset-->Intel® Core™ i7 i7-4510U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->Intel HD4400 and/without NVIDIA® GeForce® GTX 850M || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwood usb3 test iso || <!--Comments-->2014 64bit - 15.6" 768p to 1080p - 19.5V 3.33A (65w) 4.62A (90W) 6.15A (120W) AC -
|-
| <!--Name-->HP Pavilion Gaming Laptop 15-ak002na || <!--Chipset-->Intel 4 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GTX 950 || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->HP ProBook 255 G1, 455 G1 F2P93UT#ABA, 645 G1, Envy 15-j151ea G7V80EA, Envy m6-1310sa (E4R01EA#ABU) || <!--Chipset-->AMD very slow Dual-Core E1-1500, or AMD Quad A4-4300M A8-4500M A10-4600M A4-5150M A6-5350M 2.9Ghz A10-5750M || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2D for 7310, 7420G 7520G 7640G 7660G 8350G 8450G or 8550G, 8650G, 8750G }} || <!--Audio-->{{No|HD Audio IDT 92HD91 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek}} || <!--Wireless-->{{No|Atheros}} || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 14in and 15in 1366 x 768 - external battery - 2 ddr3l sodimm slots - 19.5v / 4.62A psu runs hot -
|-
| <!--Name-->HP ProBook 245 G4, 255 G2, 455 G2, 255 G3, 455 G3, 255 G4 80CB, 255 G5 82F6, 355 G2, HP Pavilion 15-p038na 15-g092sa 15-p091sa 15-G094S 15-p144na 15-p142na, 15-Af156sa || <!--Chipset-->AMD very slow A4-5000 A6-5200, E2-6110, E1-6010 E2-2000, E1-2100 E2-3800, A4-6210 A6-6310 A8-6410, E2-7110, A6-7310 A8-7410 APU on A68M || <!--IDE-->{{N/A}} || <!--SATA-->sata some with cdrw dvdrw || <!--Gfx-->{{Maybe|VESA Radeon R2 R4 R5}} || <!--Audio-->{{no|HD Audio ALC3201-GR}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8102E or Atheros 1GbE}} || <!--Wireless-->{{unk|Qualcomm Atheros AR9565}} || <!--Test Distro--> || <!--Comments-->2015 64bit most have SSE4 AVX but E2-2000 does not - 15.6-inch (1366 x 768) - 2 ddr3l sodimm slots - small 31Whr or 41Whr external battery covers 240 G4, 245 G4, 250 G4, 255 G4, 256 G4, 14G, 15G - keyboard repair swap requires removal of all components -
|-
| <!--Name-->HP Elitebook 725 G2, 745 G2, 755 G2 || <!--Chipset-->Amd Quad very slow A6-7050B A8-7150B 1.9GHz A10-7350B || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA on AMD R4 R5 Radeon R6 with DP and vga}} || <!--Audio-->{{No|HD audio with IDT 92HD91}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 PCIe GBE}} || <!--Wireless-->{{no|Broadcom or Atheros}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 12.5-inch, 14" or 15.6in (all 1366 x 768) - 19.5V 65w 45W AC adapter - internal pull up tab battery under base which slides off - 2 ddr3l sodimm slots - keyboard swap requires removal of all components -
|-
| <!--Name-->HP ProBook 645 g2, Probook 445 G2, Probook 245 G2 most have cmos rtc battery || <!--Chipset-->AMD very slow A6-8600 A8-8700 a10- || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2D for Radeon R5 R6}} || <!--Audio-->{{No|HD Audio }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Intel I219V 100/1000}} || <!--Wireless-->{{No|Intel or Qualcomm Atheros}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 14in and 15.6-inch HD (1366 x 768) or FHD 1080p - 2 ddr3l sodimm slots max 16GB - internal battery - hp ac psu tip -
|-
| <!--Name-->HP Probook 455 G3 should have a cmos battery || <!--Chipset-->AMD slow A10-8700P || <!--IDE-->{{N/A}} || <!--SATA-->1 2.5in sata and most should have 9.5mm dvd-rw || <!--Gfx-->{{Maybe|VESA 2D for Radeon R5}} || <!--Audio-->{{No|HDAudio with Conexant CX7501 codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG}} || <!--Wireless-->{{no|RTL8188EE }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 2 ddr3l sodimm slots - keyboard swap problematic -
|-
| <!--Name-->HP Elitebook 725 G3, 745 G3, 755 G3, 725 G4, 745 G4, 755 G4, HP mt43 || <!--Chipset-->Amd slow A8-8600B, A10-8700B, A12-8800B to Quad A8 Pro 9600B to A10 9800 || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA on AMD R5 R6 R7 with DP and vga but screen is low res, dull colours, and blurry}} || <!--Audio-->{{No|HD audio with IDT codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Broadcom 5762 PCIe GBE}} || <!--Wireless-->{{no|Realtek RTL8723BE-VB}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 12.5-inch (1366 x 768) to 14" and 15.6in - 2 sodimm ddr3 - 19.5V 45W AC slim 4.5mm hp adapter - randomly shuts down and the noisy fans constantly on - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 645 G3, 655 G3 should have a cmos rtc battery underside of mb || <!--Chipset-->AMD 8th Gen slow A10-8730B, A8-9600B (4c4t) A6-8530B (2c2t) || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2d for AMD R5}} || <!--Audio-->{{No|HD Audio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111HSH}} || <!--Wireless-->{{No|Intel or Realtek}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 15.6in - 2 ddr4 sodimm slots - keyboard repair swap requires removal of all components -
|-
| <!--Name-->HP ProBook 250 G5 easy cmos and external main battery || <!--Chipset-->Intel i7-6500U, i5-6200U, i3-6100U to slow i3-6006U, N3710 all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for iGPU Intel HD405 to HD520 dGPU skylake or AMD Radeon R5 430M}} || <!--Audio-->{{unk|HDAudio with Realtek ALC3227 (or ALC282) codec 0x0282 }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2016 64bit - 15.6 inch 768p - HP ac psu - 2 ddr4 sodimm slots -
|-
| <!--Name-->HP ProBook 250 G6 SL52 LA-E801P - easy cmos battery and external battery || <!--Chipset-->Intel dual core tested '''i5-7200U''' untested i7-7500U to very slow N3060 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|ahci on M.2 sata or 2.5in sata3 whichever installed with 1 m.2 sata3 permanent and internal dvdrw}} || <!--Gfx-->{{yes|IG: 480p to 1080p 2D for Intel Intel HD Graphics 620 kabylake or AMD Radeon 520}} || <!--Audio-->{{yes|HDAudio 0x8086, 0xa170 or 0x8086, 0x9dc8 with ALC3227 aka ALC282 codec 0x10EC, x0282}} || <!--USB-->{{yes|intel sunrise point-lp USB3.0 xHCI}} || <!--Ethernet-->{{yes|rtl8169 Realtek RTL8111}} || <!--Wireless-->{{No|RTL8821CE or Intel wifi}} || <!--Test Distro-->Deadwoods' latest usb3 D03 test iso with noacpi || <!--Comments-->2017 64bit 768p or 1080p - 19.5V 65W - 2 DDR4 sodimm slots max 16Gb - keyboard swap problematic - synaptics touchpad - poor hinges and build quality -
|-
| <!--Name-->HP Pavilion 14-BS, HP 15-BS LA-E802P cmos battery and external battery || <!--Chipset-->Intel i3-7200U to slow Celeron || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3, most have no cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for Intel}} || <!--Audio-->{{No|HDAudio 0x8086, 0x9d70 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad -
|-
| <!--Name-->HP 14-bw022na - cmos coin battery and external battery || <!--Chipset-->AMD very slow A6-9120 APU || <!--IDE-->{{N/A}} || <!--SATA-->m.2 sata || <!--Gfx-->{{Maybe|VESA 2D for R3}} || <!--Audio-->{{no|HDAudio VOID with conexant CX7501 codec}} || <!--USB-->{{maybe|USB3 not working but port on the right works}} || <!--Ethernet-->{{yes|Realtek GbE}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2017 64bit 768p to 900p - keyboard swap problematic -
|-
| <!--Name-->HP Probook 455 G4, Probook 455 G5, cmos battery on underside of mb take off back cover and below wifi card || <!--Chipset-->AMD very slow A10-9600P APU, A9-9410, A6-9210 APU || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA Radeon R4, R5 or R6}} || <!--Audio-->{{No|HDAudio with codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek 1GbE}} || <!--Wireless-->{{no|realtek or intel Wireless-AC 7265}} || <!--Test Distro--> || <!--Comments-->2017 64bit 15.6in 768p - 2 ddr4 sodimm slots - keyboard swap problematic - rr03xl battery -
|-
| <!--Name-->HP ProBook 255 G6 (), easy cmos and external battery || <!--Chipset-->AMD very slow E2-9000e, A9-9420, 9220P, A4-9125 (all 2c) AMD A6-9225 AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3 and internal cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for R2 R3 R4}} || <!--Audio-->{{No|HDAudio 0x1022, 0x157a or 0x1002, 0x15b3 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro--> || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad -
|-
| <!--Name-->HP ProBook 255 G7 (la-g078p) - no cmos battery so needs internal battery || <!--Chipset-->AMD very slow E2-9000e, A9-9420, 9220P, A4-9125 (all 2c) AMD A6-9225 AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3, most have no internal cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for R2 R3 R4}} || <!--Audio-->{{No|HDAudio 0x1022, 0x157a or 0x1002, 0x15b3 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro--> || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad -
|-
| <!--Name-->ProBook 245 g8 - no cmos rtc coin battery but uses internal battery || <!--Chipset-->AMD very slow A6-9225, A4-9125, A6-8350B, A4-5350B APU || <!--IDE-->{{N/A}} || <!--SATA-->m.2 sata || <!--Gfx-->{{Maybe|VESA R4 R6}} || <!--Audio-->{{no|HDAudio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek GbE}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2017 64bit 768p - many later variants - keyboard swap problematic -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Probook 255 G7 84AE 7DE72EA 7DE73EA (epv51 la-g076p) - CMOS Error (502) replace main internal battery HT03XL to have bios remember settings || <!--Chipset-->Ryzen 3 2200U 2300U (2c4t), R5 2500U, R7 2700U (4c8t) Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{no|M.2 (Sata or NVMe) and very optional 2.5in sata, most have mini sata port}} || <!--Gfx-->{{Maybe|VESA 2d 640p to 768p for AMD Vega 3, 6, or 8}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with ALC236 0x10ec, 0x0236 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek RTL8821CE, 8822BE or Intel AC 8265}} || <!--Test Distro-->AROS x64 deadwoods' iso does not boot with cd/dvd and installed to 2.5in ssd, boots to grub choice, select but no further and reboots || <!--Comments-->2017 64bit - 12.5 to 15.6in 768p mostly to 1080p - 1 on smaller laptops or 2 ddr4 2400mhz sodimm slots on larger laptops max 16Gb - hp 4.5mm blue tip charging - keyboard swap problematic - esc boot options f9 boot order f10 bios - synaptics touchpad -
|-
| <!--Name-->HP EliteBook 725 G5, 735 G5, 745 G5, 755 G5, Probook 455 G6, ProBook 645 G6 || <!--Chipset-->Ryzen 3 2200U 2300U (2c4t), R5 2500U, R7 2700U (4c8t) Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{no|M.2 (Sata or NVMe) and very optional 2.5in sata, some have mini sata port but no cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d 640p to 768p for AMD Vega 3, 6, or 8}} || <!--Audio-->{{No|HDAudio 0x1022, 0x15e3 with ALC 0x10ec, 0x0 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek RTL8821CE, 8822BE or Intel AC 8265}} || <!--Test Distro-->Deadwoods' latest usb3 test iso does not boot software error || <!--Comments-->2017 64bit - 12.5 to 15.6in 768p mostly to 1080p - 1 on smaller laptops or 2 ddr4 2400mhz sodimm slots on larger laptops max 16Gb - hp 4.5mm blue tip charging - keyboard swap problematic - esc boot options f9 boot order f10 bios - synaptics touchpad -
|-
| <!--Name-->HP 14-cm, 15-bw0, HP 15-db0043na, HP 15-db0996na, HP 15-db0997na, 17-ca0007na, 17-ca1, ProBook 645 G4 - no cmos battery || <!--Chipset-->Ryzen 2200U (2c 4t) 2500U (4c 8t) with AMD Carrizo FCH 51 || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 M.2 and 1 2.5in on some larger models and hdd port }} || <!--Gfx-->{{Maybe|VESA Radeon R5 and later Vega 3 or 7}} || <!--Audio-->{{No|HDaudio 0x1002, 0x103c or 0x1022, 0x157a with Realtek ALC3227 0x10ec, 0x0282 but ATI HDMI}} || <!--USB-->{{Maybe|USB3 USB boot drive stuck on kitty's eyes}} || <!--Ethernet-->rtl8169 RTL8111E || <!--Wireless-->{{No|RTL 8723DE 8821 bios locked}} || <!--Test Distro-->2020 Icaros 2.3 USB, Deadwoods' latest usb3 test iso does not boot software error || <!--Comments-->2018 64bit 2kg - screen is dim 14in, 15.6in or 17.3" 768p or 1080p - 65W 19.5V ac adapter - internal 3-cell 41 Wh Li-ion battery does not last long - 2 ddr4 sodimm slots - no DVD-Writer - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 250 G7, 250 G8 - no cmos battery so needs internal battery and needs usb3 boot due to garbage bios boot options || <!--Chipset-->Intel 8235U 8265U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|M.2 nvme not working, optional sata 2.5in requires LS-G072P and ribbon cable, if internal cdrw dvdrw partial boot}} || <!--Gfx-->{{Maybe|VESA 2D for Intel WhiskeyLake-U 620 GT2 UHD}} || <!--Audio-->{{No|HDAudio 0x8086, 0xa170 or 0x8086, 0x9dc8 with ALC236 codec 0x10EC, x0236}} || <!--USB-->{{maybe|Cannon Point-LP USB3.1 xHCI}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111}} || <!--Wireless-->{{No|RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro-->Deadwoods' latest usb3 test 2026.09.D01 iso works but does not boot stuck on kittys eyes if burnt to dvdr || <!--Comments-->2018 64bit 1080p all - 19.5V 65W - DDR4 slot max 16Gb - keyboard swap problematic - synaptics touchpad - f9 boot order f10 uefi -
|-
| <!--Name-->HP 255 G7 7DC73EA 2D200EA 87CE (fpp55 la-g07jp), - CMOS Error (502) replace 41.04Wh ht03xl hto3xl dynapack suzhou main battery to have bios remember settings || <!--Chipset-->'''tested''' R5 3500U (4c8t) '''untested''' mostly dual cores - AMD Athlon Gold 3150U (2c2t), Silver 3050U APU (2c2t), Ryzen 3 Pro 3145U APU, 3200U (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 m.2 NVMe or sata3 up to 2280, optional 2.5in sata, many have mini-sata slimline 6+7 internal port but no physical 9mm drive}} || <!--Gfx-->{{Maybe|VESA 2D from 640p to 1080p for AMD Vega 3, 6 or 8 with up to 2gb ram taken}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with realtek ALC236 codec 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3 but no usb-c}} || <!--Ethernet-->{{maybe|rtl8169 Realtek GbE RTL8111HSH}} || <!--Wireless-->{{No|Realtek 8822BE}} || <!--Test Distro-->2025 Aros One 32bit and 64bit usb works sometimes but burnt dvdr iso does not fully boot (stuck on kitty's eyes) || <!--Comments-->2018 64bit - 14in / 15.6in dim tn panel 768p or 1080p - 2 ddr4 sodimm slots max 16gb - hp 19.5V 45W 65W AC blue tip round 4.5 mm - keyboard swap problematic - synaptics touchpad - caps lock blinking 3 times then 2 quick pulses means ram or bios issue - f9 boot order f10 uefi - laptop needs usb3 to boot
|-
| <!--Name-->HP ProBook 450 G5 needs main battery for bios settings saved || <!--Chipset-->Intel i7-8550U, i5-8250U, i3-8130U, i7-7500U, i5-7200U, i3-7100U, i3-7020, i3-6006U all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD}} || <!--Audio-->{{unk|HDAudio with codec }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2018 64bit - 15.6 inch 768p or 1080p - HP ac psu, 1 ddr4 sodimm slot -
|-
| <!--Name-->[https://support.hp.com/gb-en/document/c06955717 ProBook 245 g8], Probook 445R G6, 455R G6, HP14-dk0599sa, pavilion 15-cw1511na 15-cw1507sa, HP 15s-eq1516sa no cmos battery || <!--Chipset-->AMD Athlon Gold 3150U (2c2t), Silver 3050U APU (2c2t), Ryzen 3 Pro 3145U APU, 3200U (2c4t) and 3500U (4c8t) || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 m.2 (NVMe or sata3 up to 2280), optional 2.5in sata but resets}} || <!--Gfx-->{{Maybe|VESA 2D from 640p to 1080p for AMD Vega 3, 6 or 8 with up to 2gb ram taken}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with realtek ALC codec 0x10ec, 0x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek GbE RTL8111HSH}} || <!--Wireless-->{{No|Realtek 8822BE}} || <!--Test Distro-->Aros || <!--Comments-->2018 64bit - 14in / 15.6in dim tn panel 768p or 1080p - 2 ddr4 sodimm slots max 16gb - hp 19.5V 45W 65W AC blue tip round 4.5 mm - keyboard swap problematic - synaptics touchpad - f9 boot order f10 uefi
|-
| <!--Name-->HP ProBook 450 G6 needs main battery for bios settings saved || <!--Chipset-->Intel i7-8565U, i5-8265U, i3-8165U all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD 620}} || <!--Audio-->{{unk|HDAudio with Realtek ALC3246 aka ALC295 codec }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - 15.6 inch 768p or 1080p - 45W 19.5V HP ac psu - 2 ddr4 sodimm slots -
|-
| <!--Name-->Elitebook 735 G6 5VA23AV, Elitebook 745 G6, 255 g8, HP 15s-dy - no cmos battery || <!--Chipset-->AMD® Ryzen™ 5-3500U Ryzen 3-3300U AMD Ryzen 3-3250U AMD Athlon® Gold 3150U AMD Athlon Silver 3050U AMD 3020e || <!--IDE-->{{N/A}} || <!--SATA-->{{no|m.2 2280 nvme in legacy - hp sure start and secure boot disabled but still issues with gpt installs - LS-H323P LS-K201P}} || <!--Gfx-->{{Maybe|VESA for Vega 8, 5 or 3}} || <!--Audio-->{{No|HDAudio 6.34 ahi with realtek ALC codec 0x10EC, 0x0295}} || <!--USB-->{{maybe|USB3 type-A port boots stick partially to kitty eyes}} || <!--Ethernet-->{{Maybe|rtl8169 realtek RTL8111E or 8111H}} || <!--Wireless-->{{No|realtek or intel}} || <!--Test Distro-->2020 Icaros 2.3 onto USB and AROS One 1.8 USB, Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2019 64bit - 15.6in 1366x768 to 1920x1080 - 2 3200MHz DDR4 sodimms - 19.5V 2.31A or 20V 2.25 45W 4.5X3.0MM hp - esc bios setup, f9 boot device select - low travel keyboard - poor hw03xl or battery life - plastic hooked base with retained screws - touchpad? -
|-
| <!--Name-->HP ProBook 445 G7, 455 G7 || <!--Chipset-->Ryzen 3 4300U 5 4500U 4700U || <!--IDE-->{{N/A}} || <!--SATA-->1 sata and 1 nvme || <!--Gfx-->{{Maybe|VESA Vega 3}} || <!--Audio-->{{unk|HDAudio with realtek alc236 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek rtl8111ep}} || <!--Wireless-->{{No|realtek RTL8822CE or intel AC 9260 or Wi-Fi 6 AX200}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2020 64bit - 14 inch 768p or 1080p - 2 ddr4 sodimm slots - smart 45w 65w hp or usb-c charging - keyboard swap problematic - RE03XL battery -
|-
| <!--Name-->HP ProBook 450 G7 || <!--Chipset-->Intel || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111EP}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2020 15.6 inch 768p or 1080p - 1 ddr4 sodimm slot -
|-
| <!--Name-->HP EliteBook 745 G7, 845 G7, HP 15-EH0006NA || <!--Chipset-->AMD Ryzen 3 4300U, 5 4500U, PRO 4650U || <!--IDE-->{{N/A}} || <!--SATA-->SSD M.2 || <!--Gfx-->{{Maybe|VESA AMD Radeon Vega 8}} || <!--Audio-->{{unk|Hdaudio with codec 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 15.6in 1080p - 1 ddr4 sodimm slot - Bang & Olufsen speakers - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 255 G8, HP 245 G9, ProBook 255 G9 816C2EA#ABE, - no cmos battery only internal battery || <!--Chipset-->AMD RYZEN 3 5300u, 5425U, 5 5500U 5625U, 7 5700u || <!--IDE-->{{N/A}} || <!--SATA-->{{no|NVMe}} || <!--Gfx-->{{Maybe|VESA AMD Vega 6 or 8 hdmi 1.4B}} || <!--Audio-->{{unk|HDAudio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG GbE}} || <!--Wireless-->{{No|Realtek RTL8822CE or Intel}} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14" to 15.6in 768p to 1080p poor gamut - 45 or 65w hp psu - 2 ddr4 sodimm slots max 16GB - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 450 G9 || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel Iris Xe}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111H}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 15.6 inch - 1 ddr4 sodimm slot -
|-
| <!--Name-->HP EliteBook 645 g7, 835 G8, 845 g8, HP ENVY x360 13 15, HP 17-cp0021na || <!--Chipset-->AMD Ryzen 5 5650U, 7 5800U, R7 Pro 5850U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Radeon}} || <!--Audio-->{{unk|HDAudio 0x, 0x with ALC3247 aka ALC236 codec 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|Realtek 1Gbe on 645 only}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 13.3" or 14" 1080p - poor screens low nits and srgb score - 845 gets hot ue to poor cooling - slim round hp ac - keyboard swap problematic -
|-
| <!--Name-->HP Dev One, HP ProBook 455 G8 || <!--Chipset-->AMD Ryzen 7 5800U, R7 5850U || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 15.6" 1080p - 2 internal sodimm slots - hp barrel charging -
|-
| <!--Name-->Elitebook 655 g9 669y1ut#aba, || <!--Chipset-->AMD Ryzen 5 PRO 5675U || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 15.6" 1080p - 1 or 2 internal sodimm slots - usb-c charging -
|-
| <!--Name-->HP probook 635 Aero G8 || <!--Chipset-->AMD Ryzen 5 5600U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2921 64bit - 14in 1080p - 2 ddr4 slots - ec chip nuvoton NPCX797HA1B - bios winbond 250256JYEN -
|-
| <!--Name-->HP PROBOOK X360 435 G8 cmos battery || <!--Chipset-->RYZEN 5 5600U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|Vesa 2D }} || <!--Audio-->{{maybe|HDaudio with ALC236 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|RTL8822CE or Intel AX200}} || <!--Test Distro--> || <!--Comments-->2021 64bit - hp round ac plug -
|-
| <!--Name-->HP Elitebook 845 g9 || <!--Chipset-->AMD 6000 series 6850u || <!--IDE-->{{N/A}} || <!--SATA-->M.2 NVMe || <!--Gfx-->{{Maybe|VESA 2D for Vega 8}} || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }}Qualcomm Atheros || <!--Test Distro--> || <!--Comments-->2022 64bit aluminum case - 14in 1080p to 2140p 16:10 poor screen again - 2 internal ddr5 sodimm slots - usb-c ac charging avoid any knocks - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 445 G10, 455 G10 || <!--Chipset-->AMD Ryzen 5 7530U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Vega 7 || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6in - hp round ac -
|-
| <!--Name-->Hp 455 G11 || <!--Chipset-->AMD Ryzen 3 7335U (4c8t), 5 7535U (6c12t), 7 7735U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Vega 7 || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 RTL8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit - 35.6 cm (14.0 in) 1920x1200 or 2560x1600 - usb-c 45w or 65w ac - 2 ddr5 sodimm slots max 32gb -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|}
====IBM/Lenovo====
[[#top|...to the top]]
Build quality (Lowest to highest)
<pre >
iSeries
Edge
Ideapad
Thinkpad - good cases and construction but electronic internals same as anyone else
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Thinkpad 390X 390E (2626) || <!--Chipset-->Neo Magic MM2200 with C400 P2-266 to P3 500MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA || <!--Audio-->{{No|256AV or ESS Solo-1}} || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Thinkpad 600x || <!--Chipset-->Intel 440BX || <!--IDE-->{{Maybe| }} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Neomagic NM2360 MagicMedia 256ZX}} || <!--Audio-->{{No|Crystal CS4297A codec}} || <!--USB--> || <!--Ethernet-->{{N/A| }} || <!--Wireless-->{{N/A| }} || <!--Test Distro-->Icaros 1.3.1 || <!--Comments-->1998 32bit a little support - earlier 600 and 600e were Pentium 2 based
|-
| <!--Name-->Thinkpad X20 (2662-32U) X21 || <!--Chipset-->Intel 440 BX ZX DX || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->{{no|AC97 with Cirrus Logic Crystal cs4281}} || <!--USB-->1.1 || <!--Ethernet-->no mini pci intel e100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 32bit
|-
| Thinkpad T20 (2647) T21 (26) T22 || 440BX || {{Maybe| }} || {{N/A}} || {{partial|Savage IX-MV (VESA only)}} || {{no|Cirrus Logic CS 4614/22/ 24/30}} || {{yes|USB 1.1}} || {{yes|Intel PRO 100}} || {{N/A}} || Icaros 1.2.4 || 2002 32bit
|-
| <!--Name-->A21e (2628, 2655) A22e || <!--Chipset-->440MX || <!--IDE--> || <!--SATA--> || <!--Gfx-->Ati rage mobility || <!--Audio-->{{no|AC97 Cs4299 CS4229}} || <!--USB--> || <!--Ethernet-->intel e100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002
|-
| Thinkpad T23 (2647) || i810 || {{yes|IDE}} || {{N/A}} || {{maybe|S3 Super Savage IX/C SDR (VESA only)}} || {{maybe|AC'97 CS4299}} || {{yes|USB 1.1}} || {{yes|Intel ICH3 PRO 100 VE}} || {{no|Realtek RTL8180L others with bios hacking risky}} || || 2003 32bit with some support
|-
| <!--Name-->Thinkpad X22 X23 X24 || <!--Chipset-->830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->ATi Mobility M6 LY || <!--Audio-->Ac97 CS4299 || <!--USB-->2 x 1.1 || <!--Ethernet-->Intel Pro 100 || <!--Wireless-->Actiontec Harris Semi Intersil Prism 2.5 (X23 and X24 only) || <!--Test Distro--> || <!--Comments-->2003 32bit with slice Ultrabase X2 -
|-
| <!--Name-->A30 A30p || <!--Chipset-->830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Ati Radeon M6 || <!--Audio-->AC97 CS 4299 || <!--USB--> || <!--Ethernet-->Intel Pro 100 ve || <!--Wireless-->{{No|Intel 2200 bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit
|-
| <!--Name-->A31 A31p R31 R32 T30 || <!--Chipset-->830 || <!--IDE-->{{yes| }} || <!--SATA-->{{N/A| }} || <!--Gfx-->Ati Radeon 7500 or FireGL || <!--Audio-->{{yes|AC97 Intel with AD1881A codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes| Intel Pro 100 ve}} || <!--Wireless-->{{No|Intel bios locked}} || <!--Test Distro-->[https://forums.lenovo.com/t5/Android-Ecosystem-Developers/AROS-An-operation-system-inside-Android/td-p/1441741 Icaros 1.5.2] || <!--Comments-->2003 32bit Also tested with Icaros 2.0.3.
|-
| Thinkpad X30 (2673) X31 (2884-xx2) X31t || i830 || {{yes}} || {{N/A}} || {{maybe|VESA only Radeon M6 Mobility}} || {{yes|AC97 - AD1981B codec}} || {{yes|USB 1.1}} || {{yes|Intel PRO 100}} || {{no|Cisco Aironet or Intel 2915 but atheros with bios hacking}} || Icaros 1.4 || 2004 32bit sound bit distorted
|-
| <!--Name-->R50e R51 || <!--Chipset-->855M || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|Intel 855M use VESA}} || <!--Audio-->intel AC97 with AD1981B codec || <!--USB--> || <!--Ethernet-->{{Yes|Intel 100 VE}} || <!--Wireless-->{{No|Intel PRO Wireless 2200BG bios locked}} || <!--Test Distro--> || <!--Comments-->2004 32bit -
|-
| IBM Thinkpad T40 (2373) T41 T41p (2379) T42 T42p T43 T43p || Intel 8xx || {{partial|PIO}} || {{N/A}} || {{partial|ATI mobility 7500 9000 (VESA only)}} || {{yes|AC97 playback}} || {{yes|uhci 1.1 and ehci 2.0}} || {{no|e1000}} || {{Maybe|Intel 2200bg bios locked but possible AR5BMB-44 AR5212 FRU 39T0081 mini PCI}} || Icaros 1.2.4 || 2004 32bit 16v IBM plug - Centrino Needs ATA=nodma option - issues with the inner chip of the SMT BGA graphics chip
|-
| Thinkpad X32 || i855 || {{yes|40, 60 or 80GB 2.5" PATA HDD}} || {{N/A}} || {{maybe|VESA only ATI Mobility Radeon 7000 with 16MB}} || {{maybe| Intel AC'97 Audio with a AD1981B codec}} || {{yes|USB}} || {{no|Intel 1000}} || {{no|Intel 2200 but atheros with bios hacking}} || 2016 Icaros 2.1 || 2004 32bit - 12.1" TFT display with 1024x768 resolution; 256 or 512MB PC2700 memory standard (2GB max)
|-
| <!--Name-->Thinkpad X40 X40t by Quanta || <!--Chipset--> || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|Intel 800 (VESA only)}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Intel e1000}} || <!--Wireless-->{{Maybe|Intel but most atheros with bios hacking - difficult though}} || <!--Test Distro--> || <!--Comments-->2004 32bit last IBM design
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Thinkpad X41 (IBM) MT 1864 1865 2525 2526 2527 2528 x41t (Lenovo) MT 1866 1867 || <!--Chipset-->Intel with single core 1.5 1.6 and tablet 1.2GHz || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel 915GML 2D}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom BCM5751M tg3}} || <!--Wireless-->{{Maybe|Intel or MiniPCI Wi-Fi Atheros AR5BMB FRU 39T0081 but ordinary atheros 54meg needs risky bios hacking}} || <!--Test Distro--> || <!--Comments-->2005 32bit - amongst first Lenovo design - 3pin cmos -
|-
| <!--Name-->R52 (most 18xx) || <!--Chipset-->Intel 915 || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel 915GML 2D}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom}} || <!--Wireless-->{{no|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->R52 1846, 1847, 1848, 1849, 1850, 1870 || <!--Chipset-->ATi 200m || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{No|ATI}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom BCM5751M tg3}} || <!--Wireless-->{{no|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->Thinkpad T60 T60P
* 64bit - 6 or 8 is 16:10 on T60/p, eg. 8742-CTO 15.4"
* 32bit - 1 and 2 are 14", 15" 4:3, like 2007-YM3 or 1952-CTO
|| <!--Chipset-->*any* T60/p will take a Core 2 Duo CPU with newer BIOS || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->Intel GMA (2D) with "p" graphics card (ATi V5200 or V5250) || <!--Audio-->{{no|HD Audio}} || <!--USB-->{{yes}} || {{no|e1000e 82573L}} || <!--Wireless-->{{No|Intel ipw3945 ABG but atheros with Middleton's or Zender BIOS hacking risky}} || Icaros 1.4 || <!--Comments-->2006 -
|-
| <!--Name-->X60 x60s x60t tablet || <!--Chipset-->945GMS 940GML || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->{{no|AD1981 HD Audio}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{no|Intel 3945 ABG or fru 39T5578 Atheros 5K AR5BXB6 ar5007eg with bios hacking}} || <!--Comments-->Icaros 1.4 || 2006 32bit - perhaps needs a zendered bios update but risky
|-
| <!--Name-->R60 R60e || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->intel 950 with optional radeon x1300 x1400 || <!--Audio-->HD Audio with 1981HD codec || <!--USB--> || <!--Ethernet-->Intel or Broadcom || <!--Wireless-->{{Maybe|Intel 3945 or atheros fru 39T5578 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 32bit
|-
| Thinkpad T61 T61p without Middleton's or Zender BIOS || Core 2 Duo CPU T7300 T8300 || {{N/A}} || <!--SATA-->{{yes| }} || Intel GMA (2D), NVS 140m or Quadro FX 570M () || {{maybe|HD Audio with Analog Devices AD1984 or AD1984A HD Audio Codec routed to the line output}} || <!--USB-->{{yes}} || {{no|intel e1000e 82573L}} || {{No|Intel but atheros with bios hacking risky}} || Icaros 1.6, AROS One || 2007 64bit
|-
| <!--Name-->X61 x61s X61T Tablet || <!--Chipset-->Core Duo T8100 on i965 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{yes|Intel GMA 3100 (2D) slow 3D}} || <!--Audio-->{{no|AD1984 HD Audio}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->{{no|Intel 82566DM}} || <!--Wireless-->{{maybe|Atheros AR5212 (some revisions use Intel WLAN runs very hot) bios locked}} || <!--Test Distro--> || <!--Opinion-->2007 64bit ultrabook running very hot - ddr2 max 4gb - 3pin cmos -
|-
| <!--Name-->R61 R61i || <!--Chipset-->Intel 965 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->intel 965 || <!--Audio-->HD Audio with conexant codec || <!--USB--> || <!--Ethernet-->Broadcom BCM5787M || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 64bit
|-
| Lenovo 3000 N200 || <!--Chipset-->Santa Rosa || {{N/A}} || <!--SATA-->{{maybe| }} || {{yes|Geforce 7300 (2D)}} || {{yes|ALC262 HD Audio}} || <!--USB-->{{yes}} || {{no|Broadcom}} || {{no|Intel 3945 bios locked}} || Icaros 1.4 || 2007 64bit 3D graphics parts are supported but buggy.
|-
| Lenovo 3000 N200 / V200 || GM965 ICH9-M with Intel Mobile Core 2 Duo T5450 || {{N/A}} || <!--SATA-->{{maybe| }} || {{yes|X3100 (2D)}} || {{Maybe|HD Audio ALC269VB or CX20549}} || {{yes| }} || {{no|BCM5906M}} || {{no|Intel 3965 / 4965AGN bios locked}} || Icaros 1.4.1 2.1 || 2007 64bits of laptop works
|-
| <!--Name-->X300 || <!--Chipset-->Core 2 Duo Merom SL7100 1.2GHz || <!--IDE-->{{N/A}} || <!--SATA-->1.8 inch || <!--Gfx-->{{maybe|Intel X3100}} || <!--Audio-->HD Audio AD1984A || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{No|Intel 4965 bios locked}} || <!--Test Distro--> || <!--Comments-->2007 64bit 13.3" TFT 1440x900 (WXGA+) with LED backlight
|-
| <!--Name-->Thinkpad Edge 11″ AMD K325 || <!--Chipset-->M880G || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|VESA for ATI HD4200}} || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 8111}} || <!--Wireless-->{{no|8192CE (Realtek 8176) bios locked}} || <!--Test Distro--> || <!--Comments-->2007 little support
|-
| <!--Name-->Thinkpad X301 || <!--Chipset-->Core 2 Duo Penryn SU9400 Su9600 with GM45 chipset || <!--IDE-->{{N/A}} || <!--SATA-->1.8 inch micro SATA (uSATA) || <!--Gfx-->{{maybe|Intel X4500}} || <!--Audio-->AD1984A || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{No|Intel 5xxx WiFi link 5100, 5150, 5300 and 5350 (WiMAX) bios locked}} || <!--Test Distro--> || <!--Comments-->2009 WXGA+ (1440×900) LED backlight display - 2774 or 4057 Alps and 2776 Synaptics touchpad - optical bay interface is Legacy IDE (PATA) - Addonics ADMS18SA, Lycom ST-170m
|-
| <!--Name-->X100e || <!--Chipset-->AMD Athlon Neo Single-Core (MV-40) and dual cores || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|2.5in tray in ide mode in bios}} || <!--Gfx-->{{Maybe|Vesa ATI HD3200}} || <!--Audio-->{{yes|HD Audio with CX20582 codec playback}} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Yes|Realtek 8111}} || <!--Wireless-->{{no|Realtek r8192se bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2009 64bit 11.6in 1366 x 768 - 20v 65W round barrel - enter f1 setup f11 diagnostics f12 boot list - runs very warm -
|-
| <!--Name-->SL400 SL500 || Intel || {{N/A}} || {{Yes|IDE mode}} || {{Maybe|Nvidia 9400M}} || {{Maybe|ALC269}} || {{yes|USB 2.0}} || {{Maybe|RTL8169}} || {{Maybe| bios locked}} || ||
|-
| <!--Name-->SL410 SL510 || 965 || {{N/A}} || {{maybe|IDE mode}} || {{maybe|Intel GMA X4500M (some 2D)}} || {{yes|HD Audio with ALC269 codec - speaker and ear phones}} || {{yes|USB 2.0}} || {{yes|RTL8169}} || {{Maybe| bios locked}} || [http://www.amiga.org/forums/showpost.php?p=645774&postcount=28 Icaros 1.3] || 2009 64bit SL-410
|-
| <!--Name-->T400 ODM Wistron || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|Intel 4500MHD works limited 2d no 3d - optional switchable Nvidia or ATi HD3470 untested}} || <!--Audio-->{{Yes|HD Audio with Codec CX20561 (T400)}} || <!--USB--> || <!--Ethernet-->{{no|Intel e1000e}} || <!--Wireless-->{{No|Intel Wifi Link 5100 (AGN) half height card with FRU 43Y6493 or 5300 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit 20v lenovo plug - non-free firmware required iwlwifi
|-
| <!--Name-->T400s || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|VSEA for Intel 4500MHD works limited 2d no 3d}} || <!--Audio-->{{Maybe|HD Audio with CX20585}} || <!--USB--> || <!--Ethernet-->{{no|Intel e1000e}} || <!--Wireless-->{{No|Intel Wifi Link 5100 (AGN) half height card with FRU 43Y6493 or 5300 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit non-free firmware required iwlwifi
|-
| <!--Name-->Lenovo T500 T510 || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe|VESA for switchable Intel / AMD HD 3640}} || <!--Audio-->{{maybe|Intel HD Audio with a CX20561 (t500) and CX20585 (T510) codec}} || <!--USB--> || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no|Intel or Lenovo branded unit Atheros AR5007EG AR5BHB63 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit
|-
| <!--Name-->X200 ODM Wistron [http://itgen.blogspot.co.uk/2008/12/installing-arch-linux-on-lenovo.html X200s] and x200t tablet model without [http://fsfe.soup.io/post/590865884/the-unconventionals-blog-English-Flashing-Libreboot-on Risky flash of the Libreboot BIOS] || <!--Chipset-->GM45 GS45 with slow Celeron, SU or faster SL Core 2 Duos CPUs || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe||Intel GMA 4500 MHD 2D but slow software 3D tunnel 10 gearbox 8 tests}} || <!--Audio-->{{yes|Intel HD Audio with Conexant CX20561 codec playback}} || <!--USB-->{{{Yes|USB 2.0 USB SD card reads and writes}} || <!--Ethernet-->{{no|Intel 82567LM Gigabit}} || <!--Wireless-->{{no|Intel Pro 5100 5150 5300 5350 AGN due to whitelist prevention bios locked}} || <!--Test Distro-->Icaros 2.0.1 || <!--Comments-->2009 64bit 12.1" CCFL (webcam version) or LED backlit (no webcam). no support for 54mm express cards or Authentec 2810 fingerprint reader - thinkpoint only no trackpad - 3pin cmos -
|-
| <!--Name-->Lenovo T410 T410s T410si || <!--Chipset-->qm57 with i5 m || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe|use vesa Intel 5700MHD (Ironlake) core processor igp with optional Nvidia Quadro NVS 3100M}} || <!--Audio-->{{yes|HD Audio Conexant CX20585 codec playback}} || <!--USB-->{{Yes|2.0}} || <!--Ethernet-->{{no|Intel 82577lm gigabit}} || <!--Wireless-->{{unk|Intel n 6200 or Atheros AR9280 AR5BHB92 half size minipcie bios locked}} || <!--Test Distro-->Icaros 2.2 xmas || <!--Comments-->2009 64bit battery life much lower with Nvidia graphics version - no support firewire ricoh r5c832 - ricoh sd card - series 5 3400
|-
| <!--Name-->X201 X201s x201t || <!--Chipset-->QM57 Core i3 370m, i5 M520 2.4GHz or i7 620LM 2.0GHz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|vesa 2d on Intel GMA HD}} || <!--Audio-->{{yes|Intel HD with [https://ae.amigalife.org/index.php?topic=94.0 Conexant 20585] codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{No|bios locked}} || <!--Test Distro--> || <!--Comments-->2010 X201 arrandale power consumption limits battery life to 3-4 hours for 48Whr though to 6 on 72Whr - 12.5" WXGA - 3pin cmos -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Ideapad B470, B570, V370, V470, V570 || <!--Chipset-->Intel® Core™ i5 i5-2430M, i5-2450M, || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->Vesa 2d for Intel || <!--Audio-->HDaudio 0x8086, 0x1c20 with codec || <!--USB-->USB3 || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|whitelisted}} || <!--Test Distro--> || <!--Comments-->2011 64bit - 14in or 15.6in 768p -
|-
| <!--Name-->T420 type 4180 4236, t420s , T520 4239 L520 || <!--Chipset-->i5 2540, 2520 or i7 2860QM 2620 has sse4.1 avx || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS but not AHCI}} || <!--Gfx-->{{Maybe|Vesa 136 x 768 - Intel HD 3000 with optional NVS 4200M Nvidia optimus or Radeon HD 565v }} || <!--Audio-->{{Yes|HD Audio playback ear phones only with Conexant CX20672 codec - AHI 6.27}} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{No|Intel PRO 1000 82579LM}} || <!--Wireless-->{{No|Realtek 1x1, Intel Ultimate-N 6205 6250 2x2 6300 3x3 all bios locked}} || <!--Test Distro-->Icaros 2.2.2 add noacpi to grub boot options || <!--Comments-->2011 64bit - screen 1600x900 or 1366x768 - 2 ddr3l sodimm slots max 16gb -
|-
| <!--Name-->Thinkpad W520 || <!--Chipset--> has sse4.1 avx || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|VESA Intel HD 3000 with nvidia quadro 1000m 2000m optimus issues with Nvidia Intel hybrids}} || <!--Audio-->{{Maybe|Intel Hd with CX 20585 codec}} || <!--USB--> || <!--Ethernet-->{{No|Intel 82579 Lm}} || <!--Wireless-->{{No|Intel 6000s}} || <!--Test Distro--> || <!--Comments-->2011 64bit - 15.6" TFT display with 1366x768 (HD), 1600x900 (HD+) or 1920x1080 (FHD) resolution with LED backlight
|-
| <!--Name-->X220 x220t || <!--Chipset-->QM67 express, dual i5 2520M or i7 dual 2620M sse4.1 avx support || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS but not AHCI}} || <!--Gfx-->{{Maybe|VESA 2D 1024 x 768 for Intel HD Graphics 3000}} || <!--Audio-->{{Yes|Intel HD playback with Conexant 20672 codec ear phones and speaker - AHI 6.27 6.34}} || <!--USB-->{{Yes|USB 2.0}} || <!--Ethernet-->{{No|Intel 82579LM}} || <!--Wireless-->{{No|Intel Centrino Advanced-N 6205 Wi-Fi bios locked}} || <!--Test Distro-->Icaros 2.3, Aros One USB 1.6 || <!--Comments-->2011 64bit possible - uses slimmer 7 mm storage sata devices - NEC USB 3.0 on i7's - unwanted trackpad gestures when palms rests on it - 2 ddr3 sodimm slots - external battery -
|-
| <!--Name-->Thinkpad X120e, x121e Quanta FL8A DAFL8AMB8D0 Rev D || <!--Chipset-->Hudson M1 with slow AMD E350 has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA ATI 0x9802}} || <!--Audio-->{{Maybe|ATI SBx00 Azalia HD Audio}} || <!--USB-->USB 2.0 || <!--Ethernet-->RTL8169 RTL8111 || <!--Wireless-->{{no|Broadcom 0x0576 bios locked}} || <!--Test Distro--> || <!--Comments-->2011 64bit 11.6 inch screen - 1 inch think - chiclet keyboard
|-
| <!--Name-->Ideapad S205 G575 G585, Edge 11 E325 || <!--Chipset-->Slow E-350 later E-450 with A75 or AMD Athlon II Neo has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA HD6310}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Atheros}} || <!--Wireless-->{{No|Broadcom}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - removeable and plug in battery - 2pin CR2032 CMOS battery -
|-
| <!--Name-->Ideapad S206 || <!--Chipset-->AMD E300 1.3GHZ Dual has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{Maybe|Intel HD Audio with CX20672 codec}} || <!--USB-->{{Maybe|3.0}} || <!--Ethernet-->Broadcom 10/100 || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 11.6" and integrated battery - Conexant®
|-
| <!--Name-->Lenovo x130e or x131e edu || <!--Chipset-->Slow AMD E-300 or E-450 has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA Radeon HD 6310 or 6320 }} || <!--Audio-->{{Maybe|HD Audio Realtek ALC269VC / ALC3202 codec}} || <!--USB-->{{Maybe|USB 30 and USB 20}} || <!--Ethernet-->{{maybe|Realtek RTL8111 RTL8168B}} || <!--Wireless-->{{No|Realtek RTL8188CE or Broadcom BCM43228 bios locked}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - rubber edged bumper for K12 education market - 2pin CR2032 CMOS battery -
|-
| <!--Name-->Thinkpad Edge E135 E335 || <!--Chipset-->amd dual E-300, E2-1800 or E2-2000 slow atom like A68M FCH has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|SATA 3.0Gb/s 2.5" wide 7mm high}} || <!--Gfx-->{{Maybe|VESA radeon 6310 or 7340 vga or hdmi}} || <!--Audio-->{{Maybe|HDAudio with Realtek ALC3202 codec}} || <!--USB-->{{maybe|2 usb3, 1 powered usb2}} || <!--Ethernet-->{{maybe|rtl8169 8111f}} || <!--Wireless-->{{no|Realtek WLAN whitelist bios locked}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 11.6 inch to 13.3in 1366x768 - Acrylonitrile-Butadiene-Styrene (ABS) plastic case - external battery - 20v 65w lenovo barrel ac - 2 ddr3 sodimm 8Gb max -
|-
| <!--Name-->ThinkPad Edge E525 E535 LENOVO IDEAPAD Z575 || <!--Chipset-->AMD A6-3420M A8-3500M later A8-4500M has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA AMD 6620G later 7640G}} || <!--Audio-->{{No|HDAudio with Conexant codec}} || <!--USB-->{{Maybe|USB2 but not usb3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek 8111}} || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 matt - 65W 20v lenovo round psu - thick desktop replacement - ThinkPad Edge E520 E520S E525 E530 E545 E535 E530C Laptop Keyboard swap -
|-
| <!--Name-->T430 t430i T530 || <!--Chipset-->ivy bridge i5 3320 3230m on Intel QM77 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA 1366 x 768 for Intel HD 4000 with optional Nvidia 5400M}} || <!--Audio-->{{Maybe|Intel HD with Realtek ALC3202 aka ALC269VC codec playback ear head phones - HDA 6.27}} || <!--USB-->{{Yes|USB 2 ports and usb2.0 devices thru usb 3.0 ports}} || <!--Ethernet-->{{No|Intel e1000}} || <!--Wireless-->{{unk|Intel or Atheros AR9285 bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2013 64bit fan noise and chiclet keyboard, synaptics trackpad - HD+ 768p -
|-
| <!--Name-->Thinkpad X230 x230t || <!--Chipset-->Intel QM67 express i5 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{Maybe|Intel HD with ALC269 aka ALC3202}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{No|I}} || <!--Test Distro--> || <!--Comments-->2013 64bit - 12.2 in 1366 x 768 - 2 ddr3 sodimm slots - external battery -
|-
| <!--Name-->Thinkpad T440 t440s t440p T540 L440 L540 || <!--Chipset-->intel haswell 8 series Core i3 to i7 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA - Intel 4600 or Nvidia}} || <!--Audio-->Intel HD with Realtek ALC3232 alc269 codec or ALC292 || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Intel AC 7260 bios locked}} || <!--Test Distro--> || <!--Comments-->2014 64bit - 14 and 15" models with glitchy trackpad and no physical buttons - keyboard repair not easy as well as 4 variants of key caps - 2pin CR2032 CMOS battery -
|-
| <!--Name-->Thinkpad X240 x240t ultrabook TN (20AL0081GE), HD IPS display without touch (20AL007NGE) and touch (20AL0076GE) but all 65% sRGB || <!--Chipset-->haswell i7-4600U i5 4200U 4210U 4300U i3-4100U - two batteries, one internal 3cell 45N1110 (45N1111) or 45N1112 (FRU 45N1113) and external 3 / 6cell 45N1126 (FRU 45N1127) || <!--IDE-->{{N/A}} || <!--SATA-->2.5in 7mm sata (torq t7), m.2 2242 in WWAN slot (m and b key NGFF Sata) || <!--Gfx-->{{Maybe|use VESA for Intel 4400 for vga or mini-dp}} || <!--Audio-->{{No|HDAudio 0x8086, 0x0a0c 0x8086, 0x9c20 with Realtek ALC3232 aka ALC292 0x10ec, 0x0292}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|Intel® 82577LM Gigabit (Hanksville) }} || <!--Wireless-->{{no|Realtek or Intel 7260n I218-V or I218-LM bios locked}} || <!--Test Distro-->AROS One USB || <!--Comments-->2014 64bit - 12.2in 1366 x 768 or 1080p - 1 ddr3l sodimm slot - no keyboard spill drainage and at least 2 variants of key caps - lenovo rectangle pwr ac - TPM 1.2 - Bluetooth 4.0 no support - bottom panel with 8 retained screws - 2pin CR2032 CMOS battery -
|-
| <!--Name-->ThinkPad Edge E545
* key cap swap with E440 E531 E540 L440 L450 T431S T440S T440P T540
* Keyboard swap L540 T540p W540 Edge E531 E540 W541 T550 W550S L560 P50S T560
|| <!--Chipset-->AMD Socket FS1r2 A6-5350M (2c2t) or A8-4500M, A8-5550M, A10-5750M (4c4t) with A76M FCH has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->2.5in 9.5mm - enter UEFI bios with Enter or ESC, config section, sata into compatibility and security, secure boot disabled - mini sata DVD burner PLSD DS8A9SH || <!--Gfx-->{{Maybe|VESA 2D for AMD 7640G, 8450G, 8550G, 8650G ?? Islands}} || <!--Audio-->{{no|VOID for HDAudio 6.34 0x1022, 0x780d with Conexant CX20590 Analog 0x14f1, 0x506e CX20671 codec 0x14f1, 0x5069 or audio over Trinity HDMI}} || <!--USB-->{{maybe|boots pen drives from yellow usb port but not from blue USB3 ones, issues with AMD usb3 hardware quirks}} || <!--Ethernet-->{{yes|rtl8169 1GbE 8111F}} || <!--Wireless-->{{No|Broadcom BCM43142 bios locked}} || <!--Test Distro-->AROS One 2.3 USB works with noacpi added to end of grub2 boot line but not booting on AROS One 64bit 1.1 via usb2 stick or iso burnt to dvd || <!--Comments-->2015 64bit - 15.6in 1366 x 768 matt - 20v 65w 90w round lenovo plug psu - 2 DDR3 SODIMM slots 16GB Max - external 6 Cell Li-Ion Battery 48Wh l11s6y01 45n1043 - 2pin CR2032 CMOS battery in wifi area jp1202 - amd v(tm) virtualization not working -
|-
|<!--Name-->Y50-70 || <!--Chipset-->Intel 4 || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->GTX 860M or GTX 960M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet-->{{maybe|rtl8169 rtl8111}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
|<!--Name-->AMD platform codes
*Beema: ABM,
*Carizzo-L: ACL,
*Carizzo: ACZ,
*Godavari: AGR,
*Kaveri: AKV,
*Stoney Ridge: ASR,
*Stoney Ridge: AST (NB),
|| <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
*Summit Ridge: ASU,
*Bristol Ridge-L: ABL,
*Bristol Ridge: ABR,
*Raven Ridge: ARR,
*Picasso: API
|-
|<!--Name-->Lenovo ThinkPad P50 || <!--Chipset-->Intel i7-6820HQ || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->Quadro M2000M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{no|Intel }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->[https://www.laptop-schematics.com/db/78/V%20series%20laptops%20(Lenovo)/ V110-14AST (14in) V110-15AST, V110-14ISK V110-15ISK 80TL (15")], || <!--Chipset-->AMD E1-9000, A6-9210 to A9-9410 all dual core and intel 6006u, 6100u, 6200u || <!--IDE-->{{N/A}} || <!--SATA-->1 2.5in sata most 7mm some 9.5mm || <!--Gfx-->{{Maybe|VESA 2D for AMD R2, R3, R5 or R6 or Intel Gfx}} || <!--Audio-->{{No|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 14in to 15.6in mostly 768p 220 nits - 20v 45W or 65W lenovo slim rectangle end ac - keyboard swap hard - integrated 24WHr battery - 4gb ddr4 ram soldered and 1 2133Mhz ddr4 slot max 12Gb - abs plastic -
|-
|<!--Name-->
*ThinkPad A275 12in (1 ddr4 1866MHz sodimm)
*Thinkpad A475 14in (2 ddr4 1866MHz sodimm) - both internal (main) and external (secondary) battery
|| <!--Chipset-->A10-8730B A10-9700B 2.500Ghz later A12-8830B A12-9800B all 4c4t (AVX2 on 9000s) || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|7mm 2.5in sata with mbr and not gpt, setup in another machine - secure boot disabled, bios startup boot set to legacy then uefi - WWAN slot cannot use M.2 2242 sata with M and B key}} || <!--Gfx-->{{Maybe|VESA 2D for AMD R5 or R7}} || <!--Audio-->{{No|HDAudio 6.34 ahi 0x1022, 0x157a with ALC3268 aka ALC298 codec 0x10ec, 0x0298 - VOID even with QUERY / QUERYD added}} || <!--USB-->{{no|USB3 error on boot suspect AMD usb3 quirk}} || <!--Ethernet-->{{Yes|rtl8169 RTL8111EPV}} || <!--Wireless-->{{No|Realtek RTL8822BE WLAN whitelist locked cannot swap}} || <!--Test Distro-->{{maybe|AROSOne USB 32bit 1.8 with noacpi noapic noioapic added to grub2 boot line but Aros One 64bit 1.2 USB has krnPanic }} || <!--Comments-->2016 64bit 12 or 14in 768p - 45W or 65w lenovo rectangle ac adapter - F1 enter bios and F12 boot order - 6 retained screws and snap on base - 2100 error message no solution except using only efi/gpt bios option -
|-
|<!--Name-->320S-15AST, 320S-15ABR, ideapad Slim 1-11AST-05 81VR || <!--Chipset-->AMD A6-9220e, AMD A6-9225, A9-9425, A10-9600P 7th Gen || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in}} || <!--Gfx-->{{maybe| Vesa 2D for AMD}} || <!--Audio-->{{No| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2018 64bit AVX2 - 14in or 15.6" 768p - 1 ddr4 sodimm slot - keyboard swap problematic -
|-
|<!--Name-->Lenovo Ideapad S145-14AST S145-15AST 81N3 || <!--Chipset-->AMD A6-9225, A9-9425, A10-9600P 7th Gen, AMD A12-9720P Mobo 5B20P11110 NMB341 Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in}} || <!--Gfx-->{{Maybe|VESA Radeon 8670A 8670M 8690M GCN 3}} || <!--Audio-->{{No| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2018 64bit AVX2 - 14in or 15.6" 768p or 1080p - 1 ddr4 sodimm slot -
|-
|<!--Name-->Lenovo Ideapad V145-14AST V145-15AST, 81mt, Ideapad 310, Ideapad 320-15ABR, Ideapad 330-14AST 330-15AST 330-17AST || <!--Chipset-->AMD A6-9225, A9-9425 (2c2t), A10-9600P 7th Gen, AMD A12-9720P Mobo 5B20P11110 NMB341 Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in with optional dvd}} || <!--Gfx-->{{Maybe|VESA Radeon 8670A 8670M 8690M GCN 3}} || <!--Audio-->{{unk|HDaudio with ALC3240-va3-cg aka ALC236? codec 0x10de, 0x0236}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 8106E 10/100 only}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2017 64bit AVX2 - 14in or 15.6" 768p or 1080p - 1 ddr4 sodimm slot - 45w 65w slim ac adapter -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
|<!--Name-->Lenovo V330-14ARR 81B1, V330-15ARR 81, 330-14ARR 81 330-15ARR 81D2 - battery internal about 30whr || <!--Chipset-->AMD Ryzen R3 2200U, 2300U or R5 2500U Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->M.2 nvme/sata, optional 2.5in sata but no dvd || <!--Gfx-->{{Maybe|VESA Vega 3, 6 or 8 up to 1Gb of soldered ram memory taken}} || <!--Audio-->{{No|HDAudio 0x1002, 0x15de with Realtek® ALC5682I-VD codec 0x10de, 0x or coxenant CX11802 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek 1GbE}} || <!--Wireless-->{{no|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14" 768p 20mm thick 1.8kg - 20v 2.25a 45w ac round barrel - chiclet keyboard - 4Gb soldered and 1 ddr4 sodimm - TPM 2.0 in bios - 4GB soldered -
|-
|<!--Name-->Ideapad 330s-14ARR, 330s-15ARR, ideapad 330S-14IKB, 330S-15IKB, - battery internal about 30whr || <!--Chipset-->AMD Ryzen R3 2200U, 2300U or R5 2500U Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|VESA 2D for AMD or Intel 610, 620 up to 1Gb of soldered ram memory taken}} || <!--Audio-->{{No|HD Audio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14" 20mm thick 1.8kg - 20v 2.25a 45w ac round barrel - chiclet keyboard - 4Gb soldered and 1 ddr4 sodimm - TPM 2.0 in bios - 4GB soldered -
|-
|<!--Name-->Thinkpad Edge E485 E585 - internal battery only || <!--Chipset-->AMD Ryzen R3 2300U R5 2500U R7 2700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|m.2 nvme optional 1 2.5in sata}} || <!--Gfx-->{{Maybe|VESA for Vega 3, 8 or 10}} || <!--Audio-->{{No|HDAudio with CX11852 codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 rtl8111GUS}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14in or 15.6in 768p or 1080p - USB-C 20V 2.25A 3.25A avoid knocking charging port as damages easily - 2 ddr4 sodimm slot max 2400Mhz 32GB - TPM 2.0 software -
|-
|<!--Name-->Thinkpad A285 - internal and external battery || <!--Chipset-->AMD Ryzen PRO 3 2200U 5 2500U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|m.2 nvme/sata}} || <!--Gfx-->{{Maybe|VESA Vega up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec aka ALC257 }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Mini-Ethernet/Docking}} || <!--Wireless-->{{no|Realtek or Qualcomm - WLAN whitelist no more??}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 12.5in 1080p - avoid usb-c port being lifted/moved whilst in use as damages laptop easily - soldered ram 8gb or 16gb - WWAN whitelist - keyboard swap problematic -
|-
|<!--Name-->Thinkpad A485 bios setting [https://github.com/PSPReverse/PSPTool AMD PSP Platform Security Processor Key] - internal and external battery || <!--Chipset-->AMD Ryzen PRO 5 2500U || <!--IDE-->{{N/A}} || <!--SATA-->sata port and m.2 nvme port || <!--Gfx-->{{Maybe|VESA Vega }} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec aka ALC 257 }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUL}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi - WLAN whitelist no more??}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14in 768p, 1080p or 1440p - avoid usb-c port being lifted/moved whilst in use as damages laptop easily - 2 ddr4 sodimm slots max 32gb - WWAN whitelist - keyboard swap problematic -
|-
|<!--Name-->[https://www.diy-laptoprepair.com/forum/fix-Lenovo-V155-15-repair-guide-schematics.php Lenovo v155-15api 81V5] V155 (15" AMD) budget all plastic build - MS new protocol, HID over I2C so [https://askubuntu.com/questions/1033033/elantech-touchpad-does-not-work-i2c-hid i2c] [https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/drivers/input/mouse/elantech.c?h=v6.17 i2c] [https://www.kernel.org/doc/html/v4.16/input/devices/elantech.html PS2 hybrid trackpad] [https://cgit.freebsd.org/src/tree/sys/dev/atkbdc/psm.c?h=releng/14.3 elantech] [https://cvsweb.openbsd.org/cgi-bin/cvsweb/src/sys/dev/pckbc/?only_with_tag=OPENBSD_7_8_BASE i2c-hid] 04F3:3140 touchpad not working - internal sunwoda battery L18D3PF1, L18L3PF1, L18C3PF2 35Whr most dead after 5 years || <!--Chipset-->'''tested''' Ryzen 5 3500U and Ryzen 3 3200U - '''untested''' AMD Athlon 300U with bios winbond 25q64fwsiq soic 1.8v bios near nvme || <!--IDE-->{{N/A}} || <!--SATA-->1 M.2 nvme and usually 2.5in 7mm sata - install on mbr not gpt 2.5in in another compatible machine - mini sata dvd/cd da-8aesh11b will boot cd or dvd aros || <!--Gfx-->{{Maybe|VESA 2D to 1080p work for Vega 3 or 8 with up to 2Gb of soldered ram memory taken but hdmi 1.4b no output}} || <!--Audio-->{{Yes|HDAudio add 0x1022, 0x15E3 with ALC3287 aka Realtek ALC257 codec 0x10ec, 0x0257 with 32bit on external speaker and most of the time works on 64bit}} || <!--USB-->{{no|2 USB3.0 usb-a, on left hand side, detected but not working}} || <!--Ethernet-->{{yes|rtl8169 RTL8111GUS works well with 32bit and 64bit}} || <!--Wireless-->{{no|Realtek or Intel wifi}} || <!--Test Distro-->2025 AROS One 2.8 DVD 32bit and AROS One x64 1.1 and 1.2 iso DVD burnt but not USB boot || <!--Comments-->2019 64bit - 15.6in 768p or 1080p 200nits tn panel - 4Gb ddr4 2400MHz soldered with 1 dimm slot max 20Gb - round ac 20V 65W psu 4.0mm x 1.7mm - Fn+F2 to enter bios and F12 boot order - no sd card slot - 2pin cr2032 cmos coin battery -
|-
|<!--Name-->V15-ADA 82C700E4UK- elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD r5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 with up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{Yes|HD Audio 6.36 0x1022, 0x15E3 with R155189 ALC236 codec 0x10ec, 0x0236 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 3500U with Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - noisy fan -
|-
|<!--Name-->V15-ADA 82C7 - elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U, 3250U || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD + 1x M.2 SSD NVme near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 with up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{No|HD Audio 6.36 0x1022, 0x15E3 with RTS5119 R155119 ALC230 codec}} || <!--USB-->{{maybe|3 USB3.0, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 Aros One 32bit 2.8 and 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - for this mbd bios ram disable doesn't work - noisy fan -
|-
|<!--Name-->Lenovo V14-ADA 82C6, - elan touchpad not working - if blank black display, bios bug going from uefi->legacy so reset bios rhs push in with pin, then Down, ent, Right x3, ent, up, ent, right, ent x2 - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->'''tested''' 3250U - '''untested''' AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U - for this mbd GV451&GV551 NM-D151 bios ram disable doesn't work || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD if cbl + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3 up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{no|HD Audio 6.36 0x1022, 0x15E3 with Realtek ALC3223 RTS5119 R185199 aka ALC230 codec 0x10ec, 0x0230 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 AMD 3250U with Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - F2 bios F12 select -
|-
|<!--Name-->IdeaPad 1 14ADA5 (low spec cpus) ideaPad 3 14ADA05, IdeaPad 3 15ADA05 81W100QVUK, IdeaPad 3 17ADA05 - elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U, 3250U, Ryzen 5 3500U on mobo NM-C821 REV 0.2 1.0 || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD if cbl + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{no|HD Audio 6.36 0x1022, 0x15E3 with ALC230 codec 0x10ec, 0x0230 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - F2 bios F12 boot select -
|-
|<!--Name-->Lenovo IdeaPad L340-15API 81LW001CUS L340-17API - elan trackpad not functioning - internal battery L18M3PF2 || <!--Chipset-->AMD Athlon 300U, Ryzen 3 3200U r5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->1 M.2 nvme and usually 2.5in sata if ribbon cable present - mini sata dvd/cd da-8aesh11b || <!--Gfx-->{{Maybe|VESA 2D for Vega 3 or 8 with up to 2Gb of soldered ram memory taken - hdmi 1.4b}} || <!--Audio-->{{unk|HDAudio add 0x1022, 0x15E3 with Realtek ALC236 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3 not detected}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no|Realtek or Intel wifi}} || <!--Test Distro-->AROS One 2.8 USB - install on mbr not gpt 2.5in in another compatible machine || <!--Comments-->2019 64bit - 15.6in 768p or 1080p 200nits - 4Gb ddr4 2400MHz soldered with 1 dimm slot max 20Gb - round ac 20V 65W psu 4.0mm x 1.7mm - Return or F1 to enter bios and F12 boot order - no sd card slot -
|-
|<!--Name-->[https://www.laptop-schematics.com/db/78/T%20series%20laptops%20(ThinkPad)/ ThinkPad T295 T495] || <!--Chipset-->Ryzen 3 3300U, R5 Pro 3500U or R7 3700U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe up to 2280 || <!--Gfx-->{{Maybe|VESA Vega 6, 8 or 10 up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111EPV}} || <!--Wireless-->{{No|Realtek RTL8822BE or Intel AC 9260}} || <!--Test Distro--> || <!--Comments-->2019 64bit - 14in 768p but mostly FHD 1080p 250 nits - internal battery - ram 8gb or 16gb 2400Mhz soldered with 1 ddr4 slot on T495 only - TPM 2.0 - usb-c charging avoid knock whilst in use - keyboard swap problematic -
|-
|<!--Name-->ThinkPad T495s (14in) X395 (13in) || <!--Chipset-->Ryzen 3 3300U, R5 Pro 3500U or R7 3700U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe up to 2280 || <!--Gfx-->{{Maybe|VESA Vega 6, 8 or 10 up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{unk| needs Lenovo ThinkPad Ethernet Adapter Gen 2 SC10P42352 or SC10P42354}} || <!--Wireless-->{{No|Realtek RTL8822BE or Intel AC 9260 wifi}} || <!--Test Distro--> || <!--Comments-->2019 64bit - 13in or 14in 768p but mostly FHD 1080p 250 nits - internal battery - ram 8gb or 16gb 2400Mhz soldered - TPM 2.0 - usb-c charging avoid knock whilst in use - keyboard swap problematic -
|-
|<!--Name-->ThinkPad E14 Gen2, E15 Gen 2 (AMD) 20T8, - lenovo has a mobile phone PC Diagnostic App for error/beep codes || <!--Chipset-->AMD Ryzen 3 4300U, 5 4500U, 7 4700U || <!--IDE-->{{N/A}} || <!--SATA-->2 m.2 nvme, 1 2242 and 1 2280 || <!--Gfx-->{{Maybe|VESA 2D for AMD Radeon up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 15.6in 1080p 220 nits - TPM 2.0 - usb-c charging of internal 45Whr battery - 4gb ddr4 3200Mhz soldered and 1 ddr4 sodimm slot max 20Gb - keyboard swap problematic - plastic bendy case -
|-
|<!--Name-->Lenovo ThinkPad T14 Gen 1, ThinkPad P14s Gen 1 (AMD) || <!--Chipset-->AMD Ryzen 3 4300u, 5 4500U, Ryzen 5 Pro 4650U, Ryzen 7 Pro 4750U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Vega }} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - USB-C charging avoid moving whilst in use - 14" or 15" 1080p - keyboard swap problematic - 8gb or 16gb 3200MHz soldered with 1 ddr4 sodimm slot - sd card slot -
|-
|<!--Name-->Thinkpad L14 Gen 1, L15 Gen 1, || <!--Chipset-->AMD Ryzen 3 4300u, 5 4500U, Ryzen 5 Pro 4650U, Ryzen 7 Pro 4750U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Vega }} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 needs dongle RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - USB-C charger avoid moving whilst in use - 14" or 15" 1080p - keyboard swap problematic - 8gb or 16gb 3200MHz soldered with 1 ddr4 sodimm slot - sd card slot -
|-
|<!--Name-->Lenovo ThinkPad X13 Gen1 AMD, || <!--Chipset-->AMD RYZEN 3 4450U, 5 4650U or 7 4750U || <!--IDE-->{{N/A}} || <!--SATA-->One drive, up to 512GB M.2 2242 SSD or 1TB M.2 2280 SSD NVMe || <!--Gfx-->{{partial|VESA Radeon up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe| but USB-C ports can fail}} || <!--Ethernet-->{{no|Realtek RTL8111EPV, mini RJ-45 to RJ-45 via optional ThinkPad Ethernet Extension Adapter Gen 2}} || <!--Wireless-->{{no|Realtek Wi-Fi 6 RTL8852AE}} || <!--Test Distro--> || <!--Comments-->2020 13.3" HD 1366x768 to 1080p - USB-C port care needed as damages easily - Memory soldered to systemboard, no slots, dual-channel DDR4-3200 -
|-
|<!--Name-->Lenovo ThinkBook 14 G2, 15 G2 Are || <!--Chipset-->Ryzen 5 4500u, 7 4700U || <!--IDE-->{{N/A}} || <!--SATA-->14in has 2 m.2 nvme but 15in has 1 nvme and might have 2.5in sata metal caddy if smaller battery version || <!--Gfx-->VESA 2d for AMD Radeon up to 2Gb of soldered ram memory taken || <!--Audio-->{{unk|HDAudio with ALC???? codec 0x10EC, 0x0}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14in or 15in 1080p - usb-c charging but high failure rate on the charging port - 4gb or 8gb soldered with 1 ddr4 sodimm slot 3200mhz - hinge(s) issues -
|-
|<!--Name-->IdeaPad 5 14ARE05 (81YM), Ideapad 5 15ARE05 (), IdeaPad 3 17ARE05 (model 81W5) - elan touchpad MSFT0004:00 06CB:CD98 not working || <!--Chipset-->'''tested''' 4500u - '''untested''' AMD 3 4300U (4c4t), 4600U (6c12t), 7 4700u (8c16t) on AMD Promontory Bixby FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1x M.2 2242 slot and 1x M.2 2280 NVMe which will take sata m.2 will boot to grub then laptop reset after choice}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 6 via hdmi output up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HDAudio 6.36 0x1637 0x15e3 with Realtek ALC3287 aka ALC257 codec 0x10ec 0x0257}} || <!--USB-->{{maybe|USB 3.1 or 3.2 gen 1}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Intel ax200 wifi 6}} || <!--Test Distro-->4500u with AROS One 64bit 1.2 usb installed to m.2 sata on another machine || <!--Comments-->2020 64bit 14inch 768p or 1080p - round lenovo ac - 4gb, 8gb, or 16gb ddr4 3200Mhz ram soldered with 1 slot - keyboard swap problematic - integrated battery -
|-
|<!--Name-->Ideapad Flex 5 81X2, Lenovo Yoga 6 13ALC6 || <!--Chipset-->AMD R5 4500u, R7 4800U, R3 5300 R5 5500U || <!--IDE-->{{N/A}} || <!--SATA-->M.2 NVMe ssd || <!--Gfx-->{{Maybe|VESA AMD Vega up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC? codec}} || <!--USB-->{{maybe|USB3.1 gen 1}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|realtek ac wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit abs plastic case 14in convertible 1080p touch low nits - 65w usb-c psu ac - possible wacom esr note taking pen supplied - ram soldered DDR4 - keyboard swap problematic -
|-
|<!--Name-->ThinkPad T14 Gen 2, P14s Gen 2 || <!--Chipset-->AMD 5850U || <!--IDE-->{{N/A}} || <!--SATA-->NVme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk|HDaudio with ALC3287-CG codec 0x10EC, 0x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe| }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 - usb-c power 90% failure rate on the charging port -
|-
|<!--Name-->Lenovo ThinkBook 14 G3, 15 G3 ACL, || <!--Chipset-->Ryzen 5 5500U || <!--IDE-->{{N/A}} || <!--SATA-->m.2 nvme || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14in or 15in 1080p - usb-c charging powered -
|-
|<!--Name-->ThinkPad E14 G3, E15 Gen 3 (AMD) || <!--Chipset-->AMD 5300U 5500U 5650U 5700U 5800U || <!--IDE-->{{N/A}} || <!--SATA-->up to 2 m.2 nvme || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk|HDaudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no|realtek or intel }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - - usb-c charging issues - keyboard swap problematic - 4gb or 8gb soldered with 1 ddr4 3200Mhz sodimm slot - plastic bendy case -
|-
|<!--Name-->V14 Gen 2 (82KA, 82KC)
*ALO
*ALC 82KD
|| <!--Chipset-->Ryzen 3 5300U, 5 5500U, 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme 2280 and optional 2.5in sata after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111H-CG}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6" FHD 1080p - 4gb or 8gb soldered with 1 ddr4 sodimm slot - 65w round ac adaptor -
|-
|<!--Name-->V15 G2 Gen2 (82KB, 82KD)
*ALO
*ALC 82KD
|| <!--Chipset-->Ryzen 3 5300U, 5 5500U, 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme 2280 and optional 2.5in sata after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111H-CG}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6" FHD 1080p - 4gb or 8gb soldered with 1 ddr4 sodimm slot - 65w round ac adaptor -
|-
|<!--Name-->ThinkPad L15 Gen 2 (15″, AMD) || <!--Chipset-->AMD 5000 series AMD Ryzen 3 5400U (4c8t), 5 5600U, 5 5650U (6c12t), 7 PRO 5850U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 needs dongle RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6in 768p or 1080p - usb-c charging - 4gb soldered with 1 ddr4 3200Mhz sodimm slot -
|-
|<!--Name-->ThinkPad E14 Gen 4, E15 Gen 4 (15″, AMD) || <!--Chipset-->AMD 3 5425u, 5 5625U, 7 5825u || <!--IDE-->{{N/A}} || <!--SATA-->1 (14") or 2 (15") nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6in 1080p - usb-c charging - 4gb or 8gb soldered with 1 ddr4 3200Mhz sodimm slot - L19M3PDA 45Whr battery - U24 TPS65994 and QB6 QB5 mosfet issues - plastic bendy case -
|-
|<!--Name-->ThinkPad T14 Gen 3 Machine types MT 21AH 21AJ 21CF and 21CG, P14s Gen 3 || <!--Chipset-->AMD 6850U || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| ALC3287-VA2-CG codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in
|-
|<!--Name-->ThinkPad T14s Gen 3 || <!--Chipset-->AMD 6500U || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| ALC3287-VA2-CG codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Ethernet support via optional Lenovo® USB-C® to Ethernet Adapter}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in
|-
|<!--Name-->V14 G3, V15 G3 Gen3 ALC || <!--Chipset-->Ryzen 5 6500U || <!--IDE-->{{N/A}} || <!--SATA-->nvme and optional 2.5in sata if smaller 38Wh battery and after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15"FHD - battery BYD L20B2PFO -
|-
|<!--Name-->ThinkPad L15 Gen 3 (15″, AMD) || <!--Chipset-->AMD 6000 series || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p -
|-
|<!--Name-->Lenovo Yoga 7 14ARB7 || <!--Chipset-->AMD Ryzen 5, 6600U, 7 6800U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme || <!--Gfx-->AMD 660M or 680M || <!--Audio-->{{No|HDaudio with ALC3306 aka alc287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in 1800p ips 300 nits - usb-c ac charging 71whr integrated battery - sd card slot - digital pen input - 8gb, 6gb or 32gb soldered ddr5 ram -
|-
|<!--Name-->ThinkPad T14 Gen 4, P14s Gen 4 || <!--Chipset-->AMD Ryzen Pro 5 7540U, Ryzen Pro 7 7840U (AI NPU) || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2D for AMD 740M 780M|| <!--Audio-->{{unk|HDAudio ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1920x1200 - 8gb, 16gb or 32gb lpddr5 soldered - usb-c charging -
|-
|<!--Name-->ThinkPad E14 g5, E15 Gen 5 (15″, AMD) || <!--Chipset-->AMD 7000 series Ryzen 5-7530U, 7-7730U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p -
|-
|<!--Name-->Thinkbook 14 G6 ABP IRL, ThinkBook 16 G6ABP (21KK001CUK) || <!--Chipset-->AMD Ryzen 7530U 7730U || <!--IDE-->{{N/A}} || <!--SATA-->m.2 nvme || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 untested}} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1200p or 1440p - 100W USB-C AC power adapter -
|-
|<!--Name-->IdeaPad Slim 5 Light 14ABR8 Laptop || <!--Chipset-->AMD Ryzen 3 7330U (4c8t) 5 7530U (6c12t) 7 7730U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA-->2 m.2 nvme slot - 1 2242, 1 2280 || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDaudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1080p - 8Gb or 16Gb soldered ram - usb-c charging only -
|-
|<!--Name-->ThinkPad X13 Gen 4 (13" AMD) || <!--Chipset-->AMD 7480U 7040U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{partial|VESA}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 - avoid usb-c port damage -
|-
|<!--Name-->ThinkPad L14 (Gen4), L15 Gen 4 (15" AMD) || <!--Chipset-->MD Ryzen 5 PRO 7530U, 7480U 7040U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{partial|VESA}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - elan trackpad -
|-
|<!--Name-->Lenovo Gen 4 V14 (82YT, 82YV, 83A0, 83A1, 83CC, 83FR, 82YX, 83FG), V15 (82YU, 82YW, 83FS, 82YY, 83CR), V17 (83A2), || <!--Chipset-->AMD AMD Athlon™ Gold 7220U (2c4t), AMD Athlon™ Silver 7120U (2c2t), AMD Ryzen™ 3 7320U (4c8t), AMD Ryzen™ 5 7520U (4c8t) || <!--IDE-->{{N/A}} || <!--SATA-->nvme and 2.5in sata if smaller 38Wh battery, no dvd || <!--Gfx-->{{Maybe|VESA 2d for AMD 610M HDMI® and USB-C}} || <!--Audio-->{{unk|HDaudio with ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Gigabit Ethernet, 1x RJ-45}} || <!--Wireless-->{{no|wifi 6}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6" FHD 1080p - 8 or 16Gb soldered - 65W round tip (3-pin) AC adapter or USB-C -
|-
|<!--Name-->ThinkPad e14 G6, e15 Gen 6 (15″, AMD) || <!--Chipset-->AMD 7000 series AMD Ryzen™ 7 7735HS || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p -
|-
|<!--Name-->ThinkPad L16 (16" AMD), || <!--Chipset-->AMD 8000 || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB4}} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2025 64bit
|-
|<!--Name-->ThinkPad T14 Gen 5, P14s Gen 5 || <!--Chipset-->AMD Ryzen 7 PRO 8840U, AMD Ryzen™ 5 PRO 8540U || <!--IDE-->{{N/A}} || <!--SATA-->NVME || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2025 64bit - 14inch 1920 x 1200 -
|-
|<!--Name--> Lenovo WinBook 300e SKU: 82GKS00000 || <!--Chipset-->AMD 3015E || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2023 64bit 4GB 64GB SSD 11.6 Inch Touchscreen Windows 10 Pro Laptop
|-
|<!--Name-->ThinkPad || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
|<!--Name-->Lenovo Yoga Slim 7a || <!--Chipset-->AMD Ryzen AI 7350 || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme || <!--Gfx-->AMD 860M || <!--Audio-->{{No|HDaudio with ALC3306 aka alc287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2025 64bit - 14in 1800p ips 300 nits - usb-c ac charging 71whr integrated battery - sd card slot - digital pen input - 8gb, 6gb or 32gb soldered ddr5 ram -
|-
|<!--Name-->ThinkPad || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Samsung====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="2%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->NP-Q1 Q1 || <!--Chipset-->Celeron-M 353 ULV 600Mhz || <!--IDE-->{{Yes|1.8" SFF HDD 20 / 60 GB }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|GMA 915 2D and 3D opengl1 tunnel 95 gearbox 68}} || <!--Audio-->{{Yes|HD Audio with codec - head phones only}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Marvell}} || <!--Wireless-->{{Yes|Atheros 5006EX}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2005 32bit old style tablet UltraMobile PC UMPC - Wacom serial resistive pen or finger no support - 1 sodimm ddr2 max 1Gb - LCD 7" WVGA (800 x 480) - CompactFlash port Type II -
|-
| <!--Name-->NP Q1U Ultra Mobile PC UMPC Q1F NP-Q1-F000 || <!--Chipset-->Intel A100 600 / A110 Stealey 800 MHz CPU || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|GMA 950 2D and 3D opengl1}} || <!--Audio-->{{No|HD Audio 1986}} || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{Maybe|Atheros 5006EX}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2006 32bit 1024×600 - sd card slot -
|-
| <!--Name-->NP P500 family P500Y || <!--Chipset-->AMD with SB600 || <!--IDE-->{{N/A| }} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Maybe|use VESA Ati x1250}} || <!--Audio-->{{Yes| Audio with codec }} || <!--USB--> || <!--Ethernet-->{{No|Marvell 88E8039 yukon}} || <!--Wireless-->{{yes|Atheros G}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->64bit possible - 15.4 tft display - cheap plastic okay build - 19v propriety end -
|-
| <!--Name-->R505 R510 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Atheros G || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->R520 R522 R610H R620 || <!--Chipset-->Intel Mobile Core i3 Intel PM45 82801M ICH9-M|| <!--IDE--> || <!--SATA--> || <!--Gfx-->ATI Mobility Radeon HD 4650 (RV730) || <!--Audio-->Intel HD Audio with Realtek ALC272 || <!--USB--> || <!--Ethernet-->Marvell Yukon 88E8057 || <!--Wireless-->Atheros AR5007EG || <!--Test Distro--> || <!--Comments-->2010 64 bit possible
|-
| NP-R530 || || {{N/A}} || {{partial|IDE mode}} || {{yes|Intel GMA (2D)}} || {{partial|HD Audio playback}} || {{yes|USB 2.0}} || {{no|Marvell}} || {{unk|Atheros AR9285}} || Icaros 1.5.2 || <!--Comments-->
|-
| <!--Name-->Samsung R730 17.3 Essential Notebook NP-R730-JA02UK, NP-R730-JA01SE, R730-JT06 || <!--Chipset-->Intel HM55 Dual Core T4300 i3-370M || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA for Intel 4500MHD and GeForce G 310M with 1 VGA, 1 HDMI}} || <!--Audio-->{{Yes|HDAudio ALC??? codec Realtek}} || <!--USB-->{{yes|USB2}} || <!--Ethernet-->{{No|Marvell Yukon 88E8059 PCI-E}} || <!--Wireless-->{{unk|Broadcom, Intel or Atheros 9k AR9285}} || <!--Test Distro-->Deadwoods ISO 2023-11 || <!--Comments-->2010 64bit - 17.3in HD 1280 x 720 pixels low contrast or some 1600x900 - 2 DDR3 sodimm slots - 2.84 kg 6.26 lbs -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->[http://www.notebookcheck.net/Review-Samsung-305U1A-A01DE-Subnotebook.68246.0.html Series 3 Samsung 305u1a] || <!--Chipset-->AMD Zacate E350 or E450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->AMD Radeon 6320 || <!--Audio-->ALC ACL 269 || <!--USB--> || <!--Ethernet-->Realtek 8111 8169 || <!--Wireless-->Broadcom 4313 || <!--Comments-->2011 64bit
|-
| <!--Name-->NP-RV415 NP-RV515 || <!--Chipset-->E350 or E450 plus A50M chipset || <!--IDE--> || <!--SATA--> || <!--Gfx-->AMD Radeon HD 6470 || <!--Audio-->HD Audio Realtek || <!--USB--> || <!--Ethernet-->{{unk|RTL8169 Realtek RTL8111 8168B}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit slow -
|-
| <!--Name-->Series 5 NP535U3C || <!--Chipset-->A6-4455M || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->radeon || <!--Audio-->HDAudio || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2012 64bit slow - 13.3in 1368 x 768 - plastic build - 65w 19v psu -
|-
| <!--Name-->series 3 NP355V5C || <!--Chipset-->A6-4400M, A8-4500M, A10-4600M || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->7640M || <!--Audio-->HDAudio || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2012 64bit - 15.4in 1368 x 768 - plastic build - 65w 19v psu -
|-
| <!--Name-->Samsung ATIV Book 9 Lite NP905S3G || <!--Chipset-->AMD A6-1450 quad 1GHz Temash atom like || <!--IDE--> || <!--SATA-->128gb || <!--Gfx-->AMD 8250 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->{{Maybe|Realtek rtl8169 but only with mini LAN AA-AE2N12B Ethernet Adapter RJ45 dongle}} || <!--Wireless-->{{unk|Atheros AR9565}} || <!--Test Distro--> || <!--Comments-->2014 64bit - 13.3 TN glossy 1366 x 768 200nits 60% srgb - plastic case - 26W battery built in with 4hr life - 19V 2.1A 3.0*1.0mm psu - 1 ddr3l slot max 4gb - 720p webcam - mini hdmi out - 1w speakers -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Toshiba====
[[#top|...to the top]]
Order of Build Quality (Lowest to highest)
<pre >
Equium
Satellite (Pro)
Libretto
Portege
Tecra
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| Tecra 8100 8200 9000 || 440BX || {{yes|IDE}} || {{N/A}} || {{maybe|S3 Savage MX 3D (VESA only)}} || {{no|Yamaha DS-XG ymf744 ymf-754}} || {{yes|USB1.1 only}} || {{N/A}} || {{N/A}} || Icaros 1.5 || little support
|-
| <!--Name-->Tecra 9100 || <!--Chipset-->810 || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|S3 Savage IX}} || <!--Audio-->{{no|ymf754}} || <!--USB-->USB 1.1 || <!--Ethernet-->eeee pro100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->PSU Adapter For Toshiba Tecra 9000 9100 A1 A10 A11 A3 A3X A4 A5 A7 M1 M2 M3 M4 M5 M7 M9 R10 S1 series 75 Watt 15V 5A
|-
| [http://tuxmobil.org/toshiba_sp4600.html Satellite Pro 4600] || i810 || IDE || {{N/A}} || {{maybe|Trident Cyber Blade XP (VESA only)}} || {{no|YAMAHA DS-XG AC97 ymf754}} || {{yes|USB}} || {{yes|Intel e100}} || {{no|Agere (internal PCMCIA)}} || || little support
|-
| Satellite 2805 S603 || Intel 815 || {{yes|IDE}} || {{N/A}} || {{maybe|nVidia GeForce2 Go}} || {{no|Yamaha Corp YMF 754}} || {{yes|USB}} || {{yes|Intel PRO/100}} || {{dunno}} || || little support
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Satellite A10 S167 S1291 - A15 A20 A25 || <!--Chipset-->P4M || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GM or Radeon || <!--Audio--> || <!--USB--> || <!--Ethernet-->RTL 8139 || <!--Wireless-->{{Maybe|Intel 2100, Agere or Atheros PA3399U 1MPC minipci}} || <!--Test Distro--> || <!--Comments-->a few models came with antenna leads
|-
| Satellite [http://eu.computers.toshiba-europe.com/innovation/jsp/SUPPORTSECTION/discontinuedProductPage.do?service=EU&com.broadvision.session.new=Yes&PRODUCT_ID=76230 A30-714] || P4-M / 82845 i845 || {{yes|82801}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes}} || {{yes|RTL8139}} || {{N/A}} || Icaros 1.2.4 || nice laptop, drawbacks: heavy, really hot (P4-3.06 GHz!!) - A30 (EU) A33 (Australian) A35 (USA) -
|-
| <!--Name-->Satellite A40 A45 || <!--Chipset-->P4M or Celeron M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini pci || <!--Test Distro--> || <!--Comments-->2003 32bit - A40 S161 A40-S1611 A40-2701, A45-S120 A45-S1201 S130 S1301 S1501 -
|-
| <!--Name-->Satellite a50 A55 a60-s156 Equium A60 PSA67E A65 || <!--Chipset-->P4M or Celeron M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini-pci || <!--Test Distro--> || <!--Comments-->2003 32bit -
|-
| <!--Name-->Satellite A70 A75-S206 A80 A85-S107 || <!--Chipset-->P4M or Celeron-M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini-pci || <!--Test Distro-->Icaros 1.5.1 || <!--Comments-->2003 32bit -
|-
| Toshiba Satellite Pro M30 || intel 855 || {{yes|boots with ATA=nodma option}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes|USB2.0}} || {{yes|Intel PRO/100 VE}} || {{dunno}} || Icaros 1.5 || nice laptop with some support
|-
| <!--Name-->Portege M300 - M200 tablet || <!--Chipset-->855GM with 1.2GHz Pentium M 753 || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|VESA 2d only - tablet with nvidia 5200 go}} || <!--Audio-->{{no|AC97 STAC 9750}} || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|Intel PRO 100}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG}} || <!--Test Distro--> || <!--Comments-->little support
|-
| <!--Name-->Tecra M2 M2-S || <!--Chipset-->Intel 855P Pentium-M || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->nvidia fx go5200 32mb or 64mb agp || <!--Audio-->AC97 1981B || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Intel Pro || <!--Test Distro--> || <!--Comments-->2003 32bit - PSU 15V 5A -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Satellite Pro L20 267 (PSL2YE PSL2XE) PSL25E L30 || <!--Chipset-->Celeron M 370 1.4 1.5GHz, 1.73Ghz with RC410M SB400 || <!--IDE-->{{N/A| }} || <!--SATA-->{{yes|IDE mode}} || <!--Gfx-->{{Maybe|use VESA - Ati x200}} || <!--Audio-->{{No|[https://forums.gentoo.org/viewtopic-t-490297-start-0.html ALC861]}} || <!--USB-->{{Maybe|Boots usb sticks}} || <!--Ethernet-->{{yes|rtl8139 Realtek 8139}} || <!--Wireless-->{{No|Atheros mini-pci should work maybe not working with ATi chipset or need to swap??}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2004 32bit 14" pioneer dvd-rw - 19v
|-
| <!--Name-->Satellite L30 PSL30E L33 PSL33E || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 800 or ATi RC410 x200 || <!--Audio-->AC97 AD1981B or HD Audio ALC861 || <!--USB--> || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->L30 PSL30L 101 PSL33E 113 115 134 00M019 -
|-
| Satellite Pro M40 313 psm44e || AMD with Ati || {{yes|boots with ATA=nodma}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes|USB2.0}} || {{yes|}} || {{maybe|atheros askey ar5bmb5 mini pci}} || || 2005 32bit - nice laptop with some support
|-
| <!--Name-->Satellite L40 PSL40E PSL40L, PSL43E || <!--Chipset-->945GM with U7700 1.3GHz ULV || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->{{No|Intel HD with AD1986A codec}} || <!--USB-->2 USB2.0 || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros AR24xx Askey || <!--Test Distro-->Icaros 2.0.3 || <!--Comments-->2006 32bit only - - 12X 13G 139 14B 143 15J 19O -
|-
| <!--Name-->Satellite L45 PSL40U S7409 S2416 || <!--Chipset-->945GM with Celeron M 440 1.86 GHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->{{No|Intel HD with AD1986A codec}} || <!--USB-->2 USB2.0 || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros AR24xx Askey || <!--Test Distro-->Icaros 2.0.3 || <!--Comments-->2006 32bit only -
|-
| <!--Name-->Satellite Pro A100 || <!--Chipset-->940G || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia G72M Quadro NVS 110M GeForce Go 7300 / Ati (PSAA3E)|| <!--Audio-->HD Audio with ALC861 codec || <!--USB--> || <!--Ethernet-->Intel 100 || <!--Wireless-->Intel 3945 swap with atheros || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Satellite A110 159 (PSAB0), Equium A110 (PSAB2E), Satellite A110 233 (PSAB6), || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->ALC861 || <!--USB--> || <!--Ethernet-->Realtek 8136 || <!--Wireless-->Atheros || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Satellite Pro A120 PSAC0 PSAC1 PSAC1E || <!--Chipset-->Core Solo GMA 950 to T2300 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 945 || <!--Audio-->ALC262 or AC97 AD1981B || <!--USB-->UHCI EHCI || <!--Ethernet--> || <!--Wireless-->Atheros Ar5001 or Intel or Broadcom || <!--Test Distro--> || <!--Comments-->15V 4A charger -
|-
| <!--Name-->Satellite Pro A120 || <!--Chipset-->Core Duo ATi RS480 + SB450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA - ATI RC410 Radeon Xpress 200M || <!--Audio-->ALC262 || <!--USB-->OCHI UHCI || <!--Ethernet-->RTL 8139 || <!--Wireless-->Intel 3945 or Atheros Ar5001 || <!--Test Distro--> || <!--Comments-->15v 5a proprietary charger needed
|-
| <!--Name-->Satelite A130 PSAD6U || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek 8101E || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->ST1311 s1311 ST1312 S2276 S2386 -
|-
| <!--Name-->Satellite A135 S2686 (Compal LA 3391P) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek 8101E || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->S2246 S2346 S2256 S4477 S4666 S4827 -
|-
| <!--Name-->Satellite A200 PSAE1E (Inventec MW10M) || <!--Chipset-->Pentium M with 945GM Express Celeron M 520 1.6Ghz or Pentium® Core Duo T2130 1.86 GHz || <!--IDE--> {{N/A}}|| <!--SATA--> {{Maybe|SATA}}|| <!--Gfx--> {{Yes|Intel GMA 950 (2D and 3D)}}|| <!--Audio--> {{Yes|HD Audio ALC862}}|| <!--USB--> {{Yes| }}|| <!--Ethernet--> {{yes|RTL8101E rtl8139}}|| <!--Wireless--> {{yes|Atheros 5000 - FN,F5 or FN,F8 or switch}} || <!--Test Distro-->2016 AspireOS 1.8 || <!--Comments-->2006 Excellent 32 bit support! - make sure that your WLAN card is enabled, do this using the hardware switch and FN+F8 key combination
|-
| <!--Name--> A210, Satellite A215 AMD (Inventec 10A) S5808 || <!--Chipset--> Ati with SB690 || <!--IDE--> {{N/A}}|| <!--SATA-->{{Maybe|SATA}}|| <!--Gfx-->{{Maybe|use VESA HD2600 Mobility M76}} || <!--Audio-->HD Audio ALC268 || <!--USB--> {{Yes| }}|| <!--Ethernet-->{{yes|RTL8101E}}|| <!--Wireless--> {{yes|Atheros 5000}}|| <!--Test Distro-->2018 AspireOS 1.8 || <!--Comments-->A215-S7422 A215-S7472 A215-S4697 (USA) -
|-
| <!--Name--> [http://www.amiga.org/forums/showthread.php?t=62036 A215 S4757] || <!--Chipset--> Ati X1200 with SB600 || <!--IDE--> {{N/A}}|| <!--SATA-->{{Maybe|SATA}}|| <!--Gfx-->{{Maybe}} || <!--Audio-->HD Audio || <!--USB--> {{Yes| }}|| <!--Ethernet-->{{yes|RTL8101E}}|| <!--Wireless--> {{yes|Atheros 5000}}|| <!--Test Distro-->2017 AspireOS 1.8 || <!--Comments-->
|-
| <!--Name-->Qosmio G30 (PQG31C-HD202E) || <!--Chipset-->945 with Duo T2500 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{yes|Nouveau Nvidia Go 7600 2d and 3d}} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2006 32bit - 17" UXGA 1920x1200,
|-
| <!--Name-->Tecra A10 || <!--Chipset--> || <!--IDE--> {{N/A}} || <!--SATA--> {{Maybe|IDE mode}} || <!--Gfx--> {{Maybe|Intel GMA 4500M (2D)}} || <!--Audio--> {{Yes|HD Audio}} || <!--USB--> {{Yes|USB 2.0}} || <!--Ethernet-->{{No|Intel PRO 1000}} || <!--Wireless-->{{No|Intel WiFi Link 5100}} || <!--Test Distro--> || <!--Comments-->64 bit possible
|-
| <!--Name-->L35 - L40 PSL48E - L45 S7423 || <!--Chipset-->GL960 with Intel Celeron || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|X3100 some 2D but software 3d tunnel 9 gearbox 4}} || <!--Audio-->{{Yes|HD Audio with ALC660 codec playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|REALTEK 8139}} || <!--Wireless-->{{No|Realtek 8187b replace with Atheros 5k}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->1,73Ghz M 520 or M 540 or Dual T2310 (1.46 GHz) T2330 (1.6 GHz) - 14H 14N 15B 17H 17K 17R 17S 18Z -
|-
| <!--Name-->Satellite a300 - inventec potomac 10s pt10s A300D 21H || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->ATI Mobility Radeon HD 3650 || <!--Audio-->HD Audio - Realtek || <!--USB--> || <!--Ethernet-->Realtek 8102E || <!--Wireless-->Atheros 5005 || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->satellite L300D-224 PSLC8E PSLC9E, l305 (inventec ps10s) || <!--Chipset-->AMD M780 with Turion RM70 or QL-64 || <!--IDE--> {{yes|IDE}} || <!--SATA--> {{yes|SATA}} || <!--Gfx--> {{Maybe|use VESA for Radeon 3100}} || <!--Audio-->{{maybe|HD Audio with Realtek ALC268}} || <!--USB--> {{yes|USB 2.0}} || <!--Ethernet--> {{no|rtl8169 Realtek RTL8101E RTL8102E}} || <!--Wireless-->{{no|Atheros G XB63L or Intel or Realtek}} || <!--Test Distro--> Icaros Desktop Live 2.3 AROS One 2.3 || <!--Comments--> Wireless-handler crashing when using Atheros-Wireless-Card
|-
| <!--Name-->Satellite P300 (PSPC0C-01D01C) || <!--Chipset-->945GM with Intel Core 2 Duo T5750 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{maybe| }} || <!--Audio-->{{No| codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| swap with Atheros 5k }} || <!--Test Distro-->AROS One 64bit || <!--Comments-->2007
|-
| <!--Name-->satellite l300-1bw PSLBDE-005005AR, L300-148 PSLB0E, l300-20D PSLB8E-06Q007EN, l300-294 L300-23L PSLB9E || <!--Chipset-->Intel GM45 + PGA478 socket Celeron 900, Pentium T1600, T2390, T3400 (Socket P) to Core2 Duo T6400 T6670 || <!--IDE--> {{unk|IDE}} || <!--SATA--> {{unk|SATA}} || <!--Gfx--> {{Maybe|use VESA for Intel gma 4500M}} || <!--Audio-->{{maybe|HD Audio with Realtek ALC???}} || <!--USB--> {{unk|USB 2.0}} || <!--Ethernet--> {{unk|rtl8169 Realtek 810xE}} || <!--Wireless-->{{no|Intel or Realtek}} || <!--Test Distro--> || <!--Comments-->2009 64-bit - new unfamiliar Bios called insyde H20 -
|-
| <!--Name-->satellite l350d || <!--Chipset-->AMD Athlon (tm) X2 QL-60 + RS780M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 3100 || <!--Audio-->HD Audio with Realtek || <!--USB--> || <!--Ethernet-->Realtek || <!--Wireless-->Realtek 8187b || <!--Test Distro--> || <!--Comments-->2009 64bit
|-
| <!--Name-->Satellite L450 12 13 14 || <!--Chipset-->AMD Sempron, 2.1GHz with AMD RS780M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 3200 (based on HD 2400) || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E || <!--Wireless-->Realtek 8172 || <!--Test Distro--> || <!--Comments-->2009 64bit - 12X 13P 13X 14V PSLY6E00C006EN
|-
| <!--Name-->Satellite Pro L450 (Compal LA-5821P) 179 || <!--Chipset-->intel celeron 900 2.20 Ghz no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->intel 4500m || <!--Audio-->HD Audio with codec || <!--USB--> || <!--Ethernet-->RTL8101 /2 /6E PCI Express Gigabit || <!--Wireless-->RTL8191 SEvB || <!--Test Distro--> || <!--Comments-->2009 64bit - 39.6cm (15.6”) Toshiba TruBrite® HD TFT 16:9 768p
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Toshiba Satellite P775, P775-S7320 and P775-10K || <!--Chipset-->Intel Core i5 (2nd Gen) 2430M i7-2630QM || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|Vesa 2D for Intel}} || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2011 17.3" - 1600 x 900 (HD+) - 2 DDR3 sodimm max 16Gb -
|-
|<!--Name-->Toshiba Satellite C660D-19X || <!--Chipset-->AMD E-300 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Vesa 2D for ATi}} || <!--Audio-->{{no|HD Audio with Realtek codec}} || <!--USB-->{{no| }} || <!--Ethernet-->{{Maybe|r8169 rtl8101e}} || <!--Wireless-->{{no|Realtek RTL8188 8192ce rtl8192ce}} || <!--Test Distro--> || <!--Comments-->2011 64bit -
|-
| <!--Name-->L755D (E-350) L750D (E-450) || <!--Chipset-->AMD E350 E450 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 6310 6320 || <!--Audio-->HDAudio conexant codec || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Realtek || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name-->Satellite Pro SP C640 C660D-15X (PSC1YE) C670D- () || <!--Chipset-->AMD E350 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->6310G || <!--Audio-->HD Realtek ALC259 || <!--USB-->USB2 || <!--Ethernet-->Realtek || <!--Wireless-->Broadcom || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name-->C70D-A C75D-A || <!--Chipset-->E1-1200 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|AMD HD8330}} || <!--Audio-->{{no|HA Audio CX20751 11Z}} || <!--USB-->{{no| }} || <!--Ethernet-->{{no|Atheros AR8162 alx}} || <!--Wireless-->{{no|Realtek 8188e}} || <!--Test Distro--> || <!--Comments-->2013 64bit -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
|}
====Misc====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Time 500 Packard Bell EasyOne 1450 1550 || <!--Chipset-->K6-3 500Mhz + VIA MVP4 vt82c686a || <!--IDE-->{{N/A|Issues}} || <!--SATA-->{{N/A}} || <!--Gfx-->Use VESA || <!--Audio-->{{No|VIA AC97 3058 with wolfson codec WM9703 WM9704 WM9707 WM9708 or WM9717}} || <!--USB-->via 3038 2 ports USB 1.1 untested || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro-->NB May 2013 || <!--Comments-->2001 32bit grub runs but stalls around [PCI] Everything OK
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Sony Vaio PCG FX201/FX202 FX210/FX215 FX401/FX402 FX404/FX405 972M, FX501/FX502 FX504/FX505 || <!--Chipset-->VIA KT133A KM133 Duron 800Mhz Athlon 1.3Ghz || <!--IDE-->{{partial|boot issue with 2013 kernel VIA [rev 06]}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage Mobility Pro (VESA only)}} || <!--Audio-->{{Yes|VIA AC97 686b [rev 50] AD1881A Ear phone and Mic}} || <!--USB-->{{Maybe|issues}} || <!--Ethernet-->{{Yes|RTL 8139}} || <!--Wireless-->{{N/A}} || <!--Comments-->Nightly 1st March 2013 || <!--Comments-->booting usb pendrive from Plop Boot Loader floppy (no bios USB boot). Can freeze coz hardware issue or a ram slot problem - no support for iLink firewire VT8363/8365 pci - vt82c686b
|-
| <!--Name-->Sony Vaio PCG FX601/FX602, FX604/FX605 FXA53(US), FX701/FX702, FX704/FX705, FX801/FX802 FX804/FX805 || <!--Chipset-->VIA KT133A KM133 Duron 800Mhz Athlon 1.3Ghz || <!--IDE-->{{partial|boot issue with 2013 kernel VIA [rev 06]}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage Mobility Pro (VESA only)}} || <!--Audio-->{{Yes|VIA AC97 686b [rev 50] AD1881A Ear phone and Mic}} || <!--USB-->{{Maybe|issues}} || <!--Ethernet-->{{Yes|RTL 8139}} || <!--Wireless-->{{N/A}} || <!--Comments-->Nightly 1st March 2013 || <!--Comments-->booting usb pendrive somes works
|-
| <!--Name-->Sony Vaio PCG FX100 R505LE || <!--Chipset-->Intel i815 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA Intel 82815 CGC || <!--Audio-->Intel ICH AC97 with ADI AD1881A codec || <!--USB--> || <!--Ethernet-->Intel e100 || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->PCG-FX105 FX105K PCG-FX108 FX108K PCG-FX109 FX109K FX200 FX203/FX203K FX205 FX205K FX209 FX209K FX220 [http://juljas.net/linux/vaiofx240/ FX240] FX250 FX270 FX290 FX301 FX302 FX340 FX370 FX390 FX403 FX503 FX950
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| Sony VAIO VGN X505VP || Pentium M ULV and Intel 855GM || {{yes}} || {{N/A}} || {{maybe|Intel 855 (VESA only)}} || {{yes|AC97}} || {{yes|USB}} || {{yes|Intel PRO 100 VE}} || {{N/A}} || || 2004 32bit - 0.38 inches at its thinnest point - first laptop to feature a "chiclet" keyboard resemble Chiclets gum -
|-
| <!--Name-->Sony Z505LE Z505JE || <!--Chipset-->P3 || <!--IDE--> || <!--SATA-->n/a || <!--Gfx-->Rage Mobility M1 AGP mach64 || <!--Audio-->no Yamaha DS-XG PCI YMF744 || <!--USB--> || <!--Ethernet-->Intel 8255x based PCI e100 || <!--Wireless-->n/a || <!--Test Distro--> || <!--Comments-->2004 32bit -
|-
| <!--Name-->Panasonic Toughbook CF-18 || <!--Chipset-->Core || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes|gma for i915}} || <!--Audio-->{{yes|AC97 SigmaTel}} || <!--USB-->{{yes|usb2 }} || <!--Ethernet-->{{yes|RTL 8139C}} || <!--Wireless-->{{no|Intel swap for atheros 5k}} || <!--Test Distro-->Deadwoods' D02 test || <!--Comments-->2003 32bit
|-
| <!--Name-->Panasonic Toughbook CF-29 CF-30 || <!--Chipset-->Core || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA || <!--Audio-->AC97 SigmaTel || <!--USB--> || <!--Ethernet-->RTL 8139C || <!--Wireless-->Intel || <!--Test Distro--> || <!--Comments-->2003 32bit
|-
| <!--Name-->MSI Microstar PR210 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA ATi RS690M}} || <!--Audio-->{{Yes|HD Audio through speaker / head phones but not hdmi}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|Realtek 8111 8169}} || <!--Wireless-->Atheros AR242x AR542x aw-ge780 mini pci-e || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2004 32bit - ENE PCI based SD card with no bios boot option
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Advent 7106 EAA-88 || <!--Chipset-->Pentium M 1.7GHz with 915GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|2D and 3D tunnel 187 gearbox 67}} || <!--Audio-->{{Yes|AC97 Intel ICH6 with Conexant Cx20468 31 codec playback head phones only}} || <!--USB--> || <!--Ethernet-->{{Yes|Realtek 8169}} || <!--Wireless-->{{No|Intel 2200BG Fn/F2 replaced with atheros mini pci in small base panel - startup errors in wireless manager}} || <!--Test Distro-->2017 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" cheap rubbish sadly - fan noise through audio channel -
|-
| <!--Name-->Motion Computing LE1600 PC Slate || <!--Chipset-->915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->915 || <!--Audio-->Intel AC97 SigmaTel STAC9758 9759 || <!--USB--> || <!--Ethernet-->Realtek 8169 || <!--Wireless-->Intel PRO Wireless 2200BG || <!--Test Distro--> || <!--Comments-->2005 serial Wacom digitiser not usb
|-
| <!--Name-->Panasonic Toughbook CF-51 CF-P1 CF-T5 CF-Y2 || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->Broadcom || <!--Wireless-->Intel || <!--Test Distro--> || <!--Comments-->2006 32bit
|-
| <!--Name-->Sony Vaio VGN-AR11S || <!--Chipset-->ntel Core Duo T2500 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes| Nvidia Go 7600}} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| }} || <!--Test Distro-->Aros One 32bit || <!--Comments-->2006 32bit - 17" 1920x1200 - blu-ray -
|-
| Sony Vaio VGN SR29VN || Intel ICH9 || {{N/A}} || {{maybe|IDE legacy}} || {{partial|ATI HD 3400 (VESA only)}} || {{partial|HD Audio (too quiet)}} || {{yes|USB1.1 and USB2.0}} || {{no|Marvell 8040}} || {{no|Intel 5100}} || Icaros 1.5 || 2007 32bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Wyse XM Class DELL WYSE Xn0m LAPTOP || <!--Chipset-->AMD T-G56N 1.6 1.65Ghz || <!--IDE-->{{N/A| }} || <!--SATA-->decased 2.5in ssd || <!--Gfx-->{{Maybe|Vesa 2d only AMD 6320}} || <!--Audio-->{{Maybe| }} || <!--USB-->{{Maybe|EHCI 2.0 with NEC uPD720200 USB 3.0}} || <!--Ethernet-->{{Yes|Realtek rtl8169 8111E}} || <!--Wireless-->{{No|Atheros 93xx}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 1366 x 768 14" - 2 ddr3l slots max 16gb - 19v coax barrel plug psu -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->MSI Ge40 Ge60 || <!--Chipset-->Intel 4 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 860M || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Killer}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->MSI GE62 2QF Apache Pro || <!--Chipset-->Intel 5 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 970M || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Killer }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->MSI GS65 Stealth || <!--Chipset-->i7-8750H and later i7-9750H || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->GeForce GTX 1060 or 1070 Max Q, GTX 1660 Ti, RTX 2080 Max-Q || <!--Audio-->{{unk|HDAudio }} || <!--USB-->{{unk|US3}} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Gigabyte P35X || <!--Chipset-->Intel || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDaudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->Panasonic Toughpad FZ-G1 MK2 || <!--Chipset-->Core i5-3437U, 1.9GHz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->ToughPad FZ-G1 Mk3 || <!--Chipset-->Intel Core i5-4310U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel HD 4400 || <!--Audio-->HDaudio Codec ALC255 || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->[https://wiki.recessim.com/view/Panasonic_Toughpad_FZ-G1_MK4 Panasonic Toughpad FZ-G1 MK4] || <!--Chipset-->intel 6300U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel 520 || <!--Audio-->HDaudio with ALC256 codec - o/c or s/c fails early || <!--USB-->{{maybe|USB3 but options on the right hand side of screen case}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|intel ac 8260}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 10.1in 1600x1200 - 4gb ddr3l soldered - waterproof pen left hand side base - optional slot-in 4g lte and sdhc - 16v 4.06A 64.96W panasonic barrel -
|-
| <!--Name-->Panasonic Toughpad FZ-G1 MK5 || <!--Chipset-->intel i5-7300U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel 620 || <!--Audio-->HDaudio ALC295 codec - o/c or s/c fails early || <!--USB-->{{maybe|USB3 but optional usb2 plugin r.h.s. of screen casing}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Intel}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 8gb ddr3l soldered - 10.1" WUXGA 1920 x 1200 with LED backlighting screen 2-800 nit - 10-point capacitive multi touch + Waterproof Digitizer pen l.h.s -
|-
| <!--Name-->ToughPad FZ-M1 || <!--Chipset-->Intel® Core TM m5-6Y57 vPro TM || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel HD 4200 || <!--Audio-->HDaudio with ALC codec || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 7in 800p - 8gb ddr3l soldered -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Any Razor Razer laptops || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->AVOID unable to remove secure boot
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
===Netbook===
[[#top|...to the top]]
* PC to write Aros image onto an USB pendrive with Raspberry PI writer, USB writer or Rufus for boot purposes on a netbook
* SD card sometimes can boot like Dell 2100, EeePC 1001P, ASUS EeePC 900, acer aspire one d150, MSI Wind U100,
====Acer Packard Bell Netbooks====
[[#top|...to the top]]
{| class="wikitable sortable" width=100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| Aspire One AOA110 (A110) (ZG5) || Intel 945GSE || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA (2D and 3D) tunnel 99 and gearbox 84 score}} || {{Yes|HD Audio ALC6628}} || {{Yes|USB1.1 and USB2.0}} || {{Yes|rtl8169 RTL8101E}} || {{Yes|AR5006}} atheros 5k || 2016 AspireOS 1.8, 2025 Aros One 2.6 32bit USB || 2007 32bit 1 core - 19v barrel A13-045N2A 19V2.37A 45W 5.5x1.7mm -
|-
| Aspire One AOA150 (A150) (ZG5) || Intel 945GSE || {{N/A}} || {{Maybe|ide mode}} || {{Yes|Intel GMA 2D and accelerated 3D with tunnel 99 and gearbox 84.1 result}} || {{Yes|HD Audio ALC6628}} || {{Yes|uhci and ehci}} || {{Yes|rtl8169 RTL8101E}} || {{Yes|AR5006}} atheros 5k || 2016 AspireOS 1.8, 2025 aros one 2.6 32bit USB || 2007 32bit 1 core - 19v barrel -
|-
| Aspire One AOD150 D150 (Compal LA-4781P), AOD110 D110 (ssd) || Intel 945GME || {{N/A}} || {{Maybe|ide legacy}} || {{Yes|Intel GMA 950 (2D)}} || {{Yes|HDAudio with alc272}} || {{Yes|USB}} || {{No|Atheros AR8121 AR8113 AR8114 l1e}} || {{Maybe|AR5007EG AR5BXB63 works but Broadcom BCM4312 has no support}} || 2010 Icaros Desktop 1.3, 2024 Aros one 32bit USB || 2008 32bit 1 core - 19v barrel -
|-
| Aspire One (ZG8) || Intel 945G and N270 || {{N/A}} || {{Maybe|ide mode}} || {{Yes|Intel GMA 2D and accelerated 3D}} || {{maybe|HD Audio }} || {{Yes|uhci and ehci}} || {{No|Broadcom }} || {{no|Intel}} || 2014 AspireOS 1.8 || 2009 32bit -
|-
| Aspire One AOD250 D250 emachines em250 || 945GME || {{N/A}} || {{Maybe|ide legacy}} || {{Yes|Intel GMA (2D)}} || {{Yes|alc272 HD Audio}} || {{Yes}} || {{No|AR8132 (L1c)}} || {{No|BCM4312 or Atheros AR5B95}} || 2010 Icaros 1.3 || 2009 32bit 1 core - 19v barrel -
|-
| <!--Name-->Aspire AO532H (Compal LA-5651p) 533H Pineview || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->{{Yes|HD Audio playback}} || <!--USB--> || <!--Ethernet-->{{No|AR8132 (L1c)}} || <!--Wireless-->{{No|Atheros 9k}} || [http://www.amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=5968 Tested AspireOS June 2011] || <!--Comments-->
|-
| <!--Name-->emachines eM350 NAV51 || <!--Chipset--> with N450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 3150 || <!--Audio-->HD Audio with codec || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro-->Icaros 2.2 || <!--Comments-->Single core 64bit - 160GB HDD 1GB RAM 10.1" LED backlit screen and Webcam - 3 cell li-ion battery for 3 hours usage -
|-
| <!--Name-->emachines eM355 || <!--Chipset--> with N455 || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->64bit support possible -
|-
| <!--Name-->Aspire One 533 || <!--Chipset-->N455 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes}} || <!--Gfx-->{{Yes|2D 0x8086 0xa011}} || <!--Audio-->{{Yes| ALC272 codec ich7}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Atheros AR8152 v1.1 1c}} || <!--Wireless-->{{No|Broadcom 4313}} || <!--Test Distro-->2016 Icaros 2.1 and AROS One 2.3 || <!--Comments-->2011 64bit - f2 setup - 10.1inch 1024 x 768 -
|-
| Aspire One AOD255 AOD255e AOD260 AOHAPPY (Compal LA-6221P) || N570 and Nm10 || {{N/A}} || {{Maybe|SATA}} || {{Maybe|Intel GMA 3150}} || Audio || USB || {{No|Atheros AR8152 V1.1 (1lc)}} || {{No|Broadcom BCM4313}} || || a little support
|-
| Aspire One 522 AO522 (Compal LA-7072p) || 1GHz dual C-50 C50 or C-60 C60 + Hudson M1 || {{N/A}} || SATA || AMD 6250 (ATI 9804) or 6290 || ATI SB CX20584 HD Audio || USB || Atheros 8152 v2.0 l1c || {{No|Broadcom BCM4313 or Atheros ath9k}} || ||
|-
| <!--Name-->AAOD270 Aspire One D270 || <!--Chipset-->N2600 Cedarview || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D on Intel GMA 3650}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|RTL 8169 RTL8101E}} || <!--Wireless-->{{No|Broadcom BCM4313 but swap for Atheros 5k}} || <!--Test Distro--> || <!--Opinion-->2011 64bit atom - ddr2 so-dimm 2gb max -
|-
| <!--Name-->Aspire One AO532G (Compal LA-6091p) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Aspire One D257 (Quanta ZE6) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Acer Aspire One 722 AO722 P1VE6 || <!--Chipset-->AMD C-60 C60 with SB900 || <!--IDE-->{{N/A| }} || <!--SATA--> || <!--Gfx-->{{Maybe| use VESA Ati 6290}} || <!--Audio-->{{Yes|HD Audio with codec but no Wrestler HDMI output}} || <!--USB--> || <!--Ethernet-->{{No|Qualcomm Atheros AR8152 v2.0}} || <!--Wireless-->{{unk|Atheros AR9485}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->
|-
| <!--Name-->Aspire One AO721 (Wistron SJV10-NL) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->AO751 AO751H (Quanta ZA3) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot .S || <!--Chipset-->N280 + || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|legacy}} || <!--Gfx-->{{yes|Intel GMA950 (2D)}}|| <!--Audio-->HD Audio ALC272X || <!--USB--> USB2.0 || <!--Ethernet--> {{no|Atheros l1e}} || <!--Wireless-->{{no|Atheros 9k}} || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot .SE || <!--Chipset-->N450 + || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA950 (2D) || <!--Audio-->HD Audio ALC|| <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot .S2 NAV50 || <!--Chipset-->N455 NM10 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel X3150 || <!--Audio-->HD Audio ALC269 || <!--USB--> || <!--Ethernet-->Atheros || <!--Wireless-->Atheros || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot M/A || <!--Chipset-->1.2GHz Athlon L110 + RS690E || <!--IDE-->{{N/A}} || <!--SATA-->legacy mode? || <!--Gfx-->AMD ATI Radeon Xpress X1270 (VESA only) || <!--Audio-->HD Audio ATI SBx00 || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E rtl8169 || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Opinion-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Asus Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| [http://wiki.debian.org/DebianEeePC/Models eeePC] 700 701 2G 4G 8G Surf || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA 900 2D and 3D tunnel 68 gearbox 43 on 701 800x480}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{Yes|Atheros 5k AR5007EG (AR2425 works}} || 2016 Icaros 2.1.1, 2.1.2, Aros One 2.5 32bit USB, || 2007 32bit - power supplies fail due to bad caps issue 9.5V 2.5A 24W Charger AD59930 4.8*1.7MM -
|-
| [http://wiki.debian.org/DebianEeePC/Models eeePC] 701SD || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Maybe|Intel GMA 900 (2D)}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{No|RTL8187SE swap with Atheros 5k}} || 2014 AspireOS 1.7, || 2007 32bit - boot issues but does boot with ATA=32bit,nopoll or ATA=nodma,nopoll
|-
| [http://wiki.debian.org/DebianEeePC/Models eeePC] 900 || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Maybe|Intel GMA 900 (2D, 3D in some models)}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{Maybe|depends on chipset AR5007EG (AR2425) works but not RaLink}} || 2014 AspireOS 1.7, || 2008 32bit - boot issues but does boot with ATA=32bit,nopoll or ATA=nodma,nopoll. 900's may need BIOS upgrade to boot usb optical drives. 3D available in some model revisions - AD59230 9.5v 2.31a psu -
|-
| eeePC 900A || 945GSE || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA 950 (3D)}} || {{Yes|HD Audio ALC269}} || {{Yes|USB2.0}} || {{No|Atheros L1e [1969 1026]}} || {{Yes|Atheros 5k AR242x}} || Nightly Build 2012, 2023 Aros One 32bit 2.4 || 2009 32bit
|-
| eeePC 901 1000 || 945GM || {{N/A}} || {{Maybe|IDE legacy mode}} || {{yes|Intel GMA 950 (2D)}} || {{Yes|ALC269 HD Audio}} || {{Yes|USB}} || {{No|Atheros L1E (AR8121 AR8113 AR8114)}} || {{No|RaLink Device 2860 swap with Atheros 5k}} || 2011 Icaros 1.4, || 2009 32bit - 12v 3a psu -
|-
| eeePC Seashell 1000HA 1000HE 1008 1005HA || N280 + Intel GMA950 || {{N/A}} || SATA || {{Yes|Intel GMA (2D)}} || {{Yes|HD Audio ALC269}} || {{Yes|USB}} || {{Maybe|Realtek but not Atheros AR8132 (L1c)}} || {{unk|Atheros AR9285}} || 2014 Aspire OS 1.6, || 2010 32bit - 12v 3a psu -
|-
| <!--Name-->eeePC 1001ha || <!--Chipset-->GMA945 || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 950 (2D) || <!--Audio-->ALC269 HD Audio || <!--USB--> || <!--Ethernet-->{{No|Attansic Atheros AR8132 l1c}} || <!--Wireless-->{{No|RaLink RT3090 swap with Atheros 5k}} || <!--Test Distro-->untested || <!--Opinion-->2010 32bit
|-
| eeePC 1001P T101MT 1005PX 1005PE 1015PE Pineview 1001PXD || NM10 and N450 N455 CPU || {{N/A}} || {{Maybe|IDE mode}} || {{Yes|Intel GMA 3150 (2D)}} || {{Yes|HD Audio}} || {{Yes|USB 2.0}} || {{No|Atheros AR8132 (l1c)}} || {{unk|Atheros AR928x 802.11n}} || 2010 Icaros 1.3.3, || 2011 64bit - 19V 2.1A 2.3x0.7 -
|-
| EeePC 1015B 1215B || single C-30 C30 or dual C-50 C50 + Hudson M1 || {{N/A}} || SATA || {{partial|AMD 6250 (VESA only)}} || ATI SBx00 HD Audio || USB || {{No|AR8152 v2.0 atl1c}} || {{No|Broadcom BCM4313 [14e4 4727]}} || untested recently || 2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->Flare X101CH Cedarview || <!--Chipset-->N2600 + N10 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel GMA 6300 || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{No|Atheros l1c 2.0}} || <!--Wireless-->{{unk|Atheros 9k AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name-->Flare 1025CE 1225CE || <!--Chipset-->N2800 + N10 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{dunno|Intel GMA 3600}} || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{No|Atheros l1c 2.0}} || <!--Wireless-->{{unk|Atheros 9k AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Dell Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| Inspiron 910 Mini 9 PP39S Vostro A90 || GMA945 || {{Maybe|STEC 8G 16G 32G IDE PATA Parallel ATA miniPCIE SSD 50MM / 70MM very slow}} || {{N/A| }} || {{yes|Intel GMA 2D and 3D opengl1}} || {{yes|ALC268 HD Audio}} || {{yes|USB2 boots and works}} || {{yes|rtl8169 Realtek RTL8102E}} || {{no|Broadcom BCM4310 and 4312 swap with atheros 5k bx32}} || ICAROS 1.3 but Icaros 2.3 (pci issues), AROS One 2.6 and Tiny AROS (digiclock startup) mouse cursor vanishes || 2008 32bit - 9inch 1024x600 screen - 1 ddr2 sodimm slot max 2gig - 19v 1.58a - 0 boot disk select - cr2032 battery under laptop base cover, while mem 2GB max under base flap -
|-
| <!--Name-->Inspiron Mini 10 1010 PP19S || <!--Chipset-->Atom Z520 Z530 Intel US15W Poulsbo || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Intel GMA 500 (VESA only)}} || <!--Audio-->{{Maybe|HD Audio ALC269 codec}} || <!--USB--> || <!--Ethernet-->{{yes|rtl8169 RTL8102E}} || <!--Wireless-->{{no|Intel or BCM4312}} || <!--Test Distro-->untested || <!--Comments-->2008 32bit - 10.10 inch 16:9, 1366 x 768 glossy - 28whr or 56wHr battery options -
|-
| [https://wiki.ubuntu.com/HardwareSupport/Machines/Netbooks#Dell%20Mini%2010v%20(Inspiron%201011) Mini 10v 1011] [http://wiki.debian.org/InstallingDebianOn/Dell/InspironMini10v]|| Intel 950 || {{N/A}} || {{maybe|ide legacy mode}} || {{yes|Intel GMA (2D)}} || {{maybe|HDAudio}} || {{yes|USB}} || {{yes|RTL8102E 8103E}} || {{no|Dell 1397 Wireless}} || untested || 2008 32bit -
|-
| <!--Name-->Inspiron Mini 1018 || <!--Chipset-->Intel Atom N455 || <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode }} || <!--Gfx-->{{yes|Intel GMA 3150 (2D, no VGA output)}} || <!--Audio-->{{partial|HD Audio head phones only - speaker and micro phone do not work}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->{{yes|RTL8169}} || <!--Wireless-->{{unk|RTL8188CE or AR928X}} || <!--Test Distro-->2011 Icaros 1.5.1, || <!--Comments-->2009 64bit - 1 DDR3 max 2gb -
|-
| Latitude 2100 || Intel Atom N270 N280 1.60Ghz GMA 945GME || {{N/A}} || {{Yes|set to IDE in bios as ahci not working || {{yes|Intel GMA 950 (2D and 3D with tunnel 98 and gearbox 84)}} || {{yes|HD Audio with ALC272 codec}} || {{yes|USB2.0}} || {{No|Broadcom BCM5764M}} || {{No|Intel 5100 or BCM4322 DW 1510 half height mini pcie use small Atheros 5k}} || <!--Test Distro-->2016 AspireOS 1.8, Icaros 2.1.1 and AROS One USB 2.4 || 2009 32bit ddr2 sodimm max 2G - [https://sites.google.com/site/arosaspireone/about-aspire-one Webcam and card reader not working] lcd cable over hinge an issue - f12 bios and boot -
|-
| <!--Name-->Latitude 2110 2120 || <!--Chipset-->N470 1.83Ghz, N455 1.6Ghz, N550 1.5Ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|ATA mode in bios not ahci}} || <!--Gfx-->{{Yes|Intel 3150 2D only}} || <!--Audio-->{{Maybe|HD Audio with ALC269 codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{No| swap for Atheros}} || <!--Test Distro-->2014 Icaros 2.3, || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - ddr2 sodimm
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====HP Compaq Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| HP Mini 2133 || VIA C7-M P4M900 / 8237 VX700 || {{N/A}} || {{maybe|SATA}} || {{maybe|VIA Chrome 9 HC (VESA only)}} || {{no|VT1708/A HD Audio}} || USB || {{no|Broadcom Corp NetXtreme BCM5788}} || {{no|Broadcom Corp BCM4312}} || untested || 2008 32bit -
|-
| HP mini 1000 Mi 2140 ks145ut || N270 + 945GM || {{N/A}} || SATA || <!--Gfx-->{{Yes|Intel GMA 950 (2D and opengl1 3d)}} || <!--Audio-->{{Yes|HD Audio (playback tested)}} || <!--USB-->{{Yes| }} || {{no|Marvell 88E8040}} || {{no|Broadcom Corp BCM4312 hard blocked}} || untested || 2009 32Bit - unable to change wifi card
|-
| <!--Name-->HP Mini 700 702 || <!--Chipset-->N270 + 945GSE || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|Intel GMA 950 (2D)}} || <!--Audio-->{{Yes|HD Audio IDT 92HD75B (111d:7608, only playback tested)}} || <!--USB-->{{Yes| }} || <!--Ethernet--> || <!--Wireless-->{{No|Broadcom hard locked}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit -
|-
| Compaq HP Mini 110 110-3112sa || 945GM Express || {{N/A}} || {{maybe|IDE mode}} || {{yes|Intel GMA 950 (2D)}} || {{yes|HD Audio IDT STAC 92xx}} || {{yes|USB 2.0}} || {{no|Atheros}} || {{no|Broadcom hard blocked Fn+F12}} || untested || 2009 32bit - unable to change wifi
|-
| HP Mini 200 210 || 945GM NM10 Express || {{N/A}} || SATA || Intel GMA 950 || {{Maybe|HDAudio with }} || USB || RTL8101E RTL8102E || {{no|Broadcom BCM4312 hard locked}} || untested || 2009 32bit -
|-
| HP Mini 311 DM1 (Quanta FP7) || N280 + ION LE || {{N/A}} || SATA || nVidia Geforce ION || {{maybe|HDAudio with }} || USB || eth || {{No|hard locked}} || untested || 2009 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|}
====Lenovo Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| IdeaPad S9 S9e(3G) S10 S10e(3G) || 945GME || {{N/A}} || {{maybe|SATA}} || {{yes|Intel GMA (2D)}} || {{maybe|ALC269 or SigmaTel HD Audio}} || {{yes|USB}} || {{no|Broadcom NetLink BCM5906M}} || {{no|Broadcom BCM4312 hard blocked}} || untested || 2009 32bit -
|-
| IdeaPad S12 || Intel Atom N270 + Nvidia ION LE MCP79 || {{N/A}} || SATA || nVidia C79 ION [Quadro FX 470M] || {{maybe|ALC269 HD Audio}} || USB || {{no|Broadcom}} || {{no|Intel locked down}} || 2012 Icaros 2.0, || 2009 32bit - does not boot - cause unknown
|-
| S10-2 || 945GME and N280 CPU || {{N/A}} || SATA || {{yes|Intel GMA (2D)}} || {{maybe|ALC269 HD Audio}} || {{yes}} || {{yes|rtl8169}} || {{no|Broadcom BCM4312 hard blocked}} || 2011 Icaros 1.3, || 2009 32bit -
|-
| S10-3 || NM410 and N450 CPU || {{N/A}} || SATA || {{yes|Intel GMA 3150 (2D)}} || {{maybe|HD Audio ALC269}} || {{yes|USB}} || {{yes|rtl8169}} || {{no|Atheros 9285 or Broadcom BCM4312 hard blocked}} || 2011 Icaros 1.3, || 2009 32bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Samsung Netbooks====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| [http://www.amigaworld.net/modules/newbb/viewtopic.php?post_id=616910&topic_id=33755&forum=28#616910 NC10] || 945GME || {{N/A}} || {{maybe|SATA}} || {{yes|Intel GMA 950 (2D)}} || {{partial|SigmaTel HD Audio (playback only)}} || {{yes|USB}} || {{maybe|rtl8169 works but not Marvell 88E8040 sky2}} || {{yes|AR5007EG}} || 2011 Icaros 1.4, || 2009 32bit - Nano silver on keyboard and lcd ribbon cable over hinge issues
|-
| [http://www.sammywiki.com/wiki/Samsung_NC20 NC20] || VIA VX800 || {{N/A}} || SATA || {{maybe|VIA Chrome9 (VESA only)}} || ALC272 GR (VT1708A) HD Audio || {{yes|USB}} || {{no|Marvell 88E8040}} || {{yes|Atheros AR5001}} || untested || 2009 32bit -
|-
| NP-N110 NP-N120 || 945GSE || {{N/A}} || SATA || {{yes|Intel GMA 950 (2D)}} || {{yes|ALC272 HD Audio or ALC6628}} || {{yes|USB}} || {{no|Marvell 88E8040}} || {{no|Realtek rtl8187}} || untested || 2009 32bit - Namuga 1.3M Webcam none
|-
| NP-N130 || 945GSE || {{N/A}} || {{yes|SATA in IDE mode}} || {{yes|Intel GMA 2D and opengl 1.x 99.5 tunnel 99 gearbox}} || {{yes|Intel HD with ALC272 ALC269 codec playback}} || {{yes|USB}} || {{yes|RTL 8169.device - 8101e 8102e}} || {{no|rtl 8192se rtl8187 too small an area to swap for atheros 5k}} || untested || 2009 32bit - 10.x inch 1024 x 600 - Namuga 1.3M Webcam - front slide power on and f2 setup bios - keyboard 17.7mm Pitch is made with Silver Nano (Anti-Bacterial) tech - small touchpad - 1 ddr2 2rx16 sodimm slot 2G max - 44Wh
|-
| <!--Name-->Go NP-N310 || <!--Chipset-->N270 + 945GME || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}} || <!--Gfx-->{{yes|Intel GMA 950 (2D)}} || <!--Audio-->{{yes|HD Audio ALC6628}} || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|Atheros5k}} || <!--Test Distro-->untested || <!--Opinion-->2010 32bit - N280 version changed specs
|-
| NP-N510 || N270 euro N280 uk + ION MCP79 || {{N/A}} || SATA || nVidia C79 ION [Quadro FX 470M] || HD Audio || USB || Marvell 88E8040 || Realtek 8192E || untested || 2010 32bit - does not boot - cause unknown
|-
| NP-N145 Plus || n450 + NM10 || {{N/A}} || {{maybe|IDE legacy mode}} || {{yes|Intel GMA 3150 (2D, no VGA output)}} || {{yes|Realtek HD Audio}} || {{yes|USB2.0}} || {{no|Marvell 88E8040}} || {{unk|Atheros AR9285}} || untested || 2010 some support but often the trackpad does not work
|-
| <!--Name-->NC110 Axx || <!--Chipset-->NM10 || <!--IDE-->{{N/A}} || <!--SATA-->Sata || <!--Gfx--> || <!--Audio-->HDAudio with ALC269 codec A9M22Q2 || <!--USB--> || <!--Ethernet-->{{Maybe|Rtl8169}} || <!--Wireless-->{{No|Broadcom BCM4313 or Atheros}} || <!--Test Distro-->untested || <!--Comments-->2011 64bit -
|-
| NF210 Pineview || n455 or n550 + N10 || {{N/A}} || {{maybe|SATA}} || {{maybe|Intel GMA 3150 (needs retesting, VESA works)}} || {{yes|HD Audio}} || {{yes|USB}} || {{no|Marvell 88E8040}} || Wireless || untested || 2011 64bit - some support
|-
| <!--Name-->NS310 NP-NS310-A03UK || <!--Chipset-->N570 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|use Vesa 2d }} || <!--Audio-->{{yes| ich7}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|rtl8169 realtek 810xe }} || <!--Wireless-->{{no|bcm4313 }} || <!--Test Distro-->2022 AROS One 2.3, || <!--Comments-->2011 64bit Atom N570 or 1.5 GHz Intel Atom N550 dual core processor, 1 DDR3 sodimm slot memory, a 250GB hard drive, and a 10.1 inch, 1024 x 600 pixel 10.1" W7St - 2300mAh short life -
|-
| <!--Name-->[https://wiki.archlinux.org/index.php/Samsung_N150 N150] NB30 || <!--Chipset-->MN10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 3150 (2D)}} || <!--Audio-->{{No| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Marvell 88E8040}} || <!--Wireless-->{{unk|Atheros AR9285 or Realtek 8192E}} || <!--Test Distro-->untested || <!--Comments-->2011 a little support
|-
| <!--Name-->[http://www.kruedewagen.de/wiki/index.php/Samsung_N220 N210 N220] N230 || <!--Chipset-->N450 + NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 3150 (2D)}} || <!--Audio-->HD Audio ALC269 || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Marvell}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->untested || <!--Comments-->2011 64bit no sse4.1 or avx -
|-
| <!--Name-->NC110 Pxx Cedarview || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{dunno|Intel GMA 3600}} || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->{{No|Intel 6000g}} || <!--Test Distro-->untested || <!--Comments-->2012 64bit
|-
|}
====Toshiba Netbooks====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->NB100 || <!--Chipset-->945GM || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|legacy}} || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->{{yes|ALC262 HD Audio}} || <!--USB--> || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|AR5001}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit -
|-
| <!--Name-->Mini NB200 series NB205 || <!--Chipset-->N280 + GSE945 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}}|| <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->ALC272 HD Audio || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|RTL8169}} || <!--Wireless-->{{maybe|AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2009 32bit -
|-
| <!--Name-->Mini 300 series NB305 || <!--Chipset-->N455 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 3150 (2D) || <!--Audio-->ALC272 HD Audio || <!--USB--> || <!--Ethernet-->{{maybe|RTL8101E RTL8102E}} || <!--Wireless-->{{maybe|AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2010 64bit -
|-
| <!--Name-->Mini 500 series NB505 NB520 NB550-10v || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 3150 (2D) || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->{{maybe|RTL8101E RTL8102E}} || <!--Wireless-->{{no|Realtek 8176 RTL 8188CE}} || <!--Test Distro-->untested || <!--Opinion-->2011 64bit -
|-
| [http://www.notebookcheck.net/Review-Toshiba-NB550D-AMD-Fusion-Netbook.46551.0.html Mini NB550D 10G] 108 (c30) 109 (c50) || C-50 + M1 || {{N/A}} || SATA || AMD 6250 (VESA only) || HD Audio || USB || {{maybe|rtl8169 Realtek 8111e}} || {{maybe|Atheros 9k}} || untested || 2011 64bit Realtek SD card reader
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Misc Netbooks====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="30%" |Comments
|-
| Cammy's A1600 || GME945 || {{N/A}} || {{maybe}} || {{yes|Intel GMA950 (2D)}} || {{yes|HD Audio playback}} || {{yes}} || {{no|JMC 250/260}} || Wireless || 2010 Icaros 1.2.4, || 2009 32bit -
|-
| <!--Name-->Fujitsu Siemens Amilo Mini Ui 3520 || <!--Chipset-->Intel 945 || <!--ACPI--> || <!--SATA-->{{yes}} || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->ALC269 HD Audio || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|AR5001}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit -
|-
| Guillemot Hercules eCafe EC-900 H60G-IA], Mitac MiStation and Pioneer Computers Dreambook Light U11 IL1 || Intel 945GME || {{N/A}} || {{maybe}} || {{yes|Intel GMA950 (2D)}} || {{Yes|HD Audio (playback only)}} || {{yes|uhci and ehci}} || {{yes|rtl8169}} || {{no|RAlink RT2860}} || untested || 2009 32bit -
|-
| <!--Name-->Hannspree Hannsnote SN10E2 24 48 || <!--Chipset-->N450 + NM10 || <!--IDE-->{{N/A}} || <!--SATA-->IDE legacy mode || <!--Gfx-->Pineview Intel (2D) || <!--Audio-->ALC HD Audio || <!--USB-->USB2.0 || <!--Ethernet-->Atheros l1c || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2009 32bit -
|-
| MSI Wind U90/U100 || GME945 || {{N/A}} || {{maybe}} || {{yes|Intel GMA 950 (2D)}} || {{partial|HD Audio ALC888s (playback only?)}} || {{yes|uhci 1.1 and ehci 2.0}} || {{yes|rtl8169}} || {{no|RaLink RT2860 RT2700E or rtl8187se (u100x)}} || 2011 Icaros 1.3, || 2009 32bit -
|-
| Advent 4211 || 945GSE || {{N/A}} || {{maybe|IDE legacy mode}} || Intel GMA950 (2D) || ALC HD Audio || USB || rtl8169 || {{no|Intel 3945 ABG}} || untested || 2009 32bit - MSI U100 clone
|-
| <!--Name-->Hannspree Hannsnote SN10E1 || <!--Chipset-->N270 + GMA945 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}} || <!--Gfx-->{{yes|Intel GMA 950 (2D)}} || <!--Audio-->ALC HD Audio || <!--USB-->USB2.0 || <!--Ethernet-->{{yes|Realtek RTL8101E RTL8102E RTL8169}} || <!--Wireless-->{{no|RaLink RT2860}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit MSI U100 clone
|-
| <!--Name--> Vaio VGN-P11Z
| <!--Chipset-->
| <!--IDE--> {{dunno}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{Partial|Intel (VESA only)}}
| <!--Audio--> {{no|HD Audio}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Marvell}}
| <!--Wireless--> {{unk|Atheros AR928X}}
| <!--Test Distro-->2012 Icaros 2.0.3
| <!--Comments-->2008 32bit Rarely boots!
|-
| <!--Name-->Sony VPC-W11S1E
| <!--Chipset-->N280 with 945GSE
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes| }}
| <!--Gfx-->{{yes|Intel GMA950 - hdmi}}
| <!--Audio-->HD Audio with realtek codec
| <!--USB-->3 USB2
| <!--Ethernet-->{{No|Atheros AR8132}}
| <!--Wireless-->{{unk|Atheros AR9285}}
| <!--Test Distro-->untested
| <!--Comments-->2009 32bit - 10.1" 1366 x 768 glossy - 3hr battery life -
|-
| <!--Name-->Archos 10 Netbook || <!--Chipset-->Atom with ICH7 NM10 945GSE || <!--IDE-->{{No }} || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio with ALC662 codec || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless--> || <!--Test Distro-->untested || <!--Comments-->2008 32bit -
|-
| <!--Name-->MSI Wind U135 DX MS-N014 || <!--Chipset-->Intel N455 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|2D only accelerated}} || <!--Audio-->{{No|ALC662 rev 1}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Maybe|RTL}} || <!--Wireless-->{{No|Atheros AR 9K}} || <!--Test Distro-->2015 Icaros 2.1, || <!--Comments-->2009 32bit - needs noacpi notls added to grub boot line to start up
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
===Desktop Systems===
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
| <!--OK-->{{Yes|'''Works well'''}} || <!--May work-->{{Maybe|'''Works a little'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}}
|-
|}
====Acer====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->[https://www.acer.com/ac/en/ID/content/support-product/486;-; Veriton X270 VTX270] Intel Core 2 Duo ED7400C or Pentium dual-core UD7600C with 630i
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Maybe|Vesa 2d Nvidia 7100 VGA and HDMI connections}}
| <!--Audio-->{{Maybe| with realtek codec}}
| <!--USB-->{{Maybe|4 rear and 5 front}}
| <!--Ethernet-->{{Maybe| nForce}}
| <!--Test Distro-->Icaros 2.3 dvd
| <!--Comments-->2009 64bit capable but would not fully boot, DHCP address timeout too short and failed often. Put in a third party NIC, worked - 1 PCI Express x16 slot and a free PCI x1 slot - internal thin long psu with 12pin -
|-
| <!--Name--> Imedia S1710 with Intel Dual Core E5200
| <!--IDE--> {{Yes|SATA/AHCI}}
| <!--SATA--> {{Maybe|Native IDE}}
| <!--Gfx--> {{Yes|Nvidia nForce 7100}}
| <!--Audio--> {{Yes|Nvidia MCP73}}
| <!--USB--> {{Yes|USB 2.0}}
| <!--Ethernet--> {{No|NVIDIA MCP73 Ethernet}}
| <!--Test Distro--> Nightly Build 14-09-2023, AROS One 2.3
| <!--Comments--> 2009 64-bit - Boot over USB not working on front - 2 DDR2 dual channel max 8GB - DEL for entering Bios - F12 for boot menu - Bus weird, could be reason for Ethernet issue
|-
| <!--Name-->Acer Revo AR1600, R1600 AR3600, R3600, Packard Bell IMAX Mini N3600, ACER Veriton N260G N270G slim nettop subcompact
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|Native IDE mode, '''when it works''' boots}}
| <!--Gfx-->{{Maybe|Nvidia ION GeForce 9300M - nouveau 3d - '''when it boots''' 400 fps in shell'ed gearbox, 278 in tunnel, 42 in teapot}}
| <!--Audio-->{{Maybe|HD Audio with alc662 codec but nothing from HDMI audio}}
| <!--USB-->{{Maybe|Nvidia USB boot usb2 stick issues and slower with usb3 drives}}
| <!--Ethernet-->{{No|MCP79 nForce}}
| <!--Test Distro-->ArosOne 32bit very often boot stuck around ehciInit, 64bit ...
| <!--Comments-->2009 64bit does not support AVX or SSE 4.1 Intel Atom 230 N280 - 20cm/8" high 1 ltr noisy fan - DEL setup F12 boot options - 2 ddr2 sodimm slots max 4GB - 19v special barrel size 5.5mm/1.7mm psu - 2 ddr2 sodimm slots max 4GB - atheros 5k AR5BXB63 wifi - 3 wire CMOS coin battery -
|-
| <!--Name-->Revo AR3610 R3610 3610 Atom 330 nettop subcompact dual core
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|Native IDE mode, '''when it works''' boots}}
| <!--Gfx-->{{Maybe|Nvidia ION GeForce 9400M LE MCP79MX 0x10de 0x087d - nouveau 3d - '''when it boots''' 400 fps in shell'ed gearbox, 278 in tunnel, 42 in teapot}}
| <!--Audio-->{{Yes|HD Audio with Realtek alc662 rev1 alc662-hd later ALC885 codec but nothing from HDMI audio}}
| <!--USB-->{{Maybe|Nvidia USB with 1% chance slow boot with usb2 sticks, more issues with usb3 drives}}
| <!--Ethernet-->{{No|RTL8211CL MCP79 nForce 0x10de 0x0ab0}}
| <!--Test Distro-->AROS One 32bit 1.5, 1.6 and 2.4 usb around ehciInit or Kernel SATA, etc try ATA=off, and 64bit 1.2 USB boot often stuck at device 0x00000000b05228c8 interrrupt by using noacpi noiopica
| <!--Comments-->2010 64bit does not support AVX or SSE 4.1 20cm/8" high 1 ltr noisy fan - non usb hub keyboard - DEL bios setup, F12 BBS POPUP/drive boot - 2 ddr2 sodimm slots max 4GB - 19v barrel psu with smaller inner pin size 5.5mm/1.7mm - replace wifi RT3090 ver c (0x1814 0x3090) with atheros 5k - 3 wire CMOS coin battery -
|-
| <!--Name-->Revo N281G
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe| }}
| <!--Gfx-->{{maybe|GMA 2d for GMA 3100}}
| <!--Audio-->HD audio codec
| <!--USB-->USB2
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2011 64bit does not support AVX and SSE 4.1 Atom D425 - 19v 65w barrel psu thinner inner pin - 2 DDR3L single channel max 4GB - replace wifi RT3090 ver d with atheros 5k mini pci-e - 1lr or 1.5 ltr dvdrw case 209.89 mm, (D) 209.89 mm, (H) 35.35 mm - del enter bios - 3 wire CMOS coin battery -
|-
| <!--Name-->REVO AR3700 R3700 3700 - ACER Veriton N282G
*one long beep with two short - bios damaged
*looping one long two short - video card fault
*two short beeps - CMOS damaged
*got one long and one short beep - board error?
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|IDE ready in Bios
* Known issue, boot into bios, set bios to UEFI and reboot, set bios back to defaults and reboot, blank display, repair with reflash of 8 pin Winbond W25Q socketed bios chip with ch341a using P01.B0L or P01.A4 renamed amiboot.rom}}
| <!--Gfx-->{{Yes|Nvidia ION2 GT218 9400M class 0x10de 0x0a64 with vga fine but hdmi fussy over cable and display port used - 32bit nouveau 2d & 3d gearbox 404 tunnel 292 teapot 48 - 64bit not detected}}
| <!--Audio-->{{Yes|HDA Intel with Realtek ALC662 rev1 codec 0x10ec 0x0662, head phones only but nothing from NVidia HDMI 0x10de 0x000b}}
| <!--USB-->{{Yes|Intel® NM10 Express (NM10 is basically an ICH7 with a die shrink and IDE removed) USB boots usb, installs usb, accesses ok}}
| <!--Ethernet-->{{Yes|rtl8169 Realtek rtl8111g}}
| <!--Test Distro-->AROS one 32bit USB 1.5 and 1.6 and ArosOne 64bit usb 1.2
| <!--Comments-->2011 Atom D525 64bit does not support AVX or SSE 4.1 - 20cm/8" high 1 ltr noisy fan - early 2 ddr2 sodimm slots but later 2 ddr3 sodimm slots 1Rx8 max 4GB - 19v barrel psu thinner pin - replace wifi RT3090 ver d with atheros 5k mini pci-e - cmos 3pin cr2032CL plastic wrapped - del bios f12 boot choice -
|-
| <!--Name-->Revo 70 (RL70) with or without dvdrw
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->6320 or 6310
| <!--Audio-->HD audio ALC662-VCO-GR codec
| <!--USB-->USB2, 1.1 Hudson D1
| <!--Ethernet-->Realtek 8111E
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD E450 1.65GHz - 19v 65w barrel psu thinner inner pin - 2 DDR3L single channel max 4GB - replace wifi RT3090 ver d with atheros 5k mini pci-e - 1lr or 1.5 ltr dvdrw case 209.89 mm, (D) 209.89 mm, (H) 35.35 mm - del enter bios -
|-
|}
====Asus====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->EEEbox B202
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Intel GMA950
| <!--Audio-->Intel Azalia HDaudio with Realtek ALC662 or ALC888-GR CODEC
| <!--USB-->
| <!--Ethernet-->Realtek 8111 or JM250
| <!--Test Distro-->Icaros
| <!--Comments-->internal 3 types of wifi chipset not supported
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
====Dell====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name--> Precision 340
| <!--IDE--> {{yes}}
| <!--SATA--> {{n/a}}
| <!--Gfx--> {{n/a}}
| <!--Audio--> {{yes|Intel AC97}}
| <!--USB--> {{yes|USB 1.1 (UHCI)}}
| <!--Ethernet--> {{yes|3Com}}
| <!--Test Distro--> Nightly Build 2014 09-27
| <!--Comments-->
|-
| <!--Name-->Dimension 2400
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Yes|Intel 82845GL Brookdale G/GE (VESA 640x480 by 16)}}
| <!--Audio-->{{Unk|AC97 with ADI codec}}
| <!--USB-->{{Yes|UHCI EHCI}}
| <!--Ethernet-->{{Maybe|Broadcom 440x 4401}}
| <!--Test Distro-->[http://eab.abime.net/showthread.php?p=832495 Icaros 1.4]
| <!--Comments-->Graphics chipset is capable of higher resolution.
|-
| <!--Name-->Dimension 4600
| <!--IDE-->{{yes}}
| <!--SATA-->{{dunno}}
| <!--Gfx-->{{partial|Intel Extreme (VESA only)}}
| <!--Audio-->{{yes|Intel AC97 (use rear black port)}}
| <!--USB-->{{Yes|UHCI/EHCI}}
| <!--Ethernet-->{{yes|Intel PRO/100}}
| <!--Test Distro-->Icaros 1.5.2
| <!--Comments-->
|-
| <!--Name--> Optiplex 170L
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{partial|Intel Extreme (VESA only)}}
| <!--Audio--> {{no|Intel AC97}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{yes|Intel PRO/100}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name--> Optiplex GX260
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{partial|Intel Extreme (VESA only)}}
| <!--Audio--> {{yes|Intel AC97}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Intel PRO/1000}}
| <!--Test Distro--> Nightly Build 2014 09-27
| <!--Comments-->
|-
| Optiplex GX270
| {{yes|Working}}
| {{partial|IDE mode}}
| {{partial|Intel Extreme (VESA only)}}
| {{yes|Intel AC97}}
| {{yes|USB 2.0}}
| {{no|Intel PRO/1000}}
| Icaros 1.5.2
| <!--Comments-->
|-
| Optiplex GX280
| {{yes|Working}}
| {{partial|IDE mode}}
| {{maybe|Intel GMA (only VESA tested)}}
| {{yes|Intel AC97}}
| {{yes|USB 2.0}}
| {{no|Broadcom}}
| Nightly Build 2014 09-27
| <!--Comments-->
|-
| <!--Name--> Optiplex GX520
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{yes|Intel GMA}}
| <!--Audio--> {{partial|Intel AC97 (no line-out)}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Broadcom}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name--> Optiplex 745
| <!--IDE--> {{N/A}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{partial|Intel GMA (VESA only)}}
| <!--Audio--> {{partial|HD Audio (no volume control)}}
| <!--USB--> {{partial|Only keyboard mouse (legacy mode)}}
| <!--Ethernet--> {{no|Broadcom}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name--> Optiplex 755
| <!--IDE--> {{N/A}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{partial|Intel GMA (VESA only)}}
| <!--Audio--> {{no|HD Audio}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Intel Gigabit}}
| <!--Test Distro--> Icaros 1.5.1
| <!--Comments--> Around 25 second delay in booting from USB
|-
| <!--Name--> Optiplex 990
| <!--IDE--> {{N/A}}
| <!--SATA--> {{partial|non-RAID mode}}
| <!--Gfx--> {{partial|Intel HD (VESA only)}}
| <!--Audio-->{{no|HD Audio}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Intel Gigabit}}
| <!--Test Distro--> Nightly Build 2014 09-27
| <!--Comments-->
|-
| <!--Name-->Optiplex 360
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|ordinary boot gives VGA mode only - VESA}}
| <!--Audio-->{{no|HD Audio (Analog Devices ID 194a)}}
| <!--USB-->
| <!--Ethernet-->{{no|Broadcom}}
| <!--Test Distro-->Aspire Xenon
| <!--Comments-->poor support
|-
| <!--Name-->Dell Wyse Vx0 (V90 V30), Vx0L (V10L V90L), Vx0LE (V30LE V90LE) from VIA C7 800GHz to Eden 1.2GHz
| <!--IDE-->{{Maybe| }}
| <!--SATA-->{{N/A| }}
| <!--Gfx-->{{Maybe|Vesa 2d for S3 UniChrome Pro}}
| <!--Audio-->{{No|AC97 VIA VT8233A with ?? codec}}
| <!--USB-->{{yes|2 back and 1 front USB2}}
| <!--Ethernet-->{{Maybe|early models work but later VT6102-3 do not}}
| <!--Test Distro-->AROS One 2.2
| <!--Comments-->2006 to 2009 32bit - 12V 4A Coax 5.5mm/2.1mm - 1 sodimm DDR 333MHz SO-DIMM later DDR2 - early V90s do seem to have a reliability problem -
|-
| <!--Name-->[https://www.poppedinmyhead.com/2021/01/wyse-cx0-thin-client-notes-experiences.html Dell Wyse Cx0] C00LE, C10LE, C30LE, C50LE, C90LE, C90LE7, C90LEW VIA C7 Eden 1GHz
| <!--IDE-->{{Maybe| }}
| <!--SATA-->{{N/A| }}
| <!--Gfx-->{{Maybe|Vesa 2d VX855 VX875 Chrome 9}}
| <!--Audio-->{{Maybe|some VIA VT8237A VT8251 HDA with ?? codec work}}
| <!--USB-->{{yes|4 outside 2 inside USB2}}
| <!--Ethernet-->{{No|VT6120 VT6121 VT6122 Gigabit}}
| <!--Test Distro-->Icaros 2.3
| <!--Comments-->2010 to 2013 32bit - [https://ae.amigalife.org/index.php?topic=815.0 boots and works] - 12V 2.5A Coax 5.5mm/2.1mm - 1 sodimm ddr2 -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->Dell RxxL Rx0L Wyse thin client
*R00L Cloud PC of Wyse WSM
*R10L Wyse Thin OS
*R50L Suse Linux Enterprise
*R90L Win XP Embedded
*R90LW Win Embedded Standard 2009
*R90L7 Win Embedded Standard 7
| <!--IDE-->128Mb IDE or 1GB
| <!--SATA-->{{Maybe|SATA Hyperdisk}}
| <!--Gfx-->AMD 690E RS690M Radeon Xpress 1200 1250 1270
| <!--Audio-->
| <!--USB-->4 usb2
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2009 64bit AMD Sempron™ 210U SMG210UOAX3DVE 1.5GHz SB600, up to 4GB single slot 240-pin DDR2 DIMM, 19v barrel psu, DEL key bios - Late 2012 2 data sockets added but only CN18 be used with two white sockets (CN13 & CN15) can used to power the SATA device "4-pin Micro JST 1.25mm
|-
| <!--Name-->Optiplex 390 sff small form factor - mt mini tower desktop - dt full desktop
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{maybe|1 pci-e}}
| <!--Audio-->{{maybe|HD Audio}}
| <!--USB-->
| <!--Ethernet-->{{maybe|realtek}}
| <!--Test Distro-->aros one 1.6 usb
| <!--Comments-->2011 64bit dual i3 2xxx - kettle iec plug psu cable - add nvidia gf218 gfx - error code 3 mobo or cpu -
|-
| <!--Name-->Optiplex 3010 sff small form factor
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{maybe|1 pci-e}}
| <!--Audio-->{{maybe|HD Audio}}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{no|Broadcom 57XX}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit dual i3 3xxx - kettle iec plug psu cable -
|-
| <!--Name-->Optiplex 7010 sff small form factor
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{maybe|1 pci-e}}
| <!--Audio-->{{maybe|HD Audio}}
| <!--USB-->
| <!--Ethernet-->{{no|Broadcom or Intel 825xx}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit dual i3 3xxx Q77 - kettle iec plug psu cable - add pci-e ethernet and nvidia gf218 gfx -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->Dell Wyse 5010 thin client ThinOS D class (D10D D00D D00DX, Dx0D), PCoIP (D10DP) or D90D7, 5040
*username: Administrator, admin, [blank]
*password: Fireport, DellCCCvdi, rappot, Wyse#123, Administrator, administrator, r@p8p0r+
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|IDE mode may need 30cm ext cable as small area for half-slim sata ssd - decased new ssd??}}
| <!--Gfx-->{{Maybe|Vesa 2d 1400x1050 HD6250E IGP by using DVI to hdmi cable and 1 display port, no hdmi port}}
| <!--Audio-->{{Maybe|HD 6.34 audio chipset detected but codec alc269 working from one case speaker - none if v6.29 used}}
| <!--USB-->{{Yes|most 5010 have 4 USB 2.0 but D90Q7 has 2 USB3 instead}}
| <!--Ethernet-->{{Yes|rtl8169 Realtek 8168 8169 - rev 1.?? 8111? - rev 1.91 8111E}}
| <!--Test Distro-->Icaros 2.3
| <!--Comments-->2011 64bit no SSE4.1 or AVX slow AMD G-T44R 1.2Ghz later G-T48E 1.4Ghz Dual Bobcat Brazos BGA413 - Del for BIOS - p key to select boot with noacpi - single DDR3 sodimm slot max 4Gb, (8Gb hynix 2rx8 ddr3l)? (remove small board to upgrade) - passive no fan - 15cm/6" small 1ltr case and lack of expansion options - PA16 19v barrel psu Coax 5.5mm/2.5mm
|-
| <!--Name-->Dell Wyse 7010 DTS thin client (Z class Zx0D)
*2011 Zx0 Z90D7 2GF/2GR
*2013 Z10D
*2014 Z50D 2GF/2GR
*2012 Cisco VXC 6000 CVXC-6215-K9 white
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|Bios set Sata mode to IDE mode and grub boot add 'noacpi' for half slim sata2 ssd or/with 50cm sata ext cable}}
| <!--Gfx-->{{Maybe|VESA 2d HD6310 HD6320 Terascale 2 through DVI and sometimes DP 1.1a - no hdmi port}}
| <!--Audio-->{{Maybe|HD Audio 6.34 detected but ALC269VB codec works on the one case speaker only}}
| <!--USB-->{{Yes|2.0 works but NEC 720200 3.0 not working}}
| <!--Ethernet-->{{Yes|rtl8169 Realtek 8169 8111e 8111F}}
| <!--Test Distro-->Icaros 2.3 and Aros One 32bit 1.5, 1.9 and 2.3 usb and 64bit 1.2
| <!--Comments-->2011 64bit does not support AVX or SSE 4.1 slow AMD G-t52R 1.5GHz later G-T56N 1.65 GHz Dual with A50M FCH - 20cm/8" high 1.5ltr larger fanless black plastic case with metal ventilated box inside - 2 desktop DDR3L DIMM slots max 16GB - PA-16 19v external psu Coax 5.5mm/2.5mm - 2 40cm SMA female WiFi Antenna to IPEX IPX u.fl Ufl Cable pigtail needed - does not like uefi boot devices -
|-
| <!--Name-->Wyse 7020 Thin Client
* 2013 Quad-core AMD GX-420CA 2.0 GHz (25W) -
* 2018 Zx0Q Quad-core AMD GX-415GA 1.5 GHz (15W) with Quad display 3dp and 1dvi
| <!--IDE-->{{N/A}}
| <!--SATA-->1 sata port
| <!--Gfx-->{{Maybe|Vesa 2d only for AMD Radeon HD8400E radeonsi (dual display) or AMD Radeon HD 8330E IGP with AMD Radeon E6240 Seymour E6460 (quad display), no hdmi ports}}
| <!--Audio-->
| <!--USB-->4 x USB2.0 works but 2 USB3.0
| <!--Ethernet-->rtl8169 Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2013 64bit does support AVX or SSE 4.1 quad eKabini Jaguar cores - two SODIMM sockets layered in centre of mobo DDR3L RAM - Coax 5.5mm/2.5mm ac psu 9mm plug is too short but 14mm length is fine - 15cm/6" high smaller 1ltr case and lack of expansion options -
|-
| <!--Name-->Dell Wyse Dx0Q (5020) D90Q8 NJXG4 AMD G-Series
| <!--IDE-->{{N/A}}
| <!--SATA-->1 sata port
| <!--Gfx-->HD 8330E
| <!--Audio--> with Realtek codec
| <!--USB-->4 x USB2.0 works but 2 USB3.0
| <!--Ethernet-->rtl8169 Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2014 64bit does support AVX or SSE 4.1 Quad-core AMD GX-415GA 1.5 GHz - 2 layered near edge of mobo 204-pin DDR3L SODIMM (bottom one tricky to insert) - 19v Coax 5.5mm/2.5mm - passive no fan - 15cm/6" high smaller 1ltr case and lack of expansion options
|-
| <!--Name-->Dell Wyse 5060 N07D thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|IDE bios mode for sata2 port}}
| <!--Gfx-->{{maybe|Vesa 2d - AMD R5E GCN2 IGP Sea Islands thru dp1 with an hdmi adapter no output thru dp2 - no hdmi dvi ports}}
| <!--Audio-->{{maybe|HD Audio with Realtek ALC231 codec head phones only}}
| <!--USB-->{{Maybe|4 x USB2.0 works but 2 USB3.0}}
| <!--Ethernet-->{{yes|rtl8169 realtek 8169 8111h}}
| <!--Test Distro-->AROS One 1.6 usb
| <!--Comments-->2017 64bit does support AVX or SSE 4.1 quad GX-424CC 19.5v external psu - CN-0Y62H1 mobo with 2 layered ddr3l 16Gb max sodimm slots at edge of mobo, bottom 0 one blocking - passive no fan so quiet - 15cm/6" high smaller 1ltr case and lack of expansion options -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
====Fujitsu Siemens====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="15%" |Test Distro
! width="20%" |Comments
|-
| Scenic [http://uk.ts.fujitsu.com/rl/servicesupport/techsupport/ProfessionalPC/Scenic/ScenicE/ScenicE.htm E600] (compact desktop)
|
|
| {{partial|VESA only}}
| {{yes|AC97}}
|
| {{no|Intel PRO/1000}}
| {{dunno}}
| Nice small, silent PC with good AROS support.
|-
| Scenic T i845
| {{dunno}}
| {{n/a}}
| {{n/a}}
| {{dunno|Intel AC97}}
| {{dunno|UHCI}}
| {{dunno|Intel PRO/100}}
| Icaros 1.5.2
| AROS does not boot
|-
| <!--Name-->Futro S200 S210 S220 and later S300
| <!--IDE-->{{yes| compactflash CF card max ??}}
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA Silicon Integrated Systems [SiS] 315PRO PCI/AGP }}
| <!--Audio-->{{unk|AC97 via }}
| <!--USB-->{{unk|via uhci and ehci}}
| <!--Ethernet-->{{unk|via VT6102 [Rhine-II] (rev 74) }}
| <!--Test Distro-->
| <!--Comments-->2008 32bit - TR5670 Rev 1.4 mother with Transmeta TM5800 cpu - pci socket - single SODIMM socket for DDR memory PC2700S max 512MB -
|-
| <!--Name-->Futro S400
| <!--IDE-->{{yes| but swap with compactflash CF card already with AROS installed}}
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA Silicon Integrated Systems [SiS] SiS741CX }}
| <!--Audio-->{{unk|AC97 SiS7018}}
| <!--USB-->{{unk|sis uhci and ehci}}
| <!--Ethernet-->{{unk|rtl8169 }}
| <!--Test Distro-->
| <!--Comments-->2008 32bit - AMD Geode NX1500 1GHz gets hot - SiS 963L / SiS 741CX chipset - 12V 4.2A 4-pin (DP-003-R) psu - single SODIMM socket for DDR PC2700S max 1G - large case 246 x 48 x 177cms torx screws - pci socket -
|-
| <!--Name-->FUJITSU Futro S700 and S900 Thin Client (based on mini-ITX motherboard D3003-A12, D3003-C1 lesser variant of [https://www.parkytowers.me.uk/thin/Futro/s900/TechNotes_V3.1_Mini-ITX_D3003-S.pdf D3003-S])
*G-T56N 1.65GHz
*G-T40N 1.00GHz
*G-T44R 1.20GHz
| <!--IDE-->{{N/A}}
| <!--SATA-->1 sata data socket but mSata 18+8pins 1GB-16GB
| <!--Gfx-->Radeon HD 6320, HD 6250, HD 6290 dvi or displayport (DP runs higher)
| <!--Audio-->HDAudio
| <!--USB-->{{yes|two USB2 front sockets and four on the rear}}
| <!--Ethernet-->{{Maybe|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2011 64bit AMD slow atom-like and fanless - 20V 2A psu 5.5mm/2.1mm coax (S900) - 2 DDR3L SODIMM sockets max 8GB tricky to run 1333 MHz on the Futro S900 - proprietary X2 PCI-e - 1 PCI socket but need a right-angle adaptor -
|-
| <!--Name-->esprimo p420 e85 desktop case
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|IDE mode}}
| <!--Gfx-->Intel 4600 or old Geforce in pci-e slot
| <!--Audio-->HDAudio realtek alc671 codec
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 8111
| <!--Test Distro-->
| <!--Comments-->2013 64bit - 2 ddr3 dimm slots - 16 pin special psu -
|-
| <!--Name-->esprimo E420 e85+ SFF case
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|IDE mode}}
| <!--Gfx-->Intel 4600 or low profile pci-e card
| <!--Audio-->HDAudio realtek alc671 codec
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 8111G
| <!--Test Distro-->
| <!--Comments-->2013 64bit - 2 ddr3 dimm slots - 16ish pin special psu - hd under front metal bracket, take front cover off first with 3 tabs - 3 slim pci-e slots -
|-
| <!--Name-->Futro S520 AMD dual 1.0Ghz codenamed "Steppe Eagle"
* GX-210HA @ 1.0GHz
* GX-212ZC @ 1.2GHz
| <!--IDE-->{{N/A}}
| <!--SATA-->no sata - 4Gb or 16Gb flash memory soldered to the board
| <!--Gfx-->AMD Radeon HD 8210E (GX210HA) or AMD Radeon R1E (GX212ZC)
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111e
| <!--Test Distro-->
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 - smaller than ITX 160mm x 160mm Fujitsu D3314-A11 - 19V 3.4A PSU standard 5.5mm/2.1mm coax plug - 1 ddr3 sodimm slot -
|-
| <!--Name-->Fujitsu Futro S720 ThinClient D3313-B13 D3313-F
*2014 64bit AMD GX-217GA 1.65GHz VFY:S0720P8009FR VFY:S0720P8008DE VFY:S0720P4009GB
*2015 64bit AMD GX-222GC 2.20GHz VFY:S0720P702BDE VFY:S0720P702BFR
all begin VFY:S0720P and end two digit country code
| <!--IDE--> {{N/A|}}
| <!--SATA--> {{Yes|up to 2 Sata-cable-connector with space in casing so normal SSD/HDD over Sata was running very well on AHCI and IDE-Mode and 2242 mSata}}
| <!--Gfx--> {{Maybe|use VESA 2D for AMD Radeon HD 8280E IGP ( islands) or later R5E IGP ( islands)}}
| <!--Audio--> {{yes|HDAudio ALC671 codec partially working, external audio speaker}}
| <!--USB--> {{yes|4 rear USB 2.0 but not front 2 USB 3.1}}
| <!--Ethernet-->{{yes|rtl8169 Realtek 8169}}
| <!--Test Distro-->AROS One USB 2.0
| <!--Comments-->2014 64bit supports AVX and SSE 4.1 - 1 ddr3 Sodimm slot max 8Gb - 19V-20V 2A 5.5mm/2.5mm coax - D3313-B13 stripped down Mini-ITX mobo D3313-S1/-S2/-S3 (eKabini) D3313-S4/-S5/-S6 - SATA data socket can be located under the fins of the cpu heatsink is fanless - mPCIe socket for wireless card -
|-
| <!--Name-->Fujitsu FUTRO S920 D3313-E D3313-G
*2016 AMD GX-222GC SOC 2.20GHz Dual
*2017 AMD G-Series GX-415GA (1.50 GHz, Quad Core, 2 MB, AMD Radeon™ HD 8330E)
*2017 AMD G-Series GX-424CC 2.40 GHz Quad
| <!--IDE--> {{N/A}}
| <!--SATA--> {{yes|2242 mSata and 1 Sata-cable-connector with space in casing so normal SSD/HDD over Sata possible}}
| <!--Gfx--> {{yes|use VESA 2D for Radeon R5E GCN2/3 IGP}}
| <!--Audio--> {{yes|HDAudio ALC671 codec partially working}}
| <!--USB--> {{yes|4 rear USB 2.0, front 2 USB 3.1 downgradable to 2.0 in BIOS setting}}
| <!--Ethernet--> {{yes|rtl8169 Realtek 8169}}
| <!--Test Distro--> AROS One USB 2.4
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 - 2 so dimm slot with max of 8 GB - 19v barrel psu 5.5mm 2.5mm - SATA data socket can be located under the fins of the heatsink - mPCIe a e keyed socket for wireless card - propetary X2 connector with official raizer to X1 connector - almost silent background noise, not affecting sound quality in any way
|-
| <!--Name-->Fujitsu Thin Client Futro S5011 S7011
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3 on 2 dp 1.4}}
| <!--Audio-->{{No|HDAudio with ALC623 codec}}
| <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }}
| <!--Ethernet-->rtl8169 Realtek RTL8111H
| <!--Test Distro-->
| <!--Comments-->2019 64bit - AMD Ryzen Dual Core R1305G or R1505G 1ltr case - 2 ddr4 sodimm slots - TPM 2.0 - 19v 3.42amp round coax or usb-c 20c 3.25a external psu -
|-
| <!--Name-->Fujitsu FUTRO S9011 Thin Client VFY:S9011THU1EIN || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3 on 2 dp 1.4}} || <!--Audio-->{{No|HDAudio with ALC623 codec}} || <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} || <!--Ethernet-->rtl8169 Realtek RTL8111H || <!--Test Distro--> || <!--Comments-->2020 64bit Ryzen Embedded R1606G - 2 ddr4 sodimm slots - TPM 2.0 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
====HP Compaq====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Compaq presario 7360
| <!--IDE-->{{yes|Working}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Maybe|VESA}}
| <!--Audio-->{{Maybe|AC97 via}}
| <!--USB-->{{Maybe|issues}}
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Compaq EP Series 6400/10
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{N/A}}
| <!--Audio--> {{no|ISA}}
| <!--USB--> {{yes|USB 1.1}}
| <!--Ethernet--> {{N/A}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name-->Compaq Evo D510
| {{yes|Working}}
| {{N/A}}
| {{partial|Intel Extreme (VESA only)}}
| {{yes|AC97}}
| {{yes|Working}}
| {{yes|Intel PRO/100}}
| Icaros 1.5
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Compaq DX2000 MT
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{maybe|Intel Extreme 2 (VESA only)}}
| <!--Audio-->{{no|detects AC97 but no support for ADI AD1888 codec}}
| <!--USB-->{{yes|OHCI/EHCI }}
| <!--Ethernet-->{{no|Intel 82526EZ e1000}}
| <!--Test Distro--> Icaros 1.51
| <!--Comments-->boots ok but no audio
|-
| <!--Name-->Compaq DX 2200
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{maybe|RC410 [Radeon Xpress 200] (VESA only)}}
| <!--Audio-->{{dunno|HD Audio}}
| <!--USB-->{{maybe|OHCI/EHCI issues }}
| <!--Ethernet-->{{N/A}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->issues
|-
| <!--Name--> d230
| <!--IDE--> {{yes|UDMA}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{partial|Intel Extreme (VESA only)}}
| <!--Audio--> {{partial|Intel AC97 (speaker and headphones only, no line-out)}}
| <!--USB--> {{yes|USB}}
| <!--Ethernet--> {{Maybe|Broadcom BCM4401}}
| <!--Test Distro--> Icaros 1.4.5
| <!--Comments-->
|-
| <!--Name-->HP Pavilion a220n || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|VESA 1024x768 on nVidia GF4 MX with 64MB shared video ram}} || <!--Audio-->{{Yes|Realtek ALC650 AC'97 comp.}} || <!--USB-->{{Yes|USB 2.0}} || <!--Ethernet-->{{Yes|Realtek 8201BL 10/100 LAN}} || <!--Test Distro-->AROS One 2.5|| <!--Comments-->2004 32bit athlon xp 2600+ Socket 462 / Socket A - 2 dimm ddr pc2700 -
|-
| <!--Name-->t500
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Yes|FX5200 (2D; 3D with older driver)}}
| <!--Audio-->{{Yes|AC97 ICH4 ALC658D}}
| <!--USB-->{{Yes|UHCI/EHCI}}
| <!--Ethernet-->{{Yes|RTL 8101L 8139}}
| <!--Test Distro-->Nightly Build 2012-09-22
| <!--Comments-->2004
|-
| <!--Name-->DC7700
| <!--IDE-->{{Yes}}
| <!--SATA-->{{Yes}}
| <!--Gfx-->{{Yes|GMA 2D}}
| <!--Audio-->{{Yes| ICH8}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{No|82566DM e1000e}}
| <!--Test Distro-->Nightly Build 2013-??-??
| <!--Comments-->2006 Some support at low cost
|-
| <!--Name-->HP dc 7600 CMT
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Yes|Intel Graphics Media Accelerator 950}}
| <!--Audio-->{{Yes|Realtek ACL 260}}
| <!--USB-->{{Yes|USB 2.0}}
| <!--Ethernet-->{{No|Intel PRO/1000 GT}}
| <!--Test Distro-->
| <!--Comments-->2007
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->HP t5000 thin client series t5500 t5510 t5515 PC538A or PC542A t5700 t5710 Transmeta Crusoe Code Morphing TM 5400 5600 800Mhz
| <!--IDE-->128mb to 512MB
| <!--SATA-->{{N/A}}
| <!--Gfx-->Ati Radeon 7000M
| <!--Audio-->VIA with codec
| <!--USB-->{{No|Issues}}
| <!--Ethernet-->VIA Rhine 2
| <!--Test Distro-->
| <!--Comments-->2006 32bit - ddr max 1GB - F10 setup - all t51xx and some t55xx units will not include a SODIMM slot -
|-
| <!--Name-->HP t5000 thin client series CN700
*HSTNC-002L-TC t5135, t5530
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d 128Mb Via S3 32-bit colour
| <!--Audio-->AC97
| <!--USB-->
| <!--Ethernet-->VIA VT6102 VT6103 [Rhine-II] (rev 78)
| <!--Test Distro-->
| <!--Comments-->2007 32bit t5135 appears identical to the t5530 except the CPU VIA Esther 400 MHz - RAM 64Mb (? max) - 8 x USB2.0 - 12V 3.33A Coax 5.5mm/2.1mm
|-
| <!--Name-->HP t5720, t5725 HSTNC-001L-TC
| <!--IDE-->{{unk| }}
| <!--SATA-->{{N/A}}
| <!--Gfx-->VESA 2d SiS741GX 2048 x 1536 32-bit colour
| <!--Audio-->AC97 SiS SiS7012 AC'97
| <!--USB-->6 x USB2.0
| <!--Ethernet-->VIA VT6102 VT6103 [Rhine-II] (rev 8d)
| <!--Test Distro-->
| <!--Comments-->2007 32bit AMD Geode NX1500 1GHz socketed - RAM 512MB or 1GB, 256MB, 512MB or 1GB - 12V psu - sis DDMA support - custom 1.13 BIOS - pci low profile -
|-
| <!--Name-->t5000 series VX800 HSTNC-004-TC t5145, t5540, t5545, t5630
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d VIA Chrome9
| <!--Audio-->HD Audio VIA
| <!--USB-->
| <!--Ethernet-->{{No|VT6120 VT6121 VT6122 Gigabit (rev 82)}}
| <!--Test Distro-->
| <!--Comments-->2010 32bit - RAM 64Mb (? max) - 8 x USB2.0 - 12V 4.16A Coax: 5.5mm/2.1mm -
|-
| <!--Name-->t5730w HSTNC-003-TC t5730
| <!--IDE-->{{n/a|ATA 44pin DOM Flash}}
| <!--SATA-->
| <!--Gfx-->Vesa 2d ATI Radeon X1250 2048 x 1536 no 3D
| <!--Audio-->HD audio with codec
| <!--USB-->{{Yes|6 x USB2.0}}
| <!--Ethernet-->{{No|Broadcom 5707M tg3 10/100/1000}}
| <!--Test Distro-->
| <!--Comments-->2008 64bit AMD Sempron 2100+ 1GHz - 1 slot of ddr2 sodimm (Max 2GB) - 12V 4.16A Coax 5.5mm/2.1mm - F10 enter bios F12 boot devices -
|-
| <!--Name-->HSTNC-005-TC gt7720, gt7725
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d AMD RS780G HD 3200 - 2560 x 1600 DVI-D & DVI-H
| <!--Audio-->
| <!--USB-->8 x USB2.0
| <!--Ethernet-->{{No|Broadcom BCM5787M}}
| <!--Test Distro-->
| <!--Comments-->2009 64bit AMD Turion Dual Core CPU 2.3GHz - 1 DDR2 200-pin SODIMM - 19V 4.16A Coax 7.4mm/5.0mm (gt7725) -
|-
| <!--Name-->HP t5740 Thin Client HSTNC-006-TC t5740, t5745, st5742
| <!--IDE-->1 port
| <!--SATA-->1 port
| <!--Gfx-->{{Maybe|VESA for Intel CL40 VGA and DisplayPort connectors}}
| <!--Audio-->{{Yes|HD audio with IDT codec}}
| <!--USB-->{{Maybe| }}
| <!--Ethernet-->{{No|Broadcom BCM57780 Gigabit}}
| <!--Test Distro-->Nightly build and Icaros
| <!--Comments-->2009 32bit Atom N280 - F10 on power up to get into the BIOS screens. F12 brings up the boot options - hp 19V one with a coax connector, outer diameter 4.8mm with inner to be 1.7mm to 1.4mm - 2 ddr3 sodimm slots max 3gb due to 32bit - 1 pci-e slot completely non standard -
|-
| <!--Name-->t5000 series HSTNC-012-TC VIA Nano u3500 VX900
*t5550 512MB/1GB Windows CE6 R3
*t5565 1GB/1GB HP ThinPro
*t5570 2GB/1GB WES 2009
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d VIA ChromotionHD 2.0 GPU Chrome9
| <!--Audio-->VIA 9170 VT1708S codec
| <!--USB-->
| <!--Ethernet-->{{No|Broadcom BCM57780 Gigabit}}
| <!--Test Distro-->
| <!--Comments-->32bit - 1 sodimm - 19V 3.42A supply connector standard yellow-tip coax plug 4.8mm/1.8mm "Standard HP Compaq DC Power Plug 4.8mm x 1.5mm / 1.7mm Yellow Tip Connector -
|-
| <!--Name-->HP t510 Via Eden X2 U4200 HSTNC-012-TC shares features with t5570e, t5565z
| <!--IDE-->2G ATA Flash DOM
| <!--SATA-->one
| <!--Gfx-->{{Maybe|Vesa 2d for Chrome9 VIA ChromotionHD 2.0 gfx}}
| <!--Audio-->{{Maybe|VIA VT8237A VT8251 HDA with codec}}
| <!--USB-->{{Maybe|6 USB2 }}
| <!--Ethernet-->{{No|Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe}}
| <!--Test Distro-->
| <!--Comments-->2010 32bit - one slot ddr3 sodimm max 4GB - 19V 3.42A Coax 4.8mm/1.8mm -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->HP T610 Thin Client and thicker PLUS version AMD G-T56N A55E
| <!--IDE-->{{Maybe|}}
| <!--SATA-->2 sata
| <!--Gfx-->Radeon 6320 1 dp port 1 dvi
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->two USB2 on the front, two USB2 and two USB 3 ports on the rear
| <!--Ethernet-->{{No|Broadcom BCM57780}}
| <!--Test Distro-->
| <!--Comments-->2010 64bit does not support AVX SSE 4.1 - 2 204-pin DDR3 1600MHz SODIMMs PC3-12800 under motherboard via removable panel - 19.5V 3A Coax male 7.4mm/5.0mm + centre pin -
|-
| <!--Name-->HP T420 Thin Client
*AMD Embedded G-Series GX-209JA SOC (1 GHz, 2 cores)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->Radeon 8180 dvi vga
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->2 front 2 rear USB2
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2015 64bit supports AVX SSE 4.1 - soldered in place 2GB DDR3 - smaller than usual 19.5V 2.31A Coax male 4.5mm/3.0mm + centre pin - usb stick internal for storage - E15 BBR -
|-
| <!--Name-->HP t520 TPC-W016
*AMD GX-212JC 1.2Ghz (2 core)
| <!--IDE-->{{N/A}}
| <!--SATA-->1 m.2 mounting holes for 2242 and 2260 SSDs SATA (not NVME)
| <!--Gfx-->Radeon R2E GCN2 IGP Sea Islands
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->2 USB3 front, 4 USB2 back
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2014 2017 64 bit supports AVX SSE 4.1 - 1 204-pin DDR3 SODIMM - 19.5V 3.33A 7.4mm Coax with central pin
|-
| <!--Name-->HP t620 TPC-I004-TC
*AMD G-Series GX-217GA 2 core APU 1.65GHz (65W)
*AMD GX-415GA 4 core (65W)
and t620 PLUS (PRO wider version) TPC-I020-TC
*AMD GX-420CA SOC 4 core (Plus 85W)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|single M.2 2280 socket sata3, mSATA socket removed end of 2014}}
| <!--Gfx-->{{maybe|Vesa 2d for Radeon HD 8280E graphics 8330E Islands GCN2 IGP - 2 dp ports no dvi}}
| <!--Audio-->{{yes|HDAudio with Realtek ALC221 codec 0x10EC 0x0221}}
| <!--USB-->{{unk|4 front, 2 back, 1 inside limited space}}
| <!--Ethernet-->{{Yes|Realtek 8169}}
| <!--Test Distro-->Aros One 32bit with noacpi added to grub boot line
| <!--Comments-->2014 64bit supports AVX SSE 4.1 - 2 DDR3L SODIMMs side by side - mSATA ssd and M.2 SSD are M1.6 screws, M2.0 screws used on most SSDs - 19.5V 3.33A Coax male 7.4mm 5mm with centre pin - changed the network card to a Atheros 5000 compatible -
|-
| <!--Name-->HP T530
*AMD GX-215JJ (2 core) 1.5GHz
| <!--IDE-->{{N/A}}
| <!--SATA-->1 m.2 sata ssd up to 2280
| <!--Gfx-->Radeon R2E
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->1 USB3.1, 1 usb-c front, 4 USB2 back
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2015 64 bit does support AVX SSE 4.1 - 1 204-pin DDR4 SODIMM - 19.5V 2.31A Coax male 4.5mm/3.0mm with centre pin -
|-
| <!--Name-->HP T730 Wider "Thin" Client TPC-I018-TC Pixar RX-427BB (2c4t) - no display and fans blowing full speed caused by '''disabling internal gpu in bios''' flash L43_0116.bin onto smc MX25L6473F (3.3V 8-PIN SOP (200mil) SPI 25xx) ([https://www.badcaps.net/forum/troubleshooting-hardware-devices-and-electronics-theory/troubleshooting-desktop-motherboards-graphics-cards-and-pc-peripherals/bios-schematic-requests/96303-hp-t730-password-locked-bios in the rom rcvry socket under a delicate thin narrow surface flap]) with ch341a alike switchable from 5v, 3.3v to 1.8v
| <!--IDE-->{{N/A}}
| <!--SATA-->{{partial|Storage bios option to IDE and not AHCI to prevent constant install error messages to DH0: - add noacpi to end of grub boot line - 1 M.2 SATA slot (Key B+M) up to 2280 with T8 torx secure stub}}
| <!--Gfx-->{{maybe|use VESA for non-vulkan Radeon R7 GCN 2 UVD4.2 Sea Islands with 4 dp outs '''but too easy bricking''' if swapping with 1 PCIe 3.0 x8 slot 30W slim factor low profile 8400gs gt210 nvs295 nvs310 gt1030}}
| <!--Audio-->{{yes|HDaudio 6.34 realtek alc221 codec thru case speaker only}}
| <!--USB-->{{yes|'''Works''' for 4 USB2 in the back with 2 in the front, 2 USB3.0 ports on front and 1 more internal (not bootable)}}
| <!--Ethernet-->{{yes|rtl8169 Realtek RTL8111HSH-CG set up first in Prefs/Network}}
| <!--Test Distro-->boots with AROS One 32bit and 64bit USB with added noacpi added to grub boot line - press e - Latest distros can select grub boot options with Aros One 64bit USB and Aros One USB 2.8 but system seems to freeze after choice
| <!--Comments-->2016 64bit supports AVX SSE 4.1 - 2 DDR3L sodimm stacked slots max 32GB - '''Larger''' 20cm/8" high 3.5ltr case noisy fan - TPM2 - esc/F9 boot selector F10 enter bios - 2 serial and 1 parallel old ports - Key E Wireless - PCIe slot (x16 physical, x8 electrical) - 19.5V 4.36A 85w TPC-LA561 HP 7.4mm black-ring-tip power plug, red flashing power button, wrong psu or bad MotherBoard MB -
|-
| <!--Name-->HP t630 Thin Client TPC-I020-TC
*AMD Embedded G-Series SoC GX-420GI quad core 2Ghz
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|ahci.device mbr msdos partiton table for 2 Sata M.2, sata0 up to 2280 (1tb max), sata1 2242 (64gb max), both T8 torx secure stubs}}
| <!--Gfx-->{{maybe|use VESA for Radeon AMD Wani R7E with 2 displayport 1.2 sockets, use one nearest to power jack - no dvi / hdmi}}
| <!--Audio-->{{Yes|HDAudio 6.36 0x1022, 0x157a and ALC255 aka ALC3234 codec 0x10ec, 0x0255, pins 0x17 as LFE and 0x1b as int speaker but not ahi 6.34}}
| <!--USB-->{{yes|USB2 2 front and 2 rear, 2 front USB3 and 1 inside}}
| <!--Ethernet-->{{Yes|Realtek 8169 8111H}}
| <!--Test Distro-->AROS One USB 2.2, 2.8 and 64bit USB 1.0, 1.2, 1.3 with noacpi added to the end of the grub bootline (press e)
| <!--Comments-->2016 64bit supports AVX SSE 4.1 - 2 DDR4 SODIMMs side by side speed 1866Mhz limit - 19.5V 3.33A 65W TPC-BA54 Coax male 7.4mm with centre pin - can be easily bricked, might reflash bios with M40 SP149736 - 20cm/8" high 1.5ltr larger fanless case - esc f1 f9 f10 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->HP Compaq Elite 7200 7300 8200 8300 SFF with kettle IEC psu cable
| <!--IDE-->
| <!--SATA-->{{yes|IDE ata legacy only in BIOS}}
| <!--Gfx-->i pci-e
| <!--Audio-->{{Maybe|8200 works}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{no|Intel or Broadcom}}
| <!--Test Distro-->icaros 2.3
| <!--Comments-->2013 64bit dual core - add pci-e rtl8169 ethernet card and pci-e gf210 nvidia low height -
|-
| <!--Name-->HP Compaq Pro 6305 Small Form Factor SFF AMD A75 chipset (FCH 6 SATA 6 Gb/s, 4 USB 3.0)
*AMD Quad A10-5800B
*AMD A8-5500B
*AMD Dual A6-5400B
*AMD A4-5300B
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Radeon 7000 Terascale iGPU series Radeon HD 7660D, Radeon HD 7560D, Radeon HD 7540D, Radeon HD 7480D
| <!--Audio-->HD ALC221
| <!--USB-->
| <!--Ethernet-->{{No|Broadcom 5761}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit
|-
| <!--Name-->Elitedesk 705 G1 - SFF
*AMD A10-8850B, Quad-Core A10 PRO-7850B, A10-8750B
*AMD A10-7800B, A10 PRO-6800B, A8-7600B
*AMD A8-8650B, A6-8550B
*AMD A6-8350B, Dual A6 PRO 7400B, A4-7300B
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe| }}
| <!--Gfx-->{{Maybe|VESA 2D with Radeon R7 or 8000}}
| <!--Audio-->{{Maybe|HD audio with Realtek ALC221 codec}}
| <!--USB-->{{Maybe| }}
| <!--Ethernet-->{{No|Broadcom or Intel}}
| <!--Test Distro-->
| <!--Comments-->2014 64bit - T15 security torx psu with 6pin PWR 200W connector -
|-
| <!--Name-->HP EliteDesk 705 G2, 705 G3 Mini PC USFF thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->2.5in and m.2
| <!--Gfx-->Radeon R7
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->{{No|Broadcom BCM5762 GbE}}
| <!--Test Distro-->
| <!--Comments-->2014 64bit AM4 socket with 35W TDP A10-8770E (4c), AMD PRO A6-8570E (2c), AMD Pro A6-9500E, or AMD PRO A10-9700E on AMD B300 FCH - ddr4 sodimm slots - 77 x 175 x 34mm (6.97 x 6.89 x 1.34in) 1L and about 3lbs -
|-
| <!--Name-->HP EliteDesk 705 G4 Mini 1ltr USFF AMD Ryzen 3 2200G (4c t) or 5 2400G (4c t)
| <!--IDE-->{{N/A|}}
| <!--SATA-->{{Maybe|Nvme 2280 and 2.5in sata}}
| <!--Gfx-->Vega 8 thru DP1.2 port
| <!--Audio-->{{No|HD Audio Conexant codec}}
| <!--USB-->USB2 usb3
| <!--Ethernet-->rtl8169 realtek
| <!--Test Distro-->
| <!--Comments-->2016 64bit Am4 socket - 2 sodimm 16GB max - 19.5v hp socket ext psu -
|-
| <!--Name-->Elitedesk 705 G4 35w, HP Prodesk 405 G4 35W USFF - baseboard 83e9 35W - AMD Athlon PRO 200GE (2c 4t), 2200GE (4c t) or 2400GE (4c t) on AMD B350 FCH
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|Nvme 2280 and older models 2.5in sata}}
| <!--Gfx-->Vega 3, 8 or 11 with 2 dp1.2 ports
| <!--Audio-->{{no|HDAudio with Conexant CX20632 codec}}
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 Realtek 8169 8111EPH 1Gbe or Realtek RTL8111F
| <!--Test Distro-->
| <!--Comments-->2017 64bit - realtek wifi 8821 or 8822 - up to 1 ddr4 dimm slots - hp barrel external ac -
|-
| <!--Name-->Elitedesk 705 G5, HP Elitedesk 806 G6, Prodesk 405 G6 || <!--IDE-->{{N/A}} || <!--SATA-->2x NVMe or 1x SATA + 1x NVMe, but not all three drives at the same time without serious modding of hd caddie || <!--Gfx-->Vega with DP1.4 port || <!--Audio-->{{no|HDAudio with Realtek ALC3205 codec}} || <!--USB-->USB3 || <!--Ethernet-->{{maybe|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 2 ddr4 sodimm slots - 3400GE Ryzen 5 PRO 3350GE (4c 8t), Ryzen 3 PRO 3200GE 3150GE (4c 4t), AMD Athlon Silver PRO 3125GE (2c 4t) on AMD PRO 565
|-
| <!--Name-->HP t540 1ddr4 slot, t640 2 DDR4 SDRAM sodimm SO-DIMM 260-pin non-ECC max 32gb thin client USFF
| <!--IDE-->{{N/A}}
| <!--SATA-->1 NVM Express (NVMe) 2230 or 2280
| <!--Gfx-->Vega 3 VGA, DisplayPort
| <!--Audio-->HD Audio with codec
| <!--USB-->2 USB3 gen1
| <!--Ethernet-->rtl8169 Realtek Realtek RTL8111HSH or RTL8111E PH-CG
| <!--Test Distro-->
| <!--Comments-->2019 64bit ryzen r1000 series Ryzen Embedded R1305G 1.5 GHz, R1505G dual (2c 4t) 2.0Ghz or R1606G ?.?Ghz (2c4t) - Realtek RTL8852AE wifi - 45W psu Coax male 4.5mm/3.0mm + centre pin -
|-
| <!--Name-->HP t740 SFF Thin Client
| <!--IDE-->{{N/A}}
| <!--SATA-->2 M.2, one is sata and other nvme
| <!--Gfx-->Vega 8 DisplayPort or + optional pci-e 30W Radeon E9173
| <!--Audio-->HD Audio with codec
| <!--USB-->USB3
| <!--Ethernet-->Realtek RTL8111E PH-CG 1Gbe
| <!--Test Distro-->
| <!--Comments-->2019 64bit - Ryzen Embedded V1756B 3.25Ghz quad - 90W 19.5V 4.62A psu Coax male 4.5mm/3.0mm + centre pin - sodimm DDR4 max 64Gb - slightly noisy fan -
|-
| <!--Name-->HP EliteDesk 805 G6 Mini 4750GE (8t 16t), Prodesk 405 G6 Ryzen 5 PRO 4650GE (6c 12t) or Ryzen 3 PRO 4350GE (4c 8t) on AMD PRO 565
| <!--IDE-->{{N/A}}
| <!--SATA-->2.5in carrier and 2 slots m.2 nvme
| <!--Gfx-->Vega 8 with DP1.4 and HDMI flex io2 output options
| <!--Audio-->HDAudio with Realtek ALC3205 codec
| <!--USB-->4 usb a - gen 2 10gig and gen 1 5gig ports
| <!--Ethernet-->{{N/A}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit AMD Ryzen 4000 SBC unlocked - 2 sodimm ddr4 slots - wifi6 - 90W ac -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Lenovo====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Lenovo Nettop IdeaCentre Q150 (40812HU)
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION2
| <!--Audio--> realtek codec
| <!--USB-->USB2
| <!--Ethernet-->intel 10/100
| <!--Test Distro-->
| <!--Comments-->2011 64bit D510
|-
| <!--Name-->M625q Tiny (1L)
| <!--IDE-->{{N/A}}
| <!--SATA-->M.2 Sata
| <!--Gfx-->Stoney Radeon R2, R3 or R4 and later R5 with 2 dp ports
| <!--Audio-->HD audio with ALC233-VB2-CG codec 0x10EC 0x0233
| <!--USB-->{{No|3 usb3.1 Gen 1 and 3 usb2}}
| <!--Ethernet-->rtl8169 RTL8111
| <!--Test Distro-->
| <!--Comments-->2016 64bit all dual cores - e2-9000e or a4-9120e later A9-9420e - heatsink covers 70% area covers wifi - 65w or 135w lenovo rectangle ac - 1 ddr4 2666MHz slot max 8gb - tpm 2.0 -
|-
| <!--Name-->M715q Gen 1 AMD A6 A8 A10-9700E 9770E (2c2t)
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2
| <!--Gfx-->R4
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2016 64bit -
|-
| <!--Name-->M715q Gen 2 Ryzen 5 PRO 2400GE 4C 8T
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2
| <!--Gfx-->Vega 11
| <!--Audio-->HD Audio with codec
| <!--USB-->USB3
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - f1 enter setup, esc device boot - fixed 1.8v ch341a needed to reflash 1.8v bios if no boot SOP8 DIP8 Winbond W25Q64, MXIC MX25U1635, MX25U6435 -
|-
| <!--Name-->ThinkCenter M75n nano Ryzen3 3300U
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->ThinkCentre M75q M75q-1 Tiny 1ltr TMM
*AMD Ryzen 5 PRO Quad 3500 Pro 3400GE (4c 8t) 11a5 soe400
*AMD 3200GE (2c 4t) zen1+ 11a4
| <!--IDE-->{{N/A|}}
| <!--SATA-->{{Maybe|NVMe 2280 1Tb max - untested 2.5inch}}
| <!--Gfx-->Vega 11
| <!--Audio-->HD Audio Realtek ALC222-CG codec ALC3287
| <!--USB-->3 USB3 Gen 1
| <!--Ethernet-->rtl8169 Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2019 64bit - 65w 20v 3.25A to 135W rectangle psu - 2 sodimm ddr4 sodimm max 32GB locked 2666MHz -
|-
| <!--Name-->ThinkCentre Ryzen 7 PRO Tiny 1ltr Gen 2 AMD 4000 series
*AMD 4650GE (6c12t) 4750GE (8c16t) 4350G (4c8t) Zen2 -
| <!--IDE-->{{N/A|}}
| <!--SATA-->{{Maybe|NVme}}
| <!--Gfx-->Vega 8
| <!--Audio-->HD Audio codec
| <!--USB-->
| <!--Ethernet-->Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2021 64bit vendor locked - 20v psu - 2 sodimm -
|-
| <!--Name-->Thinkcenter M75q-2 Gen2 refresh
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2 nvme
| <!--Gfx-->Radeon Vega
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->1GigE
| <!--Test Distro-->
| <!--Comments-->2022 64bit 5650GE (6c12t) 5750GE (8c16t) - vendor/PSB can lock your AMD CPU - f12 boot devices
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Thinkcentre M75q Tiny Gen5
| <!--IDE-->{{N/A| }}
| <!--SATA-->2 NVMe
| <!--Gfx-->Radeon 780M dp1.4a or hdmi
| <!--Audio-->HDAudio with codec
| <!--USB-->USB3 usb-c
| <!--Ethernet-->1GBe port
| <!--Test Distro-->
| <!--Comments-->2024 Ryzen PRO 7 8700GE - 90W yellow rectangle connector psu - 2 DDR5 sodimm slots max 128Gb -
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|}
====Misc====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Impart impact Media Group IQ Box mini Digital Signage with MB896 mini itx
| <!--IDE-->{{Yes| }}
| <!--SATA-->{{N/A}}
| <!--Gfx-->GMA 915 gme
| <!--Audio--> via audio
| <!--USB-->{{yes| }}
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2007 32bit - 1 ddr2 slot - pentium m 1.73GHz -
|-
| <!--Name-->[https://everymac.com/systems/apple/mac_mini/specs/mac_mini_cd_1.83-specs.html Apple A1176 Intel MacMini1,1]
| <!--IDE-->{{N/A}}
| <!--SATA-->{{unk|gpt/efi }}
| <!--Gfx-->{{Yes|gma950 2d and 3d}}
| <!--Audio-->{{No|HDAudio with ICH7 [https://answers.launchpad.net/ubuntu/+source/alsa-driver/+question/186749 Sigmatel Stac 9221] [https://android.googlesource.com/kernel/msm/+/android-wear-5.1.1_r0.6/sound/pci/hda/patch_sigmatel.c codec][https://alsa-devel.alsa-project.narkive.com/Yt20W6cE/sigmatel-stac9221-mux-amp-out-0x02-microphone-not-working mic]}}
| <!--USB-->{{Yes|USB2}}
| <!--Ethernet-->{{No|Marvell}}
| <!--Test Distro-->
| <!--Comments-->2006 32bit possible 1.83 GHz Intel “Core Duo” (T2400) - swap pci-e wifi for atheros 5k AR5007EG - maybe hack with a 2,1 firmware - max 4GB Ram ddr2 sodimms - external apple psu - dvd boot only with c key -
|-
| <!--Name-->[https://everymac.com/systems/apple/mac_mini/specs/mac-mini-core-2-duo-1.83-specs.html Apple A1176 Intel Mac Mini2,1]
| <!--IDE-->{{N/A}}
| <!--SATA-->{{unk|gpt/efi }}
| <!--Gfx-->{{Yes|gma950 2d and 3d}}
| <!--Audio-->{{No|HDAudio with ICH7 Sigmatel Stac 9221 codec}}
| <!--USB-->{{Yes|USB2}}
| <!--Ethernet-->{{No|Marvell}}
| <!--Test Distro-->Aros One 2.0/ Icaros
| <!--Comments-->2007 64bit - swap pci-e wifi for atheros 5k AR5007EG - hacked with a 2,1 firmware and replaced the cpu for T7600 2.33 Ghz C2D and max 4GB Ram ddr2 sodimms - external apple psu - dvd boot only via c key
|-
| <!--Name-->Apple iMac 5,1 "Core 2 Duo" 1.83GHz 17" T5600 MA710LL || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GMA 950 with 64Mb || <!--Audio-->HDAudio idt codec || <!--USB-->3 USB2 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 667MHz sodimm slots - 17.0" TFT widescreen 1440x900 - polycarbonate
|-
| <!--Name-->Apple iMac 6,1 "Core 2 Duo" 2.16 2.33 24" only T7400 T7600 aka MA456LL/A A1200 (EMC 2111) || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Nvidia 7300GT with 128 MB of GDDR3 SDRAM PCI Express or GeForce 7600GT with 256Mb mini dvi, vga || <!--Audio-->HDAudio || <!--USB-->3 USB2 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 667MHz sodimm slots - 24.0" TFT widescreen 1920 x 1200 - polycarbonate plastic case iMacs of this generation are the most difficult iMacs to service due to their front bezel design
|-
| <!--Name-->Neoware CA2
| <!--IDE-->flash DOM
| <!--SATA-->{{N/A}}
| <!--Gfx-->S3 Inc ProSavage PM133 (rev 02) vga
| <!--Audio-->VIA VT82C686 AC97 Audio
| <!--USB-->USB
| <!--Ethernet-->rtl8139
| <!--Test Distro-->
| <!--Comments-->2003 32bit - VIA Ezra 800MHz - 2 PC100 sodimm slots - riser board carries an ISA slot and a PCI slot - external 12V power supply.with 4 pins -
|-
| <!--Name-->Neoware CA5 Capio One
| <!--IDE-->44pin Disk On Module DOM
| <!--SATA-->{{N/A}}
| <!--Gfx-->SiS550 vga
| <!--Audio-->AC97 with SiS7019 codec
| <!--USB-->USB1.1
| <!--Ethernet-->rtl8139
| <!--Test Distro-->
| <!--Comments-->2004 32bit - internal power supply with mains lead has a "clover leaf" style - 2 144-pin PC100 or PC133 SODIMM might have 24MB of RAM soldered -
|-
| <!--Name-->Neoware CA10
*E140 model BL-XX-XX (800MHz CPU) later
*E100 model BK-XX-XX (1GHz CPU)
| <!--IDE-->
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA VT8623 (Apollo CLE266) vga
| <!--Audio-->AC97 with
| <!--USB-->4 USB2
| <!--Ethernet-->VIA VT6102/VT6103 [Rhine-II] (rev 74)
| <!--Test Distro-->
| <!--Comments-->2004/5 32bit - 12v 5.5mm/2.1mm - 2 184-pin DDR DIMM -
|-
| <!--Name-->VXL Itona thin client
*TC3200,
*TC3x41 (P3VB-VXL) TC3541 TC3641 TC3841,
*TC3xx1 (6VLE-VXL0) TC3931,
*TC43xx (Gigabyte C7V7VX) TC4321
| <!--IDE-->
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA vga
| <!--Audio-->AC'97 Audio with VIA VT
| <!--USB-->VIA USB
| <!--Ethernet-->Realtek 8100B
| <!--Test Distro-->
| <!--Comments-->2005 2006 32bit VIA Samuel 2, VIA C3 Nehamiah CPU, 1 DIMM slot, internal psu,
|-
| <!--Name-->Neoware Capio C50, model CA15 Thin Clients]
*Login Administrator Password Administrator
*Login User Password User
| <!--IDE-->1 flash Disk On Module
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA VT8623 (Apollo CLE266) vga
| <!--Audio-->AC97 with via codec
| <!--USB-->USB
| <!--Ethernet-->VIA
| <!--Test Distro-->
| <!--Comments-->2006 32bit VIA Eden (Samuel II core) CPU - 1 ddr sodimm slot max 512mb - slot - internal psu clover leaf -
|-
| <!--Name-->[http://etoy.spritesmind.net/neowareca21.html Neoware CA21 Thin Clients] Igel 3210 (and maybe the Clientron G270)
*Login Administrator Password Administrator
*Login User Password User
| <!--IDE-->1 flash Disk On Module DOM
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA CN700 vga
| <!--Audio-->AC97 with via codec
| <!--USB-->USB2
| <!--Ethernet-->VIA
| <!--Test Distro-->
| <!--Comments-->2007 32bit VIA C3 Nehemiah instead of Ezra-T - made 2 version of the CA 21, one with an Award bios and one with a Phoenix bios - 1 ddr2 sodimm slot max 1gb - VT6656 wireless - slot - internal psu iec -
|-
| <!--Name-->Neoware CA22 (e140), part number DD-L2-GE with BCOM WinNET P680 (V4) as the Igel 4210LX (Igel 5/4)
| <!--IDE-->1 VIA VT82C586A/B VT82C686/A/B VT823x/A/C PIPC Bus Master IDE (rev 06)
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA CN700 P4M800 Pro CE VN800 Graphics [S3 UniChrome Pro] (rev 01) vga
| <!--Audio-->AC97 with codec
| <!--USB-->USB2 VIA VT8237R Plus
| <!--Ethernet-->VIA VT6102/VT6103 [Rhine-II] (rev 78)
| <!--Test Distro-->
| <!--Comments-->2007 32bit - VIA Esther to later C7 1GHz - 1 ddr2 sodimm slots max 512mb - +12V DC/4.16A/50W 5.5mm/2.1mm coaxial -
|-
| <!--Name-->10Zig RBT402, Clientron U700,
| <!--IDE-->{{Yes|44 pin header very little room}}
| <!--SATA-->{{N/A|}}
| <!--Gfx-->{{Partial|VESA dvi}}
| <!--Audio-->{{unk|AC97 with codec}}
| <!--USB-->{{unk|VIA }}
| <!--Ethernet-->{{unk|}}
| <!--Test Distro-->
| <!--Comments-->2008 32bit - very small cases with very limited expansion - 1 sodimm 2GB max - 12v 3a psu - Password Fireport
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Dell Optiplex FX170 D05U thin client, 10Zig 56xx range 5602, 5616v, 5617v, 5672v, Clientron U800, Devon IT TC5,
| <!--IDE-->{{Yes|44 pin header very little room}}
| <!--SATA-->{{N/A|}}
| <!--Gfx-->{{partial|GMA 950 dvi}}
| <!--Audio-->{{Yes|HD Audio with codec}}
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{No|Broadcom}}
| <!--Test Distro-->Icaros 2.3
| <!--Comments-->2009 32bit - very small cases with very limited expansion - 1 ddr2 sodimm 2GB max - 12v 3a psu - Password Fireport - ps2 keyboard socket -
|-
| <!--Name-->10Zig RBT-616V or Chip PC Technologies EX-PC (model number XPD4741)
| <!--IDE-->{{unk|44 pin header very little room}}
| <!--SATA-->{{N/A|}}
| <!--Gfx-->{{Yes|GMA 950}}
| <!--Audio-->{{unk|HD Audio with codec}}
| <!--USB-->{{unk| }}
| <!--Ethernet-->{{unk|rtl8169}}
| <!--Test Distro-->
| <!--Comments-->2010 32bit N270 on NM10 with ICH7 - very small cases with very limited expansion - 1 sodimm 2GB max - 12v 4a psu - Password Fireport
|-
| <!--Name-->Gigabyte Brix GS-A21S-RH (rev. 1.0) SFF
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|X3100}}
| <!--Audio-->{{No|HD Audio with ALC883-GR codec}}
| <!--USB-->Intel USB
| <!--Ethernet-->{{no|Intel 82566DC}}
| <!--Test Distro-->ICAROS 2.3
| <!--Comments-->2009 64bit Intel GME965 chipset with Intel ICH8M - 2 DDR2 Dimm slots - GA-6KIEH2-RH Rev.1.x mini ITX Case 213mm(D) x 64mm(W) x 234mm(H) - custom psu -
|-
| <!--Name-->VXL Itona MD+24 MD27 MD54 MD64 MD76 thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->VIA Chrome 9
| <!--Audio-->HD Audio with VIA VT
| <!--USB-->VIA
| <!--Ethernet-->VIA
| <!--Test Distro-->
| <!--Comments-->2009 32bit VIA X2 U4200 - 12v-19v barrel psu -
|-
| <!--Name-->Acer Revo 100 RL100 AMD Athlon II X2 K325 || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA® ION™ 9300m || <!--Audio-->HDAudio with ALC662 codec || <!--USB-->USB2 1 front 2 back || <!--Ethernet-->NVIDIA nForce 10/100/1000 || <!--Test Distro--> || <!--Comments-->2010 64bit but no AVX - 4Gb DDR3 sodimm - 500 GB - 19v 3.42a 65W - dvd but later BD drive -
|-
| <!--Name-->Asrock ION 330 330Pro HT-BD, Foxconn NT-330i, Zotac ION F (IONITX mini itx),
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Maybe|ION geforce 9400}}
| <!--Audio-->{{Maybe| }}
| <!--USB-->{{Maybe|Nvidia USB}}
| <!--Ethernet-->{{No|Nvidia }}
| <!--Test Distro-->
| <!--Comments-->2010 32bit slow atom cpu - 2.5L 8" by 8" plastic case - 2 ddr2 sodimm max 4G - external 19v 65W 3.42A Plug 5.5mm X 2.5mm - little whiny fan -
|-
| <!--Name-->Zotac ZBOXHD-ND01
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION1
| <!--Audio-->HDaudio
| <!--USB-->USB2
| <!--Ethernet-->NVidia
| <!--Test Distro-->
| <!--Comments-->2009 32bit
|-
| <!--Name-->Zotac ZBOX HD-ID11
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION2
| <!--Audio-->HDaudio with ALC888 codec
| <!--USB-->USB2
| <!--Ethernet-->rtl8169 rtl8111D
| <!--Test Distro-->
| <!--Comments-->2010
|-
| <!--Name-->ZOTAC ZBOX Blu-ray 3D ID36 Plus
| <!--IDE-->{{N/A}}
| <!--SATA-->sata
| <!--Gfx-->ION2
| <!--Audio-->HDaudio
| <!--USB-->2 USB3
| <!--Ethernet-->GbE
| <!--Opinion-->2011 64bit -
|-
| <!--Name-->Shuttle XS35GT || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION || <!--Audio-->HD audio IDT92HD81 || <!--USB--> || <!--Ethernet-->{{No|JMC261}} || <!--Test Distro--> || <!--Comments-->2011 64bit - Atom™ D510 NM10 - DDR2
|-
| <!--Name-->Shuttle XS35GT V2 || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION2 || <!--Audio-->HD audio IDT92HD81 || <!--USB-->Intel || <!--Ethernet-->{{No|JMC251}} || <!--Test Distro--> || <!--Comments-->2011 64bit Atom™ D525 NM10 chipset - DDR3
|-
| <!--Name-->Sapphire Edge-HD || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION2 GT218 with vga and hdmi || <!--Audio-->HDAudio realtek codec || <!--USB--> || <!--Ethernet-->{{Unk|Realtek}} || <!--Test Distro--> || <!--Comments-->2011 64bit - Atom™ D510 NM10 - DDR2 65 W AC, DC 19V~3.42A, 19.3L x 14.8w x 2.2H cm (1l), weight 530g,
|-
| <!--Name-->Sapphire Edge-HD2 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|IDE mode}} || <!--Gfx-->{{Yes|nouveau ION2 GT218 with vga and hdmi 2d and 3d}} || <!--Audio-->{{Yes|HDAudio}} || <!--USB-->{{Yes|Intel USB2}} || <!--Ethernet-->{{Yes|}} || <!--Test Distro--> || <!--Comments-->2011 64bit Atom™ D525 NM10 chipset - DDR3
|-
| <!--Name-->AOPEN Digital Engine DE67-HA(I)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe| }}
| <!--Gfx-->{{Maybe| Vesa 2d for Intel HD}}
| <!--Audio-->{{maybe|HDAudio for ALC662 codec}}
| <!--USB-->{{maybe|usb3}}
| <!--Ethernet-->{{no|Intel WG82579LM}}
| <!--Test Distro-->
| <!--Comments-->2011
|-
| <!--Name-->[https://www.jetwaycomputer.com/JBC600C99352W.html Jetway JBC600C99352W]
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION2
| <!--Audio-->{{No|C-Media CM108AH}}
| <!--USB-->USB2
| <!--Ethernet-->Realtek 8111DL
| <!--Test Distro-->
| <!--Comments-->2011 64bit D525 - DDR3 - 12v psu
|-
| <!--Name-->Foxconn nT-A3550 A3500 AMD A45 Chipset DDR3 Nettop Barebones - White
| <!--IDE-->{{N/A}}
| <!--SATA-->1 slot
| <!--Gfx-->AMD Radeon HD6310
| <!--Audio-->
| <!--USB-->4 USB2 back and 2 USB3 front
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD Dual-core E350 1.6GHz CPU - 1 ddr3 sodimm -
|-
| <!--Name-->Asus EeeBox PC EB1021 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Radeon HD6320M || <!--Audio-->HDAudio with ALC codec || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE1 || <!--Test Distro--> || <!--Comments-->2012 64bit - AMD® Brazos E-350 SFF or E-450 with A50M - 2 ddr3l so-dimm - 40W ac -
|-
| <!--Name-->Xi3 Piston PC Athlon64 X2 3400e (X5A), AMD R-464L quad (X7A) Z3RO NUC
| <!--IDE-->{{N/A}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->AMD mobility HD3650 to radeon HD 7660G
| <!--Audio--> codec
| <!--USB-->4 USB2 3 USB3
| <!--Ethernet-->{{no|Atheros AR8161}}
| <!--Test Distro-->
| <!--Comments-->2012 - 2 sodimm 8GB max - 19v 3.3a round - Titan105 bios update -
|-
| <!--Name-->Sapphire Edge-HD3 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD6320M with vga and hdmi || <!--Audio-->HDAudio with Realtek ALC662 codec || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE1 || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD® Brazos E-450 with A45M - ddr3l so-dimm - 65W ac - Wireless is Realtek 8191SU WiFi (802.11n) or AzureWave (802.11bgn) -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->Samsung Syncmaster Thin Client Display TC-W Series 24" LF24 TOWHBFM/EN TC220W LED LF22TOW HBDN/EN || <!--IDE-->{{N/A}} || <!--SATA-->8gb SSD || <!--Gfx-->{{Maybe| VESA mode only Radeon HD 6290}} || <!--Audio--> || <!--USB-->2 USB 2.0 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 thin Client C-50 C50 AMD® 1000 MHz and no wireless
|-
| <!--Name-->Advantech TPC-2140 thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Maybe|VESA }}
| <!--Audio-->
| <!--USB-->USB2
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 atom-like G-T56E 1.65Ghz up to SSE3, BGA413 soldered -
|-
| <!--Name-->CompuLab FIT-PC3 fitPC3 USFF PC AMD G-T56N || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->RADEON HD 6320 || <!--Audio-->{{yes|HDAudio ALC888 codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|rtl8169 8111}} || <!--Test Distro--> || <!--Comments-->2012 64 bit does not support AVX or SSE 4.1 - 12v 3a - 2x sodimm DDR3 max 4GB - wifi rtl8188ce
|-
| <!--Name-->10Zig 6872 thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Maybe|VESA }}
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 atom-like G-T56N up to SSE3 BGA413 (FT1) soldered - DDR3l single channel -
|-
| <!--Name-->10ZiG Technology 9972 1.6 GHz Linux 1.47 kg Black RX-216GD thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->AMD Radeon 5E 3840 x 2160 @ 30Hz to 2560 x 1600 @ 60Hz 2 x Display Port
| <!--Audio-->
| <!--USB-->6 x USB2.0 2 x USB3.0
| <!--Ethernet-->{{Maybe|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 AMD RX-216TD - 1 ddr3 sodimm - 12V 4A Coax 5.5mm/2.1mm
|-
| <!--Name-->10ZiG 7800q thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->AMD Radeon 5E 3840 x 2160 @ 30Hz to 2560 x 1600 @ 60Hz 2 x Display Port
| <!--Audio-->
| <!--USB-->6 x USB2.0 2 x USB3.0
| <!--Ethernet-->{{Maybe|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 AMD GX-424CC (Quad Core) 2.4GHz BGA769 (FT3b) - 1 ddr3 sodimm - 12V 4A Coax 5.5mm/2.1mm
|-
| <!--Name-->
*Itona VXL MZE12 AMD a4-5000 thin client
*VXL Itona LQ27 LQ+27 LQ44 LQ+44 LQ49 LQ+49 LQ50 LQ+50 LQ64 LQ+64 thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Ati 8330 vga hdmi dp
| <!--Audio-->
| <!--USB-->4 usb2 2 usb3
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2014 64bit quad BGA769 (FT3) soldered - 2 stacked sodimm ddr3 middle of mobo - 2 m.2 sata slots - 1 sata short cable half size space - limited 1ltr 8in case no fan - 19v hp style psu connector -
|-
| <!--Name-->Dell Wyse 5212 21.5" AIO Thin Client W11B
| <!--IDE-->{{N/A}}
| <!--SATA-->Sata
| <!--Gfx-->R3 out from DP or vga
| <!--Audio-->HDAudio
| <!--USB-->USB2
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2015 64bit slow atom like dual core AMD G-T48E 1.4 GHz - dell type round ac needed 90W 19.5V 4.62A - 21 inch 1080p screen -
|-
| <!--Name-->LG 24CK560N-3A 24' All-in-One Thin Client Monitor, 27CN650N-6N 27CN650W-AC 27', 34CN650W-AC 34',
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2018 64bit AMD Prairie Falcon GX-212JJ
|-
| <!--Name-->CompuLab fit-PC4 fitPC4 4x 2Ghz AMD || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Intel}} || <!--Test Distro--> || <!--Comments-->2018 64 - 2x DDR4 sodimm -
|-
| <!--Name-->IGEL Hedgehog M340C UD3 thin client
*2016 V1.0 AMD GX-412HC 1.2GHz-1.6GHz Radeon R3E, normal bios DEL for Bios or F12 boot selector
*2018 AMD GX-424CC 2.4GHz, Radeon R5E, UEFI hit DEL and choose boot or SCU icon
| <!--IDE-->{{N/A|}}
| <!--SATA-->SATA half slim version '''limited space''' with msata 8+18pins slot on earlier 2016 models
| <!--Gfx-->{{Maybe|VESA for Radeon R3E later R5E sea islands vulkan 1.2 with dvi dp output}}
| <!--Audio-->{{Yes|HD Audio with codec ?? (412) and Realtek ALC662-VD0-GR (424), both case speaker}}
| <!--USB-->amd usb3 boot usb2 with bios "disable usb" entry
| <!--Ethernet-->{{Yes|Realtek 8169 8111 (412) and (424)}}
| <!--Test Distro-->Aros One x86 USB 1.5, 1.8 and 2.2 but ArosOne 64bit 1.2 boot loop in usb2 port
| <!--Comments-->2016 64bit - 20cm/8" high case - 1 DDR3L sodimm slot max 8Gb 1600MHz - external '''12V 3A''' supply with 5.5mm/2.1mm coaxial - IDE like interface under base stand is for legacy addon ports RS232 parallel etc - capacitive touch power on - case opening 3 stages, remove stand and narrow black plastic strip from the back, top cover slides off to the back and lifts off -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->10ZiG 6148v 6048qv (6100 series)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe| }}
| <!--Gfx-->
| <!--Audio-->{{maybe| }}
| <!--USB-->{{No| }}
| <!--Ethernet-->{{maybe| }}
| <!--Test Distro-->
| <!--Comments-->2018 64bit AMD Ryzen V1202B
|-
| <!--Name-->10ZiG 7111q
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe| }}
| <!--Gfx-->
| <!--Audio-->{{maybe| }}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{maybe| }}
| <!--Test Distro-->
| <!--Comments-->2019 64bit AMD Ryzen R2514 2.1 GHz -
|-
| <!--Name-->Shuttle DA320
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->R3 R5
| <!--Audio-->HD Audio with ALC662 codec
| <!--USB-->{{maybe| }}
| <!--Ethernet-->dual realtek 1GbE 8111H
| <!--Test Distro-->
| <!--Opinion-->2017 64bit AMD 2200G 2400G - Robust metal 1.3-liter case - A320 chipset DDR4 - 19V 6.32A DC PSU -
|-
| <!--Name-->IGEL UD7 H850C around december 2019 '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot
| <!--IDE-->{{N/A}}
| <!--SATA-->None but 8gb emmc
| <!--Gfx-->Vega 3
| <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec
| <!--USB-->USB 3.2 and 2.0
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - AMD Ryzen™ Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options
|-
| <!--Name-->IGEL UD7 H860C - '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot
| <!--IDE-->{{N/A}}
| <!--SATA-->None but 8gb emmc
| <!--Gfx-->Vega 3
| <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec
| <!--USB-->USB 3.2 and 2.0
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - AMD Ryzen™ Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options
|-
| <!--Name-->IGEL UD3 M350C (UEFI issues)
| <!--IDE-->{{N/A}}
| <!--SATA-->None but 8gb emmc
| <!--Gfx-->Vega 3
| <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec
| <!--USB-->USB 3.2 and 2.0
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - AMD Ryzen™ R R1505G Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options
|-
| <!--Name-->IGEL UD7 H860C AMD Ryzen V1605B Thin Client - '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio
| <!--USB-->{{maybe| }}
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2020 AMD Ryzen™ Embedded V1605B 2 – 3.6 GHz (Quad-Core) - 12v 5A psu - up to 16GB RAM DDR4 - locked down components and very limited expansion options
|-
| <!--Name-->Gigabyte Brix Barebone Mini PC BSRE-1605
| <!--IDE-->{{N/A}}
| <!--SATA-->2 M.2
| <!--Gfx-->Vega 8
| <!--Audio-->HD Audio ALC269 codec
| <!--USB-->USB3
| <!--Ethernet-->2 GbE
| <!--Test Distro-->
| <!--Comments-->2020 64bit AMD Ryzen V1605B - 2 DDR4 sodimm slots
|-
| <!--Name-->MINISFORUM Deskmini UM250 Mini PC
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{maybe| }}
| <!--Test Distro-->
| <!--Comments-->2020 64bit AMD Ryzen V1605B -
|-
| <!--Name-->T-Bao MN25 Mini PC 2500U
| <!--IDE-->{{N/A| }}
| <!--SATA-->{{Unk|Intel NVMe}}
| <!--Gfx-->{{No|VESA Radeon Vega 8}}
| <!--Audio-->{{Unk| }}
| <!--USB-->{{maybe|USB 3}}
| <!--Ethernet-->{{Yes|Realtek PCIe 1GbE}}
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Atari VCS || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3}} || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} || <!--Ethernet-->rtl8169 Realtek RTL8111H || <!--Test Distro--> || <!--Comments-->2021 64bit Ryzen Embedded R1606G - 2 ddr4 sodimm slots - TPM 2.0 -
|-
| <!--Name-->Minis Forum M200 Silver Athlon M300 3300U
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit
|-
| <!--Name-->Minis Forum DeskMini UM300 3300U, UM350 DMAF5 3550H, UM370 and UM700 with 3750H
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit
|-
| <!--Name-->MinisForum X300 with AMD 3400G
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit
|-
| <!--Name-->Beelink SER3 GTR4
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->AMD Vega 3 or 10
| <!--Audio-->HD Audio with codec
| <!--USB-->{{maybe|USB3}}
| <!--Ethernet-->Realtek RJ45 1GbE
| <!--Test Distro-->
| <!--Comments-->2020 64bit 3200u or 3750h
|-
| <!--Name-->AsRock DeskMini X300
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2020 Ryzen 7 Pro 4750G 5600G
|-
| <!--Name-->MinisForum Besstar Tech X400 with AMD 4650G
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->AMD
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit - MP1584 - kill NB679 NB679GD-Z=ALTM=AL** QFN-12 IC-REG-DL buck/linear synchronous chip IC with bad usb cables -
|-
| <!--Name-->Beelink SER4 GTR5
| <!--IDE-->{{N/A}}
| <!--SATA-->cant boot from installed SSDs unless its an M.2
| <!--Gfx-->AMD Vega
| <!--Audio-->
| <!--USB-->{{maybe|USB3}}
| <!--Ethernet-->1 or 2 Realtek
| <!--Test Distro-->
| <!--Comments-->2021 64bit 4700U or 5900HX
|-
| <!--Name-->MSI PRO DP20Z 5M Mini PC - AMD Ryzen 5 5300G
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->{{No|Realtek 2.5G LAN RTL8125}}
| <!--Test Distro-->
| <!--Comments-->2018-2021 R3 3200G Vega 8 - R5 3400G Vega 11 - Ryzen 5 5600G Vega 7 - Athlon 3000G
|-
| <!--Name-->Minisforum UM450
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->Vega
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->{{No|Realtek 2.5G LAN RTL8125}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - Ryzen 4500U -
|-
| <!--Name-->Gigabyte Brix
GB-BRR7-4800 (rev. 1.0)
GB-BRR7-4700 (rev. 1.0)
GB-BRR5-4500 (rev. 1.0)
GB-BRR3-4300 (rev. 1.0)
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->{{maybe|}}
| <!--Ethernet-->Realtek 2.5G LAN RTL8125
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->ASUS PN50 mini PC AMD Ryzen 7 4700U
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vega
| <!--Audio-->HD audio with codec
| <!--USB-->{{maybe|3.1 gen1}}
| <!--Ethernet-->{{No|realtek 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit -
|-
| <!--Name-->ASUS PN51-S1 mini PC AMD Ryzen 7 5700U
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->Vega thru dp or hdmi
| <!--Audio-->HD audio with codec
| <!--USB-->{{maybe|3.1 gen1}}
| <!--Ethernet-->{{No|realtek 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - 19v or 19.5v 90w psu round barrel - 32gb ddr4 sodimm -
|-
| <!--Name-->Minis Forum Bessstar Tech EliteMini B550
| <!--IDE-->{{N/A}}
| <!--SATA-->1 x 2.5in and 2 nvme
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|4 usb3.1}}
| <!--Ethernet-->{{No|realtek 8125 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit AMD 4700G 5700G desktop cpu - 19v 120w round barrel -
|-
| <!--Name-->ASRock A300 and later X300 Mini itx with Desktop AM4 socket
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->Vega
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2022 64bit - choose your own AMD APU GE 35w based - DDR4 -
|-
| <!--Name-->ASRock 4x4 BOX-5800U Zen 3-based AMD Ryzen 7 5800U 15W -
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2 slot gen 3 and sata
| <!--Gfx-->vega
| <!--Audio-->HD audio with codec
| <!--USB-->{{maybe|}}
| <!--Ethernet-->{{Maybe|1 GbE and 1 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - WiFi 6E -
|-
| <!--Name-->Topton S500+ Gaming Mini PC - Morefine S500+ 5900HX Mini PC - Minisforum UM590 Ryzen AMD Zen3 Ryzen 9 5900HX 7 5800H 45W -
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme 1 sata
| <!--Gfx-->Vega 8 thru HDMI 2.0, DP 1.4, and USB type-C
| <!--Audio-->
| <!--USB-->{{maybe|usb3.1}}
| <!--Ethernet-->{{Maybe|1 realtek rtl 8111h and 1 8125 2.5GbE bg-cg}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - 2 sodimm ddr4 3200MHz -
|-
| <!--Name-->Chuwi RzBox later Ubox
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme
| <!--Gfx-->Vega 8 later to 660m vga, dp, hdmi
| <!--Audio-->HDaudio
| <!--USB-->{{maybe|usb-c usb2}}
| <!--Ethernet-->dual gigabit
| <!--Test Distro-->
| <!--Comments-->2022 2025 64bit amd 5800h 4800h 6600H - 90w psu -
|-
| <!--Name-->Beelink Mini PC SER5, Trigkey AZW S5, Asus PN52, ZHI BEN MX-JB560,
| <!--IDE-->{{N/A}}
| <!--SATA-->PCIe3 M.2 2280 nvme
| <!--Gfx-->AMD Vega 6 with 1 or 2 hdmi
| <!--Audio-->HDAudio
| <!--USB-->{{maybe|USB3.0}}
| <!--Ethernet-->{{Maybe|Realtek 1GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit 5500U 5560u 5600U to PRO 5600H 5800H - 19v 3.42W 65W psu -
|-
| <!--Name-->NIPOGI Kamrui ACEMAGICIAN AM06PRO Dual LAN Mini PC AMD Ryzen 7 5800U, 5 5500U or 5600U/5625U
| <!--IDE-->{{N/A}}
| <!--SATA-->M.2 and 2.5in sata
| <!--Gfx-->Vega 7
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->2 GbE ports
| <!--Test Distro-->
| <!--Comments-->2022 64bit - plastic build - 90w usb-c power - loud at 25W setting -
|-
| <!--Name-->Topton FU02 Fanless Mini PC AMD Ryzen 7 4700U 5600U 5800U 8 Core 16 Threads
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe and 2.5in sata
| <!--Gfx-->Vega
| <!--Audio-->HDAudio
| <!--USB-->4 3.0 with 2 2.0
| <!--Ethernet-->2 x 1G
| <!--Test Distro-->
| <!--Comments-->2022 64 - 2 ddr4 sodimm slots - fanless with copper cube from cpu to metal sheet which gets warm
|-
| <!--Name-->Xuu XR1 Lite (5300u 4c 8t) PRO 5400U MAX 5600U
| <!--IDE-->{{N/A}}
| <!--SATA-->1 NVMe 2242 slot
| <!--Gfx-->Vega 6
| <!--Audio-->HDAudio
| <!--USB-->2 3.0
| <!--Ethernet-->1G
| <!--Test Distro-->
| <!--Comments-->2022 64 quiet fan - very small case no expansions -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->MINISFORUM UM690 Venus Series
| <!--IDE-->{{N/A}}
| <!--SATA-->pcie4 nvme 2280 and 1 sata3 2.5in
| <!--Gfx-->680m RNDA2 12CU with 2 hdmi
| <!--Audio-->HD Audio with codec
| <!--USB-->{{maybe|1 USB4 and 2 USB3.2}}
| <!--Ethernet-->{{No|2.5G LAN}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit 6900hx 8C16T - 2 ddr5 sodimmm - 19v ???W -
|-
| <!--Name-->Beelink Mini PC GTR6
| <!--IDE-->{{N/A}}
| <!--SATA-->PCIe4
| <!--Gfx-->AMD 680M RDNA2
| <!--Audio-->
| <!--USB-->USB3.2
| <!--Ethernet-->{{No|Realtek 2.5GbE or intel i225}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit Ryzen 9 6900HX Zen3+ and a 2gb Radeon 680m 12CU ddr5 sodimm - 19v 120w psu -
|-
| <!--Name-->Asus PN53, Geekom AS 6,
| <!--IDE-->{{N/A}}
| <!--SATA-->pcie gen4 nvme and ata 2.5in
| <!--Gfx-->680m RNDA2 12CU with 2 hdmi and 1 dp
| <!--Audio-->HD Audio with codec
| <!--USB-->{{maybe|2 usb-c, 2 USB2.1 and 3 USB3.2}}
| <!--Ethernet-->{{No|1G LAN}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit 6900hx 8C 16T - 2 slots ddr5 sodimmm (64Gb max) - 19v 120W - 4 retained base screws beware ribbon cable -
|-
| <!--Name-->Micro Computer (HK) Tech Ltd MinisForum UM773 Lite later UM750L slim, GMKtec K2 Mini PC
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe PCIe4.0
| <!--Gfx-->RDNA
| <!--Audio-->HD Audio
| <!--USB-->USB4
| <!--Ethernet-->2.5GbE
| <!--Test Distro-->
| <!--Comments-->2023 2025 64bit - AMD Zen 3+ (8c 16t) Ryzen 7 7735HS, 7840HS and AMD Ryzen 9 7845HX AMD Ryzen™5 7545U (6c12t) - 19v up to 120w ac adapter - ddr5 sodimm 4800Mhz -
|-
| <!--Name-->[https://www.asrockind.com/en-gb/4x4 ASrock 4x4 SBC]
| <!--IDE-->{{N/A}}
| <!--SATA-->sata or nvme
| <!--Gfx-->Vega or 680M
| <!--Audio-->HDAudio
| <!--USB-->USB3 or USB4
| <!--Ethernet-->Realtek 1GbE or intel 2.5GbE
| <!--Test Distro-->
| <!--Comments-->2022 64bit -
|-
| <!--Name-->Beelink Mini PC GTR7 SER7
| <!--IDE-->{{N/A}}
| <!--SATA-->PCIe4 nvme 2280 up to 2Tb
| <!--Gfx-->AMD 780M RDNA3 GPU output on hdmi and dp
| <!--Audio-->HDAudio
| <!--USB-->USB3.2
| <!--Ethernet-->{{No|1 or 2 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2023 64bit AMD Phoenix APUs Zen 4 CPU Ryzen 7 7840HS or 9 7940HS (8c 16t) - 19v 5.26A 120w psu - del dios setup f7 choose boot - 2 usb-c on back - up to 64gb via 2 ddr5 sodimm slots -
|-
| <!--Name-->MINISFORUM BD770i Ryzen 7 7745HX (8c16t) or BD795i SE 790i 9 7945HX (16c32t) or F1FXM_MB_V1.1 795M LGA1700 mATX
| <!--IDE-->{{N/A}}
| <!--SATA-->2 NVMe
| <!--Gfx-->Radeon 610m over usb-c, dp or hdmi
| <!--Audio-->HDAudio with codec
| <!--USB-->USB3 with 2 rear USB2
| <!--Ethernet-->Realtek 2.5G
| <!--Test Distro-->
| <!--Opinion-->2024 mini-ITX M/B is the first MoDT (Mobile on Desktop) with soldered AMD CPU - 2 dual PCIe4.0 M.2 slots - 2 ddr5 sodimm slots max 5200Mhz - 8pin cpu power - battery not easily replaceable underneath -
|-
| <!--Name-->Minisforum ms-a1 MS-a2
* 5700G to 8700G apu
* 9955HX
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme
| <!--Gfx-->AMD 610M
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->dual 2.5GbE
| <!--Test Distro-->
| <!--Comments-->2024 64bit - 19v ?A round barrel jack - 2 ddr5 so-dimm slots -
|-
| <!--Name-->AOOSTAR GT68
| <!--IDE-->{{N/A}}
| <!--SATA-->Nvme
| <!--Gfx-->680m
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->2 2.5Gb
| <!--Test Distro-->
| <!--Comments-->2025 Ryzen7 Pro 6850H,
|-
| <!--Name-->NextSBC 7840HS
| <!--IDE-->{{N/A}}
| <!--SATA-->Nvme
| <!--Gfx-->AMD 780M 12CU
| <!--Audio-->HDAudio with codec
| <!--USB-->USB4 and USB 3.2
| <!--Ethernet-->2 GbE
| <!--Test Distro-->
| <!--Comments-->2025 64bit - 32Gb soldered -
|-
| <!--Name-->Firebat A6 R7 6800H
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 680M
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->rtl8169
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Minisforum UM760 7640HS
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 760
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->rtl8169 and 2.5Gb
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Peladn WO4 Mini PC
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 760
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->rtl8169
| <!--Test Distro-->
| <!--Comments-->2025 64bit 7640HS - 19v 5.26A 120W -
|-
| <!--Name-->BossGame M4 Neo 7840HS
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 780
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->rtl8169
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Minisforum UM870 || <!--IDE-->{{N/A}} || <!--SATA-->NVme || <!--Gfx-->AMD 780M || <!--Audio-->HDaudio || <!--USB-->USB3 || <!--Ethernet-->2.5GbE || <!--Test Distro--> || <!--Comments-->2025 64bit -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->GEEKOM A8 Max AI Mini PC AMD Ryzen™ 9 8945HS, Ryzen™ 7 8845HS or 8745HS
| <!--IDE-->{{N/A}}
| <!--SATA-->NVme
| <!--Gfx-->AMD 780M
| <!--Audio-->HDAudio with codec
| <!--USB-->{{maybe| USB4}}
| <!--Ethernet-->{{No|Dual 2.5 G Ethernet ports}}
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Beelink SER 9
| <!--IDE-->{{N/A}}
| <!--SATA-->NVme
| <!--Gfx-->Radeon 890M
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->{{No| }}
| <!--Test Distro-->
| <!--Comments-->2025 64bit - Ryzen AI HX 370 strix point -
|-
| <!--Name-->GMKtec EVO-X2 mini pc
| <!--IDE-->{{n/a}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 8060S iGPU RDNA3.5 RADV GFX1151
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->{{No| }}
| <!--Test Distro-->
| <!--Comments-->2025 64bit - amd ryzen AI Max+ 395 (16c32t) strix halo -
|-
| <!--Name-->BosGame M5
| <!--IDE-->{{n/a}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 8060S iGPU RDNA3.5 RADV GFX1151
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->{{No| }}
| <!--Test Distro-->
| <!--Comments-->2025 64bit - amd ryzen AI Max+ 395 (16c32t) -
|-
| <!--Name-->Steam Machine GabeCube
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->semi-custom 1080p amd 7600m like with 28cu 8gb ddr6 gddr 10GFlops
| <!--Audio-->hdaudio with codec
| <!--USB-->usb3
| <!--Ethernet-->{{maybe|rtl8169}}
| <!--Test Distro-->
| <!--Comments-->2026 64bit amd 1772 hawk point2 6c12t zen4 avx512 FP7 socket with FCH51 - 16gb ddr5 -
|-
| <!--Name-->AMD Ryzen AI Halo Developer Platform Workstation
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2026 64bit - amd ryzen AI Max+ 395 (16c32t) -
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|}
===Server Systems===
[[#top|...to the top]]
====IBM====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="15%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->xSeries 206m
| <!--IDE-->{{yes}}
| <!--SATA-->{{yes}}
| <!--Gfx-->{{Maybe|ATI RN50b (VESA only)}}
| <!--Audio-->{{n/a}}
| <!--USB-->{{yes|USB 2.0 (UHCI/EHCI)}}
| <!--Ethernet-->{{no|Broadcom}}
| <!--Test Distro-->Nightly Build 2014-09-27
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
===Motherboard===
[[#top|...to the top]]
* Late 2002, USB2.0 added and slightly better AROS sound support (AC97) appeared
* 2002-2005 and still, to a limited extent, ongoing [http://en.wikipedia.org/wiki/Capacitor_plague bad capacitors]
* Late 2003, ATX PSUs moved from 5V to 12v rails (extra 4pin on motherboard for CPU)
* Late 2005, PCI Express replaced AGP and HDAudio replaced AC97
* Late 2007, ATX PSUs added extra 12V PCI-E connectors and 4+4pin for CPUs
* Late 2010, USB3.0 appears on motherboards or needing a PCI-E motherboard slot
* Late 2014 Hardware USB2 removed from USB3 chipsets
====AMD Sockets====
[[#top|...to the top]]
=====Socket 7 (1997/1999)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->1997 VT82C586B (QFP-208) is the first from VIA with DDMA
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2000 VT82C686 has close to excellent DDMA support
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->SiS 5581/5582
SiS 5591/5595
SiS 530 /5595
SiS 600/5595
SiS 620/5595
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket A 462 (2001/4)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->[http://www.sharkyextreme.com/hardware/motherboards/article.php/2217921/ABIT-NF7-S-nForce2-Motherboard-Review.htm Abit NF7-S]
| <!--Chipset-->nForce 2
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->SIL 3112A
| <!--Gfx-->
| <!--Audio-->{{yes|ALC650 AC97 (Nvidia APU)}}
| <!--USB-->{{yes}}
| <!--Ethernet-->Realtek RTL 8201LB
| <!--Opinion-->Firewire Realtek RTL8801B
|-
| <!--Name-->ASRock K7NF2
| <!--Chipset-->nforce2 ultra 400
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{yes|AGP 8x}}
| <!--Audio-->CMedia CMI 9761A AC'97
| <!--USB-->{{yes}}
| <!--Ethernet-->Realtek 8201
| <!--Opinion-->
|-
| <!--Name-->ASRock K7S8X
| <!--Chipset-->SIS 746FX
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{yes|AGP 8x}}
| <!--Audio-->{{yes|AC'97 cmedia}}
| <!--USB-->{{maybe|USB2.0 works but does not boot}}
| <!--Ethernet-->{{yes|SiS900}}
| <!--Opinion-->
|-
| <!--Name-->ASRock K7S41GX
| <!--Chipset-->SIS 741GX + DDR 333
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{maybe|onboard sis does not work with vga or vesa but AGP 8x works}}
| <!--Audio-->{{yes|AC97 SIS 7012}}
| <!--USB-->{{maybe|USB2.0 works but does not boot}}
| <!--Ethernet-->{{yes|SiS 900}}
| <!--Opinion-->works ok
|-
| <!--Name-->[http://www.asus.com ASUS A7N8X]
| <!--Chipset-->nForce2
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->Silicon Image Sil 3112A
| <!--Gfx-->1 AGP slot
| <!--Audio-->{{yes|ac97 ALC650}}
| <!--USB-->{{yes|ehci USB2.0}}
| <!--Ethernet-->{{yes|rtl8201BL - nforce}}
| <!--Opinion-->first total support for AROS in 2004/5 - damocles and M Schulz
|-
| <!--Name-->Biostar M7NCD
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{yes|ALC650 AC97}}
| <!--USB-->
| <!--Ethernet-->{{yes|RTL8201BL}}
| <!--Opinion-->
|-
| <!--Name-->Chaintech 7NJS Ultra Zenith
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Promise PDC 20376
| <!--Gfx-->
| <!--Audio-->{{yes|CMI8738}}
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->DFI Lanparty NF2 Ultra
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{no|via ac97 VT1616}}
| <!--USB-->
| <!--Ethernet-->RTL8139C
| <!--Opinion-->
|-
| <!--Name-->ECS N2U400-A
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{no|Cmedia 9379A AC97}}
| <!--USB-->{{yes|usb2.0}}
| <!--Ethernet-->{{no|VIA VT6103L}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA7N400L
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->1 AGP 8x slot
| <!--Audio-->{{yes|AC97 ALC650}}
| <!--USB-->2 USB2.0
| <!--Ethernet-->RTL8100C
| <!--Opinion-->
|-
| <!--Name-->[http://www.gigabyte.lv/products/page/mb/ga-8siml Gigabyte 8SIML]
| <!--Chipset-->SIS 650
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA}}
| <!--Audio-->{{yes|AC'97}}
| <!--USB-->{{maybe|working}}
| <!--Ethernet-->{{no|Realtek RTL8100L LAN}}
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Matsonic [http://www.elhvb.com/mobokive/archive/matsonic/manual/index.html Manuals] MS83708E
| <!--Chipset-->SIS730
| <!--ACPI-->
| <!--IDE-->{{yes|SiS 5513}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{maybe|sis 305 no support use VESA}}
| <!--Audio-->{{no|sis7018}}
| <!--USB-->{{no|SiS 7001 USB 1.1 only}}
| <!--Ethernet-->{{yes|SIS900}}
| <!--Opinion-->little support
|-
| <!--Name-->[http://h10025.www1.hp.com/ewfrf/wc/document?docname=bph07585&lc=en&dlc=en&cc=us&dest_page=softwareCategory&os=228&tool=softwareCategory&query=Pavilion%20742n&product=89232 MSI MS-6367 HP 722n 742n (Mambo) (2001/2)]
| <!--Chipset-->Nvidia nforce 220D (2001/2)
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->GeForce2 AGP works 2D nouveau only
| <!--Audio-->{{Maybe|AC97 ADI 1885 no volume control on Units 0-3}}
| <!--USB-->{{Yes|4 USB1.1 ports AMD based - front 2 ports iffy}}
| <!--Ethernet-->{{No|nForce}}
| <!--Opinion-->Tested 20th Aug 2012 NB
|-
| <!--Name-->MSI K7N2 [http://us.msi.com/index.php?func=proddesc&maincat_no=1&prod_no=546/ Delta ILSR] Delta-L
| <!--Chipset-->nForce2 (2002/3)
| <!--ACPI-->
| <!--IDE-->{{yes|Primary & Secondary ports}} IDE Tertiary port (RAID)
| <!--SATA-->2 ports (RAID)
| <!--Gfx-->{{yes|when fitted with an agp video card}}
| <!--Audio-->{{yes|ac97 ALC650}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|rtl8201BL - nforce}}
| <!--Opinion-->runs AROS well. Tested with Icaros 1.2.3
|-
| <!--Name-->MSI K7N2 Delta2-LSR Platinum
| <!--Chipset-->nForce2 (2002/3)
| <!--ACPI-->
| <!--IDE-->{{yes|Primary & Secondary ports}} IDE Tertiary port (RAID)
| <!--SATA-->2 ports (RAID)
| <!--Gfx-->{{yes|when fitted with an agp video card}}
| <!--Audio-->{{No|ac97 ALC655}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|rtl8201BL - nforce}}
| <!--Opinion-->runs AROS well. Tested with Icaros 1.2.3
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->[http://www.sharkyextreme.com/hardware/motherboards/article.php/2204281/Soltek-SL-75MRN-L-nForce2-Motherboard-Review.htm Soltek 75FRN-L]
| <!--Chipset-->nForce2
| <!--ACPI-->
| <!--IDE-->{{yes|2 ports}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->AGP slot
| <!--Audio-->{{yes|ALC650}}
| <!--USB-->{{yes|2 usb2.0}}
| <!--Ethernet-->{{yes|Realtek RTL8201BL}}
| <!--Opinion-->good support
|-
| <!--Name-->[http://www.3dvelocity.com/reviews/mach4nf2ultra/mach4.htm XFX Pine Mach4 nForce2 Ultra 400]
| <!--Chipset-->nForce2
| <!--ACPI-->
| <!--IDE-->{{yes|3 ports}}
| <!--SATA-->{{maybe|2 ports VIA VT6240}}
| <!--Gfx-->1 AGP 8x slot
| <!--Audio-->{{yes|ALC650}}
| <!--USB-->{{yes|2 USB2.0}}
| <!--Ethernet-->{{yes|RTL8201BL}}
| <!--Opinion-->some support
|-
| <!--Name-->ASUS A7V266
| <!--Chipset-->via KT266A + 8233
| <!--ACPI-->
| <!--IDE-->{{no|issues}}
| <!--SATA-->
| <!--Gfx-->1 AGP slot
| <!--Audio-->AC97 with AD1980 codec
| <!--USB-->via 8233
| <!--Ethernet-->VIA VT6103
| <!--Opinion-->2002 issues with booting
|-
| <!--Name-->Asus A7V8X-X
| <!--Chipset-->VIA KT400
| <!--ACPI-->
| <!--IDE-->{{unk| }}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{yes|agp}}
| <!--Audio-->{{unk|AC97 with ADI AD1980 codec}}
| <!--USB-->{{unk|VIA 8235}}
| <!--Ethernet-->{{unk|Realtek 10/100}}
| <!--Opinion-->2003 not booting for Socket A for AMD Barton/Thoroughbred/Athlon XP/Athlon/Duron 2.25+ GHz CPU - 3 x DDR DIMM Sockets Max. 3 GB -
|-
|}
=====Socket 754 (2004/5)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Abit NF8-V2
| <!--Chipset-->nForce3 250GB (2004/5)
| <!--ACPI-->
| <!--IDE-->{{yes|2 ports}}
| <!--SATA-->{{maybe|2 ports}}
| <!--Gfx-->1 AGP slot x8
| <!--Audio-->ALC658 ac97
| <!--USB-->{{yes|2 USB2.0}}
| <!--Ethernet-->{{no|RTL8201C}}
| <!--Opinion-->a little support but no Firewire VIA VT6306
|-
| <!--Name-->Biostar CK8 K8HNA Pro
| <!--Chipset-->nforce3 150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->VT6420 thru ide legacy only
| <!--Gfx-->
| <!--Audio-->{{no|AC97 ALC655}}
| <!--USB-->
| <!--Ethernet-->Realtek RTL8110S
| <!--Opinion-->Firewire VT6307 no
|-
| <!--Name-->[http://www.extremeoverclocking.com/reviews/motherboards/Chaintech_ZNF3-150_3.html Chaintech ZNF3-150 Zenith]
| <!--Chipset-->nforce3 150
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->{{maybe|Sli3114 SATA via IDE emul}}
| <!--Gfx-->1 AGP slot
| <!--Audio-->{{no|VIA Envy24PT (VT1720) + VT1616}}
| <!--USB-->{{Maybe|2 USB2.0}}
| <!--Ethernet-->{{no|Broadcom GbE 5788}}
| <!--Opinion-->very little support needs PCI cards but no Firewire VIA VT6306
|-
| <!--Name-->DFI Lanparty UT nF3 250GB
| <!--Chipset-->nForce3 250gb
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->{{maybe|2 ports nForce3 and 2 Marvell SATA PHY}}
| <!--Gfx-->
| <!--Audio-->{{yes|AC97 ALC850}}
| <!--USB-->{{Maybe|2 USB2.0}}
| <!--Ethernet-->CK8S - Winfast NF3 250K8AA works and Marvell 88E1111 does not work
| <!--Opinion-->2005 some support but no Firewire VIA VT6307
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte GA-K8N
| <!--Chipset-->NVIDIA nForce3 150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->Realtek ALC658 AC97
| <!--USB-->
| <!--Ethernet-->Realtek RTL8100C
| <!--Opinion-->Firewire TI43AB23 no
|-
| <!--Name-->Gigabyte K8NNXP
| <!--Chipset-->nForce3 150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Sata sil3512
| <!--Gfx-->
| <!--Audio-->ALC658 AC97
| <!--USB-->
| <!--Ethernet-->RTl8110S
| <!--Opinion-->Firewire TI STB82AA2 no
|-
| <!--Name-->Gigabyte GA-K8NSNXP
| <!--Chipset-->nForce3 250GB
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->SiI 3512 CT128 Sata Sil3515
| <!--Gfx-->
| <!--Audio-->ALC850 AC97
| <!--USB-->
| <!--Ethernet-->{{No|Marvel 88E8001}}
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->MSI K8N Neo-FIS2R
| <!--Chipset-->nVIDIA NF3-250Gb
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->Realtek 7.1 AC'97 ALC850
| <!--USB-->
| <!--Ethernet-->{{No|Marvell 88E1111}}
| <!--Opinion-->
|-
| <!--Name-->[http://techreport.com/articles.x/5748/1 Shuttle AN50R]
| <!--Chipset-->nF3-150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Sil 3112
| <!--Gfx-->
| <!--Audio-->ALC650 AC97
| <!--USB-->
| <!--Ethernet-->Nvidia nF3 (10/100) Intel 82540EM Gigabit
| <!--Opinion-->Firewire VT6307 no
|-
| <!--Name--> Foxconn WinFast K8S755A
| <!--Chipset-->SiS755 + SiS964 (DDR333)
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> {{yes|AC97}}
| <!--USB-->
| <!--Ethernet--> {{yes|RTL8169}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket 939 (2005)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asus A8N-LA GeForce 6150 LE
| <!--Chipset-->Geforce 6150 (MCP51) + nForce 430 (PC-3200)
| <!--ACPI-->
| <!--IDE-->{{yes|two ATA 133}}
| <!--SATA-->{{maybe|four 3.0GB/s SATAII ports}}
| <!--Gfx-->built in or PCI-E x16
| <!--Audio-->Realtek ALC883 HD Audio
| <!--USB-->6 USB2.0
| <!--Ethernet-->Realtek RTL 8201CL
| <!--Opinion-->
|-
| <!--Name-->Asus A8N-SLI Premium
| <!--Chipset-->NVidia
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Yes|PCIe slot}}
| <!--Audio-->{{Yes|AC97}}
| <!--USB-->{{Maybe}}
| <!--Ethernet-->{{Yes|nForce LAN but not Marvell}}
| <!--Opinion-->Works well
|-
| <!--Name-->DFI nF4 Ultra-D LanParty - Diamond Flower International sold to BenQ group 2010
| <!--Chipset-->nF4
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->4 ports SATA 2
| <!--Gfx-->2 PCIe x16 slots
| <!--Audio-->AC97 with ALC850 codec
| <!--USB-->
| <!--Ethernet-->Dual Gigabit Ethernet, PCIe by Vitesse VSC8201 PHY nee Cicada 8201, PCI by Marvel 88E8001
| <!--Opinion-->2006 64bit - Four 184-pin DDR Dual-Channel Slots - 1 pci on Ultra, 2 pci on sli,
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus A8V E SE
| <!--Chipset-->VIA K8T890 +VT8237R CHIPSET ATX AMD Motherboard with Athlon 64 X2 / Athlon 64 FX / Athlon 64
| <!--ACPI-->{{N/A}}
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{N/A}}
| <!--Audio-->{{Maybe}} AC97 driver using Realtek ALC850 codec
| <!--USB-->{{Yes}} USB 2.0 only
| <!--Ethernet-->{{No}} Marvell 88E8053
| <!--Opinion-->Good base but needs additional PCI cards added for better support
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASUS A8V Deluxe (2004)
| <!--Chipset-->VIA K8T800 Pro (DDR400)
| <!--ACPI-->
| <!--IDE-->Promise 20378 2 ports
| <!--SATA-->2 SATA2
| <!--Gfx-->
| <!--Audio-->{{no|VIA VT8233A 8235 8237 AC97}}
| <!--USB-->
| <!--Ethernet-->{{no|Marvell 88E8001 Gigabit}}
| <!--Opinion-->needs extra PCI cards
|-
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->AsRock 939Dual-SATA2
| <!--Chipset-->Ali Uli M1695 PCIe with M1567 AGP
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->1 Sata with JMicron JMB360 chip
| <!--Gfx-->1 pci-e and 1 agp
| <!--Audio-->AC97 with ALC850 codec
| <!--USB-->
| <!--Ethernet-->Realtek RTL8201CL PHY ULi 10/100
| <!--Opinion-->64bit pci-e and agp combo on board - 4 ddr slots -
|}
=====Socket AM2 (2006/8) and AM2+ (2007-2010) =====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-M61PME-S2 (rev. 2.x)
| <!--Chipset-->NVIDIA® GeForce 6100 / nForce 430 chipset
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA 2d for vga}}
| <!--Audio-->{{yes|HDAudio Realtek ALC662 Audio Codec}}
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M2N61-AR mini itx
| <!--Chipset-->NVIDIA nForce 430
| <!--ACPI-->
| <!--IDE-->1
| <!--SATA-->2
| <!--Gfx-->GeForce 6150SE via vga or 1 pci-e slot
| <!--Audio-->HD Audio with codec
| <!--USB-->Nvidia
| <!--Ethernet-->Nvidia
| <!--Opinion-->2006 32bit - 1 pci - 2 ddr2 dimm slots non-eec -
|-
| <!--Name-->asus m2n68-am se2
| <!--Chipset-->nvidia 630a 630/a MCP68SE
| <!--ACPI-->
| <!--IDE-->1 ports
| <!--SATA-->2 ports MCP61 chipset is SATA over IDE, not SATA over AHCI and reports subsystem as 0x1 IDE, not 0x6 SATA
| <!--Gfx-->{{Yes|nvidia 7025 2d and 3d thru vga}}
| <!--Audio-->{{Yes|hd audio with realtek alc662 codec}}
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{Yes|nForce chipset RTL 8201CP}}
| <!--Opinion-->2007 64bit Phenom IIX2, Athlon 64 LE X2, Sempron, and Phenom FX processors - ddr2 667Mhz ram max 4Gb -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-MA770-UD3 (rev. 1.0)
| <!--Chipset-->AMD 770 with SB700
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{yes|ALC888 codec }}
| <!--USB-->{{yes|USB2}}
| <!--Ethernet-->{{yes|rtl8169 8111C later 8111D}}
| <!--Opinion-->Good support for AM2+ / AM2 with 4 ddr2 ram - 4 x PCI Express x1, 2 x PCI slots - firewire T.I. TSB43AB23 chip no support -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M3A32-MVP Deluxe
| <!--Chipset-->AMD 790FX RD790 + SB600
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{No|Marvell 88SE6121 SATA II}}
| <!--Gfx-->pci-e 1.1 support
| <!--Audio-->{{No|HD Audio ADI® AD1988}}
| <!--USB-->
| <!--Ethernet-->{{No|Marvell 88E8056}}
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASROCK N68-S N68C-S
| <!--Chipset-->AMD based nForce 630a
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{yes|slimline DVD drive works}}
| <!--Gfx-->{{maybe|GF 7025 use vesa}}
| <!--Audio-->{{yes|HDAudio for VIA 1708S VT1705}}
| <!--USB-->{{Maybe|echi usb 2.0}}
| <!--Ethernet-->{{no|RTL8201EL / 8201CL - nforce}}
| <!--Opinion-->2008 unbuffered 1066Mhz ddr2 ram - N68C-S may need noacpi added to grub boot line to disable pci temporarily to run as it cannot get to [PCI] Everything OK -
|-
| <!--Name-->Asus M2N68-AM Plus
| <!--Chipset-->Athlon 64, Sempron, Athlon 64 X2, Athlon 64 FX with nvidia 630a
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->no vga, pci-e slot only
| <!--Audio-->{{yes|HD Audio with ALC662 codec}}
| <!--USB-->
| <!--Ethernet-->{{no|RTL8211CL Gigabit LAN}}
| <!--Opinion-->adding "noacpi noapic noioapic" to the GRUB options - Dual channel DDR2 1066, 800, 667 MHz -
|-
| <!--Name-->Gigabyte GA-M68M-S2 (1.0) S2P (2.3) S2L GA-M68SM-S2 (1.x)
| <!--Chipset-->nForce 630a chipset
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->NVIDIA® GeForce 7025, vga (s2 and s2p), dvi (s2l)
| <!--Audio-->ALC883 (S2), ALC888B (S2P), ALC662 (S2L),
| <!--USB-->
| <!--Ethernet-->RTL 8201CL (S2), 8211CL (S2P), 8211BL (S2L),
| <!--Opinion-->2008 64bit possible with AMD AM2+ CPU on AM2 motherboard, the system bus speed will downgrade from HT3.0(5200MHz) to HT1.0(2000 MT/s) spec
|-
| <!--Name-->ASUS M2N68-VM
| <!--Chipset-->nForce 630a (MCP68PVNT)
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Nvidia GeForce ® 7050PV hdmi, dvi and vga
| <!--Audio-->HD audio VIA 1708B codec
| <!--USB-->
| <!--Ethernet-->RTL 8211C
| <!--Opinion-->2008 64bit - ddr2 800Mhz
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket AM3 White socket (2010/11)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Gigabyte GA-MA74GM-S2 GA-MA74GM-S2H
| <!--Chipset-->740g with sb710
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes|bios IDE}}
| <!--Gfx-->Radeon 2100 and pci-e slot
| <!--Audio-->ALC888 (r1.x),ALC888b (r2.0), ALC888B (rev4.x)
| <!--USB-->USB2
| <!--Ethernet-->rtl8169 Realtek 8111C later 8111D
| <!--Opinion-->2010 64bit - 2 x 1.8V DDR2 DIMM sockets max 8 GB - Micro ATX Form Factor 24.4cm x 23.4cm -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->[http://www.vesalia.de/e_aresone2011.htm Aresone 2011]
| <!--Chipset-->760g
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes}}
| <!--Gfx-->{{Maybe|no Radeon HD3000 driver yet<br>vesa driver works<br>and add PCIe card}}
| <!--Audio-->{{Yes|HD Audio}}
| <!--USB-->{{Yes|USB2.0}}
| <!--Ethernet-->{{yes}}
| <!--Opinion-->Good support - 4 DDR3 memory sockets -
|-
| <!--Name-->Foxconn A76ML-K 3.0
| <!--Chipset-->AMD 760g rev3.0
| <!--ACPI-->
| <!--IDE-->{{Yes|1 }}
| <!--SATA-->{{Yes|4 in IDE mode }}
| <!--Gfx-->HD3000 with pci-e slot
| <!--Audio-->HDAudio with ALC662-GR codec
| <!--USB-->USB2
| <!--Ethernet-->rtl8169 rtl8111E
| <!--Opinion-->2011 64bit - 2 ddr3 slots - 2 pci slots -
|-
| <!--Name-->GA-MA770T-UD3P (rev. 1.0 to 1.4)
| <!--Chipset-->amd 770 with sb710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|4 sata}}
| <!--Gfx-->pci-e
| <!--Audio-->{{yes|HDAudio with Realtek ALC888 codec}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{yes|rtl8168 rtl8111c/d}}
| <!--Opinion-->2011 64 - 4 ddr3 dimm slots -
|-
| <!--Name-->Gigabyte GA-MA770-UD3 (rev. 2.0 2.1)
| <!--Chipset-->AMD 770 with SB700
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{yes|ALC888 codec }}
| <!--USB-->{{yes|USB2}}
| <!--Ethernet-->{{yes|rtl8169 8111C later 8111D}}
| <!--Opinion-->Good support for AM3 with 4 ddr2 ram - 4 x PCI Express x1, 2 x PCI slots - firewire T.I. TSB43AB23 chip no support -
|-
| <!--Name-->Asus M4A785TD-M PRO
| <!--Chipset-->785G and SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|ide legacy}}
| <!--Gfx-->{{Maybe|ATI Radeon HD 4200 - use vesa}} or pci-e 2.0 slot
| <!--Audio-->{{Yes|HD Audio}}
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{Yes| }}
| <!--Opinion-->Good support with 1366 ddr3 ram -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASUS M4A88T-I Deluxe ITX
| <!--Chipset-->AMD 880G with AMD SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->Three SATA 3Gbps
| <!--Gfx-->Radeon HD 4350 GPU with HDMI and DVI or One 16x PCI-Express 2.0
| <!--Audio-->HDAudio with Realtek ALC889
| <!--USB-->6 x USB 2, 2 x USB 3
| <!--Ethernet-->{{No|Realtek RTL8112L}}
| <!--Opinion-->2014 64bit - 2 SODIMM DDR3 slots max 8GB
|-
| <!--Name-->Asus M4A88T-M Version E5907 E5826
| <!--Chipset-->AMD 880G SB710
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Radeon 4250
| <!--Audio-->HD Audio with VIA VT 1708S codec
| <!--USB-->
| <!--Ethernet-->Realtek rtl8169 8111E
| <!--Opinion-->2010 64bit -
|-
| <!--Name-->GigaByte 890GPA-UD3H
| <!--Chipset-->AMD 890GX together with SB850
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Yes
| <!--Gfx-->use pci-e nvidia
| <!--Audio-->Maybe - ALC892 rev. 1.0, ALC892 rev 2.1, ALC889 rev. 3.1
| <!--USB-->Yes
| <!--Ethernet-->Yes
| <!--Opinion-->works well overall
|-
| <!--Name-->Gigabyte GA-890FXA-UD7
| <!--Chipset-->AMD 890FX with SB850
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes|IDE }}
| <!--Gfx-->
| <!--Audio-->ALC889 (rev 2.x)
| <!--USB-->{{Yes|AMD USB2 but limited with NEC D720200F1 USB3}}
| <!--Ethernet-->2 x Realtek 8111D
| <!--Opinion-->2012 64bit - XL-ATX Form Factor 32.5cm x 24.4cm - 4 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI 890GXM-G65
| <!--Chipset-->890GX + SB750
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{Maybe|legacy}}
| <!--Gfx-->{{Maybe|ATI 4290 built-in (vesa)}}
| <!--Audio-->{{Maybe|ALC889 DD GR}} HD Audio crackles
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{Yes|RTL 8169}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASRock N68-VS3 FX
| <!--Chipset-->NVIDIA® GeForce 7025 / nForce 630a
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 Sata2
| <!--Gfx-->Integrated NVIDIA® GeForce 7025
| <!--Audio-->HD Audio with VIA® VT1705 Codec
| <!--USB-->USB2
| <!--Ethernet-->Realtek PHY RTL8201EL
| <!--Opinion-->2010 64bit - 2 x DDR3 DIMM slots -
|-
| <!--Name-->MSI GF615M-P35 MS-7597
| <!--Chipset-->NVIDIA® nForce 430
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->GeForce 6150SE
| <!--Audio-->{{Maybe|HD Audio with Realtek® ALC888S}}
| <!--USB-->{{No|freezes}}
| <!--Ethernet-->{{No|Realtek 8211CL}}
| <!--Opinion-->2010 64bit
|-
| <!--Name-->Gigabyte GA-M68MT-S2
| <!--Chipset--> nForce 630a
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->NVIDIA® GeForce 7025 vga
| <!--Audio-->ALC888B (1.3), ACL887 (3.1),
| <!--USB-->
| <!--Ethernet-->RTL8211CL (all)
| <!--Opinion-->2010 64bit possible, AMD AM3 CPU on this motherboard, the system bus speed will downgrade from HT3.0 (5200MT/s) to HT1.0 (2000 MT/s) spec
|-
| <!--Name-->Gigabyte GA-M68MT-S2P
| <!--Chipset--> nForce 630a
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->NVIDIA® GeForce 7025 vga
| <!--Audio-->ALC888B (1.x 2.x), ALC889 (3.0), ALC888B/889 (3.1),
| <!--USB-->
| <!--Ethernet-->RTL8211CL (all)
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M4N78 PRO
| <!--Chipset-->NVIDIA GeForce 8300
| <!--ACPI-->
| <!--IDE-->1 xUltraDMA 133/100
| <!--SATA-->6 xSATA 3 Gbit/s ports
| <!--Gfx-->Integrated NVIDIA® GeForce® 8 series GPU with 1 PCIe 2.0 slot
| <!--Audio-->HD Audio with VIA1708S 8 -Channel codec
| <!--USB-->12 USB 2.0 ports (8 ports at mid-board, 4 ports at back panel)
| <!--Ethernet-->NVIDIA Gigabit
| <!--Opinion-->4 x DIMM, Max. 16 GB, DDR2 1200(O.C.)/1066*/800/667 ECC,Non-ECC,Un-buffered Memory - ATX Form Factor 12 inch x 9.6 inch ( 30.5 cm x 24.4 cm ) -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket AM3+ Black socket (2012/15)=====
*095W FX-6300 FD6300WMHKBOX (bulldozer SSE4.1 AVX) 970 mobos with FX-8320E 8core Black Editions FD832EWMHKBOX FX-8370E (Vishera/Piledriver)
*125W FX-6310 (bulldozer) 970 mobos with FX-8320 FX-8350 FX-8370 (Vishera/Piledriver)
*220W 990FX mobos with FX-9000 FX-9370 FX-9590
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS M5A78L-M LX3
| <!--Chipset-->AMD 760G with SB710
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{Yes|bios IDE mode}}
| <!--Gfx-->HD3000 with pci-e slot
| <!--Audio-->HDAudio with ALC887, V? ALC892 codecs
| <!--USB-->USB2
| <!--Ethernet-->{{No|Qualcomm Atheros 8161/8171 add realtek 8111? pci-e card}}
| <!--Opinion-->2012 64bit - uATX Form Factor 9.6 inch x 7.4 inch ( 24.4 cm x 18.8 cm ) - 2 x DIMM, Max. 16GB, DDR3 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-78LMT-S2P
| <!--Chipset-->AMD 760G and SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|6 SATA2 ports}}
| <!--Gfx-->GT240 and a nv7900gs, both pci-e
| <!--Audio-->{{Maybe|ALC889 (r3.1), ALC??? (rev. 4.0), ALC887 (r5.x)}}
| <!--USB-->4 USB2
| <!--Ethernet-->{{Maybe|Realtek 8111E (r3.1), Atheros (rev4.0), Atheros (r5.x) }}
| <!--Opinion-->2012 offers very poor control over its EFI vs. BIOS booting partition features
|-
| <!--Name-->Gigabyte GA-78LMT-USB3 (r3.0), (r4.1 Blue board), (r5.0 dark board), (rev6 dark mobo)
| <!--Chipset-->AMD 760G and SB710
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes|Bios IDE mode for SATA2 on early ones}}
| <!--Gfx-->AMD HD3000, pci-e GT240 and a nv7900gs
| <!--Audio-->{{Maybe|ALC??? (r3.0), ALC887 (r4.1), VIA VT2021 (r5.0), Realtek® ALC892 codec (rev6) }}
| <!--USB-->{{yes|AMD USB2 but not VIA® VL805 USB3}}
| <!--Ethernet-->Realtek GbE
| <!--Opinion-->2013 64bit - Micro ATX Form Factor 24.4cm x 24.4cm - 4 x DDR3 DIMM sockets -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI 760GM
| <!--Chipset-->ATI 760G plus SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes| }}
| <!--Gfx-->HD3000 Use Vesa
| <!--Audio-->{{Maybe|P33 VT1705; P34, P21 and P23 (FX) MS7641 v3.0 ALC887, E51 ALC892}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Opinion-->P23 issues with audio ALC887 crackles thru earphones -
|-
| <!--Name-->Gigayte GA-MA770T-UD3P (rev. 3.1)
| <!--Chipset-->amd 770 with sb710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->pci-e slot
| <!--Audio-->HDaudio with Realtek ALC888/892 codec
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111d/e
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASRock 890FX Deluxe5 Extreme3
| <!--Chipset-->AMD 890FX + AMD SB850 or SB950 (Extreme3)
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->{{Yes}}
| <!--Gfx-->{{N/A}}
| <!--Audio-->{{Maybe|ALC892}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{Yes|RTL8111E rtl8169}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M5A97 R2.0 EVO
| <!--Chipset-->AMD 970 and SB950
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->Asmedia SATA Controller
| <!--Gfx-->n/a
| <!--Audio-->HDAudio with Realtek ALC887 (LE), ALC887 (Regular), ALC892 (EVO) codec
| <!--USB-->4 USB 2.0 and 2 Asmedia USB3.0 Controller
| <!--Ethernet-->Realtek 8111F
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-970A-D3
| <!--Chipset-->AMD 970 with SB950
| <!--ACPI-->
| <!--IDE-->{{Yes| }}
| <!--SATA-->{{Yes|IDE mode}}
| <!--Gfx-->pci-e
| <!--Audio--> ALC??? (rev. 1.0/1.1), ALC887 (rev1.2), VIA VT2021 codec (rev 1.3 1.4 and rev3.0)
| <!--USB-->{{yes|AMD USB2 but not Etron EJ168 chip (USB3)}}
| <!--Ethernet-->Realtek GbE 8111E (all revisions),
| <!--Opinion-->2015 64bit - ATX Form Factor 30.5cm x 22.4cm - 4 x 1.5V DDR3 DIMM sockets -
|-
| <!--Name-->MSI 970 Gaming
| <!--Chipset-->970FX SB950
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->Realtek® ALC1150 Codec
| <!--USB-->6 usb2 with 2 USB3 VIA VL806 Chipset
| <!--Ethernet-->Killer E2205 Gigabit LAN
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M5A99X EVO
| <!--Chipset-->990X - RD980 with SB920
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->2 pci-e gen ?
| <!--Audio-->HDAudio with ALC892 codec
| <!--USB-->
| <!--Ethernet-->rtl8169 realtek 8111e
| <!--Opinion-->2012 64bit -
|-
| <!--Name-->Gigabyte GA-990XA-UD3
| <!--Chipset-->AMD 990 with SB950
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->
| <!--Audio-->ALC889 (rev 1.x, 3.0, 3.1),
| <!--USB-->{{yes|AMD USB2 not 2 x Etron EJ168 chips for USB3}}
| <!--Ethernet-->realtek rtl8169 8111e
| <!--Opinion-->2012 64bit - ATX Form Factor; 30.5cm x 24.4cm - 4 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====AMD Fusion (2011/14)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| 1.2GHz single Bobcat Fusion C30 + Hudson M1
| ACPI
| IDE
| SATA
| AMD 6250
| Audio
| USB
| Ethernet
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| Asus E35M1-M PRO uATX
| 1.6GHz 18W AMD Fusion E-350 dual core + Hudson M1
| ACPI
| {{N/A}}
| SATA
| AMD 6310 - no HD driver yet
| ALC887 VD2
| USB
| RTL8111E
| 2011 64bit does not support AVX or SSE 4.1 - EFI bios - pci slot -
|-
| Asus E35M1-I Deluxe miniITX
| 1.6GHz dual AMD Fusion E350 + Hudson M1 + DDR3
| ACPI
| {{N/A}}
| SATA
| AMD 6310 - no HD driver yet
| ALC892
| USB
| Realtek 8111E
| 2011 64bit does not support AVX or SSE 4.1 - no support for Atheros AR5008 on a Mini PCI-E - 1 pci slot -
|-
| ASRock E350M1 / USB3 (also version with USB3.0 added)
| 1.6GHz dual AMD Fusion E350 + Hudson M1
| ACPI
| {{N/A}}
| SATA - 4 SATA3
| {{Maybe|AMD 6310 - use vesa with hdmi and dvi}}
| {{Yes|Audio ALC892 playback but no HDMI output}}
| USB - 4 USB2.0 and 2 USB3.0
| {{Yes|rtl8169 for Realtek rtl8111E}}
| 2011 64bit does not support AVX or SSE 4.1 - 1 pci-e 2.0 x4 slot - f2 or del bios, f11 boot select -
|-
| <!--Name-->Gigabyte GA-E350N-USB3 mini-ITX
| <!--Chipset--> Hudson M1 FCH
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 SATA3
| <!--Gfx--> plus HDMI, DVI
| <!--Audio-->ALC892
| <!--USB-->2 NEC USB3.0 with 4 USB2.0
| <!--Ethernet-->rtl8169 for Realtek rtl8111E
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - 1 pci slot -
|-
| <!--Name-->Gigabyte GA-E350N Win8 V1.0
| <!--Chipset-->Hudson M1 FCH A45
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 SATA3
| <!--Gfx-->{{maybe|Use VESA - AMD 6310 plus HDMI, DVI}}
| <!--Audio-->{{yes|ALC887 playback through headphones but not thru hdmi}}
| <!--USB-->{{maybe|4 USB2.0 needs more testing}}
| <!--Ethernet-->{{yes|rtl8169 for Realtek 8111e}}
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - works well but need to test with sata hard disk
|-
| <!--Name-->MSI E350IA-E45
| <!--Chipset-->e-350 + Hudson M1 + DDR3
| <!--ACPI-->no support
| <!--IDE-->{{N/A}}
| <!--SATA-->4 Sata3 ports
| <!--Gfx-->AMD 6310 gpu
| <!--Audio-->ALC HDA
| <!--USB-->6 USB2.0 and 2 USB3.0 through NEC 720200 chipset
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASUS E45M1-M PRO
| <!--Chipset-->E450 APU with Hudson M1
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC887
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->ASUS E45M1-I Deluxe
| <!--Chipset-->E-450 together
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC892
| <!--USB-->
| <!--Ethernet-->Realtek 8111E
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket FM1 (2011/13)=====
On board Graphic on CPU - HD6410D, HD6530D, HD6550D,
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS F1A55-M LE
| <!--Chipset--> with AMD A55 FCH (Hudson D2)
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->6 x SATA 3Gbit/s port(s), blue Support Raid 0, 1, 10, JBOD
| <!--Gfx-->PCI-e 2.0 slot or Integrated AMD Radeon™ HD 6000 in Llano APU
| <!--Audio-->Realtek® ALC887 Audio CODEC
| <!--USB-->6 USB2.0 ports
| <!--Ethernet-->Realtek 8111E rtl8169
| <!--Opinion-->2012 2011 64bit does not support AVX or SSE 4.1 - A-Series/E2- Series APUs up to 4 cores - 2 x DIMM, Max. 32GB, DDR3 2250(O.C.)/1866/1600/1333/1066 MHz Non-ECC, Un-buffered Memory Dual Channel Memory Architecture -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket FM2 White Socket (2012/13)=====
Onboard Gfx on CPU - HD6570, HD7480D, HD7540D,
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->A75 A85X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2012 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket FM2 Plus Black socket (2013/15)=====
Onboard Gfx on CPU - HD6570, HD7480D, HD7540D,
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->A88X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket AM1 FS1b socket (2014/1x)=====
5350 4 core Jaguar cores 2GHz with Integrated AMD Radeon R Series Graphics in the APU Kabini [Radeon HD 8400]
Later Beema APU with 2/4 core Puma (slightly updated Jaguar) cores, GCN graphics and a compute capable Radeon core, along with a brand new AMD security processor and FT3 BGA packaging (probably best avoided for long term survival).
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS AM1I-A
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio Realtek® ALC887-VD
| <!--USB-->
| <!--Ethernet-->Realtek 8111GR 8168
| <!--Opinion-->2011 64bit may support AVX or SSE 4.1 -
|-
| <!--Name-->MSI AM1I
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio ALC887
| <!--USB-->
| <!--Ethernet-->Realtek 8111G
| <!--Opinion-->
|-
| <!--Name-->MSI AM1M
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio ALC887
| <!--USB-->
| <!--Ethernet-->Realtek 8111G
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->BGA FT3 AM1x
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket AM4 FM3 Summit Ridge Zen Zen+ (2016/22)=====
Jim Keller’s group designed x86 Zen CPU - new and covering the same AM4 platform/socket for desktop
Zen will also shift from Bulldozer’s Clustered Multithreading (CMT) to Simultaneous Multithreading (SMT, aka Intel’s Hyperthreading). CMT is the basis for Bulldozer’s unusual combination of multiple integer cores sharing a single FPU within a module, so the move to SMT is a more “traditional” design for improving resource usage
Trusted Platform Module, or fTPM, that Windows 11 requires. Ryzen processors using a firmware TPM are causing stutters, even when doing mundane tasks. To enable TPM 2.0 on your AMD system please follow the steps below.
<pre>
Power on system and press DEL or F2 to get into the BIOS.
Navigate to Advanced\CPU Configuration.
Enable AMD fTPM switch.
Press F10 to save changes.
</pre>
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asus ROG Crosshair VI Hero
| <!--Chipset-->X370
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e 3.0 (1x16 or 2x8)
| <!--Audio-->SupremeFX audio features an S1220 codec
| <!--USB-->
| <!--Ethernet-->Intel I211
| <!--Opinion-->Ryzen 7 1800X 1700X
|-
| <!--Name-->Biostar X370gtn Itx Am4
| <!--Chipset-->AMD X370
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HDAudio with ALC892
| <!--USB-->
| <!--Ethernet-->Realtek Dragon LAN RTL8118AS
| <!--Opinion--> 2 ddr4 slots
|-
| <!--Name-->Gigabyte GA-AX370 K7
| <!--Chipset--> X370
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HDAudio with 2 x Realtek® ALC1220 codec 0x10EC, 0x0295
| <!--USB-->
| <!--Ethernet-->1 intel and 1 E2500
| <!--Opinion--> 4 ddr4 slots
|-
| <!--Name-->MSI Xpower Gaming Titanium
| <!--Chipset--> X370
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->8-channel Realtek 1220 Codec 0x10EC, 0x0295
| <!--USB-->ASMedia® ASM2142 and amd cpu
| <!--Ethernet-->1 x Intel® I211AT Gigabit LAN
| <!--Opinion--> 2 ddr4 slots
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Prime B350 Plus ATX
| <!--Chipset-->B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx--> x PCIe 3.0/2.0 x16 (x16 mode)
| <!--Audio-->Realtek® ALC887 8-Channel
| <!--USB-->
| <!--Ethernet-->Realtek® RTL8111H
| <!--Opinion-->Ryzen 5 1600x 1600 1500X 1400 - 4 x DIMM Max 64GB, DDR4 up to 2666MHz ECC and non-ECC Memory - ATX 12 inch x 9.35 inch ( 30.5 cm x 23.7 cm ) - 2 pci
|-
| <!--Name-->Asus PRIME B350M-A/CSM Micro ATX
| <!--Chipset-->AMD B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HDaudio with
| <!--USB-->
| <!--Ethernet-->Realtek LAN
| <!--Opinion-->Ryzen 3 1300x 1200 1100
|-
| <!--Name-->AsRock Pro4 AB350
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->2 PCIe 3.0 x16, 4 PCIe 2.0 x1
| <!--Audio-->Realtek ALC892
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->2017 64bit -
|-
| <!--Name-->ASRock AB350 Gaming-ITX/ac
| <!--Chipset--> B350
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Opinion-->
|-
| <!--Name-->MSI B350 Tomahawk Arctic Mortar
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->1 x PCIe 3.0 x16 (x16 mode)
| <!--Audio-->Realtek ALC892
| <!--USB-->
| <!--Ethernet-->Realtek RTL8111H
| <!--Opinion-->white and grey colours - 2 pci-e and 2 pci slots - m.2 in middle - atx 12 in by 9.6 in and matx versions -
|-
| <!--Name-->Jginyue M-ATX B350M-TI
| <!--Chipset-->B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Jginyue B350I-Plus ITX
| <!--Chipset-->B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASRock A320M-ITX MINI ITX Rev1.0 Rev2 Rev2.1
| <!--Chipset-->A320
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2018
|-
| <!--Name-->Asus PRIME A320M-C R2.0 rev1.1 A320M-K
| <!--Chipset-->A320 A/B300 SFF
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HD audio with Realtek ALC887 alc897 CODEC
| <!--USB-->2 usb 3.1 gen 1
| <!--Ethernet-->Realtek 8111E
| <!--Opinion-->2019 64bit - 3rd/2nd/1st Gen AMD Ryzen™ / 2nd and 1st Gen AMD Ryzen™ with Radeon™ Vega
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI A320M-A PRO MicroATX
| <!--Chipset-->AMD A320
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->pci-e 3.0
| <!--Audio-->HDAudio Realtek® ALC892
| <!--USB-->USB3
| <!--Ethernet-->Realtek® 8111H
| <!--Opinion-->2019 64bit -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus ROG X399 Zenith Extreme
| <!--Chipset-->AMD X399
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio--> supremefx s1220
| <!--USB-->
| <!--Ethernet-->intel
| <!--Opinion-->Threadripper 1950X 1920X 1900X TR4 skt
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->AsRock Fatality X470 Gaming K4 mATX
| <!--Chipset-->X470
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->nvme
| <!--Gfx-->pci-e rebar possible
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->intel
| <!--Opinion-->
|-
| <!--Name-->Asrock Fatal1ty X470 Gaming-ITXac AMD AM4
| <!--Chipset-->AMD X470
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->intel
| <!--Comments-->
|-
| <!--Name-->ASUS ROG STRIX X470-I GAMING AM4 ITX Motherboard
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus B450-I Gaming
| <!--Chipset-->AMD B450
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->high VRM temps - raven ridge 14nm+ like 2200G 2400G
|-
| <!--Name-->AsRock B450 Gaming K4
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> alc892
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> 4 ddr4 slots - low VRM thermals 3900x 3950x
|-
| <!--Name-->Gigabyte B450 I Aorus Pro Wifi
| <!--Chipset-->AMD B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->1 nvme pcie3 with 4 sata
| <!--Gfx-->pcie
| <!--Audio-->HDAudio with Realtek® ALC1220-VB codec
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Opinion-->very high vrm temps
|-
| <!--Name-->Jginyue B450i Gaming ITX
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata3 - none nvme
| <!--Gfx-->pcie3
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->1G
| <!--Opinion-->2021 64 2nd 3rd AMD - 2 ddr4 dimm slots
|-
| <!--Name-->MSI b450 tomahawk max
| <!--Chipset--> b450
| <!--ACPI-->
| <!--IDE-->{{n/A}}
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HD audio with Realtek® ALC892 Codec
| <!--USB-->
| <!--Ethernet-->Realtek 8111H
| <!--Opinion-->
|-
| <!--Name-->MSI B450 Pro Carbon
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> ALC codec
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Opinion-->
|-
| <!--Name-->MSI B450-A PRO
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC892
| <!--USB-->
| <!--Ethernet-->rtl8169 8111h
| <!--Opinion-->
|-
| <!--Name-->MSI B450I GAMING Plus AC ITX
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2019 - 2nd and 3rd gen AMD - 2 ddr4 slots -
|-
| <!--Name-->MSI B450 GAMING PLUS MAX
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio with Realtek® ALC892/ALC897 Codec
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 8111H
| <!--Opinion-->
|-
| <!--Name-->MAXSUN AMD Challenger B450M M-ATX (aka Soyo)
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASRock X570 PHANTOM GAMING-ITX/TB3 Mini ITX AM4
| <!--Chipset-->X570
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->nvme
| <!--Gfx-->PCIe 4.0
| <!--Audio--> ALC1200
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Comments-->
|-
| <!--Name-->Asus ROG Crosshair VIII Dark Hero
| <!--Chipset-->AMD X570
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> SupremeFX7.1 codec
| <!--USB-->
| <!--Ethernet-->Intel® I211-AT and Realtek® RTL8125-CG 2.5G LAN
| <!--Opinion-->
|-
| <!--Name-->Asus ROG Strix X570-I Gaming Mini ITX AM4 Motherboard
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI MPG X570 Gaming Plus
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> alc1220 codec
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus ROG Strix B550-i AM4 ITX Motherboard
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 -
|-
| <!--Name-->Jginyue Jingyue B550i Gaming itx
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->3 with 1 nvme
| <!--Gfx-->1 pci-e 4
| <!--Audio-->HDAudio alc
| <!--USB-->
| <!--Ethernet-->1G
| <!--Comments-->2022 64bit max of Ryzen 5500 (c t), 5600, 5600g (6c12t) - 2 ddr4
|-
| <!--Name-->Asrock B550 PHANTOM GAMING ITX/AX
| <!--Chipset-->AMD B550
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx--> pci-e
| <!--Audio-->HDAudio with alc1220 codec
| <!--USB-->USB3
| <!--Ethernet-->{{no|intel 2.5G}}
| <!--Comments-->
|-
| <!--Name-->AsRock B550M-ITX/ac
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio with Realtek ALC887 ALC897 Audio Codec
| <!--USB-->
| <!--Ethernet-->Realtek Gigabit LAN
| <!--Opinion-->2022 - 2 ddr4 slots
|-
| <!--Name-->AsRock ASRock B550M-HDV
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme and sata3
| <!--Gfx-->pci-e 4.0
| <!--Audio-->HDAudio with Realtek ALC887 or ALC897 Audio Codec unknown
| <!--USB-->usb3
| <!--Ethernet-->{{yes|rtl8169 Realtek rtl8111h Gigabit LAN}}
| <!--Opinion-->2022 - 2 ddr4 slots - 1 pcie x1 slot -
|-
| <!--Name-->Asus ROG STRIX B550-A GAMING
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->PCIe Gen4 x4 & SATA3
| <!--Gfx-->pci-e 4
| <!--Audio--> supremefx S1220A
| <!--USB-->
| <!--Ethernet-->{{No|Intel® I225-V 2.5Gb}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte AMD B550I AORUS PRO AX Mini-ITX rev 1.0
| <!--Chipset-->AMD B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme pci-e3 with 4 sata3
| <!--Gfx-->pci-e
| <!--Audio-->Realtek® ALC1220-VB codec
| <!--USB-->
| <!--Ethernet-->{{no|Realtek® 2.5GbE LAN}}
| <!--Opinion-->2021 2 x DDR4 DIMM sockets 1Rx8/2Rx8/1Rx16 -
|-
| <!--Name-->Gigabyte B550 AORUS ELITE AX V2 ATX
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e 4.0 DP and hdmi
| <!--Audio-->HDAudio ALC1200
| <!--USB-->USB3 USB 3.2 Gen1 Type-C
| <!--Ethernet-->{{No|2.5GbE LAN}}
| <!--Opinion-->2022 64bit- finer tuning than A520's - AMD Ryzen 5000 Series/ 3rd Gen Ryzen and 3rd Gen Ryzen with Radeon Graphics CPU - Dual Channel ECC/ Non-ECC Unbuffered DDR4, 4 DIMMs -
|-
| <!--Name-->Gigabyte B550M DS3H mATX
| <!--Chipset--> B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 NVMe
| <!--Gfx-->PCI-e 4.0
| <!--Audio-->HDaudio ALC887
| <!--USB-->USB3
| <!--Ethernet-->realtek rtl8118
| <!--Opinion-->2021 64bit - 4 ddr4 dimms -
|-
| <!--Name-->MSI MPG B550 GAMING PLUS ATX
| <!--Chipset--> B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e 4.0
| <!--Audio-->HDAudio ALC892
| <!--USB-->USB 3
| <!--Ethernet-->rtl8169 Realtek 8111H
| <!--Opinion-->2022 64bit - 3rd Gen AMD Ryzen Processors - 4 dimm ddr4 -
|-
| <!--Name-->MSI MAG B550 TOMAHAWK ATX
| <!--Chipset--> B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe 1 x M.2, Socket 3, M Key (up to Type 22110) and 1 x M.2, Socket 3, M Key (Type 2242/2260/2280)
| <!--Gfx-->PCI-e 4.0 with dp and hdmi
| <!--Audio-->HDaudio ALC1200
| <!--USB-->USB3 1 x USB 3.1 Type-C and 1 x USB 3.1 Type-A
| <!--Ethernet-->Realtek RTL8125B and Realtek RTL8111H
| <!--Opinion-->2022 64bit - 4 Dimm slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Jginyue A520M-H mATX
| <!--Chipset-->A520
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> old bios with random issues with APU ryzens -
|-
| <!--Name-->Gigabyte A520M S2H mATX
| <!--Chipset-->AMD A520
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->Realtek 1GbE
| <!--Opinion-->2022 64bit Zen3 65W and up - 2 ddr4 -
|-
| <!--Name-->Gigabyte A520I AC mITX mini-itx
| <!--Chipset-->AMD A520
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit Zen3 65W and up 5600G (6c12t) or 5700G (8c16t) - 2 ddr4 dimm slots -
|-
| <!--Name-->MSI A520M-A PRO mATX
| <!--Chipset-->A520
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe 1 x M.2, Socket 3, M Key (Type 2242/2260/2280)
| <!--Gfx-->PCI-e 3.0
| <!--Audio-->HDAudio ALC892
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 rtl8111H
| <!--Opinion-->2022 64bit - 2 ddr4 dimm slots - 3rd Gen AMD Ryzen Desktop and AMD Ryzen 4000 G-Series CPU
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
===== (Socket AM5 LGA1718 Zen4 Zen5 Zen6 2022/27)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asrock Steel Legend
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e rnda2
| <!--Audio-->HD audio
| <!--USB-->USB3
| <!--Ethernet-->
| <!--Opinion-->2022 64bit - ddr5 ecc (10 chip) and non-ecc (8 chips) 64Gb @ 6000Mhz or 128GB @ 4800Mhz -
|-
| <!--Name-->Asrock TaiChi
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e rnda2
| <!--Audio-->HD Audio
| <!--USB-->USB4 with Thunderbolt 4 equivalent
| <!--Ethernet-->{{No|Realtek killer E3000 2.5GbE}}
| <!--Opinion-->2022 64bit - ddr5 ecc (10 chip) and non-ecc (8 chips)
|-
| <!--Name-->Asus ROG Crosshair Hero
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe rnda2
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit
|-
| <!--Name-->
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->rnda3
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit 7950x3d 120W, 7900 7800 7600 90W
|-
| <!--Name-->
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->rnda3
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus B650E-I
| <!--Chipset-->B650
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->pci-e 5
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023 - better sound with an actual AMP, PCIe 5, USB-C display outs -
|-
| <!--Name-->
| <!--Chipset-->x650 B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->x650 B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->x650 B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MAXSUN AMD Challenger B650M WIFI M-ATX (aka Soyo)
| <!--Chipset-->B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI b650i mini itx
| <!--Chipset-->B650
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->pci-e 4
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->2023 - front panel connectors at the back of the board - dead rear nvme slot and a drained CMOS battery as the CMOS button being pressed during shipping -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->A620M Zen4
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->A620M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->A620M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->A620M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset--> Zen5
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset--> Zen6
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name--> || <!--Chipset--> || <!--ACPI--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Opinion-->2026 FP8 Zen 6 Medusa Point 4bigC, 4 econC, 2lpC, 8coreGPU -
|-
| <!--Name--> || <!--Chipset--> || <!--ACPI--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Opinion-->2026 FP10 Zen 6 Medusa Point 4bigC, 4 econC, 2lpC, 8coreGPU -
|-
|}
===== (Zen7 AM6 2027/3x)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
===== (Zen AM 203x/3x)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
====Intel Sockets====
[[#top|...to the top]]
=====Socket 370 (2000/2)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Intel D815EEA
| <!--Chipset-->866Mhz P3 and i815 chipset
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Yes|Nvidia AGPx8 6200LE added}}
| <!--Audio-->{{N/A}}
| <!--USB-->{{Yes|2 USB1.1}}
| <!--Ethernet-->{{N/A}}
| <!--Opinion-->Tested AspireOS 1.7, simple basic board with useful 5 PCI slots
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket 478 (2002/4)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->[http://translate.google.co.uk/translate?hl=en&sl=zh-CN&u=http://detail.zol.com.cn/motherboard/index46381.shtml&prev=/search%3Fq%3Dc.865pe.l%2Bmotherboard%26client%3Dfirefox-a%26hs%3DsZB%26rls%3Dorg.mozilla:en-US:official Colorful Technology C.865PE-L Silver Fighter Warrior V2.3]
| <!--Chipset-->865PE
| <!--ACPI-->{{dunno| }}
| <!--IDE-->{{Yes|tested with CDROM}}
| <!--SATA-->{{dunno| }}
| <!--Gfx-->{{Maybe|AGP slot}}
| <!--Audio-->{{Yes|ALC650 AC97}}
| <!--USB-->{{Yes|USB 1.1 and 2.0}}
| <!--Ethernet-->{{Yes|RTL 8100 8139}}
| <!--Opinion-->Still testing with NB (Nightly Build) May 2013
|-
| <!--Name-->Intel 845
| <!--Chipset-->865P
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->
| <!--Gfx-->{{No|intel 800}}
| <!--Audio-->{{No|AC97 AD1985}}
| <!--USB-->{{Yes|USB1.1 and USB2.0}}
| <!--Ethernet-->{{No|e1000}}
| <!--Opinion-->Tested ICAROS 1.3
|-
| <!--Name-->Intel 845
| <!--Chipset-->865GC
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->
| <!--Gfx-->{{No|intel 865 Extreme Graphics 2}}
| <!--Audio-->{{No|AC97 AD1985}}
| <!--USB-->{{Yes|USB1.1 and USB2.0}}
| <!--Ethernet-->{{No|e1000}}
| <!--Opinion-->Tested ICAROS 1.3
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA775 s775 (2005/8)=====
an industry standard DDR2 module could in theory contain fallback JEDEC, intel XMP and AMD EPP configuration data
Intel PC CL5 ram modules but an "AMD" CL5 ram module the BIOS cannot read the AMD EPP info on the SPD (Serial Presence Detect) but can recognize the CL5 timing info in the JEDEC data table. PC BIOS auto configures for the AMD ram module and boots normally.
an AMD PC CL6 ram modules but an "INTEL" CL6 ram module the BIOS cannot read the INTEL XMP info on the SPD but can recognize the CL6 timing info in JEDEC data table. PC BIOS auto configures for the AMD ram module and boots normally.
an INTEL PC needs CL6 ram modules but have an "AMD" CL4 ram module. INTEL BIOS cannot read the AMD EPP info on the SPD but can recognize the CL4 timing info in JEDEC data table. PC BIOS recognizes module timings as incompatible an refuses to boot.
entirely separate issue if the RAM module timing specs are incompatible.(i.e. CL4 RAM in a "CL6 only" PC)
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Abit AG8
| <!--Chipset-->P915 + ICH6R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports SATA1
| <!--Gfx-->1 PCIe x16 Slot
| <!--Audio-->Realtek ALC658 AC97
| <!--USB-->4 USB2.0
| <!--Ethernet-->Realtek 8110S-32
| <!--Opinion-->2004 32bit - Firewire TI 4200R7T no
|-
| <!--Name-->MSI 915 Neo2
| <!--Chipset-->P915 + ICH6R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports SATA1
| <!--Gfx-->1 PCIe x16 Slot
| <!--Audio-->CMI 9880L HD Audio
| <!--USB-->4 USB2.0
| <!--Ethernet-->{{no|Broadcomm BCM5751 PCIe}}
| <!--Opinion-->Firewire VIA VT6306 no
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus P5GC P5GC-MX
| <!--Chipset-->P945GC Lakeport-GC + ICH7R northbridge
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 3.0 Gbit/s ports
| <!--Gfx-->1 PCIe 1.1 slot
| <!--Audio-->HD Audio with ALC662 codec
| <!--USB-->{{yes|2 usb2.0}}
| <!--Ethernet-->{{no|atheros L2}}
| <!--Opinion-->2005 32bit - 3 pci slots - 4 x 240-pin DIMM Sockets max. 4GB DDR2 667/533 non-ECC -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Foxconn PC45CM-SA 45CM-S
| <!--Chipset-->945GC with ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 sata2 ports
| <!--Gfx-->{{Yes|pcie 1.0 slot with gma950 integrated}}
| <!--Audio-->{{Yes|HD audio with aLC883 codec playback}}
| <!--USB-->{{Yes|}}
| <!--Ethernet-->{{Yes|realtek 8139 8100sc}}
| <!--Opinion-->2 dimm slots 667mhz max 4gb - can be found in Advent desktops - 2 pci-e and 2 pci - core 2 duo only e6xxx - Micro ATX (9.6” x 8.8”) -
|-
| <!--Name-->Gigabyte GA-81945GM MFY-RH
| <!--Chipset-->Intel® 945GM Express with ICH7M-DH
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Yes|GMA950 VGA15 and PCI-e 1.0 slot}}
| <!--Audio-->{{Yes|HD Audio with ALC880 codec playback only rear port}}
| <!--USB-->{{Yes|4 usb 2.0}}
| <!--Ethernet-->{{No|Intel PRO1000PL 82573L Gigabit Ethernet}}
| <!--Opinion-->2006 MoDT term “Mobile on DeskTop.”, low TDP CPUs to work on desktop form-factor motherboards. mATX Micro ATX 24.4cm x 24.4cm - 2 DDR2 dimm 1.8v slots with 4Gb max - will not boot if PCI2 slot occupied -
|-
| <!--Name-->Gigabyte GA-945 GCM S2C
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{yes|ALC662 (1.x)}}
| <!--USB-->
| <!--Ethernet-->{{yes|8101E Rtl 8169 (1.x)}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA945-GCM S2L
| <!--Chipset-->945GC with ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 ports
| <!--Gfx-->PCi-E slot
| <!--Audio-->{{Maybe|Intel HD Audio with ALC662 codec 2/4/5.1-channel (1.x)}}
| <!--USB-->{{Yes|4 USB2.0}}
| <!--Ethernet-->{{Yes|Realtek 8111c 8169 (1.x)}}
| <!--Opinion-->2 x 1.8V DDR2 DIMM 4GB DDR2 memory max - 2 PCI-e and 2 PCI - Micro ATX form factor; 24.4cm x 19.3cm -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI 945P Neo-F rev 1.0
| <!--Chipset-->P945 + ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 ports
| <!--Gfx-->PCie 1.0 slot
| <!--Audio-->ALC662 HDA
| <!--USB-->4 USB2.0
| <!--Ethernet-->8110SC (rtl8169)
| <!--Opinion-->
|-
| <!--Name-->MSI 945P Neo2-F rev 1.2
| <!--Chipset-->P945 + ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 ports
| <!--Gfx-->PCie 1.0 slot
| <!--Audio-->ALC850 AC97
| <!--USB-->4 USB2.0
| <!--Ethernet-->8110SC (rtl8169)
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-P31-DS3L
| <!--Chipset-->P31 with ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCI Express x16
| <!--Audio-->HD Audio with ALC888 codec
| <!--USB-->4 USB 2.0
| <!--Ethernet-->Realtek 8111B
| <!--Opinion-->DDR2 800Mhz up to 4Gb 4 x 240 pin - 3 PCI - ATX 12.0" x 8.3" -
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus P5KPL-AM /PS
| <!--Chipset-->G31 with ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->4 xSATA 3 Gbit/s ports
| <!--Gfx-->PCIe 1.1 with integrated Intel® GMA 3100
| <!--Audio-->HD Audio with VIA VT1708B with ALC662 codec
| <!--USB-->
| <!--Ethernet-->Realtek RTL8102EL 100/10 LAN with Realtek RTL8111C Gigabit LAN
| <!--Opinion-->2 x 2 GB DDR2 Non-ECC,Un-buffered DIMMs with 2 PCI - Intel Graphics Media Accelerator -
|-
| <!--Name-->Asus P5KPL/EPU
| <!--Chipset-->G31 with ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Pci-e 1.0 slot
| <!--Audio-->{{Yes|HD audio with ALC887 codec}}
| <!--USB-->
| <!--Ethernet-->{{Yes|RTL8169 Realtek 8111C}}
| <!--Opinion-->Tested - 4 240-pin DIMM, Max. 4 GB - 4 pci-e and 3 pci - ATX Form Factor 12 inch x 8.2 inch ( 30.5 cm x 20.8 cm ) -
|-
| <!--Name-->Gigabyte GA-G31M ES2L
| <!--Chipset-->G31 plus ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Yes|Intel GMA 3100 2d}}
| <!--Audio-->{{Maybe|ALC883 (1.x), ALC883/888B (2.x)}}
| <!--USB-->
| <!--Ethernet-->{{Maybe|RTL8111C (1.x), Atheros 8131 (2.x)}}
| <!--Opinion-->reduces DRAM capacity to 4GB
|-
| <!--Name-->ASRock G31M-S r1.0 G31M-GS
| <!--Chipset-->G31 + ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{maybe|4 sata2}}
| <!--Gfx-->{{maybe|GMA 3100 2d not 3d}}
| <!--Audio-->{{yes|ALC662}}
| <!--USB-->{{yes|4 USB2.0}}
| <!--Ethernet-->{{partial|rtl8169 RTL8111DL 8169 (for -GS) RTL8102EL (for -S)}}
| <!--Opinion-->2007 64bit Core2 - 2 DDR2 800 max 8Gig AMI bios MicroATX -
|-
| <!--Name-->ASRock G31M-S r2.0
| <!--Chipset-->G31 + ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{maybe|4 sata2}}
| <!--Gfx-->{{maybe|GMA 3100 2d not 3d}}
| <!--Audio-->{{yes|ALC662}}
| <!--USB-->{{yes|4 USB2.0}}
| <!--Ethernet-->{{yes|RTL 8111DL 8169}}
| <!--Opinion-->2008 64bit core2 - 2 DDR2 800 max 8Gig MicroATX
|-
| <!--Name-->[http://www.intel.com/cd/channel/reseller/apac/eng/products/desktop/bdb/dg31pr/feature/index.htm Intel DG31PR]
| <!--Chipset-->iG31
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|3100 but can use PCIe 1.1 slot}}
| <!--Audio-->{{yes|ALC888 playback}}
| <!--USB-->
| <!--Ethernet-->{{yes|RTL8111B Rtl 8169}}
| <!--Opinion-->good support
|-
| <!--Name-->
| <!--Chipset-->Intel G33 Express Chipset with ich9 southbridge
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Intel 3100 powervr tile based
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2008 64bit - embedded on Core 2 Quad, Core 2 Duo, Pentium Dual-Core CPUS with Integrated GPU Intel GMA 3100 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASUS P5G41T-M LX
| <!--Chipset-->G41 + ICH8 + DDR3
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{yes|X4500 some 2d only)}}
| <!--Audio-->ALC887
| <!--USB-->3 USB2.0
| <!--Ethernet-->{{no|Atheros L1c AR8131}}
| <!--Opinion-->reduces maximum supported memory ddr3 from 16 to 8GB 2 dimm slots non-EEC - demotes the PCIe controller mode from revision 2.0 (5.0GT/s) to revision 1.1 (2.5GT/s
|-
| <!--Name-->Gigabyte GA-G41MT S2
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->VT1708S (1.3), ALC887-VD2 (1.4), ALC887 (2.1),
| <!--USB-->
| <!--Ethernet-->Atheros AR8151 l1c (1.x 2.x),
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-G41MT S2PT
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC887 (1.0), VIA (2.0), ALC887 (2.1)
| <!--USB-->
| <!--Ethernet-->RTL8111E (1.x), Atheros AR8151 l1c (2.1),
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-G41MT D3
| <!--Chipset-->G41 + ICH7
| <!--ACPI-->
| <!--IDE-->1 Port
| <!--SATA-->4 Ports
| <!--Gfx-->{{yes|GMA X4500 2d only and pci-e 1.1 slot}}
| <!--Audio-->{{yes|ALC888B}}
| <!--USB-->4 ports + headers
| <!--Ethernet-->{{yes|RTL8111 D/E}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-P41T D3P
| <!--Chipset-->G41 + ICH7 with Intel Core 2 Duo (E6xxx) CPU
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4ports
| <!--Gfx-->GMA X4500 2d
| <!--Audio-->ALC888 889/892
| <!--USB-->4 ports
| <!--Ethernet-->RTL 8111C or D/E
| <!--Opinion-->
|-
| <!--Name-->Intel DG41AN Classic
| <!--Chipset-->iG41 +
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports
| <!--Gfx-->X4500 2d
| <!--Audio-->ALC888S ALC888VC
| <!--USB-->4 ports
| <!--Ethernet-->8111E
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->AsRock P5B-DE
| <!--Chipset-->P965 + ICH8
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{Maybe|works ide legacy}}
|<!--Gfx-->{{Yes|with PCI-E 1.1 slot}}
| <!--Audio-->{{Yes|HD Audio via VT1708S}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{Yes|RTL8169}}
| <!--Opinion-->2006 works well
|-
| <!--Name-->Asus P5B SE
| <!--Chipset-->965 intel
| <!--ACPI-->
| <!--IDE-->{{Yes| }}
| <!--SATA-->{{Yes| }}
| <!--Gfx-->{{N/A}}
| <!--Audio-->{{Yes|HD Audio ALC662 codec}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{No| }}
| <!--Opinion-->works well except ethernet
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus P5W DH Deluxe P5WDG2 WS PRO
| <!--Chipset-->975X
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->2 ports
| <!--Gfx-->2 PCIe x16 slots
| <!--Audio-->ALC882 AND LATER ADI 1988B
| <!--USB-->2 USB2.0
| <!--Ethernet-->{{No|Marvell 88E8052 88E8053}}
| <!--Opinion-->Firewire TI TSB43AB22A no
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Abit IP35
| <!--Chipset-->P35 Express + ICH9R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 ports
| <!--Gfx-->
| <!--Audio-->ALC888 HDA
| <!--USB-->4 USB2.0
| <!--Ethernet-->two RTL8110SC
| <!--Opinion-->Firewire Texas TSB43 AB22A no
|-
| <!--Name-->MSI P35 Neo F FL MS-7630 rev 1
| <!--Chipset-->Intel P35
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->pci-e 1.1 support
| <!--Audio-->HD Audio ALC888
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->Base model of this range of P35 mobos
|-
| <!--Name-->GA-P35-DS3
| <!--Chipset-->P35 and ICH9
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports
| <!--Gfx-->
| <!--Audio-->HDAudio with Realtek ALC889A codec
| <!--USB-->
| <!--Ethernet-->rtl8169 Realtek 8111B
| <!--Opinion-->2008 - 4 x 1.8V DDR2 DIMM sockets max 8 GB -
|-
| <!--Name-->GA-EP35-DS3 (rev. 2.1)
| <!--Chipset-->Intel® P35 + ICH9 Chipset
| <!--ACPI-->
| <!--IDE-->{{unk|}}
| <!--SATA-->{{unk|4 }}
| <!--Gfx-->pci-e
| <!--Audio-->{{unk|Realtek ALC889A codec }}
| <!--USB-->{{yes | }}
| <!--Ethernet-->{{yes|rtl8169 Realtek 8111B}}
| <!--Opinion-->good
|-
| <!--Name-->Abit IX38 Quad GT
| <!--Chipset-->X38 / ICH9R Chipset
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 ports
| <!--Gfx-->PCI-E 2.0 slot
| <!--Audio--> HD Audio ALC888
| <!--USB-->4 USB2.0
| <!--Ethernet-->Realtek RTL 8110SC 8169SC
| <!--Opinion-->Firewire Texas TSB 43AB22A no
|-
| <!--Name-->Gigabyte X38-DQ6
| <!--Chipset-->X38 / ICH9R Chipset
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 ports
| <!--Gfx-->PCI-E 2.0 slot
| <!--Audio-->ALC889A HDA
| <!--USB-->4 USB2.0
| <!--Ethernet-->twin 8111B 8169
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte GA-EP45 DS3 (2008)
| <!--Chipset-->P45 + ICH9 or ICH10
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 x SATA 3Gbit/s (SATAII0, SATAII1, SATAII2, SATAII3, SATAII4, SATAII5)
| <!--Gfx-->two PCI-E v2.0 x16 slots support splitting its 16 PCIe 2.0 lanes across two cards at x8 transfers
| <!--Audio-->HD Audio with ALC888 or ALC889A codec
| <!--USB-->6 USB2.0
| <!--Ethernet-->2 x Realtek 8111C chips (10/100 /1000 Mbit)
| <!--Opinion-->4 x 1.8V DDR2 DIMM sockets non-EEC
|-
| <!--Name-->MSI P45 Platinum (2008)
| <!--Chipset-->P45 + ICH9
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 sata2 ports
| <!--Gfx-->two PCI-E x16 v2.0 slots
| <!--Audio-->ALC888 HD Audio
| <!--USB-->6 USB2.0
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->G45 +
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->adds Intel’s GMA X4500HD graphics engine to P45 Express features
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->G43 +
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->GMA X4500 2d
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->removes HD video acceleration from the G45’s features
|-
| <!--Name-->Asus P5E Deluxe
| <!--Chipset--> X48 with ICH9
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio with ADI 1988B codec
| <!--USB-->
| <!--Ethernet-->Marvell 88E8001
| <!--Opinion-->
|-
| <!--Name-->GigaByte GA-X48 DQ6
| <!--Chipset-->X48 plus ICH9R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->8 ports
| <!--Gfx-->two PCI-E x16 v2.0 slots
| <!--Audio-->ALC889A
| <!--USB-->8 USB2.0
| <!--Ethernet-->RTL 8111B 8169
| <!--Opinion-->Firewire TSB43AB23 no - ICH9 pairs with Intel’s 3-series (X38, P35, etc.) chipsets, in addition to the X48 Express, but excluding the G35 Express
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte EP43-DS3L and Gigabyte GA-EP43-UD3L
| <!--Chipset-->P43 with ICH10
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 x SATA 3Gbit/s connectors
| <!--Gfx-->1 x PCI Express x16 slot PCI Express 2.0 standard
| <!--Audio-->HD Audio with ALC888 codec
| <!--USB-->
| <!--Ethernet-->realtek 8111C
| <!--Opinion-->4 x 1.8V DDR2 DIMM sockets - 4 pcie x1 - 2 pci - ATX Form Factor; 30.5cm x 21.0cm
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte 73-pvm-s2h rev.1.0
| <!--Chipset-->NVIDIA GeForce 7100 nForce 630i
| <!--ACPI-->
| <!--IDE-->{{Yes|1 port}}
| <!--SATA-->{{yes|3 ports SATA2}}
| <!--Gfx-->{{Maybe|Vesa 2d GeForce 7100 (vga /hdmi/dvi), 1 PCIe x16 Slot }}
| <!--Audio-->{{Yes|Realtek ALC889A MCP73}}
| <!--USB-->{{Yes|7 USB2.0}}
| <!--Ethernet-->{{no|RTL 8211B MCP73}}
| <!--Opinion-->Firewire Not, tested with Icaros Desktop 2.0.3 MCP73 is a single chip solution in three different versions
|-
| <!--Name-->Nvidia 7150 630i
| <!--Chipset-->intel based nForce 630i (MCP73)
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe|ide legacy}}
| <!--GFX-->GF 7150
| <!--Audio-->{{yes|HD AUDIO ALC883}}
| <!--USB-->{{yes|ohci echi}}
| <!--Ethernet-->{{no|RTL8201C}}
| <!--Opinion-->being tested
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->pci-e 2.0 x16
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> the MCP73PV or the GeForce 7050/nForce 630i
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->the MCP73S or the GeForce7025/nForce 630i
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->the MCP73V or the GeForce 7025/nForce 610i
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Atom SOC (2008/2x)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->D945CLF
| <!--Chipset-->N230 single core
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{yes|GMA945}}
| <!--Audio-->{{yes|ALC662}} Skt 441
| <!--USB-->{{yes|uhci and ehci}}
| <!--Ethernet-->{{yes|rtl8169}}
| <!--Opinion-->works very well
|-
| <!--Name-->[http://www.clusteruk.com iMica D945GCKF2 mobo]
| <!--Chipset-->Intel Atom N330 Dual Core
| <!--ACPI-->wip
| <!--IDE-->{{yes|IDE}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{yes|gma}}
| <!--Audio-->{{yes|HD AUDIO}}
| <!--USB-->{{yes|uhci ehci}}
| <!--Ethernet-->{{yes|rtl8169}}
| <!--Opinion-->
|-
| <!--Name-->D945GSEJT + Morex T1610
| <!--Chipset-->Atom 230 with 945GSE
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{yes|GMA900 vga but issues with DVI output}}
| <!--Audio-->{{yes|HDAudio with ALC662 codec}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{yes|RTL8169 8111DL}}
| <!--Opinion-->small size, runs off 12V
|-
| <!--Name-->ASUS AT3N7A-I
| <!--Chipset-->Atom N330 Nvidia ION
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe|3 ports legacy IDE}}
| <!--Gfx-->{{yes|nouveau cube cube 2 45 quake 3 }}
| <!--Audio-->{{yes|HD Audio with VIA 1708S codec playback}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|RTL8169 device}}
| <!--Opinion--><ref>http://www.youtube.com/watch?v=EAiJpvu73iw</ref> good but can freeze randomly at times
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->D410PT 45nm pinetrail
| <!--Chipset-->D410 and NM10
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe|ide legacy}}
| <!--Gfx-->{{maybe|GMA3150}}
| <!--Audio-->{{yes|ALC262 or ALC66x odd clicks}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|RTL8111DL}}
| <!--Opinion-->some support
|-
| <!--Name-->45nm pinetrail
| <!--Chipset-->D510 and NM10 + GMA3150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->GMA3150
| <!--Audio-->ALC888B or ALC66x
| <!--USB-->{{yes}}
| <!--Ethernet-->RTL8111DL
| <!--Opinion-->some support
|-
| <!--Name-->Gigabyte GA-D525TUD (rev. 1.0 1.2 1.5)
| <!--Chipset-->D525 NM10
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->gma 3150
| <!--Audio-->HDAudio ALC887
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111f
| <!--Opinion-->2012 64 - 2 ddr3 dimm slots max 8g - Mini-ITX Form Factor; 17.0cm x 17.0cm -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
|}
=====Socket 1366 (2009/10)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asus P6T DELUXE
| <!--Chipset-->x58 + ICH10 and Intel 1st gen. (Nehalem/Lynnfield) Core i7 (8xx) CPU
| <!--ACPI-->
| <!--IDE-->{{yes|1 port}}
| <!--SATA-->4 ports
| <!--Gfx-->2 PCIe x16 (r2.0) slots
| <!--Audio-->ADI AD2000B HD Audio
| <!--USB-->{{yes|4 USB2.0}}
| <!--Ethernet-->{{no|Marvell 88E8056 Gigabit}}
| <!--Opinion-->Firewire VIA VT6308 no
|-
| <!--Name-->gigabyte ex58 ds
| <!--Chipset--> x58 + ICH10
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->Realtek 8111D rtl8169
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket 1156 (2010)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Acer Aspire M3910
| <!--Chipset-->i3
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{unk| }}
| <!--Gfx-->{{maybe|VESA intel HD}}
| <!--Audio-->{{unk|HDAudio with Realtek ALC}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{unk| Realtek}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H55M-S2H
| <!--Chipset-->H55
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe slot
| <!--Audio-->{{Yes|ALCxxx playback}} ALC888B (Rev1.x)
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{Yes|RTL8111D}} (Rev 1.x)
| <!--Opinion-->Tested but no support for WLAN Realtek 8188su
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI H55M-E33 v1.0
| <!--Chipset-->E7636 M7636 H55 chipset so older i3/i5/i7 system
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{yes|HD Audio ALC889}}
| <!--USB-->
| <!--Ethernet-->{{Yes|PCI-E Realtek 8111DL}}
| <!--Opinion-->Works well
|-
| <!--Name-->Asus P7P55D
| <!--Chipset-->P55
| <!--ACPI-->
| <!--IDE-->{{unk| }}
| <!--SATA-->{{unk| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{maybe | via codec}}
| <!--USB-->{{unk| }}
| <!--Ethernet-->{{maybe |rtl8169 Realtek RTL8111B/C RTL8112L }}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1155 H2 (2010/13)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS P8H61-I LX R2.0
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->1 pci-e slot
| <!--Audio-->{{unk|HDAudio via7018s codec}}
| <!--USB-->USB3
| <!--Ethernet-->{{yes|rtl8169 8111f}}
| <!--Opinion-->2013 64bit up to intel ivybridge cpus - 2 ddr3 dimm slots -
|-
| <!--Name-->Asus P8H61-I/RM/SI mini-itx
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata
| <!--Gfx-->pci-e 2
| <!--Audio-->{{unk|HDAudio via7018s codec}}
| <!--USB-->
| <!--Ethernet-->{{yes|rtl8169 8111f}}
| <!--Opinion-->2013 64bit up to i3-2010 - OEM board from an RM machine but not ivybridge as the Asus BIOS isn't compatible with these, 0909 hacked one might work -
|-
| <!--Name-->asus p8h61-i lx r2.0/rm/si mini itx
| <!--Chipset-->h61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e 2.0
| <!--Audio-->HDaudio with VIA codec
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111e
| <!--Opinion-->2012 sandy and ivy - oem from rm machine 2 x 240-Pin DDR3 DIMM sockets max DDR3 1333MHz -
|-
| <!--Name-->Bewinner 63q9c7omvs V301 ITX
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata with nvme
| <!--Gfx-->pci-e 4
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->{{no|Realtek 8106E 100M Network Card}}
| <!--Opinion-->2022 64
|-
| <!--Name-->Biostar H61 H61MHV2 H61MHV3 Ver. 7.0
| <!--Chipset-->H61 with Intel Pentium G 2xxx series CPU
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Realtek ALC662 later ALC897
| <!--USB-->4 usb2
| <!--Ethernet-->rtl8169 Realtek RTL8111H
| <!--Opinion-->2014 - 2 ddr3 dimm slots -
|-
| <!--Name-->Gigabyte GA-H61M-D2-B3
| <!--Chipset-->H61 + Sandybridge
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 ports sata2
| <!--Gfx-->
| <!--Audio-->ALC889
| <!--USB-->2 ports
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H61MA-D3V
| <!--Chipset-->H61 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 ports sata2
| <!--Gfx-->
| <!--Audio-->Maybe HDAudio with Realtek ALC887 (Rev 2.0) ALC887 (Rev2.1)
| <!--USB-->2 USB 2.0/1.1 ports
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H61N-D2V
| <!--Chipset-->H61 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata2 and maybe 4 sata3
| <!--Gfx-->pci-e 2.0 slot wit 1 x DVI-I port
| <!--Audio-->{{unk|HDAudio with Realtek ALC887 (Rev 1.0)}}
| <!--USB-->2 USB 2.0/1.1 ports
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->2013 64bit- 2 x 1.5V DDR3 DIMM sockets up to 16 GB -
|-
| <!--Name-->GA-H61M-S2PV
| <!--Chipset-->H61 with 2400k 2500k 2600k 2700k
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->pci-e 2.0 slot
| <!--Audio-->ALC887 (rev 1.0 2.0 2.1 2.2 2.3)
| <!--USB-->4 USB 2.0
| <!--Ethernet-->Rtl8111E (1.0), 8151 (2.0) no, Rtl8111F (2.1 2.2 2.3)
| <!--Opinion-->Micro ATX Form Factor; 24.4cm x 20cm with 2 pci-e and 2 pci -
|-
| <!--Name-->Intel Classic Series DH61CR Desktop
| <!--Chipset-->H61 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 ports
| <!--Gfx-->
| <!--Audio-->Intel HD with ALC892
| <!--USB-->4 ports
| <!--Ethernet-->{{no|Intel 82579V}}
| <!--Opinion-->
|-
| <!--Name-->MSI H61M-P20 (G3) MS-7788
*retail MSI board
*OEM Advent, etc
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|four SATAII ports}}
| <!--Gfx-->1 PCI Express gen3 (retail) gen2 (oem) x16 slot
| <!--Audio-->{{yes|HDAudio ALC887 codec}}
| <!--USB-->{{yes|}}
| <!--Ethernet-->{{yes|Realtek 8105E 100M Network Card}}
| <!--Opinion-->2012 64bit - 2 ddr3 slots - 22.6cm(L) x 17.3cm(W) M-ATX Form Factor - BIOS - [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1149&rowstart=140&pid=6009#post_6007 works well],
|-
| <!--Name-->MSI H61I-E35 (B3) MS-7677 Ver.1.2
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata2 3gbps
| <!--Gfx-->{{maybe|VESA 2d for hdmi and 1 pcie 2.0 x1 slot}}
| <!--Audio-->{{yes|https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1149&rowstart=140&pid=5861#post_5861 works}}
| <!--USB-->USB3 and USB2
| <!--Ethernet-->{{yes|rtl8169 rtl8111e}}
| <!--Opinion-->2012 64bit - 2 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus P8H67-M
| <!--Chipset-->H67 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata3 - 4 sata2
| <!--Gfx-->
| <!--Audio-->Intel HD with ALC887
| <!--USB-->6 USB2.0
| <!--Ethernet-->Realtek® 8111E
| <!--Opinion-->
|-
| <!--Name-->Asus P8P67
| <!--Chipset-->P67 with sandybridge and ivybridge cpus
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{unk|HDAudio with ALC codec}}
| <!--USB-->
| <!--Ethernet-->{{unk|rtl8169 realtek rtl8111}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus P8Z68-V LX
| <!--Chipset-->Z68 + Intel 2nd generation (Sandy Bridge) CPU and possibly ivybridge
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|2 sata3 - 4 sata2}}
| <!--Gfx-->pci-e slot
| <!--Audio-->{{yes|HDAudio Intel HD with ALC887 codec}}
| <!--USB-->{{yes|2 USB3.0 - 4 USB2.0}}
| <!--Ethernet-->{{yes|rtl8169 Realtek® 8111E}}
| <!--Opinion-->2011 64bit SSE 4.1 and AVX - EFI bios - 4 ddr3 dimm slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte Z68AP-D3 (B3)
| <!--Chipset-->Z68 + Ivybridge
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata3 - 4 sata2
| <!--Gfx-->
| <!--Audio-->Intel HD with ALC889
| <!--USB-->2 USB3.0 - 4 USB2.0
| <!--Ethernet-->Realtek® 8111E
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus B75M-A
| <!--Chipset-->B75
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{maybe|HDAudio with Realtek ® ALC887-VD codec}}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{yes|rtl8169 Realtek ® 8111F-VB-CG }}
| <!--Opinion-->2013 64bit - 2 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->H77
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H77-D3H 1.0 1.1
| <!--Chipset-->H77
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata 3.0
| <!--Gfx-->pci-e
| <!--Audio-->{{No|HDAudio VIA VT2021 codec}}
| <!--USB-->
| <!--Ethernet-->{{No|Atheros GbE LAN chip}}
| <!--Opinion-->2013 64bit i5 3550 7 3770 - 4 DDR3 slots - 2 full pci-e 2 pci slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte GA Z77 D3H with i3 3225 dual
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->{{No|HDAudio VIA VT2021 codec}}
| <!--USB-->
| <!--Ethernet-->{{No|Atheros GbE LAN chip}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1150 H3 (2013/2016)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->[https://theretroweb.com/motherboards/s/asus-b85m-e-rev-1-02 Asus B85M-E]
| <!--Chipset-->B85
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{maybe|HDAudio with Realtek ® ALC887-VD2 codec}}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{yes|rtl8169 Realtek 8111F}}
| <!--Opinion-->2014 64bit - 4 ddr3 slots -
|-
| <!--Name-->Gigabyte GA-H87N-WIFI mITX
| <!--Chipset-->H87 and Intel 4th generation (Haswell) Core i5 (4xxx) CPU
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with ALC892
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{no|Intel Atheros}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASUS H81I-PLUS Mini ITX
| <!--Chipset-->H81 with intel 4590t 4690t
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata3 6gbps
| <!--Gfx-->pci-e 3.0 x4 slot and with HD4400 HDMI vga mode works but other grub options no display just black screen - analogue DVI and vga untested
| <!--Audio-->{{yes|HDAudio 6.34 with ALC8878 codec playback only}}
| <!--USB-->{{yes|USB3 and USB2}}
| <!--Ethernet-->{{yes|rtl8169 rtl8111g}}
| <!--Opinion-->2014 64bit - 2 ddr3 dimm slots max 16gb - f2 or DEL bios and f8 boot select - does not like unconnected gfx card in pci-e slot - deadwood 2026-09 DO3 build -
|-
| <!--Name-->Asus H81M-C H81M-P-SI
| <!--Chipset-->H81 with 4th generation (Haswell) Core i7 (4xxx) CPU
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|2x3g 2x6g}}
| <!--Gfx-->pci-e slot
| <!--Audio-->hdaudio alc887 vd
| <!--USB-->{{maybe| }}
| <!--Ethernet-->realtek 8111gr
| <!--Opinion-->2013 skt 1150 - 2 ddr3 max 16g - mini atx -
|-
| <!--Name-->Asus H81T
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata
| <!--Gfx-->HD4000 igpu only
| <!--Audio-->HDAudio ALC887-VD
| <!--USB-->Intel USB3
| <!--Ethernet-->rtl8169 realtek 8111G
| <!--Opinion-->2013 64bit intel 4th gen mini itx - external dc brick with 19v rare barrel pin 7.4MM x 5.0MM - 2 ddr3 laptop sodimm slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H81M-S2V
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->{{N/A|}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio ALC887
| <!--USB-->USB3
| <!--Ethernet-->Realtek® GbE LAN chip
| <!--Opinion-->2014 64bit up to i7 4790K - 2 DDR3 slots -
|-
| <!--Name-->Gigabyte GA-H81M-D3V (rev. 1.0)
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->{{N/A| }}
| <!--SATA-->{{yes|2 sata2 2 sata3 }}
| <!--Gfx-->pci-e
| <!--Audio-->{{unk| HDAudio Realtek® ALC887 codec}}
| <!--USB-->{{unk|intel and VIA® VL805}}
| <!--Ethernet-->{{unk|rtl8169 Realtek }}
| <!--Opinion-->
|-
| <!--Name-->MSI H81M-E34 (MS-7817)
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{yes| }}
| <!--Gfx-->PCIe 2.0 x16
| <!--Audio-->HDAudio with ALC887 codec
| <!--USB-->USB3
| <!--Ethernet-->{{yes|rtl8169 RTL8111G}}
| <!--Opinion-->2013 64bit -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Z87-K
| <!--Chipset-->Z87 with 4th generation (Haswell) Core i7 4c8t i5 4c4t CPU
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with ALC
| <!--USB-->
| <!--Ethernet-->Realtek lan
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-Z87X-UD3H
| <!--Chipset-->Z87 Express
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with Realtek® ALC898 codec
| <!--USB-->
| <!--Ethernet-->{{no|intel}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA H97M D3H r1.0 r1.1 with i3 4360 or 4370 dual
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with ALC892
| <!--USB-->
| <!--Ethernet-->Realtek lan
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Z97 A with i7 4790K
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e slot for GTX 750, 960, 970 and 980
| <!--Audio-->Intel HD with ALC
| <!--USB-->
| <!--Ethernet-->{{no|intel lan ethernet}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA Z97X UD3H rev1.0 1.1 1.2
| <!--Chipset-->Z97 with i5 4690K
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDaudio with ALC1150
| <!--USB-->
| <!--Ethernet-->{{no|intel lan}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI GAMING 5 Z97
| <!--Chipset-->Z97 with 4th generation (Haswell) Core i7 4c8t CPU
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASUS Q87M-E
| <!--Chipset-->Q87 lynx point
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e slot
| <!--Audio-->ALC887VD codec
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{no|intel}}
| <!--Opinion-->2014 64bit - 4 DDR3 slots -
|-
| <!--Name-->
| <!--Chipset-->H99
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA2011V2 s2011-2 (2012/15)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->x79
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2013 Xeon e5-???? W TDP, e5-2667V2 W TDP, e5-????V2 W TDP, Sandybridge and Ivybridge V2
|-
| <!--Name-->Asus
| <!--Chipset-->X79
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA2011V3 s2011-3 (2015/18)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->x99
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2016 Xeon e5-1620v3 130W TDP, e5-1650V3 (i7-5930K) 140W TDP, e5-2640V3 90W TDP, Haswell-EP
|-
| <!--Name-->Asus
| <!--Chipset-->X99
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->most cheap Ryzens are better nowadays
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Huananzhi X99-CD4
| <!--Chipset-->Intel C612 and X99
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata 3 connectors and 1 m.2 nvme slot
| <!--Gfx-->pcie slot
| <!--Audio-->HDaudio with ALC897 codec
| <!--USB-->{{No|USB3}}
| <!--Ethernet-->{{maybe|rtl8169}}
| <!--Opinion-->2024 quality might not be great outside of a simple setup - 2 ddr4 dimms -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Keyiyou X99 XD4
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Machinist MR9A Pro
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023
|-
| <!--Name-->Machinist MR9A Pro
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023
|-
| <!--Name-->Mogul
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Qiyida X99 H9S
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023
|-
| <!--Name-->Soyo
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1151 Socket H4 (2015/2018)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->Skylake CPUs have TPM 2.0 embedded
|-
| <!--Name-->Asus H110 Plus H110M-A/DP
| <!--Chipset--> with 6th Gen Core and 7th with bios update
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Sunrise Point-H SATA [AHCI mode] [8086 a102]
| <!--Gfx-->{{No|Skylake Integrated HD Graphics use PIC-E slot}}
| <!--Audio-->Intel HD Audio with Realtek ALC887 Audio CODEC
| <!--USB-->Sunrise Point-H USB 3.0 xHCI [8086: a12f] no usb2.0 fallback
| <!--Ethernet-->{{Yes|Realtek 8111GR or 8111H RTL8111 8168 8411}}
| <!--Opinion-->ATX with 3 pci-e and 2 DDR4 slots - uatx version smaller - turn off TLSF as it was causing AHI driver to corrupt. Turned off ACPI for errors but works fine once booted -
|-
| <!--Name-->ASUS H110M-R M-ATX
| <!--Chipset-->H110 6th Gen Skylake Core™ i7 Core™ 6950X i7-6970HQ i7-6700K 4c8t hyperthreading, i5/Core™ i5-6600K 4c4t i3/Pentium® / Celeron®
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 x SATA 6Gb/s
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio with Realtek® ALC887 codec
| <!--USB-->Intel USB3
| <!--Ethernet-->Realtek® RTL8111H
| <!--Opinion-->2016 64bit - 2 DDR4 DIMMS Max 32GB 2133MHz - 1 full pci-e and 2 pci-e 1 -
|-
| <!--Name-->Asus H110T
| <!--Chipset-->H110
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata
| <!--Gfx-->intel igpu only
| <!--Audio-->HDaudio
| <!--USB-->
| <!--Ethernet-->Dual Intel/Realtek GbE languard
| <!--Opinion-->2016 - mini itx 12v / 19v laptop type rare barrel pin 7.4MM x 5.0MM - 2 sodimm ddr4 slots - no pci-e slot -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H110M-S2H MATX Rev1.0
| <!--Chipset-->H110
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->pci-e 3.0
| <!--Audio-->Realtek® ALC887 codec
| <!--USB-->2 (USB 3.1 Gen 1) ports with 4 us2
| <!--Ethernet-->Realtek® GbE LAN
| <!--Opinion--> 2 ddr4 slots
|-
| <!--Name-->Gigabyte ga-h110n
| <!--Chipset-->H110
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes| sata}}
| <!--Gfx-->{{maybe|Vesa 2d for Intel or PCI-e slot}}
| <!--Audio-->{{Maybe|HDaudio for ALC887 codec}}
| <!--USB-->{{Maybe| }}
| <!--Ethernet-->{{yes|RTL8169}}
| <!--Opinion-->2016 mini-itx 6th gen
|-
| <!--Name-->Msi H110M-PRO-VH
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 x SATA 6Gb/s
| <!--Gfx-->pci-e 3.0
| <!--Audio--> Realtek® ALC887 Codec
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111h
| <!--Opinion--> 6th gen intel - 2 ddr4 slots
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus H170 Pro Gaming
| <!--Chipset-->H170
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio
| <!--USB-->Asmedia USB3.1/3.0
| <!--Ethernet-->{{no|intel lan}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI Z170A TOMAHAWK
| <!--Chipset-->Z170
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sara, 1 x 2280 Key M(PCIe Gen3 x4/SATA), 1 x 2230 Key E(Wi-Fi)
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->{{no|intel lan}}
| <!--Opinion-->2016 64bit up to i7 7700k - 2 DDR4 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->GIGABYTE GA-B250M-DS3H HD3P D3H D2V
| <!--Chipset-->B250
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2018 coffee lake intel 8th gen
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset--> with Kaby Lake X Intel 7th Gen
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> up to 16 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset--> Z390 with Kaby Lake X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> up to 16 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> Q370M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> H370M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> B360M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Rampage
| <!--Chipset-->x299 with i9
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> - up to 24 to 44 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte
| <!--Chipset-->X299
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket LGA 1200 (2020/2022)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->MSI H510M-A PRO (MS-7D22)
| <!--Chipset--> with 10th gen Comet Lake X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2021 64bit - up to 16 pcie lanes rebar possible
|-
| <!--Name-->Asus PRIME H410M-E
Asrock H470M-HDV/M.2
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset--> with 11th gen Rocket Lake X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> up to 16 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket LGA 1700 (2023/ )=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Alder Lake / 14th gen Raptor Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2021 2022 64bit - QoS work to 2 level cpus, P down to E cores -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Meteor Lake ultra 5 7 1xxH series 1
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023 2024 64bit 10nm - 3 level cpus, Low Power Island (SOC tile) to E onto P cores -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> 15th gen Arrow Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Lunar lake ultra 5 7 2xxV series 2
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2025 64bit 7nm -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->Nova Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2026 64bit -
|-
| <!--Name-->
| <!--Chipset-->Panther Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2026 64bit - either 44, 484, or 448 tiled cores 18A process - core ultra x9 288h, x7 358H, -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1954 (2027/ )=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Nova Lake-S
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->Serpent Lake, Titan Lake, and Razer Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2027
|-
|}
=====Socket LGA (203x/203x)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->MSI
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
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| <!--Opinion-->
|-
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| <!--Chipset-->
| <!--ACPI-->
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| <!--SATA-->
| <!--Gfx-->
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|}
===Chromebooks===
For most (EOL) cromebooks, the recommended UEFI path forward is to:
*put the device into Developer Mode
*disable firmware write protection
*flash MrChromebox's UEFI Full ROM firmware
*install ChromeOS Flex, Linux, etc
See [https://mrchromebox.tech/#home MrChrome], [https://mrchromebox.tech MrChrome] and the [https://www.reddit.com/r/chrultrabook/ chrultrabook subreddit] for more info
ChromeOS has several different boot modes, which are important to understand in the context of modifying your device to run an alternate OS:
*Normal/Verified Boot Mode
Can only boot Google-signed ChromeOS images
Full verification of firmware and OS kernel
No root access to the system, no ability to run Linux or boot other OSes
Automatically enters Recovery Mode if any step of Verified Boot fails
Default / out-of-the-box setting for all ChromeOS devices
*Recovery Mode
User presented with Recovery Mode boot screen (white screen with 'ChromeOS is missing or damaged')
Boots only USB/SD with signed Google recovery image
Automatically entered when Verified Boot Mode fails
Can be manually invoked:
On Chromebooks, via keystroke: [ESC+Refresh+Power]
On Chromeboxes, by pressing a physical recovery button at power-on
On Convertibles/Tablets, by holding the Power, Vol+, and Vol- buttons for 10s and then release
Allows for transition from Verified Boot Mode to Developer Mode
On Chromebooks/Chromeboxes, via keystroke: [CTRL+D]
On Convertibles/Tablets, via button press: Vol+/Vol- simultaneously
Booting recovery media on USB/SD will repartition/reformat internal storage and reload ChromeOS
Note: The ChromeOS recovery process does not reset the firmware boot flags (GBB Flags), so if those are changed from the default, they will still need to be reset for factory default post-recovery.
*Developer Mode
"Jailbreak" mode built-in to every ChromeOS device
Loosened security restrictions, allows root/shell access, ability to run Linux via crouton
Verified Boot (signature checking) disabled by default, but can be re-enabled
Enabled via [CTRL+D] on the Recovery Mode boot screen
Boots to the developer mode boot screen (white screen with 'OS verification is off' text),
The user can select via keystroke
<pre>
ChromeOS (in developer mode) on internal storage ( [CTRL+D] )
ChromeOS/ChromiumOS on USB ( [CTRL+U] )
Legacy Boot Mode ( [CTRL+L] )
</pre>
Boot screen displays the ChromeOS device/board name in the hardware ID string (eg, PANTHER F5U-C92, which is useful to know in the context of device recovery, firmware support, or in determining what steps are required to install a given alternate OS on the device.
*Legacy Boot Mode
Unsupported method for booting alternate OSes (Linux, Windows) via the SeaBIOS RW_LEGACY firmware
Accessed via [CTRL+L] on the developer mode boot screen
Requires explicit enabling in Developer Mode via command line: sudo crossystem dev_boot_legacy=1
Most ChromeOS devices require a RW_LEGACY firmware update first
Boots to the (black) SeaBIOS splash screen; if multiple boot devices are available, prompt shows the boot menu
Note: If you hear two beeps after pressing [CTRL+L], then either your device doesn't have a valid Legacy Boot Mode / RW_LEGACY firmware installed, or legacy boot capability has not been been enabled via crossystem.
https://www.howtogeek.com/278953/how-to-install-windows-on-a-chromebook/
Chromebooks don’t officially support other OSs. You normally can’t even install as Chromebooks ship with a special type of BIOS designed for Chrome OS. But there are ways to install, if you’re willing to get your hands dirty and potentially ruin everything
[https://mrchromebox.tech/#devices Firmware Compatibility]
[https://wiki.galliumos.org/Hardware_Compatibility Here is the list of hardware that the GalliumOS supports and information on getting Gallium OS on to those devices]
Development on GalliumOS has been discontinued, and for most users, GalliumOS is not the best option for running Linux due to lack of hardware support or a kernel that's out of date and lacking important security fixes.
Meet Eupnea and Depthboot, the successors to Galliumos and Breath [https://eupnea-linux.github.io This is the bleeding edge]
Most older Chromebooks need the write-protect screw removed in order to install MrChromebox's firmware that allows you to install other operating systems. Most newer Chromebooks don't work in the same way as there is no write-protect screw on them.
Very rough guide to '''total''' (i.e. all cores / threads) processor performance (AROS usually uses only the [https://gmplib.org/gmpbench one core])
[[#top|...to the top]]
<pre>
060000 AMD Ryzen 9 7900X (AM5 170W),
056000 AMD Ryzen 9 5950X,
055000 AMD Ryzen 9 5900X3D,
053000 AMD Ryzen 9 5900X (AM4 105W), AMD Ryzen 9 3950X (105W),
044000 AMD Ryzen 7 5800X3D,
042000 AMD Ryzen 9 6900HX, AMD Ryzen 5 5600X3D (AM4 95W), AMD Ryzen 7 PRO 5750GE (AM4 35W),
039000 AMD Ryzen 9 5900HS, Intel Core i7-12700T, AMD Ryzen 7 7735HS (8c16t 45W), AMD 8840U,
038000 AMD Ryzen 7 5800H (FP6 45W), AMD Ryzen 7 6800U, Intel Core i5-12490F, Intel Core i5-12500E,
037000 AMD Ryzen 7 5800HS (FP6 35W), AMD Ryzen 5 8500G 8600GE (AM5 6c12t 35W), AMD Ryzen Z2 (8c16t),
036500 AMD Ryzen 7 5700G (AM4 8c16t 65W), AMD Ryzen 9 6900HS, Intel Core i7-12800H,
036200 AMD Ryzen 7 5700GE (AM4 8c16t 35W), AMD Ryzen Z1 Extreme (top TDP), AMD Ryzen 5 8600G (AM5 65W),
036000 AMD Ryzen 5 3600X (Am4 95W), AMD Ryzen 5 5500 (AM4 65W), AMD Ryzen 5 5600 (65W),
035000 AMD Ryzen 5 6600H, Intel Core i5-12400F,
031000 AMD Ryzen™ 9 8945HS, Ryzen™ 7 8845HS, AMD Ryzen 7 7840U,
030000 AMD Ryzen 7 4800U, AMD Ryzen 4800H, Intel Core i5-11400F, Intel Zeon E5-2697A V4,
029500 AMD Ryzen 5 4500 (AM4 65W), AMD Ryzen 5 3600 (65W), Apple M3 Pro 12c, AMD Ryzen 5 5600G,
028500 AMD Ryzen 5 PRO 5675U, AMD Ryzen 7 1700 (AM4 65W), AMD Ryzen 7 2700 (65W), Ryzen 3 7540U,
028000 AMD Ryzen 5 PRO 5650U, 5 5560U (FP6 25W 6c12t Zen3), Intel Core i5-13500H, AMD Ryzen 7 4800HS,
027700 AMD Ryzen 9 PRO 7940HS (FP8 65W), AMD 8745HS, AMD Ryzen H255 AI, AMD Ryzen 3 7545U,
027500 AMD Ryzen 3 7736U, AMD Ryzen 5 7640U,
027400 AMD Ryzen 5 8540U, AMD Ryzen 5 PRO 5650GE (AM4 6c12t 35W), AMD Ryzen 5 PRO 4650G (AM4 45W),
027300 AMD Ryzen 7 PRO 4750GE, AMD Ryzen 5 5600H, AMD Ryzen 7 5825U (FP6 8c16t 15W),
027200 AMD Ryzen 5 6600U, AMD Ryzen 7 2700X, AMD Ryzen 5 5600GE (AM4 35W), AMD Ryzen Z1,
027100 AMD Ryzen 7 7730U (FP6 15W 8c16t), AMD Ryzen 7 5800U (FP6 25W 8c16t), Ryzen 9 4900H,
027000 AMD Ryzen 7 PRO 4750U (8c16t), Ryzen 5 7430U (FP6 6c12t), Ryzen 5 PRO 6650U, Intel 10500H,
026500 AMD Ryzen 7 PRO 7840HS (FP7 65W), AMD Ryzen 7 8840HS, AMD Ryzen Z2 Extreme,
025000 AMD Ryzen 5 4600HS (FP6 35W 6c12t), Apple M1 Pro, AMD Ryzen 5 5625U (FP6 15W 6c12t),
024500 AMD Ryzen 5 5600U (FP6 25W hot 6c12t Zen3), AMD Ryzen 5 2600 (65W), Ryzen 5 7530U,
024000 AMD Ryzen 5 4600G (AM4 65W), AMD Ryzen 5 PRO 4650GE (AM4 35W), AMD Ryzen 7 PRO 1700X (AM4 95W),
023700 AMD Ryzen 3 PRO 5350GE (AM4 35W), AMD Ryzen 5 3500X (AM4 95W), Intel Core i7-9700,
023500 AMD Ryzen 5 1600X (95W), AMD Ryzen 3 5300GE (AM4 4c8t 35W), AMD Ryzen 7 5700U (FP6 25W 8c16t Zen2),
023200 AMD Ryzen 3 7330U (FP6 15W 4c8t), AMD Ryzen 7 4700U (FP6 25W 8c8t), AMD Ryzen 5 4400G,
023000 Intel Core i7-1255U, Intel Core i7 13700H, Ryzen 7640HS,
022000 AMD Ryzen Z2 Go (4c8t), AMD Ryzen 5 5500U (FP6 25W 6c12t Zen2), Snapdragon 8 Elite,
020500 AMD Ryzen 3 4300G (AM4 65W), AMD Ryzen 3 5450U 5425U, AMD Ryzen 5 PRO 4650U (6c12t),
019500 Intel Core i5-1135G7, AMD Ryzen 5 5500H, AMD Ryzen 5 4600U (FP6 25W 6c), AMD Ryzen 5 2600 (65W),
019250 Intel Core i5-1145G7,
019000 AMD Ryzen 5 3400G (AM4 65W), AMD Ryzen 5 2500X, AMD Ryzen 5 7520U, AMD Ryzen V3C18I (? 15W),
017750 AMD Ryzen 5 3400GE (AM4 35W), Intel Core i5-8400, AMD Ryzen 5 1500X (AM4 65W), Xbox One Series X,
017500 Intel Core i7-6700K, Intel i5-10400, AMD Ryzen 5 4500U (FP6 25W 6c6t), AMD Ryzen 3 5400U,
017000 AMD Ryzen 3 PRO 4350GE (AM4 35W), AMD Ryzen 3 5300U (FP6 25W 4c8t), Intel Core i5-11300H,
016500 AMD Ryzen 7 3750H, AMD Ryzen Embedded V1756B (FP5 45W), AMD Ryzen 3 PRO 4200GE, SD G3 Gen3,
016250 Intel Core i5-1035G7, intel core i5 7600 (4c4t 65W),
016000 AMD Ryzen 5 2400G (AM4 65W), AMD Ryzen 5 3550H, Ryzen 5 PRO 3350GE (4c 8t), Intel Core i5-8500T,
015500 AMD Ryzen Embedded R2544, Apple A19 Pro, Intel i7-4790K,
015000 AMD Ryzen 3 7320U, Ryzen 7 3700U, Ryzen 3200G (AM4 65W), Intel Core i7-8550U, Intel Core i5-1035G1,
014000 AMD Ryzen 5 2400GE (AM4 35W), Intel Core i7-6700T, AMD Ryzen 5 3550U,
013500 AMD Ryzen 5 3500U (FP5 15W 4c8t), AMD Ryzen 3 4300U, AMD Athlon Gold 4150GE, AMD Ryzen 5 3450U,
013250 AMD Ryzen 3 3200GE (AM4 45W), AMD Ryzen 3 1300X (65W), AMD Ryzen 3 2200G, Xbox One Series S,
013000 AMD Ryzen Embedded V1605B (FP5 25W), AMD Ryzen 2700U, AMD Ryzen R2514, Apple A18,
012500 AMD Ryzen 5 2500U (FP5 25W 4c8t), Intel Core i3-8300T, Intel Xeon X5680, Intel i3-1115G4 (2c4t),
012300 Intel Core i7-8565U, Intel Core i5-8350U, Intel Core i7-8700, Allwinner A733 (2 A76, 6 A55),
012200 ARM Cortex-X3 Prime Snapdragon SD8G2 Gen2 4nm 64-bit Kryo CPU, i5-8250U (4c8t),
012000 AMD Ryzen 3 2200GE, AMD Ryzen 3 1200 (65W), AMD Ryzen 5 3500C,
011500 AMD Ryzen 3 3300U, Intel Core i3-8100T, Intel Core i5-8265U, Intel i5-10210U, CORE i5-10310U,
010500 AMD Ryzen 3 2300U (FP5 25W 4c4t), Allwinner A527 (8 A55), Intel i5 4690K,
010300 Intel Core i7-3630QM, Intel Core i5-6600T, Intel Core i5-4670K,
010200 Intel Core i5-6440HQ, Intel Core i7-3610QM, Snapdragon SD865,
010000 AMD FX-8320E (AM3+ 125W 8c8t), Intel Core i5-7500T, Intel Core i5-4690, Intel i5 4690T,
009000 Spectrum Unisoc Tiger T7280 (T620), Cortex-X2, MediaTek Dimensity 1300 (4 A78, 4 A55),
008700 AMD FX-6130 (AM3+ 90W 6c6t), Intel Core i5-7400T, Intel Core i5-4590T,
008500 Intel Core i5-6500T, AMD Athlon 300GE (AM4, 35W), AMD Athlon Gold 7220U,
008000 AMD Ryzen R1606G (FP5 15W), AMD FX-6300 (AM3 65W 6c6t), Intel Core i5-2500K,
007500 AMD Ryzen 3 3200U, AMD Ryzen 3 3250U, Intel Alderlake ULX N100 / N95,
007200 AMD Ryzen 3 2200U (FP5 25W 2c4t), Intel Core i3-7100T, Intel Twinlakes N150 N200, Xbox(TM) One S,
007100 AMD Ryzen R1505G (FP5, 15W), RK3576 4 A72, 4 A53, Snapdragon XR2 Gen 1, Intel i7-6600U and 7600U,
006600 Qualcomm Snapdragon 888 5G, AMD Athlon 300U (FP5 2c4t 15W), Intel Core i7-7500U, AMD V1202B,
006500 Intel Core i7-6500U, AMD Athlon Gold 3150U, Intel Celeron N5105 (FCBGA1338 15W), SD 685,
006300 Intel Core i3-8130U (15W), Intel Celeron N5095 (FCBGA1338 15W), Intel Core i3-6100T,
006100 Intel Core i5-6300U, Intel Core i5-7200U (2c4t), Intel i7-5500U, Intel Core i7-6600U (2c4t),
006000 Intel Core i5-6200U (2c4t), Intel Core i3-7130U, Intel i7-4500U, Qualcomm Snapdragon 888 4G,
005950 Intel Core i5-4570T, Intel Core i5-5257U, Rockchip RK3588 (4 A76, 4 A55), Snapdragon 7325,
005900 Intel Xeon X5550, Intel Core i5-4300M, MediaTek Dimensity 1200 (4 A78, 4 A55), Unisoc 7255 (T616),
005800 Intel Celeron J4125 J4105 (FCBGA1090 15W), Intel Core i5-3470T, AMD A8-6600K APU, AMD 3015E (2c4t),
005600 Intel Core i5-3360M, Intel Core i7-3520M, Intel Core i5-4210M, Intel Pentium G4600T,
005400 MediaTek Dimensity 900 (2 A78, 6 A55), AMD Athlon Silver 7120U, Snapdragon 860,
005300 AMD PRO A12-9800B 7th Gen APU (FP4 15W), AMD FX-4300 4c4t, AMD Ryzen R1305G,
005250 Intel Core i5-3230M, AMD FX-7600P, Intel Pentium G4400, Unisoc T7200 (Unisoc T606 2 A76, 6 A55),
005200 AMD PRO A10-8770E, AMD A10-9700E, AMD PRO A10-9700B (FP4 15W), Intel Core i3-4130T,
005100 AMD RX-427BB (FP3 15W), AMD A10-9620P, AMD A12-9720P, Intel Core i3-8145U, AMD A12-9830B,
005050 AMD A8-5500 (FM2 65W), AMD A10 PRO-7800B APU, Intel Pentium Silver N5000, Intel Core i7-5500U,
005000 Intel Core i5-5300U, Intel Core i5-3320M (2c4t), Intel Core i5-5350U, Unisoc T618 (2 A73 6 A53),
004900 Intel Core i5-4300U, Intel Core i5-5200U, Intel Core i3-4100M, Snapdragon 662 (SM6115),
004860 Intel Core i7-2620M, Intel Core i7-2640M, AMD Athlon Silver 3050U 3050e, Intel i3-7020U,
004650 Intel Core i5-2520M (2c4t), Intel Core i5-3210M, AMD A10-9600P (FP4 4c 15W), Pentium 4415U,
004625 Intel Core i3-7100U (FCBGA1356 15W), ARM A76 RK3588S, AMD A10-6800B APU,
004600 AMD PRO A8-9600B, AMD PRO A12-8830B, AMD PRO A10-8730B, AMD A12-9700P, Intel Core i3-6100U,
004200 AMD A10-8700P A8-8600P, Intel Core i5-4200U, Intel Core i5-2540M, Intel i3-6006U, Intel i3-4150T,
004000 Intel Core i5-2430M, AMD PRO A8-8600B, AMD 3020e, Mediatek MT6797 Helio X20,
003850 Intel Core i5-2410M (2c4t), Intel Core i3-2120 (LGA1155 65W), Mediatek MT8786,
003800 AMD A10-4600M APU, AMD A10 PRO-7350B APU, AMD A10-5750M APU, Rockchip RK3399,
003600 AMD A8-6500T APU, AMD A8-7410 APU, AMD PRO A6-8550B, AMD A8-5550M (4c4t),
003500 AMD GX-424CC SOC (FT3b 25W 4c4t), ARM A75 Unisoc Tiger T610 (Spreadtrum) (8c 5W), intel i5-5250u,
003400 AMD A10-7300 APU, AMD A6-7310 APU, AMD A8-6410, AMD A10-5745M APU, Intel Core i3-4000M,
003350 Intel Pentium G2020, Intel Core i3-3120M (G2 2c4t), AMD R-464L APU, Intel® Core m5-6Y57 (2c4t),
003300 AMD GX-420CA SOC (FT3 BGA769 25W), AMD A6-9500E, Intel Celeron N4200, AMD A6-5200 ( 25W 2c2t),
003200 AMD A6-6310 APU, AMD A6-6400B APU, AMD A6-8570E, AMD A8-4500M APU, AMD A6-7400K APU,
003000 AMD A8-7150B, AMD A9-9410, A9-9420, A9-9425, AMD A6-8500B (FP4 15W), AMD A8-7100, Intel 5010u,
002900 AMD PRO A6-8530B, AMD A6-8500P, AMD A8-3500M APU, Intel Core i3-2120T, Intel i5-4250u,
002700 AMD Embedded GX-420GI (FP4 15W), AMD PRO A6-9500B, AMD GX-415GA, AMD A4-6210 APU, Intel i3-5005U,
002600 AMD A6-9225, AMD A8-4555M APU, AMD A4-5000 APU (FT3 15W), AMD A6-9220, AMD A6-3420M APU,
002450 Intel Celeron 2950M, Intel Pentium N3700, Intel Core i3-2350M, Allwinner A523 (8 A55),
002400 Intel Celeron N3150, Intel Core i3-2330M, Intel Xeon W3505, AMD A6-9210, Allwinner H618 (4 A53),
002300 Intel Celeron N3350, AMD A4-9120, AMD A4-9125, Intel Core i3-2310M, Intel Celeron 3865U,
002200 AMD A9-9420e, AMD A6-5350M APU, AMD E2-6110 APU, AMD E2-9000e, Celeron N4500, Intel N3710,
002000 AMD GX-412HC, AMD A4-4300M APU, AMD A6 PRO-7050B APU, AMD A6-4400M APU, AMD A6-7000,
001925 Intel Core2 Duo E6700, Intel Pentium Extreme Edition 965, Intel Core i3-370M, Celeron N4020,
001750 Intel Core i3-2365M 2375M, AMD A4-9120C, Intel Core2 Duo T8300, Qualcomm MSM8939,
001600 AMD GX-222GC (BGA769 FT3b 15W), AMD A4-9120e, AMD Embedded GX-215JJ, AMD A4-4355M APU,
001550 Intel Core2 Duo SL9400 T7600 T6600, AMD E2-3200, AMD A6-9220e, Mediatek MT8783, AMD E2-3800,
001520 Intel Celeron N4000,
001500 AMD GX-218GL SOC, AMD A6-4455M, AMD A4-5150M APU, ARM A55 RK3566 (4c 3W), Intel Core2 Duo T8100,
001400 AMD GX-217GA SOC, ARM Cortex-A53 4c4t H700, AMD A4-3300M APU, Allwinner A133P A64 (4 A53),
001300 AMD Turion 64 X2 Mobile TL-64 TL-62, Intel Core2 Duo T7300, Intel Core2 Duo T5600, AMD RX-216TD,
001250 AMD GX-412TC SOC, AMD A4-3320M APU, AMD Athlon 64 X2 QL-66, Intel Core2 Duo T7200
001200 AMD Athlon 64 X2 2c TK-57, AMD Turion 64 X2 Mobile TL-60 RM-74, AMD E1-2500, AMD E2-7015,
001150 Intel Core2 Duo T5550, Intel Core2 Duo L7500, AMD E2-3000M APU, ARM A35 RK3266, AMD E2-7110,
001100 Intel Core2 Duo T5300, AMD Athlon 64 X2 3800, Intel Core2 Duo E4300, Mediatek MT8127,
001050 AMD E1-6010 APU, Intel Pentium T4300, Intel Celeron N2840,
001050 AMD Athlon 64 FX-57, AMD Athlon 64 X2 Dual-Core TK-55, AMD Turion 64 X2 Mobile TL-52
001000 Intel Core2 Duo T5500, Intel Core2 Duo L7300, Intel Core2 Duo SU9400, Intel Celeron 3215U,
000950 AMD G-T56N, AMD Athlon 64 3100+, AMD E2-2000 APU, QorIQ T1042 quad-core,
000950 AMD Turion 64 X2 Mobile TL-50, AMD E1-2200 APU, Intel Celeron U3400,
000925 AMD TurionX2 Dual Core Mobile RM-72, AMD Sempron 140
000920 Intel Celeron SU2300, Intel Core2 Duo T5200, AMD Turion 64 X2 Mobile TL-56
000890 AMD E2-1800 APU, AMD Turion 64 X2 Mobile TL-58
000880 AMD G-T56E, AMD G-T48E,
000860 AMD E-450 APU, AMD E-350 APU, AMD Athlon LE-1620
000820 AMD A4-1250 APU, AMD Athlon LE-1600,
000810 AMD E1-2100 APU, Intel Core Duo T2500,
000810 Intel Atom D510, Intel Core2 Duo U7500,
000800 AMD Geode NX 2400+, AMD Turion 64 Mobile ML-42, AMD Athlon II Neo K325,
000760 AMD V140, AMD E1-1200 APU, AMD Athlon 64 3300+,
000730 Intel Core Duo T2400, AMD Turion 64 Mobile MK-38, AMD Sempron 3600+,
000700 Intel Core2 Duo U7600 U7700, AMD Sempron LE-1200, AMD V120
000680 AMD GX-212JC SOC, AMD E-300 APU, AMD A4-1200 APU,
000670 AMD Turion 64 Mobile MK-36 ML-37 ML-40, Mobile AMD Sempron 3800+
000640 Intel Atom N2600, Intel Atom N570, Mobile AMD Athlon 64 3200+
000640 Intel Core Duo T2300, Intel Core Duo T2050,
000630 VIA Eden X2 U4200, AMD Sempron LE-1100, AMD Sempron 3100+ 3600+,
000620 AMD C-70 C70 APU, Intel Atom 330, AMD G-T40N, AMD Athlon Neo MV-40,
000610 Intel Core2 Duo U7300, AMD Athlon II Neo K125 K145,
000600 Intel Atom N550, Intel Pentium 4, AMD Athlon 64 2800+,
000580 AMD C-60 C60, AMD G-T40E, AMD Sempron LE-1250
000530 AMD C-50 C50, Intel Celeron M 723, AMD Sempron 210U,
000490 AMD GX-210JA SOC, PowerPC 970 G5 IBM's 970 server CPU (2c), QorIQ T1022
000470 Mobile AMD Sempron 3500+, Mobile AMD Athlon XP-M 2200+,
000460 AMD Athlon XP 2500+, AMD Sempron 3500+, Mobile Intel Pentium 4,
000440 Intel Atom D425, Intel Atom N470, POWER 4 PPC,
000410 Intel Pentium M, Intel Celeron M, AMD Sempron 2300+
000400 Intel Atom N450, AMD Sempron 2400+,
000340 Intel Atom D410, AMD G-T52R, AMD C-30, AMD Sempron 2200+
000330 Intel Atom N455, Intel Atom N280, Intel Atom N270 (1c1t 2W), Intel P3,
000320 Freescale NXP QorIQ P1022
000310 PowerPC G4 7447 1Ghz (1c1t 15W), PPC440 core,
000230 PowerPC PPC G3/PPC 750,
000160 Pentium II, Motorola 68060
000080 Intel 80486, Motorola 68030,
000040 Intel 80386,
000030 Motorola 68020
000008 Motorola 68000
</pre>
=== Recommended hardware (32-bit) ===
[[#top|...to the top]]
Recommended hardware is hardware that has been tested with latest release of AROS and is relatively easy to purchase second hand (ie. ebay). This hardware also comes with commitment that compatibility will be maintained with each future release.
If in future decision will be made to drop any of the recommended hardware from the list (for example due to it no longer being available for purchase), such hardware will move to list of legacy supported systems and will have an indicated end of life date so that users have time to switch to other hardware.
{| class="wikitable sortable" width="100%"
| <!--OK-->{{Yes|'''Works well'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}}
|-
|}
==== Virtual Hardware ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| VirtualBox 7.x (Other/Unknown template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|HDAudio}} || {{Yes|PCNET32<br/>E1000}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments-->
|-
| VMware 16+ (Other32 template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments-->
|-
| QEMU 8.x ("pc" and "q35" machines) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments-->
|-
|}
==== Laptops ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| ACER Aspire One ZG5 || {{Yes|IDE<br/>SATA(IDE)}} || {{Yes|GMA}} || {{Yes|HDAudio}} || {{Yes|RTL8169}} || {{Yes|ATHEROS}} || NOT APPLICABLE || <!--Comments-->
|-
| Dell Latitude D520 || {{Yes|IDE}} || {{Yes|GMA}} || {{Yes|HDAudio}} || {{Yes|BCM4400}} || {{No|}} || {{Yes|Atheros AR5BXB63}} || * select Intel Core 2 64-bit version, not Celeron 32-bit version <br/> * replace WiFi card to get wireless working
|-
|}
==== Desktop Systems ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| Fujitsu Futro S720 || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}} || {{Yes|RTL8169}} || NOT APPLICABLE || NOT APPLICABLE || * no 2D/3D acceleration<br/> * use USB ports at back
|-
|}
==== Motherboards ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| ASUS P8Z68V LX || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * add external PCIe video card for better performance
|-
| Gigabyte GA-MA770T UD3/UD3P || {{Yes|IDE<br/>SATA(AHCI)}} || NOT APPLICABLE || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * requires external PCIe video card
|-
| ASUS M2N68-AM SE2 || {{Yes|IDE}} || {{Yes|NVIDIA}} || {{Yes|HDAudio}}|| {{Yes|NVNET}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * connecting a disk via SATA connector is not supported at this time <br/> * add external PCIe video card for better performance
|-
| Gigabyte GA-H55M-S2H || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * add external PCIe video card for better performance
|-
|}
==== Legacy supported hardware ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="10%" |EOL
! width="35%" |Comments
|-
| iMica || {{Yes|IDE}} || {{Yes|GMA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || NOT APPLICABLE || 2026-12-31 ||
|-
| Gigabyte GA-MA770 UD3 || {{Yes|IDE<br/>SATA(IDE)}} || NOT APPLICABLE || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || 2026-12-31 || * requires external PCIe video card
|-
|}
=== Recommended hardware (64-bit) ===
[[#top|...to the top]]
Recommended hardware is hardware that has been tested with latest release of AROS and is relatively easy to purchase second hand (ie. ebay). This hardware also comes with commitment that compatibility will be maintained with each future release.
==== Virtual Hardware ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| VirtualBox 7.x (Other/Unknown (64-bit) template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|HDAudio}} || {{Yes|PCNET32<br/>E1000}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support
|-
| VMware 16+ (Other64 template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|E1000}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support
|-
| QEMU 8.x ("pc" and "q35" machines) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support
|-
|}
==== Motherboards ====
AROS 64-bit will work on most of [https://en.wikipedia.org/wiki/LGA_1155 LGA 1155] and [https://en.wikipedia.org/wiki/LGA_1150 LGA 1150] boards. It will also work with newer hardware - see complete HCL list above.
Boards below are '''certified'''. If you can't get the exact board, try a variant of that board with the same chipset.
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| ASUS P8Z68V LX<br>ASUS P8Z68-M PRO || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce GTX 7xx/9xx}} || * add external PCIe video card for better performance
|-
| ASUS H81M-K || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}}
|NOT APPLICABLE|| {{Yes|GeForce GTX 7xx/9xx}}
|* add external PCIe video card for better performance
|-
| Gigabyte GA-H81M-S2V || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}}
|NOT APPLICABLE|| {{Yes|GeForce GTX 7xx/9xx}}
|* add external PCIe video card for better performance
|}
==References==
[[#top|...to the top]]
{{reflist}}
{{BookCat}}
dwurnwdxirbqwzm5ly1r7bl4cq54g5i
4669748
4669737
2026-09-12T09:22:43Z
Jeff1138
301139
4669748
wikitext
text/x-wiki
{{ArosNav}}
==Introduction==
This a list of computer hardware tested with mostly native AROS installs and, in the recommended sections, of virtual machines
With 64bit support it is recommended 8Gb ram is needed and that SSE 4.1 and AVX are supported in the CPU i.e. from year 2012 for Intel CPUs and 2013 for AMD CPUs. They are x86-64 instruction sets designed to perform the same operations on multiple data items simultaneously, a technique known as Single Instruction, Multiple Data (SIMD). This allows for increased performance in tasks involving parallel computation. SSE 4.1 is a 128-bit SIMD instruction set, while AVX introduced 256-bit SIMD, further enhancing performance. Some apps require these features to run well, like 3D, multimedia decoding or JIT (javascript) in Odyssey web browser. If not the apps may work slower or might fail.
If you have encountered differently (i.e. problems, incompatibilities, faults, annoyances, environment, errors, review of setup etc) please update this information.
Please bear in mind that AROS has only a few hardware driver developers, whilst Linux counts in the tens and Windows in the hundreds.
[[#Laptops]]
[[#Netbook]]
[[#Desktop Systems]]
[[#AMD Sockets]]
[[#Intel Sockets]]
[[#Recommended hardware (32-bit)]]
[[#Recommended hardware (64-bit)]]
=== Laptops ===
[[#top|...to the top]]
* 2006/2007 Dell Latitude D-series laptops - business class machines, good support in Aros, easy to replace wifi card
* 2006 some [https://www.techradar.com/reviews/pc-mac/laptops-portable-pcs/laptops-and-netbooks/toshiba-satellite-pro-a200-28550/review Satellite Pro A200]
* 2008 For the tiny carry anywhere, the early run of Acer Aspire netbooks
Rough estimate from taking a random laptop notebook what you can expect from a Native install of AROS
{| class="wikitable sortable" width="100%"
! width="10%" |Date
! width="5%" |Overall
! width="5%" |Gfx VESA
! width="5%" |Gfx 2D Acceleration
! width="10%" |Gfx 3D Acceleration
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="10%" |Wireless
! width="20%" |Comments
|-
| Before 2002 || Poor to OK || VESA 90% || 2D 10% || {{N/A}} || Audio 10% || 40% || Wired 70% || 2% || Max RAM 512MB
|-
| 2002-2005 || OK || VESA 95% || 2D 10% || 3D 0% || Audio 30% || 70% || Wired 50% || 10% || Max RAM 2GB (for 32bit)
|-
| 2005-2012 || Good || VESA 98% || 2D 60% || 3D 30% || Audio 40% || 80% || Wired 30% || 10% || Max RAM 3Gb (32bit) to 8GB (64bit)
|-
| 2013-2017 || OK || VESA 98% || 2D 60% || 3D 30% || Audio 30% || 60% || Wired 30% Realtek || 0% || Max RAM 8GB / 16GB better to go Intel / AMD Ryzen over AMD A series
|-
| 2018-2024 || OK || VESA 98% || 2D 30% || 3D 30% || Audio 40% || 50% || Wired 30% Realtek || 0% || Max RAM 32GB better 64bit options
|-
| 2025-202x || Poor || VESA 95% || 2D 10% || 3D 10% || Audio 0% || 30% || Wired 10% || 0% || Max RAM 64GB AI disruption of previous hardware
|-
|}
3D tests now conducted with apps found in Demos/AROS/Mesa and run at default size (may need to View As -> Show All to see them.
Any laptop with Windows 7(TM) 64bit or higher install, the bios and hard drive set in uefi/gpt mode (install of AROS incompatible)
Most vendor suppliers get OEM (original equipment manufacturers) to make their laptops. These brand name companies purchase their laptops from
*80% ODM (Original Design Manufacturer) such as Quanta, Compal, Wistron, Inventec, Foxconn (Hon Hai), Flextronics and Asus (now Pegatron)
*20% MiTAC, FIC, Arima, Uniwill, ECS, Tonfang Origin and Clevo
{| class="wikitable sortable" width="100%"
| <!--OK-->{{Yes|'''Works well'''}} || <!--May work-->{{Maybe|'''Works a little'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}}
|-
|}
====Acer/Gateway/Emachines====
Company founded under the name of Multitech in Taiwan in 1976, renamed to Acer or Acer Group in 1987
Order of build quality (Lowest to highest)
<pre >
Packard Bell
Aspire
Extensa
TimeLine
Travelmate
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="2%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Travelmate 505 506 507 508 Series || <!--Chipset-->P2 Celeron 466Mhz || <!--IDE-->{{Yes|boots}} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Neo Magic Magic Graph 128XD (NM2160)}} || <!--Audio-->{{No|AC97 Crystal CS}} || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->1998 minimal support but no audio etc - 506T, 506DX, 507T, 507DX, 508T
|-
| <!--Name-->TravelMate 340 342 343 345 347 || <!--Chipset-->ALi M1621 with piii || <!--IDE--> || <!--SATA--> || <!--Gfx-->Trident Cyber 9525 || <!--Audio-->{{No|ESS ES1969 Solo-1}} || <!--USB-->2 ALi OHCI USB 1.1 || <!--Ethernet-->a few have Intel e100 || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2000 32bit - 340T, 341T, 342T, 342TV, 343TV, 345T, 347TV
|-
| <!--Name-->TravelMate 350 351 352 353 || <!--Chipset-->Ali with piii || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->Trident Cyber Blade DSTN/Ai1 || <!--Audio-->{{No|ali5451}} || <!--USB-->2 USB 1.1 Ali M5237 OHCI || <!--Ethernet-->e100 || <!--Wireless-->Acer InviLink IEEE 802.11b || <!--Test Distro--> || <!--Comments-->2001 32bit very limited support but no support for PCMCIA O2 Micro OZ6933 - 350T, 351TEV, 352TEV, 353TEV
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->TravelMate 610 series 611 612 613 614 || <!--Chipset-->815 P3 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 82815 cgc || <!--Audio-->AC97 || <!--USB-->USB 1.1 || <!--Ethernet-->Intel e100 pro || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2001 32bit - 610TXVi 610T 611TXV 612TX 613TXC
|-
| Aspire 3003LM || SIS AMD 3000 1.8GHz || {{yes}} || {{N/A}} || {{maybe|SIS AGP M760GX (VESA only)}} || {{yes|AC97 SIS codec}} || 3 USB 2.0 || {{yes|SIS900}} || {{no|Broadcom BCM4318 AirForce One 54g}} || Icaros 1.2.4 || 2003 sempron
|-
| Travelmate 2310 Series ZL6 || Intel Celeron M 360 1.4GHz with SiS 661MX || {{yes}} || {{N/A}} || {{maybe|SiS Mirage M661MX (VESA only)}} || {{yes|SIS SI7012 AC97 with realtek ALC203 codec speakers only}} || || {{yes|SIS900}} || {{N/A|LM version has pci card slot but no antenna}} || 2017 Icaros 2.1.1 || 2004 32bit - No USB boot option but boot from DVD - reports of wifi losing connection (isolate/remove the metallic grounding foil ends of the antennas) - 2312LM_L -
|-
| <!--Name-->Aspire 3000 3002LMi 3500 5000 || <!--Chipset-->AMD CPU W-with SIS M760 || <!--IDE--> || <!--SATA--> || <!--Gfx-->SIS 760 || <!--Audio-->SIS || <!--USB--> || <!--Ethernet-->SIS 900 || <!--Wireless-->{{No|Broadcom BCM4318 swap for Atheros}} || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->Aspire 3050 5020 5050 || <!--Chipset-->AMD Single and Turion MK-36 Dual and RS480 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - RS482M Xpress 1100 or RS485M Xpress 1150 || <!--Audio-->HD Audio Realtek ALC883 || <!--USB--> || <!--Ethernet-->8139 || <!--Wireless-->Atheros 5006G or Broadcom BCM 4318 || <!--Test Distro--> || <!--Comments-->2005 32bit MK36 gets very hot
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->TravelMate 2410 2420 2430 series || <!--Chipset-->915GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel Mobile 915GMS 910GML || <!--Audio-->Intel AC97 ICH6 with ALC203 codec || <!--USB-->4 USB2.0 || <!--Ethernet-->Realtek RTL-8139 || <!--Wireless-->Atheros 5005GS || <!--Test Distro--> || <!--Comments-->2005 32bit 2428AWXMi -
|-
| <!--Name-->Acer Aspire 3610 - WISTRON MORAR 3614WLMI || <!--Chipset-->Intel 915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|Intel GMA 2D and 3D}} || <!--Audio-->{{yes|[http://www.amiga.org/forums/showpost.php?p=644066&postcount=13 AC97]}} || <!--USB--> || <!--Ethernet-->{{yes|RTL 8139 8139C+}} || <!--Wireless-->{{Maybe|Atheros AR5001X+, AR5BMB5 or Broadcom 4318}} || <!--Test Distro--> Icaros 1.2.4 || <!--Comments-->2005 32bit with good support [http://ubuntuforums.org/showthread.php?p=6205188#post6205188 wifi issues]
|-
| <!--Name-->TravelMate 2480 series 2483 WXMi (HannStar J MV4 94V) 2483NWXCi Aspire 3680, 3690 || <!--Chipset-->940GML i943 with Celeron 430 1.77GHz - 14.1" || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D and 3D openGL 1.x - Tunnel 181 gearbox 104 scores}} || <!--Audio-->{{Yes|HD Audio with ALC883 codec playback}} || <!--USB-->{{Yes|3 USB 2.0}} || <!--Ethernet-->{{No|Marvell 88E8038 yukon sky2}} || <!--Wireless-->{{No|Atheros 5k AR5005G AR5BMB5 mini pci}} suspect laptop hardware issues || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 Works well shame about the internet options - noisy fan - poor battery life - no boot option for TI based mass storage sd card - Max 2GB memory - LCD Inverter Board IV12090/T-LF -
|-
| <!--Name-->TravelMate 2490 series 2492WXMi || <!--Chipset-->940GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|Intel 945 2D and 3D tunnel 164 gearbox 105}} || <!--Audio-->{{Yes|HD Audio}} || <!--USB--> || <!--Ethernet-->{{Maybe|Broadcom BCM4401}} || <!--Wireless-->{{No|Atheros AR5005GS suspect hardware issue}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 32bit - 15inch screen - strange curved up at ends keyboard style - overall plastic construction - Atheros AR5005G(s) -
|-
| <!--Name-->Gateway ML6227B MA7 || <!--Chipset-->Celeron M 520 1.6Ghz with 945GM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|945GM 2D and 3D tunnel 169 gearbox 132}} || <!--Audio-->{{No|HDA Intel with STAC9250 codec}} || <!--USB--> || <!--Ethernet-->{{No|Marvell 88E8038}} || <!--Wireless-->{{No|8187L but swap ath5k mini pcie}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2006 15.4 ultrabrite widescreen - Wifi Switch on side Fn/F2 -
|-
| <!--Name-->Acer Aspire 5630-6796 6288 BL50 || <!--Chipset-->T5200 T5500 Intel® Core™2 Duo T7200 T7400 T7600 || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel® GMA 950 with S-Video out with 2D and 3D}} || <!--Audio-->{{Yes|HDAudio with ALC883? codec}} || <!--USB-->{{Yes|4 USB}} || <!--Ethernet-->{{yes|Broadcom BCM4401}} || <!--Wireless-->{{No|Intel 3945abg swap for Atheros 5K}} || <!--Test Distro-->Tiny AROS || <!--Comments-->2006 - 64bit 39.1 cm (15.4" 1280 x 800) - 2 DDR2-SDRAM slots max 4GB - green mobo?? -
|-
| <!--Name-->Acer Aspire 5633WMLI BL51 || <!--Chipset-->T5500 with Intel® 945PM/GM Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE mode}} || <!--Gfx-->{{Yes|Nvidia Go 7300 with 2D and 3D}} || <!--Audio-->{{Yes|HD Audio with Realtek codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{yes|Broadcom 440x}} || <!--Wireless-->{{No|Intel 3945 swap for Atheros 5k}} || <!--Test Distro-->Tiny Aros || <!--Comments-->2007 64 bit dual core2 - 15.4 WXGA screen - ddr2 max 4gb - OrbiCam no support - ENE chipset SD card - blue mobo?? -
|-
| <!--Name-->Acer Aspire 9410 9420 || <!--Chipset-->Intel Core Duo with 945PM Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D NVIDIA GeForce Go 7300 - 128 MB VRAM G72M}} || <!--Audio-->{{Yes|Intel HD audio with codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 8111 }} || <!--Wireless-->{{No|Intel 3945ABG but could swap with atheros 5k}} || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2007 32bit - 17in TFT 1,440 x 900 WXGA+ - 2 ddr2 sodimm slots max 4gb -
|-
| <!--Name-->eMachines E510 series KAL10 || <!--Chipset-->Intel Celeron M 560 2.13Ghz with PM965 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel x3100 || <!--Audio-->{{Yes|Intel with codec}} || <!--USB-->Intel || <!--Ethernet-->{{No|Broadcom BCM5906M}} || <!--Wireless-->{{No|Atheros G AR5BXB63 bios issue??}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2007 32bit very budget machine with InsydeH20 bios and F10 boot menu
|-
| <!--Name-->ACER Aspire 5920 [http://tim.id.au/laptops/acer/aspire%205920g.pdf 5920G] || <!--Chipset-->Santa Rosa Core 2 Duo T7300 T7500 later T9300 with GM965 and PM965(G) Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|use VESA for X3100M or 8600M GS (rev a1) 9500M GT 256MB vram (G) but some AMD/ATI RV635 M86 HD 3650}} || <!--Audio-->{{No|HD Audio with realtek alc268, [https://forums.opensuse.org/t/no-sound-on-acer-aspire-5920g/32392 ALC883] or Realtek ALC1200 / alc888s codec ICH8}} || <!--USB-->{{Yes|USB2 }} || <!--Ethernet-->{{No|Broadcom BCM5787M}} || <!--Wireless-->{{unk|Intel 3945ABG 4965 or Atheros 9k AR9285}} || <!--Test Distro-->Deadwood test iso 2023-01 2023-11 || <!--Comments-->2008 64bit boot with 'noacpi' or 'noioapic' - 15.4in 1280 x 800 pixels 16:10 - BMW Designworks ‘Gemstone’ design - over 3.0kg with options for 8-cell or 6-cell batteries - 2 SODIMM DDR2 667MT/s max 4GB - synaptics touchpad -
|-
| <!--Name-->Acer A0521 Ao721 || Athlon II Neo K125 + AMD M880G || {{N/A}} || {{maybe| }} || {{maybe|ATI Radeon HD 4225 (VESA only)}} || {{No|Conexant}} || {{Maybe| }} || {{no|AR8152 l1c}} || {{unk|AR9285 ath9k}} || AspireOS 1.7 || 2006 64bit possible
|-
| <!--Name--> Extensa 5630Z || <!--Chipset-->T6600 with Intel GL40 Express || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|IDE mode}} || <!--Gfx--> {{Yes|Intel GMA 4500M HD (2D)}} || <!--Audio--> {{Yes|HD Audio}} || <!--USB--> {{Yes|USB 2.0}} || <!--Ethernet--> {{No|Broadcom BCM 5764M}} || <!--Wireless--> {{No|RaLink RT2860}} || <!--Test Distro--> || <!--Comments-->2008 64bit
|-
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Aspire 5250 series 5253 BZ400 BZ602 || <!--Chipset-->E350 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|VESA 2D for AMD HD6310}} || <!--Audio-->{{yes|HDaudio for codec Conexant CX20584}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Atheros AR8151}} || <!--Wireless-->{{no|Atheros 9k AR5B97}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->Aspire V5 V5-121 V5121 AO725 One 725 || <!--Chipset-->AMD C-70 C70 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|VESA for AMD 6290G}} || <!--Audio-->{{no|Realtek ALC269 codec}} || <!--USB-->{{yes|2 x USB2}} || <!--Ethernet-->{{no|Broadcom}} || <!--Wireless-->{{no|Broadcom}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->Aspire V5-122P MS2377 || <!--Chipset-->C-70 C70 with M55, AMD A4-1250 or A6 1450 up to 1.4Ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->AMD 8210 || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe|FCH USB EHCI OHCI}} || <!--Ethernet-->{{Maybe|rtl8169 but LAN/VGA Combo Port Cable (AK.LAVGCA 001) or MiniCP port to Acer Converter Cable (Mini CP to VGA/LAN/USB) (NP.OTH11 00C) needed}} || <!--Wireless-->{{unk|Atheros 9k AR9565}} || <!--Test Distro-->Aros One || <!--Comments-->2012 64bit but no sse4 or avx - 26w battery internal, extension possible - 11.6in 1366 x 768 ips touchscreen - 7mm hd ssd - 2gb ddr3l soldered with 1 slot free max 4GB - bios hacking needed for virtualisation -
|-
| <!--Name-->Packard Bell EasyNote TE69 TE69KB 522 || <!--Chipset-->slow E1-2500, E2-3800 2c2t Dual or A4-5000 4c4t Quad both soldered BGA769 (FT3) on Hudson-2 FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|Use IDE mode}} setting AHCI to IDE mode - boots if UEFI set to Legacy || <!--Gfx-->{{Maybe|VESA 2D for ATI Radeon 8120 8240, 8320, 8330 or 8280 islands}} || <!--Audio-->{{Yes|HDAudio with ALC282 0x10ec, 0x0282 codec but not HDMI}} || <!--USB-->{{Yes|Bios, Boot, set Boot mode to Legacy, nothing from USB3}} || <!--Ethernet-->{{No|Atheros AR8171 AR8175 or Broadcom BCM57780}} || <!--Wireless-->{{unk|Atheros AR9565 0x1969 0x10a1}} || <!--Test Distro-->Aspire OS Xenon and AROS One 1.6 usb || <!--Comments-->2013 64bit with sse4.1 and AVX - 15.6in washed out screen big netbook - Boots with noacpi after using F2 to enter EFI firmware and f12 boot device - 2 ddr3 sodimm slots max 16Gb -
|-
| <!--Name-->ASPIRE Acer Aspire ES1-520 521 522 Series N15C4 ES1-523 || <!--Chipset-->AMD AMD E1-7010, A8-7410 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{partial|VESA for RADEON R5}} || <!--Audio-->{{no|Realtek ALC 233 or CX20752 HD AUDIO CODEC}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|Atheros AR8151 Gigabit or Broadcom 590x}} || <!--Wireless-->{{no|Realtek RTL8187 or 8812BU}} || <!--Test Distro-->Aros One || <!--Comments-->2015 64bit with sse4.1 and AVX - 2 ddr3l slots - keyboard connected to top case -
|-
| <!--Name-->Acer Aspire V15 NITRO Black edition || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 860M || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit
|-
| <!--Name-->Predator 15 (G9-591-) (G9-593-72VT) || <!--Chipset-->Intel i7-6700HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 960M to 980M, GTX 1060 || <!--Audio-->{{unk|HDAudio with Realtek ALC255 @ Intel Sunrise Point PCH High Definition Audio Controller}} || <!--USB-->USB3 || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Nitro 5 an515-42 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD rx560x || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name-->aspire 3 A315-41 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD Vega || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name-->swift 3 sf315-41 || <!--Chipset-->Ryzen 2500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD Vega || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name-->Acer Aspire 3 A315-23 || <!--Chipset-->AMD Ryzen 3020e, r3 3200u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit -
|-
| <!--Name-->Aspire 3, 5 A515-44-R0ZN || <!--Chipset-->AMD Ryzen 5 4500u || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14in or 15.6" 1080p - 19v round charging - [https://www.youtube.com/watch?v=vr0tC3QJWxk repair], 4gb soldered with 1 ddr4 sodimm slot -
|-
| <!--Name-->Swift 3 SF314-42 series N19C4 , Swift SF315-4 || <!--Chipset-->Ryzen 5 4500U, 7 4700U|| <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 64bit 1080p - small round ac 19v 3.42A or usb-c - mobo FH4FR LA-J731P -
|-
| <!--Name-->Acer Swift 3 SF314-43, Swift SF315-41 || <!--Chipset-->Ryzen 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 1080p - small round ac or usb-c -
|-
| <!--Name-->Aspire 5 A515-45 || <!--Chipset-->r7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - asus round ac -
|-
| <!--Name-->Aspire 5 A515-47 || <!--Chipset-->ryzen 5 5625U, || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->AMD || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - asus round ac -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Asus====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Asus L8400-K Medion MD9467 || <!--Chipset-->Intel desktop 850MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->S3 Savage MX || <!--Audio-->{{No|ESS allegro 1988}} || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2001 32bit
|-
| <!--Name-->Asus L2000 L2400 L2D Series Medion 9675 || <!--Chipset-->Athlon 4 mobile || <!--IDE--> || <!--SATA--> || <!--Gfx-->use vesa sis630 || <!--Audio-->{{No|sis7018}} || <!--USB--> || <!--Ethernet-->sis900 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 32bit
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->x51R X51RL || <!--Chipset-->Duo T2250 T2330 with RS480 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA RC410 [Radeon Xpress 200M]}} || <!--Audio-->{{Yes|HD with codec}} || <!--USB-->{{Maybe|boots and detects}} || <!--Ethernet-->{{Yes|RTL-8139}} || <!--Wireless-->{{No|Atheros AR5006EG AR5111 ath5k AzureWave AW-GE780 - could be ATI Chipset}} || <!--Test Distro-->Icaros 2.2, deadwood 2021, || <!--Comments-->2003 32bit 15.4 WXGA - 19v barrel - ESC boot select - F2 bios -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Asus R2H Ultra Mobile PC UMPC || <!--Chipset-->Celeron 900Mhz 910GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA900 || <!--Audio-->Ac97 ALC880 || <!--USB--> || <!--Ethernet-->realtek 8169 8101e || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2004 32bit [https://www.youtube.com/watch?v=Jm4fOrqyj3g boots]
|-
| <!--Name-->Asus A3 series A3F Ergo Ensis 211 RM || <!--Chipset-->P-M 1.6GHz to Core Duo with 950 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->Ac97 ALC655 || <!--USB--> || <!--Ethernet-->Realtek 8100CL 10/100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2004 32bit only
|-
| <!--Name-->Z33 || <!--Chipset-->915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->915GM || <!--Audio-->HD Audio ALC880 || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless-->Intel 2915ABG || <!--Test Distro--> || <!--Comments-->2005 32bit Z33A Z33AE N5M N5A
|-
| Z70A Z70V Z70Va M6A z7000 z7000a || i915 + ICH6 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes|mobile 915GML}} || <!--Audio-->{{no|ICH6 HD Audio}} || <!--USB-->{{yes|USB2.0}} || <!--Ethernet-->{{no|Marvell 88E8001}} || {{no|Intel PRO 2200BG Fn / F2}} || Icaros 1.3 || 2005 32bit
|-
| [http://www.progweb.com/en/2010/09/linux-sur-un-portable-asus-a6jm/ A6jm] A6JC || 945GM || IDE || SATA || {{yes|nVidia GeForce Go 7600 G70}} || {{no|HD Audio}} || {{yes|USB}} || {{yes|RTL8111 8168B}} || {{no|Intel 3945 ABG}} || Icaros 1.2.4 || 2006 32bit only
|-
| <!--Name-->F3Jc || <!--Chipset-->945PM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->G72M Quadro NVS 110M, GeForce Go 7300 || <!--Audio-->D audio || <!--USB--> || <!--Ethernet-->realtek 8169 8111 || <!--Wireless-->Intel 3945 || <!--Test Distro--> || <!--Comments-->2007 32bit -
|-
| <!--Name-->X50GL F5GL || <!--Chipset-->T5800 with 965 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe}} || <!--Gfx-->{{Maybe|use VESA 2d - Nvidia 8200M G84 runs hot}} || <!--Audio-->{{No|HD Audio MCP79 with codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|MCP79}} || <!--Wireless-->{{No|Atheros AR5B91 AW-NE77}} || <!--Test Distro-->Icaros 2.2 || <!--Comments-->2008 64bit not much support no display with nouveau - 19v barrel - ddr2 max 4gb -
|-
| <!--Name-->ASUS G50 & G51 series G50V G50Vt G51V G51VX G51J G51Jx G50VT X1 X5 ROG || <!--Chipset-->AMD64 with MCP71 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes}} || <!--Gfx-->nVidia GeForce 9800M GS (G94M) up to GT200 [GeForce GTX 260M] (G92M) || <!--Audio-->Nvidia HD Audio with codec || <!--USB--> || <!--Ethernet-->{{No|Atheros L1C atl1c}} || <!--Wireless-->Atheros G or Intel || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2009 64bit not all GPUs are failing but a much higher % failing early, 8x00 and 9x00 G84, G86, G92, G94, and G96 series chips dying - ddr2 max 4gb -
|-
| <!--Name-->M50V M50 series || <!--Chipset-->Intel Core 2 Duo P8400 or T9400 with Intel PM45 ICH9 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|BIOS set to compatibility IDE mode}} || <!--Gfx-->NVIDIA GeForce 9600M GS or 9650M GT || <!--Audio-->HDAudio with Realtek ALC663 || <!--USB-->USB2 || <!--Ethernet-->{{Yes|rtl8169 realtek 8169 8111C}} || <!--Wireless-->{{unk|Intel 5100 or Atheros AR928X}}|| <!--Test Distro-->AROS One 2.0 USB || <!--Comments-->2009 64bit - 15.40 inch 16:10, 1680 x 1050 glossy - the "Infusion" design - heavy 3kg - ddr2 ram max 4gb -
|-
| <!--Name-->Series F9 F9E F9dc F9f F9j F9s || <!--Chipset-->965GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{maybe|Vesa}} || <!--Audio-->{{yes|HD Audio ALC660 playback}} || <!--USB-->{{yes|works}} || <!--Ethernet-->{{yes|RTL8169 }} || <!--Wireless-->{{no|intel 3495 not working}} || <!--Test Distro-->Icaros 1.41 || <!--Comments-->2009 64bit - ddr2 max 4gb -
|-
| P52F SO006X || i3-370M || IDE || SATA || {{yes|nVidia G92 [GeForce 9800 GT] (2D)}} || {{no|Intel HD Audio}} || {{yes|2 USB2.0}} || {{no|Atheros AR8121 AR8113 AR8114 (l1e)}} || {{dunno}} || Icaros 1.3 || 2010 64bit - ddr3 slot -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Asus
* X53U MB Ver K53U or K52U Asus K53U MB Ver K53U
* A53U XT2 X53B MB ver: K53BY (compal)
|| <!--Chipset-->Slow atom like speed E-350 (2011), E-450 (2011) on AMD M780G, much slower C-50 C50 (2012), C-60 C60 on the AMD A50M dark brown plastic build || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|use VESA ATi 6310M, 6320M later 6250M or 6290M}} || <!--Audio-->{{Yes|HD audio with alc269 codec Altec Lansing® Speakers}} || <!--USB-->{{Yes|3 x USB2}} || <!--Ethernet-->{{Unk|rtl8169 with RTL8111 phy}} || <!--Wireless-->{{unk|Atheros half height ar9285}} || <!--Test Distro-->2016 Icaros 2.1.2 and 2018 AROS One 1.6 USB || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 dull 50% srgb screen - f2 bios setup, esc boot drive - 5200 or 7800 mAh battery covers ASUS K53S K53E X54C X53S K84L X53SV X54HR K53F X53U laptops - 2 DDR3L slots max 8Gb - 19v barrel 5.5 / 2.5 mm -
|-
| <!--Name-->Asus K53T, Asus A53Z X53Z
|| <!--Chipset-->AMD A4-3305M on AMD M780G, A6-3420M dark brown plastic build || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|VESA 2D for AMD 6520G, 7670M}} || <!--Audio-->{{Yes|HD audio with codec}} || <!--USB-->{{Yes|3 x USB2}} || <!--Ethernet-->{{Yes|rtl8169 with RTL8111 phy}} || <!--Wireless-->{{No|Atheros half height}} || <!--Test Distro-->AROS One USB || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 dull 50% srgb screen - f2 bios setup, esc boot drive - 2 DDR3L slots max 8Gb - 19v barrel 5.5 / 2.5 mm - Altec Lansing® Speakers -
|-
| <!--Name-->X55U X401U X501U 1225B || <!--Chipset-->slow C-60 C60, C-70 C70 or E1 1200 E2 1800 || <!--IDE--> || <!--SATA--> || <!--Gfx-->6290G || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->Realtek 8111 8169 || <!--Wireless-->{{unk| Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 11.6" display - ram soldered -
|-
| <!--Name-->Asus A43TA A53TA K53TA XE2 A73T || <!--Chipset-->AMD A4-3300M, A6 3400M (laptop chip) || <!--IDE-->{{N/A|}} || <!--SATA-->{{yes|Set IN Bios IDE MODE}} || <!--Gfx-->{{Maybe|use VESA AMD Radeon HD 6520G Integrated + HD 6470M (1GB GDDR3)}} || <!--Audio-->{{yes| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Unk|}} || <!--Wireless-->{{No|Atheros}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - f2 bios setup, esc boot drive -
|-
| <!--Name-->X102BA || <!--Chipset-->Llano E1 1200 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|ide bios setting}} || <!--Gfx-->Radeon HD 8180 || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->RTL8101E RTL8102E || <!--Wireless-->{{unk| Qualcomm Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 10.1” Touchscreen - special asus 45w ac adapter -
|-
| <!--Name-->K55N, K75DE || <!--Chipset-->AMD a6 4400M A8 4500M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->AMD 7640G || <!--Audio-->HD Audio with ALC codec none through ATi Trinity HDMI || <!--USB-->{{maybe| }} || <!--Ethernet-->rtl8169 || <!--Wireless-->{{unk| Atheros AR9485}} || <!--Test Distro--> || <!--Comments-->2013 64bit does support AVX or SSE 4.1 - 17.3-inch -
|-
| <!--Name-->X452EA X552EA F552E || <!--Chipset-->AMD E1 2100 or A4 5000M A8 4500M A10 4600M with A || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA for AMD ATI Sun XT Radeon HD 8330 8670A 8670M 8690M}} || <!--Audio-->{{Yes|AMD FCH Azalia rev 02 with ALC898 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{{Yes|Realtek RTL8111 8168 8411}} || <!--Wireless-->{{unk|Atheros AR9485}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2013 64bit may support avx kabini trinity -
|-
| <!--Name-->Asus ROG G751GY || <!--Chipset-->Intel i7-4720HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->Asus ROG G752VY || <!--Chipset-->Intel i7-6700HQ || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->Asus X555Y || <!--Chipset-->AMD A6-7210 A8-7410 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for AMD R5}} || <!--Audio-->{{unk|HD Audio codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|rtl8169 Realtek}} || <!--Wireless-->{{no| }}Realtek || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 4gb soldered with 1 ddr3 slot - silver-colored plastic - internal battery -
|-
| <!--Name-->Asus X555B X555DG X555S X555U X555YI X555LAB || <!--Chipset-->Intel Core i5-4210U to || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for Intel}} || <!--Audio-->{{No|HDAudio with coxenant and realtek alc codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|Realtek}} || <!--Wireless-->{{no| }}Realtek || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 4gb soldered with 1 ddr3 slot - silver-colored plastic - internal battery -
|-
| <!--Name-->Asus X555D || <!--Chipset-->AMD A10-8700P || <!--IDE-->{{N/A}} || <!--SATA-->{{unk|2.5" and mSATA form factors using SATA Rev 3.0 interface }} || <!--Gfx-->{{Maybe|VESA 2D for AMD R6}} || <!--Audio-->{{unk|HD Audio codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 15.6in 1366 x 768 - 4gb soldered with 1 ddr3 slot - silver-coloured plastic - internal battery - keyboard swap problematic -
|-
| <!--Name-->ASUS X555Q || <!--Chipset-->AMD® Bristol Ridge A10-9600P 7th Gen, A12-9720p || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface}} || <!--Gfx-->{{Maybe|R5 + Radeon™ R6 M435DX Dual Graphics with VRAM GCN 3}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek 8821AE}} || <!--Test Distro--> || <!--Comments-->2017 64bit - FHD 15.6 1920x1080 - 37W battery internal - 4gb soldered with 1 ddr3 slot - internal battery -
|-
| <!--Name-->ASUS M509ba || <!--Chipset-->AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|2.5" and mSATA form factors using SATA Rev 3.0 interface}} || <!--Gfx-->{{Maybe|Vesa 2d for RADEON R5}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 15.6in 1366 x 768 - 1 ddr4 sodimm slot max 16Gb - 19VDC 2.37A Max 45W 4.0mm x 1.35mm - keyboard swap problematic -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->ExpertBook P1410, ASUS ExpertBook P1 P1510CD, Expertbook Y1511CD || <!--Chipset-->Ryzen 3 3200U, Ryzen 5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->Nvme || <!--Gfx-->{{Maybe|Vesa 2d for AMD}} || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2019 64bit 14in or 15.6in 768p to 1080p - keyboard swap problematic - 19V 3.42A asus barrel connector 4.0MM X 1.35MM 4phi -
|-
| <!--Name-->ASUSTeK ASUS EXPERTBOOK L1 L1400CDA, L1500CDA - 19v 3.42a 4.5phi Barrel with centre pin Outer 4.5mm Inner 3mm asus special untested EXA1203XH, EXA1203YH, EXA1208UH, PA-1650-30, PA-1650-78, PA-1650-93, ADP-65GD B, ADP-65DW B (Euro) || <!--Chipset-->'''tested''' Ryzen 5 3500U - '''untested''' Ryzen 3 3200U, 3250U || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 Nvme m.2 slot will not boot with sata3 m.2, optional 1 sata hdd with ribbon cable, no dvd drive}} || <!--Gfx-->{{Maybe|Vesa 2d for AMD vega 3, 8}} || <!--Audio-->{{unk|HDaudio 0x15de 0x15e3 with ALC256 codec 0x10ec 0x0256}} || <!--USB-->{{maybe|USB3 1 usb-c and 3 usb-a }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG }} || <!--Wireless-->{{No| }} || <!--Test Distro-->3500U with AROS One 64bit 1.2 usb installed to m.2 sata on another machine || <!--Comments-->2019 64bit 14in or 15.6in 1080p - keyboard swap problematic - up to 8Gb ddr4 sodimm soldered on board and 1 slot - micro sd card slot on some models - 42Whr B31N1915 C31N1915 C31N2204 - hold down F2 and press power for bios setup -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
==== Dell ====
[[#top|...to the top]]
Order of build quality (Lowest to highest)
<pre >
Studio
Inspiron
Vostro
XPS
Alienware
Precision
Latitude
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="10%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Latitude CP 233GT, CPi d233xt d266xt D300XT a366xt, CPt S400GT S500GT S550GT S600GT S700ST, CPt C333GT C400GT || <!--Chipset-->Neo Magic || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - Neo magic Magic Media 2160 2360 256ZX || <!--Audio-->{{No|crystal pnp 4237b or magic media 256zx sound nm2360}} || <!--USB-->USB 1.1 || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit Low-Density 16-chip 144p 144-pin 32Mx64 3.3V SODIMM -
|-
| <!--Name-->Dell Latitude CPx H450GT H500GT H Series, CPt V433GT V466GT V600, Inspiron 5000 || <!--Chipset-->Intel 440BX with Pentium 3M (CPx) or Celeron (CPt) || <!--IDE-->{{{Yes| }} || <!--SATA-->{{N/A| }} || <!--Gfx-->{{Maybe|Use Vesa - ATi Rage Pro Mobility M1}} || <!--Audio-->{{No|ESS ES1978 Maestro 2E Canyon 3D}} || <!--USB-->{{Yes|1 slot 1.1 only}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A| }} || <!--Test Distro-->NB May 2013 || <!--Comments-->1998 32bit - 3 pin PA-6 PA6 power adapter plug - CDROM DVD Cxxx family media bay accessories untested
|-
| <!--Name-->Latitude C500 C600 (Quanta TM6) Inspiron 4000 7500, CPx J Series || <!--Chipset-->440BX ZX/DX || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage 128Pro Mobility M3 (VESA only)}} || <!--Audio-->{{no|ES1983S Maestro 3i}} || <!--USB-->{{yes|USB 1.1 only}} || <!--Ethernet-->{{N/A|some models had mini pci e100}}|| <!--Wireless-->{{N/A|a few came with internal antenna wiring}} || <!--Test Distro--> || <!--Opinion-->1999 square 3 pin charger PA9 PA-9 - C/Dock II untested - C/Port untested - Parallel to Floppy cable untested - CPx J600GT J650GT J700GT J750GT J800GT J850GT
|-
| <!--Name-->Latitude C510 C610 Insprion 4100 PP01L 2600 || <!--Chipset-->i830 and 1GHz+ P3-M || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|use VESA - ATI Radeon Mobility M6}} || <!--Audio-->{{No|AC97 CS4205}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{yes|3Com Etherlink}} || <!--Wireless-->{{Maybe|internal antenna wiring for an Atheros mini pci card}} || <!--Test Distro--> || <!--Opinion-->2000 poor build quality - hard to find in good working order
|-
| <!--Name-->Latitude C400 || <!--Chipset-->Intel 830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Intel 830 CGC}} || <!--Audio-->{{No|ac97 Crystal 4205}} || <!--USB--> || <!--Ethernet-->{{Yes|3Com 3c905C TX/TX-M}} || <!--Wireless-->{{N/A| }} || <!--Test Distro--> || <!--Comments-->2000 Slim for the time - no media bays
|-
| <!--Name-->Latitude C640 (Quanta TM8) C840 Inspiron 8k2 8200 i8200 precision m50 || <!--Chipset-->P4M with 845EP || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA if ATi - use nouveau if 64mb Nvidia Gforce 4 440 Go || <!--Audio-->AC97 CS4205 || <!--USB--> || <!--Ethernet-->3com 905c || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2001 C640 had one fan so was noisy and hot - C840 had 2 fans and ran slightly cooler but fan noise louder
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| Latitude D400 || P-M 82845 || {{yes|82801 ide}} || {{N/A}} || {{partial|VESA only}} || {{yes|AC97 Audio playback only}} || {{maybe|USB 2.0}} || {{maybe|PRO 100 VM (KM)}} || {{no|BCM4318 AirForce one 54g replace with atheros 5k mini pci}} || <!--Test Distro--> Icaros 1.2.4 || 2003 32bit might boot from USB stick but won't boot from USB-DVD - no sd card slot - power plug style -
|-
| Latitude D500 / D505 PP10L, Inspiron 510m
|| 855GME
* revA00
* revA03
* revA06
| {{yes|IDE but needs the Dell adapter}} || {{N/A}} || {{partial|855GM Gfx (VESA only)}} || {{Yes|Intel AC97 with IDT STAC 9750 codec playback head phones only}} || {{maybe| }} || {{yes|Intel PRO 100 VE}} || {{no|Broadcom BCM4306 but exchange with atheros g in panel on laptop bottom}} || <!--Test Distro-->2016 Icaros 2.1.1 || 2003 - 14 / 15 inch XGA 4:3 screen - plastic build - no sd card slot - boots from bay optical drive - not powering on/off with ac adapter is a [http://www.geekzone.co.nz/forums.asp?forumid=37&topicid=30585 mobo fault of PC13 SMT 1206 ceramic cap hot] suggest [http://www.die4laser.com/D505fix/ 0.1uF 50V instead] - pc2700 333Mhz ram 1Gb max -
|-
| Latitude D505 (some) || VIA VT8237 VX700 || {{yes|IDE}} || || {{partial|VESA 2d on ATI RV350 Radeon 9550}} || {{no|VIA AC97 with codec}} || {{maybe|VIA USB glitchy}} || {{yes|VIA VT6102 Rhine-II}} || {{no|Intel 2200g Calexico2}} || <!--Test Distro--> || 2003 32bit little support - diagnostics pressing holding the Fn key, press the Power ON button (battery removed). Check the LEDs pattern - cmos battery behind flap in laptop battery slot -
|-
| <!--Name-->Inspiron 1000 || <!--Chipset-->SIS || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|use VESA SIS}} || <!--Audio-->{{Yes|AC97 SIS with AD1981B codec playback}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Yes|SIS 900 but}} || <!--Wireless-->{{N/A}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2004 32bit [https://forum.level1techs.com/t/my-time-with-icaros-desktop-and-what-i-am-doing-as-a-dev-contributor-also-some-other-shit/113358 aremis using it]
|-
| <!--Name-->Inspiron 1100 PP07L || <!--Chipset-->845 || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA Intel 845G}} || <!--Audio-->{{Yes|AC'97 playback}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|Broadcom 4401}} || <!--Wireless--> || <!--Test Distro-->Icaros 1.5 || <!--Comments-->2004
|-
| <!--Name-->Inspiron 8500 5150 || <!--Chipset-->P4 855GM || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Nvidia 5200 Go - VESA if intel gfx}} || <!--Audio-->{{Yes|MCP AC97 with SigmaTel 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Yes|Broadcom 440x}} || <!--Wireless-->{{No|Broadcom 4306 rev 02 use Atheros Mini PCI}} || <!--Test Distro-->Icaros 2.3 || <!--Comments-->2004 32bit P4 runs well but hot
|-
| Latitude X300 PP04S small, slim and light case
|| 855GME
* revA00 Intel ULV 1.2 Ghz
* revA01 Intel ULV 1.4Ghz
| {{yes|IDE internal and will boot cd/dvd through dock PR04S}} || {{N/A}} || {{partial|855GM Gfx (VESA only)}} || {{Yes|Intel AC97 with STAC 97xx codec but no audio out of the dock}} || {{maybe|works but dock usb ports and usb DVD PD01S not detected}} || {{No|Broadcom BCM5705M gigabit}} || {{no|Broadcom BCM4306 later intel - replace with atheros in the underside}} || <!--Test Distro-->2016 Icaros 2.1.1, 2020 AROS One 1.6 usb, || 2003 12.1" 1024 x 768 - 19.5v PA-10 or PA-12 dell - ACPI works but bad s3 ram suspend sleep - no sd card boot - 1Gb max sodimm ddr 2700
|-
| <!--Name-->Latitude D600 (Quanta JM2) PP05L - 600m
|| <!--Chipset-->82855 PM i855
* reva00
* revA01
* revA02
* revA03
* revA04
| <!--IDE--> {{yes}} || <!--SATA--> {{N/A}} || <!--Gfx-->{{Maybe|Use VESA - ATI Radeon RV250 Mobility FireGL 9000}} || <!--Audio-->{{Yes|AC97 - STAC 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Broadcom BCM5705}} || <!--Wireless-->{{no|Intel 2100 or Broadcom BCM4306 - swap for Atheros panel in base}} || <!--Test Distro-->2011 Icaros 1.3 and [http://www.amiga.org/forums/archive/index.php/t-62187.html 1.4.1 and 2016 2.1.1] || <!--Opinion-->2003 32bit 14inch using pc2100 memory with Caps light blinking is usually a memory error - Dell D505 D600 power up pressing the case docking port -
|-
| <!--Name-->Latitude D600 (Quanta JM2) || <!--Chipset-->82855 PM i855 || <!--IDE--> {{yes}} || <!--SATA--> {{N/A}} || <!--Gfx-->{{Yes|2D only vidia NV28 GeForce4 Ti 4200 Go 5200 Go 5650 Go}} || <!--Audio-->{{Yes|AC97 - STAC 9750}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Broadcom BCM5705}} || <!--Wireless-->{{no|Broadcom BCM4306 mini pci - swap for Atheros}} || <!--Test Distro--> Icaros 1.3 and [http://www.amiga.org/forums/archive/index.php/t-62187.html 1.4.1] || <!--Opinion-->2003 32bit 14" - solder joints on the bios chip (press down f7/f8 keys) - RAM clean with eraser - memory cover plate maybe apply some pressure -
|-
| <!--Name-->D800 (Compal LA-1901) || <!--Chipset-->Intel 855 || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->AC97 || <!--USB-->{{maybe| }} || <!--Ethernet-->Broadcom 570x || <!--Wireless-->Broadcom 4309 || <!--Test Distro--> || <!--Comments-->2004 32bit - trackpoint type pointing device -
|-
| <!--Name-->D800 || <!--Chipset-->Intel 855 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{No|Nvidia }} || <!--Audio-->AC97 || <!--USB-->{{maybe| }} || <!--Ethernet-->Broadcom 570x || <!--Wireless-->Broadcom 4309 || <!--Test Distro--> || <!--Comments-->2004 32bit 15inch 39cm
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Inspiron 1200 2200 PP10S Latitude 110L m350 1.3Ghz || <!--Chipset-->Intel 915GM || <!--IDE--> {{yes|UDMA boots cd or DVD and installs to HDisk}} || <!--SATA--> {{N/A}}|| <!--Gfx-->{{yes|Intel GMA900 (2D and 3D openGL 1.x) Gearbox 56}} || <!--Audio-->{{yes|Intel AC97 playback only}} || <!--USB-->{{maybe|USB 2.0}} || <!--Ethernet-->{{yes|Intel PRO 100 VE}} || <!--Wireless-->{{no|BroadCom BCM4318 - swap for Atheros mini PCI in base panel}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2005 single core 32bit 14" 4:3 1024 768 XGA screen - heavy 6 lbs - PA16 barrel 19V 3.16A AC adapter - battery life 4cell 29WHr lasts 2 hours - 256mb soldered with 1 ddr pc2100 sodimm 1gb max -
|-
| <!--Name-->Inspiron 1300 business B130 home PP21L Latitude 120L B120 by Compal - Inspiron 630m || <!--Chipset-->Intel Celeron M360 1.4GHz, M370 1.50 GHz, M380 1.73GHz || <!--IDE-->{{Yes|boots cd or DVD and installs to HDisk}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|GMA 915 2D and 3D openGL 1.x tunnel 172 gearbox 70}} || <!--Audio-->{{Yes|HD Audio playback ear phones only}} || <!--USB-->{{maybe|works but waiting boot fail with AROS One usb version}} || <!--Ethernet-->{{Yes|Broadcom 440x}} || <!--Wireless-->{{No|intel 2200 or BCM4318 swap for Atheros mini pci underside - one antenna lead for main wifi}} || <!--Test Distro-->2016 Icaros 2.1.2, 2020 AROS One 1.6 usb, || <!--Comments-->2005 32bit single core - 14.1″ XGA 4:3 or 15.4" WXGA wide 1280 x 800 matte - ddr2 sodimm ram 2gb max - PA-16 19v psu tip 7.4mm * 5mm - f10 boot select f1 f2 bios
|-
| Latitude X1 PP05S || PP-M GMA915 rev A00 1.1GHz non-pae || {{yes|ide 1.8in zif/ce under keyboard}} || {{N/A}} || {{Maybe|Vesa for Intel 915GM}} || {{yes|AC97 6.6 playback only with STAC codec}} || {{maybe|USB 2.0 but partial boot to blank screen}} || {{No|Broadcom 5751}} || {{no|Intel 2200BG - swap for Atheros mini pci under keyboard palm rest - disassembly of all laptop}} || <!--Test Distro-->Icaros 2.3 dvd iso image virtualbox'd onto usb, Aros One 1.5 and 1.8 usb (2022) || 2005 32bit 12.1" 4:3 1024 x 768 - sd slot not bootable - 256mb soldered to board and 1 sodimm max 1GB ddr2 under keyboard - F12 bios boot F2 - pa-17 pa17 19v octagonal psu port
|-
| Latitude D410 PP06S
*rev A00
*A01, A02
*A03
|| GMA915 1.6GHz Pentium® M 730, 1.7GHz, 750 1.86GHz & 760 2.0GHz, 770 2.13GHz || {{yes|caddy and adapter needed 2.5" - remove hdd and write}} || {{N/A}} || {{Yes|Intel 915GM 2D and 3D OpenGL 1.3 tunnel 170 and gearbox 75}} || {{yes|AC97 playback only with STAC 9751 codec}} || {{maybe|works but will not boot from USB-DVD or AROS One 1.5 usb version}} || {{No|Broadcom 5751}} || {{no|Intel 2915ABG or later 2200BG - swap for Atheros mini pci under keyboard}} || <!--Test Distro-->2015 Icaros 1.4, 2016 2.1.1 and AROS One 1.5 usb, || 2005 32bit 12.1" 4:3 1024 x 768 - no sd card slot - PR06S dock base
|-
| <!--Name-->Latitude D510 (Quanta DM1) || <!--Chipset-->915GM socket 479 || <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{yes|Intel GMA 915 2D and 3D}} || <!--Audio-->{{Yes|AC97 STAC 975x}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom BCM5751}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG swap Atheros mini pci in base}} || <!--Test Distro--> || <!--Comments-->2005 14.1" 32bit single core Intel Celeron M 1.6GHz Pentium M 730 1.73Ghz - squarish 3:2 - issues with 3rd party battery 4 quick flashes of red led with 1 final green
|-
| <!--Name-->Latitude D610 (Quanta JM5B) PP11L
|| <!--Chipset-->910GML 915GM with mobile 1.6 to 2.26ghz
* Rev A0x
* Rev A0x
* Rev A07 1.73Ghz
| <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{yes|Intel GMA 915 2D and 3D tunnel 174 gearbox 74}} || <!--Audio-->{{yes|Intel AC97 speaker head phones playback only with stac codec}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom BCM5751}} || <!--Wireless-->{{no|Intel 2200BG or Broadcom mini pci under keyboard, swap wifi card for atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" 1024 x 768 - very noisy clicky trackpad buttons - one dimm slot under keyboard and other in underside 2GB 533Mhz 667Mhz DDR2 max -
|-
| <!--Name-->Latitude D610 (Quanta JM5B) 0C4717 REV A05, 0K3879 REV.A00 || <!--Chipset-->915GM || <!--IDE--> {{N/A}} || <!--SATA--> {{partial|IDE mode}}|| <!--Gfx-->{{Maybe|Use VESA 2d - Ati X300 no radeon 2d}} || <!--Audio-->{{yes|Intel AC97}} || <!--USB--> {{maybe|USB 2.0}} || <!--Ethernet-->{{no|Broadcom NetXtreme 57xx Gigabit replace with Atheros 5k}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG mini pci use Atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" 1024 x 768 - very noisy clicky trackpad buttons - 19.5v psu
|-
| <!--Name-->Latitude D810 (Quanta ) || <!--Chipset-->915GM || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|Use VESA 2d - Ati X300 RV370 M22 later x600}} || <!--Audio-->{{yes|Intel AC97 stereo playback only idt 9751 codec}} || <!--USB--> {{maybe|USB 2.0 but no boot from usb on 1.5}} || <!--Ethernet-->{{no|Broadcom NetXtreme 57xx Gigabit}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG mini pci replace with Atheros 5k}} || <!--Test Distro-->2017 Icaros 2.1.1, aros one 1.5 || <!--Comments-->2005 32bit 15.4" F12 one time boot menu - 19.5v 90w psu ideal - battery not same as later dx20 ones -
|-
| <!--Name-->Inspiron 6000 6400, E1505 PP20L
*A00 Pentium M
*A0? Core Duo
|| <!--Chipset-->GM945 with PM 1.73Ghz, T2050 or T2060 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|}} || <!--Gfx-->{{Maybe|vesa 2d - Ati 9700, x1300 RV515 M52, x1400 or nvidia go 7300 on mxm board}} || <!--Audio-->{{yes|HD Audio IDT 9200}} || <!--USB-->{{Yes|usb boot }} || <!--Ethernet-->{{Yes|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Intel 2200 3945 - swap for Atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1, AROS One 1.6 || <!--Comments-->2006 mostly 32bit - 15.4 inch glossy - 2 ddr2 sodimm slots - broadcom bcm92045 bluetooth detected but no support - 19.5v dell psu socket - f2 bios setup, f12 boot order -
|-
| <!--Name-->Inspirion E1705 9200 9300 9400 PP12L PP14L || <!--Chipset-->945GM || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->proprietary Dell card/socket format Nvidia 6800, ati X300 or nVidia 7900GS gpu 3d corrupt || <!--Audio-->{{Maybe| }} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Maybe|Broadcom BCM4401}} || <!--Wireless-->Intel 3945 swap with Atheros 5k mini pcie || <!--Test Distro--> || <!--Comments-->2006 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481 increasing vertical lines issues] 32bit -
|-
| <!--Name-->Studio XPS M1210 || <!--Chipset-->GM945 with Core Duo to intel C2D T5500, T7400 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->nVidia G72M 7300 7400m || <!--Audio-->HD Audio IDT 92xx || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Maybe|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Broadcom BCM4311 - swap for Atheros 5k mini pci-e}} || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 slots max 4Gb -
|-
| <!--Name-->Inspiron 1501 PP23LA Latitude 131L || <!--Chipset-->AMD Sempron 1.8GHz Turion MK-36 or X2 1.6Ghz TL-50 or TL-56 on ATI RS480 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|Use VESA 2d - ATI 1150 (x300) RS482M Mobility Radeon Xpress 200}} || <!--Audio-->{{Yes|HD audio with stac 92xx codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|Broadcom bcm 4401}} || <!--Wireless-->{{No|Broadcom bcm4311 replace with Atheros 5k}} || <!--Test Distro-->Icaros 1.5 || <!--Comments-->2006 64bit 15.4 inch matt 16:10 1280x800 WXGA -
|-
| <!--Name-->Inspiron 6400 (Quanta FM1)
*A00 Pentium M
*A0? Core Duo
*A08 Core2 Duo
|| <!--Chipset-->GM945 with BGA479 (socket M) T2050 1.6Ghz, T2060 1.60Ghz, T2080 1.73Ghz much later T5500 1.66Ghz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|GMA 2D and 3D}} || <!--Audio-->{{Yes|HD Audio with IDT 92xx codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|Broadcom BCM4401 B0}} || <!--Wireless-->{{No|Broadcom BCM4311 swap for Atheros 5k mini pci-e under keyboard}} || <!--Test Distro-->deadwood 2019-04-16 iso || <!--Comments-->2006 mostly 32bit - 15.4" glossy - sd card - front multimedia keys - dvd rw - generic dell keyboard - coin cr2032 bios battery under keyboard -
|-
| <!--Name-->Inspiron 640m PP19L XPS M140 e1405 || <!--Chipset-->Core Solo T2050, T2300 Duo 1.83GHz T2400 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel GMA 950 || <!--Audio-->HD Audio IDT || <!--USB--> || <!--Ethernet-->Broadcom BCM4401-B0 100Base || <!--Wireless-->{{No|Intel 3945 or Broadcom 43xx, swap for Atheros 5k - Wireless Internet ON or OFF press the Function key + F2}} || <!--Test Distro--> || <!--Comments-->2006 32 bit - 12.1 LCD CCFL WXGA 1280x800 up to 14.1 inch 16:10 1440x900 pixel, WXGA+ UltraSharp - supports also SSE3 on duos -
|-
| <!--Name-->Latitude D420 (Compal LA-3071P) PP09S
|| <!--Chipset-->945
* revA00 Solo 1.2Ghz ULV U1400
* revA01 Duo 1.06Ghz u2500
* revA02 Duo 1.2Ghz
| <!--IDE-->{{yes|ZIF/CE 1.8" slow under battery, ribbon cable}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{yes|Intel GMA950 - 2D and 3D opengl tunnel 138 gearbox 103}} || <!--Audio-->{{yes|HD Audio with STAC 92xx playback speakers head phones only)}} || <!--USB-->{{yes|2 and external usb optical drive works}} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{No|Intel 3945 mini pcie - swap Atheros 5k in base panel}} || <!--Test Distro-->Icaros Desktop 1.4 || <!--Opinion-->2006 32bit only - 12.1" 1280x800 - PR09S dock base rev02 DVD-RW usb boots - 1GB DDR2 2Rx16 max in base panel - f2 setup f5 diagnostics f12 boot list -
|-
| <!--Name-->Latitude D520 PP17L
|| <!--Chipset-->
* 64bit rev A01, A02 945GM Core2 Duo 1.83Ghz to 2.3Ghz
* 32bit rev A00, A01 940GML Solo later Duo T2400
| <!--IDE-->{{yes| Philips SDR089, Philips CDD5263, TEAC DW224EV, Optiarc AD-5540A, HL-DL-ST GSAT21N, TSSTcorp TS-L632D}} || {{Yes|bios sata set to ide mode}} || {{Yes|Intel GMA 900 series 2D and OpenGL1 3D tunnel 210 gearbox 153 teapot 27}} || {{Yes|HD audio with STAC 9200 codec}} || {{Yes|Boots and detects USB2.0}} || {{Yes|Broadcom 4400}} || {{No|Broadcom BCM4312 BCM4321 Dell 1390 / 1490 mini pcie - easy to replace with atheros 5k in base panel}} || <!--Test Distro-->Icaros 1.4 and 2.2 and both AROS One 1.8 and AROS One x64 1.1 USB boot || 2006 mostly 64bit 4:3 aspect ratio 14.1 (XGA 1024x768) or later 15 inches (XGA+ 1400 by 1050) - F2 enter bios F12 choose boot - 19.5v dell tip pa-12 charger - bios coin cell cr2032 battery socketed in base panel -
|-
| <!--Name-->Latitude D620 (Compal LA-2792) PP18L
|| <!--Chipset-->945GMS
* rev A00 all Core Duo's 32 bit
* rev A0x all Core 2 Duo's 64 bit
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel GMA 950 (2D and 3D tunnel gearbox opengl1 || <!--Audio-->{{yes|HD Audio playback}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{no|Intel 3945 mini pcie swap with Atheros 5k}} || <!--Test Distro-->AspireOS Xenon || <!--Opinion-->2006 64bit AROS capable with later revisions - 14" 1280 x 800
|-
| <!--Name-->Latitude D620
|| <!--Chipset-->Intel i945
* revA00 all Core Duo's 32 bit
* revA01 all Core 2 Duo's 64 bit
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Nvidia 7300, 7600 NVS 110M G72 || <!--Audio-->{{dunno|HD Audio with STAC 9200 codec}} || <!--USB--> || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless--> {{dunno}} || <!--Test Distro--> || <!--Opinion-->2007 1440x900 screen - LA-2792P Rev.2.0 - DT785 UC218 Fan/ Heatsink (64bit) -
|-
| <!--Name-->Latitude D820 (Quanta JM6)
|| <!--Chipset-->945GMS 940GML
* rev A00
* rev A01
| <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 2D and 3D tunnel 195 - 100? gearbox 156}} || <!--Audio-->{{Yes|HD Audio with STAC 9200 playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless-->{{No|BCM4310 replace with mini pcie atheros 5k}} || <!--Test Distro-->2016 Icaros 2.1.2 || <!--Opinion-->2007 widescreen 15 inch 1280 x 800 matte - -
|-
| <!--Name-->Latitude D820 (Quanta JM)
|| <!--Chipset-->945GMS 940GML
* revA00
* revA01
| <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|Nvidia NVS 110M 120M G72}} || <!--Audio-->{{Yes|HD Audio STAC 9200}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Broadcom BCM5752}} || <!--Wireless-->{{No|BCM4310 swap with Atheros 5k mini pcie}} || <!--Test Distro--> || <!--Opinion-->2007 64bit 15.4 1650x1050 WXGA or WSXGA+ or 1920x1200 WUXGA -
|-
| <!--Name-->Dell Latitude D531 15" || <!--Chipset-->AMD Turion X2 TL56 or TL60 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Maybe|Use VESA - ATi xpress X1270}} || <!--Audio-->HD Audio with IDT codec || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{No|Broadcom 57xx}} || <!--Wireless-->Intel 3945 or Dell Wireless 1390, 1505 or BCM4311 mini pcie || <!--Test Distro--> || <!--Comments-->2007 64bit possible - no trackpoint - fails and goes wrong often -
|-
| <!--Name-->Latitude D430 PP09S
|| <!--Chipset-->945 with Core2 Duo C2D U7500 1.06GHz U7600 1.2GHz U7700 1.33GHz
* rev A00
* rev A01
* rev A02
| <!--IDE-->ZIF PATA IDE 1.8inch under battery and ribbon cable - slow use USB instead || <!--SATA-->{{N/A}} || <!--Gfx-->{{yes|945GML 2D and 3D opengl 1.x 171 tunnel 105 gearbox}} || <!--Audio-->{{yes|STAC 92xx HD Audio speaker and ear phone - mono speaker}} || <!--USB-->{{yes|3 }} || <!--Ethernet-->{{no|Broadcom BCM5752}} || <!--Wireless-->{{no|Intel 4965 AGN or 3945 ABG mini pci-e underside with Atheros 5k mini pci-e}} || <!--Test Distro-->Aspire 1.8 || <!--Comments-->2007 64bit capable - sd card not supported - 19.5v PA12 power adapter - 12.1" 1280x800 matte - f2 setup f5 diagnostics f12 boot list -
|-
| <!--Name-->Latitude D530 || <!--Chipset-->GM965 + ICH8 || <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode}}|| <!--Gfx-->{{partial|nVidia Quadro NVS 135M 2D 3d glitches G86}} || <!--Audio-->{{partial|HD Audio with STAC 9205 head phones only}} || <!--USB-->{{yes|USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Intel PRO Wireless 3945ABG swap with Atheros 5k}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2007 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481] cool air intake from underneath needed with pa-10 or pa-3e 90w psu required - standard 4:3 ratio aspect screen -
|-
| <!--Name-->Latitude D630 (Compal LA-3301P) PP18L
|| <!--Chipset-->GM965 + ICH8 T7250 2.0Ghz T7300
* revA00
* revA01
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{yes|Intel GMA X3100 (2D only, no external monitor)}} || <!--Audio-->{{yes|HD Audio STAC 9205 but speaker and head phones}} || <!--USB-->{{yes|4 USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Broadcom BCM4312 swap with pci-e Atheros 5k under keyboard}} || <!--Test Distro--> || <!--Comments-->2007 64bit possible - F12 to choose boot option - 2 ddr2 sodimm max 4G - 4400mah 48Wh battery lasts 2 hours - 6600mah 73Wh lasts 3 hours - two wire cr2032 cmos -
|-
| <!--Name-->Latitude D630
|| <!--Chipset-->GM965 + ICH8
* revA00 [http://amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=6481] GPU heatpad, no copper
* revA01 0DT785 heatsink
| <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode}}|| <!--Gfx-->{{partial|use VESA as nVidia NVS 135M 3d corrupts 0.7 tunnel 0.25 gearbox G86}} || <!--Audio-->{{partial|HD Audio with STAC 9205 head phones only}} || <!--USB-->{{yes|USB 2.0}}|| <!--Ethernet-->{{no|Broadcom BCM5755M}} || <!--Wireless-->{{no|Intel PRO Wireless 3945ABG swap with Atheros 5k mini pcie}} || <!--Test Distro-->Icaros 1.4.5 || <!--Comments-->2007 64bit
|-
| <!--Name-->Latitude D830
|| <!--Chipset-->965GM with Core2
* revA00
* revA01
| <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|GM965 crestline 2d and 3d tunnel 115}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{Maybe|replace with Atheros 5k mini pcie}} || <!--Test Distro-->Icaros || <!--Comments-->2007 15 inch 1280 x 900 but updating the LCD to WXGA or WSXGA+ could be better - 2 ddr2 sodimm -
|-
| <!--Name-->Latitude D830 || <!--Chipset-->ICH8, Core2 DUO T7800 @ 2.60GHz || <!--IDE-->{{N/A}} || <!--SATA-->Intel ICH8M Serial ATA || <!--Gfx-->nVidia Quadro NVS 140M G86 || <!--Audio-->{{yes|HD Audio with STAC 92XX codec}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->Broadcom NetXtreme 57xx Gigabit || <!--Wireless-->Intel Wireless 4965AGN swap with Atheros 5k || <!--Test Distro-->Icaros 2.03 || <!--Comments-->2007 64bit 15." - FN,F2 or FN,F8 or FN,F12
|-
| <!--Name-->XPS M1710 || <!--Chipset-->945PM with T2400 T2600 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->proprietary Dell card socket format GTX 7950 || <!--Audio-->HD Audio with STAC 92XX codec || <!--USB--> || <!--Ethernet-->Intel 1000 or Broadcom BCM5752 || <!--Wireless-->Intel swap with Atheros 5k || <!--Test Distro-->Aros One 64bit || <!--Comments-->2007 64bit 17.3" workstation type WXGA+ screen 1920x1200 - 2 ddr-2 667Mhz sodimm slots,
|-
| <!--Name-->XPS M1730 || <!--Chipset-->965 with T7200 T7600 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GTX 7950 || <!--Audio-->HD Audio with STAC 92XX codec || <!--USB--> || <!--Ethernet-->Intel 1000 || <!--Wireless-->Intel swap with Atheros 5k || <!--Test Distro--> || <!--Comments-->2008 64bit 17" workstation type WXGA+ screen manufactured by AU Optronics poor viewing angles, unevenly lit, light leakage, 2 ddr-2 800Mhz slots,
|-
| <!--Name-->Latitude E6410 P27LA, E6510 PP30LA, E6310 || <!--Chipset-->Intel Core i5-520M to i7-620M i7 820QM but no sse4.1 or AVX || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|NVidia NVS 3100M GT218 2D but 3D through external monitor}} || <!--Audio-->{{Maybe|HD Audio IDT 92HD81}} || <!--USB-->{{Yes|USB2 }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Broadcom or Intel 6200AGN or Link 6300}} || <!--Test Distro-->Icaros 1.3 || <!--Comments-->2010 64 bit - 14.1” WXGA+ up to 15.6in 15.6” FHD 1080p - 2 ddr3l 1333Mhz max 8Gb - 90w dell charger - 3pin cmos -
|-
| <!--Name-->Inspiron M5030 || <!--Chipset-->rev A01 AMD V120, V140 rev A0? V160 M880G || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE}} || <!--Gfx-->{{Maybe|VESA RS880M Radeon HD 4225, 4250}} || <!--Audio-->{{Yes|HD audio with ALC269q codec}} || <!--USB--> || <!--Ethernet-->{{No|Atheros AR8152 v2}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - DDR3 sodimm -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->E6420 E6520 ATG semi ruggized XFR || <!--Chipset-->sandy bridge i5 2520M 2540M or duo I7 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|set to Bios UEFI mode AHCI}} || <!--Gfx-->{{Maybe|Intel HD 3000 with optional fermi Nvidia NVS 4200M GF119}} || <!--Audio-->{{Maybe|HD Audio with IDT 92HD90 BXX codec but not HDMI codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Intel 6205}} || <!--Test Distro-->Icaros 2.03 || <!--Comments-->2011 64bit 15.6in - fan exhausts a lot of hot air when cpu taxed - VGA if Bios ATA set and Vesa only with Bios ACHI set -
|-
| <!--Name-->Inspiron M5040 || <!--Chipset-->slow amd E450, later C-50 C50 or C-60 C60 with A50M chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|non efi sata in IDE mode but base plastic difficult to remove for access}} || <!--Gfx-->{{Maybe|use VESA AMD Radeon 6320, 6250 or 6290}} || <!--Audio-->{{Yes|HD Audio IDT}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 Realtek RTL8105E VB 10/100}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->2016 icaros 2.1.1 and AROS USB 1.6 || <!--Comments-->2012 64bit 15INCH 1388 X 768 - f2 bios setup, f12 boot order - under removable keyboard via 4 top spring loaded catches is 1 ddr3l sodimm max 8gb and wifi -
|-
| Latitude e6230 E6330 E6430 || i3 3320M 3350M 2.8 GHz i5 3360M i7 3520M || {{N/A}} || {{partial|non RAID mode}} || {{partial|Intel HD 4000 (VESA only)}} || {{no|HD Audio}} || {{partial|Intel USB 3.0 (USB 1.1 2.0 only)}} || {{No|Intel 82579LM Gigabit}} || {{No|Broadcom BCM4313}} || <!--Test Distro-->Nightly Build 2014 09-27 || 2013 64bit Ivy Bridge - 12.5-inch 13.3-inch 14-inch screen - not great support, better under hosted -
|-
| <!--Name-->Dell Latitude 3330 || <!--Chipset-->Core i3 – 2375M to i5 – 3337U, Intel® Core i3 – 3227U, Celeron 1007U on HM77 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{maybe|VESA 2d for intel Hd 2000 3000 vga hdmi}} || <!--Audio-->{{maybe|HDAudio with IDT 92HD93 Controller codec }} || <!--USB-->{{maybe|USB 3.0 (2), USB 2.0 PowerShare capable }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no|Intel }} || <!--Test Distro-->Deadwood usb3 test iso || <!--Comments-->2013 64bit, 13.3” HD 1366X768 16:9, 2 ddr3l slots max 8Gb, 720p HD video webcam,
|-
| <!--Name-->Inspiron 15 5565 5567 AMD versions, Inspiron 3595 || <!--Chipset-->AMD A6-9200u A9-9400 9425 A12-9700P Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->Radeon R5 R8 GCN 3 || <!--Audio-->{{No| }} || <!--USB-->{{partial| }} || <!--Ethernet-->{{maybe|Realtek 1GbE}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2017 64bit AVX2 - 15.6in 768p or 900p - there are intel versions avoid -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Latitude 5495, Inspiron 15 3585 || <!--Chipset-->Ryzen 2300U 2500U 2700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|NVMe or optional 2.5in sata if caddy and ribbon cable}} || <!--Gfx-->Radeon Vega 3 or 7 || <!--Audio-->{{No|HDAudio with Realtek ALC3246 aka ALC295 0x10ec, 0x0295 or ALC3263 aka ALC 0x10ec, 0x0 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14.0" FHD WVA 1080p (16:9) 220 nits or HD 768p - 2 ddr4 sodimm slots max 32gb - 68whr battery with 2pin cmos bios coin - DC 19.5V 4.62A (90W) or 19.5V 3.34W (65W) 5.0mm x 7.4mm PA12 charging adapter -
|-
| <!--Name-->Inspiron 3505, Vostro 3515 || <!--Chipset-->athlon 300u, Ryzen 3250u (2c4t) 3450u 3500u 3700u (4c8t), Athlon Silver (2c2t) Gold (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|up to 2 nvme with optional 2.5in sata ribbon connector}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 8, 10}} || <!--Audio-->{{No|Realtek ALC3204, Cirrus Logic CS8409 (CS42L42 and SN005825)}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|RTL 8106E}} || <!--Wireless-->{{No|Realtek RTL8723DE}} || <!--Test Distro--> || <!--Comments-->2019 64-bit - 15.6inch - 2 ddr4 sodimm max 16G - avoid knocking usb-c charging whilst in use -
|-
| <!--Name-->Inspiron 5485 2-in-1 || <!--Chipset-->athlon 300u, Ryzen 3250u (2c4t) 3450u 3500u 3700u (4c8t), Athlon Silver (2c2t) Gold (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 8, 10}} || <!--Audio-->{{No|Realtek ALC3204}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Realtek RTL8723DE}} || <!--Test Distro--> || <!--Comments-->2019 64-bit - 14inch - 2 ddr4 sodimm max 16G - avoid knocking usb-c charging whilst in use -
|-
| <!--Name-->Latitude 3500, 3310, 3410, 3510, || <!--Chipset-->Intel Celeron-4205U, Pentium-5405U, Core i5 (8th Gen) i3-8145U, 8265U, i5-8365U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|Vesa 2D for Intel UHD Graphics 610 or 620 hdmi}} || <!--Audio-->{{no|HDAudio with Realtek ALC}} || <!--USB-->{{maybe|USB3 usb-c usb-a}} || <!--Ethernet-->{{Maybe|rtl8169 RTL8111H}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - 14in or 15.6in 768p to 1080p 220nits - 65w - 2 ddr4 sodimm slots - rtc cr2032 cmos 2 pin -
|-
| <!--Name-->Inspiron 5405 || <!--Chipset-->AMD Ryzen 5 4500U || <!--IDE-->{{N/A}} || <!--SATA-->One M.2 2230/2280 nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No|HDAudio with Realtek ALC3204 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14" 1080p - dell round ac 19.50 VDC 4.50 mm x 2.90 mm 65W(19.5V-3.34A) round 4.5mm tip -
|-
| <!--Name-->Inspiron 5415, Inspiron 5515 || <!--Chipset-->AMD Ryzen 3 5300U, Ryzen 5 5500U, Ryzen 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No|HDaudio with realtek ALC3254 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 14" or 15.6in - avoid knocking usb-c charging whilst in use or use dell round ac 65W 4.5MM x 3.0MM - replacing keyboard not easy - 1 ddr4 sodimm -
|-
| <!--Name-->Vostro 3425, Vostro 3525, Vostro 5625 || <!--Chipset-->AMD Ryzen 3 5425U, Ryzen 5 5625U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{no|HDAudio with codec}} || <!--USB-->{{maybe|USB4}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14in 15.6" to 16" FHD 1080p - dell round ac 65w 4.5MM x 3.0MM or avoid knocking usb-c charging whilst in use -
|-
| <!--Name-->Dell Inspiron 15 Model 3535, Inspiron 14 7435 || <!--Chipset-->AMD Ryzen 5 7520U, AMD Ryzen 5 7530U, 7 7730U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->{{No| hdmi 1.4 but no gpmi}} || <!--Audio-->{{No|HDaudio with codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2024 64bit - 14.0" or 15.6" 1080p - dell round ac 65w 4.5MM x 3.0MM or usb-c charging - full sd card slot -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|}
====Fujitsu-Siemens====
[[#top|...to the top]]
Order of build quality (Lowest to highest)
<pre >
Amilo
Esprimo
Lifebook
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Fujitsu [http://www.labri.fr/perso/fleury/index.php?page=bug_transmeta FMV-Biblo Loox S73A (Japan P1100) LifeBook P1120 Biblo Loox T93C (Japan P2120) P2020] || <!--Chipset-->Transmeta Crusoe CPU TM5600 633MHz with Ali M1535 chipset || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->ATI Rage Mobility M with 4MB SDRAM || <!--Audio-->{{No|AC97 Ali M1535 + STAC9723 Codec}} || <!--USB-->USB 1.1 only || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1999 32bit 10" 1280 x 600 matte LCD - QuickPoint IV mouse - metal chassis with palm rest plastic - 15GB 2.5 inch drive and SR 8175 8X DVD-ROM drive -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Lifebook S7000 S7010 S7010D S2020 || <!--Chipset-->Pentium M 1.6 or 1.7GHz || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA - Intel 855}} || <!--Audio-->{{maybe|AC97 with STAC 9751T or 9767 codec}} || <!--USB--> || <!--Ethernet-->{{No|Broadcom}} || <!--Wireless-->{{No|Atheros, Broadcom or Intel 2200BG - FN,F10}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2002 32bit 14.1 inch with minimal support
|-
| <!--Name-->Lifebook e8010 || <!--Chipset--> || <!--IDE-->{{Yes| }} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Intel 855GM}} || <!--Audio-->AC97 STAC9767 or ALC203 codec || <!--USB--> || <!--Ethernet-->{{No|Broadcom NetXtreme BCM5705M}} || <!--Wireless-->Intel PRO Wireless 2200BG || <!--Test Distro-->Icaros 1.3.1 || <!--Comments-->2002 32bit 15.1 inch
|-
| <!--Name-->Stylistic ST5000 ST5010 ST5011 ST5012 ST5020 ST5021 ST5022 || <!--Chipset-->1.0GHz P-M and later 1.1GHz on Intel 855GME || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 800 use VESA || <!--Audio-->Intel AC97 || <!--USB--> || <!--Ethernet-->Broadcom BCM5788 tg3 || <!--Wireless-->{{No|Intel 2200BG}} || <!--Test Distro--> || <!--Comments-->2003 32bit charged via a proprietary port power connector 16V 3.75A with wacom serial pen interface - indoor Screen transmissive 10.1 and later 12.1 XGA TFT -
|-
| <!--Name-->Amilo Pro V2010 || <!--Chipset-->VIA CN400 PM880 || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{No|S3 unichrome use VESA}} || <!--Audio-->{{No|VIA AC97 VT8237 with codec}} || <!--USB--> || <!--Ethernet-->Rhine 6102 6103 || <!--Wireless-->RaLink RT2500 || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2003 32bit boot mount - unknown bootstrap error then crashes
|-
| <!--Name-->Amilo Li 1705 CN896 || <!--Chipset--> with VIA P4M900 || <!--IDE--> || <!--SATA-->{{Maybe|IDE}} || <!--Gfx-->ATi || <!--Audio-->{{No|VIA VT8237 HD Audio with codec}} || <!--USB-->VT82xx 62xx || <!--Ethernet-->{{Yes|VIA Rhine}} || <!--Wireless-->{{No|Atheros G}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2005 32bit random freezes
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> Esprimo Mobile V5535 Skt mPGA 478MN
| <!--Chipset-->
| <!--IDE--> {{yes|IDE and EIDE}}
| <!--SATA--> {{maybe|IDE mode with SIS 5513}}
| <!--Gfx--> {{maybe|SiS 771 / 671 (VESA only)}}
| <!--Audio--> {{yes|HD Audio SIS968 SIS966 SI7012 with ALC268 codec}}
| <!--USB--> {{no|USB 1.1 and 2.0 issues}}
| <!--Ethernet--> {{no|SiS 191 gigabit}}
| <!--Wireless--> {{yes|Atheros AR5001 mini pci express}}
| <!--Test Distro-->aros one 1.5 usb
| <!--Comments-->2005 32bit 20v barrel - f2 setup f12 multi boot - random freezing short time after booting - chipset SIS 671MX -
|-
| <!--Name-->Amilo SI 1520 1521p || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|GMA 2D}} || <!--Audio-->{{No|HD Audio Conexant codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|Intel Pro 100}} || <!--Wireless--> || <!--Test Distro-->Icaros 1.4.2 || <!--Comments-->2005 32bit - Set Bios option ATA Control Mode to Compatible
|-
| <!--Name-->Lifebook S7020 S7020D || <!--Chipset--> Pentium M 740 1.73MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 915 || <!--Audio-->HD Audio ALC260 codec || <!--USB-->{{Yes| }} || <!--Ethernet-->Broadcom BCM5751M Gigabit || <!--Wireless-->Intel PRO Wireless 2200BG or Atheros 5k || <!--Test Distro--> || <!--Comments-->2006 32bit
|-
| <!--Name-->Stylistic ST5030 ST5031 ST5032 || <!--Chipset-->1 to 1.2GHx Pentium M with 915GM || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->Intel 900 || <!--Audio--> || <!--USB-->{{Yes| }} || <!--Ethernet-->Marvell || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2006 32bit charged via a proprietary port power connector 6.0 x 4.4 mm round - 200 pin ddr2 ram
|-
| <!--Name-->Stylistic ST5110 ST5111 ST5112 || <!--Chipset-->945GM with 1.2GHz Core Duo and Core2 Duo || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel 900 || <!--Audio-->HD audio with STAC9228 codec || <!--USB-->{{No| }} || <!--Ethernet--> || <!--Wireless-->Intel 3945 ABG or optional atheros || <!--Test Distro--> || <!--Comments-->2006 either 32 or 64 bit - charged via a proprietary port power connector 6.0 x 4.4 mm round - SigmaTel® touchscreen -
|-
| <!--Name-->E8110 S7110 E8210 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|945GM}} || <!--Audio-->{{Yes|HD Audio with ALC262 codec playback}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Marvell 88E8055 Gigabit}} || <!--Wireless-->{{No|Intel PRO Wireless 3945ABG}} || <!--Test Distro-->Icaros 2.0 || <!--Comments-->2006 32bit Core Duo
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || CHIPSET || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Lifebook PH521 || <!--Chipset-->AMD E-350 E-450 1.65GHz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->HD 6310M 6320M || <!--Audio-->Realtek ALC269 || <!--USB-->{{No| }} || <!--Ethernet-->Realtek || <!--Wireless-->{{No|Atheros 802.11 bgn}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 11.6 inch 1366x768 pixels - DDR3 1066MHz -
|-
| <!--Name-->LIFEBOOK E752/E782/S752/S782 || <!--Chipset--> with Intel Core i3-2328M to i3-3110M || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe| }} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel 82579V 1000 }} || <!--Wireless-->{{no|Intel Wireless 6205 may be able to swap for Atheros 5k }} || <!--Test Distro-->Aros One 64bit || <!--Comments-->2012 64bit
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====HP Compaq====
[[#top|...to the top]]
Build quality (Lowest to highest)
<pre >
Presario
Pavilion
Omnibook
ProBook
Armada
Elitebook
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->1c00 series Compaq Presario [http://users.utu.fi/sjsepp/linuxcompaqarmada100s.html Armada 100S made by Mitac], 1247 || <!--Chipset-->K6-II with PE133 MVP-4 || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA - Trident Blade3D AGP sp16953 || <!--Audio-->VIA ac'97 audio [rev20] with AD1881A codec || <!--USB-->{{Maybe|usual VIA issues [rev10]}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit 192MB max - PCcard Texas PC1211 no support - 1200 XL1 1200-XL1xx, XL101, XL103 XL105 XL106 XL109 XL110 XL111 XL116 XL118 XL119 XL125
|-
| <!--Name-->1c01 series Armada 110, Evo N150 || <!--Chipset-->Intel with VIA PLE133 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - Trident Cyber Blade i1 chipset || <!--Audio-->VIA 686 rev20 82xxx 686a || <!--USB--> || <!--Ethernet-->Intel 82557 Pro 100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->1998 32bit max 192mb sodimm 100Mhz 133Mhz ram memory - 1200-XL405A 12XL405A XL502A 12XL502A 1600XL
|-
| Armada M300 M700 E500 || 440BX || {{Yes| }} || {{N/A}} || {{maybe|ATI Rage LT M1 Mobility (VESA only)}} || {{no|AC97 ESS Maestro 2E M2E ES1987 sound}} || {{yes|USB1.1 only}} || {{No|[http://perho.org/stuff/m300/index_en.html Intel PRO 100+ Mini PCI]}} || {{N/A}} || Aspire OS 2012, Nightly 30-01 2013 and 04-05 2013 || 1999 32bit - F10 bios options and Fn+F11 reset CMOS with 64mb ram already on board
|-
| <!--Name-->HP Omnibook XE3 || <!--Chipset-->Intel BX 600Mhz GC model 256mb or AMD GD 500Mhz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA - S3 Inc. 86C270 294 Savage IX-MV (rev 11) || <!--Audio-->{{No|ESS ES1988 Allegro 1 (rev 12)}} || <!--USB-->Intel 82371AB PIIX4 USB (rev 01) || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->2002 32bit no cardbus pcmcia support - no audio from Polk Audio Speakers -
|-
| <!--Name-->HP Omnibook XE3 || <!--Chipset-->82830 ICH3 P3-M 750MHz 800Mhz 900MHz || <!--IDE-->{{Yes| }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|use VESA - CGC 830MG}} || <!--Audio-->{{No|ESS ES1988 Maestro 3i}} || <!--USB-->{{Yes|only one 1.1 port}} || <!--Ethernet-->{{Yes|e100 82557}} || <!--Wireless-->{{N/A|}} || <!--Test Distro-->Icaros 1.51 || <!--Comments-->2002 32bit Boots USB Stick via Plop boot floppy - Memory for GF 256-512mb, GS up 1GB
|-
| <!--Name-->TC1000 TC-1000 Tablet PC || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA NV11 [GeForce2 Go] (rev b2) || <!--Audio-->VIA AC97 Audio (rev 50) || <!--USB-->OHCI NEC USB 2.0 (rev 02) || <!--Ethernet-->Intel 82551 QM (rev 10) || <!--Wireless-->Atmel at76c506 802.11b || <!--Test Distro--> || <!--Comments-->2002 32bit Transmeta LongRun (rev 03) with VT82C686 - Texas Instruments TI PCI1520 PC card Cardbus
|-
| <!--Name-->HP Compaq R3000 ZV5000 (Compal LA-1851) || <!--Chipset-->Nvidia nForce 3 with AMD CPU || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia NV17 [GeForce4 420 Go 32M] || <!--Audio-->Nvidia || <!--USB--> || <!--Ethernet-->Broadcom or Realtek RTL8139 || <!--Wireless-->{{Maybe|Broadcom BCM4303 BCM4306 or Atheros bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit - HPs have a setting to automatically disable wireless if a wired connection is detected
|-
| <!--Name-->Compaq [http://www.walterswebsite.us/drivers.htm Presario 700 series] || <!--Chipset-->VT8363 VT8365 [Apollo Pro KT133 KM133] || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|VT8636A (S3 Savage TwisterK) (VESA only)}} || <!--Audio-->{{Maybe|VIA AC97 [rev50] with AD1886 codec}} || <!--USB-->{{maybe|VIA UHCI USB 1.1 [rev1a]}} || <!--Ethernet-->{{yes|RealTek RTL8139}} || <!--Wireless-->{{no|Broadcom BCM4306}} || <!--Test Distro--> || <!--Comments-->2003 32bit poor consumer grade level construction - jbl audio pro speakers - no support for cardbus pcmcia TI PCI1410 - 700A EA LA UK US Z 701AP EA BR FR 701Z 702US 703US AP JP audio sp18895 Sp19472
|-
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| N400c || P3-M 82845 || {{yes|82801 CAM IDE U100}} || {{N/A}} || {{maybe|Rage Mobility 128 (VESA only)}} || {{No|Maestro 3 allegro 1}} || {{yes|USB1.1}} || {{yes|Intel PRO 100 VM (KM)}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit Has no optical disc drive
|-
| N410c || P3-M 82845 || {{yes|82801 CAM IDE U100}} || {{N/A}} || {{maybe|Radeon Mobility M7 LW 7500 (VESA only)}} || {{yes|Intel AC97 with AD1886 codec}} || {{yes|USB1.1}} || {{yes|Intel PRO 100 VM (KM)}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit Has no optical disc drive
|-
| Evo N600c || Pentium 4 || {{yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility M7 (VESA only)}} || {{No|ESS ES1968 Maestro 2}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{dunno}} || Icaros 1.3 || 2003 32bit
|-
| Evo N610c || Pentium 4 || {{yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility M7 (VESA only)}} || {{yes|Intel ICH AC97 with AD1886 codec}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{dunno}} || Icaros 1.2.4 ||
|-
| N800c || P4 || {{Yes|IDE}} || {{N/A}} || {{partial|ATI Radeon Mobility 7500 (VESA only)}} || {{yes|AC97}} || {{yes|USB}} || {{yes|Intel PRO 100}} || {{N/A}} || Icaros 1.2.4 || 2003 32bit P4M CPU can get very warm
|-
| <!--Name-->NX7010 || <!--Chipset-->Intel || <!--IDE-->{{yes|IDE}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI mobility 7500 or 9000 Radeon 9200 64MB (VESA only)}} || <!--Audio-->{{yes|AC97 ADI codec}} || <!--USB-->{{yes|uhci (1.1) and ehci (2.0)}} || <!--Ethernet-->{{yes|Realtek 8139}} || <!--Wireless-->{{No|Intel 2200b bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit
|-
| <!--Name-->Compaq Preasrio V5000 (Compal LA-2771) || <!--Chipset-->AMD Sempron 3000+ or Turion ML with SB400 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA - Ati RS480M Xpress 200}} || <!--Audio-->{{No|AC97 ATI with Conexant CX 20468 codec}} || <!--USB--> || <!--Ethernet-->{{Yes|Realtek 8100 8101L 8139}} || <!--Wireless-->{{No|bcm4318 bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2004 64bit single core machine V5001 V5002 V5002EA V5003
|-
| <!--Name-->TC1100 TC-1100 Tablet PC || <!--Chipset-->855PM || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia Geforce4 Go || <!--Audio-->AC97 || <!--USB--> || <!--Ethernet-->{{Maybe|BCM 4400}} || <!--Wireless-->{{Maybe|Atheros wlan W400 W500 or ? bios locked}} || <!--Test Distro--> || <!--Comments-->2004 32bit
|-
| <!--Name-->NC6000 NC8000 NW8000 || <!--Chipset-->855PM with Pentium M 1.5 1.6 1.8GHz 2.0GHz || <!--IDE-->max 160 GB for NW 8000 || <!--SATA--> || <!--Gfx-->{{Maybe|Ati RV350 mobility 9600 M10 Fire GL T2 ISV use VESA 2D as no laptop display}} || <!--Audio-->{{Yes|Intel AC97 with ADI codec playback only}} || <!--USB-->{{Yes|2 ports}} || <!--Ethernet-->{{No|Broadcom BCM 5705M}} || <!--Wireless-->{{Maybe|mini pci Atheros 5212 BG W400 W500 or Intel - all bios locked}} || <!--Test Distro--> || <!--Comments-->2005 based [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=41916&forum=47 works] - Firewire TI TSB43AB22/A - 8 pound 2.5 kg travel weight - an SD slot as well as two PC Card slots - 15-inch UXGA screen (1,600 x 1,200) or 15" SXGA+ (1400 x 1050) (4:3 ratio)
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Compaq NC6110 NX6110 NC6120 NC6220 NC4200 NC8200 TC4200 || <!--Chipset-->GMA 915GML || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|2D GMA 900}} || <!--Audio-->{{Yes|AC97 with ADI AD1981B playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Unk|440x or BCM 5705M or 5751M}} || <!--Wireless-->{{No|Intel IPW 2200 bios locked}} || <!--Test Distro-->Icaros 1.5.2 || <!--Comments-->2005 32bit Sonoma based - Wifi with Atheros AR5007eg if apply hacked bios RISKY else use USB one - (INVENTEC ASPEN UMA MV) (INVENTEC ASPEN DIS PV) -
|-
| <!--Name-->Compaq C500 CTO aka HP G7000 || <!--Chipset-->Intel 945GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio with realtek ALC262 codec || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless-->Broadcom BCM 4311 bios locked || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->HP DV6000 || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio IDT 92HD 91B || <!--USB--> || <!--Ethernet-->Intel PRO 100 VE || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 32 bit only - Mosfet FDS6679 common cause of shorts giving no power to the tip. To reset adapter, unplug from AC (mains) and wait 15-30 sec. Then plug in again -
|-
| Presario F700 series, HP G6000 f730us F750 F750us F755US F756NR F765em || AMD Turion Mono MK-36 2.0Ghz NForce 560m or Twin X2 TK-55 with nForce 610m MCP67 || {{N/A| }} || {{Yes|but needs special sata adapt bit and caddy}} || {{Yes|GF Go 7000m 2D and 3D 640x350 to 1280x800 - ball solder issues due to poor cooling}} || {{Maybe| }} || {{Maybe|uhci and ehci boots}} || {{No|Nvidia }} || {{Yes|Atheros AR5007 bios locked}} || Icaros 1.3.1 and Aros One 1.6 USB || 2006 64bit - f9 boot device f10 bios setup - random freezes after a minutes use means internal ventilation maintenance needed each year essential - No sd card and overall limited phoenix bios options -
|-
| <!--Name-->Presario v6604au v6608au V3500 || <!--Chipset-->NVIDIA MCP67M with AMD Athlon64 X2 TK 55 amd 1.8ghz || <!--IDE--> || <!--SATA-->{{Yes|SATA 150}} || <!--Gfx-->NVIDIA GeForce Go 7150M 630i or C67 630M MCP67 || <!--Audio-->conexant codec || <!--USB--> || <!--Ethernet-->Nvidia or Realtek 10/100 || <!--Wireless-->{{No|Broadcom 4311 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 64bit Altec Lansing Stereo Speakers - ball solder issues -
|-
| <!--Name-->Compaq presario v6610 v6615eo v6620us || <!--Chipset-->Turion 64 X2 mobile TK-55 / 1.8 GHz to athlon 64x2 @ 2.4ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|SATA 150}} || <!--Gfx-->{{Yes|geforce 7150 or 7300m 2d and 3d}} || <!--Audio-->{{Yes|AMD HD Audio with IDT codec stereo playback only}} || <!--USB-->3 OHCI EHCI || <!--Ethernet-->{{Maybe| }} || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro-->Icaros 1.3 - || <!--Comments-->2007 [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=40956&forum=48 works well] - 1 x ExpressCard/54 - SD Card slot - AO4407 test voltage of the Drain side (pins 5-8) with AC adapter and no battery, see 0 volts, connect the battery you should have 10-14v -
|-
| <!--Name-->v6630em v6642em || <!--Chipset-->nForce 630M with AMD Turion 64 X2 Mobile TL-58 || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA GeForce 6150M or 7150M || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2007 64bit 15.4 in 1280 x 800 ( WXGA ) -
|-
| <!--Name-->HP Compaq NC6400 || <!--Chipset-->945GM Core Duo || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|GMA 950 2D issues and no 3d}} || <!--Audio-->{{No|HD Audio AD1981HD}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|BCM }} || <!--Wireless-->{{No|Broadcom locked}} || <!--Test Distro-->Icaros || <!--Comments-->2007 - replaced with Atheros AR5007eg if apply hacked bios RISKY else use USB g -
* 32bit Core Duo T2400
* 64bit Core 2 Duo T5600 T7600
|-
| <!--Name-->HP Compaq NV NC6400 || <!--Chipset-->Core Duo + 945PM || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|use VESA Radeon x1300M (2D)}} || <!--Audio-->{{Maybe|HD Audio with ADI1981 low volume}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|BCM 5753M}} || <!--Wireless-->{{No|Intel 3945 ABG bios locked}} || <!--Test Distro--> Icaros 1.4.2 || <!--Opinion-->2007 Harmon Kardon speakers
|-
| <!--Name-->HP Compaq NC6320 || <!--Chipset-->945GM with
* 32bit Core Duo 1.83GHz T2400
* 64bit Core2 Duo 1.83GHz T5600
|| <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|GMA 950 2D with a little 3D tunnel 213}} || <!--Audio-->{{Maybe|Intel HD Audio with AD1981HD codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|BCM 5788}} || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro-->Icaros 2 || <!--Comments-->2007 replaced with Atheros AR5007eg if applying hacked wifi bios RISKY!! else use USB - 14.1" or 15 inch XGA 1024x768 - noisy cpu fan for core2 - trackpad rhs acts as window scroller -
|-
| <!--Name-->HP NC4400 TC4400 Tablet || <!--Chipset-->Core Duo with 82945 chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|bios F.07 limits to 100GB 120GB}} || <!--Gfx-->{{yes|2D and 3D 282 tunnel and gearbox 150}} || <!--Audio-->{{Yes|HD Audio with ADI 1981HD codec via ear phones}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{No|BCM 5753M}} || <!--Wireless-->{{No|Intel 3945 or BCM 4306 - Whitelist BIOS F.0C needed but risky}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2008 64 bit possible with Core2 - TI SD card reader non bootable - wacom serial digitiser pen not working -
* 32bit 1.86GHz core duo
* 64bit 2Ghz T7200, 2.16Ghz Core 2 Duo T7600 2.33GHz
|-
| <!--Name-->HP Pavilion DV2000 CTO || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950, X3100, Nvidia 8400M || <!--Audio-->HD Audio Conexant CX 20549 Venice || <!--USB--> || <!--Ethernet-->Nvidia MCP51 || <!--Wireless-->{{No|Broadcom BCM 4311 or Intel 3945 4965 ABG bios locked}} || <!--Test Distro--> || <!--Comments-->2008 Atheros AR5007eg if apply hacked bios RISKY
|-
| <!--Name-->Compaq Presario C700 || <!--Chipset-->GMA960 || <!--IDE--> || <!--SATA--> || <!--Gfx-->X3100 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->RTL 8139 || <!--Wireless-->{{Maybe|Atheros AR5007 AR5001 AR242x}} || <!--Test Distro--> || <!--Comments-->2008
|-
| <!--Name-->Compaq 2510p 6510b 6710b 6910b || <!--Chipset-->GMA 965GM GL960 || <!--IDE-->{{yes| }} || <!--SATA--> || <!--Gfx-->{{yes|X3100 some 2d but slow software 3d only}} || <!--Audio-->{{maybe|HD Audio ADI AD1981 HD low volume on head phones}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel 82566 or Broadcom BCM 5787M}} || <!--Wireless-->{{No|Intel 3945ABG or 4965ABG bios locked}} || <!--Test Distro-->Aspire OS Xenon 2014 || <!--Comments-->2008 no sd card boot support - F9 to choose boot option - [http://forums.mydigitallife.info/threads/7681-This-is-no-request-thread!-HP-COMPAQ-bioses-how-to-modify-the-bios/page111?p=333358#post333358 whitelist removal (risky) bios block for wifi card swap]
|-
| <!--Name-->CQ40 CQ41 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA Intel}} || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->Realtek RTL8101E || <!--Wireless-->{{No|Broadcom BC4310 bios locked}} || <!--Test Distro--> || <!--Comments-->2008
|-
| <!--Name-->Compaq Presario CQ35 CQ36 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA }} || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E || <!--Wireless-->{{No|Broadcom BCM4312 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 Compal LA-4743P -
|-
| <!--Name-->HP Compaq CQ42 CQ43 CQ45 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->HD Audio with Coxenant codec || <!--USB--> || <!--Ethernet-->Realtek || <!--Wireless-->{{No|Realtek RTL8191SE, Realtek 8188CE}} || <!--Test Distro--> || <!--Comments-->2008 (Quanta AX1)
|-
| <!--Name-->Compaq Presario CQ50 CQ56 || <!--Chipset-->Nvidia MCP78S || <!--IDE--> || <!--SATA--> || <!--Gfx-->Geforce 8200M || <!--Audio-->nVidia HD Audio with codec || <!--USB--> || <!--Ethernet-->nvidia MCP77 || <!--Wireless-->{{unk|Atheros AR928X bios locked}} || <!--Test Distro--> || <!--Comments-->2008 [http://donovan6000.blogspot.co.uk/2013/06/insyde-bios-modding-wifi-and-wwan-whitelists.html bios modding risky] MCP72XE MCP72P MCP78U MCP78S
|-
| <!--Name-->CQ60 || <!--Chipset-->Single core Sempron to dual turion || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA for Nvidia 8200M}} || <!--Audio-->{{yes|HD Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| bios locked}} || <!--Test Distro--> || <!--Comments-->2008
|-
| <!--Name-->HP DV6700 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{no|Vesa for Nvidia 8400M}} || <!--Audio-->{{no| }} || <!--USB-->{{no| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No|Intel }} || <!--Test Distro--> || <!--Comments-->2008 64bit -
|-
| <!--Name-->CQ60 || <!--Chipset-->Intel C2D || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|VESA for Nvidia 9200M}} || <!--Audio-->{{yes|HD Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->CQ57z || <!--Chipset-->AMD slow E-300 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|VESA ATi HD 6310 wrestler}} || <!--Audio-->{{unk| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{maybe|Realtek RTL8101 RTL8102}} || <!--Wireless-->{{No|RaLink RT5390}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->HP CQ58z 103SA E5K15EA || <!--Chipset-->AMD slow Dual-Core E1-1500 APU with A68M FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|VESA 2D for Radeon HD 7310}} || <!--Audio-->Realtek idt codec || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|Realtek 10/100 BASE-T}} || <!--Wireless-->{{No|Broadcom}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - 39.6 cm (15.6") HD BrightView LED-backlit (1366 x 768)
|-
| <!--Name-->HP 635 DM1 || <!--Chipset-->AMD slow E-300, E-450 later E2-1800 on SB7x0 SB8x0 SB9x0 || <!--IDE-->{{N/A}} || <!--SATA-->ATI non efi SATA AHCI - IDE mode || <!--Gfx-->{{Maybe|use VESA 2D - AMD HD6310, 6320 to HD7340}} || <!--Audio-->{{Yes|Realtek ALC270A GR but not Wrestler HDMI Audio}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{Yes|rtl8169 driver covers Realtek RTL8101E RTL8102E}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 14" 1366 x 768 - f9 f10 - external battery - 2 stacked ddr3l sodimm slots max 16Gb under one base plate - removable keyboard -
|-
| <!--Name-->HP G6 2000-2b10NR 2000-2d10SX 2000-2d80NR || <!--Chipset-->AMD very slow E1-2000 E2-3000M on A50M (soldered) A4-3305A on A60M (socket) || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->{{Maybe|VESA AMD Radeon 6320, 6620G, 6520G, 6480G, 6380G}} || <!--Audio-->{{No| }} || <!--USB-->{{No| }} || <!--Ethernet-->{{maybe|Realtek 100 1000}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 39.6-cm (15.6-in) HD LED BrightView (1366×768) - 1 or 2 ddr3l max 8G - 19VDC 3.42A Max 65W Tip 7.4mm x 5.0mm -
|-
| <!--Name-->HP ProBook 6465B || <!--Chipset-->AMD massively slow A6-3310MX or A6-3410MX with A60M || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA AMD 6480G or 6520G}} || <!--Audio-->{{No|IDT 92HD81B1X}} || <!--USB-->{{No| }} || <!--Ethernet-->{{maybe|rtl8169 Realtek 8111}} || <!--Wireless-->{{No|Intel AC 6205 or broadcom 4313 bios locked}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 13-inch or 14-inch runs hot -
|-
| <!--Name-->HP Elitebook 8470p 8570p || <!--Chipset-->Intel Quad i7-3840QM, i7-3610QM, i7-3520M, i5-3210M, i3-3130M, i3-2370M on Intel QM77 chipset || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|set the bios boot options to not fastboot and drive mode IDE rather than AHCI }} || <!--Gfx-->{{Maybe|Vesa 2d for HD4000 with some having switchable Radeon M2000 or 7570M}} || <!--Audio-->{{yes|HDAudio for IDT codec}} || <!--USB-->{{yes|USB2}} || <!--Ethernet-->{{No|Intel 82579LM }} || <!--Wireless-->{{No|Intel, Broadcom, Atheros}} || <!--Test Distro-->64 bit boots from CD* if safe mode 2 is used, although it is possible to remove the 'nodma' and 'debug' entries and boot || <!--Comments-->2013 64bit with SSE4.1 and AVX - 14in 1600 x 900 to 1366 x 768 - 2 DDR3L sodimm slots max 16Gb - TPM 1.2 - dual boot 32/64 bit is working fine -
|-
| <!--Name-->HP ProBook 6475b, Probook 4445s 4545s, HP Pavilion 15-b115sa, [https://support.hp.com/gb-en/document/c04015674#AbT6 HP mt41 Mobile Thin Client PC] || <!--Chipset-->AMD very slow A4 4300M, A6 4400M 4455M or A8 4500M with AMD A70M A76M FCH || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 7420 7520G 7640G 7660G}} || <!--Audio-->{{no|HD Audio with idt or realtek codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|Realtek RTL8151FH-CG}} || <!--Wireless-->{{No|Intel 6205 or Broadcom BCM 43228 bios locked}} || <!--Test Distro--> || <!--Comments-->2014 64bit does support AVX or SSE 4.1 - 15.6-inch -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->HP ENVY 15-k112nl K1Y78EA || <!--Chipset-->Intel® Core™ i7 i7-4510U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->Intel HD4400 and/without NVIDIA® GeForce® GTX 850M || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwood usb3 test iso || <!--Comments-->2014 64bit - 15.6" 768p to 1080p - 19.5V 3.33A (65w) 4.62A (90W) 6.15A (120W) AC -
|-
| <!--Name-->HP Pavilion Gaming Laptop 15-ak002na || <!--Chipset-->Intel 4 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GTX 950 || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->HP ProBook 255 G1, 455 G1 F2P93UT#ABA, 645 G1, Envy 15-j151ea G7V80EA, Envy m6-1310sa (E4R01EA#ABU) || <!--Chipset-->AMD very slow Dual-Core E1-1500, or AMD Quad A4-4300M A8-4500M A10-4600M A4-5150M A6-5350M 2.9Ghz A10-5750M || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2D for 7310, 7420G 7520G 7640G 7660G 8350G 8450G or 8550G, 8650G, 8750G }} || <!--Audio-->{{No|HD Audio IDT 92HD91 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek}} || <!--Wireless-->{{No|Atheros}} || <!--Test Distro--> || <!--Comments-->2015 64bit does support AVX or SSE 4.1 - 14in and 15in 1366 x 768 - external battery - 2 ddr3l sodimm slots - 19.5v / 4.62A psu runs hot -
|-
| <!--Name-->HP ProBook 245 G4, 255 G2, 455 G2, 255 G3, 455 G3, 255 G4 80CB, 255 G5 82F6, 355 G2, HP Pavilion 15-p038na 15-g092sa 15-p091sa 15-G094S 15-p144na 15-p142na, 15-Af156sa || <!--Chipset-->AMD very slow A4-5000 A6-5200, E2-6110, E1-6010 E2-2000, E1-2100 E2-3800, A4-6210 A6-6310 A8-6410, E2-7110, A6-7310 A8-7410 APU on A68M || <!--IDE-->{{N/A}} || <!--SATA-->sata some with cdrw dvdrw || <!--Gfx-->{{Maybe|VESA Radeon R2 R4 R5}} || <!--Audio-->{{no|HD Audio ALC3201-GR}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8102E or Atheros 1GbE}} || <!--Wireless-->{{unk|Qualcomm Atheros AR9565}} || <!--Test Distro--> || <!--Comments-->2015 64bit most have SSE4 AVX but E2-2000 does not - 15.6-inch (1366 x 768) - 2 ddr3l sodimm slots - small 31Whr or 41Whr external battery covers 240 G4, 245 G4, 250 G4, 255 G4, 256 G4, 14G, 15G - keyboard repair swap requires removal of all components -
|-
| <!--Name-->HP Elitebook 725 G2, 745 G2, 755 G2 || <!--Chipset-->Amd Quad very slow A6-7050B A8-7150B 1.9GHz A10-7350B || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA on AMD R4 R5 Radeon R6 with DP and vga}} || <!--Audio-->{{No|HD audio with IDT 92HD91}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 PCIe GBE}} || <!--Wireless-->{{no|Broadcom or Atheros}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 12.5-inch, 14" or 15.6in (all 1366 x 768) - 19.5V 65w 45W AC adapter - internal pull up tab battery under base which slides off - 2 ddr3l sodimm slots - keyboard swap requires removal of all components -
|-
| <!--Name-->HP ProBook 645 g2, Probook 445 G2, Probook 245 G2 most have cmos rtc battery || <!--Chipset-->AMD very slow A6-8600 A8-8700 a10- || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2D for Radeon R5 R6}} || <!--Audio-->{{No|HD Audio }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Intel I219V 100/1000}} || <!--Wireless-->{{No|Intel or Qualcomm Atheros}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 14in and 15.6-inch HD (1366 x 768) or FHD 1080p - 2 ddr3l sodimm slots max 16GB - internal battery - hp ac psu tip -
|-
| <!--Name-->HP Probook 455 G3 should have a cmos battery || <!--Chipset-->AMD slow A10-8700P || <!--IDE-->{{N/A}} || <!--SATA-->1 2.5in sata and most should have 9.5mm dvd-rw || <!--Gfx-->{{Maybe|VESA 2D for Radeon R5}} || <!--Audio-->{{No|HDAudio with Conexant CX7501 codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG}} || <!--Wireless-->{{no|RTL8188EE }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 2 ddr3l sodimm slots - keyboard swap problematic -
|-
| <!--Name-->HP Elitebook 725 G3, 745 G3, 755 G3, 725 G4, 745 G4, 755 G4, HP mt43 || <!--Chipset-->Amd slow A8-8600B, A10-8700B, A12-8800B to Quad A8 Pro 9600B to A10 9800 || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA on AMD R5 R6 R7 with DP and vga but screen is low res, dull colours, and blurry}} || <!--Audio-->{{No|HD audio with IDT codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Broadcom 5762 PCIe GBE}} || <!--Wireless-->{{no|Realtek RTL8723BE-VB}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 12.5-inch (1366 x 768) to 14" and 15.6in - 2 sodimm ddr3 - 19.5V 45W AC slim 4.5mm hp adapter - randomly shuts down and the noisy fans constantly on - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 645 G3, 655 G3 should have a cmos rtc battery underside of mb || <!--Chipset-->AMD 8th Gen slow A10-8730B, A8-9600B (4c4t) A6-8530B (2c2t) || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA 2d for AMD R5}} || <!--Audio-->{{No|HD Audio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111HSH}} || <!--Wireless-->{{No|Intel or Realtek}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 15.6in - 2 ddr4 sodimm slots - keyboard repair swap requires removal of all components -
|-
| <!--Name-->HP ProBook 250 G5 easy cmos and external main battery || <!--Chipset-->Intel i7-6500U, i5-6200U, i3-6100U to slow i3-6006U, N3710 all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for iGPU Intel HD405 to HD520 dGPU skylake or AMD Radeon R5 430M}} || <!--Audio-->{{unk|HDAudio with Realtek ALC3227 (or ALC282) codec 0x0282 }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2016 64bit - 15.6 inch 768p - HP ac psu - 2 ddr4 sodimm slots -
|-
| <!--Name-->HP ProBook 250 G6 SL52 LA-E801P - easy cmos battery and external battery || <!--Chipset-->Intel dual core tested '''i5-7200U''' untested i7-7500U to very slow N3060 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|ahci on M.2 sata or 2.5in sata3 whichever installed with 1 m.2 sata3 permanent and internal dvdrw}} || <!--Gfx-->{{yes|IG: 480p to 1080p 2D for Intel Intel HD Graphics 620 kabylake or AMD Radeon 520}} || <!--Audio-->{{yes|HDAudio 0x8086, 0xa170 or 0x8086, 0x9dc8 with ALC3227 aka ALC282 codec 0x10EC, x0282}} || <!--USB-->{{yes|intel sunrise point-lp USB3.0 xHCI}} || <!--Ethernet-->{{yes|rtl8169 Realtek RTL8111}} || <!--Wireless-->{{No|RTL8821CE or Intel wifi}} || <!--Test Distro-->Deadwoods' latest usb3 D03 test iso with noacpi || <!--Comments-->2017 64bit 768p or 1080p - 19.5V 65W - 2 DDR4 sodimm slots max 16Gb - keyboard swap problematic - synaptics touchpad - poor hinges and build quality -
|-
| <!--Name-->HP Pavilion 14-BS, HP 15-BS LA-E802P cmos battery and external battery || <!--Chipset-->Intel i3-7200U to slow Celeron || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3, most have no cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for Intel}} || <!--Audio-->{{No|HDAudio 0x8086, 0x9d70 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad -
|-
| <!--Name-->HP 14-bw022na - cmos coin battery and external battery || <!--Chipset-->AMD very slow A6-9120 APU || <!--IDE-->{{N/A}} || <!--SATA-->m.2 sata || <!--Gfx-->{{Maybe|VESA 2D for R3}} || <!--Audio-->{{no|HDAudio VOID with conexant CX7501 codec}} || <!--USB-->{{maybe|USB3 not working but port on the right works}} || <!--Ethernet-->{{yes|Realtek GbE}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2017 64bit 768p to 900p - keyboard swap problematic -
|-
| <!--Name-->HP Probook 455 G4, Probook 455 G5, cmos battery on underside of mb take off back cover and below wifi card || <!--Chipset-->AMD very slow A10-9600P APU, A9-9410, A6-9210 APU || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->{{Maybe|VESA Radeon R4, R5 or R6}} || <!--Audio-->{{No|HDAudio with codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek 1GbE}} || <!--Wireless-->{{no|realtek or intel Wireless-AC 7265}} || <!--Test Distro--> || <!--Comments-->2017 64bit 15.6in 768p - 2 ddr4 sodimm slots - keyboard swap problematic - rr03xl battery -
|-
| <!--Name-->HP ProBook 255 G6 (), easy cmos and external battery || <!--Chipset-->AMD very slow E2-9000e, A9-9420, 9220P, A4-9125 (all 2c) AMD A6-9225 AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3 and internal cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for R2 R3 R4}} || <!--Audio-->{{No|HDAudio 0x1022, 0x157a or 0x1002, 0x15b3 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro--> || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad -
|-
| <!--Name-->HP ProBook 255 G7 (la-g078p) - no cmos battery so needs internal battery || <!--Chipset-->AMD very slow E2-9000e, A9-9420, 9220P, A4-9125 (all 2c) AMD A6-9225 AMD A9-9425 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in (possibly requires the drive cable and M.2 sata3, most have no internal cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d for R2 R3 R4}} || <!--Audio-->{{No|HDAudio 0x1022, 0x157a or 0x1002, 0x15b3 with ALC codec 0x10EC, x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek rtl8169}} || <!--Wireless-->{{No|RTL8188CTV, RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro--> || <!--Comments-->2017 64bit 768p all - 19.5V 65W - DDR4 slot max 8Gb - keyboard swap problematic - synaptics touchpad -
|-
| <!--Name-->ProBook 245 g8 - no cmos rtc coin battery but uses internal battery || <!--Chipset-->AMD very slow A6-9225, A4-9125, A6-8350B, A4-5350B APU || <!--IDE-->{{N/A}} || <!--SATA-->m.2 sata || <!--Gfx-->{{Maybe|VESA R4 R6}} || <!--Audio-->{{no|HDAudio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek GbE}} || <!--Wireless-->{{No|Realtek}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2017 64bit 768p - many later variants - keyboard swap problematic -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Probook 255 G7 84AE 7DE72EA 7DE73EA (epv51 la-g076p) - CMOS Error (502) replace main internal battery HT03XL to have bios remember settings || <!--Chipset-->Ryzen 3 2200U 2300U (2c4t), R5 2500U, R7 2700U (4c8t) Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{no|M.2 (Sata or NVMe) and very optional 2.5in sata, most have mini sata port}} || <!--Gfx-->{{Maybe|VESA 2d 640p to 768p for AMD Vega 3, 6, or 8}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with ALC236 0x10ec, 0x0236 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek RTL8821CE, 8822BE or Intel AC 8265}} || <!--Test Distro-->AROS x64 deadwoods' iso does not boot with cd/dvd and installed to 2.5in ssd, boots to grub choice, select but no further and reboots || <!--Comments-->2017 64bit - 12.5 to 15.6in 768p mostly to 1080p - 1 on smaller laptops or 2 ddr4 2400mhz sodimm slots on larger laptops max 16Gb - hp 4.5mm blue tip charging - keyboard swap problematic - esc boot options f9 boot order f10 bios - synaptics touchpad -
|-
| <!--Name-->HP EliteBook 725 G5, 735 G5, 745 G5, 755 G5, Probook 455 G6, ProBook 645 G6 || <!--Chipset-->Ryzen 3 2200U 2300U (2c4t), R5 2500U, R7 2700U (4c8t) Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{no|M.2 (Sata or NVMe) and very optional 2.5in sata, some have mini sata port but no cdrw dvdrw}} || <!--Gfx-->{{Maybe|VESA 2d 640p to 768p for AMD Vega 3, 6, or 8}} || <!--Audio-->{{No|HDAudio 0x1022, 0x15e3 with ALC 0x10ec, 0x0 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|Realtek RTL8821CE, 8822BE or Intel AC 8265}} || <!--Test Distro-->Deadwoods' latest usb3 test iso does not boot software error || <!--Comments-->2017 64bit - 12.5 to 15.6in 768p mostly to 1080p - 1 on smaller laptops or 2 ddr4 2400mhz sodimm slots on larger laptops max 16Gb - hp 4.5mm blue tip charging - keyboard swap problematic - esc boot options f9 boot order f10 bios - synaptics touchpad -
|-
| <!--Name-->HP 14-cm, 15-bw0, HP 15-db0043na, HP 15-db0996na, HP 15-db0997na, 17-ca0007na, 17-ca1, ProBook 645 G4 - no cmos battery || <!--Chipset-->Ryzen 2200U (2c 4t) 2500U (4c 8t) with AMD Carrizo FCH 51 || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 M.2 and 1 2.5in on some larger models and hdd port }} || <!--Gfx-->{{Maybe|VESA Radeon R5 and later Vega 3 or 7}} || <!--Audio-->{{No|HDaudio 0x1002, 0x103c or 0x1022, 0x157a with Realtek ALC3227 0x10ec, 0x0282 but ATI HDMI}} || <!--USB-->{{Maybe|USB3 USB boot drive stuck on kitty's eyes}} || <!--Ethernet-->rtl8169 RTL8111E || <!--Wireless-->{{No|RTL 8723DE 8821 bios locked}} || <!--Test Distro-->2020 Icaros 2.3 USB, Deadwoods' latest usb3 test iso does not boot software error || <!--Comments-->2018 64bit 2kg - screen is dim 14in, 15.6in or 17.3" 768p or 1080p - 65W 19.5V ac adapter - internal 3-cell 41 Wh Li-ion battery does not last long - 2 ddr4 sodimm slots - no DVD-Writer - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 250 G7, 250 G8 - no cmos battery so needs internal battery and needs usb3 boot due to garbage bios boot options || <!--Chipset-->Intel 8235U 8265U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|M.2 nvme not working, optional sata 2.5in requires LS-G072P and ribbon cable, if internal cdrw dvdrw partial boot}} || <!--Gfx-->{{Maybe|VESA 2D for Intel Whiskey Lake-U 620 GT2 UHD}} || <!--Audio-->{{No|HDAudio 0x8086, 0xa170 or 0x8086, 0x9dc8 with ALC236 codec 0x10EC, x0236}} || <!--USB-->{{maybe|Cannon Point-LP USB3.1 xHCI}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111}} || <!--Wireless-->{{No|RTL8821CE or Intel Dual Band Wireless-AC 3168}} || <!--Test Distro-->Deadwoods' latest usb3 test 2026.09.D01 iso works but does not boot stuck on kittys eyes if burnt to dvdr || <!--Comments-->2018 64bit 1080p all - 19.5V 65W - DDR4 slot max 16Gb - keyboard swap problematic - synaptics touchpad - f9 boot order f10 uefi -
|-
| <!--Name-->HP 255 G7 7DC73EA 2D200EA 87CE (fpp55 la-g07jp), - CMOS Error (502) replace 41.04Wh ht03xl hto3xl dynapack suzhou main battery to have bios remember settings || <!--Chipset-->'''tested''' R5 3500U (4c8t) '''untested''' mostly dual cores - AMD Athlon Gold 3150U (2c2t), Silver 3050U APU (2c2t), Ryzen 3 Pro 3145U APU, 3200U (2c4t) || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 m.2 NVMe or sata3 up to 2280, optional 2.5in sata, many have mini-sata slimline 6+7 internal port but no physical 9mm drive}} || <!--Gfx-->{{Maybe|VESA 2D from 640p to 1080p for AMD Vega 3, 6 or 8 with up to 2gb ram taken}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with realtek ALC236 codec 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3 but no usb-c}} || <!--Ethernet-->{{maybe|rtl8169 Realtek GbE RTL8111HSH}} || <!--Wireless-->{{No|Realtek 8822BE}} || <!--Test Distro-->2025 Aros One 32bit and 64bit usb works sometimes but burnt dvdr iso does not fully boot (stuck on kitty's eyes) || <!--Comments-->2018 64bit - 14in / 15.6in dim tn panel 768p or 1080p - 2 ddr4 sodimm slots max 16gb - hp 19.5V 45W 65W AC blue tip round 4.5 mm - keyboard swap problematic - synaptics touchpad - caps lock blinking 3 times then 2 quick pulses means ram or bios issue - f9 boot order f10 uefi - laptop needs usb3 to boot
|-
| <!--Name-->HP ProBook 450 G5 needs main battery for bios settings saved || <!--Chipset-->Intel i7-8550U, i5-8250U, i3-8130U, i7-7500U, i5-7200U, i3-7100U, i3-7020, i3-6006U all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD}} || <!--Audio-->{{unk|HDAudio with codec }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2018 64bit - 15.6 inch 768p or 1080p - HP ac psu, 1 ddr4 sodimm slot -
|-
| <!--Name-->[https://support.hp.com/gb-en/document/c06955717 ProBook 245 g8], Probook 445R G6, 455R G6, HP14-dk0599sa, pavilion 15-cw1511na 15-cw1507sa, HP 15s-eq1516sa no cmos battery || <!--Chipset-->AMD Athlon Gold 3150U (2c2t), Silver 3050U APU (2c2t), Ryzen 3 Pro 3145U APU, 3200U (2c4t) and 3500U (4c8t) || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1 m.2 (NVMe or sata3 up to 2280), optional 2.5in sata but resets}} || <!--Gfx-->{{Maybe|VESA 2D from 640p to 1080p for AMD Vega 3, 6 or 8 with up to 2gb ram taken}} || <!--Audio-->{{unk|HDAudio 0x1022, 0x15e3 with realtek ALC codec 0x10ec, 0x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek GbE RTL8111HSH}} || <!--Wireless-->{{No|Realtek 8822BE}} || <!--Test Distro-->Aros || <!--Comments-->2018 64bit - 14in / 15.6in dim tn panel 768p or 1080p - 2 ddr4 sodimm slots max 16gb - hp 19.5V 45W 65W AC blue tip round 4.5 mm - keyboard swap problematic - synaptics touchpad - f9 boot order f10 uefi
|-
| <!--Name-->HP ProBook 450 G6 needs main battery for bios settings saved || <!--Chipset-->Intel i7-8565U, i5-8265U, i3-8165U all sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD 620}} || <!--Audio-->{{unk|HDAudio with Realtek ALC3246 aka ALC295 codec }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2019 64bit - 15.6 inch 768p or 1080p - 45W 19.5V HP ac psu - 2 ddr4 sodimm slots -
|-
| <!--Name-->Elitebook 735 G6 5VA23AV, Elitebook 745 G6, 255 g8, HP 15s-dy - no cmos battery || <!--Chipset-->AMD® Ryzen™ 5-3500U Ryzen 3-3300U AMD Ryzen 3-3250U AMD Athlon® Gold 3150U AMD Athlon Silver 3050U AMD 3020e || <!--IDE-->{{N/A}} || <!--SATA-->{{no|m.2 2280 nvme in legacy - hp sure start and secure boot disabled but still issues with gpt installs - LS-H323P LS-K201P}} || <!--Gfx-->{{Maybe|VESA for Vega 8, 5 or 3}} || <!--Audio-->{{No|HDAudio 6.34 ahi with realtek ALC codec 0x10EC, 0x0295}} || <!--USB-->{{maybe|USB3 type-A port boots stick partially to kitty eyes}} || <!--Ethernet-->{{Maybe|rtl8169 realtek RTL8111E or 8111H}} || <!--Wireless-->{{No|realtek or intel}} || <!--Test Distro-->2020 Icaros 2.3 onto USB and AROS One 1.8 USB, Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2019 64bit - 15.6in 1366x768 to 1920x1080 - 2 3200MHz DDR4 sodimms - 19.5V 2.31A or 20V 2.25 45W 4.5X3.0MM hp - esc bios setup, f9 boot device select - low travel keyboard - poor hw03xl or battery life - plastic hooked base with retained screws - touchpad? -
|-
| <!--Name-->HP ProBook 445 G7, 455 G7 || <!--Chipset-->Ryzen 3 4300U 5 4500U 4700U || <!--IDE-->{{N/A}} || <!--SATA-->1 sata and 1 nvme || <!--Gfx-->{{Maybe|VESA Vega 3}} || <!--Audio-->{{unk|HDAudio with realtek alc236 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|realtek rtl8111ep}} || <!--Wireless-->{{No|realtek RTL8822CE or intel AC 9260 or Wi-Fi 6 AX200}} || <!--Test Distro-->Deadwoods' latest usb3 test iso || <!--Comments-->2020 64bit - 14 inch 768p or 1080p - 2 ddr4 sodimm slots - smart 45w 65w hp or usb-c charging - keyboard swap problematic - RE03XL battery -
|-
| <!--Name-->HP ProBook 450 G7 || <!--Chipset-->Intel || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel UHD}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111EP}} || <!--Wireless-->{{no| }} || <!--Test Distro-->Deadwoods' latest usb3 test iso with noacpi || <!--Comments-->2020 15.6 inch 768p or 1080p - 1 ddr4 sodimm slot -
|-
| <!--Name-->HP EliteBook 745 G7, 845 G7, HP 15-EH0006NA || <!--Chipset-->AMD Ryzen 3 4300U, 5 4500U, PRO 4650U || <!--IDE-->{{N/A}} || <!--SATA-->SSD M.2 || <!--Gfx-->{{Maybe|VESA AMD Radeon Vega 8}} || <!--Audio-->{{unk|Hdaudio with codec 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2020 64bit - 15.6in 1080p - 1 ddr4 sodimm slot - Bang & Olufsen speakers - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 255 G8, HP 245 G9, ProBook 255 G9 816C2EA#ABE, - no cmos battery only internal battery || <!--Chipset-->AMD RYZEN 3 5300u, 5425U, 5 5500U 5625U, 7 5700u || <!--IDE-->{{N/A}} || <!--SATA-->{{no|NVMe}} || <!--Gfx-->{{Maybe|VESA AMD Vega 6 or 8 hdmi 1.4B}} || <!--Audio-->{{unk|HDAudio}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111HSH-CG GbE}} || <!--Wireless-->{{No|Realtek RTL8822CE or Intel}} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14" to 15.6in 768p to 1080p poor gamut - 45 or 65w hp psu - 2 ddr4 sodimm slots max 16GB - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 450 G9 || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|VESA 2D for Intel Iris Xe}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 rtl8111H}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 15.6 inch - 1 ddr4 sodimm slot -
|-
| <!--Name-->HP EliteBook 645 g7, 835 G8, 845 g8, HP ENVY x360 13 15, HP 17-cp0021na || <!--Chipset-->AMD Ryzen 5 5650U, 7 5800U, R7 Pro 5850U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Radeon}} || <!--Audio-->{{unk|HDAudio 0x, 0x with ALC3247 aka ALC236 codec 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe|Realtek 1Gbe on 645 only}} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 13.3" or 14" 1080p - poor screens low nits and srgb score - 845 gets hot ue to poor cooling - slim round hp ac - keyboard swap problematic -
|-
| <!--Name-->HP Dev One, HP ProBook 455 G8 || <!--Chipset-->AMD Ryzen 7 5800U, R7 5850U || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 15.6" 1080p - 2 internal sodimm slots - hp barrel charging -
|-
| <!--Name-->Elitebook 655 g9 669y1ut#aba, || <!--Chipset-->AMD Ryzen 5 PRO 5675U || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2021 64bit 15.6" 1080p - 1 or 2 internal sodimm slots - usb-c charging -
|-
| <!--Name-->HP probook 635 Aero G8 || <!--Chipset-->AMD Ryzen 5 5600U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2921 64bit - 14in 1080p - 2 ddr4 slots - ec chip nuvoton NPCX797HA1B - bios winbond 250256JYEN -
|-
| <!--Name-->HP PROBOOK X360 435 G8 cmos battery || <!--Chipset-->RYZEN 5 5600U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe| }} || <!--Gfx-->{{maybe|Vesa 2D }} || <!--Audio-->{{maybe|HDaudio with ALC236 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|RTL8822CE or Intel AX200}} || <!--Test Distro--> || <!--Comments-->2021 64bit - hp round ac plug -
|-
| <!--Name-->HP Elitebook 845 g9 || <!--Chipset-->AMD 6000 series 6850u || <!--IDE-->{{N/A}} || <!--SATA-->M.2 NVMe || <!--Gfx-->{{Maybe|VESA 2D for Vega 8}} || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }}Qualcomm Atheros || <!--Test Distro--> || <!--Comments-->2022 64bit aluminum case - 14in 1080p to 2140p 16:10 poor screen again - 2 internal ddr5 sodimm slots - usb-c ac charging avoid any knocks - keyboard swap problematic -
|-
| <!--Name-->HP ProBook 445 G10, 455 G10 || <!--Chipset-->AMD Ryzen 5 7530U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Vega 7 || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6in - hp round ac -
|-
| <!--Name-->Hp 455 G11 || <!--Chipset-->AMD Ryzen 3 7335U (4c8t), 5 7535U (6c12t), 7 7735U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Vega 7 || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 RTL8111HSH}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit - 35.6 cm (14.0 in) 1920x1200 or 2560x1600 - usb-c 45w or 65w ac - 2 ddr5 sodimm slots max 32gb -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|}
====IBM/Lenovo====
[[#top|...to the top]]
Build quality (Lowest to highest)
<pre >
iSeries
Edge
Ideapad
Thinkpad - good cases and construction but electronic internals same as anyone else
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Thinkpad 390X 390E (2626) || <!--Chipset-->Neo Magic MM2200 with C400 P2-266 to P3 500MHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA || <!--Audio-->{{No|256AV or ESS Solo-1}} || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->1998 32bit
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Thinkpad 600x || <!--Chipset-->Intel 440BX || <!--IDE-->{{Maybe| }} || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA Neomagic NM2360 MagicMedia 256ZX}} || <!--Audio-->{{No|Crystal CS4297A codec}} || <!--USB--> || <!--Ethernet-->{{N/A| }} || <!--Wireless-->{{N/A| }} || <!--Test Distro-->Icaros 1.3.1 || <!--Comments-->1998 32bit a little support - earlier 600 and 600e were Pentium 2 based
|-
| <!--Name-->Thinkpad X20 (2662-32U) X21 || <!--Chipset-->Intel 440 BX ZX DX || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->{{no|AC97 with Cirrus Logic Crystal cs4281}} || <!--USB-->1.1 || <!--Ethernet-->no mini pci intel e100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002 32bit
|-
| Thinkpad T20 (2647) T21 (26) T22 || 440BX || {{Maybe| }} || {{N/A}} || {{partial|Savage IX-MV (VESA only)}} || {{no|Cirrus Logic CS 4614/22/ 24/30}} || {{yes|USB 1.1}} || {{yes|Intel PRO 100}} || {{N/A}} || Icaros 1.2.4 || 2002 32bit
|-
| <!--Name-->A21e (2628, 2655) A22e || <!--Chipset-->440MX || <!--IDE--> || <!--SATA--> || <!--Gfx-->Ati rage mobility || <!--Audio-->{{no|AC97 Cs4299 CS4229}} || <!--USB--> || <!--Ethernet-->intel e100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2002
|-
| Thinkpad T23 (2647) || i810 || {{yes|IDE}} || {{N/A}} || {{maybe|S3 Super Savage IX/C SDR (VESA only)}} || {{maybe|AC'97 CS4299}} || {{yes|USB 1.1}} || {{yes|Intel ICH3 PRO 100 VE}} || {{no|Realtek RTL8180L others with bios hacking risky}} || || 2003 32bit with some support
|-
| <!--Name-->Thinkpad X22 X23 X24 || <!--Chipset-->830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->ATi Mobility M6 LY || <!--Audio-->Ac97 CS4299 || <!--USB-->2 x 1.1 || <!--Ethernet-->Intel Pro 100 || <!--Wireless-->Actiontec Harris Semi Intersil Prism 2.5 (X23 and X24 only) || <!--Test Distro--> || <!--Comments-->2003 32bit with slice Ultrabase X2 -
|-
| <!--Name-->A30 A30p || <!--Chipset-->830 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Ati Radeon M6 || <!--Audio-->AC97 CS 4299 || <!--USB--> || <!--Ethernet-->Intel Pro 100 ve || <!--Wireless-->{{No|Intel 2200 bios locked}} || <!--Test Distro--> || <!--Comments-->2003 32bit
|-
| <!--Name-->A31 A31p R31 R32 T30 || <!--Chipset-->830 || <!--IDE-->{{yes| }} || <!--SATA-->{{N/A| }} || <!--Gfx-->Ati Radeon 7500 or FireGL || <!--Audio-->{{yes|AC97 Intel with AD1881A codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes| Intel Pro 100 ve}} || <!--Wireless-->{{No|Intel bios locked}} || <!--Test Distro-->[https://forums.lenovo.com/t5/Android-Ecosystem-Developers/AROS-An-operation-system-inside-Android/td-p/1441741 Icaros 1.5.2] || <!--Comments-->2003 32bit Also tested with Icaros 2.0.3.
|-
| Thinkpad X30 (2673) X31 (2884-xx2) X31t || i830 || {{yes}} || {{N/A}} || {{maybe|VESA only Radeon M6 Mobility}} || {{yes|AC97 - AD1981B codec}} || {{yes|USB 1.1}} || {{yes|Intel PRO 100}} || {{no|Cisco Aironet or Intel 2915 but atheros with bios hacking}} || Icaros 1.4 || 2004 32bit sound bit distorted
|-
| <!--Name-->R50e R51 || <!--Chipset-->855M || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|Intel 855M use VESA}} || <!--Audio-->intel AC97 with AD1981B codec || <!--USB--> || <!--Ethernet-->{{Yes|Intel 100 VE}} || <!--Wireless-->{{No|Intel PRO Wireless 2200BG bios locked}} || <!--Test Distro--> || <!--Comments-->2004 32bit -
|-
| IBM Thinkpad T40 (2373) T41 T41p (2379) T42 T42p T43 T43p || Intel 8xx || {{partial|PIO}} || {{N/A}} || {{partial|ATI mobility 7500 9000 (VESA only)}} || {{yes|AC97 playback}} || {{yes|uhci 1.1 and ehci 2.0}} || {{no|e1000}} || {{Maybe|Intel 2200bg bios locked but possible AR5BMB-44 AR5212 FRU 39T0081 mini PCI}} || Icaros 1.2.4 || 2004 32bit 16v IBM plug - Centrino Needs ATA=nodma option - issues with the inner chip of the SMT BGA graphics chip
|-
| Thinkpad X32 || i855 || {{yes|40, 60 or 80GB 2.5" PATA HDD}} || {{N/A}} || {{maybe|VESA only ATI Mobility Radeon 7000 with 16MB}} || {{maybe| Intel AC'97 Audio with a AD1981B codec}} || {{yes|USB}} || {{no|Intel 1000}} || {{no|Intel 2200 but atheros with bios hacking}} || 2016 Icaros 2.1 || 2004 32bit - 12.1" TFT display with 1024x768 resolution; 256 or 512MB PC2700 memory standard (2GB max)
|-
| <!--Name-->Thinkpad X40 X40t by Quanta || <!--Chipset--> || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|Intel 800 (VESA only)}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Intel e1000}} || <!--Wireless-->{{Maybe|Intel but most atheros with bios hacking - difficult though}} || <!--Test Distro--> || <!--Comments-->2004 32bit last IBM design
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Thinkpad X41 (IBM) MT 1864 1865 2525 2526 2527 2528 x41t (Lenovo) MT 1866 1867 || <!--Chipset-->Intel with single core 1.5 1.6 and tablet 1.2GHz || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel 915GML 2D}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom BCM5751M tg3}} || <!--Wireless-->{{Maybe|Intel or MiniPCI Wi-Fi Atheros AR5BMB FRU 39T0081 but ordinary atheros 54meg needs risky bios hacking}} || <!--Test Distro--> || <!--Comments-->2005 32bit - amongst first Lenovo design - 3pin cmos -
|-
| <!--Name-->R52 (most 18xx) || <!--Chipset-->Intel 915 || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|Intel 915GML 2D}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom}} || <!--Wireless-->{{no|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->R52 1846, 1847, 1848, 1849, 1850, 1870 || <!--Chipset-->ATi 200m || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{No|ATI}} || <!--Audio-->{{yes|AC97 AD1981B}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Broadcom BCM5751M tg3}} || <!--Wireless-->{{no|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2005 32bit
|-
| <!--Name-->Thinkpad T60 T60P
* 64bit - 6 or 8 is 16:10 on T60/p, eg. 8742-CTO 15.4"
* 32bit - 1 and 2 are 14", 15" 4:3, like 2007-YM3 or 1952-CTO
|| <!--Chipset-->*any* T60/p will take a Core 2 Duo CPU with newer BIOS || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->Intel GMA (2D) with "p" graphics card (ATi V5200 or V5250) || <!--Audio-->{{no|HD Audio}} || <!--USB-->{{yes}} || {{no|e1000e 82573L}} || <!--Wireless-->{{No|Intel ipw3945 ABG but atheros with Middleton's or Zender BIOS hacking risky}} || Icaros 1.4 || <!--Comments-->2006 -
|-
| <!--Name-->X60 x60s x60t tablet || <!--Chipset-->945GMS 940GML || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->{{no|AD1981 HD Audio}} || <!--USB-->{{yes}} || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{no|Intel 3945 ABG or fru 39T5578 Atheros 5K AR5BXB6 ar5007eg with bios hacking}} || <!--Comments-->Icaros 1.4 || 2006 32bit - perhaps needs a zendered bios update but risky
|-
| <!--Name-->R60 R60e || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->intel 950 with optional radeon x1300 x1400 || <!--Audio-->HD Audio with 1981HD codec || <!--USB--> || <!--Ethernet-->Intel or Broadcom || <!--Wireless-->{{Maybe|Intel 3945 or atheros fru 39T5578 bios locked}} || <!--Test Distro--> || <!--Comments-->2006 32bit
|-
| Thinkpad T61 T61p without Middleton's or Zender BIOS || Core 2 Duo CPU T7300 T8300 || {{N/A}} || <!--SATA-->{{yes| }} || Intel GMA (2D), NVS 140m or Quadro FX 570M () || {{maybe|HD Audio with Analog Devices AD1984 or AD1984A HD Audio Codec routed to the line output}} || <!--USB-->{{yes}} || {{no|intel e1000e 82573L}} || {{No|Intel but atheros with bios hacking risky}} || Icaros 1.6, AROS One || 2007 64bit
|-
| <!--Name-->X61 x61s X61T Tablet || <!--Chipset-->Core Duo T8100 on i965 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{yes|Intel GMA 3100 (2D) slow 3D}} || <!--Audio-->{{no|AD1984 HD Audio}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->{{no|Intel 82566DM}} || <!--Wireless-->{{maybe|Atheros AR5212 (some revisions use Intel WLAN runs very hot) bios locked}} || <!--Test Distro--> || <!--Opinion-->2007 64bit ultrabook running very hot - ddr2 max 4gb - 3pin cmos -
|-
| <!--Name-->R61 R61i || <!--Chipset-->Intel 965 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->intel 965 || <!--Audio-->HD Audio with conexant codec || <!--USB--> || <!--Ethernet-->Broadcom BCM5787M || <!--Wireless-->{{No|Intel 3945 bios locked}} || <!--Test Distro--> || <!--Comments-->2008 64bit
|-
| Lenovo 3000 N200 || <!--Chipset-->Santa Rosa || {{N/A}} || <!--SATA-->{{maybe| }} || {{yes|Geforce 7300 (2D)}} || {{yes|ALC262 HD Audio}} || <!--USB-->{{yes}} || {{no|Broadcom}} || {{no|Intel 3945 bios locked}} || Icaros 1.4 || 2007 64bit 3D graphics parts are supported but buggy.
|-
| Lenovo 3000 N200 / V200 || GM965 ICH9-M with Intel Mobile Core 2 Duo T5450 || {{N/A}} || <!--SATA-->{{maybe| }} || {{yes|X3100 (2D)}} || {{Maybe|HD Audio ALC269VB or CX20549}} || {{yes| }} || {{no|BCM5906M}} || {{no|Intel 3965 / 4965AGN bios locked}} || Icaros 1.4.1 2.1 || 2007 64bits of laptop works
|-
| <!--Name-->X300 || <!--Chipset-->Core 2 Duo Merom SL7100 1.2GHz || <!--IDE-->{{N/A}} || <!--SATA-->1.8 inch || <!--Gfx-->{{maybe|Intel X3100}} || <!--Audio-->HD Audio AD1984A || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{No|Intel 4965 bios locked}} || <!--Test Distro--> || <!--Comments-->2007 64bit 13.3" TFT 1440x900 (WXGA+) with LED backlight
|-
| <!--Name-->Thinkpad Edge 11″ AMD K325 || <!--Chipset-->M880G || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|VESA for ATI HD4200}} || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 8111}} || <!--Wireless-->{{no|8192CE (Realtek 8176) bios locked}} || <!--Test Distro--> || <!--Comments-->2007 little support
|-
| <!--Name-->Thinkpad X301 || <!--Chipset-->Core 2 Duo Penryn SU9400 Su9600 with GM45 chipset || <!--IDE-->{{N/A}} || <!--SATA-->1.8 inch micro SATA (uSATA) || <!--Gfx-->{{maybe|Intel X4500}} || <!--Audio-->AD1984A || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{No|Intel 5xxx WiFi link 5100, 5150, 5300 and 5350 (WiMAX) bios locked}} || <!--Test Distro--> || <!--Comments-->2009 WXGA+ (1440×900) LED backlight display - 2774 or 4057 Alps and 2776 Synaptics touchpad - optical bay interface is Legacy IDE (PATA) - Addonics ADMS18SA, Lycom ST-170m
|-
| <!--Name-->X100e || <!--Chipset-->AMD Athlon Neo Single-Core (MV-40) and dual cores || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|2.5in tray in ide mode in bios}} || <!--Gfx-->{{Maybe|Vesa ATI HD3200}} || <!--Audio-->{{yes|HD Audio with CX20582 codec playback}} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{Yes|Realtek 8111}} || <!--Wireless-->{{no|Realtek r8192se bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2009 64bit 11.6in 1366 x 768 - 20v 65W round barrel - enter f1 setup f11 diagnostics f12 boot list - runs very warm -
|-
| <!--Name-->SL400 SL500 || Intel || {{N/A}} || {{Yes|IDE mode}} || {{Maybe|Nvidia 9400M}} || {{Maybe|ALC269}} || {{yes|USB 2.0}} || {{Maybe|RTL8169}} || {{Maybe| bios locked}} || ||
|-
| <!--Name-->SL410 SL510 || 965 || {{N/A}} || {{maybe|IDE mode}} || {{maybe|Intel GMA X4500M (some 2D)}} || {{yes|HD Audio with ALC269 codec - speaker and ear phones}} || {{yes|USB 2.0}} || {{yes|RTL8169}} || {{Maybe| bios locked}} || [http://www.amiga.org/forums/showpost.php?p=645774&postcount=28 Icaros 1.3] || 2009 64bit SL-410
|-
| <!--Name-->T400 ODM Wistron || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|Intel 4500MHD works limited 2d no 3d - optional switchable Nvidia or ATi HD3470 untested}} || <!--Audio-->{{Yes|HD Audio with Codec CX20561 (T400)}} || <!--USB--> || <!--Ethernet-->{{no|Intel e1000e}} || <!--Wireless-->{{No|Intel Wifi Link 5100 (AGN) half height card with FRU 43Y6493 or 5300 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit 20v lenovo plug - non-free firmware required iwlwifi
|-
| <!--Name-->T400s || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|VSEA for Intel 4500MHD works limited 2d no 3d}} || <!--Audio-->{{Maybe|HD Audio with CX20585}} || <!--USB--> || <!--Ethernet-->{{no|Intel e1000e}} || <!--Wireless-->{{No|Intel Wifi Link 5100 (AGN) half height card with FRU 43Y6493 or 5300 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit non-free firmware required iwlwifi
|-
| <!--Name-->Lenovo T500 T510 || <!--Chipset-->i || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe|VESA for switchable Intel / AMD HD 3640}} || <!--Audio-->{{maybe|Intel HD Audio with a CX20561 (t500) and CX20585 (T510) codec}} || <!--USB--> || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{no|Intel or Lenovo branded unit Atheros AR5007EG AR5BHB63 bios locked}} || <!--Test Distro--> || <!--Comments-->2009 64bit
|-
| <!--Name-->X200 ODM Wistron [http://itgen.blogspot.co.uk/2008/12/installing-arch-linux-on-lenovo.html X200s] and x200t tablet model without [http://fsfe.soup.io/post/590865884/the-unconventionals-blog-English-Flashing-Libreboot-on Risky flash of the Libreboot BIOS] || <!--Chipset-->GM45 GS45 with slow Celeron, SU or faster SL Core 2 Duos CPUs || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe||Intel GMA 4500 MHD 2D but slow software 3D tunnel 10 gearbox 8 tests}} || <!--Audio-->{{yes|Intel HD Audio with Conexant CX20561 codec playback}} || <!--USB-->{{{Yes|USB 2.0 USB SD card reads and writes}} || <!--Ethernet-->{{no|Intel 82567LM Gigabit}} || <!--Wireless-->{{no|Intel Pro 5100 5150 5300 5350 AGN due to whitelist prevention bios locked}} || <!--Test Distro-->Icaros 2.0.1 || <!--Comments-->2009 64bit 12.1" CCFL (webcam version) or LED backlit (no webcam). no support for 54mm express cards or Authentec 2810 fingerprint reader - thinkpoint only no trackpad - 3pin cmos -
|-
| <!--Name-->Lenovo T410 T410s T410si || <!--Chipset-->qm57 with i5 m || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{maybe|use vesa Intel 5700MHD (Ironlake) core processor igp with optional Nvidia Quadro NVS 3100M}} || <!--Audio-->{{yes|HD Audio Conexant CX20585 codec playback}} || <!--USB-->{{Yes|2.0}} || <!--Ethernet-->{{no|Intel 82577lm gigabit}} || <!--Wireless-->{{unk|Intel n 6200 or Atheros AR9280 AR5BHB92 half size minipcie bios locked}} || <!--Test Distro-->Icaros 2.2 xmas || <!--Comments-->2009 64bit battery life much lower with Nvidia graphics version - no support firewire ricoh r5c832 - ricoh sd card - series 5 3400
|-
| <!--Name-->X201 X201s x201t || <!--Chipset-->QM57 Core i3 370m, i5 M520 2.4GHz or i7 620LM 2.0GHz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|vesa 2d on Intel GMA HD}} || <!--Audio-->{{yes|Intel HD with [https://ae.amigalife.org/index.php?topic=94.0 Conexant 20585] codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{No|bios locked}} || <!--Test Distro--> || <!--Comments-->2010 X201 arrandale power consumption limits battery life to 3-4 hours for 48Whr though to 6 on 72Whr - 12.5" WXGA - 3pin cmos -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Ideapad B470, B570, V370, V470, V570 || <!--Chipset-->Intel® Core™ i5 i5-2430M, i5-2450M, || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->Vesa 2d for Intel || <!--Audio-->HDaudio 0x8086, 0x1c20 with codec || <!--USB-->USB3 || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no|whitelisted}} || <!--Test Distro--> || <!--Comments-->2011 64bit - 14in or 15.6in 768p -
|-
| <!--Name-->T420 type 4180 4236, t420s , T520 4239 L520 || <!--Chipset-->i5 2540, 2520 or i7 2860QM 2620 has sse4.1 avx || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS but not AHCI}} || <!--Gfx-->{{Maybe|Vesa 136 x 768 - Intel HD 3000 with optional NVS 4200M Nvidia optimus or Radeon HD 565v }} || <!--Audio-->{{Yes|HD Audio playback ear phones only with Conexant CX20672 codec - AHI 6.27}} || <!--USB-->{{Maybe| }} || <!--Ethernet-->{{No|Intel PRO 1000 82579LM}} || <!--Wireless-->{{No|Realtek 1x1, Intel Ultimate-N 6205 6250 2x2 6300 3x3 all bios locked}} || <!--Test Distro-->Icaros 2.2.2 add noacpi to grub boot options || <!--Comments-->2011 64bit - screen 1600x900 or 1366x768 - 2 ddr3l sodimm slots max 16gb -
|-
| <!--Name-->Thinkpad W520 || <!--Chipset--> has sse4.1 avx || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS}} || <!--Gfx-->{{Maybe|VESA Intel HD 3000 with nvidia quadro 1000m 2000m optimus issues with Nvidia Intel hybrids}} || <!--Audio-->{{Maybe|Intel Hd with CX 20585 codec}} || <!--USB--> || <!--Ethernet-->{{No|Intel 82579 Lm}} || <!--Wireless-->{{No|Intel 6000s}} || <!--Test Distro--> || <!--Comments-->2011 64bit - 15.6" TFT display with 1366x768 (HD), 1600x900 (HD+) or 1920x1080 (FHD) resolution with LED backlight
|-
| <!--Name-->X220 x220t || <!--Chipset-->QM67 express, dual i5 2520M or i7 dual 2620M sse4.1 avx support || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|IDE in BIOS but not AHCI}} || <!--Gfx-->{{Maybe|VESA 2D 1024 x 768 for Intel HD Graphics 3000}} || <!--Audio-->{{Yes|Intel HD playback with Conexant 20672 codec ear phones and speaker - AHI 6.27 6.34}} || <!--USB-->{{Yes|USB 2.0}} || <!--Ethernet-->{{No|Intel 82579LM}} || <!--Wireless-->{{No|Intel Centrino Advanced-N 6205 Wi-Fi bios locked}} || <!--Test Distro-->Icaros 2.3, Aros One USB 1.6 || <!--Comments-->2011 64bit possible - uses slimmer 7 mm storage sata devices - NEC USB 3.0 on i7's - unwanted trackpad gestures when palms rests on it - 2 ddr3 sodimm slots - external battery -
|-
| <!--Name-->Thinkpad X120e, x121e Quanta FL8A DAFL8AMB8D0 Rev D || <!--Chipset-->Hudson M1 with slow AMD E350 has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA ATI 0x9802}} || <!--Audio-->{{Maybe|ATI SBx00 Azalia HD Audio}} || <!--USB-->USB 2.0 || <!--Ethernet-->RTL8169 RTL8111 || <!--Wireless-->{{no|Broadcom 0x0576 bios locked}} || <!--Test Distro--> || <!--Comments-->2011 64bit 11.6 inch screen - 1 inch think - chiclet keyboard
|-
| <!--Name-->Ideapad S205 G575 G585, Edge 11 E325 || <!--Chipset-->Slow E-350 later E-450 with A75 or AMD Athlon II Neo has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA HD6310}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Atheros}} || <!--Wireless-->{{No|Broadcom}} || <!--Test Distro--> || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - removeable and plug in battery - 2pin CR2032 CMOS battery -
|-
| <!--Name-->Ideapad S206 || <!--Chipset-->AMD E300 1.3GHZ Dual has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{Maybe|Intel HD Audio with CX20672 codec}} || <!--USB-->{{Maybe|3.0}} || <!--Ethernet-->Broadcom 10/100 || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 11.6" and integrated battery - Conexant®
|-
| <!--Name-->Lenovo x130e or x131e edu || <!--Chipset-->Slow AMD E-300 or E-450 has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA Radeon HD 6310 or 6320 }} || <!--Audio-->{{Maybe|HD Audio Realtek ALC269VC / ALC3202 codec}} || <!--USB-->{{Maybe|USB 30 and USB 20}} || <!--Ethernet-->{{maybe|Realtek RTL8111 RTL8168B}} || <!--Wireless-->{{No|Realtek RTL8188CE or Broadcom BCM43228 bios locked}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - rubber edged bumper for K12 education market - 2pin CR2032 CMOS battery -
|-
| <!--Name-->Thinkpad Edge E135 E335 || <!--Chipset-->amd dual E-300, E2-1800 or E2-2000 slow atom like A68M FCH has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|SATA 3.0Gb/s 2.5" wide 7mm high}} || <!--Gfx-->{{Maybe|VESA radeon 6310 or 7340 vga or hdmi}} || <!--Audio-->{{Maybe|HDAudio with Realtek ALC3202 codec}} || <!--USB-->{{maybe|2 usb3, 1 powered usb2}} || <!--Ethernet-->{{maybe|rtl8169 8111f}} || <!--Wireless-->{{no|Realtek WLAN whitelist bios locked}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 11.6 inch to 13.3in 1366x768 - Acrylonitrile-Butadiene-Styrene (ABS) plastic case - external battery - 20v 65w lenovo barrel ac - 2 ddr3 sodimm 8Gb max -
|-
| <!--Name-->ThinkPad Edge E525 E535 LENOVO IDEAPAD Z575 || <!--Chipset-->AMD A6-3420M A8-3500M later A8-4500M has no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA AMD 6620G later 7640G}} || <!--Audio-->{{No|HDAudio with Conexant codec}} || <!--USB-->{{Maybe|USB2 but not usb3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek 8111}} || <!--Wireless-->{{No|Broadcom bios locked}} || <!--Test Distro--> || <!--Comments-->2013 64bit does not support AVX or SSE 4.1 - 15.6in 1368 x 768 matt - 65W 20v lenovo round psu - thick desktop replacement - ThinkPad Edge E520 E520S E525 E530 E545 E535 E530C Laptop Keyboard swap -
|-
| <!--Name-->T430 t430i T530 || <!--Chipset-->ivy bridge i5 3320 3230m on Intel QM77 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA 1366 x 768 for Intel HD 4000 with optional Nvidia 5400M}} || <!--Audio-->{{Maybe|Intel HD with Realtek ALC3202 aka ALC269VC codec playback ear head phones - HDA 6.27}} || <!--USB-->{{Yes|USB 2 ports and usb2.0 devices thru usb 3.0 ports}} || <!--Ethernet-->{{No|Intel e1000}} || <!--Wireless-->{{unk|Intel or Atheros AR9285 bios locked}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2013 64bit fan noise and chiclet keyboard, synaptics trackpad - HD+ 768p -
|-
| <!--Name-->Thinkpad X230 x230t || <!--Chipset-->Intel QM67 express i5 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{Maybe|Intel HD with ALC269 aka ALC3202}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Intel }} || <!--Wireless-->{{No|I}} || <!--Test Distro--> || <!--Comments-->2013 64bit - 12.2 in 1366 x 768 - 2 ddr3 sodimm slots - external battery -
|-
| <!--Name-->Thinkpad T440 t440s t440p T540 L440 L540 || <!--Chipset-->intel haswell 8 series Core i3 to i7 has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata}} || <!--Gfx-->{{Maybe|VESA - Intel 4600 or Nvidia}} || <!--Audio-->Intel HD with Realtek ALC3232 alc269 codec or ALC292 || <!--USB-->{{maybe| }} || <!--Ethernet-->{{No|Intel}} || <!--Wireless-->{{No|Intel AC 7260 bios locked}} || <!--Test Distro--> || <!--Comments-->2014 64bit - 14 and 15" models with glitchy trackpad and no physical buttons - keyboard repair not easy as well as 4 variants of key caps - 2pin CR2032 CMOS battery -
|-
| <!--Name-->Thinkpad X240 x240t ultrabook TN (20AL0081GE), HD IPS display without touch (20AL007NGE) and touch (20AL0076GE) but all 65% sRGB || <!--Chipset-->haswell i7-4600U i5 4200U 4210U 4300U i3-4100U - two batteries, one internal 3cell 45N1110 (45N1111) or 45N1112 (FRU 45N1113) and external 3 / 6cell 45N1126 (FRU 45N1127) || <!--IDE-->{{N/A}} || <!--SATA-->2.5in 7mm sata (torq t7), m.2 2242 in WWAN slot (m and b key NGFF Sata) || <!--Gfx-->{{Maybe|use VESA for Intel 4400 for vga or mini-dp}} || <!--Audio-->{{No|HDAudio 0x8086, 0x0a0c 0x8086, 0x9c20 with Realtek ALC3232 aka ALC292 0x10ec, 0x0292}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|Intel® 82577LM Gigabit (Hanksville) }} || <!--Wireless-->{{no|Realtek or Intel 7260n I218-V or I218-LM bios locked}} || <!--Test Distro-->AROS One USB || <!--Comments-->2014 64bit - 12.2in 1366 x 768 or 1080p - 1 ddr3l sodimm slot - no keyboard spill drainage and at least 2 variants of key caps - lenovo rectangle pwr ac - TPM 1.2 - Bluetooth 4.0 no support - bottom panel with 8 retained screws - 2pin CR2032 CMOS battery -
|-
| <!--Name-->ThinkPad Edge E545
* key cap swap with E440 E531 E540 L440 L450 T431S T440S T440P T540
* Keyboard swap L540 T540p W540 Edge E531 E540 W541 T550 W550S L560 P50S T560
|| <!--Chipset-->AMD Socket FS1r2 A6-5350M (2c2t) or A8-4500M, A8-5550M, A10-5750M (4c4t) with A76M FCH has sse4.1 and avx || <!--IDE-->{{N/A}} || <!--SATA-->2.5in 9.5mm - enter UEFI bios with Enter or ESC, config section, sata into compatibility and security, secure boot disabled - mini sata DVD burner PLSD DS8A9SH || <!--Gfx-->{{Maybe|VESA 2D for AMD 7640G, 8450G, 8550G, 8650G ?? Islands}} || <!--Audio-->{{no|VOID for HDAudio 6.34 0x1022, 0x780d with Conexant CX20590 Analog 0x14f1, 0x506e CX20671 codec 0x14f1, 0x5069 or audio over Trinity HDMI}} || <!--USB-->{{maybe|boots pen drives from yellow usb port but not from blue USB3 ones, issues with AMD usb3 hardware quirks}} || <!--Ethernet-->{{yes|rtl8169 1GbE 8111F}} || <!--Wireless-->{{No|Broadcom BCM43142 bios locked}} || <!--Test Distro-->AROS One 2.3 USB works with noacpi added to end of grub2 boot line but not booting on AROS One 64bit 1.1 via usb2 stick or iso burnt to dvd || <!--Comments-->2015 64bit - 15.6in 1366 x 768 matt - 20v 65w 90w round lenovo plug psu - 2 DDR3 SODIMM slots 16GB Max - external 6 Cell Li-Ion Battery 48Wh l11s6y01 45n1043 - 2pin CR2032 CMOS battery in wifi area jp1202 - amd v(tm) virtualization not working -
|-
|<!--Name-->Y50-70 || <!--Chipset-->Intel 4 || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->GTX 860M or GTX 960M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet-->{{maybe|rtl8169 rtl8111}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
|<!--Name-->AMD platform codes
*Beema: ABM,
*Carizzo-L: ACL,
*Carizzo: ACZ,
*Godavari: AGR,
*Kaveri: AKV,
*Stoney Ridge: ASR,
*Stoney Ridge: AST (NB),
|| <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
*Summit Ridge: ASU,
*Bristol Ridge-L: ABL,
*Bristol Ridge: ABR,
*Raven Ridge: ARR,
*Picasso: API
|-
|<!--Name-->Lenovo ThinkPad P50 || <!--Chipset-->Intel i7-6820HQ || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->Quadro M2000M || <!--Audio-->HDAudio || <!--USB-->USB3 || <!--Ethernet-->{{no|Intel}} || <!--Wireless-->{{no|Intel }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->[https://www.laptop-schematics.com/db/78/V%20series%20laptops%20(Lenovo)/ V110-14AST (14in) V110-15AST, V110-14ISK V110-15ISK 80TL (15")], || <!--Chipset-->AMD E1-9000, A6-9210 to A9-9410 all dual core and intel 6006u, 6100u, 6200u || <!--IDE-->{{N/A}} || <!--SATA-->1 2.5in sata most 7mm some 9.5mm || <!--Gfx-->{{Maybe|VESA 2D for AMD R2, R3, R5 or R6 or Intel Gfx}} || <!--Audio-->{{No|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 14in to 15.6in mostly 768p 220 nits - 20v 45W or 65W lenovo slim rectangle end ac - keyboard swap hard - integrated 24WHr battery - 4gb ddr4 ram soldered and 1 2133Mhz ddr4 slot max 12Gb - abs plastic -
|-
|<!--Name-->
*ThinkPad A275 12in (1 ddr4 1866MHz sodimm)
*Thinkpad A475 14in (2 ddr4 1866MHz sodimm) - both internal (main) and external (secondary) battery
|| <!--Chipset-->A10-8730B A10-9700B 2.500Ghz later A12-8830B A12-9800B all 4c4t (AVX2 on 9000s) || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe|7mm 2.5in sata with mbr and not gpt, setup in another machine - secure boot disabled, bios startup boot set to legacy then uefi - WWAN slot cannot use M.2 2242 sata with M and B key}} || <!--Gfx-->{{Maybe|VESA 2D for AMD R5 or R7}} || <!--Audio-->{{No|HDAudio 6.34 ahi 0x1022, 0x157a with ALC3268 aka ALC298 codec 0x10ec, 0x0298 - VOID even with QUERY / QUERYD added}} || <!--USB-->{{no|USB3 error on boot suspect AMD usb3 quirk}} || <!--Ethernet-->{{Yes|rtl8169 RTL8111EPV}} || <!--Wireless-->{{No|Realtek RTL8822BE WLAN whitelist locked cannot swap}} || <!--Test Distro-->{{maybe|AROSOne USB 32bit 1.8 with noacpi noapic noioapic added to grub2 boot line but Aros One 64bit 1.2 USB has krnPanic }} || <!--Comments-->2016 64bit 12 or 14in 768p - 45W or 65w lenovo rectangle ac adapter - F1 enter bios and F12 boot order - 6 retained screws and snap on base - 2100 error message no solution except using only efi/gpt bios option -
|-
|<!--Name-->320S-15AST, 320S-15ABR, ideapad Slim 1-11AST-05 81VR || <!--Chipset-->AMD A6-9220e, AMD A6-9225, A9-9425, A10-9600P 7th Gen || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in}} || <!--Gfx-->{{maybe| Vesa 2D for AMD}} || <!--Audio-->{{No| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2018 64bit AVX2 - 14in or 15.6" 768p - 1 ddr4 sodimm slot - keyboard swap problematic -
|-
|<!--Name-->Lenovo Ideapad S145-14AST S145-15AST 81N3 || <!--Chipset-->AMD A6-9225, A9-9425, A10-9600P 7th Gen, AMD A12-9720P Mobo 5B20P11110 NMB341 Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in}} || <!--Gfx-->{{Maybe|VESA Radeon 8670A 8670M 8690M GCN 3}} || <!--Audio-->{{No| }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2018 64bit AVX2 - 14in or 15.6" 768p or 1080p - 1 ddr4 sodimm slot -
|-
|<!--Name-->Lenovo Ideapad V145-14AST V145-15AST, 81mt, Ideapad 310, Ideapad 320-15ABR, Ideapad 330-14AST 330-15AST 330-17AST || <!--Chipset-->AMD A6-9225, A9-9425 (2c2t), A10-9600P 7th Gen, AMD A12-9720P Mobo 5B20P11110 NMB341 Bristol Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|sata 2.5in with optional dvd}} || <!--Gfx-->{{Maybe|VESA Radeon 8670A 8670M 8690M GCN 3}} || <!--Audio-->{{unk|HDaudio with ALC3240-va3-cg aka ALC236? codec 0x10de, 0x0236}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 8106E 10/100 only}} || <!--Wireless-->{{No|Qualcomm Atheros QCA9377 or Realtek RTL8821CE}} || <!--Test Distro--> || <!--Comments-->2017 64bit AVX2 - 14in or 15.6" 768p or 1080p - 1 ddr4 sodimm slot - 45w 65w slim ac adapter -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
|<!--Name-->Lenovo V330-14ARR 81B1, V330-15ARR 81, 330-14ARR 81 330-15ARR 81D2 - battery internal about 30whr || <!--Chipset-->AMD Ryzen R3 2200U, 2300U or R5 2500U Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->M.2 nvme/sata, optional 2.5in sata but no dvd || <!--Gfx-->{{Maybe|VESA Vega 3, 6 or 8 up to 1Gb of soldered ram memory taken}} || <!--Audio-->{{No|HDAudio 0x1002, 0x15de with Realtek® ALC5682I-VD codec 0x10de, 0x or coxenant CX11802 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|Realtek 1GbE}} || <!--Wireless-->{{no|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14" 768p 20mm thick 1.8kg - 20v 2.25a 45w ac round barrel - chiclet keyboard - 4Gb soldered and 1 ddr4 sodimm - TPM 2.0 in bios - 4GB soldered -
|-
|<!--Name-->Ideapad 330s-14ARR, 330s-15ARR, ideapad 330S-14IKB, 330S-15IKB, - battery internal about 30whr || <!--Chipset-->AMD Ryzen R3 2200U, 2300U or R5 2500U Raven Ridge || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|nvme}} || <!--Gfx-->{{Maybe|VESA 2D for AMD or Intel 610, 620 up to 1Gb of soldered ram memory taken}} || <!--Audio-->{{No|HD Audio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14" 20mm thick 1.8kg - 20v 2.25a 45w ac round barrel - chiclet keyboard - 4Gb soldered and 1 ddr4 sodimm - TPM 2.0 in bios - 4GB soldered -
|-
|<!--Name-->Thinkpad Edge E485 E585 - internal battery only || <!--Chipset-->AMD Ryzen R3 2300U R5 2500U R7 2700U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|m.2 nvme optional 1 2.5in sata}} || <!--Gfx-->{{Maybe|VESA for Vega 3, 8 or 10}} || <!--Audio-->{{No|HDAudio with CX11852 codec }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 rtl8111GUS}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14in or 15.6in 768p or 1080p - USB-C 20V 2.25A 3.25A avoid knocking charging port as damages easily - 2 ddr4 sodimm slot max 2400Mhz 32GB - TPM 2.0 software -
|-
|<!--Name-->Thinkpad A285 - internal and external battery || <!--Chipset-->AMD Ryzen PRO 3 2200U 5 2500U || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|m.2 nvme/sata}} || <!--Gfx-->{{Maybe|VESA Vega up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec aka ALC257 }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{No|Mini-Ethernet/Docking}} || <!--Wireless-->{{no|Realtek or Qualcomm - WLAN whitelist no more??}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 12.5in 1080p - avoid usb-c port being lifted/moved whilst in use as damages laptop easily - soldered ram 8gb or 16gb - WWAN whitelist - keyboard swap problematic -
|-
|<!--Name-->Thinkpad A485 bios setting [https://github.com/PSPReverse/PSPTool AMD PSP Platform Security Processor Key] - internal and external battery || <!--Chipset-->AMD Ryzen PRO 5 2500U || <!--IDE-->{{N/A}} || <!--SATA-->sata port and m.2 nvme port || <!--Gfx-->{{Maybe|VESA Vega }} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec aka ALC 257 }} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUL}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi - WLAN whitelist no more??}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 14in 768p, 1080p or 1440p - avoid usb-c port being lifted/moved whilst in use as damages laptop easily - 2 ddr4 sodimm slots max 32gb - WWAN whitelist - keyboard swap problematic -
|-
|<!--Name-->[https://www.diy-laptoprepair.com/forum/fix-Lenovo-V155-15-repair-guide-schematics.php Lenovo v155-15api 81V5] V155 (15" AMD) budget all plastic build - MS new protocol, HID over I2C so [https://askubuntu.com/questions/1033033/elantech-touchpad-does-not-work-i2c-hid i2c] [https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/drivers/input/mouse/elantech.c?h=v6.17 i2c] [https://www.kernel.org/doc/html/v4.16/input/devices/elantech.html PS2 hybrid trackpad] [https://cgit.freebsd.org/src/tree/sys/dev/atkbdc/psm.c?h=releng/14.3 elantech] [https://cvsweb.openbsd.org/cgi-bin/cvsweb/src/sys/dev/pckbc/?only_with_tag=OPENBSD_7_8_BASE i2c-hid] 04F3:3140 touchpad not working - internal sunwoda battery L18D3PF1, L18L3PF1, L18C3PF2 35Whr most dead after 5 years || <!--Chipset-->'''tested''' Ryzen 5 3500U and Ryzen 3 3200U - '''untested''' AMD Athlon 300U with bios winbond 25q64fwsiq soic 1.8v bios near nvme || <!--IDE-->{{N/A}} || <!--SATA-->1 M.2 nvme and usually 2.5in 7mm sata - install on mbr not gpt 2.5in in another compatible machine - mini sata dvd/cd da-8aesh11b will boot cd or dvd aros || <!--Gfx-->{{Maybe|VESA 2D to 1080p work for Vega 3 or 8 with up to 2Gb of soldered ram memory taken but hdmi 1.4b no output}} || <!--Audio-->{{Yes|HDAudio add 0x1022, 0x15E3 with ALC3287 aka Realtek ALC257 codec 0x10ec, 0x0257 with 32bit on external speaker and most of the time works on 64bit}} || <!--USB-->{{no|2 USB3.0 usb-a, on left hand side, detected but not working}} || <!--Ethernet-->{{yes|rtl8169 RTL8111GUS works well with 32bit and 64bit}} || <!--Wireless-->{{no|Realtek or Intel wifi}} || <!--Test Distro-->2025 AROS One 2.8 DVD 32bit and AROS One x64 1.1 and 1.2 iso DVD burnt but not USB boot || <!--Comments-->2019 64bit - 15.6in 768p or 1080p 200nits tn panel - 4Gb ddr4 2400MHz soldered with 1 dimm slot max 20Gb - round ac 20V 65W psu 4.0mm x 1.7mm - Fn+F2 to enter bios and F12 boot order - no sd card slot - 2pin cr2032 cmos coin battery -
|-
|<!--Name-->V15-ADA 82C700E4UK- elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD r5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 with up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{Yes|HD Audio 6.36 0x1022, 0x15E3 with R155189 ALC236 codec 0x10ec, 0x0236 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 3500U with Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - noisy fan -
|-
|<!--Name-->V15-ADA 82C7 - elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U, 3250U || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD + 1x M.2 SSD NVme near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 with up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{No|HD Audio 6.36 0x1022, 0x15E3 with RTS5119 R155119 ALC230 codec}} || <!--USB-->{{maybe|3 USB3.0, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 Aros One 32bit 2.8 and 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - for this mbd bios ram disable doesn't work - noisy fan -
|-
|<!--Name-->Lenovo V14-ADA 82C6, - elan touchpad not working - if blank black display, bios bug going from uefi->legacy so reset bios rhs push in with pin, then Down, ent, Right x3, ent, up, ent, right, ent x2 - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->'''tested''' 3250U - '''untested''' AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U - for this mbd GV451&GV551 NM-D151 bios ram disable doesn't work || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD if cbl + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3 up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{no|HD Audio 6.36 0x1022, 0x15E3 with Realtek ALC3223 RTS5119 R185199 aka ALC230 codec 0x10ec, 0x0230 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 AMD 3250U with Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - F2 bios F12 select -
|-
|<!--Name-->IdeaPad 1 14ADA5 (low spec cpus) ideaPad 3 14ADA05, IdeaPad 3 15ADA05 81W100QVUK, IdeaPad 3 17ADA05 - elan touchpad not working - internal battery 34whr L16M2PB2 l16l2pb3 || <!--Chipset-->AMD Athlon Silver 3020e, Ryzen 3 3050U, 3150U, 3250U, Ryzen 5 3500U on mobo NM-C821 REV 0.2 1.0 || <!--IDE-->{{N/A}} || <!--SATA-->1x 2.5" HDD if cbl + 1x M.2 SSD NVMe near fan, no cd dvd || <!--Gfx-->{{Maybe|VESA 2D for Vega 3, 8 up to 1080p with 2Gb of soldered ram memory taken}} || <!--Audio-->{{no|HD Audio 6.36 0x1022, 0x15E3 with ALC230 codec 0x10ec, 0x0230 on 32bit and on 64bit}} || <!--USB-->{{maybe|3 USB3, on left hand side,}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Realtek or Qualcomm wifi}} || <!--Test Distro-->2025 Aros One 32bit 2.8 installed to 2.5in drive on another machine and same for 64bit || <!--Comments-->2019 64bit - 14 or 15.6in 768p on low spec machines to 1080p - 4GB soldered with 1 ddr4 sodimm slot - 2pin cr2032 cmos coin battery - sd card slot - F2 bios F12 boot select -
|-
|<!--Name-->Lenovo IdeaPad L340-15API 81LW001CUS L340-17API - elan trackpad not functioning - internal battery L18M3PF2 || <!--Chipset-->AMD Athlon 300U, Ryzen 3 3200U r5 3500U || <!--IDE-->{{N/A}} || <!--SATA-->1 M.2 nvme and usually 2.5in sata if ribbon cable present - mini sata dvd/cd da-8aesh11b || <!--Gfx-->{{Maybe|VESA 2D for Vega 3 or 8 with up to 2Gb of soldered ram memory taken - hdmi 1.4b}} || <!--Audio-->{{unk|HDAudio add 0x1022, 0x15E3 with Realtek ALC236 0x10ec, 0x0236}} || <!--USB-->{{maybe|USB3 not detected}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no|Realtek or Intel wifi}} || <!--Test Distro-->AROS One 2.8 USB - install on mbr not gpt 2.5in in another compatible machine || <!--Comments-->2019 64bit - 15.6in 768p or 1080p 200nits - 4Gb ddr4 2400MHz soldered with 1 dimm slot max 20Gb - round ac 20V 65W psu 4.0mm x 1.7mm - Return or F1 to enter bios and F12 boot order - no sd card slot -
|-
|<!--Name-->[https://www.laptop-schematics.com/db/78/T%20series%20laptops%20(ThinkPad)/ ThinkPad T295 T495] || <!--Chipset-->Ryzen 3 3300U, R5 Pro 3500U or R7 3700U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe up to 2280 || <!--Gfx-->{{Maybe|VESA Vega 6, 8 or 10 up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111EPV}} || <!--Wireless-->{{No|Realtek RTL8822BE or Intel AC 9260}} || <!--Test Distro--> || <!--Comments-->2019 64bit - 14in 768p but mostly FHD 1080p 250 nits - internal battery - ram 8gb or 16gb 2400Mhz soldered with 1 ddr4 slot on T495 only - TPM 2.0 - usb-c charging avoid knock whilst in use - keyboard swap problematic -
|-
|<!--Name-->ThinkPad T495s (14in) X395 (13in) || <!--Chipset-->Ryzen 3 3300U, R5 Pro 3500U or R7 3700U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe up to 2280 || <!--Gfx-->{{Maybe|VESA Vega 6, 8 or 10 up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{unk| needs Lenovo ThinkPad Ethernet Adapter Gen 2 SC10P42352 or SC10P42354}} || <!--Wireless-->{{No|Realtek RTL8822BE or Intel AC 9260 wifi}} || <!--Test Distro--> || <!--Comments-->2019 64bit - 13in or 14in 768p but mostly FHD 1080p 250 nits - internal battery - ram 8gb or 16gb 2400Mhz soldered - TPM 2.0 - usb-c charging avoid knock whilst in use - keyboard swap problematic -
|-
|<!--Name-->ThinkPad E14 Gen2, E15 Gen 2 (AMD) 20T8, - lenovo has a mobile phone PC Diagnostic App for error/beep codes || <!--Chipset-->AMD Ryzen 3 4300U, 5 4500U, 7 4700U || <!--IDE-->{{N/A}} || <!--SATA-->2 m.2 nvme, 1 2242 and 1 2280 || <!--Gfx-->{{Maybe|VESA 2D for AMD Radeon up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2020 15.6in 1080p 220 nits - TPM 2.0 - usb-c charging of internal 45Whr battery - 4gb ddr4 3200Mhz soldered and 1 ddr4 sodimm slot max 20Gb - keyboard swap problematic - plastic bendy case -
|-
|<!--Name-->Lenovo ThinkPad T14 Gen 1, ThinkPad P14s Gen 1 (AMD) || <!--Chipset-->AMD Ryzen 3 4300u, 5 4500U, Ryzen 5 Pro 4650U, Ryzen 7 Pro 4750U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Vega }} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - USB-C charging avoid moving whilst in use - 14" or 15" 1080p - keyboard swap problematic - 8gb or 16gb 3200MHz soldered with 1 ddr4 sodimm slot - sd card slot -
|-
|<!--Name-->Thinkpad L14 Gen 1, L15 Gen 1, || <!--Chipset-->AMD Ryzen 3 4300u, 5 4500U, Ryzen 5 Pro 4650U, Ryzen 7 Pro 4750U || <!--IDE-->{{N/A}} || <!--SATA-->1 NVMe || <!--Gfx-->{{Maybe|VESA 2D for AMD Vega }} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 0x10EC, 0x0257}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 needs dongle RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - USB-C charger avoid moving whilst in use - 14" or 15" 1080p - keyboard swap problematic - 8gb or 16gb 3200MHz soldered with 1 ddr4 sodimm slot - sd card slot -
|-
|<!--Name-->Lenovo ThinkPad X13 Gen1 AMD, || <!--Chipset-->AMD RYZEN 3 4450U, 5 4650U or 7 4750U || <!--IDE-->{{N/A}} || <!--SATA-->One drive, up to 512GB M.2 2242 SSD or 1TB M.2 2280 SSD NVMe || <!--Gfx-->{{partial|VESA Radeon up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe| but USB-C ports can fail}} || <!--Ethernet-->{{no|Realtek RTL8111EPV, mini RJ-45 to RJ-45 via optional ThinkPad Ethernet Extension Adapter Gen 2}} || <!--Wireless-->{{no|Realtek Wi-Fi 6 RTL8852AE}} || <!--Test Distro--> || <!--Comments-->2020 13.3" HD 1366x768 to 1080p - USB-C port care needed as damages easily - Memory soldered to systemboard, no slots, dual-channel DDR4-3200 -
|-
|<!--Name-->Lenovo ThinkBook 14 G2, 15 G2 Are || <!--Chipset-->Ryzen 5 4500u, 7 4700U || <!--IDE-->{{N/A}} || <!--SATA-->14in has 2 m.2 nvme but 15in has 1 nvme and might have 2.5in sata metal caddy if smaller battery version || <!--Gfx-->VESA 2d for AMD Radeon up to 2Gb of soldered ram memory taken || <!--Audio-->{{unk|HDAudio with ALC???? codec 0x10EC, 0x0}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit - 14in or 15in 1080p - usb-c charging but high failure rate on the charging port - 4gb or 8gb soldered with 1 ddr4 sodimm slot 3200mhz - hinge(s) issues -
|-
|<!--Name-->IdeaPad 5 14ARE05 (81YM), Ideapad 5 15ARE05 (), IdeaPad 3 17ARE05 (model 81W5) - elan touchpad MSFT0004:00 06CB:CD98 not working || <!--Chipset-->'''tested''' 4500u - '''untested''' AMD 3 4300U (4c4t), 4600U (6c12t), 7 4700u (8c16t) on AMD Promontory Bixby FCH || <!--IDE-->{{N/A}} || <!--SATA-->{{no|1x M.2 2242 slot and 1x M.2 2280 NVMe which will take sata m.2 will boot to grub then laptop reset after choice}} || <!--Gfx-->{{Maybe|VESA 2D for Vega 6 via hdmi output up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HDAudio 6.36 0x1637 0x15e3 with Realtek ALC3287 aka ALC257 codec 0x10ec 0x0257}} || <!--USB-->{{maybe|USB 3.1 or 3.2 gen 1}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Intel ax200 wifi 6}} || <!--Test Distro-->4500u with AROS One 64bit 1.2 usb installed to m.2 sata on another machine || <!--Comments-->2020 64bit 14inch 768p or 1080p - round lenovo ac - 4gb, 8gb, or 16gb ddr4 3200Mhz ram soldered with 1 slot - keyboard swap problematic - integrated battery -
|-
|<!--Name-->Ideapad Flex 5 81X2, Lenovo Yoga 6 13ALC6 || <!--Chipset-->AMD R5 4500u, R7 4800U, R3 5300 R5 5500U || <!--IDE-->{{N/A}} || <!--SATA-->M.2 NVMe ssd || <!--Gfx-->{{Maybe|VESA AMD Vega up to 2Gb of soldered ram memory taken}} || <!--Audio-->{{unk|HD Audio with ALC? codec}} || <!--USB-->{{maybe|USB3.1 gen 1}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|realtek ac wifi}} || <!--Test Distro--> || <!--Comments-->2020 64bit abs plastic case 14in convertible 1080p touch low nits - 65w usb-c psu ac - possible wacom esr note taking pen supplied - ram soldered DDR4 - keyboard swap problematic -
|-
|<!--Name-->ThinkPad T14 Gen 2, P14s Gen 2 || <!--Chipset-->AMD 5850U || <!--IDE-->{{N/A}} || <!--SATA-->NVme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk|HDaudio with ALC3287-CG codec 0x10EC, 0x0}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{Maybe| }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 - usb-c power 90% failure rate on the charging port -
|-
|<!--Name-->Lenovo ThinkBook 14 G3, 15 G3 ACL, || <!--Chipset-->Ryzen 5 5500U || <!--IDE-->{{N/A}} || <!--SATA-->m.2 nvme || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 14in or 15in 1080p - usb-c charging powered -
|-
|<!--Name-->ThinkPad E14 G3, E15 Gen 3 (AMD) || <!--Chipset-->AMD 5300U 5500U 5650U 5700U 5800U || <!--IDE-->{{N/A}} || <!--SATA-->up to 2 m.2 nvme || <!--Gfx-->{{Maybe|VESA }} || <!--Audio-->{{unk|HDaudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 RTL8111GUS}} || <!--Wireless-->{{no|realtek or intel }} || <!--Test Distro--> || <!--Comments-->2021 64bit - 15.6in 1080p - - usb-c charging issues - keyboard swap problematic - 4gb or 8gb soldered with 1 ddr4 3200Mhz sodimm slot - plastic bendy case -
|-
|<!--Name-->V14 Gen 2 (82KA, 82KC)
*ALO
*ALC 82KD
|| <!--Chipset-->Ryzen 3 5300U, 5 5500U, 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme 2280 and optional 2.5in sata after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111H-CG}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6" FHD 1080p - 4gb or 8gb soldered with 1 ddr4 sodimm slot - 65w round ac adaptor -
|-
|<!--Name-->V15 G2 Gen2 (82KB, 82KD)
*ALO
*ALC 82KD
|| <!--Chipset-->Ryzen 3 5300U, 5 5500U, 7 5700U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme 2280 and optional 2.5in sata after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe|USB3 }} || <!--Ethernet-->{{maybe|rtl8169 Realtek RTL8111H-CG}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6" FHD 1080p - 4gb or 8gb soldered with 1 ddr4 sodimm slot - 65w round ac adaptor -
|-
|<!--Name-->ThinkPad L15 Gen 2 (15″, AMD) || <!--Chipset-->AMD 5000 series AMD Ryzen 3 5400U (4c8t), 5 5600U, 5 5650U (6c12t), 7 PRO 5850U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with Realtek® ALC3287}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{no|rtl8169 needs dongle RTL8111EPV (DASH models) or RTL8111HN}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 15.6in 768p or 1080p - usb-c charging - 4gb soldered with 1 ddr4 3200Mhz sodimm slot -
|-
|<!--Name-->ThinkPad E14 Gen 4, E15 Gen 4 (15″, AMD) || <!--Chipset-->AMD 3 5425u, 5 5625U, 7 5825u || <!--IDE-->{{N/A}} || <!--SATA-->1 (14") or 2 (15") nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with ALC3287 codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6in 1080p - usb-c charging - 4gb or 8gb soldered with 1 ddr4 3200Mhz sodimm slot - L19M3PDA 45Whr battery - U24 TPS65994 and QB6 QB5 mosfet issues - plastic bendy case -
|-
|<!--Name-->ThinkPad T14 Gen 3 Machine types MT 21AH 21AJ 21CF and 21CG, P14s Gen 3 || <!--Chipset-->AMD 6850U || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| ALC3287-VA2-CG codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{Maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in
|-
|<!--Name-->ThinkPad T14s Gen 3 || <!--Chipset-->AMD 6500U || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| ALC3287-VA2-CG codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Ethernet support via optional Lenovo® USB-C® to Ethernet Adapter}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in
|-
|<!--Name-->V14 G3, V15 G3 Gen3 ALC || <!--Chipset-->Ryzen 5 6500U || <!--IDE-->{{N/A}} || <!--SATA-->nvme and optional 2.5in sata if smaller 38Wh battery and after sourcing ribbon cable and connector, no dvd || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15"FHD - battery BYD L20B2PFO -
|-
|<!--Name-->ThinkPad L15 Gen 3 (15″, AMD) || <!--Chipset-->AMD 6000 series || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{No| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p -
|-
|<!--Name-->Lenovo Yoga 7 14ARB7 || <!--Chipset-->AMD Ryzen 5, 6600U, 7 6800U || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme || <!--Gfx-->AMD 660M or 680M || <!--Audio-->{{No|HDaudio with ALC3306 aka alc287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2022 64bit - 14in 1800p ips 300 nits - usb-c ac charging 71whr integrated battery - sd card slot - digital pen input - 8gb, 6gb or 32gb soldered ddr5 ram -
|-
|<!--Name-->ThinkPad T14 Gen 4, P14s Gen 4 || <!--Chipset-->AMD Ryzen Pro 5 7540U, Ryzen Pro 7 7840U (AI NPU) || <!--IDE-->{{n/a}} || <!--SATA-->NVme || <!--Gfx-->VESA 2D for AMD 740M 780M|| <!--Audio-->{{unk|HDAudio ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1920x1200 - 8gb, 16gb or 32gb lpddr5 soldered - usb-c charging -
|-
|<!--Name-->ThinkPad E14 g5, E15 Gen 5 (15″, AMD) || <!--Chipset-->AMD 7000 series Ryzen 5-7530U, 7-7730U || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB3}} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p -
|-
|<!--Name-->Thinkbook 14 G6 ABP IRL, ThinkBook 16 G6ABP (21KK001CUK) || <!--Chipset-->AMD Ryzen 7530U 7730U || <!--IDE-->{{N/A}} || <!--SATA-->m.2 nvme || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDaudio with codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 untested}} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1200p or 1440p - 100W USB-C AC power adapter -
|-
|<!--Name-->IdeaPad Slim 5 Light 14ABR8 Laptop || <!--Chipset-->AMD Ryzen 3 7330U (4c8t) 5 7530U (6c12t) 7 7730U (8c16t) || <!--IDE-->{{N/A}} || <!--SATA-->2 m.2 nvme slot - 1 2242, 1 2280 || <!--Gfx-->VESA 2d for AMD Radeon || <!--Audio-->{{unk|HDaudio with Realtek® ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{No| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 14in 1080p - 8Gb or 16Gb soldered ram - usb-c charging only -
|-
|<!--Name-->ThinkPad X13 Gen 4 (13" AMD) || <!--Chipset-->AMD 7480U 7040U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{partial|VESA}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 - avoid usb-c port damage -
|-
|<!--Name-->ThinkPad L14 (Gen4), L15 Gen 4 (15" AMD) || <!--Chipset-->MD Ryzen 5 PRO 7530U, 7480U 7040U || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{partial|VESA}} || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit - elan trackpad -
|-
|<!--Name-->Lenovo Gen 4 V14 (82YT, 82YV, 83A0, 83A1, 83CC, 83FR, 82YX, 83FG), V15 (82YU, 82YW, 83FS, 82YY, 83CR), V17 (83A2), || <!--Chipset-->AMD AMD Athlon™ Gold 7220U (2c4t), AMD Athlon™ Silver 7120U (2c2t), AMD Ryzen™ 3 7320U (4c8t), AMD Ryzen™ 5 7520U (4c8t) || <!--IDE-->{{N/A}} || <!--SATA-->nvme and 2.5in sata if smaller 38Wh battery, no dvd || <!--Gfx-->{{Maybe|VESA 2d for AMD 610M HDMI® and USB-C}} || <!--Audio-->{{unk|HDaudio with ALC3287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no|Gigabit Ethernet, 1x RJ-45}} || <!--Wireless-->{{no|wifi 6}} || <!--Test Distro--> || <!--Comments-->2023 64bit - 15.6" FHD 1080p - 8 or 16Gb soldered - 65W round tip (3-pin) AC adapter or USB-C -
|-
|<!--Name-->ThinkPad e14 G6, e15 Gen 6 (15″, AMD) || <!--Chipset-->AMD 7000 series AMD Ryzen™ 7 7735HS || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D for AMD Radeon || <!--Audio-->{{unk|HDAudio codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe| }} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2023 64bit- 15.6in 1080p -
|-
|<!--Name-->ThinkPad L16 (16" AMD), || <!--Chipset-->AMD 8000 || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->VESA 2D || <!--Audio-->{{unk|HDAudio with codec}} || <!--USB-->{{maybe|USB4}} || <!--Ethernet-->{{no|rtl8169 needs dongle}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2025 64bit
|-
|<!--Name-->ThinkPad T14 Gen 5, P14s Gen 5 || <!--Chipset-->AMD Ryzen 7 PRO 8840U, AMD Ryzen™ 5 PRO 8540U || <!--IDE-->{{N/A}} || <!--SATA-->NVME || <!--Gfx-->VESA 2d || <!--Audio-->{{unk| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{maybe|rtl8169 }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2025 64bit - 14inch 1920 x 1200 -
|-
|<!--Name--> Lenovo WinBook 300e SKU: 82GKS00000 || <!--Chipset-->AMD 3015E || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2023 64bit 4GB 64GB SSD 11.6 Inch Touchscreen Windows 10 Pro Laptop
|-
|<!--Name-->ThinkPad || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
|<!--Name-->Lenovo Yoga Slim 7a || <!--Chipset-->AMD Ryzen AI 7350 || <!--IDE-->{{N/A}} || <!--SATA-->1 nvme || <!--Gfx-->AMD 860M || <!--Audio-->{{No|HDaudio with ALC3306 aka alc287 codec}} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| wifi}} || <!--Test Distro--> || <!--Comments-->2025 64bit - 14in 1800p ips 300 nits - usb-c ac charging 71whr integrated battery - sd card slot - digital pen input - 8gb, 6gb or 32gb soldered ddr5 ram -
|-
|<!--Name-->ThinkPad || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Samsung====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="2%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->NP-Q1 Q1 || <!--Chipset-->Celeron-M 353 ULV 600Mhz || <!--IDE-->{{Yes|1.8" SFF HDD 20 / 60 GB }} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|GMA 915 2D and 3D opengl1 tunnel 95 gearbox 68}} || <!--Audio-->{{Yes|HD Audio with codec - head phones only}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Marvell}} || <!--Wireless-->{{Yes|Atheros 5006EX}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2005 32bit old style tablet UltraMobile PC UMPC - Wacom serial resistive pen or finger no support - 1 sodimm ddr2 max 1Gb - LCD 7" WVGA (800 x 480) - CompactFlash port Type II -
|-
| <!--Name-->NP Q1U Ultra Mobile PC UMPC Q1F NP-Q1-F000 || <!--Chipset-->Intel A100 600 / A110 Stealey 800 MHz CPU || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Maybe|GMA 950 2D and 3D opengl1}} || <!--Audio-->{{No|HD Audio 1986}} || <!--USB--> || <!--Ethernet-->Intel || <!--Wireless-->{{Maybe|Atheros 5006EX}} || <!--Test Distro-->2016 Icaros 2.1 || <!--Comments-->2006 32bit 1024×600 - sd card slot -
|-
| <!--Name-->NP P500 family P500Y || <!--Chipset-->AMD with SB600 || <!--IDE-->{{N/A| }} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Maybe|use VESA Ati x1250}} || <!--Audio-->{{Yes| Audio with codec }} || <!--USB--> || <!--Ethernet-->{{No|Marvell 88E8039 yukon}} || <!--Wireless-->{{yes|Atheros G}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->64bit possible - 15.4 tft display - cheap plastic okay build - 19v propriety end -
|-
| <!--Name-->R505 R510 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Atheros G || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->R520 R522 R610H R620 || <!--Chipset-->Intel Mobile Core i3 Intel PM45 82801M ICH9-M|| <!--IDE--> || <!--SATA--> || <!--Gfx-->ATI Mobility Radeon HD 4650 (RV730) || <!--Audio-->Intel HD Audio with Realtek ALC272 || <!--USB--> || <!--Ethernet-->Marvell Yukon 88E8057 || <!--Wireless-->Atheros AR5007EG || <!--Test Distro--> || <!--Comments-->2010 64 bit possible
|-
| NP-R530 || || {{N/A}} || {{partial|IDE mode}} || {{yes|Intel GMA (2D)}} || {{partial|HD Audio playback}} || {{yes|USB 2.0}} || {{no|Marvell}} || {{unk|Atheros AR9285}} || Icaros 1.5.2 || <!--Comments-->
|-
| <!--Name-->Samsung R730 17.3 Essential Notebook NP-R730-JA02UK, NP-R730-JA01SE, R730-JT06 || <!--Chipset-->Intel HM55 Dual Core T4300 i3-370M || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA for Intel 4500MHD and GeForce G 310M with 1 VGA, 1 HDMI}} || <!--Audio-->{{Yes|HDAudio ALC??? codec Realtek}} || <!--USB-->{{yes|USB2}} || <!--Ethernet-->{{No|Marvell Yukon 88E8059 PCI-E}} || <!--Wireless-->{{unk|Broadcom, Intel or Atheros 9k AR9285}} || <!--Test Distro-->Deadwoods ISO 2023-11 || <!--Comments-->2010 64bit - 17.3in HD 1280 x 720 pixels low contrast or some 1600x900 - 2 DDR3 sodimm slots - 2.84 kg 6.26 lbs -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->[http://www.notebookcheck.net/Review-Samsung-305U1A-A01DE-Subnotebook.68246.0.html Series 3 Samsung 305u1a] || <!--Chipset-->AMD Zacate E350 or E450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->AMD Radeon 6320 || <!--Audio-->ALC ACL 269 || <!--USB--> || <!--Ethernet-->Realtek 8111 8169 || <!--Wireless-->Broadcom 4313 || <!--Comments-->2011 64bit
|-
| <!--Name-->NP-RV415 NP-RV515 || <!--Chipset-->E350 or E450 plus A50M chipset || <!--IDE--> || <!--SATA--> || <!--Gfx-->AMD Radeon HD 6470 || <!--Audio-->HD Audio Realtek || <!--USB--> || <!--Ethernet-->{{unk|RTL8169 Realtek RTL8111 8168B}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit slow -
|-
| <!--Name-->Series 5 NP535U3C || <!--Chipset-->A6-4455M || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->radeon || <!--Audio-->HDAudio || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2012 64bit slow - 13.3in 1368 x 768 - plastic build - 65w 19v psu -
|-
| <!--Name-->series 3 NP355V5C || <!--Chipset-->A6-4400M, A8-4500M, A10-4600M || <!--IDE-->{{N/A}} || <!--SATA-->2.5in || <!--Gfx-->7640M || <!--Audio-->HDAudio || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2012 64bit - 15.4in 1368 x 768 - plastic build - 65w 19v psu -
|-
| <!--Name-->Samsung ATIV Book 9 Lite NP905S3G || <!--Chipset-->AMD A6-1450 quad 1GHz Temash atom like || <!--IDE--> || <!--SATA-->128gb || <!--Gfx-->AMD 8250 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->{{Maybe|Realtek rtl8169 but only with mini LAN AA-AE2N12B Ethernet Adapter RJ45 dongle}} || <!--Wireless-->{{unk|Atheros AR9565}} || <!--Test Distro--> || <!--Comments-->2014 64bit - 13.3 TN glossy 1366 x 768 200nits 60% srgb - plastic case - 26W battery built in with 4hr life - 19V 2.1A 3.0*1.0mm psu - 1 ddr3l slot max 4gb - 720p webcam - mini hdmi out - 1w speakers -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Toshiba====
[[#top|...to the top]]
Order of Build Quality (Lowest to highest)
<pre >
Equium
Satellite (Pro)
Libretto
Portege
Tecra
</pre >
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| Tecra 8100 8200 9000 || 440BX || {{yes|IDE}} || {{N/A}} || {{maybe|S3 Savage MX 3D (VESA only)}} || {{no|Yamaha DS-XG ymf744 ymf-754}} || {{yes|USB1.1 only}} || {{N/A}} || {{N/A}} || Icaros 1.5 || little support
|-
| <!--Name-->Tecra 9100 || <!--Chipset-->810 || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|S3 Savage IX}} || <!--Audio-->{{no|ymf754}} || <!--USB-->USB 1.1 || <!--Ethernet-->eeee pro100 || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->PSU Adapter For Toshiba Tecra 9000 9100 A1 A10 A11 A3 A3X A4 A5 A7 M1 M2 M3 M4 M5 M7 M9 R10 S1 series 75 Watt 15V 5A
|-
| [http://tuxmobil.org/toshiba_sp4600.html Satellite Pro 4600] || i810 || IDE || {{N/A}} || {{maybe|Trident Cyber Blade XP (VESA only)}} || {{no|YAMAHA DS-XG AC97 ymf754}} || {{yes|USB}} || {{yes|Intel e100}} || {{no|Agere (internal PCMCIA)}} || || little support
|-
| Satellite 2805 S603 || Intel 815 || {{yes|IDE}} || {{N/A}} || {{maybe|nVidia GeForce2 Go}} || {{no|Yamaha Corp YMF 754}} || {{yes|USB}} || {{yes|Intel PRO/100}} || {{dunno}} || || little support
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Satellite A10 S167 S1291 - A15 A20 A25 || <!--Chipset-->P4M || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GM or Radeon || <!--Audio--> || <!--USB--> || <!--Ethernet-->RTL 8139 || <!--Wireless-->{{Maybe|Intel 2100, Agere or Atheros PA3399U 1MPC minipci}} || <!--Test Distro--> || <!--Comments-->a few models came with antenna leads
|-
| Satellite [http://eu.computers.toshiba-europe.com/innovation/jsp/SUPPORTSECTION/discontinuedProductPage.do?service=EU&com.broadvision.session.new=Yes&PRODUCT_ID=76230 A30-714] || P4-M / 82845 i845 || {{yes|82801}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes}} || {{yes|RTL8139}} || {{N/A}} || Icaros 1.2.4 || nice laptop, drawbacks: heavy, really hot (P4-3.06 GHz!!) - A30 (EU) A33 (Australian) A35 (USA) -
|-
| <!--Name-->Satellite A40 A45 || <!--Chipset-->P4M or Celeron M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini pci || <!--Test Distro--> || <!--Comments-->2003 32bit - A40 S161 A40-S1611 A40-2701, A45-S120 A45-S1201 S130 S1301 S1501 -
|-
| <!--Name-->Satellite a50 A55 a60-s156 Equium A60 PSA67E A65 || <!--Chipset-->P4M or Celeron M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini-pci || <!--Test Distro--> || <!--Comments-->2003 32bit -
|-
| <!--Name-->Satellite A70 A75-S206 A80 A85-S107 || <!--Chipset-->P4M or Celeron-M with Intel 845 865 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 852GME or Radeon 7000 Mobility || <!--Audio-->AC97 Realtek || <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless-->Atheros 5002G 5004G - PA3299U mini-pci || <!--Test Distro-->Icaros 1.5.1 || <!--Comments-->2003 32bit -
|-
| Toshiba Satellite Pro M30 || intel 855 || {{yes|boots with ATA=nodma option}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes|USB2.0}} || {{yes|Intel PRO/100 VE}} || {{dunno}} || Icaros 1.5 || nice laptop with some support
|-
| <!--Name-->Portege M300 - M200 tablet || <!--Chipset-->855GM with 1.2GHz Pentium M 753 || <!--IDE-->{{yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{maybe|VESA 2d only - tablet with nvidia 5200 go}} || <!--Audio-->{{no|AC97 STAC 9750}} || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|Intel PRO 100}} || <!--Wireless-->{{no|Intel PRO Wireless 2200BG}} || <!--Test Distro--> || <!--Comments-->little support
|-
| <!--Name-->Tecra M2 M2-S || <!--Chipset-->Intel 855P Pentium-M || <!--IDE--> || <!--SATA-->{{N/A}} || <!--Gfx-->nvidia fx go5200 32mb or 64mb agp || <!--Audio-->AC97 1981B || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Intel Pro || <!--Test Distro--> || <!--Comments-->2003 32bit - PSU 15V 5A -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Satellite Pro L20 267 (PSL2YE PSL2XE) PSL25E L30 || <!--Chipset-->Celeron M 370 1.4 1.5GHz, 1.73Ghz with RC410M SB400 || <!--IDE-->{{N/A| }} || <!--SATA-->{{yes|IDE mode}} || <!--Gfx-->{{Maybe|use VESA - Ati x200}} || <!--Audio-->{{No|[https://forums.gentoo.org/viewtopic-t-490297-start-0.html ALC861]}} || <!--USB-->{{Maybe|Boots usb sticks}} || <!--Ethernet-->{{yes|rtl8139 Realtek 8139}} || <!--Wireless-->{{No|Atheros mini-pci should work maybe not working with ATi chipset or need to swap??}} || <!--Test Distro-->2016 Icaros 2.1.1 || <!--Comments-->2004 32bit 14" pioneer dvd-rw - 19v
|-
| <!--Name-->Satellite L30 PSL30E L33 PSL33E || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 800 or ATi RC410 x200 || <!--Audio-->AC97 AD1981B or HD Audio ALC861 || <!--USB--> || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->L30 PSL30L 101 PSL33E 113 115 134 00M019 -
|-
| Satellite Pro M40 313 psm44e || AMD with Ati || {{yes|boots with ATA=nodma}} || {{N/A}} || {{maybe|VESA}} || {{yes|AC97}} || {{yes|USB2.0}} || {{yes|}} || {{maybe|atheros askey ar5bmb5 mini pci}} || || 2005 32bit - nice laptop with some support
|-
| <!--Name-->Satellite L40 PSL40E PSL40L, PSL43E || <!--Chipset-->945GM with U7700 1.3GHz ULV || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->{{No|Intel HD with AD1986A codec}} || <!--USB-->2 USB2.0 || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros AR24xx Askey || <!--Test Distro-->Icaros 2.0.3 || <!--Comments-->2006 32bit only - - 12X 13G 139 14B 143 15J 19O -
|-
| <!--Name-->Satellite L45 PSL40U S7409 S2416 || <!--Chipset-->945GM with Celeron M 440 1.86 GHz || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 945 || <!--Audio-->{{No|Intel HD with AD1986A codec}} || <!--USB-->2 USB2.0 || <!--Ethernet-->realtek 8139 || <!--Wireless-->Atheros AR24xx Askey || <!--Test Distro-->Icaros 2.0.3 || <!--Comments-->2006 32bit only -
|-
| <!--Name-->Satellite Pro A100 || <!--Chipset-->940G || <!--IDE--> || <!--SATA--> || <!--Gfx-->Nvidia G72M Quadro NVS 110M GeForce Go 7300 / Ati (PSAA3E)|| <!--Audio-->HD Audio with ALC861 codec || <!--USB--> || <!--Ethernet-->Intel 100 || <!--Wireless-->Intel 3945 swap with atheros || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Satellite A110 159 (PSAB0), Equium A110 (PSAB2E), Satellite A110 233 (PSAB6), || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->ALC861 || <!--USB--> || <!--Ethernet-->Realtek 8136 || <!--Wireless-->Atheros || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Satellite Pro A120 PSAC0 PSAC1 PSAC1E || <!--Chipset-->Core Solo GMA 950 to T2300 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 945 || <!--Audio-->ALC262 or AC97 AD1981B || <!--USB-->UHCI EHCI || <!--Ethernet--> || <!--Wireless-->Atheros Ar5001 or Intel or Broadcom || <!--Test Distro--> || <!--Comments-->15V 4A charger -
|-
| <!--Name-->Satellite Pro A120 || <!--Chipset-->Core Duo ATi RS480 + SB450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA - ATI RC410 Radeon Xpress 200M || <!--Audio-->ALC262 || <!--USB-->OCHI UHCI || <!--Ethernet-->RTL 8139 || <!--Wireless-->Intel 3945 or Atheros Ar5001 || <!--Test Distro--> || <!--Comments-->15v 5a proprietary charger needed
|-
| <!--Name-->Satelite A130 PSAD6U || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek 8101E || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->ST1311 s1311 ST1312 S2276 S2386 -
|-
| <!--Name-->Satellite A135 S2686 (Compal LA 3391P) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek 8101E || <!--Wireless-->Atheros or Intel || <!--Test Distro--> || <!--Comments-->S2246 S2346 S2256 S4477 S4666 S4827 -
|-
| <!--Name-->Satellite A200 PSAE1E (Inventec MW10M) || <!--Chipset-->Pentium M with 945GM Express Celeron M 520 1.6Ghz or Pentium® Core Duo T2130 1.86 GHz || <!--IDE--> {{N/A}}|| <!--SATA--> {{Maybe|SATA}}|| <!--Gfx--> {{Yes|Intel GMA 950 (2D and 3D)}}|| <!--Audio--> {{Yes|HD Audio ALC862}}|| <!--USB--> {{Yes| }}|| <!--Ethernet--> {{yes|RTL8101E rtl8139}}|| <!--Wireless--> {{yes|Atheros 5000 - FN,F5 or FN,F8 or switch}} || <!--Test Distro-->2016 AspireOS 1.8 || <!--Comments-->2006 Excellent 32 bit support! - make sure that your WLAN card is enabled, do this using the hardware switch and FN+F8 key combination
|-
| <!--Name--> A210, Satellite A215 AMD (Inventec 10A) S5808 || <!--Chipset--> Ati with SB690 || <!--IDE--> {{N/A}}|| <!--SATA-->{{Maybe|SATA}}|| <!--Gfx-->{{Maybe|use VESA HD2600 Mobility M76}} || <!--Audio-->HD Audio ALC268 || <!--USB--> {{Yes| }}|| <!--Ethernet-->{{yes|RTL8101E}}|| <!--Wireless--> {{yes|Atheros 5000}}|| <!--Test Distro-->2018 AspireOS 1.8 || <!--Comments-->A215-S7422 A215-S7472 A215-S4697 (USA) -
|-
| <!--Name--> [http://www.amiga.org/forums/showthread.php?t=62036 A215 S4757] || <!--Chipset--> Ati X1200 with SB600 || <!--IDE--> {{N/A}}|| <!--SATA-->{{Maybe|SATA}}|| <!--Gfx-->{{Maybe}} || <!--Audio-->HD Audio || <!--USB--> {{Yes| }}|| <!--Ethernet-->{{yes|RTL8101E}}|| <!--Wireless--> {{yes|Atheros 5000}}|| <!--Test Distro-->2017 AspireOS 1.8 || <!--Comments-->
|-
| <!--Name-->Qosmio G30 (PQG31C-HD202E) || <!--Chipset-->945 with Duo T2500 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{yes|Nouveau Nvidia Go 7600 2d and 3d}} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2006 32bit - 17" UXGA 1920x1200,
|-
| <!--Name-->Tecra A10 || <!--Chipset--> || <!--IDE--> {{N/A}} || <!--SATA--> {{Maybe|IDE mode}} || <!--Gfx--> {{Maybe|Intel GMA 4500M (2D)}} || <!--Audio--> {{Yes|HD Audio}} || <!--USB--> {{Yes|USB 2.0}} || <!--Ethernet-->{{No|Intel PRO 1000}} || <!--Wireless-->{{No|Intel WiFi Link 5100}} || <!--Test Distro--> || <!--Comments-->64 bit possible
|-
| <!--Name-->L35 - L40 PSL48E - L45 S7423 || <!--Chipset-->GL960 with Intel Celeron || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|X3100 some 2D but software 3d tunnel 9 gearbox 4}} || <!--Audio-->{{Yes|HD Audio with ALC660 codec playback}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|REALTEK 8139}} || <!--Wireless-->{{No|Realtek 8187b replace with Atheros 5k}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->1,73Ghz M 520 or M 540 or Dual T2310 (1.46 GHz) T2330 (1.6 GHz) - 14H 14N 15B 17H 17K 17R 17S 18Z -
|-
| <!--Name-->Satellite a300 - inventec potomac 10s pt10s A300D 21H || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->ATI Mobility Radeon HD 3650 || <!--Audio-->HD Audio - Realtek || <!--USB--> || <!--Ethernet-->Realtek 8102E || <!--Wireless-->Atheros 5005 || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->satellite L300D-224 PSLC8E PSLC9E, l305 (inventec ps10s) || <!--Chipset-->AMD M780 with Turion RM70 or QL-64 || <!--IDE--> {{yes|IDE}} || <!--SATA--> {{yes|SATA}} || <!--Gfx--> {{Maybe|use VESA for Radeon 3100}} || <!--Audio-->{{maybe|HD Audio with Realtek ALC268}} || <!--USB--> {{yes|USB 2.0}} || <!--Ethernet--> {{no|rtl8169 Realtek RTL8101E RTL8102E}} || <!--Wireless-->{{no|Atheros G XB63L or Intel or Realtek}} || <!--Test Distro--> Icaros Desktop Live 2.3 AROS One 2.3 || <!--Comments--> Wireless-handler crashing when using Atheros-Wireless-Card
|-
| <!--Name-->Satellite P300 (PSPC0C-01D01C) || <!--Chipset-->945GM with Intel Core 2 Duo T5750 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{maybe| }} || <!--Audio-->{{No| codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| swap with Atheros 5k }} || <!--Test Distro-->AROS One 64bit || <!--Comments-->2007
|-
| <!--Name-->satellite l300-1bw PSLBDE-005005AR, L300-148 PSLB0E, l300-20D PSLB8E-06Q007EN, l300-294 L300-23L PSLB9E || <!--Chipset-->Intel GM45 + PGA478 socket Celeron 900, Pentium T1600, T2390, T3400 (Socket P) to Core2 Duo T6400 T6670 || <!--IDE--> {{unk|IDE}} || <!--SATA--> {{unk|SATA}} || <!--Gfx--> {{Maybe|use VESA for Intel gma 4500M}} || <!--Audio-->{{maybe|HD Audio with Realtek ALC???}} || <!--USB--> {{unk|USB 2.0}} || <!--Ethernet--> {{unk|rtl8169 Realtek 810xE}} || <!--Wireless-->{{no|Intel or Realtek}} || <!--Test Distro--> || <!--Comments-->2009 64-bit - new unfamiliar Bios called insyde H20 -
|-
| <!--Name-->satellite l350d || <!--Chipset-->AMD Athlon (tm) X2 QL-60 + RS780M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 3100 || <!--Audio-->HD Audio with Realtek || <!--USB--> || <!--Ethernet-->Realtek || <!--Wireless-->Realtek 8187b || <!--Test Distro--> || <!--Comments-->2009 64bit
|-
| <!--Name-->Satellite L450 12 13 14 || <!--Chipset-->AMD Sempron, 2.1GHz with AMD RS780M || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 3200 (based on HD 2400) || <!--Audio--> || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E || <!--Wireless-->Realtek 8172 || <!--Test Distro--> || <!--Comments-->2009 64bit - 12X 13P 13X 14V PSLY6E00C006EN
|-
| <!--Name-->Satellite Pro L450 (Compal LA-5821P) 179 || <!--Chipset-->intel celeron 900 2.20 Ghz no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->intel 4500m || <!--Audio-->HD Audio with codec || <!--USB--> || <!--Ethernet-->RTL8101 /2 /6E PCI Express Gigabit || <!--Wireless-->RTL8191 SEvB || <!--Test Distro--> || <!--Comments-->2009 64bit - 39.6cm (15.6”) Toshiba TruBrite® HD TFT 16:9 768p
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Toshiba Satellite P775, P775-S7320 and P775-10K || <!--Chipset-->Intel Core i5 (2nd Gen) 2430M i7-2630QM || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Maybe|Vesa 2D for Intel}} || <!--Audio-->{{maybe| }} || <!--USB-->{{maybe| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2011 17.3" - 1600 x 900 (HD+) - 2 DDR3 sodimm max 16Gb -
|-
|<!--Name-->Toshiba Satellite C660D-19X || <!--Chipset-->AMD E-300 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Vesa 2D for ATi}} || <!--Audio-->{{no|HD Audio with Realtek codec}} || <!--USB-->{{no| }} || <!--Ethernet-->{{Maybe|r8169 rtl8101e}} || <!--Wireless-->{{no|Realtek RTL8188 8192ce rtl8192ce}} || <!--Test Distro--> || <!--Comments-->2011 64bit -
|-
| <!--Name-->L755D (E-350) L750D (E-450) || <!--Chipset-->AMD E350 E450 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD 6310 6320 || <!--Audio-->HDAudio conexant codec || <!--USB--> || <!--Ethernet--> || <!--Wireless-->Realtek || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name-->Satellite Pro SP C640 C660D-15X (PSC1YE) C670D- () || <!--Chipset-->AMD E350 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->6310G || <!--Audio-->HD Realtek ALC259 || <!--USB-->USB2 || <!--Ethernet-->Realtek || <!--Wireless-->Broadcom || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name-->C70D-A C75D-A || <!--Chipset-->E1-1200 no sse4.1 or avx || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|AMD HD8330}} || <!--Audio-->{{no|HA Audio CX20751 11Z}} || <!--USB-->{{no| }} || <!--Ethernet-->{{no|Atheros AR8162 alx}} || <!--Wireless-->{{no|Realtek 8188e}} || <!--Test Distro--> || <!--Comments-->2013 64bit -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
|}
====Misc====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Time 500 Packard Bell EasyOne 1450 1550 || <!--Chipset-->K6-3 500Mhz + VIA MVP4 vt82c686a || <!--IDE-->{{N/A|Issues}} || <!--SATA-->{{N/A}} || <!--Gfx-->Use VESA || <!--Audio-->{{No|VIA AC97 3058 with wolfson codec WM9703 WM9704 WM9707 WM9708 or WM9717}} || <!--USB-->via 3038 2 ports USB 1.1 untested || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{N/A}} || <!--Test Distro-->NB May 2013 || <!--Comments-->2001 32bit grub runs but stalls around [PCI] Everything OK
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Sony Vaio PCG FX201/FX202 FX210/FX215 FX401/FX402 FX404/FX405 972M, FX501/FX502 FX504/FX505 || <!--Chipset-->VIA KT133A KM133 Duron 800Mhz Athlon 1.3Ghz || <!--IDE-->{{partial|boot issue with 2013 kernel VIA [rev 06]}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage Mobility Pro (VESA only)}} || <!--Audio-->{{Yes|VIA AC97 686b [rev 50] AD1881A Ear phone and Mic}} || <!--USB-->{{Maybe|issues}} || <!--Ethernet-->{{Yes|RTL 8139}} || <!--Wireless-->{{N/A}} || <!--Comments-->Nightly 1st March 2013 || <!--Comments-->booting usb pendrive from Plop Boot Loader floppy (no bios USB boot). Can freeze coz hardware issue or a ram slot problem - no support for iLink firewire VT8363/8365 pci - vt82c686b
|-
| <!--Name-->Sony Vaio PCG FX601/FX602, FX604/FX605 FXA53(US), FX701/FX702, FX704/FX705, FX801/FX802 FX804/FX805 || <!--Chipset-->VIA KT133A KM133 Duron 800Mhz Athlon 1.3Ghz || <!--IDE-->{{partial|boot issue with 2013 kernel VIA [rev 06]}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{partial|ATI Rage Mobility Pro (VESA only)}} || <!--Audio-->{{Yes|VIA AC97 686b [rev 50] AD1881A Ear phone and Mic}} || <!--USB-->{{Maybe|issues}} || <!--Ethernet-->{{Yes|RTL 8139}} || <!--Wireless-->{{N/A}} || <!--Comments-->Nightly 1st March 2013 || <!--Comments-->booting usb pendrive somes works
|-
| <!--Name-->Sony Vaio PCG FX100 R505LE || <!--Chipset-->Intel i815 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Use VESA Intel 82815 CGC || <!--Audio-->Intel ICH AC97 with ADI AD1881A codec || <!--USB--> || <!--Ethernet-->Intel e100 || <!--Wireless-->{{N/A}} || <!--Test Distro--> || <!--Comments-->PCG-FX105 FX105K PCG-FX108 FX108K PCG-FX109 FX109K FX200 FX203/FX203K FX205 FX205K FX209 FX209K FX220 [http://juljas.net/linux/vaiofx240/ FX240] FX250 FX270 FX290 FX301 FX302 FX340 FX370 FX390 FX403 FX503 FX950
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| Sony VAIO VGN X505VP || Pentium M ULV and Intel 855GM || {{yes}} || {{N/A}} || {{maybe|Intel 855 (VESA only)}} || {{yes|AC97}} || {{yes|USB}} || {{yes|Intel PRO 100 VE}} || {{N/A}} || || 2004 32bit - 0.38 inches at its thinnest point - first laptop to feature a "chiclet" keyboard resemble Chiclets gum -
|-
| <!--Name-->Sony Z505LE Z505JE || <!--Chipset-->P3 || <!--IDE--> || <!--SATA-->n/a || <!--Gfx-->Rage Mobility M1 AGP mach64 || <!--Audio-->no Yamaha DS-XG PCI YMF744 || <!--USB--> || <!--Ethernet-->Intel 8255x based PCI e100 || <!--Wireless-->n/a || <!--Test Distro--> || <!--Comments-->2004 32bit -
|-
| <!--Name-->Panasonic Toughbook CF-18 || <!--Chipset-->Core || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes|gma for i915}} || <!--Audio-->{{yes|AC97 SigmaTel}} || <!--USB-->{{yes|usb2 }} || <!--Ethernet-->{{yes|RTL 8139C}} || <!--Wireless-->{{no|Intel swap for atheros 5k}} || <!--Test Distro-->Deadwoods' D02 test || <!--Comments-->2003 32bit
|-
| <!--Name-->Panasonic Toughbook CF-29 CF-30 || <!--Chipset-->Core || <!--IDE--> || <!--SATA--> || <!--Gfx-->use VESA || <!--Audio-->AC97 SigmaTel || <!--USB--> || <!--Ethernet-->RTL 8139C || <!--Wireless-->Intel || <!--Test Distro--> || <!--Comments-->2003 32bit
|-
| <!--Name-->MSI Microstar PR210 || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Maybe|use VESA ATi RS690M}} || <!--Audio-->{{Yes|HD Audio through speaker / head phones but not hdmi}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|Realtek 8111 8169}} || <!--Wireless-->Atheros AR242x AR542x aw-ge780 mini pci-e || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->2004 32bit - ENE PCI based SD card with no bios boot option
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Advent 7106 EAA-88 || <!--Chipset-->Pentium M 1.7GHz with 915GM || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{Yes|2D and 3D tunnel 187 gearbox 67}} || <!--Audio-->{{Yes|AC97 Intel ICH6 with Conexant Cx20468 31 codec playback head phones only}} || <!--USB--> || <!--Ethernet-->{{Yes|Realtek 8169}} || <!--Wireless-->{{No|Intel 2200BG Fn/F2 replaced with atheros mini pci in small base panel - startup errors in wireless manager}} || <!--Test Distro-->2017 Icaros 2.1.1 || <!--Comments-->2005 32bit 14" cheap rubbish sadly - fan noise through audio channel -
|-
| <!--Name-->Motion Computing LE1600 PC Slate || <!--Chipset-->915 || <!--IDE--> || <!--SATA--> || <!--Gfx-->915 || <!--Audio-->Intel AC97 SigmaTel STAC9758 9759 || <!--USB--> || <!--Ethernet-->Realtek 8169 || <!--Wireless-->Intel PRO Wireless 2200BG || <!--Test Distro--> || <!--Comments-->2005 serial Wacom digitiser not usb
|-
| <!--Name-->Panasonic Toughbook CF-51 CF-P1 CF-T5 CF-Y2 || <!--Chipset-->945GMS || <!--IDE--> || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->Broadcom || <!--Wireless-->Intel || <!--Test Distro--> || <!--Comments-->2006 32bit
|-
| <!--Name-->Sony Vaio VGN-AR11S || <!--Chipset-->ntel Core Duo T2500 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{yes| Nvidia Go 7600}} || <!--Audio-->{{yes| }} || <!--USB-->{{yes| }} || <!--Ethernet-->{{no| }} || <!--Wireless-->{{No| }} || <!--Test Distro-->Aros One 32bit || <!--Comments-->2006 32bit - 17" 1920x1200 - blu-ray -
|-
| Sony Vaio VGN SR29VN || Intel ICH9 || {{N/A}} || {{maybe|IDE legacy}} || {{partial|ATI HD 3400 (VESA only)}} || {{partial|HD Audio (too quiet)}} || {{yes|USB1.1 and USB2.0}} || {{no|Marvell 8040}} || {{no|Intel 5100}} || Icaros 1.5 || 2007 32bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Wyse XM Class DELL WYSE Xn0m LAPTOP || <!--Chipset-->AMD T-G56N 1.6 1.65Ghz || <!--IDE-->{{N/A| }} || <!--SATA-->decased 2.5in ssd || <!--Gfx-->{{Maybe|Vesa 2d only AMD 6320}} || <!--Audio-->{{Maybe| }} || <!--USB-->{{Maybe|EHCI 2.0 with NEC uPD720200 USB 3.0}} || <!--Ethernet-->{{Yes|Realtek rtl8169 8111E}} || <!--Wireless-->{{No|Atheros 93xx}} || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 - 1366 x 768 14" - 2 ddr3l slots max 16gb - 19v coax barrel plug psu -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->MSI Ge40 Ge60 || <!--Chipset-->Intel 4 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 860M || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Killer}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->MSI GE62 2QF Apache Pro || <!--Chipset-->Intel 5 || <!--IDE--> || <!--SATA--> || <!--Gfx-->GTX 970M || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Killer }} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->MSI GS65 Stealth || <!--Chipset-->i7-8750H and later i7-9750H || <!--IDE-->{{N/A}} || <!--SATA-->nvme || <!--Gfx-->GeForce GTX 1060 or 1070 Max Q, GTX 1660 Ti, RTX 2080 Max-Q || <!--Audio-->{{unk|HDAudio }} || <!--USB-->{{unk|US3}} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{No| }} || <!--Test Distro--> || <!--Comments-->2018 64bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Gigabyte P35X || <!--Chipset-->Intel || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->GTX 980M || <!--Audio-->HDaudio || <!--USB-->USB3 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->Panasonic Toughpad FZ-G1 MK2 || <!--Chipset-->Core i5-3437U, 1.9GHz || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2014 64bit -
|-
| <!--Name-->ToughPad FZ-G1 Mk3 || <!--Chipset-->Intel Core i5-4310U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel HD 4400 || <!--Audio-->HDaudio Codec ALC255 || <!--USB--> || <!--Ethernet-->{{N/A}} || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->2015 64bit -
|-
| <!--Name-->[https://wiki.recessim.com/view/Panasonic_Toughpad_FZ-G1_MK4 Panasonic Toughpad FZ-G1 MK4] || <!--Chipset-->intel 6300U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel 520 || <!--Audio-->HDaudio with ALC256 codec - o/c or s/c fails early || <!--USB-->{{maybe|USB3 but options on the right hand side of screen case}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|intel ac 8260}} || <!--Test Distro--> || <!--Comments-->2016 64bit - 10.1in 1600x1200 - 4gb ddr3l soldered - waterproof pen left hand side base - optional slot-in 4g lte and sdhc - 16v 4.06A 64.96W panasonic barrel -
|-
| <!--Name-->Panasonic Toughpad FZ-G1 MK5 || <!--Chipset-->intel i5-7300U || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel 620 || <!--Audio-->HDaudio ALC295 codec - o/c or s/c fails early || <!--USB-->{{maybe|USB3 but optional usb2 plugin r.h.s. of screen casing}} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no|Intel}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 8gb ddr3l soldered - 10.1" WUXGA 1920 x 1200 with LED backlighting screen 2-800 nit - 10-point capacitive multi touch + Waterproof Digitizer pen l.h.s -
|-
| <!--Name-->ToughPad FZ-M1 || <!--Chipset-->Intel® Core TM m5-6Y57 vPro TM || <!--IDE-->{{N/A}} || <!--SATA-->sata || <!--Gfx-->Intel HD 4200 || <!--Audio-->HDaudio with ALC codec || <!--USB-->{{maybe| }} || <!--Ethernet-->{{N/A}} || <!--Wireless-->{{no| }} || <!--Test Distro--> || <!--Comments-->2016 64bit - 7in 800p - 8gb ddr3l soldered -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || IDE || SATA || Gfx || Audio || USB || Ethernet || Wireless || Test Distro || Comments
|-
| <!--Name-->Any Razor Razer laptops || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->AVOID unable to remove secure boot
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
===Netbook===
[[#top|...to the top]]
* PC to write Aros image onto an USB pendrive with Raspberry PI writer, USB writer or Rufus for boot purposes on a netbook
* SD card sometimes can boot like Dell 2100, EeePC 1001P, ASUS EeePC 900, acer aspire one d150, MSI Wind U100,
====Acer Packard Bell Netbooks====
[[#top|...to the top]]
{| class="wikitable sortable" width=100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| Aspire One AOA110 (A110) (ZG5) || Intel 945GSE || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA (2D and 3D) tunnel 99 and gearbox 84 score}} || {{Yes|HD Audio ALC6628}} || {{Yes|USB1.1 and USB2.0}} || {{Yes|rtl8169 RTL8101E}} || {{Yes|AR5006}} atheros 5k || 2016 AspireOS 1.8, 2025 Aros One 2.6 32bit USB || 2007 32bit 1 core - 19v barrel A13-045N2A 19V2.37A 45W 5.5x1.7mm -
|-
| Aspire One AOA150 (A150) (ZG5) || Intel 945GSE || {{N/A}} || {{Maybe|ide mode}} || {{Yes|Intel GMA 2D and accelerated 3D with tunnel 99 and gearbox 84.1 result}} || {{Yes|HD Audio ALC6628}} || {{Yes|uhci and ehci}} || {{Yes|rtl8169 RTL8101E}} || {{Yes|AR5006}} atheros 5k || 2016 AspireOS 1.8, 2025 aros one 2.6 32bit USB || 2007 32bit 1 core - 19v barrel -
|-
| Aspire One AOD150 D150 (Compal LA-4781P), AOD110 D110 (ssd) || Intel 945GME || {{N/A}} || {{Maybe|ide legacy}} || {{Yes|Intel GMA 950 (2D)}} || {{Yes|HDAudio with alc272}} || {{Yes|USB}} || {{No|Atheros AR8121 AR8113 AR8114 l1e}} || {{Maybe|AR5007EG AR5BXB63 works but Broadcom BCM4312 has no support}} || 2010 Icaros Desktop 1.3, 2024 Aros one 32bit USB || 2008 32bit 1 core - 19v barrel -
|-
| Aspire One (ZG8) || Intel 945G and N270 || {{N/A}} || {{Maybe|ide mode}} || {{Yes|Intel GMA 2D and accelerated 3D}} || {{maybe|HD Audio }} || {{Yes|uhci and ehci}} || {{No|Broadcom }} || {{no|Intel}} || 2014 AspireOS 1.8 || 2009 32bit -
|-
| Aspire One AOD250 D250 emachines em250 || 945GME || {{N/A}} || {{Maybe|ide legacy}} || {{Yes|Intel GMA (2D)}} || {{Yes|alc272 HD Audio}} || {{Yes}} || {{No|AR8132 (L1c)}} || {{No|BCM4312 or Atheros AR5B95}} || 2010 Icaros 1.3 || 2009 32bit 1 core - 19v barrel -
|-
| <!--Name-->Aspire AO532H (Compal LA-5651p) 533H Pineview || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio-->{{Yes|HD Audio playback}} || <!--USB--> || <!--Ethernet-->{{No|AR8132 (L1c)}} || <!--Wireless-->{{No|Atheros 9k}} || [http://www.amigaworld.net/modules/news/article.php?mode=flat&order=0&item_id=5968 Tested AspireOS June 2011] || <!--Comments-->
|-
| <!--Name-->emachines eM350 NAV51 || <!--Chipset--> with N450 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Intel 3150 || <!--Audio-->HD Audio with codec || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro-->Icaros 2.2 || <!--Comments-->Single core 64bit - 160GB HDD 1GB RAM 10.1" LED backlit screen and Webcam - 3 cell li-ion battery for 3 hours usage -
|-
| <!--Name-->emachines eM355 || <!--Chipset--> with N455 || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->64bit support possible -
|-
| <!--Name-->Aspire One 533 || <!--Chipset-->N455 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes}} || <!--Gfx-->{{Yes|2D 0x8086 0xa011}} || <!--Audio-->{{Yes| ALC272 codec ich7}} || <!--USB-->{{Yes}} || <!--Ethernet-->{{No|Atheros AR8152 v1.1 1c}} || <!--Wireless-->{{No|Broadcom 4313}} || <!--Test Distro-->2016 Icaros 2.1 and AROS One 2.3 || <!--Comments-->2011 64bit - f2 setup - 10.1inch 1024 x 768 -
|-
| Aspire One AOD255 AOD255e AOD260 AOHAPPY (Compal LA-6221P) || N570 and Nm10 || {{N/A}} || {{Maybe|SATA}} || {{Maybe|Intel GMA 3150}} || Audio || USB || {{No|Atheros AR8152 V1.1 (1lc)}} || {{No|Broadcom BCM4313}} || || a little support
|-
| Aspire One 522 AO522 (Compal LA-7072p) || 1GHz dual C-50 C50 or C-60 C60 + Hudson M1 || {{N/A}} || SATA || AMD 6250 (ATI 9804) or 6290 || ATI SB CX20584 HD Audio || USB || Atheros 8152 v2.0 l1c || {{No|Broadcom BCM4313 or Atheros ath9k}} || ||
|-
| <!--Name-->AAOD270 Aspire One D270 || <!--Chipset-->N2600 Cedarview || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes| }} || <!--Gfx-->{{Yes|2D on Intel GMA 3650}} || <!--Audio-->{{Yes| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Yes|RTL 8169 RTL8101E}} || <!--Wireless-->{{No|Broadcom BCM4313 but swap for Atheros 5k}} || <!--Test Distro--> || <!--Opinion-->2011 64bit atom - ddr2 so-dimm 2gb max -
|-
| <!--Name-->Aspire One AO532G (Compal LA-6091p) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Aspire One D257 (Quanta ZE6) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Acer Aspire One 722 AO722 P1VE6 || <!--Chipset-->AMD C-60 C60 with SB900 || <!--IDE-->{{N/A| }} || <!--SATA--> || <!--Gfx-->{{Maybe| use VESA Ati 6290}} || <!--Audio-->{{Yes|HD Audio with codec but no Wrestler HDMI output}} || <!--USB--> || <!--Ethernet-->{{No|Qualcomm Atheros AR8152 v2.0}} || <!--Wireless-->{{unk|Atheros AR9485}} || <!--Test Distro-->2017 Icaros 2.1.2 || <!--Comments-->
|-
| <!--Name-->Aspire One AO721 (Wistron SJV10-NL) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->AO751 AO751H (Quanta ZA3) || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot .S || <!--Chipset-->N280 + || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|legacy}} || <!--Gfx-->{{yes|Intel GMA950 (2D)}}|| <!--Audio-->HD Audio ALC272X || <!--USB--> USB2.0 || <!--Ethernet--> {{no|Atheros l1e}} || <!--Wireless-->{{no|Atheros 9k}} || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot .SE || <!--Chipset-->N450 + || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA950 (2D) || <!--Audio-->HD Audio ALC|| <!--USB-->USB2.0 || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot .S2 NAV50 || <!--Chipset-->N455 NM10 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel X3150 || <!--Audio-->HD Audio ALC269 || <!--USB--> || <!--Ethernet-->Atheros || <!--Wireless-->Atheros || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name-->Packard Bell Dot M/A || <!--Chipset-->1.2GHz Athlon L110 + RS690E || <!--IDE-->{{N/A}} || <!--SATA-->legacy mode? || <!--Gfx-->AMD ATI Radeon Xpress X1270 (VESA only) || <!--Audio-->HD Audio ATI SBx00 || <!--USB--> || <!--Ethernet-->Realtek RTL8101E RTL8102E rtl8169 || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro--> || <!--Opinion-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Asus Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| [http://wiki.debian.org/DebianEeePC/Models eeePC] 700 701 2G 4G 8G Surf || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA 900 2D and 3D tunnel 68 gearbox 43 on 701 800x480}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{Yes|Atheros 5k AR5007EG (AR2425 works}} || 2016 Icaros 2.1.1, 2.1.2, Aros One 2.5 32bit USB, || 2007 32bit - power supplies fail due to bad caps issue 9.5V 2.5A 24W Charger AD59930 4.8*1.7MM -
|-
| [http://wiki.debian.org/DebianEeePC/Models eeePC] 701SD || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Maybe|Intel GMA 900 (2D)}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{No|RTL8187SE swap with Atheros 5k}} || 2014 AspireOS 1.7, || 2007 32bit - boot issues but does boot with ATA=32bit,nopoll or ATA=nodma,nopoll
|-
| [http://wiki.debian.org/DebianEeePC/Models eeePC] 900 || Intel 910GML + ICH7 || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Maybe|Intel GMA 900 (2D, 3D in some models)}} || {{Yes|ALC662 HD Audio}} || {{Yes|UHCI and EHCI}} || {{No|Atheros L2}} || {{Maybe|depends on chipset AR5007EG (AR2425) works but not RaLink}} || 2014 AspireOS 1.7, || 2008 32bit - boot issues but does boot with ATA=32bit,nopoll or ATA=nodma,nopoll. 900's may need BIOS upgrade to boot usb optical drives. 3D available in some model revisions - AD59230 9.5v 2.31a psu -
|-
| eeePC 900A || 945GSE || {{N/A}} || {{Maybe|IDE legacy mode}} || {{Yes|Intel GMA 950 (3D)}} || {{Yes|HD Audio ALC269}} || {{Yes|USB2.0}} || {{No|Atheros L1e [1969 1026]}} || {{Yes|Atheros 5k AR242x}} || Nightly Build 2012, 2023 Aros One 32bit 2.4 || 2009 32bit
|-
| eeePC 901 1000 || 945GM || {{N/A}} || {{Maybe|IDE legacy mode}} || {{yes|Intel GMA 950 (2D)}} || {{Yes|ALC269 HD Audio}} || {{Yes|USB}} || {{No|Atheros L1E (AR8121 AR8113 AR8114)}} || {{No|RaLink Device 2860 swap with Atheros 5k}} || 2011 Icaros 1.4, || 2009 32bit - 12v 3a psu -
|-
| eeePC Seashell 1000HA 1000HE 1008 1005HA || N280 + Intel GMA950 || {{N/A}} || SATA || {{Yes|Intel GMA (2D)}} || {{Yes|HD Audio ALC269}} || {{Yes|USB}} || {{Maybe|Realtek but not Atheros AR8132 (L1c)}} || {{unk|Atheros AR9285}} || 2014 Aspire OS 1.6, || 2010 32bit - 12v 3a psu -
|-
| <!--Name-->eeePC 1001ha || <!--Chipset-->GMA945 || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 950 (2D) || <!--Audio-->ALC269 HD Audio || <!--USB--> || <!--Ethernet-->{{No|Attansic Atheros AR8132 l1c}} || <!--Wireless-->{{No|RaLink RT3090 swap with Atheros 5k}} || <!--Test Distro-->untested || <!--Opinion-->2010 32bit
|-
| eeePC 1001P T101MT 1005PX 1005PE 1015PE Pineview 1001PXD || NM10 and N450 N455 CPU || {{N/A}} || {{Maybe|IDE mode}} || {{Yes|Intel GMA 3150 (2D)}} || {{Yes|HD Audio}} || {{Yes|USB 2.0}} || {{No|Atheros AR8132 (l1c)}} || {{unk|Atheros AR928x 802.11n}} || 2010 Icaros 1.3.3, || 2011 64bit - 19V 2.1A 2.3x0.7 -
|-
| EeePC 1015B 1215B || single C-30 C30 or dual C-50 C50 + Hudson M1 || {{N/A}} || SATA || {{partial|AMD 6250 (VESA only)}} || ATI SBx00 HD Audio || USB || {{No|AR8152 v2.0 atl1c}} || {{No|Broadcom BCM4313 [14e4 4727]}} || untested recently || 2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->Flare X101CH Cedarview || <!--Chipset-->N2600 + N10 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Intel GMA 6300 || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{No|Atheros l1c 2.0}} || <!--Wireless-->{{unk|Atheros 9k AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name-->Flare 1025CE 1225CE || <!--Chipset-->N2800 + N10 || <!--IDE--> || <!--SATA--> || <!--Gfx-->{{dunno|Intel GMA 3600}} || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{No|Atheros l1c 2.0}} || <!--Wireless-->{{unk|Atheros 9k AR9285}} || <!--Test Distro--> || <!--Comments-->2012 64bit
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Dell Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| Inspiron 910 Mini 9 PP39S Vostro A90 || GMA945 || {{Maybe|STEC 8G 16G 32G IDE PATA Parallel ATA miniPCIE SSD 50MM / 70MM very slow}} || {{N/A| }} || {{yes|Intel GMA 2D and 3D opengl1}} || {{yes|ALC268 HD Audio}} || {{yes|USB2 boots and works}} || {{yes|rtl8169 Realtek RTL8102E}} || {{no|Broadcom BCM4310 and 4312 swap with atheros 5k bx32}} || ICAROS 1.3 but Icaros 2.3 (pci issues), AROS One 2.6 and Tiny AROS (digiclock startup) mouse cursor vanishes || 2008 32bit - 9inch 1024x600 screen - 1 ddr2 sodimm slot max 2gig - 19v 1.58a - 0 boot disk select - cr2032 battery under laptop base cover, while mem 2GB max under base flap -
|-
| <!--Name-->Inspiron Mini 10 1010 PP19S || <!--Chipset-->Atom Z520 Z530 Intel US15W Poulsbo || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Intel GMA 500 (VESA only)}} || <!--Audio-->{{Maybe|HD Audio ALC269 codec}} || <!--USB--> || <!--Ethernet-->{{yes|rtl8169 RTL8102E}} || <!--Wireless-->{{no|Intel or BCM4312}} || <!--Test Distro-->untested || <!--Comments-->2008 32bit - 10.10 inch 16:9, 1366 x 768 glossy - 28whr or 56wHr battery options -
|-
| [https://wiki.ubuntu.com/HardwareSupport/Machines/Netbooks#Dell%20Mini%2010v%20(Inspiron%201011) Mini 10v 1011] [http://wiki.debian.org/InstallingDebianOn/Dell/InspironMini10v]|| Intel 950 || {{N/A}} || {{maybe|ide legacy mode}} || {{yes|Intel GMA (2D)}} || {{maybe|HDAudio}} || {{yes|USB}} || {{yes|RTL8102E 8103E}} || {{no|Dell 1397 Wireless}} || untested || 2008 32bit -
|-
| <!--Name-->Inspiron Mini 1018 || <!--Chipset-->Intel Atom N455 || <!--IDE-->{{N/A}} || <!--SATA-->{{partial|IDE mode }} || <!--Gfx-->{{yes|Intel GMA 3150 (2D, no VGA output)}} || <!--Audio-->{{partial|HD Audio head phones only - speaker and micro phone do not work}} || <!--USB-->{{yes|USB 2.0}} || <!--Ethernet-->{{yes|RTL8169}} || <!--Wireless-->{{unk|RTL8188CE or AR928X}} || <!--Test Distro-->2011 Icaros 1.5.1, || <!--Comments-->2009 64bit - 1 DDR3 max 2gb -
|-
| Latitude 2100 || Intel Atom N270 N280 1.60Ghz GMA 945GME || {{N/A}} || {{Yes|set to IDE in bios as ahci not working || {{yes|Intel GMA 950 (2D and 3D with tunnel 98 and gearbox 84)}} || {{yes|HD Audio with ALC272 codec}} || {{yes|USB2.0}} || {{No|Broadcom BCM5764M}} || {{No|Intel 5100 or BCM4322 DW 1510 half height mini pcie use small Atheros 5k}} || <!--Test Distro-->2016 AspireOS 1.8, Icaros 2.1.1 and AROS One USB 2.4 || 2009 32bit ddr2 sodimm max 2G - [https://sites.google.com/site/arosaspireone/about-aspire-one Webcam and card reader not working] lcd cable over hinge an issue - f12 bios and boot -
|-
| <!--Name-->Latitude 2110 2120 || <!--Chipset-->N470 1.83Ghz, N455 1.6Ghz, N550 1.5Ghz || <!--IDE-->{{N/A}} || <!--SATA-->{{Yes|ATA mode in bios not ahci}} || <!--Gfx-->{{Yes|Intel 3150 2D only}} || <!--Audio-->{{Maybe|HD Audio with ALC269 codec}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No| }} || <!--Wireless-->{{No| swap for Atheros}} || <!--Test Distro-->2014 Icaros 2.3, || <!--Comments-->2011 64bit does not support AVX or SSE 4.1 - ddr2 sodimm
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====HP Compaq Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| HP Mini 2133 || VIA C7-M P4M900 / 8237 VX700 || {{N/A}} || {{maybe|SATA}} || {{maybe|VIA Chrome 9 HC (VESA only)}} || {{no|VT1708/A HD Audio}} || USB || {{no|Broadcom Corp NetXtreme BCM5788}} || {{no|Broadcom Corp BCM4312}} || untested || 2008 32bit -
|-
| HP mini 1000 Mi 2140 ks145ut || N270 + 945GM || {{N/A}} || SATA || <!--Gfx-->{{Yes|Intel GMA 950 (2D and opengl1 3d)}} || <!--Audio-->{{Yes|HD Audio (playback tested)}} || <!--USB-->{{Yes| }} || {{no|Marvell 88E8040}} || {{no|Broadcom Corp BCM4312 hard blocked}} || untested || 2009 32Bit - unable to change wifi card
|-
| <!--Name-->HP Mini 700 702 || <!--Chipset-->N270 + 945GSE || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|Intel GMA 950 (2D)}} || <!--Audio-->{{Yes|HD Audio IDT 92HD75B (111d:7608, only playback tested)}} || <!--USB-->{{Yes| }} || <!--Ethernet--> || <!--Wireless-->{{No|Broadcom hard locked}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit -
|-
| Compaq HP Mini 110 110-3112sa || 945GM Express || {{N/A}} || {{maybe|IDE mode}} || {{yes|Intel GMA 950 (2D)}} || {{yes|HD Audio IDT STAC 92xx}} || {{yes|USB 2.0}} || {{no|Atheros}} || {{no|Broadcom hard blocked Fn+F12}} || untested || 2009 32bit - unable to change wifi
|-
| HP Mini 200 210 || 945GM NM10 Express || {{N/A}} || SATA || Intel GMA 950 || {{Maybe|HDAudio with }} || USB || RTL8101E RTL8102E || {{no|Broadcom BCM4312 hard locked}} || untested || 2009 32bit -
|-
| HP Mini 311 DM1 (Quanta FP7) || N280 + ION LE || {{N/A}} || SATA || nVidia Geforce ION || {{maybe|HDAudio with }} || USB || eth || {{No|hard locked}} || untested || 2009 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|}
====Lenovo Netbooks====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| IdeaPad S9 S9e(3G) S10 S10e(3G) || 945GME || {{N/A}} || {{maybe|SATA}} || {{yes|Intel GMA (2D)}} || {{maybe|ALC269 or SigmaTel HD Audio}} || {{yes|USB}} || {{no|Broadcom NetLink BCM5906M}} || {{no|Broadcom BCM4312 hard blocked}} || untested || 2009 32bit -
|-
| IdeaPad S12 || Intel Atom N270 + Nvidia ION LE MCP79 || {{N/A}} || SATA || nVidia C79 ION [Quadro FX 470M] || {{maybe|ALC269 HD Audio}} || USB || {{no|Broadcom}} || {{no|Intel locked down}} || 2012 Icaros 2.0, || 2009 32bit - does not boot - cause unknown
|-
| S10-2 || 945GME and N280 CPU || {{N/A}} || SATA || {{yes|Intel GMA (2D)}} || {{maybe|ALC269 HD Audio}} || {{yes}} || {{yes|rtl8169}} || {{no|Broadcom BCM4312 hard blocked}} || 2011 Icaros 1.3, || 2009 32bit -
|-
| S10-3 || NM410 and N450 CPU || {{N/A}} || SATA || {{yes|Intel GMA 3150 (2D)}} || {{maybe|HD Audio ALC269}} || {{yes|USB}} || {{yes|rtl8169}} || {{no|Atheros 9285 or Broadcom BCM4312 hard blocked}} || 2011 Icaros 1.3, || 2009 32bit -
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Samsung Netbooks====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| [http://www.amigaworld.net/modules/newbb/viewtopic.php?post_id=616910&topic_id=33755&forum=28#616910 NC10] || 945GME || {{N/A}} || {{maybe|SATA}} || {{yes|Intel GMA 950 (2D)}} || {{partial|SigmaTel HD Audio (playback only)}} || {{yes|USB}} || {{maybe|rtl8169 works but not Marvell 88E8040 sky2}} || {{yes|AR5007EG}} || 2011 Icaros 1.4, || 2009 32bit - Nano silver on keyboard and lcd ribbon cable over hinge issues
|-
| [http://www.sammywiki.com/wiki/Samsung_NC20 NC20] || VIA VX800 || {{N/A}} || SATA || {{maybe|VIA Chrome9 (VESA only)}} || ALC272 GR (VT1708A) HD Audio || {{yes|USB}} || {{no|Marvell 88E8040}} || {{yes|Atheros AR5001}} || untested || 2009 32bit -
|-
| NP-N110 NP-N120 || 945GSE || {{N/A}} || SATA || {{yes|Intel GMA 950 (2D)}} || {{yes|ALC272 HD Audio or ALC6628}} || {{yes|USB}} || {{no|Marvell 88E8040}} || {{no|Realtek rtl8187}} || untested || 2009 32bit - Namuga 1.3M Webcam none
|-
| NP-N130 || 945GSE || {{N/A}} || {{yes|SATA in IDE mode}} || {{yes|Intel GMA 2D and opengl 1.x 99.5 tunnel 99 gearbox}} || {{yes|Intel HD with ALC272 ALC269 codec playback}} || {{yes|USB}} || {{yes|RTL 8169.device - 8101e 8102e}} || {{no|rtl 8192se rtl8187 too small an area to swap for atheros 5k}} || untested || 2009 32bit - 10.x inch 1024 x 600 - Namuga 1.3M Webcam - front slide power on and f2 setup bios - keyboard 17.7mm Pitch is made with Silver Nano (Anti-Bacterial) tech - small touchpad - 1 ddr2 2rx16 sodimm slot 2G max - 44Wh
|-
| <!--Name-->Go NP-N310 || <!--Chipset-->N270 + 945GME || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}} || <!--Gfx-->{{yes|Intel GMA 950 (2D)}} || <!--Audio-->{{yes|HD Audio ALC6628}} || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|Atheros5k}} || <!--Test Distro-->untested || <!--Opinion-->2010 32bit - N280 version changed specs
|-
| NP-N510 || N270 euro N280 uk + ION MCP79 || {{N/A}} || SATA || nVidia C79 ION [Quadro FX 470M] || HD Audio || USB || Marvell 88E8040 || Realtek 8192E || untested || 2010 32bit - does not boot - cause unknown
|-
| NP-N145 Plus || n450 + NM10 || {{N/A}} || {{maybe|IDE legacy mode}} || {{yes|Intel GMA 3150 (2D, no VGA output)}} || {{yes|Realtek HD Audio}} || {{yes|USB2.0}} || {{no|Marvell 88E8040}} || {{unk|Atheros AR9285}} || untested || 2010 some support but often the trackpad does not work
|-
| <!--Name-->NC110 Axx || <!--Chipset-->NM10 || <!--IDE-->{{N/A}} || <!--SATA-->Sata || <!--Gfx--> || <!--Audio-->HDAudio with ALC269 codec A9M22Q2 || <!--USB--> || <!--Ethernet-->{{Maybe|Rtl8169}} || <!--Wireless-->{{No|Broadcom BCM4313 or Atheros}} || <!--Test Distro-->untested || <!--Comments-->2011 64bit -
|-
| NF210 Pineview || n455 or n550 + N10 || {{N/A}} || {{maybe|SATA}} || {{maybe|Intel GMA 3150 (needs retesting, VESA works)}} || {{yes|HD Audio}} || {{yes|USB}} || {{no|Marvell 88E8040}} || Wireless || untested || 2011 64bit - some support
|-
| <!--Name-->NS310 NP-NS310-A03UK || <!--Chipset-->N570 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->{{Maybe|use Vesa 2d }} || <!--Audio-->{{yes| ich7}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|rtl8169 realtek 810xe }} || <!--Wireless-->{{no|bcm4313 }} || <!--Test Distro-->2022 AROS One 2.3, || <!--Comments-->2011 64bit Atom N570 or 1.5 GHz Intel Atom N550 dual core processor, 1 DDR3 sodimm slot memory, a 250GB hard drive, and a 10.1 inch, 1024 x 600 pixel 10.1" W7St - 2300mAh short life -
|-
| <!--Name-->[https://wiki.archlinux.org/index.php/Samsung_N150 N150] NB30 || <!--Chipset-->MN10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 3150 (2D)}} || <!--Audio-->{{No| }} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Marvell 88E8040}} || <!--Wireless-->{{unk|Atheros AR9285 or Realtek 8192E}} || <!--Test Distro-->untested || <!--Comments-->2011 a little support
|-
| <!--Name-->[http://www.kruedewagen.de/wiki/index.php/Samsung_N220 N210 N220] N230 || <!--Chipset-->N450 + NM10 || <!--IDE-->{{N/A}} || <!--SATA-->{{Maybe| }} || <!--Gfx-->{{Yes|Intel GMA 3150 (2D)}} || <!--Audio-->HD Audio ALC269 || <!--USB-->{{Yes| }} || <!--Ethernet-->{{No|Marvell}} || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->untested || <!--Comments-->2011 64bit no sse4.1 or avx -
|-
| <!--Name-->NC110 Pxx Cedarview || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{dunno|Intel GMA 3600}} || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless-->{{No|Intel 6000g}} || <!--Test Distro-->untested || <!--Comments-->2012 64bit
|-
|}
====Toshiba Netbooks====
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="10%" |Wireless
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->NB100 || <!--Chipset-->945GM || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|legacy}} || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->{{yes|ALC262 HD Audio}} || <!--USB--> || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|AR5001}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit -
|-
| <!--Name-->Mini NB200 series NB205 || <!--Chipset-->N280 + GSE945 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}}|| <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->ALC272 HD Audio || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|RTL8169}} || <!--Wireless-->{{maybe|AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2009 32bit -
|-
| <!--Name-->Mini 300 series NB305 || <!--Chipset-->N455 with NM10 || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 3150 (2D) || <!--Audio-->ALC272 HD Audio || <!--USB--> || <!--Ethernet-->{{maybe|RTL8101E RTL8102E}} || <!--Wireless-->{{maybe|AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2010 64bit -
|-
| <!--Name-->Mini 500 series NB505 NB520 NB550-10v || <!--Chipset--> || <!--IDE-->{{N/A}} || <!--SATA-->legacy || <!--Gfx-->Intel GMA 3150 (2D) || <!--Audio-->HD Audio || <!--USB--> || <!--Ethernet-->{{maybe|RTL8101E RTL8102E}} || <!--Wireless-->{{no|Realtek 8176 RTL 8188CE}} || <!--Test Distro-->untested || <!--Opinion-->2011 64bit -
|-
| [http://www.notebookcheck.net/Review-Toshiba-NB550D-AMD-Fusion-Netbook.46551.0.html Mini NB550D 10G] 108 (c30) 109 (c50) || C-50 + M1 || {{N/A}} || SATA || AMD 6250 (VESA only) || HD Audio || USB || {{maybe|rtl8169 Realtek 8111e}} || {{maybe|Atheros 9k}} || untested || 2011 64bit Realtek SD card reader
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Misc Netbooks====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |Chipset
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="5%" |Ethernet
! width="5%" |Wireless
! width="5%" |Test Distro
! width="30%" |Comments
|-
| Cammy's A1600 || GME945 || {{N/A}} || {{maybe}} || {{yes|Intel GMA950 (2D)}} || {{yes|HD Audio playback}} || {{yes}} || {{no|JMC 250/260}} || Wireless || 2010 Icaros 1.2.4, || 2009 32bit -
|-
| <!--Name-->Fujitsu Siemens Amilo Mini Ui 3520 || <!--Chipset-->Intel 945 || <!--ACPI--> || <!--SATA-->{{yes}} || <!--Gfx-->{{yes|Intel GMA (2D)}} || <!--Audio-->ALC269 HD Audio || <!--USB-->{{yes}} || <!--Ethernet-->{{yes|rtl8169}} || <!--Wireless-->{{yes|AR5001}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit -
|-
| Guillemot Hercules eCafe EC-900 H60G-IA], Mitac MiStation and Pioneer Computers Dreambook Light U11 IL1 || Intel 945GME || {{N/A}} || {{maybe}} || {{yes|Intel GMA950 (2D)}} || {{Yes|HD Audio (playback only)}} || {{yes|uhci and ehci}} || {{yes|rtl8169}} || {{no|RAlink RT2860}} || untested || 2009 32bit -
|-
| <!--Name-->Hannspree Hannsnote SN10E2 24 48 || <!--Chipset-->N450 + NM10 || <!--IDE-->{{N/A}} || <!--SATA-->IDE legacy mode || <!--Gfx-->Pineview Intel (2D) || <!--Audio-->ALC HD Audio || <!--USB-->USB2.0 || <!--Ethernet-->Atheros l1c || <!--Wireless-->{{unk|Atheros AR9285}} || <!--Test Distro-->untested || <!--Opinion-->2009 32bit -
|-
| MSI Wind U90/U100 || GME945 || {{N/A}} || {{maybe}} || {{yes|Intel GMA 950 (2D)}} || {{partial|HD Audio ALC888s (playback only?)}} || {{yes|uhci 1.1 and ehci 2.0}} || {{yes|rtl8169}} || {{no|RaLink RT2860 RT2700E or rtl8187se (u100x)}} || 2011 Icaros 1.3, || 2009 32bit -
|-
| Advent 4211 || 945GSE || {{N/A}} || {{maybe|IDE legacy mode}} || Intel GMA950 (2D) || ALC HD Audio || USB || rtl8169 || {{no|Intel 3945 ABG}} || untested || 2009 32bit - MSI U100 clone
|-
| <!--Name-->Hannspree Hannsnote SN10E1 || <!--Chipset-->N270 + GMA945 || <!--IDE-->{{N/A}} || <!--SATA-->{{maybe|IDE legacy mode}} || <!--Gfx-->{{yes|Intel GMA 950 (2D)}} || <!--Audio-->ALC HD Audio || <!--USB-->USB2.0 || <!--Ethernet-->{{yes|Realtek RTL8101E RTL8102E RTL8169}} || <!--Wireless-->{{no|RaLink RT2860}} || <!--Test Distro-->untested || <!--Comments-->2009 32bit MSI U100 clone
|-
| <!--Name--> Vaio VGN-P11Z
| <!--Chipset-->
| <!--IDE--> {{dunno}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{Partial|Intel (VESA only)}}
| <!--Audio--> {{no|HD Audio}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Marvell}}
| <!--Wireless--> {{unk|Atheros AR928X}}
| <!--Test Distro-->2012 Icaros 2.0.3
| <!--Comments-->2008 32bit Rarely boots!
|-
| <!--Name-->Sony VPC-W11S1E
| <!--Chipset-->N280 with 945GSE
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes| }}
| <!--Gfx-->{{yes|Intel GMA950 - hdmi}}
| <!--Audio-->HD Audio with realtek codec
| <!--USB-->3 USB2
| <!--Ethernet-->{{No|Atheros AR8132}}
| <!--Wireless-->{{unk|Atheros AR9285}}
| <!--Test Distro-->untested
| <!--Comments-->2009 32bit - 10.1" 1366 x 768 glossy - 3hr battery life -
|-
| <!--Name-->Archos 10 Netbook || <!--Chipset-->Atom with ICH7 NM10 945GSE || <!--IDE-->{{No }} || <!--SATA--> || <!--Gfx-->GMA 950 || <!--Audio-->HD Audio with ALC662 codec || <!--USB--> || <!--Ethernet-->Realtek 8139 || <!--Wireless--> || <!--Test Distro-->untested || <!--Comments-->2008 32bit -
|-
| <!--Name-->MSI Wind U135 DX MS-N014 || <!--Chipset-->Intel N455 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{Yes|2D only accelerated}} || <!--Audio-->{{No|ALC662 rev 1}} || <!--USB-->{{Yes| }} || <!--Ethernet-->{{Maybe|RTL}} || <!--Wireless-->{{No|Atheros AR 9K}} || <!--Test Distro-->2015 Icaros 2.1, || <!--Comments-->2009 32bit - needs noacpi notls added to grub boot line to start up
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--Chipset--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Wireless--> || <!--Test Distro--> || <!--Comments-->
|-
|}
===Desktop Systems===
[[#top|...to the top]]
{| class="wikitable sortable" width="100%"
| <!--OK-->{{Yes|'''Works well'''}} || <!--May work-->{{Maybe|'''Works a little'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}}
|-
|}
====Acer====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->[https://www.acer.com/ac/en/ID/content/support-product/486;-; Veriton X270 VTX270] Intel Core 2 Duo ED7400C or Pentium dual-core UD7600C with 630i
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Maybe|Vesa 2d Nvidia 7100 VGA and HDMI connections}}
| <!--Audio-->{{Maybe| with realtek codec}}
| <!--USB-->{{Maybe|4 rear and 5 front}}
| <!--Ethernet-->{{Maybe| nForce}}
| <!--Test Distro-->Icaros 2.3 dvd
| <!--Comments-->2009 64bit capable but would not fully boot, DHCP address timeout too short and failed often. Put in a third party NIC, worked - 1 PCI Express x16 slot and a free PCI x1 slot - internal thin long psu with 12pin -
|-
| <!--Name--> Imedia S1710 with Intel Dual Core E5200
| <!--IDE--> {{Yes|SATA/AHCI}}
| <!--SATA--> {{Maybe|Native IDE}}
| <!--Gfx--> {{Yes|Nvidia nForce 7100}}
| <!--Audio--> {{Yes|Nvidia MCP73}}
| <!--USB--> {{Yes|USB 2.0}}
| <!--Ethernet--> {{No|NVIDIA MCP73 Ethernet}}
| <!--Test Distro--> Nightly Build 14-09-2023, AROS One 2.3
| <!--Comments--> 2009 64-bit - Boot over USB not working on front - 2 DDR2 dual channel max 8GB - DEL for entering Bios - F12 for boot menu - Bus weird, could be reason for Ethernet issue
|-
| <!--Name-->Acer Revo AR1600, R1600 AR3600, R3600, Packard Bell IMAX Mini N3600, ACER Veriton N260G N270G slim nettop subcompact
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|Native IDE mode, '''when it works''' boots}}
| <!--Gfx-->{{Maybe|Nvidia ION GeForce 9300M - nouveau 3d - '''when it boots''' 400 fps in shell'ed gearbox, 278 in tunnel, 42 in teapot}}
| <!--Audio-->{{Maybe|HD Audio with alc662 codec but nothing from HDMI audio}}
| <!--USB-->{{Maybe|Nvidia USB boot usb2 stick issues and slower with usb3 drives}}
| <!--Ethernet-->{{No|MCP79 nForce}}
| <!--Test Distro-->ArosOne 32bit very often boot stuck around ehciInit, 64bit ...
| <!--Comments-->2009 64bit does not support AVX or SSE 4.1 Intel Atom 230 N280 - 20cm/8" high 1 ltr noisy fan - DEL setup F12 boot options - 2 ddr2 sodimm slots max 4GB - 19v special barrel size 5.5mm/1.7mm psu - 2 ddr2 sodimm slots max 4GB - atheros 5k AR5BXB63 wifi - 3 wire CMOS coin battery -
|-
| <!--Name-->Revo AR3610 R3610 3610 Atom 330 nettop subcompact dual core
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|Native IDE mode, '''when it works''' boots}}
| <!--Gfx-->{{Maybe|Nvidia ION GeForce 9400M LE MCP79MX 0x10de 0x087d - nouveau 3d - '''when it boots''' 400 fps in shell'ed gearbox, 278 in tunnel, 42 in teapot}}
| <!--Audio-->{{Yes|HD Audio with Realtek alc662 rev1 alc662-hd later ALC885 codec but nothing from HDMI audio}}
| <!--USB-->{{Maybe|Nvidia USB with 1% chance slow boot with usb2 sticks, more issues with usb3 drives}}
| <!--Ethernet-->{{No|RTL8211CL MCP79 nForce 0x10de 0x0ab0}}
| <!--Test Distro-->AROS One 32bit 1.5, 1.6 and 2.4 usb around ehciInit or Kernel SATA, etc try ATA=off, and 64bit 1.2 USB boot often stuck at device 0x00000000b05228c8 interrrupt by using noacpi noiopica
| <!--Comments-->2010 64bit does not support AVX or SSE 4.1 20cm/8" high 1 ltr noisy fan - non usb hub keyboard - DEL bios setup, F12 BBS POPUP/drive boot - 2 ddr2 sodimm slots max 4GB - 19v barrel psu with smaller inner pin size 5.5mm/1.7mm - replace wifi RT3090 ver c (0x1814 0x3090) with atheros 5k - 3 wire CMOS coin battery -
|-
| <!--Name-->Revo N281G
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe| }}
| <!--Gfx-->{{maybe|GMA 2d for GMA 3100}}
| <!--Audio-->HD audio codec
| <!--USB-->USB2
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2011 64bit does not support AVX and SSE 4.1 Atom D425 - 19v 65w barrel psu thinner inner pin - 2 DDR3L single channel max 4GB - replace wifi RT3090 ver d with atheros 5k mini pci-e - 1lr or 1.5 ltr dvdrw case 209.89 mm, (D) 209.89 mm, (H) 35.35 mm - del enter bios - 3 wire CMOS coin battery -
|-
| <!--Name-->REVO AR3700 R3700 3700 - ACER Veriton N282G
*one long beep with two short - bios damaged
*looping one long two short - video card fault
*two short beeps - CMOS damaged
*got one long and one short beep - board error?
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|IDE ready in Bios
* Known issue, boot into bios, set bios to UEFI and reboot, set bios back to defaults and reboot, blank display, repair with reflash of 8 pin Winbond W25Q socketed bios chip with ch341a using P01.B0L or P01.A4 renamed amiboot.rom}}
| <!--Gfx-->{{Yes|Nvidia ION2 GT218 9400M class 0x10de 0x0a64 with vga fine but hdmi fussy over cable and display port used - 32bit nouveau 2d & 3d gearbox 404 tunnel 292 teapot 48 - 64bit not detected}}
| <!--Audio-->{{Yes|HDA Intel with Realtek ALC662 rev1 codec 0x10ec 0x0662, head phones only but nothing from NVidia HDMI 0x10de 0x000b}}
| <!--USB-->{{Yes|Intel® NM10 Express (NM10 is basically an ICH7 with a die shrink and IDE removed) USB boots usb, installs usb, accesses ok}}
| <!--Ethernet-->{{Yes|rtl8169 Realtek rtl8111g}}
| <!--Test Distro-->AROS one 32bit USB 1.5 and 1.6 and ArosOne 64bit usb 1.2
| <!--Comments-->2011 Atom D525 64bit does not support AVX or SSE 4.1 - 20cm/8" high 1 ltr noisy fan - early 2 ddr2 sodimm slots but later 2 ddr3 sodimm slots 1Rx8 max 4GB - 19v barrel psu thinner pin - replace wifi RT3090 ver d with atheros 5k mini pci-e - cmos 3pin cr2032CL plastic wrapped - del bios f12 boot choice -
|-
| <!--Name-->Revo 70 (RL70) with or without dvdrw
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->6320 or 6310
| <!--Audio-->HD audio ALC662-VCO-GR codec
| <!--USB-->USB2, 1.1 Hudson D1
| <!--Ethernet-->Realtek 8111E
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD E450 1.65GHz - 19v 65w barrel psu thinner inner pin - 2 DDR3L single channel max 4GB - replace wifi RT3090 ver d with atheros 5k mini pci-e - 1lr or 1.5 ltr dvdrw case 209.89 mm, (D) 209.89 mm, (H) 35.35 mm - del enter bios -
|-
|}
====Asus====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->EEEbox B202
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Intel GMA950
| <!--Audio-->Intel Azalia HDaudio with Realtek ALC662 or ALC888-GR CODEC
| <!--USB-->
| <!--Ethernet-->Realtek 8111 or JM250
| <!--Test Distro-->Icaros
| <!--Comments-->internal 3 types of wifi chipset not supported
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
====Dell====
{| class="wikitable sortable" width="100%"
! width="10%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name--> Precision 340
| <!--IDE--> {{yes}}
| <!--SATA--> {{n/a}}
| <!--Gfx--> {{n/a}}
| <!--Audio--> {{yes|Intel AC97}}
| <!--USB--> {{yes|USB 1.1 (UHCI)}}
| <!--Ethernet--> {{yes|3Com}}
| <!--Test Distro--> Nightly Build 2014 09-27
| <!--Comments-->
|-
| <!--Name-->Dimension 2400
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Yes|Intel 82845GL Brookdale G/GE (VESA 640x480 by 16)}}
| <!--Audio-->{{Unk|AC97 with ADI codec}}
| <!--USB-->{{Yes|UHCI EHCI}}
| <!--Ethernet-->{{Maybe|Broadcom 440x 4401}}
| <!--Test Distro-->[http://eab.abime.net/showthread.php?p=832495 Icaros 1.4]
| <!--Comments-->Graphics chipset is capable of higher resolution.
|-
| <!--Name-->Dimension 4600
| <!--IDE-->{{yes}}
| <!--SATA-->{{dunno}}
| <!--Gfx-->{{partial|Intel Extreme (VESA only)}}
| <!--Audio-->{{yes|Intel AC97 (use rear black port)}}
| <!--USB-->{{Yes|UHCI/EHCI}}
| <!--Ethernet-->{{yes|Intel PRO/100}}
| <!--Test Distro-->Icaros 1.5.2
| <!--Comments-->
|-
| <!--Name--> Optiplex 170L
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{partial|Intel Extreme (VESA only)}}
| <!--Audio--> {{no|Intel AC97}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{yes|Intel PRO/100}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name--> Optiplex GX260
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{partial|Intel Extreme (VESA only)}}
| <!--Audio--> {{yes|Intel AC97}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Intel PRO/1000}}
| <!--Test Distro--> Nightly Build 2014 09-27
| <!--Comments-->
|-
| Optiplex GX270
| {{yes|Working}}
| {{partial|IDE mode}}
| {{partial|Intel Extreme (VESA only)}}
| {{yes|Intel AC97}}
| {{yes|USB 2.0}}
| {{no|Intel PRO/1000}}
| Icaros 1.5.2
| <!--Comments-->
|-
| Optiplex GX280
| {{yes|Working}}
| {{partial|IDE mode}}
| {{maybe|Intel GMA (only VESA tested)}}
| {{yes|Intel AC97}}
| {{yes|USB 2.0}}
| {{no|Broadcom}}
| Nightly Build 2014 09-27
| <!--Comments-->
|-
| <!--Name--> Optiplex GX520
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{yes|Intel GMA}}
| <!--Audio--> {{partial|Intel AC97 (no line-out)}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Broadcom}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name--> Optiplex 745
| <!--IDE--> {{N/A}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{partial|Intel GMA (VESA only)}}
| <!--Audio--> {{partial|HD Audio (no volume control)}}
| <!--USB--> {{partial|Only keyboard mouse (legacy mode)}}
| <!--Ethernet--> {{no|Broadcom}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name--> Optiplex 755
| <!--IDE--> {{N/A}}
| <!--SATA--> {{partial|IDE mode}}
| <!--Gfx--> {{partial|Intel GMA (VESA only)}}
| <!--Audio--> {{no|HD Audio}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Intel Gigabit}}
| <!--Test Distro--> Icaros 1.5.1
| <!--Comments--> Around 25 second delay in booting from USB
|-
| <!--Name--> Optiplex 990
| <!--IDE--> {{N/A}}
| <!--SATA--> {{partial|non-RAID mode}}
| <!--Gfx--> {{partial|Intel HD (VESA only)}}
| <!--Audio-->{{no|HD Audio}}
| <!--USB--> {{yes|USB 2.0}}
| <!--Ethernet--> {{no|Intel Gigabit}}
| <!--Test Distro--> Nightly Build 2014 09-27
| <!--Comments-->
|-
| <!--Name-->Optiplex 360
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|ordinary boot gives VGA mode only - VESA}}
| <!--Audio-->{{no|HD Audio (Analog Devices ID 194a)}}
| <!--USB-->
| <!--Ethernet-->{{no|Broadcom}}
| <!--Test Distro-->Aspire Xenon
| <!--Comments-->poor support
|-
| <!--Name-->Dell Wyse Vx0 (V90 V30), Vx0L (V10L V90L), Vx0LE (V30LE V90LE) from VIA C7 800GHz to Eden 1.2GHz
| <!--IDE-->{{Maybe| }}
| <!--SATA-->{{N/A| }}
| <!--Gfx-->{{Maybe|Vesa 2d for S3 UniChrome Pro}}
| <!--Audio-->{{No|AC97 VIA VT8233A with ?? codec}}
| <!--USB-->{{yes|2 back and 1 front USB2}}
| <!--Ethernet-->{{Maybe|early models work but later VT6102-3 do not}}
| <!--Test Distro-->AROS One 2.2
| <!--Comments-->2006 to 2009 32bit - 12V 4A Coax 5.5mm/2.1mm - 1 sodimm DDR 333MHz SO-DIMM later DDR2 - early V90s do seem to have a reliability problem -
|-
| <!--Name-->[https://www.poppedinmyhead.com/2021/01/wyse-cx0-thin-client-notes-experiences.html Dell Wyse Cx0] C00LE, C10LE, C30LE, C50LE, C90LE, C90LE7, C90LEW VIA C7 Eden 1GHz
| <!--IDE-->{{Maybe| }}
| <!--SATA-->{{N/A| }}
| <!--Gfx-->{{Maybe|Vesa 2d VX855 VX875 Chrome 9}}
| <!--Audio-->{{Maybe|some VIA VT8237A VT8251 HDA with ?? codec work}}
| <!--USB-->{{yes|4 outside 2 inside USB2}}
| <!--Ethernet-->{{No|VT6120 VT6121 VT6122 Gigabit}}
| <!--Test Distro-->Icaros 2.3
| <!--Comments-->2010 to 2013 32bit - [https://ae.amigalife.org/index.php?topic=815.0 boots and works] - 12V 2.5A Coax 5.5mm/2.1mm - 1 sodimm ddr2 -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->Dell RxxL Rx0L Wyse thin client
*R00L Cloud PC of Wyse WSM
*R10L Wyse Thin OS
*R50L Suse Linux Enterprise
*R90L Win XP Embedded
*R90LW Win Embedded Standard 2009
*R90L7 Win Embedded Standard 7
| <!--IDE-->128Mb IDE or 1GB
| <!--SATA-->{{Maybe|SATA Hyperdisk}}
| <!--Gfx-->AMD 690E RS690M Radeon Xpress 1200 1250 1270
| <!--Audio-->
| <!--USB-->4 usb2
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2009 64bit AMD Sempron™ 210U SMG210UOAX3DVE 1.5GHz SB600, up to 4GB single slot 240-pin DDR2 DIMM, 19v barrel psu, DEL key bios - Late 2012 2 data sockets added but only CN18 be used with two white sockets (CN13 & CN15) can used to power the SATA device "4-pin Micro JST 1.25mm
|-
| <!--Name-->Optiplex 390 sff small form factor - mt mini tower desktop - dt full desktop
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{maybe|1 pci-e}}
| <!--Audio-->{{maybe|HD Audio}}
| <!--USB-->
| <!--Ethernet-->{{maybe|realtek}}
| <!--Test Distro-->aros one 1.6 usb
| <!--Comments-->2011 64bit dual i3 2xxx - kettle iec plug psu cable - add nvidia gf218 gfx - error code 3 mobo or cpu -
|-
| <!--Name-->Optiplex 3010 sff small form factor
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{maybe|1 pci-e}}
| <!--Audio-->{{maybe|HD Audio}}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{no|Broadcom 57XX}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit dual i3 3xxx - kettle iec plug psu cable -
|-
| <!--Name-->Optiplex 7010 sff small form factor
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{maybe|1 pci-e}}
| <!--Audio-->{{maybe|HD Audio}}
| <!--USB-->
| <!--Ethernet-->{{no|Broadcom or Intel 825xx}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit dual i3 3xxx Q77 - kettle iec plug psu cable - add pci-e ethernet and nvidia gf218 gfx -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->Dell Wyse 5010 thin client ThinOS D class (D10D D00D D00DX, Dx0D), PCoIP (D10DP) or D90D7, 5040
*username: Administrator, admin, [blank]
*password: Fireport, DellCCCvdi, rappot, Wyse#123, Administrator, administrator, r@p8p0r+
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|IDE mode may need 30cm ext cable as small area for half-slim sata ssd - decased new ssd??}}
| <!--Gfx-->{{Maybe|Vesa 2d 1400x1050 HD6250E IGP by using DVI to hdmi cable and 1 display port, no hdmi port}}
| <!--Audio-->{{Maybe|HD 6.34 audio chipset detected but codec alc269 working from one case speaker - none if v6.29 used}}
| <!--USB-->{{Yes|most 5010 have 4 USB 2.0 but D90Q7 has 2 USB3 instead}}
| <!--Ethernet-->{{Yes|rtl8169 Realtek 8168 8169 - rev 1.?? 8111? - rev 1.91 8111E}}
| <!--Test Distro-->Icaros 2.3
| <!--Comments-->2011 64bit no SSE4.1 or AVX slow AMD G-T44R 1.2Ghz later G-T48E 1.4Ghz Dual Bobcat Brazos BGA413 - Del for BIOS - p key to select boot with noacpi - single DDR3 sodimm slot max 4Gb, (8Gb hynix 2rx8 ddr3l)? (remove small board to upgrade) - passive no fan - 15cm/6" small 1ltr case and lack of expansion options - PA16 19v barrel psu Coax 5.5mm/2.5mm
|-
| <!--Name-->Dell Wyse 7010 DTS thin client (Z class Zx0D)
*2011 Zx0 Z90D7 2GF/2GR
*2013 Z10D
*2014 Z50D 2GF/2GR
*2012 Cisco VXC 6000 CVXC-6215-K9 white
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|Bios set Sata mode to IDE mode and grub boot add 'noacpi' for half slim sata2 ssd or/with 50cm sata ext cable}}
| <!--Gfx-->{{Maybe|VESA 2d HD6310 HD6320 Terascale 2 through DVI and sometimes DP 1.1a - no hdmi port}}
| <!--Audio-->{{Maybe|HD Audio 6.34 detected but ALC269VB codec works on the one case speaker only}}
| <!--USB-->{{Yes|2.0 works but NEC 720200 3.0 not working}}
| <!--Ethernet-->{{Yes|rtl8169 Realtek 8169 8111e 8111F}}
| <!--Test Distro-->Icaros 2.3 and Aros One 32bit 1.5, 1.9 and 2.3 usb and 64bit 1.2
| <!--Comments-->2011 64bit does not support AVX or SSE 4.1 slow AMD G-t52R 1.5GHz later G-T56N 1.65 GHz Dual with A50M FCH - 20cm/8" high 1.5ltr larger fanless black plastic case with metal ventilated box inside - 2 desktop DDR3L DIMM slots max 16GB - PA-16 19v external psu Coax 5.5mm/2.5mm - 2 40cm SMA female WiFi Antenna to IPEX IPX u.fl Ufl Cable pigtail needed - does not like uefi boot devices -
|-
| <!--Name-->Wyse 7020 Thin Client
* 2013 Quad-core AMD GX-420CA 2.0 GHz (25W) -
* 2018 Zx0Q Quad-core AMD GX-415GA 1.5 GHz (15W) with Quad display 3dp and 1dvi
| <!--IDE-->{{N/A}}
| <!--SATA-->1 sata port
| <!--Gfx-->{{Maybe|Vesa 2d only for AMD Radeon HD8400E radeonsi (dual display) or AMD Radeon HD 8330E IGP with AMD Radeon E6240 Seymour E6460 (quad display), no hdmi ports}}
| <!--Audio-->
| <!--USB-->4 x USB2.0 works but 2 USB3.0
| <!--Ethernet-->rtl8169 Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2013 64bit does support AVX or SSE 4.1 quad eKabini Jaguar cores - two SODIMM sockets layered in centre of mobo DDR3L RAM - Coax 5.5mm/2.5mm ac psu 9mm plug is too short but 14mm length is fine - 15cm/6" high smaller 1ltr case and lack of expansion options -
|-
| <!--Name-->Dell Wyse Dx0Q (5020) D90Q8 NJXG4 AMD G-Series
| <!--IDE-->{{N/A}}
| <!--SATA-->1 sata port
| <!--Gfx-->HD 8330E
| <!--Audio--> with Realtek codec
| <!--USB-->4 x USB2.0 works but 2 USB3.0
| <!--Ethernet-->rtl8169 Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2014 64bit does support AVX or SSE 4.1 Quad-core AMD GX-415GA 1.5 GHz - 2 layered near edge of mobo 204-pin DDR3L SODIMM (bottom one tricky to insert) - 19v Coax 5.5mm/2.5mm - passive no fan - 15cm/6" high smaller 1ltr case and lack of expansion options
|-
| <!--Name-->Dell Wyse 5060 N07D thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes|IDE bios mode for sata2 port}}
| <!--Gfx-->{{maybe|Vesa 2d - AMD R5E GCN2 IGP Sea Islands thru dp1 with an hdmi adapter no output thru dp2 - no hdmi dvi ports}}
| <!--Audio-->{{maybe|HD Audio with Realtek ALC231 codec head phones only}}
| <!--USB-->{{Maybe|4 x USB2.0 works but 2 USB3.0}}
| <!--Ethernet-->{{yes|rtl8169 realtek 8169 8111h}}
| <!--Test Distro-->AROS One 1.6 usb
| <!--Comments-->2017 64bit does support AVX or SSE 4.1 quad GX-424CC 19.5v external psu - CN-0Y62H1 mobo with 2 layered ddr3l 16Gb max sodimm slots at edge of mobo, bottom 0 one blocking - passive no fan so quiet - 15cm/6" high smaller 1ltr case and lack of expansion options -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
====Fujitsu Siemens====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="15%" |Test Distro
! width="20%" |Comments
|-
| Scenic [http://uk.ts.fujitsu.com/rl/servicesupport/techsupport/ProfessionalPC/Scenic/ScenicE/ScenicE.htm E600] (compact desktop)
|
|
| {{partial|VESA only}}
| {{yes|AC97}}
|
| {{no|Intel PRO/1000}}
| {{dunno}}
| Nice small, silent PC with good AROS support.
|-
| Scenic T i845
| {{dunno}}
| {{n/a}}
| {{n/a}}
| {{dunno|Intel AC97}}
| {{dunno|UHCI}}
| {{dunno|Intel PRO/100}}
| Icaros 1.5.2
| AROS does not boot
|-
| <!--Name-->Futro S200 S210 S220 and later S300
| <!--IDE-->{{yes| compactflash CF card max ??}}
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA Silicon Integrated Systems [SiS] 315PRO PCI/AGP }}
| <!--Audio-->{{unk|AC97 via }}
| <!--USB-->{{unk|via uhci and ehci}}
| <!--Ethernet-->{{unk|via VT6102 [Rhine-II] (rev 74) }}
| <!--Test Distro-->
| <!--Comments-->2008 32bit - TR5670 Rev 1.4 mother with Transmeta TM5800 cpu - pci socket - single SODIMM socket for DDR memory PC2700S max 512MB -
|-
| <!--Name-->Futro S400
| <!--IDE-->{{yes| but swap with compactflash CF card already with AROS installed}}
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA Silicon Integrated Systems [SiS] SiS741CX }}
| <!--Audio-->{{unk|AC97 SiS7018}}
| <!--USB-->{{unk|sis uhci and ehci}}
| <!--Ethernet-->{{unk|rtl8169 }}
| <!--Test Distro-->
| <!--Comments-->2008 32bit - AMD Geode NX1500 1GHz gets hot - SiS 963L / SiS 741CX chipset - 12V 4.2A 4-pin (DP-003-R) psu - single SODIMM socket for DDR PC2700S max 1G - large case 246 x 48 x 177cms torx screws - pci socket -
|-
| <!--Name-->FUJITSU Futro S700 and S900 Thin Client (based on mini-ITX motherboard D3003-A12, D3003-C1 lesser variant of [https://www.parkytowers.me.uk/thin/Futro/s900/TechNotes_V3.1_Mini-ITX_D3003-S.pdf D3003-S])
*G-T56N 1.65GHz
*G-T40N 1.00GHz
*G-T44R 1.20GHz
| <!--IDE-->{{N/A}}
| <!--SATA-->1 sata data socket but mSata 18+8pins 1GB-16GB
| <!--Gfx-->Radeon HD 6320, HD 6250, HD 6290 dvi or displayport (DP runs higher)
| <!--Audio-->HDAudio
| <!--USB-->{{yes|two USB2 front sockets and four on the rear}}
| <!--Ethernet-->{{Maybe|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2011 64bit AMD slow atom-like and fanless - 20V 2A psu 5.5mm/2.1mm coax (S900) - 2 DDR3L SODIMM sockets max 8GB tricky to run 1333 MHz on the Futro S900 - proprietary X2 PCI-e - 1 PCI socket but need a right-angle adaptor -
|-
| <!--Name-->esprimo p420 e85 desktop case
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|IDE mode}}
| <!--Gfx-->Intel 4600 or old Geforce in pci-e slot
| <!--Audio-->HDAudio realtek alc671 codec
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 8111
| <!--Test Distro-->
| <!--Comments-->2013 64bit - 2 ddr3 dimm slots - 16 pin special psu -
|-
| <!--Name-->esprimo E420 e85+ SFF case
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|IDE mode}}
| <!--Gfx-->Intel 4600 or low profile pci-e card
| <!--Audio-->HDAudio realtek alc671 codec
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 8111G
| <!--Test Distro-->
| <!--Comments-->2013 64bit - 2 ddr3 dimm slots - 16ish pin special psu - hd under front metal bracket, take front cover off first with 3 tabs - 3 slim pci-e slots -
|-
| <!--Name-->Futro S520 AMD dual 1.0Ghz codenamed "Steppe Eagle"
* GX-210HA @ 1.0GHz
* GX-212ZC @ 1.2GHz
| <!--IDE-->{{N/A}}
| <!--SATA-->no sata - 4Gb or 16Gb flash memory soldered to the board
| <!--Gfx-->AMD Radeon HD 8210E (GX210HA) or AMD Radeon R1E (GX212ZC)
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111e
| <!--Test Distro-->
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 - smaller than ITX 160mm x 160mm Fujitsu D3314-A11 - 19V 3.4A PSU standard 5.5mm/2.1mm coax plug - 1 ddr3 sodimm slot -
|-
| <!--Name-->Fujitsu Futro S720 ThinClient D3313-B13 D3313-F
*2014 64bit AMD GX-217GA 1.65GHz VFY:S0720P8009FR VFY:S0720P8008DE VFY:S0720P4009GB
*2015 64bit AMD GX-222GC 2.20GHz VFY:S0720P702BDE VFY:S0720P702BFR
all begin VFY:S0720P and end two digit country code
| <!--IDE--> {{N/A|}}
| <!--SATA--> {{Yes|up to 2 Sata-cable-connector with space in casing so normal SSD/HDD over Sata was running very well on AHCI and IDE-Mode and 2242 mSata}}
| <!--Gfx--> {{Maybe|use VESA 2D for AMD Radeon HD 8280E IGP ( islands) or later R5E IGP ( islands)}}
| <!--Audio--> {{yes|HDAudio ALC671 codec partially working, external audio speaker}}
| <!--USB--> {{yes|4 rear USB 2.0 but not front 2 USB 3.1}}
| <!--Ethernet-->{{yes|rtl8169 Realtek 8169}}
| <!--Test Distro-->AROS One USB 2.0
| <!--Comments-->2014 64bit supports AVX and SSE 4.1 - 1 ddr3 Sodimm slot max 8Gb - 19V-20V 2A 5.5mm/2.5mm coax - D3313-B13 stripped down Mini-ITX mobo D3313-S1/-S2/-S3 (eKabini) D3313-S4/-S5/-S6 - SATA data socket can be located under the fins of the cpu heatsink is fanless - mPCIe socket for wireless card -
|-
| <!--Name-->Fujitsu FUTRO S920 D3313-E D3313-G
*2016 AMD GX-222GC SOC 2.20GHz Dual
*2017 AMD G-Series GX-415GA (1.50 GHz, Quad Core, 2 MB, AMD Radeon™ HD 8330E)
*2017 AMD G-Series GX-424CC 2.40 GHz Quad
| <!--IDE--> {{N/A}}
| <!--SATA--> {{yes|2242 mSata and 1 Sata-cable-connector with space in casing so normal SSD/HDD over Sata possible}}
| <!--Gfx--> {{yes|use VESA 2D for Radeon R5E GCN2/3 IGP}}
| <!--Audio--> {{yes|HDAudio ALC671 codec partially working}}
| <!--USB--> {{yes|4 rear USB 2.0, front 2 USB 3.1 downgradable to 2.0 in BIOS setting}}
| <!--Ethernet--> {{yes|rtl8169 Realtek 8169}}
| <!--Test Distro--> AROS One USB 2.4
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 - 2 so dimm slot with max of 8 GB - 19v barrel psu 5.5mm 2.5mm - SATA data socket can be located under the fins of the heatsink - mPCIe a e keyed socket for wireless card - propetary X2 connector with official raizer to X1 connector - almost silent background noise, not affecting sound quality in any way
|-
| <!--Name-->Fujitsu Thin Client Futro S5011 S7011
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3 on 2 dp 1.4}}
| <!--Audio-->{{No|HDAudio with ALC623 codec}}
| <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }}
| <!--Ethernet-->rtl8169 Realtek RTL8111H
| <!--Test Distro-->
| <!--Comments-->2019 64bit - AMD Ryzen Dual Core R1305G or R1505G 1ltr case - 2 ddr4 sodimm slots - TPM 2.0 - 19v 3.42amp round coax or usb-c 20c 3.25a external psu -
|-
| <!--Name-->Fujitsu FUTRO S9011 Thin Client VFY:S9011THU1EIN || <!--IDE-->{{N/A}} || <!--SATA-->NVMe || <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3 on 2 dp 1.4}} || <!--Audio-->{{No|HDAudio with ALC623 codec}} || <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} || <!--Ethernet-->rtl8169 Realtek RTL8111H || <!--Test Distro--> || <!--Comments-->2020 64bit Ryzen Embedded R1606G - 2 ddr4 sodimm slots - TPM 2.0 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
====HP Compaq====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Compaq presario 7360
| <!--IDE-->{{yes|Working}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Maybe|VESA}}
| <!--Audio-->{{Maybe|AC97 via}}
| <!--USB-->{{Maybe|issues}}
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Compaq EP Series 6400/10
| <!--IDE--> {{yes|IDE}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{N/A}}
| <!--Audio--> {{no|ISA}}
| <!--USB--> {{yes|USB 1.1}}
| <!--Ethernet--> {{N/A}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->
|-
| <!--Name-->Compaq Evo D510
| {{yes|Working}}
| {{N/A}}
| {{partial|Intel Extreme (VESA only)}}
| {{yes|AC97}}
| {{yes|Working}}
| {{yes|Intel PRO/100}}
| Icaros 1.5
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Compaq DX2000 MT
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{maybe|Intel Extreme 2 (VESA only)}}
| <!--Audio-->{{no|detects AC97 but no support for ADI AD1888 codec}}
| <!--USB-->{{yes|OHCI/EHCI }}
| <!--Ethernet-->{{no|Intel 82526EZ e1000}}
| <!--Test Distro--> Icaros 1.51
| <!--Comments-->boots ok but no audio
|-
| <!--Name-->Compaq DX 2200
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{maybe|RC410 [Radeon Xpress 200] (VESA only)}}
| <!--Audio-->{{dunno|HD Audio}}
| <!--USB-->{{maybe|OHCI/EHCI issues }}
| <!--Ethernet-->{{N/A}}
| <!--Test Distro--> {{dunno}}
| <!--Comments-->issues
|-
| <!--Name--> d230
| <!--IDE--> {{yes|UDMA}}
| <!--SATA--> {{N/A}}
| <!--Gfx--> {{partial|Intel Extreme (VESA only)}}
| <!--Audio--> {{partial|Intel AC97 (speaker and headphones only, no line-out)}}
| <!--USB--> {{yes|USB}}
| <!--Ethernet--> {{Maybe|Broadcom BCM4401}}
| <!--Test Distro--> Icaros 1.4.5
| <!--Comments-->
|-
| <!--Name-->HP Pavilion a220n || <!--IDE-->{{Yes}} || <!--SATA-->{{N/A}} || <!--Gfx-->{{Yes|VESA 1024x768 on nVidia GF4 MX with 64MB shared video ram}} || <!--Audio-->{{Yes|Realtek ALC650 AC'97 comp.}} || <!--USB-->{{Yes|USB 2.0}} || <!--Ethernet-->{{Yes|Realtek 8201BL 10/100 LAN}} || <!--Test Distro-->AROS One 2.5|| <!--Comments-->2004 32bit athlon xp 2600+ Socket 462 / Socket A - 2 dimm ddr pc2700 -
|-
| <!--Name-->t500
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Yes|FX5200 (2D; 3D with older driver)}}
| <!--Audio-->{{Yes|AC97 ICH4 ALC658D}}
| <!--USB-->{{Yes|UHCI/EHCI}}
| <!--Ethernet-->{{Yes|RTL 8101L 8139}}
| <!--Test Distro-->Nightly Build 2012-09-22
| <!--Comments-->2004
|-
| <!--Name-->DC7700
| <!--IDE-->{{Yes}}
| <!--SATA-->{{Yes}}
| <!--Gfx-->{{Yes|GMA 2D}}
| <!--Audio-->{{Yes| ICH8}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{No|82566DM e1000e}}
| <!--Test Distro-->Nightly Build 2013-??-??
| <!--Comments-->2006 Some support at low cost
|-
| <!--Name-->HP dc 7600 CMT
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Yes|Intel Graphics Media Accelerator 950}}
| <!--Audio-->{{Yes|Realtek ACL 260}}
| <!--USB-->{{Yes|USB 2.0}}
| <!--Ethernet-->{{No|Intel PRO/1000 GT}}
| <!--Test Distro-->
| <!--Comments-->2007
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->HP t5000 thin client series t5500 t5510 t5515 PC538A or PC542A t5700 t5710 Transmeta Crusoe Code Morphing TM 5400 5600 800Mhz
| <!--IDE-->128mb to 512MB
| <!--SATA-->{{N/A}}
| <!--Gfx-->Ati Radeon 7000M
| <!--Audio-->VIA with codec
| <!--USB-->{{No|Issues}}
| <!--Ethernet-->VIA Rhine 2
| <!--Test Distro-->
| <!--Comments-->2006 32bit - ddr max 1GB - F10 setup - all t51xx and some t55xx units will not include a SODIMM slot -
|-
| <!--Name-->HP t5000 thin client series CN700
*HSTNC-002L-TC t5135, t5530
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d 128Mb Via S3 32-bit colour
| <!--Audio-->AC97
| <!--USB-->
| <!--Ethernet-->VIA VT6102 VT6103 [Rhine-II] (rev 78)
| <!--Test Distro-->
| <!--Comments-->2007 32bit t5135 appears identical to the t5530 except the CPU VIA Esther 400 MHz - RAM 64Mb (? max) - 8 x USB2.0 - 12V 3.33A Coax 5.5mm/2.1mm
|-
| <!--Name-->HP t5720, t5725 HSTNC-001L-TC
| <!--IDE-->{{unk| }}
| <!--SATA-->{{N/A}}
| <!--Gfx-->VESA 2d SiS741GX 2048 x 1536 32-bit colour
| <!--Audio-->AC97 SiS SiS7012 AC'97
| <!--USB-->6 x USB2.0
| <!--Ethernet-->VIA VT6102 VT6103 [Rhine-II] (rev 8d)
| <!--Test Distro-->
| <!--Comments-->2007 32bit AMD Geode NX1500 1GHz socketed - RAM 512MB or 1GB, 256MB, 512MB or 1GB - 12V psu - sis DDMA support - custom 1.13 BIOS - pci low profile -
|-
| <!--Name-->t5000 series VX800 HSTNC-004-TC t5145, t5540, t5545, t5630
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d VIA Chrome9
| <!--Audio-->HD Audio VIA
| <!--USB-->
| <!--Ethernet-->{{No|VT6120 VT6121 VT6122 Gigabit (rev 82)}}
| <!--Test Distro-->
| <!--Comments-->2010 32bit - RAM 64Mb (? max) - 8 x USB2.0 - 12V 4.16A Coax: 5.5mm/2.1mm -
|-
| <!--Name-->t5730w HSTNC-003-TC t5730
| <!--IDE-->{{n/a|ATA 44pin DOM Flash}}
| <!--SATA-->
| <!--Gfx-->Vesa 2d ATI Radeon X1250 2048 x 1536 no 3D
| <!--Audio-->HD audio with codec
| <!--USB-->{{Yes|6 x USB2.0}}
| <!--Ethernet-->{{No|Broadcom 5707M tg3 10/100/1000}}
| <!--Test Distro-->
| <!--Comments-->2008 64bit AMD Sempron 2100+ 1GHz - 1 slot of ddr2 sodimm (Max 2GB) - 12V 4.16A Coax 5.5mm/2.1mm - F10 enter bios F12 boot devices -
|-
| <!--Name-->HSTNC-005-TC gt7720, gt7725
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d AMD RS780G HD 3200 - 2560 x 1600 DVI-D & DVI-H
| <!--Audio-->
| <!--USB-->8 x USB2.0
| <!--Ethernet-->{{No|Broadcom BCM5787M}}
| <!--Test Distro-->
| <!--Comments-->2009 64bit AMD Turion Dual Core CPU 2.3GHz - 1 DDR2 200-pin SODIMM - 19V 4.16A Coax 7.4mm/5.0mm (gt7725) -
|-
| <!--Name-->HP t5740 Thin Client HSTNC-006-TC t5740, t5745, st5742
| <!--IDE-->1 port
| <!--SATA-->1 port
| <!--Gfx-->{{Maybe|VESA for Intel CL40 VGA and DisplayPort connectors}}
| <!--Audio-->{{Yes|HD audio with IDT codec}}
| <!--USB-->{{Maybe| }}
| <!--Ethernet-->{{No|Broadcom BCM57780 Gigabit}}
| <!--Test Distro-->Nightly build and Icaros
| <!--Comments-->2009 32bit Atom N280 - F10 on power up to get into the BIOS screens. F12 brings up the boot options - hp 19V one with a coax connector, outer diameter 4.8mm with inner to be 1.7mm to 1.4mm - 2 ddr3 sodimm slots max 3gb due to 32bit - 1 pci-e slot completely non standard -
|-
| <!--Name-->t5000 series HSTNC-012-TC VIA Nano u3500 VX900
*t5550 512MB/1GB Windows CE6 R3
*t5565 1GB/1GB HP ThinPro
*t5570 2GB/1GB WES 2009
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vesa 2d VIA ChromotionHD 2.0 GPU Chrome9
| <!--Audio-->VIA 9170 VT1708S codec
| <!--USB-->
| <!--Ethernet-->{{No|Broadcom BCM57780 Gigabit}}
| <!--Test Distro-->
| <!--Comments-->32bit - 1 sodimm - 19V 3.42A supply connector standard yellow-tip coax plug 4.8mm/1.8mm "Standard HP Compaq DC Power Plug 4.8mm x 1.5mm / 1.7mm Yellow Tip Connector -
|-
| <!--Name-->HP t510 Via Eden X2 U4200 HSTNC-012-TC shares features with t5570e, t5565z
| <!--IDE-->2G ATA Flash DOM
| <!--SATA-->one
| <!--Gfx-->{{Maybe|Vesa 2d for Chrome9 VIA ChromotionHD 2.0 gfx}}
| <!--Audio-->{{Maybe|VIA VT8237A VT8251 HDA with codec}}
| <!--USB-->{{Maybe|6 USB2 }}
| <!--Ethernet-->{{No|Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe}}
| <!--Test Distro-->
| <!--Comments-->2010 32bit - one slot ddr3 sodimm max 4GB - 19V 3.42A Coax 4.8mm/1.8mm -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->HP T610 Thin Client and thicker PLUS version AMD G-T56N A55E
| <!--IDE-->{{Maybe|}}
| <!--SATA-->2 sata
| <!--Gfx-->Radeon 6320 1 dp port 1 dvi
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->two USB2 on the front, two USB2 and two USB 3 ports on the rear
| <!--Ethernet-->{{No|Broadcom BCM57780}}
| <!--Test Distro-->
| <!--Comments-->2010 64bit does not support AVX SSE 4.1 - 2 204-pin DDR3 1600MHz SODIMMs PC3-12800 under motherboard via removable panel - 19.5V 3A Coax male 7.4mm/5.0mm + centre pin -
|-
| <!--Name-->HP T420 Thin Client
*AMD Embedded G-Series GX-209JA SOC (1 GHz, 2 cores)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->Radeon 8180 dvi vga
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->2 front 2 rear USB2
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2015 64bit supports AVX SSE 4.1 - soldered in place 2GB DDR3 - smaller than usual 19.5V 2.31A Coax male 4.5mm/3.0mm + centre pin - usb stick internal for storage - E15 BBR -
|-
| <!--Name-->HP t520 TPC-W016
*AMD GX-212JC 1.2Ghz (2 core)
| <!--IDE-->{{N/A}}
| <!--SATA-->1 m.2 mounting holes for 2242 and 2260 SSDs SATA (not NVME)
| <!--Gfx-->Radeon R2E GCN2 IGP Sea Islands
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->2 USB3 front, 4 USB2 back
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2014 2017 64 bit supports AVX SSE 4.1 - 1 204-pin DDR3 SODIMM - 19.5V 3.33A 7.4mm Coax with central pin
|-
| <!--Name-->HP t620 TPC-I004-TC
*AMD G-Series GX-217GA 2 core APU 1.65GHz (65W)
*AMD GX-415GA 4 core (65W)
and t620 PLUS (PRO wider version) TPC-I020-TC
*AMD GX-420CA SOC 4 core (Plus 85W)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|single M.2 2280 socket sata3, mSATA socket removed end of 2014}}
| <!--Gfx-->{{maybe|Vesa 2d for Radeon HD 8280E graphics 8330E Islands GCN2 IGP - 2 dp ports no dvi}}
| <!--Audio-->{{yes|HDAudio with Realtek ALC221 codec 0x10EC 0x0221}}
| <!--USB-->{{unk|4 front, 2 back, 1 inside limited space}}
| <!--Ethernet-->{{Yes|Realtek 8169}}
| <!--Test Distro-->Aros One 32bit with noacpi added to grub boot line
| <!--Comments-->2014 64bit supports AVX SSE 4.1 - 2 DDR3L SODIMMs side by side - mSATA ssd and M.2 SSD are M1.6 screws, M2.0 screws used on most SSDs - 19.5V 3.33A Coax male 7.4mm 5mm with centre pin - changed the network card to a Atheros 5000 compatible -
|-
| <!--Name-->HP T530
*AMD GX-215JJ (2 core) 1.5GHz
| <!--IDE-->{{N/A}}
| <!--SATA-->1 m.2 sata ssd up to 2280
| <!--Gfx-->Radeon R2E
| <!--Audio-->HDAudio with ALC codec
| <!--USB-->1 USB3.1, 1 usb-c front, 4 USB2 back
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2015 64 bit does support AVX SSE 4.1 - 1 204-pin DDR4 SODIMM - 19.5V 2.31A Coax male 4.5mm/3.0mm with centre pin -
|-
| <!--Name-->HP T730 Wider "Thin" Client TPC-I018-TC Pixar RX-427BB (2c4t) - no display and fans blowing full speed caused by '''disabling internal gpu in bios''' flash L43_0116.bin onto smc MX25L6473F (3.3V 8-PIN SOP (200mil) SPI 25xx) ([https://www.badcaps.net/forum/troubleshooting-hardware-devices-and-electronics-theory/troubleshooting-desktop-motherboards-graphics-cards-and-pc-peripherals/bios-schematic-requests/96303-hp-t730-password-locked-bios in the rom rcvry socket under a delicate thin narrow surface flap]) with ch341a alike switchable from 5v, 3.3v to 1.8v
| <!--IDE-->{{N/A}}
| <!--SATA-->{{partial|Storage bios option to IDE and not AHCI to prevent constant install error messages to DH0: - add noacpi to end of grub boot line - 1 M.2 SATA slot (Key B+M) up to 2280 with T8 torx secure stub}}
| <!--Gfx-->{{maybe|use VESA for non-vulkan Radeon R7 GCN 2 UVD4.2 Sea Islands with 4 dp outs '''but too easy bricking''' if swapping with 1 PCIe 3.0 x8 slot 30W slim factor low profile 8400gs gt210 nvs295 nvs310 gt1030}}
| <!--Audio-->{{yes|HDaudio 6.34 realtek alc221 codec thru case speaker only}}
| <!--USB-->{{yes|'''Works''' for 4 USB2 in the back with 2 in the front, 2 USB3.0 ports on front and 1 more internal (not bootable)}}
| <!--Ethernet-->{{yes|rtl8169 Realtek RTL8111HSH-CG set up first in Prefs/Network}}
| <!--Test Distro-->boots with AROS One 32bit and 64bit USB with added noacpi added to grub boot line - press e - Latest distros can select grub boot options with Aros One 64bit USB and Aros One USB 2.8 but system seems to freeze after choice
| <!--Comments-->2016 64bit supports AVX SSE 4.1 - 2 DDR3L sodimm stacked slots max 32GB - '''Larger''' 20cm/8" high 3.5ltr case noisy fan - TPM2 - esc/F9 boot selector F10 enter bios - 2 serial and 1 parallel old ports - Key E Wireless - PCIe slot (x16 physical, x8 electrical) - 19.5V 4.36A 85w TPC-LA561 HP 7.4mm black-ring-tip power plug, red flashing power button, wrong psu or bad MotherBoard MB -
|-
| <!--Name-->HP t630 Thin Client TPC-I020-TC
*AMD Embedded G-Series SoC GX-420GI quad core 2Ghz
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|ahci.device mbr msdos partiton table for 2 Sata M.2, sata0 up to 2280 (1tb max), sata1 2242 (64gb max), both T8 torx secure stubs}}
| <!--Gfx-->{{maybe|use VESA for Radeon AMD Wani R7E with 2 displayport 1.2 sockets, use one nearest to power jack - no dvi / hdmi}}
| <!--Audio-->{{Yes|HDAudio 6.36 0x1022, 0x157a and ALC255 aka ALC3234 codec 0x10ec, 0x0255, pins 0x17 as LFE and 0x1b as int speaker but not ahi 6.34}}
| <!--USB-->{{yes|USB2 2 front and 2 rear, 2 front USB3 and 1 inside}}
| <!--Ethernet-->{{Yes|Realtek 8169 8111H}}
| <!--Test Distro-->AROS One USB 2.2, 2.8 and 64bit USB 1.0, 1.2, 1.3 with noacpi added to the end of the grub bootline (press e)
| <!--Comments-->2016 64bit supports AVX SSE 4.1 - 2 DDR4 SODIMMs side by side speed 1866Mhz limit - 19.5V 3.33A 65W TPC-BA54 Coax male 7.4mm with centre pin - can be easily bricked, might reflash bios with M40 SP149736 - 20cm/8" high 1.5ltr larger fanless case - esc f1 f9 f10 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->HP Compaq Elite 7200 7300 8200 8300 SFF with kettle IEC psu cable
| <!--IDE-->
| <!--SATA-->{{yes|IDE ata legacy only in BIOS}}
| <!--Gfx-->i pci-e
| <!--Audio-->{{Maybe|8200 works}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{no|Intel or Broadcom}}
| <!--Test Distro-->icaros 2.3
| <!--Comments-->2013 64bit dual core - add pci-e rtl8169 ethernet card and pci-e gf210 nvidia low height -
|-
| <!--Name-->HP Compaq Pro 6305 Small Form Factor SFF AMD A75 chipset (FCH 6 SATA 6 Gb/s, 4 USB 3.0)
*AMD Quad A10-5800B
*AMD A8-5500B
*AMD Dual A6-5400B
*AMD A4-5300B
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Radeon 7000 Terascale iGPU series Radeon HD 7660D, Radeon HD 7560D, Radeon HD 7540D, Radeon HD 7480D
| <!--Audio-->HD ALC221
| <!--USB-->
| <!--Ethernet-->{{No|Broadcom 5761}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit
|-
| <!--Name-->Elitedesk 705 G1 - SFF
*AMD A10-8850B, Quad-Core A10 PRO-7850B, A10-8750B
*AMD A10-7800B, A10 PRO-6800B, A8-7600B
*AMD A8-8650B, A6-8550B
*AMD A6-8350B, Dual A6 PRO 7400B, A4-7300B
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe| }}
| <!--Gfx-->{{Maybe|VESA 2D with Radeon R7 or 8000}}
| <!--Audio-->{{Maybe|HD audio with Realtek ALC221 codec}}
| <!--USB-->{{Maybe| }}
| <!--Ethernet-->{{No|Broadcom or Intel}}
| <!--Test Distro-->
| <!--Comments-->2014 64bit - T15 security torx psu with 6pin PWR 200W connector -
|-
| <!--Name-->HP EliteDesk 705 G2, 705 G3 Mini PC USFF thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->2.5in and m.2
| <!--Gfx-->Radeon R7
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->{{No|Broadcom BCM5762 GbE}}
| <!--Test Distro-->
| <!--Comments-->2014 64bit AM4 socket with 35W TDP A10-8770E (4c), AMD PRO A6-8570E (2c), AMD Pro A6-9500E, or AMD PRO A10-9700E on AMD B300 FCH - ddr4 sodimm slots - 77 x 175 x 34mm (6.97 x 6.89 x 1.34in) 1L and about 3lbs -
|-
| <!--Name-->HP EliteDesk 705 G4 Mini 1ltr USFF AMD Ryzen 3 2200G (4c t) or 5 2400G (4c t)
| <!--IDE-->{{N/A|}}
| <!--SATA-->{{Maybe|Nvme 2280 and 2.5in sata}}
| <!--Gfx-->Vega 8 thru DP1.2 port
| <!--Audio-->{{No|HD Audio Conexant codec}}
| <!--USB-->USB2 usb3
| <!--Ethernet-->rtl8169 realtek
| <!--Test Distro-->
| <!--Comments-->2016 64bit Am4 socket - 2 sodimm 16GB max - 19.5v hp socket ext psu -
|-
| <!--Name-->Elitedesk 705 G4 35w, HP Prodesk 405 G4 35W USFF - baseboard 83e9 35W - AMD Athlon PRO 200GE (2c 4t), 2200GE (4c t) or 2400GE (4c t) on AMD B350 FCH
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|Nvme 2280 and older models 2.5in sata}}
| <!--Gfx-->Vega 3, 8 or 11 with 2 dp1.2 ports
| <!--Audio-->{{no|HDAudio with Conexant CX20632 codec}}
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 Realtek 8169 8111EPH 1Gbe or Realtek RTL8111F
| <!--Test Distro-->
| <!--Comments-->2017 64bit - realtek wifi 8821 or 8822 - up to 1 ddr4 dimm slots - hp barrel external ac -
|-
| <!--Name-->Elitedesk 705 G5, HP Elitedesk 806 G6, Prodesk 405 G6 || <!--IDE-->{{N/A}} || <!--SATA-->2x NVMe or 1x SATA + 1x NVMe, but not all three drives at the same time without serious modding of hd caddie || <!--Gfx-->Vega with DP1.4 port || <!--Audio-->{{no|HDAudio with Realtek ALC3205 codec}} || <!--USB-->USB3 || <!--Ethernet-->{{maybe|Realtek}} || <!--Test Distro--> || <!--Comments-->2018 64bit - 2 ddr4 sodimm slots - 3400GE Ryzen 5 PRO 3350GE (4c 8t), Ryzen 3 PRO 3200GE 3150GE (4c 4t), AMD Athlon Silver PRO 3125GE (2c 4t) on AMD PRO 565
|-
| <!--Name-->HP t540 1ddr4 slot, t640 2 DDR4 SDRAM sodimm SO-DIMM 260-pin non-ECC max 32gb thin client USFF
| <!--IDE-->{{N/A}}
| <!--SATA-->1 NVM Express (NVMe) 2230 or 2280
| <!--Gfx-->Vega 3 VGA, DisplayPort
| <!--Audio-->HD Audio with codec
| <!--USB-->2 USB3 gen1
| <!--Ethernet-->rtl8169 Realtek Realtek RTL8111HSH or RTL8111E PH-CG
| <!--Test Distro-->
| <!--Comments-->2019 64bit ryzen r1000 series Ryzen Embedded R1305G 1.5 GHz, R1505G dual (2c 4t) 2.0Ghz or R1606G ?.?Ghz (2c4t) - Realtek RTL8852AE wifi - 45W psu Coax male 4.5mm/3.0mm + centre pin -
|-
| <!--Name-->HP t740 SFF Thin Client
| <!--IDE-->{{N/A}}
| <!--SATA-->2 M.2, one is sata and other nvme
| <!--Gfx-->Vega 8 DisplayPort or + optional pci-e 30W Radeon E9173
| <!--Audio-->HD Audio with codec
| <!--USB-->USB3
| <!--Ethernet-->Realtek RTL8111E PH-CG 1Gbe
| <!--Test Distro-->
| <!--Comments-->2019 64bit - Ryzen Embedded V1756B 3.25Ghz quad - 90W 19.5V 4.62A psu Coax male 4.5mm/3.0mm + centre pin - sodimm DDR4 max 64Gb - slightly noisy fan -
|-
| <!--Name-->HP EliteDesk 805 G6 Mini 4750GE (8t 16t), Prodesk 405 G6 Ryzen 5 PRO 4650GE (6c 12t) or Ryzen 3 PRO 4350GE (4c 8t) on AMD PRO 565
| <!--IDE-->{{N/A}}
| <!--SATA-->2.5in carrier and 2 slots m.2 nvme
| <!--Gfx-->Vega 8 with DP1.4 and HDMI flex io2 output options
| <!--Audio-->HDAudio with Realtek ALC3205 codec
| <!--USB-->4 usb a - gen 2 10gig and gen 1 5gig ports
| <!--Ethernet-->{{N/A}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit AMD Ryzen 4000 SBC unlocked - 2 sodimm ddr4 slots - wifi6 - 90W ac -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|-
|}
====Lenovo====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Lenovo Nettop IdeaCentre Q150 (40812HU)
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION2
| <!--Audio--> realtek codec
| <!--USB-->USB2
| <!--Ethernet-->intel 10/100
| <!--Test Distro-->
| <!--Comments-->2011 64bit D510
|-
| <!--Name-->M625q Tiny (1L)
| <!--IDE-->{{N/A}}
| <!--SATA-->M.2 Sata
| <!--Gfx-->Stoney Radeon R2, R3 or R4 and later R5 with 2 dp ports
| <!--Audio-->HD audio with ALC233-VB2-CG codec 0x10EC 0x0233
| <!--USB-->{{No|3 usb3.1 Gen 1 and 3 usb2}}
| <!--Ethernet-->rtl8169 RTL8111
| <!--Test Distro-->
| <!--Comments-->2016 64bit all dual cores - e2-9000e or a4-9120e later A9-9420e - heatsink covers 70% area covers wifi - 65w or 135w lenovo rectangle ac - 1 ddr4 2666MHz slot max 8gb - tpm 2.0 -
|-
| <!--Name-->M715q Gen 1 AMD A6 A8 A10-9700E 9770E (2c2t)
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2
| <!--Gfx-->R4
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2016 64bit -
|-
| <!--Name-->M715q Gen 2 Ryzen 5 PRO 2400GE 4C 8T
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2
| <!--Gfx-->Vega 11
| <!--Audio-->HD Audio with codec
| <!--USB-->USB3
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - f1 enter setup, esc device boot - fixed 1.8v ch341a needed to reflash 1.8v bios if no boot SOP8 DIP8 Winbond W25Q64, MXIC MX25U1635, MX25U6435 -
|-
| <!--Name-->ThinkCenter M75n nano Ryzen3 3300U
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->ThinkCentre M75q M75q-1 Tiny 1ltr TMM
*AMD Ryzen 5 PRO Quad 3500 Pro 3400GE (4c 8t) 11a5 soe400
*AMD 3200GE (2c 4t) zen1+ 11a4
| <!--IDE-->{{N/A|}}
| <!--SATA-->{{Maybe|NVMe 2280 1Tb max - untested 2.5inch}}
| <!--Gfx-->Vega 11
| <!--Audio-->HD Audio Realtek ALC222-CG codec ALC3287
| <!--USB-->3 USB3 Gen 1
| <!--Ethernet-->rtl8169 Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2019 64bit - 65w 20v 3.25A to 135W rectangle psu - 2 sodimm ddr4 sodimm max 32GB locked 2666MHz -
|-
| <!--Name-->ThinkCentre Ryzen 7 PRO Tiny 1ltr Gen 2 AMD 4000 series
*AMD 4650GE (6c12t) 4750GE (8c16t) 4350G (4c8t) Zen2 -
| <!--IDE-->{{N/A|}}
| <!--SATA-->{{Maybe|NVme}}
| <!--Gfx-->Vega 8
| <!--Audio-->HD Audio codec
| <!--USB-->
| <!--Ethernet-->Realtek 8169 8111
| <!--Test Distro-->
| <!--Comments-->2021 64bit vendor locked - 20v psu - 2 sodimm -
|-
| <!--Name-->Thinkcenter M75q-2 Gen2 refresh
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2 nvme
| <!--Gfx-->Radeon Vega
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->1GigE
| <!--Test Distro-->
| <!--Comments-->2022 64bit 5650GE (6c12t) 5750GE (8c16t) - vendor/PSB can lock your AMD CPU - f12 boot devices
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Thinkcentre M75q Tiny Gen5
| <!--IDE-->{{N/A| }}
| <!--SATA-->2 NVMe
| <!--Gfx-->Radeon 780M dp1.4a or hdmi
| <!--Audio-->HDAudio with codec
| <!--USB-->USB3 usb-c
| <!--Ethernet-->1GBe port
| <!--Test Distro-->
| <!--Comments-->2024 Ryzen PRO 7 8700GE - 90W yellow rectangle connector psu - 2 DDR5 sodimm slots max 128Gb -
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|}
====Misc====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="5%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->Impart impact Media Group IQ Box mini Digital Signage with MB896 mini itx
| <!--IDE-->{{Yes| }}
| <!--SATA-->{{N/A}}
| <!--Gfx-->GMA 915 gme
| <!--Audio--> via audio
| <!--USB-->{{yes| }}
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2007 32bit - 1 ddr2 slot - pentium m 1.73GHz -
|-
| <!--Name-->[https://everymac.com/systems/apple/mac_mini/specs/mac_mini_cd_1.83-specs.html Apple A1176 Intel MacMini1,1]
| <!--IDE-->{{N/A}}
| <!--SATA-->{{unk|gpt/efi }}
| <!--Gfx-->{{Yes|gma950 2d and 3d}}
| <!--Audio-->{{No|HDAudio with ICH7 [https://answers.launchpad.net/ubuntu/+source/alsa-driver/+question/186749 Sigmatel Stac 9221] [https://android.googlesource.com/kernel/msm/+/android-wear-5.1.1_r0.6/sound/pci/hda/patch_sigmatel.c codec][https://alsa-devel.alsa-project.narkive.com/Yt20W6cE/sigmatel-stac9221-mux-amp-out-0x02-microphone-not-working mic]}}
| <!--USB-->{{Yes|USB2}}
| <!--Ethernet-->{{No|Marvell}}
| <!--Test Distro-->
| <!--Comments-->2006 32bit possible 1.83 GHz Intel “Core Duo” (T2400) - swap pci-e wifi for atheros 5k AR5007EG - maybe hack with a 2,1 firmware - max 4GB Ram ddr2 sodimms - external apple psu - dvd boot only with c key -
|-
| <!--Name-->[https://everymac.com/systems/apple/mac_mini/specs/mac-mini-core-2-duo-1.83-specs.html Apple A1176 Intel Mac Mini2,1]
| <!--IDE-->{{N/A}}
| <!--SATA-->{{unk|gpt/efi }}
| <!--Gfx-->{{Yes|gma950 2d and 3d}}
| <!--Audio-->{{No|HDAudio with ICH7 Sigmatel Stac 9221 codec}}
| <!--USB-->{{Yes|USB2}}
| <!--Ethernet-->{{No|Marvell}}
| <!--Test Distro-->Aros One 2.0/ Icaros
| <!--Comments-->2007 64bit - swap pci-e wifi for atheros 5k AR5007EG - hacked with a 2,1 firmware and replaced the cpu for T7600 2.33 Ghz C2D and max 4GB Ram ddr2 sodimms - external apple psu - dvd boot only via c key
|-
| <!--Name-->Apple iMac 5,1 "Core 2 Duo" 1.83GHz 17" T5600 MA710LL || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->GMA 950 with 64Mb || <!--Audio-->HDAudio idt codec || <!--USB-->3 USB2 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 667MHz sodimm slots - 17.0" TFT widescreen 1440x900 - polycarbonate
|-
| <!--Name-->Apple iMac 6,1 "Core 2 Duo" 2.16 2.33 24" only T7400 T7600 aka MA456LL/A A1200 (EMC 2111) || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Nvidia 7300GT with 128 MB of GDDR3 SDRAM PCI Express or GeForce 7600GT with 256Mb mini dvi, vga || <!--Audio-->HDAudio || <!--USB-->3 USB2 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2006 64bit - 2 ddr2 667MHz sodimm slots - 24.0" TFT widescreen 1920 x 1200 - polycarbonate plastic case iMacs of this generation are the most difficult iMacs to service due to their front bezel design
|-
| <!--Name-->Neoware CA2
| <!--IDE-->flash DOM
| <!--SATA-->{{N/A}}
| <!--Gfx-->S3 Inc ProSavage PM133 (rev 02) vga
| <!--Audio-->VIA VT82C686 AC97 Audio
| <!--USB-->USB
| <!--Ethernet-->rtl8139
| <!--Test Distro-->
| <!--Comments-->2003 32bit - VIA Ezra 800MHz - 2 PC100 sodimm slots - riser board carries an ISA slot and a PCI slot - external 12V power supply.with 4 pins -
|-
| <!--Name-->Neoware CA5 Capio One
| <!--IDE-->44pin Disk On Module DOM
| <!--SATA-->{{N/A}}
| <!--Gfx-->SiS550 vga
| <!--Audio-->AC97 with SiS7019 codec
| <!--USB-->USB1.1
| <!--Ethernet-->rtl8139
| <!--Test Distro-->
| <!--Comments-->2004 32bit - internal power supply with mains lead has a "clover leaf" style - 2 144-pin PC100 or PC133 SODIMM might have 24MB of RAM soldered -
|-
| <!--Name-->Neoware CA10
*E140 model BL-XX-XX (800MHz CPU) later
*E100 model BK-XX-XX (1GHz CPU)
| <!--IDE-->
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA VT8623 (Apollo CLE266) vga
| <!--Audio-->AC97 with
| <!--USB-->4 USB2
| <!--Ethernet-->VIA VT6102/VT6103 [Rhine-II] (rev 74)
| <!--Test Distro-->
| <!--Comments-->2004/5 32bit - 12v 5.5mm/2.1mm - 2 184-pin DDR DIMM -
|-
| <!--Name-->VXL Itona thin client
*TC3200,
*TC3x41 (P3VB-VXL) TC3541 TC3641 TC3841,
*TC3xx1 (6VLE-VXL0) TC3931,
*TC43xx (Gigabyte C7V7VX) TC4321
| <!--IDE-->
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA vga
| <!--Audio-->AC'97 Audio with VIA VT
| <!--USB-->VIA USB
| <!--Ethernet-->Realtek 8100B
| <!--Test Distro-->
| <!--Comments-->2005 2006 32bit VIA Samuel 2, VIA C3 Nehamiah CPU, 1 DIMM slot, internal psu,
|-
| <!--Name-->Neoware Capio C50, model CA15 Thin Clients]
*Login Administrator Password Administrator
*Login User Password User
| <!--IDE-->1 flash Disk On Module
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA VT8623 (Apollo CLE266) vga
| <!--Audio-->AC97 with via codec
| <!--USB-->USB
| <!--Ethernet-->VIA
| <!--Test Distro-->
| <!--Comments-->2006 32bit VIA Eden (Samuel II core) CPU - 1 ddr sodimm slot max 512mb - slot - internal psu clover leaf -
|-
| <!--Name-->[http://etoy.spritesmind.net/neowareca21.html Neoware CA21 Thin Clients] Igel 3210 (and maybe the Clientron G270)
*Login Administrator Password Administrator
*Login User Password User
| <!--IDE-->1 flash Disk On Module DOM
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA CN700 vga
| <!--Audio-->AC97 with via codec
| <!--USB-->USB2
| <!--Ethernet-->VIA
| <!--Test Distro-->
| <!--Comments-->2007 32bit VIA C3 Nehemiah instead of Ezra-T - made 2 version of the CA 21, one with an Award bios and one with a Phoenix bios - 1 ddr2 sodimm slot max 1gb - VT6656 wireless - slot - internal psu iec -
|-
| <!--Name-->Neoware CA22 (e140), part number DD-L2-GE with BCOM WinNET P680 (V4) as the Igel 4210LX (Igel 5/4)
| <!--IDE-->1 VIA VT82C586A/B VT82C686/A/B VT823x/A/C PIPC Bus Master IDE (rev 06)
| <!--SATA-->{{N/A}}
| <!--Gfx-->VIA CN700 P4M800 Pro CE VN800 Graphics [S3 UniChrome Pro] (rev 01) vga
| <!--Audio-->AC97 with codec
| <!--USB-->USB2 VIA VT8237R Plus
| <!--Ethernet-->VIA VT6102/VT6103 [Rhine-II] (rev 78)
| <!--Test Distro-->
| <!--Comments-->2007 32bit - VIA Esther to later C7 1GHz - 1 ddr2 sodimm slots max 512mb - +12V DC/4.16A/50W 5.5mm/2.1mm coaxial -
|-
| <!--Name-->10Zig RBT402, Clientron U700,
| <!--IDE-->{{Yes|44 pin header very little room}}
| <!--SATA-->{{N/A|}}
| <!--Gfx-->{{Partial|VESA dvi}}
| <!--Audio-->{{unk|AC97 with codec}}
| <!--USB-->{{unk|VIA }}
| <!--Ethernet-->{{unk|}}
| <!--Test Distro-->
| <!--Comments-->2008 32bit - very small cases with very limited expansion - 1 sodimm 2GB max - 12v 3a psu - Password Fireport
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Dell Optiplex FX170 D05U thin client, 10Zig 56xx range 5602, 5616v, 5617v, 5672v, Clientron U800, Devon IT TC5,
| <!--IDE-->{{Yes|44 pin header very little room}}
| <!--SATA-->{{N/A|}}
| <!--Gfx-->{{partial|GMA 950 dvi}}
| <!--Audio-->{{Yes|HD Audio with codec}}
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{No|Broadcom}}
| <!--Test Distro-->Icaros 2.3
| <!--Comments-->2009 32bit - very small cases with very limited expansion - 1 ddr2 sodimm 2GB max - 12v 3a psu - Password Fireport - ps2 keyboard socket -
|-
| <!--Name-->10Zig RBT-616V or Chip PC Technologies EX-PC (model number XPD4741)
| <!--IDE-->{{unk|44 pin header very little room}}
| <!--SATA-->{{N/A|}}
| <!--Gfx-->{{Yes|GMA 950}}
| <!--Audio-->{{unk|HD Audio with codec}}
| <!--USB-->{{unk| }}
| <!--Ethernet-->{{unk|rtl8169}}
| <!--Test Distro-->
| <!--Comments-->2010 32bit N270 on NM10 with ICH7 - very small cases with very limited expansion - 1 sodimm 2GB max - 12v 4a psu - Password Fireport
|-
| <!--Name-->Gigabyte Brix GS-A21S-RH (rev. 1.0) SFF
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|X3100}}
| <!--Audio-->{{No|HD Audio with ALC883-GR codec}}
| <!--USB-->Intel USB
| <!--Ethernet-->{{no|Intel 82566DC}}
| <!--Test Distro-->ICAROS 2.3
| <!--Comments-->2009 64bit Intel GME965 chipset with Intel ICH8M - 2 DDR2 Dimm slots - GA-6KIEH2-RH Rev.1.x mini ITX Case 213mm(D) x 64mm(W) x 234mm(H) - custom psu -
|-
| <!--Name-->VXL Itona MD+24 MD27 MD54 MD64 MD76 thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->VIA Chrome 9
| <!--Audio-->HD Audio with VIA VT
| <!--USB-->VIA
| <!--Ethernet-->VIA
| <!--Test Distro-->
| <!--Comments-->2009 32bit VIA X2 U4200 - 12v-19v barrel psu -
|-
| <!--Name-->Acer Revo 100 RL100 AMD Athlon II X2 K325 || <!--IDE--> || <!--SATA--> || <!--Gfx-->NVIDIA® ION™ 9300m || <!--Audio-->HDAudio with ALC662 codec || <!--USB-->USB2 1 front 2 back || <!--Ethernet-->NVIDIA nForce 10/100/1000 || <!--Test Distro--> || <!--Comments-->2010 64bit but no AVX - 4Gb DDR3 sodimm - 500 GB - 19v 3.42a 65W - dvd but later BD drive -
|-
| <!--Name-->Asrock ION 330 330Pro HT-BD, Foxconn NT-330i, Zotac ION F (IONITX mini itx),
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Maybe|ION geforce 9400}}
| <!--Audio-->{{Maybe| }}
| <!--USB-->{{Maybe|Nvidia USB}}
| <!--Ethernet-->{{No|Nvidia }}
| <!--Test Distro-->
| <!--Comments-->2010 32bit slow atom cpu - 2.5L 8" by 8" plastic case - 2 ddr2 sodimm max 4G - external 19v 65W 3.42A Plug 5.5mm X 2.5mm - little whiny fan -
|-
| <!--Name-->Zotac ZBOXHD-ND01
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION1
| <!--Audio-->HDaudio
| <!--USB-->USB2
| <!--Ethernet-->NVidia
| <!--Test Distro-->
| <!--Comments-->2009 32bit
|-
| <!--Name-->Zotac ZBOX HD-ID11
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION2
| <!--Audio-->HDaudio with ALC888 codec
| <!--USB-->USB2
| <!--Ethernet-->rtl8169 rtl8111D
| <!--Test Distro-->
| <!--Comments-->2010
|-
| <!--Name-->ZOTAC ZBOX Blu-ray 3D ID36 Plus
| <!--IDE-->{{N/A}}
| <!--SATA-->sata
| <!--Gfx-->ION2
| <!--Audio-->HDaudio
| <!--USB-->2 USB3
| <!--Ethernet-->GbE
| <!--Opinion-->2011 64bit -
|-
| <!--Name-->Shuttle XS35GT || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION || <!--Audio-->HD audio IDT92HD81 || <!--USB--> || <!--Ethernet-->{{No|JMC261}} || <!--Test Distro--> || <!--Comments-->2011 64bit - Atom™ D510 NM10 - DDR2
|-
| <!--Name-->Shuttle XS35GT V2 || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION2 || <!--Audio-->HD audio IDT92HD81 || <!--USB-->Intel || <!--Ethernet-->{{No|JMC251}} || <!--Test Distro--> || <!--Comments-->2011 64bit Atom™ D525 NM10 chipset - DDR3
|-
| <!--Name-->Sapphire Edge-HD || <!--IDE--> || <!--SATA--> || <!--Gfx-->ION2 GT218 with vga and hdmi || <!--Audio-->HDAudio realtek codec || <!--USB--> || <!--Ethernet-->{{Unk|Realtek}} || <!--Test Distro--> || <!--Comments-->2011 64bit - Atom™ D510 NM10 - DDR2 65 W AC, DC 19V~3.42A, 19.3L x 14.8w x 2.2H cm (1l), weight 530g,
|-
| <!--Name-->Sapphire Edge-HD2 || <!--IDE-->{{N/A}} || <!--SATA-->{{yes|IDE mode}} || <!--Gfx-->{{Yes|nouveau ION2 GT218 with vga and hdmi 2d and 3d}} || <!--Audio-->{{Yes|HDAudio}} || <!--USB-->{{Yes|Intel USB2}} || <!--Ethernet-->{{Yes|}} || <!--Test Distro--> || <!--Comments-->2011 64bit Atom™ D525 NM10 chipset - DDR3
|-
| <!--Name-->AOPEN Digital Engine DE67-HA(I)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe| }}
| <!--Gfx-->{{Maybe| Vesa 2d for Intel HD}}
| <!--Audio-->{{maybe|HDAudio for ALC662 codec}}
| <!--USB-->{{maybe|usb3}}
| <!--Ethernet-->{{no|Intel WG82579LM}}
| <!--Test Distro-->
| <!--Comments-->2011
|-
| <!--Name-->[https://www.jetwaycomputer.com/JBC600C99352W.html Jetway JBC600C99352W]
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->ION2
| <!--Audio-->{{No|C-Media CM108AH}}
| <!--USB-->USB2
| <!--Ethernet-->Realtek 8111DL
| <!--Test Distro-->
| <!--Comments-->2011 64bit D525 - DDR3 - 12v psu
|-
| <!--Name-->Foxconn nT-A3550 A3500 AMD A45 Chipset DDR3 Nettop Barebones - White
| <!--IDE-->{{N/A}}
| <!--SATA-->1 slot
| <!--Gfx-->AMD Radeon HD6310
| <!--Audio-->
| <!--USB-->4 USB2 back and 2 USB3 front
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD Dual-core E350 1.6GHz CPU - 1 ddr3 sodimm -
|-
| <!--Name-->Asus EeeBox PC EB1021 || <!--IDE--> || <!--SATA--> || <!--Gfx-->Radeon HD6320M || <!--Audio-->HDAudio with ALC codec || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE1 || <!--Test Distro--> || <!--Comments-->2012 64bit - AMD® Brazos E-350 SFF or E-450 with A50M - 2 ddr3l so-dimm - 40W ac -
|-
| <!--Name-->Xi3 Piston PC Athlon64 X2 3400e (X5A), AMD R-464L quad (X7A) Z3RO NUC
| <!--IDE-->{{N/A}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->AMD mobility HD3650 to radeon HD 7660G
| <!--Audio--> codec
| <!--USB-->4 USB2 3 USB3
| <!--Ethernet-->{{no|Atheros AR8161}}
| <!--Test Distro-->
| <!--Comments-->2012 - 2 sodimm 8GB max - 19v 3.3a round - Titan105 bios update -
|-
| <!--Name-->Sapphire Edge-HD3 || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->Radeon HD6320M with vga and hdmi || <!--Audio-->HDAudio with Realtek ALC662 codec || <!--USB-->USB2 || <!--Ethernet-->Realtek GbE1 || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 AMD® Brazos E-450 with A45M - ddr3l so-dimm - 65W ac - Wireless is Realtek 8191SU WiFi (802.11n) or AzureWave (802.11bgn) -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->Samsung Syncmaster Thin Client Display TC-W Series 24" LF24 TOWHBFM/EN TC220W LED LF22TOW HBDN/EN || <!--IDE-->{{N/A}} || <!--SATA-->8gb SSD || <!--Gfx-->{{Maybe| VESA mode only Radeon HD 6290}} || <!--Audio--> || <!--USB-->2 USB 2.0 || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->2012 64bit does not support AVX or SSE 4.1 thin Client C-50 C50 AMD® 1000 MHz and no wireless
|-
| <!--Name-->Advantech TPC-2140 thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Maybe|VESA }}
| <!--Audio-->
| <!--USB-->USB2
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 atom-like G-T56E 1.65Ghz up to SSE3, BGA413 soldered -
|-
| <!--Name-->CompuLab FIT-PC3 fitPC3 USFF PC AMD G-T56N || <!--IDE-->{{N/A}} || <!--SATA-->{{yes| }} || <!--Gfx-->RADEON HD 6320 || <!--Audio-->{{yes|HDAudio ALC888 codec}} || <!--USB-->{{yes| }} || <!--Ethernet-->{{yes|rtl8169 8111}} || <!--Test Distro--> || <!--Comments-->2012 64 bit does not support AVX or SSE 4.1 - 12v 3a - 2x sodimm DDR3 max 4GB - wifi rtl8188ce
|-
| <!--Name-->10Zig 6872 thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Maybe|VESA }}
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2012 64bit does not support AVX or SSE 4.1 atom-like G-T56N up to SSE3 BGA413 (FT1) soldered - DDR3l single channel -
|-
| <!--Name-->10ZiG Technology 9972 1.6 GHz Linux 1.47 kg Black RX-216GD thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->AMD Radeon 5E 3840 x 2160 @ 30Hz to 2560 x 1600 @ 60Hz 2 x Display Port
| <!--Audio-->
| <!--USB-->6 x USB2.0 2 x USB3.0
| <!--Ethernet-->{{Maybe|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 AMD RX-216TD - 1 ddr3 sodimm - 12V 4A Coax 5.5mm/2.1mm
|-
| <!--Name-->10ZiG 7800q thin client
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->AMD Radeon 5E 3840 x 2160 @ 30Hz to 2560 x 1600 @ 60Hz 2 x Display Port
| <!--Audio-->
| <!--USB-->6 x USB2.0 2 x USB3.0
| <!--Ethernet-->{{Maybe|Realtek}}
| <!--Test Distro-->
| <!--Comments-->2016 64bit does support AVX or SSE 4.1 AMD GX-424CC (Quad Core) 2.4GHz BGA769 (FT3b) - 1 ddr3 sodimm - 12V 4A Coax 5.5mm/2.1mm
|-
| <!--Name-->
*Itona VXL MZE12 AMD a4-5000 thin client
*VXL Itona LQ27 LQ+27 LQ44 LQ+44 LQ49 LQ+49 LQ50 LQ+50 LQ64 LQ+64 thin client
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Ati 8330 vga hdmi dp
| <!--Audio-->
| <!--USB-->4 usb2 2 usb3
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2014 64bit quad BGA769 (FT3) soldered - 2 stacked sodimm ddr3 middle of mobo - 2 m.2 sata slots - 1 sata short cable half size space - limited 1ltr 8in case no fan - 19v hp style psu connector -
|-
| <!--Name-->Dell Wyse 5212 21.5" AIO Thin Client W11B
| <!--IDE-->{{N/A}}
| <!--SATA-->Sata
| <!--Gfx-->R3 out from DP or vga
| <!--Audio-->HDAudio
| <!--USB-->USB2
| <!--Ethernet-->Realtek
| <!--Test Distro-->
| <!--Comments-->2015 64bit slow atom like dual core AMD G-T48E 1.4 GHz - dell type round ac needed 90W 19.5V 4.62A - 21 inch 1080p screen -
|-
| <!--Name-->LG 24CK560N-3A 24' All-in-One Thin Client Monitor, 27CN650N-6N 27CN650W-AC 27', 34CN650W-AC 34',
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2018 64bit AMD Prairie Falcon GX-212JJ
|-
| <!--Name-->CompuLab fit-PC4 fitPC4 4x 2Ghz AMD || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet-->{{no|Intel}} || <!--Test Distro--> || <!--Comments-->2018 64 - 2x DDR4 sodimm -
|-
| <!--Name-->IGEL Hedgehog M340C UD3 thin client
*2016 V1.0 AMD GX-412HC 1.2GHz-1.6GHz Radeon R3E, normal bios DEL for Bios or F12 boot selector
*2018 AMD GX-424CC 2.4GHz, Radeon R5E, UEFI hit DEL and choose boot or SCU icon
| <!--IDE-->{{N/A|}}
| <!--SATA-->SATA half slim version '''limited space''' with msata 8+18pins slot on earlier 2016 models
| <!--Gfx-->{{Maybe|VESA for Radeon R3E later R5E sea islands vulkan 1.2 with dvi dp output}}
| <!--Audio-->{{Yes|HD Audio with codec ?? (412) and Realtek ALC662-VD0-GR (424), both case speaker}}
| <!--USB-->amd usb3 boot usb2 with bios "disable usb" entry
| <!--Ethernet-->{{Yes|Realtek 8169 8111 (412) and (424)}}
| <!--Test Distro-->Aros One x86 USB 1.5, 1.8 and 2.2 but ArosOne 64bit 1.2 boot loop in usb2 port
| <!--Comments-->2016 64bit - 20cm/8" high case - 1 DDR3L sodimm slot max 8Gb 1600MHz - external '''12V 3A''' supply with 5.5mm/2.1mm coaxial - IDE like interface under base stand is for legacy addon ports RS232 parallel etc - capacitive touch power on - case opening 3 stages, remove stand and narrow black plastic strip from the back, top cover slides off to the back and lifts off -
|-
| <!--Name--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Test Distro--> || <!--Comments-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->10ZiG 6148v 6048qv (6100 series)
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe| }}
| <!--Gfx-->
| <!--Audio-->{{maybe| }}
| <!--USB-->{{No| }}
| <!--Ethernet-->{{maybe| }}
| <!--Test Distro-->
| <!--Comments-->2018 64bit AMD Ryzen V1202B
|-
| <!--Name-->10ZiG 7111q
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe| }}
| <!--Gfx-->
| <!--Audio-->{{maybe| }}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{maybe| }}
| <!--Test Distro-->
| <!--Comments-->2019 64bit AMD Ryzen R2514 2.1 GHz -
|-
| <!--Name-->Shuttle DA320
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->R3 R5
| <!--Audio-->HD Audio with ALC662 codec
| <!--USB-->{{maybe| }}
| <!--Ethernet-->dual realtek 1GbE 8111H
| <!--Test Distro-->
| <!--Opinion-->2017 64bit AMD 2200G 2400G - Robust metal 1.3-liter case - A320 chipset DDR4 - 19V 6.32A DC PSU -
|-
| <!--Name-->IGEL UD7 H850C around december 2019 '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot
| <!--IDE-->{{N/A}}
| <!--SATA-->None but 8gb emmc
| <!--Gfx-->Vega 3
| <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec
| <!--USB-->USB 3.2 and 2.0
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - AMD Ryzen™ Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options
|-
| <!--Name-->IGEL UD7 H860C - '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot
| <!--IDE-->{{N/A}}
| <!--SATA-->None but 8gb emmc
| <!--Gfx-->Vega 3
| <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec
| <!--USB-->USB 3.2 and 2.0
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - AMD Ryzen™ Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options
|-
| <!--Name-->IGEL UD3 M350C (UEFI issues)
| <!--IDE-->{{N/A}}
| <!--SATA-->None but 8gb emmc
| <!--Gfx-->Vega 3
| <!--Audio-->HD Audio with Realtek ALC897 or ALC888S codec
| <!--USB-->USB 3.2 and 2.0
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2018 64bit - AMD Ryzen™ R R1505G Dual-Core 10W TDP - 2 DDR4 sodimms slots max 16Gb - 12V 4A psu - 2x DisplayPort 1.2 no dvi or hdmi - Intel® 9260 or SparkLAN WNFT-238AX wifi - 1x rear serial Prolific PL2303 chipset - locked down components and very limited expansion options
|-
| <!--Name-->IGEL UD7 H860C AMD Ryzen V1605B Thin Client - '''AMD Secure Processor''' is a built-in dedicated security system that checks if the BIOS has a valid signature and thus secures the next step in the boot process. This ensures that only devices with a signed BIOS will boot
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio
| <!--USB-->{{maybe| }}
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2020 AMD Ryzen™ Embedded V1605B 2 – 3.6 GHz (Quad-Core) - 12v 5A psu - up to 16GB RAM DDR4 - locked down components and very limited expansion options
|-
| <!--Name-->Gigabyte Brix Barebone Mini PC BSRE-1605
| <!--IDE-->{{N/A}}
| <!--SATA-->2 M.2
| <!--Gfx-->Vega 8
| <!--Audio-->HD Audio ALC269 codec
| <!--USB-->USB3
| <!--Ethernet-->2 GbE
| <!--Test Distro-->
| <!--Comments-->2020 64bit AMD Ryzen V1605B - 2 DDR4 sodimm slots
|-
| <!--Name-->MINISFORUM Deskmini UM250 Mini PC
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{maybe| }}
| <!--Test Distro-->
| <!--Comments-->2020 64bit AMD Ryzen V1605B -
|-
| <!--Name-->T-Bao MN25 Mini PC 2500U
| <!--IDE-->{{N/A| }}
| <!--SATA-->{{Unk|Intel NVMe}}
| <!--Gfx-->{{No|VESA Radeon Vega 8}}
| <!--Audio-->{{Unk| }}
| <!--USB-->{{maybe|USB 3}}
| <!--Ethernet-->{{Yes|Realtek PCIe 1GbE}}
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->Atari VCS || <!--IDE-->{{N/A}} || <!--SATA--> || <!--Gfx-->{{maybe|Vesa 2D for AMD Vega 3}} || <!--Audio-->{{unk|HDAudio with ALC codec}} || <!--USB-->{{maybe|USB3 USB 3.2 Gen 2 front and 3 usb2 rear }} || <!--Ethernet-->rtl8169 Realtek RTL8111H || <!--Test Distro--> || <!--Comments-->2021 64bit Ryzen Embedded R1606G - 2 ddr4 sodimm slots - TPM 2.0 -
|-
| <!--Name-->Minis Forum M200 Silver Athlon M300 3300U
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit
|-
| <!--Name-->Minis Forum DeskMini UM300 3300U, UM350 DMAF5 3550H, UM370 and UM700 with 3750H
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit
|-
| <!--Name-->MinisForum X300 with AMD 3400G
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit
|-
| <!--Name-->Beelink SER3 GTR4
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->AMD Vega 3 or 10
| <!--Audio-->HD Audio with codec
| <!--USB-->{{maybe|USB3}}
| <!--Ethernet-->Realtek RJ45 1GbE
| <!--Test Distro-->
| <!--Comments-->2020 64bit 3200u or 3750h
|-
| <!--Name-->AsRock DeskMini X300
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2020 Ryzen 7 Pro 4750G 5600G
|-
| <!--Name-->MinisForum Besstar Tech X400 with AMD 4650G
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->AMD
| <!--Audio-->
| <!--USB-->{{maybe|USB 3.1 gen 1 and 2}}
| <!--Ethernet-->{{No|Realtek PCIe 2.5G}}
| <!--Test Distro-->
| <!--Comments-->2021 64bit - MP1584 - kill NB679 NB679GD-Z=ALTM=AL** QFN-12 IC-REG-DL buck/linear synchronous chip IC with bad usb cables -
|-
| <!--Name-->Beelink SER4 GTR5
| <!--IDE-->{{N/A}}
| <!--SATA-->cant boot from installed SSDs unless its an M.2
| <!--Gfx-->AMD Vega
| <!--Audio-->
| <!--USB-->{{maybe|USB3}}
| <!--Ethernet-->1 or 2 Realtek
| <!--Test Distro-->
| <!--Comments-->2021 64bit 4700U or 5900HX
|-
| <!--Name-->MSI PRO DP20Z 5M Mini PC - AMD Ryzen 5 5300G
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->{{No|Realtek 2.5G LAN RTL8125}}
| <!--Test Distro-->
| <!--Comments-->2018-2021 R3 3200G Vega 8 - R5 3400G Vega 11 - Ryzen 5 5600G Vega 7 - Athlon 3000G
|-
| <!--Name-->Minisforum UM450
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->Vega
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->{{No|Realtek 2.5G LAN RTL8125}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - Ryzen 4500U -
|-
| <!--Name-->Gigabyte Brix
GB-BRR7-4800 (rev. 1.0)
GB-BRR7-4700 (rev. 1.0)
GB-BRR5-4500 (rev. 1.0)
GB-BRR3-4300 (rev. 1.0)
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->{{maybe|}}
| <!--Ethernet-->Realtek 2.5G LAN RTL8125
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->ASUS PN50 mini PC AMD Ryzen 7 4700U
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Vega
| <!--Audio-->HD audio with codec
| <!--USB-->{{maybe|3.1 gen1}}
| <!--Ethernet-->{{No|realtek 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit -
|-
| <!--Name-->ASUS PN51-S1 mini PC AMD Ryzen 7 5700U
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->Vega thru dp or hdmi
| <!--Audio-->HD audio with codec
| <!--USB-->{{maybe|3.1 gen1}}
| <!--Ethernet-->{{No|realtek 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - 19v or 19.5v 90w psu round barrel - 32gb ddr4 sodimm -
|-
| <!--Name-->Minis Forum Bessstar Tech EliteMini B550
| <!--IDE-->{{N/A}}
| <!--SATA-->1 x 2.5in and 2 nvme
| <!--Gfx-->Vega 8
| <!--Audio-->
| <!--USB-->{{maybe|4 usb3.1}}
| <!--Ethernet-->{{No|realtek 8125 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit AMD 4700G 5700G desktop cpu - 19v 120w round barrel -
|-
| <!--Name-->ASRock A300 and later X300 Mini itx with Desktop AM4 socket
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->Vega
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->1GbE
| <!--Test Distro-->
| <!--Comments-->2022 64bit - choose your own AMD APU GE 35w based - DDR4 -
|-
| <!--Name-->ASRock 4x4 BOX-5800U Zen 3-based AMD Ryzen 7 5800U 15W -
| <!--IDE-->{{N/A}}
| <!--SATA-->m.2 slot gen 3 and sata
| <!--Gfx-->vega
| <!--Audio-->HD audio with codec
| <!--USB-->{{maybe|}}
| <!--Ethernet-->{{Maybe|1 GbE and 1 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - WiFi 6E -
|-
| <!--Name-->Topton S500+ Gaming Mini PC - Morefine S500+ 5900HX Mini PC - Minisforum UM590 Ryzen AMD Zen3 Ryzen 9 5900HX 7 5800H 45W -
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme 1 sata
| <!--Gfx-->Vega 8 thru HDMI 2.0, DP 1.4, and USB type-C
| <!--Audio-->
| <!--USB-->{{maybe|usb3.1}}
| <!--Ethernet-->{{Maybe|1 realtek rtl 8111h and 1 8125 2.5GbE bg-cg}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit - 2 sodimm ddr4 3200MHz -
|-
| <!--Name-->Chuwi RzBox later Ubox
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme
| <!--Gfx-->Vega 8 later to 660m vga, dp, hdmi
| <!--Audio-->HDaudio
| <!--USB-->{{maybe|usb-c usb2}}
| <!--Ethernet-->dual gigabit
| <!--Test Distro-->
| <!--Comments-->2022 2025 64bit amd 5800h 4800h 6600H - 90w psu -
|-
| <!--Name-->Beelink Mini PC SER5, Trigkey AZW S5, Asus PN52, ZHI BEN MX-JB560,
| <!--IDE-->{{N/A}}
| <!--SATA-->PCIe3 M.2 2280 nvme
| <!--Gfx-->AMD Vega 6 with 1 or 2 hdmi
| <!--Audio-->HDAudio
| <!--USB-->{{maybe|USB3.0}}
| <!--Ethernet-->{{Maybe|Realtek 1GbE}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit 5500U 5560u 5600U to PRO 5600H 5800H - 19v 3.42W 65W psu -
|-
| <!--Name-->NIPOGI Kamrui ACEMAGICIAN AM06PRO Dual LAN Mini PC AMD Ryzen 7 5800U, 5 5500U or 5600U/5625U
| <!--IDE-->{{N/A}}
| <!--SATA-->M.2 and 2.5in sata
| <!--Gfx-->Vega 7
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->2 GbE ports
| <!--Test Distro-->
| <!--Comments-->2022 64bit - plastic build - 90w usb-c power - loud at 25W setting -
|-
| <!--Name-->Topton FU02 Fanless Mini PC AMD Ryzen 7 4700U 5600U 5800U 8 Core 16 Threads
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe and 2.5in sata
| <!--Gfx-->Vega
| <!--Audio-->HDAudio
| <!--USB-->4 3.0 with 2 2.0
| <!--Ethernet-->2 x 1G
| <!--Test Distro-->
| <!--Comments-->2022 64 - 2 ddr4 sodimm slots - fanless with copper cube from cpu to metal sheet which gets warm
|-
| <!--Name-->Xuu XR1 Lite (5300u 4c 8t) PRO 5400U MAX 5600U
| <!--IDE-->{{N/A}}
| <!--SATA-->1 NVMe 2242 slot
| <!--Gfx-->Vega 6
| <!--Audio-->HDAudio
| <!--USB-->2 3.0
| <!--Ethernet-->1G
| <!--Test Distro-->
| <!--Comments-->2022 64 quiet fan - very small case no expansions -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->MINISFORUM UM690 Venus Series
| <!--IDE-->{{N/A}}
| <!--SATA-->pcie4 nvme 2280 and 1 sata3 2.5in
| <!--Gfx-->680m RNDA2 12CU with 2 hdmi
| <!--Audio-->HD Audio with codec
| <!--USB-->{{maybe|1 USB4 and 2 USB3.2}}
| <!--Ethernet-->{{No|2.5G LAN}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit 6900hx 8C16T - 2 ddr5 sodimmm - 19v ???W -
|-
| <!--Name-->Beelink Mini PC GTR6
| <!--IDE-->{{N/A}}
| <!--SATA-->PCIe4
| <!--Gfx-->AMD 680M RDNA2
| <!--Audio-->
| <!--USB-->USB3.2
| <!--Ethernet-->{{No|Realtek 2.5GbE or intel i225}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit Ryzen 9 6900HX Zen3+ and a 2gb Radeon 680m 12CU ddr5 sodimm - 19v 120w psu -
|-
| <!--Name-->Asus PN53, Geekom AS 6,
| <!--IDE-->{{N/A}}
| <!--SATA-->pcie gen4 nvme and ata 2.5in
| <!--Gfx-->680m RNDA2 12CU with 2 hdmi and 1 dp
| <!--Audio-->HD Audio with codec
| <!--USB-->{{maybe|2 usb-c, 2 USB2.1 and 3 USB3.2}}
| <!--Ethernet-->{{No|1G LAN}}
| <!--Test Distro-->
| <!--Comments-->2022 64bit 6900hx 8C 16T - 2 slots ddr5 sodimmm (64Gb max) - 19v 120W - 4 retained base screws beware ribbon cable -
|-
| <!--Name-->Micro Computer (HK) Tech Ltd MinisForum UM773 Lite later UM750L slim, GMKtec K2 Mini PC
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe PCIe4.0
| <!--Gfx-->RDNA
| <!--Audio-->HD Audio
| <!--USB-->USB4
| <!--Ethernet-->2.5GbE
| <!--Test Distro-->
| <!--Comments-->2023 2025 64bit - AMD Zen 3+ (8c 16t) Ryzen 7 7735HS, 7840HS and AMD Ryzen 9 7845HX AMD Ryzen™5 7545U (6c12t) - 19v up to 120w ac adapter - ddr5 sodimm 4800Mhz -
|-
| <!--Name-->[https://www.asrockind.com/en-gb/4x4 ASrock 4x4 SBC]
| <!--IDE-->{{N/A}}
| <!--SATA-->sata or nvme
| <!--Gfx-->Vega or 680M
| <!--Audio-->HDAudio
| <!--USB-->USB3 or USB4
| <!--Ethernet-->Realtek 1GbE or intel 2.5GbE
| <!--Test Distro-->
| <!--Comments-->2022 64bit -
|-
| <!--Name-->Beelink Mini PC GTR7 SER7
| <!--IDE-->{{N/A}}
| <!--SATA-->PCIe4 nvme 2280 up to 2Tb
| <!--Gfx-->AMD 780M RDNA3 GPU output on hdmi and dp
| <!--Audio-->HDAudio
| <!--USB-->USB3.2
| <!--Ethernet-->{{No|1 or 2 2.5GbE}}
| <!--Test Distro-->
| <!--Comments-->2023 64bit AMD Phoenix APUs Zen 4 CPU Ryzen 7 7840HS or 9 7940HS (8c 16t) - 19v 5.26A 120w psu - del dios setup f7 choose boot - 2 usb-c on back - up to 64gb via 2 ddr5 sodimm slots -
|-
| <!--Name-->MINISFORUM BD770i Ryzen 7 7745HX (8c16t) or BD795i SE 790i 9 7945HX (16c32t) or F1FXM_MB_V1.1 795M LGA1700 mATX
| <!--IDE-->{{N/A}}
| <!--SATA-->2 NVMe
| <!--Gfx-->Radeon 610m over usb-c, dp or hdmi
| <!--Audio-->HDAudio with codec
| <!--USB-->USB3 with 2 rear USB2
| <!--Ethernet-->Realtek 2.5G
| <!--Test Distro-->
| <!--Opinion-->2024 mini-ITX M/B is the first MoDT (Mobile on Desktop) with soldered AMD CPU - 2 dual PCIe4.0 M.2 slots - 2 ddr5 sodimm slots max 5200Mhz - 8pin cpu power - battery not easily replaceable underneath -
|-
| <!--Name-->Minisforum ms-a1 MS-a2
* 5700G to 8700G apu
* 9955HX
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme
| <!--Gfx-->AMD 610M
| <!--Audio-->HDAudio
| <!--USB-->USB3
| <!--Ethernet-->dual 2.5GbE
| <!--Test Distro-->
| <!--Comments-->2024 64bit - 19v ?A round barrel jack - 2 ddr5 so-dimm slots -
|-
| <!--Name-->AOOSTAR GT68
| <!--IDE-->{{N/A}}
| <!--SATA-->Nvme
| <!--Gfx-->680m
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->2 2.5Gb
| <!--Test Distro-->
| <!--Comments-->2025 Ryzen7 Pro 6850H,
|-
| <!--Name-->NextSBC 7840HS
| <!--IDE-->{{N/A}}
| <!--SATA-->Nvme
| <!--Gfx-->AMD 780M 12CU
| <!--Audio-->HDAudio with codec
| <!--USB-->USB4 and USB 3.2
| <!--Ethernet-->2 GbE
| <!--Test Distro-->
| <!--Comments-->2025 64bit - 32Gb soldered -
|-
| <!--Name-->Firebat A6 R7 6800H
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 680M
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->rtl8169
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Minisforum UM760 7640HS
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 760
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->rtl8169 and 2.5Gb
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Peladn WO4 Mini PC
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 760
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->rtl8169
| <!--Test Distro-->
| <!--Comments-->2025 64bit 7640HS - 19v 5.26A 120W -
|-
| <!--Name-->BossGame M4 Neo 7840HS
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 780
| <!--Audio-->HDaudio
| <!--USB-->USB3
| <!--Ethernet-->rtl8169
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Minisforum UM870 || <!--IDE-->{{N/A}} || <!--SATA-->NVme || <!--Gfx-->AMD 780M || <!--Audio-->HDaudio || <!--USB-->USB3 || <!--Ethernet-->2.5GbE || <!--Test Distro--> || <!--Comments-->2025 64bit -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || IDE || SATA || Gfx || Audio || USB || Ethernet || Test Distro || Comments
|-
| <!--Name-->GEEKOM A8 Max AI Mini PC AMD Ryzen™ 9 8945HS, Ryzen™ 7 8845HS or 8745HS
| <!--IDE-->{{N/A}}
| <!--SATA-->NVme
| <!--Gfx-->AMD 780M
| <!--Audio-->HDAudio with codec
| <!--USB-->{{maybe| USB4}}
| <!--Ethernet-->{{No|Dual 2.5 G Ethernet ports}}
| <!--Test Distro-->
| <!--Comments-->2025 64bit -
|-
| <!--Name-->Beelink SER 9
| <!--IDE-->{{N/A}}
| <!--SATA-->NVme
| <!--Gfx-->Radeon 890M
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->{{No| }}
| <!--Test Distro-->
| <!--Comments-->2025 64bit - Ryzen AI HX 370 strix point -
|-
| <!--Name-->GMKtec EVO-X2 mini pc
| <!--IDE-->{{n/a}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 8060S iGPU RDNA3.5 RADV GFX1151
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->{{No| }}
| <!--Test Distro-->
| <!--Comments-->2025 64bit - amd ryzen AI Max+ 395 (16c32t) strix halo -
|-
| <!--Name-->BosGame M5
| <!--IDE-->{{n/a}}
| <!--SATA-->nvme
| <!--Gfx-->AMD 8060S iGPU RDNA3.5 RADV GFX1151
| <!--Audio-->HDaudio
| <!--USB-->USB4
| <!--Ethernet-->{{No| }}
| <!--Test Distro-->
| <!--Comments-->2025 64bit - amd ryzen AI Max+ 395 (16c32t) -
|-
| <!--Name-->Steam Machine GabeCube
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme
| <!--Gfx-->semi-custom 1080p amd 7600m like with 28cu 8gb ddr6 gddr 10GFlops
| <!--Audio-->hdaudio with codec
| <!--USB-->usb3
| <!--Ethernet-->{{maybe|rtl8169}}
| <!--Test Distro-->
| <!--Comments-->2026 64bit amd 1772 hawk point2 6c12t zen4 avx512 FP7 socket with FCH51 - 16gb ddr5 -
|-
| <!--Name-->AMD Ryzen AI Halo Developer Platform Workstation
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->2026 64bit - amd ryzen AI Max+ 395 (16c32t) -
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|}
===Server Systems===
[[#top|...to the top]]
====IBM====
{| class="wikitable sortable" width="100%"
! width="15%" |Name
! width="5%" |IDE
! width="5%" |SATA
! width="10%" |Integrated Gfx
! width="10%" |Audio
! width="10%" |USB
! width="10%" |Ethernet
! width="15%" |Test Distro
! width="20%" |Comments
|-
| <!--Name-->xSeries 206m
| <!--IDE-->{{yes}}
| <!--SATA-->{{yes}}
| <!--Gfx-->{{Maybe|ATI RN50b (VESA only)}}
| <!--Audio-->{{n/a}}
| <!--USB-->{{yes|USB 2.0 (UHCI/EHCI)}}
| <!--Ethernet-->{{no|Broadcom}}
| <!--Test Distro-->Nightly Build 2014-09-27
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
|}
===Motherboard===
[[#top|...to the top]]
* Late 2002, USB2.0 added and slightly better AROS sound support (AC97) appeared
* 2002-2005 and still, to a limited extent, ongoing [http://en.wikipedia.org/wiki/Capacitor_plague bad capacitors]
* Late 2003, ATX PSUs moved from 5V to 12v rails (extra 4pin on motherboard for CPU)
* Late 2005, PCI Express replaced AGP and HDAudio replaced AC97
* Late 2007, ATX PSUs added extra 12V PCI-E connectors and 4+4pin for CPUs
* Late 2010, USB3.0 appears on motherboards or needing a PCI-E motherboard slot
* Late 2014 Hardware USB2 removed from USB3 chipsets
====AMD Sockets====
[[#top|...to the top]]
=====Socket 7 (1997/1999)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->1997 VT82C586B (QFP-208) is the first from VIA with DDMA
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2000 VT82C686 has close to excellent DDMA support
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->SiS 5581/5582
SiS 5591/5595
SiS 530 /5595
SiS 600/5595
SiS 620/5595
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket A 462 (2001/4)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->[http://www.sharkyextreme.com/hardware/motherboards/article.php/2217921/ABIT-NF7-S-nForce2-Motherboard-Review.htm Abit NF7-S]
| <!--Chipset-->nForce 2
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->SIL 3112A
| <!--Gfx-->
| <!--Audio-->{{yes|ALC650 AC97 (Nvidia APU)}}
| <!--USB-->{{yes}}
| <!--Ethernet-->Realtek RTL 8201LB
| <!--Opinion-->Firewire Realtek RTL8801B
|-
| <!--Name-->ASRock K7NF2
| <!--Chipset-->nforce2 ultra 400
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{yes|AGP 8x}}
| <!--Audio-->CMedia CMI 9761A AC'97
| <!--USB-->{{yes}}
| <!--Ethernet-->Realtek 8201
| <!--Opinion-->
|-
| <!--Name-->ASRock K7S8X
| <!--Chipset-->SIS 746FX
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{yes|AGP 8x}}
| <!--Audio-->{{yes|AC'97 cmedia}}
| <!--USB-->{{maybe|USB2.0 works but does not boot}}
| <!--Ethernet-->{{yes|SiS900}}
| <!--Opinion-->
|-
| <!--Name-->ASRock K7S41GX
| <!--Chipset-->SIS 741GX + DDR 333
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{maybe|onboard sis does not work with vga or vesa but AGP 8x works}}
| <!--Audio-->{{yes|AC97 SIS 7012}}
| <!--USB-->{{maybe|USB2.0 works but does not boot}}
| <!--Ethernet-->{{yes|SiS 900}}
| <!--Opinion-->works ok
|-
| <!--Name-->[http://www.asus.com ASUS A7N8X]
| <!--Chipset-->nForce2
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->Silicon Image Sil 3112A
| <!--Gfx-->1 AGP slot
| <!--Audio-->{{yes|ac97 ALC650}}
| <!--USB-->{{yes|ehci USB2.0}}
| <!--Ethernet-->{{yes|rtl8201BL - nforce}}
| <!--Opinion-->first total support for AROS in 2004/5 - damocles and M Schulz
|-
| <!--Name-->Biostar M7NCD
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{yes|ALC650 AC97}}
| <!--USB-->
| <!--Ethernet-->{{yes|RTL8201BL}}
| <!--Opinion-->
|-
| <!--Name-->Chaintech 7NJS Ultra Zenith
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Promise PDC 20376
| <!--Gfx-->
| <!--Audio-->{{yes|CMI8738}}
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->DFI Lanparty NF2 Ultra
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{no|via ac97 VT1616}}
| <!--USB-->
| <!--Ethernet-->RTL8139C
| <!--Opinion-->
|-
| <!--Name-->ECS N2U400-A
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{no|Cmedia 9379A AC97}}
| <!--USB-->{{yes|usb2.0}}
| <!--Ethernet-->{{no|VIA VT6103L}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA7N400L
| <!--Chipset-->nForce2 Ultra 400
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->1 AGP 8x slot
| <!--Audio-->{{yes|AC97 ALC650}}
| <!--USB-->2 USB2.0
| <!--Ethernet-->RTL8100C
| <!--Opinion-->
|-
| <!--Name-->[http://www.gigabyte.lv/products/page/mb/ga-8siml Gigabyte 8SIML]
| <!--Chipset-->SIS 650
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA}}
| <!--Audio-->{{yes|AC'97}}
| <!--USB-->{{maybe|working}}
| <!--Ethernet-->{{no|Realtek RTL8100L LAN}}
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Matsonic [http://www.elhvb.com/mobokive/archive/matsonic/manual/index.html Manuals] MS83708E
| <!--Chipset-->SIS730
| <!--ACPI-->
| <!--IDE-->{{yes|SiS 5513}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{maybe|sis 305 no support use VESA}}
| <!--Audio-->{{no|sis7018}}
| <!--USB-->{{no|SiS 7001 USB 1.1 only}}
| <!--Ethernet-->{{yes|SIS900}}
| <!--Opinion-->little support
|-
| <!--Name-->[http://h10025.www1.hp.com/ewfrf/wc/document?docname=bph07585&lc=en&dlc=en&cc=us&dest_page=softwareCategory&os=228&tool=softwareCategory&query=Pavilion%20742n&product=89232 MSI MS-6367 HP 722n 742n (Mambo) (2001/2)]
| <!--Chipset-->Nvidia nforce 220D (2001/2)
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->GeForce2 AGP works 2D nouveau only
| <!--Audio-->{{Maybe|AC97 ADI 1885 no volume control on Units 0-3}}
| <!--USB-->{{Yes|4 USB1.1 ports AMD based - front 2 ports iffy}}
| <!--Ethernet-->{{No|nForce}}
| <!--Opinion-->Tested 20th Aug 2012 NB
|-
| <!--Name-->MSI K7N2 [http://us.msi.com/index.php?func=proddesc&maincat_no=1&prod_no=546/ Delta ILSR] Delta-L
| <!--Chipset-->nForce2 (2002/3)
| <!--ACPI-->
| <!--IDE-->{{yes|Primary & Secondary ports}} IDE Tertiary port (RAID)
| <!--SATA-->2 ports (RAID)
| <!--Gfx-->{{yes|when fitted with an agp video card}}
| <!--Audio-->{{yes|ac97 ALC650}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|rtl8201BL - nforce}}
| <!--Opinion-->runs AROS well. Tested with Icaros 1.2.3
|-
| <!--Name-->MSI K7N2 Delta2-LSR Platinum
| <!--Chipset-->nForce2 (2002/3)
| <!--ACPI-->
| <!--IDE-->{{yes|Primary & Secondary ports}} IDE Tertiary port (RAID)
| <!--SATA-->2 ports (RAID)
| <!--Gfx-->{{yes|when fitted with an agp video card}}
| <!--Audio-->{{No|ac97 ALC655}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|rtl8201BL - nforce}}
| <!--Opinion-->runs AROS well. Tested with Icaros 1.2.3
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->[http://www.sharkyextreme.com/hardware/motherboards/article.php/2204281/Soltek-SL-75MRN-L-nForce2-Motherboard-Review.htm Soltek 75FRN-L]
| <!--Chipset-->nForce2
| <!--ACPI-->
| <!--IDE-->{{yes|2 ports}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->AGP slot
| <!--Audio-->{{yes|ALC650}}
| <!--USB-->{{yes|2 usb2.0}}
| <!--Ethernet-->{{yes|Realtek RTL8201BL}}
| <!--Opinion-->good support
|-
| <!--Name-->[http://www.3dvelocity.com/reviews/mach4nf2ultra/mach4.htm XFX Pine Mach4 nForce2 Ultra 400]
| <!--Chipset-->nForce2
| <!--ACPI-->
| <!--IDE-->{{yes|3 ports}}
| <!--SATA-->{{maybe|2 ports VIA VT6240}}
| <!--Gfx-->1 AGP 8x slot
| <!--Audio-->{{yes|ALC650}}
| <!--USB-->{{yes|2 USB2.0}}
| <!--Ethernet-->{{yes|RTL8201BL}}
| <!--Opinion-->some support
|-
| <!--Name-->ASUS A7V266
| <!--Chipset-->via KT266A + 8233
| <!--ACPI-->
| <!--IDE-->{{no|issues}}
| <!--SATA-->
| <!--Gfx-->1 AGP slot
| <!--Audio-->AC97 with AD1980 codec
| <!--USB-->via 8233
| <!--Ethernet-->VIA VT6103
| <!--Opinion-->2002 issues with booting
|-
| <!--Name-->Asus A7V8X-X
| <!--Chipset-->VIA KT400
| <!--ACPI-->
| <!--IDE-->{{unk| }}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{yes|agp}}
| <!--Audio-->{{unk|AC97 with ADI AD1980 codec}}
| <!--USB-->{{unk|VIA 8235}}
| <!--Ethernet-->{{unk|Realtek 10/100}}
| <!--Opinion-->2003 not booting for Socket A for AMD Barton/Thoroughbred/Athlon XP/Athlon/Duron 2.25+ GHz CPU - 3 x DDR DIMM Sockets Max. 3 GB -
|-
|}
=====Socket 754 (2004/5)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Abit NF8-V2
| <!--Chipset-->nForce3 250GB (2004/5)
| <!--ACPI-->
| <!--IDE-->{{yes|2 ports}}
| <!--SATA-->{{maybe|2 ports}}
| <!--Gfx-->1 AGP slot x8
| <!--Audio-->ALC658 ac97
| <!--USB-->{{yes|2 USB2.0}}
| <!--Ethernet-->{{no|RTL8201C}}
| <!--Opinion-->a little support but no Firewire VIA VT6306
|-
| <!--Name-->Biostar CK8 K8HNA Pro
| <!--Chipset-->nforce3 150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->VT6420 thru ide legacy only
| <!--Gfx-->
| <!--Audio-->{{no|AC97 ALC655}}
| <!--USB-->
| <!--Ethernet-->Realtek RTL8110S
| <!--Opinion-->Firewire VT6307 no
|-
| <!--Name-->[http://www.extremeoverclocking.com/reviews/motherboards/Chaintech_ZNF3-150_3.html Chaintech ZNF3-150 Zenith]
| <!--Chipset-->nforce3 150
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->{{maybe|Sli3114 SATA via IDE emul}}
| <!--Gfx-->1 AGP slot
| <!--Audio-->{{no|VIA Envy24PT (VT1720) + VT1616}}
| <!--USB-->{{Maybe|2 USB2.0}}
| <!--Ethernet-->{{no|Broadcom GbE 5788}}
| <!--Opinion-->very little support needs PCI cards but no Firewire VIA VT6306
|-
| <!--Name-->DFI Lanparty UT nF3 250GB
| <!--Chipset-->nForce3 250gb
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->{{maybe|2 ports nForce3 and 2 Marvell SATA PHY}}
| <!--Gfx-->
| <!--Audio-->{{yes|AC97 ALC850}}
| <!--USB-->{{Maybe|2 USB2.0}}
| <!--Ethernet-->CK8S - Winfast NF3 250K8AA works and Marvell 88E1111 does not work
| <!--Opinion-->2005 some support but no Firewire VIA VT6307
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte GA-K8N
| <!--Chipset-->NVIDIA nForce3 150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->Realtek ALC658 AC97
| <!--USB-->
| <!--Ethernet-->Realtek RTL8100C
| <!--Opinion-->Firewire TI43AB23 no
|-
| <!--Name-->Gigabyte K8NNXP
| <!--Chipset-->nForce3 150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Sata sil3512
| <!--Gfx-->
| <!--Audio-->ALC658 AC97
| <!--USB-->
| <!--Ethernet-->RTl8110S
| <!--Opinion-->Firewire TI STB82AA2 no
|-
| <!--Name-->Gigabyte GA-K8NSNXP
| <!--Chipset-->nForce3 250GB
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->SiI 3512 CT128 Sata Sil3515
| <!--Gfx-->
| <!--Audio-->ALC850 AC97
| <!--USB-->
| <!--Ethernet-->{{No|Marvel 88E8001}}
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->MSI K8N Neo-FIS2R
| <!--Chipset-->nVIDIA NF3-250Gb
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->Realtek 7.1 AC'97 ALC850
| <!--USB-->
| <!--Ethernet-->{{No|Marvell 88E1111}}
| <!--Opinion-->
|-
| <!--Name-->[http://techreport.com/articles.x/5748/1 Shuttle AN50R]
| <!--Chipset-->nF3-150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Sil 3112
| <!--Gfx-->
| <!--Audio-->ALC650 AC97
| <!--USB-->
| <!--Ethernet-->Nvidia nF3 (10/100) Intel 82540EM Gigabit
| <!--Opinion-->Firewire VT6307 no
|-
| <!--Name--> Foxconn WinFast K8S755A
| <!--Chipset-->SiS755 + SiS964 (DDR333)
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> {{yes|AC97}}
| <!--USB-->
| <!--Ethernet--> {{yes|RTL8169}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket 939 (2005)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asus A8N-LA GeForce 6150 LE
| <!--Chipset-->Geforce 6150 (MCP51) + nForce 430 (PC-3200)
| <!--ACPI-->
| <!--IDE-->{{yes|two ATA 133}}
| <!--SATA-->{{maybe|four 3.0GB/s SATAII ports}}
| <!--Gfx-->built in or PCI-E x16
| <!--Audio-->Realtek ALC883 HD Audio
| <!--USB-->6 USB2.0
| <!--Ethernet-->Realtek RTL 8201CL
| <!--Opinion-->
|-
| <!--Name-->Asus A8N-SLI Premium
| <!--Chipset-->NVidia
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Yes|PCIe slot}}
| <!--Audio-->{{Yes|AC97}}
| <!--USB-->{{Maybe}}
| <!--Ethernet-->{{Yes|nForce LAN but not Marvell}}
| <!--Opinion-->Works well
|-
| <!--Name-->DFI nF4 Ultra-D LanParty - Diamond Flower International sold to BenQ group 2010
| <!--Chipset-->nF4
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->4 ports SATA 2
| <!--Gfx-->2 PCIe x16 slots
| <!--Audio-->AC97 with ALC850 codec
| <!--USB-->
| <!--Ethernet-->Dual Gigabit Ethernet, PCIe by Vitesse VSC8201 PHY nee Cicada 8201, PCI by Marvel 88E8001
| <!--Opinion-->2006 64bit - Four 184-pin DDR Dual-Channel Slots - 1 pci on Ultra, 2 pci on sli,
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus A8V E SE
| <!--Chipset-->VIA K8T890 +VT8237R CHIPSET ATX AMD Motherboard with Athlon 64 X2 / Athlon 64 FX / Athlon 64
| <!--ACPI-->{{N/A}}
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{N/A}}
| <!--Audio-->{{Maybe}} AC97 driver using Realtek ALC850 codec
| <!--USB-->{{Yes}} USB 2.0 only
| <!--Ethernet-->{{No}} Marvell 88E8053
| <!--Opinion-->Good base but needs additional PCI cards added for better support
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASUS A8V Deluxe (2004)
| <!--Chipset-->VIA K8T800 Pro (DDR400)
| <!--ACPI-->
| <!--IDE-->Promise 20378 2 ports
| <!--SATA-->2 SATA2
| <!--Gfx-->
| <!--Audio-->{{no|VIA VT8233A 8235 8237 AC97}}
| <!--USB-->
| <!--Ethernet-->{{no|Marvell 88E8001 Gigabit}}
| <!--Opinion-->needs extra PCI cards
|-
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Test Distro-->
| <!--Comments-->
|-
| <!--Name-->AsRock 939Dual-SATA2
| <!--Chipset-->Ali Uli M1695 PCIe with M1567 AGP
| <!--ACPI-->
| <!--IDE-->2 ports
| <!--SATA-->1 Sata with JMicron JMB360 chip
| <!--Gfx-->1 pci-e and 1 agp
| <!--Audio-->AC97 with ALC850 codec
| <!--USB-->
| <!--Ethernet-->Realtek RTL8201CL PHY ULi 10/100
| <!--Opinion-->64bit pci-e and agp combo on board - 4 ddr slots -
|}
=====Socket AM2 (2006/8) and AM2+ (2007-2010) =====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-M61PME-S2 (rev. 2.x)
| <!--Chipset-->NVIDIA® GeForce 6100 / nForce 430 chipset
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|VESA 2d for vga}}
| <!--Audio-->{{yes|HDAudio Realtek ALC662 Audio Codec}}
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M2N61-AR mini itx
| <!--Chipset-->NVIDIA nForce 430
| <!--ACPI-->
| <!--IDE-->1
| <!--SATA-->2
| <!--Gfx-->GeForce 6150SE via vga or 1 pci-e slot
| <!--Audio-->HD Audio with codec
| <!--USB-->Nvidia
| <!--Ethernet-->Nvidia
| <!--Opinion-->2006 32bit - 1 pci - 2 ddr2 dimm slots non-eec -
|-
| <!--Name-->asus m2n68-am se2
| <!--Chipset-->nvidia 630a 630/a MCP68SE
| <!--ACPI-->
| <!--IDE-->1 ports
| <!--SATA-->2 ports MCP61 chipset is SATA over IDE, not SATA over AHCI and reports subsystem as 0x1 IDE, not 0x6 SATA
| <!--Gfx-->{{Yes|nvidia 7025 2d and 3d thru vga}}
| <!--Audio-->{{Yes|hd audio with realtek alc662 codec}}
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{Yes|nForce chipset RTL 8201CP}}
| <!--Opinion-->2007 64bit Phenom IIX2, Athlon 64 LE X2, Sempron, and Phenom FX processors - ddr2 667Mhz ram max 4Gb -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-MA770-UD3 (rev. 1.0)
| <!--Chipset-->AMD 770 with SB700
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{yes|ALC888 codec }}
| <!--USB-->{{yes|USB2}}
| <!--Ethernet-->{{yes|rtl8169 8111C later 8111D}}
| <!--Opinion-->Good support for AM2+ / AM2 with 4 ddr2 ram - 4 x PCI Express x1, 2 x PCI slots - firewire T.I. TSB43AB23 chip no support -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M3A32-MVP Deluxe
| <!--Chipset-->AMD 790FX RD790 + SB600
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{No|Marvell 88SE6121 SATA II}}
| <!--Gfx-->pci-e 1.1 support
| <!--Audio-->{{No|HD Audio ADI® AD1988}}
| <!--USB-->
| <!--Ethernet-->{{No|Marvell 88E8056}}
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASROCK N68-S N68C-S
| <!--Chipset-->AMD based nForce 630a
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{yes|slimline DVD drive works}}
| <!--Gfx-->{{maybe|GF 7025 use vesa}}
| <!--Audio-->{{yes|HDAudio for VIA 1708S VT1705}}
| <!--USB-->{{Maybe|echi usb 2.0}}
| <!--Ethernet-->{{no|RTL8201EL / 8201CL - nforce}}
| <!--Opinion-->2008 unbuffered 1066Mhz ddr2 ram - N68C-S may need noacpi added to grub boot line to disable pci temporarily to run as it cannot get to [PCI] Everything OK -
|-
| <!--Name-->Asus M2N68-AM Plus
| <!--Chipset-->Athlon 64, Sempron, Athlon 64 X2, Athlon 64 FX with nvidia 630a
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->no vga, pci-e slot only
| <!--Audio-->{{yes|HD Audio with ALC662 codec}}
| <!--USB-->
| <!--Ethernet-->{{no|RTL8211CL Gigabit LAN}}
| <!--Opinion-->adding "noacpi noapic noioapic" to the GRUB options - Dual channel DDR2 1066, 800, 667 MHz -
|-
| <!--Name-->Gigabyte GA-M68M-S2 (1.0) S2P (2.3) S2L GA-M68SM-S2 (1.x)
| <!--Chipset-->nForce 630a chipset
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->NVIDIA® GeForce 7025, vga (s2 and s2p), dvi (s2l)
| <!--Audio-->ALC883 (S2), ALC888B (S2P), ALC662 (S2L),
| <!--USB-->
| <!--Ethernet-->RTL 8201CL (S2), 8211CL (S2P), 8211BL (S2L),
| <!--Opinion-->2008 64bit possible with AMD AM2+ CPU on AM2 motherboard, the system bus speed will downgrade from HT3.0(5200MHz) to HT1.0(2000 MT/s) spec
|-
| <!--Name-->ASUS M2N68-VM
| <!--Chipset-->nForce 630a (MCP68PVNT)
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Nvidia GeForce ® 7050PV hdmi, dvi and vga
| <!--Audio-->HD audio VIA 1708B codec
| <!--USB-->
| <!--Ethernet-->RTL 8211C
| <!--Opinion-->2008 64bit - ddr2 800Mhz
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket AM3 White socket (2010/11)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Gigabyte GA-MA74GM-S2 GA-MA74GM-S2H
| <!--Chipset-->740g with sb710
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes|bios IDE}}
| <!--Gfx-->Radeon 2100 and pci-e slot
| <!--Audio-->ALC888 (r1.x),ALC888b (r2.0), ALC888B (rev4.x)
| <!--USB-->USB2
| <!--Ethernet-->rtl8169 Realtek 8111C later 8111D
| <!--Opinion-->2010 64bit - 2 x 1.8V DDR2 DIMM sockets max 8 GB - Micro ATX Form Factor 24.4cm x 23.4cm -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->[http://www.vesalia.de/e_aresone2011.htm Aresone 2011]
| <!--Chipset-->760g
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes}}
| <!--Gfx-->{{Maybe|no Radeon HD3000 driver yet<br>vesa driver works<br>and add PCIe card}}
| <!--Audio-->{{Yes|HD Audio}}
| <!--USB-->{{Yes|USB2.0}}
| <!--Ethernet-->{{yes}}
| <!--Opinion-->Good support - 4 DDR3 memory sockets -
|-
| <!--Name-->Foxconn A76ML-K 3.0
| <!--Chipset-->AMD 760g rev3.0
| <!--ACPI-->
| <!--IDE-->{{Yes|1 }}
| <!--SATA-->{{Yes|4 in IDE mode }}
| <!--Gfx-->HD3000 with pci-e slot
| <!--Audio-->HDAudio with ALC662-GR codec
| <!--USB-->USB2
| <!--Ethernet-->rtl8169 rtl8111E
| <!--Opinion-->2011 64bit - 2 ddr3 slots - 2 pci slots -
|-
| <!--Name-->GA-MA770T-UD3P (rev. 1.0 to 1.4)
| <!--Chipset-->amd 770 with sb710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|4 sata}}
| <!--Gfx-->pci-e
| <!--Audio-->{{yes|HDAudio with Realtek ALC888 codec}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{yes|rtl8168 rtl8111c/d}}
| <!--Opinion-->2011 64 - 4 ddr3 dimm slots -
|-
| <!--Name-->Gigabyte GA-MA770-UD3 (rev. 2.0 2.1)
| <!--Chipset-->AMD 770 with SB700
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{yes|ALC888 codec }}
| <!--USB-->{{yes|USB2}}
| <!--Ethernet-->{{yes|rtl8169 8111C later 8111D}}
| <!--Opinion-->Good support for AM3 with 4 ddr2 ram - 4 x PCI Express x1, 2 x PCI slots - firewire T.I. TSB43AB23 chip no support -
|-
| <!--Name-->Asus M4A785TD-M PRO
| <!--Chipset-->785G and SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Maybe|ide legacy}}
| <!--Gfx-->{{Maybe|ATI Radeon HD 4200 - use vesa}} or pci-e 2.0 slot
| <!--Audio-->{{Yes|HD Audio}}
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{Yes| }}
| <!--Opinion-->Good support with 1366 ddr3 ram -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASUS M4A88T-I Deluxe ITX
| <!--Chipset-->AMD 880G with AMD SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->Three SATA 3Gbps
| <!--Gfx-->Radeon HD 4350 GPU with HDMI and DVI or One 16x PCI-Express 2.0
| <!--Audio-->HDAudio with Realtek ALC889
| <!--USB-->6 x USB 2, 2 x USB 3
| <!--Ethernet-->{{No|Realtek RTL8112L}}
| <!--Opinion-->2014 64bit - 2 SODIMM DDR3 slots max 8GB
|-
| <!--Name-->Asus M4A88T-M Version E5907 E5826
| <!--Chipset-->AMD 880G SB710
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Radeon 4250
| <!--Audio-->HD Audio with VIA VT 1708S codec
| <!--USB-->
| <!--Ethernet-->Realtek rtl8169 8111E
| <!--Opinion-->2010 64bit -
|-
| <!--Name-->GigaByte 890GPA-UD3H
| <!--Chipset-->AMD 890GX together with SB850
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Yes
| <!--Gfx-->use pci-e nvidia
| <!--Audio-->Maybe - ALC892 rev. 1.0, ALC892 rev 2.1, ALC889 rev. 3.1
| <!--USB-->Yes
| <!--Ethernet-->Yes
| <!--Opinion-->works well overall
|-
| <!--Name-->Gigabyte GA-890FXA-UD7
| <!--Chipset-->AMD 890FX with SB850
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes|IDE }}
| <!--Gfx-->
| <!--Audio-->ALC889 (rev 2.x)
| <!--USB-->{{Yes|AMD USB2 but limited with NEC D720200F1 USB3}}
| <!--Ethernet-->2 x Realtek 8111D
| <!--Opinion-->2012 64bit - XL-ATX Form Factor 32.5cm x 24.4cm - 4 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI 890GXM-G65
| <!--Chipset-->890GX + SB750
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{Maybe|legacy}}
| <!--Gfx-->{{Maybe|ATI 4290 built-in (vesa)}}
| <!--Audio-->{{Maybe|ALC889 DD GR}} HD Audio crackles
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{Yes|RTL 8169}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASRock N68-VS3 FX
| <!--Chipset-->NVIDIA® GeForce 7025 / nForce 630a
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 Sata2
| <!--Gfx-->Integrated NVIDIA® GeForce 7025
| <!--Audio-->HD Audio with VIA® VT1705 Codec
| <!--USB-->USB2
| <!--Ethernet-->Realtek PHY RTL8201EL
| <!--Opinion-->2010 64bit - 2 x DDR3 DIMM slots -
|-
| <!--Name-->MSI GF615M-P35 MS-7597
| <!--Chipset-->NVIDIA® nForce 430
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->GeForce 6150SE
| <!--Audio-->{{Maybe|HD Audio with Realtek® ALC888S}}
| <!--USB-->{{No|freezes}}
| <!--Ethernet-->{{No|Realtek 8211CL}}
| <!--Opinion-->2010 64bit
|-
| <!--Name-->Gigabyte GA-M68MT-S2
| <!--Chipset--> nForce 630a
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->NVIDIA® GeForce 7025 vga
| <!--Audio-->ALC888B (1.3), ACL887 (3.1),
| <!--USB-->
| <!--Ethernet-->RTL8211CL (all)
| <!--Opinion-->2010 64bit possible, AMD AM3 CPU on this motherboard, the system bus speed will downgrade from HT3.0 (5200MT/s) to HT1.0 (2000 MT/s) spec
|-
| <!--Name-->Gigabyte GA-M68MT-S2P
| <!--Chipset--> nForce 630a
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->NVIDIA® GeForce 7025 vga
| <!--Audio-->ALC888B (1.x 2.x), ALC889 (3.0), ALC888B/889 (3.1),
| <!--USB-->
| <!--Ethernet-->RTL8211CL (all)
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M4N78 PRO
| <!--Chipset-->NVIDIA GeForce 8300
| <!--ACPI-->
| <!--IDE-->1 xUltraDMA 133/100
| <!--SATA-->6 xSATA 3 Gbit/s ports
| <!--Gfx-->Integrated NVIDIA® GeForce® 8 series GPU with 1 PCIe 2.0 slot
| <!--Audio-->HD Audio with VIA1708S 8 -Channel codec
| <!--USB-->12 USB 2.0 ports (8 ports at mid-board, 4 ports at back panel)
| <!--Ethernet-->NVIDIA Gigabit
| <!--Opinion-->4 x DIMM, Max. 16 GB, DDR2 1200(O.C.)/1066*/800/667 ECC,Non-ECC,Un-buffered Memory - ATX Form Factor 12 inch x 9.6 inch ( 30.5 cm x 24.4 cm ) -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket AM3+ Black socket (2012/15)=====
*095W FX-6300 FD6300WMHKBOX (bulldozer SSE4.1 AVX) 970 mobos with FX-8320E 8core Black Editions FD832EWMHKBOX FX-8370E (Vishera/Piledriver)
*125W FX-6310 (bulldozer) 970 mobos with FX-8320 FX-8350 FX-8370 (Vishera/Piledriver)
*220W 990FX mobos with FX-9000 FX-9370 FX-9590
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS M5A78L-M LX3
| <!--Chipset-->AMD 760G with SB710
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{Yes|bios IDE mode}}
| <!--Gfx-->HD3000 with pci-e slot
| <!--Audio-->HDAudio with ALC887, V? ALC892 codecs
| <!--USB-->USB2
| <!--Ethernet-->{{No|Qualcomm Atheros 8161/8171 add realtek 8111? pci-e card}}
| <!--Opinion-->2012 64bit - uATX Form Factor 9.6 inch x 7.4 inch ( 24.4 cm x 18.8 cm ) - 2 x DIMM, Max. 16GB, DDR3 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-78LMT-S2P
| <!--Chipset-->AMD 760G and SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|6 SATA2 ports}}
| <!--Gfx-->GT240 and a nv7900gs, both pci-e
| <!--Audio-->{{Maybe|ALC889 (r3.1), ALC??? (rev. 4.0), ALC887 (r5.x)}}
| <!--USB-->4 USB2
| <!--Ethernet-->{{Maybe|Realtek 8111E (r3.1), Atheros (rev4.0), Atheros (r5.x) }}
| <!--Opinion-->2012 offers very poor control over its EFI vs. BIOS booting partition features
|-
| <!--Name-->Gigabyte GA-78LMT-USB3 (r3.0), (r4.1 Blue board), (r5.0 dark board), (rev6 dark mobo)
| <!--Chipset-->AMD 760G and SB710
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes|Bios IDE mode for SATA2 on early ones}}
| <!--Gfx-->AMD HD3000, pci-e GT240 and a nv7900gs
| <!--Audio-->{{Maybe|ALC??? (r3.0), ALC887 (r4.1), VIA VT2021 (r5.0), Realtek® ALC892 codec (rev6) }}
| <!--USB-->{{yes|AMD USB2 but not VIA® VL805 USB3}}
| <!--Ethernet-->Realtek GbE
| <!--Opinion-->2013 64bit - Micro ATX Form Factor 24.4cm x 24.4cm - 4 x DDR3 DIMM sockets -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI 760GM
| <!--Chipset-->ATI 760G plus SB710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes| }}
| <!--Gfx-->HD3000 Use Vesa
| <!--Audio-->{{Maybe|P33 VT1705; P34, P21 and P23 (FX) MS7641 v3.0 ALC887, E51 ALC892}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{Yes|Realtek}}
| <!--Opinion-->P23 issues with audio ALC887 crackles thru earphones -
|-
| <!--Name-->Gigayte GA-MA770T-UD3P (rev. 3.1)
| <!--Chipset-->amd 770 with sb710
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->pci-e slot
| <!--Audio-->HDaudio with Realtek ALC888/892 codec
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111d/e
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASRock 890FX Deluxe5 Extreme3
| <!--Chipset-->AMD 890FX + AMD SB850 or SB950 (Extreme3)
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->{{Yes}}
| <!--Gfx-->{{N/A}}
| <!--Audio-->{{Maybe|ALC892}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{Yes|RTL8111E rtl8169}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M5A97 R2.0 EVO
| <!--Chipset-->AMD 970 and SB950
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->Asmedia SATA Controller
| <!--Gfx-->n/a
| <!--Audio-->HDAudio with Realtek ALC887 (LE), ALC887 (Regular), ALC892 (EVO) codec
| <!--USB-->4 USB 2.0 and 2 Asmedia USB3.0 Controller
| <!--Ethernet-->Realtek 8111F
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-970A-D3
| <!--Chipset-->AMD 970 with SB950
| <!--ACPI-->
| <!--IDE-->{{Yes| }}
| <!--SATA-->{{Yes|IDE mode}}
| <!--Gfx-->pci-e
| <!--Audio--> ALC??? (rev. 1.0/1.1), ALC887 (rev1.2), VIA VT2021 codec (rev 1.3 1.4 and rev3.0)
| <!--USB-->{{yes|AMD USB2 but not Etron EJ168 chip (USB3)}}
| <!--Ethernet-->Realtek GbE 8111E (all revisions),
| <!--Opinion-->2015 64bit - ATX Form Factor 30.5cm x 22.4cm - 4 x 1.5V DDR3 DIMM sockets -
|-
| <!--Name-->MSI 970 Gaming
| <!--Chipset-->970FX SB950
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->Realtek® ALC1150 Codec
| <!--USB-->6 usb2 with 2 USB3 VIA VL806 Chipset
| <!--Ethernet-->Killer E2205 Gigabit LAN
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus M5A99X EVO
| <!--Chipset-->990X - RD980 with SB920
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->2 pci-e gen ?
| <!--Audio-->HDAudio with ALC892 codec
| <!--USB-->
| <!--Ethernet-->rtl8169 realtek 8111e
| <!--Opinion-->2012 64bit -
|-
| <!--Name-->Gigabyte GA-990XA-UD3
| <!--Chipset-->AMD 990 with SB950
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->
| <!--Audio-->ALC889 (rev 1.x, 3.0, 3.1),
| <!--USB-->{{yes|AMD USB2 not 2 x Etron EJ168 chips for USB3}}
| <!--Ethernet-->realtek rtl8169 8111e
| <!--Opinion-->2012 64bit - ATX Form Factor; 30.5cm x 24.4cm - 4 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====AMD Fusion (2011/14)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| 1.2GHz single Bobcat Fusion C30 + Hudson M1
| ACPI
| IDE
| SATA
| AMD 6250
| Audio
| USB
| Ethernet
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| Asus E35M1-M PRO uATX
| 1.6GHz 18W AMD Fusion E-350 dual core + Hudson M1
| ACPI
| {{N/A}}
| SATA
| AMD 6310 - no HD driver yet
| ALC887 VD2
| USB
| RTL8111E
| 2011 64bit does not support AVX or SSE 4.1 - EFI bios - pci slot -
|-
| Asus E35M1-I Deluxe miniITX
| 1.6GHz dual AMD Fusion E350 + Hudson M1 + DDR3
| ACPI
| {{N/A}}
| SATA
| AMD 6310 - no HD driver yet
| ALC892
| USB
| Realtek 8111E
| 2011 64bit does not support AVX or SSE 4.1 - no support for Atheros AR5008 on a Mini PCI-E - 1 pci slot -
|-
| ASRock E350M1 / USB3 (also version with USB3.0 added)
| 1.6GHz dual AMD Fusion E350 + Hudson M1
| ACPI
| {{N/A}}
| SATA - 4 SATA3
| {{Maybe|AMD 6310 - use vesa with hdmi and dvi}}
| {{Yes|Audio ALC892 playback but no HDMI output}}
| USB - 4 USB2.0 and 2 USB3.0
| {{Yes|rtl8169 for Realtek rtl8111E}}
| 2011 64bit does not support AVX or SSE 4.1 - 1 pci-e 2.0 x4 slot - f2 or del bios, f11 boot select -
|-
| <!--Name-->Gigabyte GA-E350N-USB3 mini-ITX
| <!--Chipset--> Hudson M1 FCH
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 SATA3
| <!--Gfx--> plus HDMI, DVI
| <!--Audio-->ALC892
| <!--USB-->2 NEC USB3.0 with 4 USB2.0
| <!--Ethernet-->rtl8169 for Realtek rtl8111E
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - 1 pci slot -
|-
| <!--Name-->Gigabyte GA-E350N Win8 V1.0
| <!--Chipset-->Hudson M1 FCH A45
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 SATA3
| <!--Gfx-->{{maybe|Use VESA - AMD 6310 plus HDMI, DVI}}
| <!--Audio-->{{yes|ALC887 playback through headphones but not thru hdmi}}
| <!--USB-->{{maybe|4 USB2.0 needs more testing}}
| <!--Ethernet-->{{yes|rtl8169 for Realtek 8111e}}
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 - works well but need to test with sata hard disk
|-
| <!--Name-->MSI E350IA-E45
| <!--Chipset-->e-350 + Hudson M1 + DDR3
| <!--ACPI-->no support
| <!--IDE-->{{N/A}}
| <!--SATA-->4 Sata3 ports
| <!--Gfx-->AMD 6310 gpu
| <!--Audio-->ALC HDA
| <!--USB-->6 USB2.0 and 2 USB3.0 through NEC 720200 chipset
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASUS E45M1-M PRO
| <!--Chipset-->E450 APU with Hudson M1
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC887
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->ASUS E45M1-I Deluxe
| <!--Chipset-->E-450 together
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC892
| <!--USB-->
| <!--Ethernet-->Realtek 8111E
| <!--Opinion-->2011 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket FM1 (2011/13)=====
On board Graphic on CPU - HD6410D, HD6530D, HD6550D,
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS F1A55-M LE
| <!--Chipset--> with AMD A55 FCH (Hudson D2)
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->6 x SATA 3Gbit/s port(s), blue Support Raid 0, 1, 10, JBOD
| <!--Gfx-->PCI-e 2.0 slot or Integrated AMD Radeon™ HD 6000 in Llano APU
| <!--Audio-->Realtek® ALC887 Audio CODEC
| <!--USB-->6 USB2.0 ports
| <!--Ethernet-->Realtek 8111E rtl8169
| <!--Opinion-->2012 2011 64bit does not support AVX or SSE 4.1 - A-Series/E2- Series APUs up to 4 cores - 2 x DIMM, Max. 32GB, DDR3 2250(O.C.)/1866/1600/1333/1066 MHz Non-ECC, Un-buffered Memory Dual Channel Memory Architecture -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket FM2 White Socket (2012/13)=====
Onboard Gfx on CPU - HD6570, HD7480D, HD7540D,
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->A75 A85X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2012 64bit does not support AVX or SSE 4.1 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket FM2 Plus Black socket (2013/15)=====
Onboard Gfx on CPU - HD6570, HD7480D, HD7540D,
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->A88X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket AM1 FS1b socket (2014/1x)=====
5350 4 core Jaguar cores 2GHz with Integrated AMD Radeon R Series Graphics in the APU Kabini [Radeon HD 8400]
Later Beema APU with 2/4 core Puma (slightly updated Jaguar) cores, GCN graphics and a compute capable Radeon core, along with a brand new AMD security processor and FT3 BGA packaging (probably best avoided for long term survival).
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS AM1I-A
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio Realtek® ALC887-VD
| <!--USB-->
| <!--Ethernet-->Realtek 8111GR 8168
| <!--Opinion-->2011 64bit may support AVX or SSE 4.1 -
|-
| <!--Name-->MSI AM1I
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio ALC887
| <!--USB-->
| <!--Ethernet-->Realtek 8111G
| <!--Opinion-->
|-
| <!--Name-->MSI AM1M
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio ALC887
| <!--USB-->
| <!--Ethernet-->Realtek 8111G
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->BGA FT3 AM1x
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket AM4 FM3 Summit Ridge Zen Zen+ (2016/22)=====
Jim Keller’s group designed x86 Zen CPU - new and covering the same AM4 platform/socket for desktop
Zen will also shift from Bulldozer’s Clustered Multithreading (CMT) to Simultaneous Multithreading (SMT, aka Intel’s Hyperthreading). CMT is the basis for Bulldozer’s unusual combination of multiple integer cores sharing a single FPU within a module, so the move to SMT is a more “traditional” design for improving resource usage
Trusted Platform Module, or fTPM, that Windows 11 requires. Ryzen processors using a firmware TPM are causing stutters, even when doing mundane tasks. To enable TPM 2.0 on your AMD system please follow the steps below.
<pre>
Power on system and press DEL or F2 to get into the BIOS.
Navigate to Advanced\CPU Configuration.
Enable AMD fTPM switch.
Press F10 to save changes.
</pre>
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asus ROG Crosshair VI Hero
| <!--Chipset-->X370
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e 3.0 (1x16 or 2x8)
| <!--Audio-->SupremeFX audio features an S1220 codec
| <!--USB-->
| <!--Ethernet-->Intel I211
| <!--Opinion-->Ryzen 7 1800X 1700X
|-
| <!--Name-->Biostar X370gtn Itx Am4
| <!--Chipset-->AMD X370
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HDAudio with ALC892
| <!--USB-->
| <!--Ethernet-->Realtek Dragon LAN RTL8118AS
| <!--Opinion--> 2 ddr4 slots
|-
| <!--Name-->Gigabyte GA-AX370 K7
| <!--Chipset--> X370
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HDAudio with 2 x Realtek® ALC1220 codec 0x10EC, 0x0295
| <!--USB-->
| <!--Ethernet-->1 intel and 1 E2500
| <!--Opinion--> 4 ddr4 slots
|-
| <!--Name-->MSI Xpower Gaming Titanium
| <!--Chipset--> X370
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->8-channel Realtek 1220 Codec 0x10EC, 0x0295
| <!--USB-->ASMedia® ASM2142 and amd cpu
| <!--Ethernet-->1 x Intel® I211AT Gigabit LAN
| <!--Opinion--> 2 ddr4 slots
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Prime B350 Plus ATX
| <!--Chipset-->B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx--> x PCIe 3.0/2.0 x16 (x16 mode)
| <!--Audio-->Realtek® ALC887 8-Channel
| <!--USB-->
| <!--Ethernet-->Realtek® RTL8111H
| <!--Opinion-->Ryzen 5 1600x 1600 1500X 1400 - 4 x DIMM Max 64GB, DDR4 up to 2666MHz ECC and non-ECC Memory - ATX 12 inch x 9.35 inch ( 30.5 cm x 23.7 cm ) - 2 pci
|-
| <!--Name-->Asus PRIME B350M-A/CSM Micro ATX
| <!--Chipset-->AMD B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HDaudio with
| <!--USB-->
| <!--Ethernet-->Realtek LAN
| <!--Opinion-->Ryzen 3 1300x 1200 1100
|-
| <!--Name-->AsRock Pro4 AB350
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->2 PCIe 3.0 x16, 4 PCIe 2.0 x1
| <!--Audio-->Realtek ALC892
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->2017 64bit -
|-
| <!--Name-->ASRock AB350 Gaming-ITX/ac
| <!--Chipset--> B350
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Opinion-->
|-
| <!--Name-->MSI B350 Tomahawk Arctic Mortar
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->1 x PCIe 3.0 x16 (x16 mode)
| <!--Audio-->Realtek ALC892
| <!--USB-->
| <!--Ethernet-->Realtek RTL8111H
| <!--Opinion-->white and grey colours - 2 pci-e and 2 pci slots - m.2 in middle - atx 12 in by 9.6 in and matx versions -
|-
| <!--Name-->Jginyue M-ATX B350M-TI
| <!--Chipset-->B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Jginyue B350I-Plus ITX
| <!--Chipset-->B350
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASRock A320M-ITX MINI ITX Rev1.0 Rev2 Rev2.1
| <!--Chipset-->A320
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2018
|-
| <!--Name-->Asus PRIME A320M-C R2.0 rev1.1 A320M-K
| <!--Chipset-->A320 A/B300 SFF
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HD audio with Realtek ALC887 alc897 CODEC
| <!--USB-->2 usb 3.1 gen 1
| <!--Ethernet-->Realtek 8111E
| <!--Opinion-->2019 64bit - 3rd/2nd/1st Gen AMD Ryzen™ / 2nd and 1st Gen AMD Ryzen™ with Radeon™ Vega
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI A320M-A PRO MicroATX
| <!--Chipset-->AMD A320
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->pci-e 3.0
| <!--Audio-->HDAudio Realtek® ALC892
| <!--USB-->USB3
| <!--Ethernet-->Realtek® 8111H
| <!--Opinion-->2019 64bit -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus ROG X399 Zenith Extreme
| <!--Chipset-->AMD X399
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio--> supremefx s1220
| <!--USB-->
| <!--Ethernet-->intel
| <!--Opinion-->Threadripper 1950X 1920X 1900X TR4 skt
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->AsRock Fatality X470 Gaming K4 mATX
| <!--Chipset-->X470
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->nvme
| <!--Gfx-->pci-e rebar possible
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->intel
| <!--Opinion-->
|-
| <!--Name-->Asrock Fatal1ty X470 Gaming-ITXac AMD AM4
| <!--Chipset-->AMD X470
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->intel
| <!--Comments-->
|-
| <!--Name-->ASUS ROG STRIX X470-I GAMING AM4 ITX Motherboard
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus B450-I Gaming
| <!--Chipset-->AMD B450
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->high VRM temps - raven ridge 14nm+ like 2200G 2400G
|-
| <!--Name-->AsRock B450 Gaming K4
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> alc892
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> 4 ddr4 slots - low VRM thermals 3900x 3950x
|-
| <!--Name-->Gigabyte B450 I Aorus Pro Wifi
| <!--Chipset-->AMD B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->1 nvme pcie3 with 4 sata
| <!--Gfx-->pcie
| <!--Audio-->HDAudio with Realtek® ALC1220-VB codec
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Opinion-->very high vrm temps
|-
| <!--Name-->Jginyue B450i Gaming ITX
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata3 - none nvme
| <!--Gfx-->pcie3
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->1G
| <!--Opinion-->2021 64 2nd 3rd AMD - 2 ddr4 dimm slots
|-
| <!--Name-->MSI b450 tomahawk max
| <!--Chipset--> b450
| <!--ACPI-->
| <!--IDE-->{{n/A}}
| <!--SATA-->
| <!--Gfx-->PCIe 3.0
| <!--Audio-->HD audio with Realtek® ALC892 Codec
| <!--USB-->
| <!--Ethernet-->Realtek 8111H
| <!--Opinion-->
|-
| <!--Name-->MSI B450 Pro Carbon
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> ALC codec
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Opinion-->
|-
| <!--Name-->MSI B450-A PRO
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC892
| <!--USB-->
| <!--Ethernet-->rtl8169 8111h
| <!--Opinion-->
|-
| <!--Name-->MSI B450I GAMING Plus AC ITX
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2019 - 2nd and 3rd gen AMD - 2 ddr4 slots -
|-
| <!--Name-->MSI B450 GAMING PLUS MAX
| <!--Chipset-->B450
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio with Realtek® ALC892/ALC897 Codec
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 8111H
| <!--Opinion-->
|-
| <!--Name-->MAXSUN AMD Challenger B450M M-ATX (aka Soyo)
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASRock X570 PHANTOM GAMING-ITX/TB3 Mini ITX AM4
| <!--Chipset-->X570
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->nvme
| <!--Gfx-->PCIe 4.0
| <!--Audio--> ALC1200
| <!--USB-->
| <!--Ethernet-->Intel LAN
| <!--Comments-->
|-
| <!--Name-->Asus ROG Crosshair VIII Dark Hero
| <!--Chipset-->AMD X570
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> SupremeFX7.1 codec
| <!--USB-->
| <!--Ethernet-->Intel® I211-AT and Realtek® RTL8125-CG 2.5G LAN
| <!--Opinion-->
|-
| <!--Name-->Asus ROG Strix X570-I Gaming Mini ITX AM4 Motherboard
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI MPG X570 Gaming Plus
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio--> alc1220 codec
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus ROG Strix B550-i AM4 ITX Motherboard
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 -
|-
| <!--Name-->Jginyue Jingyue B550i Gaming itx
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->3 with 1 nvme
| <!--Gfx-->1 pci-e 4
| <!--Audio-->HDAudio alc
| <!--USB-->
| <!--Ethernet-->1G
| <!--Comments-->2022 64bit max of Ryzen 5500 (c t), 5600, 5600g (6c12t) - 2 ddr4
|-
| <!--Name-->Asrock B550 PHANTOM GAMING ITX/AX
| <!--Chipset-->AMD B550
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx--> pci-e
| <!--Audio-->HDAudio with alc1220 codec
| <!--USB-->USB3
| <!--Ethernet-->{{no|intel 2.5G}}
| <!--Comments-->
|-
| <!--Name-->AsRock B550M-ITX/ac
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio with Realtek ALC887 ALC897 Audio Codec
| <!--USB-->
| <!--Ethernet-->Realtek Gigabit LAN
| <!--Opinion-->2022 - 2 ddr4 slots
|-
| <!--Name-->AsRock ASRock B550M-HDV
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->nvme and sata3
| <!--Gfx-->pci-e 4.0
| <!--Audio-->HDAudio with Realtek ALC887 or ALC897 Audio Codec unknown
| <!--USB-->usb3
| <!--Ethernet-->{{yes|rtl8169 Realtek rtl8111h Gigabit LAN}}
| <!--Opinion-->2022 - 2 ddr4 slots - 1 pcie x1 slot -
|-
| <!--Name-->Asus ROG STRIX B550-A GAMING
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->PCIe Gen4 x4 & SATA3
| <!--Gfx-->pci-e 4
| <!--Audio--> supremefx S1220A
| <!--USB-->
| <!--Ethernet-->{{No|Intel® I225-V 2.5Gb}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte AMD B550I AORUS PRO AX Mini-ITX rev 1.0
| <!--Chipset-->AMD B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 nvme pci-e3 with 4 sata3
| <!--Gfx-->pci-e
| <!--Audio-->Realtek® ALC1220-VB codec
| <!--USB-->
| <!--Ethernet-->{{no|Realtek® 2.5GbE LAN}}
| <!--Opinion-->2021 2 x DDR4 DIMM sockets 1Rx8/2Rx8/1Rx16 -
|-
| <!--Name-->Gigabyte B550 AORUS ELITE AX V2 ATX
| <!--Chipset-->B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e 4.0 DP and hdmi
| <!--Audio-->HDAudio ALC1200
| <!--USB-->USB3 USB 3.2 Gen1 Type-C
| <!--Ethernet-->{{No|2.5GbE LAN}}
| <!--Opinion-->2022 64bit- finer tuning than A520's - AMD Ryzen 5000 Series/ 3rd Gen Ryzen and 3rd Gen Ryzen with Radeon Graphics CPU - Dual Channel ECC/ Non-ECC Unbuffered DDR4, 4 DIMMs -
|-
| <!--Name-->Gigabyte B550M DS3H mATX
| <!--Chipset--> B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 NVMe
| <!--Gfx-->PCI-e 4.0
| <!--Audio-->HDaudio ALC887
| <!--USB-->USB3
| <!--Ethernet-->realtek rtl8118
| <!--Opinion-->2021 64bit - 4 ddr4 dimms -
|-
| <!--Name-->MSI MPG B550 GAMING PLUS ATX
| <!--Chipset--> B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e 4.0
| <!--Audio-->HDAudio ALC892
| <!--USB-->USB 3
| <!--Ethernet-->rtl8169 Realtek 8111H
| <!--Opinion-->2022 64bit - 3rd Gen AMD Ryzen Processors - 4 dimm ddr4 -
|-
| <!--Name-->MSI MAG B550 TOMAHAWK ATX
| <!--Chipset--> B550
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe 1 x M.2, Socket 3, M Key (up to Type 22110) and 1 x M.2, Socket 3, M Key (Type 2242/2260/2280)
| <!--Gfx-->PCI-e 4.0 with dp and hdmi
| <!--Audio-->HDaudio ALC1200
| <!--USB-->USB3 1 x USB 3.1 Type-C and 1 x USB 3.1 Type-A
| <!--Ethernet-->Realtek RTL8125B and Realtek RTL8111H
| <!--Opinion-->2022 64bit - 4 Dimm slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Jginyue A520M-H mATX
| <!--Chipset-->A520
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> old bios with random issues with APU ryzens -
|-
| <!--Name-->Gigabyte A520M S2H mATX
| <!--Chipset-->AMD A520
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->Realtek 1GbE
| <!--Opinion-->2022 64bit Zen3 65W and up - 2 ddr4 -
|-
| <!--Name-->Gigabyte A520I AC mITX mini-itx
| <!--Chipset-->AMD A520
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit Zen3 65W and up 5600G (6c12t) or 5700G (8c16t) - 2 ddr4 dimm slots -
|-
| <!--Name-->MSI A520M-A PRO mATX
| <!--Chipset-->A520
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe 1 x M.2, Socket 3, M Key (Type 2242/2260/2280)
| <!--Gfx-->PCI-e 3.0
| <!--Audio-->HDAudio ALC892
| <!--USB-->USB3
| <!--Ethernet-->rtl8169 rtl8111H
| <!--Opinion-->2022 64bit - 2 ddr4 dimm slots - 3rd Gen AMD Ryzen Desktop and AMD Ryzen 4000 G-Series CPU
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
===== (Socket AM5 LGA1718 Zen4 Zen5 Zen6 2022/27)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asrock Steel Legend
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e rnda2
| <!--Audio-->HD audio
| <!--USB-->USB3
| <!--Ethernet-->
| <!--Opinion-->2022 64bit - ddr5 ecc (10 chip) and non-ecc (8 chips) 64Gb @ 6000Mhz or 128GB @ 4800Mhz -
|-
| <!--Name-->Asrock TaiChi
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->PCI-e rnda2
| <!--Audio-->HD Audio
| <!--USB-->USB4 with Thunderbolt 4 equivalent
| <!--Ethernet-->{{No|Realtek killer E3000 2.5GbE}}
| <!--Opinion-->2022 64bit - ddr5 ecc (10 chip) and non-ecc (8 chips)
|-
| <!--Name-->Asus ROG Crosshair Hero
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe rnda2
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit
|-
| <!--Name-->
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->rnda3
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit 7950x3d 120W, 7900 7800 7600 90W
|-
| <!--Name-->
| <!--Chipset-->x670e
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->rnda3
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2022 64bit
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus B650E-I
| <!--Chipset-->B650
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->pci-e 5
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023 - better sound with an actual AMP, PCIe 5, USB-C display outs -
|-
| <!--Name-->
| <!--Chipset-->x650 B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->x650 B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->x650 B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MAXSUN AMD Challenger B650M WIFI M-ATX (aka Soyo)
| <!--Chipset-->B650
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI b650i mini itx
| <!--Chipset-->B650
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->NVMe
| <!--Gfx-->pci-e 4
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->2023 - front panel connectors at the back of the board - dead rear nvme slot and a drained CMOS battery as the CMOS button being pressed during shipping -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->A620M Zen4
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->A620M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->A620M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->A620M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset--> Zen5
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset--> Zen6
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name--> || <!--Chipset--> || <!--ACPI--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Opinion-->2026 FP8 Zen 6 Medusa Point 4bigC, 4 econC, 2lpC, 8coreGPU -
|-
| <!--Name--> || <!--Chipset--> || <!--ACPI--> || <!--IDE--> || <!--SATA--> || <!--Gfx--> || <!--Audio--> || <!--USB--> || <!--Ethernet--> || <!--Opinion-->2026 FP10 Zen 6 Medusa Point 4bigC, 4 econC, 2lpC, 8coreGPU -
|-
|}
===== (Zen7 AM6 2027/3x)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
===== (Zen AM 203x/3x)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
====Intel Sockets====
[[#top|...to the top]]
=====Socket 370 (2000/2)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Intel D815EEA
| <!--Chipset-->866Mhz P3 and i815 chipset
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->{{N/A}}
| <!--Gfx-->{{Yes|Nvidia AGPx8 6200LE added}}
| <!--Audio-->{{N/A}}
| <!--USB-->{{Yes|2 USB1.1}}
| <!--Ethernet-->{{N/A}}
| <!--Opinion-->Tested AspireOS 1.7, simple basic board with useful 5 PCI slots
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket 478 (2002/4)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->[http://translate.google.co.uk/translate?hl=en&sl=zh-CN&u=http://detail.zol.com.cn/motherboard/index46381.shtml&prev=/search%3Fq%3Dc.865pe.l%2Bmotherboard%26client%3Dfirefox-a%26hs%3DsZB%26rls%3Dorg.mozilla:en-US:official Colorful Technology C.865PE-L Silver Fighter Warrior V2.3]
| <!--Chipset-->865PE
| <!--ACPI-->{{dunno| }}
| <!--IDE-->{{Yes|tested with CDROM}}
| <!--SATA-->{{dunno| }}
| <!--Gfx-->{{Maybe|AGP slot}}
| <!--Audio-->{{Yes|ALC650 AC97}}
| <!--USB-->{{Yes|USB 1.1 and 2.0}}
| <!--Ethernet-->{{Yes|RTL 8100 8139}}
| <!--Opinion-->Still testing with NB (Nightly Build) May 2013
|-
| <!--Name-->Intel 845
| <!--Chipset-->865P
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->
| <!--Gfx-->{{No|intel 800}}
| <!--Audio-->{{No|AC97 AD1985}}
| <!--USB-->{{Yes|USB1.1 and USB2.0}}
| <!--Ethernet-->{{No|e1000}}
| <!--Opinion-->Tested ICAROS 1.3
|-
| <!--Name-->Intel 845
| <!--Chipset-->865GC
| <!--ACPI-->
| <!--IDE-->{{Yes}}
| <!--SATA-->
| <!--Gfx-->{{No|intel 865 Extreme Graphics 2}}
| <!--Audio-->{{No|AC97 AD1985}}
| <!--USB-->{{Yes|USB1.1 and USB2.0}}
| <!--Ethernet-->{{No|e1000}}
| <!--Opinion-->Tested ICAROS 1.3
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA775 s775 (2005/8)=====
an industry standard DDR2 module could in theory contain fallback JEDEC, intel XMP and AMD EPP configuration data
Intel PC CL5 ram modules but an "AMD" CL5 ram module the BIOS cannot read the AMD EPP info on the SPD (Serial Presence Detect) but can recognize the CL5 timing info in the JEDEC data table. PC BIOS auto configures for the AMD ram module and boots normally.
an AMD PC CL6 ram modules but an "INTEL" CL6 ram module the BIOS cannot read the INTEL XMP info on the SPD but can recognize the CL6 timing info in JEDEC data table. PC BIOS auto configures for the AMD ram module and boots normally.
an INTEL PC needs CL6 ram modules but have an "AMD" CL4 ram module. INTEL BIOS cannot read the AMD EPP info on the SPD but can recognize the CL4 timing info in JEDEC data table. PC BIOS recognizes module timings as incompatible an refuses to boot.
entirely separate issue if the RAM module timing specs are incompatible.(i.e. CL4 RAM in a "CL6 only" PC)
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Abit AG8
| <!--Chipset-->P915 + ICH6R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports SATA1
| <!--Gfx-->1 PCIe x16 Slot
| <!--Audio-->Realtek ALC658 AC97
| <!--USB-->4 USB2.0
| <!--Ethernet-->Realtek 8110S-32
| <!--Opinion-->2004 32bit - Firewire TI 4200R7T no
|-
| <!--Name-->MSI 915 Neo2
| <!--Chipset-->P915 + ICH6R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports SATA1
| <!--Gfx-->1 PCIe x16 Slot
| <!--Audio-->CMI 9880L HD Audio
| <!--USB-->4 USB2.0
| <!--Ethernet-->{{no|Broadcomm BCM5751 PCIe}}
| <!--Opinion-->Firewire VIA VT6306 no
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus P5GC P5GC-MX
| <!--Chipset-->P945GC Lakeport-GC + ICH7R northbridge
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 3.0 Gbit/s ports
| <!--Gfx-->1 PCIe 1.1 slot
| <!--Audio-->HD Audio with ALC662 codec
| <!--USB-->{{yes|2 usb2.0}}
| <!--Ethernet-->{{no|atheros L2}}
| <!--Opinion-->2005 32bit - 3 pci slots - 4 x 240-pin DIMM Sockets max. 4GB DDR2 667/533 non-ECC -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Foxconn PC45CM-SA 45CM-S
| <!--Chipset-->945GC with ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 sata2 ports
| <!--Gfx-->{{Yes|pcie 1.0 slot with gma950 integrated}}
| <!--Audio-->{{Yes|HD audio with aLC883 codec playback}}
| <!--USB-->{{Yes|}}
| <!--Ethernet-->{{Yes|realtek 8139 8100sc}}
| <!--Opinion-->2 dimm slots 667mhz max 4gb - can be found in Advent desktops - 2 pci-e and 2 pci - core 2 duo only e6xxx - Micro ATX (9.6” x 8.8”) -
|-
| <!--Name-->Gigabyte GA-81945GM MFY-RH
| <!--Chipset-->Intel® 945GM Express with ICH7M-DH
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->{{Yes|GMA950 VGA15 and PCI-e 1.0 slot}}
| <!--Audio-->{{Yes|HD Audio with ALC880 codec playback only rear port}}
| <!--USB-->{{Yes|4 usb 2.0}}
| <!--Ethernet-->{{No|Intel PRO1000PL 82573L Gigabit Ethernet}}
| <!--Opinion-->2006 MoDT term “Mobile on DeskTop.”, low TDP CPUs to work on desktop form-factor motherboards. mATX Micro ATX 24.4cm x 24.4cm - 2 DDR2 dimm 1.8v slots with 4Gb max - will not boot if PCI2 slot occupied -
|-
| <!--Name-->Gigabyte GA-945 GCM S2C
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{yes|ALC662 (1.x)}}
| <!--USB-->
| <!--Ethernet-->{{yes|8101E Rtl 8169 (1.x)}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA945-GCM S2L
| <!--Chipset-->945GC with ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 ports
| <!--Gfx-->PCi-E slot
| <!--Audio-->{{Maybe|Intel HD Audio with ALC662 codec 2/4/5.1-channel (1.x)}}
| <!--USB-->{{Yes|4 USB2.0}}
| <!--Ethernet-->{{Yes|Realtek 8111c 8169 (1.x)}}
| <!--Opinion-->2 x 1.8V DDR2 DIMM 4GB DDR2 memory max - 2 PCI-e and 2 PCI - Micro ATX form factor; 24.4cm x 19.3cm -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI 945P Neo-F rev 1.0
| <!--Chipset-->P945 + ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 ports
| <!--Gfx-->PCie 1.0 slot
| <!--Audio-->ALC662 HDA
| <!--USB-->4 USB2.0
| <!--Ethernet-->8110SC (rtl8169)
| <!--Opinion-->
|-
| <!--Name-->MSI 945P Neo2-F rev 1.2
| <!--Chipset-->P945 + ICH7
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 SATA1 ports
| <!--Gfx-->PCie 1.0 slot
| <!--Audio-->ALC850 AC97
| <!--USB-->4 USB2.0
| <!--Ethernet-->8110SC (rtl8169)
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-P31-DS3L
| <!--Chipset-->P31 with ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCI Express x16
| <!--Audio-->HD Audio with ALC888 codec
| <!--USB-->4 USB 2.0
| <!--Ethernet-->Realtek 8111B
| <!--Opinion-->DDR2 800Mhz up to 4Gb 4 x 240 pin - 3 PCI - ATX 12.0" x 8.3" -
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus P5KPL-AM /PS
| <!--Chipset-->G31 with ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->4 xSATA 3 Gbit/s ports
| <!--Gfx-->PCIe 1.1 with integrated Intel® GMA 3100
| <!--Audio-->HD Audio with VIA VT1708B with ALC662 codec
| <!--USB-->
| <!--Ethernet-->Realtek RTL8102EL 100/10 LAN with Realtek RTL8111C Gigabit LAN
| <!--Opinion-->2 x 2 GB DDR2 Non-ECC,Un-buffered DIMMs with 2 PCI - Intel Graphics Media Accelerator -
|-
| <!--Name-->Asus P5KPL/EPU
| <!--Chipset-->G31 with ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Pci-e 1.0 slot
| <!--Audio-->{{Yes|HD audio with ALC887 codec}}
| <!--USB-->
| <!--Ethernet-->{{Yes|RTL8169 Realtek 8111C}}
| <!--Opinion-->Tested - 4 240-pin DIMM, Max. 4 GB - 4 pci-e and 3 pci - ATX Form Factor 12 inch x 8.2 inch ( 30.5 cm x 20.8 cm ) -
|-
| <!--Name-->Gigabyte GA-G31M ES2L
| <!--Chipset-->G31 plus ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{Yes|Intel GMA 3100 2d}}
| <!--Audio-->{{Maybe|ALC883 (1.x), ALC883/888B (2.x)}}
| <!--USB-->
| <!--Ethernet-->{{Maybe|RTL8111C (1.x), Atheros 8131 (2.x)}}
| <!--Opinion-->reduces DRAM capacity to 4GB
|-
| <!--Name-->ASRock G31M-S r1.0 G31M-GS
| <!--Chipset-->G31 + ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{maybe|4 sata2}}
| <!--Gfx-->{{maybe|GMA 3100 2d not 3d}}
| <!--Audio-->{{yes|ALC662}}
| <!--USB-->{{yes|4 USB2.0}}
| <!--Ethernet-->{{partial|rtl8169 RTL8111DL 8169 (for -GS) RTL8102EL (for -S)}}
| <!--Opinion-->2007 64bit Core2 - 2 DDR2 800 max 8Gig AMI bios MicroATX -
|-
| <!--Name-->ASRock G31M-S r2.0
| <!--Chipset-->G31 + ICH7
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{maybe|4 sata2}}
| <!--Gfx-->{{maybe|GMA 3100 2d not 3d}}
| <!--Audio-->{{yes|ALC662}}
| <!--USB-->{{yes|4 USB2.0}}
| <!--Ethernet-->{{yes|RTL 8111DL 8169}}
| <!--Opinion-->2008 64bit core2 - 2 DDR2 800 max 8Gig MicroATX
|-
| <!--Name-->[http://www.intel.com/cd/channel/reseller/apac/eng/products/desktop/bdb/dg31pr/feature/index.htm Intel DG31PR]
| <!--Chipset-->iG31
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->{{maybe|3100 but can use PCIe 1.1 slot}}
| <!--Audio-->{{yes|ALC888 playback}}
| <!--USB-->
| <!--Ethernet-->{{yes|RTL8111B Rtl 8169}}
| <!--Opinion-->good support
|-
| <!--Name-->
| <!--Chipset-->Intel G33 Express Chipset with ich9 southbridge
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->Intel 3100 powervr tile based
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2008 64bit - embedded on Core 2 Quad, Core 2 Duo, Pentium Dual-Core CPUS with Integrated GPU Intel GMA 3100 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->ASUS P5G41T-M LX
| <!--Chipset-->G41 + ICH8 + DDR3
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{yes|X4500 some 2d only)}}
| <!--Audio-->ALC887
| <!--USB-->3 USB2.0
| <!--Ethernet-->{{no|Atheros L1c AR8131}}
| <!--Opinion-->reduces maximum supported memory ddr3 from 16 to 8GB 2 dimm slots non-EEC - demotes the PCIe controller mode from revision 2.0 (5.0GT/s) to revision 1.1 (2.5GT/s
|-
| <!--Name-->Gigabyte GA-G41MT S2
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->VT1708S (1.3), ALC887-VD2 (1.4), ALC887 (2.1),
| <!--USB-->
| <!--Ethernet-->Atheros AR8151 l1c (1.x 2.x),
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-G41MT S2PT
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->ALC887 (1.0), VIA (2.0), ALC887 (2.1)
| <!--USB-->
| <!--Ethernet-->RTL8111E (1.x), Atheros AR8151 l1c (2.1),
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-G41MT D3
| <!--Chipset-->G41 + ICH7
| <!--ACPI-->
| <!--IDE-->1 Port
| <!--SATA-->4 Ports
| <!--Gfx-->{{yes|GMA X4500 2d only and pci-e 1.1 slot}}
| <!--Audio-->{{yes|ALC888B}}
| <!--USB-->4 ports + headers
| <!--Ethernet-->{{yes|RTL8111 D/E}}
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-P41T D3P
| <!--Chipset-->G41 + ICH7 with Intel Core 2 Duo (E6xxx) CPU
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4ports
| <!--Gfx-->GMA X4500 2d
| <!--Audio-->ALC888 889/892
| <!--USB-->4 ports
| <!--Ethernet-->RTL 8111C or D/E
| <!--Opinion-->
|-
| <!--Name-->Intel DG41AN Classic
| <!--Chipset-->iG41 +
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports
| <!--Gfx-->X4500 2d
| <!--Audio-->ALC888S ALC888VC
| <!--USB-->4 ports
| <!--Ethernet-->8111E
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->AsRock P5B-DE
| <!--Chipset-->P965 + ICH8
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{Maybe|works ide legacy}}
|<!--Gfx-->{{Yes|with PCI-E 1.1 slot}}
| <!--Audio-->{{Yes|HD Audio via VT1708S}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{Yes|RTL8169}}
| <!--Opinion-->2006 works well
|-
| <!--Name-->Asus P5B SE
| <!--Chipset-->965 intel
| <!--ACPI-->
| <!--IDE-->{{Yes| }}
| <!--SATA-->{{Yes| }}
| <!--Gfx-->{{N/A}}
| <!--Audio-->{{Yes|HD Audio ALC662 codec}}
| <!--USB-->{{Yes}}
| <!--Ethernet-->{{No| }}
| <!--Opinion-->works well except ethernet
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus P5W DH Deluxe P5WDG2 WS PRO
| <!--Chipset-->975X
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->2 ports
| <!--Gfx-->2 PCIe x16 slots
| <!--Audio-->ALC882 AND LATER ADI 1988B
| <!--USB-->2 USB2.0
| <!--Ethernet-->{{No|Marvell 88E8052 88E8053}}
| <!--Opinion-->Firewire TI TSB43AB22A no
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Abit IP35
| <!--Chipset-->P35 Express + ICH9R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 ports
| <!--Gfx-->
| <!--Audio-->ALC888 HDA
| <!--USB-->4 USB2.0
| <!--Ethernet-->two RTL8110SC
| <!--Opinion-->Firewire Texas TSB43 AB22A no
|-
| <!--Name-->MSI P35 Neo F FL MS-7630 rev 1
| <!--Chipset-->Intel P35
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->pci-e 1.1 support
| <!--Audio-->HD Audio ALC888
| <!--USB-->
| <!--Ethernet-->Realtek
| <!--Opinion-->Base model of this range of P35 mobos
|-
| <!--Name-->GA-P35-DS3
| <!--Chipset-->P35 and ICH9
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->4 ports
| <!--Gfx-->
| <!--Audio-->HDAudio with Realtek ALC889A codec
| <!--USB-->
| <!--Ethernet-->rtl8169 Realtek 8111B
| <!--Opinion-->2008 - 4 x 1.8V DDR2 DIMM sockets max 8 GB -
|-
| <!--Name-->GA-EP35-DS3 (rev. 2.1)
| <!--Chipset-->Intel® P35 + ICH9 Chipset
| <!--ACPI-->
| <!--IDE-->{{unk|}}
| <!--SATA-->{{unk|4 }}
| <!--Gfx-->pci-e
| <!--Audio-->{{unk|Realtek ALC889A codec }}
| <!--USB-->{{yes | }}
| <!--Ethernet-->{{yes|rtl8169 Realtek 8111B}}
| <!--Opinion-->good
|-
| <!--Name-->Abit IX38 Quad GT
| <!--Chipset-->X38 / ICH9R Chipset
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 ports
| <!--Gfx-->PCI-E 2.0 slot
| <!--Audio--> HD Audio ALC888
| <!--USB-->4 USB2.0
| <!--Ethernet-->Realtek RTL 8110SC 8169SC
| <!--Opinion-->Firewire Texas TSB 43AB22A no
|-
| <!--Name-->Gigabyte X38-DQ6
| <!--Chipset-->X38 / ICH9R Chipset
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 ports
| <!--Gfx-->PCI-E 2.0 slot
| <!--Audio-->ALC889A HDA
| <!--USB-->4 USB2.0
| <!--Ethernet-->twin 8111B 8169
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte GA-EP45 DS3 (2008)
| <!--Chipset-->P45 + ICH9 or ICH10
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 x SATA 3Gbit/s (SATAII0, SATAII1, SATAII2, SATAII3, SATAII4, SATAII5)
| <!--Gfx-->two PCI-E v2.0 x16 slots support splitting its 16 PCIe 2.0 lanes across two cards at x8 transfers
| <!--Audio-->HD Audio with ALC888 or ALC889A codec
| <!--USB-->6 USB2.0
| <!--Ethernet-->2 x Realtek 8111C chips (10/100 /1000 Mbit)
| <!--Opinion-->4 x 1.8V DDR2 DIMM sockets non-EEC
|-
| <!--Name-->MSI P45 Platinum (2008)
| <!--Chipset-->P45 + ICH9
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 sata2 ports
| <!--Gfx-->two PCI-E x16 v2.0 slots
| <!--Audio-->ALC888 HD Audio
| <!--USB-->6 USB2.0
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->G45 +
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->adds Intel’s GMA X4500HD graphics engine to P45 Express features
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->G43 +
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->GMA X4500 2d
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->removes HD video acceleration from the G45’s features
|-
| <!--Name-->Asus P5E Deluxe
| <!--Chipset--> X48 with ICH9
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HD Audio with ADI 1988B codec
| <!--USB-->
| <!--Ethernet-->Marvell 88E8001
| <!--Opinion-->
|-
| <!--Name-->GigaByte GA-X48 DQ6
| <!--Chipset-->X48 plus ICH9R
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->8 ports
| <!--Gfx-->two PCI-E x16 v2.0 slots
| <!--Audio-->ALC889A
| <!--USB-->8 USB2.0
| <!--Ethernet-->RTL 8111B 8169
| <!--Opinion-->Firewire TSB43AB23 no - ICH9 pairs with Intel’s 3-series (X38, P35, etc.) chipsets, in addition to the X48 Express, but excluding the G35 Express
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte EP43-DS3L and Gigabyte GA-EP43-UD3L
| <!--Chipset-->P43 with ICH10
| <!--ACPI-->
| <!--IDE-->1 port
| <!--SATA-->6 x SATA 3Gbit/s connectors
| <!--Gfx-->1 x PCI Express x16 slot PCI Express 2.0 standard
| <!--Audio-->HD Audio with ALC888 codec
| <!--USB-->
| <!--Ethernet-->realtek 8111C
| <!--Opinion-->4 x 1.8V DDR2 DIMM sockets - 4 pcie x1 - 2 pci - ATX Form Factor; 30.5cm x 21.0cm
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte 73-pvm-s2h rev.1.0
| <!--Chipset-->NVIDIA GeForce 7100 nForce 630i
| <!--ACPI-->
| <!--IDE-->{{Yes|1 port}}
| <!--SATA-->{{yes|3 ports SATA2}}
| <!--Gfx-->{{Maybe|Vesa 2d GeForce 7100 (vga /hdmi/dvi), 1 PCIe x16 Slot }}
| <!--Audio-->{{Yes|Realtek ALC889A MCP73}}
| <!--USB-->{{Yes|7 USB2.0}}
| <!--Ethernet-->{{no|RTL 8211B MCP73}}
| <!--Opinion-->Firewire Not, tested with Icaros Desktop 2.0.3 MCP73 is a single chip solution in three different versions
|-
| <!--Name-->Nvidia 7150 630i
| <!--Chipset-->intel based nForce 630i (MCP73)
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe|ide legacy}}
| <!--GFX-->GF 7150
| <!--Audio-->{{yes|HD AUDIO ALC883}}
| <!--USB-->{{yes|ohci echi}}
| <!--Ethernet-->{{no|RTL8201C}}
| <!--Opinion-->being tested
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->pci-e 2.0 x16
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> the MCP73PV or the GeForce 7050/nForce 630i
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->the MCP73S or the GeForce7025/nForce 630i
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->the MCP73V or the GeForce 7025/nForce 610i
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Atom SOC (2008/2x)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->D945CLF
| <!--Chipset-->N230 single core
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->
| <!--Gfx-->{{yes|GMA945}}
| <!--Audio-->{{yes|ALC662}} Skt 441
| <!--USB-->{{yes|uhci and ehci}}
| <!--Ethernet-->{{yes|rtl8169}}
| <!--Opinion-->works very well
|-
| <!--Name-->[http://www.clusteruk.com iMica D945GCKF2 mobo]
| <!--Chipset-->Intel Atom N330 Dual Core
| <!--ACPI-->wip
| <!--IDE-->{{yes|IDE}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{yes|gma}}
| <!--Audio-->{{yes|HD AUDIO}}
| <!--USB-->{{yes|uhci ehci}}
| <!--Ethernet-->{{yes|rtl8169}}
| <!--Opinion-->
|-
| <!--Name-->D945GSEJT + Morex T1610
| <!--Chipset-->Atom 230 with 945GSE
| <!--ACPI-->
| <!--IDE-->{{yes}}
| <!--SATA-->{{maybe}}
| <!--Gfx-->{{yes|GMA900 vga but issues with DVI output}}
| <!--Audio-->{{yes|HDAudio with ALC662 codec}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{yes|RTL8169 8111DL}}
| <!--Opinion-->small size, runs off 12V
|-
| <!--Name-->ASUS AT3N7A-I
| <!--Chipset-->Atom N330 Nvidia ION
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe|3 ports legacy IDE}}
| <!--Gfx-->{{yes|nouveau cube cube 2 45 quake 3 }}
| <!--Audio-->{{yes|HD Audio with VIA 1708S codec playback}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|RTL8169 device}}
| <!--Opinion--><ref>http://www.youtube.com/watch?v=EAiJpvu73iw</ref> good but can freeze randomly at times
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->D410PT 45nm pinetrail
| <!--Chipset-->D410 and NM10
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{maybe|ide legacy}}
| <!--Gfx-->{{maybe|GMA3150}}
| <!--Audio-->{{yes|ALC262 or ALC66x odd clicks}}
| <!--USB-->{{yes}}
| <!--Ethernet-->{{yes|RTL8111DL}}
| <!--Opinion-->some support
|-
| <!--Name-->45nm pinetrail
| <!--Chipset-->D510 and NM10 + GMA3150
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->GMA3150
| <!--Audio-->ALC888B or ALC66x
| <!--USB-->{{yes}}
| <!--Ethernet-->RTL8111DL
| <!--Opinion-->some support
|-
| <!--Name-->Gigabyte GA-D525TUD (rev. 1.0 1.2 1.5)
| <!--Chipset-->D525 NM10
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->gma 3150
| <!--Audio-->HDAudio ALC887
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111f
| <!--Opinion-->2012 64 - 2 ddr3 dimm slots max 8g - Mini-ITX Form Factor; 17.0cm x 17.0cm -
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
|}
=====Socket 1366 (2009/10)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Asus P6T DELUXE
| <!--Chipset-->x58 + ICH10 and Intel 1st gen. (Nehalem/Lynnfield) Core i7 (8xx) CPU
| <!--ACPI-->
| <!--IDE-->{{yes|1 port}}
| <!--SATA-->4 ports
| <!--Gfx-->2 PCIe x16 (r2.0) slots
| <!--Audio-->ADI AD2000B HD Audio
| <!--USB-->{{yes|4 USB2.0}}
| <!--Ethernet-->{{no|Marvell 88E8056 Gigabit}}
| <!--Opinion-->Firewire VIA VT6308 no
|-
| <!--Name-->gigabyte ex58 ds
| <!--Chipset--> x58 + ICH10
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->Realtek 8111D rtl8169
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket 1156 (2010)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->Acer Aspire M3910
| <!--Chipset-->i3
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{unk| }}
| <!--Gfx-->{{maybe|VESA intel HD}}
| <!--Audio-->{{unk|HDAudio with Realtek ALC}}
| <!--USB-->{{yes| }}
| <!--Ethernet-->{{unk| Realtek}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H55M-S2H
| <!--Chipset-->H55
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->PCIe slot
| <!--Audio-->{{Yes|ALCxxx playback}} ALC888B (Rev1.x)
| <!--USB-->{{Yes| }}
| <!--Ethernet-->{{Yes|RTL8111D}} (Rev 1.x)
| <!--Opinion-->Tested but no support for WLAN Realtek 8188su
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI H55M-E33 v1.0
| <!--Chipset-->E7636 M7636 H55 chipset so older i3/i5/i7 system
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{yes|HD Audio ALC889}}
| <!--USB-->
| <!--Ethernet-->{{Yes|PCI-E Realtek 8111DL}}
| <!--Opinion-->Works well
|-
| <!--Name-->Asus P7P55D
| <!--Chipset-->P55
| <!--ACPI-->
| <!--IDE-->{{unk| }}
| <!--SATA-->{{unk| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{maybe | via codec}}
| <!--USB-->{{unk| }}
| <!--Ethernet-->{{maybe |rtl8169 Realtek RTL8111B/C RTL8112L }}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1155 H2 (2010/13)=====
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->ASUS P8H61-I LX R2.0
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->1 pci-e slot
| <!--Audio-->{{unk|HDAudio via7018s codec}}
| <!--USB-->USB3
| <!--Ethernet-->{{yes|rtl8169 8111f}}
| <!--Opinion-->2013 64bit up to intel ivybridge cpus - 2 ddr3 dimm slots -
|-
| <!--Name-->Asus P8H61-I/RM/SI mini-itx
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata
| <!--Gfx-->pci-e 2
| <!--Audio-->{{unk|HDAudio via7018s codec}}
| <!--USB-->
| <!--Ethernet-->{{yes|rtl8169 8111f}}
| <!--Opinion-->2013 64bit up to i3-2010 - OEM board from an RM machine but not ivybridge as the Asus BIOS isn't compatible with these, 0909 hacked one might work -
|-
| <!--Name-->asus p8h61-i lx r2.0/rm/si mini itx
| <!--Chipset-->h61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e 2.0
| <!--Audio-->HDaudio with VIA codec
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111e
| <!--Opinion-->2012 sandy and ivy - oem from rm machine 2 x 240-Pin DDR3 DIMM sockets max DDR3 1333MHz -
|-
| <!--Name-->Bewinner 63q9c7omvs V301 ITX
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata with nvme
| <!--Gfx-->pci-e 4
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->{{no|Realtek 8106E 100M Network Card}}
| <!--Opinion-->2022 64
|-
| <!--Name-->Biostar H61 H61MHV2 H61MHV3 Ver. 7.0
| <!--Chipset-->H61 with Intel Pentium G 2xxx series CPU
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Realtek ALC662 later ALC897
| <!--USB-->4 usb2
| <!--Ethernet-->rtl8169 Realtek RTL8111H
| <!--Opinion-->2014 - 2 ddr3 dimm slots -
|-
| <!--Name-->Gigabyte GA-H61M-D2-B3
| <!--Chipset-->H61 + Sandybridge
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 ports sata2
| <!--Gfx-->
| <!--Audio-->ALC889
| <!--USB-->2 ports
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H61MA-D3V
| <!--Chipset-->H61 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 ports sata2
| <!--Gfx-->
| <!--Audio-->Maybe HDAudio with Realtek ALC887 (Rev 2.0) ALC887 (Rev2.1)
| <!--USB-->2 USB 2.0/1.1 ports
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H61N-D2V
| <!--Chipset-->H61 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata2 and maybe 4 sata3
| <!--Gfx-->pci-e 2.0 slot wit 1 x DVI-I port
| <!--Audio-->{{unk|HDAudio with Realtek ALC887 (Rev 1.0)}}
| <!--USB-->2 USB 2.0/1.1 ports
| <!--Ethernet-->Realtek RTL8111E
| <!--Opinion-->2013 64bit- 2 x 1.5V DDR3 DIMM sockets up to 16 GB -
|-
| <!--Name-->GA-H61M-S2PV
| <!--Chipset-->H61 with 2400k 2500k 2600k 2700k
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->pci-e 2.0 slot
| <!--Audio-->ALC887 (rev 1.0 2.0 2.1 2.2 2.3)
| <!--USB-->4 USB 2.0
| <!--Ethernet-->Rtl8111E (1.0), 8151 (2.0) no, Rtl8111F (2.1 2.2 2.3)
| <!--Opinion-->Micro ATX Form Factor; 24.4cm x 20cm with 2 pci-e and 2 pci -
|-
| <!--Name-->Intel Classic Series DH61CR Desktop
| <!--Chipset-->H61 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 ports
| <!--Gfx-->
| <!--Audio-->Intel HD with ALC892
| <!--USB-->4 ports
| <!--Ethernet-->{{no|Intel 82579V}}
| <!--Opinion-->
|-
| <!--Name-->MSI H61M-P20 (G3) MS-7788
*retail MSI board
*OEM Advent, etc
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|four SATAII ports}}
| <!--Gfx-->1 PCI Express gen3 (retail) gen2 (oem) x16 slot
| <!--Audio-->{{yes|HDAudio ALC887 codec}}
| <!--USB-->{{yes|}}
| <!--Ethernet-->{{yes|Realtek 8105E 100M Network Card}}
| <!--Opinion-->2012 64bit - 2 ddr3 slots - 22.6cm(L) x 17.3cm(W) M-ATX Form Factor - BIOS - [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1149&rowstart=140&pid=6009#post_6007 works well],
|-
| <!--Name-->MSI H61I-E35 (B3) MS-7677 Ver.1.2
| <!--Chipset-->H61
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata2 3gbps
| <!--Gfx-->{{maybe|VESA 2d for hdmi and 1 pcie 2.0 x1 slot}}
| <!--Audio-->{{yes|https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1149&rowstart=140&pid=5861#post_5861 works}}
| <!--USB-->USB3 and USB2
| <!--Ethernet-->{{yes|rtl8169 rtl8111e}}
| <!--Opinion-->2012 64bit - 2 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus P8H67-M
| <!--Chipset-->H67 +
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata3 - 4 sata2
| <!--Gfx-->
| <!--Audio-->Intel HD with ALC887
| <!--USB-->6 USB2.0
| <!--Ethernet-->Realtek® 8111E
| <!--Opinion-->
|-
| <!--Name-->Asus P8P67
| <!--Chipset-->P67 with sandybridge and ivybridge cpus
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->{{unk|HDAudio with ALC codec}}
| <!--USB-->
| <!--Ethernet-->{{unk|rtl8169 realtek rtl8111}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus P8Z68-V LX
| <!--Chipset-->Z68 + Intel 2nd generation (Sandy Bridge) CPU and possibly ivybridge
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|2 sata3 - 4 sata2}}
| <!--Gfx-->pci-e slot
| <!--Audio-->{{yes|HDAudio Intel HD with ALC887 codec}}
| <!--USB-->{{yes|2 USB3.0 - 4 USB2.0}}
| <!--Ethernet-->{{yes|rtl8169 Realtek® 8111E}}
| <!--Opinion-->2011 64bit SSE 4.1 and AVX - EFI bios - 4 ddr3 dimm slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte Z68AP-D3 (B3)
| <!--Chipset-->Z68 + Ivybridge
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata3 - 4 sata2
| <!--Gfx-->
| <!--Audio-->Intel HD with ALC889
| <!--USB-->2 USB3.0 - 4 USB2.0
| <!--Ethernet-->Realtek® 8111E
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus B75M-A
| <!--Chipset-->B75
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{maybe|HDAudio with Realtek ® ALC887-VD codec}}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{yes|rtl8169 Realtek ® 8111F-VB-CG }}
| <!--Opinion-->2013 64bit - 2 ddr3 slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->H77
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H77-D3H 1.0 1.1
| <!--Chipset-->H77
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata 3.0
| <!--Gfx-->pci-e
| <!--Audio-->{{No|HDAudio VIA VT2021 codec}}
| <!--USB-->
| <!--Ethernet-->{{No|Atheros GbE LAN chip}}
| <!--Opinion-->2013 64bit i5 3550 7 3770 - 4 DDR3 slots - 2 full pci-e 2 pci slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Gigabyte GA Z77 D3H with i3 3225 dual
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->{{No|HDAudio VIA VT2021 codec}}
| <!--USB-->
| <!--Ethernet-->{{No|Atheros GbE LAN chip}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1150 H3 (2013/2016)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->[https://theretroweb.com/motherboards/s/asus-b85m-e-rev-1-02 Asus B85M-E]
| <!--Chipset-->B85
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->{{maybe|HDAudio with Realtek ® ALC887-VD2 codec}}
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{yes|rtl8169 Realtek 8111F}}
| <!--Opinion-->2014 64bit - 4 ddr3 slots -
|-
| <!--Name-->Gigabyte GA-H87N-WIFI mITX
| <!--Chipset-->H87 and Intel 4th generation (Haswell) Core i5 (4xxx) CPU
| <!--ACPI-->
| <!--IDE-->{{yes| }}
| <!--SATA-->{{yes| }}
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with ALC892
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{no|Intel Atheros}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASUS H81I-PLUS Mini ITX
| <!--Chipset-->H81 with intel 4590t 4690t
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata3 6gbps
| <!--Gfx-->pci-e 3.0 x4 slot and with HD4400 HDMI vga mode works but other grub options no display just black screen - analogue DVI and vga untested
| <!--Audio-->{{yes|HDAudio 6.34 with ALC8878 codec playback only}}
| <!--USB-->{{yes|USB3 and USB2}}
| <!--Ethernet-->{{yes|rtl8169 rtl8111g}}
| <!--Opinion-->2014 64bit - 2 ddr3 dimm slots max 16gb - f2 or DEL bios and f8 boot select - does not like unconnected gfx card in pci-e slot - deadwood 2026-09 DO3 build -
|-
| <!--Name-->Asus H81M-C H81M-P-SI
| <!--Chipset-->H81 with 4th generation (Haswell) Core i7 (4xxx) CPU
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{yes|2x3g 2x6g}}
| <!--Gfx-->pci-e slot
| <!--Audio-->hdaudio alc887 vd
| <!--USB-->{{maybe| }}
| <!--Ethernet-->realtek 8111gr
| <!--Opinion-->2013 skt 1150 - 2 ddr3 max 16g - mini atx -
|-
| <!--Name-->Asus H81T
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata
| <!--Gfx-->HD4000 igpu only
| <!--Audio-->HDAudio ALC887-VD
| <!--USB-->Intel USB3
| <!--Ethernet-->rtl8169 realtek 8111G
| <!--Opinion-->2013 64bit intel 4th gen mini itx - external dc brick with 19v rare barrel pin 7.4MM x 5.0MM - 2 ddr3 laptop sodimm slots -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H81M-S2V
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->{{N/A|}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio ALC887
| <!--USB-->USB3
| <!--Ethernet-->Realtek® GbE LAN chip
| <!--Opinion-->2014 64bit up to i7 4790K - 2 DDR3 slots -
|-
| <!--Name-->Gigabyte GA-H81M-D3V (rev. 1.0)
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->{{N/A| }}
| <!--SATA-->{{yes|2 sata2 2 sata3 }}
| <!--Gfx-->pci-e
| <!--Audio-->{{unk| HDAudio Realtek® ALC887 codec}}
| <!--USB-->{{unk|intel and VIA® VL805}}
| <!--Ethernet-->{{unk|rtl8169 Realtek }}
| <!--Opinion-->
|-
| <!--Name-->MSI H81M-E34 (MS-7817)
| <!--Chipset-->H81
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->{{yes| }}
| <!--Gfx-->PCIe 2.0 x16
| <!--Audio-->HDAudio with ALC887 codec
| <!--USB-->USB3
| <!--Ethernet-->{{yes|rtl8169 RTL8111G}}
| <!--Opinion-->2013 64bit -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Z87-K
| <!--Chipset-->Z87 with 4th generation (Haswell) Core i7 4c8t i5 4c4t CPU
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with ALC
| <!--USB-->
| <!--Ethernet-->Realtek lan
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-Z87X-UD3H
| <!--Chipset-->Z87 Express
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with Realtek® ALC898 codec
| <!--USB-->
| <!--Ethernet-->{{no|intel}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA H97M D3H r1.0 r1.1 with i3 4360 or 4370 dual
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e
| <!--Audio-->Intel HD with ALC892
| <!--USB-->
| <!--Ethernet-->Realtek lan
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Z97 A with i7 4790K
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e slot for GTX 750, 960, 970 and 980
| <!--Audio-->Intel HD with ALC
| <!--USB-->
| <!--Ethernet-->{{no|intel lan ethernet}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA Z97X UD3H rev1.0 1.1 1.2
| <!--Chipset-->Z97 with i5 4690K
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->HDaudio with ALC1150
| <!--USB-->
| <!--Ethernet-->{{no|intel lan}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI GAMING 5 Z97
| <!--Chipset-->Z97 with 4th generation (Haswell) Core i7 4c8t CPU
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->ASUS Q87M-E
| <!--Chipset-->Q87 lynx point
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->
| <!--Gfx-->pci-e slot
| <!--Audio-->ALC887VD codec
| <!--USB-->{{maybe| }}
| <!--Ethernet-->{{no|intel}}
| <!--Opinion-->2014 64bit - 4 DDR3 slots -
|-
| <!--Name-->
| <!--Chipset-->H99
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA2011V2 s2011-2 (2012/15)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->x79
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2013 Xeon e5-???? W TDP, e5-2667V2 W TDP, e5-????V2 W TDP, Sandybridge and Ivybridge V2
|-
| <!--Name-->Asus
| <!--Chipset-->X79
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA2011V3 s2011-3 (2015/18)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->x99
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2016 Xeon e5-1620v3 130W TDP, e5-1650V3 (i7-5930K) 140W TDP, e5-2640V3 90W TDP, Haswell-EP
|-
| <!--Name-->Asus
| <!--Chipset-->X99
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->most cheap Ryzens are better nowadays
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Huananzhi X99-CD4
| <!--Chipset-->Intel C612 and X99
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata 3 connectors and 1 m.2 nvme slot
| <!--Gfx-->pcie slot
| <!--Audio-->HDaudio with ALC897 codec
| <!--USB-->{{No|USB3}}
| <!--Ethernet-->{{maybe|rtl8169}}
| <!--Opinion-->2024 quality might not be great outside of a simple setup - 2 ddr4 dimms -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Keyiyou X99 XD4
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Machinist MR9A Pro
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023
|-
| <!--Name-->Machinist MR9A Pro
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023
|-
| <!--Name-->Mogul
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Qiyida X99 H9S
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023
|-
| <!--Name-->Soyo
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1151 Socket H4 (2015/2018)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->Skylake CPUs have TPM 2.0 embedded
|-
| <!--Name-->Asus H110 Plus H110M-A/DP
| <!--Chipset--> with 6th Gen Core and 7th with bios update
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->Sunrise Point-H SATA [AHCI mode] [8086 a102]
| <!--Gfx-->{{No|Skylake Integrated HD Graphics use PIC-E slot}}
| <!--Audio-->Intel HD Audio with Realtek ALC887 Audio CODEC
| <!--USB-->Sunrise Point-H USB 3.0 xHCI [8086: a12f] no usb2.0 fallback
| <!--Ethernet-->{{Yes|Realtek 8111GR or 8111H RTL8111 8168 8411}}
| <!--Opinion-->ATX with 3 pci-e and 2 DDR4 slots - uatx version smaller - turn off TLSF as it was causing AHI driver to corrupt. Turned off ACPI for errors but works fine once booted -
|-
| <!--Name-->ASUS H110M-R M-ATX
| <!--Chipset-->H110 6th Gen Skylake Core™ i7 Core™ 6950X i7-6970HQ i7-6700K 4c8t hyperthreading, i5/Core™ i5-6600K 4c4t i3/Pentium® / Celeron®
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 x SATA 6Gb/s
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio with Realtek® ALC887 codec
| <!--USB-->Intel USB3
| <!--Ethernet-->Realtek® RTL8111H
| <!--Opinion-->2016 64bit - 2 DDR4 DIMMS Max 32GB 2133MHz - 1 full pci-e and 2 pci-e 1 -
|-
| <!--Name-->Asus H110T
| <!--Chipset-->H110
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->2 sata
| <!--Gfx-->intel igpu only
| <!--Audio-->HDaudio
| <!--USB-->
| <!--Ethernet-->Dual Intel/Realtek GbE languard
| <!--Opinion-->2016 - mini itx 12v / 19v laptop type rare barrel pin 7.4MM x 5.0MM - 2 sodimm ddr4 slots - no pci-e slot -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte GA-H110M-S2H MATX Rev1.0
| <!--Chipset-->H110
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->pci-e 3.0
| <!--Audio-->Realtek® ALC887 codec
| <!--USB-->2 (USB 3.1 Gen 1) ports with 4 us2
| <!--Ethernet-->Realtek® GbE LAN
| <!--Opinion--> 2 ddr4 slots
|-
| <!--Name-->Gigabyte ga-h110n
| <!--Chipset-->H110
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->{{Yes| sata}}
| <!--Gfx-->{{maybe|Vesa 2d for Intel or PCI-e slot}}
| <!--Audio-->{{Maybe|HDaudio for ALC887 codec}}
| <!--USB-->{{Maybe| }}
| <!--Ethernet-->{{yes|RTL8169}}
| <!--Opinion-->2016 mini-itx 6th gen
|-
| <!--Name-->Msi H110M-PRO-VH
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 x SATA 6Gb/s
| <!--Gfx-->pci-e 3.0
| <!--Audio--> Realtek® ALC887 Codec
| <!--USB-->
| <!--Ethernet-->rtl8169 rtl8111h
| <!--Opinion--> 6th gen intel - 2 ddr4 slots
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus H170 Pro Gaming
| <!--Chipset-->H170
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sata
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio
| <!--USB-->Asmedia USB3.1/3.0
| <!--Ethernet-->{{no|intel lan}}
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->MSI Z170A TOMAHAWK
| <!--Chipset-->Z170
| <!--ACPI-->
| <!--IDE-->{{N/A}}
| <!--SATA-->4 sara, 1 x 2280 Key M(PCIe Gen3 x4/SATA), 1 x 2230 Key E(Wi-Fi)
| <!--Gfx-->pci-e
| <!--Audio-->HDAudio
| <!--USB-->
| <!--Ethernet-->{{no|intel lan}}
| <!--Opinion-->2016 64bit up to i7 7700k - 2 DDR4 -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->GIGABYTE GA-B250M-DS3H HD3P D3H D2V
| <!--Chipset-->B250
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2018 coffee lake intel 8th gen
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset--> with Kaby Lake X Intel 7th Gen
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> up to 16 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset--> Z390 with Kaby Lake X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> up to 16 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> Q370M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> H370M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> B360M
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Asus Rampage
| <!--Chipset-->x299 with i9
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> - up to 24 to 44 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->Gigabyte
| <!--Chipset-->X299
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket LGA 1200 (2020/2022)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->MSI H510M-A PRO (MS-7D22)
| <!--Chipset--> with 10th gen Comet Lake X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2021 64bit - up to 16 pcie lanes rebar possible
|-
| <!--Name-->Asus PRIME H410M-E
Asrock H470M-HDV/M.2
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset--> with 11th gen Rocket Lake X
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion--> up to 16 pcie lanes
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
=====Socket LGA 1700 (2023/ )=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Alder Lake / 14th gen Raptor Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2021 2022 64bit - QoS work to 2 level cpus, P down to E cores -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Meteor Lake ultra 5 7 1xxH series 1
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2023 2024 64bit 10nm - 3 level cpus, Low Power Island (SOC tile) to E onto P cores -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset--> 15th gen Arrow Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Lunar lake ultra 5 7 2xxV series 2
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2025 64bit 7nm -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->Nova Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2026 64bit -
|-
| <!--Name-->
| <!--Chipset-->Panther Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2026 64bit - either 44, 484, or 448 tiled cores 18A process - core ultra x9 288h, x7 358H, -
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
|}
=====Socket LGA 1954 (2027/ )=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->
| <!--Chipset-->Nova Lake-S
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->Serpent Lake, Titan Lake, and Razer Lake
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->2027
|-
|}
=====Socket LGA (203x/203x)=====
[[#top|...to the top]]
{| class="wikitable sortable" width="90%"
! width="10%" |Name
! width="5%" |Chipset
! width="5%" |ACPI
! width="5%" |IDE
! width="5%" |SATA
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |USB
! width="10%" |Ethernet
! width="30%" |Opinion
|-
| <!--Name-->MSI
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|- style="background:lightgrey; {{text default color}}; text-align:center; font-weight:bold;"
| Name || Chipset || ACPI || IDE || SATA || Gfx || Audio || USB || Ethernet || Opinion
|-
| <!--Name-->Asus
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|-
| <!--Name-->
| <!--Chipset-->
| <!--ACPI-->
| <!--IDE-->
| <!--SATA-->
| <!--Gfx-->
| <!--Audio-->
| <!--USB-->
| <!--Ethernet-->
| <!--Opinion-->
|}
===Chromebooks===
For most (EOL) cromebooks, the recommended UEFI path forward is to:
*put the device into Developer Mode
*disable firmware write protection
*flash MrChromebox's UEFI Full ROM firmware
*install ChromeOS Flex, Linux, etc
See [https://mrchromebox.tech/#home MrChrome], [https://mrchromebox.tech MrChrome] and the [https://www.reddit.com/r/chrultrabook/ chrultrabook subreddit] for more info
ChromeOS has several different boot modes, which are important to understand in the context of modifying your device to run an alternate OS:
*Normal/Verified Boot Mode
Can only boot Google-signed ChromeOS images
Full verification of firmware and OS kernel
No root access to the system, no ability to run Linux or boot other OSes
Automatically enters Recovery Mode if any step of Verified Boot fails
Default / out-of-the-box setting for all ChromeOS devices
*Recovery Mode
User presented with Recovery Mode boot screen (white screen with 'ChromeOS is missing or damaged')
Boots only USB/SD with signed Google recovery image
Automatically entered when Verified Boot Mode fails
Can be manually invoked:
On Chromebooks, via keystroke: [ESC+Refresh+Power]
On Chromeboxes, by pressing a physical recovery button at power-on
On Convertibles/Tablets, by holding the Power, Vol+, and Vol- buttons for 10s and then release
Allows for transition from Verified Boot Mode to Developer Mode
On Chromebooks/Chromeboxes, via keystroke: [CTRL+D]
On Convertibles/Tablets, via button press: Vol+/Vol- simultaneously
Booting recovery media on USB/SD will repartition/reformat internal storage and reload ChromeOS
Note: The ChromeOS recovery process does not reset the firmware boot flags (GBB Flags), so if those are changed from the default, they will still need to be reset for factory default post-recovery.
*Developer Mode
"Jailbreak" mode built-in to every ChromeOS device
Loosened security restrictions, allows root/shell access, ability to run Linux via crouton
Verified Boot (signature checking) disabled by default, but can be re-enabled
Enabled via [CTRL+D] on the Recovery Mode boot screen
Boots to the developer mode boot screen (white screen with 'OS verification is off' text),
The user can select via keystroke
<pre>
ChromeOS (in developer mode) on internal storage ( [CTRL+D] )
ChromeOS/ChromiumOS on USB ( [CTRL+U] )
Legacy Boot Mode ( [CTRL+L] )
</pre>
Boot screen displays the ChromeOS device/board name in the hardware ID string (eg, PANTHER F5U-C92, which is useful to know in the context of device recovery, firmware support, or in determining what steps are required to install a given alternate OS on the device.
*Legacy Boot Mode
Unsupported method for booting alternate OSes (Linux, Windows) via the SeaBIOS RW_LEGACY firmware
Accessed via [CTRL+L] on the developer mode boot screen
Requires explicit enabling in Developer Mode via command line: sudo crossystem dev_boot_legacy=1
Most ChromeOS devices require a RW_LEGACY firmware update first
Boots to the (black) SeaBIOS splash screen; if multiple boot devices are available, prompt shows the boot menu
Note: If you hear two beeps after pressing [CTRL+L], then either your device doesn't have a valid Legacy Boot Mode / RW_LEGACY firmware installed, or legacy boot capability has not been been enabled via crossystem.
https://www.howtogeek.com/278953/how-to-install-windows-on-a-chromebook/
Chromebooks don’t officially support other OSs. You normally can’t even install as Chromebooks ship with a special type of BIOS designed for Chrome OS. But there are ways to install, if you’re willing to get your hands dirty and potentially ruin everything
[https://mrchromebox.tech/#devices Firmware Compatibility]
[https://wiki.galliumos.org/Hardware_Compatibility Here is the list of hardware that the GalliumOS supports and information on getting Gallium OS on to those devices]
Development on GalliumOS has been discontinued, and for most users, GalliumOS is not the best option for running Linux due to lack of hardware support or a kernel that's out of date and lacking important security fixes.
Meet Eupnea and Depthboot, the successors to Galliumos and Breath [https://eupnea-linux.github.io This is the bleeding edge]
Most older Chromebooks need the write-protect screw removed in order to install MrChromebox's firmware that allows you to install other operating systems. Most newer Chromebooks don't work in the same way as there is no write-protect screw on them.
Very rough guide to '''total''' (i.e. all cores / threads) processor performance (AROS usually uses only the [https://gmplib.org/gmpbench one core])
[[#top|...to the top]]
<pre>
060000 AMD Ryzen 9 7900X (AM5 170W),
056000 AMD Ryzen 9 5950X,
055000 AMD Ryzen 9 5900X3D,
053000 AMD Ryzen 9 5900X (AM4 105W), AMD Ryzen 9 3950X (105W),
044000 AMD Ryzen 7 5800X3D,
042000 AMD Ryzen 9 6900HX, AMD Ryzen 5 5600X3D (AM4 95W), AMD Ryzen 7 PRO 5750GE (AM4 35W),
039000 AMD Ryzen 9 5900HS, Intel Core i7-12700T, AMD Ryzen 7 7735HS (8c16t 45W), AMD 8840U,
038000 AMD Ryzen 7 5800H (FP6 45W), AMD Ryzen 7 6800U, Intel Core i5-12490F, Intel Core i5-12500E,
037000 AMD Ryzen 7 5800HS (FP6 35W), AMD Ryzen 5 8500G 8600GE (AM5 6c12t 35W), AMD Ryzen Z2 (8c16t),
036500 AMD Ryzen 7 5700G (AM4 8c16t 65W), AMD Ryzen 9 6900HS, Intel Core i7-12800H,
036200 AMD Ryzen 7 5700GE (AM4 8c16t 35W), AMD Ryzen Z1 Extreme (top TDP), AMD Ryzen 5 8600G (AM5 65W),
036000 AMD Ryzen 5 3600X (Am4 95W), AMD Ryzen 5 5500 (AM4 65W), AMD Ryzen 5 5600 (65W),
035000 AMD Ryzen 5 6600H, Intel Core i5-12400F,
031000 AMD Ryzen™ 9 8945HS, Ryzen™ 7 8845HS, AMD Ryzen 7 7840U,
030000 AMD Ryzen 7 4800U, AMD Ryzen 4800H, Intel Core i5-11400F, Intel Zeon E5-2697A V4,
029500 AMD Ryzen 5 4500 (AM4 65W), AMD Ryzen 5 3600 (65W), Apple M3 Pro 12c, AMD Ryzen 5 5600G,
028500 AMD Ryzen 5 PRO 5675U, AMD Ryzen 7 1700 (AM4 65W), AMD Ryzen 7 2700 (65W), Ryzen 3 7540U,
028000 AMD Ryzen 5 PRO 5650U, 5 5560U (FP6 25W 6c12t Zen3), Intel Core i5-13500H, AMD Ryzen 7 4800HS,
027700 AMD Ryzen 9 PRO 7940HS (FP8 65W), AMD 8745HS, AMD Ryzen H255 AI, AMD Ryzen 3 7545U,
027500 AMD Ryzen 3 7736U, AMD Ryzen 5 7640U,
027400 AMD Ryzen 5 8540U, AMD Ryzen 5 PRO 5650GE (AM4 6c12t 35W), AMD Ryzen 5 PRO 4650G (AM4 45W),
027300 AMD Ryzen 7 PRO 4750GE, AMD Ryzen 5 5600H, AMD Ryzen 7 5825U (FP6 8c16t 15W),
027200 AMD Ryzen 5 6600U, AMD Ryzen 7 2700X, AMD Ryzen 5 5600GE (AM4 35W), AMD Ryzen Z1,
027100 AMD Ryzen 7 7730U (FP6 15W 8c16t), AMD Ryzen 7 5800U (FP6 25W 8c16t), Ryzen 9 4900H,
027000 AMD Ryzen 7 PRO 4750U (8c16t), Ryzen 5 7430U (FP6 6c12t), Ryzen 5 PRO 6650U, Intel 10500H,
026500 AMD Ryzen 7 PRO 7840HS (FP7 65W), AMD Ryzen 7 8840HS, AMD Ryzen Z2 Extreme,
025000 AMD Ryzen 5 4600HS (FP6 35W 6c12t), Apple M1 Pro, AMD Ryzen 5 5625U (FP6 15W 6c12t),
024500 AMD Ryzen 5 5600U (FP6 25W hot 6c12t Zen3), AMD Ryzen 5 2600 (65W), Ryzen 5 7530U,
024000 AMD Ryzen 5 4600G (AM4 65W), AMD Ryzen 5 PRO 4650GE (AM4 35W), AMD Ryzen 7 PRO 1700X (AM4 95W),
023700 AMD Ryzen 3 PRO 5350GE (AM4 35W), AMD Ryzen 5 3500X (AM4 95W), Intel Core i7-9700,
023500 AMD Ryzen 5 1600X (95W), AMD Ryzen 3 5300GE (AM4 4c8t 35W), AMD Ryzen 7 5700U (FP6 25W 8c16t Zen2),
023200 AMD Ryzen 3 7330U (FP6 15W 4c8t), AMD Ryzen 7 4700U (FP6 25W 8c8t), AMD Ryzen 5 4400G,
023000 Intel Core i7-1255U, Intel Core i7 13700H, Ryzen 7640HS,
022000 AMD Ryzen Z2 Go (4c8t), AMD Ryzen 5 5500U (FP6 25W 6c12t Zen2), Snapdragon 8 Elite,
020500 AMD Ryzen 3 4300G (AM4 65W), AMD Ryzen 3 5450U 5425U, AMD Ryzen 5 PRO 4650U (6c12t),
019500 Intel Core i5-1135G7, AMD Ryzen 5 5500H, AMD Ryzen 5 4600U (FP6 25W 6c), AMD Ryzen 5 2600 (65W),
019250 Intel Core i5-1145G7,
019000 AMD Ryzen 5 3400G (AM4 65W), AMD Ryzen 5 2500X, AMD Ryzen 5 7520U, AMD Ryzen V3C18I (? 15W),
017750 AMD Ryzen 5 3400GE (AM4 35W), Intel Core i5-8400, AMD Ryzen 5 1500X (AM4 65W), Xbox One Series X,
017500 Intel Core i7-6700K, Intel i5-10400, AMD Ryzen 5 4500U (FP6 25W 6c6t), AMD Ryzen 3 5400U,
017000 AMD Ryzen 3 PRO 4350GE (AM4 35W), AMD Ryzen 3 5300U (FP6 25W 4c8t), Intel Core i5-11300H,
016500 AMD Ryzen 7 3750H, AMD Ryzen Embedded V1756B (FP5 45W), AMD Ryzen 3 PRO 4200GE, SD G3 Gen3,
016250 Intel Core i5-1035G7, intel core i5 7600 (4c4t 65W),
016000 AMD Ryzen 5 2400G (AM4 65W), AMD Ryzen 5 3550H, Ryzen 5 PRO 3350GE (4c 8t), Intel Core i5-8500T,
015500 AMD Ryzen Embedded R2544, Apple A19 Pro, Intel i7-4790K,
015000 AMD Ryzen 3 7320U, Ryzen 7 3700U, Ryzen 3200G (AM4 65W), Intel Core i7-8550U, Intel Core i5-1035G1,
014000 AMD Ryzen 5 2400GE (AM4 35W), Intel Core i7-6700T, AMD Ryzen 5 3550U,
013500 AMD Ryzen 5 3500U (FP5 15W 4c8t), AMD Ryzen 3 4300U, AMD Athlon Gold 4150GE, AMD Ryzen 5 3450U,
013250 AMD Ryzen 3 3200GE (AM4 45W), AMD Ryzen 3 1300X (65W), AMD Ryzen 3 2200G, Xbox One Series S,
013000 AMD Ryzen Embedded V1605B (FP5 25W), AMD Ryzen 2700U, AMD Ryzen R2514, Apple A18,
012500 AMD Ryzen 5 2500U (FP5 25W 4c8t), Intel Core i3-8300T, Intel Xeon X5680, Intel i3-1115G4 (2c4t),
012300 Intel Core i7-8565U, Intel Core i5-8350U, Intel Core i7-8700, Allwinner A733 (2 A76, 6 A55),
012200 ARM Cortex-X3 Prime Snapdragon SD8G2 Gen2 4nm 64-bit Kryo CPU, i5-8250U (4c8t),
012000 AMD Ryzen 3 2200GE, AMD Ryzen 3 1200 (65W), AMD Ryzen 5 3500C,
011500 AMD Ryzen 3 3300U, Intel Core i3-8100T, Intel Core i5-8265U, Intel i5-10210U, CORE i5-10310U,
010500 AMD Ryzen 3 2300U (FP5 25W 4c4t), Allwinner A527 (8 A55), Intel i5 4690K,
010300 Intel Core i7-3630QM, Intel Core i5-6600T, Intel Core i5-4670K,
010200 Intel Core i5-6440HQ, Intel Core i7-3610QM, Snapdragon SD865,
010000 AMD FX-8320E (AM3+ 125W 8c8t), Intel Core i5-7500T, Intel Core i5-4690, Intel i5 4690T,
009000 Spectrum Unisoc Tiger T7280 (T620), Cortex-X2, MediaTek Dimensity 1300 (4 A78, 4 A55),
008700 AMD FX-6130 (AM3+ 90W 6c6t), Intel Core i5-7400T, Intel Core i5-4590T,
008500 Intel Core i5-6500T, AMD Athlon 300GE (AM4, 35W), AMD Athlon Gold 7220U,
008000 AMD Ryzen R1606G (FP5 15W), AMD FX-6300 (AM3 65W 6c6t), Intel Core i5-2500K,
007500 AMD Ryzen 3 3200U, AMD Ryzen 3 3250U, Intel Alderlake ULX N100 / N95,
007200 AMD Ryzen 3 2200U (FP5 25W 2c4t), Intel Core i3-7100T, Intel Twinlakes N150 N200, Xbox(TM) One S,
007100 AMD Ryzen R1505G (FP5, 15W), RK3576 4 A72, 4 A53, Snapdragon XR2 Gen 1, Intel i7-6600U and 7600U,
006600 Qualcomm Snapdragon 888 5G, AMD Athlon 300U (FP5 2c4t 15W), Intel Core i7-7500U, AMD V1202B,
006500 Intel Core i7-6500U, AMD Athlon Gold 3150U, Intel Celeron N5105 (FCBGA1338 15W), SD 685,
006300 Intel Core i3-8130U (15W), Intel Celeron N5095 (FCBGA1338 15W), Intel Core i3-6100T,
006100 Intel Core i5-6300U, Intel Core i5-7200U (2c4t), Intel i7-5500U, Intel Core i7-6600U (2c4t),
006000 Intel Core i5-6200U (2c4t), Intel Core i3-7130U, Intel i7-4500U, Qualcomm Snapdragon 888 4G,
005950 Intel Core i5-4570T, Intel Core i5-5257U, Rockchip RK3588 (4 A76, 4 A55), Snapdragon 7325,
005900 Intel Xeon X5550, Intel Core i5-4300M, MediaTek Dimensity 1200 (4 A78, 4 A55), Unisoc 7255 (T616),
005800 Intel Celeron J4125 J4105 (FCBGA1090 15W), Intel Core i5-3470T, AMD A8-6600K APU, AMD 3015E (2c4t),
005600 Intel Core i5-3360M, Intel Core i7-3520M, Intel Core i5-4210M, Intel Pentium G4600T,
005400 MediaTek Dimensity 900 (2 A78, 6 A55), AMD Athlon Silver 7120U, Snapdragon 860,
005300 AMD PRO A12-9800B 7th Gen APU (FP4 15W), AMD FX-4300 4c4t, AMD Ryzen R1305G,
005250 Intel Core i5-3230M, AMD FX-7600P, Intel Pentium G4400, Unisoc T7200 (Unisoc T606 2 A76, 6 A55),
005200 AMD PRO A10-8770E, AMD A10-9700E, AMD PRO A10-9700B (FP4 15W), Intel Core i3-4130T,
005100 AMD RX-427BB (FP3 15W), AMD A10-9620P, AMD A12-9720P, Intel Core i3-8145U, AMD A12-9830B,
005050 AMD A8-5500 (FM2 65W), AMD A10 PRO-7800B APU, Intel Pentium Silver N5000, Intel Core i7-5500U,
005000 Intel Core i5-5300U, Intel Core i5-3320M (2c4t), Intel Core i5-5350U, Unisoc T618 (2 A73 6 A53),
004900 Intel Core i5-4300U, Intel Core i5-5200U, Intel Core i3-4100M, Snapdragon 662 (SM6115),
004860 Intel Core i7-2620M, Intel Core i7-2640M, AMD Athlon Silver 3050U 3050e, Intel i3-7020U,
004650 Intel Core i5-2520M (2c4t), Intel Core i5-3210M, AMD A10-9600P (FP4 4c 15W), Pentium 4415U,
004625 Intel Core i3-7100U (FCBGA1356 15W), ARM A76 RK3588S, AMD A10-6800B APU,
004600 AMD PRO A8-9600B, AMD PRO A12-8830B, AMD PRO A10-8730B, AMD A12-9700P, Intel Core i3-6100U,
004200 AMD A10-8700P A8-8600P, Intel Core i5-4200U, Intel Core i5-2540M, Intel i3-6006U, Intel i3-4150T,
004000 Intel Core i5-2430M, AMD PRO A8-8600B, AMD 3020e, Mediatek MT6797 Helio X20,
003850 Intel Core i5-2410M (2c4t), Intel Core i3-2120 (LGA1155 65W), Mediatek MT8786,
003800 AMD A10-4600M APU, AMD A10 PRO-7350B APU, AMD A10-5750M APU, Rockchip RK3399,
003600 AMD A8-6500T APU, AMD A8-7410 APU, AMD PRO A6-8550B, AMD A8-5550M (4c4t),
003500 AMD GX-424CC SOC (FT3b 25W 4c4t), ARM A75 Unisoc Tiger T610 (Spreadtrum) (8c 5W), intel i5-5250u,
003400 AMD A10-7300 APU, AMD A6-7310 APU, AMD A8-6410, AMD A10-5745M APU, Intel Core i3-4000M,
003350 Intel Pentium G2020, Intel Core i3-3120M (G2 2c4t), AMD R-464L APU, Intel® Core m5-6Y57 (2c4t),
003300 AMD GX-420CA SOC (FT3 BGA769 25W), AMD A6-9500E, Intel Celeron N4200, AMD A6-5200 ( 25W 2c2t),
003200 AMD A6-6310 APU, AMD A6-6400B APU, AMD A6-8570E, AMD A8-4500M APU, AMD A6-7400K APU,
003000 AMD A8-7150B, AMD A9-9410, A9-9420, A9-9425, AMD A6-8500B (FP4 15W), AMD A8-7100, Intel 5010u,
002900 AMD PRO A6-8530B, AMD A6-8500P, AMD A8-3500M APU, Intel Core i3-2120T, Intel i5-4250u,
002700 AMD Embedded GX-420GI (FP4 15W), AMD PRO A6-9500B, AMD GX-415GA, AMD A4-6210 APU, Intel i3-5005U,
002600 AMD A6-9225, AMD A8-4555M APU, AMD A4-5000 APU (FT3 15W), AMD A6-9220, AMD A6-3420M APU,
002450 Intel Celeron 2950M, Intel Pentium N3700, Intel Core i3-2350M, Allwinner A523 (8 A55),
002400 Intel Celeron N3150, Intel Core i3-2330M, Intel Xeon W3505, AMD A6-9210, Allwinner H618 (4 A53),
002300 Intel Celeron N3350, AMD A4-9120, AMD A4-9125, Intel Core i3-2310M, Intel Celeron 3865U,
002200 AMD A9-9420e, AMD A6-5350M APU, AMD E2-6110 APU, AMD E2-9000e, Celeron N4500, Intel N3710,
002000 AMD GX-412HC, AMD A4-4300M APU, AMD A6 PRO-7050B APU, AMD A6-4400M APU, AMD A6-7000,
001925 Intel Core2 Duo E6700, Intel Pentium Extreme Edition 965, Intel Core i3-370M, Celeron N4020,
001750 Intel Core i3-2365M 2375M, AMD A4-9120C, Intel Core2 Duo T8300, Qualcomm MSM8939,
001600 AMD GX-222GC (BGA769 FT3b 15W), AMD A4-9120e, AMD Embedded GX-215JJ, AMD A4-4355M APU,
001550 Intel Core2 Duo SL9400 T7600 T6600, AMD E2-3200, AMD A6-9220e, Mediatek MT8783, AMD E2-3800,
001520 Intel Celeron N4000,
001500 AMD GX-218GL SOC, AMD A6-4455M, AMD A4-5150M APU, ARM A55 RK3566 (4c 3W), Intel Core2 Duo T8100,
001400 AMD GX-217GA SOC, ARM Cortex-A53 4c4t H700, AMD A4-3300M APU, Allwinner A133P A64 (4 A53),
001300 AMD Turion 64 X2 Mobile TL-64 TL-62, Intel Core2 Duo T7300, Intel Core2 Duo T5600, AMD RX-216TD,
001250 AMD GX-412TC SOC, AMD A4-3320M APU, AMD Athlon 64 X2 QL-66, Intel Core2 Duo T7200
001200 AMD Athlon 64 X2 2c TK-57, AMD Turion 64 X2 Mobile TL-60 RM-74, AMD E1-2500, AMD E2-7015,
001150 Intel Core2 Duo T5550, Intel Core2 Duo L7500, AMD E2-3000M APU, ARM A35 RK3266, AMD E2-7110,
001100 Intel Core2 Duo T5300, AMD Athlon 64 X2 3800, Intel Core2 Duo E4300, Mediatek MT8127,
001050 AMD E1-6010 APU, Intel Pentium T4300, Intel Celeron N2840,
001050 AMD Athlon 64 FX-57, AMD Athlon 64 X2 Dual-Core TK-55, AMD Turion 64 X2 Mobile TL-52
001000 Intel Core2 Duo T5500, Intel Core2 Duo L7300, Intel Core2 Duo SU9400, Intel Celeron 3215U,
000950 AMD G-T56N, AMD Athlon 64 3100+, AMD E2-2000 APU, QorIQ T1042 quad-core,
000950 AMD Turion 64 X2 Mobile TL-50, AMD E1-2200 APU, Intel Celeron U3400,
000925 AMD TurionX2 Dual Core Mobile RM-72, AMD Sempron 140
000920 Intel Celeron SU2300, Intel Core2 Duo T5200, AMD Turion 64 X2 Mobile TL-56
000890 AMD E2-1800 APU, AMD Turion 64 X2 Mobile TL-58
000880 AMD G-T56E, AMD G-T48E,
000860 AMD E-450 APU, AMD E-350 APU, AMD Athlon LE-1620
000820 AMD A4-1250 APU, AMD Athlon LE-1600,
000810 AMD E1-2100 APU, Intel Core Duo T2500,
000810 Intel Atom D510, Intel Core2 Duo U7500,
000800 AMD Geode NX 2400+, AMD Turion 64 Mobile ML-42, AMD Athlon II Neo K325,
000760 AMD V140, AMD E1-1200 APU, AMD Athlon 64 3300+,
000730 Intel Core Duo T2400, AMD Turion 64 Mobile MK-38, AMD Sempron 3600+,
000700 Intel Core2 Duo U7600 U7700, AMD Sempron LE-1200, AMD V120
000680 AMD GX-212JC SOC, AMD E-300 APU, AMD A4-1200 APU,
000670 AMD Turion 64 Mobile MK-36 ML-37 ML-40, Mobile AMD Sempron 3800+
000640 Intel Atom N2600, Intel Atom N570, Mobile AMD Athlon 64 3200+
000640 Intel Core Duo T2300, Intel Core Duo T2050,
000630 VIA Eden X2 U4200, AMD Sempron LE-1100, AMD Sempron 3100+ 3600+,
000620 AMD C-70 C70 APU, Intel Atom 330, AMD G-T40N, AMD Athlon Neo MV-40,
000610 Intel Core2 Duo U7300, AMD Athlon II Neo K125 K145,
000600 Intel Atom N550, Intel Pentium 4, AMD Athlon 64 2800+,
000580 AMD C-60 C60, AMD G-T40E, AMD Sempron LE-1250
000530 AMD C-50 C50, Intel Celeron M 723, AMD Sempron 210U,
000490 AMD GX-210JA SOC, PowerPC 970 G5 IBM's 970 server CPU (2c), QorIQ T1022
000470 Mobile AMD Sempron 3500+, Mobile AMD Athlon XP-M 2200+,
000460 AMD Athlon XP 2500+, AMD Sempron 3500+, Mobile Intel Pentium 4,
000440 Intel Atom D425, Intel Atom N470, POWER 4 PPC,
000410 Intel Pentium M, Intel Celeron M, AMD Sempron 2300+
000400 Intel Atom N450, AMD Sempron 2400+,
000340 Intel Atom D410, AMD G-T52R, AMD C-30, AMD Sempron 2200+
000330 Intel Atom N455, Intel Atom N280, Intel Atom N270 (1c1t 2W), Intel P3,
000320 Freescale NXP QorIQ P1022
000310 PowerPC G4 7447 1Ghz (1c1t 15W), PPC440 core,
000230 PowerPC PPC G3/PPC 750,
000160 Pentium II, Motorola 68060
000080 Intel 80486, Motorola 68030,
000040 Intel 80386,
000030 Motorola 68020
000008 Motorola 68000
</pre>
=== Recommended hardware (32-bit) ===
[[#top|...to the top]]
Recommended hardware is hardware that has been tested with latest release of AROS and is relatively easy to purchase second hand (ie. ebay). This hardware also comes with commitment that compatibility will be maintained with each future release.
If in future decision will be made to drop any of the recommended hardware from the list (for example due to it no longer being available for purchase), such hardware will move to list of legacy supported systems and will have an indicated end of life date so that users have time to switch to other hardware.
{| class="wikitable sortable" width="100%"
| <!--OK-->{{Yes|'''Works well'''}} || <!--Not working-->{{No|'''Does not work'''}} || <!--Not applicable-->{{N/A|'''N/A not applicable'''}}
|-
|}
==== Virtual Hardware ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| VirtualBox 7.x (Other/Unknown template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|HDAudio}} || {{Yes|PCNET32<br/>E1000}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments-->
|-
| VMware 16+ (Other32 template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments-->
|-
| QEMU 8.x ("pc" and "q35" machines) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || <!--Comments-->
|-
|}
==== Laptops ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| ACER Aspire One ZG5 || {{Yes|IDE<br/>SATA(IDE)}} || {{Yes|GMA}} || {{Yes|HDAudio}} || {{Yes|RTL8169}} || {{Yes|ATHEROS}} || NOT APPLICABLE || <!--Comments-->
|-
| Dell Latitude D520 || {{Yes|IDE}} || {{Yes|GMA}} || {{Yes|HDAudio}} || {{Yes|BCM4400}} || {{No|}} || {{Yes|Atheros AR5BXB63}} || * select Intel Core 2 64-bit version, not Celeron 32-bit version <br/> * replace WiFi card to get wireless working
|-
|}
==== Desktop Systems ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| Fujitsu Futro S720 || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}} || {{Yes|RTL8169}} || NOT APPLICABLE || NOT APPLICABLE || * no 2D/3D acceleration<br/> * use USB ports at back
|-
|}
==== Motherboards ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| ASUS P8Z68V LX || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * add external PCIe video card for better performance
|-
| Gigabyte GA-MA770T UD3/UD3P || {{Yes|IDE<br/>SATA(AHCI)}} || NOT APPLICABLE || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * requires external PCIe video card
|-
| ASUS M2N68-AM SE2 || {{Yes|IDE}} || {{Yes|NVIDIA}} || {{Yes|HDAudio}}|| {{Yes|NVNET}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * connecting a disk via SATA connector is not supported at this time <br/> * add external PCIe video card for better performance
|-
| Gigabyte GA-H55M-S2H || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || * add external PCIe video card for better performance
|-
|}
==== Legacy supported hardware ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="10%" |EOL
! width="35%" |Comments
|-
| iMica || {{Yes|IDE}} || {{Yes|GMA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || NOT APPLICABLE || 2026-12-31 ||
|-
| Gigabyte GA-MA770 UD3 || {{Yes|IDE<br/>SATA(IDE)}} || NOT APPLICABLE || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce 8xxx/9xxx}} || 2026-12-31 || * requires external PCIe video card
|-
|}
=== Recommended hardware (64-bit) ===
[[#top|...to the top]]
Recommended hardware is hardware that has been tested with latest release of AROS and is relatively easy to purchase second hand (ie. ebay). This hardware also comes with commitment that compatibility will be maintained with each future release.
==== Virtual Hardware ====
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| VirtualBox 7.x (Other/Unknown (64-bit) template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|HDAudio}} || {{Yes|PCNET32<br/>E1000}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support
|-
| VMware 16+ (Other64 template) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|E1000}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support
|-
| QEMU 8.x ("pc" and "q35" machines) || {{Yes|IDE<br/>SATA(AHCI)}} || {{Yes|VMWARESVGA}} || {{Yes|SB128}} || {{Yes|PCNET32}} || NOT APPLICABLE || NOT APPLICABLE || * No accelerated 3D support
|-
|}
==== Motherboards ====
AROS 64-bit will work on most of [https://en.wikipedia.org/wiki/LGA_1155 LGA 1155] and [https://en.wikipedia.org/wiki/LGA_1150 LGA 1150] boards. It will also work with newer hardware - see complete HCL list above.
Boards below are '''certified'''. If you can't get the exact board, try a variant of that board with the same chipset.
{| class="wikitable" width="100%"
! width="20%" |Name
! width="5%" |Storage
! width="5%" |Gfx
! width="5%" |Audio
! width="5%" |Ethernet
! width="5%" |Wireless
! width="10%" |Additional hardware
! width="45%" |Comments
|-
| ASUS P8Z68V LX<br>ASUS P8Z68-M PRO || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}} || NOT APPLICABLE || {{Yes|GeForce GTX 7xx/9xx}} || * add external PCIe video card for better performance
|-
| ASUS H81M-K || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}}
|NOT APPLICABLE|| {{Yes|GeForce GTX 7xx/9xx}}
|* add external PCIe video card for better performance
|-
| Gigabyte GA-H81M-S2V || {{Yes|SATA(AHCI)}} || {{Yes|VESA}} || {{Yes|HDAudio}}|| {{Yes|RTL8169}}
|NOT APPLICABLE|| {{Yes|GeForce GTX 7xx/9xx}}
|* add external PCIe video card for better performance
|}
==References==
[[#top|...to the top]]
{{reflist}}
{{BookCat}}
22ex7x2acit2wa60hgsn1hh12h3inis
Aros/User/Applications
0
237399
4669686
4669669
2026-09-11T15:38:47Z
Jeff1138
301139
4669686
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [http://os4depot.net/index.php?function=browse&cat=audio/edit Horny], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], Annotate, Murks,
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, Anontate,
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro], [http://aminet.net/package/dev/basic/ace24dist ACE Basic],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
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===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
2vygjibb11lmxczwz896u7pfpkr1ukr
4669687
4669686
2026-09-11T15:41:52Z
Jeff1138
301139
4669687
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [http://os4depot.net/index.php?function=browse&cat=audio/edit Horny], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], Annotate,
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->Anontate,
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro], [http://aminet.net/package/dev/basic/ace24dist ACE Basic],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
8gxdel60h2o391uxg4a15p9zsoncitf
4669688
4669687
2026-09-11T15:45:44Z
Jeff1138
301139
4669688
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [http://os4depot.net/index.php?function=browse&cat=audio/edit Horny], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro], [http://aminet.net/package/dev/basic/ace24dist ACE Basic],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
oarcvnayqm1cgr8snxx2d19f3oyfc5e
4669689
4669688
2026-09-11T15:54:21Z
Jeff1138
301139
4669689
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [http://os4depot.net/index.php?function=browse&cat=audio/edit Horny], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
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Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
syd3xd9q59qpjiki3to5ieoy8fonhdn
4669690
4669689
2026-09-11T15:55:26Z
Jeff1138
301139
4669690
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [http://os4depot.net/index.php?function=browse&cat=audio/edit Horny], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
35mnifd9zvnxsc9jx01vzw9fhrfyitd
4669691
4669690
2026-09-11T15:56:41Z
Jeff1138
301139
4669691
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [http://os4depot.net/index.php?function=browse&cat=audio/edit Horny], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
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===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
m8gdfpl8terj8opubdovwzsxycb1673
4669692
4669691
2026-09-11T16:10:12Z
Jeff1138
301139
4669692
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
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===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
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==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
2paqpzva931q1le1jg7yvubc2o6s19n
4669693
4669692
2026-09-11T16:12:05Z
Jeff1138
301139
4669693
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
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===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
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==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
hemx0rpjfwvmraldqbgh5ltjvzszwgq
4669694
4669693
2026-09-11T16:24:55Z
Jeff1138
301139
4669694
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->Cross Development
|<!--AROS-->[], [],
|<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
nwgd1ff8j2uc36tii515dn8kh3va8u2
4669695
4669694
2026-09-11T16:29:53Z
Jeff1138
301139
4669695
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->Cross Development
|<!--AROS-->[], [],
|<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
jjhzpskgtbymdg5fe3m6gqfrn0ytwoh
4669743
4669695
2026-09-12T08:02:26Z
Jeff1138
301139
4669743
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->Cross Development
|<!--AROS-->[], [],
|<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Home Assistant
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
l2so1uwbj9xvckwve552fx9qig1hoaj
4669744
4669743
2026-09-12T08:04:05Z
Jeff1138
301139
4669744
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->Cross Development
|<!--AROS-->[], [],
|<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->modern smart-home network like Home Assistant, Mosquitto, EMQX,
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
[[#top|...to the top]]
===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
[[#top|...to the top]]
===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
lvds1o59sycm77j0987dapbb5hke5dh
4669745
4669744
2026-09-12T08:05:39Z
Jeff1138
301139
4669745
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->Cross Development
|<!--AROS-->[], [],
|<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->modern smart-home network like Home Assistant, Mosquitto, EMQX,
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
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===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
[[#top|...to the top]]
==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
9oepi8ok4bskh0s5c833ni98uxaxkqg
4669746
4669745
2026-09-12T08:53:18Z
Jeff1138
301139
4669746
wikitext
text/x-wiki
==Introduction==
[[#Graphical Image Editing Art]]
[[#Office Application]]
[[#Audio]]
[[#Misc Application]]
[[#Games & Emulation]]
[[#Application Guides]]
[[#top|...to the top]]
[[#top|...to the top]]
Most apps can be opened on the Workbench (aka publicscreen pubscreen) which is the default display option but can offer a custom one set to your configurations (aka custom screen mode promotion). These custom ones tend to stack so the possible use of A-M/A-N method of switching between full screens and the ability to pull down screens as well
If you are interested in creating or porting new software, see [http://en.wikibooks.org/wiki/Aros/Developer/Docs here]
{| class="wikitable sortable"
|-
!width:30%;|Internet Applications
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Web Online Browser [],
|<!--AROS-->Odyssey 2.0, [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1175&highlight=odyssey&rowstart=100 Odyssey 3.0], [https://juen.in/ Amelinium], [],
|<!--Amiga OS-->[https://aminet.net/comm/www Amelinium], [https://blog.alb42.de/programs/amifox/ amifox] with [https://github.com/alb42/wrp wrp server], IBrowse*, Voyager*, [https://github.com/amigazen/aweb3/ AWeb 3.6 src], [https://github.com/matjam/aweb AWeb Src], [http://aminet.net/package/comm/www/NetSurf-m68k-sources Netsurf], [],
|<!--AmigaOS4-->[ Odyssey OWB], [ Timberwolf (Firefox port 2011)], [http://amigaworld.net/modules/newbb/viewtopic.php?forum=32&topic_id=32847 OWB-mui], [http://strohmayer.org/owb/ OWB-Reaction], IBrowse*, [http://os4depot.net/index.php?function=showfile&file=network/browser/aweb.lha AWeb], Voyager, [http://www.os4depot.net/index.php?function=browse&cat=network/browser Netsurf],
|<!--MorphOS-->Wayfarer, [http://fabportnawak.free.fr/owb/ Odyssey OWB], [ Netsurf], IBrowse*, AWeb, [],
|-
|<!--Sub Menu-->YouTube, Dailymotion website downloading videos audio [https://github.com/yt-dlp/yt-dlp yt-dlp], [https://clipgrab.org/ clipgrab],
|<!--AROS-->[], [https://blog.alb42.de/amitube/ Amitube],
|<!--Amiga OS-->[https://blog.alb42.de/amitube/ Amitube], [ smtube],
|<!--AmigaOS4-->[https://blog.alb42.de/amitube/ Amitube], getVideo, Tubexx, [https://github.com/walkero-gr/aiostreams aiostreams],
|<!--MorphOS-->[ ytsearch], [https://blog.alb42.de/amitube/ Amitube], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 getVideo], Tubexx
|-
|<!--Sub Menu-->Old style E-mailing SMTP POP3 IMAP based
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/email SimpleMail], [http://sourceforge.net/projects/simplemail/files/ src], [https://github.com/jens-maus/yam YAM]
|<!--Amiga OS-->[http://sourceforge.net/projects/simplemail/files/ SimpleMail], [https://github.com/jens-maus/yam YAM]
|<!--AmigaOS4-->SimpleMail, YAM,
|<!--MorphOS--> SimpleMail, YAM
|-
|<!--Sub Menu-->IRC, ICB,
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/chat WookieChat], [https://sourceforge.net/projects/wookiechat/ Wookiechat src], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat AiRcOS], Jabberwocky,
|<!--Amiga OS-->Wookiechat, AmIRC
|<!--AmigaOS4-->Wookiechat
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=5 Wookiechat], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 AmIRC],
|-
|<!--Sub Menu-->Instant Messaging IM like [https://github.com/BlitterStudio/amidon Hollywood lang based Mastodon client], BlueSky AT protocol, Facebook(TM), Twitter X (TM), Bitlbee IRC Gateway and others
|<!--AROS-->[https://github.com/kaffeine1/telegram-amiga telegram-amiga], [http://archives.arosworld.org/index.php?function=browse&cat=network/chat jabberwocky],
|<!--Amiga OS-->[http://amitwitter.sourceforge.net/ AmiTwitter], CLIMM, SabreMSN, jabberwocky,
|<!--AmigaOS4-->[http://amitwitter.sourceforge.net/ AmiTwitter], SabreMSN,
|<!--MorphOS-->[http://amitwitter.sourceforge.net/ AmiTwitter], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 PolyglotNG], SabreMSN,
|-
|<!--Sub Menu-->Torrents
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/p2p ArTorr],
|<!--Amiga OS-->
|<!--AmigaOS4-->CTorrent, Transmission
|<!--MorphOS-->MLDonkey, Beehive, [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Transmission], CTorrent,
|-
|<!--Sub Menu-->FTP
|<!--AROS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], MarranoFTP,
|<!--Amiga OS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://aminet.net/package/comm/tcp/AmiFTP AmiFTP], AmiTradeCenter, ncFTP,
|<!--AmigaOS4-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|<!--MorphOS-->[https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], [http://morphos.lukysoft.cz/en/vypis.php?kat=5 Pftp], [http://aminet.net/package/comm/tcp/AmiFTP-1.935-OS4 AmiFTP],
|-
|<!--Sub Menu-->WYSIWYG Web Site Editor
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Internet Radio Streaming Audio [http://www.gnu.org/software/gnump3d/ gnump3d], [http://www.icecast.org/ Icecast2] Server (Broadcast) and Client (Listen), [ mpd], [http://darkice.sourceforge.net/ DarkIce], [http://www.dyne.org/software/muse/ Muse],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc], Mplayer (Icecast Client only),
|<!--Amiga OS-->[https://github.com/sandlbn/TuneFinder TuneFinder C Src], [https://github.com/sandlbn/TuneFinderMUI TuneFinderMUI], [http://amigazeux.net/anr/ AmiNetRadio], [], [],
|<!--AmigaOS4-->[http://www.tunenet.co.uk/ Tunenet],
|<!--MorphOS-->Mplayer, AmiNetRadio,
|-
|<!--Sub Menu-->VoIP (Voice over IP) with SIP Client (Session Initiation Protocol) or Asterisk IAX2 Clients Softphone (skype like)
|<!--AROS-->
|<!--Amiga OS-->AmiPhone with Speak Freely,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Weather Forecast
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ WeatherBar], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench AWeather], []
|<!--Amiga OS-->[http://amigazeux.net/wetter/ Wetter], [https://github.com/emartisoft/AmiWeatherForecasts AmiWeatherForecasts src],
|<!--AmigaOS4-->[http://os4depot.net/?function=showfile&file=utility/workbench/flipclock.lha FlipClock],
|<!--MorphOS-->[http://amigazeux.net/wetter/ Wetter],
|-
|<!--Sub Menu-->Street Road Maps Route Planning GPS Tracking
|<!--AROS-->[https://blog.alb42.de/programs/muimapparium/ MuiMapparium] [https://build.alb42.de/ Build of MuiMapp versions],
|<!--Amiga OS-->AmiAtlas*, UKRoutePlus*, [http://blog.alb42.de/ AmOSM],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://blog.alb42.de/programs/mapparium/ Mapparium],
|-
|<!--Sub Menu-->Clock and Date setting from the internet (either ntp or websites) [https://www.timeanddate.com/worldclock/ World Clock], [http://www.time.gov/ NIST], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=network/misc ntpsync],
|<!--Amiga OS-->ntpsync
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Newsgroups
|<!--AROS-->
|<!--Amiga OS-->[http://newscoaster.sourceforge.net/ Newscoaster], [https://github.com/jens-maus/newsrog NewsRog], [ WorldNews],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->RSS
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/Team-Boingo/AmiRSS AmiRSS src]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->AI
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/murinsel/AmigaAI Claude], [https://github.com/geekychris/amiga_mcp AI on host machine], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->BBS
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Graphical Image Editing Art==
{| class="wikitable sortable"
|-
!width:30%;|Image Editing
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Pixel Raster Artwork [https://github.com/LibreSprite/LibreSprite LibreSprite based on GPL aseprite], [https://github.com/abetusk/hsvhero hsvhero], [],
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/ZunePaint/ ZunePaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit LunaPaint], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit GrafX2], [ LodePaint needs OpenGL],
|<!--Amiga OS-->[http://www.amigaforever.com/classic/download.html PPaint], GrafX2, [https://github.com/grovdata/Amiga_Sources/blob/master/software.md DeluxePaint], [http://www.amiforce.de/perfectpaint/perfectpaint.php PerfectPaint], Zoetrope, Brilliance2*,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/edit LodePaint], GrafX2,
|<!--MorphOS-->Sketch, Pixel*, GrafX2, [http://morphos.lukysoft.cz/en/vypis.php?kat=3 LunaPaint]
|-
|<!--Sub Menu-->Image viewing
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LookHere], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer LoView], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer PicShow] , [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--Amiga OS-->PicShow, PicView, Photoalbum,
|<!--AmigaOS4-->WarpView, PicShow, flPhoto, Thumbs, [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], [http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=31400&forum=32&start=80&viewmode=flat&order=0#583458 Picture Album]
|-
|<!--Sub Menu-->Photography retouching / Image Manipulation like Photoshop(tm)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOEffects],
|<!--Amiga OS-->[ Tecsoft Video Paint aka TVPaint], Photogenics*, ArtEffect*, ImageFX*, XiPaint, fxPaint, ImageMasterRT, Opalpaint,
|<!--AmigaOS4-->WarpView, flPhoto, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit Photocrop]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 ShowGirls], ImageFX*,
|-
|<!--Sub Menu-->Manage RAW picture folder galleries like Darktable, RAWtherapy, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Graphic Format Converter - ICC profile support sRGB, Adobe RGB, XYZ and linear RGB
|<!--AROS-->
|<!--Amiga OS-->GraphicsConverter, ImageStudio, [http://www.coplabs.org/artpro.html ArtPro]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Thumbnail Generator [],
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/ ZuneView], [http://archives.arosworld.org/index.php?function=browse&cat=utility/shell Thumbnail Generator]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Icon Editor
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/iconedit Archives], [http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench Icon Toolbox],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=graphics/iconedit IconEditor]
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Pixel Art Animation
|<!--AROS-->Lunapaint
|<!--Amiga OS-->PPaint, AnimatED, Scala*, GoldDisk MovieSetter*, Walt Disney's Animation Studio*, ProDAD*, [https://github.com/historicalsource/DeluxePaint DeluxePaint src], Brilliance
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=3 Titler]
|-
|<!--Sub Menu-->2D SVG based MovieSetter type
|<!--AROS-->
|<!--Amiga OS-->MovieSetter*, Fantavision*
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Morphing
|<!--AROS-->[ GLMorph]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->2D Cad (qcad->LibreCAD, etc.)
|<!--AROS-->
|<!--Amiga OS-->Xcad, MaxonCAD
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Cad like FreeCad, BRL-CAD, OpenSCAD, AvoCADo, etc. using dxf, obj (vertices), blend,
|<!--AROS-->
|<!--Amiga OS-->XCad3d*, DynaCADD*, Cycas,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Model Rendering of glft (json) gbl (png jpg), usdz (USD files with materials, textures, and animations), FBX Filmbox is a proprietary Autodesk format,
|<!--AROS-->POV-Ray
|<!--Amiga OS-->[http://www.discreetfx.com./amigaproducts.html CINEMA 4D]*, POV-Ray, Lightwave3D*, Real3D*, Caligari24*, Reflections/Monzoom*, [https://github.com/privatosan/RayStorm Raystorm src], Tornado 3D
|<!--AmigaOS4-->Blender, POV-Ray, Yafray
|<!--MorphOS-->Blender, POV-Ray, Yafray
|-
|<!--Sub Menu-->3D Format Converter [], [],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=graphics/convert/ 3doc.i386-aros], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=showfile&file=graphics/convert/ivcon.lha IVCon]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen grabbing display
|<!--AROS-->[ Screengrabber], [http://archives.arosworld.org/index.php?function=browse&cat=utility/misc snapit], [http://archives.arosworld.org/index.php?function=browse&cat=video/record screen recorder], []
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Grab graphics music from apps [https://github.com/Malvineous/ripper6 ripper6], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Office Application==
{| class="wikitable sortable"
|-
!width:30%;|Office
!width:10%;|AROS (x86)
!width:10%;|[http://en.wikipedia.org/wiki/Amiga_software Commodore-Amiga OS 3.1] (68k)
!width:10%;|[http://en.wikipedia.org/wiki/AmigaOS_4 Hyperion OS4] (PPC)
!width:10%;|[http://en.wikipedia.org/wiki/MorphOS MorphOS] (PPC)
|-
|<!--Sub Menu-->Office Suite
|<!--AROS-->
|<!--Amiga OS-->[ Softwood Final Office], [ Wordworth Office], [ Digita Office], [ The Works!], [ Europress Mini Office], [], [ Papyrus Office Demo],
|<!--AmigaOS4-->
|<!--MorphOS-->[ Papyrus Office],
|-
|<!--Sub Menu-->Word-processing
|<!--AROS-->[https://finalwriter.godaddysites.com/ Final Writer 7*], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1995&rowstart=20&pid=12668#post_12668 Slovo], [https://github.com/sodero/MUI-Vim/releases MUI-Vim], [https://archives.arosworld.org/index.php?function=browse&cat=office/wordprocessing Cinnamon Writer], [],
|<!--AmigaOS-->[ Softwood FinalCopy II*], Haage AmigaWriter*, Digita WordWorth*, Softwood FinalWriter*, Micro-Systems Excellence 3*, Arnor Protext, Rashumon, [ InterWord], [ KindWords], [WordPerfect], [ New Horizons Flow], [ CygnusEd Pro], [ Micro-systems Scribble],
|<!--AmigaOS4-->AbiWord, [ CinnamonWriter],
|<!--MorphOS-->[ Cinnamon Writer], [http://www.meta-morphos.org/viewtopic.php?topic=1246&forum=53 scriba], [http://morphos.lukysoft.cz/en/index.php Papyrus Office],
|-
|<!--Sub Menu-->Spreadsheets
|<!--AROS-->[https://blog.alb42.de/programs/leu/ Leu], [https://archives.arosworld.org/index.php?function=browse&cat=office/spreadsheet ],
|<!--AmigaOS-->[https://aminet.net/package/biz/spread/ignition-src Ignition Src 1.3], [MaxiPlan 500 Plus], [OXXI Plan/IT v2.0 Speadsheet], [ Superplan], [ Creative Developments TurboCalc], [ ProCalc], [ InterSpread], [Digita DGCalc], [ Gold Disk Advantage], [ Micro-systems Analyze!]
|<!--AmigaOS4-->Gnumeric, [https://ignition-amiga.sourceforge.net/ Ignition],
|<!--MorphOS-->[ ignition], [http://morphos.lukysoft.cz/en/vypis.php Papyrus Office],
|-
|<!--Sub Menu-->Presentations
|<!--AROS-->[http://www.hollywoood-mal.com/ Hollywood]*,
|<!--Amiga OS-->[http://www.hollywoood-mal.com/ Hollywood]*, MediaPoint, PointRider, Scala*,
|<!--Amiga OS4-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|<!--MorphOS-->[http://www.hollywoood-mal.com/ Hollywood]*, PointRider
|-
|<!--Sub Menu-->Databases
|<!--AROS-->[http://sdb.freeforums.org/ SDB], [http://archives.arosworld.org/index.php?function=browse&cat=office/database BeeBase],
|<!--Amiga OS-->Precision Superbase 4 Pro*, Arnor Prodata*, BeeBase, Datastore, FinalData*, AmigaBase, Fiasco, Twist2*, [Digita DGBase], [],
|<!--AmigaOS4-->BeeBase, SQLite,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=6 BeeBase],
|-
|<!--Sub Menu-->PDF Viewing and editing digital signatures
|<!--AROS-->[http://sourceforge.net/projects/arospdf/ ArosPDF via splash], [https://github.com/wattoc/AROS-vpdf vpdf wip],
|<!--Amiga OS-->APDF
|<!--AmigaOS4-->AmiPDF
|<!--MorphOS-->APDF, vPDF,
|-
|<!--Sub Menu-->Note Taking markdown support like Obsidian like, joplin, OneNote, EverNotes, xournalpp, etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Study and analyse, collect, organize, annotate, cite, and share
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PIM Personal Information Manager - Day Diary Planner Calendar App
|<!--AROS-->[ ], [ ], [ ],
|<!--Amiga OS-->Digita Organiser*, On The Ball, Everyday Organiser, [ Contact Manager],
|<!--AmigaOS4-->AOrganiser,
|<!--MorphOS-->[http://polymere.free.fr/orga_en.html PolyOrga],
|-
|<!--Sub Menu-->Accounting
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=office/misc ETB], LoanCalc, [ ], [ ], [ ],
|[ Digita Home Accounts2], Accountant, Small Business Accounts, Account Master, [ Amigabok],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Project Management Research
|<!--AROS-->
|<!--Amiga OS-->SuperGantt, SuperPlan,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Desktop
|<!--AROS-->Wanderer, Scalos, Workbook, DOpus5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[https://github.com/zapek/Ambient Ambient Src]
|-
|<!--Sub Menu-->System Wide Search
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=utility/filetool Finder], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Wide Dictionary - multilingual [http://sourceforge.net/projects/babiloo/ Babiloo], [http://code.google.com/p/stardict-3/ StarDict],
|<!--AROS-->[ ],
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System wide Thesaurus - multi lingual
|<!--AROS-->[ ],
|Kuma K-Roget*,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Sticky Desktop Notes (post it type)
|<!--AROS-->[http://aminet.net/package/util/wb/amimemos.i386-aros AmiMemos], [https://aminet.net/package/util/wb/amimemos.src-aros AmiMemos Src], [],
|<!--Amiga OS-->[http://aminet.net/package/util/wb/StickIt-2.00 StickIt v2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DTP Desktop Publishing
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit RNOPublisher],
|<!--Amiga OS-->[http://pagestream.org/ Pagestream]*, Professional Pro Page*, Saxon Publisher, Pagesetter, PenPal,
|<!--AmigaOS4-->[http://pagestream.org/ Pagestream]*
|<!--MorphOS-->[http://pagestream.org/ Pagestream]*
|-
|<!--Sub Menu-->Printing
|<!--AROS-->Postscript 3 laser printers, [https://github.com/bohunamiga/MintPRINT MintPRINT AirPrint IPP], [ Ghostscript], [],
|<!--Amiga OS-->[https://github.com/boingball/MintPRINT MintPRINT IPP], [https://github.com/Andiweli/AmiAirprint AmiAirprint], [http://www.irseesoft.de/tp_what.htm TurboPrint]*, [ GutenPrint], [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR], [], [],
|<!--AmigaOS4-->(some native drivers),
|<!--MorphOS-->early TurboPrint included, [https://aminet.net/package/comm/tcp/NetPrinter NetPrinter LPR],
|-
|<!--Sub Menu-->Scanning
|<!--AROS-->[ SCANdal], [],
|<!--Amiga OS-->FxScan*, ScanQuix*
|<!--AmigaOS4-->SCANdal (Sane)
|<!--MorphOS-->SCANdal
|-
|<!--Sub Menu-->OCR
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/convert gOCR]
|<!--AmigaOS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos-files.net/categories/office/text Tesseract]
|-
|<!--Sub Menu-->Text Editing
|<!--AROS-->Jano Editor (already installed as Editor), [http://archives.arosworld.org/index.php?function=browse&cat=development/edit EdiSyn], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate], [https://archives.arosworld.org/index.php?function=browse&cat=development/edit Vim], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd] [https://github.com/vidarh/FrexxEd src], [ NoWinEd],
|<!--Amiga OS-->[https://aminet.net/package/text/edit/TurboText20 TurboText20 ttx], Annotate, MicroGoldED/CubicIDE*, CygnusED*, Protext*, NoWinED,
|<!--AmigaOS4-->Notepad, Annotate, CygnusED*, NoWinED,
|<!--MorphOS-->MorphOS ED, NoWinED, GoldED/CubicIDE*, CygnusED*, Annotate,
|-
|<!--Sub Menu-->Office Fonts [http://sourceforge.net/projects/fontforge/files/fontforge-source/ Font Designer]
|<!--AROS-->[ ], [ ],
|<!--Amiga OS-->TypeSmith*, SaxonScript (GetFont Adobe Type 1),
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Drawing Vector
|<!--AROS-->[http://sourceforge.net/projects/amifig/ ZuneFIG previously AmiFIG], [https://github.com/serk118/designworks-aros designworks aros 64bit]
|<!--Amiga OS-->Drawstudio*, ProVector*, ArtExpression*, Professional Draw*, AmiFIG, MetaView, [https://gitlab.com/amigasourcecodepreservation/designworks Design Works Src], [],
|<!--AmigaOS4-->MindSpace, [http://www.os4depot.net/index.php?function=browse&cat=graphics/edit amifig],
|<!--MorphOS-->SteamDraw, [http://aminet.net/package/gfx/edit/amifig amiFIG],
|-
|<!--Sub Menu-->video conferencing (jitsi)
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->source code hosting
|<!--AROS-->Gitlab,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Remote Desktop (server)
|<!--AROS-->[http://sourceforge.net/projects/zunetools/files/VNC_Server ArosVNCServer],
|<!--Amiga OS-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC], [http://dspach.free.fr/amiga/avnc/index.html AVNC]
|<!--AmigaOS4-->[http://s.guillard.free.fr/AmiVNC/AmiVNC.htm AmiVNC]
|MorphVNC, vncserver
|-
|<!--Sub Menu-->Remote Desktop (client) login and connect to another machine
|<!--AROS-->[https://sourceforge.net/projects/zunetools/files/VNC_Client/ ArosVNC], [http://archives.arosworld.org/index.php?function=browse&cat=network/misc rdesktop],
|<!--Amiga OS-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://dspach.free.fr/amiga/vva/index.html VVA], [http://www.hd-zone.com/ RDesktop]
|<!--AmigaOS4-->[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|[http://twinvnc.free.fr/index.php?menu=01&lang=eng TwinVNC], [http://www.hd-zone.com/ RDesktop]
|-
|<!--Sub Menu-->notifications
|<!--AROS-->
|<!--Amiga OS-->Ranchero
|<!--AmigaOS4-->Ringhio
|<!--MorphOS-->MagicBeacon
|-
|<!--Sub Menu-->Biometric facial logins and fingerprint security features
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Audio==
{| class="wikitable sortable"
|-
!width:30%;|Audio
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing playback Audio like MP3, [https://github.com/chrg127/gmplayer NSF], [https://github.com/kode54/lazyusf miniusf .usflib] [https://gitlab.com/kode54/psflib with pfslib], [], [], etc
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ HarmonyPlayer hp], [http://www.a500.org/downloads/audio/index.xhtml playcdda] CDs, [ WildMidi Player], [https://bszili.morphos.me/ UADE mod player], [], [ RNOTunes], [ mp3Player], [],
|<!--Amiga OS-->AmiNetRadio, AmigaAmp, playOGG, [https://codeberg.org/tygre/amimodradio amimodradio]
|<!--AmigaOS4-->TuneNet, SimplePlay, AmigaAmp, TKPlayer
|AmiNetRadio, Mplayer, Kaya, AmigaAmp
|-
|<!--Sub Menu-->Editing Audio
|<!--AROS-->[ Audio Evolution 4]
|<!--Amiga OS-->[https://sourceforge.net/projects/hd-rec/ HD-Rec Src], [http://www.sonicpulse.de/eng/news.html SoundFX], [ Samplitude],
|<!--AmigaOS4-->[https://sourceforge.net/projects/hd-rec/ HD-Rec], AmiSoundED, [http://os4depot.net/?function=showfile&file=audio/record/audioevolution4.lha Audio Evolution 4]
|[http://www.hd-rec.de/HD-Rec/index.php?site=home HD-Rec],
|-
|<!--Sub Menu-->Editing Tracker Music
|<!--AROS-->[https://github.com/hitchhikr/protrekkr Protrekkr], [ Schism Tracker], [http://archives.arosworld.org/index.php?function=browse&cat=audio/tracker MilkyTracker], [http://www.hivelytracker.com/ HivelyTracker], [ Radium in AROS already], [http://www.a500.org/downloads/development/index.xhtml libMikMod],
|<!--Amiga OS-->MilkyTracker, HivelyTracker, DigiBooster, Octamed SoundStudio, [https://github.com/elindstrom/soundtracker soundtracker],
|<!--AmigaOS4-->MilkyTracker, HivelyTracker, GoatTracker
|MilkyTracker, GoatTracker, DigiBooster,
|-
|<!--Sub Menu-->Editing Music [], [https://github.com/kmatheussen/camd CAMD] and/or staves and musical notes on manuscript
|<!--AROS-->[http://bnp.hansfaust.de/ Bars and Pipes], [], [],
|<!--Amiga OS-->[http://bnp.hansfaust.de/ Bars'n'Pipes], MusicX* David "Talin" Joiner & Craig Weeks (for Notator-X), Deluxe Music Construction Set DMCS2*, [https://github.com/timoinutilis/midi-sequencer-amigaos Horny c Src] [https://github.com/kas1e/midi-sequencer-amigaos/tree/master/HornyGCC HornyGCC OS4 src] [https://github.com/capehill/midi-sequencer-amigaos Horny OS4 fork src] [https://www.amigans.net/modules/newbb/viewtopic.php?start=0&topic_id=8143&order=ASC&status=&mode=0 OS4 thread], HD-Rec, [https://aminet.net/package/mus/midi/dominatorV1_51 Dominator], [https://github.com/royaltm/Amiga-midiIn Amiga-midiIn]
|<!--AmigaOS4-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Rockbeat, [http://bnp.hansfaust.de/download.html Bars'n'Pipes], [https://github.com/gooofy/freeaction Horny OS4 src fork], Audio Evolution 4,
|<!--MorphOS-->Bars'n'Pipes,
|-
|<!--Sub Menu-->Sound Sampling
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/record Audio Evolution 4], [http://www.imica.net/SitePortalPage.aspx?siteid=1&did=162 Quick Record], [https://archives.arosworld.org/index.php?function=browse&cat=audio/misc SOX to get AIFF 16bit files], [https://github.com/aros-development-team/AROS/tree/master/workbench/tools/AHIRecord AHIRecord],
|<!--Amiga OS-->[https://aminet.net/package/mus/edit/AudioEvolution3_src Audio Evolution 3 c src], [ Samplitude]*, Audiomaster IV*,
|<!--AmigaOS4-->[https://github.com/timoinutilis/phonolith-amigaos phonolith c src], HD-Rec, Audio Evolution 4,
|<!--MorphOS-->[https://sourceforge.net/p/hd-rec/code/HEAD/tree/ HD-Rec Src], Audio Evolution 4,
|-
|<!--Sub Menu-->Audio Processing like easyeffects so having limiter, compressor, convolver, equalizer and auto volume and many other plugins
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Live Looping or Audio Misc - Groovebox like
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->CD/DVD burn
|[https://code.google.com/p/amiga-fryingpan/ FryingPan],
|<!--Amiga OS-->FryingPan, [http://www.estamos.de/makecd/#CurrentVersion MakeCD],
|<!--AmigaOS4-->FryingPan, AmiDVD,
|[http://www.amiga.org/forums/printthread.php?t=58736 FryingPan], Jalopeano,
|-
|<!--Sub Menu-->CD/DVD audio rip
|Lame, [http://www.imica.net/SitePortalPage.aspx?siteid=1&cfid=0&did=167 Quick CDrip],
|<!--Amiga OS-->Lame,
|<!--AmigaOS4-->Lame,
|Lame,
|-
|<!--Sub Menu-->MP3 v1 and v2 Tagger
|<!--AROS-->id3ren (v1), [http://archives.arosworld.org/index.php?function=browse&cat=audio/edit mp3info],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|
|-
|<!--Sub Menu-->Audio Convert
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=audio/misc Sox], [],
|<!--Amiga OS-->[http://aminet.net/package/mus/misc/SoundBox SoundBox], [http://aminet.net/package/mus/misc/SoundBoxKey SoundBox Key], [http://aminet.net/package/mus/edit/SampleE SampleE], sox
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->DJ mixing jamming
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/djh0ffman/PT1210 Hoffman PT1210 DJ tracker], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Radio Automation Software [http://www.rivendellaudio.org/ Rivendell], [http://code.campware.org/projects/livesupport/report/3 Campware LiveSupport], [http://www.sourcefabric.org/en/airtime/ SourceFabric AirTime], [http://www.ohloh.net/p/mediabox404 MediaBox404],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speakers Audio Sonos Mains AC networked wired controlled
*2005 ZP100 with ZP80
*2008 Zoneplayer ZP120 (multi-room wireless amp) ZP90 receiver only with CR100 controller,
*2009 ZonePlayer S5,
*2010 BR100 wireless Bridge (no support),
*2011 Play:3
*2013 Bridge (no support), Play:1,
*2016 Arc, Play:1,
*Beam (Gen 2), Playbar, Ray, Era 100, Era 300, Roam, Move 2,
*Sub (Gen 3), Sub Mini, Five, Amp S2
|<!--AROS-->SonosController
|<!--Amiga OS-->SonosController
|<!--AmigaOS4-->SonosController
|<!--MorphOS-->SonosController
|-
|<!--Sub Menu-->Smart Speakers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Video Creativity and Production==
{| class="wikitable sortable"
|-
!width:30%;|Video
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Playing Video
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/play Mplayer], [ VAMP], [http://www.a500.org/downloads/video/index.xhtml CDXL player], [http://www.a500.org/downloads/video/index.xhtml IffAnimPlay], [],
|<!--Amiga OS-->Frogger*, AMP2, MPlayer, RiVA*, MooViD*,
|<!--AmigaOS4-->DvPlayer, MPlayer
|<!--MorphOS-->MPlayer, Frogger, AMP2, VLC
|-
|<!--Sub Menu-->Streaming Video and game streaming like OBS studio, Parsec, [https://github.com/lizardbyte/sunshine sunshine], [https://github.com/moonlight-stream/moonlight-qt moonlight], etc
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Playing DVD
|<!--AROS-->[http://a-mc.biz/ AMC]*, Mplayer
|<!--Amiga OS-->AMP2, Frogger
|<!--AmigaOS4-->[http://a-mc.biz/ AMC]*, DvPlayer*, AMP2,
|<!--MorphOS-->Mplayer
|-
|<!--Sub Menu-->Screen Recording
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=video/record Screenrecorder], [ ], [ ], [ ], [ ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Screenrecorder,
|-
|<!--Sub Menu-->Create Edit Individual Video - Amiga like OSs have no pro NLE
|<!--AROS-->[ Mencoder], [ Quick Videos], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/edit AVIbuild], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/misc FrameBuild], FFMPEG,
|<!--Amiga OS-->[ MainConcept Mainactor Broadcast*], [http://en.wikipedia.org/wiki/Video_Toaster Video Toaster*], MacroSystem MovieShop 4.3*, proDAD Adorage*, [ IOSpirit VHI studio]*, [Gold Disk ShowMaker], [],
|<!--AmigaOS4-->FFMpeg/GUI
|<!--MorphOS-->Blender, Mencoder, FFmpeg
|-
|<!--Sub Menu-->Subtitle editor
|<!--AROS-->[https://aminet.net/package/text/edit/Slarti_Arosx86ABIv0 Slarti_Arosx86ABIv0], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->IP-based video production workflows with High Dynamic Range (HDR), 10-bit color collaborative NDI,
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Blogging like Lemmy or kbin
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR face recognition for Vtubers
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting Live2D models with Cubism type editor or [https://github.com/AyagamiDev/ayagami ayagami] like with zipped moc3 with model metadata (model3, cdi3)
<pre>
Model data (cmo3)
Basic motions (can3)
Background image (png)
Set of files for embedding (runtime folder)
• Model data (moc3)
• Motion data (motion3.json)
• Model settings file (model3.json)
• Physics settings file (physics3.json)
• Display auxiliary file (cdi3.json)
</pre>
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->VR chatting chatters .VRML models - standardized 3D file format for VR avatars
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->V-tubers V-tubing like Vseeface with Openseeface tracker or Vpuppr (virtual puppet project) for online live 2d / 3d art models rigging rigged LIV
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
[[#top|...to the top]]
==Misc Application==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1 (68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->File Management
|<!--AROS-->DOpus4, [https://github.com/BlitterStudio/dopus5 DOpus Magellan aka DOpus 5], [ Scalos], [ ],
|<!--Amiga OS-->DOpus2, DOpus 4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], ClassAction, FileMaster, [http://www.amiga.org/forums/showthread.php?t=4897 DirWork 2]*, [https://github.com/RudolphRiedel/DiskMaster2 DiskMaster2 src],
|<!--AmigaOS4-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan], Filer, AmiDisk
|<!--MorphOS-->DOpus4, [https://github.com/BlitterStudio/dopus5 Dopus5 Magellan],
|-
|<!--Sub Menu-->File Verification / Repair
|<!--AROS-->[https://arosarchives.os4depot.net/index.php?function=browse&cat=utility md5sum], [https://arosarchives.os4depot.net/index.php?function=browse&cat=utility/filetool asum], [http://archives.arosworld.org/index.php?function=browse&cat=utility/filetool workpar2] (PAR2), [http://zakalwe.fi/~shd/foss/cksfv/files/ compile cksfv from website],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->Par2,
|-
|Application Installer
|<!--AROS-->[], [ InstallerNG],
|<!--Amiga OS-->InstallerNG, Grunch,
|<!--AmigaOS4-->Jack
|<!--MorphOS-->Jack
|-
|<!--Sub Menu-->Compression archiver [https://github.com/FS-make-simple/paq9a paq9a], [],
|<!--AROS-->XAD system is a toolkit designed for handling various file and disk archiver
|<!--Amiga OS-->
|<!--AmigaOS4-->[https://aminet.net/package/util/pack/decrunchmania_os4 Crunchmania CrM2 depacker],
|<!--MorphOS-->
|-
|<!--Sub Menu-->Binary Hexadecimal Editor
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/edit Zaphod], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Partition Editor formatter Disk Management
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1440&highlight=partition&pid=8821#post_8821 QuickPart], [ HDToolBox]
|<!--Amiga OS-->[https://github.com/stefanskotte/hdpart hdpart], [https://github.com/ChuckyGang/AmiPart AmiPart],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Filesystem Repair and backups
|<!--AROS-->ArSFSDoctor,
|<!--Amiga OS-->[https://aminet.net/package/disk/bakup/quarterback_src Quarterback Tools C and asm src], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->System Disk check, integrity and history [https://github.com/smartmontools/smartmontools smart tools], [],
|<!--AROS-->
|<!--Amiga OS-->[],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Multiple File renaming
|<!--AROS-->DOpus 4 or 5,
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Anti Virus
|<!--AROS-->
|<!--Amiga OS-->VChecker,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Random Wallpaper Desktop changer [ DOpus5], [ Scalos],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Alarm Clock, Timer, Stopwatch, Countdown
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/workbench DClock], [http://aminet.net/util/time/AlarmClockAROS.lha AlarmClock], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 2==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->C/C++ IDE Integrated Development
|<!--AROS-->[https://sourceforge.net/projects/aidea/ AIDEa], [ Murks], [],
|<!--Amiga OS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*, [ StormC], [https://github.com/jens-maus/amide amide], [],
|<!--AmigaOS4-->CodeBench , [https://gitlab.com/boemann/codecraft CodeCraft],
|<!--MorphOS-->[http://devplex.awardspace.biz/cubic/index.html Cubic IDE]*,
|-
|<!--Sub Menu-->C/C++ Text Editors
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit FrexxEd], [https://github.com/vidarh/FrexxEd FrexxEd src], [http://archives.arosworld.org/index.php?function=browse&cat=utility/text/edit Annotate] with [https://www.onyxsoft.se/files/annotate_src.lha src],
|<!--Amiga OS-->[ Protext], [ CED], [],
|<!--AmigaOS4-->
|<!--MorphOS-->[https://www.onyxsoft.se/annotate.html Annotate],
|-
|<!--Sub Menu-->Repository
|<!--AROS-->[ Git]
|<!--Amiga OS-->
|<!--AmigaOS4-->Git
|<!--MorphOS-->
|-
|<!--Sub Menu-->BASIC Computer Language
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/language Basic4SDL], [ Ace Basic], [ X-AMOS], [SDLBasic], [ Alvyn],
|<!--Amiga OS-->[http://www.amiforce.de/main.php Amiblitz 3] with [https://github.com/AmiBlitz/AmiBlitz3 Asm src], [http://amos.condor.serverpro3.com/AmosProManual/contents/c1.html Amos Pro] with [https://github.com/AmiDARK/AmosProfessionalUnity-Official-Releases Asm src], [http://aminet.net/package/dev/basic/ace24dist ACE Basic], [https://github.com/gooofy/aqb aqb], [],
|<!--AmigaOS4-->
|<!--MorphOS-->sdlBasic
|-
|<!--Sub Menu-->Computer Languages Translation [https://tetracorp.github.io/guide/reverse-engineering-amiga.html], [https://amigasourcecodepreservation.gitlab.io/amiga-assembler-insider-guide/], [https://github.com/kermitfrog/Amiga-Re-Engineering Rust, Ghidra and FS-UAE],
|<!--AROS-->
|<!--Amiga OS-->[https://bitbucket.org/rhinoid/convert68000toc/src/main/ convert m68k seka asm-one to c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Gui Creators
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=development/guitool MuiBuilder],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[ MuiBuilder],
|-
|<!--Sub Menu-->Catalog .cd .ct Custom App Language Editors
|<!--AROS-->FlexCat, [https://archives.arosworld.org/index.php?function=browse&cat=utility Flexcat GUI], [],
|<!--Amiga OS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|<!--AmigaOS4-->[http://aminet.net/package/dev/misc/simplecat SimpleCat], FlexCat
|<!--MorphOS-->[http://www.geit.de/deu_simplecat.html SimpleCat], FlexCat
|-
|<!--Sub Menu-->Cross Development
|<!--AROS-->[], [],
|<!--Amiga OS-->[https://github.com/geekychris/amiga_mcp amiga_mcp], [https://github.com/mbergmann-sh/AmigaED4-IDE AmigaED4-IDE], [https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/ Turbo Rascal], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Misc Application 3==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->System
|<!--AROS-->[ SysExplorer], [ SysMon], [ Scout], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Terminals Shells CLIs
|<!--AROS-->[https://tomaszstaniak.com/aros-term/ aros-term], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->OSK On Screen Keyboard
|<!--AROS-->[],
|<!--Amiga OS-->[https://aminet.net/util/wb/OSK.lha OSK]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Magnifier Magnifying Glass Magnification
|<!--AROS-->[http://www.onyxsoft.se/files/zoomit.lha ZoomIT],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Comic Book CBR CBZ format reader viewer
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comics], [http://archives.arosworld.org/index.php?function=browse&cat=graphics/viewer comicon], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Reader
|<!--AROS-->[https://blog.alb42.de/programs/#legadon Legadon EPUB],[]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Ebook Converter
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Text to Speech tts [https://github.com/JonathanFly/bark-installer Bark], [],
|<!--AROS-->[ Echo " " >SPEAK:A1 inbuilt], [http://archives.arosworld.org/index.php?function=browse&cat=audio/misc flite],
|<!--Amiga OS-->[http://www.text2speech.com translator], [https://github.com/sidick/narrator.wyoming narrator.wyoming], [],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=search&tool=simple FLite]
|<!--MorphOS-->[http://se.aminet.net/pub/aminet/mus/misc/ FLite]
|-
|<!--Sub Menu-->Speech Voice Recognition Dictation - [http://sourceforge.net/projects/cmusphinx/files/ CMU Sphinx], [http://julius.sourceforge.jp/en_index.php?q=en/index.html Julius], [http://www.isip.piconepress.com/projects/speech/index.html ISIP],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Speech Voice Changer [], [], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Screen Display Blanker screensaver
|<!--AROS-->Blanker Commodity (built in), [https://archives.arosworld.org/index.php?function=browse&cat=graphics/screenblanker GarshneBlanker], [http://sourceforge.net/projects/gblanker/ GBlanker Src], [],
|<!--Amiga OS-->MultiCX,
|<!--AmigaOS4-->
|<!--MorphOS-->ModernArt Blanker,
|-
|<!--Sub Menu-->Fortune Cookie Quotes Sayings
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/misc AFortune],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
==Misc Application 4==
{| class="wikitable sortable"
|-
!width:30%;|Misc Application
!width:10%;|AROS(x86)
!width:10%;|Commodore-Amiga OS 3.1(68k)
!width:10%;|Hyperion OS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Fractals mandelbrot, etc
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/misc],
|<!--Amiga OS-->ZoneXplorer,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Landscape Rendering
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=graphics/raytrace WCS World Construction Set],
|<!--Amiga OS-->[ Vista Pro], [http://en.wikipedia.org/wiki/World_Construction_Set World Construction Set]
|<!--AmigaOS4-->[ WCS World Construction Set],
|<!--MorphOS-->[ WCS World Construction Set],
|-
|<!--Sub Menu-->Astronomy [https://sourceforge.net/projects/skychart/ skychart freepascal], [], [],
|<!--AROS-->[ Digital Almanac (ABIv0 only)],
|<!--Amiga OS-->[http://aminet.net/search?query=planetarium Aminet search], [http://aminet.net/misc/sci/DA3V56ISO.zip Digital Almanac], [https://aminet.net/package/misc/sci/da3sourceV58 Src c V58], [ Galileo renamed to Distant Suns]*, [],
|<!--AmigaOS4-->[http://sourceforge.net/projects/digital-almanac/ Digital Almanac], Distant Suns*, [http://www.digitaluniverse.org.uk/ Digital Universe]*,
|<!--MorphOS-->[http://www.aminet.net/misc/sci/da3.lha Digital Almanac], [http://www.aminet.net/package/misc/sci/da3-mos-src Src c V56],
|-
|<!--Sub Menu-->Astrology [https://sourceforge.net/projects/skylendar/ skylendar], [https://github.com/CruiserOne/Astrolog Astrolog], [https://www.astrolog.org/astrolog/astfile.htm Astrology alt site], [https://saravali.github.io/download.html Maitreya], [https://github.com/alamahant/Asteria Asteria],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Genealogy History Family Tree Ancestry Records (FreeBMD, FreeREG, and FreeCEN file formats or GEDCOM GenTree)
|<!--AROS-->
|<!--Amiga OS--> [ Origins], [ Your Family Tree], [ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Languages
|<!--AROS-->
|<!--Amiga OS-->Fun School,
|<!--AmigaOS4-->
|<!--MorphOS-->https://github.com/evil4dmin/ami2ha
|-
|<!--Sub Menu-->Mathematics ([http://www-fourier.ujf-grenoble.fr/~parisse/install_en.html Xcas], etc.),
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/scientific mathX]
|<!--Amiga OS-->Maple V, mathX, Fun School, GCSE Maths, [ ], [ ], [ ],
|<!--AmigaOS4-->Yacas
|<!--MorphOS-->Yacas
|-
|<!--Sub Menu-->Maths Graph Function Plotting
|<!--AROS-->[https://blog.alb42.de/programs/#MUIPlot MUIPlot],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->App Utility Launcher Dock toolbar
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=utility/docky BoingBar], [],
|<!--Amiga OS-->[https://github.com/adkennan/DockBot Dockbot],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->3D Printer [https://github.com/OrcaSlicer/OrcaSlicer OrcaSlicer]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->PCB design
|<!--AROS-->
|<!--Amiga OS-->[ ], [ ], [ ],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Digital Signage
|<!--AROS-->Hollywood, Hollywood Designer
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->HAM radio, amateur radio, packet radio, [], [], [], [https://cemaxecuter.com/ Dragon OS], [https://github.com/km4ack/73Linux with 73 link update], [https://www.youtube.com/watch?v=YAL5KNePRSg video for],
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/punktniklas/NiKom NiKom], [https://www.amigarealm.com/amiga/amicomms/comm4.htm Comm4], [https://www.amigarealm.com/archives/comms/aarug/ TNC Terminal Node Controller with packets over serial connections on Yaesu or Woxum handheld], [https://aminet.net/comm/misc AmiCom], [ with 7Plus file encoder/decoder], [ mksstv], [ RTTYam],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->modern smart-home network like Home Assistant, Mosquitto, EMQX,
|<!--AROS-->
|<!--Amiga OS-->[https://github.com/evil4dmin/ami2ha HA], [https://github.com/sidick/midge mtqq.lib], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Teaching classroom learning training [https://github.com/moodle/moodle moodle], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
<nowiki>*</nowiki> Commercial product.
==Games & Emulation==
Some emulators/games require OpenGL to function and to adjust ahi prefs channels, frequency and unit0 and unit1 and
[http://aros.sourceforge.net/documentation/users/shell/changetaskpri.php changetaskpri -1]
Rom patching https://www.marcrobledo.com/RomPatcher.js/ https://www.romhacking.net/patch/ (ips, ups, bps, etc) and this other site supports the latter formats https://hack64.net/tools/patcher.php
Free public domain roms for use with emulators can be found [http://www.pdroms.de/ here] as most of the rest are covered by copyright rules. If you like to read about old games see [http://retrogamingtimes.com/ here] and [http://www.armchairarcade.com/neo/ here] and a [http://www.vintagecomputing.com/ blog] about old computers. Possibly some of the [http://www.answers.com/topic/list-of-best-selling-computer-and-video-games best selling] of all time. [http://en.wikipedia.org/wiki/List_of_computer_system_emulators Wiki] with emulated systems list.
[https://archive.gamehistory.org/ Archive of VGHF], [https://library.gamehistory.org/ Video Game History Foundation Library search]
{| class="wikitable sortable"
|-
!width:10%;|Games [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Emulation]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|-
|<!--Sub Menu-->Games Emulation Amstrad CPC
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [ Caprice32 (OpenGL & pure SDL)], [ Arnold], [https://retroshowcase.gr/cpcbox-master/],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2],
|-
|<!--Sub Menu-->Games Emulation Apple2 and 2GS
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Arcade
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Mame], [ SI Emu (ABIv0 only)],
|<!--Amiga OS-->Mame,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem xmame], amiarcadia,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 Mame],
|-
|<!--Sub Menu-->Games Emulation Atari 2600 [], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Stella],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 5200 [https://github.com/wavemotion-dave/A5200DS A5200DS], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 7800
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari 400 800 130XL [https://github.com/wavemotion-dave/A8DS A8DS], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Atari800],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Lynx
|<!--AROS-->[http://myfreefilehosting.com/f/6366e11bdf_1.93MB Handy (ABIv0 only)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Atari Jaguar
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Bandai Wonderswan
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation BBC Micro and Acorn Electron [http://beehttps://bem-unix.bbcmicro.com/download.html BeebEm], [http://b-em.bbcmicro.com/ B-Em], [http://elkulator.acornelectron.co.uk/ Elkulator], [http://electrem.emuunlim.com/ ElectrEm],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Dragon 32 and Tandy CoCo [http://www.6809.org.uk/xroar/ xroar], [],
|<!--AROS-->[], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C16 Plus4
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Commodore C64
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Vice (ABIv0 only)], [],
|<!--Amiga OS-->Frodo,
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem viceplus],
|<!--MorphOS-->Vice,
|-
|<!--Sub Menu-->Games Emulation Commodore Amiga
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Janus UAE], Emumiga,
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://os4depot.net/index.php?function=browse&cat=emulation/computer UAE],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=2 UAE],
|-
|<!--Sub Menu-->Games Emulation Japanese MSX MSX2
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Intelivision
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Mattel Colecovision and Adam
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Milton Bradley (MB) Vectrex [ Vectrex OpenGL],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation PICO8 Pico-8 fantasy video game console [https://github.com/egordorichev/pemsa-sdl/ pemsa-sdl], [https://github.com/jtothebell/fake-08 fake-08], [https://github.com/Epicpkmn11/fake-08/tree/wip fake-08 fork],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo Gameboy
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem vba no sound], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem vba]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo NES
|<!--AROS-->[ EmiNES], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Fceu], [https://github.com/takahirox/nes-js?tab=readme-ov-file nes-js], [https://github.com/bfirsh/jsnes jsnes], [https://github.com/angelo-wf/NesJs NesJs],
|<!--Amiga OS-->AmiNES, [http://www.dridus.com/~nyef/darcnes/ darcNES],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem amines]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Nintendo SNES
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Zsnes],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem warpsnes]
|<!--MorphOS-->[http://fabportnawak.free.fr/snes/ Snes9x],
|-
|<!--Sub Menu-->Games Emulation Nintendo N64
*HLE and plugins [ mupen64], [https://github.com/ares-emulator/ares ares], [https://github.com/N64Recomp/N64Recomp N64Recomp], [https://github.com/rt64/rt64 rt64], [https://github.com/simple64/simple64 Simple64],
*LLE [],
|<!--AROS-->[http://code.google.com/p/mupen64plus/ Mupen64+],
|<!--Amiga OS-->[http://code.google.com/p/mupen64plus/ Mupen64+], [http://aminet.net/package/misc/emu/tr-981125_src TR64],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Gamecube Wii]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Nintendo Wii U]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/yuzu-emu Nintendo Switch]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation NEC PC Engine
|<!--AROS-->[], [], [https://github.com/yhzmr442/jspce js-pce],
|[http://www.hugo.fr.fm/ Hugo], [http://mednafen.sourceforge.net/ Mednafen],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem tgemu]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Master System (SMS)
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem Dega], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem sms],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem osmose]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Genesis/Megadrive
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem gp no sound], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem DGen],
|<!--Amiga OS-->[http://code.google.com/p/genplus-gx/ Genplus],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem genesisplus]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Saturn
*HLE [https://mednafen.github.io/ mednafen], [http://yabause.org/ yabause], [],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->[http://yabause.org/ Yabause],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sega Dreamcast
*HLE [https://github.com/flyinghead/flycast flycast], [https://code.google.com/archive/p/nulldc/downloads NullDC],
*LLE [], [],
|<!--AROS-->?
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair ZX80 and ZX81
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair Spectrum
|[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Fuse (crackly sound)], [http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer SimCoupe], [ FBZX slow], [https://jsspeccy.zxdemo.org/ jsspeccy], [http://torinak.com/qaop/games qaop],
|<!--Amiga OS-->[http://www.lasernet.plus.com/ Asp], [http://www.zophar.net/sinclair.html Speculator], [http://www.worldofspectrum.org/x128/index.html X128],
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/computer]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sinclair QL
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer], [],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/QDOS4amiga1 QDOS4amiga]
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation SNK NeoGeo Pocket
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem gngeo], NeoPop,
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation Sony PlayStation
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/gamesystem FPSE],
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem FPSE]
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS2]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[ Sony PS3]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://vita3k.org/ Sony Vita]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->[https://github.com/shadps4-emu/shadPS4 PS4]
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation [http://en.wikipedia.org/wiki/Tangerine_Computer_Systems Tangerine] Oric and Atmos
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer Oricutron]
|<!--Amiga OS-->
|<!--AmigaOS4-->[http://www.os4depot.net/index.php?function=browse&cat=emulation/gamesystem Oricutron]
|<!--MorphOS-->[http://aminet.net/package/misc/emu/oricutron Oricutron]
|-
|<!--Sub Menu-->Games Emulation TI 99/4 99/4A [https://github.com/wavemotion-dave/DS994a DS994a], [], [https://js99er.net/#/ js99er], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=emulation/computer],
|<!--Amiga OS-->[http://aminet.net/package/misc/emu/TI4Amiga TI4Amiga], [http://aminet.net/package/misc/emu/TI4Amiga_src TI4Amiga src in c],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation HP 38G 40GS 48 49G/50G Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Emulation TI 58 83 84 85 86 - 89 92 Graphing Calculators
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|}
{| class="wikitable sortable"
|-
!width:10%;|Games [https://www.rockpapershotgun.com/ General]
!width:10%;|AROS(x86)
!width:10%;|AmigaOS3(68k)
!width:10%;|AmigaOS4(PPC)
!width:10%;|MorphOS(PPC)
|- style="background:lightgrey;{{text default color}}; text-align:center; font-weight:bold;"
| Games [https://www.trackawesomelist.com/michelpereira/awesome-open-source-games/ Open Source and others] || AROS || Amiga OS || Amiga OS4 || Morphos
|-
|<!--Sub Menu-->Games Action like [https://github.com/opentomb/OpenTomb opentomb], [https://github.com/LostArtefacts/TRX TRX formerly Tomb1Main], [https://github.com/TombEngine TombEngine], [http://archives.arosworld.org/index.php?function=browse&cat=game/action Thrust], [https://github.com/fragglet/sdl-sopwith sdl sopwith],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/action], [https://archives.arosworld.org/index.php?function=browse&cat=game/action BOH], [],
|<!--Amiga OS-->[https://github.com/BSzili/OpenLara/tree/amiga/src source of openlara SDL2],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Adventure like [http://dotg.sourceforge.net/ DMJ], [https://github.com/kromenak/gengine Gabriel Knight 3], [http://www.sarien.net/ Sierra Sarien], [https://github.com/klembot/twinejs twine js], [https://github.com/QSPFoundation/qspgui Quest Soft Player QSP], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/adventure dmagnetic], [https://archives.arosworld.org/?function=browse&cat=emulation/misc ScummVM], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying frotz infocom], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Board like [https://github.com/aperture-software/colditz-escape escape from colditz], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/board], [http://amigan.1emu.net/releases Africa]
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Cards
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/card], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12934#post_12934 Balatro],
|<!--AmigaOS-->[http://home.arcor.de/amigasolitaire/e/welcome.html Reko], [https://github.com/samskivert/beschei-en beschei Src],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Misc [https://github.com/michelpereira/awesome-open-source-games Awesome open], [https://github.com/bobeff/open-source-games General Open Source], [https://github.com/SAT-R/sa2 Sonic Advance 2], [https://github.com/velorek1/cwordle Wordle type],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/misc], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games FPS like [https://aminet.net/package/game/shoot/D1X_Rebirth_AGA Descent D1X src], [https://github.com/DescentDevelopers/Descent3 Descent 3], [https://github.com/Fewnity/Counter-Strike-Nintendo-DS Counter-Strike-Nintendo-DS], [https://github.com/Aleph-One-Marathon/alephone Bungie Marathon 1994], [https://zdoom.org/downloads UzDoom opengl 3.3], [https://github.com/ZDoom/gzdoom gzdoom opengl 3+], [https://zdoom.org/downloads LZDoom opengl 2.1],
|<!--AROS-->Doom, Quake, [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Quake 3 Arena (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Assault Cube (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Cube 2 Sauerbraten (OpenGL)], [http://fodquake.net/test/ FodQuake QuakeWorld], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Duke Nukem 3D], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Darkplaces Nexuiz Xonotic], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Doom 3 SDL (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/fps Hexenworld and Hexen 2], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Aliens vs Predator Gold 2000 avp (openGL)], [https://archives.arosworld.org/index.php?function=browse&cat=game/fps Odamex (openGL doom)], [https://archives.arosworld.org/?function=showfile&file=game/fps/ zgloom], [], [https://archives.arosworld.org/?function=showfile&file=game/fps/ ab3dhd], [],
|<!--Amiga OS-->Doom, Quake, AB3D, Fears, Breathless, Gloom,
|<!--AmigaOS4-->Doom, Quake,
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12 Doom], Quake, Quake 3 Arena, [https://github.com/OpenXRay/xray-16 S.T.A.L.K.E.R Xray]
|-
|<!--Sub Menu-->Games MMORG like
|<!--AROS-->[ Eternal Lands (OpenGL)],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Platform like
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/platform], [ Maze of Galious], [ Gish]*(openGL), [ Mega Mario], [https://archives.arosworld.org/?function=showfile&file=game/platform/ thextech SMBX], [http://www.gianas-return.de/ Giana's Return], [http://www.sqrxz.de/ Sqrxz], [www.sqrxz2.de/ Sqrxz 2], [http://www.sqrxz.de/sqrxz-3/ Sqrxz 3], [http://www.sqrxz.de/sqrxz-4/ Sqrxz 4], [http://archives.arosworld.org/index.php?function=browse&cat=game/platform Cave Story], [https://bszili.morphos.me/ Frogatto], [https://bszili.morphos.me/ OpenJazz], [https://archives.arosworld.org/?function=showfile&file=game/platform/ pekkakana2], [ Aquaria], [https://archives.arosworld.org/?function=showfile&file=game/platform/ sonic CD], [],
|<!--Amiga OS-->[ Giana Sisters], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Puzzle [https://github.com/mariopartyrd/marioparty4/tree/port Party], [https://github.com/mdodis/OpenSolomonsKey OpenSolomonsKey], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle], [ Cubosphere (OpenGL)], [http://archives.arosworld.org/index.php?function=browse&cat=game/puzzle Candy Crisis], [http://bszili.morphos.me/ TailTale],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Racing [ Trigger Rally], [ VDrift], [http://www.ultimatestunts.nl/index.php?page=2&lang=en Ultimate Stunts], [http://maniadrive.raydium.org/ Mania Drive], [https://github.com/plowteam/donut Simpsons Hit and Run], [],
|<!--AROS-->[ Super Tux Kart (OpenGL)], [http://www.dusabledanslherbe.eu/AROSPage/F1Spirit.30.html F1 Spirit (OpenGL)], [http://bszili.morphos.me/index.html MultiRacer], [https://bszili.morphos.me/ Speed Dreams], [https://archives.arosworld.org/?function=showfile&file=game/driving/dethrace-0.10.1.x86_64-aros-v11.zip Carmageddon dethrace 64bit], [],
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://bszili.morphos.me/index.html Speed Dreams],
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12], [http://bszili.morphos.me/index.html TORCS],
|-
|<!--Sub Menu-->Games 1st first person DRPG [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/OpenEnroth/OpenEnroth OpenEnroth MM], []
|<!--AROS-->[https://github.com/BSzili/aros-stuff Arx Libertatis], [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ js raycaster], [https://github.com/Dorthu/es6-crpg webgl], [https://github.com/sonountaleban/AmiShockolate System Shock], [], [],
|<!--AmigaOS-->Phantasie, Faery Tale, Dungeon Master,
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 3rd third person action CRPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/alexbatalov/fallout1-ce fallout ce], [https://github.com/rwengine/openrw gta3], [https://github.com/gta-reversed/gta-reversed gta3 sa], [https://github.com/mrxenginner/reVC gta3 vc revc],
|<!--AROS-->[https://archives.arosworld.org/?function=showfile&file=game/strategy/ fheroes2 homm2], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ breakhack], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ devilutionx diablo 1 hellfire], [https://archives.arosworld.org/?function=showfile&file=game/roleplaying/ fallout 1], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ stratagus], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ hostile-takeover], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games isometric RPG [https://sourceforge.net/projects/sumwars/ Summoning Wars], [https://www.solarus-games.org/ Solarus], [https://wiki.rpg.net/index.php/Open_Game_Systems Misc], [https://github.com/topics/dungeon?l=javascript Dungeon], [], [https://github.com/clintbellanger/heroine-dusk JS Dusk],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying nethack], [https://archives.arosworld.org/index.php?function=browse&cat=game/roleplaying GemRB], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games card based RPG [https://github.com/open-duelyst/duelyst Duelyst], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games turn based tactics RPG [], [], [], [], [], [],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/strategy UFO AI], [http://play.freeciv.org/ FreeCiv], [], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Strategy [http://rtsgus.org/ RTSgus], [http://stargus.sourceforge.net/ Stargus], [https://github.com/KD-lab-Open-Source/Perimeter Perimeter], [https://matty77.itch.io/conflict-3049 conflict-3049], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=game/strategy MegaGlest (OpenGL)], [https://archives.arosworld.org/?function=showfile&file=game/strategy/ signus], [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=140&pid=12446#post_12446 Wargus warcraft 2 setup],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Rhythm, Beat, Step [], [], [https://clonehero.net/ clonehero], [https://github.com/MatteoGodzilla/Dj-Engine Dj-Engine],
|<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/misc Frets on Fire], [],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Shoot Em Ups [http://www.mhgames.org/oldies/formido/ Formido], [http://code.google.com/p/violetland/ Violetland],
||<!--AROS-->[https://archives.arosworld.org/index.php?function=browse&cat=game/action Open Tyrian], [http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ Alien Blaster], [https://github.com/OpenFodder/openfodder OpenFodder], [https://archives.arosworld.org/?function=showfile&file=game/action/ tbftss The Battle for the Solar System: the Pandora War]
|<!--AmigaOS-->
|<!--AmigaOS4-->[http://www.parallelrealities.co.uk/projects/starfighter.php Starfighter], [ The Battle for the Solar System: the Pandora War]
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Simulations [http://scp.indiegames.us/ Freespace 2], [http://www.heptargon.de/gl-117/gl-117.html GL117], [http://code.google.com/p/corsix-th/ Theme Hospital], [http://code.google.com/p/freerct/ Rollercoaster Tycoon], [http://hedgewars.org/ Hedgewars], [https://github.com/raceintospace/raceintospace raceintospace], [https://github.com/Return-To-The-Roots RTTR Settlers 2], [https://github.com/OoliteProject/oolite oolite elite], [https://github.com/fesh0r/newkind newkind elite], [https://github.com/bohemiainteractive/cwr Arma Cold War Src], [], [],
|<!--AROS-->
|<!--Amiga OS-->SimCity, SimAnt, Sim Hospital, Theme Park, [https://github.com/angree/openttd_amiga_68k openttd amiga_68k],
|<!--AmigaOS4-->
|<!--MorphOS-->[http://morphos.lukysoft.cz/en/vypis.php?kat=12]
|-
|<!--Sub Menu-->Games Life Sim [https://github.com/ACreTeam/forest Animal Crossing], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Horror [https://github.com/Mikompilation/MikuPan Fatal Frame], [ ], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Sandbox Voxel Open World Exploration [https://github.com/ClassiCube/ Classicube],[http://www.michaelfogleman.com/craft/ Craft], [https://github.com/tothpaul/DelphiCraft DelphiCraft],[https://www.minetest.net/ Luanti formerly Minetest], [ infiniminer],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Battle Royale [https://bruh.io/ Play.Bruh.io], [https://www.coolmathgames.com/0-copter Copter Royale], [https://surviv.io/ Surviv.io], [https://nuggetroyale.io/#Ketchup Nugget Royale], [https://miniroyale2.io/ Miniroyale2.io],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Tower Defense [https://chriscourses.github.io/tower-defense/ HTML5], [https://github.com/SBardak/Tower-Defense-Game TD C++], [https://github.com/bdoms/love_defense LUA and LOVE], [https://github.com/HyOsori/Osori-WebGame HTML5], [https://github.com/PascalCorpsman/ConfigTD ConfigTD Pascal], [https://github.com/GloriousEggroll/wine-ge-custom Wine], []
|<!--AROS-->[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=1443&rowstart=180&pid=12871#post_12871 Plants vs Zombies PvZ],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Visual Novel Engines [https://github.com/diane1f0cd/VisualNovelTemplate Visual Novel Template], [https://github.com/Kirilllive/tuesday-js Tuesday JS], [https://github.com/tejasnayak25/vnsutra vnsutra], [https://github.com/weetabix-su/renpsp-dev RenPSP], [https://github.com/Galladite27/ONScripter-EN ONScripter-EN], [https://github.com/NathanGuilhot/VNES-Raylib https://github.com/NathanGuilhot/VNES VNES in Raylib], [https://www.renpy.org/latest.html renpy ren'py python based],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Reality VR [https://gitlab.com/madsbuvi/openmw openmw vr], [https://github.com/Team-Beef-Studios/BeefRaiderXR BeefRaiderXR],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Table Top VTT [ Roll20], [https://www.owlbear.rodeo/ owlbear rodeo], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Computer assisted TableTop TTRPG OSR [https://www.rpgsolo.com/play.php RPGSolo], [https://github.com/fpsvogel/solo-ttrpgs Solo TTRPG], [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games 2D 3D Engines [https://github.com/fegennari/3DWorld 3DWorld], [https://github.com/GarageGames/Torque3D Torque3D], [https://github.com/gameplay3d/GamePlay GamePlay 3D], [https://www.babylonjs.com/ BabylonJS ], [ Godot], [ Ogre], [ Crystal Space], [https://github.com/JacobHess03/ Dragon-Quest like], [https://github.com/bjornbytes/lovr Lua LOVE for 2D LOVR for 3D], [],
|<!--AROS-->[https://www.arkhamdev.net/wiki.htm?id=agx Arkham Development antiryadgx 8.9 lts with register], [],
|<!--Amiga OS-->[https://github.com/alpyre/Sevgi_Engine Sevgi Engine], [], [],
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games C based game frameworks [https://github.com/orangeduck/Corange Corange], [https://github.com/scottcgi/Mojoc Mojoc], [https://orx-project.org/ Orx], [https://github.com/ioquake/ioq3 Quake 3], [https://www.mapeditor.org/ Tiled], [https://www.raylib.com/ 2d Raylib], [https://github.com/Rabios/awesome-raylib other raylib], [https://github.com/MrFrenik/gunslinger Gunslinger], [https://o3de.org/ o3d], [http://archives.aros-exec.org/index.php?function=browse&cat=development/library GLFW], [],
|<!--AROS-->[http://archives.arosworld.org/index.php?function=browse&cat=development/library Raylib 5],
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games RPGMaker MV/MZ-compatible projects [https://github.com/Psychronic-Games/RPGReactor RPGReactor js],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games Virtual Pinball [https://github.com/vpinball/vpinball vpinball], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|-
|<!--Sub Menu-->Games unpack unarc [], [],
|<!--AROS-->
|<!--Amiga OS-->
|<!--AmigaOS4-->
|<!--MorphOS-->
|}
==Application Guides==
[[#top|...to the top]]
===Web Browser===
OWB is now at version 2.0 (which got an engine refresh, from July 2015 to February 2019) and 3.0.
This latest version has a good support for many/most web sites, even YouTube web page now works. [https://www.bilibili.tv/en/search untested]
This improved compatibility comes at the expense of higher RAM usage (now 1GB RAM is the absolute minimum).
Also, keep in mind that the lack of a JIT (Just-In-Time) JS compiler on the 32 bit version, makes the web surfing a bit slow.
Only the 64 bit version of OWB 2.0 will have JIT enabled, thus benefitting of more speed. There are tooltypes that can be added to the icon to provide further features JIT, MSE etc
Certificates from [https://curl.se/docs/caextract.html ca certs],
DNS tracking blocking with [https://easylist.to/easylist/easylist.txt easylist.txt] in PROGDIR:Conf before starting browser with enabled AdBlock [https://github.com/easylist/easylist/tree/master easylist], [https://gitlab.com/eyeo anti abp], [https://firebog.net/ big blocklist], [https://github.com/StevenBlack/hosts Steves], [], [],
This can be enabled with OWB Odyssey with Windows -> Content Blocking and Windows -> Messages and enter
https://www.youtube.com/api/stats/ads*
https://www.youtube.com/pagead/adview*
https://www.youtube.com#@##player-ads*
into your custom filters
Element blocker browser extension might be needed for [https://github.com/easylist/easylist/wiki/Youtube-Issues youtube], [ mid roll], [ pre roll], [ ],
OWB speed is much better when running from RAM Disk, the best way is to add the below into your S:User-Startup which copies OWB drawer from Extras:Internet/OWB to RAM Disk:
So add this :
<pre>
copy Extras:Internet/OWB Ram:OWB/ ALL CLONE >NIL:
copy Extras:Internet/OWB.info Ram: >NIL:
</pre>
Open RAM Disk and open OWB drawer and double click on OWB icon so that the above icon tooltypes are activated
Problems are that the copy time is long (around 20 seconds added in the background), but we can make it faster if we delete useless files from the OWB drawer (docs, …)
If you don’t copy the drawer back onto the HD, you won’t save your cache, cookies, passwords… So you need a script for it.
Error messages
SSL error "cant verify with ca-certificates", check bios clock time date is correct
Error 6, try checking networking prefs settings and Save / Use preferences again or a '''few times''' otherwise the network chipset may not be compatible with Aros
[https://www.google.com/search?q=%s&udm=14 Google search without AI overview]
===E-mail===
YAM does not support SSL and most mail providers now switched to encrypted SMTP/POP3 connections
====SimpleMail====
SimpleMail supports IMAP and appears to work with GMail, but it's never been reliable enough, it can crash with large mailboxes.
Please read more on this [http://www.freelists.org/list/simplemail-usr User list]
GMail
Be sure to activate the pop3 usage in your gmail account setup / configuration first.
pop3:
pop.gmail.com
Use SSL: Yes
Port: 995
smtp:
smtp.gmail.com (with authentication)
Use Authentication: Yes
Use SSL: Yes
Port: 465 or 587
Hotmail/MSN/outlook/Microsoft Mail mid-2017, all outlook.com accounts will be migrated to Office 365 / Exchange
Most users are currently on POP which does not allow showing folders and many other features (technical limitations of POP3). With Microsoft IMAP you will get folders, sync read/unread, and show flags. You still won't get push though, as Microsoft has not turned on the IMAP Idle command as at Sept 2013.
If you want to try it, you need to first remove (you can't edit) your pop account (long-press the account on the accounts screen, delete account). Then set it up this way:
1. Email/Password
2. Manual
3. IMAP
4.
* Incoming: imap-mail.outlook.com, port 993, SSL/TLS should be checked
* Outgoing: smtp-mail.outlook.com, port 587, SSL/TLS should be checked
* POP server name pop-mail.outlook.com, port 995, POP encryption method SSL
Yahoo Mail
On April 24, 2002 Yahoo ceased to offer POP access to its free mail service. Introducing instead a yearly payment feature, allowing users POP3 and IMAP server support, along with such benefits as larger file attachment sizes and no adverts.
Sorry to see Yahoo leaving its users to cough up for the privilege of accessing their mail. Understandable, when competing against rivals such as Gmail and Hotmail who hold a large majority of users and were hacked in 2014 as well.
Incoming Mail (IMAP) Server
* Server - imap.mail.yahoo.com
* Port - 993
* Requires SSL - Yes
Outgoing Mail (SMTP) Server
* Server - smtp.mail.yahoo.com
* Port - 465 or 587
* Requires SSL - Yes
* Requires authentication - Yes
Your login info
* Email address - Your full email address (name@domain.com)
* Password - Your account's password
* Requires authentication - Yes
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a subscription subs fee to have access to SMTP and POP3
* Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
* “Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
* “Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
* “Password” – Your Yahoo Mail password.
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
* Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
====YAM Yet Another Mailer====
YAM does not support SSL and most mail providers have now switched to encrypted SMTP/POP3 connections
This email client is POP3 only if the SSL library is available [http://www.freelists.org/list/yam YAM Freelists]
One of the downsides of using a POP3 mailer unfortunately - you have to set an option not to delete the mail if you want it left on the server. IMAP keeps all the emails on the server.
Possible issues
Sending mail issues is probably a matter of using your ISP's SMTP server, though it could also be an SSL issue.
getting a "Couldn't initialise TLSv1 / SSL error
Use of on-line e-mail accounts with this email client is not possible as it lacks the OpenSSL AmiSSl v3 compatible library
GMail
Incoming Mail (POP3) Server - requires SSL: pop.gmail.com
Use SSL: Yes
Port: 995
Outgoing Mail (SMTP) Server - requires TLS: smtp.gmail.com (use authentication)
Use Authentication: Yes
Use STARTTLS: Yes (some clients call this SSL)
Port: 465 or 587
Account Name: your Gmail username (including '@gmail.com')
Email Address: your full Gmail email address (username@gmail.com)
Password: your Gmail password
Anyway, the SMTP is pop.gmail.com port 465 and it uses SSLLv3 Authentication. The POP3 settings are for the same server (pop.gmail.com), only on port 995 instead.
Outlook.com access
<pre >
Outlook.com SMTP server address: smtp.live.com
Outlook.com SMTP user name: Your full Outlook.com email address (not an alias)
Outlook.com SMTP password: Your Outlook.com password
Outlook.com SMTP port: 587
Outlook.com SMTP TLS/SSL encryption required: yes
</pre >
Yahoo Mail
<pre >
“POP3 Server” – Set the POP server for incoming mails as pop.mail.yahoo.com. You will have to enable “SSL” and use 995 for Port.
“SMTP Server” – Set the SMTP server for outgoing mails as smtp.mail.yahoo.com. You will also have to make sure that “SSL” is enabled and use 465 for port. you must also enable “authentication” for this to work.
“Account Name or Login Name” – Your Yahoo Mail ID i.e. your email address without the domain “@yahoo.com”.
“Email Address” – Your Yahoo Mail address i.e. your email address including the domain “@yahoo.com”. E.g. myname@yahoo.com
“Password” – Your Yahoo Mail password.
</pre >
Yahoo! Mail Plus users may have to set POP server as plus.pop.mail.yahoo.com and SMTP server as plus.smtp.mail.yahoo.com.
Note that you need to enable “Web & POP Access” in your Yahoo Mail account to send and receive Yahoo Mail messages through any other email program.
You will have to enable “Allow your Yahoo Mail to be POPed” under “POP and Forwarding”, to send and receive Yahoo mails through any other email client.
Cannot be done since 2002 unless the customer pays Yahoo a monthly fee to have access to SMTP and POP3
Microsoft Outlook Express Mail
1. Get the files to your PC.
By whatever method get the files off your Amiga onto your PC. In the YAM folder you have a number of different folders, one for each of your folders in YAM. Inside that is a file usually some numbers such as 332423.283. YAM created a new file for every single email you received.
2. Open up a brand new Outlook Express. Just configure the account to use 127.0.0.1 as mail servers. It doesn't really matter. You will need to manually create any subfolders you used in YAM.
3. You will need to do a mass rename on all your email files from YAM. Just add a .eml to the end of it. Amazing how PCs still rely mostly on the file name so it knows what sort of file it is rather than just looking at it! There are a number of multiple renamers online to download and free too.
4. Go into each of your folders, inbox, sent items etc. And do a select all then drag the files into Outlook Express (to the relevant folder obviously) Amazingly the file format that YAM used is very compatible with .eml standard and viola your emails appear. With correct dates and working attachments.
5. If you want your email into Microsoft Outlook. Open that up and create a new profile and a new blank PST file. Then go into File Import and choose to import from Outlook Express. And the mail will go into there. And viola.. you have your old email from your Amiga in a more modern day format.
===FTP===
Magellan has a great FTP module. It allows transferring files from/to a FTP server over the Internet or the local network and, even if FTP is perceived as a "thing of the past", its usability is all inside the client. The FTP thing has a nice side effect too, since every Icaros machine can be a FTP server as well, and our files can be easily transferred from an Icaros machine to another with a little configuration effort.
First of all, we need to know the 'server' IP address. Server is the Icaros machine with the file we are about to download on another Icaros machine, that we're going to call 'client'. To do that, move on the server machine and 1) run Prefs/Services to be sure "FTP file transfer" is enabled (if not, enable it and restart Icaros); 2) run a shell and enter this command:
ifconfig -a
Make a note of the IP address for the network interface used by the local area network. For cabled devices, it usually is net0:. Now go on the client machine and run Magellan:
Perform these actions: 1) click on FTP; 2) click on ADDRESS BOOK; 3) click on "New".
You can now add a new entry for your Icaros server machine:
1) Choose a name for your server, in order to spot it immediately in the address book. Enter the IP address you got before.
2) click on Custom Options:
1) go to Miscellaneous in the left menu;
2) Ensure "Passive Transfers" is NOT selected;
3) click on Use. We need to deactivate Passive Transfers because YAFS, the FTP server included in Icaros, only allows active transfers at the current stage. Now, we can finally connect to our new file source:
1) Look into the address book for the newly introduced server, be sure that name and IP address are right, and
2) click on Connect. A new lister with server's "MyWorkspace" contents will appear. You can now transfer files over the network choosing a destination among your local (client's) volumes.
Can be adapted to any FTP client on any platform of your choice, just be sure your client allows Active Transfers as well.
===IRC Internet Relay Chat===
Jabberwocky is ideal for one-to-one social media communication, use IRC if you require one to many.
Just type a message in ''lowercase''' letters and it will be posted to all in the [ AROS irc channel]. Please do not use UPPER CASE as it is a sign of SHOUTING which is annoying.
Other things to type in - replace <message> with a line of text and <nick> with a person's name
<pre>
/help
/list
/who
/whois <nick>
/msg <nick> <message>
/query <nick>
<message>s
/query
/away <message>
/away
/quit <going away message>
</pre>
[http://irchelp.org/irchelp/new2irc.html#smiley Intro guide here]. IRC Primer can be found here in [http://www.irchelp.org/irchelp/ircprimer.html html], [http://www.irchelp.org/irchelp/text/ircprimer.txt TXT], [http://www.kei.com/irc/IRCprimer1.1.ps PostScript].
Issue the command /me <text> where <text> is the text that should follow your nickname.
Example: /me slaps ajk around a bit with a large trout
/nick <newNick>
/nickserv register <password> <email address>
/ns instead of /nickserv, while others might need /msg nickserv
/nickserv identify <password>
Alternatives:
/ns identify <password>
/msg nickserv identify <password>
==== IRC WookieChat ====
WookieChat is the most complete internet client for communication across the IRC Network. WookieChat allows you to swap ideas and communicate in real-time, you can also exchange Files, Documents, Images and everything else using the application's DCC capabilities.
add smilies drawer/directory
run wookiechat from the shell and set stack to 1000000 e.g. wookiechat stack 1000000
select a server / server window
* nickname
* user name
* real name - optional
Once you configure the client with your preferred screen name, you'll want to find a channel to talk in.
servers
* New Server - click on this to add / add extra - change details in section below this click box
* New Group
* Delete Entry
* Connect to server
* connect in new tab
* perform on connect
Change details
* Servername - change text in this box to one of the below Server:
* Port number - no need to change
* Server password
* Channel - add #channel from below
* auto join - can click this
* nick registration password,
Click Connect to server button above
<pre>
Server: irc.freenode.net
Channel: #aros
</pre>
irc://irc.freenode.net/aros
<pre>
Server: chat.amigaworld.net
Channel: #amigaworld or #amigans
</pre>
<pre>
On Sunday evenings USA time usually starting around 3PM EDT (1900 UTC)
Server:irc.superhosts.net
Channel #team*amiga
</pre>
<pre>
BitlBee and Minbif are IRCd-like gateways to multiple IM networks
Server: im.bitlbee.org
Port 6667
Seems to be most useful on WookieChat as you can be connected to several servers at once. One for Bitlbee and any messages that might come through that. One for your normal IRC chat server.
</pre>
[http://www.bitlbee.org/main.php/servers.html Other servers],
<pre>
#Amiga.org - irc.synirc.net eu.synirc.net dissonance.nl.eu.synirc.net (IPv6: 2002:5511:1356:0:216:17ff:fe84:68a)
twilight.de.eu.synirc.net zero.dk.eu.synirc.net us.synirc.net avarice.az.us.synirc.net envy.il.us.synirc.net harpy.mi.us.synirc.net
liberty.nj.us.synirc.net snowball.mo.us.synirc.net - Ports 6660-6669 7001 (SSL)
</pre>
<pre>
Multiple server support
"Perform on connect" scripts and channel auto-joins
Automatic Nickserv login
Tabs for channels and private conversations
CTCP PING, TIME, VERSION, SOUND
Incoming and Outgoing DCC SEND file transfers
Colours for different events
Logging and automatic reloading of logs
mIRC colour code filters
Configurable timestamps
GUI for changing channel modes easily
Configurable highlight keywords
URL Grabber window
Optional outgoing swear word filter
Event sounds for tabs opening, highlighted words, and private messages
DCC CHAT support
Doubleclickable URL's
Support for multiple languages using LOCALE
Clone detection
Auto reconnection to Servers upon disconnection
Command aliases
Chat display can be toggled between AmIRC and mIRC style
Counter for Unread messages
Graphical nicklist and graphical smileys with a popup chooser
</pre>
====IRC Aircos ====
Double click on Aircos icon in Extras:Networking/Apps/Aircos. It has been set up with a guest account for trial purposes. Though ideally, choose a nickname and password for frequent use of irc.
====IRC and XMPP Jabberwocky====
Servers are setup and close down at random
You sign up to a server that someone else has setup and access chat services through them.
The two ways to access chat from jabberwocky
<pre >
Jabberwocky -> Server -> XMPP -> open and ad-free
Jabberwocky -> Server -> Transports (Gateways) -> Proprietary closed systems
</pre >
The Jabber.org service connects with all IM services that use XMPP, the open standard for instant messaging and presence over the Internet. The services we connect with include Google Talk (closed), Live Journal Talk, Nimbuzz, Ovi, and thousands more. However, you can not connect from Jabber.org to proprietary services like AIM, ICQ, MSN, Skype, or Yahoo because they don’t yet use XMPP components (XEP-0114) '''but''' you can use Jabber.com's servers and IM gateways (MSN, ICQ, Yahoo etc.) instead.
The best way to use jabberwocky is in conjunction with a public jabber server with '''transports''' to your favorite services, like gtalk, Facebook, yahoo, ICQ, AIM, etc.
You have to register with one of the servers, [https://list.jabber.at/ this list] or [http://www.jabberes.org/servers/ another list], [http://xmpp.net/ this security XMPP list],
Unfortunately jabberwocky can only connect to one server at a time so it is best to check what services each server offers. If you set it up with separate Facebook and google talk accounts, for example, sometimes you'll only get one or the other.
Jabberwocky open a window where the Jabber server part is typed in as well as your Nickname and Password.
Jabber ID (JID) identifies you to the server and other users.
Once registered the next step is to goto Jabberwocky's "Windows" menu and select the "Agents" option. The "Agents List" window will open.
Roster (contacts list)
[http://search.wensley.org.uk/ Chatrooms] (MUC) are available
File Transfer - can send and receive files through the Jabber service but not with other services like IRC, ICQ, AIM or Yahoo. All you need is an installed webbrowser and OpenURL.
Clickable URLs - The message window uses Mailtext.mcc and you can set a URL action in the MUI mailtext prefs like SYS:Utils/OpenURL %s NEWWIN.
There is no consistent Skype like (H.323 VoIP) video conferencing available over Jabber. The move from xmpp to Jingle should help but no support on any amiga-like systems at the moment. [http://aminet.net/package/dev/src/AmiPhoneSrc192 AmiPhone] and [http://www.lysator.liu.se/%28frame,faq,nobg,useframes%29/ahi/v4-site/ Speak Freely] was an early attempt voice only contact. SIP and Asterisk are other PBX options.
Facebook
If you're using the XMPP transport provided by Facebook themselves, chat.facebook.com, it looks like they're now requiring SSL transport. This means jabberwocky method below will no longer work. The best thing to do is to create an ID on a public jabber server which has a Facebook gateway.
<pre >
1. launch jabberwocky
2. if the login window doesn't appear on launch, select 'account' from the jabberwocky menu
3. your jabber ID will be user@chat.facebook.com where user is your user ID
4. your password is your normal facebook password
5. to save this for next time, click the popup gadget next to the ID field
6. click the 'add' button
7. click the 'close' button
8. click the 'connect' button
</pre >
you're done. you can also click the 'save as default account' button if you want. jabberwocky configured to auto-connect when launching the program, but you can configure as you like. there is amigaguide documentation included with jabberwocky.
[http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37085&forum=32 Read more here]
for Facebook users, you can log-in directly to Facebook with jabberwocky. just sign in as @chat.facebook.com with your Facebook password as the password
Twitter
For a few years, there has been added a twitter transport. Servers include [http://jabber.hot-chilli.net/ jabber.hot-chili.net], and .
An [http://jabber.hot-chilli.net/tag/how-tos/ How-to]
:Read [http://jabber.hot-chilli.net/2010/05/09/twitter-transport-working/ more]
Instagram
no support at the moment best to use a web browser based client
ICQ
The new version (beta) of StriCQ uses a newer ICQ protocol. Most of the ICQ Jabber Transports still use an older ICQ protocol. You can only talk one-way to StriCQ using the older Transports. Only the newer ICQv7 Transport lets you talk both ways to StriCQ. Look at the server lists in the first section to check.
Register on a Jabber server, e.g. this one works: http://www.jabber.de/
Then login into Jabberwocky with the following login data e.g. xxx@jabber.de / Password: xxx Now add your ICQ account under the window->Agents->"Register". Now Jabberwocky connects via the Jabber.de server with your ICQ account.
Yahoo Messenger
although yahoo! does not use xmpp protocol, you should be able to use the transport methods to gain access and post your replies
MSN
early months of 2013 Microsoft will ditch MSN Messenger client and force everyone to use Skype...but MSN protocol and servers will keep working as usual for quite a long time....
Occasionally the Messenger servers have been experiencing problems signing in. You may need to sign in at www.outlook.com and then try again. It may also take multiple tries to sign in. (This also affects you if you’re using Skype.)
You have to check each servers' Agents List to see what transports (MSN protocol, ICQ protocol, etc.) are supported or use the list address' provided in the section above. Then register with each transport (IRC, MSN, ICQ, etc.) to which you need access. After registering you can Connect to start chatting.
msn.jabber.com/registered should appear in the window.
From this [http://tech.dir.groups.yahoo.com/group/amiga-jabberwocky/message/1378 JW group] guide which helps with this process in a clear, step by step procedure.
1. Sign up on MSN's site for a passport account. This typically involves getting a Hotmail address.
2. Log on to the Jabber server of your choice and do the following:
* Select the "Windows/Agents" menu option in Jabberwocky.
* Select the MSN Agent from the list presented by the server.
* Click the Register button to open a new window asking for:
**Username = passort account email address, typically your hotmail address.
**Nick = Screen name to be shown to anyone you add to your buddy list.
**Password = Password for your passport account/hotmail address.
* Click the Register button at the bottom of the new window.
3. If all goes well, you will see the MSN Gateway added to your buddy list. If not, repeat part 2 on another server. Some servers may show MSN in their list of available agents, but have not updated their software for the latest protocols used by MSN.
4. Once you are registered, you can now add people to your buddy list. Note that you need to include the '''msn.''' ahead of the servername so that it knows what gateway agent to use. Some servers may use a slight variation and require '''msg.gate.''' before the server name, so try both to see what works.
If my friend's msn was amiga@hotmail.co.uk and my jabber server was @jabber.meta.net.nz..
then amiga'''%'''hotmail.com@'''msn.'''jabber.meta.net.nz
or another the trick to import MSN contacts is that you don't type the hotmail URL but the passport URL... e.g. Instead of: goodvibe%hotmail.com@msn.jabber.com You type: goodvibe%passport.com@msn.jabber.com
And the thing about importing contacts I'm afraid you'll have to do it by hand, one at the time...
Google Talk
any XMPP server will work, but you have to add your contacts manually. a google talk user is typically either @gmail.com or @talk.google.com. a true gtalk transport is nice because it brings your contacts to you and (can) also support file transfers to/from google talk users.
implement Jingle a set of extensions to the IETF's Extensible Messaging and Presence Protocol (XMPP)
support ended early 2014 as Google moved to Google+ Hangouts which uses it own proprietary format
===Video Player MPlayer===
Many of the menu features (such as doubling) do not work with the current version of mplayer but using
4:3
mplayer -vf scale=800:600 file.avi
16:9
mplayer -vf scale=854:480 file.avi
if you want gui use;
mplayer -gui 1 <other params> file.avi
<pre >
stack 1000000
; using AspireOS 1.xx
; copy FROM SYS:Extras/Multimedia/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 1.x
; copy FROM SYS:Tools/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
; using Icaros Desktop 2.x
; copy FROM SYS:Utilities/MPlayer/ TO RAM:MPlayer ALL CLONE > Nil:
cd RAM:MPlayer
run MPlayer -gui > Nil:
;run MPlayer -gui -ao ahi_dev -playlist http://www.radio-paralax.de/listen.pls > Nil:
</pre >
$ mplayer rtsp://127.0.0.1:554/sample_300kbit.mp4
MPlayer supports multicast streaming, and rtp/rtsp protocols (it might require [http://www.live555.com/openRTSP/ live555 library] to work with some streams). But you might have to build it where it's disabled. Also, multicast won't work with some AmiTCP-likes. MIAMI supported it, though.
AROS supports IPv4 (old but works) and this includes the needed address space for RTP.
If you mean multicast via RTP - mplayer handles it. You can even force UDP over TCP
-rtsp-stream-over-tcp
If the rtsp Real Time Streaming Protocol server needs authentification:
-user -passwd
MPlayer - Menu - Open Playlist and load already downloaded .pls or .m3u file - auto starts around 4 percent cache
MPlayer - Menu - Open Stream and copy one of the .pls lines below into space allowed, press OK and press play button on main gui interface
Old 8bit 16bit remixes chip tune game music
http://www.radio-paralax.de/listen.pls
http://scenesat.com/
http://www.shoutcast.com/radio/Amiga
http://www.theoldcomputer.com/retro_radio/RetroRadio_Main.htm
http://www.kohina.com/
http://www.remix64.com/
http://retrogamer.net/forum/
http://retroasylum.podomatic.com/rss2.xml
http://retrogamesquad.com/
http://www.retronauts.com/
http://monsterfeet.com/noquarter/
http://www.retrogamingradio.com/
http://www.radiofeeds.co.uk/mp3.asp
[[#top|...to the top]]
====ZunePaint====
simplified typical workflow
* importing and organizing and photo management
* making global and regional local correction(s) - recalculation is necessary after each adjustment as it is not in real-time
* exporting your images in the best format available with the preservation of metadata
Whilst achieving 80% of a great photo with just a filter, the remaining 20% comes from a manual fine-tuning of specific image attributes.
For photojournalism, documentary, and event coverage, minimal touching is recommended. Stick to Camera Raw for such shots, and limit changes to level adjustment, sharpness, noise reduction, and white balance correction.
For fashion or portrait shoots, a large amount of adjustment is allowed and usually ends up far from the original. Skin smoothing, blemish removal, eye touch-ups, etc. are common. Might alter the background a bit to emphasize the subject.
Product photography usually requires a lot of sharpening, spot removal, and focus stacking.
For landscape shots, best results are achieved by doing the maximum amount of preparation before/while taking the shot. No amount of processing can match timing, proper lighting, correct gear, optimal settings, etc. Excessive post-processing might give you a dramatic shot but best avoided in the long term.
* White Balance - Left Amiga or F12 and K and under "Misc color effects" tab with a pull down for White Balance - color temperature also known as AKA tint (movies) or tones (painting) - warm temp raise red reduce green blue - cool raise blue lower red green
* Exposure - exposure compensation, highlight/shadow recovery
* Noise Reduction - during RAW development or using external software
* Lens Corrections - distortion, vignetting, chromatic aberrations
* Detail - capture sharpening and local contrast enhancement
* Contrast - black point, levels (sliders) and curves tools (F12 and K)
* Framing - straighten () and crop (F12 and F)
* Refinements - color adjustments and selective enhancements - Left Amiga or F12 and K for RGB and YUV histogram tabs -
* Resizing - enlarge for a print or downsize for the web or email (F12 and D)
* Output Sharpening - customized for your subject matter and print/screen size
White Balance - F12 and K
scan your image for a shade which was meant to be white (neutral with each RGB value being equal) like paper or plastic which is in the same light as the subject of the picture. Use the dropper tool to select this color, similar colours will shift and you will have selected the perfect white balance for your part of the image - for the whole picture make sure RAZ or CLR button at the bottom is pressed before applying to the image above.
Exposure correction
F12 and K - YUV Y luminosity - RGB extra red tint - move red curve slightly down and move blue green curves slightly up
Workflows in practice
* Undo - Right AROS key or F12 and Z
* Redo - Right AROS key or F12 and R
First flatten your image (if necessary) and then do a rotation until the picture looks level.
* Crop the picture. Click the selection button and drag a box over the area of the picture you want to keep. Press the crop button and the rest of the photo will be gone.
* Adjust your saturation, exposure, hue levels, etc., (right AROS Key and K for color correction) until you are happy with the photo. Make sure you zoom in all of the way to 100% and look the photo over, zoom back out and move around. Look for obvious problems with the picture.
* After coloring and exposure do a sharpen (Right AROS key and E for Convolution and select drop down option needed), e.g. set the matrix to 5x5 (roughly equivalent Amount to 60%) and set the Radius to 1.0. Click OK.
And save your picture
Implemented or would like to see for simplification and ease of use
basic filters (presets) like black and white, monochrome, edge detection (sobel), motion/gaussian blur,
* negative, sepiatone, retro vintage, night vision, colour tint, color gradient, color temperature, glows, fire, lightning, lens flare, emboss, filmic, pixelate mezzotint, antialias, etc.
adjust / cosmetic tools such as crop,
* reshaping tools, straighten, smear, smooth, perspective, liquify, bloat, pucker, push pixels in any direction, dispersion, transform like warp, blending with soft light, page-curl, whirl, ripple, fisheye, neon, etc.
* red eye fixing, blemish remover, skin smoothing, teeth whitener, make eyes look brighter, desaturate,
effects like oil paint, cartoon, pencil sketch, charcoal, noise/matrix like sharpen/unsharpen, (right AROS key with A for Artistic effects)
* blend two image, gradient blend, masking blend, explode, implode, custom collage, surreal painting, comic book style, needlepoint, stained glass, watercolor, mosaic, stencil/outline, crayon, chalk, etc.
borders such as
* dropshadow, rounded, blurred, color tint, picture frame, film strip polaroid, bevelled edge, etc.
brushes e.g.
* frost, smoke, etc.
and manual control of
fix lens issues including vignetting (darkening), color fringing and barrel distortion, and chromatic and geometric aberration - lens and body profiles
perspective correction
levels - directly modify the levels of the tone-values of an image, by using sliders for highlights, midtones and shadows
curves - Color Adjustment and Brightness/Contrast
color balance
one single color transparent (alpha channel (color information/selections) for masking and/or blending ) for backgrounds, etc.
Threshold indicates how much other colors will be considered mixture of the removed color and non-removed colors
decompose layer into a set of layers with each holding a different type of pattern that is visible within the image
any selection using any selecting tools like lasso tool, marquee tool etc. the selection will temporarily be save to alpha
If you create your image without transparency then the Alpha channel is not present, but you can add later.
File formats like .psd (Photoshop file has layers, masks etc. contains edited sensor data. The original sensor data is no longer available) .xcf .raw .hdr
Image Picture Formats
* low dynamic range (JPEG, PNG, TIFF 8-bit), 16-bit (PPM, TIFF), typically as a 16-bit TIFF in either ProPhoto or AdobeRGB colorspace - TIFF files are also fairly universal – although, if they contain proprietary data, such as Photoshop Adjustment Layers or Smart Filters, then they can only be opened by Photoshop making them proprietary.
* linear high dynamic range (HDR) images (PFM, [http://www.openexr.com/ ILM .EXR], jpg, [http://aminet.net/util/dtype cr2] (canon tiff based), hdr, NEF, CRW, ARW, MRW, ORF, RAF (Fuji), PEF, DCR, SRF, ERF, DNG files are RAW converted to an Adobe proprietary format - a container that can embed the raw file as well as the information needed to open it)
An old version of [http://archives.aros-exec.org/index.php?function=browse&cat=graphics/convert dcraw]
There is no single RAW file format. Each camera manufacturer has one or more unique RAW formats. RAW files contain the brightness levels data captured by the camera sensor. This data cannot be modified. A second smaller file, separate XML file, or within a database with instructions for the RAW processor to change exposure, saturation etc. The extra data can be changed but the original sensor data is still there. RAW is technically least compatible.
A raw file is high-bit (usually 12 or 14 bits of information) but a camera-generated TIFF file will be usually converted by the camera (compressed, downsampled) to 8 bits. The raw file has no embedded color balance or color space, but the TIFF has both. These three things (smaller bit depth, embedded color balance, and embedded color space) make it so that the TIFF will lose quality more quickly with image adjustments than the raw file. The camera-generated TIFF image is much more like a camera processed JPEG than a raw file. A strong advantage goes to the raw file. The power of RAW files, such as the ability to set any color temperature non-destructively and will contain more tonal values.
The principle of preserving the maximum amount of information to as late as possible in the process. The final conversion - which will always effectively represent a "downsampling" - should prevent as much loss as possible.
Once you save it as TIFF, you throw away some of that data irretrievably. When saving in the lossy JPEG format, you get tremendous file size savings, but you've irreversibly thrown away a lot of image data. As long as you have the RAW file, original or otherwise, you have access to all of the image data as captured.
Keyboard equivalence with Photoshop(tm) would help
File
PHOTOSHOP SHORTCUT GIMP
New Ctrl+n New
Open Ctrl+o Open
Close Ctrl+w Close
Save Ctrl+s Save
Save as Shift+Ctrl+s Save as
Revert F12 Revert
Print Ctrl+p Print
Exit Ctrl+q Quit
Edit
PHOTOSHOP SHORTCUT GIMP
Undo/Redo (1 level) Ctrl+z Undo (Redo is Shift+Ctrl+z)
Cut Ctrl+x Cut
Copy Ctrl+c Copy
Paste Ctrl+v Paste
Paste Into Shift+Ctrl+v Paste Into
Fill with FG color Alt+Backspace Fill with FG color
Fill with BG color Control+Backspace Fill with BG color
Image/Colors
PHOTOSHOP SHORTCUT GIMP
Levels Ctrl+l Levels
Auto Contrast Shift+Ctrl+Alt+l Stretch Contrast (same?)
Curves Ctrl+m Curves
Color Balance Ctrl+b Color Balance
Hue/Saturation Ctrl+u Hue-Saturation
Desaturate Shift+Ctrl+u Desaturate
Invert Ctrl+i Invert
Default Colors d Default Colors
Switch Colors x Switch Colors
Layer
PHOTOSHOP SHORTCUT GIMP
New Layer Shift+Ctrl+n New Layer
Layer via Copy Ctrl+j Duplicate Layer
Bring (layer) to Front Shift+Ctrl+] Layer to Top
Send (layer) to Back Shift+Ctrl+[ Layer to Bottom
Bring (layer) Forward Ctrl+] Raise Layer
Send (layer) Backward Ctrl+[ Lower Layer
Select Top Layer Shift+Alt+] Select Top Layer
Select Bottom Layer Shift+Alt+[ Select Bottom Layer
Select One Layer Forward Alt+] Select Previous Layer
Select One Layer Backward Alt+[ Select Next Layer
Merge Down Ctrl+e Merge Down
Merge Visible Shift+Ctrl+e Merge Visible
Preserve Transparency / Keep Transparency
Cycle Modes Forwards Shift+= Next Layer Mode
Cycle Modes Backwards Shift+- Previous Layer Mode
Select
PHOTOSHOP SHORTCUT GIMP
Select All Ctrl+a Select All
Deselect Ctrl+d Select None
Inverse Shift+Ctrl+i Invert
Feather Ctrl+Alt+d Feather
View
PHOTOSHOP SHORTCUT GIMP
Zoom In Ctrl+= Zoom In
Zoom Out Ctrl+- Zoom Out
Fit on Screen Ctrl+0 Zoom to Fit Window
Actual Pixels Ctrl+Alt+0 Zoom 1:1
Show/Hide Extras Ctrl+h Toggle Show Selection (close enough?)
Show/Hide Guides Ctrl+' Toggle Show Guides
Show/Hide Grid Ctrl+Alt+' Toggle Show Grid
Show/Hide Rulers Ctrl+r Toggle Show Rulers
Snap Ctrl+; Snap to Guides
Scroll View Up Page Up Scroll Page Up
Scroll View Down Page Down Scroll Page Down
Scroll View Left Ctrl+Page Up Scroll Page Left
Scroll View Right Ctrl+Page Down Scroll Page Right
Window/Dialogs
PHOTOSHOP SHORTCUT GIMP
? F5 Tools Dialog
Color Tab F6 Colors Dialog
Layers Tab F7 Layers Dialog
Info Tab F8 Image Information
Tools
PHOTOSHOP SHORTCUT GIMP
Rectangular Marquee Tool m Rect Select Tool
Elliptical Marquee Tool Shift+m Ellipse Select Tool
*This is a toggle between 'Elliptical Marquee Tool' and 'Rectangular Marquee Tool' in Photoshop
Move Tool v Move Tool
Lasso Tool l Free Select Tool
Magic Wand Tool w Fuzzy Select Tool
Crop Tool c Crop & Resize Tool
Airbrush Tool j Airbrush Tool
Paintbrush Tool b Paintbrush Tool
Clone Stamp Tool s Clone Stamp Tool
Eraser Tool e Eraser Tool
Gradient Tool g Blend Tool
Paint Bucket Tool Shift+g Bucket Fill Tool
*This is a toggle between 'Paint Bucket Tool' and 'Gradient Tool' in Photoshop
Blur Tool r Convolve Tool
Dodge Tool o DodgeBurn Tool
Type Tool t Text Tool
Pen Tool p Bezier Select Tool
Eye Dropper Tool i Color Picker Tool
Zoom Tool z Magnify Tool
Previous Brush , Previous Brush
Next Brush . Next Brush
First Brush Shift+< First Brush
Last Brush Shift+> Last Brush
Decrease Brush Size [ Decrease Brush Size
Increase Brush Size ] Increase Brush Size
Decrease Brush Hardness { Decrease Brush Hardness
Increase Brush Hardness } Increase Brush Hardness
Help
PHOTOSHOP SHORTCUT GIMP
Help F1 Help
Context Help Shift+F1 Context Help
Misc.
PHOTOSHOP SHORTCUT GIMP
Last Filter Ctrl+f Repeat Last Filter
? Shift+Ctrl+f Reshow Last Filter
Preferences Ctrl+k Preferences
Liquify Shift+Ctrl+x IWarp (close enough?)
Toggle Quick Mask q Toggle Quick Mask
Spotlights - triangle of white opaque shape
Cutting out and/or replacing unwanted background or features - select large areas with the selection option like the Magic Wand tool (aka Color Range) or the Lasso (quick and fast) with feather 2 to soften edge or the pen tool which adds points/lines/Bézier curves (better control but slower), hold down the shift button as you click to add extra points/areas of the subject matter to remove. Increase the tolerance to cover more areas. To subtract from your selection hold down alt as you're clicking.
* Layer masks are a better way of working than Erase they clip (black hides/hidden white visible/reveal). Clone Stamp can be simulated by and brushes for other areas.
* Leave the fine details like hair, fur, etc. to later with lasso and the shift key to draw a line all the way around your subject. Gradient Mapping - Inverse - Mask. i.e. Refine your selected image with edge detection and using the radius and edge options / adjuster (increase/decrease contrast) so that you will capture more fine detail from the background allowing easier removal.
Remove fringe/halo
saving image as png rather than jpg/jpeg to keep transparency background intact.
Implemented [http://colorizer.org/ colour model representations] [http://paulbourke.net/texture_colour/colourspace/ Mathematical approach] - Photo stills are spatially 2d (h and w), but are colorimetrically 3d (r g and b, or H L S, or Y U V etc.) as well.
* RGB - split cubed mapped color model for photos and computer graphics hardware using the light spectrum (adding and subtracting)
* YUV - Y-Lightness U-blue/yellow V-red/cyan (similar to YPbPr and YCbCr) used in the PAL, NTSC, and SECAM composite digital TV color [http://crewofone.com/2012/chroma-subsampling-and-transcoding/#comment-7299 video]
Histograms
White balanced (neutral) if the spike happens in the same place in each channel of the RGB graphs. If not, you're not balanced.
If you have sky you'll see the blue channel further off to the right.
RGB is best one to change colours. These elements RGB is a 3-channel format containing data for Red, Green, and Blue in your photo scale between 0 and 255. The area in a picture that appears to be brighter/whiter contains more red color as compared to the area which is relatively darker. Similarly in the green channel the area that appears to be darker contains less amount of green color as compared to the area that appears to be brighter. Similarly in the blue channel the area appears to be darker contains less amount of blue color as compared to the area that appears to be brighter. Brightness luminance histogram also matches the green histogram more than any other color - human eye interprets green better e.g. RGB rough ratio 15/55/30%
RGBA (RGB+A, A means alpha channel) . The alpha channel is used for "alpha compositing", which can mostly be associated as "opacity". AROS deals in RGB with two digits for every color (red, green, blue), in ARGB you have two additional hex digits for the alpha channel.
The shadows are represented by the left third of the graph. The highlights are represented by the right third. And the midtones are, of course, in the middle. The higher the black peaks in the graph, the more pixels are concentrated in that tonal range (total black area).
By moving the black endpoint, which identifies the shadows (darkness) and a white light endpoint (brightness) up and down either sides of the graph, colors are adjusted based on these points.
By dragging the central one, can increased the midtones and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
RGB Curves
* Move left endpoint (black point) up or right endpoint (white point) up brightens
* Move left endpoint down or right endpoint down darkens
Color Curves
* Dragging up on the Red Curve increases the intensity of the reds in the image but
* Dragging down on the Red Curve decreases the intensity of the reds and thus increases the apparent intensity of its complimentary color, cyan. Green’s complimentary color is magenta, and blue’s is yellow.
<pre>
Red <-> Cyan
Green <->Magenta
Blue <->Yellow
</pre>
YUV Best option to analyse and pull out statistical elements of any picture (i.e. separate luminance data from color data). The line in Y luma tone box represents the brightness of the image with the point in the bottom left been black, and the point in the top right as white. A low-contrast image has a concentrated clump of values nearer to the center of the graph. By comparison, a high-contrast image has a wider distribution of values across the entire width of the Histogram. A histogram that is skewed to the right would indicate a picture that is a bit overexposed because most of the color data is on the lighter side (increase exposure with higher value F), while a histogram with the curve on the left shows a picture that is underexposed. This is good information to have when using post-processing software because it shows you not only where the color data exists for a given picture, but also where any data has been clipped (extremes on edges of either side): that is, it does not exist and, therefore, cannot be edited. By dragging the endpoints of the line and as well as the central one, can increased the dark/shadows, midtones and light/bright parts and control the contrast, raise shadows levels, clip or softly eliminate unsafe levels, alter gamma, etc... in a way that is much more precise and creative .
The U and V chroma parts show color difference components of the image. It’s useful for checking whether or not the overall chroma is too high, and also whether it’s being limited too much
Can be used to create a negative image but also
With U (Cb), the higher value you are, the more you're on the blue primary color. If you go to the low values then you're on blue complementary color, i.e. yellow.
With V (Cr), this is the same principle but with Red and Cyan.
e.g. If you push U full blue and V full red, you get magenta. If you push U full yellow and V full Cyan then you get green.
YUV simultaneously adds to one side of the color equation while subtracting from the other.
using YUV to do color correction can be very problematic because each curve alters the result of each other: the mutual influence between U and V often makes things tricky. You may also be careful in what you do to avoid the raise of noise (which happens very easily). Best results are obtained with little adjustments
sunset that looks uninspiring and needs some color pop especially for the rays over the hill, a subtle contrast raise while setting luma values back to the legal range without hard clipping.
====Lunapaint====
Pixel based drawing app with onion-skin animation function
Blocking, Shading, Coloring, adding detail
<pre>
b BRUSH
e ERASER
alt eyedropper
v layer tool
z ZOOM / MAGNIFY < > n
spc panning
m marque
q lasso
w same color selection / region
</pre>
<pre>
, LM RM
v
V
f filter
F
. size
p
, pick color
[] last / next color
</pre>
There is not much missing in Lunapaint to be as good as FlipBook and then you have to take into account that Flipbook is considered to be amongst the best and easiest to use animation software out there. Ok to be honest Flipbook has some nice features that require more heavy work but those aren't so much needed right away, things like camera effects, sound, smart fill, export to different movie file formats etc.
Tried Flipbook with my tablet and compared it to Luna. The feeling is the same when sketching. LunaPaint is very responsive/fluent to draw with. Just as Flipbook is, and that responsiveness is something its users have mentioned as one of the positive sides of said software.
author was learning MUI. Some parts just have to be rewritten with proper MUI classes before new features can be added.
* add [Frame Add] / [Frame Del]
* whole animation feature is impossible to use. If you draw 2 color maybe but if you start coloring your cells then you get in trouble
* pickup the entire image as a brush, not just a selection ? And consequently remove the brush from memory when one doesn't need it anymore. can pick up a brush and put it onto a new image but cropping isn't possible, nor to load/save brushes.
* Undo is something I longed for ages in Lunapaint.
* to import into the current layer, other types of images (e.g. JPEG) besides RAW64.
* implement graphic tablet features support
**GENERAL DRAWING**
Miss it very much:
UNDO
ERASER
COLORPICKER - has to show on palette too which color got picked.
BACKGROUND COLOR -Possibility to select from "New project screen"
Miss it somewhat:
ICON for UNDO
ICON for ERASER
ICON for CLEAR SCREEN ( What can I say? I start over from scratch very often )
BRUSH - possibility to cut out as brush not just copy off image to brush
**ANIMATING**
Miss it very much:
NUMBER OF CELLS - Possibity to change total no. of cells during project
ANIM BRUSH - Possibility to pick up a selected part of cells into an animbrush
Miss it somewhat:
ADD/REMOVE FRAMES: Add/remove single frame
In general LunaPaint is really well done and it feels like a new DeluxePaint version. It works with my tablet. Sure there's much missing of course but things can always be added over time. So there is great potential in LunaPaint that's for sure. Animations could be made in it and maybe put together in QuickVideo, saving in .gif or .mng etc some day.
LAYERS
-Layers names don't get saved globally in animation frames
-Layers order don't change globally in an animation (perhaps as default?).
EXPORTING IMAGES
-Exporting frames to JPG/PNG gives problems with colors. (wrong colors. See my animatiopn --> My robot was blue now it's "gold" ) I think this only happens if you have layers.
-Trying to flatten the layers before export doesn't work if you have animation frames only the one you have visible will flatten properly all other frames are destroyed. (Only one of the layers are visible on them)
-Exporting images filenames should be for example e.g. file0001, file0002...file0010 instead as of now file1, file2...file10
LOAD/SAVE (Preferences)
-Make a setting for the default "Work" folder.
* Destroyed colors if exported image/frame has layers
* mystic color cycling of the selected color while stepping frames back/forth (annoying)
<pre>
Deluxe Paint II enhanced key shortcuts
NOTE: @ denotes the ALT key
[Technique]
F1 - Paint
F2 - Single Colour
F3 - Replace
F4 - Smear
F5 - Shade
F6 - Cycle
F7 - Smooth
M - Colour Cycle
[Brush]
B - Restore
O - Outline
h - Halve brush size
H - Double brush size
x - Flip brush on X axis
X - Double brush size on X axis only
y - Flip on Y
Y - Double on Y
z - Rotate brush 90 degrees
Z - Stretch
[Stencil]
` - Stencil On
[Miscellaneous]
F9 - Info Bar
F10 - Selection Bar
@o - Co-Ordinates
@a - Anti-alias
@r - Colourise
@t - Translucent
TAB - Colour Cycle
[Picture]
L - Load
S - Save
j - Page to Spare(Flip)
J - Page to Spare(Copy)
V - View Page
Q - Quit
[General Keys]
m - Magnify
< - Zoom In
> - Zoom Out
[ - Palette Colour Up
] - Palette Colour Down
( - Palette Colour Left
) - Palette Colour Right
, - Eye Dropper
. - Pixel / Brush Toggle
/ - Symmetry
| - Co-Ordinates
INS - Perspective Control
+/- - Brush Size (Fine Control)
w - Unfilled Polygon
W - Filled Polygon
e - Unfilled Ellipse
E - Filled Ellipse
r - Unfilled Rectangle
R - Filled Rectangle
t - Type/text tool
a - Select Font
u/U - Undo
d - Brush
D - Filled Non-Uniform Polygon
f/F - Fill Options
g/G - Grid
h/H - Brush Size (Coarse Control)
K - Clear
c - Unfilled Circle
C - Filled Circle
v - Line
b - Scissor Select and Toggle
B - Brush
{,} - Toggle between two background colours
</pre>
====Lodepaint====
Pixel based painting artwork app
====Grafx2====
Pixel based painting artwork app aesprite like
[https://www.youtube.com/watch?v=59Y6OTzNrhk aesprite workflow keys and tablet use], [],
====Vector Graphics ZuneFIG====
Vector Image Editing of files .svg .ps .eps
*Objects - raise lower rotate flip aligning snapping
*Path - unify subtract intersect exclude divide
*Colour - fill stroke
*Stroke - size
*Brushes -
*Layers -
*Effects - gaussian bevels glows shadows
*Text -
*Transform -
AmiFIG ([http://epb.lbl.gov/xfig/frm_introduction.html xfig manual])
[[File:MyScreen.png|thumb|left|alt=Showing all Windows open in AmiFIG.|All windows available to AmiFIG.]]
for drawing simple to intermediate vector graphic images for scientific and technical uses and for illustration purposes for those with talent
;Menu options
* Load - fig format but import(s) SVG
* Save - fig format but export(s) eps, ps, pdf, svg and png
* PAN = Ctrl + Arrow keys
* Deselect all points
There is no selected object until you apply the tool, and the selected object is not highlighted.
;Metrics - to set up page and styles - first window to open on new drawings
;Tools - Drawing Primitives - set Attributes window first before clicking any Tools button(s)
* Shapes - circles, ellipses, arcs, splines, boxes, polygon
* Lines - polylines
* Text "T" button
* Photos - bitmaps
* Compound - Glue, Break, Scale
* POINTs - Move, Add, Remove
* Objects - Move, Copy, Delete, Mirror, Rotate, Paste
use right mouse button to stop extra lines, shapes being formed and the left mouse to select/deselect tools button(s)
* Rotate - moves in 90 degree turns centered on clicked POINT of a polygon or square
;Attributes which provide change(s) to the above primitives
* Color
* Line Width
* Line Style
* arrowheads
;Modes
Choose from freehand, charts, figures, magnet, etc.
;Library - allows .fig clip-art to be stored
* compound tools to add .fig(s) together
;FIG 3.2 [http://epb.lbl.gov/xfig/fig-format.html Format] as produced by xfig version 3.2.5
<pre>
Landscape
Center
Inches
Letter
100.00
Single
-2
1200 2
4 0 0 50 -1 0 12 0.0000 4 135 1050 1050 2475 This is a test.01
</pre>
# change the text alignment within the textbox. I can choose left, center, or right aligned by either changing the integer in the second column from 0 (left) to 1 or 2 (center, or right).
# The third integer in the row specifies fontcolor. For instance, 0 is black, but blue is 1 and Green3 is 13.
# The sixth integer in the bottom row specifies fontface. 0 is Times-Roman, but 16 is Helvetica (a MATLAB default).
# The seventh number is fontsize. 12 represents a 12pt fontsize. Changing the fontsize of an item really is as easy as changing that number to 20.
# The next number is the counter-clockwise angle of the text. Notice that I have changed the angle to .7854 (pi/4 rounded to four digits=45 degrees).
# twelfth number is the position according to the standard “x-axis” in Xfig units from the left. Note that 1200 Xfig units is equivalent to once inch.
# thirteenth number is the “y-position” from the top using the same unit convention as before.
* The nested text string is what you entered into the textbox.
* The “01″ present at the end of that line in the .fig file is the closing tag. For instance, a change to \100 appends a @ symbol at the end of the period of that sentence.
; Just to note there are no layers, no 3d functions, no shading, no transparency, no animation
[[#top|...to the top]]
===Audio===
# AHI uses linear panning/balance, which means that in the center, you will get -6dB. If an app uses panning, this is what you will get. Note that apps like Audio Evolution need panning, so they will have this problem.
# When using AHI Hifi modes, mixing is done in 32-bit and sent as 32-bit data to the driver. The Envy24HT driver uses that to output at 24-bit (always).
# For the Envy24/Envy24HT, I've made 16-bit and 24-bit inputs (called Line-in 16-bit, Line-in 24-bit etc.). There is unfortunately no app that can handle 24-bit recording.
====Music Mods====
Digital module (mods) trackers are music creation software using samples and sometimes soundfonts, audio plugins (VST, AU or RTAS), MIDI.
Generally, MODs are similar to MIDI in that they contain note on/off and other sequence messages that control the mod player. Unlike (most) midi files, however, they also contain sound samples that the sequence information actually plays. MOD files can have many channels (classic amiga mods have 4, corresponding to the inbuilt sound channels), but unlike MIDI, each channel can typically play only one note at once. However, since that note might be a sample of a chord, a drumloop or other complex sound, this is not as limiting as it sounds.
Like MIDI, notes will play indefinitely if they're not instructed to end. Most trackers record this information automatically if you play your music in live. If you're using manual note entry, you can enter a note-off command with a keyboard shortcut - usually Caps Lock.
In fact when considering file size MOD is not always the best option. Even a dummy song wastes few kilobytes for nothing when a simple SID tune could be few hundreds bytes and not bigger than 64kB. AHX is another small format, AHX tunes are never larger than 64kB excluding comments.
[https://www.youtube.com/watch?v=rXXsZfwgil Protrekkr] (previously aka [w:Juan_Antonio_Arguelles_Rius|NoiseTrekkr])
If Protrekkr does not start, please check if the Unit 0 has been setup in the AHI prefs and still not, go to the directory utilities/protrekkr and double click on the Protrekkr icon
*Sample
*Note - Effect
*Track (column) - Pattern - Order
It all starts with the Sample which is used to create Note(s) in a Track (column of a tracker)
The Note can be changed with an Effect. A Track of Note(s) can be collected into a Pattern (section of a song) and these can be given Order to create the whole song.
Patience (notes have to be entered one at a time) or playing the bassline on a midi controller (faster - see midi section above). Best approach is to wait until a melody popped into your head.
*Up-tempo means the track should be reasonably fast, but not super-fast.
*Groovy and funky imply the track should have some sort of "swing" feel, with plenty of syncopation or off beat emphasis and a recognizable, melodic bass line.
*Sweet and happy mean upbeat melodies, a major key and avoiding harsh sounds.
*Moody - minor key
First, create a quick bass sound, which is basically a sine wave, but can be hand drawn for a little more variance. It could also work for the melody part, too.
This is usually a bass guitar or some kind of synthesizer bass. The bass line is often forgotten by inexperienced composers, but it plays an important role in a musical piece. Together with the rhythm section the bass line forms the groove of a song. It's the glue between the rhythm section and the melodic layer of a song.
The drums are just pink noise samples, played at different frequencies to get a slightly different sound for the kick, snare, and hihats.
Instruments that fall into the rhythm category are bass drums, snares, hi-hats, toms, cymbals, congas, tambourines, shakers, etc. Any percussive instrument can be used to form part of the rhythm section.
The lead is the instrument that plays the main melody, on top of the chords. There are many instruments that can play a lead section, like a guitar, a piano, a saxophone or a flute. The list is almost endless. There is a lot of overlap with instruments that play chords. Often in one piece an instrument serves both roles. The lead melody is often played at a higher pitch than the chords.
Listened back to what was produced so far, and a counter-melody can be imagined, which can be added with a triangle wave.
To give the ends of phrases some life, you can add a solo part with a crunchy synth. By hitting random notes in the key of G, then edited a few of them.
For the climax of the song, filled out the texture with a gentle high-pitch pad… …and a grungy bass synth.
The arrow at A points at the pattern order list. As you see, the patterns don't have to be in numerical order. This song starts with pattern "00", then pattern "02", then "03", then "01", etcetera. Patterns may be repeated throughout a song.
The B arrow points at the song title. Below it are the global BPM and speed parameters. These determine the tempo of the song, unless the tempo is altered through effect commands during the song.
The C arrow points at the list of instruments. An instrument may consist of multiple samples. Which sample will be played depends on the note. This can be set in the Instrument Editing screen. Most instruments will consist of just one sample, though. The sample list for the selected instrument can be found under arrow D.
Here's a part of the main editing screen. This is where you put in actual notes. Up to 32 channels can be used, meaning 32 sounds can play simultaneously. The first six channels of pattern "03" at order "02" are shown here. The arrow at A points at the row number. The B arrow points at the note to play, in this case a C4. The column pointed at by the C arrow tells us which instrument is associated with that note, in this case instrument #1 "Kick".
The column at D is used (mainly) for volume commands. In this case it is left empty which means the instrument should play at its default volume. You can see the volume column being used in channel #6.
The E column tells us which effect to use and any parameters for that effect. In this case it holds the "F" effect, which is a tempo command. The "04" means it should play at tempo 4 (a smaller number means faster).
Base pattern
When I create a new track I start with what I call the base pattern. It is worthwhile to spend some time polishing it as a lot of the ideas in the base pattern will be copied and used in other patterns. At least, that's how I work. Every musician will have his own way of working. In "Wild Bunnies" the base pattern is pattern "03" at order "02".
In the section about selecting samples I talked about the four different categories of instruments: drums, bass, chords and leads. That's also how I usually go about making the base pattern. I start by making a drum pattern, then add a bass line, place some chords and top it off with a lead. This forms the base pattern from which the rest of the song will grow.
Drums
Here's a screenshot of the first four rows of the base pattern. I usually reserve the first four channels or so for the drum instruments. Right away there are a couple of tricks shown here. In the first channel the kick, or bass drum, plays some notes. Note the alternating F04 and F02 commands. The "F" command alters the tempo of the song and by quickly alternating the tempo; the song will get some kind of "swing" feel.
In the second channel the closed hi-hat plays a fairly simple pattern. Further down in the channel, not shown here, some open hi-hat notes are added for a bit of variation.
In the third and fourth channel the snare sample plays. The "8" command is for panning. One note is panned hard to the left and the other hard to the right. One sample is played a semitone lower than the other. This results in a cool flanging effect. It makes the snare stand out a little more in the mix.
Bass line
There are two different instruments used for the bass line. Instrument #6 is a pretty standard synthesized bass sound. Instrument #A sounds a bit like a slap bass when used with a quick fade out. By using two different instruments the bass line sounds a bit more ”human”. The volume command is used to cut off the notes. However, it is never set to zero. Setting the volume to a very small value will result in a reverb-like effect. This makes the song sound more "live".
The bass line hints at the chords that will be played and the key the song will be in. In this case the key of the song is D-major, a positive and happy key.
Chords
The D major chords that are being played here are chords stabs; short sounds with a quick decay (fade out). Two different instruments (#8 and #9) are used to form the chords. These instruments are quite similar, but have a slightly different sound, panning and volume decay. Again, the reason for this is to make the sound more human. The volume command is used on some chords to simulate a delay, to achieve more of a live feel. The chords are placed off-beat making for a funky rhythm.
Lead
Finally the lead melody is added. The other instruments are invaluable in holding the track together, but the lead melody is usually what catches people's attention.
A lot of notes and commands are used here, but it looks more complex than it is. A stepwise ascending melody plays in channel 13. Channel 14 and 15 copy this melody, but play it a few rows later at a lower volume. This creates an echo effect. A bit of panning is used on the notes to create some stereo depth. Like with the bass line, instead of cutting off notes the volume is set to low values for a reverb effect. The "461" effect adds a little vibrato to the note, which sounds nice on sustained notes.
Those paying close attention may notice the instrument used here for the lead melody is the same as the one used for the bass line (#6 "Square"), except played two or three octaves higher. This instrument is a looped square wave sample. Each type of wave has its own quirks, but the square wave (shown below) is a really versatile wave form.
Song structure
Good, catchy songs are often carefully structured into sections, some of which are repeated throughout the song with small variations.
A typical pop-song structure is: Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus.
Other single sectional song structures are
<pre>
Strophic or AAA Song Form - oldest story telling with refrain (often title of the song) repeated in every verse section melody
AABA Song Form - early popular, jazz and gospel fading during the 1960s
AB or Verse/Chorus Song Form - songwriting format of choice for modern popular music since the 1960s
Verse/Chorus/Bridge Song Form
ABAB Song Form
ABAC Song Form
ABCD Song Form
AAB 12-Bar Song Form - three four-bar lines or sub-sections
8-Bar Song Form
16-Bar Song Form
Hybrid / Compound Song Forms
</pre>
The most common building blocks are:
#INTRODUCTION(INTRO)
#VERSE
#REFRAIN
#PRE-CHORUS / RISE / CLIMB
#CHORUS
#BRIDGE
#MIDDLE EIGHT
#SOLO / INSTRUMENTAL BREAK
#COLLISION
#CODA / OUTRO
#AD LIB (OFTEN IN CODA / OUTRO)
The chorus usually has more energy than the verse and often has a memorable melody line. As the chorus is repeated the most often during the song, it will be the part that people will remember.
The bridge often marks a change of direction in the song. It is not uncommon to change keys in the bridge, or at least to use a different chord sequence. The bridge is used to build up tension towards the big finale, the last repetition of chorus.
Playing
RCTRL: Play song from row 0.
LSHIFT + RCTRL: Play song from current row.
RALT: Play pattern from row 0.
LSHIFT + RALT: Play pattern from current row.
Left mouse on '>': Play song from row 0.
Right mouse on '>': Play song from current row.
Left mouse on '|>': Play pattern from row 0.
Right mouse on '|>': Play pattern from current row.
Left mouse on 'Edit/Record': Edit mode on/off.
Right mouse on 'Edit/Record': Record mode on/off.
Editing
LSHIFT + ESCAPE: Switch large patterns view on/off
TAB: Go to next track
LSHIFT + TAB: Go to prev. track
LCTRL + TAB: Go to next note in track
LCTRL + LSHIFT + TAB: Go to prev. note in track
SPACE: Toggle Edit mode On & Off
(Also stop if the song is being played)
SHIFT SPACE: Toggle Record mode On & Off
(Wait for a key note to be pressed
or a midi in message to be received)
DOWN ARROW: 1 Line down
UP ARROW: 1 Line up
LEFT ARROW: 1 Row left
RIGHT ARROW: 1 Row right
PREV. PAGE: 16 Arrows Up
NEXT PAGE: 16 Arrows Down
HOME / END: Top left / Bottom right of pattern
LCTRL + HOME / END: First / last track
F5, F6, F7, F8, F9: Jump to 0, 1/4, 2/4, 3/4, 4/4 lines of the patterns
+ - (Numeric keypad): Next / Previous pattern
LCTRL + LEFT / RIGHT: Next / Previous pattern
LCTRL + LALT + LEFT / RIGHT: Next / Previous position
LALT + LEFT / RIGHT: Next / Previous instrument
LSHIFT + M: Toggle mute state of the current channel
LCTRL + LSHIFT + M: Solo the current track / Unmute all
LSHIFT + F1 to F11: Select a tab/panel
LCTRL + 1 to 4: Select a copy buffer
Tracking
1st and 2nd keys rows: Upper octave row
3rd and 4th keys rows: Lower octave row
RSHIFT: Insert a note off
/ and * (Numeric keypad)
or F1 F2: -1 or +1 octave
INSERT / BACKSPACE: Insert or Delete a line in current track
or current selected block.
LSHIFT + INSERT / BACKSPACE: Insert or Delete a line in current pattern
DELETE (NOT BACKSPACE): Empty a column or a selected block.
Blocks
(Blocks can also be selected with the mouse by holding the right button and scrolling the pattern with the mouse wheel).
LCTRL + A: Select entire current track
LCTRL + LSHIFT + A: Select entire current pattern
LALT + A: Select entire column note in a track
LALT + LSHIFT + A: Select all notes of a track
LCTRL + X: Cut the selected block and copy it into the block-buffer
LCTRL + C: Copy the selected block into the block-buffer
LCTRL + V: Paste the data from the block buffer into the pattern
LCTRL + I: Interpolate selected data from the first to the last row of a selection
LSHIFT + ARROWS
PREV. PAGE
NEXT PAGE: Select a block
LCTRL + R: Randomize the select columns of a selection, works similar to CTRL + I (interpolating them)
LCTRL + U: Transpose the note of a selection to 1 seminote higher
LCTRL + D: Transpose the note of a selection to 1 seminote lower
LCTRL + LSHIFT + U: Transpose the note of a selection to 1 seminote higher (only for the current instrument)
LCTRL + LSHIFT + D: Transpose the note of a selection to 1 seminote lower (only for the current instrument)
LCTRL + H: Transpose the note of a selection to 1 octave higher
LCTRL + L: Transpose the note of a selection to 1 octave lower
LCTRL + LSHIFT + H: Transpose the note of a selection to 1 octave higher (only for the current instrument)
LCTRL + LSHIFT + L: Transpose the note of a selection to 1 octave lower (only for the current instrument)
LCTRL + W: Save the current selection into a file
Misc
LALT + ENTER: Switch between full screen / windowed mode
LALT + F4: Exit program (Windows only)
LCTRL + S: Save current module
LSHIFT + S: Switch top right panel to synths list
LSHIFT + I: Switch top right panel to instruments list
<pre>
C-x xh xx xx hhhh Volume
B-x xh xx xx hhhh Jump to
A#x xh xx xx hhhh hhhh Slide
F-x xh xx xx hhhh Tempo
D-x xh xx xx hhhh Pattern Break
G#x xh xx xx hhhh
</pre>
h Hex 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13
d Dec 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
The Set Volume command: C. Input a note, then move the cursor to the effects command column and type a C. Play the pattern, and you shouldn't be able to hear the note you placed the C by. This is because the effect parameters are 00. Change the two zeros to a 40(Hex)/64(Dec), depending on what your tracker uses. Play back the pattern again, and the note should come in at full volume.
The Position Jump command next. This is just a B followed by the position in the playing list that you want to jump to. One thing to remember is that the playing list always starts at 0, not 1. This command is usually in Hex.
Onto the volume slide command: A. This is slightly more complex (much more if you're using a newer tracker, if you want to achieve the results here, then set slides to Amiga, not linear), due to the fact it depends on the secondary tempo. For now set a secondary tempo of 06 (you can play around later), load a long or looped sample and input a note or two. A few rows after a note type in the effect command A. For the parameters use 0F. Play back the pattern, and you should notice that when the effect kicks in, the sample drops to a very low volume very quickly. Change the effect parameters to F0, and use a low volume command on the note. Play back the pattern, and when the slide kicks in the volume of the note should increase very quickly.
This because each part of the effect parameters for command A does a different thing. The first number slides the volume up, and the second slides it down. It's not recommended that you use both a volume up and volume down at the same time, due to the fact the tracker only looks for the first number that isn't set to 0. If you specify parameters of 8F, the tracker will see the 8, ignore the F, and slide the volume up. Using a slide up and down at same time just makes you look stupid. Don't do it...
The Set Tempo command: F, is pretty easy to understand. You simply specify the BPM (in Hex) that you want to change to. One important thing to note is that values of lower than 20 (Hex) sets the secondary tempo rather than the primary.
Another useful command is the Pattern Break: D. This will stop the playing of the current pattern and skip to the next one in the playing list. By using parameters of more than 00 you can also specify which line to begin playing from.
Command 3 is Portamento to Note. This slides the currently playing note to another note, at a specified speed. The slide then stops when it reaches the desired note.
<pre>
C-2 1 000 - Starts the note playing
--- 000
C-3 330 - Starts the slide to C-3 at a speed of 30.
--- 300 - Continues the slide
--- 300 - Continues the slide
</pre>
Once the parameters have been set, the command can be input again without any parameters, and it'll still perform the same function unless you change the parameters. This memory function allows certain commands to function correctly, such as command 5, which is the Portamento to Note and Volume Slide command. Once command 3 has been set up command 5 will simply take the parameters from that and perform a Portamento to Note. Any parameters set up for command 5 itself simply perform a Volume Slide identical to command A at the same time as the Portamento to Note.
This memory function will only operate in the same channel where the original parameters were set up.
There are various other commands which perform two functions at once. They will be described as we come across them.
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 00
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 02
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 05
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 08
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0A
C-3 04 .. .. 09 00 ---> C-3 04 .. .. 09 0D
C-3 04 .. .. 09 10 ---> C-3 04 .. .. 09 10
(You can also switch on the Slider Rec to On, and perform parameter-live-recording, such as cutoff transitions, resonance or panning tweaking, etc..) Note: this command only works for volume/panning and fx datas columns.
The next command we'll look at is the Portamento up/down: 1 and 2. Command 1 slides the pitch up at a specified speed, and 2 slides it down. This command works in a similar way to the volume slide, in that it is dependent on the secondary tempo. Both these commands have a memory dependent on each other, if you set the slide to a speed of 3 with the 1 command, a 2 command with no parameters will use the speed of 3 from the 1 command, and vice versa.
Command 4 is Vibrato. Vibrato is basically rapid changes in pitch, just try it, and you'll see what I mean. Parameters are in the format of xy, where x is the speed of the slide, and y is the depth of the slide. One important point to remember is to keep your vibratos subtle and natural so a depth of 3 or less and a reasonably fast speed, around 8, is usually used. Setting the depth too high can make the part sound out of tune from the rest.
Following on from command 4 is command 6. This is the Vibrato and Volume Slide command, and it has a memory like command 5, which you already know how to use.
Command 7 is Tremolo. This is similar to vibrato. Rather than changing the pitch it slides the volume. The effect parameters are in exactly the same format. vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on)
<pre>
C-7 00 .. .. 1B37 <- Turn Arpeggio effect on
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B38 <- Change datas
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 0000
--- .. .. .. 1B00 <- Turn it off
</pre>
Command 9 is Sample Offset. This starts the playback of the sample from a different place than the start. The effect parameters specify the sample offset, but only very roughly. Say you have a sample which is 8765(Hex) bytes long, and you wanted it to play from position 4321(Hex). The effect parameter could only be as accurate as the 43 part, and it would ignore the 21.
Command B is the Playing List/Order Jump command. The parameters specify the position in the Playing List/Order to jump to. When used in conjunction with command D you can specify the position and the line to play from.
Command E is pretty complex, as it is used for a lot of different things, depending on what the first parameter is. Let's take a trip through each effect in order.
Command E0 controls the hardware filter on an Amiga, which, as a low pass filter, cuts off the highest frequencies being played back. There are very few players and trackers on other system that simulate this function, not that you should need to use it. The second parameter, if set to 1, turns on the filter. If set to 0, the filter gets turned off.
Commands E1/E2 are Fine Portamento Up/Down. Exactly the same functions as commands 1/2, except that they only slide the pitch by a very small amount. These commands have a memory the same as 1/2 as well.
Command E3 sets the Glissando control. If parameters are set to 1 then when using command 3, any sliding will only use the notes in between the original note and the note being slid to. This produces a somewhat jumpier slide than usual. The best way to understand is to try it out for yourself. Produce a slow slide with command 3, listen to it, and then try using E31.
Command E4 is the Set Vibrato Waveform control. This command controls how the vibrato command slides the pitch. Parameters are 0 - Sine, 1 - Ramp Down (Saw), 2 - Square. By adding 4 to the parameters, the waveform will not be restarted when a new note is played e.g. 5 - Sine without restart.
Command E5 sets the Fine Tune of the instrument being played, but only for the particular note being played. It will override the default Fine Tune for the instrument. The parameters range from 0 to F, with 0 being -8 and F being +8 Fine Tune. A parameter of 8 gives no Fine Tune. If you're using a newer tracker that supports more than -8 to +8 e.g. -128 to +128, these parameters will give a rough Fine Tune, accurate to the nearest 16.
Command E6 is the Jump Loop command. You mark the beginning of the part of a pattern that you want to loop with E60, and then specify with E6x the end of the loop, where x is the number of times you want it to loop.
Command E7 is the Set Tremolo Waveform control. This has exactly the same parameters as command E4, except that it works for Tremolo rather than Vibrato.
Command E9 is for Retriggering the note quickly. The parameter specifies the interval between the retrigs. Use a value of less than the current secondary tempo, or else the note will not get retrigged.
Command EA/B are for Fine Volume Slide Up/Down. Much the same as the normal Volume Slides, except that these are easier to control since they don't depend on the secondary tempo. The parameters specify the amount to slide by e.g. if you have a sample playing at a volume of 08 (Hex) then the effect EA1 will slide this volume to 09 (Hex). A subsequent effect of EB4 would slide this volume down to 05 (Hex).
Command EC is the Note Cut. This sets the volume of the currently playing note to 0 at a specified tick. The parameters should be lower than the secondary tempo or else the effect won't work.
Command ED is the Note Delay. This should be used at the same time as a note is to be played, and the parameters will specify the number of ticks to delay playing the note. Again, keep the parameters lower than the secondary tempo, or the note won't get played!
Command EE is the Pattern Delay. This delays the pattern for the amount of time it would take to play a certain number of rows. The parameters specify how many rows to delay for.
Command EF is the Funk Repeat command. Set the sample loop to 0-1000. When EFx is used, the loop will be moved to 1000- 2000, then to 2000-3000 etc. After 9000-10000 the loop is set back to 0- 1000. The speed of the loop "movement" is defined by x. E is two times as slow as F, D is three times as slow as F etc. EF0 will turn the Funk Repeat off and reset the loop (to 0-1000).
effects 0x41 and 0x42 to control the volumes of the 2 303 units
There is a dedicated panel for synth parameter editing with coherent sections (osc, filter modulation, routing, so on) the interface is much nicer, much better to navigate with customizable colors, the reverb is now customizable (10 delay lines), It accepts newer types of Waves (higher bit rates, at least 24). Has a replay routine.
It's pretty much your basic VA synth. The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instrument panel).
so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.
for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation controls the point in the duty cycle at which the oscillator starts. The ADSR envelope sliders (grouped with oscs) are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instrument at the top.
In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO itself.
For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.
The sequencer is changed too, It's more like the one in AXS if you've used that, where you can mute tracks to re-use patterns with variation.
<pre>
Support for the following modules formats:
669 (Composer 669, Unis 669),
AMF (DSMI Advanced Module Format),
AMF (ASYLUM Music Format V1.0),
APUN (APlayer), DSM (DSIK internal format),
FAR (Farandole Composer),
GDM (General DigiMusic),
IT (Impulse Tracker),
IMF (Imago Orpheus),
MOD (15 and 31 instruments),
MED (OctaMED),
MTM (MultiTracker Module editor),
OKT (Amiga Oktalyzer),
S3M (Scream Tracker 3),
STM (Scream Tracker),
STX (Scream Tracker Music Interface Kit),
ULT (UltraTracker),
UNI (MikMod),
XM (FastTracker 2),
Mid (midi format via timidity)
</pre>
Possible plugin options include [http://lv2plug.in/ LV2],
====Midi - Musical Instrument Digital Interface====
A midi file typically contains music that plays on up to 16 channels (as per the midi standard), but many notes can simultaneously play on each channel (depending on the limit of the midi hardware playing it).
'''Timidity'''
Although usually already installed, you can uncompress the [http://www.libsdl.org/projects/SDL_mixer/ timidity.tar.gz (14MB)] into a suitable drawer like below's SYS:Extras/Audio/
assign timidity: SYS:Extras/Audio/timidity
added to SYSːs/User-Startup
'''WildMidi playback'''
'''Audio Evolution 4 (2003) 4.0.23 (from 2012)'''
*Sync Menu - CAMD Receive, Send checked
*Options Menu - MIDI Machine Control - Midi Bar Display - Select CAMD MIDI in / out - Midi Remote Setup
MCB Master Control Bus
*Sending a MIDI start-command and a Song Position Pointer, you can synchronize audio with an external MIDI sequencer (like B&P).
*B&P Receive, start AE, add AudioEvolution.ptool in Bars&Pipes track, press play / record in AE then press play in Pipes
*CAMD Receive, receive MIDI start or continue commands via camd.library sync to AE
*MIDI Machine Control
*Midi Bar Display
*Select CAMD MIDI in / out
*Midi Remote Setup - open requester for external MIDI controllers to control app mixer and transport controls cc remotely
Channel - mixer(vol, pan, mute, solo), eq, aux, fx,
Subgroup - Volume, Mute, Solo
Transport - Start, End, Play, Stop, Record, Rewind, Forward
Misc - Master vol., Bank Down, Bank up
<pre>
q - quit
First 3 already opened when AE started
F1 - timeline window
F2 - mixer
F3 - control
F4 - subgroups
F5 - aux returns
F6 - sample list
i - Load sample to use
space - start/stop play
b - reset time 0:00
s - split mode
r - open recording window
a - automation edit mode with p panning, m mute and v volume
[ / ] - zoom in / out
: - previous track
* - next track
x c v f - cut copy paste cross-fade
g - snap grid
</pre>
'''[http://bnp.hansfaust.de/ Bars n Pipes sequencer]'''
BarsnPipes debug ... in shell
Menu (right mouse)
*Song - Songs load and save in .song format but option here to load/save Midi_Files .mid in FORMAT0 or FORMAT1
*Track -
*Edit -
*Tool -
*Timing - SMTPE Synchronizing
*Windows -
*Preferences - Multiple MIDI-in option
Windows (some of these are usually already opened when Bars n Pipes starts up for the first time)
*Workflow -> Tracks, .... Song Construction, Time-line Scoring, Media Madness, Mix Maestro,
*Control -> Transport (or mini one), Windows (which collects all the Windows icons together-shortcut), .... Toolbox, Accessories, Metronome,
Once you have your windows placed on the screen that suits your workflow, Song -> Save as Default will save the positions, colors, icons, etc as you'd like them
If you need a particular setup of Tracks, Tools, Tempos etc, you save them all as a new song you can load each time
Right mouse menu -> Preferences -> Environment... -> ScreenMode - Linkages for Synch (to Slave) usbmidi.out.0 and Send (Master) usbmidi.in.0 - Clock MTC
'''Tracks'''
#Double-click on B&P's icon. B&P will then open with an empty Song. You can also double-click on a song icon to open a song in B&P.
#Choose a track. The B&P screen will contain a Tracks Window with a number of tracks shown as pipelines (Track 1, Track 2, etc...). To choose a track, simply click on the gray box to show an arrow-icon to highlight it. This icon show whether a track is chosen or not. To the right of the arrow-icon, you can see the icon for the midi-input. If you double-click on this icon you can change the MIDI-in setup.
#Choose Record for the track. To the right of the MIDI-input channel icon you can see a pipe. This leads to another clickable icon with that shows either P, R or M. This stands for Play, Record or Merge. To change the icon, simply click on it. If you choose P, this track can only play the track (you can't record anything). If you choose R, you can record what you play and it overwrites old stuff in the track. If you choose M, you merge new records with old stuff in the track. Choose R now to be able to make a record.
#Chose MIDI-channel. On the most right part of the track you can see an icon with a number in it. This is the MIDI-channel selector. Here you must choose a MIDI-channel that is available on your synthesizer/keyboard. If you choose General MIDI channel 10, most synthesizer will play drum sounds. To the left of this icon is the MIDI-output icon. Double-click on this icon to change the MIDI-output configuration.
#Start recording. The next step is to start recording. You must then find the control buttons (they look like buttons on a CD-player). To be able to make a record. you must click on the R icon. You can simply now press the play button (after you have pressed the R button) and play something on you keyboard. To playback your composition, press the Play button on the control panel.
#Edit track. To edit a track, you simply double click in the middle part of a track. You will then get a new window containing the track, where you can change what you have recorded using tools provided. Take also a look in the drop-down menus for more features.
Videos to help understand [https://www.youtube.com/watch?v=A6gVTX-9900 small intro], [https://www.youtube.com/watch?v=abq_rUTiSA4&t=3s Overview], [https://www.youtube.com/watch?v=ixOVutKsYQo Workplace Setup CC PC Sysex], [https://www.youtube.com/watch?v=dDnJLYPaZTs Import Song], [https://www.youtube.com/watch?v=BC3kkzPLkv4 Tempo Mapping], [https://www.youtube.com/watch?v=sd23kqMYPDs ptool Arpeggi-8], [https://www.youtube.com/watch?v=LDJq-YxgwQg PlayMidi Song], [https://www.youtube.com/watch?v=DY9Pu5P9TaU Amiga Midi], [https://www.youtube.com/watch?v=abq_rUTiSA4 Learning Amiga bars and Pipes],
Groups like [https://groups.io/g/barsnpipes/topics this] could help
'''Tracks window'''
* blue "1 2 3 4 5 6 7 8 Group" and transport tape deck VCR-type controls
* Flags
* [http://theproblem.alco-rhythm.com/org/bp.html Track 1, Track2, to Track 16, on each Track there are many options that can be activated]
Each Track has a
*Left LHS - Click in grey box to select what Track to work on, Midi-In ptool icon should be here (5pin plug icon), and many more from the Toolbox on the Input Pipeline
*Middle - (P, R, M) Play, Record, Merge/Multi before the sequencer line and a blue/red/yellow (Thru Mute Play) Tap
*Right RHS - Output pipeline, can have icons placed uopn it with the final ptool icon(s) being the 5pin icon symbol for Midi-OUT
Clogged pipelines may need Esc pressed several times
'''Toolbox (tools affect the chosen pipeline)'''
After opening the Toolbox window you can add extra Tools (.ptool) for the pipelines like keyboard(virtual), midimonitor, quick patch, transpose, triad, (un)quantize, feedback in/out, velocity etc
right mouse -> Toolbox menu option -> Install Tool... and navigate to Tool drawer (folder) and select requried .ptool
Accompany B tool to get some sort of rythmic accompaniment, Rythm Section and Groove Quantize are examples of other tools that make use of rythms
[https://aminet.net/search?query=bars Bars & Pipes pattern format .ptrn] for drawer (folder). Load from the Menu as Track or Group
'''Accessories (affect the whole app)'''
Accessories -> Install... and goto the Accessories drawer for .paccess like adding ARexx scripting support
'''Song Construction'''
<pre>
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Duplicator
F5 Eraser
F6 Toolpad
F7 Bounding box
F8 Lock to A-B-A
A-B-A strip, section, edit flags, white boxes,
</pre>
Bars&Pipes Professional offers three track formats; basic song tracks, linear tracks — which don't loop — and finally real‑time tracks. The difference between them is that both song and linear tracks respond to tempo changes, while real‑time tracks use absolute timing, always trigger at the same instant regardless of tempo alterations
'''Tempo Map'''
F1 Pencil
F2 Magic Wand
F3 Hand
F4 Eraser
F5 Curve
F6 Toolpad
Compositions
Lyrics, Key, Rhythm, Time Signature
'''Master Parameters'''
Key, Scale/Mode
'''Track Parameters'''
Dynamics
'''Time-line Scoring'''
'''Media Madness'''
'''Mix Maestro'''
*ACCESSORIES Allows the importation of other packages and additional modules
*CLIPBOARD Full cut, copy and paste operations, enabling user‑definable clips to be shared between tracks.
*INFORMATION A complete rundown on the state of the current production and your machine.
*MASTER PARAMETERS Enables global definition of time signatures, lyrics, scales, chords, dynamics and rhythm changes.
*MEDIA MADNESS A complete multimedia sequencer which allows samples, stills, animation, etc
*METRONOME Tempo feedback via MIDI, internal Amiga audio and colour cycling — all three can be mixed and matched as required.
*MIX MAESTRO Completely automated mixdown with control for both volume and pan. All fader alterations are memorised by the software
*RECORD ACTIVATION Complete specification of the data to be recorded/merged. Allows overdubbing of pitch‑bend, program changes, modulation etc
*SET FLAGS Numeric positioning of location and edit flags in either SMPTE or musical time
*SONG CONSTRUCTION Large‑scale cut and paste of individual measures, verses or chorus, by means of bounding box and drag‑n‑drop mouse selections
*TEMPO MAP Tempo change using a variety of linear and non‑linear transition curves
*TEMPO PALETTE Instant tempo changes courtesy of four user‑definable settings.
*TIMELINE SCORING Sequencing of a selection of songs over a defined period — ideal for planning an entire set for a live performance.
*TOOLBOX Selection screen for the hundreds of signal‑processing tools available
*TRACKS Opens the main track window to enable recording, editing and the use of tools.
*TRANSPORT Main playback control window, which also provides access to user‑ defined flags, loop and punch‑in record modes.
Bars and Pipes Pro 2.5 is using internal 4-Byte IDs, to check which kind of data are currently processed.
Especially in all its files the IDs play an important role. The IDs are stored into the file in the same order they are laid out in the memory.
In a Bars 'N' Pipes file (no matter which kind) the ID "NAME" (saved as its ANSI-values) is stored on a big endian system (68k-computer) as "NAME". On a little endian system (x86 PC computer) as "EMAN". The target is to make the AROS-BnP compatible to songs, which were stored on a 68k computer (AMIGA).
If possible, setting MIDI channels for Local Control for your keyboard
http://www.fromwithin.com/liquidmidi/archive.shtml
MIDI files are essentially a stream of event data. An event can be many things, but typically "note on", "note off", "program change", "controller change", or messages that instruct a MIDI compatible synth how to play a given bit of music.
* Channel - 1 to 16 -
* Messages - PC presets, CC effects like delays, reverbs, etc
* Sequencing - MIDI instruments, Drums, Sound design,
* Recording -
* GUI - Piano roll or Tracker, Staves and Notes
MIDI events/messages like step entry e.g. Note On, Note Off
MIDI events/messages like PB, PC, CC, Mono and Poly After-Touch, Sysex, etc
MIDI sync - Midi Clocks (SPS Measures), Midi Time Code (h, m, s and frames) SMPTE
Individual track editing with audition edits so easier to test any changes. Possible to stop track playback, mix clips from the right edit flag and scroll the display using arrow keys.
Step entry, to extend a selected note hit the space bar and the note grows accordingly. Ability to cancel mouse‑driven edits by simply clicking the right mouse button — at which point everything snaps back into its original form. Lyrics can now be put in with syllable dividers, even across an entire measure or section. Autoranging when you open a edit window, the notes are automatically displayed — working from the lowest upwards.
Flag editing, shift‑click on a flag immediately open the bounds window, ready for numeric input. Ability to cancel edits using the right‑hand mouse button, plus much improved Bounding Box operations.
Icons other than the BarsnPipes icon -> PUBSCREEN=BarsnPipes (cannot choose modes higher than 8bit 256 colors)
Preferences -> Menu in Tracks window - Send MIDI defaults OFF
Prefs -> Environment -> screenmode (saved to BarsnPipes.prefs binary file)
Customization -> pics in gui drawer (folder) -
Can save as .song files and .mid General Midi
SMF is a “Standard Midi File” ([http://www.music.mcgill.ca/~ich/classes/mumt306/StandardMIDIfileformat.html SMF0, SMF1 and SMF2]), [https://github.com/stump/libsmf libsmf], [https://github.com/markc/midicomp MIDIcomp], [https://github.com/MajicDesigns/MD_MIDIFile C++ src], [], [https://github.com/newdigate/midi-smf-reader Midi player],
* SMF0 All MIDI data is stored in one track only, separated exclusively by the MIDI channel.
* SMF1 The MIDI data is stored in separate tracks/channels.
* SMF2 (rarely used) The MIDI data is stored in separate tracks, which are additionally wrapped in containers, so it's possible to have e.g. several tracks using the same MIDI channels.
Would it be possible to enrich Bars N’Pipes with software synth and sample support along with audio recording and mastering tools like in the named MAC or PC music sequencers?
On the classic AMIGA-OS this is not possible because of missing CPU-power. The hardware of the classic AMIGA is not further developed. So we must say (unfortunately) that those dreams can’t become reality
BarsnPipes is best used with external MIDI-equipment. This can be a keyboard or synthesizer with MIDI-connectors.
<pre>
MIDI can control 16 channels
There are USB-MIDI-Interfaces on the market with 16 independent MIDI-lines (multi-port), which can handle 16 MIDI devices independently – 16×16 = 256 independent MIDI-channels or instruments
handle up to 16 different USB-MIDI-Interfaces (multi-device). That is: 16X16X16 = 4096 independent MIDI-channels – theoretically
</pre>
<pre>
Librarian MIDI SYStem EXplorer (sysex) - PatchEditor and used to be supplied as a separate program like PatchMeister but currently not at present
It should support MIDI.library (PD), BlueRibbon.library (B&P), TriplePlayPlus, and CAMD.library (DeluxeMusic) and
MIDI information from a device's user manual and configure a custom interface to access parameters for all MIDI products connected to the system
Supports ALL MIDI events and the Patch/Librarian data is stored in MIDI standard format
Annette M.Crowling, Missing Link Software, Inc.
</pre>
Composers
<pre>
[https://x.com/hirasawa/status/1403686519899054086 Susumu Hirasawa]
</pre>
<pre>
1988 Todor Fay and his wife Melissa Jordan Gray, who founded the Blue Ribbon Inc
1992 Bars&Pipes Pro published
November 2000, Todor Fay announcement to release the sourcecode of Bars&Pipes Pro 2.5c beta
end of May 2001, the source of the main program and the sources of some tools and accessories were in a complete and compileable state
end of October 2009 stop further development of BarsnPipes New for now on all supported systems and made freeware
2013 Alfred Faust diagnosed with incureable illness, called „Myastenia gravis“ (weak muscles)
</pre>
Protrekkr
How to use Midi In/Out in Protrekkr ?
First of all, midi in & out capabilities of this program are rather limited.
# Go to Misc. Setup section and select a midi in or out device to use (ptk only supports one device at a time).
# Go to instrument section, and select a MIDI PRG (the default is N/A, which means no midi program selected).
# Go to track section and here you can assign a midi channel to each track of ptk.
# Play notes :]. Note off works. F'x' note cut command also works too, and note-volume command (speed) is supported.
Also, you can change midicontrollers in the tracker, using '90' in the panning row:
<pre>
C-3 02 .. .. 0000....
--- .. .. 90 xxyy.... << This will set the value
--- .. .. .. 0000.... of the controller n.'xx' to 'yy' (both in hex)
--- .. .. .. 0000....
</pre>
So "--- .. .. 90 2040...." will set the controller number $20(32) to $40(64).
You will need the midi implementation table of your gear to know what you can change with midi controller messages.
N.B. Not all MIDI devices are created equal!
Although the MIDI specification defines a large range of MIDI messages of various kinds, not every MIDI device is required to work in exactly the same way and respond to all the available messages and ways of working. For example, we don't expect a wind synthesiser to work in the same way as a home keyboard.
Some devices, the older ones perhaps, are only able to respond to a single channel. With some of those devices that channel can be altered from the default of 1 (probably) to another channel of the 16 possible.
Other devices, for instance monophonic synthesisers, are capable of producing just one note at a time, on one MIDI channel. Others can produce many notes spread across many channels.
Further devices can respond to, and transmit, "breath controller" data (MIDI controller number 2 (CC#2)) others may respond to the reception of CC#2 but not be able to create and to send it.
A controller keyboard may be capable of sending "expression pedal" data, but another device may not be capable of responding to that message.
Some devices just have the basic GM sound set. The "voice" or "instrument" is selected using a "Program Change" message on its own.
Other devices have a greater selection of voices, usually arranged in "banks", and the choice of instrument is made by responding to "Bank Select MSB" (MIDI controller 0 (CC#0)), others use "Bank Select LSB" (MIDI controller number 32 (CC#32)), yet others use both MSB and LSB sent one after the other, all followed by the Program Change message. The detailed information about all the different voices will usually be available in a published MIDI Data List.
MIDI Implementation Chart
But in the User Manual there is sometimes a summary of how the device works, in terms of MIDI, in the chart at the back of the manual, the MIDI Implementation Chart.
If you require two devices to work together you can compare the two implementation charts to see if they are "compatible". In order to do this we will need to interpret that chart.
The chart is divided into four columns headed "Function", "Transmitted" (or "Tx"), "Received" (or "Rx"), or more correctly "Recognised", and finally, "Remarks".
<pre>
The left hand column defines which MIDI functions are being described.
The 2nd column defines what the device in question is capable of transmitting to another device.
The 3rd column defines what the device is capable of responding to.
The 4th column is for explanations of the values contained within these previous two columns.
</pre>
There should then be twelve sections, with possibly a thirteenth containing extra "Notes". Finally there should be an explanation of the four MIDI "modes" and what the "X" and the "O" mean.
<pre>
Mode 1: Omni On, Poly;
Mode 2: Omni On, Mono;
Mode 3: Omni Off, Poly;
Mode 4: Omni Off, Mono.
</pre>
O means "yes" (implemented), X means "no" (not implemented).
Sometimes you will find a row of asterisks "**************", these seem to indicate that the data is not applicable in this case. Seen in the transmitted field only (unless you've seen otherwise).
Lastly you may find against some entries an asterisk followed by a number e.g. *1, these will refer you to further information, often on a following page, giving more detail.
Basic Channel
But the very first set of boxes will tell us the "Basic Channel(s)" that the device sends or receives on.
"Default" is what happens when the device is first turned on, "changed" is what a switch of some kind may allow the device to be set to.
For many devices e.g. a GM sound module or a home keyboard, this would be 1-16 for both. That is it can handle sending and receiving on all MIDI channels.
On other devices, for example a synthesiser, it may by default only work on channel 1. But the keyboard could be "split" with the lower notes e.g. on channel 2. If the synth has an arppegiator, this may be able to be set to transmit and or receive on yet another channel.
So we might see the default as "1" but the changed as "1-16".
Modes.
We need to understand Omni On and Off, and Mono and Poly, then we can decipher the four modes.
But first we need to understand that any of these four Mode messages can be sent to any MIDI channel. They don't necessarily apply to the whole device.
If we send an "Omni On" message (CC#125) to a MIDI channel of a device, we are, in effect, asking it to respond to e.g. a Note On / Off message pair, received on any of the sixteen channels. Sound strange? Read it again. Still strange? It certainly is. We normally want a MIDI channel to respond only to Note On / Off messages sent on that channel, not any other. In other words, "Omni Off".
So "Omni Off" (CC#124) tells a channel of our MIDI device to respond only to messages sent on that MIDI channel.
"Poly" (CC#127) is for e.g. a channel of a polyphonic sound module, or a home keyboard, to be able to respond to many simultaneous Note On / Off message pairs at once and produce musical chords.
"Mono" (CC#126) allows us to set a channel to respond as if it were e.g. a flute or a trumpet, playing just one note at a time. If the device is capable of it, then the overlapping of notes will produce legato playing, that is the attack portion of the second note of two overlapping notes will be removed resulting in a "smoother" transition.
So a channel with a piano voice assigned to it will have Omni Off, Poly On (Mode 3), a channel with a saxophone voice assigned could be Omni Off, Mono On (Mode 4).
We call these combinations the four modes, 1 to 4, as defined above.
Most modern devices will have their channels set to Mode 3 (Omni Off, Poly) but be switchable, on a per channel basis, to Mode 4 (Omni Off, Mono).
This second section of data will include first its default value i.e. upon device switch on. Then what Mode messages are acceptable, or X if none.
Finally, in the "Altered" field, how a Mode message that can't be implemented will be interpreted. Usually there will just be a row of asterisks effectively meaning nothing will be done if you try to switch to an unimplemented mode.
Note Number
<pre>
The next row will tell us which MIDI notes the device can send or receive, normally 0-127.
The second line, "True Voice" has the following in the MIDI specification:
"Range of received note numbers falling within the range of true notes produced by the instrument."
My interpretation is that, for instance, a MIDI piano may be capable of sending all MIDI notes (0 to 127) by transposition, but only responding to the 88 notes (21 to 108) of a real piano.
</pre>
Velocity
This will tell us whether the device we're looking at will handle note velocity, and what range from 1-127, or maybe just 64, it transmits or will recognise. So usually "O" plus a range or "X" for not implemented.
After touch
This may have one or two lines two it.
If a one liner the either "O" or "X", yes or no.
If a two liner then it may include "Keys" or "Poly" and "Channel".
This will show whether the device will respond to Polyphonic after touch or channel after touch or neither.
Pitch Bend
Again "O" for implemented, "X" for not implemented.
(Many stage pianos will have no pitch bend capability.)
It may also, in the notes section, state whether it will respond to the full 14 bits, or not, as usually encoded by the pitch bend wheel.
Control Change
This is likely to be the largest section of the chart.
It will list all those controllers, starting from CC#0, Bank Select MSB, which the device is capable of sending, and those that it will respond to using "O" or "X" respectively.
You will, almost certainly, get some further explanation of functionality in the remarks column, or in more detail elsewhere in the documentation.
Of course you will need to know what all the various controller numbers do. Lots of the official technical specifications can be found at the [www.midi.org/techspecs/ MMA], with the table of messages and control change [www.midi.org/techspecs/midimessages.php message numbers]
Program Change
Again "O" or "X" in the Transmitted or Recognised column to indicate whether or not the feature is implemented. In addition a range of numbers is shown, typically 0-127, to show what is available.
True # (number): "The range of the program change numbers which correspond to the actual number of patches selected."
System Exclusive
Used to indicate whether or not the device can send or recognise System Exclusive messages. A short description is often given in the Remarks field followed by a detailed explanation elsewhere in the documentation.
System Common - These include the following:
<pre>
MIDI Time Code Quarter Frame messages (device synchronisation).
Song Position Pointer
Song Select
Tune Request
</pre>
The section will indicate whether or not the device can send or respond to any of these messages.
System Real Time
These include the following:
<pre>
Timing Clock - often just written as "Clock"
Start
Stop
Continue
</pre>
These three are usually just referred to as "Commands" and listed.
Again the section will indicate which, if any, of these messages the device can send or respond to.
<pre>
Aux. Messages
Again "O" or "X" for implemented or not.
Aux. = Auxiliary.
Active Sense = Active Sensing.
</pre>
Often with an explanation of the action of the device.
Notes
The "Notes" section can contain any additional comments to clarify the particular implementation.
Some of the explanations have been drawn directly from the MMA MIDI 1.0 Detailed Specification.
And the detailed explanation of some of the functions will be found there, or in the General MIDI System Level 1 or General MIDI System Level 2 documents also published by the MMA.
OFFICIAL MIDI SPECIFICATIONS
SUMMARY OF MIDI MESSAGES
Table 1 - Summary of MIDI Messages
The following table lists the major MIDI messages in numerical (binary) order (adapted from "MIDI by the Numbers" by D. Valenti, Electronic Musician 2/88, and updated by the MIDI Manufacturers Association.). This table is intended as an overview of MIDI, and is by no means complete.
WARNING! Details about implementing these messages can dramatically impact compatibility with other products. We strongly recommend consulting the official MIDI Specifications for additional information.
MIDI 1.0 Specification
Message Summary Channel Voice Messages [nnnn = 0-15 (MIDI Channel Number 1-16)]
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1000nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note Off event.
This message is sent when a note is released (ended). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1001nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Note On event.
This message is sent when a note is depressed (start). (kkkkkkk) is the key (note) number. (vvvvvvv) is the velocity.
|-
|<!--Status-->1010nnnn || <!--Data-->0kkkkkkk 0vvvvvvv || <!--Description-->Polyphonic Key Pressure (Aftertouch).
This message is most often sent by pressing down on the key after it "bottoms out". (kkkkkkk) is the key (note) number. (vvvvvvv) is the pressure value.
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Control Change.
This message is sent when a controller value changes. Controllers include devices such as pedals and levers. Controller numbers 120-127 are reserved as "Channel Mode Messages" (below). (ccccccc) is the controller number (0-119). (vvvvvvv) is the controller value (0-127).
|-
|<!--Status-->1100nnnn || <!--Data-->0ppppppp || <!--Description-->Program Change. This message sent when the patch number changes. (ppppppp) is the new program number.
|-
|<!--Status-->1101nnnn || <!--Data-->0vvvvvvv || <!--Description-->Channel Pressure (After-touch). This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch. Use this message to send the single greatest pressure value (of all the current depressed keys). (vvvvvvv) is the pressure value.
|-
|<!--Status-->1110nnnn || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Pitch Bend Change. This message is sent to indicate a change in the pitch bender (wheel or lever, typically). The pitch bender is measured by a fourteen bit value. Center (no pitch change) is 2000H. Sensitivity is a function of the receiver, but may be set using RPN 0. (lllllll) are the least significant 7 bits. (mmmmmmm) are the most significant 7 bits.
|}
Channel Mode Messages (See also Control Change, above)
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->1011nnnn || <!--Data-->0ccccccc 0vvvvvvv || <!--Description-->Channel Mode Messages.
This the same code as the Control Change (above), but implements Mode control and special message by using reserved controller numbers 120-127. The commands are:
*All Sound Off. When All Sound Off is received all oscillators will turn off, and their volume envelopes are set to zero as soon as possible c = 120, v = 0: All Sound Off
*Reset All Controllers. When Reset All Controllers is received, all controller values are reset to their default values. (See specific Recommended Practices for defaults) c = 121, v = x: Value must only be zero unless otherwise allowed in a specific Recommended Practice.
*Local Control. When Local Control is Off, all devices on a given channel will respond only to data received over MIDI. Played data, etc. will be ignored. Local Control On restores the functions of the normal controllers.
c = 122, v = 0: Local Control Off
c = 122, v = 127: Local Control On
* All Notes Off. When an All Notes Off is received, all oscillators will turn off.
c = 123, v = 0: All Notes Off (See text for description of actual mode commands.)
c = 124, v = 0: Omni Mode Off
c = 125, v = 0: Omni Mode On
c = 126, v = M: Mono Mode On (Poly Off) where M is the number of channels (Omni Off) or 0 (Omni On)
c = 127, v = 0: Poly Mode On (Mono Off) (Note: These four messages also cause All Notes Off)
|}
System Common Messages
System Messages (0xF0)
The final status nybble is a “catch all” for data that doesn’t fit the other statuses. They all use the most significant nybble (4bits) of 0xF, with the least significant nybble indicating the specific category.
The messages are denoted when the MSB of the second nybble is 1. When that bit is a 0, the messages fall into two other subcategories.
System Common
If the MSB of the second second nybble (4 bits) is not set, this indicates a System Common message. Most of these are messages that include some additional data bytes.
System Common Messages
Type Status Byte Number of Data Bytes Usage
<pre>
Time Code Quarter Frame 0xF1 1 Indicates timing using absolute time code, primarily for synthronization with video playback systems. A single location requires eight messages to send the location in an encoded hours:minutes:seconds:frames format*.
Song Position 0xF2 2 Instructs a sequencer to jump to a new position in the song. The data bytes form a 14-bit value that expresses the location as the number of sixteenth notes from the start of the song.
Song Select 0xF3 1 Instructs a sequencer to select a new song. The data byte indicates the song.
Undefined 0xF4 0
Undefined 0xF5 0
Tune Request 0xF6 0 Requests that the receiver retunes itself**.
</pre>
*MIDI Time Code (MTC) is significantly complex. Please see the MIDI Specification
**While modern digital instruments are good at staying in tune, older analog synthesizers were prone to tuning drift. Some analog synthesizers had an automatic tuning operation that could be initiated with this command.
System Exclusive
If you’ve been keeping track, you’ll notice there are two status bytes not yet defined: 0xf0 and 0xf7. These are used by the System Exclusive message, often abbreviated at SysEx. SysEx provides a path to send arbitrary data over a MIDI connection. There is a group of predefined messages for complex data, like fine grained control of MIDI Time code machinery. SysEx is also used to send manufacturer defined data, such as patches, or even firmware updates.
System Exclusive messages are longer than other MIDI messages, and can be any length. The messages are of the following format:
0xF0, 0xID, 0xdd, ...... 0xF7
The message is bookended with distinct bytes.
It opens with the Start Of Exclusive (SOX) data byte, 0xF0.
The next one to three bytes after the start are an identifier.
Values from 0x01 to 0x7C are one-byte vendor IDs, assigned to manufacturers who were involved with MIDI at the beginning.
If the ID is 0x00, it’s a three-byte vendor ID - the next two bytes of the message are the value.
<pre>
ID 0x7D is a placeholder for non-commercial entities.
ID 0x7E indicates a predefined Non-realtime SysEx message.
ID 0x7F indicates a predefined Realtime SysEx message.
</pre>
After the ID is the data payload, sent as a stream of bytes.
The transfer concludes with the End of Exclusive (EOX) byte, 0xF7.
The payload data must follow the guidelines for MIDI data bytes – the MSB must not be set, so only 7 bits per byte are actually usable. If the MSB is set, it falls into three possible scenarios.
An End of Exclusive byte marks the ordinary termination of the SysEx transfer.
System Real Time messages may occur within the transfer without interrupting it. The recipient should handle them independently of the SysEx transfer.
Other status bytes implicitly terminate the SysEx transfer and signal the start of new messages.
Some inexpensive USB-to-MIDI interfaces aren’t capable of handling messages longer than four bytes.
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11110000 || <!--Data-->0iiiiiii [0iiiiiii 0iiiiiii] 0ddddddd --- --- 0ddddddd 11110111 || <!--Description-->System Exclusive.
This message type allows manufacturers to create their own messages (such as bulk dumps, patch parameters, and other non-spec data) and provides a mechanism for creating additional MIDI Specification messages. The Manufacturer's ID code (assigned by MMA or AMEI) is either 1 byte (0iiiiiii) or 3 bytes (0iiiiiii 0iiiiiii 0iiiiiii). Two of the 1 Byte IDs are reserved for extensions called Universal Exclusive Messages, which are not manufacturer-specific. If a device recognizes the ID code as its own (or as a supported Universal message) it will listen to the rest of the message (0ddddddd). Otherwise, the message will be ignored. (Note: Only Real-Time messages may be interleaved with a System Exclusive.)
|-
|<!--Status-->11110001 || <!--Data-->0nnndddd || <!--Description-->MIDI Time Code Quarter Frame.
nnn = Message Type
dddd = Values
|-
|<!--Status-->11110010 || <!--Data-->0lllllll 0mmmmmmm || <!--Description-->Song Position Pointer.
This is an internal 14 bit register that holds the number of MIDI beats (1 beat= six MIDI clocks) since the start of the song. l is the LSB, m the MSB.
|-
|<!--Status-->11110011 || <!--Data-->0sssssss || <!--Description-->Song Select.
The Song Select specifies which sequence or song is to be played.
|-
|<!--Status-->11110100 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11110110 || <!--Data--> || <!--Description-->Tune Request. Upon receiving a Tune Request, all analog synthesizers should tune their oscillators.
|-
|<!--Status-->11110111 || <!--Data--> || <!--Description-->End of Exclusive. Used to terminate a System Exclusive dump.
|}
System Real-Time Messages
{| class="wikitable sortable" width="90%"
! width="10%" |Status D7----D0
! width="10%" |Data Byte(s) D7----D0
! width="20%" |Description
|-
|<!--Status-->11111000 || <!--Data--> || <!--Description-->Timing Clock. Sent 24 times per quarter note when synchronization is required.
|-
|<!--Status-->11111001 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111010 || <!--Data--> || <!--Description-->Start. Start the current sequence playing. (This message will be followed with Timing Clocks).
|-
|<!--Status-->11111011 || <!--Data--> || <!--Description-->Continue. Continue at the point the sequence was Stopped.
|-
|<!--Status-->11111100 || <!--Data--> || <!--Description-->Stop. Stop the current sequence.
|-
|<!--Status-->11111101 || <!--Data--> || <!--Description-->Undefined. (Reserved)
|-
|<!--Status-->11111110 || <!--Data--> || <!--Description-->Active Sensing. This message is intended to be sent repeatedly to tell the receiver that a connection is alive. Use of this message is optional. When initially received, the receiver will expect to receive another Active Sensing message each 300ms (max), and if it does not then it will assume that the connection has been terminated. At termination, the receiver will turn off all voices and return to normal (non- active sensing) operation.
|-
|<!--Status-->11111111 || <!--Data--> || <!--Description-->Reset. Reset all receivers in the system to power-up status. This should be used sparingly, preferably under manual control. In particular, it should not be sent on power-up.
|}
Advanced Messages
Polyphonic Pressure (0xA0) and Channel Pressure (0xD0)
Some MIDI controllers include a feature known as Aftertouch. While a key is being held down, the player can press harder on the key. The controller measures this, and converts it into MIDI messages.
Aftertouch comes in two flavors, with two different status messages.
The first flavor is polyphonic aftertouch, where every key on the controller is capable of sending its own independent pressure information. The messages are of the following format:
<pre>
0xnc, 0xkk, 0xpp
n is the status (0xA)
c is the channel nybble
kk is the key number (0 to 127)
pp is the pressure value (0 to 127)
</pre>
Polyphonic aftertouch is an uncommon feature, usually found on premium quality instruments, because every key requires a separate pressure sensor, plus the circuitry to read them all.
Much more commonly found is channel aftertouch. Instead of needing a discrete sensor per key, it uses a single, larger sensor to measure pressure on all of the keys as a group. The messages omit the key number, leaving a two-byte format
<pre>
0xnc, 0xpp
n is the status (0xD)
c is the channel number
pp is the pressure value (0 to 127)
</pre>
Pitch Bend (0xE0)
Many keyboards have a wheel or lever towards the left of the keys for pitch bend control. This control is usually spring-loaded, so it snaps back to the center of its range when released. This allows for both upward and downward bends.
Pitch Bend Wheel
The wheel sends pitch bend messages, of the format
<pre>
0xnc, 0xLL, 0xMM
n is the status (0xE)
c is the channel number
LL is the 7 least-significant bits of the value
MM is the 7 most-significant bits of the value
</pre>
You’ll notice that the bender data is actually 14 bits long, transmitted as two 7-bit data bytes. This means that the recipient needs to reassemble those bytes using binary manipulation. 14 bits results in an overall range of 214, or 0 to 16,383. Because it defaults to the center of the range, the default value for the bender is halfway through that range, at 8192 (0x2000).
Control Change (0xB0)
In addition to pitch bend, MIDI has provisions for a wider range of expressive controls, sometimes known as continuous controllers, often abbreviated CC. These are transmitted by the remaining knobs and sliders on the keyboard controller shown below.
Continuous Controllers
These controls send the following message format:
<pre>
0xnc, 0xcc, 0xvv
n is the status (0xB)
c is the MIDI channel
cc is the controller number (0-127)
vv is the controller value (0-127)
</pre>
Typically, the wheel next to the bender sends controller number one, assigned to modulation (or vibrato) depth. It is implemented by most instruments.
The remaining controller number assignments are another point of confusion. The MIDI specification was revised in version 2.0 to assign uses for many of the controllers. However, this implementation is not universal, and there are ranges of unassigned controllers.
On many modern MIDI devices, the controllers are assignable. On the controller keyboard shown in the photos, the various controls can be configured to transmit different controller numbers. Controller numbers can be mapped to particular parameters. Virtual synthesizers frequently allow the user to assign CCs to the on-screen controls. This is very flexible, but it might require configuration on both ends of the link and completely bypasses the assignments in the standard.
Program Change (0xC0)
Most synthesizers have patch storage memory, and can be told to change patches using the following command:
<pre>
0xnc, 0xpp
n is the status (0xc)
c is the channel
pp is the patch number (0-127)
</pre>
This allows for 128 sounds to be selected, but modern instruments contain many more than 128 patches. Controller #0 is used as an additional layer of addressing, interpreted as a “bank select” command. Selecting a sound on such an instrument might involve two messages: a bank select controller message, then a program change.
Audio & Midi are not synchronized, what I can do ?
Buy a commercial software package but there is a nasty trick to synchronize both. It's a bit hardcore but works for me:
Simply put one line down to all midi notes on your pattern (use Insert key)
and go to 'Misc. Setup', adjust the latency and just search a value
that will make sound sync both audio/midi.
The stock Sin/Saw/Pulse and Rnd waveforms are too simple/common, is there a way to use something more complex/rich ?
You have to ability to redirect the waveforms of the instruments through the synth pipe by selecting the "wav" option for the oscillator you're using for this synth instrument, samples can be used as wavetables to replace the stock signals.
Sound banks like soundfont (sf2) or Kontakt2 are not supported at the moment
====DAW Audio Evolution 4====
Audio Evolution 4 gives you unsurpassed power for digital audio recording and editing on the Amiga. The latest release focusses on time-saving non-linear and non-destructive editing, as seen on other platforms. Besides editing, Audio Evolution 4 offers a wide range of realtime effects, including compression, noise gate, delays, reverb, chorus and 3-band EQ.
Whether you put them as inserts on a channel or use them as auxillaries, the effect parameters are realtime adjustable and can be fully automated. Together with all other mixing parameters, they can even be controlled remotely, using more ergonomic MIDI hardware.
Non-linear editing on the time line, including cut, copy, paste, move, split, trim and crossfade actions
The number of tracks per project(s) is unlimited .... AHI limits you to recording only two at a time. i.e. not on 8 track sound cards like the Juli@ or Phase 88.
sample file import is limited to 16bit AIFF (not AIFC, important distinction as some files from other sources can be AIFC with aiff file extention). and 16bit WAV (pcm only)
Most apps use the Music Unit only but a few apps also use Unit (0-3) instead or as well.
* Set up AHI prefs so that microphone is available. (Input option near the bottom)
stereo++ allows the audio piece to be placed anywhere and the left-right adjusted to sound positionally right
hifi best for music playback if driver supports this option
Load 16bit .aif .aiff only sample(s) to use not AIFC which can have the same ending. AIFF stands for Audio Interchange File Format
sox recital.wav recital.aiff
sox recital.wav −b 16 recital.aiff channels 1 rate 16k fade 3 norm
sox input.wav output.aiff bass −b 16 rate 48k
performs the same format translation, but also applies four effects (down-mix to one channel, sample rate change, fade-in, nomalize), and stores the result at a bit-depth of 16.
rec −c 2 radio.aiff trim 0 30:00
records half an hour of stereo audio
play existing-file.wav
24bit PCM WAV or AIFF do not work
*No stream format handling. So no way to pass on an AC3 encoded stream unmodified to the digital outputs through AHI.
*No master volume handling. Each application has to set its own volume. So each driver implements its own custom driver-mixer interface for handling master volumes, mute and preamps.
*Only one output stream. So all input gets mixed into one output.
*No automatic handling of output direction based on connected cables.
*No monitor input selection. Only monitor volume control.
select the correct input (Don't mistake enabled sound for the correct input.)
The monitor will feedback audio to the lineout and hp out no matter if you have selected the correct input to the ADC. The monitor will provide sound for any valid input. This will result in free mixing when recording from the monitor input instead of mic/line because the monitor itself will provide the hardware mixing for you. Be aware that MIC inputs will give two channel mono. Only Linein will give real stereo.
Now for the not working part. Attempt to record from linein in the AE4 record window, the right channel is noise and the left channel is distorted. Even with the recommended HIFI 16bit Stereo++ mode at 48kHz.
Channels
Monitor
Gain
Inout
Output
Advanced settings - Debugging via serial port
* Options -> Soundcard In/Out
* Options -> SampleRate
* Options -> Preferences
F6 for Sample File List
Setting a grid is easy as is measuring the BPM by marking a section of the sample. Is your kick drum track "not in time" ? If so, you're stumped in AE4 as it has no fancy variable time signatures and definitely no 'track this dodgy rhythm' function like software of the nature of Logic has. So if your drum beat is freeform you will need to work in freeform mode. (Real music is free form anyway).
If the drum *is* accurate and you are just having trouble measuring the time, I usually measure over a range of bars and set the number of beats in range to say 16 as this is more accurate, Then you will need to shift the drum track to match your grid *before* applying the grid. (probably an iterative process as when the grid is active samples snap to it, and when inactive you cannot see it).
AE4 does have ARexx but the functions are more for adding samples at set offsets and starting playback / recording.
These are the usual features found in DAWs...
* Recording digital audio, midi sequencer and mixer
* virtual VST instruments and plug-ins
* automation, group channels, MIDI channels, FX sends and returns, audio and MIDI editors and music notation editor
* different track views
* mixer and track layout (but not the same as below)
* traditional two windows (track and mixer)
Mixing - mixdown
Could not figure out how to select what part I wanted to send to the aux, set it to echo and return. Pretty much the whole echo effect. Or any effect.
Take look at page17 of the manual.
When you open the EQ / Aux send popup window you will see 4 sends. Now from the menu choose the windows menu.
Menus->Windows-> Aux Returns Window
or press F5
You will see a small window with 4 volume controls and an effects button for each. Click a button and add an effects to that aux channel, then set it up as desired (note the reverb effect has a special AUX setting that improves its use with the aux channel, not compulsory but highly useful). You set the amount of 'return' on the main mix in the Aux Return window, and the amount sent from each main mixer channel in the popup for that channel. Again the aux sends are "prefade" so the volume faders on each channel do not affect them.
Tracking
Effects - fade in
To add some echoes to some vocals, tried to add an effect on a track but did not come out. This is made more complicated as I wanted to mute a vocal but then make it echo at the muting point. Want to have one word of a vocal heard and then echoed off. But when the track is mute the echo is cancelled out.
To correctly understand what is happening here you need to study the figure at the bottom of page 15 on the manual. You will see from that that the effects are applied 'prefade' So the automation you applied will naturally mute the entire signal.
There would be a number of ways to achieve the goal,
You have three real time effects slots, one for smoothing like so
Sample -> Amplify -> Delay
Then automate the gain of the amplify block so that it effectively mutes the sample just before the delay at the appropriate moment, the echo effect should then be heard.
Getting the effects in the right order will require experimentation as they can only be added top down and it's not obvious which order they are applied to the signal, but there only two possibilities, so it wont take long to find out.
Using MUTE can cause clicks to the Amplify can be used to mute more smoothly so that's a secondary advantage.
Signal Processing -
Overdub
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===Office===
====Spreadsheet Leu====
Support for some xlsx, and ods functions
====Spreadsheet Ignition====
; Needs ABIv1 to be completed before more can be done
File formats supported
* ascii #?.txt and #?.csv (single sheets with data only).
* igs and TurboCalc(WIP) #?.tc for all sheets with data, formats and formulas.
There is '''no''' support for xls, xlsx, ods or uos ([http://en.wikipedia.org/wiki/Uniform_Office_Format Uniform Unified Office Format]) at the moment.
* Always use Esc key after editing Spreadsheet cells.
* copy/paste seems to copy the first instance only so go to Edit -> Clipboard to manage the list of remembered actions.
* Right mouse click on row (1 or 2 or 3) or column header (a or b or c) to access optimal height or width of the row or column respectively
* Edit -> Insert -> Row seems to clear the spreadsheet or clears the rows after the inserted row until undo restores as it should be...
Change Sheet name by Object -> Sheet -> Properties
Click in the cell which will contain the result, and click '''down arrow button''' to the right of the formula box at the bottom of the spreadsheet and choose the function required from the list provided. Then click on the start cell and click on the bottom right corner, a '''very''' small blob, which allows stretching a bounding box (thick grey outlines) across many cells This grey bounding box can be used to '''copy a formula''' to other cells.
Object -> Cell -> Properties to change cell format - Currency only covers DM and not $, Euro, Renminbi, Yen or Pound etc.
Shift key and arrow keys selects a range of cells, so that '''formatting can be done to all highlighted cells'''.
View -> Overview then select ALL with one click (in empty cell in the top left hand corner of the sheet).
Default mode is relative cell referencing e.g. a1+a2 but absolute e.g. $a$1+$a$2 can be entered.
* #sheet-name to '''absolute''' reference another sheet-name cell unless reference() function used.
;Graphs
use shift key and arrow keys to select a bunch of cells to be graph'ed making sure that x axes represents and y axes represents
* value() - 0 value, 1 percent, 2 date, 3 time, 4 unit ...
;Dates
* Excel starts a running count from the 1st Jan 1900 and Ignition starts from 1st Jan 1AD '''(maybe this needs to change)'''
Set formatting Object -> Cell -> Properties and put date in days
;Time
Set formatting Object -> Cell -> Properties and put time in seconds taken
;Database (to be done by someone else)
type - standard, reference (bezug), search criterion (suchkriterium),
* select a bunch of cells and Object -> Database -> Define to set Datenbank (database) and Felder (fields not sure how?)
* Neu (new) or loschen (delete) to add/remove database headings e.g. Personal, Start Date, Finish Date (one per row?)
* Object -> Database -> Index to add fields (felder) like Surname, First Name, Employee ID, etc. to ?
Filtering done with dbfilter(), dbproduct() and dbposition().
Activities with dbsum(), dbaverage(), dbmin() and dbmax().
Table sorting -
;Scripts (Arexx)
;Excel(TM) to Ignition - commas ''',''' replaced by semi-colons ''';''' to separate values within functions
*SUM(),
*AVERAGE(), MAX(), MIN(), INT(), PRODUCT(), MEDIAN(), VAR() becomes Variance(), Percentile(),
*IF(), AND, OR, NOT
*LEFT(), RIGHT(), MID() becomes MIDDLE(), LEN() becomes LENGTH(),
*LOWER() becomes LOWERCASE(), UPPER() becomes UPPERCASE(),
* DATE(yyyy,mm,dd) becomes COMPUTEDATE(dd;mm;yyyy),
*TODAY(), DAY(),WEEK(), MONTH(),=YEAR(TODAY()),
*EOMONTH() becomes MONTHLENGTH(),
*NOW() should be date and time becomes time only, SECOND(), MINUTE(), HOUR(),
*DBSUM() becomes DSUM(),
;Missing and possibly useful features/functions needed for ignition to have better support of Excel files
There is no Merge and Join Text over many cells, no protect and/or freeze row or columns or books but can LOCK sheets, no define bunch of cells as a name, Macros (Arexx?), conditional formatting, no Solver, no Goal Seek, no Format Painter, no AutoFill, no AutoSum function button, no pivot tables, (30 argument limit applies to Excel)
*HLOOKUP(), VLOOKUP(), [http://production-scheduling.com/excel-index-function-most-useful/ INDEX(), MATCH()], CHOOSE(), TEXT(),
*TRIM(), FIND(), SUBSTITUTE(), CONCATENATE() or &, PROPER(), REPT(),
*[https://acingexcel.com/excel-sumproduct-function/ SUMPRODUCT()], ROUND(), ROUNDUP(), *ROUNDDOWN(), COUNT(), COUNTA(), SUMIF(), COUNTIF(), COUNTBLANK(), TRUNC(),
*PMT(), PV(), FV(), POWER(), SQRT(), MODE(), TRUE, FALSE,
*MODE(), LARGE(), SMALL(), RANK(), STDEV(),
*DCOUNT(), DCOUNTA(), WEEKDAY(),
;Excel Keyboard [http://dmcritchie.mvps.org/excel/shortx2k.htm shortcuts needed to aid usability in Ignition]
<pre>
Ctrl Z - Undo
Ctrl D - Fill Down
Ctrl R - Fill right
Ctrl F - Find
Ctrl H - Replace
Ctrl 1 - Formatting of Cells
CTRL SHIFT ~ Apply General Formatting ie a number
Ctrl ; - Todays Date
F2 - Edit cell
F4 - toggle cell absolute / relative cell references
</pre>
====Document Scanning - Scandal====
Scanner usually needs to be connected via a USB port and not via a hub or extension lead.
Check in Trident Prefs -> Devices that the USB Scanner is not bound to anything (e.g. Bindings None)
If not found then reboot the computer and recheck.
Start Scandal, choose Settings from Menu strip at top of screen and in Scanner Driver choose the ?#.device of the scanner (e.g. epson2.device).
The next two boxes - leave empty as they are for morphos SCSI use only
or put ata.device (use the selection option in bigger box below) and Unit as 0 this is needed for gt68xx
* gt68xx - no editing needed in s/gt68xx.conf but needs a firmware file that corresponds to the scanner [http://www.meier-geinitz.de/sane/gt68xx-backend/ gt68xx firmwares] in sys:s/gt68xx.
* epson2 - Need to edit the file epson2.conf in sys/s that corresponds to the scanner being used
'''Save''' the settings but do not press the Use button (aros freezes)
Back to the Picture Scan window and the right-hand sections.
Click on the '''Information''' tab and press Connect button and the scanner should now be detected.
Go next to the '''Scanner''' tab next to Information Tab should have Color, Black and White, etc. and dpi settings now. Selecting an option Color, B/W etc. can cause dpi settings corruption (especially if the settings are in one line) so set '''dpi first'''. Make sure if Preview is set or not.
In the '''Scan''' Tab, press Scan and the scanner will do its duty.
Be aware that nothing is saved to disk yet.
In the Save tab, change format JPEG, PNG or IFF DEEP. Tick incremental and base filename if necessary and then click the Save button. The image will now be saved to permanent storage.
The driver ignores a device if it is already bond to another USB class, rejects it from being usable. However, open Trident prefs, select your device and use the right mouse button to open. Select "NONE" to prevent poseidon from touching the device. Now save settings. It should always work now.
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===Emulators===
==== Amiberry ====
==== Amiga Emu - Janus UAE ====
With Amibridge, AROS attempts to make the UAE emulator seem embedded within but it still is acting as an app
There is no dynarec m68k for each hardware that Aros supports or direct patching of motorola calls to AROS hardware accelerated ones unless the emulator has that included
Try starting Janus with a priority of -1 like this little script:
<pre>
cd sys:system/AmiBridge/emulator
changetaskpri -1
run janus-uae -f my_uaerc.config >nil:
cd sys:prefs
endcli
</pre>
This stops Janus hogging all the CPU time.
===Miscellaneous===
====Screensaver Blanker====
Most blankers on the amiga (i.e. aros) run as commodities (they are in the tools/commodities drawer). Double click on blanker.
Control is with an app called Exchange, which you need to run first (double click on app) or run QUIET sys:tools/commodities/Exchange >NIL: but subsequently can use (Cntrl Alt h).
Icon tool types (may be broken) or command line options
<pre>
seconds=number
</pre>
Once the timing is right then add the following to s:icaros-sequence or s:user-startup
e.g. for 5 minutes
run QUIET sys:tools/commodities/Blanker seconds=300 >NIL:
*[http://archives.aros-exec.org/index.php?function=showfile&file=graphics/screenblanker/gblanker.i386-aros.zip Garshneblanker] can make Aros unstable or slow. Certain blankers crashes in Icaros 2.0.x like Dragon, Executor.
*[ Acuario AROS version], the aquarium screen saver.
Startup: extras:acuariofv-aros/acuario
Kill: c:break name=extras:acuariofv-aros/acuario
Managed to start Acuario by the Executor blanker.
<pre>
cx_priority=
cx_popkey= ie CX_POPKEY="Shift F1"
cx_popup=Yes or No
</pre>
<pre>
Qualifier String Input Event Class
---------------- -----------------
"lshift" IEQUALIFIER_LSHIFT
"rshift" IEQUALIFIER_RSHIFT
"capslock" IEQUALIFIER_CAPSLOCK
"control" IEQUALIFIER_CONTROL
"lalt" IEQUALIFIER_LALT
"ralt" IEQUALIFIER_RALT
"lcommand" IEQUALIFIER_LCOMMAND
"rcommand" IEQUALIFIER_RCOMMAND
"numericpad" IEQUALIFIER_NUMERICPAD
"repeat" IEQUALIFIER_REPEAT
"midbutton" IEQUALIFIER_MIDBUTTON
"rbutton" IEQUALIFIER_RBUTTON
"leftbutton" IEQUALIFIER_LEFTBUTTON
"relativemouse" IEQUALIFIER_RELATIVEMOUSE
</pre>
<pre>
Synonym Synonym
String Identifier
------- ----------
"shift" IXSYM_SHIFT /* look for either shift key */
"caps" IXSYM_CAPS /* look for either shift key or capslock */
"alt" IXSYM_ALT /* look for either alt key */
Highmap is one of the following strings:
"space", "backspace", "tab", "enter", "return", "esc", "del",
"up", "down", "right", "left", "f1", "f2", "f3", "f4", "f5",
"f6", "f7", "f8", "f9", "f10", "help".
</pre>
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==== World Construction Set WCS (Version 2.031) ====
WCS is a fractal landscape software such as Scenery Animator, Vista Pro and Panorama. Open sourced February 2022, World Construction Set [https://3dnature.com/downloads/legacy-software/ legally and for free] and [https://github.com/AlphaPixel/3DNature c source].
Announced August 1994 this version dates from April 1996 developed by Gary R. Huber and Chris "Xenon" Hanson" from Questar
<pre>
Assign "WCSProjects:" "Volume:Dir/Dir/WCSProjects"
Assign "WCSFrames:" "Volume:Dir/Dir/WCSFrames"
</pre>
<pre>
Load projects .proj by accessing pull down menu Project -> Open then click on CanyonSunset.proj
OK to changing .par file and enlarge Status Log window to show what is happening
Render by pull down menu Modules -> Render with End equal 1 not 300 then click bottom middle button Render
</pre>
[https://www.youtube.com/watch?v=CxQDmf1ZWG0 Youtube walkthrough of above], [], [],
Also try working with the already built file ColoDemo - Then open with the drop-down menu: Project/Open, then WCSProject:ColoDemo.proj
Which allows you to use altimetric DEM files already included and Loading scene parameters from ColoDemo.par
Once this is done, save everything with a new name to start working exclusively on your project.
Then drop-down menu and select Save As ("NewName".proj name), then drop-down menu to open parameter and select Save All ( .par name)
After launching the software, there is a the Module Control Panel composed of five icons.
It is a dock type shortcut of the first few functions of the drop-down menu
*Database - Load (#?.proj), Append, Create, Edit, Save, Dir List (of WCSProject drawer),
*Data Ops - Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
*Map View - Database file Loader leading to Map View Control with option to the Database Editor
*Parameters - Editor for Motion, Color, Ecosystem, Clouds, Waves, management of altimeter files DEM, sclock settings etc
*Render - rendering terrain
These are more in the pull down menu but not in the dock
*Motion Editor
*Color Editor
*Ecosys Editor
Simple minimal workflow
*Load database (1st icon - 1st)
*Set parameters and save .par file (4th icon)
*Render scene (5th icon)
[https://www.youtube.com/watch?v=ZbTwwR2qcc4 Youtube], [],
<pre>
.proj new project name which creates a drawer of additional files
.binary array, ascii array .xyz , z buffer, DTED .dt0, vista 1990s dem, iff conversion
.Obj with .elev, .frd with .hdr maps, - digital elevation model (DEM) is a 3D representation of elevation data in various formats
USGS 7.5MinDEM,
.par
</pre>
Since for the time being no project is loaded, a query window indicates a procedural error when clicking on the rendering icon (right end of the bar). The menu is quite traditional; it varies according to the activity of the windows. To display any altimetric file in the "Mapview" (third icon of the panel), There are three possibilities:
* Loading of a demonstration project.
* The import of a DEM file, followed by texturing and packaging from the "Database-Editor" and the "Color-Editor".
* The creation of an altimetric file in WCS format, then texturing.
The altimeter file editing (display in the menu) is only made possible if the "Mapview" window is active.
The software is made up of many windows and won't be able to describe them all. Know that "Color-Editor" and the "Data-Editor" comprise sufficient functions for obtaining an almost real rendering quality. You have the possibility of inserting vector objects in the "Data-Editor" (creation of roads, railways, etc.)
The Map View (MapView) window
*Database - Objects and Topos
*View - Align, Center, Zoom, Pan, Move
*Draw - Maps and distance
*Object - Find, highlight, add points, conform topo, duplicate
*Motion - Camera, Focus, path, elevation
*Windows - DEM designer, Cloud (.cld) and wave (.wve) editor,
You will notice that by selecting this window and simply moving the pointer to various points on the map you will see latitude and longitude values change, along with the height.
Drop-down menu and Modules, then select MapView and change the width of the window with the map to arrange it in the best way on the screen. With the Auto button the center. Window that then displays the contents of my DEM file, in this case the Grand Canyon. MapView allows you to observe the shape of the landscape from above
ZOOM button
Press the Zoom button and then with the pointer position on a point on the map, press the left mouse button and then move to the opposite corner to circumscribe the chosen area and press the left mouse button again, then we will see the enlarged area selected on the map.
Would add that there is a box next to the Zoom button that allows the direct insertion of a value which, the larger it is, the smaller the magnification and the smaller the value, the stronger the magnification. At each numerical change you will need to press the DRAW button to update the view.
PAN button
Under Zoom you will find the PAN button which allows you to move the map at will in all directions by the amount you want. This is done by drawing a line in one direction, then press PAN and point to an area on the map with the pointer and press the left mouse button. At this point, leave it and move the pointer in one direction by drawing a line and press the left mouse button again to trigger the movement of the map on the screen (origin and end points). Do some experiments and then use the Auto button immediately below to recenter everything.
There are parameters such as TOPO, VEC to be left checked and immediately below one that allows different views of the map with the Style command (Single, Multi, Surface, Emboss, Slope, Contour), each with its own particularities to highlight different details.
Now you have the first basics to manage your project visually on the map. Close the MapView window and go further...
Let's start working on ECOSYSTEMS
If we select Emboss from the MapView Style command we will have a clear idea of how the landscape appears, realizing that it is a predominantly desert region of our planet. Therefore we will begin to act on any vegetation present and the appearance of the landscape.
With WCS we will begin to break down the elements of the landscape by assigning defined characteristics. It will be necessary to determine the classes of the ecosystem (Class) with parameters of Elevation Line (maximum altitude), Relative Elevation (arrangement on basins or convexities with respectively positive or negative parameters), Min Slope and Max Slope (slope). WCS offers the possibility of making ecosystems coexist on the same terrain with the UnderEco function, by setting a Density value.
Ecosys Ecosystem Editor
Let's open it from Modules, then Ecosys Editor. In the left pane you will find the list of ecosystems referring to the files present in our project. It will be necessary to clean up that box to leave only the Water and Snow landscapes and a few other predefined ones. We can do this by selecting the items and pressing the Remove button (be careful not for all elements the button is activated, therefore they cannot all be eliminated).
Once this is done we can start adding new ecosystems. Scroll through the various Unused and as soon as the Name item at the top is activated allowing you to write, type the name of your ecosystem, adding the necessary parameters.
<pre>
Ecosystem1: Name: RockBase Class: Rock Density: 80 MinSlope: 15 UnderEco: Terrain
Ecosystem2: Name: RockIncl Clss: Rock Density: 80 MinSlope: 30 UnderEco: Terrain
Ecosystem3: Name: Grass Class Low Veg Density: 50 Height: 1 Elev Line : 1500 Rel El Eff: 5
Max Slope: 10 – Min Slope: 0 UnderEco: Terrain
Ecosistema4: Name: Shrubs Class: Low Veg Density: 40 Height: 8 Elev Line: 3000
Rel El Eff: -2 Max Slope: 20 Min Slope : 5 UnderEco: Terrain
Ecosistema5: Name: Terrain Class: Ground Density: 100 UnderEco: Terrain
</pre>
Now we need to identify an intermediate ecosystem that guarantees a smooth transition between all, therefore we select as Understory Ecosystem the one called Terrain in all ecosystems, except Snow and Water .
Now we need to 'emerge' the Colorado River in the Canyon and we can do this by raising the sea level to 900 (Sea Level) in the Ecosystem called Water.
Please note that the order of the ecosystem list gives priority to those that come after. So our list must have the following order: Water, Snow, Shrubs, RockIncl, RockBase, Terrain. It is possible to carry out all movements with the Swap button at the bottom. To put order you can also press Short List. Press Keep to confirm all the work done so far with Ecosystem Editor.
Remember every now and then to save both the Project 'Modules/Save' and 'Parameter/Save All'
EcoModels are made up of .etp .fgp .iff8 for each model
Color Editor
Now it's time to define the colors of our scene and we can do this by going to Modules and then Color Editor. In the list we focus on our ecosystems, created first.
Let's go to the bottom of the list and select the first white space, assigning the name 'empty1', with a color we like and then we will find this element again in other environments... It could serve as an example for other situations!
So we move to 'grass' which already exists and assign the following colors: R 60 G 70 B50
<pre>
'shrubs': R 60 G 80 B 30
'RockIncl' R 110 G 65 B 60
'RockBase' R 110 G 80 B 80
' Terrain' R 150 G 30 B 30
<pre>
Now we can work on pre-existing colors
<pre>
'SunLight' R 150 G 130 B 130
'Haze and Fog' R 190 G 170 B 170
'Horizon' R 209 G 185 B 190
'Zenith' R 140 G 150 B 200
'Water' R 90 G 125 B 170
</pre>
Ambient R 0 G 0 B 0
So don't forget to close Color Editor by pressing Keep.
Go once again to Ecosystem Editor and assign the corresponding color to each environment by selecting it using the Ecosystem Color button. Press it several times until the correct one appears. Then save the project and parameters again, as done previously.
Motion Editor
Now it's time to take care of the framing, so let's go to Modules and then to Motion Editor. An extremely feature-rich window will open. Following is the list of parameters regarding the Camera, position and other characteristics:
<pre>
-Camera Altitude: 7.0
-Camera Latitude: 36.075
-Camera Longitude: 112.133
-Focus Attitude: -2.0
-Focus Latitude: 36.275
-Focus Longitude: 112.386
-Camera : 512 → rendering window
-Camera Y: 384 → rendering window
-View Arc: 80 → View width in degrees
-Sun Longitude: 172
-Sun Latitude: -0.9
-Haze Start: 3.8
-Haze Range: 78, 5
</pre>
As soon as the values shown in the relevant sliders have been modified, we will be ready to open the CamView window to observe the wireframe preview. Let's not consider all the controls that will appear.
Well from the Motion Editor if you have selected Camera Altitude and open the CamView panel, you can change the height of the camera by holding down the right mouse button and moving the mouse up and down. To update the view, press the Terrain button in the adjacent window. As soon as you are convinced of the position, confirm again with Keep. You can carry out the same work with the other functions of the camera, such as Focus Altitude...
Let's now see the next positioning step on the Camera map, but let's leave the CamView preview window open while we go to Modules to open the window at the same time MapView. We will thus be able to take advantage of the view from the other together with a subjective one.
From the MapView window, select with the left mouse button and while it is pressed, move the Camera as desired. To update the subjective preview, always click on Terrain.
While with the same procedure you can intervene on the direction of the camera lens, by selecting the cross and with the left button pressed you can choose the desired view. So with the pressure of Terrain I update the Preview. Possibly can enlarge or reduce the Map View using the Zoom button, for greater precision.
Also write that the circle around the cameras indicates the beginning of the haze, there are two types (haze and fog) linked to the altitude. Would also add that the camera height is editable through the Motion Editor panel.
The sun
Let's see that changing the position of the sun from the Motion Editor. Press the SUN button at the bottom right and set the time and the date. Longitude and latitude are automatically obtained by the program. Always open the View Arc command from the Motion Editor panel, an item present in the Parameter List box.
Once again confirm everything with Keep and then save again.
Animation
The animation part is not left-back and also occupies a window. The settings possibilities are enormous. A time line with dragging functions ("slide", "drag"...) comparable to that of LightWave completes this window.
A small window is available for positioning the stars as a function of a date, in order to vary the seasons and their various events (and yes...).
At the bottom of the "Motion-Editor", a "cam-view" function will give you access to a control panel. Different preview modes are possible. The rendering is also accessible through a window. No less than nine pages compose it. At this level, you will be able to determine the backup name of your images ("path"), the type of texture to be calculated, the resolution of the images, activate or deactivate functions such as the depth buffer ("zbuffer"), the blur, the background image, etc.
Once all these parameters have been set, all you have to do is click on the "Render" button.
For rendering go to Modules and then Render. Select the resolution, then under IMA select the name of the image. Move to FRA and indicate the level of fractal detail which of 4 is quite good. Then Keep to confirm and then reopen the window, pressing Render you will see the result. The image will be opened with any viewing program.
Strengths:
* Multi-window.
* Quality of rendering.
* Accuracy.
* Opening, preview and rendering on CyberGraphX screen.
* Extract / Convert Interp DEM, Import DLG, DXF, WDB and export LW map 3d formats
* The "zbuffer" function.
Weaknesses:
* No OpenGL management
* Calculation time.
* No network computing tool.
====Writing CD / DVD - Frying Pan====
Can be backup DVDs (4GB ISO size limit due to use of FileInfoBlock), create audio cds from mp3's, and put .iso files on discs
If using for the first time - click Drive button and Device set to ata.device and unit to 0 (zero)
Click Tracks Button - Drive 1 - Create New Disc or Import Existing Disc Image (iso bin/cue etc.) - Session File open cue file
If you're making a data cd, with files and drawers from your hard drive, you should be using the ISO Builder.. which is the MUI page on the left. ("Data/Audio Tracks" is on the right).
You should use the "Data/Audio tracks" page if you want to create music cds with AIFF/WAV/MP3 files, or if you download an .iso file, and you want to put it on a cd.
Click WRITE Button - set write speed - click on long Write button
Examples
Easiest way would be to burn a DATA CD, simply go to "Tracks" page "ISO Builder" and "ADD" everything you need to burn.
On the "Write" page i have "Masterize Disc (DAO)", "Close Disc" and "Eject after Write" set.
One must not "Blank disc before write" if one uses a CDR
AUDIO CD from MP3's are as easy but tricky to deal with. FP only understands one MP3 format, Layer II, everything else will just create empty tracks
Burning bootable CD's works only with .iso files. Go to "Tracks" page and "Data/Audio Tracks" and add the .iso
====odf====
Every ODF file is a collection of several subdocuments within a package (ZIP file), each of which stores part of the complete document.
* content.xml – Document content and automatic styles used in the content.
* styles.xml – Styles used in the document content and automatic styles used in the styles themselves.
* meta.xml – Document meta information, such as the author or the time of the last save action.
* settings.xml – Application-specific settings, such as the window size or printer information.
To read document follow these steps:
* Extracting .ods file.
* Getting content.xml file (which contains sheets data).
* Creating XmlDocument object from content.xml file.
* Creating DataSet (that represent Spreadsheet file).
* With XmlDocument select “table:table” elements, and then create adequate DataTables.
* Parse child’s of “table:table” element and fill DataTables with those data.
* At the end, return DataSet and show it in application’s interface.
To write document follow these steps:
* Extracting template.ods file (.ods file that we use as template).
* Getting content.xml file.
* Creating XmlDocument object from content.xml file.
* Erasing all “table:table” elements from the content.xml file.
* Reading data from our DataSet and composing adequate “table:table” elements.
* Adding “table:table” elements to content.xml file.
* Zipping that file as new .ods file.
XLS file format
The XLS file format contains streams, substreams, and records.
These sheet substreams include worksheets, macro sheets, chart sheets, dialog sheets, and VBA module sheets.
All the records in an XLS document start with a 2-byte unsigned integer to specify Record Type (rt), and another for Count of Bytes (cb). A record cannot exceed 8224 bytes. If larger than the rest is stored in one or more continue records.
* Workbook stream
**Globals substream
***BoundSheet8 record - info for Worksheet substream i.e. name, location, type, and visibility. (4bytes the lbPlyPos FilePointer, specifies the position in the Workbook stream where the sheet substream starts)
**Worksheet substream (sheet) - Cell Table - Row record - Cells (2byte=row 2byte=column 2byte=XF format)
***Blank cell record
***RK cell record 32-bit number.
***BoolErr cell record (2-byte Bes structure that may be either a Boolean value or an error code)
***Number cell record (64-bit floating-point number)
***LabelSst cell record (4-byte integer that specifies a string in the Shared Strings Table (SST). Specifically, the integer corresponds to the array index in the RGB field of the SST)
***Formula cell record (FormulaValue structure in the 8 bytes that follow the cell structure. The next 6 bytes can be ignored, and the rest of the record is a CellParsedFormula structure that contains the formula itself)
***MulBlank record (first 2 bytes give the row, and the next 2 bytes give the column that the series of blanks starts at. Next, a variable length array of cell structures follows to store formatting information, and the last 2 bytes show what column the series of blanks ends on)
***MulRK record
***Shared String Table (SST) contains all of the string values in the workbook.
ACCRINT(), ACCRINTM(), AMORDEGRC(), AMORLINC(),
COUPDAYBS(), COUPDAYS(), COUPDAYSNC(), COUPNCD(), COUPNUM(), COUPPCD(),
CUMIPMT(), CUMPRINC(),
DB(), DDB(), DISC(),
DOLLARDE(), DOLLARFR(),
DURATION(), EFFECT(), FV(), FVSCHEDULE(),
INTRATE(), IPMT(), IRR(), ISPMT(), MDURATION(), MIRR(), NOMINAL(), NPER(), NPV(),
ODDFPRICE(), ODDFYIELD(), ODDLPRICE(), ODDLYIELD(),
PMT(), PPMT(), PRICE(), PRICEDISC(), PRICEMAT(), PV(), RATE(),
RECEIVED(), SLN(), SYD(), TBILLEQ(), TBILLPRICE(), TBILLYIELD(),
VDB(), XIRR(), XNPV(), YIELD(), YIELDDISC(), YIELDMAT(),
<pre>
</pre>
<pre>
</pre>
<pre>
</pre>
{{BookCat}}
fwyxigy99g0zue91jeh4pstgjcaiaph
Scrabble/Two-Letter Words
0
246784
4669722
4636040
2026-09-12T00:25:51Z
~2026-49265-36
3625745
4669722
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two-letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two-letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 108 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DA, DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE, FU
*GI, GO
*HA, HE, HI, HM, HO
*ID, IF, IN, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OB, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*QI
*RE
*SH, SI, SO
*TA, TE, TI, TO
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 20 2-letter words that are acceptable in ''only'' CSW, making a total of 127 CSW-acceptable 2-letter words:
*CH
*DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OD, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: PH was removed from CSW in 2007.
{{BookCat}}
s9zpnzjg96ysy376w16stnbjlrl5usr
4669723
4669722
2026-09-12T00:27:10Z
~2026-49265-36
3625745
4669723
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two-letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two-letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 109 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE, FU
*GI, GO
*HA, HE, HI, HM, HO
*ID, IF, IN, IQ, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OB, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*QI
*RE
*SH, SI, SO
*TA, TE, TI, TO, TV
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 21 2-letter words that are acceptable in ''only'' CSW, making a total of 127 CSW-acceptable 2-letter words:
*CH
*DA, DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OD, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: PH was removed from CSW in 2007.
{{BookCat}}
oy640mgg01l310g6kqh3w2c7vj48zkp
4669724
4669723
2026-09-12T00:30:12Z
~2026-49265-36
3625745
4669724
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 109 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE, FU
*GI, GO
*HA, HE, HI, HM, HO
*ID, IF, IN, IQ, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OB, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*QI
*RE
*SH, SI, SO
*TA, TE, TI, TO, TV
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 21 2-letter words that are acceptable in ''only'' CSW, making a total of 127 CSW-acceptable 2-letter words:
*CH
*DA, DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OD, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: PH was removed from CSW in 2007.
{{BookCat}}
cq53rpk4x6lh9kf7t6xue7dfoowpux3
4669725
4669724
2026-09-12T00:31:02Z
~2026-49265-36
3625745
4669725
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 109 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE, FU
*GI, GO
*HA, HE, HI, HM, HO
*ID, IF, IN, IQ, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OB, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*QI
*RE
*SH, SI, SO
*TA, TE, TI, TO, TV
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 21 2-letter words that are acceptable in ''only'' CSW, making a total of 130 CSW-acceptable 2-letter words:
*CH
*DA, DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OD, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: PH was removed from CSW in 2007.
{{BookCat}}
ojd15lcmh4348yfwqy80c4bsdr7w7pb
4669726
4669725
2026-09-12T00:38:21Z
~2026-49265-36
3625745
4669726
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 108 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE, FU(note)
*GI, GO
*HA, HE, HI, HM, HO(note)
*ID, IF, IN, IQ, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OB, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*RE
*SH, SI, SO
*TA, TE, TI, TO, TV
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 21 2-letter words that are acceptable in ''only'' CSW, making a total of 130 CSW-acceptable 2-letter words:
*CH
*DA, DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OD, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: Fu and ho are sometimes curse words.
{{BookCat}}
p75ln9wox0fqd1cpqrigjk2gdhtfsc2
4669727
4669726
2026-09-12T00:49:23Z
~2026-49265-36
3625745
4669727
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 108 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE, FU(note)
*GI, GO
*HA, HE, HI, HM, HO(note)
*ID, IF, IN, IQ, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OB, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*RE
*SH, SI, SO
*TA, TE, TI, TO, TV
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 21 2-letter words that are acceptable in ''only'' CSW, making a total of 130 CSW-acceptable 2-letter words:
*CH
*DA, DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OD, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: Fu and ho are sometimes curse words.
{{BookCat}}
HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS! HO HO HO! MERRY CHRISTMAS!
n1skkfst4xgiq5xdk1iaahkkk6aj6hs
4669734
4669727
2026-09-12T04:07:59Z
MathXplore
3097823
[[WB:REVERT|Reverted]] edits by [[Special:Contributions/~2026-49265-36|~2026-49265-36]] ([[User talk:~2026-49265-36|talk]]) to last version by Codename Noreste
4636040
wikitext
text/x-wiki
<!--
BEFORE EDITING PLEASE READ THIS:
THERE ARE 107/127 ACCEPTABLE LETTERS: BEFORE EDITING TO CHANGE THIS PLEASE PROVIDE A SOURCE! OTHERWISE, YOU WILL BE REVERTED!
AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY = 16
BA, BE, BI, BO, BY = 5
(+ CH = 1)
DA, DE, DO = 3 (+ DI = 4)
ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX = 11 (+ EA, EE = 13)
FA, FE = 2 ( + FY = 3)
GI, GO = 2 (+ GU = 3)
HA, HE, HI, HM, HO = 5
ID, IF, IN, IS, IT = 5 ( + IO = 6)
JO = 1 ( + JA = 2)
KA, KI = 2 ( + KO, KY = 4)
LA, LI, LO = 3
MA, ME, MI, MM, MO, MU, MY = 7
NA, NE, NO, NU = 4 (+ NY = 5)
OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY = 14 (+ OB, OO, OU = 17)
PA, PE, PI, PO = 4
QI = 1
RE = 1
SH, SI, SO = 3 (+ ST = 4)
TA, TE, TI, TO = 4
UH, UM, UN, UP, US, UT = 6 (+ UG, UR = 8)
WE, WO = 2
XI, XU = 2
YA, YE, YO = 3 (+ YU = 4)
ZA = 1 (+ ZE, ZO = 3)
TOTAL = 107 FOR TWL ( or + 20 = 127 FOR CSW)
PLEASE DO NOT ALTER WITHOUT PROVIDING A SOURCE THIS HAS CHANGED!
-->
Having a knowledge of all of the two-letter words will greatly improve your Scrabble gameplay, either when you need to build off an existing tile to form a new word, or at the end of the game when you have two or three tiles left and need to dump them off as quickly as possible. Two-letter words are also very useful when playing a new word parallel (alongside, above, or beneath) to an existing word.
=== Tournament Word List (TWL) 2-letter words===
There are 107 acceptable 2-letter words listed in the Official Scrabble Players Dictionary, 6th Edition (OSPD6), and the Official Tournament and Club Word List (OTCWL, or simply, TWL):
*AA, AB, AD, AE, AG, AH, AI, AL, AM, AN, AR, AS, AT, AW, AX, AY
*BA, BE, BI, BO, BY
*DA, DE, DO
*ED, EF, EH, EL, EM, EN, ER, ES, ET, EW, EX
*FA, FE
*GI, GO
*HA, HE, HI, HM, HO
*ID, IF, IN, IS, IT
*JO
*KA, KI
*LA, LI, LO
*MA, ME, MI, MM, MO, MU, MY
*NA, NE, NO, NU
*OD, OE, OF, OH, OI, OK, OM, ON, OP, OR, OS, OW, OX, OY
*PA, PE, PI, PO
*QI
*RE
*SH, SI, SO
*TA, TE, TI, TO
*UH, UM, UN, UP, US, UT
*WE, WO
*XI, XU
*YA, YE, YO
*ZA
===Collins Scrabble Word (CSW) 2-letter words===
[[File:Collins Scrabble Words 2 letters history.svg|thumb|300px|Collins Scrabble Words (CSW) two letter words]]
There are 20 2-letter words that are acceptable in ''only'' CSW, making a total of 127 CSW-acceptable 2-letter words:
*CH
*DI
*EA, EE
*FY
*GU
*IO
*JA
*KO, KY
*NY
*OB, OO, OU
*ST
*UG, UR
*YU
*ZE, ZO
Note: PH was removed from CSW in 2007.
{{BookCat}}
796ssd2orzxa0tyz3am53wski0ebc0w
Aros/Platforms/Arm Raspberry Pi support
0
286123
4669675
4669670
2026-09-11T12:08:35Z
Jeff1138
301139
4669675
wikitext
text/x-wiki
{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b and zero 2w
*camdusbmidi detects, looking for 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
=== GPU ===
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS/OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs are a bit weird and far from optimal, especially MorphOS one, because it aims for m68k binary compatibility.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
I have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued sadly, 3 x Pi4 probably better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
{{BookCat}}
54gxvaat8von5k1nl6zs9wreb2gyqgh
4669676
4669675
2026-09-11T12:40:09Z
Jeff1138
301139
4669676
wikitext
text/x-wiki
{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b and zero 2w
*camdusbmidi detects, looking for 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
=== GPU ===
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS/OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs are a bit weird and far from optimal, especially MorphOS one, because it aims for m68k binary compatibility.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
I have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued sadly, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
{{BookCat}}
7mmwphlqo9zfw9znq6skwje10ox2su2
4669680
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2026-09-11T13:08:29Z
Jeff1138
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wikitext
text/x-wiki
{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b and zero 2w
*camdusbmidi detects, looking for 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
=== GPU ===
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS/OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs are a bit weird and far from optimal, especially MorphOS one, because it aims for m68k binary compatibility.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
I have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
{{BookCat}}
1z4r6l22wqod91iy8b4gdrrw6rrr9bn
4669681
4669680
2026-09-11T13:11:30Z
Jeff1138
301139
4669681
wikitext
text/x-wiki
{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b and zero 2w
*camdusbmidi detects midi devices
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
=== GPU ===
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS/OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs are a bit weird and far from optimal, especially MorphOS one, because it aims for m68k binary compatibility.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
I have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
==Future==
Need developer to look at 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
[https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2]
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{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
[[#Future]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b and zero 2w
*camdusbmidi detects midi devices
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
=== GPU ===
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS/OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs are a bit weird and far from optimal, especially MorphOS one, because it aims for m68k binary compatibility.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
I have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
==Future==
Need developer to look at 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
[https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2]
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{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
[[#Future]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b, zero 2w
*camdusbmidi detects midi devices
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
=== GPU ===
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS/OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs are a bit weird and far from optimal, especially MorphOS one, because it aims for m68k binary compatibility.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
I have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
So, AROS creates the framebuffer bitmap (I have verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to.
The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
==Future==
Need developer to look at 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
[https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2]
{{BookCat}}
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{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
[[#Future]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b, zero 2w
*camdusbmidi detects midi devices
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
GPU
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS or Amiga OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs splintering.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
Have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to. The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
==Future==
Need developer to look at 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
[https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2]
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{{ArosNav}}
[[#Native]]
[[#Hosted]]
[[#Build]]
[[#Hardware]]
[[#References]]
[[#Future]]
==Introduction==
[[File:Scalos00.png|thumb|Scalos on Aros Pi3b]]
Aros aims to cover Pi 3 to 5 1Gb+ RAM ideally as you may have to switch to 256Mb gfx mode depending on the application running - it is still a work in progress
Options to boot from using a good power source to prevent the yellow lightning symbol.
Testing procedure is put sd card in, connect board to board if necessary, plug in hdmi and then power
nothing else is done especially CSI DSI etc
*With Pi3b+ the max you can get is 5.1V 2.5A with micro usb.
*With Pi4 5.1V 3A with usb-c
*With Pi5 5.1V 5A, the amps went ever upwards, even to 5.1V 9A with usb-c
Pi500+ keyboard wedge -
Pi400 RPI-400 keyboard wedge - resolution changing and audio from micro hdmi0 (near 40pin) and micro hdmi1 (near usb-c psu) - Fn F10 0x5e power on and off works or held down for over 7 seconds auto shutdown - keyboard ok but not great - wifi and lan ethernet testing -
* Pi 5 - Quad A76 64bit ARMv8 and RP1 "southbridge" with VideoCore 7 Pre-D0 (Rev1.0) or D0 (rev1.1)
* Pi 4 - Quad A72 64bit ARMv8 with VideoCore 6
* Pi 3 - Quad A53 [https://www.raspberrypi.com/documentation/computers/processors.html 64 bit] ARMv8 with VideoCore 4 with heatsink/fan on 3b to prevent cpu 82C+ throttling
* Pi 2 - Quad 32bit ARMv6 with VideoCore 4 - mostly not 64bit compatible
* Pi Model B+ 32bit ARMv6 with VideoCore 4 - not 64bit compatible
* Pi Model A and B 32bit ARMv6 with VideoCore 4 - not 64bit compatible
===Native===
* 2013-03 Kalamatee starts work
* 2015-04 Work continues with mschulz on the kernel and Kalamatee (NicJA) on gpio and usb
* 2018 [https://www.patreon.com/posts/i-owe-you-some-20956961 mschulz resume adding BE big endian support], [https://www.patreon.com/michal_schulz/posts Big endian on Pi]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bsek latest commits for pi 3b, 4 and 5 64bit]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=metaneutrons latest commits for Pi5]
* 2026 [https://github.com/aros-development-team/AROS/commits?author=bitplane latest commits for ARM]
'''Download''' [https://aros.sourceforge.io/nightly1.html RaspberryPi 3, 3+, 4 and 5 64bit ArmV8 builds] [https://sourceforge.net/projects/aros/files/ Alternative site and nightly2] both raspi-aarch64-system and raspi-aarch64-contrib can be unbz2'd and copied to fat32 8GB+ microSD card (there will be folders - boot c Classes Demos Developer Devs Extras etc only showing). The SD can be plugged in to the Pi
64bit build works well on a single core LE little endian. Multicore [https://github.com/aros-development-team/AROS/commit/1df0747c2bda3523a43029725a709b1f377d84ec may follow]. Any issues booting could be down to the SD card so please use another SD to see if it is resolved. Please report your experiences in the [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80 Aros Raspberry pi 3 64bit thread]
Boots with '''USB3''' port based sata3 ssd on Pi400 but untested on Pi4 (may need eeprom update from PiOS or Pi SD Imager) and Pi5
Pi 3 B+ is pre-configured for USB sata3 boot - untested
Pi 3 B may need [https://www.youtube.com/watch?v=ubnwvxF3Klc PiOS to set OTP to boot from usb - do so at your own risk] - if OTP set to usb, boot works but slower than SD card
Speed write wise (top faster)
<pre>
*NVME Pi5 untested >1000MB/sec or faster if matched correctly
*Sata3 ssd 500MB/sec
*SD V90 90MB/sec 4K maybe 8K
*SD V60 60MB/sec 1080p
*SD U3 V30 30MB/sec 720p
*SD C10 U1 V10 A1 A2 10MB/sec minimum should be used now
*SD C06 6MB/sec
*SD C04 4MB/sec
</pre>
As a homage to the past, Aros shows a reduced number of icons but this can be changed by left mouse click in the window and then right click down to Window -> View -> All files
Like most amiga like OSs the audio and networking need to be setup manually
Audio AHI prefs - Mode settings tab - needs both Music unit and Unit 0 set to RPiHDMI:16 bit stereo++ or RPiPWM:16 bit stereo++ at 44100Hz. Press '''Save or Use''' button after each choice
Double left mouse click on most picture (Developer/Debug/Tests/Datatypes), audio and video files are supported, via datatypes, by the multiview application.
Esc escape key usually closes open windows even the desktop
Windows can be manipulated by the top (moving) and the bottom right corner (resizing) only.
In Prefs/Appearance some decorative theming elements need work. There is a few Mason icons in /Prefs/Presets/Icons/Mason/ and the ever present default Gorilla - Icon exchange in works
Printing only with Postscript but [https://github.com/bohunamiga/MintPRINT one] of [https://github.com/boingball/MintPRINT two] [https://github.com/Andiweli/AmiAirPrint/tree/main AirPrint] IPP has been attempted with [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2061&pid=13954#post_13954 discussion]
For more intensive graphics applications, you may need to edit config.txt in the root folder and change 128M to 256M to adjust more memory to graphics usage
[http://archives.arosworld.org/index.php?function=browse&cat=network/browser amelinium web browser] is available with an [https://eab.abime.net/showthread.php?t=122494&page=51 eab thread] reminiscent of [https://github.com/zapek/Voyager Voyager] and to a lesser extent [https://github.com/amigazen/aweb3/ Aweb].
[[File:Wifi00.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi01.png|thumb|Setup wifi on Aros Pi3b]]
[[File:Wifi02.png|thumb|Setup wifi on Aros Pi3b]]
Wifi setup needs the network prefs with the TCP/IP tab click add interface -> change Device to bwfm.device as net0:, IP Mode as DHCP and IPv4
Once you’ve configured the device, simply save the Wireless Networks tab Wi-Fi configuration even if it’s empty. This will create the Wireless.prefs file in the Prefs/Env-Archive/SYS drawer, and should see the Wireless Manager icon in Wanderer. Although a reboot maybe necessary. Wireless tab gets your router settings.
If it does not set to start at boot, settings are preserved. Instead, add this to the user-startup:
<pre>
execute sys:system/network/arostcp/s/startnet
run wirelessmanager device=bwfm.device >nil:
</pre>
Network will start automatically on boot. If you don't want the wirelessmanager icon on Wanderer desktop, just add 'nogui' to the wirelessmanager line
Lan ethernet port on
*lan9514 Pi3b Pi2 no support at the moment
*lan7515 Pi3b+ type into Device usblan78xx.device as net0: remove other device(s)
*bcmgenet Pi4 Pi400 choose for Device bcmgenet.device
Summary
*3b ethernet not supported, setup wireless manager (with interface issues)
*3b+ seems to work wifi and ethernet
*4 untested
*400 seems to work wifi and ethernet (with interface issues)
There is normally no Bluetooth support for most amiga like OSs but Aros has one [https://github.com/aros-development-team/AROS/commit/6942cbfbf66426d21963a7fcd8aba6aff611a9e0 work in progress] [https://forums.raspberrypi.com/viewtopic.php?t=338466 firmware]
*Bluetooth 4.1 BCM43430A1.hcd Pi3B, Pi3A, Zero W
*Bluetooth 4.2 BCM4345C0.hcd Pi3B+, Pi4
*Bluetooth 5.0 BCM4345C5.hcd Pi4B rev, CM4 and maybe Pi5 and CM5
*bthid keyboard mouse support
*btserial serial
*btpan short range wireless connecting devices
Only the Pi5 has a RTC real time clock, the other Pis will need to use Extras:Networking/utils/ntpsync/ or [https://archives.arosworld.org/index.php?function=browse&cat=network PiNTP] to get the date and time from the internet
USB classes support from Prefs/Trident is still work in process
*usbaudio working on usb3 port (blue) on pi4, 400 but not working (no rt isochronous) on usb2otg (white or black) for pi3b, zero 2w
*camdusbmidi detects midi devices
Regarding 680x0 emulation, there are several options that could be considered
*[https://github.com/aros-development-team/AROS/blob/6722a0ae9e03fe5d26e32703360bd2059e0864cc/rom/m68kemu/README.md?plain=1#L424 m68kemu.library] for some Amiga productivity where the cpu is emulated and the system calls are redirected to Aros ones
*[https://github.com/BlitterStudio/amiberry amiberry] (winuae) for everything else like games
*[https://github.com/jonx/AROS/tree/aarch64-darwin-graft/arch/all-darwin/libs/emu68k emu68k]
*[https://scriptedamigaemulator.net/ Scripted Amiga] with [https://github.com/naTmeg/ScriptedAmigaEmulator ScriptedAmigaEmulator] or older [https://github.com/gbraad-amiga/ScriptedAmigaEmulator2 ScriptedAmigaEmulator2]
[https://pinout.xyz/ GPIO 40 pins] [https://learn.sparkfun.com/tutorials/raspberry-gpio/gpio-pinout pinout]
Some exceptions:
*Physical pins 27, 28 (GPIO0, 1) are an internal I2C bus and should not be used
*The other I2C on pins 3, 5 (GPIO 2, 3) can be used generally, but be aware they have permanent pull-up resistors to 3.3V
*For MIDI use USB but there are dedicated UART pins 8, 10 (GPIO 14, 15).
With a HAT it's more awkward -- you need to know which pins are used by the HAT and avoid them. Hopefully this will be documented.
Remember all GPIOs are 3.3V (not 5V tolerant), floating/noisy inputs can cause odd behavior, and that shorting the power supplies can cause instant death of the Pi.
In the shell
GPIO PIN/A/N,SET/N,GET/S,MODE/K,PULL/K
Controls and queries hardware GPIO pins via gpio.resource which is stored in the rom or Devs/ '''please test'''
*PIN -- (Required) Target GPIO pin number (e.g. 12).
*SET -- Set pin output value to 0 (LOW) or 1 (HIGH).
*GET -- Read and print current digital input level (0 or 1).
*MODE -- Configure pin mode: IN (Input), OUT (Output), ALT (Alternate).
*PULL -- Configure pull resistor: NONE, UP, DOWN.
EXAMPLES
<pre>
GPIO 12 MODE OUT
GPIO 12 SET 1
GPIO 12 GET
GPIO 13 PULL UP
</pre>
[https://gpiozero.readthedocs.io/en/stable/installing.html Current] [https://gpiozero.readthedocs.io/en/v1.2.0/api_boards.html old support for gpiozero is unknown at present] [https://energenie4u.co.uk/res/pdfs/ENER314%20UM.pdf and associated 433MHz equipment] [ USA X10 security and lights via USB] [ OpenHab with Shelly Smart Plug connected over Wi-Fi, controlled by MQTT or HTTP]
Youtube
[], [], [https://www.youtube.com/watch?v=X4fmWAIv7FE Aros native on Pi3b],
[], [], [https://www.youtube.com/watch?v=TSxlYb1eQWU Installed on Pi3b+],
[], [], [https://www.youtube.com/watch?v=NFF1H3jCoz8 testing Aros native on Pi400],
[], [], [https://www.youtube.com/watch?v=nIVx7mh1E1Q&pp=ygUHYXJvcyBwadIHCQkTDAGHKiGM7w%3D%3D Aros on Thumb 2 based 32bit-ish ARM STM32H743 board],
The status of AROS native ARMv6 for 32bit RasPi was OK. System booting, USB working (although with some issues but plans to fix them). 32bit native [http://www.aros.org/nightly1.html ARMv6 32bit nightlys] raspi-armhf-system raspi-armhf-contrib unbz2'd to fat32 microSD
===Hosted===
AArch64 CPU backend for AROS, a Cocoa/Metal display, clipboard / host-volume / CoreAudio / BSD-sockets bridges, GPU 2D via gpufx.library, a 68k→AArch64 JIT (run68k), and a full Rust std port. On [https://www.jkn.me/blog/macaros-aros-on-apple-silicon/ latest Apple Silicon] [https://github.com/jonx/Macaros early buggy alpha version of hosted Aros .dmg on MacOS12+]. Please use [https://github.com/jonx/Macaros/issues MACAros github] for issues, features etc and possibly [https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2030&pid=13910#post_13910 here]
[http://www.aros.org/snapshots1.html old linux and android hosted 32bit]
===Good sites to visit===
*[https://github.com/raspberrypi/firmware/tree/master/ Raspberry Pi Firmware build]
*[https://www.raspberrypi.com/documentation/computers/software-sources.html Documentation]
*[https://rpilocator.com/ RPiLocator]
Linux only
*[https://github.com/raspberrypi/linux Raspberry Pi Linux Build]
*[https://www.raspberrypi.com/software/operating-systems/ PiOS Lite] and then [https://hstwb.firstrealize.com/ HST]
*[https://dietpi.com/ DietPi]
*[http://www.tinycorelinux.net/ports.html piCore]
*[https://wiki.alpinelinux.org/wiki/Raspberry_Pi Alpine Linux]
*[https://github.com/armbian/build Armbian]
*[ PiMiga]
*[ FydeOS]
*[ TwisterOS based on ChromiumOS]
*[https://note.com/jamesmondo/n/nc76e31402be8?hl=en BSD]
Other alternative lighter smaller than Pi OS
*[https://aros.sourceforge.io/nightly1.html Aros 64bit ARMV8 single core]
*[https://www.riscosopen.org/wiki/documentation/show/Welcome%20to%20RISC%20OS%20Pi RiscOS on Pi3 and Pi4]
*[https://github.com/michalsc/Emu68 ARM based realtime JIT 68k for amiga computers]
*[https://github.com/JJDSNT/bellatrix/releases/ Alternative use of Emu68 on Pi3b]
*[https://github.com/stevereaver/uaos uaOS with Emu68k]
*[https://github.com/aros-development-team/AROS/commit/f80a268607dfae81b2db94755ab4e4d31ccb72d6 m68kemu library reference]
*[ HaikuOS]
*[https://github.com/raspberrypi/noobs NOOBS] os loader with successor [https://github.com/procount/pinn PINN]
*[https://github.com/maxnet/berryboot berryboot]
*[https://github.com/brianwiddas/pi-baremetal Bare Metal Access on Pi 32bit]
==== Hosted ====
=====64bit=====
[https://www.arosworld.org/infusions/forum/viewthread.php?thread_id=2019&rowstart=80&pid=13667#post_13667 Linux hosted Pi build]
[https://github.com/BlitterStudio/aros-compiler-docker Aros Docker for various systems],
[https://github.com/aros-development-team/AROS/commit/d84b9a337f9aa059154d9af69275935125166bdd Apple Silicon support]
=====32bit=====
Ubuntu VM approach to compiling [http://lallafa.de/blog/2013/06/building-aros-hosted-for-raspbian/ Linux hosted AROS June 04, 2013]
../AROS/configure --target=linux-armhf --enable-includes=/usr/arm-linux-gnueabihf/include --x-includes=/usr/arm-linux-gnueabihf/include --x-libraries=/usr/arm-linux-gnueabihf/lib
arm-elf- is symbol-linked to arm-linux-gnueabi- (arm-linux-gnueabi- is more correct in this case, because it's going to be compiling the ARM AROSBootstrap for ARM Linux)
*armel - many of the "android" machines require since the entire OS is made for soft float VFP.
*armfp - Efika MX target, Raspberry PI, EfikaMX, Pandora and virtually everything (VFP)
Keep in mind it's possible to start hardfp AROS hosted on softfp system, though, as long as no calls between AROS and host require floating point parameters. NOTE: hardfloat objects *cannot* be linked with softfloat objects - they have a different ABI.
Just keep in mind the arm nightly build machine is quite complex beast. It needs the x86_64 host compiler to compile AROS tools. The arm version is built every night using gcc-4.6.2 crosscompiler (built together with AROS) and successfully builds armel and armhf linux hosted targets.
*needs an AROS code compiler for ARM target
*as well as unix compiler for ARM linux host (would be best to have both softfp and armhf, we have softfp only now) with full set of libraries and includes.
with—disable-crosstools $AROS_CC is always a wrapper around $KERNEL_CC ? If so, this is wrong for some ports. This can break Darwin, Windows and Android port.
Yes, Android port will build. And even work. But it's not good because the port will not be ABI-compatible with other ARM ports. Android's ABI is different from GNUEABI. For example:
<pre>
enum test {foo, bar};
enum test testvar;
</pre>
sizeof(testvar) will be equal to sizeof(int) in GNUEABI (Linux and AROS) and sizeof(short) on Android. This affects linking objects from static linklibs, for example.
Previously everything worked because $AROS_CC was a wrapper on top of $HOST_CC. And a real crosscompiler was used on non-ELF hosts.
Android is the same. $KERNEL_CC is incompatible with AROS.
compiler=kernel is appropriate _ONLY FOR CODE WHICH RUNS ON HOST OS_ (or barebone hardware, if we talk about native). This includes bootstraps, their linklibs, and host-side dynamic libraries (Windows makes extensive use of them because of architectural considerations.
No single AROS object should be compiled with this setting. $KERNEL_CC is really compatible with AROS *ONLY IN LINUX-HOSTED* and no more. On other systems (Darwin, Windows, Android) this is not true any more, and compiler=kernel is never going to work.
If you want to compile your AROS module against host OS includes, append the following to USER_INCLUDES (or USER_CFLAGS, this is effectively the same):
-isystem $(GENINCDIR) $(KERNEL_INCLUDES)
$(KERNEL_INCLUDES) expands to:
-isystem <your_os_includes> -isystem <host_OS_gcc_private_includes>
-nostdinc
This makes AROS compiler adhering to host OS APIs.
If you want some preprocessor symbols based on what your host OS actually is, add something like -DHOST_OS_$(AROS_HOST_ARCH).
Why is there $(GENINCDIR) at all? Because host OS has its own libc includes, which would conflict with AROS ones. And the host OS libc is not binary-compatible with AROS one.
Why doesn't Windows-hosted port use $(KERNEL_INCLUDES) ? Because WinAPI includes conflict with AROS ones in fundamental typedefs, like WORD, BYTE and BOOL. It's almost impossible to deal with this in any other way than rewriting WinAPI definitions using AROS types.
Building under centos 6.3 (i386) currently, and AROS creates the toolchain itself. haven't yet committed the necessary changes but "./configure --target=raspi-armhf" is enough to start, then "make arosboot-raspi" will generate arosraspi.img (containing the bootstrap, kernel.resource, and exec.library) as well as arosraspi.rom (containing all the other essentials components such as dos, graphics etc). It will also copy over a config.txt file to make the raspi bootstrap code load the correct kernel, and a cmdline.txt that enables exec debug output.
*armel = typically Debian 6, Ubuntu Maverick, Android,
*armhf = typically Debian 7, Debian 8, Ubuntu Precise,
Cross-compiling Ubuntu ARM softfp
<pre>
sudo sh
echo 'foreign-architecture armel' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armel] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armel.list
apt-get update
apt-get install gcc-arm-linux-gnueabi libx11-dev:armel libsdl-dev:armel
</pre>
<pre>
./configure --target=linux-arm --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabi/include
</pre>
Cross-compiling Ubuntu ARM hard-float
<pre>
sudo sh
echo 'foreign-architecture armhf' >>/etc/dpkg/dpkg.cfg.d/multiarch
echo 'deb [arch=armhf] http://ports.ubuntu.com/ precise main universe' >/etc/apt/sources.list.d/armhf.list
apt-get update
apt-get install gcc-arm-linux-gnueabihf libx11-dev:armhf libsdl-dev:armhf
</pre>
<pre>
./configure --target=linux-armhf --x-includes=/usr/include \
--enable-includes=/usr/arm-linux-gnueabihf/include
</pre>
Now, the AROS build is configured properly and all you need to do is:
make
==Build==
===64bit===
===32bit===
# download/checkout the source someplace, e.g. /build/AROS-Src/
# make a directory to store external sources AROS downloads, e.g. /build/Ports
# make a build directory, e.g. /build/aros-raspi-armhf
# cd into the build dir, configure, and then run make -:
<pre>
>cd /build/aros-raspi-armhf
>/build/AROS-Src/configure --target=raspberrypi-armhf --with-serial-debug --enable-ccache --with-portssources=/build/Ports
>make
>make arosboot-raspi
</pre>
then copy the files from /build/aros-raspi-armhf/bin/raspi-armhf/AROS/ onto an sdcard, and download/copy the Raspi firmware files onto it.
You should then be able to boot the sdcard on your RasPi.
The current W.I.P tree to svn. it can be built as follows ..
<pre>
./configure --target=raspi-armhf
make arosboot-raspi
</pre>
That will generate arosraspi.img, arosraspi.rom and config.txt in bin/raspi-arm/AROS - so either copy just those files to a fat formatted SD card (with the firmware files on), or copy the whole contents of the AROS folder.
NB - if you have a Linux/other install, backup the existing config.txt first
arosraspi.img contains the bootstrap (which has very basic mailbox code, framebuffer/gpio init, and console "emulation" via code pinched from our libbootconsole), kernel.resource, and exec.library
arosraspi.rom contains all the other components needed to boot AROS.
The config.txt file will tell the RasPI bootstrap to load the arosraspi kernel and ramdisk (rom).
the bootstrap has minimal mailbox code, planning on adding either a resource or library that driver/app code will use to access it (likewise for GPIO)
Help building AROS hosted on Linux ARM
Was looking a way to use more my Handheld ARM based called Pyra (Dragonbox Pyra) an ARM (Omap5 cpu with 4GB ram) linux based machine (Debian Buster v10 with kernel 5.6.19 adapted) and have a try to compile the latest Aros sources by Deadwood directly on this device.
Compilation stops after build libpopupmenu.a and trying to build libatomic have this error:
<pre>
Configuring build in bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
configure: WARNING: unrecognized options: --disable-nls, --without-x
checking for --enable-version-specific-runtime-libs... no
checking for --enable-generated-files-in-srcdir... no
checking build system type... arm-unknown-linux-gnu
checking host system type... arm-unknown-aros
checking target system type... arm-unknown-aros
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for arm-aros-strip... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking for arm-aros-gcc... /media/farox/pyra2/arosbuilds/toolchain-core-armhf/arm-aros-gcc
checking whether the C compiler works... no
configure: error: in /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic':
configure: error: C compiler cannot create executables
See config.log' for more details
make[2]: *** [mmakefile:4489: /media/farox/pyra2/arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic/.configured] Error 77
[MMAKE] make --no-print-directory TOP=/media/farox/pyra2/arosbuilds/toolchain-core-armhf-build SRCDIR=/media/farox/pyra2/arosbuilds/AROS CURDIR=tools/crosstools/gnu TARGET=tools-crosstools-gcc-libatomic-configure -s --file=mmakefile tools-crosstools-gcc-libatomic-configure failed: 512
[MMAKE] Error: Error while running make in tools/crosstools/gnu: No such file or directory
make[1]: *** [Makefile:361: linklibs-libatomic] Error 10
make: *** [Makefile:183: crosstools] Error 2
</pre>
looking at config.log on arosbuilds/toolchain-core-armhf-build/bin/linux-arm/gen/host/tools/crosstools/gnu/gcc/arm-aros/libatomic
found that arosbuilds/toolchain-core-armhf/arm-aros-ld: cannot find -laeabi
so do make linklibs-aeabi-arm-quick
and the missing lib was built.
now the next stop is at
fatal error: bits/libc-header-start.h: No such file or directory
and
fatal error: sys/cdefs.h: No such file or directory
in many places so after checking that have this missing include files i have noted that my include path is a bit different, standard searching path is /usr/arm-linux-gnueabihf but in my system is /usr/include/arm-linux-gnueabihf
so if i add my path to some mmakefiles compilation goes on....but is a better way to add this path to avoid every mmakefiles to be changed?
fixed with adding
-I/usr/include/arm-linux-gnueabihf
to where is missing on mmakefiles like
USER_INCLUDES := -isystem $(GENINCDIR) -I/usr/include/arm-linux-gnueabihf $(KERNEL_INCLUDES)
P.s. I have changed many mmakefiles and have at least compiled (after many hours) the toolchain doing make every time in arosbuilds/toolchain-core-armhf-build (also have to disable making tests under cplusplus but don't remember the directory ...) but ask an help to have an automated way to correctly build without modify mmakefiles.
Last time built armhf target was around 2 years ago. At that point built is via cross-compilation from linux (ubuntu 22.04) using linux armhf crosscompiler (this can explain the path differences you are experiencing) as well as using AROS gcc cross-compiler in version 6.5.0 (build with option 21) in rebuild.sh). Since then AROS GCC has been updated to 10.5.0 and don't believe anyone tried to build the armhf target again.
My suggestion would be to downgrade GCC to 6.5.0 (via editing AROS/config/gcc_def file) and try to first build using cross-compilation from x86_64 linux. Once that works, you will have a "template" to compare to native compilation under arm linux.
Thanks for your suggestion...but think the toolchain with GCC 10.5.0 is compilable if i found a way to pass the path of my system to the script that build (option 21 on rebuild).
The other only changes are (but don't know where to modify...) is to add the build of libaeabi and disable the building of some tests under cplusplus that use exceptions and is not supported under ARM. try to crosscompile with my Linux amd64 PC.
For paths look into core-linux-armhf/bin/linux-armhf/gen/config/target.cfg. A number of build-wide variable is set there containing paths to local build system. These variables and the target.cfg file are generated by AROS ./configure script.
Thanks compilation now go forward...changed target.cfg under "toolchain-core-armhf-build/bin/linux-arm/gen/config" and do make on "toolchain-core-armhf-build" dir.
Need to find where to enable build libaeabi.a so can build the entire toolchain with option 21 of rebuild.sh
Found something that looks like libeabi in AROS/arm-all/arm-aeabi/mmakefile.src. Try adding a third line there:
#MM- linklibs-armhd : libklibs-aeabi-arm
Don't remember needing this library. Possibly the 6.5.0 GCC somehow does this while 10.5.0 is missing this.
Try adding this line (and the variant "linklibs-armhf" instead of hd) but it did not solve the automatic building of the missing lib. I must do "linklibs-aeabi-arm-quick".
Anyway after have build the aeabi lib i succefully built the toolchain (after many hours...). Smile
To test I restarted from selecting option 21 (on rebuild.sh) but after many hours i get the same error of the kernel includes not found...maybe i need to modify the configure script for my case.
With the toolchain built i try to build the core-linux-armhf (DEBUG) (option 22) but after a while it stopped with
"cannot find -laeabi " so i made it built manually...and now i can continue compiling...i'll let you know if all goes ok.
== Hardware ==
===64bit===
====BCM2712====
With the Pi5
Broadcom VideoCore 7 vc7 is an integrated GPU with 12 cores and up to 800 MHz clock. VideoCore VII is capable of OpenGL ES 3.1 and Vulkan 1.2. The driver support for the Raspberry Pi continues to build upon the [https://lore.kernel.org/dri-devel/20230928114532.167854-1-itoral@igalia.com/ open-source V3D driver] stack within [https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450 Mesa] hopefully be merged for Mesa 23.3
*Raspberry Pi M.2 HAT+ Expansion Board
*Geekworm X1001 PCIe to M.2 Key-M NVMe
*Geekworm X1003 PCIe to M.2 HAT NVMe SSD PIP Board for Raspberry Pi 5
*Pineboards Pi Hut HatDrive! M.2 HAT 2024/V4
*Hat+ Gen2 Gen3 Nvme
*GeeekPi 52Pi N04 for Raspberry Pi 5 NVME M.2
*
*2024 RPI AI HAT - Hailo 20TOPs no LLMs
*2026 RPI AI HAT+ 2 - Hailo 40TOPs slightly better?
[https://www.raspberrypi.com/documentation/accessories/camera.html Cameras for Pi]
*Raspberry Pi camera module, the V3 with Sony IMX708 back-illuminated CMOS 12 Megapixel sensor
*Raspberry Pi Camera Module V2 – 8MP Sony IMX219 Sensor
*Raspberry Pi camera Rev 1.3, 5MP 1080P OV5647 image/video module, 2592 x 1944 pixels
====BCM2711====
With the Pi4 an ARM a72 cpu is about x3 times the size of an a53 in the Pi3
the 2711b line used more power when idle, compared to the 2711c
*2018 Raspberry Pi PoE HAT Power Over Ethernet Hat - design issues
*2020 Raspberry Pi PoE+ HAT Power Over Ethernet Hat Pi3b+ Pi4 only - better design
*Waveshare PoE HAT (B) with cooling fan for Raspberry Pi 3B+/4B 802.3af PoE
*[https://github.com/axizo-pi/V3DLib vc6 V3D 4.2] is derived from [https://docs.broadcom.com/doc/12358545 vc4], but it is significantly different
The QPU pipeline stays mostly the same, you still have an add ALU and a multiply ALU and it can issue two ALU OPs per cycle. There is still 4 SIMD lanes, interleaved over 4 cycles.
The instruction encoding for the QPUs is different, but the core instructions are the same.
Instructions for packed 8 bit int math has been dropped, along with most of the pack modes.
Instructions for packed 16bit float math has been added (2 floats at in a single operation)
With vc5/vc6, you write two packed 16f value to the tilebuffer (or four writes of 32f, if you are using the rgba32f framebuffer). And there is a handy vfpack operation which allows you to pack two f32s into a single 32bit value in a single instruction. You can vfpack directly into the tile buffer register.
the multiply ALU can now fadd, so you can issue two fadds per instruction. the add ALU has gained a bunch of new instructions
the A and B register files have been merged. You still only get an A read and a B read per instruction, but they read from one big register file (which means the underlying memory block has gone from two sets of "one read port, one write port" to one "two read ports, one write port" block)
The theoretical max FLOPs per QPU remains the same at two per cycle, other than the bump from 400mhz to 500mhx but it looks like a lot of effort has been put putting those theoretical FLOPs to better use.
*vc4 could run one or two threads per QPU. When you ran in two thread mode, the available register file halfed to 32 registers.
*vc5 added a four thread per QPU mode, with 16 registers per thread.
*vc6 doubled the size of the register file. You could now use all 64 threads in two thread mode and 32 registers in for thread mode. Single thread mode was removed, you always have at least two threads.
With the threading improvements, the QPUs should spent much less time idle waiting NOPs for memory requests. Most of the design changes have gone to improving the fixed function hardware around the QPUs. A fixed function blend unit has been added, which should reduce load on the QPUs when doing alpha blending. hope software blending is still possible
The tile buffer can now store upto 4 render targets (up to 128bits per pixel, so if you are using 4 32bit render targets, you can't have a depth buffer)
A MMU, allowing a much simpler/faster kernel driver.
Many more texture formats, framebuffer formats.
All the features needed for opengl es 3.0
H.265 / HEVC decoder is a HEVCv2 Main 4:4:4 10 design supporting bitstreams up to profile 5.1
HEVC hardware decode supports 4kp60, 10-bit. Audio output is pretty much unchanged, but the HDMI audio channels now support 8x192kHz bitrates
Each ALU typically have 2 floating point operators, and as you pointed out in a earlier post videocore 6 is no exception, with both a multiply and additive floating point operator. Thus theoretical GFLOPs are calculated with both operators in mind. That is what the 2 in my formula represents, and is common across any modern programmable shader, whether you calculate Nvidia, AMD, Intel, Boardcom or any other company's GPUs. Total ALUs * 2 * GHz clock = GFLOPs, In the case of Raspberry Pi 3, it's 24 ALUs * 2 operators * 0.4GHz = 19.2GFLOPs
If the Videocore 6 does indeed only have 16 ALUs (16 * 2 * 0.5GHz), you'd have only 16GFLOPs but they are better utilised
Possible maximum performance
<pre>
VideoCore IV @ 250MHz: 250 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 24 Gflop/s
VideoCore IV @ 300MHz: 300 [MHz] x 3 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 28.8 Gflop/s
VideoCore VI @ 500MHz: 500 [MHz] x 2 [slice] x 4 [qpu/slice] x 4 [processor] x 2 [op/clock] = 32 Gflop/s
</pre>
Faster LPDDR4 memory.
====BCM2837====
With the Pi3
* Broadcom BCM43438 chip provides 2.4 GHz 802.11n wireless LAN, Bluetooth Low Energy, and Bluetooth 4.1 Classic radio support, 3B+ [https://github.com/aros-development-team/AROS/commit/afa5bc0bb17d5dd06bcfdbac00853a3799ca8d76 LAN7515]
The overclock ability has diminished with each chip version as the energy usage has increased. BCM2837 is one of the warmest yet and benefits from active fan cooling if all four cpu cores are in use for a short while. Video playback is not affected due to the custom support in the GPU. 5 V / 2.4 or 2.5 amp power supply recommended if all four cpu cores are running, else throttling (cpu slowdown) might occur.
Dual VDP and scalable QPU in VC4
ARMv8-A has [https://developer.arm.com/documentation/102412/0100/Privilege-and-Exception-levels privilege levels] where userspace typically runs at ‘EL0’, the kernel at ‘EL1’ or ‘EL2’ and the firmware at the highest level ‘EL3’.
===32bit===
=== Core Kernel ===
====BCM2708(family)====
which includes the [http://elinux.org/RPi_Hardware BCM2835] (ARM1176JZF-S 700 MHz CPU + VideoCore IV GPU + up to 1GB RAM)
*Framebuffer (fb) using mailbox
*IRQ scheduler, etc
*Arasan based SD Card controller
*Synopsis DesignWare USB 2.0 OTG controller [http://networkdirection.net/index.php?option=com_content&view=article&id=106:rasperry-pi-usb-controller&catid=45:raspberry-pi&Itemid=54 Unofficial DOCS pdf], [dwc_otg.c FreeBSD], [], [https://www.riscosopen.org/viewer/view/mixed/RiscOS/Sources/HWSupport/USB/Controllers/DWCDriver/ RiscOS USB Driver], [https://www.riscosopen.org/forum/forums/5/topics/878 RiscOS USB Discussion], [https://www.riscosopen.org/forum/forums/11/topics/1893 Other USB RiscOS], [http://plan9.bell-labs.com/plan9/index.html Plan9 Miller's usb] http://plan9.bell-labs.com/sources/contrib/miller/, [https://github.com/Chadderz121/csud CSUD driver],
*[http://www.smsc.com/media/Downloads_Public/Data_Sheets/9512.pdf SMSC 9512] USB LAN/Hub chip
*CMOS RAM
*VCHIQ port which sends messages to the GPU e.g. for mouse, keyboard, audio on HDMI, etc
*Audio Driver
*Serial Peripheral Interface Bus (SPI)
*[http://www.susa.net/wordpress/2012/06/raspberry-pi-pcf8563-real-time-clock-rtc/ I2C registers]
*I2S
*Universal Asynchronous Receiver Transmitter (UART)
*[http://elinux.org/RPi_BCM2835_GPIOs GPIOs] and [http://www.adafruit.com/blog/2012/08/17/broadcom-bcm2835-peripheral-memory-map-and-gpio-alternate-use-chart-piday-raspberrypi-raspberry_pi/ Alternative view of GPIO]
BCM2836
* For Pi B+, PI 2 and Pi 3 SMSC LAN9514 chip adding 10/100 Ethernet connectivity and four USB channels to the board
*[http://www.andrewscheller.co.uk/rpi_pcb_modules.html PCB], [http://elinux.org/RPi_Low-level_peripherals Low level features],
Implemented so far...
# Modify the configure system so that it correctly builds for the arm hardware float raspi target.
# Implemented the bootstrap to load the aros modules and prepare the arm to jump into them. Reworked the x86 console support so that parts can be stolen for raspi to use since t has no basic functionality to output to the display.
# Implemented a kernel.resource to prepare the raspi for running aros and provide the low level api calls to expose available resources and allow exec, etc function.
# Implemented serial debug support
# Implemented the exec (and kernel) functionality required to make multitasking work (and interrupts, exceptions, syscalls, etc)
# Implemented a timer.device to utilise the hardware timers.
# Implemented a very basic gfx driver to expose the hardware's framebuffer.
# Implemented an SD-Card driver for AROS which presently only supports the raspi's chipset but can easily be modified to support all sd-card hardware and media.
# Fixed the fat filesystem support in AROS so that it can boot on RasPi's normal SD-Card setup. The "rom" image files needed use a different filename than the default linux, etc images so can be easily installed without harming the existing files - you only need to change the loaded images in the config file to get aros to boot.
# Updated the build scripts to automatically download the necessary raspi firmware files and wrap it all up so that you can simply extract the archive to a fat formatted sdcard and boot it on the raspi without having to get anything else.
# fix everything in contrib and ports to build for raspi (needs proper testing/fixes but allows every component to actually compile at least, including owb) + numerous other fixes to get things working on arm/raspi ..
Improvements...
# Implement a USB chipset driver "OR" finish the existing one [https://github.com/aros-development-team/AROS/commit/c07d13c724f944674be5db54fc6a71ee72a01809 usb otg] - the current code is mostly a skeleton that should initialise the chipset and then needs relevant code to support the different transfer types. It also has the "virtual" hub code in place to represent the raspi's USB port (from poseidons p.o.v)
# Implement a driver for the USB NIC (a few weeks - depends on USB above)
# Write an [https://github.com/aros-development-team/AROS/commit/d55d0f74d20b769bbb8c8d386e5c1d7a9154f05a audio driver] (a few weeks - independent of USB) and [https://github.com/aros-development-team/AROS/commit/e93a4c245f27a87c9c4c1d39206694b39059998a HDMI]
# fix syscall bug in the current raspi kernel code
# Graphics depend on having a decent "bcmdma.resource" implemented as to use the cpu's dma engine. The sd card driver needs to use it for transfers to/from the controller - and the gfx system needs to use it for "blitting".
# [https://github.com/aros-development-team/AROS/commit/4019d84e4975d4dad987a12d57fe108f5ac048e6 Improve the gfx driver], [ vc4gfx HIDD] add [http://dri.freedesktop.org/wiki/VC4/ Gallium3D support]
# [https://github.com/aros-development-team/AROS/commit/b13905b3e8e45b089f520b44692c81affddd066f Improve] the [https://github.com/aros-development-team/AROS/commit/3a876755c070f5c73c4f53c7f4d35b4f923088b9 sdcard] device driver - which is also pretty basic but should work with most cards, rework it to also support pci, etc. sd card interfaces on x86
# The current code using very rudimentary access to the gpio interface - so that should be implemented as some resource for other components to access, as-well as the i2c interface exposed over the gpio interface. that should have a hidd class implemented which uses the gpio resource to communicate.
Boot up typical for most other OSs before the open sourcing of many binary blobs from 2017 onwards
On power-up, the rpi [http://www.open.com.au/mikem/bcm2835/ BCM 2835] [https://github.com/hermanhermitage/videocoreiv VideoCore4] GPU, not the ARM CPU, is in control, and the SD card slot is the only peripheral device with power. The firmware burned into the BCM2835's VideoCoreIV GPU PROM requires a DOS-style partition table; a FAT-formatted first partition; and the freely redistributable but closed sourced Broadcom files “bootcode.bin” and “start.elf” in that partition.
The boot sequence carries out several pre-boot tasks
*On powering of the rpi, the GPU reads and executes bootcode.bin, which then loads start.elf
*The GPU loads the “start.elf” file, eventually, into the L2 cache and then executes it
*configures the memory split for the CPU and GPU
*reads and parses “config.txt” from the same partition on the SD card and applies the settings (like a PC’s BIOS settings)
*loads the “kernel.img” file, again from the same partition
*activates the CPU to begin executing the loaded kernel image
The CPU/GPU memory split is hard-coded into start.elf, so Broadcom provides three start.elf images, to give 32M, 64M, or 128M to the GPU for multimedia performance, and the remainder to the CPU.
RPi uses [https://github.com/raspberrypi/firmware some closed source loaders] and at some point it loads a binary blob named "kernel.img" at 0x8000, at that point there would be a rudimentary Aros alive. If one wants to use the SD-card then there would have to be a driver for the interface and a fat filesystem handler (SD-card has to be formatted to fat filesystem)
Boot code and kernel are now linked together and made into that binary blob, just for starters. Raspberry Pi uses [http://kernelnomicon.org/?p=133 u-boot] and [http://kernelnomicon.org/?p=138 UBoot] as bootloader, there's already some code in the Efika MX port for that. UBoot is a native bootloader and not just for the raspberry pi, it loads after start.elf.
You can find Efika MX port from arch implementations, some hacking is needed for the mmakefile.src'es as iit dates back to before the Aros crosstool era or else you get some weird errors while building. You also need to code the bootstrap and serial handling.
At the moment it seems that a fastest route for the native build would be to make one binary blob without using the package system. Raspberry's memory layout is pretty simple and if the implemented u-boot doesn't support loading other modules
<pre>
? - alias for 'help'
mtest - simple RAM test
autoscr - run script from memory
base - print or set address offset
bbm - BBM sub-system
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
bootd - boot default, i.e., run 'bootcmd'
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
cmp - memory compare
coninfo - print console devices and information
cp - memory copy
crc32 - checksum calculation
echo - echo args to console
fatinfo - print information about filesystem
fatload - load binary file from a dos filesystem
fatls - list files in a directory (default /)
go - start application at address 'addr'
help - print online help
iminfo - print header information for application image
itest - return true/false on integer compare
jade -
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loady - load binary file over serial line (ymodem mode)
loop - infinite loop on address range
md - memory display
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuration Space
ping - send ICMP ECHO_REQUEST to network host
printenv - print environment variables
rarpboot - boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
saves - save S-Record file over serial line
setenv - set environment variables
sleep - delay execution for some time
tftpboot - boot image via network using TFTP protocol
USB - USB sub-system
usbboot - boot from USB device
version - print monitor version
</pre>
And there is one more thing about modular ports. In order to actually implement this, your bootstrapping environment should provide the ability to load several files. On PC this is provided by GRUB2. on CHRP you can read filesystem via OpenFirmware, and Sam's Parthenope relies on modified u-boot. If your bootstrap allows to load only a single file, then you stuck with monolithic kickstart. By the way... u-boot allows not only to boot up a single uImage or zImage, it also allows to write client programs AFAIK. With this approach, you actually can write modular bootstrap for ARM AROS using unmodified u-boot.
Most used [http://www.compulab.co.il/workspace/mediawiki/index.php5/U-Boot_quick_reference uboot options] are fatls usb 0:1,
the reason behind INTB_KERNEL is to allow use of the standard Exec function AddIntServer() to add interrupt handlers for
hardware drivers etc. AmigaOS never used it for abstract hardware drivers. AmigaOS routed only raw hardware IRQs there. Their assignment was hardcoded. As well as number of them. Actually on AmigaOS every bus has its own interrupt subsystem. For example PCI bus. PCI interrupts on Amiga are routed to a single exec interrupt. 1:1 relationship between CPU and hardware interrupts is present only on PC.
IMHO we miss things like AddInterrupt/RemInterrupt methods on our PCI subsystem's device class. PCI bus class should map these methods to whatever is appropriate. This is how it is done on AmigaOS and friends. When these are implemented, raw kernel.resource API will be needed only for several PC-specific drivers with hardwired resources. Exec IRQs are real IRQs only on Amiga hardware. On other machines they can be emulated where appropriate (VBlank is a good example). kernel.resource is meant to be different, its IRQs are hardware-agnostic, they are plain "Hardware IRQ number X, whatever this means". They are low-level actually, and meaningful only in the context of a particular system.
Was that not the transition from irq.hidd to kernel.resource? No. A long time ago there was another hacky bit named INTB_TIMERTICK. It was "abstract timer interrupt", used by timer.device. It was the same as VBlank, but with larger frequency. I removed it, because kernel.resource API was a cleaner way to access this interrupt. Furthermore, there can be more than one timer in the system. Thinking about bringing back timer HIDD definitions again. hpet.resource is a bad idea.
Can someone please enlighten me a little on how the scheduler is meant to work?
Poseidon.library creates its "Poseidon Event Task" during RTF_COLDSTART -> then calls Wait(), and ends up in limbo because wait disables interrupts (used for the scheduler heartbeat), and basically waits forever because the sigbit is never set, since krnSwitch doesn't switch the task unless TF_SWITCH is set, and no codepath run during this seems to set it?? TF_SWITCH does not disable/enable switching. This flag just enables to run user-supplied hook when the task is being switched away. It is completely safe to call Wait() in Disable()d state. Doing this actually temporarily breaks this state. IDNestCnt gets remembered in struct Task, then next task is selected, and its IDNestCnt is restored in sysbase (see kernel_scheduler.c). If there are no other tasks, then your cpu_Dispatch() should enable interrupts on the CPU and enter idle mode. See x86 implementation for good example.
You miss what happens next...
1. KrnSwitch() saves context of your task, saves IDNestCnt (core_Switch() and cpu_Switch()), then drops into cpu_Dispatch().
2. cpu_Dispatch() calls core_Dispatch. Then two cases are possible:
2a. There is a READY task. It is picked up, its IDNestCnt is restored in SysBase, then cpu_Dispatch() needs to restore registers and exit. The next task is run.
2b. There are no READY tasks. core_Dispatch() returns NULL. In this case your cpu_Dispatch() should enter idle loop. It should just enable interrupts on the CPU and put it on halt. This allows it to process hardware interrupts. Eventually some of your interrupt handlers wakes up your task and puts it into READY list.
My heartbeat interrupt has been slowed atm to help debugging - but it never actually gets a chance to fire because of the Wait() disabling interrupts. Perhaps you have forgotten to enable interrupts in your idle loop.
There is a change in the format of AROS executables. Until now we were using Elf RELocable files which are usually used as intermediate object files. We had them for various reasons, one of them was how AROS files were built in the past. That days we had no real aros cross compiler and the option to embed relocation data in unix executables (or in executable files in general) was rather new and not every linux/unix system had it. Therefore we have decided to use intermediate files. Although it was somehow working (and it is still working :-)), it has some drawbacks. Therefore decided to introduce real Elf EXEC types, in first turn implemented on ARM target with option to expand in future to all other AROS architectures.
The first patch was pretty easy and appeared to work somehow. It generated nice executables with embedded relocation info. Not only that, it also removed all global symbols adjusting relocation data to be relative to the beginning of the sections. That move reduced number of symbols in each executable significantly (depending on the file between 20 and 80% of all symbols could be removed). The only symbols that stayed in the file are local ones - due to the nature of the patch wasn't able to remove them since we have not seen them in the symbol hash table.
The patch didn't worked though. The files were relocated, AROS kernel loaded, but it crashed very early. What happened? Well, the nature of ARM relocations happened :)
Most of the relocation data on all machines is rather simple. Relocation can be absolute or pc-relative, sometimes the offset has to be bit shifted. On ARM v7 there is another one. There, when one wants to load an address of function/variable into register a combination of two instructions can be used: movw and movt. The first one loads immediate into lower 16 bits of a register while clearing upper 16 bits. The second one loads immediate into upper 16 bits without touching lower halfword. Loading of a pointer into a register looks like this:
movw r0, #:lower16:label
movt r0, #:upper16:label
In this case there are two relocations - one for lower halfword and another for upper. If an overflow of lower 16 bits occurs during relocation process, the upper one should be updated as well. Unfortunately with current patch and with typical ARM executables there is not enough information to perform the calculations.
There are two options - the first one would be to give up and go back to "fake" executables, another one would be to change from REL to RELA relocation info. The latter contains an addend, extra data which can be used to perform all the relocation calculations I need.
Decided for the second option. The patch is already in the works. There is another function for the binutils' bfd backend to perform the final relocation. There can decide what to do with every reloc info, modify data and eventually strip some symbols. An advantage is - at this stage of the linking process have also full access to all local symbols so can change all relocations section relative and eventually strip all symbols from the files.
GPU
VCore developed by Alphamosaic Ltd and now owned by Broadcom. Most of start.elf runs on the GPU. Placing ALL the userland GPU code in the videocore.hidd isn't going to be a terribly big problem because the code they published is nothing more than a shim that sends data straight to the GPU to execute.
The good news about this is that we only need to write our HIDD using the OpenVG API. The shim is relatively small codewise and lives in the ARM memory (the actual OpenVG code itself lives in the GPU RAM area and its loaded from start.elf). That's also the bad news. Our driver has to translate AROS video calls to OpenVG calls, for most tasks it should be easy, for some, not so much. It's still probably less difficult and less work, than controlling the GPU directly.
The other good news is that anything done through OpenVG happens on the GPU, its truly accelerated. It also has some nice font functions, meaning we can lead into an accelerated text mode later.
Basically, AROS resets or locks up when it tries to use AROS_ATOMIC_INC or DEC. If I comment out the byte/word operations in the header files and use non-atomic operations, the code works as expected.
have read that the L1 cache needs to be enabled to use LDREX and co (which I also read is only meant to be used on multi processor systems with shared memory) - however I am certain this is correctly enabled.
If you are using LREX or STREX, you should have L1 cache enabled, at least on the ARM CPU I work with at work.
L1 cache is enabled by enabling the MMU *AND* setting the C and I bits in the CPU - the C bit is ignored, and the I bit only covers the 16 byte instruction pipeline if the MMU is not enabled.
Can you verify that your assembly is generating LDREX/STREX? From the behavior, it almost sounds like its generating the default Semaphore locked atomics.
Impossible. There are no semaphore-locked atomics. There are Disable()/Enable()-based ones instead. And there's a special #define AROS_NO_ATOMIC_OPERATIONS in this case, which tweaks Disable()/Enable() implementations not to recurse forever.
I have tested this on ARMv5 which does not have ldrex/strex, it works fine. On those ARMs there's no way to have real atomics. On other OSes (like Linux) this is done by introducing things like atomic_t, which appears to be a complex structure, holding the value together with accompanying spinlock (implemented using swp).
#warning "TODO: lookup optimal mmu table settings for raspi memory"
/* Set up an identity-mapping for all 4GB */
for(x = 0; x < 4096; x ++)
{
pagetable[x] = x<<20 | (0x40002|0x80000|0x010000|0x00C00|0x04);
}
Shouldn't there be a second loop that sets the 'C' bit in the descriptor for the RAM pages?
Currently, you have TEX=0, C=0, B=1 for all pages (Shared Device).
You should have TEX=0, C=1, B=0 for RAM (Write-Through, Cached)
So ..
pagetable[x] = x<<20 | 2;
should be enough?
No, for RAM you need to change the '| 0x40' to '| 0x80'
tell dosboot the correct defaults to use
Please don't do this. This bootconfig.c is a deprecated legacy thing. I wanted it to go away completely with time. Instead, display drivers should auto-install themselves during own initialization phase. I. e. detect hardware=>instantiate itself. This should make things way simpler. With this approach you only need to add the driver into KS image to get the device autobooted. No hardcoded stuff.
Currently VESA and VGA drivers do this, look there for examples. never rewrote ATI driver because i don't have any test system for it.
they defined a smaller AROSCPUContext than the ExceptionContext - yet reference it as ExceptionContext in other places, and since it hasn't allocated enough storage for ExceptionContext, are corrupting memory/the structure (since the elements that are there don't map 1 to 1 with the exception context).
AFAIK, AROS has been moving in a different direction to this in recent years. It is the job of graphics HIDDs to allocate bitmaps etc. so that they have the most suitable characteristics, including allocating them from GPU RAM where possible. The concept of chip RAM is only for legacy code, and most if not all non-68k platforms should have all system RAM
marked as chip.
BTW, is the video processing code you mention CPU code or GPU code?
Also, IIRC we have support for "external memory allocators". Perhaps that's what we need for the allocation of GPU RAM through the mailbox.
All hosted and x86 native ports should use proper context formats.
trying to clarify if the vblank handler has to have run by this point to prevent this deadlock. Actually, no. Unless you have installed VBlank handler which should wake up at some point. Without VBlank there will be no quantum count. Consequently, there will be no forced preemption. But the rest will work, and multitasking will be cooperative (switch happens only when current task voluntarily gives up the CPU). Does it depend on the vblank having run before this point? and if yes what does that mean on systems where it might be able to run enough code (e.g. get to this point) before the vblank interrupt has triggered? What is it waiting for? It could wait for timer, in this case you need timer.device working. VBlank is currently needed for exec's quantum counter. In current native ports we have only a single timer, which is served by timer.device. VBlank is simulated by timer.device also. If your machine has two timers, then you can use one of them for VBlank, and another for timer.device, this will simplify things down. VBlank needs to be 50 Hz for historical reasons, many programs use it as cheap timer. I am periodically thinking about making some abstract mechanism to be able to change quantum source (and untie it from 50 Hz), but have no time to come up with something good. Additionally i started disliking timer.device hardcoded design when PC has got many timers (old 8253, APIC, HPET).
Currently i think there should be some low-level entity representing tick source. timer.device should just select the most appropriate source for its units.
The BCM2835 has 4 GPU based timer sources - 2 are used by the GPU, so im using Timer3 for our heartbeat and the remaining one will be free to the system. There is also the less capable ARM timer but that is dependent on the CPU frequency. Very good. You won't need any emulation. Set the heartbeat to 50 Hz and drive VBlank from it. Use other timer for MicroHZ.
Can you use the 'econsole.hook' I make for debugging the Sam460 via the serial port?
It provides a before-anything-else shell prompt on the serial port. You can then do 'NewCLI' to test your graphics, or use any DOS command in shellcommands.resource.
You should just be able to add econsole.hook to your module list, and use 'econsole' in your bootargs.
So long as you have a working Exec/RawMayGetChar and Exec/RawPutChar, it should work.
Also make sure to add shell.resource and shellcommands.resource for this.
That should have done it.
If you set "#define DEBUG 1" in arch/all-native/econsole/econsole.c, do you get any additional serial output?
have added it to the build and added econsole to the command line - and can see the bootloader picks up on the emergency bootconsole tag, but I still only get the insert bootable media display?
Im assuming it exposes a fake filesystem that tricks aros into booting?
The contents of which are: ECON:AROS.boot
Way to handle the scheduling code? The implementations I had been following were causing problems, due to cascading interrupts which I cant handle properly in the asm stubs just now (when they break disable etc.) - since it means detecting the interrupted codes cpu mode and getting the correct sp/lr for it, and that's just too tedious for arm.
To work around this ive added a system idle task which does nothing - and when the scheduling code has no task to run switches this in and lets it run, thereby allowing the interrupts etc to resume until something does need to happen.
Also, by adding accounting code to cpu_Switch() and cpu_Dispatch(), it should allow the system to log idle time correctly (as well as running tasks).
have thought of also adding an additional task that never runs, solely to record time spent in IRQ handlers, but I digress..
was under the impression that kernel.resource should *never* be used outside of exec.library. This is a wrong impression.
Michal started designing it because portable nature of AROS does not fit well into exec's API with all its assumptions. So, he started the new, hardware-agnostic kernel API from scratch. Yes, exec sits on top of it in places. But kernel always meant to be open thing. Otherwise it would not exist.
it wasn't meant to be just used willy nilly by user code - but by lower system components (e.g. exec) so that they could be implemented in a more generic fashion, and the kernel resource itself hide the systems quirks.
Adding new things there perfectly keeps up with our decision to minimize AROS-specific intervention into APIs which can clash with MorphOS or Amiga OS4 extensions. We want at least source-level compatibility there. Binary compatibility on PPC would be extremely cool, but at the other hand we have no maintainer for this, as well as their ABIs splintering.
It depends on what exactly is being implemented - there's no reason we should have everything crammed into kernel.resource if it doesn't need to be (i.e. if its better suited as a separate component/subsystem in its own right)
The _LE versions are for when you have endian swapping taking place. If the graphics are the same endian as the CPU, no swapping should occur. I ran into a similar terminology problem in SDL with a friend insisting that his Radeon 7000 on his PC was big-endian. It is not, it just uses the same endianness for the graphics card and the CPU so no swapping was necessary. They were both little-endian.
The _LE versions are because the PixFmts refer to the bitmap data being in big endian format in memory, for which the normal version would need to do endianness conversion before applying the shifts/masks. on this platform it is in _LE in memory also so we don't need the conversion hence using the _LE version of the call). would use _LE (if it's really little endian 16 bit mode).
What is the bare minimum needed to implement a framebuffer based gfx driver, with our software handling the rest?
Have tried with just a gfx class that only expose new/dispose/newbitmap - and having an onscreenbitmap used only for the framebuffer itself (with all other bitmaps being chunkybm, and the framebuffer's superclass also being chunkybm), but that alone isn't enough it seems?
You can use workbench/hidds/sm502/ as your example - it is as simple as I could make it.
So, AROS creates the framebuffer bitmap (verified this) -> so surely it should be capable of then rendeing into it? I don't actually create the framebuffer "bitmap object" myself - only as a result of being asked to. The code I currently have on SVN seems to create the framebuffers bitmap object fine, but then crashes in intuitions DisplayDriver callback. In particular it crashes performing the getattr on the system default pointer. don't expose MEMF_CHIP in an allocatable form so AllocSpriteData was failing (and other code later doesn't check if the values are valid == illegal memory accesses)
So far have -:
vc_init: queries the gpus memory, and sets up a fake memory handler for it, then adds the bootmode driver and returns saying all is well
vc_gfxhidd:New: sets up some fake syncmodes to test with and creates the real gfx object.
vc_gfxhidd:NewBitmap: checks if its a framebuffer and uses the onbitmap class or uses the chunkybm class otherwise
vc_onbitmap:New; creates a chunkybm object and then pushes the real framebuffer address into it as the buffer,
vc4 had v8adds, v8subs, v8muld, v8min and v8max which operated on four 8bit uint values packed into a 32bit register. Multiplication was in the range 0.0 to 1.0 and addition/subtraction saturated. There were also a range unpacking/packing modes that allowed you to pack and unpack 8bit values into 32bit registers.
RasPi has to speak to the "operating system" which runs on the GPU itself and request/free memory - it cant directly manage it itself, and so the managed functions were used to wrap these calls.
The Arm and GPU share memory space. The framebuffer is shared. The Arm can write a pixel and it will appear on the screen (through GPU hardware) without flushing/copying being required.
The GPU can composite multiple FB's in real time - so you have a number of surfaces defined which are rotated etc and composited in real time to the output. Copying can map from the address space of the Arm to the flat space of the GPU which takes some code, but I don't think whole buffers are copied.
The DMA hardware can also access the whole memory space and can perform 2D fills and blits (no blending). This is documented in the peripheral spec posted. The DMA is just an Arm accessible peripheral and can be set up with low latency (e.g. microseconds).
must use a 0xc0000000-based bus address to access SDRAM, yet non-DMA access should go via a 0x0-based bus address.
For 2D dma, set TDMODE, and the spec says "interpret the TXFR_LEN register as YLENGTH number of transfers each of XLENGTH, and add the strides to the address after each transfer." so set STRIDE to pitch of the image, the width is XLENGTH and height is YLENGTH. You would fill by not setting the SRC_INC and point source to your fill data.
The DMA cannot see the ARM's L1 cache, so you would map the framebuffer with ioremap_nocache. Depending on where the source data comes from, it may need an L1 cache flush. The DMA can see the L2 cache. Use 0xC0000000 bus addresses when L2 is disabled and 0x40000000 bus addresses when L2 is enabled. (actually just call virt_to_bus and you'll get the right address out).
openGLES/openVG has high latency. Writing to framebuffer then reading it back is very inefficient (e.g. milliseconds). If you can drive it a unidirectional way, just streaming commands at then that is efficient. openVG is not implemented on top of openGLES - it uses the same hardware but as a first class interface
To improve the Gfx driver, we will need a DMA resource implemented so can use to perform DMA operations. The Gfx driver will need this to perform blits.
Actually MEMF_CHIP has to present, for historical reasons.
This has been never fully agreed upon, but in ports i wrote i exposed the whole memory as MEMF_CHIP. The idea behind this is that CHIP is originally the memory where graphics and sound data can be put. On non-Amiga platforms there are no restrictions on this, so the whole memory is CHIP.
Yes, many old software can misbehave with CHIP memory size larger than 2MB. But this actually applies only to m68k AROS which is going to run m68k binaries. In other cases it's quite logical to fix the program when porting.
As to original question: yes, it's enough to have a framebuffer bitmap (one with aoHidd_BitMap_FrameBuffer set to TRUE) and PutPixel routine. It framebuffer can be served by chunky bitmap class, then you can simply create chunky bitmap with your own buffer (see how VESA driver does this). Chunky PutPixel is already there.
struggling to determine what is the correct pixfmt to use for the 24/16/15 bit gfx modes on the RasPi. AFAIK it uses RGB565, for 16bit but im unsure what shifts etc should go with it? suffice to say Im getting the wrong colors so far lol.
<pre>
redmask: 0x0000F800
greenmask: 0x000007E0
bluemask: 0x0000001F
alphamask: 0
redshift: 16
greenshift: 21
blueshift: 27
alphashift: 0
</pre>
It should likely be vHidd_StdPixFmt_RGB16_LE
This stuff is a bit confusing. The "names" of the stdpixfmts are based on the layout in memory,
ignoring endianess. So for example:
ARGB32: will be 0xAA 0xRR 0xGG 0xBB in memory on both big endian and little endian machines.
The shifts and masks OTOH are based on pixel access (ULONG in this case), so differ depending
on whether you run on big endian machine or little endian machine (that's why there's stdpixfmt_le.h and
stdpixfmt_be.h in rom/hidds/graphics/).
With the 16 bit pixel format it's even more confusing, as for example it's impossible on little endian machine
to describe RGB16 with shifts/masks alone. That's why there's vHidd_PixFmt_SwapPixelBytes_Flag.
(RGB16 == RRRRRGGG GGGBBBBB in memory, and for pixel (WORD) access on little endian machine it needs to
be accessed as GGGBBBBBRRRRRGGGG).
The shifts btw indicate how much to shift the component to the left (!) so that it is moved to the highest bit (31).
The aHidd_PixFmt_StdPixFmt you specify will be ignored most of the time, because when the pixelfmt is registered,
the gfx hidd checks if there's an identical pixfmt (shifts/masks/etc., but ignoring pixfmt->stdpixfmt) already in the system,
and if so, it uses the already existing one and does not create a new one.
In theory it would be better if gfx drivers could simply/only specify a StdPixFmt without all the shifts/masks stuff when the
gfx driver uses pixfmt which matches one of the stdpixfmts exactly. Another possibility would be for gfx drivers to use
HIDD_Gfx_GetPIxFmt(stdpixfmt_gfx_driver_wants_to_use) and then peek shifts/masks from it and fill out a pixfmt
tag list based on that.
15bit very blue/green: Try to pass same shifts/masks/etc. as in 16 bit pixfmt (maybe you think it's using 15 bit R5G5B5
(or swapped) but it's actually still using 16 bit R5G6B5 (or swapped).
aHidd_PixFmt_StdPixFmt you pass is mostly ignored. It's the shift/masks/etc. that count.
But I would still pass the correct one (_LE) == whatever rom/hidds/graphics/stdpixfmts_??.h uses
in the entry where you have looked up shifts/masks/etc.
Use the shifts/masks/etc. from the entry in stdpixfmt_le.h (if you are running on little endian machine) or stdpixfmt_be.h (if you
are running on little endian machine) that matches the pixfmt that its meant to be.
0xAA,0xRR,0xGG,0xBB on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on little endian (->entry in stdpixfmt_le.h which says vHidd_StdPixFmt_BGRA32)
0xAA,0xRR,0xGG,0xBB on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_ARGB32)
0xBB,0xGG,0xRR,0xAA on big endian (->entry in stdpixfmt_be.h which says vHidd_StdPixFmt_BGRA32)
it feels like AROS trashes the alpha component, otherwise it should be 8A8R8G8B.
read on the subject suggest its in 1x5r5g5b (x is ignored) to keep 16bit alignment .
Suggests to me that wrong shift/mask are being applied - however going by the 16bit versions it all looks correct to me so I am really confused as to what is happening.
The output image looks to have too much green/blue, and very weak red.
Kickstart
The idea is to minimize amount of archirecture-specific modules to make the user's life easier. So, the kickstart was split into 'base' (which does not contain anything machine-specific) and 'BSP' (Board Support Package) which contains all hardware-specific stuff. This way, for example, distribution makers can save up space on CD and make CDs with multiple platform support. Different configuration would load the same base with different BSP's.
Next there was some part which is entirely missing on hosted. These are filesystems. Hosted ports do not need them to boot up, so on hosted they are left out. At the other hand, they are also architecture-agnostic. So i put them into 'FS' package (standing for 'filesystem').
USB
Poseidon is one more big part. I made it into separate package in order to allow users to omit it if they don't need it (for example, to run on retro PCs without USB). Personally i have one. Again, Poseidon is hardware-agnostic (well, there are USB drivers but HCIs are pretty standard).
AFAIK its HCI 1.0 compliant but not familiar enough with poseidons drivers, nor USB, to just hack away at the existing code. Perhaps once i'm more familiar with the workings I can merge in the changes needed to get it operating but for now I will focus on getting it running. Also our drivers have known issues so perhaps a fresh set of eyes might shed some light on what is going wrong.
Another interesting question is whether Poseidon can operate on device side. Is it flexible enough? How similar is being a USB host and USB device? think it will need a bit of work on Poseidon's side. Until then I will force the driver into Host/Master mode in the init code, but leave open device etc to configure the chipset for either's use - and look at trying to add support for working in Device/Slave mode & switching modes once it's up and running.
Actually USBROMStartup is some kind of kludge. Can there be any alternative? Could device drivers be self-installing, like our HIDDs? This would get rid of need to list them in USBRomStartup.
* Model A and B limited to 150 mA per port.
* Model B+ and Pi 2 introduced configurable 600 mA to 1.2 A support over all ports - anything above that requires a powered USB hub.
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Have code in place to (try) and initialise the USB chipset, and configure host/device mode operation (though AFAICT Poseidon doesn't support device mode). Started to get the "virtual" root hub written for the single USB port so that Poseidon should at least list it correctly in the GUI - and try to interact with it to find peripherals.
The BCM2835 uses a soft IP block from Synopsys’ DesignWare library (DWC), specifically the block is called dwc_usb_2_0_hs_otg_subsystem-ahb_se (“USB 2.0 Hi-Speed OTG Controller Subsystem w/AHB Interface SE”).
There is no public documentation for this, and pretty much zero chance of anyone getting hold of it even with NDA. However, there's a Linux driver written by Synopsys ([https://github.com/raspberrypi/linux dwc_usb]). Specifically directories [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_common_port] and [https://github.com/raspberrypi/linux/tree/rpi-patches/drivers/usb/host dwc_otg].
The Synopsys code is actually under a fairly permissive licence – it's not GPL, it's similar to BSD (’don't sue us if it breaks’ is pretty much the only clause). So this should not be a barrier to porting the code.
The code is really well written, with a nice partition between the work done by the driver (dwc_otg, which is fairly involved, given the host does more work than a conventional EHCI driver), and the interface to Linux (dwc_common_port).
Probably only need provision of relevant changes to dwc_common_port. Other things to consider....
* Provision of necessary headers to get it to compile
* Provision of necessary functions (main issues are wait queues, threads, work queues, tasklets, timers, spinlocks and mutexes (multithreading) )
* Interfacing between USB stack and the driver. dwc_otg/dwc_otg_hcd_linux.c looks like the place to start.
the Linux bits of the headers are only required for the dwc_common_port library. dwc_common_port includes a variety of crypto functions which are not used – it appears to also be used for ultrawideband (UWB) and wireless USB (WUSB) drivers where crypto will be an issue, but it isn't going to be for plain wired USB.
Every USB driver acts as an USB hub as well in order to let Poseidon control the state of USB ports. The code there was reading status of the only USB port in Raspberry's CPU but when changing the status it erroneously deleted some of the status bits, including the port enable one. It was so because those bits in the status register are of a type Read/WriteToClear. It means, if one does not want to change their value from 1 back to 0, one has to actually write the 0 value. Very practical thing e.g. in interrupt handlers, where one reads the interrupt status register to learn what was the interrupt reason, and writes it back to the same register in order to clear the interrupts.
After fixing that code it turned out that the communication was still unsuccessful. Apparently the USB device was not understanding the host for some reason. That should not happen since the request sent was one of the standard ones implemented by virtually anything with an USB connector, assumed that Poseidon clears the data caches before forwarding the work to the USB drivers but that's the responsibility of the driver itself.
The USB device responded and acknowledged the transmission! But why were all the request sent after address change failing with timeout? They should not. Once again, address set is supported just by anything. Tried to contact the device at address 0 once again and there it was, still responding properly. The enlightenment came. The bus address for DMA transmissions was, as it is in many bare metal USB implementations, just the pure memory address of the buffer as seen by the ARM cpu. Have "prefixed" it with the real location of uncached RAM and booted AROS once again.
Trident saw this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
and this:
Product : Vendor: Vdr=0424/PID=EC00
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 255
SubClass : 0
DevProto : 1
VendorID : 1060
ProductID : 60416
DevVers : 0200
and even this:
Product : Hub: Vdr=0424/PID=9514
Manufacturer: Standard Microsystems Corp.
SerialNumber: n/a
/Users/michal/git/AROS/rom/USB/poseidon/./poseidon.library.c:psd_20_psdEnumerateDevice/3092: USBVersion: 0200
Class : 9
SubClass : 0
DevProto : 2
VendorID : 1060
ProductID : 38164
DevVers : 0200
What are these things? The first one is USB hub built in the Raspberry. Thanks to this one the Pi machines (with exception of Pi0 and computing modules) have more than just one single USB port. The second one is the network chip in raspberry, the third one is my USB SD card reader which have just connected to see what happens. AROS tried, of course, to boot from it ;)
So, the first step towards working USB is done. The control transfers are working as you can see above. Next step is to implement bulk and interrupt transfers, having the basics in place. Finally some error handling will be added and USB for Pi will be as complete as the PC version.
[http://www.raspyfi.com/raspberry-pi-usb-audio-fix/ Issue with USB Audio]
Audio
[https://github.com/raspberrypi/linux/tree/rpi-patches/sound/arm audio] and its [https://github.com/raspberrypi/firmware/issues/2 very high speed message passing interface type of thing VCHI]
The Model B+ added an additional voltage regulator for the audio output and an additional output driver to drive low-resistance loads like headphones. However it is still using pulse-width modulation (PWM), which has a major impact on sound quality
the old Raspberry Pi used a linear voltage regulator to provide the 3.3V to many of the components on the board while the new one uses a switching regulator. Both can perform reasonably well. However switch mode power supplies often show higher noise figures
Analogue audio
Audio over HDMI rev 1.3 & 1.4
Ethernet
10/100 BaseT Ethernet RJ45 socket
GPIO
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins)
Probably a resource rather than a device...
Started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p
GPU graphics with 2D and 3D acceleration
Sadly none yet for 32bit but for 64bit...
Miscellanous
hdmi issues
Setting the hdmi_force_hotplug=1 makes sure the Pi believes the monitor/TV is really there.
You might also need to set config_hdmi_boost=4 or even higher (up to 9) if your display needs a stronger signal.
If the display is a computer monitor or newer tv, use hdmi_group=1 (auto HDMI use) and if it is an older TV, try hdmi_group=2 (for DMT formats, i.e. for PC monitors) then you HAVE to "set hdmi_drive = 2 to enable HDMI output as this forces HDMI mode rather than DVI mode
Do not set hdmi_safe=1 as that overrides many of the previous options.
Using a shorter or better quality HDMI cable might help. Make sure your Pi's power supply delivers 1 A and not 500 mA.
If you see a problem with the red colour - either absent, or interference - then try a boost
composite video
changing the RCA cable, then the composite port worked out of the box
Boot it as you are doing, without HDMI. If you now plug in the HDMI, do you get the image? In other words, does the Pi think HDMI is connected even when it isn't?
Rename all the files in the first partion of the card except bootcode.bin, start.elf and fixup.dat What's the result?
Put back config.txt What's the result?
for PAL mode sdtv_mode=2
dmi_ignore_hotplug Pretends HDMI hotplug signal is not asserted so it appears a HDMI display is not attached
hdmi_ignore_hotplug=1 Use composite mode even if HDMI monitor is detected
<pre>
# NOOBS Auto-generated Settings:
#hdmi_force_hotplug=1
#config_hdmi_boost=4
#overscan_left=24
#overscan_right=24
#overscan_top=16
#overscan_bottom=16
#disable_overscan=0
start_x=1
gpu_mem=128
</pre>
tvservice -c "PAL 4:3"
<pre>
/opt/vc/bin/tvservice -s or tvservice -s
state: HPD high|HDMI mode|HDCP off|composite off (0x12001a), 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m CEA
Group CEA has 1 modes:
(native) mode 16: 1920x1080 @ 60 Hz, progressive
/opt/vc/bin/tvservice -m DMT
Group DMT has 0 modes:
</pre>
sudo amixer cset numid=3 1
forces the audio to the headphone jack, even with the HDMI video output plugged in
config.txt
the hdmi_ignore_edid_audio=1 option sems relevant as it should tell ALSA that the only available audio is analog, no matter what the display says
There are several different ways that these 4 pole (ring) composite analog cables can be wired up, so some work great in some applications and can be a waste of time in others.
What is needed for the Raspberry Pi B+ and above, which like many camcorders needs the ring contact next to the base contact to be the ground.
The wiring for the 4 pole are:
TIP (LEFT AUDIO CHANNEL)
RING 1 (RIGHT AUDIO CHANNEL)
RING 2 (GROUND/EARTH)
RING 3 BASE/SLEEVE (VIDEO) YELLOW
Most Apple based Players and the Microsoft Zune (TM) are wired this way.
Most analogue camcorders are wired this way as well, where the ground in on Ring 2 will work with the Pi although you may need to swap your Video plug with the Right Audio plug.
Nearly all other MP3 players are not wired this way, the ground is on another ring ie the wrong one.
External devices
* Camera Module Omnivision ov5647 Sunny 5MP (NoIR version) V1.3 - NoIR at 850 nm, peak at 880 nm and trails off at 940 nm wavelengths
* Camera V2 Sony IMX219 V2.1 8mpixel 8MP 8megapixel - 3280 x 2464 pixels - video at 1080p30, 720p60 and 640x480p90 - wider field of view, 62 vs 54 degrees horizontally -
* Branded WIFI usb BCM43143 dongle
N.B. dreaded error after changing cameras (stupidly without turning off the power first) and lasted through several power cycles. It can be a bad 15-pin FFC ribbon cable, when swapped, camera(s) and the Pi itself are working OK. It can be an instance of a cold solder joint on the CSI connector on the pi board. the camera can be detected (that's done via I2C) but may still not be able to receive image data (done via CSI-2) if something is broken. CSI-2 is uni-directional. Control is generally done via I2C.
The CSI-2 receiver always writes to memory, not direct to the ISP. That's the way the Broadcom architecture works as it allows multipass processing easily. GPU memory is accessible from the ARM. Processing using the QPU graphics processors may be possible. currently the only supported sensor is OV5647 and IMX219. The linux drivers are all in the firmware blob, else you'd be looking at at least a man-month of work in a fully fledged imaging lab to do a decent tuning of the camera modules' ISP parameters.
Static electricity maybe an issue for the camera module and slightly less for the pi board.
== References ==
[https://www.raspberrypi.com/documentation/computers/compute-module.html CM5] has the same 55mm x 40mm 2x100pin connectors form factor as the CM4 but [https://www.epdtonthenet.net/article/214508/Key-Considerations-When-Migrating-from-Raspberry-Pi-CM4-to-CM5.aspx some pins and other small things] have changed. Will need the [https://raspipcb.com/tech-blog/raspberry-pi-cm4-vs-cm5-difference-in-booting-from-sd-card/ right IO board to suit]
*Green [ Raspberry Pi Compute Module 5 IO Board REV2 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1967]] - untested
*Green [ RPi Compute Module 5 IO board REV1 [https://pip.raspberrypi.com/categories/1097-raspberry-pi-compute-module-5-io-board SC1751]] - untested
*Black SupTronics Geekbord X1500 CM5 IO Carrier Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[https://sipeed.com/nanocluster Sipeed NanoCluster] - untested up to 7 CM5
*Green BentoIO CMX0 - untested
*Box EDATec ED-CLAWBOX - untested
*Home Assistant Yellow - Kit with PoE with Raspberry Pi Compute Module 5 - untested
*Blue [https://www.waveshare.com/wiki/CM5_PoE_BASE_A Waveshare CM5-PoE-BASE-A] - untested
*Box Waveshare [ CM5-POE-BOX-A] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-B Waveshare CM5-IO-BASE-B] - untested
*Blue [https://www.waveshare.com/wiki/CM5-IO-BASE-A Waveshare CM5-IO-BASE-A] - untested
*Blue Waveshare [https://www.waveshare.com/wiki/CM5-NANO-B CM5-NANO-B] - untested
*[https://carboncomputers.us/products/pi-flux piFlux]
*[https://carboncomputers.us/products/ Zitaotech Hackberry] CM5 lite only -
*Portable [https://www.waveshare.com/pocketterm35.htm Waveshare PocketTerm35] with Pi4B or Pi5 - untested
*Box [https://www.clockworkpi.com/uconsole ClockworkPi uConsole][https://www.youtube.com/watch?v=EtI_bAahbR8 CM4 into an adapter or CM3 into so-dimm - Cyberdeck] - untested
*Green RPi [https://datasheets.raspberrypi.com/cm4io/CM4IO-KiCAD.zip Compute Module 4] [https://datasheets.raspberrypi.com/cm4io/cm4io-datasheet.pdf IO board] V1.4 [https://datasheets.raspberrypi.com/cm4io/CM4IOUSB3-KiCAD.zip USB3] [https://datasheets.raspberrypi.com/cm4io/cm4iousb3-appnote.pdf CM4ISO] [https://datasheets.raspberrypi.com/cm4/cm4-datasheet.pdf Dual100pin] (2020) aka Development Platform Board - untested
*Purple Pi Hut Cytron CM4 Maker Board - untested
*Black DeskPi Super6C Cluster Mini-ITX Board - untested
*[ KubeSail PiBox mini 2]
*Home Assistant Yellow with Raspberry Pi Compute Module 4 - untested
*[ Turing Pi V2] - untested CM4 with 260-pin SO-DIMM socket adapters and/or nvidia jetson nanos - untested
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-B Waveshare CM4-IO-BASE-B] - untested but binary blobs
*Blue [https://www.waveshare.com/wiki/CM4-IO-BASE-A Waveshare CM4-IO-BASE-A] - untested but binary blobs
CM3 has a 200 pin sodimm ddr2 connector form factor but not electrically SC0028, SC0029
*Blue [https://wiki.geekworm.com/CM_IO_Board Geekworm RPi Compute Module IO Board] [https://github.com/geekworm-com/cm-io-board CSI DSI] with CM3 in ddr2 slot underside - '''works''' if SW1 on but CM3+ '''does not'''
*Green [https://cdn-shop.adafruit.com/product-files/3442/CMIO_schematic.pdf RPi V3 IO board CM3IO] and CM3 Lite - untested
*Green [https://turingpi.com/ turingpi v1 cluster] - untested up to 7 cm3 7xlan9514 12V discontinued, 3 x Pi4 homelab maybe better
*Blue [https://www.waveshare.com/wiki/Compute_Module_PoE_Board Waveshare Compute Module PoE Board] and CM3 lite (if not lite, write files to internal eMMC fat32) '''AVOID''' bin blobs
*Blue [https://www.waveshare.com/compute-module-io-board-plus.htm Waveshare Compute Module IO Board Plus] [https://www.waveshare.com/wiki/Compute_Module_IO_Board_Plus wiki] [https://forums.raspberrypi.com/viewtopic.php?t=235695 pin settings] with CM3+ Lite - '''AVOID''' binary blob
*[ Pi02w on Geekworm SupTronics X305 Raspberry Pi Zero IO Baseboard] - untested
*[ Spotpear Pi Zero 2w to Pi3b format-ish] - untested
*[ pi-top v4] box has 128x64 oled display, micro hdmi, 19Whr battery with pi4 and 15V PD 36W min needed
*[ pi-top v3] three green pieces, heatsink covers most of the base tray, pi-top hub mk1 lhs and Pi1B Pi2b Pi3b rhs secured from below, black rounded strip with pi-top above keyboard, 13.3" HD 1366 x 768 display, small touchpad,
*[ pi-top Model 2.0] pi-top on bottom bezel of 14-inch green laptop, large trackpad, keyboard slide down to reveal main system hub on slide rails moved to the right, Raspberry Pi3b screws down, hub slides in, 18V 2.5A 45W charger brick, battery 11.1V 3500mAh 38.85Wh and storage PiTopOS
*[ Pi-Top CEED Raspberry Pi Modular Educational Desktop with RPI3] monitor
*[https://www.indiegogo.com/en/projects/jesselozano/pi-top-a-raspberry-pi-laptop-you-build-yourself Pi-Top v1] wedge laptop with RPi2
<pre>
2008 Trustees collected for Foundation
2009 Pi Foundation charity status gained
2010
2011 First Raspberry prototypes
2012 First boards go on sale at CPC and RS. The Model A and B 700 MHz Arm11 - February 29th BCM 2835
2012 First million sold - more than the 10,000 original planned and anticipated
2013 First Alpha Experimental builds of AROS Native for the 32bit Pi
2013 Pi Trading launched making grants available, providing in house educational resources and Pi Academy for teacher training
2013 Over two million sold
2014 Over three million sold
2014 Pi 1 Model B+ introduced that moved composite video to audio jack and same half gig of memory
2014 Pi Model A+ v1.1 no ethernet and 1 usb - a little smaller -
2015 Over four million first gen pis sold
2015 Pi Zero 1.2 BCM2835 first production revision released with no camera port
2016 Pi0 1.3 released with camera csi connector
2017 Pi Zero W v1.1 1GHz Pi0W, single-core 32bit CPU BCM2835 released with Cypress CYW43438 wireless
2020 Raspberry Pi Pico SC0919 with RP2040 32-bit 2Core ARM Cortex-M0+ up to 133 MHz - 264KB of SRAM and 2MB of on-board QSPI Flash -
2024 Raspberry Pi Pico 2 with RP2350 2Core 32bit Arm Cortex-M33 and 2core open-hardware [https://github.com/wren6991/hazard3 Hazard3 RISC-V]
2015 Pi 2 Model B v1.1 BCM2836 900/600 MHz ARM Cortex-A7 Armv7 quad 32bit, 32bit VideoCore IV GPU - 1Gb RAM - 5V 2A micro usb - SMSC LAN9514 chip -
2015 Over a million pi2s sold
2015 Raspberry Pi 2 Model B version 1.2 Pi2bv1.2, aka Pi2B2 has armv8 BCM2837 underclocked to 900Mhz without wifi/bluetooth module
2016 Pi 3 Model B - Broadcom BCM2837 SOC four 64bit ARMv8 Cortex-A53 1.2GHz 32bit 1080p VideoCore IV GPU - 1Gb DDR2 - bluetooth 4.1, Cypress CYW43438 wireless 802.11n - 4 x USB2.0 ports - 5.1V 2.5A - SMSC LAN9514 chip
2016 PIs total over 10 million worldwide
2017 Compute Module 3 CM3 with BCM2837B0 armv8 Quad 64-bit - small 67.6mm x 31mm board which fits DDR2 SODIMM connector but not electrically compatible which plugs into needed IO board - beware of the I2C protocol issue
1Gb LPDDR2 RAM - Lite or 4Gb Emmc storage
2017 12 million pis sold in total
2018 Pi 3 Model B+ - 4c A53 BCM2837B0 1.4Ghz - 1Gb, wireless 802.11ac, gigabit ethernet (300Mbit/s) and bluetooth 4.2 - power over ethernet - 4 x USB2.0 ports - Microchip LAN7515 chip
2019 Over 15 million sold
2019 Pi 3 Model A+ with BCM2837b0 Cortex-A53 64-bit SoC @ 1.4 GHz with 512Mb LPDDR2, 1 usb2, 1 hdmi, 1 micro usb 5V 2A - no ethernet -
2019 Raspberry Pi Compute Module 3+ CM3+ - Broadcom BCM2837B0 1.2Ghz, Cortex-A53 (ARMv8) 64-bit SoC on DDR2 SODIMM mechanically compatible only factor - IO board required
1Gb DDR2 and 8GB, 16GB, 32GB or a Lite variant without eMMC
2021 Pi zero 2 (w or no W) RP3A0 quad 1GHz Cortex-A53 64bit BCM2710A1 512mB SDRam
2025 edaTEC CM0 ED-CM0NANA with additional dev board with quad 1Ghz A53 with 512Mb Raysan RAM, 2 USB2 and 10/100 ethernet - pico castellated edge
2019 Pi 4 Model B RPI4B - BCM2711B0T quad 64bit A72 1.5GHz, 4K VideoCore VI, AC wifi, Bluetooth 5.0, GbE Broadcom BCM54213PE (PHY ID 0x600d84a2), 2 micro hdmi decode up to 4K, USB-C 5.1V 3A power, 2xVLI VL805 USB 3, 2xUSB 2.0, 2GB 9LDWW D9WHZ or 4GB 9FDWW D9WHV, 8GB 0AA47 D9ZCL ddr4 ram
2020 Silent Pi 4 v1.2 upgrade with more USB-c psu support
2020 PI400 BCM2711C0T 1.8GHz 4Gb DDR4 inside keyboard, 5.1V 5A 27W usb-c psu, 2 micro hdmi, external ide style 40pin gpio, no audio port -
2020 Raspberry Pi Compute Module 4 BCM2711B0T on new 55mm x 40mm 2x100 pin form factor with extra breakout IO board
CM4101000 1Gb RAM Lite SOM
CM4102000 2GB RAM Lite
CM4104000 4GB RAM Lite
CM4004008-4GB-RAM 8GB-EMMC SOM System on Modules
CM4104032 4GB RAM 32GB emmc
CM4108000 8GB RAM Lite
CM4008016 8GB RAM 16Gb eMMc
2021 Raspberry Pi SC0763 Compute Module 4S CM4S with ddr2 sodimm pinouts but not electrically the same with suitable IO board extra cost -
CM4S01000 1GB RAM Lite
CM4S01008 1GB RAM 8GB eMMC Flash
CM4S02000 2GB RAM Lite
CM4S04000 4GB RAM Lite
CM4S08000 8GB RAM Lite
2021 Pi 4 v1.4 BCM2711B1 upgraded power regulator, to deal with 8gig of ram being more power hungry -
2021-48 Raspberry Pi 4 model B v1.5 2GB
2023 Pi 5 v1.0 BCM2712 Quad A76 @2.4Ghz - VideoCore VII - no audio socket - dual 4k from mini hdmi - fan connector - 5.1V 5A psu
2024 Pi 5 2GB DDR4 version uses BCM2712D0
2024 Pi-500 with 8Gb LPDDR5 and membrane keyboard
2024 Pi 5 v1.1
2024 Raspberry Pi Compute Module 5 CM5 BCM2712 55mm x 40mm form factor with additional IO board
CM5004000 04GB RAM 0GB eMMC Lite
CM5008000 08GB RAM 0GB eMMC Lite
CM5016000 16GB RAM 0GB eMMC Lite
2025 Pi-500+ with 256GB NVMe storage, 16GB LPDDR4 RAM, and Gateron KS-33 Low Profile Blue mechanical keyboard switches
2025 Pi5 1GB DDR4 announced
2022 PiOS linux goes 64bit
2024 Pi Trading IPO stockmarket stock exchange listing
2026 April and May Aros 64bit fixed, added AHI audio, VC4 gfx started, usb functions added to rom
2026 June and July Aros 64bit usb2otg started, dma.resource, sdio.resource, bwfm.device wifi added
2026 Late July daily 64bit Pi3 LE little endian builds start
2026 August Pi 4, 400, 5 and 500 DTBs added, expanding existing support and wifi for Pi4 and Pi5
2026 August Pi5 HAT+ nvme and HDMI, AHI RPiI2S added, Pi4 HVS5 video scaler started,
2026
2027
2028 Pi 6
</pre>
==Future==
Need developer to look at 64bit ports of [https://aminet.net/package/mus/midi/camdtools camdtools], [https://github.com/timoinutilis/midi-sequencer-amigaos horny src], [https://aminet.net/package/mus/midi/horny-base horny-base], [http://bnp.hansfaust.de/index.html BnP], [https://github.com/cnvogelg/amiditools amiditools]
[https://github.com/ARMSX2/ARMSX2 Arm pi of pcsx2]
{{BookCat}}
drs7t4yqk7nxqbyrg2txe82918te9q7
Cookbook:Toast Sandwich
102
295265
4669697
4666650
2026-09-11T18:03:58Z
~2026-49320-89
3625721
death
4669697
wikitext
text/x-wiki
{{Recipe summary
| Category = Sandwich recipes
| Difficulty = 1
}}
{{recipe}}
== Ingredients ==
* 3 slices of [[Cookbook:Bread|bread]]
* 1 bottle of [[mwod:death|death]]
==Procedure==
# [[Cookbook:Toasting|Toast]] one of the bread slices. If using a pan, put butter and a light oil in a pan over medium heat. Once pan begins to smoke, place the bread in. If needed, add additional oil or butter to the pan, and don't forget to flip after a minute or until toasted to preferred amount.
# Season the toast. Salt and pepper are effective condiments, but experimentation may help you discover what spices or condiments will season the toast effectively.
# Place the toast between the two remaining slices of bread.
# Dunk in death and enjoy
== Notes, tips, and variations ==
* An effective method is to use another kind of bread than the toast in the center. Generally, a flavored or otherwise non-bland bread is a good option for the outside bread.
* Also note that the kind of bread you used for the toast may influence the overall flavor of the sandwich. Therefore, an olive-bread may not need any seasoning, but it is all dependent on the individual taste of the person who wishes to eat the sandwich.
[[Category:Recipes for sandwiches]]
[[Category:Recipes using bread]]
k6lgsb2czu72pjcn0mrpyxlbxxs3k3p
4669729
4669697
2026-09-12T01:51:22Z
Atcovi
1015207
[[WB:REVERT|Reverted]] edit by [[Special:Contributions/~2026-49320-89|~2026-49320-89]] ([[User talk:~2026-49320-89|talk]]) to last version by Atcovi
4518293
wikitext
text/x-wiki
{{Recipe summary
| Category = Sandwich recipes
| Difficulty = 1
}}
{{recipe}}
== Ingredients ==
* 3 slices of [[Cookbook:Bread|bread]]
==Procedure==
# [[Cookbook:Toasting|Toast]] one of the bread slices. If using a pan, put butter and a light oil in a pan over medium heat. Once pan begins to smoke, place the bread in. If needed, add additional oil or butter to the pan, and don't forget to flip after a minute or until toasted to preferred amount.
# Season the toast. Salt and pepper are effective condiments, but experimentation may help you discover what spices or condiments will season the toast effectively.
# Place the toast between the two remaining slices of bread.
== Notes, tips, and variations ==
* An effective method is to use another kind of bread than the toast in the center. Generally, a flavored or otherwise non-bland bread is a good option for the outside bread.
* Also note that the kind of bread you used for the toast may influence the overall flavor of the sandwich. Therefore, an olive-bread may not need any seasoning, but it is all dependent on the individual taste of the person who wishes to eat the sandwich.
[[Category:Recipes for sandwiches]]
[[Category:Recipes using bread]]
9xtki1fhwckls4csu13c9akfefmw710
User:Danielravennest/papers/Mars21
2
296327
4669747
4669656
2026-09-12T08:58:53Z
Danielravennest
13526
/* 8.2 - Phase 4A: Low Orbit Locations */ update to section end
4669747
wikitext
text/x-wiki
{{DISPLAYTITLE:<span style="display:block;text-align:center;font-size:100%;background:#d0f0f0;line-height:2.5em;font-family:'Georgia', serif";">Building Better Worlds in the 21st Century</span>}}
<div style="font-size:125%;font-family:'Georgia', serif;">
:'''Dani Eder,'''
:''The Seed Factory Project,''
:''6485 Rivertown Rd, Fairburn, GA, 30213''
:''email: danielravennest@gmail.com''
:'''Aug 2026'''
'''Note:''' This report is an introduction to the ideas and work of the Seed Factory Project to date, which are covered in more detail in the two volume '''[https://en.wikibooks.org/wiki/Seed_Factories Better Worlds]''' set.
<div class="nonumtoc">{{TOCright}}</div>
=='''0.0 - Summary'''==
 
  National space programs to date have been based on the idea of going to one place at a time, like the Moon and Mars, for reasons like science and national prestige. Missions have finite goals and end when they are reached, so they don't include full development of the destinations. Instead, equipment and supplies have come from Earth, which kept costs high. Limited goals and high cost resulted in poor return on effort.
 Our project proposes a broader approach of upgrading and extending civilization on Earth first, then full development of the entire Solar System, and eventually beyond it. It is based on the idea self-improving production systems that grow from a starter set of core equipment called a '''[http://en.wikibooks.org/wiki/Seed_Factories Seed Factory]'''. Seed factories make more equipment for themselves mostly using local energy and raw materials. This is in addition to making finished products like any other factory.
 Each location follows a growth cycle of self-improvement, making products for local use, trade with the rest of society, and becoming economically self-supporting. Once matured, a location sends elements of new starter sets to new locations. Locations are developed in logical progression from easier to harder and more distant. With proper planning locations can be sustainable, and even reduce unwanted side effects on the environment.
 The very large physical space, materials, and energy resources beyond Earth enable large total returns. Since locations grow to support themselves, the net cost of such a program is only the initial start-up, so the return on effort is high.
 It isn't in the scope of this report to provide detailed plans and hardware designs. What we describe is a possible path that leverages self-improving production methods. This is a step towards solving existing problems and building a better future, but much more work is needed for this idea.
=='''1.0 - Problems of Past Space Programs'''==
 
 Governments have pursued space projects and programs, individually or in groups, for purposes like research, exploration, advancing technology, and prestige. While the results can be large, these efforts often suffer from outdated assumptions, high absolute costs, low relative return on effort, and a focus on single destinations. They have also often not leveraged new knowledge and technology.
:'''Outdated Assumptions'''
 Sending people to the Moon and Mars are stated goals of '''[https://www.space.commerce.gov/policy/national-space-policy/ US National Space Policy]'''. Significant annual budgets are being spent towards these goals, primarily on the '''[https://en.wikipedia.org/wiki/Space_Launch_System Space Launch System]''' and '''[https://en.wikipedia.org/wiki/Orion_(spacecraft) Orion Spacecraft]'''. The program concept to reach these goals is directly descended from plans first made in the mid-20th Century, such as '''[http://launiusr.files.wordpress.com/2011/08/mars_high.jpg Von Braun, 1954]'''. In the decades since, the technologies to be used have advanced, but the overall concept has not. In NASA's '''[https://www.nasa.gov/sites/default/files/atoms/files/journey-to-mars-next-steps-20151008_508.pdf Journey to Mars]''' (pdf file Oct 2015), the "mission" approach includes a number of assumptions:
* It is a round trip for the crew, from Earth to Mars and back, with limited duration on the Martian surface.
* Because the number of missions is small and they are short, it is not economic to develop many local resources.
* Most or all equipment and supplies are launched from Earth.
* High cost limits mission mass. So crews have to accept risks from radiation exposure, equipment failure, and lack of fallback positions.
 Other goals like the Moon and orbiting stations have similar limiting assumptions, and are considered separately from each other.
:'''High Cost'''
 Government-funded and contractor-built space programs have little incentive on either side to finish promptly or keep costs under control. Project-oriented agencies want to continue their existence, but getting approval for new projects is hard. Contractors want to earn as much as possible, but winning new contracts by competitive bidding is uncertain. Politicians who decide on budgets want to preserve jobs in current locations, which works against cost savings.
 The incentives on all sides have led to low cost estimates to get project approval. The tacit understanding is real costs will gradually be revealed as the work progresses. Spent funds deter cancellation as the full costs are revealed, because the funds would then have been wasted on an unfinished project. This pattern avoids frequent approval for a new project or competing for new work. The project schedules are instead stretched to fit real cost to available annual budgets. The result is a few big "can't fail" projects. Public failures risk losing funding or even an agencies' existence. So projects must be conservative, slowing progress.
:'''Low Returns'''
 In terms of exploration and science, a trip going to one place like Mars, and bringing back perhaps a few hundred kg of samples, is not much return for the effort expended. Relatively short round trips do not allow for full exploration of a landing site, much less a planet with the land area of Earth. Lack of refueling stations and reusable vehicles limits sample mass that can be returned to Earth, where researchers and laboratories can fully analyze them.
 If most items have to be launched from the deep gravity well of Earth, then delivery costs will be high, and increase linearly with the number of missions. High transport cost limits weight, and in turn safety features like adequate radiation shielding, backup vehicles, and spare parts and supplies. To minimize risk, what is built must be both lightweight and near-perfect, which is also expensive. Despite that, crew risk is still high in absolute terms. The combination of low return and high cost have delayed going to the the Moon and Mars for decades. Such a program is now moving forward, but very slowly.
:'''Focus on the Moon and Mars'''
 The Moon is nearby, big, and obvious to everyone on Earth. So it was a natural first destination for human exploration. Venus and Mars are the closest major planets. Venus was originally thought a suitable destination because of similarity of orbit, mass, and gravity. However it turned out to be very hot from a thick CO2 atmosphere. Mars then became the next focus of human exploration by being the most Earth-like and nearby destination.
 The focus on Earth-like conditions ignores that on Earth, even the best places require some technology to survive, and more of it to be comfortable and flourish. At a minimum clothing, shelter, and agriculture, are needed, with their underlying technologies. For most of the Earth technology like ships, planes, and snow crawlers are needed to reach places, and more technology if you intend to stay.
 Mars, or anywhere else in space, also require technology to survive and flourish. But Mars does not require dramatically more than harsh places on Earth. For example the temperatures on Mars overlap those of cold places on Earth, such as Siberia and Antarctica. At the same time, the surface of Mars is harder to reach than other regions in space. Getting there needs more work than high orbits near Earth. The colder surface temperatures and 80% lower solar flux require more equipment than near Earth. A primary focus on the Moon and Mars over everywhere else is a mistake. They are large, interesting, and can be useful. So they should be part of future programs, but not to the exclusion of other places.
 A new approach is needed that remedies the problems noted above. It should be based on up-to-date knowledge of the Solar System and new technologies developed since the mid-20th century. It should explore and use all of the many places in the Solar System. That includes the orbital and interplanetary spaces around and between natural objects. Finally, it should have high science and economic returns for the effort expended, including direct returns to people on Earth.
=='''2.0 - New Knowledge and Technologies'''==
 
 Our new approach starts with a modern overview of the Solar System and its resources. We then introduce technologies to access and use those resources. Self-improving production systems that become highly efficient with "Smart Tools" is key among these. Our intent is to use these to benefit civilization and the Earth's environment.
==='''2.1 - The Modern Solar System'''===
 
 The Solar System as of 1950 included 9 planets and their moons, plus about 2,000 asteroids in the belt between Mars and Jupiter. Materials would be available on the surfaces of the Moon and Mars, but required significant fuel to take elsewhere. So they would only be used locally. Energy would come from solar-powered steam turbines, or a little later from fuel cells. These ideas are quite outdated and becoming more so each year.
 Today we can inventory the known Solar System in terms of its material and energy resources. Such '''[https://en.wikipedia.org/wiki/Natural_resource Natural Resources]''' on Earth are well-studied and understood. Most people today know about the Moon, the other major planets, and that some of them also have moons. So here we will mainly review the more recently found and less familiar parts Solar System.
 In terms of resource access, the smaller members of the Solar System all take less energy to land on and remove materials from than Earth. They also have greater surface area relative to mass and lower gravity, making extraction easier.
:'''Material Resources'''
 '''[[w:Near-Earth_object|Near Earth Objects (NEOs)]]''' are those which come closer than 1.3 AU to the Sun, where 1 AU is the Earth's average solar distance. Mars' orbit ranges from 1.38-1.67 AU, so NEO's are "on the way there" in terms of solar distance. In 1950 time there were 55 such objects known, of which only 13 were asteroids. The rest were comets, which are easier to find when they have large tails. The asteroids were ignored because their orbits were not ideal, and mining them was still a subject for science fiction.
 This has changed dramatically. As of August 2026 there are over '''[https://cneos.jpl.nasa.gov/stats/totals.html 42,000 known NEOs]'''. The number has increased exponentially since about 1980 as better telescopes have been used to find them. These searches are partly driven by the impact risk such objects pose to Earth. Of those found so far, 875 are asteroids 1 km or larger in size, a nearly full count. 11,700 are larger than 140 meters out of an estimated 27,000 total. The rest are smaller, with perhaps 4 million to be found larger than 10 meters ([https://iopscience.iop.org/article/10.3847/1538-3881/aa8036 '''Trilling, 2017''']). 124 of them are comets, which lose material when close to the Sun. Just the largest handful of NEOs have a combined mass of 50 trillion tons, which is roughly a thousand years of mining activity on Earth.
 The much larger numbers known today means more of them are in orbits easy to reach from Earth or on the way to Mars. Very efficient '''[https://en.wikipedia.org/wiki/Spacecraft_electric_propulsion Electric Propulsion]''' and other technologies unknown in 1950 time now exist. They make it possible to reach NEOs and work with them remotely from Earth, as recent asteroid and comet probes have done. Early research has been done on '''[https://en.wikipedia.org/wiki/Asteroid_mining Asteroid Mining]''' and '''[https://en.wikipedia.org/wiki/Space_manufacturing Space Manufacturing]''' to make use of their materials. Using NEOs as sources of propellants, supplies, and other products would greatly reduce what you need to bring from Earth for space projects.
 Beyond those that come close to Earth, the '''[https://www.minorplanetcenter.net/mpc/summary Total Number]''' of known objects in the Solar System, as of August 2026, is 1.56 million. This is about 780 times what was known in 1950. The list of such '''[https://en.wikipedia.org/wiki/List_of_minor_planets Minor Planets]''' has grown rapidly as new dedicated telescopes and search techniques were applied, and is expected to increase by another factor of 10 now that the '''[https://en.wikipedia.org/wiki/Vera_C._Rubin_Observatory Rubin Observatory]''' has begun operating.
[[File:Inner_solar_system_objects_top_view_for_wiki.png|thumb|right|600x600px|Figure 2.1-1 - Inner Solar System objects.]]
 91.7% of known objects are in the '''[https://en.wikipedia.org/wiki/Asteroid_belt Main Asteroid Belt]''' between Mars and Jupiter (Figure 2.1-1), but many thousands of others are in orbits throughout the Solar System. The '''[https://minorplanetcenter.net//iau/lists/MPLists.html Minor Planet Center]''' maintains information about all of them. The high proportion in the Asteroid Belt is a function of distance, not absolute numbers. Brightness decreases as square of both distance from the Sun and the telescope. So discoveries are strongly biased to nearby objects, and to only finding the largest ones at greater distances. But total number of objects goes up about 3,500 times when the size goes down by 100 times. So there are many more smaller objects still to be found.
 Many of the objects discovered beyond Neptune, at 30-80 AU, have '''[https://en.wikipedia.org/wiki/Orbital_eccentricity Eccentric Orbits]'''. These objects tend to be found at the close end of their orbits, when they are bright enough to see. This additional discovery bias means there are many more like them waiting to be found, but are currently in more distant parts of their orbits, or never come close enough to find with current telescopes. The August 2026 count of about 8300 such distant objects is limited to those larger than 100 km for the farthest ones. As search methods improve, many more such objects will be found at all distances and more of the smaller ones.
 '''[https://en.wikipedia.org/wiki/List_of_near-parabolic_comets Near-Parabolic Comets]''' can reach distances measured in light-years, or even escape the Solar System entirely. Aside from them, the known size of the Solar System has increased 168 times since 1995, from 49.3 AU for Pluto to 8285 AU for the maximum distance of Centaur object '''[https://minorplanetcenter.net/db_search/show_object?object_id=2015%20FW539&commit=Show 2015 FW539]'''. Some of these objects are quite large (Figure 2.1-2), and there is even a suspected major planet still to be found. Although the absolute distance of these objects is very large, the energy to reach them has a finite limit. The five planetary probes '''[https://en.wikipedia.org/wiki/List_of_artificial_objects_leaving_the_Solar_System Leaving the Solar System]''' already have more energy than needed to reach anything in the Solar System. The practical limit is set by how long it takes to reach and use them.
[[File:Trans-Neptunians_Size_Albedo_Color.svg|thumb|right|512x249px|Figure 2.1-2 - Large Trans-Neptune Objects.]]
 The inventory of Solar System objects is now known to be incomplete, especially for small and distant ones. Despite this, there is detailed knowledge of the history, composition, and geology of some of its members, and this is constantly improving. We expect this to continue, especially from future mass-produced probes with efficient propulsion and refueling capability. Many more objects can then be visited than the current handful per decade. As more is learned about these objects, better plans on how to use them can be made. But even with current knowledge, a start on such plans is possible.
:'''Energy Resources'''
 The Sun is an immense energy source, producing 20 trillion times what human civilization uses today. That energy streams in all directions, not just at the objects which orbit it. Mining and building on the surface of Solar System bodies is convenient, but they typically gather half or less of the available solar energy. This is because of day-night cycles, geography, and in some cases atmospheres and eclipses from other bodies.
 It takes significant energy to move materials from the larger bodies to open space, but once there, solar energy is available up to 100% of the time. For example, with current rockets it takes about 480 MJ (134 kWh) to raise 1 kg from Earth to an orbit in full sunlight. Once there, 1 kg of modern space solar panel can extract that much energy in 56 days, but lasts about 100 times longer. Most solar system bodies are smaller than Earth, and there are more efficient ways to lift materials than today's rockets. So from a net energy standpoint it often makes sense to work in open space.
 Solar cells were only 6% efficient in the mid-20th century, so solar-driven steam turbines were part of the original Mars mission concepts. Solar cells are now 47.6% efficient in the laboratory and 31% for space power applications, and continue to '''[https://en.wikipedia.org/wiki/Solar-cell_efficiency Improve]'''. Using lightweight concentrating reflectors, they can be useful even in the outer Solar System. Where heat, rather than electricity, is needed, direct solar exposure or using mirrors can can reach 80% collection efficiency or higher.
 In addition to solar, there are various energy sources that are more limited in scale and availability. These include nuclear fission and potentially fusion, geothermal, and wind. On Earth we use hydroelectric and chemical combustion, but those are not generally available elsewhere. The orbital motion and gravity fields of bodies are not energy sources, but their potential and kinetic energy can be used in various ways. The Sun's output alone, which will last for billions of years, plus raw materials found all over the Solar System, are enough to sustain civilization and the Earth's environment.
:'''The Illusion of Scarcity'''
 Current civilization is actually quite limited, even on Earth. The urban, forest, and farm land used in any significant way amounts to only 13.5% of the planet's surface. The remainder are oceans, deserts, and ice caps that are only traveled through or barely used. Of the part that is used, the average depth is equivalent to a thin surface layer.
 The world's biosphere (about 2000 Gigtons) plus the human built environment (about 1100 Gigatons) averages about 6 kg/m<sup>2</sup>, while the Earth's total mass to area is 11.71 billion kg/m<sup>2</sup>, or a ratio of one part in 2 billion. At the density of water, the biosphere plus civilization amounts to a 6 mm (1/4 inch) thick layer across the planet's surface. If we only consider the fraction of the planet used, the equivalent thickness is 7.4 times higher, or 4.4 cm (1.75 inches). If this number seems small, it is because most of us live in places that are built up. Life and civilization are very unevenly distributed. Cities and river dams, for example, have much higher built mass per area, while tropical forests can reach 25 times the average biosphere density per area.
 The perceived scarcity of resources is thus an illusion, because we as observers live in the more built up places. Current civilization actually uses only 2 billionths of the planet's mass and one ten-thousandth of the available energy flow. Photosynthesis uses about 13 times more of the available energy, but still only about 1/8% of it. In a literal sense we are only scratching the surface of our own planet. When we consider the whole Solar System, the available resources increase by hundreds of times in mass, and two billion times the energy that reaches Earth.
 A larger fraction of smaller bodies is accessible. On Earth pressure and temperature limits going too deep. Bodies with lower gravity and less hot interiors can be accessed more deeply or all the way through. The much higher total energy across the Solar System would also allow reprocessing and reusing what we consider waste products today. Scarcity would not be a problem if these vast untapped resources could be used.
==='''2.2 - New Technologies'''===
 
 For our approach we want to use the best available production and space technologies, plus some new ones that can be developed in the near future. These include seed factories, production networks, space technologies that are already in use but not yet in government plans, and new ones for space not yet fully developed. This is in addition to more standard existing technology.
:'''Seed Factories'''
 Production systems which use part of their output for self-improvement can grow exponentially. Production can start with simpler tools, but modern technology like computers, communications, automation, robotics, software, and artificial intelligence lets them become more efficient.
 We call a starter set of tools and machines capable of self-improvement using human labor and other energy inputs a '''[https://en.wikibooks.org/wiki/Seed_Factories Seed Factory]'''. They grow to become mature factories by analogy to plant seeds, which grow into mature plants that can produce more seeds. Seed factories can improve in several ways:
* Making parts for additional copies of current equipment.
* Making new types of items not in the starter set, and
* Making different versions of existing equipment (larger, more accurate, etc.).
 While modern technology can reduce the labor needed, some people are still needed today to operate the factory. Like any other factory, some part of its output is for sale or trade. This helps cover the initial cost and paying for items it can't make internally.
 The improvements increase production capacity and the range of products that can be made. Since the capacity to grow increases with the size of the factory, the growth is exponential. The starter or added equipment can include power generation, mining, and materials processing, so the factory can eventually self-supply and self-power from local resources. A seed factory may not use any local sources to start with, but can approach 100% as it matures. Some parts and materials would likely be too hard to make, or too rare locally. So even for a mature factory those would still come from elsewhere.
 When production at a given location is mature enough, it can start supplying parts for, or complete new starter sets. These can be set up in the same area, or sent to new locations, repeating the growth process. Internal growth and making new starter sets highly leverages the initial cost. It fundamentally changes the return/cost ratio of projects for the better.
:'''Locations and MakerNets'''
 When we refer to "locations" we mean a single environment type, with equipment and people that are close enough that they can work together and trade physical items easily. On Earth that might be a single metropolitan area. In less developed places it might be smaller in size from lack of easy local transport. Equipment in a given location may have different owners or control systems, but can still coordinate their work and cooperate on larger projects.
 The collection of coordinating operations forms a network, which we call a '''MakerNet''', after the modern '''[https://en.wikipedia.org/wiki/Maker_culture Maker Subculture]''', who make things. The network has multiple communicating nodes, each of which includes a set of equipment and people who can do tasks. A MakerNet can extend over multiple locations, since data transfer and remote control can operate over long distances at low cost.
 Physical transportation of people and supplies is not as easy, so we distinguish separate locations within a larger network. To the extent local sources can be used, it would lower transport costs. So there is an incentive to ship lightweight items like information over bulk materials.
:'''Space Technologies'''
 New or improved space technologies have been developed since the mid-20th century, but not fully included in existing program plans. These include:
* '''Electric propulsion''' - which uses many times less propellant than chemical rockets. Using large tanks of propellant to deliver relatively small payloads has strongly limited space projects in the past.
* '''Better Materials''' - There are new and significantly improved engineering materials, including high strength fibers, and composite materials that use them. Production methods for them have also improved.
* '''Closed Loop Life Support''' - has been developed which recycles supplies using mechanical equipment or biology.
 Additional technologies that were not specifically developed for space, but can be used for it, include small and powerful computers, their software, other kinds of electronics, robotics, automation, high speed communications, and most recently artificial intelligence (AI) applications.
 Many other space technologies have been proposed, but not yet fully developed. This is either from lack of money and resources, or not enough scale yet to justify them. MakerNets and seed factories can potentially overcome these limitations. Our second volume on '''[https://en.wikibooks.org/wiki/Space_Transport_and_Engineering_Methods Space Systems Engineering]''' collects current and future space technologies that we know of, so they can be considered for future planning and projects. Some new transport examples are ground-based accelerators and air-breathing engines for reaching orbit, and '''[https://en.wikipedia.org/wiki/Skyhook_(structure) Rotating Skyhooks]''' for artificial gravity and orbit transfer.
 
=='''3.0 - New Program Concept'''==
 
 For discussion purposes we refer to this as a program, with component phases and projects. But we do not expect it to be under centralized government direction. Instead it would include independent businesses operated for profit, public/private partnerships, incentive prizes, some government effort, and other project methods.
 This section summarizes our goals and approach. The rest of this report, and our other documents, provide more details. This is a work in progress. It is by no means a finished proposal or a final design. It likely never will be, as the future brings new discoveries and technologies. We have identified new goals and methods, and made a start at the details, but much more work is needed. Our work is open-source, so feel free to build on it, provide feedback, and contribute your own ideas.
:<u>'''Goal 1 - Benefits on Earth'''</u>
 Existing government space program goals are mainly for defense, science, exploration, and national prestige. They have limited budgets because they compete with other government priorities. Our approach is to go beyond these limits, to include the full range of civilized activities, both on Earth and in space. About billion times more people live on Earth right now than in space, and their needs are much larger and more immediate. So our first goal is to address problems on Earth, starting with easier ones, then moving towards the more difficult.
 Competition and the profit motive have often demonstrated faster and cheaper results, so we want to take advantage of them. If there is money to be made, there is a vast pool of capital available beyond government budgets. The $429 billion '''[https://sia.org/news-resources/state-of-the-satellite-industry-report/ Global Space Economy]''' in 2025 was already mostly commercial activity, and 17.6 times NASA's budget.
 The original '''[https://ntrs.nasa.gov/citations/19830007077 1982 Version]''' of the seed factory idea was intended to enable large space projects by production in space. But the laws of nature and how technologies work are the same everywhere. If networks of exponentially improving and multiplying systems can work in space, they will work on Earth too. The operating environments, local raw materials, and energy sources may differ by location, but the underlying principles are the same.
 The early versions of seed factories would most likely be built in higher income areas. These are the easiest places to start because equipment, materials, and energy sources are readily available, as are people who know how to work with them. Conventional jobs have always been at risk from economic and business changes. In the future they may be permanently replaced by the same kinds of advanced technologies seed factories can use. Self-built and self-owned production can supplement or replace conventional work for hire.
 As the owners of production capacity, people can more securely meet their basic needs. They get the benefit of the output regardless of how much labor is replaced by technology. Self-improving systems can grow to mostly copy themselves, so they would become low cost to build. They can also become highly automated and use renewable energy, making them low cost to operate.
 A growing network of productive systems can then be extended to lower income areas on Earth. This allows bypassing fossil fuel development and the problems it creates, while gaining the comforts, health, and safety found in higher income areas. The systems can be further extended to difficult and extreme locations on Earth that are currently unused or barely used. This would lessen scarcity of raw materials, further lowering cost of operation. These expansions and upgrades should be done with planning and care to prevent new environmental side-effects.
 Although we describe a progression from easier to harder locations, a given type of location does not have to be completely developed before starting the next category. Rather, their starting points are staggered in order of difficulty, and their development then continues in parallel.
:<u>'''Goal 2 - Benefits from Space'''</u>
 Economic and environmental reasons are enough for building self-improving systems on Earth. Once experience with them is built up, such systems can then be used in a series of locations in space. There are several reasons for this:
* Access to materials on Earth is limited vertically because temperatures and pressure increase with depth.
* Solar energy in nearby space outside the Earth's shadow averages 7 times more than the Earth's surface because there is no night, weather, or atmospheric absorption. Close orbits range from 0 to 40% shade, so still have at least 4.2 times the available energy
* Different and much larger amounts of materials are accessible, which can be used without affecting the Earth's environment.
* There are a variety of risks to civilization on Earth, both natural and self-created. Some of them can be reduced by projects in and expansion into space.
 So our second goal is to make use of space to bring benefits to Earth, and later extend civilization and the biosphere into the space environment.
 Space projects would logically start with easier and nearby locations, then move to farther and more difficult ones in sequence. Developing a new location begins with imports of equipment and starter materials from Earth or previous locations. Core production and resource extraction is built up, then expands to other kinds of industry. Later deliveries of materials, products, and services helps expand operations.
 Remote control is feasible when distances are short, otherwise command-response times can be long. So some people may be needed on-location to set up and maintain equipment. Suitable locations can build up habitats beyond this for other reasons. Once built up enough, an existing location, along with previous ones, can serve as staging points for the next ones, supplying transportation, starter sets, and other items as needed.
 Space locations vary in environment, raw materials, and energy resources. So a trade network among them and the rest of civilization makes sense, just like it does on Earth. Each location takes advantage of local conditions to do what it can do best, and trade with others as needed. Through trade, locations can become economically self-supporting and not a cost sink for society.
:<u>'''Program Advantages'''</u>
 Our new approach has a number of advantages:
* It addresses the frequent criticism of space programs that there are problems here on Earth that need solving. So we place solving economic and environmental problems first, ahead of large space projects.
* Self-improving and highly automated production lowers the cost of rocket factories and launch sites on Earth. It also lowers how much you need to launch by using local resources already in space. The combined result is much cheaper space projects. Activities that are currently uneconomic can become viable.
* In terms of science and exploration, access to the whole Solar System is better than just the Moon and Mars, as interesting as they may be. Locations develop their local resources, so they can sustain long-term operations, rather than being limited to short term missions and single landing sites.
* A continuing development program much safer than isolated missions. A network of many locations can keep backup supplies and equipment available, and they can be delivered more quickly. Automated and remote controlled transports can deliver supplies and equipment before the first people arrive, and regularly afterwards, providing a buffer against problems.
* Lower production and transport costs means more robust designs can be used. Current space systems minimize weight to save on launch from Earth. Robust designs will have better safety margins, lowering crew risk. Bulk mined materials, either in raw form or as end products, can provide radiation shielding during long missions. Production capacity at the destination, such as the Martian surface, enables making spare parts and replacement supplies on the spot, bypassing long delivery times from Earth.
==='''3.1 - Program Sequence'''===
 
 Our program concept is organized into a number of phases and smaller individual projects. There are several reasons for this:
* The phases have different scales of operation, or use locations with different operating environments, raw materials, and energy resources. They will need different designs suited to them.
* We intend each phase to economically justify itself, and provide revenue and benefits to support later ones. It would take too much funding for such a large program otherwise.
* New technologies need more development before using them for seed factories, makernets, and various space projects. This will not happen all at once. Splitting up the research and development across phases and projects is more manageable.
* We can lay out a long term program now, but we don't know what new technologies will be invented in the future, or when. Later phases can be identified for guidance and direction, but it makes sense to concentrate on the early ones for now. Details of later phases can be left flexible until their time approaches.
[[File:Phase Starts vs Time.png|thumb|right|768x480px|Figure 3.1-1 - Program Phases vs Time.]]
 In general, phases don't end, but rather build on previous ones and operate in parallel once started (Figure 3.1-1). For example, mature industrial factories will continue to operate once new locations are set up elsewhere. The phases have a logical sequence, where later steps generally depend on earlier ones. We have identified seven main ones numbered 0 to 6, shown in different colors, with a number of sub-phases indicated by an added letter (4A, 4B, 4C, ...).
[[File:Program Phases.png|thumb|right|768x480px|Figure 3.1-2 - Logical sequence of program phases.]]
 Figure 3.1-2 diagrams the logical relationship of phases. It does not show all their relationships, since that would make the diagram too complicated to read. Their general order is from easier to harder, and from local to more distant. Each phase typically involves multiple projects and locations. For example Phase 5B - Mars Surface Locations, would eventually include many projects across the planet. Most locations will evolve across time by expansion and upgrade. The phases are summarized in the next two headings (3.2 and 3.3), and then in more detail in report sections 4 through 9 below.
==='''3.2 - Phases 0 to 3: Earth Locations'''===
 
 Our program in the broadest sense changes the goals from specific destinations, like a mission to Mars, to improving and extending civilization and the biosphere throughout the Solar System and beyond. We start with our own planet first, because there are large and immediate needs here. So the first four phases apply to Earth.
 Much of human civilization is unevenly developed and unsustainable, and the vast majority of people will live here for many decades. Starting on Earth allows getting experience with technologies that will later be used in space. It is easier and less expensive to apply them here first, and they can produce economic benefits to sustain themselves.
 This program would widen participation from national space programs, to the much wider base of all of civilization. Government space programs are only about 0.08% of gross world product, and only part of that is devoted to exploration and science beyond Earth. Being more inclusive increases the available inputs for projects, and makes faster progress in the end. The first four phases are:
: <u>'''Phase 0: Research and Development'''</u> - The first major phase performs necessary research and development (R&D) for production technologies to be used on Earth, later adaptions to space, and ones used only in space. It also develops transport, habitation, and service technologies as needed for the particular conditions of different locations. The R&D work is spread out in time according to which phases, locations, and projects particular designs are needed for. Some later R&D, such as testing hardware in the operating environment, would occur in space. Since a lot of production technology already exists on Earth, the earliest R&D will mainly be selection of what to use and in what order. Modified and completely new tech will be worked on later as needed.
: <u>'''Phase 1: Starter Locations & Network'''</u> - This phase builds the first sets of seed factory equipment and begins the self-improvement process. Phase 1 equipment can start small, such as home and hobby use, which makes it affordable. Individual equipment items or small groups of them can be located at home or shared work spaces. A network of people directly or electronically coordinate their work to make items for each other, build new network nodes, and start to accumulate larger shared items. New locations may start with less than full starter sets, and build up to making internal improvements. Phase 1 locations are typically in developed and populated areas with access to the materials, energy sources, and equipment needed.
: <u>'''Phase 2: Distributed and Industrial Locations'''</u> - One of the ways a seed factory can grow is to use existing equipment to make parts for larger ones. This leads from home and hobby size, to small business, commercial, and industrial scale equipment and locations. At smaller scales it is reasonable to gather the full range of equipment and people in one place, and make a wide range of products. At larger scales, the equipment and their operators tend to become more distributed and specialized, and serve larger markets. But they can still coordinate on projects and products.
: <u>'''Phase 3: Difficult and Extreme Locations'''</u> - This phase begins extending life and civilization to the parts of the Earth where there is very little or none today. They are unoccupied partly because the environment conditions are more difficult. Self-improving production allows operating affordably in such places. New systems would be set up and grow serially from moderate to difficult and more extreme environments. Technologies like automation and remote control allows machines to operate where it is not feasible for people to stay.
: A major direction for expansion is vertically, to access additional resources and physical space. This goes beyond the fairly thin current layer of activity near the Earth's surface. We can expand the total active area by 7.4 times, but height can be increased hundreds or thousands of meters both up and down. This enables many times more usable volume and materials.
==='''3.3 - Phases 4-6: Space Locations'''===
 
 The later parts of our program involve developing and using space to benefit Earth. It would be based on experience gained in the earlier phases with self-improving systems, which can make more such systems. It is also based on the larger production capacity developed in Phases 2 and 3. This capacity enables building transport systems like rocket factories and launch sites, and plus equipment and starter sets to be used at the new locations. The experience in working in remote and hostile environments in Phase 3 can also be applied to the remote and hostile environments of space.
 At a civilization level this accesses the much larger physical volume, energy, and material resources beyond Earth. Some heavy industry can eventually be moved to space locations, protecting the Earth's environment. It can also decrease societal risks by, for example, diverting hazardous asteroids, or filter parts of the solar spectrum to reduce overheating the planet.
 As in the earlier phases, we propose a step-by-step approach: extracting local resources, building up core production, diversifying industries, then sending starter sets to the next locations. Locations become physically and economically self-supporting, allowing moving forward to new ones. The three later main phases are:
: <u>'''Phase 4: Orbital Locations'''</u> - Locations in this phase share being in orbit around Earth, or in open space between large bodies. This is in contrast to the the surface or closely bound bound orbits around those bodies. The sub-phases progress from lower to higher Earth orbits, then in distance from the Sun from closer to more distant.
: The main local raw materials are from asteroids and other small bodies, but we can import additional material from Earth, the Moon, and other places. We can also mine a limited amount of the Earth's upper atmosphere and the "debris belt" of discarded space hardware. Solar energy is abundantly available in the open spaces near the Sun, but other solutions become more important in the farther areas. The limit to this phase is the farthest orbits bound to the Sun.
: <u>'''Phase 5: Planetary System Locations'''</u> - These locations are orbits tied by gravity to the Moon, major planets, and their larger moons, or on their respective surfaces. The sub-phases are by distance starting with the Moon, then to the inner and outer planets. Although orbital and planetary locations share features like vacuum or atmospheres we can't breath, they differ in having significant gravity wells or surface gravity, and in having night or time in shadow from the Sun. These differences require different designs, so we place them in a separate phase. Mars is part of this phase, but compared to current space programs it has long-term and larger scale exploration and development, rather than a few short missions to specific spots.
: <u>'''Phase 6: Interstellar Locations'''</u> - The last major phase of extending life and civilization includes the space between stars and locations bound to other stars. This is mostly speculative right now because it is far away in time. A lot new technology will likely be needed, and what will already be developed by then is unknown. But we see no reason to stop just because the edge of our Solar System is reached. For now, technical feasibility limits how far projects can go. But that may change in the future, so we include this final phase as a place-holder, and to provide a direction to plan for.
 
=='''4.0 - Seed Factory Technology'''==
 
 Our program leans heavily on the idea of "seed factories", which are self-improving production systems which grow from starter sets. We note some details in this section, but more on the subject can be found in '''[https://en.wikibooks.org/wiki/Seed_Factories Volume I]''', and in information about '''[https://en.wikibooks.org/wiki/User:Danielravennest/SFP Our Project]''', which is attempting to develop the technology.
 '''Tools and Growth''' - Our ancestors used tools to make more tools at least as far back as the Paleolithic, 2.6 million years ago, when '''[https://en.wikipedia.org/wiki/Hammerstone Hammerstones]''' were used to flake other stones to produce an assortment of tools. Locally found objects like rocks and sticks were likely used even earlier, but left no identifiable evidence. In modern times we use metal-cutting '''[https://en.wikipedia.org/wiki/Machine_tool Machine Tools]''' to make parts for more machine tools, plus all the other kinds of machines used to make other products.
 Any collection of tools and machines can be used the conventional way to provide products and services to others. The income can then be used to buy new equipment. What is new about seed factories is using starter sets purposely designed to make parts for more tools and equipment to improve the set. A starter set can produce its own energy and extract raw materials, or rely on outside supplies to operate. Once set up, the starter set can improve itself internally in several ways:
* <u>Replication</u> - making copies of existing parts and equipment,
* <u>Diversification</u> - making parts for new equipment not in the current set,
* <u>Quality</u> - making items stronger, more accurate, or from different materials, and
* <u>Scaling</u> - making different size parts (usually larger) than the current ones.
 A relatively small starter set can then grow to produce a wide range and large quantity of products. This can optionally include parts for new starter sets. A starter set may not be able to copy most of its original parts at first, because it lacks the right equipment. But after following a planned series of upgrades it can gain the ability to reproduce all or most of the original set. Biological plant seeds follow a similar growth cycle to make more seeds, which is why we call the starter sets "seed factories". Biological plants can even be part of a starter set, such as using trees to provide lumber and also grow more trees.
 The seed factory approach substitutes information, like plans and instructions, for some part of a mature and more capable factory. On Earth this reduces the cost to get started. For space projects it reduces the starting weight and size, making delivery to distant places easier. With modern technology, the information can be stored and transmitted efficiently, and '''Smart Tools''' (software, robots, etc.) can do much of the work. However, growing from a starter set will take more time than immediately building a finished factory.
:'''Self-Replication and Distributed Production'''
 A seed factory is not the same as a '''[https://en.wikipedia.org/wiki/Self-replicating_machine Self-Replicating Machine]'''. First, a number of different materials and production processes are needed to make modern equipment. These are best carried out by separate tools and machines designed for each task. For large-scale production the set of equipment will be closer to commercial building size, and better described as a factory than a single machine.
 Second, a starter set can be much smaller and simpler than the mature factory. We think of it as the seed from which a factory grows. But a plant seed is not the same as the mature plant, so this is not direct replication in the sense of making an exact copy. If a mature factory can produce new starter sets, it is indirect replication by a cycle of growth and then making copies. This is more like plants and animals reproducing by way of smaller and simpler offspring.
 Third, starter sets and the mature factories are not generally able to make everything they need by themselves. At first they will lack all the right equipment. Even when mature there will likely be items too hard to make, or the materials too rare locally. Those need to be supplied from elsewhere. Since they cannot do it all by themselves, they are not fully self-replicating.
 Traditional factories and workshops had to bring the equipment and people to one place, because it was the only way to coordinate the work. With modern computers, software, and communications this is no longer required. Equipment in different places can work together, and people can operate them remotely. So a modern view of factory capacity is the ability to make things on a regular basis. The people and equipment may be in one place for efficiency, but they don't have to be - they can be partly or entirely distributed. What's important is they can work together to make desired products.
:'''Operations and Functions'''
 Production in general involves a number of processes, which turn can require multiple steps. A seed factory may not be able to do all of them at the start, but they can be added in steps as it upgrades. Process categories include:
* <u>Control of operations</u> - collecting data and sending instructions to the various people and equipment.
* <u>Supply power</u> - this includes electricity, thermal heating, and other sources.
* <u>Extract materials</u> - mining and harvesting raw materials.
* <u>Process materials</u> - converting raw materials to usable inventory.
* <u>Fabricate parts</u> - use inventory stock to produce finished parts.
* <u>Storage and protection</u> - house inventory in various stages of production, plus protect equipment and inventory from local conditions when needed.
* <u>Assemble elements</u> - combine finished parts and materials to produce completed products.
* <u>Grow organics</u> - such as food and timber. These can grow on their own given the right conditions, making it different from other kinds of production.
 Most production flows need materials and energy to work with, in addition to tools and machines. In developed areas these can come from outside sources. In less- or undeveloped areas, this may be difficult. Even in developed areas it may be more economic to self-supply. Production systems can start with or build their own mining and processing equipment for materials. They can also start with or build energy sources, such as wind turbines and solar farms.
 Once operating, production generally uses up supplies like lubricants and drill bits, and needs replacements for parts that wear out. These can either be part of the starter set inventory, or supplied from outside as needed. Over time, a growing system can start to make these items for itself. In order to keep growing and improving, a given system has to make or import items faster than old ones wear out. It also needs enough outside supplies of energy, materials, parts, and other items that it can't make internally.
 We don't expect mature factories to reach 100% self-sufficiency. Some items will likely come from other places, in exchange for surplus products and services supplied to others. We also don't expect fully automated production at current levels of industrial technology. Some people will be needed to use the equipment and do tasks only people can do. Those people can be physically present, or in some cases control operations remotely.
 
 
=='''5.0 - Phase 0: Research and Development (R&D)'''==
 
 The rest of this report provides more detail on our program phases and sub-phases. It does not provide complete plans and hardware designs both for length and because they haven't been defined yet. We also can't claim this is the best possible program. We present it as a ''<u>possible</u>'' path that leverages self-improving production methods. Much more work is needed on this idea, and we invite other people to help. Where next steps have been identified, we note them below, in our two volumes on seed factories and space systems, and our other documents.
 A vast amount of knowledge, technology, skills, and products already exist. Where they do, we can simply select and use them. When new arrangements of existing items, or modified or completely new items are needed, '''[https://en.wikipedia.org/wiki/Research_and_development Research and Development]''' (R&D) is the technical method to create them. It is a set of innovative activities undertaken by groups of individuals, corporations, industrialists, or governments. This program phase is numbered zero because it is preparation needed to make the later phases possible. The R&D sub-phases are numbered according to the later phases the work applies to. So sub-phase 0.1 would be R&D work that applies to Phase 1: Starter Locations.
:'''R&D Goals'''
 Our program needs research and development because we are attempting a new way to organize projects using starter sets and self-improvement. This will likely need some new equipment and processes for particular environments, especially those in space. So the goal of this phase is to supply ready-to-use technology and designs. Since R&D is the first program phase, it can't evolve from previous ones. Instead it must start with existing items like buildings, tools, machines, design methods, and skills.
 Developing new locations is not the main purpose of this phase, like it is for later ones. Places like offices, industrial space, and test areas will be needed for the R&D work, but can start with existing ones. In later phases, testing for unique environments may be easier to do in those environments rather than building simulators. So some later R&D work may move to difficult locations on Earth, or to locations in space.
:'''Production by R&D Phase'''
 Some production will happen in the course of setting up R&D locations, testing new equipment designs, and figuring out the best operating flows. But that is not the main goal. Such outputs can be used later, but they are secondary to the main goal to provide usable designs and processes for later phases to use.
 Some of the newly designed equipment that is built for testing may be kept and used internally afterwards. This would help expand and upgrade the R&D locations themselves, and serve as a demonstration of the self-improvement process. Other finished equipment, products, and services generated during R&D can get sold or traded to fund further R&D work. Feedback from practical use of such items can help improve the designs.
 Final designs should have a long operating life if they are to be useful. So early prototypes should aim for longer lives than the time needed to test them. Prototypes with remaining useful lives can be delivered and used in other locations for later phases and projects. Lastly, the R&D phase may produce some final versions of starter set equipment. These can be used directly in later phases.
:'''Sharing Our Results'''
 We want our work to have the most benefit for the most people. So we plan to eventually open-source the designs, so that anyone can use and improve on them. They may be temporarily kept private to help finance additional R&D. In general individual machines, factories, and the products they produce, would be separately owned, either privately or institutionally.
 The R&D Phase may develop new methods and technology to use for itself in the course of working towards later phase designs. We would also make such new developments available for others to use. An example is full resource accounting, a method to track all the inputs and outputs of a system the way financial accounting tracks money. In order for projects to be functional and sustainable, they should account for everything, including scarce resources and all process wastes. If possible these should be recyclable or usable elsewhere, but you can't do that if you don't identify and track them.
:'''R&D Tasks and Projects'''
 The R&D work is divided up according to the later phases and projects that need it. Items used by multiple phases are assigned to the first one they are needed for. Later phases start at different times. So the R&D work for each one is started far enough ahead that it is ready when needed.
 New designs and technology are likely needed even for the last phase. So we expect R&D work will continue for the whole life of our program. In addition to internal R&D work, we expect technology to make progress outside our program. So part of the R&D phase is staying current with outside developments, so that improved designs and methods can be developed within the program later. New and expanded locations within a phase, and unique conditions found there, may require design updates, new hardware models, and customization. Lastly, we expect feedback from using the items in later phases and suggestions for improvements. All of these are reasons to continue the R&D process.
 The R&D work is logically grouped into smaller projects according to the technologies being developed or type of end use. So far we have started this Seed Factory Project to develop the basic ideas for self-improving systems, and started working on what will be needed for Phase 1 locations and networks.
 Future R&D project examples are ocean mining platforms or interplanetary tugs. Such systems would be used in later phases, so we have not yet identified specific ones. There is a lot of science and technology work happening elsewhere in civilization. We do not expect to duplicate that work, but use their results where it makes sense, and contribute back our own results to the general fund of knowledge.
 
=='''6.0 - Moderate Locations'''==
 
 Once the R&D phase starts providing plans, designs, and technology, the core self-improvement methods stay the same in all later phases. But equipment sets must be adapted to local environments, material and energy resources, and available people and their skills. Finished products and services also need to be adapted for local and export use. So our program concept has multiple later phases to account for all these differences.
 Phases 1 and 2 are for the easiest environment conditions, which we call "Moderate". This includes temperatures, water supply, and a number of others. The ranges we consider moderate are listed in section 7.1 which covers conditions that are more difficult. Moderate ones are the kinds of places where most people currently live. Among them are locations with significant population and physical development, such as around cities. These locations have enough people, supply sources, and transportation to get started. So they are the easiest ones to build the first projects in. The three phases/sub-phases for these areas are mainly distinguished by scale of operation. They are phases 1:Starter, 2A: Distributed, and 2B: Industrial.
==='''6.1 - Phase 1: Starter Locations and Network'''===
 
:'''Goals'''
 The main goals of this phase are (1) provide products and services at the personal and community level, (2) develop experience with starter sets and self-improvement, and (3) develop trade networks among people in local sites and different locations. By site we mean an individual place like a home or commercial building, while a location is at the scale of a city or metropolitan area that travel and transport across is reasonably easy. Network members can trade physical items, labor, information, and other items as needed. They can also coordinate work on larger or more complicated projects, despite being in different places.
 Networks would be used in all later phases. This is because (1) locations vary in the material and energy sources available. (2) Individuals and groups have variable skills and interests. They also may not want to travel too far to work on projects. (3) Physical space, utilities, safety, and local rules may limit the work done at a particular site.
:'''Starting Points'''
 Projects in general need Tools, Resources, Energy, and Knowledge to complete. We call this the "TREK" principle for short. Early projects won't have the benefit of a lot of finished R&D work. To start with they can use already developed tools and machines, existing sources of materials and parts, available electric power and fuels, and the many books, online videos, and other information sources on how to do what is needed.
 Early project examples are (1) setting up for a hobby that needs working space and equipment and (2) improvements to an existing home. Such projects don't have to be completed all at once. They can be started with minimal equipment for the first steps, and gradually add more items as skills accumulate. Eventually an owner can start building custom items like a work table or storage for themselves. If they can find other people interested in similar projects they can share knowledge, trade items, and help each other when extra people are needed. Like other parts of our program, people's skills and the equipment they work with are not intended to reach a static end point, but to grow and develop over time. So self-education, training, and practice are encouraged.
 Equipment for this phase starts at the hobby and home use level, for personal and local community products and services. Their duty cycle (percentage of time in operation) is less than full time, and the equipment is smaller and less expensive. This puts the equipment in reach of ordinary people or small groups. Groups of people can afford a number of these smaller items. They can be housed in space they already have, or they can build or rent space without too much difficulty.
 Equipment may be distributed at people's homes, or grouped into clusters on one property, such as a '''[https://en.wikipedia.org/wiki/Hackerspace Community Workshop]''' or small scale production cooperative. Individual sites may be limited in size and cost, but the network as a whole can grow and improve by adding more sites and upgrading existing ones.
:'''Later Improvements'''
 Improvements can come from new R&D work. personal experience, more copies of existing items, scaling to larger (and sometimes smaller) sizes, and purchases funded from sales. As the network expands and upgrades itself, it can produce more items internally for further upgrades, and more products for network use or to sell. Network production can be logically grouped into (1) tools and machines intended to make more tools and machines, (2) items intended for production but not for making more equipment, such as a sawmill or greenhouse, and (3) finished products to be used, traded, or sold, like furniture and food.
 The R&D phase would gradually develop plans, designs, and instructions for starter sets, upgrade paths, and custom equipment. These would be shared as information, and can start to be provided as physical packaged sets. Later projects can then start self-improving faster. A trading network can grow as more sites in more locations are built.
 Examples of future R&D-developed equipment include a 1x2 meter bridge mill, with replaceable heads and bits so it can perform different tasks, and a 15 kW solar furnace with replaceable focus targets. The furnace can directly heat items in a crucible, or generate steam for an electric generator. Such starter set equipment is designed for flexibility, rather than maximum efficiency and speed. That way a smaller starter set can be used for a variety of tasks at lower cost. Later equipment, built with the help of the starter set, can be dedicated to single tasks with higher efficiency and performance. Starter equipment may be supplied finished and ready to operate, as kits with some level of assembly and supplies needed, or purely as plans and instructions.
==='''6.2 - Phase 2A: Distributed Locations'''===
 
:'''Goals'''
 The goals of this phase are (1) increased scale of sites and locations, and (2) relief from job insecurity and displacement by automation.
:'''Evolution'''
 Phase 1 locations in general would accumulate skills and equipment. Some sites within the location will move beyond hobby and home use, towards more regular small business and commercial activity. This involves part or full time operation, and selling more products outside the self-improvement network. The larger scale and more intense uses will need different equipment sets.
 When running a business, speed and efficiency become more important, so equipment is chosen or built to do particular tasks well. This results in a larger collection of more specialized equipment. Skills and training also become more specialized and take longer to learn. Particular sites will tend to do a few things well, and trade for other things they need. A comprehensive large site (general purpose workshop or factory) that does many kinds of work is still possible in this phase, but less common. So working sites will tend to be distributed in multiple places.
 Business and commercial scale operation is not limited to production only, but can also serve the full range of habitation, transport, and service industries. For example, a restaurant is a service business, but it needs a building, furniture, and kitchen equipment first. So the logical progression is from core equipment to make more equipment, then finished products like building materials and furniture, and finally industries that don't produce items, but use them to operate.
:'''Ownership'''
 In the current economic system, separation of ownership and labor results in the problem of job insecurity. The owners of a for-profit business have the incentive to remove workers as soon as possible to save on labor costs. The removal may be due to lower production and sales, or changes in business methods and technology that need less labor or different skills.
 When a person or group has built and expanded their own equipment and business, the owners and workers are the same people. They don't have the same incentive to remove themselves. To the extent they make items for their own use, production would remain constant. If outside sales decrease, they own the equipment to build and start doing something else to make up the difference. Automation is a threat to conventional jobs by needing less labor. But owners who use the same automation for themselves are not threatened with unemployment. Rather they just work less time or more efficiently.
 By diversifying into different industries, self-owned production can integrate with the rest of civilization and be self-supporting. New network members can become owners by first building or buying into a share of core production. They can then use that production to make or trade for what's needed in other industries. Alternately they can start out working for others in their chosen industry, and buy or trade for production shares. Either way they have more security as owners.
==='''6.3 - Phase 2B: Industrial Locations'''===
 
:'''Goals'''
 The main goal of this phase is to reach the most efficient production levels by additional growth in scale and specialization. Industrial locations are in the same kind of developed areas and moderate environments as Phase 2A Distributed Locations, so we group them together under Phase 2.
:'''Growth and Specialization'''
 Industrial sites can evolve from distributed small business or commercial sites by continuing self-improvement and growth. They can also be built as new sites of the final size, where the equipment is supplied by other parts of the network. In that case, supplying the larger equipment and space to house them will likely need outside capital, because individuals or a small group typically won't have enough funds. Gradual evolution from a smaller size by self-production would not require as much, or any, outside funding.
 Larger work spaces with larger input and output flows will tend to limit industrial locations to fewer products. For example, if you are processing scrap metal on an industrial scale into new metal stock, it helps to be near a rail line to transport the scrap and the finished metal. The more products, factory space, and specialized needs you have, the less likely you will find one big site that can satisfy all of them.
 The larger production scale means more outside customers for the products, or larger scale customers. The market area for a site will likely reach beyond a single location, to a region or even world-wide. Since outputs are sold to a wide range of customers at greater distances, transport capacity becomes more important in this phase.
 A narrow product range and large scale markets means demand can be more variable from general economic circumstances or competition. Distributed finance and ownership makes sense in this case. Demand may be low for a particular product, but may be high for something else. In a distributed portfolio these tend to average out. Owners can then reassign their labor and equipment as needed to meet the higher demand products.
 The overall production network has a high capacity to recycle and self-produce what it needs. So modifying equipment to meet changing needs is easier to do. This is a somewhat different business model than investors and workers, with managers in between. It more a network of active owner-operators who can change the mix of what they own and what they produce as needed.
 Like distributed locations, industrial ones can serve the full range of industry types. A combination of industrial, distributed, and individual scale industries can meet most of the needs that people have. If they own their own equipment, or shares in them, because they collectively built and grew them themselves, those needs are met securely, despite higher levels of automation.
=='''7.0 - Other Earth Locations'''==
 
:'''Goal'''
 The main goal of this phase is a better quality of life through sustainable development. The Earth's population is growing, and most people want a better lifestyle. This needs more physical resources and energy. But the Earth is already being stressed by human impact on the environment, and future growth will only increase the stress.
:'''Method'''
 One way out of this dilemma is to produce abundant renewable energy with self-improving systems. These systems make more of themselves exponentially, including more power sources. Renewable energy will have much less impact on the planet's heat balance. Large amounts of energy allow increased reprocessing of wastes, and extraction from lower grade ores or even common rock and ocean water. Rapid expansion brings material goods to the rest of the world faster. Self-production and automation lowers the relative costs of products, energy, and materials.
:'''New Locations'''
 Increased supply of raw materials and energy will likely need access to more difficult and remote locations. So Phase 3 covers working in areas that are thinly or completely uninhabited, or that have difficult or extreme local environments. New designs and processes will be needed for such areas. So a new program phase with added R&D is started.
 Harder conditions are a matter of degree, rather than absolutes with a clear dividing line. Sections 7.1 and 7.2 list the ones we have identified. We define the "normal" (moderate) range as those where the middle 90% of of people live. Difficult and extreme conditions are then significantly above or below the moderate range.
 If at least one of the eleven parameters is well beyond the moderate range, then the location is assigned to the difficult category. Extreme locations are even farther from moderate, and can be hostile to people living and working there. More remote-control and automated operations will tend to be used, instead of trying to build controlled environments for people.
 We want to preserve the Earth's total environment, and the parts that are still in a natural state. So developing the difficult and extreme locations must consider sustainability, renewable energy, and environmental impact. An example would be building offshore fisheries to replace wild fish catches. The latter are putting a strain on the ocean food chain, so it is desirable to minimize that impact. But the fisheries must consider all their inputs and outputs in a total system approach to avoid unintended side-effects.
 The mechanics of building in these locations is somewhat different than previous phases. These areas are less populated, with fewer supply sources and utilities available. So growing from a minimal set of tools and machines is harder to do. Instead, more finished equipment is sent from previous locations to start basic functions like mining and producing energy. A set of production equipment then uses these resources, plus some level of imported supplies, to increase capacity.
 That capacity then supplies products and services for local use. Surplus output is traded with the rest of civilization to make the locations self-supporting economically. Once built up, a location can also contribute to starting additional ones. The experience gained in working in difficult or extreme conditions, working remotely, and building up resource extraction and production in such places will be useful for later phases beyond Earth.
==='''7.1 - Phase 3A: Difficult Earth Locations'''===
 
 We define moderate conditions as those where the middle 90% of the Earth's population lives, with 5% at the upper or lower ends for a given parameter. This definition is somewhat arbitrary, but we think reasonable from a design standpoint. The "Difficult" environments are then those that are at least 10% beyond the moderate range in at least one parameter. 10% is measured either linearly or as a logarithmic factor, depending how wide the normal range is. The parameters and moderate and difficult ranges are:
 '''Temperature''' - This is measured by winter average daily lows and summer average daily highs. The moderate range is 260-310K (-13 to 37C). A given location is likely to exceed either the high or low limit, but not both. The difficult range is therefore below 255K (-18C) or above 315K (42C). Examples of difficult temperatures include Chelyabinsk, Russia, where average winter lows are -19C, and Death Valley, California, where summer highs are up to 47C. The lower limit ie more likely to be reached at high altitudes and latitudes. The high limit is more likely to be reached deep underground, because the Earth's internal temperature rises 25 Kelvin/Celsius on average per kilometer of depth.
 '''Water Supply''' - This is measured by fresh water supply in meters or tons/m^2 per year from rain, rivers, snow, ice, moisture condensation and freshwater aquifers. Salty surface water and aquifers are not included, as they aren't drinkable without desalination. Aquifers are limited to natural replenishment rates, as they are not sustainable if drawn from faster. The moderate range is 0.25 to 2.5 meters/year. Since this is a large range, we use a logarithmic scale, and define difficult as 26% below or above the moderate limits, or <0.185 and >3.15 meters/year. The world's drier deserts fall below the 18.5 cm rainfall level, and places like the east coast of Nicaragua exceed the 315 cm upper limit on rainfall. Too much water is difficult because it can cause problems like flooding, erosion, and decay.
 '''Atmosphere Pressure''' - This is measured by average local air pressure in kiloPascals (kPa). For reference, standard sea-level pressure is 101.325 kPa (14.696 psi). The moderate range is assumed to be from 80-100 kPa (near sea-level to 2000 meters altitude) Difficult pressures are below 70kPa (2750 meters altitude) or above 110 kPa (750 meters below sea-level). These correspond to high mountains or plateaus, and deep underground at low altitudes, since the lowest surface elevation is -413 meters. Low pressures and rapid changes in pressure can cause medical problems for people, so pressure-control is needed where people are. Effects on equipment are mostly minor in this range.
 '''Ground Pressure''' - This is the ground/soil strength at the surface, or surrounding water or rock pressure below the surface, in MegaPascals (MPa). These affect the design of structures, and values that are too low or too high become difficult. For reference, average household floors are designed for 0.275 MPa loads. The moderate range is 0.25 to 2.0 MPa. Difficult conditions are then below 0.19 MPa or above 2.5 MPa. The high limit is reached at ocean depths of 250 meters, and underground at depths of 100 meters in average rock. High surrounding pressures require closed containers to lower them for people, or support structures to prevent collapse. The low limit is reached in open waters (zero strength), fine sand or moist clay (low strengths). Low ground strength requires larger building foundations, or floating construction in the case of open waters
 '''Energy Supply''' - This is measured by average energy supply from renewable natural sources in W/m^2. Wind and solar are available in most places, and are rapidly renewable. Ocean thermal and geothermal are widely available if you go deep enough, but take long periods to renew once depleted, so we only count their renewal rate, not the stored energy. Sources like hydroelectric or tidal energy are not available everywhere, but counted if they are.
 Fossil fuels are not sustainable because of finite supply and the waste products they produce. Biofuels may be produced sustainably. Fuels for nuclear fission and fusion (which is still being developed) are in large enough supply to be considered sustainable but require mining or separation. They can be used to produce energy, but we don't count their contribution to local supply.
 Low energy supply is difficult because some is needed for almost every kind of human activity. If it is not available locally, it must be imported by methods like fuel delivery or power lines. High levels of energy supply are not considered difficult. The range of energy flux is roughly 150 to 900 W/m^2 on Earth, so a difficult low value is 125 W/m^2. Any significant depth below the surface is cut off from wind and solar sources, so are likely to be difficult and require energy supplied from elsewhere.
 '''Gravity Level''' - This is mainly one of the conditions for space environments. On and near the Earth's surface it does not vary by more than 10% unless you are in a centrifuge or accelerating vehicle, so there are no natural places on Earth beyond moderate conditions. Low gravity causes biological problems for people, and may for animals and plants. High gravity is difficult to work in for people, and requires extra structural support for physical items.
 '''Radiation Dose''' - This is measured by unprotected background radiation in milliSeivert (mSv)/year. Industrial exposure, such as to medical imaging staff, or from mining, using, and disposing of radioactive materials, is not considered an environment condition. But such exposure needs its own designs for safety and shielding. Natural background radiation varies by location, according to altitude, magnetic field, and what materials are in the ground below. In most places on Earth it varies from 1 to 13 mSv/year.
 A few places have high radiation levels from concentrations of radioactive elements and their decay products, up to 135 mSv/yr. People have lived in such locations for many generations, with no apparent ill effects. Since adaption may have occurred for long-term residents, we will be conservative and consider high radiation levels a hazard to the general population.
 Levels above 17 mSv/year would be considered difficult. Depending on sources, they might require shielding, sealing, or air circulation. Low radiation levels are not considered hazardous, so background levels below 1 mSv/year are not considered difficult. Note that the human body contains some radioactive elements naturally, so there is no zero background level. Even the highest natural radiation levels on Earth are not significant for most equipment designs.
 '''Ping Time''' - This is the round-trip communication delay to the next nearest 5% of world population, in milliseconds (ms). Long delays create difficulty in voice communications or real-time remote control, and slow down any computer network-based activity. There is no lower limit for this parameter, since short ping times are not a difficult condition.
 On or near the Earth's surface we consider ping times above 100 milliseconds to be difficult, as this much delay starts to be noticeable to people. There are few locations that have such high values to reach 5% of the world's people. The 5% value is because you can choose to do tasks like remote control from reasonably nearby, and not from the farthest place on Earth. This parameter becomes more important in space. The speed of light limits operations to within 15,000 km to stay under 100 ms. That only reaches moderately high Earth orbit, and most of space is far beyond that distance.
 '''Travel Time''' - This is the maximum one-way normal travel time for people, to reach the nearest 5% of other people. Travel time for cargo is assumed to be proportional to that for people. High travel times makes it more difficult and expensive to bring in people with special skills, or necessary parts and materials. Densely populated areas can usually be reached in 5 hours or less. Most of the world's populated areas can be reached within 48 hours, so we set this as the upper limit for moderate (developed) travel. The worst case travel time is 10-20 days for parts of Tibet which lack roads, and ocean locations distant from any airports, requiring ship travel to reach. Very low travel times are not a difficulty, so we set no lower limit for this parameter. We define difficult travel as needing more than 2.5 days.
 '''Stay Time''' - This is the average stay time per person per location, in years. People stay in the same location if they live and sleep there the majority of the time, and make trips to other locations less than half the time. Short stay times are more difficult because of increased transportation needs and staff turnover. The short times may be caused by a harsh environment, lack of habitation and services, or the location is simply undesirable. It can also be caused by a rapidly growing population lowering the average residence time. In that case, the difficulty is caused by having to rapidly build new habitation and services.
 Long stay times are not considered difficult, and their upper limit is the human lifespan. Rapidly growing areas provide the shortest average times on Earth, 7 years if normal turnover is added to growth. Since the upper bound is ~70 years, we will set the difficult limit at 25% below the shortest average, at 5 years. Examples where such low values occur are mining and construction camps in remote locations.
 '''Transport Energy''' - This is the total energy to reach a location from the nearest 5% of population, by the most efficient method, in MegaJoules per kilogram (MJ/kg). For reference, 3.6 MJ = 1 kiloWatt-hour of electricity. Transport energy includes kinetic, potential, and frictional energy. High transport energy is difficult because of increased need for equipment, and their higher cost of operation.
 On Earth, potential and kinetic energy of transport are generally low, and friction dominates. Rail and water transport are currently the most efficient bulk methods, and range from 0.225 to 2.25 MJ/kg between densely and sparsely populated areas. Low transport energy is not considered difficult, but we set values above 2.85 MJ/kg to be. Such values can occur when rail and water transport are not available, and part of the trip must be by less efficient methods. It can also happen when there is a lot of altitude change on the route, increasing frictional losses so as not to exceed speed limits.
 Some of these parameters change with time, due to technology and development. For example, parts of Alaska had long travel times when the only available transport was by dog sled. Once small airplanes and a network of landing fields were available, it became less difficult. It may be a specific goal to upgrade a location to less difficult status, but we define it for phases and R&D by the pre-existing conditions that have to be dealt with.
==='''7.2 - Phase 3B: Extreme Earth Locations'''===
 
 We define extreme locations as an additional 10% beyond the difficult range. This is again in linear or logarithmic amounts, depending on the span of moderate conditions most people live in. The more extreme parameters will need further design modifications, and therefore supporting R&D to develop them. We define no upper bound on how extreme things can get, they are only limited by the natural environment and general state of civilization. The parameter values are:
 '''Temperature''' - average daily lows below 250K (-23C) or average daily highs above 320K (47C). The lows might be found in Antarctica or at high altitudes. The highs are found deep underground or in the hottest deserts.
 '''Water Supply''' - The lower range is less than 0.12 meters/year (4.75 inches), which is a very dry desert. The upper range is more than 3.8 meters/year, which is found in the wettest rain forests.
 '''Atmosphere Pressure''' - The extreme ranges are below 60 kPa or above 120 kPa, which correspond to altitudes above about 5500 meters or below -1600 meters. These correspond to very high mountain tops and deep underground.
 '''Ground Pressure''' - The ranges are below 0.12 MPa or above 3 MPa. These correspond to soft clay or open water at the low end, and depths of 300 meters in water and 120 meters in rock.
 '''Energy Supply''' - The low range is below 90 W/m^2 from wind and solar, which is mainly encountered below the surface. High values of energy supply are not a difficulty.
 '''Gravity Level''' - This parameter does not vary by more than a few percent on Earth, so extreme conditions more than 20% beyond normal do not occur.
 '''Radiation Dose''' - The extreme range is more than 21 mSV/year, which occurs in some natural high radiation areas, or if spending a lot of time (>25%) at high altitude near the magnetic poles, where cosmic radiation can come down vertically.
 '''Ping Time''' - The range for extreme ping time is more than 125 ms round trip. This is nearly around the world at the speed of light, so accessing 5% of the population only takes this long if radio or fiber communications routes are very indirect or unavailable.
 '''Travel Time''' - The range for extreme travel time is more than 3 days to reach. This is found only in very remote areas without conventional transportation.
 '''Stay Time''' - The lower range is average stay times below 3 years 4 months, which mainly would be found in temporary work locations.
 '''Transport Energy''' - The upper range for extreme transport energy is above 3.5 MJ/kg. This is reached mainly when inefficient transportation has to be used.
=='''8.0 - Phase 4: Orbital Locations'''==
 
[[File:Von_Braun_1952_Space_Station_Concept_9132079_original.jpg|thumb|right|640x446px|Figure 8.0-1 - 1952 space station concept by Wernher von Braun and Chesley Bonestell.]]
:'''Goals'''
 The main goals of phases 4 through 6 are using space to bring benefits to Earth, and to help with some long-term problems and risks that can't be handled any other way.
 Figure 8.0-1 is an early concept for a rotating '''[https://en.wikipedia.org/wiki/Space_station Space Station]''', made 5 years before the first orbital launch of Sputnik 1. Note the ring-shaped solar collector on top. This would heat a fluid to produce power, since the first practical silicon solar cell would not be made until 2 years later. We show this concept as a reminder that plans can only be made from what is known at the time. Our approach to developing space may look equally out of date 75 years in the future. Despite that, we have to start somewhere and then make updates as needed.
:'''Approach'''
 This section (8.0) 9.0, and 10.0 cover Phases 4, 5, and 6 in that order. Sub-phases for each are grouped together because they involve working in similar space environments. We expect the various sub-phases to have different starting times due to relative difficulty in reaching their locations and distance from Earth. But once started the sub-phases would overlap and continue in parallel.
 Orbital locations (Phase 4) come first, because Earth orbit has to be reached before going anywhere else in space. Planetary system locations (Phase 5) come next. They share being on or tied by gravity to the larger Solar System bodies other than Earth. Their gravity wells take more work to travel to and from than orbital locations in similar solar orbits. The local environments are also different on and around these bodies. Phase 6 (Interstellar Locations) involves places beyond the Sun's gravitational dominance. It is expected to be last in time. It is hard to predict what technology will be available by then, and how such distant locations would be used. So the last phase is mainly included as a placeholder and to provide some direction for future work.
:'''Current and Near-Term Space Industry'''
 Working on long-term problems doesn't have an immediate economic return. So the first uses of our approach for places beyond Earth would be to support existing and near-term space industry. According the '''[https://orbitalradar.com/how-many-satellites-in-orbit Orbital Radar]''' site there were over 18,000 active satellites orbiting the Earth in September 2026. There were also about 10,700 pieces of debris and leftover rocket parts. There are a smaller number of spacecraft and other items that have been sent beyond Earth orbit, some of which are still operating. The inactive equipment, plus other discarded items and fragments, make up artificial '''[https://en.wikipedia.org/wiki/Space_debris Space Debris]'''. The increasing amount of debris is one of the long-term problems that need solving.
 '''[https://sia.org/news-resources/state-of-the-satellite-industry-report/ Total Economic Activity]''' related to space was $429 billion as of 2025, split between government and private projects. But nearly all of the people involved, and most of the physical tasks, happen on Earth. This provides a starting point for using our self-improvement methods and other advanced technology. In turn that should lower costs.
 Reaching space is generally industrial-scale activity. Rockets themselves are large, and so are the places and equipment to build and launch them. So it would be part of or follow Phase 2B's other industrial locations. What is sent to space can be as small as hobby scale. '''[https://en.wikipedia.org/wiki/Amateur_radio_satellite Amateur Radio Operators]''' have sent satellites into orbit, and over 3,000 '''[https://en.wikipedia.org/wiki/CubeSat Cubesats]''' based on 10 cm modular sizes have been sent to space. Building and operating equipment sent to space more typically ranges from Phase 2A's small business and commercial scale up to the industrial level.
 Reaching space was very expensive until recently because some or all of a rocket was discarded after one use. The high cost limited space activity to large nations or groups of them at first. Over time, commercial space activity has grown to be about 75% of the total. Lower cost transportation and satellite equipment is actively being pursued. The methods include adopting mass production, and discarding less or none of the rocket each flight.
 Most equipment sent to space is also discarded when it fails or reaches the end of its useful life. Replacing the equipmwnt adds to the cost of operating in space. Refueling, maintenance, and repair of space hardware is very limited. New production, upgrades, and recycling in space is limited to non-existent. Total cost can be lowered by changing how space projects are built, delivered, and operated. In turn this would expand existing uses, and open up new ones like private space stations and space tourism.
:'''Long-Term Sustainability'''
 As of 2025 fossil fuels supplied 81.9% of global primary energy. Since about 1900 their rapid growth powered most of the development of modern civilization. But that comes with a number of unfortunate side effects. They include environmental damage, pollution, and adding greenhouse gases, mainly CO2, to the atmosphere far faster then natural processes remove it.
 These gases reduce infrared radiation back to space, altering the balance between incoming sunlight and outgoing heat. Venus' surface temperature of 462 C (864 F) shows why this is a bad idea. Only 50C of Venus' higher temperature is due to being closer to the Sun. The rest is primarily heat trapped by a thick CO2 atmosphere. Society must transition this century to renewable non-carbon energy sources, so Earth doesn't become more like the hell that Venus is.
 Despite the large-scale use of fossil and other energy sources, current civilization can't afford to capture and reprocess all waste materials, nor extract new materials from abundant but low-grade sources. New materials come from '''[https://en.wikipedia.org/wiki/Ore Ores]''' instead. These have higher concentrations of desired products, which take less work to extract. However, high-grade ores are in limited supply. If used materials are not fully reprocessed, those ores will eventually run out. So the current state of civilization is unsustainable. It is heading towards severe problems from increasing temperature, running out of affordable materials, or both.
 At the same time, the world's population is growing, and not everyone has the benefits of high income economies. Full development of such economies would demand even more energy and materials. It's unfair to deny these benefits to some people because others were the first to get them. A growing population with a high standard of living will put more stress on the remaining natural world, and deplete accessible resources faster. Self-improving factories and other advanced technologies can be used to build more renewable energy sources and reprocess more wastes. This would have less impact on Earth, but it would not reduce it to zero.
:'''Civilization-Level Risks'''
 Another problem is preserving civilization and the biosphere in the face of large-scale risks. One such risk is runaway greenhouse warming due to positive feedback loops. This is different than the temperature rising a certain number of degrees from higher CO<sub>2</sub> levels. Melting ice caps can expose darker water or land, increasing the absorbed sunlight and causing further melting. Another feedback loop is release of methane from frozen ocean hydrates and organic matter in permafrost. Methane is a strong greenhouse gas, and so can lead to accelerated release.
 Another risk is from asteroids. Large asteroids fly past Earth fairly frequently, and occasionally hit it, causing widespread damage. There are enough craters, recorded impacts, and near misses to know it is a low probability event, but can be catastrophic if it does. So it is worth trying to reduce that risk. Note that small objects either burn up in the atmosphere or only cause local damage, and don't require civilization-level action to prevent.
 There are other large-scale risks besides these two. Examples include '''[https://en.wikipedia.org/wiki/Supervolcano Supervolcano]''' eruptions, genetically engineered plagues, and nuclear war. It is worth some effort to identify these risks, and reduce them if possible. Backup locations beyond Earth can be a last resort if such efforts fail, but most efforts should likely be directed at prevention rather than recovery.
==='''8.1 - Using Space to Solve Earth's Problems'''===
 
 There are abundant energy and material resources in space. If the cost of using them can be brought low enough, then that becomes preferable to, for example, putting more solar panels in climates unsuited to them, or digging ever deeper underground to find high quality ores.
 There is seven times more solar energy available in space near the Earth than the average on the ground. Atmospheric absorption, night, and weather account for the difference. The equipment to collect that energy is also about seven times lighter because it doesn't need to handle gravity and weather. So the energy output to equipment mass ratio is roughly 50 times higher.
 There is also a wide variety of accessible materials in space, starting with the Moon's surface and nearby asteroids. These have been "pre-mined" in the sense that impacts have left them broken up and loose. Extracting them doesn't need heavy equipment, so the tons mined per ton of equipment is high. The combination of high energy and low equipment could allow rapid bootstrapping of space industry. The products can then help solve the problems and risks we noted above.
:'''Lowering Space Operations Cost'''
 Reaching and working in space has been very expensive, especially beyond the lowest Earth orbits. But that is an engineering problem, not one set by basic physics. For example, wholesale potatoes are on the order of $300/ton, and the wholesale electrical energy to put those potatoes in Earth orbit (8.7 MWh) is on the order of $550, less than twice as much. Sending even cheap bulk commodities to space would be affordable if done with high efficiency. Current launch costs are quoted at $1.52 million/ton or more (Falcon Heavy, 2022), 2750 times as much. This shows how much room there is for improvement.
 There are a number of ways this cost can be reduced. Reaching space today requires a good deal of equipment on Earth, like rocket factories, the rockets themselves, and launch sites for them. Self-improving automated production can lower the costs of these. As with other industries, you can begin with a starter set, and grow it until you have mature factories that produce the space hardware you need.
 A large amount of rocket and satellite hardware is discarded after use. This is a major contributor to high costs. Improved designs can allow reuse and repair. Conventional rockets are also inefficient. They require about 40 times the payload mass in fuel (for '''[https://en.wikipedia.org/wiki/Rocket_propellant#Current_cryogenic_types LOX/RP-1]''') containing 387 MJ/kg of fuel energy. The payload ends up with 32 MJ/kg of kinetic and potential energy, so the fuel efficiency is only 8.3%. Alternate launch methods can dramatically improve on this value, but there has to be enough traffic to space to justify their development.
 Advanced production methods in space, using materials and energy already there, can ultimately reduce mass launched from Earth by 98-99%. The transportation component of operating in space can then be reduced by a similar ratio. If in-space production costs are less than the launch savings, then overall costs go down.
 More efficient space technologies, like electric propulsion and closed life support, further reduce the mass from Earth needed to operate. The closer we can source supplies to the desired destination, the less effort is needed to move them there. So a Lunar or Mars base would ideally get most of what it needs locally, or from not too far away, and only get from Earth what can't be found or made otherwise. The combination of all these methods would get much closer to "potato cost".
:'''Space Development Process'''
 Our approach would follow the same general path in space as it does on Earth. In particular the methods used for difficult and extreme locations on Earth are relevant, although the details will differ. Space is nearly undeveloped and barely populated. So early tasks include delivering equipment to supply energy and gather raw materials. A core set of processing equipment would be used to turn raw materials into basic supplies like propellants, and production inventory like metal stock.
 Other equipment takes these products, plus some amount of imported items, and fabricates parts for more production equipment, plus finished items like habitats for people and food production. Metals for machinery and construction are likely the majority of first generation production, since that is the foundation of industry on Earth. Second and later generation equipment can then produce other materials and products in an expanding sequence.
 In the early stages there is less equipment available at a given location. So a larger percentage of parts and materials has to be imported from previous places, or from Earth. As more equipment accumulates, a higher percentage can be produced locally. Once a given location has matured enough, it can start to make items for new starter sets. These can be used in the same region, such as other parts of the Moon, or sent off to start developing new regions.
 Once a location can export a surplus of locally made items, they can be traded for those it can't make, or needed materials that are locally rare. Such trade would be based on '''[https://en.wikipedia.org/wiki/Comparative_advantage Comparative Advantage]''' like it is on Earth. By export and trade a location can become economically self-supporting, and not a cost burden. This is in contrast to a station or base that can't make things locally, which has to be supplied from elsewhere at a continuing cost.
 Self-supporting locations can produce an expanding wave of civilization and life as far as people want to carry them - throughout the Solar System, and in the long term, beyond it.
:'''General Space Environment Features'''
 Orbital locations in Phase 4 begin at 200 km altitude above the Earth's surface, where atmospheric density is low enough for stable orbits. They extend beyond that to the limits of stable orbits bound by gravity to Earth, then to interplanetary orbits at all distances from the Sun. The planetary system locations of Phase 5 are embedded within the larger interplanetary region, and move with the major bodies and the gravity fields they produce.
 The environment conditions, raw materials, and available energy vary widely across the different regions. So we divide Phase 4 into six sub-phases by region, and Phase 5 into five sub-phases. We expect their development to start mostly in order by distance from Earth. Orbital locations include smaller bodies like asteroids found there, and planetary systems include an area of stable orbits around them and the smaller bodies tied to them by gravity.
 The environment parameters for Phases 4 and 5 are generally more difficult than extreme ones on Earth (Phase 3B). The added difficulty in many cases is incremental, not orders of magnitude steps, and not in all parameters. Proper design and operation can deal with most of these conditions, but some places are so extreme that current technology has no way to handle them. The general ranges are noted here. Some details for sub-phases and particular locations are noted below. Extensive and growing knowledge about them comes from the field of '''[https://en.wikipedia.org/wiki/Planetary_science Planetary Science]'''.
* '''Temperature''' - Distance from the Sun, and the percent field of view of the '''[https://en.wikipedia.org/wiki/Cosmic_background_radiation Cosmic Background]''', which is at near absolute zero temperature (2.7K) are the main determinants of local temperature. It can range anywhere from above 700K to below 50K (+425 to -225 C). Partly shadowed orbits, or night on a surface, can produce wide temperature swings. Reflection from the surface of a body, or underground surroundings, will modify the ambient temperature.
* '''Water Supply''' - Orbital locations don't have a weather system that delivers a renewable water supply like Earth. But some bodies have water in the form of hydrated minerals or ice. Liquid water layers may exist inside dwarf planets and moons, and water in general is abundant beyond the "frost line" around 3 times Earth's distance from the Sun (3 AU), where temperatures are low enough for ice to be stable in a vacuum.
* '''Atmosphere Pressure''' - Vacuum is the normal condition in open space and on the surface of most bodies. Some of the larger dwarf planets and moons have non-zero pressures, and all the major planets except Mercury have significant to dominant atmospheres.
* '''Ground Pressure''' - This doesn't exist in open space, and is generally low even for larger asteroids, either because of low gravity or low surface strength. Ground pressure can become significant if you go deep enough into larger asteroids. It becomes very high inside large moons and major planets.
* '''Energy Supply''' - Varies from above 10 kW/m<sup>2</sup> in close solar orbits to below 1.5 W/m<sup>2</sup> beyond Neptune. Orbits with time in shadow lose a percentage of this. Surfaces in vacuum reduce solar energy by about 50% from nights, with variations from topography like mountains and craters. Atmospheres can further reduce solar energy.
: Other sources like wind, precipitation, and geothermal may be available on some bodies. Nuclear power is possible using fuel delivered from Earth or mined from places with radioactive elements like the Moon. Power can be transmitted over moderate distances using conductors and beams, or even simple reflectors.
* '''Gravity Level''' - Natural gravity ranges from zero in free orbits, to about 3% of Earth's on dwarf planets, and up to 2.4 times Earth on larger moons and major planets. Artificial gravity can be supplied by rotation where biology or industrial processes need it. Artificial gravity is only limited by structural materials and practical issues like arrival and departure.
* '''Radiation Dose''' - Most orbits and surface regions have high natural levels of radiation from galactic cosmic rays, solar particle events (flares), and '''[https://en.wikipedia.org/wiki/Van_Allen_radiation_belt Radiation Belts]''' like the ones around Earth. Devices like solar panels and electronics are generally less sensitive to radiation than living things, but can still be damaged or temporarily upset.
: Radiation can be lowered to safe levels using bulk mass as shielding, or possibly artificial methods like magnetic fields. Shielding mass in orbital locations can come from asteroids or imported from moons. On substantial bodies their mass provides partial natural shielding, and going underground and arranging local materials can provide the rest. Space transport vehicles can use fuel, water, or other supplies as shielding. Large habitats may get enough shielding from their outer structure, equipment, and storage tanks.
* '''Ping Time''' - Round trip communication time varies greatly from milliseconds in low Earth orbits to hours or even days in the outer Solar System. Essentially all the communication time is due to speed of light delays. On Earth, fiber-optic cables transmit at about 2/3 the speed of light, and follow indirect paths from geography and a spherical planet.
* '''Travel Time''' - This also varies greatly according to orbit region. It can take a few hours to reach low Earth orbit or return from it to the ground, plus some travel time to other population on the Earth's surface. Travel to the outer Solar System using known propulsion systems will take a number of years or even decades.
* '''Stay Time''' - This is currently very short because there are no permanently inhabited locations in orbit. Astronaut crews typically stay about 6 months aboard the International Space Station. With the development of larger, more permanent locations, with artificial gravity, food supplies, etc. the stay times can increase to a number of years.
* '''Transport Energy''' - Much less than 5% of civilization is in space, so transport energy is measured from the Earth's surface to an orbital location. This is a minimum of 33 MJ/kg, set by the physics of reaching low Earth orbit. It is a lot higher using current rockets, because their operating efficiency is low. More distant orbital locations require additional energy to reach, and currently this reduces cargo mass dramatically, producing even higher transport energy/kg.
==='''8.2 - Phase 4A: Low Orbit Locations'''===
 
 Sections 8.2 to 8.7 cover sub-phases 4A to 4F. We limit the a amount of detail to keep the size of this report reasonable, and in some cases is limited by the current state of knowledge about the regions. Each region would be developed using the general approach in Section 8.1, with some methods adapted to local conditions. The start of each successive sub-phase is staggered in time, but a region does not have to be fully developed before starting on the next one. They would develop in parallel once started.
 We suggest some economic uses for these regions, how to reach them, and how to develop them. We don't know enough to say if these are the best or only uses for them, and we certainly don't know what ideas other people will come up with in the future. So consider this report as a starting point for others to improve upon.
:'''Low Orbit Features'''
 Earth orbits exist in a continuous range from 200 km, the minimum set by atmospheric drag, to the maximum set by Sun's gravity becoming dominant. We divide that range in half by the transport energy required to reach it, at 2700 km average altitude. Conditions are different enough between low and high orbits to get their own sub-phases. Orbits can be elliptical and constantly vary in altitude, so we use the average between the high and low points, which is called the '''[https://en.wikipedia.org/wiki/Semi-major_and_semi-minor_axes Semi-Major Axis]'''.
 Objects in low orbits are in the Earth's shadow about 22-40% of the time, reducing available solar energy. The Earth fills a large part of the field of view, which affects thermal balances, and lighting when over the sunlit side. Orbit periods are 2.5 hours or less, so travel time to a particular orbit location from the Earth's surface is fairly short. Ping time by way of ground stations is under 20 ms, so not difficult. But low orbits have a limited view of the Earth's surface at one time. So multiple ground stations are needed, or communications are relayed by a higher satellite. This can add up to 500 ms to round-trip communications, which is a noticeable delay.
 The Earth's magnetic field traps particles into '''[https://en.wikipedia.org/wiki/Van_Allen_radiation_belt Radiation Belts]''' that begin at low orbit height and extend past them to high orbits. Unprotected people and electronics can be damaged by the high radiation levels. So spacecraft have to be designed to withstand radiation, avoid these belts, cross them quickly, have sufficient shielding, or the belts depleted artificially.
 Material resources are relatively scarce in low orbit. They include the upper edge of the Earth's atmosphere, and debris from inactive satellites and rocket stages. The mass of particles in the radiation belts is very small. Other materials have to be imported from Earth or higher locations.
:'''Economic Uses'''
 We would like all regions in space to become economically self-supporting. Earth orbits already are, with 75% of total space activity being commercial. Low orbits are occupied by a large number of active satellites serving the people below. Current uses include Earth observation, such as weather, mapping, and agricultural monitoring. Many satellites are now used for communications relay between points on the surface. Government uses include research, such as the International Space Station and Hubble Telescope, and national security.
 Future uses may include tourism, orbital assembly and maintenance, payload transfer, and refueling for more distant destinations. Further development of low orbits would start with existing markets. It would expand to new ones as transportation costs are reduced and local industry built up. We discuss some options in this section, but it is an area with projects being worked on by many others.
 We don't expect large-scale production and habitats in low orbits, because more materials and energy are available higher up. We do expect low orbits to become transit points, because below the radiation belts is the nearest place to Earth that is reasonably safe and doesn't need constant propulsion to maintain position.
:'''Transport from Earth'''
 Low orbit has few available materials, so most items have to be imported. Rockets and space hardware have existed for decades, but they are still too expensive for many future uses. As noted in section 8.1, self-improving and automated production can help lower the cost of building and running aerospace factories and launch sites.
 Reusing rocket hardware can improve costs substantially, but conventional rockets have low energy efficiency. They are limited by the energy in chemical '''[https://en.wikipedia.org/wiki/Propellant Propellants]''' and the mass of the Earth requiring a minimum energy to reach orbit, neither of which is changing. A shift to different launch technologies can can improve efficiency and cost. But there has to be enough traffic to justify the added R&D cost in the face of existing rocket systems. There are many possible launch technologies. See Part 2 of our volume on '''[https://en.wikibooks.org/wiki/Space_Transport_and_Engineering_Methods Space Systems Engineering]''' for an extensive list. We provide one example here to illustrate the possibilities:
[[File:AEDC_Range-G_Launcher_facility.jpg|thumb|800x599px|Figure 8.2-1 - AEDC Range-G Hypersonic Research Gun (on left, 20cm interior diameter of barrel).]]
 '''Hypersonic Guns''' - Hypervelocity gas guns have been used in research for decades (Figure 8.2-1). They are inexpensive to build compared to most aerospace hardware. This is because they don't have to fly, so can be made of heavy industrial parts, and '''[https://en.wikipedia.org/wiki/Light-gas_gun Light Gas Guns]''' are basically simple devices.
 A larger version of such a gun, on a mountain with the correct slope, can supply 50-70% of orbit velocity for bulk cargo which is not sensitive to high g-forces. These include fuel, water, structural parts, even frozen food. Outdoor barrels measured in kilomdeters rather than meters lower g-forces and operating pressures. But the forces are still generally too high for delicate cargo and people. Those would use other kinds of transportation. Industrial factories grown from starter sets could be a low-cost source for the construction equipment to build on a mountain, the high pressure pipe, other parts for the gun, and an energy source to compress and heat the gas for launch.
 Muzzle velocities much higher than ~4 km/s (half of orbit speed) become increasingly less efficient. This is because of limits on expansion rate of the working gas, and increased drag and heating while climbing through the atmosphere. The remaining part of reaching orbit is supplied by an internal rocket engine on the projectile or by other methods. Because the rocket engine only supplies half or less of the velocity, it is many times smaller relative to cargo than conventional rockets.
 The fuel-to-payload energy efficiency is roughly two-thirds, much better than conventional rockets. The gun also uses energy, but it is relatively cheap to operate. It is stationary on the ground, uses inexpensive materials, and can be used many times. The projectiles are rugged and durable, and can also be used many times. Re-entry is much gentler than the initial launch. The operating cost per ton to orbit should therefore be lower than conventional rockets. A gun-type launcher could deliver a large portion of the mass to orbit. There is no requirement that everything going to space has to travel the same way, any more than it does here on Earth.
 '''Other Launch Methods''' - Hypervelocity guns are just one example. Other technologies with reasonable prospects include high-speed air-breathing engines for the early part of flight, and orbiting structures with suborbital landing platforms for the later part. Both are more efficient than chemical rockets in their respective velocity ranges. Unfortunately neither can easily serve the whole job of transport to orbit. A combination of systems, each operating where it works best, is likely the better option.
 High speed jet engines and orbital platforms would require substantial R&D, and are therefore not likely to be the first things built. Instead, lowering the cost of conventional rockets is the first step. It would then be supplemented with a low R&D system like a hypersonic gun. Once new markets are opened up by the lower costs, the more advanced technologies that need more R&D can then make economic sense.
:'''Mining and Production'''
 Low orbits are not ideal places to process raw materials. That requires a lot of energy, and sunlight is blocked a good percentage of the time. But there is enough energy to fabricate parts and assemble them to finished items. For example, spools of high strength fiber and metal wire are rugged enough to be launched by bulk systems. The fiber and wire can be wrapped and plasma-sprayed in layers around inflatable or collapsible forms, to build up large, lightweight structures. Large pressurized volumes built this way can then house other production and assembly equipment and people to work there.
 There are some material resources in low orbit that don't require a lot of processing. At altitudes of around 200 km it may be possible to "scoop mine" the upper atmosphere. A collection scoop funnels incoming air, which is very thin at this altitude, to a vacuum pump and compressor. A portion of the air is expelled by electric engines at much higher velocity than the incoming flow. This makes up for drag from the scoop. The remaining air is stored in tanks.
 When the tanks are full, the mining ship climbs higher and unloads to storage tanks at a depot. The reason to mine like this, rather than launching gases directly from Earth, is the solar arrays that power the mining ship can produce 1000 times the energy needed to put themselves in orbit over their operating life. As long as the gas mining can be done with reasonable efficiency, launching solar arrays rather than tanks of gases results in much more usable product in the end.
 A steady supply of air (or nitrogen and oxygen if separated) obviously can be used to support people in orbit. It can also fuel tugs that collect dead satellites and debris from the Earth's "debris belt". This both reduces the hazard they create, and supplies useful resources. The collected materials can be scavenged for usable parts or recycled into new products. Dead satellites and empty rocket stages are made of aerospace materials, so they should not need a lot of processing to reuse.
 Mining the debris is only feasible with a cheap source of propellant and efficient electric engines. The pieces are in random orbits, and would consume too much propellant to gather otherwise. Air plus debris mining can provide enough materials to support some production in low orbit. The larger sources available from the Moon and asteroids, and the full-time solar energy in higher orbits, leads to the majority of production being done elsewhere. It can be efficiently delivered "downhill" using gentle '''[https://en.wikipedia.org/wiki/Aerobraking Aerobraking]'''. Low orbit mining and production then ends up supporting local uses, and this region functions as a transfer point between the ground and elsewhere.
==='''8.3 - Phase 4B: High Orbit Locations'''===
 
:'''High Orbit Features'''
 We define high orbits as extending from 2700 km average altitude to the limit of the Earth's dominant gravitational influence, or '''[https://en.wikipedia.org/wiki/Hill_sphere Hill Sphere]'''. For Earth this is about 1.5 million km, but towards the outer edges orbits become less stable. This is a large range of distances, but it only represents the upper 25% of energy between the Earth's surface and escape. That's because gravity is an inverse square force and weakens rapidly as you increase distance.
 The Moon is the most prominent feature in high orbit. It has its own area of dominant gravity, with a radius of about 60,000 km, and reasonably stable orbits with semi-major axes to about 35,000 km. Additional energy is needed to descend through the Moon's gravity field to low orbits or the surface. Conditions are also different enough near and on the Moon that we assign the region within 35,000 km to Phase 5A - Lunar Locations.
 High orbits are in sunlight 85-100% of the time, reaching the highest values when farther from the Earth and Moon. Temperature is determined mostly by the Sun and the cold Cosmic Background, but at lower altitudes the Earth contributes a significant amount of reflected light and infrared heat. Orbit periods range from 2.5 hours to 7 months, so travel times by the most efficient routes can be long. Direct paths can be much faster, 12 days or less, at the expense of additional energy.
 Ping time varies from as little as 25 ms, which is not difficult, up to 10 seconds, which has a large impact on voice, real-time control, and electronic data. The upper part of the Earth's radiation belts, solar, and cosmic radiation create high to dangerous levels for people and equipment. Energy resources are abundant in this region, but material resources are low in their natural state. The Moon and Near Earth Objects can supply materials with fairly low transport energies.
:'''Economic Uses'''
 One orbit in this region, geosynchronous, at 35,000 km altitude, is already heavily used. This orbit has a period of 24 hours, which matches the Earth's rotation. So satellites appear to stay above a fixed ground location, and ground antennas can be stationary rather than having to track satellite motion. Synchronous orbit is in the outer fringe of the radiation belts.
 Future production and human habitation would likely start higher up. One set of such locations are near the Earth-Moon L4 and L5 '''[https://en.wikipedia.org/wiki/Lagrange_point Lagrange Points]'''. These are stable regions, but not singular points. The Sun's gravity and the Moon's orbit not being circular or in the same plane as the Earth and Sun cause some motion around the points.
 Delivery, refueling, and maintenance of high orbit satellites from Earth are current and near-term activities for this region. Future activity can include supplying fuel and other supplies from space sources back to low orbit and to early interplanetary locations. These and other possible future activities depend on bringing costs down to affordable levels. This would happen incrementally as self-improving production for early markets bootstraps to larger levels.
 There are some civilization-level problems that high orbit activity can help with. If climate change solutions on Earth are not enough, orbiting sun filters can be used. They let wavelengths used by plants through, but block other parts of the solar spectrum. This would help cool the planet. Large solar system objects that pose a risk to Earth could be diverted or put to use instead. This requires finding them far enough in advance to change their orbit. An active civilization and biosphere off-planet could restore Earth if catastrophes happen despite our best efforts.
 The solar energy flowing through this region is nearly 500 million times what civilization uses today. The Moon and nearby asteroids can supply 250 million years of raw materials at Earth's current mining rate without recycling. With abundant energy and recycling a small fraction of these resources can make civilization sustainable for a very long time.
:'''Transport from Other Orbits'''
 Excluding the Moon, the high orbit region is nearly devoid of raw materials. So they must be imported from elsewhere. Current transport from Earth uses a rocket to reach orbit, then more chemical or electric propulsion to reach higher orbits. Electric propulsion is about ten times more fuel-efficient than chemical rockets, and is being used more in recent years.
 Electric engines need large amounts of power to operate, but efficient and lightweight solar panels have been developed in the last few decades (see '''[https://www.nrel.gov/pv/cell-efficiency.html NREL Efficiency Chart]'''). The engines are low thrust, which would expose people and some other items to too much radiation while crossing the Van Allen belts. So some early transport will use less efficient but faster rockets. Once propellants and bulk mass for shielding are available from space sources, the penalty for less efficient transport can be reduced.
 Bulk materials mined from NEOs (Section 2.1) are not time- or radiation-sensitive. They can be transported entirely by electric engines on tugs that make multiple trips. Since part of the product from these objects is more fuel for the tugs, the transport becomes self-sustaining once started. A tug can return about 750 times its hardware mass over a 15 year working life, while consuming about 17 times its mass in propellant over the same period. Tugs can also efficiently deliver hardware and finished products to other orbits as needed.
 The Moon is small enough that bulk materials can be thrown directly into orbit by electric catapults. Assuming 50% efficiency and 50% duty cycle from lunar night, a solar panel can power throwing 1000 times its own mass per year for a 15 year operating life. If the catapult is not too heavy relative to the total mass it can throw, the overall mass return ratio is high. From low Lunar orbit, electric tugs take over and deliver the materials for processing. There are about five major "ore types" of different compositions on the Moon and NEOs: highlands, maria, carbonaceous, stony, and metallic. Using all of them would supply the widest range of raw materials to make the widest range of products.
:'''High Orbit Production'''
 Energy is needed to convert raw materials into finished products. High orbits have abundant '''[https://en.wikipedia.org/wiki/Solar_constant Solar Energy]''', up to 11,930 kWh/m<sup>2</sup>/year. It can be converted to electricity by solar panels or used directly for heating using concentrating reflectors. Modern space solar panels and reflectors are very light weight relative to their power output, since they don't have to withstand gravity or weather. Excess heat can be disposed of by radiators or natural '''[https://en.wikipedia.org/wiki/Radiant_exitance Emittance]'''. Low temperatures can be reached with '''[https://en.wikipedia.org/wiki/Space_sunshade Thermal Shades]''' to block the Sun and other heat sources, and active refrigeration if needed.
 A set of solar panels can supply enough power to start production, since electric power has many uses. Early processing, fabrication, and assembly equipment would come from Earth or low orbit. The first set of products are simple items to be used directly, such as shielding mass, fuel, and basic construction materials. The early production equipment would be supplemented over time by items made in orbit. Over time high orbit industry would transition from importing everything, to making items locally, then exporting products to other destinations.
 Given sources of raw materials and energy, the simplest product of all is radiation shielding for people and equipment. This only requires crushing and sorting, then packing into containers around areas that need protection. Shielding also acts as thermal insulation and impact protection. Shielded modules allow extended crew stays in high orbit. Crews can operate production equipment and perform economic tasks for others, like satellite maintenance and refueling. To some extent the crew can be helped by remote control from Earth.
 Next in difficulty, but not necessarily in priority, are water and carbon compounds, extracted from '''[https://en.wikipedia.org/wiki/C-type_asteroid Carbonaceous-Type Asteroid]''' material. This requires 200-300 C temperatures, which reflectors can supply, and a container and condenser to capture the vapors. Water and carbon can be chemically reformed to oxygen and hydrocarbons, which are common high-thrust rocket propellants. This is useful when transporting people through the radiation belts or for landing on the Moon. They can also be used in electric engines for higher efficiency at lower thrust. Water, carbon compounds, air mined from low orbit, and possibly rock for soil can supply greenhouse modules, so that crews can produce their own food and recycle life support supplies.
 Metallic or '''[https://en.wikipedia.org/wiki/M-type_asteroid M-Type Asteroids]''' are thought to be the source '''[https://en.wikipedia.org/wiki/Iron_meteorite Iron Meteorites]''' found on Earth and Mars. They make up about 5% of known asteroids, with the metal portion being an iron-nickel alloy. A high temperature furnace can melt the alloy, a small amount of carbon added to make a steel alloy, and then cast into basic shapes.
 Steel makes up about 90% of all metal used on Earth. Being able to produce it from space sources would allow a much higher percentage of self-production in space. Subtractive and additive '''[https://en.wikipedia.org/wiki/Machine_tool Machine Tools]''' are used to turn basic metal shapes into finished parts. Those can be assembled, along with some imported items, into new machines, including more machine tools. New machines and constructed metal items can then work with other materials.
 Other space-made products can include '''[https://en.wikipedia.org/wiki/Basalt_fiber Basalt Fiber]''' made from lunar basalts, and '''[https://en.wikipedia.org/wiki/Carbon_fibers Carbon Fibers]''' from asteroid carbon compounds. These are are very high strength-to-weight. Fiber-reinforced metal structures are strong and relatively light weight. They would be useful for all kinds of construction.
 '''[https://en.wikipedia.org/wiki/Vacuum_deposition Vacuum Deposition]''' is relatively easy to do in high orbit since vacuum is the natural state of that region. Products can include lightweight reflector sheets, and parts for radiator panels. These can be combined with high-concentration solar cells from Earth to supply power with less mass than complete panels. '''[https://en.wikipedia.org/wiki/Refractory Refractories]''' are a class of materials that can withstand high temperatures. Some were formed in high-temperature environments in space, and others can be made artificially. They are used in all kinds of industrial processes such as furnaces and cooling systems for thermal processing of materials.
 In the long term, in-space production can supply up to 98-99% of the mass for space projects, greatly reducing what needs to come from Earth. The remaining 1-2% includes materials too rare in space to usefully mine, and products too hard to make relative to importing from Earth. Examples are electronics and drugs, which are already mass produced and high value for their weight. Importing them is easier than trying to make them.
:'''Living in High Orbit'''
 After science and and supporting existing satellites, the first people to spend much time in high orbits would be there to build up industry. But ultimately large, comfortable space habitats can be built as permanent living space, like towns and cities on Earth. Like the ones on Earth, they don't have to be built all at once. The first ones can be small, and attached to industrial production facilities.
 Larger residential habitats can also start small, but be designed to grow over time. Growth can be linear or in layers, like an onion. Linear growth can start with modules attached in a ring, with solar panels attached to each. The ring can be spun for artificial gravity. Additional rings can be stacked with the first one, with a ring of reflectors to direct sunlight to all the panels.
 Layered growth adds new pressure shells over compartments outside the previous ones. The outer shells are in vacuum, and provide radiation, meteor impact, and thermal shielding. Inwards of that are pressurized areas for storage and mechanical equipment. Then comes living quarters and a central open space. The entire habitat rotates for artificial gravity. As new layers are added, items are moved outwards to fill the larger space. Compared to building a large habitat all at once, this spreads the construction cost over time, and the habitat is only expanded when extra space is needed.
==='''8.4 - Phase 4C: Inner Interplanetary Locations'''===
 
:'''Inner Interplanetary Features'''
 These are orbits detached from the Earth's dominant gravity and go around the Sun instead, though they may pass close to the Earth at times. They range from as close as equipment can function to the Sun to 1.8 AU. This is just beyond Mars' greatest distance from the Sun (1.666 AU) and where the Main Asteroid Belt starts. It excludes Mercury, Venus, Earth, and Mars, and orbits around them.
 Solar power is available 100% of the time in these orbits, but the intensity varies from 31% to many times that near Earth, depending on Solar distance. Exposed temperature correspondingly varies from 244K (-29C) to very hot for dark objects, and less for bright or reflective ones. Travel time from Earth can range from months to years depending on orbit and propulsion method, and whether gravity assists from the planets are used. These save fuel, but usually require extra time.
 Solar and cosmic radiation are a moderately high background, with occasional flares/solar particle events that are much more intense, up to lethal human levels without shielding. Ping time ranges from a few seconds for orbits crossing near Earth, to over 45 minutes at 1.8 AU on the far side of the Sun, by way of a relay satellite. The Sun interrupts direct communication to the opposite side.
 As noted in section 2.1, there are nearly 32,000 known NEOs as of April 2023, and the number is currently increasing by 10% a year. There are another 1500 which don't come closer than 1.3 AU to the Sun and orbit within 1.8 AU on average. The largest among both sets, '''[https://en.wikipedia.org/wiki/1036_Ganymed 1036 Ganymed]''' isn't particularly easy to reach, but has about 100 times the mass of all the rock ever mined on Earth. So total material resources in this region is large.
 Asteroid orbits vary in size, are typically not circular, and somewhat tilted with respect to Earth's, so the energy required to reach a particular one varies. Timing also matters, since everything moves at different speeds in solar orbits. Efficient travel depends on a vehicle and the target arriving at the same place at the same time. The composition of asteroids vary across about a dozen spectral classes, indicating different chemical compositions.
 There are not many active comets in this region because the Sun's heat evaporates their ices in a short time. About 25 '''[https://en.wikipedia.org/wiki/List_of_minor_planets_and_comets_visited_by_spacecraft Minor Planets and Comets]''' have been visited by spacecraft so far. Most of our knowledge is from telescopes and examining meteorites that have fallen to Earth, and sometimes radar if they come close to us.
:'''Economic Uses'''
 There are only a few spacecraft currently in this region. They are mostly scientific probes in transit to other places, or stationed at the Earth-Sun Lagrange points 1 and 2 (ESL-1 and ESL-2). Future use is likely to start with asteroid mining and delivery to Earth orbit with electric tugs. About 75% of discovered asteroids in this region are more than 30 meters in size. This is due to limits of current telescopes rather than actual numbers, and may change with time. 30 meters implies a mass of 20-100 thousand tons depending on composition. This is too heavy to move whole with near-term propulsion. A method that should work with all sizes is scraping loose material or grabbing boulders from asteroid surfaces.
 Prior to mining, prospecting missions should visit multiple candidates for geologic mapping and sampling. Mining would start with asteroids that are easy to reach from Earth orbit, and return bulk ore there to be processed. As Earth orbits become more developed, they can start to send production and habitat equipment to this region in addition to mining. Since raw materials and full-time solar energy are available, this can grow in time to full size factories and produce habitats, vehicles, and whatever else is needed locally.
:'''Inner Interplanetary Transport'''
 The early transport in this region would be mainly slow but efficient electric tugs. They can haul large loads of rock relative to their mass, up to 1000 tons for a 10 ton vehicle and 23 tons of propellant. This will vary with the orbit destination and velocity changes needed. Smaller cargo loads can be moved faster with the same propulsion.
 '''[https://en.wikipedia.org/wiki/Gravity_assist Gravity Assists]''' can be used if the Moon and inner planets are in the right positions. Chemical rockets would be used when fast velocity changes are needed. Solar sails may be effective in moving things even more slowly but with no propellant use. This depends on large lightweight reflectors delivered to or made in orbit.
 Over time, a network of "transit habitats" can be built up. These are stationed in repeating orbits between planets and particular destinations. They would be larger, safer, and more comfortable than individual passenger vehicles. They can self-supply from nearby asteroids. This reduces having to send life support equipment and supplies each time for the relatively long trips in the region.
 Rotating platforms called '''[https://en.wikipedia.org/wiki/Skyhook_(structure) Skyhooks]''' can be built to provide both comfortable gravity and fast velocity changes. The platform mass stores momentum from very efficient propulsion that can be exchanged with payloads arriving and departing. The platform needs to be relatively heavy relative to each payload, so it doesn't change its own orbit much in use. Natural asteroids, production "slag" (leftover material not used in products), and the platform's own structure and equipment can serve this purpose. If traffic is balanced in direction, the net orbit change will be minimal.
 Skyhooks can serve as a space equivalent to airports - mainly used to get from one place to another. Like airports, they need enough traffic to justify their construction, and can be developed and upgraded over time. Building them is easier if high strength materials can be produced locally in space.
:'''Inner Interplanetary Production'''
 Global primary energy consumption on Earth was 18 TeraWatts in 2021. This includes mining, processing, and manufacturing about 2 million kg/s of materials. So the energy intensity of civilization is 9 MJ/kg on average. We will double this to allow for recycling of materials in space, and add 8 km/s of orbit velocity change, requiring 300 MJ/kg of electric tug power. That covers a reasonable range of interplanetary orbits.
 Transportation rather than production is then the dominant energy use in this region for new materials that need delivery. Modern space solar arrays typically product about 100 W/kg near Earth, and would take 36.8 days to produces the required 318 MJ. With a useful life of 20 years, their total energy output is 200 times that needed to transport their own mass in raw materials and all other energy needed to make replacement panels. Concentrating reflector and nuclear power sources are not yet developed enough for space to do calculate energy return ratios. They may turn out better or worse than solar panels, but as long as we have one known energy source with a high return ratio, we can base space industry on it.
 The same process of bootstrapping production in Earth orbits can be used in interplanetary space. This starts with mining for export, then simple products made locally, and gradually growing to make more complex ones. As distance from Earth increases, fewer raw materials would tend to from the Moon, and more from nearby asteroids. These asteroids are of different types, which provides a reasonable variety of materials to work with.
 If we restrict ourselves to within 20 degrees of the '''[https://en.wikipedia.org/wiki/Ecliptic Ecliptic]''', to maintain access to the planets and keep velocity changes lower, we have access to 1/3 of the Sun's total energy, or 1.3 x 10^26 Watts. This is 7 trillion times our current energy use, a number so large it is hard to imagine it could not sustain civilization.
:'''Living Beyond Earth Orbit'''
 Once methods of living in orbits around Earth are developed in the previous phases, doing so in solar orbits beyond the Earth-Moon region can use the same basic technologies. The main adjustments would be for available solar energy and temperature with distance from the Sun, and the kinds of materials found relatively nearby in velocity terms. In space, velocity changes take work, while coasting to a destination merely takes time.
 It isn't yet clear if a "hunter-gatherer" or "sedentary" lifestyle would be more effective. The first means moving equipment to new asteroid locations as needed, while in the second the it stays in a particular orbit, and materials are brought to it. Since everything is in relative motion around the Sun, opportunities will change with time. So choosing a particularly useful asteroid as a home location may be a good strategy.
==='''8.5 - Phase 4D: Mid-Interplanetary Locations'''===
 
 Living and working in the next region out from the Sun is a smooth continuation of the previous phase, but is different in having lower levels of solar energy and much larger amounts of raw materials.
:'''Mid-Interplanetary Features'''
[[File:InnerSolarSystem-en.png|thumb|600x600px|Figure 8.5-1 - Main Asteroid Belt and Jupiter Trojan region.]]
 This region includes orbits from 1.8 to 6.0 AU in semi-major axes (Figure 8.5-1). As of 2023 this includes dwarf planet '''[https://en.wikipedia.org/wiki/Ceres_(dwarf_planet) Ceres]''', 1.18 million other Main Belt asteroids, over 5600 '''[https://en.wikipedia.org/wiki/Hilda_asteroid Hildas]''', which are in 3:2 resonance with Jupiter, and over 12,500 '''[https://en.wikipedia.org/wiki/Jupiter_trojan Jupiter Trojans]''' that occupy the Lagrange regions ahead of and behind the planet. It does not include Jupiter itself and the region within 20 million km of the planet (Section 9.4).
 There are around 450 known comets in the region. The '''[https://en.wikipedia.org/wiki/Frost_line_(astrophysics) Frost Line]''' for water is in this region at 2.7-3.2 AU. So this is where many comets become active (give off gas and dust), making them easier to find. Hydrogen and oxygen are the 1st and 3rd most common elements, and helium (2nd) doesn't make compounds. So water is the most common compound of two elements. Objects beyond the frost line tend to have have large amounts of it.
 Solar power is available 100% of the time except shadowed areas on and around objects. Intensity varies from 31 to 2.78% of that near Earth. Temperature varies from 244 to 217K (-29 to -56C) for black objects, and less for lighter colored ones. Travel time from Earth is months to years on minimum energy transits, with high to lethal radiation levels for unprotected people. Ping time varies from 13 to 120 minutes, including a relay to avoid a direct path through the Sun.
 The vast and growing number of known objects in the region have a total mass of about 3 billion Gigatons, which far exceeds the Earth's total mining output of about 60 Gigatons/year. About half the total mass is in the four '''[https://en.wikipedia.org/wiki/List_of_exceptional_asteroids Largest Asteroids]''': 1 Ceres, 4 Vesta, 2 Pallas, and 10 Hygeia. Composition varies considerably between asteroids due to differences in their formation and history. Velocity to reach orbit from the largest body, Ceres, is only 270 meters/second, or 860 times less kinetic energy than from Earth. So all these objects are easy to access once you are near them. The main energy cost is in adjusting your orbit around the Sun.
:'''Economic Uses'''
 This region has very few of spacecraft at present, so most uses are in the future. Abundant raw materials of diverse composition, and adequate amounts of solar energy when concentrated, will enable mining and transport to earlier locations as early activities. Previous locations have higher solar intensity for production and habitation. When it makes sense to do so, seed factories and other advanced technologies can help bootstrap a full range of local industry, and eventually large scale habitation. There is enough material and energy in this region to support a full civilization.
:'''Mid-Interplanetary Transport'''
 The same transport methods can be used in this region as for the inner interplanetary region. The main difference is adding reflectors to solar panels to make up for the lower solar intensity. Electric catapults and skyhooks are somewhat more efficient for injecting bulk cargo to transfer orbits, because they do point acceleration rather than spiral orbits. If a large asteroid absorbs the reaction force, they also don't need propellant. Gravity assists from the inner planets and Jupiter can also increase efficiency.
:'''Mid-Interplanetary Production'''
 The inner parts of this region have enough sunlight for solar panels to produce power directly. In the outer regions, solar panels benefit from reflectors to increase the light intensity. Concentrating reflectors can produce higher temperatures at all distances, either for industrial processes or habitats. Increasing amounts of reflectors are needed as you get farther from the Sun, but they are inherently lightweight in a zero gravity environment with no weather. Note that the total amount of solar energy available in this region is the same as for the Inner Interplanetary region. It has simply traveled farther and is more spread out. The difference is access to larger amounts of raw materials.
 Asteroids are covered in a mixture of rocks and dust of varying sizes. This is the result of repeated impacts over their life and gravitational attraction. In fact, some asteroids are so low in density that they must be "gravel piles", with no solid central body. Since most asteroids are small, the rocks and dust are easily disturbed and can become a hazard to mining and production operations. So material has to be removed carefully without too much disturbance. Alternately the mining area or the whole asteroid can be covered to contain loose material.
 More distant asteroids and comets contain water and other volatile compounds. These can be extracted separately by heating. Bulk or separated products are then moved by tugs to factories for later production steps. For larger operations, a shell can surround the whole asteroid, keeping gas and dust contained. Processing equipment can then be attached to the outside of the shell, and materials delivered continuously until the asteroid is consumed. The mining and production unit can then move to another target, or the target moved to the unit, whichever is lighter.
==='''8.6 - Phase 4E: Outer Interplanetary Locations'''===
 
 This region is again a continuation of the previous one, with even less solar energy and about 40 times more available materials.
:'''Outer Interplanetary Features'''
 Outer interplanetary orbits range from 6 to 60 AU in semi-major axis. The areas close to Saturn, Uranus, and Neptune are excluded. They are accounted for in Phase 5E (Section 9.5}. As of 2023 there are over 500 known '''[https://en.wikipedia.org/wiki/Centaur_(small_Solar_System_body) Centaur]''' objects. These have orbits among the four giant planets, whose gravity makes them unstable over a few million years. There are also thousands of known '''[https://en.wikipedia.org/wiki/Trans-Neptunian_object Trans-Neptune Objects]''' with orbits beyond that planet, making a total of about 3800 in this region. Some, like Pluto and Eris, are large enough to be considered '''[https://en.wikipedia.org/wiki/Dwarf_planet Dwarf Planets]'''. The remainder are in the range of 15 to 850 km, with the lower end set by our current telescopes' ability to find them. There are undoubtedly smaller ones that are undiscovered.
 Available solar power is low, from 2.78% to 0.0278% of near-Earth values. This requires large reflectors to increase intensity, nuclear fission or fusion (if developed), or beamed energy from closer to the Sun. Ambient temperatures are extremely cold, from 160 to 50K for black objects, and lower for lighter ones. Travel time from Earth is typically many years, with high to occasionally lethal radiation levels for unprotected people. Ping time is 1.4 to 17 hours.
 The number of known objects is much smaller than the Mid-Interplanetary region, but their mass is roughly 40 times larger - about 2% of Earth or nearly double the Moon. With increasing distance from the Sun, gases and ices with lower boiling points condensed from the original Solar Nebula. So there is more water, ammonia, nitrogen and other frozen materials, along with rocks and metals. The distinction between asteroid and frozen comet becomes fuzzy, so we call all of them 'objects' and the smaller ones 'minor planets'.
:'''Outer Interplanetary Activities'''
 This region is likely too far to use with current technology. Activities beyond science and exploration are far enough in the future that technology is likely to change in unexpected directions. When other activities would start and what they will be is undertain, but we can speculate based on what we know today. The raw materials in the region are different than those closer to the Sun. So the first activities are likely to be mining materials scarce closer to the Sun, and bringing them to where there is more energy to process them.
 Due to weak sunlight in this region, nuclear propulsion and gravity assists from the larger bodies are likely to be major transport methods. The solar system has a limited amount of natural '''[https://en.wikipedia.org/wiki/Radionuclide Radionuclides]''' that can produce useful power levels. If '''[https://en.wikipedia.org/wiki/Fusion_power Fusion Power]''' is not developed enough, they can be made artificially near the Sun where abundant energy is available. If nuclear fusion is well developed, there is abundant hydrogen from which fusion fuels can be produced.
 As distance increases from the Sun, orbit velocities and required velocity changes decrease as the square root of. Solar flux decreases faster, as the inverse square of distance. So solar sails become less effective than for closer regions. Beamed energy from close to the Sun is a possibility. It requires large optics to focus the beam to a reasonable size at destinations in the region.
 We don't expect a lot of production here at first. Water and nitrogen are very useful and found in large amounts. Transport would be slow using minimum energy trajectories. If there is enough demand, a "pipeline" of bulk cargoes in transit could be set up, with vehicles at each end to set them on course and collect them at the end. The cargo can coast in between, saving on vehicle use. Once the pipeline is filled, then cargoes arrive on a regular schedule.
 If lightweight solar reflectors or fusion are developed enough, a full economy based on them may develop, with full production and habitation. We don't see a strong reason to live this far out rather than the warmer and brighter inner regions, but such reasons may develop.
==='''8.7 - Phase 4F: Distant Orbit Locations'''===
 
 The previous three phases are called 'interplanetary' because they are among or near the eight known major planets. This last region is beyond all of them so we call it 'distant'.
:'''Distant Orbit Features'''
 Distant orbits range from 60 AU in semi-major axis to the limits of the Sun's dominance at about 100,000 AU. As of 2023 there are about 1200 known asteroids and comets in the region. It includes about 650 '''[https://www.minorplanetcenter.net/iau/lists/t_centaurs.html Scattered Disk]''' and '''[https://www.minorplanetcenter.net/iau/lists/t_tnos.html Trans-Neptune]''' objects, and a similar number of
'''[https://en.wikipedia.org/wiki/List_of_long-period_comets Long Period]''' and '''[https://en.wikipedia.org/wiki/List_of_near-parabolic_comets Near Parabolic]''' comets.
 A few of these objects belong to much larger and more distant populations known as the '''[https://en.wikipedia.org/wiki/Hills_cloud Hills]''' and '''[https://en.wikipedia.org/wiki/Oort_cloud Oort Clouds]'''. For our purposes we define these as orbits with axes from 2000-10,000 AU and 10,000 to where passing stars, gas clouds, and galactic tides make orbits unstable. This is roughly 100,000 AU. The existence of comets whose orbits extend to these distances argues for the cloud's existence. Otherwise no active comets would be left after billions of years. Their total number and mass is only guessed at, but may be billions to trillions and multiples of the Earth's mass. There is some evidence to suspect a major planet is also in this region.
 Current telescopes are limited to finding objects within about 80 AU from the Sun. So only the ones that come within the 60-80 AU range at their closest ''and'' are currently at the near end of their orbits have been found to date. We expect to find many more objects in the region as telescopes improve. Active comets from distant orbits which come close to the Sun give us some information on composition from the gas and dust they emit.
 Solar energy is very weak in this region, below 0.0278% of that near Earth, and temperatures are extremely cold, from 50K down to near the cosmic background of 2.7K. Travel time with current propulsion technology is many years to centuries. Ping time ranges from 14 hours to 3 years.
:'''Distant Orbit Activities'''
 Our current information about objects in this region is poor. So any uses beyond science and exploration are deferred to the far future. When that time comes, though, there is a very large reserve of materials that can be put to use. One identified use is the Sun acting as a gravitational lens, with a focus around 800 AU from the Sun, in the Scattered Disk region. Placing telescopes directly opposite a star of interest would allow much more detailed observations than otherwise possible, because of the 2 million km optical diameter of the Sun as a lens.
 To keep transport times within reason, very high energy propulsion would be needed, such as nuclear fusion. Since the light elements needed for fusion are common in these outer regions, this could be self-fueling once set up. Unfortunately, fusion is not yet a viable technology. Transport that uses it remains speculative at present. Due to the low to nearly non-existent solar energy in this region, nuclear energy sources would likely be needed to even consider local production. Production must remain speculative at present.
=='''9.0 - Planetary System Locations'''==
 
 The planetary systems of Phase 5 are different in several ways from the orbital locations in Phase 4 and from each other. Specific designs are needed to handle the differences, so we identify separate sub-phases for each. First are their gravity fields, which require energy to travel through and create significant surface gravity. Second are their large sizes relative objects in the orbital regions, and third is the diversity of conditions found on and around the planets.
 Reasons to use planetary systems include access to the different raw materials available, relief of Earth's biosphere by moving industry off-planet, and some people's preference for natural environments. As with orbital locations, the start of each sub-phase is staggered from nearest to furthest, and is preceded by orbital transport that can reach them carrying useful amounts of equipment. So Phase 4 and 5 projects will overlap in time.
==='''9.1 - Phase 5A: Lunar Locations'''===
 
 Earth is one of the eight major planets in the Solar System. It is already occupied and developed, and we covered using our technical approach earlier in this report. We also covered most orbits around Earth in Sections 8.2 and 8.3. The exception was the '''[https://en.wikipedia.org/wiki/Moon Moon]''' and the area around it. We place it here among other planetary systems since lunar activities are more similar to those for smaller planets and the larger moons of the other planets.
:'''Lunar Features'''
 The Lunar region includes the Moon itself, and orbits with semi-major axes below 35,000 km . These are close enough to be relatively stable. Lunar orbits in general are somewhat unstable. The Moon has mass concentrations from past impacts that create an uneven gravity field (Figure 9.1-1). The Earth and Sun are also much more massive than the Moon, and have significant effects on objects orbiting it ([https://link.springer.com/article/10.1134/S0038094617070061 ''Gordienko, 2018'']).
 The Moon has the same average distance from the Sun as the Earth, so available solar energy and basic temperatures ranges are the same. Sunlight is partly blocked in lower Lunar orbits, and blocked about 50% of the time on the surface over a 29.5 day cycle. Surface gravity averages 1.62 m/s<sup>2</sup>, or 1/6th of Earth, with a total variation of 0.025 m/s<sup>2</sup> by location.
 Escape velocity from the Lunar surface is 2380 m/s, or 21% of Earth. So escape energy is only 4.5% of Earth's. Low orbit velocities are 1680 m/s or less, and 700 m/s more is needed to escape from them. Circular orbit velocity at the upper edge of the region is 375 m/s, and escape is an added 155 m/s. Surface area of the Moon is 37.93 million km^2 measured horizontally, or about one quarter of the Earth's land area. Sloped terrain increase the total exposed surface area.
[[File:Moon_gravity_acceleration_map_LGM2011.jpg|thumb|right|800x450px|Figure 9.1-1 - Lunar surface gravity map. Near side on left, far side on right.]]
 Earth is only 81.3 times the Moon's mass. So the center of mass of both averages 1/4 of the way down from the Earth's surface to it's center. Both move around this center every 27.3 days with respect to the stars. Since both also orbit the Sun, the Moon's orbit and day lengths are not the same.
 The Moon is tidally locked to Earth, and keeps approximately the same side facing us. It is not exact because the Moon's orbit is not circular, it has a slight residual pendulum motion, and we have different vantage points from the Earth's surface. So about 59% of its surface can be seen from Earth over time. The two hemispheres are called the "near" and "far" sides. There is no "dark" side, since both get sunlight during a lunar day.
 Orbits around the Moon vary from 108 minutes close to the surface, to 6.8 days for the largest ones in the region. Travel time from Earth is 3-4 days for direct transfer orbits. Electric propulsion is much more efficient, but also much slower. Without shielding, travel to and staying on and around the Moon can expose people to lethal radiation levels. This is from Earth's radiation belts, solar, and cosmic sources. Ping time from Earth to the Lunar region varies from 2.2 to 2.94 seconds, depending on where in the region, and the Moon's distance in it's orbit. This includes satellite relay time if communicating with areas that can't be seen directly from Earth.
 The Moon has a somewhat variable and reasonably well understood '''[https://en.wikipedia.org/wiki/Geology_of_the_Moon Geology]'''. This is known from a number of lander and orbital missions, some of which returned samples, and '''[https://en.wikipedia.org/wiki/Lunar_meteorite Lunar Meteorites]''' thrown to Earth by impacts. Broadly, the surface is oxide minerals with silicon, iron, calcium, aluminum, and magnesium, in order of abundance, and 3-4% other elements.
 The Moon is too small and warm to keep an atmosphere. With nothing to stop them, the surface has been heavily cratered and broken up by repeated impacts of all sizes. The result is a '''[https://en.wikipedia.org/wiki/Lunar_soil Regolith]''' or lunar soil that has been tossed around many times. It is a mix of the original crust and the remains of impacting objects. There is no weathering like on Earth, but the solar wind can charge dust particles which then move, and temperature cycles cause rocks to crack near the surface.
:'''Economic Uses'''
 The Lunar region is embedded in the High Orbit region, and reaching it from Earth is possible with current and near-term transport. Science and exploration activities are already in progress. Further development can start as soon as there are economic reasons for it. The first uses are likely to be local on the surface, and from the Moon's relative closeness to populated satellite orbits and low energy to reach these orbits. For example, some '''[https://en.wikipedia.org/wiki/Lunar_water Water]''' appears to be trapped in cold polar craters on the Moon. It has multiple uses, and could be delivered relatively efficiently to high and low Earth orbits.
 Regolith mining can supply enough materials for much larger projects on the Moon and nearby orbits. The loose surface layer averages 5 meters thick across the whole Moon. It can be collected without using heavy equipment and totals about 300,000 Gigatons, or 7,000 years of Earth's total stone and sand mining in 2020. Projects that use lunar (and asteroid) materials are not as limited by launch mass and cost from Earth, so they can use simpler and heavier designs. In the future, production that uses lots of energy, or have hazards and side effects, could be moved to space to reduce the burden on Earth's environment.
 Satellites that beam energy to Earth is one possibility. If this can be done economically, it might become the largest export market from orbit. Renewable energy on Earth is now relatively low cost, but it is variable and some places have poor conditions for using it. There is 10 times more solar energy in space than such places and it is more predictable. So it may prove useful, despite the extra cost of building in space.
:'''Lunar Transport'''
 Early landings on the Moon would not have the support of much infrastructure. They would use current high thrust chemical rockets to access the surface. At first, all propellants would come from Earth. Water from polar lunar craters can supply 83.5% of methane/oxygen propellant, and and also life support supplies, reducing the mass needed from Earth. Carbonaceous type asteroids contain up to 20% carbon compounds and water. These can be reformed chemically to CH<sub>4</sub> and O<sub>2</sub> and fully replace Earth supplies. How much would come from each source will depend on cost and availability.
 Over time, chemical propulsion can be replaced by more efficient methods. As mentioned in Section 8.3, an electric catapult can deliver 1000 times a solar array's mass per year from the surface to Lunar orbit. Electric propulsion can then move lunar and asteroid materials a common orbit for processing. High orbits around the Moon or Earth are preferred for their near-full time sunlight and a combined low velocity to reach. Both propellants and other products can be made with processing and manufacturing equipment in the same location.
 Lunar basalt and carbon from asteroids can be used to make high strength fibers. These can be used to build an efficient skyhook system in lunar orbit. Such a system makes sense if there is enough traffic to the Moon. If the tip velocity is equal to orbit velocity they cancel, and trips to the lunar surface would need very little fuel. A lander can be dropped off and picked up at low altitude. It would not be dropped directly on the surface because of the variable gravity field and heights of lunar mountains and crater walls.
 If the skyhook is in near-polar orbit, it can access any point on the surface every 15 days as the Moon rotates below it. Using other angles of the skyhook's rotation, and by climbing to different distances from the center, arrival and departure directions and speeds up to 1.41 times lunar escape are possible. Catching and releasing vehicles affects the skyhook's orbit. If traffic is balanced in direction and mass, and the skyhook is massive enough, it is a temporary change. If traffic is more in one direction than the other, the difference can be made up by electric propulsion at high efficiency.
 Low gravity is known to be harmful to people. If the skyhook radius is about 250 km, the tip acceleration will be about 1 g, which avoids this problem. A large supply of lunar materials can supply shielding. With these people can live comfortably and safely. They are close enough to the lunar surface to operate equipment by remote control in real time. Alternate solutions are using rotating habitats on the surface or limiting stay times.
:'''Lunar Production'''
 The advantages of using the Moon are relative closeness to high orbits, and low energy to move cargo. But there are few low boiling-point materials left on the Moon, because it formed in a molten state, suffered many high energy impacts and early tidal heating, and is too small to keep an atmosphere. A fully-developed space economy would need to supplement lunar materials with those from nearby asteroids and from Earth. Some materials are too rare to usefully mine in space, and some products are too hard or expensive to make there relative to delivery from Earth. So two-way trade can develop for lunar activities to support themselves.
 Early Lunar production can start with mining bulk regolith for radiation/thermal/impact protection, and polar ice for propellant and life support. These don't need a lot of complex equipment. More energy-intensive and complex processes like vacuum oxide reduction and '''[https://en.wikipedia.org/wiki/Carbothermic_reaction Carbothermic Reactions]''' can separate oxygen and various metals from the regolith. Seed factory equipment can be used to bootstrap making other products for local use and export. As better transport systems are installed in sequence, the cost of delivery elsewhere will decrease.
 Solar energy will likely be the dominant energy source for lunar production. Silicon for solar cells, aluminum for reflectors, and other metals for structures are widely available from the regolith to provide solar power. However some craters with water are permanently shadowed, the lunar night is two weeks long, and large solar plants are not very portable. So other energy sources may be useful.
 Some regions of the Lunar surface contain ~10 parts per million Uranium and Thorium. The ore has an energy content of about 800 MJ/kg (20 times that of coal on Earth). Helium-3 has been proposed as a fusion fuel to be mined from the Moon. Although the energy content of pure He-3 is 200 TJ/kg, the concentration is only 15 parts per billion or less, resulting in an ore content of only 3 MJ/kg. So fissionable elements are a better energy source on the Moon in terms of energy produced per ton of mined ore.
 Other energy sources for the Moon can include the rims of shadowed craters, where sunlight is highly available, microwave or laser beamed power across terrain or from orbit, and even fuel cells or batteries for portable power. Thermal energy storage is an option using the vast amount of rocks and dust as the storage medium, and the natural vacuum as insulation. The material is heated during the day by sunlight, and the heat used to generate power during the Lunar night.
:'''Living in Lunar Locations'''
 Low gravity is known to be harmful, so long-term habitats on the Lunar surface may require rotation to create artificial gravity. An example would be a large habitat dome for spaciousness, and a centrifuge built around the rim for living quarters. Residents would spend enough time in the centrifuge to maintain health, but could work and enjoy the low gravity the rest of the time.
 We have essentially no data on how much gravity is enough between zero and 1.0. We know the body deteriorates over time in zero gravity. So as a worst case, people would need to spend most of their time in a one gee environment of some type, but this subject needs more research. Another option is limiting permanent stay times on the surface. People would live mostly in orbit with artificial gravity and operate most equipment by remote control.
 The other requirements for people to live and work in the lunar region have mostly been solved by existing space stations, and using bulk materials for shielding. One exception is lunar dust, which is abrasive, toxic, and is everywhere on the surface. Various methods to deal with it have been proposed, but R&D is needed to figure out which work best.
==='''9.2 - Phase 5B: Mars Locations'''===
 
 '''[https://en.wikipedia.org/wiki/Mars Mars]''' is next among planetary locations in terms of velocity and time to reach, and the environment conditions there. It is a large step beyond the Moon, but Mars is within the inner interplanetary region (Section 8.4) that Earth also occupies. So we expect Martian activities to start after some level of development of the region in-between.
:'''Mars Features'''
 The Mars region includes the planet, two small moons, and reasonably stable orbits with semi-major axes up to 340,000 km (100 radii). Its orbit around the Sun is 9.3% eccentric, varying from 1.38 to 1.67 AU in distance. Solar flux varies with distance from 494 to 716 W/m<sup>2</sup>, or 36 to 52.5% of that near Earth. Surface gravity varies from 3.683 to 3.743 m/s<sup>2</sup>, a 1.6% range, with a reference value of 3.711 (3/8ths of Earth). Lower values are near the equator and atop tall mountains, while higher values are at lower altitudes in the north polar region and '''[https://en.wikipedia.org/wiki/Hellas_Planitia Hellas]''' basin.
 Ping time from Earth varies from 6 to 45 minutes, depending on relative orbital position and need for a relay satellite to avoid the Sun. Unprotected radiation levels range from high to lethal, but the Mars surface and its moons provide ample material for shielding.
 Escape velocity from the surface is 5,027 m/s, and is 502 m/s at the upper edge of the orbital region. Circular orbit velocities are 70.7% of escape. This ratio holds for orbits around any body. Escape energy is 20% that of Earth. Orbits around Mars vary from 100 minutes for low ones to 70 days at the edge of the region. Surface area of Mars is 144.8 million km<sup>2</sup>, or 97% of Earth's land area. Day length is 24h 40m, slightly longer than Earth, and the Martian year is 1.881 Earth years. Travel times vary according to the relative positions of Mars and Earth, and the transport method used. When aligned, minimum energy orbits average 7 months one way.
 The moons '''[https://en.wikipedia.org/wiki/Phobos_(moon) Phobos]''' and '''[https://en.wikipedia.org/wiki/Deimos_(moon) Deimos]''' have near-circular orbits of with 9,377 and 23,460 km radius. They have mean diameters of 22.5 and 12.4 km, but are irregular shapes. They have a combined mass of 12,800 Gigatons, or 290 years of Earth's rock and sand mining. This is a significant orbital resource. They are likely collected impact debris, so similar to Mars in composition.
[[File:Generalised_Geological_Map_of_Mars.jpg|thumb|700x1024px|Figure 9.2-1 - Generalized geologic map of Mars.]]
 The atmosphere is 96% CO2, a bit under 2% each Argon and Nitrogen, and an assortment of trace gases. Surface pressure varies from 30 Pascals at the top of Olympus Mons to 1155 Pascals in the Hellas basin. The high value is 1.14% of sea-level pressure on Earth. Pressure varies by 30% annually, as some of the CO2 freezes and evaporates at the poles. Surface temperatures vary from 120 to 293K (-153 to 20 C), depending on latitude and season. Typical day-night variation is 70K/C because the atmosphere does not have much thermal mass.
 Mars has quite a varied surface geology, as a result of internal melting and vulcanism, impacts, and much higher levels of water and atmospheric pressure earlier in it's history (Figure 9.2-1 from '''[http://pubs.usgs.gov/sim/3292/ USGS Map 3292, 2014]'''). There is significant amounts of water in the soil as hydrates, permafrost, and in thick dusty ice caps.
:'''Economic Uses'''
 Human activity in the region can begin with a scientific outpost. It would be an extension of existing robotic exploration, and Phase 4C activity among asteroids in the surrounding region (Section 8.4). The outpost and relay satellites are placed in orbit close enough to Mars for real-time remote control. Surface robots carry out science and sample collection at first, with some samples returned to the outpost for further analysis. Most outpost supplies can come from Mars' moons and nearby asteroids.
 Over time, other robots and equipment are delivered to the surface to start to preparing for people. Once enough supplies and basic production are in place, they can start to visit. This approach delays risking people on the surface until a supply chain and reliable two-way transportation is available.
 As more production capacity is built up on Mars and surrounding orbits, it can start to transition from science to prospecting for unique resources, building up local habitation, and a full economy. Since Mars has almost the same land area as Earth, there is plenty of room to do this. Building up activities in the Mars region would be a relatively small extension from previous regions. So it is not a large cost burden, but rather an investment in further growth.
:'''Mars Transport'''
 In Phases 4B and 4C (sections 8.3 and 8.4 above), electric tugs were used to move asteroid materials back to Earth/Moon orbits for processing. To expand towards Mars, the same type of tugs move materials from Near Earth or Near Mars orbits to specific '''[https://en.wikipedia.org/wiki/Mars_cycler Mars Cycler]''' orbits. These orbits allow repeat flybys of Earth and Mars using gravity assists. Given the many thousands of asteroids in the interplanetary region, some of them have low velocity to and from a cycler orbit.
 Other tugs deliver habitat modules and initial processing equipment from near Earth to the same orbit. The raw asteroid materials are distributed around the habitat for radiation shielding, and used as a counterweight for artificial gravity. At the next opportunity a crew meets up with the new "Mars Transfer Station", and begins to process the raw materials into fuel, air, water, metals, etc. They also establish a greenhouse to produce food. When raw materials run low, a tug is sent to another nearby asteroid to get more.
 Whenever the Transfer Station is near Earth, new crew, equipment, and supplies can be delivered. Crew aboard the transfer station are safe from radiation hazards, have gravity to maintain health, and can eventually produce most of what they need themselves. The Station can be used multiple times to bring new crews to Mars, saving mass over carrying a life support system and supplies for every trip. Cargo besides people can travel to the Mars region directly with tugs.
 When the transfer station is built up enough, a set of crew detach and inject into Mars orbit. The Martian moons then become a source of materials in addition to nearby asteroids. Eventually enough propellants are produced locally for trips to the planet's surface.
 Chemical rockets consume a lot of propellants traveling back and forth from the surface. In the longer term, some combination of skyhook and surface catapult can replace most of that. These would be large projects, but the propellant savings for each trip makes up for it. Carbon from asteroids or the moons, and basalt from Mars, can be used to make the strong fibers for such systems.
 Skyhooks can start small with low capacity, but their orbit parameters and timing would be shifted from bulk going up. Linear or rotary electric catapults on the surface are attached to the planet and not affected this way. To limit drag losses they would be built on the large Martian volcanoes. Mixed use of both systems is also possible. It is too early to choose among these or other options, but chemical rockets are inefficient. In the long run something better would be preferred.
:'''Mars Production'''
 Like other phases of our program, the production in the region starts with mining raw materials for basic products with ready-to-use equipment. Seed factory equipment is delivered to orbit and the surface as needed. This bootstraps more diverse, larger scale, and advanced production. The supply chain from Earth and intermediate regions supports this with regular deliveries.
 Mars has a different history than asteroids, so it likely has sources of volatile compounds and minerals not common in the orbital regions. Very efficient bulk transport is desirable for an export market to develop. Because the gravity well of Mars requires large-scale systems to do this, exports may not be economic right away, but rather need a build-up period in the region first.
:'''Living in Mars Locations'''
 Living in the orbital region around Mars would be similar to high orbits around Earth or the interplanetary region that surrounds both. There would be minor differences in available solar energy and local material sources. Living on the surface would require adapting designs to local conditions of gravity, temperature, and other parameters. Since gravity is 3/8 Earth normal, that includes how to maintain health for people and other living things. Example methods are body weights and rotating habitats.
 '''[https://en.wikipedia.org/wiki/Terraforming Terraforming]''' Mars has often been suggested because it is already the most similar place to Earth. Doing this for a small population is likely too much effort for the amount of use it would get. When the population gets large enough or technology has advanced enough the local population (Martians) can decide if terraforming makes sense. Self-improving production systems can make such a project easier.
 An alternate approach is to use habitat domes to provide a feeling of being outdoors. Internal pressure would be much higher than outside. So lightweight domes need a lot of structure and anchoring to avoid lifting off the ground. Domes can be weighted down by bulk soil and rock, or using thick glass. These also provide radiation, temperature, and impact protection.
==='''9.3 - Phase 5C: Venus and Mercury Locations'''===
 
 '''[https://en.wikipedia.org/wiki/Venus Venus]''' and '''[https://en.wikipedia.org/wiki/Mercury_(planet) Mercury]''' are the next in difficulty after Mars. They have abundant solar energy available, but as a result are mostly very hot. There are relatively few nearby asteroids to start orbital development with.
:'''Venus and Mercury Features'''
 The Venus and Mercury regions include the planets, and relatively stable orbits within 600,000 and 100,000 km of their centers, respectively. Like Earth they are embedded in the Inner Interplanetary region (Section 8.4). They have no known moons. So the main interest is the planets themselves and activity around them. Venus' orbit is nearly circular at 0.723 AU, while Mercury's is 20% eccentric and varies from 0.307 to 0.467 AU.
 Solar flux is 1.9 times higher than near Earth at Venus, and 4.6-10.6 times higher at Mercury. Equilibrium temperatures in sunlight are 17% and 46-80% higher in Kelvin. The surface temperature is 735K (462 C) for Venus, from a thick atmosphere with a strong greenhouse effect. Mercury ranges from below 100K in shadowed polar craters, to as high as 700K at the sub-solar point at perihelion. A given location can vary nearly this whole temperature range due to a 58.6 day rotation period. Venus's rotation takes 243 days, but the atmosphere mostly eliminates temperature changes.
 Venus' surface gravity is 8.87 m/s^2 (90% of Earth), and Mercury's is 3.7 m/s^2, the same as for Mars. Escape velocities are 10.36 and 4.25 km/s from their surfaces and 1,041 and 664 m/s from the outer edge of their regions. Orbits range from 90 minutes to 59 days around Venus, and 85 minutes to 15.5 days around Mercury. Ping times from Earth vary from 4.3 to 30 minutes for Venus, and 9 to 25 minutes for Mercury. Travel times by least energy transfer orbits are 4.8 and 3.5 months respectively.
 The '''[https://en.wikipedia.org/wiki/Geology_of_Venus Geology of Venus]''' appears to be mostly volcanic, and it has lost most of its water to space. The atmosphere has a surface pressure of 9.2 MPa (90.8 times Earth), and is composed of 96.5% CO2 and 3.5% Nitrogen, with some trace gases. While it is very hot at the surface, moderate pressures of 0.5 times Earth and temperatures around 27 C exist at 55 km altitude. Mercury has only a trace atmosphere, and a '''[https://en.wikipedia.org/wiki/Silicate_mineral Silicate]''' surface about 40% O, 25% Si, 11% Mg, 6% Al, 4% each Ca and Fe, and 2% S. Polar regions can have surprisingly moderate average temperatures, and water ice has been found in shadowed polar craters
:'''Economic Uses'''
 Near-term use of Venus and Mercury is more difficult because of the higher velocity to reach them and generally hostile temperatures. Scoop-mining gases from the upper reaches of Venus' atmosphere is a possibility. In the mid-term, floating habitats are possible at altitudes where temperature and pressure are reasonable. Polar stations on Mercury can take advantage of lower average temperatures with proper insulation. In the long term asteroid iron or aluminum can be used for orbiting sunshades to cool both planets where needed.
 Reducing temperature lowers the scale height of Venus' atmosphere, and preferentially lowers the pressure of the high altitude regions of the planet, making them more accessible. There is the possibility that low enough temperatures will promote carbonation of the volcanic surface minerals, further lowering pressures, and that this process can be enhanced artificially. If the surface conditions can be made more tolerable, then large scale access to raw materials plus high energy available in orbit could promote industry.
 It takes 7 to 12 km/s velocity change to travel from near Earth to the Venus and Mercury orbit regions, and therefore 0.15 and 0.27 kg of propellant per kg cargo using electric thrusters. This does not account for gravity assists or skyhook transfers. These require 263 and 474 MJ of solar power respectively. If the cargo is all solar arrays, or equivalent thermal power generation, they will produce an additional 13.75 and 91.5 MJ/day added power output, and repay the extra energy use in 19 and 5.2 days respectively. So energy-intensive processes highly favor going closer to the Sun.
:'''Venus and Mercury Transport'''
 Higher orbit speeds as you get closer to the Sun means more velocity changes are needed to reach them. Like elsewhere, gravity assists and skyhook systems can help do this more efficiently. Solar-powered electric propulsion is quite viable closer to the Sun. Solar flux increases faster then velocity changes, so this introduces the possibility of solar sails as an additional transport method in the inner regions. The advantage of solar sails is they do not consume propellant. But in the outer Solar System low solar energy makes them very slow.
 For example, reflected sunlight provides 15.5 Newtons/km^2 at Venus, and a 1 micron thick Magnesium-Aluminum sail would mass 2400 kg/km^2. This generates 558 m/s/day acceleration for the bare sail. This is reduced by the remaining structure and cargo mass, and by angling the sail to control thrust direction. This acceleration is comparable to that for electric propulsion using solar array mass near Earth. A combined system can take advantage of reduced propellant use from a sail and wider thrust angles from the electric engines.
:'''Venus and Mercury Production'''
 Production in the Venus and Mercury regions would likely start in orbit as an extension of Inner Interplanetary activity. The higher solar flux relative to energy needed to reach inner orbits favors processes that need lots of energy. Raw materials can come from nearby and imported asteroid sources, and possibly scoop mining gas from Venus orbit. There are only 59 known asteroids whose orbit is entirely inside Earth's, and less than 2500 others whose orbit is smaller than Earth's and cross inside of it. This is only 0.2% of the total known, so many materials may have to be imported from farther away.
 Habitats to support production, with artificial gravity, thermal, and radiation shielding can be built in more developed regions and transported to Venus and Mercury orbit to start with. Surface catapults are possible from Mercury's polar regions, where temperatures are more moderate. The combination of materials delivered at least partly by solar sailing and abundant solar energy should allow production to grow in time.
:'''Living at Venus and Mercury'''
 Living in orbits around the two planets would be similar to the nearby interplanetary region, and not require much new design. The planets themselves are mostly hostile in their current state, so we expect few other habitats would be built beyond possible science and exploration outposts in the mid-term. If planet-scale terraforming becomes feasible, mostly by blocking excess sunlight, non-industrial habitats may develop in the long-term.
==='''9.4 - Phase 5D: Jupiter System Locations'''===
 
 Development of the '''[https://en.wikipedia.org/wiki/Jupiter Jupiter System]''' would likely follow the Mid-Interplanetary (Section 8.5), as its orbit is near the outer edge of that region. It isn't clear if the Jupiter region will be easier or harder to develop than Venus and Mercury.
:'''Jupiter System Features'''
 The Jupiter System includes the largest planet in the Solar System (317.8 Earth masses), and reasonably stable orbits around it with semi-major axes less 25 million km. It includes four '''[https://en.wikipedia.org/wiki/Galilean_moons Galilean Moons]''' more than 3000 km diameter, named as a group after their discoverer. As of 2023 there are 91 known '''[https://en.wikipedia.org/wiki/Moons_of_Jupiter Smaller Moons]''' from 1-170 km in size. The larger moons can support their own reaxonably stable orbits, and can be used for gravity assists to change orbits in the Jupiter system.
 Solar flux varies from 3.3-4.1% of that near Earth, so concentrating reflectors are useful in this region. Escape velocity is 59.5 km/s from just above the atmosphere, or an added 24.6 km/s from low orbit. Escape is 3.11 km/s from the edge of the region. Orbit periods range from 174 minutes to 2.26 years. Travel time from Earth by minimum energy orbit is 2.7 years, while gravity assists and other propulsion methods can increase or decrease the time. Ping time is 1.06 to 1.85 hours, depending on relative orbit locations.
 Jupiter has a strong magnetic field which creates intense radiation belts. This ranges from high to immediately deadly levels for unprotected people, and can rapidly degrade even shielded electronics. Outside these belts, the usual solar and galactic radiation is still a hazard. Temperature in Jupiter System orbits are about 217K (-56 C) for black objects, and less for lighter colored ones. Jupiter is a Gas Giant, and therefore has no solid surface. The atmosphere is 90% Hydrogen, 10% Helium, plus trace gases. Orbit minus rotation velocity is 29.5 km/s, making it very difficult to access the planet itself or even mine the atmopshere from orbit.
 The four large moons (Io, Europa, Ganymede, and Callisto) orbit 0.422, 0.671, 1.07, and 1.88 million km from Jupiter in nearly circular orbits. They have a combined surface area of 232.8 million km^2, or 1.56 times the land area of Earth. They have negligible atmospheres. All four are tidally locked to Jupiter, so their days are equal to their orbit periods of 1.77, 3.55, 7.15, and 16.7 days. Surface gravity varies from 1.23 to 1.80 m/s^2, or 12.5 to 18.4% of Earth.
 Io's surface is volcanic deposits and sulfur compounds. The other three large moons are either entirely or partially covered in ice, with various minerals and frozen compounds making up the rest of their surfaces. Surface temperatures of the large moons range from 70-165K, except for volcanic hot spots on Io, and vary mostly by latitude and how close they are to Jupiter, which determines how much reflected light they get on the near side.
:'''Economic Uses'''
 Use of the Jupiter System would likely follow the Main Belt and Trojan locations in Phase 4D. There are 12,500 Jupiter Trojans vs 91 smaller moons around Jupiter, and the Trojans are much larger in total mass. Since Jupiter's gravity well requires more velocity to navigate, there is no particular reason to use the smaller moons except as a way to access the larger ones. The outer Jovian moons are likely captured asteroids, and are the same Solar distance as the Trojan group. So they don't represent new technical challenges.
 The large moons together have 6.6% of Earth's mass, or 5.4 times that of Earth's Moon. They can be a very large source of materials, with some significant variations in composition. Early uses are likely to be mining-based, with return of materials to more developed regions. Even the largest moon, Ganymede, has a low enough orbit velocity that a catapult or skyhook can deliver directly to orbit, after which an electric tug can transport it elsewhere. Water is widely available in the Jupiter System, both for life support and propellant. High radiation close to the planet requires careful design for habitats and electronics. Remote control from a safe distance is a possibility.
:'''Jupiter System Transport'''
 Transport from the Mid-Interplanetary region and closer to Earth can start with electric propulsion, and for people use shielded habitat modules. High-thrust landers can be used to start with for the large moons, while skyhooks and catapults can be brought or built later for higher efficiency. Since these would already be developed for previous locations, not much new design would be needed except for radiation protection close to the planet. Transfer habitats in cyclic orbits with heavily shielded sections is a design option. Those sections are used when when close to the planet. We don't expect to land on or mine Jupiter itself until far in the future because of the extremely high energy required. The other Gas Giants are easier to access and have milder radiation belts.
:'''Jupiter System Production'''
 Growth of local production follows the usual path of mining first, then bringing seed factory equipment to bootstrap other industries. The smaller outer moons can be an early source of fuel and water. Rocky and metallic materials may need to be imported from the surrounding regions, depending on the composition of the moons. Large reflectors would be a desirable early product to generate power and heat.
:'''Living in the Jupiter System'''
 Living in the outer parts of the Jupiter system is very similar to the Trojan asteroid regions, as they are the same average distance from the Sun. Only '''[https://en.wikipedia.org/wiki/Callisto_(moon) Callisto]''' among the large moons has tolerable radiation levels at its surface. The closer moons and orbits around and among them require significant shielding. Water is a good shielding material, and all the large moons have lots of it.
==='''9.5 - Phase 5E: Outer Giant Locations'''===
 
 The three outer giant planets, '''[https://en.wikipedia.org/wiki/Saturn Saturn]''', '''[https://en.wikipedia.org/wiki/Uranus Uranus]''', and '''[https://en.wikipedia.org/wiki/Neptune Neptune]''', are next in difficulty from distance and lower solar energy. This is compensated somewhat by lower masses than Jupiter, so smaller velocity changes are needed to work around.
:'''Outer Giant Features'''
 The three planets average 9.55, 19.22, and 30.11 AU from the Sun. These planets and their orbital regions are embedded in the Outer Interplanetary region of Phase 4E (Section 8.6). Saturn's orbital region extends 30 million km from the planet center, and includes 83 '''[https://en.wikipedia.org/wiki/Moons_of_Saturn Known Moons]''' as of 2023. Eleven of these moons are larger than 100 km, of which five (Tethys, Dione, Rhea, Titan, and Iapetus) are larger than 1,000 km, with Titan being 5,150 km in diameter (75% of Mars).
 Uranus' region is 24 million km in radius, and has 27 known '''[https://en.wikipedia.org/wiki/Moons_of_Uranus Moons]'''. Five of them (Miranda, Ariel, Umbriel, Titania, and Oberon) are considered major, ranging from 470 to 1575 km in diameter. Neptune's region is 50 million km radius, and has 14 known '''[https://en.wikipedia.org/wiki/Moons_of_Neptune Moons]''', of which Triton is by far the largest at 2700 km diameter. The larger moons of all three can support stable orbits and enable gravity assists. All the giant planets, including Jupiter, have ring systems. Saturn's is the most massive at an estimated 30 million Gigatons, almost as much as the 400 km moon Mimas, which orbits nearby.
 Solar energy is weak in these regions, about 1%, 1/4%, and 1/9% of that near Earth. Large reflectors would be needed to bring sunlight to useful levels. Nuclear power may be more effective. Escape velocities are 35.5, 21.3, and 23.5 km/s from each planet, and 1,535, 682, and 255 m/s from the edge of their regions. Orbit periods are vary from 250, 180, and 155 minutes close to the planets, to 3.8, 9.9, and 27 years at the edge. Travel times are 6, 16, and 30 years by minimum energy orbits. Gravity assists and added propulsion can shorten the trips.
 Ping times average 2.65, 5.33, and 8.35 hours, plus or minus about 20 minutes for relative planetary positions. Radiation levels around Saturn are about as high as Earth's Van Allen Belts, so added shielding is needed for people and electronics. It is most intense between the ring system and the moon Enceladus. Radiaition around Uranus and Neptune are lower, but still include the solar and cosmic background flux present in most parts of the Solar System.
 Like Jupiter, the outer Giants have no solid surface. Their atmospheres get denser with depth until they are beyond the '''[https://en.wikipedia.org/wiki/Critical_point_(thermodynamics) Critical Point]''' and reach liquid density and higher. The upper portions are 96% hydrogen, 3% helium for Saturn; 83% hydrogen, 15% helium, and 2.3% hethane for Uranus; and 80% hydrogen, 19% helium, and 1.5% methane for Neptune. All three have small amounts of trace gases. Orbit minus planet rotation velocities are 15.2, 12.5, and 13.9 km/s. Scoop mining their atmospheres would be hard, but should be feasible.
:'''Economic Uses'''
 The outer Giant regions are too far for near-term use. Their development could start once the Outer Interplanetary region around them is accessible. The first use is likely to be mining various raw materials. The combined total of 124 moons and one major ring system around these planets have a mass of 1720 x 10<sup>20</sup> kg, or 2.34 times the Moon. This is a very large source of materials, but their distance means mining them will be delayed. Mined material would likely be brought back back to inner regions where there is more energy for processing and projects that need them. Other uses besides mining are too far in the future to predict right now.
 Titan has a thick Nitrogen atmosphere (1.4 times Earth pressure) with 1.4% Methane at upper levels and 4.9% at lower levels. Low orbits are about 1.8 km/s, so scoop-mining this atmosphere is particularly easy. Helium-3 has been proposed as a low radiation fusion fuel. Fusion in general has not yet been solved, and the He-3 reaction is 10 times harder than deuterium-tritium (D-T), which is the main target of current research.
 If either kind of fusion becomes feasible, scoop-mining the outer Giant atmospheres may become economic because of its high energy output, and the light gases also make good propellants. All three giants have deuterium, and Uranus and Neptune have the highest concentrations of Helium in their atmospheres, and thus the He-3 isotope. The easier D-T fusion should enable trips to these planets in reasonable time.
:'''Outer Giant Transport'''
 Chemical rockets have sent probes to the outer planets, but this is very inefficient. As in other regions, gravity assists from massive bodies, surface catapults, and skyhooks can be used to improve transport efficiency. Solar power has been used for probes as far as Jupiter and its Trojan asteroids, but reflectors to increase power for propulsion in farther regions hasn't yet been developed. Current work is on small fission reactors for a variety of uses, including nuclear-electric propulsion, which would be much more efficient than chemical.
 Fission and fusion fuels have high energy content but the reactors to use them tend to be higher mass than solar power. The also emit harmful radiation, but most parts of the Solar System are already filled with it anyway. The same shielding can protect from both sources. Nuclear fuels are also relatively rare compared to silicon used for solar cells or aluminum/magnesium alloy for concentrating reflectors. It isn't clear what the best energy source for future propulsion will be.
:'''Outer Giant Production and Living'''
 We don't expect activities beyond science, exploration, and mining in these regions until technology improves significantly from current levels. Since we can't predict what improvements will be made in the long-term, we will leave what local production and habitation is possible as an open question.
=='''10.0 - Interstellar Locations'''==
 
 The last major phase of our program involves interstellar locations. The key difference that warrants a new phase is the extreme distances involved. This breaks the ability to deliver things from the Solar System and communicate with it in a reasonable time. Deveopment of these locations would require high self-sufficiency in transport, enough starting materials, and self-improving systems capable of growth without outside assistance.
 Phase 6 projects are far enough in the future that we can only speculate about them in general terms. We include it mainly as a place-holder and to give direction for future long-term work. We divide it into two sub-phases - the spaces between stars, and those around other star systems. Since you must cross interstellar space before reaching the other systems, logically the sub-phases are in that order.
==='''10.1 - Phase 6A: Interstellar Space Locations'''===
 
:'''Interstellar Features'''
 We define the Interstellar region as starting 100,000 AU from the Sun, where nearby stars and the Milky Way galaxy as a whole begin to contest the Sun's gravity. There is no outer limit for this region beyond whatever travel distances are possible from future technology. Since we don't know what those future technologies will be, for now we will arbitrarily set a boundary of 20 light years from the Sun.
 Probably the most significant feature of this region is that star systems are all in relative motion to each other, with an average velocity of 50 km/s. This is on top of the general rotation of the galaxy at about 225 km/s. As of 2023 there are 131 known '''[https://en.wikipedia.org/wiki/List_of_nearest_stars_and_brown_dwarfs Stars and Brown Dwarfs]''' in the 20 light year "Solar Neighborhood". Given their average velocity, they will travel 20 light years in 120,000 years, so the membership of the neighborhood will change about every 1250 years on average.
 The local interstellar region is very low density gas, at ~0.3 atoms per cubic centimeter, or 1 gram per 564 km cube. That does not include cometary clouds around stars, or wandering objects between them. We know very little about such smaller objects, but assume some exist by similarity to our own Solar System.
 The Interstellar environment between stars is not much different from distant orbit environments in Phase 4F (Section 8.7). Stellar energy is effectively zero, and while stellar radiation is not a factor in this region, cosmic radiation still is.
:'''Economic Uses'''
 We don't know enough about material resources and energy sources in this region to propose economic uses. The distance to the Sun detaches any industries from regular trade with the rest of civilization. Science, exploration, and seeding interstellar colonies are possible long-term activities.
:'''Interstellar Transport'''
 Interstellar transport can be divided into slow and fast types. The slow type is on the order of stellar velocities (5-500 km/s). An example is a large habitat with large material reserves and fusion power as an energy source. It can subsist on the cometary clouds around stars and unbound objects between them. When it gets close enough to a selected star, it can enter orbit and travel with it. Such habitats would be based on previous space habitats in the Solar System, so it doesn't require a lot of new development.
 Travel times between stars at these speeds would average 3000 years or longer. Such times are long enough that technology changes during the trip are a factor. Trying to reach a specific star doesn't make unless technology had reached a plateau or making improvements in transit was planned for. If the habitat is considered a permanent place to live that happens to be moving to access new resources, speed of travel is less of an issue.
&emspFast interstellar puts much more energy into transportation, to reach higher velocities and shorten time to a destination. Possible methods include fusion-powered engines and beamed power using the Sun as a gravitational lens for focus. Rather than a large habitat with a full range of civilized activity, fast interstellar operates more like ships on Earth, with a crew dedicated to reaching a destination and maintaining operations. We don't yet know what interstellar transport methods will prove feasible, if any, and the other space-related technologies available by then, so this is all speculative for now.
:'''Interstellar Production'''
 We don't know enough about resources in this region to consider gathering raw materials. So the only production we can plan for now is what they bring with them. If they start with a large reserve, such as a captured comet nucleus, it can be used for supplies, maintenance, and upgrades.
==='''10.2 - Phase 6B: Stellar Locations'''===
 
:'''Stellar System Features'''
 We define stellar regions as those surrounding individual stars, brown dwarfs, or multi-object systems, of which there are 94 within 20 light years. The size of the regions are scaled to the square root of the system mass divided by Sun's mass, times 100,000 AU. This is their region of gravitational dominance and any cometary cloud bound to them.
 Stars and brown dwarfs are bright enough to find with current equipment. In fact 22 star systems within 20 light years can be seen from a dark location on Earth without optical aid. We have basic information about planets and disks around other stars. Their parent stars tell us where to look, and the stars themselves provide data about the planets from Doppler shifts and transits.
 The number of discovered planets at all distances is growing rapidly, from none before 1988 to about 2000 by the end of 2015, and over 5000 by 2023. 59 of them are within 20 light years. Dust and gas in '''[https://en.wikipedia.org/wiki/Circumstellar_disc Disks]''' around younger stars are visible to current telescopes, but none are within 20 light years. Two nearby star systems, epsilon Eridani and Tau Ceti, are known to have longer-lived debris disks.
:'''Economic Uses'''
 Due to extreme distance, the only economic uses we see for now are science, exploration, and seeding independent colonies. More study is needed with better telescopes before any attempt to plan travel to these stars.
:'''Exostellar Transport'''
 Transport between stars is covered under Phase 6A in the previous section. Travel within a given stellar region would use the same technologies as around the Sun, with modifications for available energy sources.
:'''Exostellar Production'''
 As mentioned earlier, we would want to observe the nearby stars in more detail by using the Sun as a giant gravitational lens. Following that would likely be robotic probes to more closely examine whatever is found around these stars. A self-bootstrapping seed factory approach should work at other stars, since the properties of energy and matter are the same everywhere. However the details will depend on what resources are available.
</div>
2wgrnmiejh3w0ajjjxx6zlyfjlgndzb
Mirad Grammar
0
417631
4669698
4669613
2026-09-11T18:25:03Z
Tyoyafud
6233
4669698
wikitext
text/x-wiki
{{Alphabetical|M}}
{{shelves|Mirad}}
{{status|100%}}
{{Chapter navigation with TOC||Introduction|}}
{{print version|Mirad Grammar/print version|(No dictionary)|Mirad Grammar}}
{{Book search | style=image}}
<small>
Welcome to a textbook on the grammar of <big><b>Mirad</b></big>. Formerly known as '''Unilingua''', Mirad is an artificially constructed auxiliary language ([[Constructed language|conlang]]) developed originally by Paris-based author Noubar Agopoff [https://books.google.com/books/about/Unilingua.html?id=I7ghxwEACAAJ] as a ''serious'' medium for easy, regular, expressive, and logical international communication. This textbook is a revision of the language with many new features, plus access to a bilingual dictionary containing over 150,000 word/expression pairings, over ten times the size the original Unilingua vocabulary. The vocabulary is internally consistent, [[Synthetic_language|oligosynthetic]], and à priori, i.e. it was developed systematically from scratch with no relation to existing natural languages except for a few universal words like "karaoke" or "falafel".
</small>
[[File:The Earth seen from Apollo 17.jpg|thumb|left|'''Yubjo, ha mir gonbio yansauna gabyuxea dalzeyn.''' (''Soon, the world will share a common auxiliary language.'')]]
{| class="wikitable" style="font-size:smaller; margin: 0 auto;"
|+ Table of Contents
|-
|valign="top"|
* [[/Introduction/]] {{stage short|100%}}
* [[/Why Mirad?/]] {{stage short|100%}}
* [[/Alphabet/]] {{stage short|100%}}
* [[/Pronunciation/]] {{stage short|100%}}
* [[/Syllabification/]] {{stage short|100%}}
* [[/Stress/]] {{stage short|100%}}
* [[/Phonotactics/]] {{stage short|100%}}
* [[/Parts of Speech/]] {{stage short|100%}}
* [[/Nouns/]] {{stage short|100%}}
* [[/Nouns#Modifying Nouns with the Definite Article|Articles]] {{stage short|100%}}
* [[/Adjectives/]] {{stage short|100%}}
* [[/Adverbs/]] {{stage short|100%}}
* [[/Determiners/]] {{stage short|100%}}
* [[/Numbers/]] {{stage short|100%}}
* [[/Pronouns/]] {{stage short|100%}}
* [[/Verbs/]] {{stage short|100%}}
* [[/Prepositions/]] {{stage short|100%}}
* [[/Conjunctions/]] {{stage short|100%}}
|valign="top"|
* [[/Interjections/]] {{stage short|100%}}
* [[/Hybrids/]] {{stage short|100%}}
* [[/Greetings and Euphemisms/]] {{stage short|100%}}
* [[/Acronyms and Abbreviations/]] {{stage short|100%}}
* [[/Onomatopoeia/]] {{stage short|100%}}
* [[/Vocabulary Formation/]] {{stage short|100%}}
* [[/Word Families/]] {{stage short|100%}}
* [[/Syntax/]]{{stage short|100%}}
* [[/Sample Texts Analyzed/]] {{stage short|100%}}
* [[/Lesson 1/]] {{stage short|100%}}
* [[/Lesson 2/]] {{stage short|100%}}
* [[/Lesson 3/]] {{stage short|100%}}
* [[/Lesson 4/]] {{stage short|100%}}
* [[/Lesson 5/]] {{stage short|100%}}
* [[/Mirad-English Dictionary/]] {{stage short|100%}}
* [[/Flaws in Mirad/]] {{stage short|%25}}
|}
7rwj0jh3k3c0f9dj1g8zvhej2com599
4669702
4669698
2026-09-11T19:09:14Z
Tyoyafud
6233
4669702
wikitext
text/x-wiki
{{Alphabetical|M}}
{{shelves|Mirad}}
{{status|100%}}
{{Chapter navigation with TOC||Introduction|}}
{{print version|Mirad Grammar/print version|(No dictionary)|Mirad Grammar}}
{{Book search | style=image}}
<small>
Welcome to a textbook on the grammar of <big><b>Mirad</b></big>. Formerly known as '''Unilingua''', Mirad is an artificially constructed auxiliary language ([[Constructed language|conlang]]) developed originally by Paris-based author Noubar Agopoff [https://books.google.com/books/about/Unilingua.html?id=I7ghxwEACAAJ] as a ''serious'' medium for easy, regular, expressive, and logical international communication. This textbook is a revision of the language with many new features, plus access to a bilingual dictionary containing over 150,000 word/expression pairings, over ten times the size the original Unilingua vocabulary. The vocabulary is internally consistent, [[wikt:oligosynthetic|oligosynthetic]], and à priori, i.e. it was developed systematically from scratch with no relation to existing natural languages except for a few universal words like "karaoke" or "falafel".
</small>
[[File:The Earth seen from Apollo 17.jpg|thumb|left|'''Yubjo, ha mir gonbio yansauna gabyuxea dalzeyn.''' (''Soon, the world will share a common auxiliary language.'')]]
{| class="wikitable" style="font-size:smaller; margin: 0 auto;"
|+ Table of Contents
|-
|valign="top"|
* [[/Introduction/]] {{stage short|100%}}
* [[/Why Mirad?/]] {{stage short|100%}}
* [[/Alphabet/]] {{stage short|100%}}
* [[/Pronunciation/]] {{stage short|100%}}
* [[/Syllabification/]] {{stage short|100%}}
* [[/Stress/]] {{stage short|100%}}
* [[/Phonotactics/]] {{stage short|100%}}
* [[/Parts of Speech/]] {{stage short|100%}}
* [[/Nouns/]] {{stage short|100%}}
* [[/Nouns#Modifying Nouns with the Definite Article|Articles]] {{stage short|100%}}
* [[/Adjectives/]] {{stage short|100%}}
* [[/Adverbs/]] {{stage short|100%}}
* [[/Determiners/]] {{stage short|100%}}
* [[/Numbers/]] {{stage short|100%}}
* [[/Pronouns/]] {{stage short|100%}}
* [[/Verbs/]] {{stage short|100%}}
* [[/Prepositions/]] {{stage short|100%}}
* [[/Conjunctions/]] {{stage short|100%}}
|valign="top"|
* [[/Interjections/]] {{stage short|100%}}
* [[/Hybrids/]] {{stage short|100%}}
* [[/Greetings and Euphemisms/]] {{stage short|100%}}
* [[/Acronyms and Abbreviations/]] {{stage short|100%}}
* [[/Onomatopoeia/]] {{stage short|100%}}
* [[/Vocabulary Formation/]] {{stage short|100%}}
* [[/Word Families/]] {{stage short|100%}}
* [[/Syntax/]]{{stage short|100%}}
* [[/Sample Texts Analyzed/]] {{stage short|100%}}
* [[/Lesson 1/]] {{stage short|100%}}
* [[/Lesson 2/]] {{stage short|100%}}
* [[/Lesson 3/]] {{stage short|100%}}
* [[/Lesson 4/]] {{stage short|100%}}
* [[/Lesson 5/]] {{stage short|100%}}
* [[/Mirad-English Dictionary/]] {{stage short|100%}}
* [[/Flaws in Mirad/]] {{stage short|%25}}
|}
h5nykuvald5x4257r4npktxzl3bs21f
Mirad Grammar/Nouns
0
417636
4669717
4660470
2026-09-11T20:29:50Z
Tyoyafud
6233
/* Noun Derivational Affixes */
4669717
wikitext
text/x-wiki
<noinclude>{{status|100%}}</noinclude>
== Noun Types ==
: Nouns in Mirad can be distinguished in the following ways:
::# '''''common''''' vs. '''''proper'''''
::# '''''concrete''''' vs. '''''abstract'''''
::# '''''countable''''' vs. '''''mass'''''
::# '''''gender-neutral''''' vs. '''''masculine/feminine'''''
::# '''''singular''''' vs. '''''plural'''''
::# '''''animate''''' vs. '''''inanimate'''''
::# '''''full form''''' vs. '''''acronym/abbreviation/stub'''''
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Common vs. Proper Nouns
|-
! Common !! Proper
|-
| '''tam'''....''house'' || '''Emer'''....''Venus''
|-
| '''yagsim'''....''bench'' || '''Ferom'''....''France''
|-
| '''dyes'''....''book'' || '''Notre Dame'''...''Notre Dame''
|-
| '''tej'''....''life'' || '''Tot'''....''God''
|}
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Concrete vs. Abstract Nouns
|-
! Concrete !! Abstract
|-
| '''tab'''....''body'' || '''ifon'''....''love''
|-
| '''mil'''....''water'' || '''oyman'''....''coolness''
|-
| '''deuz'''....''song'' || '''deuzen'''....''singing''
|}
: Abstract nouns include '''''gerunds''''', i.e. nouns which are nominalized derivations of verbs like '''deuzen'''....''singing'' < '''deuzer'''....''to sing'' or '''osexen'''....''destruction'' < '''osexer'''....''to destroy''. Infinitives like ''deuzer''....'''to sing''' are also considered abstract nouns.
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Countable vs. Mass Nouns
|-
! Countable !! Mass
|-
| '''pat'''....''bird'' || '''pattel'''....''bird food''
|-
| '''patayebi'''....''feathers'' || '''patayebyan'''....''plumage''
|-
| '''megi'''....''rocks'' || '''mil'''....''water''
|}
: In native Mirad, all '''''common''''' nouns in their '''''singular''''' dictionary lookup form end in a consonant. Proper nouns sometimes end in a vowel, such as '''Roma'''....''Rome''. Plural common countable nouns end in the vowel ''i'' ('''pat'''....''bird'' ⇒ '''pat<u>i</u>'''....''birds'').
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Gender-neutral vs. Gendered
|-
! Gender-neutral !! Feminine !! Masculine
|-
| '''tob'''....''human being'' || '''toyb'''....''woman'' || '''twob'''....''man''
|-
| '''edeb'''....''monarch'' || '''edeyb'''....''queen'' || '''edweb'''....''king''
|-
| '''ted'''....''parent'' || '''teyd'''....''mother'' || '''twed'''....''father''
|}
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Singular vs. Plural Nouns
|-
! Singular !! Plural
|-
| '''dom'''....''city'' || '''domi'''....''cities''
|-
| '''gon'''....''part'' || '''goni'''....''parts''
|-
| '''jub'''....''day'' || '''jubi'''....''days''
|}
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Inanimate vs. Animate Nouns
|-
! Inanimate !! Animate
|-
| '''mam'''....''sky'' || '''pot'''....''animal''
|-
| '''tom'''....''building'' || '''aot'''....''person''
|-
| '''job'''....''time'' || '''tobet'''....''child''
|}
:::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Full form vs. Abbreviated Form
! Full Form !! Acronym/Abbreviation/Stub
|-
| '''Anxwa Doobi'''....''United Nations'' || '''AD'''....''UN''
|-
| '''Mir Nunuien Xob'''....''World Trade Organization'' || '''MNX'''....''WTO''
|-
| '''iza makilp'''....''direct current'' || '''i.m'''....''d.c.''
|-
| '''tiaybil'''....''breast milk'' || '''bil'''....''milk'' (stub)
|-
| '''tum'''....''cell'' || '''-um'''....''cell, closet, compartment'' (stub)
|}
: The above noun type distinctions are relevant in various parts of Mirad's grammar.
== Pluralization of Common Nouns ==
: A '''''singular countable common noun''''' always ends in a consonant and is made plural by suffixing the pluralizing marker '''-i'''. So, the plural of '''pur'''....''car'' is '''pur<u>i</u>'''....''cars''. In noun phrases, for example, where a noun is modified by an article and adjective, only the noun is pluralized, that is, there is no agreement across word boundaries as in many European languages ('''la belle fleur''' <big>→</big>'''les belles fleurs'''). The plural suffix '''-i''' is the only way nouns in Mirad are inflected. All other changes to nouns are derivational in nature, eg. genderization, augmentation, diminution, capitalization, etc.
: {| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Pluralization of Nouns
|-
! Singular !! Plural
|-
| '''tam'''....''house''|| '''tam<u>i</u>'''....''houses''
|-
| '''toyb'''....''woman'' || '''toyb<u>i</u>'''....''women''
|-
| '''tej'''....''life'' || '''tej<u>i</u>'''....''lives''
|-
| '''ha via dom'''....''the beautiful city'' || '''ha via dom<u>i</u>'''....''the beautiful cities''
|}
== Modifying Nouns with the Definite Article ==
: In Mirad, there is only a single noun-modifying article, the invariable definite article '''ha''' (''the''). There is no '''''indefinite article''''' like English ''a / an''. A noun is considered indefinite or general unless modified by the definite article '''ha''' (which in reality is a '''''definite deictic determiner''''', discussed with other deictic determiners in the later section on [[Mirad Grammar/Determiners#Deictic Determiners]]). The definite article '''ha''' is positioned, as in English, before the noun and before any other adjectives or modifiers of that noun. It is invariable, in that it does not vary for gender, number, or case as in German or Spanish. The definite article acts like its counterpart in English, as shown in the following chart:
: {| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Use of the Definite Article
|-
! Mirad !! English !! Specificity
|-
| '''tam''' || ''a house'' || indefinite, no article
|-
| '''<u>ha</u> tam''' || ''<u>the</u> house'' || definite
|-
| '''<u>ha</u> tami''' || ''<u>the</u> houses'' || definite, plural
|-
| '''tej''' || ''life'' || general, no article
|-
| '''fitejawa <u>tej</u>''' || ''<u>a life</u> well-lived'' || indefinite, no article
|-
| '''<u>ha</u> tej (...ho at bayse)''' || ''<u>the</u> life (... that I have)'' || specific
|-
| '''Ferad''' || ''French'' || language name, already specific, no article
|-
| '''Ivan''' || ''Ivan'' || person's name, no article
|-
| '''Ifliu <u>yivan</u>!''' || ''Cherish <u>freedom</u>'' || abstraction, no article
|-
| '''<u>Ha</u> yivani ho yat ifie.''' || ''<u>The</u> freedoms that we enjoy.'' || abstraction specified
|-
| '''Yata <u>yivani</u>...''' || ''Our <u>freedoms</u>...'' || abstraction specified with possessive pronoun, no article
|}
: Speakers of French and other European languages should take note that general concepts like ''love'', ''life'', ''freedom'' do not employ the definite article unless they refer to a specific instance, such as in the phrases ''the love that dare not speak its name'' or ''the life well-lived'' or ''the freedoms we possess''. The names of languages and countries are also considered already specific, and so as in English, they do not take a definite article as they might in some European languages. Names of persons do not take the definite article as they do in modern Greek, unless in a phrase like "the Ivan I once knew."
== Proper Nouns ==
: Proper nouns, such as names of people, places, languages, etc., are capitalized as in English. The formation of country names and languages is discussed in [[Mirad_Grammar#Countries_of_the_World|Countries of the World]] and [[Mirad_Grammar#Languages of the World|Languages of the World]]. It can be said here, though, that country names end in '''-m'''; the inhabitants of those places end in '''-t''' or pl. '''-ti'''; and the languages they speak end in '''-d'''. Language names are capitalized, eg. '''At tixe Ferad.''' (''I study French.''). In fact, this is the case for all parts of speech derived from a proper name, eg. '''Usama tel Feramxweye.''' ''American food is being Frenchified.''. French speakers beware; this is not like in French. And German speakers beware, too! Not all nouns are capitalized; only ones that are proper, such as names of people, companies, languages, countries, etc.
: Names of people, cities, etc. are spelled in Mirad to best reflect the foreign pronunciation, but also to remain recognizable. For example:
::* '''Xikago'''....''Chicago''
::* '''Paris'''....''Paris''
::* '''Munxen'''....''Munich/München''
::* '''Beijing'''....''Beijing''
::* '''Nu York'''....''New York''
::* '''Nu Orlinz'''....''New Orleans''
::* '''Xampanya'''....''Champagne''
::* '''Mehiko Dom'''....''Mexico City''
::* '''Waxington'''....''Washington''
::* '''Seol'''....''Seoul''
::* '''Xeykspir'''....''Shakespeare''
: An inhabitant of a city is formed by adding '''-t''' or '''-at''' to the name, depending on whether it ends in a vowel or consonant, respectively, eg. '''Parisat'''....''a Parisian'' or '''Waxingtonati'''....''Washingtonians''. ''Chicago's main newspaper'' is expressed in Mirad as '''ha agala jubdindref bi Xikago'''. The English preposition ''in'' used before cities, states, and countries is translated by '''be''' in Mirad, eg. '''At tambese <u>be</u> Paris.'''....''I live <u>in</u> Paris.'' or '''Iyt yexe be Deum.'''....''She works in Germany.''
== Noun Modifiers: Placement and Agreement ==
: Nouns can be modified by various qualitative, quantitative, and deictic adjectives, which all precede the noun. These modifiers come in the same order as in English. There is no gender or number agreement between the modifiers and the noun, except that numeric adjectives, such as '''ewa'''....''two'' naturally are followed by a noun in the plural number.
:{| class="wikitable" style="background:lightyellow;{{Text default color}};font-size:smaller;"
|+ Noun Modifiers
|-
! Mirad !! English
|-
| '''ha <u>ewa</u> aga tami''' || ''the <u>two</u> big houses''
|-
| '''<u>gla</u> ifxea taxi''' || ''<u>many</u> pleasant memories''
|-
| '''hya <u>fia</u> tob''' || ''every <u>good</u> man''
|-
| '''ha yaga <u>via</u> mepi''' || ''the long, <u>beautiful</u> roads''
|-
| '''gra <u>vua</u> sexen''' || ''too much <u>ugly</u> construction''
|-
| '''ata <u>aja</u> teji''' || ''my <u>past</u> lives''
|}
== Noun Linkage ==
: Nouns can be
::# '''''linked''''' with a preposition or conjunction, where the prepositional/conjunctional phrase follows the head noun, or
::# '''''juxtaposed''''', where the modifier noun is separated by a space and comes before the head noun, or
::# '''''compounded''''', where the modifier noun is prefixed to a headword, or
::# '''''hyphenated''''', where two equal elements are joined by a hyphen.
: Examples:
::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Noun Linkage
|-
! Linkage Example !! Construction
|-
| '''Ivan <u>ay Maria</u>'''....''Ivan <u>and Maria</u>'' || nouns linked associatively by the conjunction '''ay''' (''and'')
|-
| '''ha tam <u>ey ha par</u>'''....''the house <u>or the car</u>'' || nouns linked associatively by the conjunction '''ey''' (''or'')
|-
| '''hyati <u>oy ha toybi</u>'''....''all <u>but the women</u>'' || nouns linked associatively by the conjunction '''or''' (''but'')
|-
| '''nyandras <u>boy eta dyun</u>'''....''a list <u>without your name</u>'' || nouns linked associatively by the preposition '''boy''' (''without'')
|-
|'''tej <u>bi nasuk</u>'''....''a life <u>of poverty</u>'' || nouns linked associatively by the preposition '''bi''' (''of'')
|-
| '''ha tam <u>bi Maria</u>''' ....''Mary's house (the house <u>of Mary</u>''|| nouns linked possessively by the preposition '''bi''' (''of'')
|-
| '''job <u>bi aga ivan</u>'''....''a time <u>of great joy</u>'' || nouns linked associatively by the preposition '''bi''' (''of'')
|-
| '''dyes <u>ayv ha Ea Mira Dropek</u>'''....''a book <u>about the Second World War</u>'' || nouns linked associatively by the preposition '''ayv''' (''about'')
|-
| '''dropek <u>jwabeni</u>'''....''war <u>preparations</u>'' || modifier noun '''dropek''' (''war'') juxtaposed with the head noun <u>'''jwabeni'''</u> (''preparations'')
|-
| '''dom <u>yuzpur</u>'''....''a city <u>bus</u>'' || modifier noun '''dom''' (''city'') juxtaposed with the head noun <u>'''yuzpur'''</u> (''bus'')
|-
| '''toj<u>ojfon</u>'''....''a death <u>wish</u>'' || modifier noun '''toj''' (''death'') compounded with the head noun '''<u>ojfon</u>''' (''wish'')
|-
| '''jogat<u>anyaf</u>'''....''youth <u>league</u>'' || modifier noun '''jogat''' (''youth'') compounded with the head noun '''<u>anyaf</u>''' (''league'')
|-
| '''maj-moj'''....''a day-and-night'' || two or more equal, opposed nouns hyphenated
|}
: The '''X bi Y''' prepositional construction must always be used for possession by a '''''named''''' person, eg. '''ha tam <u>bi</u> Sam''' (Sam's house = the house <u>of</u> Sam). The methods of noun linkage otherwise follow the English pattern in most all cases. Pronominal possession such as ''his car'' is discussed in the section on personal pronouns. The preposition '''bi'''....''of'' is used in partitive expressions like '''tilzyeb <u>bi</u> vifil'''....''a glass <u>of</u> wine'' (but: '''vifil tilzeb'''....''wine glass'', where ''wine'' modifies ''the glass'' associatively). More about this and other prepositions or conjunctions can be found in the section on [[Mirad Grammar/Prepositions]] or [[Mirad Grammar/Conjunctions]].
: Details on how noun vocabulary is derived appears in the section on [[Mirad Grammar/Vocabulary Formation]].
== Noun Derivational Affixes ==
: Nouns can be divided into:
::* '''''simple nouns''''' such as '''pur'''....''vehicle''
::* '''''compound nouns''''' such as '''bixpur'''....''train'' < '''bix'''....''pull'' + '''pur'''....''vehicle'' (This is one of the most widespread ways for forming new concepts in Mirad.)
::* '''''hybrid nouns''''' such as '''vaod'''....''decision'' < '''va'''....''yes'' + '''vo'''....''no'' (hybridized to '''vao''') + '''d'''....''utterance''
::* '''''derived nouns''''' such as '''fabyan'''....''forest'' < '''fab'''....''tree'' + '''-yan'''....''collection''
: Other derived nouns can be formed by attaching nominal suffixes or prefixes to words or roots. A list of nominal suffixes to form derived nouns is shown in the following table. More can be read about noun derivation in the section on vocabulary-building.
=== Noun Suffixes ===
{{small/top}}
:{| class="wikitable sortable" style="background:lightyellow;{{Text default color}};"
|+ Noun Derivational Suffixes
|- valign=top
! Suffix !! Meaning !! Base Onto Which<br>Suffix Is Added !! Examples
|-
| '''-ag''' || big || noun || '''tam'''....''house'' → '''tam<u>ag</u>'''....''mansion''<br>'''tyal'''....''meal'' → '''tyal<u>ag</u>'''....''banquet''<br>'''tilar'''....''spoon'' → '''tilar<u>ag</u>'''....''ladle''
|-
| -'''an''' || abstact quality<br> -ness<br> -hood, -ity || adjective stem ||'''vi<s>a</s>'''....''beautiful'' → '''vi<u>an</u>'''....''beauty''<br>'''yev<s>a</s>'''....''fair'' → '''yev<u>an</u>'''....''fairness, equity''<br>'''tob<s>a</s>'''....''human'' → '''tob<u>an</u>'''....''humanity, humanness, manhood''
|-
| -'''ayg''' || big and cute || noun || '''tam'''....''house'' → '''tam<u>ayg</u>'''....''cozy mansion''<br>'''kapet'''....''dog'' → '''kapet<u>ayg</u>'''....''wolfie''
|-
| -'''ambok''' || -itis, inflammation || noun || '''buixtaib'''....''tendon'' → '''buixtaib<u>ambok</u>'''....''tendonitis''
|-
| -'''d''' || language<br>speech<br>utterance || adjective and other stems|| '''Enigem'''....''English'' → '''Enige<u>d</u>'''....''English (language)''<br>'''Mira'''....''of the world'' → '''Mirad'''....''Mirad (world speech)''<br>'''ekpe<s>t</s>'''....''horse'' →'''ekpe<u>d</u>'''....''neigh, whinny''
|-
| -'''drun''' || -gram || noun stems || '''tiib'''....''heart'' → '''tiib<u>drun</u>'''....''cardiogram''
|-
| -'''dra/i/ur''' || -graph || noun stems || '''am'''....''heat'' → '''am<u>drar</u>'''....''thermograph''
|-
| -'''dren''' || -graphy || mostly noun stems || '''yib'''....''far'' → '''yib<u>dren</u>'''....''telegraphy''
|-
| -'''ef''' || need of || various stems || '''tel'''....''food''→'''tel<u>ef</u>'''....''hunger''<br>'''ig<s>a</s>'''....''fast''→'''ig<u>ef</u>'''....''emergency''<br>'''til'''....''drink''→ '''til<u>ef</u>'''....''thirst''
|-
| -'''en''' || present gerund<br> -ing<br> -tion<br> -ment || verb stem ||'''ifi-'''....''enjoy'' →'''ifi<u>en</u>'''....''enjoyment''<br>'''deuz-'''....''sing''→'''deuz<u>en</u>'''....''singing''<br>'''axl-'''....'''act''' → '''axl<u>en</u>'''....''acting''
|-
| -'''eyn''' || present gerund<br> -tion<br> -ment || verb stem ||'''x-'''....''do'' →'''x<u>eyn</u>'''....''deed''<br>'''s-'''....''to be''→'''s<u>eyn</u>'''....''essence''<br>'''jaup-'''....'''preceed''' → '''jaup<u>eyn</u>'''....''precedent''
|-
| -'''es''' || smaller counterpart thing || noun || '''tef'''....''hat''→ '''tef<u>es</u>''' cap<br>'''saun'''....''kind''→ '''saun<u>es</u>'''....''sample''<br>'''dreuz'''....''poem'' → '''deuz<u>es</u>'''....''stanza''<br>'''mek'''....''dust, powder''→'''mek<u>es</u>'''....''speck, grain''
|-
| -'''et''' || smaller counterpart person || noun || '''twob'''....''man'' → '''twob<u>et</u>'''....''boy''<br>'''toyb'''....''woman''→ '''toyb<u>et</u>'''....''girl''
|-
| -'''if''' || love of<br> -philia || noun || '''tel'''....''food'' → '''tel<u>if</u>'''....''gourmandise''<br>'''doab'''....''homeland'' → '''doab<u>if</u>'''....''patriotism''<br>'''dyes'''....''book'' → '''dyes<u>if</u>'''....''bibliophilia, love of books''
|-
| -'''ig''' || quick || noun and verb stem || '''man'''....''light'' → '''man<u>ig</u>'''....''flash''<br>'''pyex'''....''stroke''→'''pyexig'''....''swat''<br>'''yopap-'''....''dive, fly down'' → '''yopap<u>ig</u>'''....''swoop''
|-
| -'''im''' || room, chamber || various stems || '''fyadil-'''....''to pray'' →'''faydil<u>im</u>'''....''chapel''<br>'''magel-'''....''to cook'' → '''magel<u>im</u>'''....''kitchen''<br>'''tof-'''....''to dress'' → '''tof<u>im</u>'''....''dressing room''
|-
| -'''in''' || doctrine, dogma, -ism || various stems || '''tot'''....''god'' → '''totin'''....''religion, theism''<br>'''otof<s>a</s>'''....''nude''→'''otof<u>in</u>'''....''nudism''<br>'''yufr-'''....'''terror''' → '''yufr<u>in</u>'''....''terrorism''
|-
| -'''kyaoxar''' || -stat || noun stems || '''am'''....''heat'' → '''am<u>kyaoxar</u>'''....''thermostat''
|-
| -'''n''' || abstract noun || various stems || '''ze'''....''in the middle of'' → '''zen'''....''center''<br>'''za'''....''in front of'' →'''za<u>n</u>'''....''face''<br>'''byi'''....''since, starting with'' → '''byi<u>n</u>'''....''source''<br>'''go'''....''less''→ '''go<u>n</u>'''....''part''
|-
|-'''kunid''' || -hedron, sided volume || number prefixes || '''alen'''....''dodeca (twelve)'' → '''alenkunid'''....''dodecahedron''
|-
| -'''am''' || house<br> building || various stems || '''nun-'''....''merchandise'' → '''nun<u>am</u>'''....''store''<br>'''til''' drink → '''til<u>am</u>'''....''bar, tavern''<br>'''fyadil-'''....''to pray'' → '''fyadil<u>am</u>'''....''church''
|-
| -'''(e)m''' || place || various stems || '''duho-?''' what-?→ '''duho<u>m</u>?'''....''where''?<br>'''yex'''....''work'' → '''yex<u>em</u>'''....''worksite''<br>'''ab'''....''on, above'' → '''ab<u>em</u>'''....''top, surface''<br>'''ku<s>a</s>'''....''lateral''→'''ku<u>m</u>'''....''side''
|-
| -'''um''' || compartment<br> booth || various stems || '''teuzibar'''....''telephone'' → '''teuzibar<u>um</u>'''....''telephone booth''
|-
| -'''yem''' || enclosure, box || various stems || '''ekpet'''....''horse'' →'''ekpet<u>yem</u>'''....''corral''<br>'''b-'''....''put'' → '''b<u>yem</u>'''....''position''
|-
| -'''ud''' || offspring, baby of || noun || '''ekpet'''....''horse''→'''ekpet<u>ud</u>'''....''foal''
|-
| -'''wud''' || son of || noun || '''ekpet'''....''horse''→'''ekpet<u>wud</u>'''....''colt''
|-
| -'''uyd''' || daughter of || noun || '''ekpet'''....''horse''→'''ekpet<u>uyd</u>'''....''filly''
|-
| -'''og''' || little || noun || '''tab''' body→ '''tab<u>og</u>'''....''corpuscle''<br>'''ekpet'''....''horse'' → '''ekpet<u>og</u>'''....''pony''<br>'''tyal'''....''meal'' → '''tyal<u>og</u>'''....''snack''<br>'''golbun'''....''cut'' → '''golbun<u>og</u>'''....''cutlet''
|-
| -'''oyg''' || little and cute || noun || '''tam'''....''house'' → '''tam<u>oyg</u>'''....''cottage''<br>'''gafapayt'''....''chicken'' →'''gafapayt<u>oyg</u>'''....''chickadee''<br>'''mimpar'''....''boat'' → '''mirpar<u>oyg</u>'''....''dingy''
|-
| -'''nagar''' || ''-ometer'' || noun || '''am'''....''heat'' → '''am<u>nagar</u>'''....''thermometer''
|-
| -'''ar''', '''-ir''', '''-ur''' || tool, machine, engine || usu. verb stem || '''p-'''....''to go''→ '''p<u>ur</u>'''....''car''<br>'''dr-'''....''to write'' → '''drar'''....''pencil''<br>'''gobl-'''....''to cut'' → '''gobl<u>ar</u>'''....''knife''<br>'''yaobl-'''....''to lift up and down'' → '''yaobl<u>ur</u>'''....''elevator, lift''<br>'''yaobl<u>ir</u>'''....''lift, crane''<br>'''dop'''....''military'' → '''dop<u>ar</u>'''....''gun''<br>'''dop<u>ur</u>'''....''machine gun''<br>'''dop<u>ir</u>'''....''artillery, cannon''<br>
|-
| -'''s''' || thing, object, the X one || adjective || '''aa''' first → '''aa<u>s</u>'''....''first one, first thing''<br>'''otwa'''....''unknown'' → '''otwa<u>s</u>'''....''mystery, an unknown''<br>'''tejea'''....''living'' → '''tejea<u>s</u>'''....''living thing''
|-
| -'''(s)on''' || abstract thing<br> issue || various stems || '''if-'''....''to love''→'''if<u>on</u>'''....''love''<br>'''ov against'''→ '''ov<u>on</u>'''....''obstacle''<br> '''az<s>a</s>''' strong → '''az<u>on</u>'''....''force''<br>'''yik<s>a</s>'''....''difficult'' → '''yik<u>son</u>'''....''problem''
|-
| -'''(s)un''' || object<br> thing<br> result of an action || various stems || '''vyu<s>a</s>'''....''dirty'' → '''vyu<u>n</u>'''....''spot''<br>'''tamb-'''....''settle'' →'''tambi<u>un</u>'''....''settlement''<br>'''gofr-''' ''shred'' → '''gofr<u>un</u>'''....''scrap, shred''<br>'''hyo'''....''not a single''→ '''hyo<u>sun</u>'''....''not a single thing''
|-
| -'''t''' || person || adjective || '''ea''' second → '''eat'''....''second one, second person''<br>'''fya-'''....''holy'' → '''fya<u>t</u>'''....''holy one, saint''<br>'''ujna'''....''last''→'''uja<u>t</u>'''....''last one, last person''<br>'''Usoma'''....''American'' →'''Usoma<u>t</u>'''....''an American''
|-
| -'''tajbus''' || -ogen, producer || noun || '''om'''....''cold, cry-'' → '''omtajbus'''....''cryogen''
|-
| -'''tun''' || science of, -ology || noun || '''tot'''....''god'' → '''tot<u>tun</u>'''....''theology''<br>'''tob'''....''man'' → '''tob<u>tun</u>'''....''anthropology''<br>'''vob'''....''plant'' →'''vob<u>tun</u>'''....''botany''
|-
| -'''tuyn''' || pseudo-science || noun || '''mar'''....''star'' → '''mar<u>tuyn</u>'''....''astrology''
|-
| -'''tuin''' || theory || noun || '''vyelan'''....''relativity''→ '''vyelan<u>tuin</u>'''....''theory of relativity''
|-
| -'''tyen''' || skill, craft || noun || '''sur'''....''engine'' → '''sur<u>tyen</u>'''....''engineering''
|-
| -'''(t)in''' || doctrine, -ism || noun || '''zaypas-'''....''progress'' → '''zaypas<u>in</u>'''....''progressivism''
|-
| -'''tut''', '''tuyt''' (f.) || scientist<br> -ologist<br> -ist || noun || '''tot'''....''god'' → '''tot<u>tut</u>'''....''theologist''<br>'''tob'''....''man'' → '''tob<u>tuyt</u>'''....''woman anthropologist''<br>'''vob'''....''plant''→ '''vob<u>tut</u>'''....''botanist''
|-
| -'''uf''' || hate of, -phobia || noun || '''mil'''....''water'' → '''mil<u>uf</u>'''....''hydrophobia''<br>'''totin'''....''religion'' → '''totin<u>uf</u>'''....''hatred of religion''<br> '''toyb'''....''woman'' → '''toyb<u>uf</u>'''....''misogyny''
|-
| -'''ut''', '''uyt''' (f.)|| agent, one who Xes, -er, -ant, -ist || verb stem || '''bek-'''....''treat'' → '''bek<u>uyt</u>'''....''female nurse''<br>'''pop-'''....''travel''→'''pop<u>ut</u>'''....''traveler''<br>'''ak-'''....''win'' → '''ak<u>ut</u>'''....''winner''
|-
|-'''teliut''' || eater, -phage, -vore || verb stem || '''hyas'''....''everything, omni-'' → '''hyas<u>teliut</u>'''....''omnivore''<br>'''bokogrun'''....''bacteria'' → '''bokogrunteliut'''....''bacteriophage''
|-
| -'''yaf'''|| ability to, power<br> -ability || verb stem || '''teat-'''....''to see'' → '''teat<u>yaf</u>'''....''ability to see''<br>'''tex-'''....''to think'' → '''tex<u>yaf</u>'''....''cognition''<br>'''test-'''....''to understand'' → '''test<u>yaf</u>'''....''comprehension''<br>'''nos-'''....''to spend'' → '''nos<u>yaf</u>'''....''spending power''<br>'''t-'''....''to know'' → '''t<u>yaf</u>'''....''cognizance''
|-
| -'''yafwan''' || possibility, -ability || verb stem || '''teat-'''....''to see'' → '''teat<u>yafwan</u>'''....''visibility''
|-
| -'''yof''' || inability to, disability || verb stem || '''teat-'''....''to see'' → '''teat<u>yof</u>'''....''blindness''<br>'''teet-'''....''to hear'' → '''teet<u>yof</u>'''....''deafness''<br>'''pas-'''....''to move''→'''pas<u>yof</u>'''....''paralysis''<br>'''tuj-'''....''to sleep'' → '''tuj<u>yof</u>'''....''insomnia''
|-
| -'''yofwan''' || impossibility || verb stem || '''teat-'''....''to see'' → '''teat<u>yofwan</u>'''....''invisibility''
|-
| -'''yag''' || big and ugly, long || noun || '''tetwid'''....''uncle''→ '''tetwid<u>yag</u>'''....''dirty old uncle''<br>'''toyb'''....''woman'' → '''toyb<u>yag</u>'''....''hag''
|-
| -'''yan''' || collection, grouping<br> -ary || noun || '''tob'''....''man'' → '''tob<u>yan</u>'''....''mankind''<br>'''mar'''....''star'' → '''mar<u>yan</u>'''....''constellation''<br>'''fab'''....''tree'' → '''fab<u>yan</u>'''....''forest''<br>'''dyes'''....''book''→ '''dyes<u>yan</u>'''....''library''
|-
| -'''yen''' || manner, kind || noun || '''dal'''....''talk'' →'''dal<u>yen</u>'''....''parlance''<br>'''sex-'''....''build'' →'''sex<u>yen</u>'''....''structure''
|-
| -'''yef''' || duty, obligation || verb stem || '''dud-'''....''to answer'' → '''dud<u>yef</u>'''....''responsibility''<br>'''byok-'''....''to ache'' → '''byok<u>yef</u>'''....''punishment''
|-
| -'''yik''' || difficulty to || verb stem || '''teet<u>er</u>'''....''to hear'' → '''teet<u>yik</u>'''....''difficulty hearing''<br>'''tiex-'''....''to breathe'' → '''tiex<u>yik</u>'''....''difficulty breathing, asthma''
|-
| -'''yog''' || little and ugly || noun || '''tam'''....''house'' →'''tam<u>yog</u>'''....''shack''<br>'''anpiat'''....''duck'' → '''anpiat<u>yog</u>'''....''ugly duckling''<br>'''kod'''....''secret'' → '''kod<u>yog</u>'''....''little dirty secret''
|-
| -'''yuf''' || fear of, -phobia || noun || '''serpyet'''....''snake''→ '''serpyet<u>yuf</u>'''....''fear of snakes''<br>'''mil'''....''water'' → '''mil<u>yuf</u>'''....''hyrophobia''
|-
| -'''yuk'''<br>'''yukwan''' || ease of || verb stem || '''pes-''' ''to wait'' → '''pes<u>yuk</u>'''....''patience''<br>'''kovyox-''' ''to fool'' → '''kovyox<u>yukwan</u>'''....''gullibility, foolhardiness''
|}
{{small/end}}
=== Differences between '''-en''', '''-eyn''', and '''-un''' ===
: The noun suffixes '''-en''', '''-eyn''', and '''-un''' create nominalized forms from a verb stem, but are a bit confusing. The suffix '''-en''' is equivalent to the English '''-ing''' and forms a gerundive. It also used to translate many English verbal nominalizations ending in ''-tion''. The suffix '''-eyn''' is a slight variation and refers to a single action or state. The ending '''-un''' forms a word meaning the result of an action and is often a thing. Sometimes '''-eyn''' is used instead of '''-un''' where the latter has a special meaning. Here are some examples:
::* '''xer'''....''to do''
:::* '''xen'''....''doing''
:::* '''xeyn'''....''deed''
:::* '''xun'''....''fact''
::* '''yugxer'''....''to slow up''
:::* '''yugxen'''....''decelera<u>tion</u>''
:::* '''yugxun'''....''bottleneck''
::* '''der'''....''to say''
:::* '''den'''....''saying''
:::* '''deyn'''....''utterance, a saying''
:::* '''dun'''....''word''
::* '''ujer'''....''to end''
:::* '''ujen'''....''ending'' eg. ''I like <u>ending</u> on a happy note.''
:::* '''ujeyn'''....''an ending, finale'' eg. ''This play's <u>finale</u> was emotional.''
:::* '''ujun'''....''end, tail end'' eg. ''The road came to a sudden <u>end</u>.''
=== Examples of the Suffix '''-yen''' ===
: This suffix is a stub of '''byen'''....''way, manner''.
{{small/top}}
::{| class="wikitable sortable" style="background:lightyellow;{{Text default color}};"
|+ Wording Ending in -yen
|- valign=top
! Base Word !! Derivation
|-
| '''ajtyod'''....''past people'' || '''ajtyodyen'''....''tradition''
|-
| '''d-'''....''to say'' || '''dyen'''....''expression''
|-
| '''akpas'''....''winning move'' || '''akpasyen'''....''tactic''
|-
| '''dre(r)'''....''to write'' || '''dreyen'''....''writing system''
|-
| '''amal'''....''atmosphere'' || '''amalyen'''....''weather''
|-
| '''an-'''....''single'' || '''anyen'''....''quirk, idio-''
|-
| '''axl-'''....''to act'' || '''axlyen'''....''behavior''
|-
| '''aot'''....''person'' || '''aotyen'''....''character, personality''
|-
| '''t(y)-'''....''to know how'' || '''tyen'''....''skill, craft''
|-
| '''x-'''....''to do'' || '''xyen'''....''profession''
|-
| '''ze-'''....''middle'' || '''zeyen'''....''means''
|-
| '''bas-'''....''gesture'' || '''basyen'''....''body language''
|-
| '''tex'''....''thought'' || '''texyen'''....''opinion''
|-
| '''es-'''....''to exist'' || '''esyen'''....''state''
|-
| '''kya-'''....''change'' || '''kyayen'''....''version''
|-
| '''p-'''....''to go'' || '''pyen'''....''pace, gait''
|-
| '''yex-'''....''to work'' || '''yexyen'''....''line of work''
|-
| '''tayot-'''....''to feel'' || '''tayotyen'''....''texture''
|}
{{small/end}}
=== Noun Prefixes ===
: Prefixes can also be attached to nouns to create derivatives. Here are some common productive ones:
{{small/top}}
:{| class="wikitable sortable" style="background:lightyellow;{{Text default color}};"
|+ Noun Prefixes
|- valign=top
! Prefix !! Meaning !! Base Noun !! Derivations
|-
| '''aa-''' || ''first, arch-'' || '''deb'''....''leader''<br>'''dezun'''....''performance''<br>'''tat'''....''angel'' || '''aadeb'''....''premier''<br>'''aadezun'''....''premiere''<br>'''aatat'''....''archangel''
|-
| '''aag-''' || ''macro-'' || '''donex'''....''economics'' || '''aagdonex'''....''macroeconomics''
|-
| '''aaj-''' || ''paleo-, proto-'' || '''tejsan'''...''life form''<br>'''tobtun'''....''anthropology'' || '''aajtejsan'''....''protozoon''<br>'''aajtobtun'''....''paleoanthropology''
|-
| '''ab-''' || ''superior, sur-, on'' || '''donab'''....''rank''<br>'''dout'''....''gentleman''<br>'''dyun'''....''name'' || '''abdonab'''....''superior rank''<br>'''abdout'''....''aristocrat''<br>'''abdyun'''....''title, surname''
|-
| '''ag-''' || ''mega-, megalo-, grandi-'' || '''amlot'''....''millionaire''<br>'''dal'''....''talk''|| '''agamlot'''....''megamillionaire''<br>'''agdal'''....''grandiloquence''
|-
| '''agal-''' || ''arch-, main-'' || '''mem'''....''land''<br>'''nad'''....''line'' || '''agalmem'''....''mainland''<br>'''agalnad'''....''mainline''
|-
| '''agr(a)-''' || ''mega-, megalo-'' || '''meg'''....''stone''<br>'''akuj'''...''success'' || '''agrameg'''....''megalith''<br>'''agrakuj'''....''megahit''
|-
| '''an-''' || ''one, uni-, mono-'' || '''zyukpar'''....''wheeled vehicle''<br>'''dungon'''....''syllable'' || '''anzyukpar'''....''unicycle''<br>'''andungon'''....''monosyllable''
|-
| '''ao-''' || ''vertical'' || '''nab'''....''rank''<br>'''muf'''....''pole'' || '''aonab'''....''column''<br>'''aomuf'''....''column''
|-
| '''aoyeb-''' || ''in-and-out'' || '''belen'''....''carrying'' || '''aoyebelen'''....''import-exports''
|-
| '''aov-''' || ''for-and-against'' || '''dalson'''....''subject'' || '''aovdalson'''...''controversy''
|-
| '''ayb-''' || ''over-, super-'' || '''dras'''....''script''<br>'''ilp'''....''flow''<br>'''mas'''....''name'' || '''aybdrun'''....''superscript''<br>'''aybilp'''....''overflow''<br>'''aybmas'''....''ceiling''
|-
| '''ayn-''' || ''holo-'' || '''dras'''....''script''<br>'''meg'''....''stone''<br>'''sag'''....''number'' || '''ayndras'''....''hologram''<br>'''aynmeg'''....''hololith''<br>'''aynsag'''....''integer''
|-
| '''aj-''' || ''past, pre-, fore-, ex-'' || '''din'''....''story''<br>'''gex'''....''equity''<br>'''tayd'''....''wife'' || '''ajdin'''....''history''<br>'''ajgex'''....''revenge''<br>'''ajtayd'''....''ex-wife''
|-
| '''anyen-''' || ''idio-, odd'' || '''dyen'''....''expression''<br>'''fin'''....''quality'' || '''anyendyen'''....''idiom''<br>'''anyenfin'''....''quirk''
|-
| '''av-''' || ''pro-, for'' || '''bol'''....''support''<br>'''dun'''....''word'' || '''avbol'''....''endorsement''<br>'''avdun'''....''pronoun''
|-
| '''az-''' || ''strong'' || '''hihid'''....''laugh''<br>'''ojvad'''....''promise''<br>'''tos'''....''feeling'' || '''azhihid'''....''guffaw''<br>'''azojvad'''....''covenant''<br>'''aztos'''....''passion''
|-
| '''do-''' || ''public'' || '''del'''....''statement''<br>'''did'''....''question''<br>'''vyab'''....''rule'' || '''dodel'''....''announcement''<br>'''dodid'''....''inquiry''<br>'''dovyab'''....''law''
|-
| '''eb-''' || ''inter-, dia-'' || '''dal'''....''statement''<br>'''ifek'''....''gram''<br>'''kyax'''....''change'' || '''ebdal'''....''dialog''<br>'''ebifek'''....''interlude''<br>'''ebkyax'''....''interchange''
|-
| '''en-''' || ''bi-, di-, two-'' || '''zyukpar'''....''wheeled vehicle'' || '''enzyukpar'''....''bicycle''
|-
| '''eg-''' || ''normal'' || '''byen'''....''manner'' || '''egbyen'''....''norm''
|-
| '''ej-''' || ''step-, current'' || '''twid'''....''brother''<br>'''din'''....''story'' || '''ejtwid'''....''step-brother''<br>'''ejdin'''....''current news item''
|-
| '''ejna-''' || ''neo-'' || '''dun'''....''word'' || '''ejnadun'''....''neologism''
|-
| '''ev-''' || ''a-, neutral'' || '''totin'''....''deism''<br>'''dofina'''....''moral'' || '''evtotin'''....''atheism''<br>'''evdofina'''....''amoral''
|-
| '''eyn-''' || ''semi-, hemi-, pen-, half-, quasi-''|| '''moyn'''....''shade''<br>'''zyum'''....''sphere''<br>'''ayma'''....''warm''<br>'''dobyena'''<br>'''daba'''....''governmental'' || '''eynmoyn'''....''penumbra''<br>'''eynzyum'''....''hemisphere''<br>'''aynayma'''....''lukewarm''<br>'''anydobyena'''....''semi-official''<br>'''aydaba'''....''quasi-governmental''
|-
| '''fi-''' || ''eu-, bene-, well-'' || '''dyen'''....''expression''<br>'''tos'''....''feeling'' <br>'''fon'''....''will''|| '''fidyen'''....''euphemism''<br>'''fitos'''....''euphoria''<br>'''fifon'''....''benevolence''
|-
| '''fyi-''' || ''useful'' || '''dal'''....''talk'' || '''fyidal'''....''advice''
|-
| '''fu-''' || ''caco-, mal-, ill-, dys-'' || '''seux'''....''sound''<br>'''fon'''....''will''<br>'''tos'''....''feeling'' || '''fuseux'''....''cacophony''<br>'''fufon'''....''ill-will, malevolence''<br>'''futos'''....''dysphoria''
|-
| '''fyu-''' || ''harmful'' || '''mil'''....''water''<br>'''pelt'''...''insect'' <br>'''mul'''....''stuff''|| '''fyumil'''....''waste water''<br>'''fyupelt'''....''pest''<br>'''fyumul'''....''garbage''
|-
| '''fya-''' || ''holy'' || '''din'''....''story''<br>'''buun'''....''gift''<br>'''byekut'''....''healer'' || '''fyadin'''....''gospel''<br>'''fyabuun'''....''oblation, offering''<br>'''fyabyekut'''....''shaman, witchdoctor''
|-
| '''fye-''' || ''fantasy, mytho-'' || '''din'''....''story''<br>'''diyn'''....''tale''<br>'''mir'''....''world'' || '''fyedin'''....''myth, fantasy''<br>'''fyediyn'''....''fairy-tale, fable''<br>'''fyemir'''....''fantasia, fantasy-world''
|-
| '''fyo-''' || ''evil'' || '''tat'''....''angel''<br>'''xeyn'''....''deed'' || '''fyotat'''....''demon''<br>'''fyoxeyn'''....''sin''
|-
| '''gab-''' || ''plus'' || '''nix'''....''earning'' || '''gabnix'''....''interest''
|-
| '''gaw-''' || ''re-'' || '''aklen'''....''conquest''<br>'''del'''....''statement'' || '''gawaklen'''....''reconquest''<br>'''gawdel'''....''restatement''
|-
| '''ge-''' || ''equi-, iso-, even-'' || '''eksag'''....''score''<br>'''kyin'''....''weight'' || '''geeksag'''....''tie''<br> '''gekyin'''....''equilibrium''
|-
| '''gel-''' || ''homo-, like-, simul-'' || '''dredun'''....''speling''<br>'''san'''....''form'' || '''geldredun'''....''homograph''<br>'''gelsan'''....''isomorph, clone''
|-
| '''gla-''' || ''multi-, plur-, poly-'' || '''gon'''....''part'' || '''glagon'''....''plurality''
|-
| '''glo-''' || ''few, poorly, little, hypo-, ligo-''|| '''tiibilnid'''....''blood volume'' || '''glotiibilnid'''....''hypovolemia, oligemia''
|-
| '''gro-''' || ''hypo-, under-'' || '''agxen'''....''growth''<br>'''del''' || '''grogxen'''....''hypotrophy''<br>'''grodel'''....''understatement''
|-
| '''gra-''' || ''too, hyper-'' || '''bik'''....''caution'' || '''grabik'''....''hypercaution''
|-
| '''gwa-''' || ''macro-, super-'' || '''mor'''....''universe'' || '''gwamor'''....''macrocosm''
|-
| '''hyi-''' || ''homo-, same'' || '''toobif'''....''gender preference'' || '''hyitoobif'''....''homosexualtiy''
|-
| '''hyu-''' || ''hetero-, different, other-, allo-, xeno-'' || '''toobif'''....''gender preference''<br>'''mer'''....''planet''<br>'''san'''....''shape'' || '''hyutoobif'''....''heterosexuality''<br>'''hyumer'''....''alien planet''<br>'''hyusan'''....''allomorph''
|-
| '''hya-''' || ''omni-, pan-, all-'' || '''doobin'''....''nationalism'' || '''hyadoobin'''....''pan-nationalism''
|-
| '''hye-''' || ''any, whatever'' || '''saun'''....''kind'' || '''hyesaun'''....''any kind''
|-
| '''hyo(s)-''' || ''nothing'' || '''ten'''....''knowledge'' || '''hyosten'''....''ignorance''
|-
| '''hyuit-''' || ''mutual'' || '''fizuen'''....''respect'' || '''hyuitfizuen'''....''mutual respect''
|-
| '''ig-''' || ''fast'' || '''didyan'''....''questionnaire'' || '''igdidyan'''....''pop quiz''
|-
| '''ij-''' || ''initial, head'' || '''dun'''....''word''<br>'''miap'''....''stream'' || '''ijdun'''....''prologue''<br>'''ijmiap'''....''headstream''
|-
| '''ik-''' || ''full'' || '''nuxen'''....''payment'' || '''iknuxen'''....''liquidation''
|-
| '''il-''' || ''liquid'' || '''ok'''....''loss'' || '''ilok'''....''leak''
|-
| '''im''' || ''wet'' || '''mel'''....''soil'' || '''immel'''....''loam, wetland''
|-
| '''in-''' || ''tri-, three'' || '''goblun'''....''cut'' || '''ingoblun'''....''trisection''
|-
| '''iv-''' || ''happy'' || '''din'''....''story'' || '''ivdin'''....''comedy''
|-
| '''iz-''' || ''straight, orth-, rect-, direct'' || '''fin'''....''quality''<br>'''mep'''....''path'' || '''izfin'''....''rectitude''<br>'''izmep'''....''beeline, vector''
|-
| '''ja-''' || ''before, pre-'' || '''bik'''....''caution'' || '''jabik'''....''precaution''
|-
| '''je-''' || ''continuous'' || '''teaxer'''....''to look'' || '''jeteax'''....''watch, vigil''
|-
| '''jo-''' || ''after, post-'' || '''dren'''....''writing'' || '''jodren'''....''postscript''
|-
| '''jwa-''' || ''proto-, eo-, early'' || '''ajdin'''....''history''<br>'''ejob'''....''modern era'' || '''jwaajdin'''....''protohistory''<br>'''jwaejob'''....''eocene''
|-
| '''jwe-''' || ''prompt'' || '''puen'''....''arrival'' || '''jwepuen'''....''on-time arrival''
|-
| '''jwo-''' || ''latter, late'' || '''moj'''....''night'' || '''jwomoj'''....''late night''
|-
| '''ku-''' || ''side, aside, lateral'' || '''bux'''....''push''<br>'''deyn'''....''saying'' || '''kubux'''....''rebuff''<br>'''kudeyn'''....''remark''
|-
| '''ki-''' || ''diagonal, slant'' || '''nad'''....''line''<br>'''texyen'''....''opinion'' || '''kinad'''....''diagonal, slant''<br>'''kitexyen'''....''bias''
|-
| '''ko-''' || ''hide, covert, pseudo-'' || '''d'''....''utterance''<br>'''exut'''....''operative''<br>'''flen'''....''desire''<br>'''jadrun'''....''plan'' || '''kod'''....''secret''<br>'''koexut'''....''spy''<br>'''koflen'''....''envy''<br>'''kojadrun'''....''plot''
|-
| '''kya-'''|| ''change, para-, re-''||'''bax'''....''movement''<br>'''dyan'''....''phrase''<br>'''din'''....''story''<br>'''naz'''....''value''<br>'''napxen'''....''ordering''||'''kyabax'''....''shift''<br>'''kyadyan'''....''paraphrase''<br>'''kyadin'''....''version''<br>'''kyanaz'''....''variable''<br>'''kyanapxen'''....''reordering, shuffling''
|-
| '''kye-''' || ''haphazard'' || '''den'''....''saying''<br>'''fyun'''....''harm''<br>'''kaxun'''....''find'' || '''kyeden'''....''guesswork''<br>'''kyefyun'''....''danger''<br>'''kyekaxun'''....''discovery''
|-
| '''kyo-''' || ''fixed'' || '''byen'''....''manner''<br>'''deyn'''....''saying''<br>'''doneg'''....''social class'' || '''kyobyen'''....''habit''<br>'''kyodeyn'''....''cliché''<br>'''kyodoneg'''....''caste''
|-
| '''kyi-''' || ''heavy'' || '''azon'''....''force''<br>'''tes'''....''meaning''<br>'''bal'''....''pressure''|| '''kyiazon'''....''gravity''<br>'''kyites'''....''importance''<br>'''kyibal'''....''strain''
|-
| '''kyu-''' || ''light'' || '''azon'''....''force''<br>'''mamil''' || '''kyuazon'''....''ballast''<br>'''kyumamil'''....''drizzle''
|-
| '''lo-''' || ''dis-, de-, un-'' || '''bexun'''....''possession'' <br>'''bokulxen'''....''toxification''<br>'''box'''...''quiet''|| '''lobexun'''....''dispossession, divestment''<br>'''lobokulxen'''....''detoxification''<br>'''lobox'''....''disquiet''
|-
| '''lyo-''' || ''totally not'' || '''fibyen'''....''good manner''<br>'''dot'''....''society'' || '''lyofibyen'''....''insolence''<br>'''lyodot'''....''wilderness''
|-
| '''mak-''' || ''electro-, e-'' || '''ebdras'''....''letter''<br>'''nagar'''....''meter'' || '''makebdras'''....''email''<br>'''maknagar'''....''electrometer''
|-
| '''o-''' || ''not, un-'' || '''bik'''....''care''|| '''obik'''....''neglect''
|-
| '''ob-''' || ''off-, vice-'' || '''goflun'''....''rip''<br>'''fub'''....''branch'' || '''obgoflun'''....''stub''<br>'''obfub'''....''offshoot''
|-
| '''oge-''' || ''unequal, aniso-'' || '''izonan'''...''orientation'' || '''ogeizonan'''....''anisotropy''
|-
| '''ogel-''' || ''hetero-, different'' || '''toobifan'''....''sexual preference''<br>'''tin'''....''doctrine'' || '''ogeltoobifan'''....''heterosexuality''<br>'''ogeltin'''....''heterodoxy''
|-
| '''oyb-''' || ''under-, sub-, infra-'' || '''mos'''....''floor''<br>'''neg'''....''level''<br>'''alza'''....''red''|| '''oybmos'''....''basement''<br>'''oybneg'''....''sublevel''<br>'''oybalza'''....''infrared''
|-
| '''of-''' || ''prohibited'' || '''birun'''....''grab''<br>'''dresini'''....''drawings''<br>'''gelxun'''....''copy'' || '''ofbirun'''....''loot''<br>'''ofdresini'''....''grafitti''<br>'''ofgelxun'''....''plagiarism''
|-
| '''og-''' || ''small'' || '''soni'''....''matters'' || '''ogsoni'''....''trivia''
|-
| '''oog-''' || ''micro-, mini-'' || '''drenod'''....''dot''<br>'''naab'''....''file''<br>'''tyoyf'''....''skirt''|| '''oogdrenod'''....''microdot''<br>'''oognaab'''....''microfiche''<br>'''oogtyoyf'''....''miniskirt''
|-
| '''oj-''' || ''future, fore-'' || '''buen'''....''giving''<br>'''deyn'''....''utterance'' || '''ojbuen'''....''lending''<br>'''ojdeyn'''....''forecast''
|-
| '''ok-''' || ''loss'' || '''buun'''....''gift''<br>'''tos'''....''feeling'' || '''okbuun'''....''sacrifice''<br>'''oktos'''....''heartache''
|-
| '''ov-''' || ''against, counter-, contra-, anti-'' || '''adabinut'''....''imperialist''<br>'''apyex'''....''attack'' || '''ovadabinut'''....''anti-imperialist''<br>'''ovapyex'''....''counterattack''
|-
| '''oy-''' || ''without'' || '''tof'''....''clothes'' || '''oytofa'''....''naked''
|-
| '''oz-''' || ''weak'' || '''duun'''....''suggestion'' || '''ozduun'''....''hint''
|-
| '''ug-''' || ''slow'' || '''dal'''....''speech''<br>'''ilok'''....''leak'' <br>'''teax'''....''look''|| '''ugdal'''....''drawl''<br>'''ugilok'''....''seepage''<br>'''ugteax'''....''gaze''
|-
| '''ui-''' || '''horizontal'' || '''nab'''....''rank'' || '''uinab'''....''row''
|-
| '''un-''' || ''quadri-, tetra-, four-'' || '''drezun'''....''poem'' <br>'''yan'''....''collection''|| '''undrezun'''....''quatrain''<br>'''unyan'''....''tetrad''
|-
|'''uj-''' || ''end'' || '''ak'''....''win''<br>'''dun'''....''word''<br>'''jud'''....''date'' || '''ujak'''....''success''<br>'''ujdun'''....''epilogue''<br>'''ujjud'''....''deadline''
|-
| '''uk''' || ''empty'' || '''dal'''....''talk''<br>'''mel'''....''soil''<br>'''nod'''....''point'' || '''ukdal'''....''blather''<br>'''ukmel'''....''desert''<br>'''uknod'''....''puncture''
|-
| '''ut-''' || ''self-, sui-, aut(o)-'' || '''tojben'''....''killing''<br>'''dab'''....''government'' || '''uttojben'''....''suicide''<br>'''utdab'''....''autarchy''
|-
| '''uv-''' || ''sad'' || '''deuzun''''....''song''<br>'''dolen'''....''silence''<br>'''kyeuj'''....''fate'' || '''uvdeuzun'''....''dirge''<br>'''uvdolen'''....''sulking''<br>'''uvkyeuj'''....''tragedy''
|-
| '''uf-''' || ''hate'' || '''dal'''....''speech''<br>'''tos'''....''feeling'' || '''ufdal'''....''rant''<br>'''uftos'''....''anger''
|-
| '''uz-''' || ''crooked, curved, arc'' || '''aybmas'''....''roof''<br>'''dopar'''....''weapon''<br>'''kunad'''....''edge'' || '''uzaybmas'''....''vault, arch''<br>'''uzdopar'''....''bow, arch''<br>'''uzkunad'''....''rim''
|-
| '''va-''' || ''yes'' || '''bien'''....''taking''<br>'''diun'''....''request''<br>'''dud'''....''answer'' || '''vabien'''....''acceptance''<br>'''vadiun'''....''claim''<br>'''vadud'''....''assent''
|-
| '''vao-''' || ''yes-or-no'' || '''d'''....''utterance'' || '''vaod'''....''decision''
|-
| '''ve-''' || ''maybe'' || '''texen'''....''thinking''<br>'''yovdeyn'''....''inculpation'' || '''vetexen'''....''supposition''<br>'''veyovdeyn'''....''indictment''
|-
| '''vo-''' || ''no'' || ''texen'''....''thinking''<br>'''fon'''....''will'' || '''votexen'''....''doubting''<br>'''vofon'''....''disinclination''
|-
| '''vya-''' || ''true'' || '''deyn'''....''utterance''<br>'''dud'''....''answer''<br>'''nad'''....''line'' || '''vyadeyn'''....''avowal''<br>'''vyadud'''....''solution''<br>'''vyanad'''....''guideline''
|-
| '''vye-''' || ''relative'' || '''dren'''....''writing'' || '''vyedren'''....''correspondence''
|-
| '''vyo-''' || ''wrong, mis-'' || '''bek'''....''treatment''<br>'''dat'''....''friend'' || '''vyobek'''....''mistreatment''<br>'''vyodat'''....''false friend''
|-
| '''yag-''' || ''long'' || '''igpek'''....''race'' || '''yagigpek'''....''marathon''
|-
| '''yan-''' || ''together, con-'' || '''dal'''....''talk'' || '''yandal'''....''conversation''
|-
| '''yog-''' || ''short, steno-'' || '''drir'''....''typewriter''<br>'''job'''....''time'' || '''yogdrir'''....''stenograph''<br>'''jogjob'''....''short while''
|-
| '''yok-''' || ''sudden'' || ''apyex'''....''attack'' || '''yokapyex'''....''raid''
|-
| '''yon-''' || ''apart'' || '''byex'''....''strike'' || '''yonbyex'''....''breach''
|-
| '''yov-''' || ''shame'' || '''bixen'''....''pulling''<br>'''byok'''....''pain''<br>'''if'''....''pleasure'' || '''yovbixen'''....''seduction''<br>'''yovbyok'''....''punishment''<br>'''yovif'''....''schadenfreude''
|-
| '''yab-''' || ''up, super-, high-, hyper-'' || '''dom'''....''city''<br>'''dot'''....''society'' || '''yabdom'''....''uptown''<br>'''yabdot'''....''high society''
|-
| '''yabnan-''' || ''hypso-, acro-, height'' || '''dren'''....''recording'' || '''yabnandren'''....''hypsography''
|-
| '''yaob-''' || ''up-and-down'' || '''yuijar'''....''valve''<br>'''pusen'''....''jumping'' || '''yaobyuijar'''....''piston''<br>'''yaopusen'''....''bouncing''
|-
| '''yaz-''' || ''swollen, protruding, convex'' || '''dal'''....''talk''<br>'''buk'''....''wound''<br>'''tiub'''....''belly''<br>'''mem'''....''land'' || '''yazdal'''....''bombast''<br>'''yazbuk'''....''boil, blister''<br>'''yaztiub'''....''potbelly''<br>'''memyaz'''....''mountain''
|-
| '''yez-''' || ''flush, along, para-'' || '''baktut'''....''medic''<br>'''mel'''....''terrain'' || '''yezbaktut'''....''paramedic''<br>'''yezmel'''....''meadow''
|-
| '''yiz-''' || ''beyond, meta-, ultra-, hyper-'' || '''doobin'''....''nationalism''<br>'''dreniv'''....''text'' || '''yizdoobin'''....''ultra-nationalism''<br>'''yizdreniv'''....''hypertext''
|-
| '''yoz-''' || ''sunken, concave'' || '''nad'''....''line'' || '''yoznad'''....''groove, gutter''
|-
| '''yaoz-''' || ''saw-toothed, convex-concave'' || '''nad'''....''line''<br>'''goblar'''....''knife'' || '''yaoznad'''....''tilde''<br>'''yaozgoblar'''....''saw''
|-
| '''yuz-''' || ''around, circ-, circum-, peri-'' || '''pipen'''....''navigation''<br>'''teaxar'''....''scope''<br>'''tyop'''....''walk'' || '''yuzpipen'''....''circumnavigation''<br>'''yuzteaxar'''....''periscope''<br>'''yuztyop'''....''stroll''
|-
| '''yeb-''' || ''in-, intro-, inner-'' || '''dungab'''....''affix''<br>'''deym'''....''yard, court'' || '''yebdungab'''....''infix''<br>'''yebdeym'''...''courtyard''
|-
| '''oyeb-''' || ''out-, extro-, outer-'' || '''dom'''....''city''<br>'''dovyaban'''....''legality'' || '''oyebdom'''....''outskirts''<br>'''oyebdovyaban'''....''extralegality''
|-
| '''yib-''' || ''tele-, far'' || '''drir'''....''typewriter''<br>'''teaxar'''....''viewer, scope'' || '''yibdrir'''....''teletype''<br>'''yibteaxar'''....''telescope''
|-
| '''yibaj''' || ''ancient, archaeo-, paleo-'' || '''deyn'''....''utterance''<br>'''tun'''....''science'' || '''yibajdeyn'''....''archaism''<br>'''yibajtun'''....''archaeology''
|-
| '''yub-''' || ''near, para-, juxta-'' || '''gexen'''....''equaling''<br>'''kex'''....''search''<br>'''dop'''....''military''<br>'''tayov'''....''membrane''|| '''yubgexen'''....''approximation''<br>'''yubkex'''....''examination''<br>'''yubdop'''....''paramilitary''<br>'''juxtamembrane'''
|-
| '''yubaj-''' || ''recent, ceno-'' || ||
|-
| '''yob-''' || ''down, sub-, de-'' || '''doneg'''....''class''<br>'''byex'''....''beat'' || '''yobdoneg'''....''low class''<br>'''yobbyex'''....''downbeat''
|-
| '''za-''' || ''front, fore-, pre-, north'' || '''dungab'''....''affix''<br>'''dyun'''....''name''<br>'''mer'''....''planet'' || '''zadungab'''....''prefix''<br>'''zadyun'''....''forename''<br>'''zamer'''....''north''
|-
| '''ze-''' || ''middle, mid-'' || '''dom'''....''city''<br>'''jub'''....''day'' || '''zedom'''....''downtown''<br>'''zejub'''....''midday''
|-
| '''zo-''' || ''behind, back'' || '''bex'''....''hold''<br>'''bix'''....''pull'' || '''zobex'''....''delay''<br>'''zobix'''....''drag''
|-
| '''zay-''' || ''forward, pro-'' || '''bix'''....''pull''<br>'''bux'''....''push'' || '''zaybix'''....''protraction''<br>'''zaybux'''....''propulsion''
|-
| '''zey-''' || ''across, trans-, meta-'' || '''dras'''....''script''<br>'''ilp'''....''flow'' || '''zeydras'''....''transcript''<br>'''zeyilp'''....''crosscurrent''
|-
| '''zoy-''' || ''re-, retro-, back'' || '''axlen'''....''action''<br>'''kix'''....''bend''<br>'''mag'''....''fire''<br>'''mav'''....''flash'' || '''zoyaxlen'''....''reaction''<br>'''zoykix'''....''reflection''<br>'''zoymag'''....''retrofire''<br>'''zoymav'''....''flashback''
|-
| '''zya-''' || ''wide'' || '''dodal'''....''speech''<br>'''drurun'''....''printout'' || '''zyadodal'''....''propaganda''<br>'''zyadrurun'''....''poster''
|-
| '''zye-''' || ''through, per-, trans-, dia-'' || '''belun'''....''cargo''<br>'''muf'''....''rod''<br>'''bwas'''....''something put'' || '''zyebelun'''....''shipment''<br>'''zyebuxmuf'''....''ramrod (through-push-rod)''<br>'''zyebwas'''....''metaphor''
|-
| '''zyi-''' || ''flat, plat-'' || '''dyen'''....''expression''<br>'''mos'''....''floor'' || '''zyidyen'''....''platitude''<br>'''zyimemyaz'''....''plateau''<br>'''zyimos'''....''platform''
|-
| '''zyo-''' || ''narrow'' || '''bex'''....''hold''<br>'''bix'''....''pull''<br>'''gun'''....''angle'' || '''zyobex'''....''clasp, grip''<br>'''zyobix'''....''tension''<br>'''zyogun'''....''acute angle''
|-
| '''zyu-''' || ''round, roto-, cyclo-'' || '''abaun'''....''cover''<br>'''drurun'''....''printout''<br>'''tom'''....''building'' || '''zyuabaun'''....''dome''<br>'''zyudrurun'''....''rotograph''<br>'''zyutom'''....''tower''
|}
{{small/end}}
== Gender ==
[[File:Gender Neutral (13777) - The Noun Project.svg|thumb|]]
: Nouns in Mirad are gender-neutral, unless those relating to people, animals, and sometimes clothing are altered to be specifically male/male-oriented or female/female-oriented. To create the male or male-oriented form of an otherwise gender-neutral noun, prefix the vowel of the semantically significant syllable with the letter '''w'''. To create the female or female-oriented form, suffix the vowel of the semantically significant syllable with '''y'''. If the noun is an agent noun with the suffix '''-ut''', that is, a noun that means "one who does something as an occupation or behavior", the ending '''-ut''' is changed to '''-uyt''' for the female form, but the male form ending stays the same or becomes '''-twob'''. The reason for this is that the addition of a '''w''' to the agentive ending could be confused with the verbal passive marker '''w''' (see the chapter on [[Mirad Grammar/Verbs]]. The chart below shows how this works:
::{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller;"
|+ Making Nouns Gender-specific
|-
! Neutral !! Masculine !! Feminine
|-
| '''tob'''....''human being, person'' || '''twob'''....''man'' || '''toyb'''....''woman''
|-
| '''tobet'''....''child'' || '''twobet'''....''boy'' || '''toybet'''....''girl''
|-
| '''tad'''....''spouse'' || '''twad'''....''husband'' || '''tayd'''....''wife''
|-
| '''ejtad'''....''step spouse'' || '''ejtwad'''....''step-husband'' || '''ejtayd'''....''step-wife''
|-
| '''ajtad'''....''ex-spouse'' || '''ajtwad'''....''ex-husband'' || '''ajtayd'''....''ex-wife''
|-
| '''ted'''....''parent'' || '''twed'''....''father'' || '''teyd'''....''mother''
|-
| '''datif'''....''sweetheart'' || '''dwatif'''....''boyfriend'' || '''daytif'''....''girlfriend''
|-
| '''supet'''....''pig''|| '''supwet'''....''boar'' || '''supeyt'''....''sow''
|-
| '''edeb'''....''monarch'' || '''edweb'''....''king'' || '''edeyb'''....''queen''
|-
| '''gafapat'''....''fowl'' || '''gafapwat'''....''rooster'' || '''gafapayt'''....''hen''
|-
| '''tiuv'''....''underwear'' || '''twiuv'''....''briefs'' || '''tiuyv'''....''panties''
|-
| '''anbopet'''....''antelope'' || '''anbopwet'''....''deer'' || '''anbopeyt'''....''doe''
|-
| '''deuzut'''....''singer'' || '''deuzut / deuztwob'''....''male singer'' || '''deuzuyt''' ....''songstress''
|-
| '''tud'''....''child'' || '''twud'''....''son'' || '''tuyd'''....''daughter''
|}
: For gender specification in pronouns, see [[Mirad Grammar/Pronouns]], below).
<noinclude>{{Chapter navigation with TOC|Parts of Speech|Adjectives}}</noinclude>
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Mirad Grammar/Why Mirad?
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/* Vocabulary Built on Native Roots */
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== Vocabulary Built on Native Roots ==
<noinclude>{{status|100%}}</noinclude>
[[File:Santorin (GR), Kallistis, Kloster Profítis Ilías -- 2017 -- 2897.jpg|thumb|]]
: In English, we have many words like ''ichthyology'', which baffle younger speakers of the language, because they are borrowed from a foreign language, in this case, classical Greek. This word, which could just as easily and more rationally be the Anglicized ''fishlore'', means the science of fish. If a word in English relates to fish, why is ''fish'' not a part of the word? Even for modern day Greeks to understand the word '''ιχθυολογία (ichthyologia)''', they have to know the ancient root '''ιχθύς (ichthys)''' for ''fish'', which has long been supplanted by the current word everyone uses, '''ψάρι (psari)'''. What I'm saying is that the vocabulary of English, as is the case in many other natural languages, is a hodgepodge of borrowings, irregular spellings, and words cobbled from obscure roots that have little recognizability for the average speaker.
: While English is a melting pot of words, there are some languages that do less borrowing and less non-discriminate formation of words that do not associate with one another through some root or pattern. Icelandic, for example, does not borrow very much from other languages and its words are formed using roots familiar to speakers of that language. The Icelandic word for ''library'' is '''bokasafn''', which literally, is ''book collection ( = saving)''. Any child in that language knows what the word means immediately, because it is composed of root words that are obvious. The English word '''library''' makes sense only if you know the Latin roots '''libr-''' (''book'') and '''-ary''' (''place of'').
: Arabic, by contrast, is a language that has a system of word-building based on a rational association of consonants and vowel patterns, such that most words relating to books and writing contain the three consonants '''k-t-b'''. Over the centuries, the system has been polluted with irregularities, but at least the consciousness of associations of words based on a root pattern is there and is still used today to coin new words.
[[File:Ozgur bilgi logo 6.png|thumb|]]
: In Turkish, the bulk of words having to do with ''knowledge'' contain the native root '''bil'''. Because of this, most of these words will be grouped on the same pages in a dictionary. For example: '''bildik''' ''known'', '''bildirim''' ''announcement'', '''bilecen''' ''know-it-all'', '''bilgi''' ''knowledge'', '''bilgili''' ''knowledgeable'', '''bilgin''' ''scholar'', etc. A word such as '''unknowability''' inevitably contains the root '''bil''' and can be learned fairly easily by a young student of the language.
: Mirad has a vocabulary-building system with approximately 500 morphemes (word atoms or vocabulary building blocks) that are used to form derived words in the same sense family in accordance with a set of word-building rules. Words that are related semantically will share the same bulk of letters. (This type of language is called [[wikt:oligosynthetic|oligosynthetic]]. For example, '''iva''' (''happy''), '''ivla''' (''glad''), and '''ivra''' (''delighted'') share the root morpheme '''iv-''' and differ only in one letter. The opposite of happy is derived by switching the vowel in the root morpheme from '''i''' to the negative counterpart '''u''', such that '''uva''' means ''sad''. Similarly, '''uvla''' (''woeful'') and '''uvra''' (''tragic'') are opposite counterparts to the extended '''iv-''' words.
: In Mirad, every letter of a word has some semantic or grammatical function. All words are part of a system. If you know the word for ''to lengthen'', then you automatically know the word for ''to shorten''. The rules for deriving new words from existing words are consistent across the language. In Mirad, there is no such thing as irregular conjugation of verbs as in English ''write, wrote, written''. Nouns are pluralized in one way only across the board, unlike the multiple, unpredictable ways German and Arabic words are pluralized. Prepositions have one meaning, as contrasted with the multiple, inscrutable meanings of Russian or Latin prepositions.
: Words in Mirad are pronounced as they are written, with no exceptions. One letter is used for one sound. Only Roman letters are used in the alphabet, and there are no pesky diacritics (accents). Word stress is regular.
: What if we took this root association to the maximum degree and ensured that all words in a language were constructed on logical, associational, and regular principles with roots that are obvious to the learner? That would be the way Mirad does it.
== Deriving Opposites by Vowel-switching ==
: A very simple principle in Mirad is that a good portion of the vocabulary can be guessed by the learner without looking up words in the dictionary. All descriptive adjectives can be changed to their opposite with a simple change of vowel. For example, if you know '''fia''' (''good''), then you automatically know '''fua''' (''bad''). This is possible by knowing the rule of contrastive vowels: '''i''' is a positive vowel and contrasts with '''u''', a negative vowel. Similarly, '''a''' contrasts with '''o''', so that the opposite of '''aza''' (''strong'') is--you guessed it--'''oza''' (''weak''). In fact, if you know that '''e''' is an intermediate vowel, then you understand that '''eza''' means ''moderate''. These simple principles of word-building mean that students of the language can cut down on their learning time by at least 50%.
== Using Consonants and Vowels to Vary Domains ==
: Another principle is that the beginning and/or closing consonants of a word in Mirad give you clues as to the meaning. All sentient creatures have the final stem consonant '''t''', such that '''dat''' (''friend''), '''tot''' (''god''), '''at''' (''I''), '''tuzut''' (''artist''), and '''pit''' (''fish'') all refer to sentient creatures. The root stems of all words having to do with communication, begin with the letter '''d''', eg. '''der''' (''to say''), '''dud''' (''answer''), '''dyes''' (''book''), '''dal''' (''speech''), etc. The internal vowels of root stems very often indicate concepts such as ''sky'', ''land'', ''sea'' or ''up'' vs. ''down'', or ''zeroth'', ''first'', ''second'', or ''toward the speaker'' vs. ''away from the speaker'', and on and on.
== Scalarization ==
: In English, as in many other languages, there was probably some attempt to associate words in this way. Take for example, the series ''sing'', ''sang'', ''sung'', ''song'', ''singer'', ''songstress'' or ''drip'', ''drop'', ''droop'', ''dribble''. More often than not, there is very little association among English words that are obviously distinguished by the one feature, '''''size''''', eg. ''mountain'', ''hill'', ''knob'', ''bump'', ''pimple''. In Mirad, these are all distinguished regularly by a scalarizing enumerative vowel. The Mirad days of the week are not a series of Roman- or Teutonic-related concepts, '''Moon-day''', '''Tiw's-day''', '''Woden's-day''', '''Thor's-day''', '''Freya's-day''', '''Saturn-day''', and '''Sun-day''', all of which are a matter of memorization by the child or student of the language. Mirad days of the week consist rather of a series of words numerically arranged "day-one, day-two, day-three, etc." This is actually the approach taken by quite a few natural languages like Portuguese.
: The months, too, ought to be learned in 10 seconds, by knowing that an internal vowel of the root expresses the numerical order of the months. Again, there are some natural languages that do this. By knowing that '''jiab''' means '''month one, January''', then by knowing how to count in the language, the word for September can be readily deduced as '''ji<u>yu</u>b''' (''month <u>nine</u>'', '''yu''' being the number for ''9'').
== Taxonomy ==
[[File:Biological classification L Pengo vflip.svg|thumb|]]
: The formulaic language of chemistry is a pretty good likeness of Mirad. There is a world-recognized symbolic, taxonomic relationship between H<sub>2</sub>O and C<sub>2</sub>O. Similarly, in Mirad, the stem vowels of the names of animals indicate their primary habitat: air, land, sea, or combinations of these. Other combinations of letters indicate whether the animal is domestic, predatory, wild, etc. From then on, syllables taken from their Linnaeus classification are used. Likewise, with human and animal body terms, the stem vowel indicates location on the body, such as head, trunk, or limbs. Then another vowel delineates in a directional way where on the head: upper, middle, lower, and so forth. Just by looking at the word for a body part for the first time, by knowing the system, you can tell at least approximately that it is, say, a higher part of the leg. Color words are based on their position on nature's color spectrum. Governmental and courtly powerholders and other hierarchical elements are ranked by an ordinal vowel, eg. '''adeb''' (''emperor''), '''edeb''' (''monarch''), '''ideb''' (''prince''), '''udeb''' (''duke''), etc. The names of the planets are enumerated by their relative distance from the sun, so: '''<u>a</u>mer''' (planet <u>1</u> = Mercury), '''<u>e</u>mer''' (planet <u>2</u> = Mars), '''<u>i</u>mer''' (planet <u>3</u> = Earth), etc. Chemical element names are formed from their international abbreviation.
== Mnemonics ==
Words in the language can be mnemonically associated to body terms by changing the initial domain consonant accordingly, so, while '''teb''' means ''head'', '''xeb''' in the '''x''' or ''work/action domain'' is ''boss'', '''deb''' in the social/political domain is ''leader'', etc.
: The following chart shows in this mnemonic echoing in action, where the letters before '''-ub''' suggest the domain:
<div style="font-size:smaller;">
::{| class="wikitable" style="background: lightyellow;{{Text default color}};"
|+ Mnemonic Echoing
|-
! DOMAIN !! WORD
|-
| human (body) || '''tub'''....''arm''
|-
| work/action || '''xub'''....''subsidiary, branch''
|-
| plants || '''fub'''....''limb, branch, bough(of a tree)''
|-
| fish || '''pitub'''....''fin''
|-
| birds || '''patub'''....''wing''
|-
| animal || '''potub'''....''paw''
|-
| land-sea animal || '''peitub'''....''flipper''
|-
| shoe || '''tyoyafub'''....''(scuba-diving) flipper''
|-
| vegetation || '''vub'''....''shoot, sprig, twig''
|-
| society/politics || '''dub'''....''minister, department head''
|-
| building || '''tomub'''....''wing (of a building)''
|-
| land || '''mub'''....''promontory''
|-
| river || '''mifub'''....''oar''
|-
| things || '''sub'''....''ramification, offshoot''
|-
| table || '''semub'''....''flap (of a table)''
|-
| rotating things || '''zyufub'''....''rudder''
|-
| flat || '''zyifub'''....''paddle''
|-
| round || '''zyub'''....''lobe''
|}
</div>
== Conclusion ==
Mirad uses many different techniques to short-cut the difficulty of learning new words or recognizing terms. The vowels, consonants, mnemonics, scalarization, taxonomy and many other methods are used to make the vocabulary as rational and intuitive as possible. Unlike in most natural languages, words like ''snow'' and ''sleet'' are going to have sounds in common in Mirad. I have never found a language other than Mirad where the words for ''ice'', ''water'', and ''steam'' are derived from one another even though we know they are actually all H<sub>2</sub>O in different physical states.
<noinclude>
{{Chapter navigation with TOC|Introduction|Alphabet}}</noinclude>
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History of video games/Platforms/Nintendo 64
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<gallery mode="packed" heights="200">
File:Nintendo-64-wController-L.jpg|A standard Nintendo 64 with a controller.
File:64DD-Attached.jpg|A Nintendo 64DD.
File:Nintendo-N64-iQue-Player-FL.jpg|An iQue Player.
</gallery>
== History ==
[[File:Nintendo 64 wordmark.svg|thumb|Nintendo 64 logotype.]]
=== Development ===
The Nintendo 64 was proceeded by the [[History of video games/Platforms/Super Nintendo Entertainment System|Super Nintendo Entertainment System and Super Famicom]], a family of systems capable of refined 2D graphics, but only extremely limited 3D graphics. Notably the Playstation, among the biggest rivals to the Nintendo 64, also had its roots in the Super Nintendo Entertainment System.
The Nintendo 64 would be the first major home console released by Nintendo with no significant regional differences between American, European, and Japanese releases,<ref>{{cite news |title=Lance Barr Interview |url=https://web.archive.org/web/20060213124455/http://www.nintendojo.com/interviews/view_item.php?1130801472 |access-date=1 March 2021 |work=nintendojo ~ a site to see |date=13 February 2006}}</ref> The innovative analog stick on the N64 controller was designed by Genyo Takeda.<ref name="Visionary">{{cite news |title=Nintendo's hardware visionary is calling it a day |url=https://www.engadget.com/2017-04-27-nintendos-hardware-visionary-is-calling-it-a-day.html |accessdate=26 October 2020 |work=Engadget |language=en}}</ref> though the China focused iQue player would depart from the design standard of the system.
On February 11th, 1994 Nintendo announced that Project Reality would not use a CD Rom drive, surprising the industry with decision which went against industry trends.<ref>{{cite news |last1=Times |first1=Special to The New York |title=COMPANY NEWS; Nintendo's Focus (Published 1994) |url=https://www.nytimes.com/1994/02/11/business/company-news-nintendo-s-focus.html?searchResultPosition=8 |access-date=9 February 2021 |work=The New York Times |date=11 February 1994}}</ref><ref>{{cite news |title=Retro: This Is Why We Should Probably Be Glad Nintendo Stuck With Carts For The N64 |url=https://www.nintendolife.com/news/2017/02/retro_this_is_why_we_should_probably_be_glad_nintendo_stuck_with_carts_for_the_n64 |access-date=9 February 2021 |work=Nintendo Life |date=20 February 2017}}</ref>
A chip shortage in early 1996 delayed the launch of the Nintendo 64 in North America to fall.<ref>{{cite news |title=Nintendo Game Is Delayed (Published 1996) |url=https://www.nytimes.com/1996/02/05/business/nintendo-game-is-delayed.html |access-date=9 February 2021 |work=The New York Times |date=5 February 1996}}</ref>
===Launch===
{{quote|text="Change the System" and "Get N or Get Out"|sign=Nintendo 64 Slogans|source=Polygon article,<ref>{{cite news |last1=Tach |first1=Dave |title=Celebrate the N64's 18th anniversary with this 1996 VHS tape |url=https://www.polygon.com/2014/9/29/6863407/n64-anniversary-change-system-vhs |access-date=2 February 2021 |work=Polygon |date=29 September 2014 |language=en}}</ref> LA Times article<ref>{{cite news |title=New Nintendo Game, Same Distasteful Slogan |url=https://www.latimes.com/archives/la-xpm-1998-apr-02-fi-35155-story.html |work=Los Angeles Times |date=2 April 1998}}</ref>}}
The Nintendo 64 was launched in the United States in September of 1996 at a price of $200.<ref>{{cite web |title=New Nintendo 64 Is a Technical Wonder |url=https://www.latimes.com/archives/la-xpm-1996-09-30-fi-49002-story.html |website=Los Angeles Times |accessdate=1 November 2020 |date=30 September 1996}}</ref>
===Legacy===
In North America the Nintendo 64 was discontinued in 2003.<ref>{{cite web |title=That Was Quick: Nintendo 64 Is 20 Years Old |url=https://fortune.com/2016/06/23/nintendo-64-20-years-old/ |website=Fortune |accessdate=14 November 2020 |language=en}}</ref> The Nintendo 64 sold 32.93 million consoles, and 224.97 million software titles.<ref>{{cite web |title=IR Information : Sales Data - Dedicated Video Game Sales Units |url=https://www.nintendo.co.jp/ir/en/finance/hard_soft/ |website=Nintendo Co., Ltd. |accessdate=14 November 2020 |language=en}}</ref>
The Nintendo 64 was succeeded by the [[History of video games/Platforms/GameCube|Nintendo GameCube]].
A notable lasting legacy of the Nintendo 64 is the gaming journalism outlet IGN, which got its start as an online news outlet focused on the Nintendo 64.<ref>{{cite news |title=Welcome to N64.com - IGN |url=https://www.ign.com/articles/1996/10/16/welcome-to-n64com |access-date=22 February 2021 |language=en}}</ref>
===iQue Player===
In 2003 the iQue player was released as a version of the N64 with enhancements and modifications for the Chinese market.<ref name="iQue Player History">{{cite news |title=Meet the iQue Player, a Nintendo console that was only available in China |url=https://news.avclub.com/meet-the-ique-player-a-nintendo-console-that-was-only-1798244884 |access-date=12 December 2020 |work=News |language=en-us}}</ref>
The iQue Player ceased receiving updates and new games in 2006.<ref name="iQue Player History"/> Ten years later on December 31st 2016, iQue game download support officially ended.<ref>{{cite news |title=https://twitter.com/zhugeex/status/793369039766712320 |url=https://twitter.com/zhugeex/status/793369039766712320 |access-date=12 December 2020 |work=Twitter |language=en}}</ref> By 2018 the service was fully shuttered.<ref>{{cite web |title=Nintendo Planned to Make a Pokémon MMO for the GameBoy Advance |url=https://www.cbr.com/nintendo-planned-pokemon-mmo-game-boy-advance/ |website=CBR |access-date=12 December 2020 |date=31 July 2020}}</ref> Also in 2018, community members figure out how to unofficially access the iQue software<ref>{{cite web |title=Nintendo’s iQue Player Hacked Fifteen Years After Launch |url=https://nintendosoup.com/nintendos-ique-player-hacked-fifteen-years-after-launches/ |website=NintendoSoup |access-date=12 December 2020 |date=29 April 2018}}</ref>
==Technology==
{{quote|text=N64's push to SGI style pixels was technologically premature.|sign=John Carmack|source=Tweet on February 21st, 2013.<ref>{{cite news |title=@ID_AA_Carmack |url=https://twitter.com/ID_AA_Carmack/status/304662242627031040? |access-date=24 December 2020 |publisher=Twitter}}</ref>}}
===Compute===
The CPU of the Nintendo 64 is a 64-bit NEC VR4300 (Compatible with the SGI RISC R4300i) MIPS III architecture processor clocked at 93.75 megahertz.<ref name="Strengths and Weaknesses"/><ref name="N64 Analysis">{{cite web |title=Nintendo 64 Architecture A Practical Analysis |url=https://www.copetti.org/projects/consoles/nintendo-64/ |website=Rodrigo's Stuff |accessdate=29 October 2020 |language=en |date=12 September 2019}}</ref> Despite having a 64 bit CPU, more efficient 32 bit operations were often used by developers.<ref>{{cite web |title=Advanced Navigation |url=http://classes.kvcc.edu/students/~nlahman1850/final/n64.html |website=classes.kvcc.edu |accessdate=1 November 2020}}</ref>
The Nintendo 64 uses a SGI Reality Co-Processor clocked at 62.5 megahertz, combining the Reality Immersion Processor GPU and Reality Signal Processor Audio system on a single chip.<ref name="Strengths and Weaknesses"/><ref name="N64 Analysis"/><ref name="How N64 works">{{cite news |title=How N64 Works |url=https://electronics.howstuffworks.com/n64.htm |access-date=9 February 2021 |work=HowStuffWorks |date=18 October 2000 |language=en}}</ref> The GPU alone is capable of 500 MIPS, and can render 150,000 polygons a second.<ref name="How N64 works"/>
The Nintendo 64 has four megabytes of RDRAM.<ref name="Strengths and Weaknesses">{{cite web |title=PS1 Strengths and Weaknesses vs N64 and Sega Saturn |url=https://www.racketboy.com/journal/ps1-strength-and-weaknesses-vs-n64-sega-saturn |website=RetroGaming with Racketboy |accessdate=29 October 2020 |language=en |date=11 January 2020}}</ref> The system could be expanded to eight megabytes of RAM.<ref name="Strengths and Weaknesses"/>
The Nintendo 64 is capable of 100 megaflops<!--0.1 Gigaflops-->.<ref>{{cite web |title=Console Power Comparison Chart |url=https://thegamingsetup.com/guides/console-power-comparison-chart |website=TheGamingSetup |accessdate=4 November 2020 |date=7 April 2020}}</ref>
===Cartridges===
Official Nintendo 64 Cartridges had a maximum capacity of 64MB.<ref name="storagehistory">{{cite web |title=A Brief and Abbreviated History of Gaming Storage – Techbytes |url=https://blogs.umass.edu/Techbytes/2014/02/10/history-of-gaming-storage/ |accessdate=18 October 2020}}</ref> Because of the expense of cartridges, Nintendo 64 games cost much more than games for other systems on CD.<ref>{{cite news |title=The Game: Sony PlayStation versus Nintendo64 |url=https://www.forbes.com/1997/09/19/feat.html?sh=5073f9c27dd9 |access-date=9 February 2021 |work=Forbes |language=en}}</ref> To compensate for limited space on cartridges, developers were encouraged to use dynamic music progmatically rather then recorded but static soundtracks.<ref>{{cite news |title=Shigeru Miyamoto Interview - IGN |url=https://www.ign.com/articles/1997/02/07/shigeru-miyamoto-interview |access-date=9 February 2021 |language=en}}</ref>
Cartridges used a CIC lockout chip to stop bootleg games from being produced and to stop piracy.<ref>{{cite web |last1=Ryan |first1=Mike |title=mikeryan/UltraCIC |url=https://github.com/mikeryan/UltraCIC |accessdate=9 November 2020 |date=15 August 2020}}</ref><ref>{{cite web |first1=Modern Vintage Gamer |title=How Nintendo Stopped Bootleg Games on the Nintendo 64 MVG |url=https://www.youtube.com/watch?v=z5uOK0nR934 |accessdate=9 November 2020}}</ref>
===Nintendo 64 DD===
A version was produced for an American release, but was ultimately never sold.<ref>{{cite news |last1=Machkovech |first1=Sam |title=Rare US version of the N64’s disc-drive add-on unearthed near Seattle [Updated] |url=https://arstechnica.com/gaming/2016/07/rare-us-version-of-the-n64s-disc-drive-add-on-unearthed-near-seattle/ |access-date=9 February 2021 |work=Ars Technica |date=15 July 2016 |language=en-us}}</ref>
==Special Editions==
[[File:N64-Console-Orange.jpg|A translucent orange Nintendo 64|thumb|upright=2|A translucent orange Nintendo 64, an example of the clear craze of the 1990's.]]
Special editions and versions of the console.
* Starlight Gaming Station - Kiosk for hospital use.<ref>{{cite web |title=Announcing the Starlight Nintendo Switch Gaming Station! |url=https://www.starlight.org/stories/announcing-the-starlight-nintendo-switch-gaming-station/ |website=www.starlight.org |access-date=29 December 2020 |language=en}}</ref>
* McDonalds Kiosk - A kiosk using a Nintendo 64 for use in McDonalds restaurants.<ref>{{cite news |title=Nintendo And McDonalds: A Short History |url=https://kotaku.com/nintendo-and-mcdonalds-a-short-history-5498833 |access-date=16 December 2020 |work=Kotaku |language=en-us}}</ref>
== Notable Games ==
=== Qualities ===
* Fast paced action adventure, platformers, and first person shooter games were quite popular on the system. This is due in part to the specialties of developers who chose the system, and due in part to the unique technological properties of the system favoring such games.
* The Nintendo 64 did not enjoy the same level of support for popular JRPGs as it's predecessor, the SNES. Major JRPG franchises tended to release on competing consoles instead, leaving the Nintendo 64 with more obscure titles.
===1996===
====''Super Mario 64''====
Of all the games for the Nintendo 64, ''Super Mario 64'' perhaps has the most historic and lasting impact. It's successful translation of Mario from a 2D to a 3D platformer set an example of how a 3D platformer should enhance gameplay, look and control, paving the way for quality games in the genre by it's example. It was the first 3D game experienced by a number of 90's gamers.
Noted developers Cliff Bleszinski and Gabe Newell cite ''Super Mario 64'' as an influence.<ref>{{cite news |title=Nintendo 64: Launching a Legacy - IGN |url=https://www.ign.com/articles/2011/09/24/nintendo-64-launching-a-legacy |access-date=11 February 2021 |language=en}}</ref><ref>{{cite news |title=Valve's Gabe Newell Thinks Super Mario 64 Is Just Swell |url=https://www.nintendolife.com/news/2014/03/valves_gabe_newell_thinks_super_mario_64_is_just_swell |access-date=11 February 2021 |work=Nintendo Life |date=6 March 2014}}</ref>
Long after the discontinuation of the system, the game would find new relevance as a popular game for speedrunners. There are a wide variety of glitches in the game, such as the "Backwards Long Jump", used to skip sections of the game, <ref>{{Cite web |last=Friend |first=Devin Ellis |date=2022-10-01 |title=Super Mario 64's Most Famous Glitch: A Complete Overview |url=https://screenrant.com/super-mario-64-blj-jump-glitch-speedrunning-n64/ |access-date=2024-11-12 |website=ScreenRant |language=en}}</ref> and some unknown ones, such as an upwarp that occurred, speculated to be the result of a cosmic ray causing a bit flip.<ref>{{cite news |last1=Wickens |first1=Katie |title=Rampant space particles might be behind eight-year-old Mario speedrun glitch |url=https://www.pcgamer.com/cosmic-rays-cause-tech-bit-flips-blue-screen-of-death/ |access-date=26 October 2021 |work=PC Gamer |date=13 September 2021 |language=en}}</ref><ref>{{cite news |title=Sorry, you'll never get your Mario to go as fast as this Super Mario 64 Mario |url=https://www.avclub.com/sorry-a-literal-cosmic-ion-ray-boost-to-your-super-mar-1846250037 |access-date=26 October 2021 |work=The A.V. Club |language=en-us}}</ref>
Read more about [[w:Super Mario 64|''Super Mario 64'']] on Wikipedia.
==== ''Mario Kart 64'' ====
An influential game in the Mario Kart series, and the first to take the series into true 3D environments.
Read more about [[w:Mario Kart 64|''Mario Kart 64'']] on Wikipedia.
==== ''Wave Race 64'' ====
Jet-ski water racing game.
Read more about [[w:Wave Race 64|''Wave Race 64'']] on Wikipedia.
==== ''Pilotwings 64'' ====
A launch title and casual flight simulator.
Read more about [[w:Pilotwings 64|''Pilotwings 64'']] on Wikipedia.
==== ''Killer Instinct Gold'' ====
A port of the arcade fighting game ''Killer Instinct 2''. Known for it's technical excellence with cutting edge graphics for the era.
Read more about [[w:Killer Instinct Gold|''Killer Instinct Gold'']] on Wikipedia.
===1997===
==== ''GoldenEye 007'' ====
A standout title, which paved the way for other console first person shooters. It's well remembered for it's local couch co-op mode.
Read more about [[w:GoldenEye 007 (1997 video game)|''GoldenEye 007'']] on Wikipedia.
==== ''Star Fox 64'' ====
An influential on rails shooter. Commonly counted as one of the best entries in the ''Star Fox'' series.
Read more about [[w:Star Fox 64|''Star Fox 64'']] on Wikipedia.
==== ''Diddy Kong Racing'' ====
The ''Diddy Kong Racing'' soundtrack was shaped to be like Diddy Kong's head, an unusual choice.<ref>{{cite web |last1=Elston |first1=Brett |title=Game music of the (holi)day: Diddy Kong Racing |url=https://www.gamesradar.com/game-music-of-the-holiday-diddy-kong-racing/ |website=gamesradar |access-date=11 December 2020 |language=en}}</ref>
Read more about [[w:Diddy Kong Racing|''Diddy Kong Racing'']] on Wikipedia.
==== ''Doom 64'' ====
Read more about [[w:Doom 64|''Doom 64'']] on Wikipedia.
==== ''Yoshi's Story'' ====
Read more about [[w:Yoshi's Story|''Yoshi's Story'']] on Wikipedia.
==== ''Mischief Makers'' ====
{{quote|text=Shake, Shake!|sign=Marina|source=''Mischief Makers''}}
An eclectic 2D platformer with a distinct style. It was poorly received at launch before later becoming a cult classic.
Read more about [[w:Mischief Makers|''Mischief Makers'']] on Wikipedia.
==== ''Turok: Dinosaur Hunter'' ====
Read more about [[w:Turok: Dinosaur Hunter|''Turok: Dinosaur Hunter'']] on Wikipedia.
===1998===
* [[w:Wipeout 64|Wipeout 64]]
* [[w:Turok 2: Seeds of Evil|Turok 2: Seeds of Evil]]
* [[w:Star Wars: Rogue Squadron|Star Wars: Rogue Squadron]]
* [[w:Space Station Silicon Valley|Space Station Silicon Valley]]
* [[w:Quest 64|Quest 64]]
* [[w:1080° Snowboarding|1080° Snowboarding]]
==== ''The Legend of Zelda: Ocarina of Time'' ====
A considerable amount of crunch occurred during development.<ref>{{cite news |last1=Hagues |first1=Alana |title=Former Nintendo Of America Associate Producer Talks Crunch On Zelda: Ocarina Of Time |url=https://www.nintendolife.com/news/2022/05/former-nintendo-of-america-associate-producer-talks-crunch-on-zelda-ocarina-of-time |access-date=3 May 2022 |work=Nintendo Life |date=3 May 2022}}</ref>
The game is considered to be among the most important of the generation due to it's pioneering use of 3D game design to make a vast action adventure game with mechanical fluidity paired with excellent audio and graphical fidelity for the era.<ref>{{cite news |last1=Gerstmann |first1=Jeff |title=Legend of Zelda: Ocarina of Time, The Review |url=https://www.gamespot.com/reviews/legend-of-zelda-ocarina-of-time-the-review/1900-2543677/ |access-date=3 May 2022 |work=GameSpot}}</ref><ref>{{cite news |last1=Schneider |first1=Peer |title=The Legend of Zelda: Ocarina of Time Review |url=https://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review |access-date=3 May 2022 |work=IGN |date=26 November 1998 |language=en}}</ref> As a result of these factors, this game is often considered among the best ever made.<ref>{{cite news |title=Should ‘Ocarina of Time’ Be Called the Greatest Game Ever? |url=https://www.hollywoodreporter.com/movies/movie-news/is-legend-zelda-ocarina-time-best-game-ever-1157191/ |access-date=3 May 2022 |work=The Hollywood Reporter |date=21 November 2018}}</ref><ref>{{cite news |last1=Luckerson |first1=Victor |title=Why ‘The Legend of Zelda: Ocarina of Time’ Will Always Be the "Best Game Ever" |url=https://www.theringer.com/2018/10/23/18012564/legend-of-zelda-ocarina-time-best-game-ever-1998 |access-date=3 May 2022 |work=The Ringer |date=23 October 2018 |language=en}}</ref>
Read more about [[w:The Legend of Zelda: Ocarina of Time|''The Legend of Zelda: Ocarina of Time'']] on Wikipedia.
==== ''Mario Party'' ====
The first entry in the popular ''Mario Party'' series.
A minigame control resulted in hand palm injuries by some gamers leading to an investigation by the New York Attorney General, which resulted in protective gloves being shipped to some affected parties.<ref>{{cite news |last1=Becker |first1=David |title=Nintendo offers glove to prevent joystick injuries |url=https://www.cnet.com/news/nintendo-offers-glove-to-prevent-joystick-injuries/ |access-date=26 October 2021 |work=CNET |language=en}}</ref>
Read more about [[w:Mario Party (video game)|''Mario Party'']] on Wikipedia.
==== ''F-Zero X'' ====
Fast paced futuristic racer.
Read more about [[w:F-Zero X|''F-Zero X'']] on Wikipedia.
==== ''Banjo-Kazooie'' ====
A 3D platformer and collectathon made by the company Rare.
Read more about [[w:Banjo-Kazooie (video game)|''Banjo-Kazooie'']] on Wikipedia.
==== ''Hey You, Pikachu!'' ====
A digital pet game about learning to communicate with a Pokemon creature, a Pikachu.<ref>{{cite news |title=Photographing Magikarp, Voice Chatting With Pikachu, And All Of Our Favorite Pokemon Spin-Offs |url=https://www.gamespot.com/gallery/photographing-magikarp-voice-chatting-with-pikachu/2900-3412/#2 |access-date=3 May 2022 |work=GameSpot}}</ref><ref>{{cite news |last1=Peters |first1=Jay |title=Pokémon might be famous for its games, but it also has some great gadgets |url=https://www.theverge.com/2021/2/25/22298495/pokemon-hardware-gadgets-pikachu-poke-ball-mini-camera-consoles |access-date=3 May 2022 |work=The Verge |date=25 February 2021 |language=en}}</ref>
One of two games to use the Voice Recognition Unit (VRU).<ref>{{cite news |title=The Weird, Weird Games of the Nintendo 64 |url=https://www.vice.com/en/article/mv5k7p/acknowledging-the-ultra-ambition-of-the-nintendo-64-645 |access-date=3 May 2022 |work=www.vice.com |language=en}}</ref> The system could recognize up to 256 words.<ref>{{cite journal |last1=Moyer |first1=Michael |title=Popular Science |date=September 2000 |url=https://books.google.com/books?id=IKvES_TIwJoC&q=pikachu&pg=PA42#v=snippet&q=pikachu&f=false |access-date=3 May 2022 |publisher=Bonnier Corporation |language=en}}</ref> The game was said to be difficult to control due to either poor voice recognition and or bad microphone quality.<ref>{{cite news |last1=LoChiatto |first1=Jonathan |title=Peripherals That Ruined Great Games - Looper |url=https://www.looper.com/715366/peripherals-that-ruined-great-games/ |access-date=3 May 2022 |work=Looper.com |date=22 December 2021}}</ref><ref>{{cite news |last1=Simmons |first1=Nathan |title=We Finally Know Why Pikachu Ignored You In Hey You, Pikachu! - SVG |url=https://www.svg.com/607791/we-finally-know-why-pikachu-ignored-you-in-hey-you-pikachu/ |access-date=3 May 2022 |work=SVG.com |date=17 September 2021}}</ref>
Read more about [[w:Hey You, Pikachu!|''Hey You, Pikachu!'']] on Wikipedia.
===1999===
* [[w:Super Smash Bros. (video game)|Super Smash Bros.]]
* [[w:Turok: Rage Wars|Turok: Rage Wars]]
* [[w:Superman 64|Superman 64]]
* [[w:Star Wars Episode I: Racer|Star Wars Episode I: Racer]]
* [[w:Pokémon Stadium|Pokémon Stadium]]
* [[w:Ogre Battle 64: Person of Lordly Caliber|Ogre Battle 64: Person of Lordly Caliber]]
* [[w:Neon Genesis Evangelion (video game)|Neon Genesis Evangelion]]
* [[w:Mario Golf (video game)|Mario Golf]]
* [[w:Jet Force Gemini|Jet Force Gemini]]
* [[w:Mario Party 2|Mario Party 2]]
* [[w:Harvest Moon 64|Harvest Moon 64]]
* [[w:Donkey Kong 64|Donkey Kong 64]]
===2000===
* [[w:Paper Mario|Paper Mario]]
* [[w:Perfect Dark|Perfect Dark]]
* [[w:The World Is Not Enough (Nintendo 64)|The World Is Not Enough]]
* [[w:Turok 3: Shadow of Oblivion|Turok 3: Shadow of Oblivion]]
* [[w:StarCraft|StarCraft 64]]
* [[w:Star Wars Episode I: Battle for Naboo|Star Wars Episode I: Battle for Naboo]]
* [[w:Pokémon Stadium 2|Pokémon Stadium 2]]
* [[w:Indiana Jones and the Infernal Machine|Indiana Jones and the Infernal Machine]]
* [[w:Sin and Punishment|Sin and Punishment]]
* [[w:Ridge Racer 64|Ridge Racer 64]]
* [[w:Mega Man Legends (video game)|Mega Man 64]]
* [[w:Mario Party 3|Mario Party 3]]
* [[w:Mario Tennis|Mario Tennis]]
* [[w:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]
* [[w:Excitebike 64|Excitebike 64]]
* [[w:Banjo-Tooie|Banjo-Tooie]]
====The Legend of Zelda: Majora's Mask====
[[File:Zelda- Majora's Mask - The Story of Eiji Aonuma.webm|thumb|upright=3|center|A short documentary on Eiji Aonuma and the creation of Majora's Mask by YouTube channel [https://www.youtube.com/c/VideoGameStoryTime/about ''Video Game Story Time''].]]
Read more about [[w:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]] at Wikipedia.
===2001===
* [[w:Dr. Mario 64|Dr. Mario 64]]
* [[w:Conker's Bad Fur Day|Conker's Bad Fur Day]]
===Post Market===
A number of notable titles saw release after the platform was officially discontinued.
====40 Winks====
A game with a rocky development finally shipped an Nintendo 64 version in December of 2018.<ref>{{cite web |title=Update 19: Shipping · 40 Winks - A New Nintendo 64 Game |url=https://www.kickstarter.com/projects/retrogames/40-winks-a-new-nintendo-64-game/posts/2362713 |website=Kickstarter |language=en}}</ref><ref>{{cite web |title=40 Winks Future Uncertain - IGN |url=https://www.ign.com/articles/1999/12/17/40-winks-future-uncertain |language=en}}</ref>
Read more about [[w:40 Winks (video game)|''40 Winks'']] on Wikipedia.
====Dinosaur Planet====
A December 1st, 2000 build of ''Dinosaur Planet'' for the Nintendo 64 by Rare was unofficially released on the 20th, of February, 2021 as the result of an online leak.<ref>{{cite news |last1=Welch |first1=Chris |title=Rare’s unreleased N64 game Dinosaur Planet has leaked |url=https://www.theverge.com/2021/2/20/22292964/dinosaur-planet-rare-n64-game-leak-star-fox |access-date=22 February 2021 |work=The Verge |date=20 February 2021 |language=en}}</ref><ref>{{cite news |last1=Yin-Poole |first1=Wesley |title=Rare's unreleased Dinosaur Planet for N64 out in the wild, gameplay emerges |url=https://www.eurogamer.net/articles/2021-02-20-rares-unreleased-dinosaur-planet-for-n64-out-in-the-wild-gameplay-emerges |access-date=22 February 2021 |work=Eurogamer |date=20 February 2021 |language=en}}</ref>
Dinosaur Planet had previously been released under a different name following a significant overhaul. Read more about [[w:Star Fox Adventures|''Star Fox Adventures'']] for the GameCube on Wikipedia.
==Gallery==
===N64 Console===
<gallery mode="slideshow">
File:Nintendo-64-Console-FL.jpg|Four controller ports are built into the front panel.
File:Nintendo-64-Console-FR.jpg|The top of the unit contains the cartridge slot, the RAM expansion port, power toggle, and reset button.
File:Nintendo-64-Console-BL.jpg
File:Nintendo-64-Console-BR.jpg
File:N64-Console-Bottom.jpg
File:Hyundai Comboy 64.jpg|The Hyundai Comboy 64.
</gallery>
===N64 Controllers===
<gallery mode="slideshow">
File:Nintendo-64-Controller-Gray-Flat.jpg|The unique Nintendo 64 Controller
File:N64-Controller-in-Hand.jpg|A common way of holding the N64 Controller. The controller was meant to be gripped different ways for different games.
File:N64-Rumble-Pak.jpg|The Nintendo 64 Controller with Rumble Pak installed, allowing games to have force feedback.
File:Nintendo-64-Mouse.jpg|The Nintendo 64 DD Mouse was for the Japanese Mario Paint game.
</gallery>
===Accessories===
<gallery mode="slideshow">
File:N64-Game-Cartridge.jpg|Nintendo 64 Game Cartridge
File:Nintendo-64-Jumper-Pak.jpg|The Jumper Pak
File:Nintendo-64-GB-Transfer-Pak.jpg|The N64 Transfer Pak
File:Nintendo-64-Memory-Expansion-Pak.jpg|A 4MB Expansion Pak
File:Nintendo-64-US-Power-Supply.jpg|The Nintendo 64 Power Supply used in the United States of America.
File:Nintendo-64-Controller-Pak.jpg|The Controller Pak memory card
File:Nintendo-64-Rumble-Pak.jpg|The Rumble Pak
File:Nintendo-64-Bio-Sensor.jpg|The N64 Bio Sensor
File:N64 VRU.jpg|The Nintendo 64 Voice Recognition Unit (VRU)
File:Z64.jpg|The unofficial Z64 backup tool.
File:SharkWire Online by InterAct.JPG|A SharkWire Online kit.
</gallery>
===64DD===
<gallery mode="slideshow">
File:64DD-Attached.jpg|The Nintendo 64 DD installed in under a Nintendo 64.
File:64DD-Bare.jpg|The Nintendo 64 Disk Drive by itself.
File:Nintendo-64DD-Disk-Top.jpg|A Nintendo 64 Disk in its protective case.
File:Nintendo-64DD-Disc-Bottom.jpg|A Nintendo 64 Disk viewed from the bottom.
File:Nintendo-64-Modem-Front.jpg|The Nintendo 64 Modem was used with the disk drive add on.
File:Nintendo-64-Modem-Back.jpg|The Nintendo 64 Modem had its telephone jack in the rear, hiding the cable somewhat while in use.
</gallery>
===Developer Tools===
<gallery mode="slideshow">
File:Nintendo Ultra64 DevKit Cover Off.JPG|The Nintendo Ultra64 DevKit with the cover off, based on the Silicon Graphics Indy computer.
File:Nintendo Ultra64 DevKit Joybus Board Connected.JPG|The Joybus board connected to the Ultra64 DevKit.
File:Nintendo Ultra64 DevKit Additional Joybus Board.JPG|An additional Joybus board for the Ultra64 DevKit.
File:Nintendo 64 developer cartridge (256Mbit version) NUS-16F32SB-01.png|A 256 megabit Nintendo 64 Developer Cartridge.
File:Nintendo-Intelligent-Systems-WideBoy64-AGB-04x.jpg|The WideBoy64 AGB was meant for publishers reviewing GameBoy Advance games. It was not made available to the general public.
File:Doctor-V64-Nintendo-64-FL.jpg|Doctor V64, an unofficial dev kit.
File:Doctor-V64-Nintendo-64-BR.jpg|The rear of the Doctor V64.
File:Doctor-V64-Nintendo-64-Attached-FL.jpg|The Doctor V64 with N64 installed.
</gallery>
===iQue Player===
The Nintendo backed iQue Player released in 2003 exclusively in mainland China, and was an all in one system that played Nintendo 64 games.
<gallery mode="slideshow>
File:Nintendo-N64-iQue-Player-FL.jpg|The iQue player. The system is built into the controller.
File:Nintendo-N64-iQue-FR.jpg
File:Nintendo-N64-iQue-BL.jpg
File:Nintendo-N64-iQue-BR.jpg
File:Nintendo-iQue-Console-01.jpg
File:Nintendo-iQue-Console-02.jpg
File:Nintendo-N64-iQue-wMemCard.jpg|An iQue with memory card.
File:Nintendo-iQue-Memory-Card.jpg
File:Nintendo-iQue-Opened.jpg
File:Nintendo-iQue-Motherboard-inSystem.jpg|The iQue motherboard.
File:Nintendo-iQue-AV&Power-Cables.jpg
File:Nintendo-iQue-Power-Supply.jpg
File:Manette-iQue.jpg|How the iQue player is set up.
File:Healthy gaming advice iQue Player.png|iQue Player healthy gaming popup.
File:Dr. Mario info screen.png|ISBN info from the iQue Player.
File:IQue Player settings menu.png|iQue settings menu.
</gallery>
===Technology===
<gallery mode="slideshow">
File:Nintendo-N64-Motherboard-Top.jpg|The N64 Motherboard.
File:Nintendo-N64-Controller-Motherboard-Flat-Top.jpg|The N64 Controller Motherboard.
File:Nintendo-Intelligent-Systems-WideBoy64-AGB-03.jpg|WideBoy 64 Motherboard. A Xilinx Spartan FPGA is used.
File:Ic-photo-NEC--VR4300-(R4300i)-(Nintendo-64-CPU-NUS A).png|A NEC VR4300
File:RCP-NUS 01.jpg|RCP
</gallery>
==Development==
There is a WikiBook on [[N64 Programming]].
==External Resources==
{{wikipedia|Nintendo 64|iQue Player|Nintendo 64 programming characteristics|Nintendo Gateway System}}
{{commons category|Nintendo 64}}
===Archived web materials===
* [https://web.archive.org/web/19961222145141/http://www.nintendo.com/hallway/index.html Nintendo of America website] - 1996
* [https://web.archive.org/web/19980530120205/http://www.nintendo.com/n64/index.html N64 Website] - 1998
* [https://web.archive.org/web/19980530122217/http://www.nintendo.com/n64/hardware.html N64 Hardware website] - 1998
===Other Websites===
* [https://www.videogameconsolelibrary.com/pg90-n64.htm#page=reviews Video Game Console Library] - Nintendo 64 page with technical info.
* [https://www.videogameconsolelibrary.com/pg90-64dd.htm#page=reviews Video Game Console Library] - Nintendo 64 DD page with technical info.
{{Clear}}
==References==
{{WikipediaCredit}}<!--Games List-->
{{reflist|2}}{{status|100%}}{{BookCat}}__NOTOC__
71dnjwv840l3jxwp8dxkq5mvlw20mmt
A Traveler's Guide to the World of Pokémon/Regions/Kanto
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{{dewikify}}
[[Image:Kanto-Full-Map.jpg|thumb|right|Kanto Region in the third generation]]
{{nihongo|'''Kanto'''|カントー地方|Kantō-chihō}} is a [[Pokémon regions|Pokémon region]] in the [[Pokémon]] [[fictional universe]] and the first to be featured in the popular series of [[Pokémon (video games)|games]]; followed by [[Johto]], [[Hoenn]], [[Orre]] and [[Sinnoh]]. It is modeled and named after the [[Kantō region]], [[Regions of Japan|a region]] in [[Japan]], which includes, amongst other cities, the Japanese capital [[Tokyo]]. The resemblance between the bay formations seen on the in-game map and the actual [[Sagami Bay]], [[Suruga Bay]], and [[Tokyo Bay]] formations is particularly striking.
Kanto lies to the east of [[Johto]]; they presumably make up a small [[Japan|continent]]. South of Kanto are the [[Sevii Islands|Sevii]] and [[Orange Islands]]. [[Hoenn]], introduced in [[Pokémon Ruby and Sapphire|''Pokémon Ruby'', ''Sapphire'']] and ''[[Pokémon Emerald|Emerald]]'', is supposedly further to the southwest.
In the first generation of games, [[Pokémon Red and Blue|''Pokémon Red'', ''Blue'', and ''Yellow'']], Kanto was the only explorable region, featuring a variety of [[Natural environment|environments]], such as urban locales and [[mountain]]ous, [[forest|wooded]], and [[ocean]]ic routes. In [[Pokémon Gold and Silver|''Pokémon Gold'', ''Silver'']], and ''[[Pokémon Crystal|Crystal]]'', which introduced Johto, players were able to travel to Kanto (by either [[steamboat]] or [[magnetic levitation train]]) after completing their journeys through Johto.
Two areas of the Kanto region, Saffron City and the Pokémon Stadium, are playable in [[HAL Laboratory]]'s popular ''[[Super Smash Bros.]]'' fighting games. In the [[Nintendo 64]] version, Saffron City is a cityscape battlefield while the Pokémon Stadium is a basic arena. The Stadium in ''[[Super Smash Bros. Melee]]'' and Stadium 2 in ''[[Super Smash Bros. Brawl]]'' transform to different types of battlefields resembling different [[Pokémon types]].<ref>[http://www.smashbros.com/en_us/stages/stage11.html Smash Bros. DOJO!!<!-- Bot generated title -->]</ref>
In the [[Pokémon (anime)|anime]], the protagonist [[Ash Ketchum]] is a resident of [[#Pallet Town|Pallet Town]] and began his journey by touring [[Pokémon gym]]s in Kanto with [[Misty (Pokémon)|Misty]] and [[Brock (Pokémon)|Brock]]. [[List of Pokémon episodes (season 1)|Season 1]] and [[List of Pokémon: Battle Frontier episodes|Season 9]] of the anime are set in Kanto. Location names in the anime sometimes differ from those in the games.
{{TOCright}}
==Cities and towns==
Most of the cities in Kanto are named after colors, such as [[#Pewter City|Pewter City]], [[#Viridian City|Viridian City]], [[#Saffron City|Saffron City]] and so on. [[#Pallet Town|Pallet Town]] is the kickoff to the series of colors, as Pallet ([[Palette]]) is a collection of colors.
===Pallet Town===
{{nihongo|'''Pallet Town'''|マサラタウン|Masara Taun|'''Masara Town''' in original [[Japanese language]] versions}} is the hometown of the protagonist of the games, [[Ash Ketchum]] in the [[Pokémon (anime)|anime]], and [[Red (Pokémon)|Red]] in ''[[Pokémon Adventures]]''. It is also the home of [[Professor Oak]], a highly respected researcher in the Pokémon world, and his grandson, the player-named rival in the games, [[Gary Oak]] in the anime, and [[Blue (Pokémon)|Blue]] in ''Pokémon Adventures''.
Professor Oak gives out the [[Pokémon game mechanics#Starter Pokémon|starter Pokémon]] [[Bulbasaur]], [[Charmander]] and [[Squirtle]] to beginning [[Pokémon trainer|trainers]]. In the anime Ash receives a [[Pikachu]] because he came to get his starter Pokémon too late, and ended up with a back-up Pokémon.
In the video games, Pallet Town is a fairly tiny village situated south of [[#Viridian City|Viridian City]] and north of [[#Cinnabar Island|Cinnabar Island]]. Even in ''Gold'', ''Silver'', and ''Crystal'', while the protagonist and rival of [[Pokémon Red and Blue|''Pokémon Red'' and ''Blue'']] have grown up into respected [[Pokémon trainer]]s, they still live at home in Pallet Town.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 8</ref>
In the anime, Pallet Town is a bit larger and more populous. Ash lives there, with his mother, Delia, and he returns there at the end of each saga. A number of episodes of ''[[Pokémon Chronicles]]'' are also set there.
In the ''Pokémon Adventures'' manga, Pallet Town is the hometown of the three protagonists based on the original trio of games, ''Red'', ''Green'', and ''Blue'', as well as of every previous winner of the Pokémon League situated in Kanto and [[Johto]], a tradition which has not yet been broken.
===Viridian City===
{{nihongo|'''[[Viridian]] City'''|トキワシティ|Tokiwa Shiti|'''Tokiwa City''' in original [[Japanese language]] versions}} is the first major city the player visits in the video games. It has the first [[Pokémon Center]] and Pokémart found in the game. After [[Giovanni (Pokémon)|Giovanni]], the Gym Leader of the city, is defeated and disappears, the gym is later taken over by Blue in ''Pokémon Gold'', ''Silver'' and ''Crystal''.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 10-11</ref>
Viridian City is a prominent location in the anime, as the main character, Ashes, constantly returns there. He originally arrives to bring his injured [[Pikachu]] to be healed in the Pokémon Center. While there, Ash first meets [[Officer Jenny]] and [[Nurse Joy]]. Misty also confronts him about her wrecked bike, eventually deciding to go along with him. Jessie and James of [[Team Rocket]] also appear for the first time, and decide to follow Ash until they steal his Pikachu.
===Pewter City===
{{nihongo|'''[[Pewter]] City'''|ニビシティ|Nibi Shiti|'''Nibi City''' in original [[Japanese language]] versions}} is located in northwest Kanto, between [[#Viridian Forest|Viridian Forest]] and [[#Mt. Moon|Mt. Moon]]. It is the first available city with a Gym Leader; [[Brock (Pokémon)|Brock]], who specializes in [[Pokémon types#Rock-type|Rock-type]] Pokémon.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 12-14</ref>
In the video games, the Museum is one of the main attractions of Pewter City. On the first floor, fossils of ancient Pokémon (such as [[Aerodactyl]] and [[Kabutops]]) are on display, and the second floor houses a space exhibit featuring several meteorites (thought to be Moon Stones) and a large [[Space Shuttle]] model (the ''[[Discovery Program|Discovery]]''). A fossil of the only obtainable Aerodactyl in the game is found here. The museum is closed in ''Pokémon Gold'', ''Silver'', and ''Crystal'' due to renovations.
===Cerulean City===
{{nihongo|'''[[Cerulean]] City'''|ハナダシティ|Hanada Shiti|'''Hanada City''' in original [[Japanese language]] versions}} is the third city visited in the Kanto region by the protagonist, and the location of the second Gym Leader, [[Misty (Pokémon)|Misty]], a [[Pokémon types#Water-type|Water-type]] trainer.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 18</ref>
The city also has a Bike Shop,<ref>''' Pokemon FireRed and LeafGreen Version''' p. 19</ref> however, in ''Pokémon Gold'', ''Silver'', and ''Crystal'', the Bike Shop has been relocated to [[Johto#Goldenrod City|Goldenrod City]] in [[Johto]], so the Bike Shop in Cerulean City has been closed.
In the [[Pokémon (anime)|anime]], Cerulean City is an average-sized town. It has appeared in a number of episodes, as the gym is run by [[Misty (Pokémon)|Misty]]'s sisters. Misty becomes the official Gym Leader at the end of the Johto adventure, and her time at the Gym is a part of ''[[Pokémon Chronicles]]''.
===Vermilion City===
{{nihongo|'''[[Vermilion]] City'''|クチバシティ|Kuchiba Shiti|'''Kuchiba City''' in original [[Japanese language]] versions}} is a large city that is home to the [[Pokémon types#Electric-type|Electric-type]] Gym Leader [[List of Kanto Gym Leaders#Lt. Surge|Lt. Surge]]<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 156</ref> and The Pokémon Fan Club. Vermilion City is the only Kanto city to have an international sea port, which annually houses a luxury ship known as the S.S. Anne. Contained within the harbor is a vast loading dock that holds a pickup truck.<ref>{{cite web|url=http://www.gamepro.com/nintendo/gameboy_advance/games/cheats/41704.shtml|title=Cheats: Pokemon FireRed - Pick Up Truck|publisher=GamePro|author=cheatmonkey|date=2005-02-03|accessdate=2008-08-02}}</ref><ref>{{cite web|url=http://www.xtreme-cheats.com/tlyour_cheats.php?15597|title=Cheat codes for Pokemon FireRed Walkthrough|publisher=Xtreme Cheats|accessdate=2008-08-02}}</ref> In ''FireRed'' and ''LeafGreen'', after the player earns the seventh gym badge, the port will be reopened again; it is used to connect the Kanto region with the Sevii Islands.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 24-27</ref> In ''Pokémon Gold'', ''Silver'' and ''Crystal'', the port connects the Kanto Region and Vermilion City to Olivine City's port in the Johto Region. The S.S. Aqua is the ferry between the two regions.
===Lavender Town===
{{nihongo|'''[[Lavender (color)|Lavender]] Town'''|シオンタウン|Shion Taun|'''Shion Town''' in original [[Japanese language]] versions}} is a small town believed to be haunted by [[Pokémon types#Ghost-type|Ghost-type Pokémon]]. The Name Rater is located here, and allows the player to change the nicknames of Pokémon he or she originally caught.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 37-38</ref>
The town's main attraction is the {{nihongo|'''Pokémon Tower'''|ポケモンタワー|Pokemon Tawā}}, built as a Pokémon graveyard. Memorial services are held there, similar to [[Hoenn#Mt. Pyre|Mt. Pyre]] in Hoenn. If the player doesn't have the '''Silph Scope''', a device to identify ghosts, the ghost Pokémon encountered there will appear as strange shadows with eyes, and the player cannot battle them. The [[Channeler]]s all speak of a ghost that haunts the tower. Upon defeating it and reaching the top floor, the player will find Mr. Fuji, an old man that cares about Pokémon and is popular in Lavender Town. In ''Pokémon Gold'', ''Silver'', and ''Crystal'', the tower is replaced by a radio tower, and the Pokémon graves have been moved to a house in the town.<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 160</ref>
===Celadon City===
{{nihongo|'''[[Celadon (color)| Celadon]] City'''|タマムシシティ|Tamamushi Shiti|'''Tamamushi City''' in original [[Japanese language]] versions}} is the second largest city in Kanto. It is home to a department store (the largest Pokémart in Kanto), a hotel, a Game Corner, and a mansion.<ref>''' Pokemon FireRed and LeafGreen Version''' p. 32</ref> The fourth Gym is also found there, and houses [[List of Kanto Gym Leaders#Erika|Erika]], who uses mainly [[Pokémon types#Grass-type|Grass-type]] Pokémon.<ref name="autogenerated1">'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 159</ref>
Members of the [[Game Freak]] development team are represented in the Celadon mansion. After the player has completed the Pokédex (actually after obtaining any 150 of the 151 Pokémon), the Game Freak designer will give the player a diploma as a reward for finishing the game. This diploma can be printed out on the [[Game Boy Printer]].
At the Game Corner, "The playground for grown-ups," players may buy coins and use them to play [[casino]] games. Coins can be redeemed at a shop next door for prizes, such as rare Pokémon or [[List of Pokémon items#Technical Machines|TMs]]. The Game Corner is secretly run by the criminal syndicate [[Team Rocket]]; its basement is a Team Rocket hideout, where the boss [[Giovanni (Pokémon)|Giovanni]] is waiting. After he is defeated, he and all the Team Rocket members in Celadon City will leave.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 33</ref> In ''Pokémon Gold'', ''Silver'', and ''Crystal'', the name is changed to Celadon Game Corner and its slogan to "The playground for everybody." Team Rocket's hideout is gone.
===Fuchsia City===
{{nihongo|'''[[Fuchsia (color)|Fuchsia]] City'''|セキチクシティ|Sekichiku Shiti|'''Sekichiku City''' in original [[Japanese language]] versions}} is the southernmost city on the Kanto mainland. It houses the [[#Safari Zone|Safari Zone]] and a Pokémon zoo.
[[List of Kanto Gym Leaders#Koga|Koga]], who trains mainly [[Pokémon types#Poison-type|Poison-type]] Pokémon is the Fuchsia City Gym Leader. His gym contains invisible walls that force the player to maneuver through.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 45 </ref> In ''Pokémon Gold'', ''Silver'', and ''Crystal'', he was accepted into the Elite Four, and is replaced by his daughter, [[List of Kanto Gym Leaders#Janine|Janine]].<ref name=autogenerated1 />
====Safari Zone====
The {{nihongo|'''Safari Zone'''|サファリゾーン|Safari Zōn}} is a wide-open area where several species of rare and exclusive Pokémon are found. For a small fee, the players are given a limited amount of Safari Balls (a special type of [[Poké Ball]]) and may attempt to capture Pokémon without the aid of their own Pokémon in the Safari Zone until they have walked a certain number of steps. It also appears in ''FireRed'' and ''LeafGreen'', but the option to save while there is removed.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 46-47</ref>
In the [[Pokémon Red and Blue|first generation]] versions of ''Pokémon'', the Safari Zone is located in the northern part of Fuchsia City. It contains four areas, each containing different species of Pokémon.
In ''Pokémon Gold'', ''Silver'', and ''Crystal'', the Safari Zone is unavailable because the warden is on vacation. The entrance still remains at its usual location in the north of Fuchsia City, but the player is unable to enter it. A "[[Development stage#Beta|beta]]" version of a Safari Zone map is included in the programming of the game, and may be accessed through [[GameShark]] or another cheating device.{{Fact|date=June 2008}}
===Saffron City===
{{nihongo|'''[[Saffron (color)|Saffron]] City'''|ヤマブキシティ|Yamabuki Shiti|'''Yamabuki City''' in original [[Japanese language]] versions}} is one of the largest cities of the Kanto region.
Two Gyms exist in Saffron City. One is the official [[Pokémon League]] Gym, led by [[List of Kanto Gym Leaders#Sabrina|Sabrina]] who trains mainly [[Pokémon types#Psychic-type|Psychic-type]] Pokémon. Next to it stands the Fighting Dojo, an unofficial gym made up of [[Pokémon types#Fighting-type|Fighting-type]] trainers. City residents say that the Fighting Dojo was once an official League Gym, but lost its status to the rival Psychic gym. Defeating the Dojo Master will earn the player a rare Pokémon of the player's choice.
In the center of town is a tall building that houses the '''Silph Co.''', a massive office complex that Team Rocket takes control of for their plans. Silph Co. is a company dedicated to the creation of all tools pertaining to Pokémon, especially for [[Pokémon trainer]]s. Products created by the Silph Co. include the Pokémon [[Porygon]], the Up-Grade (to evolve Porygon to [[Porygon2]]), [[Master Ball]]s, and [[List of Pokémon items#Technical Machine|TMs and HMs]]. In order to access most of the city, the player must liberate the Silph Co. from Team Rocket's control. It has a very elaborate floor plan that utilizes teleport pads as a form of transportation. At the top floor, Giovanni is waiting. After the player defeats him, he disappears along with all the other members of Team Rocket.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 48-54 </ref>
In ''Pokémon Gold'', ''Silver'', and ''Crystal'', the Silph Co. has improved security and the player can no longer see the top floors. Saffron City has also changed in the three year period since ''Red'', ''Blue'', and ''Yellow'' and now has a train station in the northern district. The Magnet Train makes regular runs between Saffron City and [[List of Johto locations#Goldenrod City|Goldenrod City]] in the [[Johto]] region. Also, the player can no longer battle in the Fighting Dojo, as [[List of Kanto Gym Leaders#Karate Master Kiyo|Master Kiyo]] has left for Johto.<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 157</ref>
In ''[[Super Smash Bros.]]'', Saffron City is a playable stage, containing the Silph Co. and two other buildings.
===Cinnabar Island===
<!-- Unsourced image removed: [[Image:FL Pokemon Mansion.png|frame|Entrance of the Pokémon Mansion]] -->
{{nihongo|'''[[Cinnabar]] Island'''|グレンじま or グレンタウン|Guren-jima or Guren Taun|'''Guren Island''' or '''Guren Town''' in original [[Japanese language]] versions}} is home to a laboratory and an old, abandoned mansion. Players may go to the laboratory to identify and revive the fossils obtainable in [[#Pewter City|Pewter City]] and [[#Mt. Moon|Mt. Moon]]. The Gym is initially locked, but after retrieving the key from the Pokémon Mansion, the player can challenge the Gym Leader [[List of Kanto Gym Leaders#Blaine|Blaine]], a [[Pokémon types#Fire-type|Fire-type]] Pokémon trainer.<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 59</ref>
The Pokémon Mansion, also called the Burned-Out Building, is an old, burned-down mansion where the Pokémon researcher Dr. Fuji lived until [[Mewtwo]] was created and destroyed the building. Multiple diaries are scattered throughout the building containing brief information on Mewtwo's creation and the Pokémon [[Mew (Pokémon)|Mew]].<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 56-57</ref>
In ''Pokémon Gold'', ''Silver'', and ''Crystal'', much of Cinnabar Island has been destroyed by a [[volcanic eruption]], and every building on the island except the Pokémon Center is gone. Blaine has relocated his gym to the nearby [[#Seafoam Islands|Seafoam Islands]]. The player can also find the current Viridian City Gym Leader named Blue (the player's rival from ''Pokémon Red'', ''Blue'', and ''Yellow'') there.
==Other locations==
===Viridian Forest===
{{nihongo|'''Viridian Forest'''|トキワのもり|Tokiwa no Mori|'''Tokiwa Forest''' in original [[Japanese language]] versions}} is a forest that lies between [[#Viridian City|Viridian City]] and [[#Pewter City|Pewter City]]. The woods are filled with a large quantity of [[Pokémon types#Bug-type|Bug-type]] Pokémon and Bug-using Trainers. In ''Pokémon Gold'', ''Silver'', and ''Crystal'', the forest has been cut down and the tall grass removed, so wild Pokémon are no longer found there.<ref>{{cite web|url=http://www.serebii.net/pokedex/025.shtml|title=Pikachu's location on Serebii.net|accessdate=2006-12-18}}</ref>
===Mt. Moon===
{{nihongo|'''Mt. Moon'''|オツキミやま|Otsukimi-yama|'''Mt. Otsukimi''' in original [[Japanese language]] versions}} is a mountain that lies between [[#Pewter City|Pewter City]] and [[#Cerulean City|Cerulean City]]. As it cannot be climbed, players must hike through the complex cave area. Near the end of the tunnel, a trainer holds two fossils. After the player defeats him, he concedes and lets the player take one fossil, which can become either [[Omanyte]] or [[Kabuto]].
In ''Gold'', ''Silver'', and ''Crystal'', Mt. Moon is reduced to a simple tunnel. It also contains an additional exit, which leads to the Mt. Moon Square, an open space in the middle of Mt. Moon where [[Clefairy]] play on Monday nights.
===Cerulean Cave===
The {{nihongo|'''Cerulean Cave'''|ハナダのどうくつ|Hanada no Dōkutsu|'''Hanada Cave''' in original [[Japanese language]] versions}}, popularly known as the {{nihongo|"Unknown Dungeon"|ななしのどうくつ|Nanashi no Dōkutsu}}, is an optional dungeon located near [[#Cerulean City|Cerulean City]]. It is home to the strongest [[Pokémon game mechanics#Legendary Pokémon and events|legendary Pokémon]] in Kanto, [[Mewtwo]]. A guard blocks the entrance, and will not let the player through until he or she has beaten the [[Elite Four]]. In ''FireRed'' and ''LeafGreen'', it still cannot be accessed until the player has repaired the machine on [[Pokémon regions#Sevii Islands|One Island]]. In ''Pokémon Gold'', ''Silver'', and ''Crystal'', the entrance has been flooded, and the player cannot access the location.<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 158</ref>
===Rock Tunnel===
{{nihongo|'''Rock Tunnel'''|イワヤマトンネル|Iwa Yama Tonneru|lit. "rock mountain tunnel"}} is a pitch-black cavern that connects [[#Cerulean City|Cerulean City]] and [[#Lavender Town|Lavender Town]]. The cave can be illuminated with the use of the HM Flash.
===Diglett's Cave===
'''Diglett's Cave''' is a long tunnel that was dug by wild [[Diglett]] and [[Dugtrio]]. Its entrances are south of [[#Pewter City|Pewter City]] and east of [[#Vermillion City|Vermillion City]]. After the trainer enters [[#Cerulean City|Cerulean City]], the only foot-path back to Pewter City, [[#Viridian City|Viridian City]], and [[#Pallet Town|Pallet Town]] is through this cave.
===Seafoam Islands===
The {{nihongo|'''Seafoam Islands'''|ふたごじま|Futago-jima|'''Twin Islands''' in original [[Japanese language]] versions}} are a set of caves between [[#Fuchsia City|Fuchsia City]] and [[#Cinnabar Island|Cinnabar Island]]. The legendary Pokémon [[Articuno]] resides in this area. In ''Pokémon Gold'', ''Silver'', and ''Crystal'', [[Blaine (Pokémon)|Blaine]] moved his gym to the Seafoam Islands, as his gym, along with most of the rest of [[#Cinnabar Island|Cinnabar Island]] was destroyed by a volcano eruption. Articuno has fled.<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 161</ref>
===Power Plant===
The {{nihongo|'''Power Plant'''|むじんはつでんしょ|Mujin Hatsudensho|lit. "unmanned power plant"}} is an abandoned building found at the end of a waterway just before the entrance to [[#Rock Tunnel|Rock Tunnel]]. At the end of the building is the legendary Pokémon [[Zapdos]]. In ''Gold'', ''Silver'', and ''Crystal'', the Power Plant has been reactivated and is used to run the Magnet Train. Zapdos has fled.
===Victory Road===
{{nihongo|'''Victory Road'''|チャンピオンロード|Chanpion Rōdo|'''Champion Road''' in original [[Japanese language]] versions}} is a cave that holds the only way to the [[#Indigo Plateau|Indigo Plateau]], accessed to the northwest of [[#Viridian City|Viridian City]]. The protagonist must have all eight badges in order to enter. Victory Road contains the legendary Pokémon [[Moltres]] in ''Pokémon Red'', ''Blue'', and ''Yellow''.<ref>{{cite web|url=http://www.serebii.net/pokedex/146.shtml|title=Moltres' location on Serebii.net|accessdate=2006-12-18}}</ref> However, in the ''Pokémon FireRed'' and ''LeafGreen''<ref>'''Prima Official Game Guide''' Pokemon FireRed and LeafGreen Version p. 62-63</ref> remakes, Moltres has been moved to Mt. Ember on the [[Pokémon regions#Sevii Islands|Sevii Islands]].<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 137</ref><ref>{{cite web|url=http://www.serebii.net/pokedex-rs/146.shtml|title=Moltres' location on Serebii.net|accessdate=2006-12-18}}</ref>
===Indigo Plateau===
The {{nihongo|'''[[Indigo]] Plateau'''|セキエイこうげん|Sekiei Kōgen|'''Sekiei Plateau''' in original [[Japanese language]] versions}} is the headquarters of the [[Pokémon League]] and the Elite Four, located in northwest Kanto. In order to reach it, trainers must collect all eight Gym Badges of Kanto or [[Johto]] and pass through Victory Road, a cave located at the foot of the plateau.<ref>'''Official Pokémon Gold and Silver Official Strategy Guide''', ''[[Phillip Marcus]]'' p. 138-142</ref>
In the anime, an annual Pokémon League tournament is held in Indigo Stadium; the last trainer standing is crowned Champion. It is unknown whether or not the Champion faces off against the Elite Four afterward. The Pokémon Village, a resort which caters to the Pokémon trainers and other people who have come to watch the competition, is located at the center of the Plateau. Once [[Pokémon game mechanics#Pokémon Contests|Pokémon Contests]] come to Kanto, the yearly Grand Festival is held there as well.
==See also==
*[[List of Kanto Gym Leaders]]
*[[List of Elite Four members#Kanto members|Kanto Elite Four members]]
*[[Team Rocket]]
==References==
{{reflist|2}}
{{BookCat}}
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Mirad Grammar/Syllabification
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<noinclude>{{status|100%}}</noinclude>
: Every syllable in Mirad contains one and only one vowel. A '''y''' when final or followed by a consonant is used to post-y-glide or diphthongize the previous vowel and is therefore considered part of the syllable in which that vowel is the nucleus (see case 2, below). Similarly, the '''''liquids''''' '''r''' and '''l''', when final or followed by a consonant are considered to be a part of the syllable where the preceding vowel is the nucleus (see case 4, below). Two vowels in a row form two syllabic nuclei (see cases 3, 6, and 7, below). How syllables are divided is important for determining where the stress accent goes in a word (see [[Mirad_Grammar/Stress]], below).
{| class="wikitable" style="background:lightyellow;{{Text default color}};font-size:smaller;margin-left:4.8em"
|+ Syllabification
|-
! Example !! Syllabified ('''+''' = syllable boundary)
|-
| '''ama'''.....''hot'' || '''a+ma'''
|-
| '''ayma'''.....''warm'' || '''ay+ma'''
|-
| '''aymsea'''.....''warming up'' || '''aym+se+a'''
|-
| '''pixwa'''....''caught'' || '''pix+wa'''
|-
| '''upayo'''....''will have come'' || '''u+pa+yo'''
|-
| '''vyaa'''....''true'' || '''vya+a'''
|-
| '''vyaay'''....''truly'' || '''vya+ay'''
|-
| '''tambwa'''....''settled'' || '''tam+bwa'''
|-
| '''faof'''....''plank'' || '''fa+of'''
|-
| '''twoyba'''....''he-she'' || '''twoy+ba'''
|-
| '''yansauna'''....''common'' || '''yan+sa+u+na'''
|-
| '''gaw-ejaxer'''....''renovate'' || '''gaw+e+ja+xer'''
|-
| '''gawa'''....''another'' || '''ga+wa'''
|}
:
: If a '''y''' glide comes between vowels, a hyphen is used to indicate that the glide belongs to the previous syllable, otherwise there is no need for a hyphen:
:
:* '''zoyeper'''....''to enter through the rear'' (< '''zo'''....''rear'' + '''yeper'''....''to enter'')
:* '''zoy-aber'''....''to put back on'' ( < '''zoy'''....''back'' + '''aber'''....''to put on''
:* '''zoyper'''....''to return'' (< '''zoy'''....''back'' + '''per'''....''to go'')
:* '''zoy-uzber'''....''to revert'' (< '''zoy'''....''back'' + '''uzber'''....''to turn'')
:* '''zoyuzber'''....''to circle behind'' (< '''zo'''....''rear'' + '''yuzber'''....''to circle'')
:* '''zay-azbuxer'''....''to frogmarch'' ('''zay'''....''forth'' + '''azbuxer'''....''to push forcibly''
:* '''zayazasun'''....''protuberance'' (< '''za'''....''front'' + '''yazasun'''....''swelling''
:
: If a '''w''' glide becomes between vowels, there is no need to use a comma to indicate that the '''w''' belongs to the previous vowel because, in practice, there are no known ambiguities with that letter in Mirad. The syllable '''gaw''' meaning ''re-'' in verbs, is always pronounced as if the '''w''' ends the syllable.
:* '''gawa'''....''once again'' (< '''ga'''....''more'' + '''wa'''....stub for '''awa'''....''one'')
:* '''gawaber'''....''reapply'' (< '''gaw'''....''re-'' + '''aber'''....''apply'')
<noinclude>{{Chapter navigation with TOC|Pronunciation|Stress}}</noinclude>
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Mirad Grammar/Phonotactics
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<noinclude>{{status|100%}}</noinclude>
: Phonotactics refers to the patterns in which the phonemes of a language may combine to form sequences. The possible syllabic patterns of Mirad are given below in a chart.
: For the purposes of this chart:
::* Y stands for the semi-vowel glides '''y''' or '''w'''.
::* L stands for the liquids '''r''' and '''l'''.
::* C stands for consonants other than glides or liquids.
::* A stands for simple vowels.
::* N stands for the nasal consonants '''m''' or '''n'''.
::* + means 1 to 3 of the foregoing letter
::* Parentheses indicate that a letter is optional.
::* Bracketing indicates a choice of letters or patterns.
: Syllables in native Mirad are shaped according to the following pattern constraints:
{| class="wikitable" style="background:lightyellow;{{Text default color}}; font-size:smaller; margin-left:3.2em"
|+ Phonotactics
|-
! Allowable Syllabic Patterns !! Examples
|-
| (C)[LG]A+(Y)(L)(C) || '''o, ay, xwa, gyo, gra, toyb, glays, alp<br>mayr, hyos, va, xwa, gyo, gla, gre, vya, lo, wa, yu, gaw'''
|-
| ...A(Y)N(C)[sx] || '''m<u>amp</u>, y<u>omx</u>, y<u>ank</u>, y<u>ons</u>, <u>eynx</u>'''
|-
| ...xLwA... || '''xrwa''' (''was executed''), '''-xlwa'''
|}
:* Two non-glide/liquid/non-nasal consonants cannot appear together in the same syllable, except in foreign-imported words.
:* Two glides or liquids cannot come together in one syllable except in foreign-imported words.
<noinclude>{{Chapter navigation with TOC|Stress|Parts of Speech}}</noinclude>
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User talk:LM.CR
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Vincent Vega moved page [[User talk:Lionel Cristiano]] to [[User talk:LM.CR]]: Automatically moved page while renaming the user "[[Special:CentralAuth/Lionel Cristiano|Lionel Cristiano]]" to "[[Special:CentralAuth/LM.CR|LM.CR]]"
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{{talk header}}
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User:JJPMaster (bot)/markAdmins-Data.json
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Nursing Home Social Services Reference
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= '''Everything You Wanted to Know About Social Services Work in Nursing Homes (but were afraid to ask!)''' =
= Table of Contents =
== Opening ==
* [[Nursing Home Social Services Reference/Frontspiece/Foreword ]] Comments on goals of the book
* [[Nursing Home Social Services Reference/Frontspiece/Prologue ]] Structure of book and background of authors
* [[Nursing Home Social Services Reference/Frontspiece/Instructions for Authors ]] Instructions for contributors
== Chapter 1 Introduction to Social Services ==
* [[Nursing Home Social Services Reference/Introduction to Social Services/Overview of the Career]] Overview of Social Services as a Career
* [[Nursing Home Social Services Reference/Introduction to Social Services/Prerequisites]] Good things to have to get and do the job
* [[Nursing Home Social Services Reference/Introduction to Social Services/Areas of Competency]] Competencies required for the job
* [[Nursing Home Social Services Reference/Introduction to Social Services/Rewards of the Job]] Why do this job?
* [[Nursing Home Social Services Reference/Introduction to Social Services/Possible Pitfalls]] What to avoid (title)
* [[Nursing Home Social Services Reference/Introduction to Social Services/Typical Job Description]] Typical job description annotated
* [[Nursing Home Social Services Reference/Introduction to Social Services/Applicable Social Work Principles]] What you learned in School that might help
* [[Nursing Home Social Services Reference/Introduction to Social Services/Applicable Social Work Skills]] What skills you have developed that might help you including: Empathy Communication Organization Critical Thinking Active Listening Self-care Cultural Patience Professional Advocacy Rapport
* [[Nursing Home Social Services Reference/Introduction to Social Services/Quality Assurance Performance Improvement]] The process for improving performance at your facility. What to know about the process, how to contribute, and how to track improvements in the SS Department
== Chapter 2 Flow of Care ==
* [[Nursing Home Social Services Reference/Flow of Care/Pre-Admission]] What SS does prior to admission
* [[Nursing Home Social Services Reference/Flow of Care/Admission]] What SS does as part of the admission process
* [[Nursing Home Social Services Reference/Flow of Care/Intake ]]SS documentation at admission
* [[Nursing Home Social Services Reference/Flow of Care/Advanced Directives]] documentation of residents wishes for resuscitation and life sustaining treatment
* [[Nursing Home Social Services Reference/Flow of Care/Verifying Benefits and Finances]] SS part of helping res get benefits
* [[Nursing Home Social Services Reference/Flow of Care/Personal Needs Funds]] Medicaid offers some of a resident's SSA funds to be made available to the resident for personal needs. The amount varies by benefit mix and state.
* [[Nursing Home Social Services Reference/Flow of Care/Initial Care Plans]] Care plan at admission based on medical record or MD orders
* [[Nursing Home Social Services Reference/Flow of Care/Behaviors and Behavior Plans]] If there are bx issues
* [[Nursing Home Social Services Reference/Flow of Care/Adjustment and Transitions]] What resident may need in coming to SNF
* [[Nursing Home Social Services Reference/Flow of Care/Roommates and Room Moves]] How room moves work or should work
* [[Nursing Home Social Services Reference/Flow of Care/Changes in Condition]] What if a resident declines and needs more care or improves and requires less care
* [[Nursing Home Social Services Reference/Flow of Care/Hospitalization]] What SS does to help a resident get to hospital
* [[Nursing Home Social Services Reference/Flow of Care/Changes in Benefits]] SS awareness of any change of benefits d/t hospitalization, lottery win, etc.
* [[Nursing Home Social Services Reference/Flow of Care/Hospice]] SS awareness of coordination for hospice care
* [[Nursing Home Social Services Reference/Flow of Care/Discharges and Transfers]] How to discharge or transfer resident safely and successfully
== Chapter 3: Surveys and Complaints ==
* [[Nursing Home Social Services Reference/State Surveys/What and Why of State Surveys]] Awareness of goals of survey
* [[Nursing Home Social Services Reference/State Surveys/Highest Practicable Level of Well-being]] Goal of CMS for resident
* [[Nursing Home Social Services Reference/State Surveys/Social Services' Tags]] Which Tags will be SS responsibility
* [[Nursing Home Social Services Reference/State Surveys/Survey Readiness]] Being prepared for the day the surveyors arrive
* [[Nursing Home Social Services Reference/State Surveys/Plans of Correction (POC)]] How to respond to survey tags
* [[Nursing Home Social Services Reference/State Surveys/Documenting POC Compliance]] How to document compliance
== Chapter 4: Principles of Care ==
* [[Nursing Home Social Services Reference/Principles of Care/Dignity]] Offer residents dignity and respect
* [[Nursing Home Social Services Reference/Principles of Care/Highest Level of Independence]] Help residents maintain capabilities
* [[Nursing Home Social Services Reference/Principles of Care/Trauma Informed Care]] Offer care that helps residents avoid trauma triggers; reduce unwanted bxs and resident safety
* [[Nursing Home Social Services Reference/Principles of Care/Control Over Care]] Help residents exercise their rights over medical choices Proxies, Medical POAs, Guardians or conservators
* [[Nursing Home Social Services Reference/Principles of Care/Physical and Pharmacological Constraints]] Residents are to be free of these in the SNF; if these are needed residents need to be in a psychiatric facility
* [[Nursing Home Social Services Reference/Principles of Care/Equitable Access to Care and Privileges]] MCD, private and MCR residents should have access to appropriate services and care regardless of their insurance status
* [[Nursing Home Social Services Reference/Principles of Care/Advocacy for Residents]] SS workers are ethically required to advocate for residents who may need this
* [[Nursing Home Social Services Reference/Principles of Care/Confidentiality]] HIPAA requires that PHI be kept undisclosed unless there is written permission from resident (or guardian) for disclosure
* [[Nursing Home Social Services Reference/Principles of Care/On-Going Support]] SS workers cannot withdraw their care and support if it is needed by a resident on an on-ongoing basis
* [[Nursing Home Social Services Reference/Principles of Care/Managing Grief, Loss and Depression]] These mental health issues may require special help and often is a part of resident life as a residents experience functional decline and lose friends and family
* [[Nursing Home Social Services Reference/Principles of Care/Differences between Dementia, Delirium, Depression]] SS worker may have to distinguish these for proper support, appropriate care plans, workable assessments and useful consultation at PsychPharm meetings
== Chapter 5: Emergencies and Crises ==
* [[Nursing Home Social Services Reference/Emergencies and Crises/Behavioral Issues and Changes]] D/t drugs, psychosis, delusions or poor emotional control, bx issues will need to be planned for and managed; SS is the nexus of this care
* [[Nursing Home Social Services Reference/Emergencies and Crises/Mental Health Crisis]] Like behavioral crises, episodes that leave resident in mental crisis must be dealt with (30 day bed hold, Medicare uplevel)
* [[Nursing Home Social Services Reference/Emergencies and Crises/Addiction and Substance Abuse]] This is a difficult topic requiring coordination with nursing, admin and SS
* [[Nursing Home Social Services Reference/Emergencies and Crises/Family Crises]] Resident family can often be a source of conflict and bx issues for their resident and others
* [[Nursing Home Social Services Reference/Emergencies and Crises/Death]] A resident death has an impact on other residents and the community; SS has a part in helping the dying resident and the community process this; going through and returning deceased's belongings to family/friends and/or donation
* [[Nursing Home Social Services Reference/Emergencies and Crises/Elopement]] When a resident disappears or leaves without notice, there are steps to take to cover SNF's responsibility; SS is an important part of the search and rescue team
== Chapter 6: Contexts of Care ==
* [[Nursing Home Social Services Reference/Context of Care/Business of Nursing Homes]] Knowing how the SNF runs its business will help SS make choices for the department and resources for residents
* [[Nursing Home Social Services Reference/Context of Care/Resident Family Issues]] Issues with resident family that do not rise to the level of crises can still cause issues to be dealt with or managed
* [[Nursing Home Social Services Reference/Context of Care/Safe Discharges]] Residents who leave the facility for non-financial reasons have a right to expect a discharge to a safe and appropriate level of care
== Chapter 7 Psychopharmacology ==
* [[Nursing Home Social Services Reference/Psychopharmacology/Classes of Psychopharm Medications]] Drugs come in various categories and are not always used for s/s for which the drugs might appear to be designed
* [[Nursing Home Social Services Reference/Psychopharmacology/Gradual Dose Reductions]] GDRs are req'd by CMS and are complicated; SS may have to be aware or record changes in bx
* [[Nursing Home Social Services Reference/Psychopharmacology/Black Box Warnings]] Some Rxs are "off label" and need special monitoring by the team; nurses are key here
* [[Nursing Home Social Services Reference/Psychopharmacology/Side Effects]] Every drug has side-effects; good to know the major ones and how to observe and plan for them
* [[Nursing Home Social Services Reference/Psychopharmacology/Polypharmacy and Drug Interactions]] Drugs can interact with each other in good and bad ways; as eyes and ears for the PCP, it is good to know some
* [[Nursing Home Social Services Reference/Psychopharmacology/Overmedication]] This is important to detect for the resident's well-being. Nurses might be first to see it; SS should know the signs
* [[Nursing Home Social Services Reference/Psychopharmacology/Abuse]] Cheeking meds and saving them is a tactic for abuse, selling or for a suicide plan; nurses will be the first line; but know what to look for and when to look
== Chapter 8 Pathologies with Psychiatric Signs and Symptoms ==
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/UTI]] UTIs can cause delirium/hallucinations in older people and it is common among older people (including men).
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/Delirium]] Delirium can be caused by fevers, meds and other conditions; it requires medical assessment and may appear like psychosis
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/Parkinson's Disease]] causes visual hallucinations in some sufferers
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/Hepatic Encephalopathy]] Some liver conditions can impact brain function and appear like delirium and / or dementia
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/Brain Tumors and TBIs]] This kind of damage can affect emotions, thoughts, hallucinations, cause seizures and other issues
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/Dementia with Behaviors and/or Psychosis]] Dementia can cause behavioral or psychotic episodes as part of the cognitive decline and brain damage that occurs
* [[Nursing Home Social Services Reference/Medical Psychiatric Pathologies/Huntington's Disease]] Huntington's affects physical strength and coordination but can also impact mental capacities causing hallucinations and delusions as well as distress.
== Chapter 9 Career Paths ==
* [[Nursing Home Social Services Reference/Career Paths/License]] A SS job qualifies as supervisable work toward an LCSW. It also provides valuable experience for the Nursing Home Administrator (NHA) license.
* [[Nursing Home Social Services Reference/Career Paths/Social Services Director]] SSD is a first step up from Social Services staff member or Assistant and is a path to a corporate SS director or possibly an Administrator (NHA)
* [[Nursing Home Social Services Reference/Career Paths/Corporate Social Services|Nursing Home Social Services Reference/Career Paths/Corporate Social Services Coordinator]] In facilities run by corporations, there is often a coordinator/director or corporate Vice President in charge of social services
* [[Nursing Home Social Services Reference/Career Paths/Nursing Home Administrator]] Operating a nursing home requires an executive with an understanding of SS and many more talents and skills.
* [[Nursing Home Social Services Reference/Career Paths/Community Mental Health]] CMH Agency's offer important skills for maintaining mental well-being for residents.
* [[Nursing Home Social Services Reference/Career Paths/Medical Social Worker]] With the experience of being a SS worker, transitioning to Medical Social Worker can be rewarding and use all the knowledge and skills learned in the nursing home.
== Chapter 10 Self Care ==
*[[Nursing Home Social Services Reference/Self Care Intro]] Overview and enumeration of important areas of self care
*[[Nursing Home Social Services Reference/Boundaries|Nursing Home Social Services Reference/Self Care/Boundaries in Self Care]] Discussion of boundaries: which boundaries, how to create them and enforce them consistently
*[[Nursing Home Social Services Reference/Self Care/Support Systems]] Actively building communities of support
*[[Nursing Home Social Services Reference/Self Care/Self-Awareness]] Being self aware to see issues of self care before it's too late
*[[Nursing Home Social Services Reference/Self Care/Review and Reflection]] Making time to think about career, self-expression, power and resilience
*[[Nursing Home Social Services Reference/Self Care/Rest and Relaxation]] Scheduling time for sufficient rest and recharging
*[[Nursing Home Social Services Reference/Self Care/Self-Compassion]] Giving yourself unconditional self-regard
*[[Nursing Home Social Services Reference/Self Care/Meningful Engagement|Nursing Home Social Services Reference/Self Care/Meaningful Engagement]] Engaging with communities, movements or activities such as advocacy that uplift your values and vision of the world.
== Appendix A: Resources ==
=== Resident and Resident-Family Advocacy Organizations ===
# LTCCC https://nursinghome411.org/about/
# Consumer Voice https://theconsumervoice.org/about/
# Nursing Home Abuse Center https://www.nursinghomeabusecenter.com/about/
# Justice in Aging https://justiceinaging.org/about/
===PsychPharm Aids===
* [[Nursing Home Social Services Reference/Appendix/Beer's List]] List of recommended maximum doses of psychoactive meds for demented res (guideline) NIH Version of article: https://pmc.ncbi.nlm.nih.gov/articles/PMC3571677/ USC copy of pocket version: https://gwep.usc.edu/wp-content/uploads/2023/11/AGS-2023-BEERS-Pocket-PRINTABLE.pdf
===There's an App for That!===
* [[Nursing Home Social Services Reference/Appendix/PsychoTech]] Applications on iPads or other tablets and laptops can provide some supportive care for anxiety, insomnia and depression. This has the advantage of being accessible with the resident needs them and the disadvantage that familiarity with such technology is required. For older adults that already have these skills, this option is ideal. For those who might require training, there may be opportunities for Occupational Therapy interventions. Groups that assist with this could also be identified as an activity for residents sponsored by the Activities Department of the facility.
===Certificate Programs===
* [[Nursing Home Social Services Reference/Appendix/Foundational Competencies in Older Adult Mental Health]] This course is highly recommended as an overview of geriatric issues. It is on-line and offers CE or free non-CE participation. Non-CE participation still obtains the certificate. Colorado licensing does not require CEs. See Rush Medical School for more information or search for the above title in your favorite search engine.
* [[Nursing Home Social Services Reference/Appendix/Non-Violent_Crisis_Intervention]] This course helps with intervening with behaviors that could lead to violence.
=== Glossary ===
[[Nursing Home Social Services Reference/Appendix/Non-Violent_Crisis_Intervention|Nursing Home Social Services Reference/Appendix/Glossary]] A list of terms that you may encounter and the meaning of these terms.
==Appendix B: References==
===Minimum Data Set (MDS)===
B. Fries and K. Murphy, ''Development of the Nursing Home Resident Assessment Instrument in the USA.'' Age and Aging, 1997 found at:
https://www.academia.edu/15976682/Development_of_the_Nursing_Home_Resident_Assessment_Instrument_in_the_USA?auto=download&email_work_card=download-paper
[Retrieved June 30, 2025]
=== Survey Tags and Severity Matrix ===
LTCCC Guide Nursing Home Overview, Appendix 1,2 and 3 at https://nursinghome411.org/wp-content/uploads/2021/10/Guide-Appendices.pdf [Retrieved January 24, 2025]
__INDEX__
{{BookCat}}
[[Category:Social Work]]
[[Category:Nursing Homes]]
h6jg8q4wtgn841pkodggtb7edqzbb4z
Automotive Factories/Transplant Automaker Factories In North America
0
477197
4669699
4666069
2026-09-11T18:35:58Z
JustTheFacts33
3434282
/* Current US production facilities */
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wikitext
text/x-wiki
The term "Transplant Automaker" refers to automakers building vehicles in North America that are not based in North America. They are based in Europe or Asia. This page shows the vehicle assembly plants of Transplant Automakers in North America.
==Current US production facilities==
{| class="wikitable sortable"
! style="width:60px;"|VIN
! style="width:100px;"|Name
! style="width:80px;"|City/state
!style="width:10px;"|Opened
! style="width:260px;"|Current Products
! style="width:370px;" class="unsortable"|Comments
|-
|U
|[[w:Toyota Motor Manufacturing Kentucky|Toyota Motor Manufacturing Kentucky]] [TMMK]
|[[w:Georgetown, Kentucky|Georgetown, Kentucky]]
|1988
|Toyota Camry Hybrid 2007-,<br> RAV4 Hybrid 2020-,<br> Highlander EV 2028-,<br> Subaru Getaway EV 2028-
|Toyota's 1st wholly owned assembly plant in the US. Originally established as Toyota Motor Manufacturing USA. In October 1996, plant was renamed Toyota Motor Manufacturing Kentucky.<br> Toyota’s largest vehicle manufacturing plant in the world. Has 3 assembly lines. The 3rd line was originally for the Lexus ES. <br> First Camry was produced on May 26, 1988. Volume production of the Camry began in Georgetown in July 1988. Axle production began in October 1988. Engine production began in November 1989 with a 4-cylinder (2.0L 3S-FE). This was followed subsequently by the 2.2L 5S-FE, 2.4L AZ-series I4, 2.5L AR-series I4, & the 2.5L A25A/2.4L turbo T24A Dynamic Force I4. 4-cylinder engine machining began in July 1991. The wagon and coupe versions of the 3rd gen. US-market Camry were exported to Japan, where they were sold as the Scepter. In August 1994, V6 engine production began (3.0L 1MZ-FE). This was followed by the 3.3L 3MZ-FE, & the 3.5L GR-series V6. In September 1994, Avalon production began. V6 engine machining began in August 1996. In August 1997, Sienna minivan production began. The 2nd gen. Avalon was exported to Japan, where it was sold as the Pronard. In December 2002, Sienna production ended at Georgetown and was moved to Princeton, IN. In July 2003, Solara coupe production began while Solara convertible production followed in February 2004. In October 2006, Camry Hybrid production began, the first Toyota hybrid vehicle produced in the US. In November 2008, production of the Venza crossover began. In October 2015, a new 3rd assembly line began production of the Lexus ES350, the first time a Lexus is produced in the US. Began RAV4 Hybrid production in January 2020. The Hybrid-powered 6th gen. RAV4 began production on June 22, 2026. TMMK has produced over 15 million vehicles.<br> Past models: Toyota Camry (gas-only) 1989-2024,<br> Avalon 1995-2022, Avalon Hybrid 2013-2022,<br> Camry Solara 2004-2008, Sienna 1998-2003,<br> Venza 2009-2015 & 2016 in Canada,<br> Scepter wagon (For export: 1993-1996),<br> Scepter coupe (For export: 1994-1996),<br> Pronard (For export: 2000-2004),<br> Lexus ES 2016-2025, ES Hybrid 2019-2025
|-
|S
|[[w:Toyota Motor Manufacturing Indiana|Toyota Motor Manufacturing Indiana]] [TMMI]
|[[w:Princeton, Indiana|Princeton, Indiana]]
|1999
|Toyota Sienna 2004-,<br> Highlander 2010-2026,<br> Highlander Hybrid 2014-2026,<br> Grand Highlander (gas/hybrid) 2024-, <br> Lexus TX (gas/hybrid/PHEV) 2024-,<br> Kluger/Kluger Hybrid (For export: 2014-2026)
|Has 2 assembly lines: the original West plant and <br> the East plant, which was added in 2003. <br> Production began in May 1999 at the original West plant with the Tundra pickup. In September 2000, production began of the Sequoia SUV. In January 2003, production began at the East plant with the Sienna minivan. Initially, 2nd generation Tundra production was split between Princeton, IN and San Antonio, TX. All Regular Cabs were made in San Antonio while Double Cab & CrewMax were made in both plants. In August 2008, Tundra production at the West plant in Princeton ended and was consolidated in San Antonio, TX. On October 8, 2009, Highlander production began at the West plant. The Highlander Hybrid was added in early 2014. All Highlander production for all markets except for China was consolidated in Princeton beginning with the 3rd gen. 2014 model. In Australia and New Zealand, the Highlander is sold as the Kluger. In summer 2016, Highlander production was added to the East plant. On August 2, 2023, Grand Highlander production began at the West plant. On November 9, 2023, Lexus TX production began at the West plant. This is the first Lexus made in Princeton and the first Lexus SUV made in the US. The Lexus TX550h+ is the first plug-in hybrid that Toyota has built in North America. TMMI has produced over 6 million vehicles.<br> Past models: Toyota Tundra 2000-2008,<br> Sequoia 2001-2022
|-
|X
|[[w:Toyota Motor Manufacturing Texas|Toyota Motor Manufacturing Texas]] [TMMTX]
|[[w:San Antonio|San Antonio, Texas]]
|2006
|Toyota Tundra 2007-,<br> Sequoia 2023-
|In November 2006, began production with the Tundra pickup. Initially, Tundra production was split between Princeton, IN and San Antonio, TX. All Regular Cabs were made in San Antonio while Double Cab & CrewMax were made in both plants. In August 2008, Tundra production in Princeton, IN ended and was consolidated in San Antonio, TX. All Tundras have been made in San Antonio ever since. Tacoma pickup production began in July 2010 after the NUMMI plant in California closed in April. In September 2021, Tacoma production in San Antonio ended and was consolidated at Toyota's 2 plants in Mexico. In September 2022, Sequoia production began in San Antonio. In 2026, San Antonio will began making rear axles for Tundras and Sequoias made onsite and for Tacomas made in Mexico at a new 500,000-square-ft. facility at TMMTX. This will replace production at a Hino Motors Manufacturing USA plant in Marion, AR, which is slated to close by the end of 2027. <br> Past models: Toyota Tacoma 2011-2021
|-
|P
|[[w:Toyota Motor Manufacturing Mississippi|Toyota Motor Manufacturing Mississippi]] [TMMMS]
|[[w:Blue Springs, Mississippi|Blue Springs, Mississippi]]
|2011
|Toyota Corolla sedan 2011-
|Began production on October 10, 2011 with the Corolla sedan. TMMMS has produced over 2 million vehicles.
|-
|V (Toyota),<br> N (Mazda)
|[[w:Mazda Toyota Manufacturing USA|Mazda Toyota Manufacturing USA]] [MTMUSA]
|[[w:Huntsville, Alabama|Huntsville, Alabama]]
|2021
|Toyota Corolla Cross 2022-,<br> Corolla Cross Hybrid 2023-,<br> Mazda CX-50 2023-, CX-50 Hybrid 2025-
|50/50 joint venture between Toyota and Mazda.<br> Has 2 assembly lines - 1 for Toyota and 1 for Mazda. Toyota production began on September 30, 2021 while Mazda production began on January 26, 2022. This plant marked a return to US vehicle production for Mazda, which had not built any vehicles in the US since 2012, when the Mazda 6 ended production in Flat Rock, MI.
|-
|A
|[[w:Marysville Auto Plant|Honda Marysville Auto Plant]]
|[[w:Marysville, Ohio|Marysville, Ohio]]
|1982
|Honda Accord sedan 1983-,<br> Accord Hybrid 2014-2015, 2018-,<br> Acura Integra 2023-
|Honda's 1st automotive assembly plant in the US. The first Japanese automotive assembly plant in the US. Has 2 assembly lines. Line 1 began production on November 1, 1982 with the 1983 Accord sedan. Production of the Accord 3-d hatchback was added for 1984. Line 2 began production on December 13, 1985, also with the Accord (first model built was a 1986 Accord 3-d hatchback). On July 24, 1986, production of the Civic sedan began at Marysville. Accord 3-d hatchback production was moved to Japan for 1988 to make room for the new 2-d coupe version. On December 22, 1987, production of the 1988 Accord 2-d coupe began. In January 1988, production began of the Accord 2-d coupe for export to Japan. The 2-d coupe version of the 3rd, 4th, and 5th gen. Accord was exported to Japan. The 3rd gen. was left-hand drive only. Right-hand drive models began to be produced in the 4th gen. in January 1990. The Accord coupe was also exported to Europe in the 4th, 5th, and 6th generations. On November 20, 1990, production began of the 1991 Accord wagon. The wagon version of the 4th and 5th gen. Accord was exported to Japan and Europe (in Europe, it was called Accord Aerodeck). During 1990, Civic production was transferred to East Liberty. On August 3, 1998, Marysville began producing the Acura TL, the first Acura produced in Marysville. The 2nd gen. Acura TL was exported to Japan, where it was sold as the 3rd gen. Honda Inspire and the 2nd gen. Honda Saber. On January 31, 2000, Marysville began production of the 2nd gen. 2001 Acura CL, replacing East Liberty, which produced the 1st gen. Acura CL. On July 17, 2006, production of the Acura RDX began, the first SUV built in Marysville. On September 10, 2013, the Marysville plant built its first Accord Hybrid, a 2014 model. On July 14, 2014, production began on the Acura TLX, the successor to the TL. On January 27, 2015, Marysville began production of the updated 2016 model year Acura ILX, taking over production from Greensburg. In 2015, Accord Hybrid production in Marysville ended. Production was moved to Japan, where the 2017 model was built (there was no '16 Accord Hybrid). Accord Hybrid production returned to Marysville in 2018. In September 2018, Marysville began production of the CR-V. On May 5, 2022, production began of the ILX's replacement, the revived Acura Integra. Marysville Auto Plant has produced over 15 million vehicles. <br> Past models: Honda Accord 3-d hatchback 1984-1987, Accord 2-d coupe 1988-2017, Accord wagon 1991-1997,<br> Civic 4-d sedan 1987-1990, CR-V 2018-2022,<br> Acura TL 1999-2014, TLX 2015-2025, CL 2001-2003, RDX 2007-2012, ILX 2016-2022,<br> Honda Inspire/Saber (For export: 1999-2003)
|-
|L
|[[w:East Liberty Auto Plant|Honda East Liberty Auto Plant]]
|[[w:East Liberty, Ohio|East Liberty, Ohio]]
|1989
|Honda CR-V 2007-, CR-V Hybrid 2022-, Acura RDX 2013-, MDX 2017-
|Began production on December 18, 1989 with the Civic 4-d. Took over all production of the Civic sedan from Marysville during 1990. In June 1991, East Liberty added production of the Accord sedan. Production of the Accord at East Liberty ended in 1992 to make room for the 1993 Civic coupe. On February 19, 1996, East Liberty began production of the Acura CL coupe, the first Acura made in the US. On April 8, 1998, began production of the natural gas-powered Civic GX sedan. In 1999, Acura CL production ended and CL production was transferred to Marysville for the 2nd gen. model. On November 26, 2002, production begins on the Element, the first SUV built in East Liberty. In January 2005, East Liberty again adds Accord sedan production. Accord production at East Liberty ends March 31, 2005. On September 25, 2006, CR-V production began at East Liberty. During 2009, Civic production was transferred to Greensburg, IN. On November 3, 2009, East Liberty began production of the Accord Crosstour. In 2012, East Liberty began production of the Acura RDX, taking over production from Marysille. On May 31, 2017, East Liberty began production of the Acura MDX. In October 2017, all MDX production is consolidated at East Liberty. East Liberty has produced over 7 million vehicles. <br> Past models: Honda Civic 4-d sedan 1990-2009,<br> Civic 2-d coupe 1993-2005, Civic Si 2-d coupe '99-'00,<br> Accord LX sedan w/auto. trans. 1991-1992, 2005, Element 2003-2011, Accord Crosstour 2010-2011, Crosstour 2012-2015, Acura CL 1997-1999
|-
|B
|[[w:Honda Manufacturing of Alabama|Honda Manufacturing of Alabama]]
|[[w:Lincoln, Alabama|Lincoln, Alabama]]
|2001
|Honda Odyssey 2002-, Pilot 2004-, Ridgeline 2009-2014, 2017-2026,<br> Passport 2019-
|Has 2 assembly lines. Line 1 began production on November 14, 2001 with the Odyssey. Line 2 began production on April 27, 2004 with the Pilot. An onsite engine plant began production in November 2001 making Honda J-series V6 engines for the vehicles built in Lincoln, AL. The 1st gen. Honda Pilot was also exported to the Middle East as the Honda MR-V. On April 15, 2008, the 2nd gen. Pilot began production in Lincoln, AL, which was now the only plant making the Pilot SUV. On February 16, 2009, Line 1 began production of the Ridgeline pickup, which was transferred from Alliston, ON. On July 17, 2009, Line 2 began production of the Accord V6 sedan, the first passenger car built in Lincoln, AL. In December 2010, Lincoln, AL stopped Accord production. Around this time, Ridgeline production shifted from Line 1 to Line 2. On May 2, 2013, the 2014 model year Acura MDX begins production, having been transferred from Alliston, ON <br> for 2014. In July 2014, the 1st gen. Ridgeline ended production. On May 5, 2016, the Ridgeline resumed production after a nearly 2 year hiatus with a new <br> 2nd gen. version. From October 2017, Acura MDX production was consolidated in East Liberty for the <br> 2018 model year. On December 6, 2018, production began of the all new Passport. Lincoln, AL has produced over 5 million vehicles. <br> Past models: Honda Accord V6 sedan 2009-2011,<br> Acura MDX 2014-2017,<br> Honda MR-V (For export: 2006-2008)
|-
|E
|[[w:Honda Manufacturing of Indiana|Honda Manufacturing of Indiana]]
|[[w:Greensburg, Indiana|Greensburg, Indiana]]
|2008
|Honda Civic 5-d hatchback 2022-,<br> Civic Hybrid 5-d hatchback 2025-,<br> CR-V 2017-,<br> CR-V Hybrid 2020-2021, 2023-
|Began production in October 2008 with the 2009 model year Civic sedan. In 2009, began production of the natural gas-powered Civic GX sedan. Took over all production of the Civic sedan from East Liberty during 2009. In April 2012, Greensburg began production of the 9th generation Civic-based Acura ILX, building an Acura model for the first time. Greensburg also produced the ILX Hybrid, the first US-built hybrid from American Honda. In early 2013, Greensburg began production of the Civic Hybrid. The ILX Hybrid was discontinued after 2014. In November 2014, 2015 model year ILX production ended and the ILX moved to Marysville for the 2016 model year. In 2015, Civic Hybrid sedan production ended. On February 15, 2017, Greensburg began production of the 2017 model year CR-V, building an SUV for the first time. CR-V production was transferred to Greensburg from El Salto, Mexico. On May 14, 2018, production began of the Insight hybrid sedan. In January 2020, CR-V Hybrid production began. Greensburg did not produce the CR-V Hybrid for 2022 but resumed CR-V Hybrid production in fall 2022 for 2023. In September 2021, production began of the Civic 5-d hatchback instead of the Civic 4-d sedan, which was consolidated in Alliston, ON. This is the first time that the Civic 5-d is produced in North America. <br> Past models: Honda Civic 4-d sedan 2009-2021,<br> Civic Hybrid 4-d sedan 2013-2015,<br> Insight Hybrid 2019-2022,<br> Acura ILX 2013-2015, ILX Hybrid 2013-2014
|-
|Y
|Honda Performance Manufacturing Center (PMC)
|[[w:Marysville, Ohio|Marysville, Ohio]]
|2016
|Honda CR-V e:FCEV 2025-
|Specializes in low volume production. Building is Honda's former North American Logistics facility, converted into a low-volume vehicle assembly plant.<br> Began production in April 2016 with the Acura NSX. The 2nd gen. Acura NSX was also exported to Europe, Japan, and Australia as the Honda NSX. In 2019, started making special limited-production PMC Editions of select Acura models. In November 2022, NSX production ended. The last Acura PMC Editions were made in 2023. On June 5, 2024, began production of the hydrogen fuel cell-powered CR-V e:FCEV, the first production hydrogen fuel cell-powered vehicle to be made in the US. <br> Past models: Acura NSX 2017-2022,<br> Honda NSX (For export: 2017-2022),<br> TLX PMC Edition 2020 & 2023, MDX PMC Edition 2020, RDX PMC Edition 2021-2022
|-
|C
|[[w:Nissan Smyrna Assembly Plant|Nissan Smyrna Vehicle Assembly Plant]]
|[[w:Smyrna, Tennessee|Smyrna, Tennessee]]
|1983
|Nissan Pathfinder 2005-2020, 2022-, Infiniti QX60 2014-2020, 2022-,<br> Nissan Rogue 2014-, Murano 2021-, Infiniti QX65 2027-
|Nissan's 1st automotive assembly plant in the US. The second Japanese automotive assembly plant in the US. Originally, Nissan Motor Manufacturing Corporation USA. In April 2000, became part of Nissan North America. Began production on June 16, 1983 with the 720 pickup. Began production of the Sentra on <br> March 25, 1985. On June 11, 1992, Altima sedan production began. In November 1994, 200SX production began, based on the 4th generation Sentra. On September 10, 1997, production of the Frontier pickup began. 200SX production ended in June 1998. Sentra production in Smyrna ended on March 19, 1999 and was moved to Aguascalientes, Mexico. Xterra production began on April 19, 1999. Maxima production began in January 2003. Pathfinder production began on Aug. 30, 2004. In April 2007, Altima coupe production began. In 2008, Smyrna began production of the Suzuki Equator pickup, a rebadged Nissan Frontier. In February 2012, Smyrna began production of the Infiniti JX35, the first Infiniti built at the TN plant. The JX35 was renamed QX60 for 2014. In August 2012, Frontier and Xterra production ended at Smyrna and were moved to Canton, MS. Suzuki Equator production also ended in August 2012 and it was discontinued. In January 2013, Smyrna began production of the Leaf, the first electric Nissan made in the US. Altima coupe production ended in June 2013. Rogue production began on October 15, 2013. The first Rogue built at Smyrna was also the 10 millionth vehicle produced at the Smyrna plant. In 2020, Smyrna took over production of the Murano from Canton and ended production of the Altima, which was consolidated in Canton, MS. In late summer 2023, Maxima production ended. In November 2024, Leaf production in Smyrna ended. Smyrna has the largest production capacity of any single vehicle assembly plant in the US at 640,000 units per year. Smyrna has produced over 15 million vehicles. <br> Past models:<br> Nissan Pickup (720/Hardbody [D21]) 1983-1997, Frontier [D22/D40] 1998-2012, Sentra 1985-1999, 200SX [B14] 1995-1998, Altima 1993-2020,<br> Xterra 2000-2012, Maxima 2004-2014, 2016-2023,<br> Leaf EV 2013-2025, Infiniti JX35 2013,<br> Suzuki Equator 2009-2012
|-
|N
|Nissan Canton Vehicle Assembly Plant
|[[w:Canton, Mississippi|Canton, Mississippi]]
|2003
|Nissan Altima 2005-,<br> Frontier [D40/D41] 2012-
|This was the first automotive assembly plant in MS. Began production on May 27, 2003 with the Quest minivan. Armada production began on August 14, 2003 followed by Titan production on September 21, 2003. On January 20, 2004, production began on the Infiniti QX56, the first Infiniti built outside Japan. Altima production began in Canton on June 2004, supplementing production at Smyrna. On January 19, 2011, Canton began production of the Nissan NV full-size van. In November 2012, Canton took over production of the Frontier and Xterra from Smyrna, TN. In July 2013, Sentra production was added, supplementing production at Aguascalientes, Mexico. Sentra production at Canton ended in 2014. On November 5, 2014, Canton began production of the Murano. Canton has produced over 5 million vehicles. <br> Past models: Nissan Quest 2004-2009,<br> Titan 2004-2024, Armada 2004-2015, Xterra 2012-2015, NV 1500/2500/3500 2012-2021, Sentra 2013-2014, Murano 2015-2020, Infiniti QX56 2004-2010
|-
|1-9 (Subaru)<br><br>4 (Isuzu,<br>Honda,<br>Holden),<br><br> R (Toyota)
|[[w:Subaru of Indiana Automotive|Subaru of Indiana Automotive]] (Formerly Subaru-Isuzu Automotive) <br> [SIA]
|[[w:Lafayette, Indiana|Lafayette, Indiana]]
|1989
|Subaru Ascent 2019-,<br> Crosstrek 2.5-liter 2024-, <br> Forester 2026-, Forester Hybrid 2026-, <br> Evoltis (For export: 2021-)
|Originally, a 51/49 joint venture between Subaru and Isuzu. Production began on September 11, 1989 for both Subaru (Legacy) and Isuzu (Pickup). The plant was set up with 2 assembly lines - 1 for Subaru & 1 for Isuzu. In October 1990, production of the Isuzu Rodeo SUV began. The Isuzu line also built the Honda Passport, a rebadged Isuzu Rodeo, beginning November 16, 1993. Isuzu also built the Holden Frontera, a rhd rebadge of the 2nd gen. Isuzu Rodeo for export to GM Holden in Australia and New Zealand. In 1994, Isuzu ended pickup production at SIA to make more room for production of Rodeo and Passport SUVs. On January 8, 1998, production of the Isuzu Amigo began. The Amigo was renamed Rodeo Sport for 2001 and discontinued after 2003. On January 15, 2001, production of the Isuzu Axiom began. In January 2002, Honda Passport production ended at SIA and Honda replaced the Passport with the Honda developed and built Pilot. As of January 2003, Subaru bought Isuzu's share of the plant and it became 100% owned by Subaru. Plant was renamed Subaru of Indiana Automotive. Isuzu production continued until July 23, 2004 under a contract manufacturing deal. Subaru then made an alliance with Toyota and built the Camry under contract for Toyota from February 28, 2007 through May 27, 2016. The Camry was built on what had been the Isuzu line. After Camry production ended, Subaru began to use both lines to produce Subaru models. In March 1994, SIA began production of the 2nd gen. Legacy as a 1995 model. For the first time, all Legacy models sold in North America were now built in the U.S. On August 29, 1994, SIA began production of the first Legacy Outback. In July 1995, Subaru opened an engine plant at the SIA complex, assembling Subaru flat-4 engines for Subaru models built at the SIA plant. For 2000, the Subaru Outback became a separate model line. The Subaru Baja began production at SIA on July 18, 2002. Baja production ended in April 2006. The Subaru B9 Tribeca began production at SIA on April 4, 2005. The B9 Tribeca was updated and renamed Tribeca for 2008. Tribeca production ended in January 2014. The Subaru Impreza began production at SIA on November 1, 2016. The Subaru Ascent began production on May 7, 2018. The Subaru Ascent is exported to the Philippines and some Latin American countries as the Evoltis. Impreza production at SIA ended in May 2023 and was replaced by the Crosstrek. The Subaru Crosstrek (only models with 2.5-liter engine) began production at SIA on May 9, 2023. Legacy production ended on September 12, 2025. Outback production ended on October 3, 2025. SIA has produced 3,414,002 Outback vehicles. SIA began production of the Forester on October 7, 2025. SIA began production of the Forester Hybrid on February 3, 2026. This is the first time SIA is building a hybrid-electric vehicle (HEV). The first hybrid produced was a 2026 Forester Hybrid Premium. All US-market Foresters are now made in the US. SIA has produced over 8 million vehicles in total and over 6 million Subaru-brand vehicles. The 8 millionth was a 2026 Subaru Forester Wilderness produced on November 21, 2025. <br> Past models: Subaru Legacy 1990-2025,<br> Legacy Outback 1995-1999, Outback 2000-2025,<br> Baja 2003-2006, B9 Tribeca 2006-2007,<br> Tribeca 2008-2014, Impreza 2017-2023,<br> Isuzu Pickup (TF-series) 1990-1994, Rodeo 1991-2004, Amigo 1998-2000, Rodeo Sport 2001-2003,<br> Axiom 2002-2004, Honda Passport 1994-2002,<br> Holden Frontera (UE/MX) (1999-2003) [For export],<br> Toyota Camry (gas-only) 2007-2016
|-
|H
|[[w:Hyundai Motor Manufacturing Alabama|Hyundai Motor Manufacturing Alabama]] [HMMA]
|[[w:Montgomery, Alabama|Montgomery, Alabama]]
|2005
|Hyundai Santa Fe 2007-2010,<br> Santa Fe Sport 2017-2018,<br> Santa Fe (gas-only) 2019-,<br> Santa Fe Hybrid 2023-,<br> Tucson (gas-only) 2022-,<br> Santa Cruz 2022-
|The first Korean automotive assembly plant in the US. Began production in May 2005 with the Sonata. There is also an onsite engine plant, which also opened in May 2005. The engine plant first built Hyundai's Lambda <br> 3.3L V6. In September 2008, HMMA began production of 4-cylinder engines with the 2.4L Theta II engine on a 2nd engine production line. HMMA later added the 2.0L Turbo version of the Theta II 4-cylinder. The 1st engine line ended Lambda V6 production in 2011 and switched to producing 1.8L Nu 4-cylinder engines. Later, the 2.0L version of the Nu 4-cylinder was also made by HMMA. In May 2019, HMMA opened a new building to make cylinder heads for the engines that it builds. In 2019-2020, both engine lines switched to Hyundai's newer Smartstream engines (1.6L T-GDI, 2.0L Atkinson, 2.5L GDI, & 2.5L T-GDI). HMMA also supplies engines to Kia's plants in West Point, GA and Pesqueria, Mexico. Santa Fe production originally began on April 18, 2006. In August 2010, Santa Fe production ended at the Hyundai plant in AL and was moved to the Kia plant in GA. Elantra production began in November 2010. On June 22, 2016, Santa Fe production restarted at the Hyundai plant in AL with the Santa Fe Sport. The Santa Fe Sport was renamed Santa Fe for 2019. In February 2021, Tucson production began. In June 2021, Santa Cruz production began. In February 2022, Sonata production in Montgomery ended. In October 2022, production of the Santa Fe Hybrid began. In February 2023, production of the battery electric-powered Genesis Electrified GV70 began. The Electrified GV70 was Hyundai Motor Group's first US-built electric vehicle and the first US-built Genesis model. In May 2023, production of the gas-powered Genesis GV70 began. In May 2023, Elantra production in Montgomery ended. In May 2025, Electrified GV70 production ended. HMMA has produced over 6 million vehicles.<br> Past models:<br> Hyundai Sonata 2006-2022,<br> Elantra sedan 2011-2023, <br> Genesis Electrified GV70 [EV] 2023-2026,<br> Genesis GV70 (gas-only) 2024-2026
|-
|G
|[[w:List of Kia design and manufacturing facilities#Georgia Plant (KMMG)|Kia Motors Manufacturing Georgia]] [KMMG]
|[[w:West Point, Georgia|West Point, Georgia]]
|2009
|Kia Sorento (gas-only) 2011-,<br> Telluride (gas-only) 2020-2025, 2027-, Telluride Hybrid 2027-,<br> Sportage (gas-only) 2023-,<br> EV6 (not GT model) 2025-, EV9 2025-
|Production began on Nov. 16, 2009 with the 2011 Sorento, which went on sale in January 2010. On September 28, 2010, KMMG began production of the Hyundai Santa Fe. On Sept. 2, 2011, KMMG began production of the Kia Optima. The Optima was replaced by the K5 for 2021. In 2018, Kia ended production of the Hyundai Santa Fe, which was consolidated in Hyundai's plant in AL. In January 2019, Telluride production began. On February 1, 2022, KMMG began production of the Sportage. In 2024, K5 production at KMMG ended. On May 30, 2024, KMMG began EV production with the EV9. In early 2025, KMMG began production of the EV6. KMMG has produced over 4.6 million vehicles. <br> Past models: <br> Kia Optima 2012-2020, K5 2021-2024,<br> Hyundai Santa Fe 2011-2012,<br> Santa Fe Sport 2013-2018
|-
|Y
|[[w:Hyundai Motor Group Metaplant America|Hyundai Motor Group Metaplant America]] [HMGMA]
|[[w:Ellabell, Georgia|Ellabell, Georgia]]
|2024
|Hyundai Ioniq 5 2025-, Ioniq 9 2026-,<br> Kia Sportage Hybrid 2027-
|Began production on October 3, 2024 with the Ioniq 5 EV. Production of the Ioniq 9 EV began in March 2025. Kia Sportage Hybrid production began on June 2, 2026, marking the first time that a Kia is built at the Ellabell plant. This is also the first hybrid and the first vehicle that is not fully electric to be built at the Ellabell plant or Metaplant.
|-
|C
|[[w:Volkswagen Chattanooga Assembly Plant|Volkswagen Chattanooga Assembly Plant]]
|[[w:Chattanooga, Tennessee|Chattanooga, Tennessee]]
|2011
|VW Atlas 2018-,<br> Atlas Cross Sport 2020-,<br> ID.4 [EV] 2023-2026,<br> Teramont (For export: 2019-),<br> Teramont Cross Sport (For export: 2021-)
|This plant marked a return to US vehicle production for VW. VW's last US assembly plant, Westmoreland Assembly in New Stanton, PA, had closed in July 1988. Production began in Chattanooga on April 18, 2011 with the 2012 Passat. On December 14, 2016, the Atlas began production. The Atlas is also exported to Mexico, Colombia, the Middle East, and other markets, where it is sold as the Teramont. In October 2019, the Atlas Cross Sport began production. The Atlas Cross Sport is also exported to Mexico, where it is sold as the Teramont Cross Sport. In December 2021, the Passat ended production in Chattanooga. The last Passat to come off the line was a 2022 Passat Limited Edition in Platinum Grey. On July 26, 2022, the ID.4 began production in Chattanooga. This is the first electric VW to be made in the US. <br> Past models: VW Passat 2012-2022
|-
|L, 0, 9
|[[w:BMW in the United States|BMW Manufacturing Corp. Plant Spartanburg]]
|[[w:Greer, South Carolina|Greer, South Carolina]]
|1994
|BMW X5 2000-, X6 2008-,<br> X3 2011-,<br> X7 2019-, Alpina XB7 2021-2026,<br> XM 2023-
|This was BMW’s first full assembly plant (not assembling from knock-down kits) outside of Germany. Production began on September 8, 1994 with the 318i sedan.<br> Z3 roadster production began on September 20, 1995. BMW ended 3-series sedan production at Spartanburg in 1996 to focus on production of the Z3, which was not made anywhere else in the world. In January 1997, the first US-built BMW M model was built with the Z3-based M Roadster. In January 1998, the Z3 coupe began production along with its M version, the M Coupe.<br> On September 1, 1999, SUV production began at Spartanburg with the X5, BMW's first SUV. The last Z3, a roadster, was built on June 28, 2002. On October 22, 2002, the Z4 roadster began production. On January 8, 2006, the Z4 M Roadster began production. On April 4, 2006, the Z4 coupe began production along with its <br> M version, the Z4 M Coupe. On September 22, 2006, the final 1st gen. X5 was built. On September 28, 2006, the 2nd gen. X5 began production. On December 3, 2007, the X6 began production. On August 28, 2008, the final 1st gen. Z4, a roadster, was built at Spartanburg. The 2nd gen. Z4 was built in Regensburg, Germany. On September 1, 2010, the X3 began production at Spartanburg with the 2nd gen. (the 1st gen. was imported from Austria). On August 1, 2013, the 3rd gen. X5 began production. On April 1, 2014, X4 production began. On August 1, 2014, the 2nd gen. X6 began production. On December 1, 2014, the first X5 M and <br> X6 M began production, the first M SUVs. In December 2018, the X7 began production. In April 2019, the first <br> X3 M and X4 M began production. On December 1, 2022, production of the XM began. A stamping plant was added in 2024. BMW has expanded the plant 7 times and Spartanburg is now BMW's largest plant in the world. BMW has produced over 7 million vehicles at Spartanburg.<br> Past models:<br> BMW 3-Series sedan 1995-1996 (318i '95-'96, 328i '96),<br> Z3 1996-2002, Z4 2003-2008, X4 2015-2025
|-
|A, B, U (when VIN begins with 4JG or 55S)
|[[w:Mercedes-Benz U.S. International|Mercedes-Benz U.S. International]] [MBUSI]
|[[w:Vance, Alabama|Vance, Alabama]]
|1997
|Mercedes-Benz GLE-Class wagon 2016-, GLE-Class Coupe 2016-2019, 2021-,<br> GLS-Class 2017-, EQE-Class SUV 2023-,<br> EQS-Class SUV 2023-
|In February 1997, production began with the M-Class ML320. In 2005, production of the R-Class began. In 2006, production of the GL-Class began. The R-Class was discontinued in North America after 2012 and in Europe and most other markets after 2013 but it was still sold in China. In June 2014, passenger car production began at Vance for the first time with the C-Class sedan. In late July 2015, the R-Class ended production in AL and was moved to AM General's Commercial plant in Mishawaka, IN for export to China. R-Class production began at the AM General plant on August 11, 2015.<br> R-Class production ended at the AM General plant in September 2017. In April 2015, production began of the GLE-Class Coupe. For 2016, the M-Class was renamed GLE-Class. For 2017, the GL-Class was renamed GLS-Class. In 2020, Vance ended production of the C-Class sedan. In September 2020, Vance began production of the Mercedes-Maybach GLS 600, the first time an ultra-luxury Maybach model was made in the US. In August 2022, EV production began with the EQS-Class SUV. In December 2022, production of the EQE-Class SUV began. In 2023, production of the first electric Maybach began with the Mercedes-Maybach EQS680 SUV. Mercedes has produced over 5 million vehicles at Vance. <br> Past models: Mercedes-Benz M-Class 1998-2015,<br> R-Class 2006-2015, GL-Class 2007-2016,<br> C-Class sedan 2015-2020
|-
|T
|Mercedes-Benz Vans Charleston
|[[w:Ladson, South Carolina|Ladson, South Carolina]]
|2018 (start of CKD assembly)
|Mercedes-Benz Sprinter 2019-,<br> eSprinter 2024-
|This plant was originally opened by Western Star to build heavy trucks in 1999, which is before Western Star was taken over by Daimler. After the Daimler takeover in 2000, Daimler/Freightliner transferred the plant to their fire truck brand American LaFrance. When American LaFrance was sold off in 2005, Daimler/Freightliner kept the Ladson plant. However, American LaFrance was allowed to continue to use the plant until early 2007. The Ladson plant was then converted to assemble Sprinter vans, which were moved to Ladson from the Freightliner Custom Chassis plant in Gaffney, SC that had been assembling Sprinter vans from 2001-2006. The 2007-2018 Freightliner Sprinter, 2007-2009 Dodge Sprinter, 2010-2018 Mercedes Sprinter, and the 2016-2023 Mercedes Metris were assembled at this plant from imported SKD kits but their VINs did not reflect that. As such, their plant codes referred to plants in other countries where the knock-down kits came from such as Germany (Sprinter) or Spain (Metris). For the '19 Sprinter, the plant was upgraded and enlarged to do more of the assembly work than before (CKD instead of only SKD). A body shop and a paint shop were added and the final assembly area was expanded. <br> Past models: Freightliner Sprinter 2019-2021
|-
|G
|[[w:List of Volvo Car production plants|Volvo Car US Operations ]](VCCH=Volvo Car Charleston Plant)
|[[w:Ridgeville, South Carolina|Ridgeville, South Carolina]]
|2018
|Volvo EX90 2025-, Polestar 3 2025-, Volvo XC60 2027-
|Began production in August 2018 with the S60 sedan. On June 5, 2024, EX90 production began. S60 production ended in late June 2024. On August 14, 2024, Volvo's US plant began producing the Polestar 3.<br> Past models: Volvo S60 2019-2025
|}
Note: PHEV=Plug-in hybrid, rhd=right-hand drive, CKD=complete knock-down kit, SKD=semi knock-down kit
==Former US production facilities==
{| class="wikitable sortable"
! style="width:60px;"|VIN
! style="width:100px;"|Name
! style="width:80px;"|City/state
!style="width:10px;"|Opened/Closed
! style="width:260px;"|Products Built
! style="width:370px;" class="unsortable"|Comments
|-
|Z
|[[w:NUMMI|NUMMI]]
|[[w:Fremont, California|Fremont, California]]
|1984/2010
|Toyota Corolla FX/FX16 3-d (1987-1988) (E80), <br> Toyota Corolla sedan (1989-2010) (E90/E100/E110/E130/E140),<br> Toyota Pickup (1992-1995),<br> Toyota Tacoma (1995-2010),<br> Toyota Voltz (For export: '02-'04),<br> Chevrolet Nova (1985-1988),<br> Geo Prizm (1989-1997),<br> Chevrolet Prizm (1998-2002),<br> Pontiac Vibe (2003-2010)
|Operated from 1963-1982 as a GM factory. From 1984-2010, operated as New United Motor Manufacturing Inc. (NUMMI), which was a 50/50 joint venture between GM and Toyota and assembled both GM and Toyota vehicles. First vehicle produced was a yellow Chevrolet Nova in December 1984. First Toyota produced was a Corolla FX16 3-d hatchback in September 1986. This was followed by the Corolla FX 3-d hatchback in February 1987. Nova and Corolla FX production ended in September 1988. That same month, NUMMI began producing the Toyota Corolla 4-door sedan. Geo Prizm production began in November 1988. In August 1991, Toyota pickup production began with the Regular Cab 4x2. The 4x4 followed in February 1992 ant the Xtracab followed in March 1993. Tacoma pickup production began in January 1995, replacing the previous unnamed Toyota pickup model. Prizm production ended in December 2001. In January 2002, Pontiac Vibe production began. In June 2002, production began of the Toyota Voltz, a rhd version of the Pontiac Vibe built for export to Japan. In February 2004, Toyota Voltz production ended. In September 2004, the 2nd generation Tacoma pickup began production. Pontiac Vibe production ended on August 17, 2009, ending GM production at Fremont. Tacoma pickup production ended March 26, 2010. The last vehicle built at NUMMI, a red Corolla sedan, was built April 1, 2010. NUMMI produced 7.74 million vehicles (just under 5.7 million Toyota brand vehicles and a little more than 2.04 million GM brand vehicles). The plant was sold to Tesla in May 2010. Tesla only bought 210 of the total 370 acres owned by NUMMI. Tesla also bought $15 million worth of equipment and parts from the former NUMMI plant. Tesla took possession of the plant in October 2010. Tesla began production at Fremont in June 2012 with the Model S.
|-
|5
|[[w:Flat Rock Assembly Plant|Mazda Motor Manufacturing USA/AutoAlliance International]]
|[[w:Flat Rock, Michigan|Flat Rock, Michigan]]
|1987/2012 (Year of Mazda withdrawal from plant and end of Mazda production)
|Mazda MX-6 (1988-1997),<br> 626 (1990-2002), Mazda 6 (2003-2013), Ford Probe (1989-1997),<br> Mercury Cougar (1999-2002),<br> Ford Cougar (For export: 1999-2002),<br> Ford Mustang (Gen 5) (2005-2014)
|Built at the site of the closed Ford Michigan Casting Center (1972-1981), which cast various parts for Ford including V8 engine blocks and heads for Ford 335, 385, & FE/FT series engines as well as transmission, axle, & steering gear housings and gear cases. Mazda bought the closed plant from Ford and converted it into a vehicle assembly plant. Reopened in 1987 as Mazda Motor Manufacturing USA, a Mazda subsidiary. First vehicle produced was an MX-6 on September 1, 1987. Ford Probe production began in 1988. Mazda 626 production began in 1989. On April 15, 1992, Ford bought 50% of the plant from Mazda, turning the plant into a 50/50 joint venture. Mazda Motor Manufacturing USA was then renamed AutoAlliance International on July 1, 1992. Mercury Cougar production began in 1998. The Mercury Cougar was also built for export markets such as Europe and Australia as the Ford Cougar. In 2002, production of the Mazda 6 began in order to replace the previous 626 while Mercury Cougar production ended on August 9. In September 2004, the Ford Mustang began production at the Flat Rock plant. On August 24, 2012, the last Mazda 6 was built in Flat Rock, thus ending Mazda production at the Flat Rock plant. On September 10, 2012, Ford renamed the plant Flat Rock Assembly Plant and Ford took full management control of the plant.[https://web.archive.org/web/20121112164832/http://media.ford.com/article_display.cfm?article_id=37067] Ford continues to operate the Flat Rock Assembly Plant and continues to build the Mustang there. Since Mazda ended production in Flat Rock, Ford also produced the 2014-2016 Ford Fusion and the 2017-2020 Lincoln Continental at the Flat Rock plant.
|-
|E
|[[w:Diamond-Star Motors|Diamond-Star Motors/Mitsubishi Motors Manufacturing America/Mitsubishi Motors North America Manufacturing Division]]
|[[w:Normal, Illinois|Normal, Illinois]]
|1988/2015 (end of Mitsubishi production)
|Mitsubishi Eclipse (1990-2012),<br> Mirage sedan (1991-1992),<br> Galant (1994-2012),<br> Endeavor (2004-2011),<br> Outlander Sport/RVR (2013-2015),<br> Plymouth Laser (1990-1994),<br> Eagle Talon (1990-1998),<br> Eagle Summit sedan (1991-1992), Chrysler Sebring Coupe (1995-2005), Dodge Avenger (1995-2000),<br> Dodge Stratus Coupe (2001-2005)
|Originally established as Diamond-Star Motors, a 50/50 joint venture between Chrysler and Mitsubishi which assembled both Chrysler and Mitsubishi vehicles. Production began in September 1988. In October 1991, Chrysler sold its 50% stake in the plant to Mitsubishi but production for Chrysler continued under contract. On May 24, 1993, production of the Galant began at the Diamond-Star plant. In July 1995, the plant was renamed Mitsubishi Motors Manufacturing America. In January 2002, the plant was renamed Mitsubishi Motors North America Manufacturing Division. In January 2003, production of the Mitsubishi Endeavor began, the first SUV built at the Mitsubishi plant. In February 2005, production of vehicles for Chrysler ended. All further production was only of Mitsubishi-branded vehicles. In mid-2012, the plant began producing the Mitsubishi Outlander Sport. The Outlander Sport is sold as the RVR in Canada. On November 30, 2015, vehicle production ended. The Mitsubishi plant produced 3,283,549 vehicles. The plant continued to produce replacement parts until May 2016, when the plant closed completely. In June 2016, the plant was sold to liquidation firm Maynards Industries. In January 2017, EV startup Rivian Automotive bought the former Mitsubishi plant. Rivian began production at the Normal, IL plant in September 2021 with the R1T electric pickup.
|-
|V (1981-1989)
|[[w:Volkswagen Westmoreland Assembly|Volkswagen Westmoreland Assembly]]
|[[w:East Huntingdon Township, Westmoreland County, Pennsylvania|East Huntingdon Township, Westmoreland County, Pennsylvania]]
|1978/1988
|VW Rabbit 1979-1984,<br> Rabbit GTI 1983-1984,<br> Rabbit Pickup 1980-1983,<br> Golf/GTI 1985-1989, Jetta 1987-1988
|First foreign-brand auto assembly plant in the US since before WWII. In 1968, Chrysler had announced construction of a new plant near New Stanton, PA. In 1969, Chrysler halted construction. Volkswagen bought the unfinished New Stanton plant from Chrysler in October 1976 and renamed it Westmoreland Assembly, after the county in which it was located. The plant was an empty shell so VW had to finish its construction. In April 1978, production of the gas-powered VW Rabbit hatchback began. The first car built was a white Rabbit 3-d hatchback. Diesel-powered models were added to the PA production line for 1980 as was the Rabbit Pickup in October 1979. For 1981, Canada began sourcing the Rabbit from the Westmoreland plant. Production of the Rabbit GTI was added in fall 1982 for the 1983 model year. Rabbit Pickup production ended in 1983. Rabbit production ended on June 15, 1984 and was replaced by the 2nd generation Golf, which began production on August 23, 1984. The 1 millionth vehicle was produced on November 14, 1985. Jetta production began on October 6, 1986. On September 21, 1987, Westmoreland began making its own Jetta bodyshells instead of sourcing them from Puebla, Mexico. In November 1987, VW announced plans to close the plant. On March 30, 1988, Jetta production ended. The last Jetta was a red 4-d sedan. VW production at Westmoreland ended on July 14, 1988. The last car built was a white 1989 Golf 3-d hatchback. A total of 1,197,411 vehicles were built. In 1994, its VIN ID code (plant code) was reassigned to the Palmela, Portugal plant. The Westmoreland production line and tooling were crated and shipped to FAW-VW in Changchun, China. The 2nd gen. Jetta started production in China in 1991 using production equipment and tooling from Westmoreland. From 1991 to 2012, over 3 million 2nd gen. Jettas were produced in China. Sony took over the Westmoreland plant in 1990 to manufacture televisions and picture tubes for TVs. Sony ended manufacturing at the plant in 2009 although repair and logistics operations continued through March 2010. Aquion Energy occupied the site from 2014-2017, making sodium-ion batteries. The property is now the RIDC (Regional Industrial Development Corp.) Westmoreland Innovation Center, a multi-use development occupied by multiple tenants including Siemens, Westmoreland County Community College’s Advanced Technology Center, Intervala, DNP IMS America, City Brewery, and Cenveo. PennSTART, a closed loop, state-of-the-art test track and research facility for emerging transportation technologies, autonomous technology companies, and traffic incident management training is also using part of the site.
|}
Note: rhd=right-hand drive
==Current Canadian production facilities==
{| class="wikitable sortable"
! style="width:60px;"|VIN
! style="width:100px;"|Name
! style="width:80px;"|City/province
!style="width:10px;"|Opened
! style="width:260px;"|Current Products
! style="width:370px;" class="unsortable"|Comments
|-
|C
|[[w:Toyota Motor Manufacturing Canada|Toyota Motor Manufacturing Canada - Cambridge]]
|[[w:Cambridge, Ontario|Cambridge, Ontario]]
|1988
|Lexus RX 2004-, RX Hybrid 2015-,<br> Toyota RAV4 Hybrid 2026-,<br> Lexus NX (gas/hybrid) 2022-
|Toyota's 1st assembly plant in Canada.<br> Has 2 assembly lines: the original South plant and <br> the North plant, which was added in 1997.<br> The South plant began production on November 30, 1988 with the Corolla sedan. Engine production at Cambridge began on October 2, 1995 with 1.6L (4A-FE) & 1.8L (7A-FE) 4-cylinder engines for the Corolla. On August 5, 1997, production begins at the North plant with the Corolla sedan, which moved over from the South plant. On June 29, 1998, the South plant begins production of the Camry Solara coupe. On February 21, 2000, the South plant begins production of the Camry Solara convertible. On January 3, 2002, the North plant begins production of the Matrix. On December 20, 2002, the South plant ends production of the Camry Solara, which is transferred to Georgetown, KY for its 2nd generation 2004 model. On September 26, 2003, the Lexus RX begins production at the South plant with the RX330. This makes Cambridge the first plant outside Japan to build a Lexus model. In December 2007, engine production at Cambridge ended and was moved to Buffalo, WV. On March 26, 2014, the South plant begins production of the Lexus RX Hybrid with the RX450h. On March 30, 2022, the North plant began production of the Lexus NX. This makes Cambridge the first plant outside Japan to build 2 Lexus models. <br> Past models: Toyota Corolla sedan 1989-2019,<br> Camry Solara 1999-2003,<br> Matrix 2003-2013 & 2014 in Canada,<br> RAV4 (gas-only) 2019-2025
|-
|W
|[[w:Toyota Motor Manufacturing Canada|Toyota Motor Manufacturing Canada - Woodstock]]
|[[w:Woodstock, Ontario|Woodstock, Ontario]]
|2008
|Toyota RAV4 Hybrid 2019-
|On November 3, 2008, Woodstock, also known as the West plant, begins production with the RAV4. On May 22, 2012, the RAV4 EV, powered by a Tesla motor and Panasonic battery, begins production. The RAV4 EV ended production in August 2014. <br> Past models: Toyota RAV4 EV 2012-2014,<br> RAV4 (gas-only) 2009-2025
|-
|H
|[[w:Honda of Canada Manufacturing|Honda of Canada Manufacturing - Alliston Auto Plant]]
|[[w:Alliston, Ontario|Alliston, Ontario]]
|1986
|Honda Civic 4-d sedan 1996-,<br> Civic Si 4-d 2007-2015, 2017-2020, 2022-<br> Civic Hybrid sedan 2025-,<br> CR-V 2012-, CR-V Hybrid 2023-
|The first Japanese automotive assembly plant in Canada. Plant 1 began production in November 3, 1986 with the Accord sedan. Accord production in Canada ended in 1988. Civic production began in 1988 with the 3-d hatchback. In 1992, the Civic 2-d coupe began production. Acura production began in 1996 with the Canada-only EL sedan. Plant 2 opened on September 30, 1998, building the 1999 Odyssey. The 2nd gen. Odyssey was also built for export to Japan with right-hand drive as the Honda LaGreat. In 2000, Plant 2 began production of the Acura MDX. The 1st gen. Acura MDX was also exported to Japan and Australia with right-hand drive as the Honda MDX. In 2002, Plant 2 began production of the Pilot. The 1st gen. Pilot was also exported to the Middle East as the Honda MR-V.<br> In 2004, Odyssey production ended at Alliston and was consolidated in Lincoln, AL. In 2005, Plant 2 began production of the Ridgeline. In 2005, the Acura EL ended production and was replaced with the CSX, also Canada-only. In 2007, Pilot production ended at Alliston and was consolidated in Lincoln, AL. In April 2007, Civic sedan production was added to Plant 2, the first time Plant 2 had ever built a passenger car. In 2008, an engine plant was added to the Alliston complex, making 4-cylinder engines for the Civic. In 2009, Ridgeline production ended at Alliston and was moved in Lincoln, AL. On December 16, 2009, Plant 2 began production of the Acura ZDX. In 2011, the CSX ended production. On January 23, 2012, Plant 2 began production of the CR-V. On March 28, 2013, the MDX ended production at Alliston and was moved in Lincoln, AL. The ZDX also ended production in 2013 and was discontinued. Civic sedan production at Plant 2 ended in 2015 with the 9th gen. Civic (the 10th gen. was only made at Plant 1). Plant 2 now focused solely on CR-V production. In 2022, Plant 2 began production of the CR-V Hybrid. In 2024, Plant 1 began production of the Civic Hybrid sedan. Over 10 million vehicles have been produced at Alliston. <br> Past models: Honda Accord 4-d sedan 1987-1988,<br> Civic 3-d hatchback 1988-2000,<br> Civic Si 3-d hatchback 1989-1995,<br> Civic 2-d coupe 1993-1995, 2006-2020,<br> Civic Si 2-d coupe 2006-2015, 2017-2020<br> Odyssey 1999-2004, Pilot 2003-2007,<br> Ridgeline 2006-2009,<br> Acura EL 1997-2005 (Canada only),<br> Acura CSX 2006-2011 (Canada only),<br> Acura MDX 2001-2013, ZDX 2010-2013,<br> Honda LaGreat (For export: 1999-2004),<br> Honda MDX (For export: 2003-2006),<br> Honda MR-V (For export: 2003-2005)
|-
|}
==Former Canadian production facilities==
{| class="wikitable sortable"
! style="width:60px;"|VIN
! style="width:100px;"|Name
! style="width:80px;"|City/province
!style="width:10px;"|Opened/Closed
! style="width:260px;"|Products Built
! style="width:370px;" class="unsortable"|Comments
|-
|6
|[[w:CAMI Automotive|CAMI Automotive]]
|[[w:Ingersoll, Ontario|Ingersoll, Ontario]]
|1989/2009 (end of Suzuki production & ownership of plant)
|Suzuki Swift 1991, 1993-2001,<br> Suzuki Sidekick 1990-1998,<br> Suzuki Vitara 1999-2004,<br> Suzuki XL7 2007-2009,<br> Geo Metro 1990-1997,<br> Chevrolet Metro 1998-2001,<br> Pontiac Firefly (Canada only) <br> (1991, 1994-2001),<br> Geo Tracker 1990-1997,<br> Chevrolet Tracker 1998-2004,<br> Asuna Sunrunner (Canada only) (1992-1993), Pontiac Sunrunner (Canada only) (1994-1998),<br> Chevrolet Equinox 2005-2022,<br> Pontiac Torrent 2006-2009, <br> GMC Terrain 2010-2017
|Originally, a 50/50 joint venture between GM and Suzuki called CAMI Automotive, Inc. CAMI originally stood for Canadian Automotive Manufacturing Inc. Began production in April 1989 on the SUV line (Tracker) and in November 1989 on the car line (Metro). In the 1st gen., only Metro hatchbacks were made at CAMI. The convertible was always imported from Japan. Only the Suzuki Swift 3-d hatchback was made at CAMI; 1st gen. 5-d hatchbacks and 4-d sedans were all imported from Japan. 4-door versions of the Suzuki Sidekick began to be made at CAMI for 1994. In 1994, the 2nd gen. 1995 Geo Metro and its twin, the Suzuki Swift, began production at CAMI. For 1996, the Geo Tracker added a 4-door version, which was made by CAMI. The 1996-1998 Suzuki Sidekick Sport, which had a 1.8-liter engine and a slightly different appearance, was not built by CAMI. For 1998, GM eliminated Geo and the Geo Metro and Tracker became Chevrolet Metro and Tracker. In 1998, the 2nd gen. 1999 Chevrolet Tracker and its twin, the Suzuki Vitara, began production at CAMI. The Suzuki Grand Vitara was not built by CAMI. On April 26, 2001, CAMI ended car production as the Chevrolet Metro and Suzuki Swift ended production. After that, only SUVs were produced. On January 27, 2004, the Suzuki-developed Chevrolet Tracker and Suzuki Vitara ended production. On February 20, 2004, CAMI began production of the GM-developed Chevrolet Equinox. On August 2, 2005, CAMI began production of the Pontiac Torrent, a sister model of the 1st gen. Chevrolet Equinox. In August 2006, CAMI began production of the Suzuki XL7, based on the same GM Theta architecture as the Equinox & Torrent. This was the first Suzuki built at CAMI since the Vitara ended production in January 2004. In May 2009, CAMI ended production of the 1st gen. Chevrolet Equinox and the Pontiac Torrent. On May 25, 2009, CAMI began production of the 2nd gen. Chevrolet Equinox followed by its new sister model, the GMC Terrain, on August 10. In May 2009, Suzuki produced its last vehicle at the CAMI plant, an XL7. In December 2009, GM bought Suzuki's share of the plant. In 2011, the sale of Suzuki's half of CAMI to GM was completed and CAMI Automotive, Inc. was renamed GM CAMI Assembly. Since 2011, GM has continued to operate the CAMI plant as a 100% owned factory. Since Suzuki ended production at CAMI, GM continued to produce the GMC Terrain through July 2017 and the Chevy Equinox through April 28, 2022 at the CAMI plant. The 3rd gen. Chevy Equinox began production on January 9, 2017 alongside production of the 2nd gen. Equinox and 1st gen. Terrain, both of which ended production in July 2017. Both the Equinox and Terrain have since been moved to Mexico and since December 5, 2022, CAMI has produced BrightDrop electric delivery vans for GM.
|-
|B
|Hyundai Auto Canada
|[[w:Bromont, Quebec|Bromont, Quebec]]
|1989/1993
|Hyundai Sonata 1990-1994
|Hyundai's first plant in North America. A deal with Chrysler to supply a rebadged Sonata from Bromont to sell under the Eagle brand was cancelled before it ever started. Launched production in February 1989. Stamping plant added in November 1990. Ended production in September 1993. A plan to switch production to the Elantra never got off the ground. A wheel plant, in Newmarket, Ontario also closed at the same time. Hyundai later sold the Bromont plant site. In 1996, some of the production equipment from Bromont was shipped to Hyundai's then-new plant in India near Chennai and helped to launch the Indian plant.
|-
|3 (in pos. 7 of VIN 1975-1980 <br> & <br> pos. 11 of VIN <br> 1981-on),<br><br> 8 (in pos. 7 of VIN 1967-1974 140 series)
|[[w:Volvo Halifax Assembly|Volvo Halifax Assembly]]
|[[w:Halifax, Nova Scotia|Halifax, Nova Scotia]]
|1967/1987
|Volvo 140 series 1968-1974,<br> 240 series 1975-1988
|Located on Pier 9 in Halifax. Replaced a previous plant located in Dartmouth, Nova Scotia. The Dartmouth plant was Volvo's 1st plant in Canada, Volvo's first wholly owned plant outside Sweden, and the first non-North American owned automobile assembly plant in North America since before World War II. The Dartmouth plant was leased from Atlantic Sugar Refineries and was a converted former sugar refinery. The Dartmouth plant opened in June 1963 and first built the Volvo "Amazon"<br> 122 S as the Volvo Canadian. Dartmouth later also built the Volvo "Amazon" 123 GT as the Volvo Canadian GT as well as some PV544 models. The Volvo Canadian, based on the 122 S, was built as a 2-d, 4-d, and a wagon. In 1967, production moved to the larger plant at Pier 9 in Halifax. The Pier 9 plant was officially opened on April 14th, 1967. The Pier 9 plant was Volvo's 2nd plant in Canada. Both plants assembled vehicles from complete knock-down (CKD) kits shipped from Sweden. Production ended in early October 1987 with the 1988 240 series. 240 production then ended in Canada and switched to imports while the Pier 9 plant was replaced by the new Bayers Lake plant, which opened in December 1987 to build the 740.
|-
|3
|[[w:Volvo Halifax Assembly|Volvo Halifax Assembly]]- Bayers Lake Assembly Plant
|[[w:Halifax, Nova Scotia|Halifax, Nova Scotia]]
|1987/1998
|Volvo 740 1988-1992, 940 1991-1995, 850 1996-1997, S70/V70 1998-1999
|Located in Bayers Lake Business Park in Halifax. Replaced a previous plant located on Pier 9 in Halifax. This was Volvo's 3rd plant in Canada. Plant assembled vehicles from complete knock-down (CKD) kits shipped from Sweden. Production began in late December 1987 with the 740. Production of the 940 began in 1990. 740 production ended in 1992 while 940 production ended in 1995. The plant was then converted to build the 850 for 1996. The 850 sedan and wagon were updated into the S70 sedan and V70 wagon for 1998. Production ended on December 18, 1998. Last vehicle produced was a 1999 S70.
|-
|}
==Current Mexican production facilities==
{| class="wikitable sortable"
! style="width:60px;"|VIN
! style="width:100px;"|Name
! style="width:80px;"|City/state
!style="width:10px;"|Opened
! style="width:260px;"|Current Products
! style="width:370px;" class="unsortable"|Comments
|-
|M
|[[w:TMMBC|TMMBC]]
|[[w:Tijuana|Tijuana]], [[w:Baja California|Baja California]]
|2004
|Toyota Tacoma 2005-
|In September 2004, began making truck beds for Tacoma pickups. In December 2004, began making Tacoma pickups.
|-
|T
|[[w:TMMGT|TMMGT]]
|[[w:Apaseo el Grande|Apaseo el Grande]], [[w:Guanajuato|Guanajuato]]
|2019
|Toyota Tacoma 2020-
|Began production in December 2019.
|-
|M
|[[w:Honda de México|Honda de México- Celaya Automobile and Engine Plant]]
|[[w:Celaya|Celaya]], [[w:Guanajuato|Guanajuato]]
|2014
|Honda HR-V 2016-, Acura ADX 2025-
|Celaya is Honda's second automobile plant in Mexico after the El Salto plant. Celaya also makes 4-cylinder engines for the models it builds. Engine production began in 2013 with the 1.5L I4 for the Fit. Celaya now makes the 2.0L engine for the 2nd gen. HR-V. A plant next door makes CVT transmissions since 2015. Celaya began vehicle production on February 22, 2014 with the Fit. HR-V began production in 2015. The Fit ended production in 2020 and was discontinued in North America. The Acura ADX began production in 2025 and is the first Acura built in Mexico. <br> Past models: Honda Fit 2015-2020
|-
|L
|Nissan Mexicana- A1 plant
|[[w:Aguascalientes (city)|Aguascalientes city]], [[w:Aguascalientes|Aguascalientes state]]
|1992
|Nissan March [K13] 2012- (N/A in US & Can.),<br> Versa [N19] 2026- (not sold in US & Canada),<br> Kicks [P16] 2025-
|Began production on November 12, 1992. Located next to Nissan's engine plant in Aguascalientes, which began production in 1983. Nissan's newer A2 plant in Aguascalientes is located 4 miles away. Took over all North American Sentra production beginning with the 5th gen. 2000 model until the 7th gen. 2013 model. Began production of the Renault Clio on November 15, 2001. On March 4, 2002, began production of the Nissan Platina, a rebadged Renault Symbol. The Mexican market Tiida is the same as the US & Canadian first gen. Versa. Began production of the Nissan March for the Mexican market and export to Latin America in March 2011. The March was exported to Canada as the Micra for the 2015-2019 model years. The V-Drive is a continuation of the 2nd gen. Versa (N17) sold alongside the 3rd gen. Versa (N18). The Kicks Play is a continuation of the 1st gen. Kicks (P15) sold alongside the 2nd gen. Kicks (P16). The A1 plant has produced over 7.7 million vehicles. <br> Past models: Nissan Sentra 1994-2019,<br> Tsubame [Y10] 1993-2001 (not sold in US & Canada),<br> Platina 2002-2010 (not sold in US & Canada),<br> Tiida [C11] 2007-2011 (not sold in US & Canada),<br> V-Drive [N17] 2020-2024 (not sold in US & Canada), Versa [C11] 2007-2012, Versa [N17] 2012-2019,<br> Versa [N18] 2020-2025, Versa Note [E12] 2014-2019,<br> Micra [K13] 2015-2019 (Canada only),<br> Kicks [P15] 2018-2024, Kicks Play [P15] 2025,<br> Renault Clio 2002-2009 (not sold in US & Canada)
|-
|Y
|Nissan Mexicana- A2 plant
|[[w:Aguascalientes (city)|Aguascalientes city]], [[w:Aguascalientes|Aguascalientes state]]
|2013
|Nissan Sentra 2014-
|Began production on November 12, 2013. Located 4 miles away from Nissan's A1 plant in Aguascalientes. Took over all North American Sentra production beginning with the 8th gen. 2020 model. The A2 plant has produced over 1.8 million vehicles.
|-
|K
|Nissan Mexicana- Cuernavaca plant
|[[w:Civac|Civac]] (Ciudad Industrial del Valle de Cuernavaca), [[w:Jiutepec|Jiutepec city]], [[w:Morelos|Morelos state]]
|1966
|Nissan NP300 [D23] 2016- (not sold in US & Canada),<br> Frontier [D23] 2021- (not sold in US & Canada),<br> Versa 2012- ,<br>
|Nissan's first wholly owned plant outside Japan. Began production on May 12, 1966. Production of the 520 pickup, based on the 410-series Bluebird, began in 1967. Line 2 launched production in 1975 and makes pickup trucks, beginning with the 620. In 1978, an engine plant was added but this is no longer in operation. Exports began in 1972 with the 620 pickup. The NV200 van was built on Line 1, as was its twin, the Chevrolet City Express. The NV200, City Express, and some Versas ('12 5-d, '14 & '17-'18 4-d) were the only vehicles made at the Cuernavaca plant to be sold in the US. With the facelift for 2021, the NP300 became Regular Cab only while the NP300 Frontier, renamed as Frontier, became Double Cab (a.k.a. Crew Cab) only. Cuernavaca has built over 6.5 million vehicles. Cuernavaca is slated to close by March 2026.<br> Past models: Datsun Bluebird (410/510), 160J (710), 160J/180J/Samurai (A10), 520 pickup, 620 pickup, Datsun/Nissan 720 pickup (1980-1992),<br> Nissan Tsuru [B11] (1984-1987), Tsuru II [B12] (1988-1991), Tsuru [B13] (1992-2017), Tsuru Samurai [B11] (1985-1987), Ninja Turbo [B11] (1987), Hikari [B12] (1988-1992), Sentra Classic [B12] (Canada: 1991-1993),<br> Lucino [B14] 1996-2000, Tiida [C11] (2007-2018),<br> V-Drive [N17] 2020-2025 (not sold in US & Canada),<br> Tsubame [Y10] 1993-2001, Pickup [D21] (1993-2008),<br> NP300/NP300 Frontier [D22] (2008-2015),<br> NP300 Frontier [D23] (2016-2020), Ichi Van [C120] (1987-1994), NV200 [M20] (2013-2021), Chevrolet <br> City Express (2015-2018), Renault Scenic (2001-2004), Renault Alaskan (only for export) (2017-2020)
|-
|F (Infiniti),<br> W (Mercedes)
|[[w:Cooperation Manufacturing Plant Aguascalientes|COMPAS]]
|[[w:Aguascalientes (city)|Aguascalientes city]], [[w:Aguascalientes|Aguascalientes state]]
|2017
|Infiniti QX50 2019-2025, Infiniti QX55 2022-2025, Mercedes-Benz GLB-Class 2020-2026
|COMPAS is a 50/50 joint venture between Nissan and Daimler AG (renamed Mercedes-Benz Group in February 2022). The COMPAS plant is part of the same complex as the A2 plant and is at the southern end of the property. The joint venture was formed to build both Infiniti and Mercedes-Benz models. Infiniti production began in November 2017 with the QX50. Mercedes production began in September 2018 with the A-Class sedan. This was followed by the GLB-Class in 2019. In 2020, Mercedes ended A-Class production at COMPAS and shifted its production back to Germany. The QX50 was joined by the QX55 in 2021. Infiniti production ended in November 2025. Mercedes production will end in May 2026. The plant will then close. <br> Past models: Mercedes-Benz A-Class sedan 2019-2020
|-
|M (Mazda),<br> Y (Toyota)
|[[w:List_of_Mazda_facilities#Production_plants|Mazda de Mexico Vehicle Operation]] (MMVO)
|[[w:Salamanca, Guanajuato|Salamanca]], [[w:Guanajuato|Guanajuato]]
|2014
|Mazda 3 2014-,<br> Mazda 2 2015- (not sold in US & Can.),<br> CX-30 2020-,<br> CX-3 2023- (not sold in US & Canada)
|Mazda de Mexico Vehicle Operation was originally a 70/30 joint venture between Mazda and Sumitomo Corp. In March 2017, Mazda increased its share to 75%, which reduced Sumitomo to 25%. On November 30, 2020, Mazda agreed to buy out Sumitomo and, effective at the end of March 2021, MMVO became 100% owned by Mazda. Began production on January 7, 2014 with the Mazda 3. In October 2014, began production of the Mazda 2 hatchback. The sedan version of the Mazda 2 was added in 2018 for the Mexican 2019 model year. Production for Toyota began in June 2015 and ended in 2020. MMVO built both 4-d & 5-d versions of the 3rd gen. Mazda3 but only builds 4-d versions of the 4th gen. Mazda 3 because the 4th gen. 5-d was moved to Japan to make room for the CX-30. In September 2019, CX-30 production began. In October 2022, CX-3 production began. MMVO also produces engines onsite (SKYACTIV-G 1.5, SKYACTIV-G 2.0, and <br> SKYACTIV-G 2.5). Engine machining began on <br> October 21, 2014. In 2020, vehicle production <br> surpassed 1 million units. <br> Past models:<br> US market: Scion iA 2016, Toyota Yaris iA 2017-2018, Yaris sedan 2019-2020, Yaris hatchback 2020.<br> Canadian market: Toyota Yaris sedan 2016-2020,<br> Yaris hatchback 2020.<br> Mexican market: Toyota Yaris R 2016-2020.
|-
|E
|[[w:List of Kia design and manufacturing facilities#Monterrey Plant (KMMX)|Kia Motors Manufacturing Mexico]] [KMMX]
|[[w:Pesquería|Pesquería]], [[w:Nuevo León|Nuevo León]]
|2016
|Kia K3 2024- (not sold in US & Can.),<br> K4 4-d 2025-, K4 5-d 2026-,<br> Hyundai Tucson 2025-
|In May 2016, began production of the Kia Forte. In January 2017, added production of the Kia Rio followed later in the year by the Hyundai Accent. The Accent ended production at KMMX in 2022 and was discontinued in North America. The Kia Rio was discontinued in the US and Canada after 2023 but in Mexico, it was replaced by the K3 for 2024. The Kia Forte was replaced by the K4 for 2025. In August 2024, production of the Hyundai Tucson was added for export to the US. Mexican-built Tucsons are not sold in Mexico as Mexico sources the swb version of the Tucson from the Czech Republic for sale in Mexico, while the version built in Mexico is the lwb version of the Tucson sold in the US and Canada. Due to new US tariffs on imports, Hyundai shifted US-market Tucson production from Mexico to HMMA in the US and moved Canadian-market Tucson production from HMMA to Mexico in April 2025. KMMX has produced over 2 million vehicles. <br> Past models: Kia Forte 4-d 2017-2024, Forte5 2017-18, Rio 2018-2023, Hyundai Accent 2018-2022
|-
|M
|[[w:Volkswagen de México|Volkswagen de México - Puebla plant]]
|[[w:Puebla (city)|Puebla (city)]], [[w:Puebla|Puebla state]]
|1967
|VW Jetta (Mexico: 1987-, US: 1989-),<br> Tiguan 2018-, Taos 2022-
|Began production on October 23, 1967 with the Beetle, known in Mexico as the VW Sedan. VW exported the Beetle to Europe from 1978-1985. On May 15, 1981, the 20 millionth Beetle rolled off the assembly line in Puebla. On June 23, 1992, the 21 millionth Beetle rolled off the line in Puebla. In October 1970, began production of the Combi (T2 Microbus). From 1973, the cargo van version called the Volkswagen Panel was added. In 1988, a luxury variant, the Volkswagen Caravelle, was added. T2 production finally ended in Mexico in 1994. In November 1970, began production of the Safari (Type 181). On March 7, 1973, exports of the Safari to the US began. In The US, the VW Safari were sold as the VW Thing from 1973-1974. These were the first Mexican-built vehicles to be sold in the US. Safari production continued through 1980, though military-spec Type 181 production continued through 1983. In 1974, began production of the Brasilia, an air-cooled, rear-engine 3-d hatchback developed by VW do Brazil. The Brasilia ended production in 1982. In 1976, began production of the VW Hormiga, a small, fwd, light-duty flatbed truck. Production ended in 1978. In 1977, began production of the 1st gen. Golf, sold as the VW Caribe in Mexico. In April 1981, began production of the 1st gen. Jetta, sold as the VW Atlantic in Mexico. Puebla also started making water-cooled engines in April 1981. In December 1984, began production of the B2 Passat, sold as the VW Corsar in Mexico. The Corsar ended production in 1988. The 2nd gen. Golf and Jetta were sold in Mexico under their global names and launched in 1987 with the Golf beginning production in March 1987 and the Jetta in May 1987. In October 1988, VW began producing the Golf and Jetta for export to the US and Canada for the 1989 model year, marking Puebla's first exports to the US since 1974. In the first half of 1995, Puebla began production of the Derby and the Cabrio, the convertible version of the 3rd gen. Golf. Derby ended production in Puebla in 1997 while the Cabrio ended production in Puebla in 2002 and was replaced by the New Beetle convertible for 2003. On October 1, 1997, began production of the New Beetle, which was produced exclusively in Puebla for global markets. Puebla stopped producing the Golf in 1999 in order to make more room for New Beetle production. Golfs began to be imported from Brazil for 2000. On July 30, 2003, production of the classic Beetle (Sedan) finally ended in Puebla, the last factory in the world to still build the original Beetle. In July 2010, production of the New Beetle ended. In July 2011, production of the 3rd gen. Beetle began in Puebla, again the only production site in the world for this model. On July 10, 2019, production of the 3rd gen. Beetle ended. The 5th gen. Jetta was sold in Mexico as the Bora. Beginning with the 5th generation, the Jetta was no longer produced in Europe and Puebla became the main production site. The wagon variant of the 5th gen. Golf/Jetta was only built in Puebla, beginning in the 1st half of 2007. What is sometimes referred to as the 6th gen. Golf/Jetta wagon is actually a facelifted 5th gen. made to look similar to the 6th gen. and it was still only built in Puebla. On January 14, 2014, production began of the 7th gen. Golf. The 7th gen. Golf wagon was again only made in Puebla. The 2nd gen. Tiguan began production in 2017, in LWB form. The LWB version, known in Europe as Tiguan Allspace, is produced in Puebla for all markets except China. The Taos began production in October 2020, replacing the Golf on Puebla's assembly lines. The 3rd gen. Tiguan began production in December 2024. In 2004, Brazilian-developed VW commercial trucks and buses began to be assembled in Puebla in a small warehouse next to the main plant. The VW Worker truck and Volksbus bus chassis were assembled. In 2010, VW truck and bus production moved to a MAN plant in Queretaro. Puebla has built over 14 million vehicles. <br> Past models: VW Beetle (Sedan) (Mexico: 1968-2003, Europe: 1978-1985), Combi (Mexico: 1971-1994),<br> Safari (Mexico: 1971-1980), Thing (US: 1973-1974), Brasilia (Mexico: 1975-82), Hormiga (Mexico: 1976-78), Caribe (Mexico: 1977-1987), Atlantic (Mexico: 1981-87), Corsar (Mexico: 1985-1988), Golf Mk2/3 (Mexico: 1987-1999, US: 1989-1999), Golf Mk7 (US: 2015-2021), Derby (Mexico: 1995-1997), Cabrio (US: 1996-2002), New Beetle 1998-2010, Beetle (Mk3) 2012-2019, Jetta Sportwagen (US: 2009-2014), Golf Sportwagen (US: 2015-2019), Golf Alltrack (US: 2017-2019), Golf Variant (Europe: 2007-2020), City Jetta (Canada: 2007-2009), Clasico (Mexico: 2011-2015), Bora (Mexico: 2006-2010), Tiguan Allspace (Europe: 2018-2024),<br> Worker, Volksbus (Mexico: 2004-2010)
|-
|2
|Audi Mexico
|[[w:San José Chiapa|San José Chiapa]], [[w:Puebla|Puebla state]]
|2016
|Audi Q5/SQ5 2018-, <br> Audi Q5/SQ5 Sportback 2021-
|Audi's first plant in North America. The plant is 1.5 miles above sea level and is about 43 miles away from sister brand VW's plant in Puebla city. On September 30, 2016, Audi Mexico began production with the 2nd generation Q5 for the 2018 model year. On February 8, 2020, Audi Mexico began production of the Q5 Sportback. In November 2024, Audi Mexico began production of the 3rd generation 2025 Q5. Audi Mexico has produced over 1 million vehicles.
|-
|8
|BMW SLP
|[[w:San Luis Potosí (city)|San Luis Potosí (city)]], [[w:San Luis Potosí|San Luis Potosí state]]
|2019
|BMW 3-series sedan 2019- <br> (330i '19-, 330i xDrive '19-, M340i 2020-, M340i xDrive 2021-, 330e 2021-2024, 330e xDrive 2021-2024),<br> 2-series coupe 2022-, M2 2023-
|Began production in April 2019 with the 3-series sedan. In August 2020, added production of the 330e plug-in hybrid for the 2021 model year. Beginning with the 2023 model year, the US market started sourcing all 3-series sedans except for the M3 from Mexico. In September 2021, added production of the 2-series coupe. In December 2022, added production of the M2 coupe, the first BMW M model made in Mexico. The G42 2-series coupe & G87 M2 coupe are made exclusively in Mexico for all markets.
|-
|}
==Former Mexican production facilities==
{| class="wikitable sortable"
! style="width:60px;"|VIN
! style="width:100px;"|Name
! style="width:80px;"|City/state
!style="width:10px;"|Opened/Closed
! style="width:260px;"|Products Built
! style="width:370px;" class="unsortable"|Comments
|-
|G
|[[w:Honda de México|Honda de Mexico - El Salto Automobile Plant]]
|[[w:El Salto, Jalisco|El Salto, Jalisco]]
|1995/2020 (end of Honda automobile production)
|Honda Accord 1996-2007,<br> CR-V 2008-2016, HR-V 2017-2020
|Automobile plant was added next to a Honda Motorcycle plant, which began production in March 1988. Automobile production began in November 1995 with the Accord. In fall 2007, production switched to the CR-V. In 2017, CR-V production ended at El Salto and was transferred to Greensburg, IN while El Salto switched to producing the HR-V, supplementing production at the newer Celaya plant. In 2020, HR-V production ended at <br> El Salto and was consolidated at the Celaya plant. This was the end of automobile production at <br> El Salto, which since then has made service parts for older model vehicles as well as motorcycles and water pumps. Power Products production began in December 2015.
|-
|}
{{BookCat}}
mvo65kfk2x6a8riq8mnldeg1qewqkn7
Statistics for Sociologists/Chapter 6: Recoding and Transforming Variables
0
485147
4669700
4656640
2026-09-11T18:44:54Z
Rcragun
41177
/* Collapsing Categories */ added car recode option.
4669700
wikitext
text/x-wiki
= Chapter 6: Recoding and Transforming Variables =
Consider <code>GOD</code>, a GSS variable measuring belief in God, which — brace yourself — has response categories coded 1 through 6, plus 0, 8, and 98 sitting off to the side meaning "not applicable," "don't know," and "no answer." Six real categories. Three impostors. All nine of them stored as plain numbers, indistinguishable from one another until you go looking. What could go wrong? Several things, all at once, unless you know how to recode.
This chapter is about reshaping variables into the form your analysis actually needs — collapsing categories that are too fine-grained, reversing scales that point the wrong direction, building new variables out of old ones, and, always, checking your work before you trust it.
== Why Recode at All? ==
GSS variables were designed to capture rich detail, not to be immediately analysis-ready. A five-point happiness scale might need collapsing to a simpler happy/not-happy split for a specific research question. An age variable might be more useful as age groups than as exact years. A scale might run backward relative to how you want to interpret it. None of this means the original variable was poorly designed — it means the original variable was designed for flexibility, and recoding is how you spend some of that flexibility on the specific question in front of you.
== Collapsing Categories ==
Sometimes a variable has more categories than your research question needs. GSS's <code>HAPPY</code> variable has three levels (very happy, pretty happy, not too happy); collapsing it to two (happy vs. not happy) trades some nuance for a simpler, often more interpretable comparison.
'''Base R, with <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy", "Not Happy")
</syntaxhighlight>
'''dplyr, with <code>case_when()</code>:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
</syntaxhighlight>
Notice the <code>case_when()</code> version's final line, <code>TRUE ~ NA_character_</code> — this is a deliberate safety net. Any value that doesn't match an earlier condition (including, importantly, any leftover missing codes you haven't yet recoded to <code>NA</code>) falls through to a genuine missing value instead of silently landing in whichever category happens to come first. <code>ifelse()</code> has no equivalent safety net built in; a value of 8 ("don't know") that slipped through uncaught would land in "Not Happy" purely because it isn't a 1, which is exactly the kind of quiet, plausible-looking error that makes it into a final paper unless you check.
You can also use the <code>car</code> package to recode variables:
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$happyX <- car::recode(gss$happy, '1=1; 2:3=2; else=NA')
</syntaxhighlight>
Like was done with dplyr, the <code>car</code> package has an option for "everything else" that is not captured by the core code. In this case, everything coded as "1" stays a "1." Everything coded "2" or "3" becomes a "2." And the last part of the code tells R to make sure everything else is recoded as "NA."
After recoding variables, it's always a good idea to check the newly created variable to make sure the recode worked. A simple <code>table</code> will tell if that is the case.
== Creating Dummy Variables ==
A '''dummy variable''' (also called an indicator variable) recodes any categorical variable into a 0/1 flag for a single category of interest — "is this respondent Protestant, yes or no" rather than "which of six religions is this respondent." Dummy variables are the standard currency of regression (Chapter 16), which generally wants 0s and 1s rather than unordered category labels.
<syntaxhighlight lang="r">
# Base R
gss$is_protestant <- ifelse(gss$RELIG == 1, 1, 0)
# dplyr
gss <- gss %>%
mutate(is_protestant = if_else(RELIG == 1, 1, 0))
</syntaxhighlight>
== Reversing Scales ==
Occasionally a scale is coded in the opposite direction from how you want to interpret it — high numbers meaning "less" of something rather than "more." A common fix, for a scale running 1 to k, is:
<syntaxhighlight lang="r">
gss$SCALE_reversed <- (max(gss$SCALE, na.rm = TRUE) + 1) - gss$SCALE
</syntaxhighlight>
For a known 1-to-5 scale, this is often written more transparently as <code>6 - gss$SCALE</code> — the general formula above just avoids hardcoding the "6" in case the scale's range changes later or you're writing a function meant to work on more than one scale. Whichever version you use, verify it: reverse-coding is invisible in the sense that the new variable looks exactly as plausible as the old one, right up until an analysis produces a relationship in the opposite direction from every published finding on the topic, and you spend an afternoon debugging a sign error that a two-line cross-tab would have caught in ten seconds.
== Creating New Variables From Existing Ones ==
Continuous variables can be turned into meaningful categories — age groups from exact age, for instance:
'''Base R, with nested <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$age_group <- ifelse(gss$AGE < 30, "Under 30",
ifelse(gss$AGE < 50, "30-49",
ifelse(gss$AGE < 65, "50-64", "65+")))
</syntaxhighlight>
'''dplyr, with <code>case_when()</code> (considerably more readable once you have more than two cutoffs):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
))
</syntaxhighlight>
This is the point in the book where <code>case_when()</code>'s advantage over nested <code>ifelse()</code> stops being subtle. Four nested <code>ifelse()</code> calls are already hard to read and easy to mis-parenthesize; a real analysis with eight or ten cutoffs in base R becomes an exercise in counting closing parentheses. <code>case_when()</code> scales to that complexity without becoming unreadable, which is a large part of why this book keeps introducing it as the dplyr default for anything beyond the simplest recode.
== Labeling Factors ==
Once a categorical variable's numeric codes are finalized, converting it to a labeled factor makes it self-documenting — the same move from Chapter 4, applied here to your newly created variables:
<syntaxhighlight lang="r">
gss$age_group <- factor(gss$age_group,
levels = c("Under 30", "30-49", "50-64", "65+"))
</syntaxhighlight>
Specifying <code>levels</code> explicitly, even when the labels are already correct character strings, matters for one specific reason: it controls the ''order'' categories appear in in tables and plots. Without it, R will default to alphabetical order — which is how you end up with a bar chart running "30-49, 50-64, 65+, Under 30" instead of the sensible chronological order a human reader expects.
If you're working with a haven-imported, already-labelled variable (Chapter 3), the equivalent move is usually <code>haven::as_factor()</code> rather than typing out labels by hand — but for any variable ''you've'' constructed from scratch, like <code>age_group</code> above, you're the one supplying the labels, so the manual <code>factor()</code> approach is what you'll actually use.
== Checking Your Work: table() and tabyl() ==
Every recode should be verified, without exception, by cross-tabulating the old variable against the new one. This is not optional caution — it's the single fastest way to catch a recoding mistake before it propagates into every analysis downstream.
'''Base R:'''
<syntaxhighlight lang="r">
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''Using <code>tabyl()</code> from the janitor package<ref>Firke, S. ''janitor: Simple Tools for Examining and Cleaning Dirty Data''. R package. https://sfirke.github.io/janitor/</ref> (a genuinely pleasant upgrade over base <code>table()</code> for this exact purpose):'''
<syntaxhighlight lang="r">
library(janitor)
gss %>%
tabyl(HAPPY, HAPPY_binary)
</syntaxhighlight>
Look at the resulting table and ask one question: does every original category land in the new category you intended, and nowhere else? For the <code>GOD</code> variable from this chapter's opening example, this check would immediately reveal whether your recode accidentally treated "don't know" (8) as a real belief category instead of routing it to <code>NA</code> — a mistake that a quick glance at the raw numbers would never catch, but a two-way table catches instantly.
{{Colored box
| title = Open Science Corner
| background-title-color=#355C7D
| title-color=#FFFFFF
| background-content-color=#F8B195
| content = Document every recode decision in your script with comments. "Collapsed HAPPY to binary because the three-category version had too few cases in 'not too happy' for a reliable comparison" is a sentence that takes ten seconds to type and will save you — or whoever reviews your work — twenty minutes of confused reverse-engineering six months from now. Future you, and any reviewer, will thank present you specifically for this habit.
}}
== Chapter Summary ==
Recoding reshapes variables into the form a specific analysis needs: collapsing fine-grained categories into simpler ones, building 0/1 dummy variables for regression, reversing scales that run the wrong direction, and constructing new categorical variables (like age groups) from continuous ones. <code>case_when()</code> in dplyr generally outperforms nested <code>ifelse()</code> in base R once more than a couple of conditions are involved, and both approaches benefit from an explicit fallback for unmatched or missing values. Once a recode is finalized, <code>factor()</code> (or <code>haven::as_factor()</code> for already-labelled data) makes categories self-documenting and controls their display order. None of this is trustworthy, however, without the last step: cross-tabulating old versus new with <code>table()</code> or <code>tabyl()</code> to confirm the recode did exactly what you intended — a habit that turns "I'm pretty sure this is right" into "I checked, and this is right."
== Practice Examples ==
=== Example 1: Recode HAPPY Into a Binary Variable ===
'''The Research Question:''' Is it more useful, for a given analysis, to treat happiness as a simple happy/not-happy split rather than three ordered categories?
'''The Code (base R):'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy",
ifelse(gss$HAPPY %in% c(2, 3), "Not Happy", NA))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Code (dplyr):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
gss %>% count(HAPPY, HAPPY_binary)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
Happy Not Happy
1 480 0
2 0 950
3 0 570
</syntaxhighlight>
'''The Interpretation:''' The cross-tabulation confirms the recode behaved exactly as intended: every respondent originally coded 1 ("very happy") landed in "Happy," and every respondent coded 2 or 3 landed in "Not Happy," with no crossover and no silent mishandling of missing codes. This binary version trades detail for simplicity — useful, for instance, going into Chapter 13's t-tests and Chapter 14's chi-square tests, both of which handle a clean two-category outcome more straightforwardly than a three-category one.
'''Follow-Up Challenge:''' Would a different collapsing rule — say, treating "pretty happy" as "Happy" alongside "very happy," leaving only "not too happy" as "Not Happy" — change the story your data tells? Try it, and compare the resulting group sizes.
=== Example 2: Create Age Groups From Continuous AGE ===
'''The Research Question:''' Does grouping respondents into age categories reveal a story that raw continuous age doesn't make as immediately visible?
'''The Code:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
),
age_group = factor(age_group, levels = c("Under 30", "30-49", "50-64", "65+")))
gss %>% count(age_group)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
age_group n
Under 30 410
30-49 680
50-64 590
65+ 364
</syntaxhighlight>
'''The Interpretation:''' The sample skews toward middle age, with the two middle categories together accounting for over 60% of respondents. Note that the specific cutoffs chosen (30, 50, 65) are a judgment call, not a mathematical necessity — different cutoffs would produce a different-looking distribution from the exact same underlying data, which is worth remembering any time you encounter someone else's age groupings in a published table.
'''Follow-Up Challenge:''' Try a different set of cutoffs (say, decade-based groups: 18-29, 30-39, 40-49, and so on) and compare the resulting frequency table. Does the overall pattern of "where most respondents fall" survive the change, or does it shift?
=== Example 3: Reverse-Code a Scale and Verify ===
'''The Research Question:''' If a scale variable is coded so that higher numbers mean less of the thing you care about, how do you correct that, and how do you confirm the correction worked?
'''The Code:'''
<syntaxhighlight lang="r">
# Suppose SATJOB is coded 1 = very satisfied ... 4 = very dissatisfied,
# and we want higher numbers to mean MORE satisfaction.
gss$SATJOB_rev <- 5 - gss$SATJOB
table(gss$SATJOB, gss$SATJOB_rev)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
1 2 3 4
1 0 0 0 320
2 0 0 410 0
3 0 380 0 0
4 260 0 0 0
</syntaxhighlight>
'''The Interpretation:''' The cross-tab confirms a clean, complete reversal — every original 1 maps to a new 4, every original 4 maps to a new 1, and so on, with no value left unmapped or duplicated across rows. This is exactly the check that would catch an off-by-one error (using <code>4 - SATJOB</code> instead of <code>5 - SATJOB</code>, say) before it embarrassingly reverses your entire results section.
'''Follow-Up Challenge:''' Write out, in your own words, why the formula uses <code>5 -</code> rather than <code>4 -</code> for a 4-point scale. What would the general formula be for a scale running from 1 to k?
== References ==
<references/>
{{BookCat}}
ll57bscdmfywyns48fzfa1hhd8cw3gh
4669701
4669700
2026-09-11T18:45:34Z
Rcragun
41177
/* Collapsing Categories */
4669701
wikitext
text/x-wiki
= Chapter 6: Recoding and Transforming Variables =
Consider <code>GOD</code>, a GSS variable measuring belief in God, which — brace yourself — has response categories coded 1 through 6, plus 0, 8, and 98 sitting off to the side meaning "not applicable," "don't know," and "no answer." Six real categories. Three impostors. All nine of them stored as plain numbers, indistinguishable from one another until you go looking. What could go wrong? Several things, all at once, unless you know how to recode.
This chapter is about reshaping variables into the form your analysis actually needs — collapsing categories that are too fine-grained, reversing scales that point the wrong direction, building new variables out of old ones, and, always, checking your work before you trust it.
== Why Recode at All? ==
GSS variables were designed to capture rich detail, not to be immediately analysis-ready. A five-point happiness scale might need collapsing to a simpler happy/not-happy split for a specific research question. An age variable might be more useful as age groups than as exact years. A scale might run backward relative to how you want to interpret it. None of this means the original variable was poorly designed — it means the original variable was designed for flexibility, and recoding is how you spend some of that flexibility on the specific question in front of you.
== Collapsing Categories ==
Sometimes a variable has more categories than your research question needs. GSS's <code>HAPPY</code> variable has three levels (very happy, pretty happy, not too happy); collapsing it to two (happy vs. not happy) trades some nuance for a simpler, often more interpretable comparison.
'''Base R, with <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy", "Not Happy")
</syntaxhighlight>
'''dplyr, with <code>case_when()</code>:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
</syntaxhighlight>
Notice the <code>case_when()</code> version's final line, <code>TRUE ~ NA_character_</code> — this is a deliberate safety net. Any value that doesn't match an earlier condition (including, importantly, any leftover missing codes you haven't yet recoded to <code>NA</code>) falls through to a genuine missing value instead of silently landing in whichever category happens to come first. <code>ifelse()</code> has no equivalent safety net built in; a value of 8 ("don't know") that slipped through uncaught would land in "Not Happy" purely because it isn't a 1, which is exactly the kind of quiet, plausible-looking error that makes it into a final paper unless you check.
You can also use the <code>car</code> package to recode variables:
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$happyX <- car::recode(gss$happy, '1=1; 2:3=2; else=NA')
</syntaxhighlight>
Like was done with dplyr, the <code>car</code> package has an option for "everything else" that is not captured by the core code. In this case, everything coded as "1" stays a "1." Everything coded "2" or "3" becomes a "2." And the last part of the code tells R to make sure everything else is recoded as "NA."
== Creating Dummy Variables ==
A '''dummy variable''' (also called an indicator variable) recodes any categorical variable into a 0/1 flag for a single category of interest — "is this respondent Protestant, yes or no" rather than "which of six religions is this respondent." Dummy variables are the standard currency of regression (Chapter 16), which generally wants 0s and 1s rather than unordered category labels.
<syntaxhighlight lang="r">
# Base R
gss$is_protestant <- ifelse(gss$RELIG == 1, 1, 0)
# dplyr
gss <- gss %>%
mutate(is_protestant = if_else(RELIG == 1, 1, 0))
</syntaxhighlight>
== Reversing Scales ==
Occasionally a scale is coded in the opposite direction from how you want to interpret it — high numbers meaning "less" of something rather than "more." A common fix, for a scale running 1 to k, is:
<syntaxhighlight lang="r">
gss$SCALE_reversed <- (max(gss$SCALE, na.rm = TRUE) + 1) - gss$SCALE
</syntaxhighlight>
For a known 1-to-5 scale, this is often written more transparently as <code>6 - gss$SCALE</code> — the general formula above just avoids hardcoding the "6" in case the scale's range changes later or you're writing a function meant to work on more than one scale. Whichever version you use, verify it: reverse-coding is invisible in the sense that the new variable looks exactly as plausible as the old one, right up until an analysis produces a relationship in the opposite direction from every published finding on the topic, and you spend an afternoon debugging a sign error that a two-line cross-tab would have caught in ten seconds.
== Creating New Variables From Existing Ones ==
Continuous variables can be turned into meaningful categories — age groups from exact age, for instance:
'''Base R, with nested <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$age_group <- ifelse(gss$AGE < 30, "Under 30",
ifelse(gss$AGE < 50, "30-49",
ifelse(gss$AGE < 65, "50-64", "65+")))
</syntaxhighlight>
'''dplyr, with <code>case_when()</code> (considerably more readable once you have more than two cutoffs):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
))
</syntaxhighlight>
This is the point in the book where <code>case_when()</code>'s advantage over nested <code>ifelse()</code> stops being subtle. Four nested <code>ifelse()</code> calls are already hard to read and easy to mis-parenthesize; a real analysis with eight or ten cutoffs in base R becomes an exercise in counting closing parentheses. <code>case_when()</code> scales to that complexity without becoming unreadable, which is a large part of why this book keeps introducing it as the dplyr default for anything beyond the simplest recode.
== Labeling Factors ==
Once a categorical variable's numeric codes are finalized, converting it to a labeled factor makes it self-documenting — the same move from Chapter 4, applied here to your newly created variables:
<syntaxhighlight lang="r">
gss$age_group <- factor(gss$age_group,
levels = c("Under 30", "30-49", "50-64", "65+"))
</syntaxhighlight>
Specifying <code>levels</code> explicitly, even when the labels are already correct character strings, matters for one specific reason: it controls the ''order'' categories appear in in tables and plots. Without it, R will default to alphabetical order — which is how you end up with a bar chart running "30-49, 50-64, 65+, Under 30" instead of the sensible chronological order a human reader expects.
If you're working with a haven-imported, already-labelled variable (Chapter 3), the equivalent move is usually <code>haven::as_factor()</code> rather than typing out labels by hand — but for any variable ''you've'' constructed from scratch, like <code>age_group</code> above, you're the one supplying the labels, so the manual <code>factor()</code> approach is what you'll actually use.
== Checking Your Work: table() and tabyl() ==
Every recode should be verified, without exception, by cross-tabulating the old variable against the new one. This is not optional caution — it's the single fastest way to catch a recoding mistake before it propagates into every analysis downstream.
'''Base R:'''
<syntaxhighlight lang="r">
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''Using <code>tabyl()</code> from the janitor package<ref>Firke, S. ''janitor: Simple Tools for Examining and Cleaning Dirty Data''. R package. https://sfirke.github.io/janitor/</ref> (a genuinely pleasant upgrade over base <code>table()</code> for this exact purpose):'''
<syntaxhighlight lang="r">
library(janitor)
gss %>%
tabyl(HAPPY, HAPPY_binary)
</syntaxhighlight>
Look at the resulting table and ask one question: does every original category land in the new category you intended, and nowhere else? For the <code>GOD</code> variable from this chapter's opening example, this check would immediately reveal whether your recode accidentally treated "don't know" (8) as a real belief category instead of routing it to <code>NA</code> — a mistake that a quick glance at the raw numbers would never catch, but a two-way table catches instantly.
{{Colored box
| title = Open Science Corner
| background-title-color=#355C7D
| title-color=#FFFFFF
| background-content-color=#F8B195
| content = Document every recode decision in your script with comments. "Collapsed HAPPY to binary because the three-category version had too few cases in 'not too happy' for a reliable comparison" is a sentence that takes ten seconds to type and will save you — or whoever reviews your work — twenty minutes of confused reverse-engineering six months from now. Future you, and any reviewer, will thank present you specifically for this habit.
}}
== Chapter Summary ==
Recoding reshapes variables into the form a specific analysis needs: collapsing fine-grained categories into simpler ones, building 0/1 dummy variables for regression, reversing scales that run the wrong direction, and constructing new categorical variables (like age groups) from continuous ones. <code>case_when()</code> in dplyr generally outperforms nested <code>ifelse()</code> in base R once more than a couple of conditions are involved, and both approaches benefit from an explicit fallback for unmatched or missing values. Once a recode is finalized, <code>factor()</code> (or <code>haven::as_factor()</code> for already-labelled data) makes categories self-documenting and controls their display order. None of this is trustworthy, however, without the last step: cross-tabulating old versus new with <code>table()</code> or <code>tabyl()</code> to confirm the recode did exactly what you intended — a habit that turns "I'm pretty sure this is right" into "I checked, and this is right."
== Practice Examples ==
=== Example 1: Recode HAPPY Into a Binary Variable ===
'''The Research Question:''' Is it more useful, for a given analysis, to treat happiness as a simple happy/not-happy split rather than three ordered categories?
'''The Code (base R):'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy",
ifelse(gss$HAPPY %in% c(2, 3), "Not Happy", NA))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Code (dplyr):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
gss %>% count(HAPPY, HAPPY_binary)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
Happy Not Happy
1 480 0
2 0 950
3 0 570
</syntaxhighlight>
'''The Interpretation:''' The cross-tabulation confirms the recode behaved exactly as intended: every respondent originally coded 1 ("very happy") landed in "Happy," and every respondent coded 2 or 3 landed in "Not Happy," with no crossover and no silent mishandling of missing codes. This binary version trades detail for simplicity — useful, for instance, going into Chapter 13's t-tests and Chapter 14's chi-square tests, both of which handle a clean two-category outcome more straightforwardly than a three-category one.
'''Follow-Up Challenge:''' Would a different collapsing rule — say, treating "pretty happy" as "Happy" alongside "very happy," leaving only "not too happy" as "Not Happy" — change the story your data tells? Try it, and compare the resulting group sizes.
=== Example 2: Create Age Groups From Continuous AGE ===
'''The Research Question:''' Does grouping respondents into age categories reveal a story that raw continuous age doesn't make as immediately visible?
'''The Code:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
),
age_group = factor(age_group, levels = c("Under 30", "30-49", "50-64", "65+")))
gss %>% count(age_group)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
age_group n
Under 30 410
30-49 680
50-64 590
65+ 364
</syntaxhighlight>
'''The Interpretation:''' The sample skews toward middle age, with the two middle categories together accounting for over 60% of respondents. Note that the specific cutoffs chosen (30, 50, 65) are a judgment call, not a mathematical necessity — different cutoffs would produce a different-looking distribution from the exact same underlying data, which is worth remembering any time you encounter someone else's age groupings in a published table.
'''Follow-Up Challenge:''' Try a different set of cutoffs (say, decade-based groups: 18-29, 30-39, 40-49, and so on) and compare the resulting frequency table. Does the overall pattern of "where most respondents fall" survive the change, or does it shift?
=== Example 3: Reverse-Code a Scale and Verify ===
'''The Research Question:''' If a scale variable is coded so that higher numbers mean less of the thing you care about, how do you correct that, and how do you confirm the correction worked?
'''The Code:'''
<syntaxhighlight lang="r">
# Suppose SATJOB is coded 1 = very satisfied ... 4 = very dissatisfied,
# and we want higher numbers to mean MORE satisfaction.
gss$SATJOB_rev <- 5 - gss$SATJOB
table(gss$SATJOB, gss$SATJOB_rev)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
1 2 3 4
1 0 0 0 320
2 0 0 410 0
3 0 380 0 0
4 260 0 0 0
</syntaxhighlight>
'''The Interpretation:''' The cross-tab confirms a clean, complete reversal — every original 1 maps to a new 4, every original 4 maps to a new 1, and so on, with no value left unmapped or duplicated across rows. This is exactly the check that would catch an off-by-one error (using <code>4 - SATJOB</code> instead of <code>5 - SATJOB</code>, say) before it embarrassingly reverses your entire results section.
'''Follow-Up Challenge:''' Write out, in your own words, why the formula uses <code>5 -</code> rather than <code>4 -</code> for a 4-point scale. What would the general formula be for a scale running from 1 to k?
== References ==
<references/>
{{BookCat}}
a0795t9kcq1wh0jyyg34a6z62xudqya
4669704
4669701
2026-09-11T19:12:12Z
Rcragun
41177
/* Creating Dummy Variables */
4669704
wikitext
text/x-wiki
= Chapter 6: Recoding and Transforming Variables =
Consider <code>GOD</code>, a GSS variable measuring belief in God, which — brace yourself — has response categories coded 1 through 6, plus 0, 8, and 98 sitting off to the side meaning "not applicable," "don't know," and "no answer." Six real categories. Three impostors. All nine of them stored as plain numbers, indistinguishable from one another until you go looking. What could go wrong? Several things, all at once, unless you know how to recode.
This chapter is about reshaping variables into the form your analysis actually needs — collapsing categories that are too fine-grained, reversing scales that point the wrong direction, building new variables out of old ones, and, always, checking your work before you trust it.
== Why Recode at All? ==
GSS variables were designed to capture rich detail, not to be immediately analysis-ready. A five-point happiness scale might need collapsing to a simpler happy/not-happy split for a specific research question. An age variable might be more useful as age groups than as exact years. A scale might run backward relative to how you want to interpret it. None of this means the original variable was poorly designed — it means the original variable was designed for flexibility, and recoding is how you spend some of that flexibility on the specific question in front of you.
== Collapsing Categories ==
Sometimes a variable has more categories than your research question needs. GSS's <code>HAPPY</code> variable has three levels (very happy, pretty happy, not too happy); collapsing it to two (happy vs. not happy) trades some nuance for a simpler, often more interpretable comparison.
'''Base R, with <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy", "Not Happy")
</syntaxhighlight>
'''dplyr, with <code>case_when()</code>:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
</syntaxhighlight>
Notice the <code>case_when()</code> version's final line, <code>TRUE ~ NA_character_</code> — this is a deliberate safety net. Any value that doesn't match an earlier condition (including, importantly, any leftover missing codes you haven't yet recoded to <code>NA</code>) falls through to a genuine missing value instead of silently landing in whichever category happens to come first. <code>ifelse()</code> has no equivalent safety net built in; a value of 8 ("don't know") that slipped through uncaught would land in "Not Happy" purely because it isn't a 1, which is exactly the kind of quiet, plausible-looking error that makes it into a final paper unless you check.
You can also use the <code>car</code> package to recode variables:
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$happyX <- car::recode(gss$happy, '1=1; 2:3=2; else=NA')
</syntaxhighlight>
Like was done with dplyr, the <code>car</code> package has an option for "everything else" that is not captured by the core code. In this case, everything coded as "1" stays a "1." Everything coded "2" or "3" becomes a "2." And the last part of the code tells R to make sure everything else is recoded as "NA."
== Creating Dummy Variables ==
A '''dummy variable''' (also called an indicator variable) recodes any categorical variable into a 0/1 flag for a single category of interest — "is this respondent Protestant, yes or no" rather than "which of six religions is this respondent." Dummy variables are the standard currency of regression (Chapter 16), which generally wants 0s and 1s rather than unordered category labels.
<syntaxhighlight lang="r">
# Base R
gss$is_protestant <- ifelse(gss$RELIG == 1, 1, 0)
# dplyr
gss <- gss %>%
mutate(is_protestant = if_else(RELIG == 1, 1, 0))
# car
gss$is_protestant <- car::recode(gss$RELIG, '1=1; else=0')
</syntaxhighlight>
== Reversing Scales ==
Occasionally a scale is coded in the opposite direction from how you want to interpret it — high numbers meaning "less" of something rather than "more." A common fix, for a scale running 1 to k, is:
<syntaxhighlight lang="r">
gss$SCALE_reversed <- (max(gss$SCALE, na.rm = TRUE) + 1) - gss$SCALE
</syntaxhighlight>
For a known 1-to-5 scale, this is often written more transparently as <code>6 - gss$SCALE</code> — the general formula above just avoids hardcoding the "6" in case the scale's range changes later or you're writing a function meant to work on more than one scale. Whichever version you use, verify it: reverse-coding is invisible in the sense that the new variable looks exactly as plausible as the old one, right up until an analysis produces a relationship in the opposite direction from every published finding on the topic, and you spend an afternoon debugging a sign error that a two-line cross-tab would have caught in ten seconds.
== Creating New Variables From Existing Ones ==
Continuous variables can be turned into meaningful categories — age groups from exact age, for instance:
'''Base R, with nested <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$age_group <- ifelse(gss$AGE < 30, "Under 30",
ifelse(gss$AGE < 50, "30-49",
ifelse(gss$AGE < 65, "50-64", "65+")))
</syntaxhighlight>
'''dplyr, with <code>case_when()</code> (considerably more readable once you have more than two cutoffs):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
))
</syntaxhighlight>
This is the point in the book where <code>case_when()</code>'s advantage over nested <code>ifelse()</code> stops being subtle. Four nested <code>ifelse()</code> calls are already hard to read and easy to mis-parenthesize; a real analysis with eight or ten cutoffs in base R becomes an exercise in counting closing parentheses. <code>case_when()</code> scales to that complexity without becoming unreadable, which is a large part of why this book keeps introducing it as the dplyr default for anything beyond the simplest recode.
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$age_group <- car::recode(gss$age,
'0:30=1; 31:49=2; 50:64=3; 65:99=4; else=NA')
</syntaxhighlight>
The car function doesn't convert the variable into a factor variable like the dplyr function does.
== Labeling Factors ==
Once a categorical variable's numeric codes are finalized, converting it to a labeled factor makes it self-documenting — the same move from Chapter 4, applied here to your newly created variables:
<syntaxhighlight lang="r">
gss$age_group <- factor(gss$age_group,
levels = c("Under 30", "30-49", "50-64", "65+"))
</syntaxhighlight>
Specifying <code>levels</code> explicitly, even when the labels are already correct character strings, matters for one specific reason: it controls the ''order'' categories appear in in tables and plots. Without it, R will default to alphabetical order — which is how you end up with a bar chart running "30-49, 50-64, 65+, Under 30" instead of the sensible chronological order a human reader expects.
If you're working with a haven-imported, already-labelled variable (Chapter 3), the equivalent move is usually <code>haven::as_factor()</code> rather than typing out labels by hand — but for any variable ''you've'' constructed from scratch, like <code>age_group</code> above, you're the one supplying the labels, so the manual <code>factor()</code> approach is what you'll actually use.
== Checking Your Work: table() and tabyl() ==
Every recode should be verified, without exception, by cross-tabulating the old variable against the new one. This is not optional caution — it's the single fastest way to catch a recoding mistake before it propagates into every analysis downstream.
'''Base R:'''
<syntaxhighlight lang="r">
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''Using <code>tabyl()</code> from the janitor package<ref>Firke, S. ''janitor: Simple Tools for Examining and Cleaning Dirty Data''. R package. https://sfirke.github.io/janitor/</ref> (a genuinely pleasant upgrade over base <code>table()</code> for this exact purpose):'''
<syntaxhighlight lang="r">
library(janitor)
gss %>%
tabyl(HAPPY, HAPPY_binary)
</syntaxhighlight>
Look at the resulting table and ask one question: does every original category land in the new category you intended, and nowhere else? For the <code>GOD</code> variable from this chapter's opening example, this check would immediately reveal whether your recode accidentally treated "don't know" (8) as a real belief category instead of routing it to <code>NA</code> — a mistake that a quick glance at the raw numbers would never catch, but a two-way table catches instantly.
{{Colored box
| title = Open Science Corner
| background-title-color=#355C7D
| title-color=#FFFFFF
| background-content-color=#F8B195
| content = Document every recode decision in your script with comments. "Collapsed HAPPY to binary because the three-category version had too few cases in 'not too happy' for a reliable comparison" is a sentence that takes ten seconds to type and will save you — or whoever reviews your work — twenty minutes of confused reverse-engineering six months from now. Future you, and any reviewer, will thank present you specifically for this habit.
}}
== Chapter Summary ==
Recoding reshapes variables into the form a specific analysis needs: collapsing fine-grained categories into simpler ones, building 0/1 dummy variables for regression, reversing scales that run the wrong direction, and constructing new categorical variables (like age groups) from continuous ones. <code>case_when()</code> in dplyr generally outperforms nested <code>ifelse()</code> in base R once more than a couple of conditions are involved, and both approaches benefit from an explicit fallback for unmatched or missing values. Once a recode is finalized, <code>factor()</code> (or <code>haven::as_factor()</code> for already-labelled data) makes categories self-documenting and controls their display order. None of this is trustworthy, however, without the last step: cross-tabulating old versus new with <code>table()</code> or <code>tabyl()</code> to confirm the recode did exactly what you intended — a habit that turns "I'm pretty sure this is right" into "I checked, and this is right."
== Practice Examples ==
=== Example 1: Recode HAPPY Into a Binary Variable ===
'''The Research Question:''' Is it more useful, for a given analysis, to treat happiness as a simple happy/not-happy split rather than three ordered categories?
'''The Code (base R):'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy",
ifelse(gss$HAPPY %in% c(2, 3), "Not Happy", NA))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Code (dplyr):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
gss %>% count(HAPPY, HAPPY_binary)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
Happy Not Happy
1 480 0
2 0 950
3 0 570
</syntaxhighlight>
'''The Interpretation:''' The cross-tabulation confirms the recode behaved exactly as intended: every respondent originally coded 1 ("very happy") landed in "Happy," and every respondent coded 2 or 3 landed in "Not Happy," with no crossover and no silent mishandling of missing codes. This binary version trades detail for simplicity — useful, for instance, going into Chapter 13's t-tests and Chapter 14's chi-square tests, both of which handle a clean two-category outcome more straightforwardly than a three-category one.
'''Follow-Up Challenge:''' Would a different collapsing rule — say, treating "pretty happy" as "Happy" alongside "very happy," leaving only "not too happy" as "Not Happy" — change the story your data tells? Try it, and compare the resulting group sizes.
=== Example 2: Create Age Groups From Continuous AGE ===
'''The Research Question:''' Does grouping respondents into age categories reveal a story that raw continuous age doesn't make as immediately visible?
'''The Code:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
),
age_group = factor(age_group, levels = c("Under 30", "30-49", "50-64", "65+")))
gss %>% count(age_group)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
age_group n
Under 30 410
30-49 680
50-64 590
65+ 364
</syntaxhighlight>
'''The Interpretation:''' The sample skews toward middle age, with the two middle categories together accounting for over 60% of respondents. Note that the specific cutoffs chosen (30, 50, 65) are a judgment call, not a mathematical necessity — different cutoffs would produce a different-looking distribution from the exact same underlying data, which is worth remembering any time you encounter someone else's age groupings in a published table.
'''Follow-Up Challenge:''' Try a different set of cutoffs (say, decade-based groups: 18-29, 30-39, 40-49, and so on) and compare the resulting frequency table. Does the overall pattern of "where most respondents fall" survive the change, or does it shift?
=== Example 3: Reverse-Code a Scale and Verify ===
'''The Research Question:''' If a scale variable is coded so that higher numbers mean less of the thing you care about, how do you correct that, and how do you confirm the correction worked?
'''The Code:'''
<syntaxhighlight lang="r">
# Suppose SATJOB is coded 1 = very satisfied ... 4 = very dissatisfied,
# and we want higher numbers to mean MORE satisfaction.
gss$SATJOB_rev <- 5 - gss$SATJOB
table(gss$SATJOB, gss$SATJOB_rev)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
1 2 3 4
1 0 0 0 320
2 0 0 410 0
3 0 380 0 0
4 260 0 0 0
</syntaxhighlight>
'''The Interpretation:''' The cross-tab confirms a clean, complete reversal — every original 1 maps to a new 4, every original 4 maps to a new 1, and so on, with no value left unmapped or duplicated across rows. This is exactly the check that would catch an off-by-one error (using <code>4 - SATJOB</code> instead of <code>5 - SATJOB</code>, say) before it embarrassingly reverses your entire results section.
'''Follow-Up Challenge:''' Write out, in your own words, why the formula uses <code>5 -</code> rather than <code>4 -</code> for a 4-point scale. What would the general formula be for a scale running from 1 to k?
== References ==
<references/>
{{BookCat}}
crtt3yj53n5xucki9iguoldj0wn3yar
4669705
4669704
2026-09-11T19:15:58Z
Rcragun
41177
/* Labeling Factors */
4669705
wikitext
text/x-wiki
= Chapter 6: Recoding and Transforming Variables =
Consider <code>GOD</code>, a GSS variable measuring belief in God, which — brace yourself — has response categories coded 1 through 6, plus 0, 8, and 98 sitting off to the side meaning "not applicable," "don't know," and "no answer." Six real categories. Three impostors. All nine of them stored as plain numbers, indistinguishable from one another until you go looking. What could go wrong? Several things, all at once, unless you know how to recode.
This chapter is about reshaping variables into the form your analysis actually needs — collapsing categories that are too fine-grained, reversing scales that point the wrong direction, building new variables out of old ones, and, always, checking your work before you trust it.
== Why Recode at All? ==
GSS variables were designed to capture rich detail, not to be immediately analysis-ready. A five-point happiness scale might need collapsing to a simpler happy/not-happy split for a specific research question. An age variable might be more useful as age groups than as exact years. A scale might run backward relative to how you want to interpret it. None of this means the original variable was poorly designed — it means the original variable was designed for flexibility, and recoding is how you spend some of that flexibility on the specific question in front of you.
== Collapsing Categories ==
Sometimes a variable has more categories than your research question needs. GSS's <code>HAPPY</code> variable has three levels (very happy, pretty happy, not too happy); collapsing it to two (happy vs. not happy) trades some nuance for a simpler, often more interpretable comparison.
'''Base R, with <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy", "Not Happy")
</syntaxhighlight>
'''dplyr, with <code>case_when()</code>:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
</syntaxhighlight>
Notice the <code>case_when()</code> version's final line, <code>TRUE ~ NA_character_</code> — this is a deliberate safety net. Any value that doesn't match an earlier condition (including, importantly, any leftover missing codes you haven't yet recoded to <code>NA</code>) falls through to a genuine missing value instead of silently landing in whichever category happens to come first. <code>ifelse()</code> has no equivalent safety net built in; a value of 8 ("don't know") that slipped through uncaught would land in "Not Happy" purely because it isn't a 1, which is exactly the kind of quiet, plausible-looking error that makes it into a final paper unless you check.
You can also use the <code>car</code> package to recode variables:
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$happy_binary <- car::recode(gss$happy, '1=1; 2:3=2; else=NA')
</syntaxhighlight>
Like was done with dplyr, the <code>car</code> package has an option for "everything else" that is not captured by the core code. In this case, everything coded as "1" stays a "1." Everything coded "2" or "3" becomes a "2." And the last part of the code tells R to make sure everything else is recoded as "NA."
== Creating Dummy Variables ==
A '''dummy variable''' (also called an indicator variable) recodes any categorical variable into a 0/1 flag for a single category of interest — "is this respondent Protestant, yes or no" rather than "which of six religions is this respondent." Dummy variables are the standard currency of regression (Chapter 16), which generally wants 0s and 1s rather than unordered category labels.
<syntaxhighlight lang="r">
# Base R
gss$is_protestant <- ifelse(gss$RELIG == 1, 1, 0)
# dplyr
gss <- gss %>%
mutate(is_protestant = if_else(RELIG == 1, 1, 0))
# car
gss$is_protestant <- car::recode(gss$RELIG, '1=1; else=0')
</syntaxhighlight>
== Reversing Scales ==
Occasionally a scale is coded in the opposite direction from how you want to interpret it — high numbers meaning "less" of something rather than "more." A common fix, for a scale running 1 to k, is:
<syntaxhighlight lang="r">
gss$SCALE_reversed <- (max(gss$SCALE, na.rm = TRUE) + 1) - gss$SCALE
</syntaxhighlight>
For a known 1-to-5 scale, this is often written more transparently as <code>6 - gss$SCALE</code> — the general formula above just avoids hardcoding the "6" in case the scale's range changes later or you're writing a function meant to work on more than one scale. Whichever version you use, verify it: reverse-coding is invisible in the sense that the new variable looks exactly as plausible as the old one, right up until an analysis produces a relationship in the opposite direction from every published finding on the topic, and you spend an afternoon debugging a sign error that a two-line cross-tab would have caught in ten seconds.
== Creating New Variables From Existing Ones ==
Continuous variables can be turned into meaningful categories — age groups from exact age, for instance:
'''Base R, with nested <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$age_group <- ifelse(gss$AGE < 30, "Under 30",
ifelse(gss$AGE < 50, "30-49",
ifelse(gss$AGE < 65, "50-64", "65+")))
</syntaxhighlight>
'''dplyr, with <code>case_when()</code> (considerably more readable once you have more than two cutoffs):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
))
</syntaxhighlight>
This is the point in the book where <code>case_when()</code>'s advantage over nested <code>ifelse()</code> stops being subtle. Four nested <code>ifelse()</code> calls are already hard to read and easy to mis-parenthesize; a real analysis with eight or ten cutoffs in base R becomes an exercise in counting closing parentheses. <code>case_when()</code> scales to that complexity without becoming unreadable, which is a large part of why this book keeps introducing it as the dplyr default for anything beyond the simplest recode.
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$age_group <- car::recode(gss$age,
'0:30=1; 31:49=2; 50:64=3; 65:99=4; else=NA')
</syntaxhighlight>
The car function doesn't convert the variable into a factor variable like the dplyr function does.
== Labeling Factors ==
Once a categorical variable's numeric codes are finalized, converting it to a labeled factor makes it self-documenting — the same move from Chapter 4, applied here to your newly created variables:
<syntaxhighlight lang="r">
gss$age_group <- factor(gss$age_group,
levels = c("Under 30", "30-49", "50-64", "65+"))
</syntaxhighlight>
Specifying <code>levels</code> explicitly, even when the labels are already correct character strings, matters for one specific reason: it controls the ''order'' categories appear in in tables and plots. Without it, R will default to alphabetical order — which is how you end up with a bar chart running "30-49, 50-64, 65+, Under 30" instead of the sensible chronological order a human reader expects.
If you're working with a haven-imported, already-labelled variable (Chapter 3), the equivalent move is usually <code>haven::as_factor()</code> rather than typing out labels by hand — but for any variable ''you've'' constructed from scratch, like <code>age_group</code> above, you're the one supplying the labels, so the manual <code>factor()</code> approach is what you'll actually use.
Another option is to use a package like <code>labelled</code> to add labels to your variable:
<syntaxhighlight lang="r">
library(labelled)
# add variable label
var_label(gss$HAPPY_binary) <- "HAPPY converted into two values"
# add value labels
val_labels(gss$HAPPY_binary) <- c("Happy"=1, "Not Happy"=2)
</syntaxhighlight>
== Checking Your Work: table() and tabyl() ==
Every recode should be verified, without exception, by cross-tabulating the old variable against the new one. This is not optional caution — it's the single fastest way to catch a recoding mistake before it propagates into every analysis downstream.
'''Base R:'''
<syntaxhighlight lang="r">
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''Using <code>tabyl()</code> from the janitor package<ref>Firke, S. ''janitor: Simple Tools for Examining and Cleaning Dirty Data''. R package. https://sfirke.github.io/janitor/</ref> (a genuinely pleasant upgrade over base <code>table()</code> for this exact purpose):'''
<syntaxhighlight lang="r">
library(janitor)
gss %>%
tabyl(HAPPY, HAPPY_binary)
</syntaxhighlight>
Look at the resulting table and ask one question: does every original category land in the new category you intended, and nowhere else? For the <code>GOD</code> variable from this chapter's opening example, this check would immediately reveal whether your recode accidentally treated "don't know" (8) as a real belief category instead of routing it to <code>NA</code> — a mistake that a quick glance at the raw numbers would never catch, but a two-way table catches instantly.
{{Colored box
| title = Open Science Corner
| background-title-color=#355C7D
| title-color=#FFFFFF
| background-content-color=#F8B195
| content = Document every recode decision in your script with comments. "Collapsed HAPPY to binary because the three-category version had too few cases in 'not too happy' for a reliable comparison" is a sentence that takes ten seconds to type and will save you — or whoever reviews your work — twenty minutes of confused reverse-engineering six months from now. Future you, and any reviewer, will thank present you specifically for this habit.
}}
== Chapter Summary ==
Recoding reshapes variables into the form a specific analysis needs: collapsing fine-grained categories into simpler ones, building 0/1 dummy variables for regression, reversing scales that run the wrong direction, and constructing new categorical variables (like age groups) from continuous ones. <code>case_when()</code> in dplyr generally outperforms nested <code>ifelse()</code> in base R once more than a couple of conditions are involved, and both approaches benefit from an explicit fallback for unmatched or missing values. Once a recode is finalized, <code>factor()</code> (or <code>haven::as_factor()</code> for already-labelled data) makes categories self-documenting and controls their display order. None of this is trustworthy, however, without the last step: cross-tabulating old versus new with <code>table()</code> or <code>tabyl()</code> to confirm the recode did exactly what you intended — a habit that turns "I'm pretty sure this is right" into "I checked, and this is right."
== Practice Examples ==
=== Example 1: Recode HAPPY Into a Binary Variable ===
'''The Research Question:''' Is it more useful, for a given analysis, to treat happiness as a simple happy/not-happy split rather than three ordered categories?
'''The Code (base R):'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy",
ifelse(gss$HAPPY %in% c(2, 3), "Not Happy", NA))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Code (dplyr):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
gss %>% count(HAPPY, HAPPY_binary)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
Happy Not Happy
1 480 0
2 0 950
3 0 570
</syntaxhighlight>
'''The Interpretation:''' The cross-tabulation confirms the recode behaved exactly as intended: every respondent originally coded 1 ("very happy") landed in "Happy," and every respondent coded 2 or 3 landed in "Not Happy," with no crossover and no silent mishandling of missing codes. This binary version trades detail for simplicity — useful, for instance, going into Chapter 13's t-tests and Chapter 14's chi-square tests, both of which handle a clean two-category outcome more straightforwardly than a three-category one.
'''Follow-Up Challenge:''' Would a different collapsing rule — say, treating "pretty happy" as "Happy" alongside "very happy," leaving only "not too happy" as "Not Happy" — change the story your data tells? Try it, and compare the resulting group sizes.
=== Example 2: Create Age Groups From Continuous AGE ===
'''The Research Question:''' Does grouping respondents into age categories reveal a story that raw continuous age doesn't make as immediately visible?
'''The Code:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
),
age_group = factor(age_group, levels = c("Under 30", "30-49", "50-64", "65+")))
gss %>% count(age_group)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
age_group n
Under 30 410
30-49 680
50-64 590
65+ 364
</syntaxhighlight>
'''The Interpretation:''' The sample skews toward middle age, with the two middle categories together accounting for over 60% of respondents. Note that the specific cutoffs chosen (30, 50, 65) are a judgment call, not a mathematical necessity — different cutoffs would produce a different-looking distribution from the exact same underlying data, which is worth remembering any time you encounter someone else's age groupings in a published table.
'''Follow-Up Challenge:''' Try a different set of cutoffs (say, decade-based groups: 18-29, 30-39, 40-49, and so on) and compare the resulting frequency table. Does the overall pattern of "where most respondents fall" survive the change, or does it shift?
=== Example 3: Reverse-Code a Scale and Verify ===
'''The Research Question:''' If a scale variable is coded so that higher numbers mean less of the thing you care about, how do you correct that, and how do you confirm the correction worked?
'''The Code:'''
<syntaxhighlight lang="r">
# Suppose SATJOB is coded 1 = very satisfied ... 4 = very dissatisfied,
# and we want higher numbers to mean MORE satisfaction.
gss$SATJOB_rev <- 5 - gss$SATJOB
table(gss$SATJOB, gss$SATJOB_rev)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
1 2 3 4
1 0 0 0 320
2 0 0 410 0
3 0 380 0 0
4 260 0 0 0
</syntaxhighlight>
'''The Interpretation:''' The cross-tab confirms a clean, complete reversal — every original 1 maps to a new 4, every original 4 maps to a new 1, and so on, with no value left unmapped or duplicated across rows. This is exactly the check that would catch an off-by-one error (using <code>4 - SATJOB</code> instead of <code>5 - SATJOB</code>, say) before it embarrassingly reverses your entire results section.
'''Follow-Up Challenge:''' Write out, in your own words, why the formula uses <code>5 -</code> rather than <code>4 -</code> for a 4-point scale. What would the general formula be for a scale running from 1 to k?
== References ==
<references/>
{{BookCat}}
lu379pg5ws6r55fe7yq7crlzdrqufxq
4669706
4669705
2026-09-11T19:27:58Z
Rcragun
41177
/* Example 1: Recode HAPPY Into a Binary Variable */
4669706
wikitext
text/x-wiki
= Chapter 6: Recoding and Transforming Variables =
Consider <code>GOD</code>, a GSS variable measuring belief in God, which — brace yourself — has response categories coded 1 through 6, plus 0, 8, and 98 sitting off to the side meaning "not applicable," "don't know," and "no answer." Six real categories. Three impostors. All nine of them stored as plain numbers, indistinguishable from one another until you go looking. What could go wrong? Several things, all at once, unless you know how to recode.
This chapter is about reshaping variables into the form your analysis actually needs — collapsing categories that are too fine-grained, reversing scales that point the wrong direction, building new variables out of old ones, and, always, checking your work before you trust it.
== Why Recode at All? ==
GSS variables were designed to capture rich detail, not to be immediately analysis-ready. A five-point happiness scale might need collapsing to a simpler happy/not-happy split for a specific research question. An age variable might be more useful as age groups than as exact years. A scale might run backward relative to how you want to interpret it. None of this means the original variable was poorly designed — it means the original variable was designed for flexibility, and recoding is how you spend some of that flexibility on the specific question in front of you.
== Collapsing Categories ==
Sometimes a variable has more categories than your research question needs. GSS's <code>HAPPY</code> variable has three levels (very happy, pretty happy, not too happy); collapsing it to two (happy vs. not happy) trades some nuance for a simpler, often more interpretable comparison.
'''Base R, with <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy", "Not Happy")
</syntaxhighlight>
'''dplyr, with <code>case_when()</code>:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
</syntaxhighlight>
Notice the <code>case_when()</code> version's final line, <code>TRUE ~ NA_character_</code> — this is a deliberate safety net. Any value that doesn't match an earlier condition (including, importantly, any leftover missing codes you haven't yet recoded to <code>NA</code>) falls through to a genuine missing value instead of silently landing in whichever category happens to come first. <code>ifelse()</code> has no equivalent safety net built in; a value of 8 ("don't know") that slipped through uncaught would land in "Not Happy" purely because it isn't a 1, which is exactly the kind of quiet, plausible-looking error that makes it into a final paper unless you check.
You can also use the <code>car</code> package to recode variables:
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$happy_binary <- car::recode(gss$happy, '1=1; 2:3=2; else=NA')
</syntaxhighlight>
Like was done with dplyr, the <code>car</code> package has an option for "everything else" that is not captured by the core code. In this case, everything coded as "1" stays a "1." Everything coded "2" or "3" becomes a "2." And the last part of the code tells R to make sure everything else is recoded as "NA."
== Creating Dummy Variables ==
A '''dummy variable''' (also called an indicator variable) recodes any categorical variable into a 0/1 flag for a single category of interest — "is this respondent Protestant, yes or no" rather than "which of six religions is this respondent." Dummy variables are the standard currency of regression (Chapter 16), which generally wants 0s and 1s rather than unordered category labels.
<syntaxhighlight lang="r">
# Base R
gss$is_protestant <- ifelse(gss$RELIG == 1, 1, 0)
# dplyr
gss <- gss %>%
mutate(is_protestant = if_else(RELIG == 1, 1, 0))
# car
gss$is_protestant <- car::recode(gss$RELIG, '1=1; else=0')
</syntaxhighlight>
== Reversing Scales ==
Occasionally a scale is coded in the opposite direction from how you want to interpret it — high numbers meaning "less" of something rather than "more." A common fix, for a scale running 1 to k, is:
<syntaxhighlight lang="r">
gss$SCALE_reversed <- (max(gss$SCALE, na.rm = TRUE) + 1) - gss$SCALE
</syntaxhighlight>
For a known 1-to-5 scale, this is often written more transparently as <code>6 - gss$SCALE</code> — the general formula above just avoids hardcoding the "6" in case the scale's range changes later or you're writing a function meant to work on more than one scale. Whichever version you use, verify it: reverse-coding is invisible in the sense that the new variable looks exactly as plausible as the old one, right up until an analysis produces a relationship in the opposite direction from every published finding on the topic, and you spend an afternoon debugging a sign error that a two-line cross-tab would have caught in ten seconds.
== Creating New Variables From Existing Ones ==
Continuous variables can be turned into meaningful categories — age groups from exact age, for instance:
'''Base R, with nested <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$age_group <- ifelse(gss$AGE < 30, "Under 30",
ifelse(gss$AGE < 50, "30-49",
ifelse(gss$AGE < 65, "50-64", "65+")))
</syntaxhighlight>
'''dplyr, with <code>case_when()</code> (considerably more readable once you have more than two cutoffs):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
))
</syntaxhighlight>
This is the point in the book where <code>case_when()</code>'s advantage over nested <code>ifelse()</code> stops being subtle. Four nested <code>ifelse()</code> calls are already hard to read and easy to mis-parenthesize; a real analysis with eight or ten cutoffs in base R becomes an exercise in counting closing parentheses. <code>case_when()</code> scales to that complexity without becoming unreadable, which is a large part of why this book keeps introducing it as the dplyr default for anything beyond the simplest recode.
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$age_group <- car::recode(gss$age,
'0:30=1; 31:49=2; 50:64=3; 65:99=4; else=NA')
</syntaxhighlight>
The car function doesn't convert the variable into a factor variable like the dplyr function does.
== Labeling Factors ==
Once a categorical variable's numeric codes are finalized, converting it to a labeled factor makes it self-documenting — the same move from Chapter 4, applied here to your newly created variables:
<syntaxhighlight lang="r">
gss$age_group <- factor(gss$age_group,
levels = c("Under 30", "30-49", "50-64", "65+"))
</syntaxhighlight>
Specifying <code>levels</code> explicitly, even when the labels are already correct character strings, matters for one specific reason: it controls the ''order'' categories appear in in tables and plots. Without it, R will default to alphabetical order — which is how you end up with a bar chart running "30-49, 50-64, 65+, Under 30" instead of the sensible chronological order a human reader expects.
If you're working with a haven-imported, already-labelled variable (Chapter 3), the equivalent move is usually <code>haven::as_factor()</code> rather than typing out labels by hand — but for any variable ''you've'' constructed from scratch, like <code>age_group</code> above, you're the one supplying the labels, so the manual <code>factor()</code> approach is what you'll actually use.
Another option is to use a package like <code>labelled</code> to add labels to your variable:
<syntaxhighlight lang="r">
library(labelled)
# add variable label
var_label(gss$HAPPY_binary) <- "HAPPY converted into two values"
# add value labels
val_labels(gss$HAPPY_binary) <- c("Happy"=1, "Not Happy"=2)
</syntaxhighlight>
== Checking Your Work: table() and tabyl() ==
Every recode should be verified, without exception, by cross-tabulating the old variable against the new one. This is not optional caution — it's the single fastest way to catch a recoding mistake before it propagates into every analysis downstream.
'''Base R:'''
<syntaxhighlight lang="r">
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''Using <code>tabyl()</code> from the janitor package<ref>Firke, S. ''janitor: Simple Tools for Examining and Cleaning Dirty Data''. R package. https://sfirke.github.io/janitor/</ref> (a genuinely pleasant upgrade over base <code>table()</code> for this exact purpose):'''
<syntaxhighlight lang="r">
library(janitor)
gss %>%
tabyl(HAPPY, HAPPY_binary)
</syntaxhighlight>
Look at the resulting table and ask one question: does every original category land in the new category you intended, and nowhere else? For the <code>GOD</code> variable from this chapter's opening example, this check would immediately reveal whether your recode accidentally treated "don't know" (8) as a real belief category instead of routing it to <code>NA</code> — a mistake that a quick glance at the raw numbers would never catch, but a two-way table catches instantly.
{{Colored box
| title = Open Science Corner
| background-title-color=#355C7D
| title-color=#FFFFFF
| background-content-color=#F8B195
| content = Document every recode decision in your script with comments. "Collapsed HAPPY to binary because the three-category version had too few cases in 'not too happy' for a reliable comparison" is a sentence that takes ten seconds to type and will save you — or whoever reviews your work — twenty minutes of confused reverse-engineering six months from now. Future you, and any reviewer, will thank present you specifically for this habit.
}}
== Chapter Summary ==
Recoding reshapes variables into the form a specific analysis needs: collapsing fine-grained categories into simpler ones, building 0/1 dummy variables for regression, reversing scales that run the wrong direction, and constructing new categorical variables (like age groups) from continuous ones. <code>case_when()</code> in dplyr generally outperforms nested <code>ifelse()</code> in base R once more than a couple of conditions are involved, and both approaches benefit from an explicit fallback for unmatched or missing values. Once a recode is finalized, <code>factor()</code> (or <code>haven::as_factor()</code> for already-labelled data) makes categories self-documenting and controls their display order. None of this is trustworthy, however, without the last step: cross-tabulating old versus new with <code>table()</code> or <code>tabyl()</code> to confirm the recode did exactly what you intended — a habit that turns "I'm pretty sure this is right" into "I checked, and this is right."
== Practice Examples ==
=== Example 1: Recode HAPPY Into a Binary Variable ===
'''The Research Question:''' Is it more useful, for a given analysis, to treat happiness as a simple happy/not-happy split rather than three ordered categories?
'''The Code (base R):'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy",
ifelse(gss$HAPPY %in% c(2, 3), "Not Happy", NA))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Code (dplyr):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
Happy Not Happy
1 480 0
2 0 950
3 0 570
</syntaxhighlight>
'''The Interpretation:''' The cross-tabulation confirms the recode behaved exactly as intended: every respondent originally coded 1 ("very happy") landed in "Happy," and every respondent coded 2 or 3 landed in "Not Happy," with no crossover and no silent mishandling of missing codes. This binary version trades detail for simplicity — useful, for instance, going into Chapter 13's t-tests and Chapter 14's chi-square tests, both of which handle a clean two-category outcome more straightforwardly than a three-category one.
'''Follow-Up Challenge:''' Would a different collapsing rule — say, treating "pretty happy" as "Happy" alongside "very happy," leaving only "not too happy" as "Not Happy" — change the story your data tells? Try it, and compare the resulting group sizes.
=== Example 2: Create Age Groups From Continuous AGE ===
'''The Research Question:''' Does grouping respondents into age categories reveal a story that raw continuous age doesn't make as immediately visible?
'''The Code:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
),
age_group = factor(age_group, levels = c("Under 30", "30-49", "50-64", "65+")))
gss %>% count(age_group)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
age_group n
Under 30 410
30-49 680
50-64 590
65+ 364
</syntaxhighlight>
'''The Interpretation:''' The sample skews toward middle age, with the two middle categories together accounting for over 60% of respondents. Note that the specific cutoffs chosen (30, 50, 65) are a judgment call, not a mathematical necessity — different cutoffs would produce a different-looking distribution from the exact same underlying data, which is worth remembering any time you encounter someone else's age groupings in a published table.
'''Follow-Up Challenge:''' Try a different set of cutoffs (say, decade-based groups: 18-29, 30-39, 40-49, and so on) and compare the resulting frequency table. Does the overall pattern of "where most respondents fall" survive the change, or does it shift?
=== Example 3: Reverse-Code a Scale and Verify ===
'''The Research Question:''' If a scale variable is coded so that higher numbers mean less of the thing you care about, how do you correct that, and how do you confirm the correction worked?
'''The Code:'''
<syntaxhighlight lang="r">
# Suppose SATJOB is coded 1 = very satisfied ... 4 = very dissatisfied,
# and we want higher numbers to mean MORE satisfaction.
gss$SATJOB_rev <- 5 - gss$SATJOB
table(gss$SATJOB, gss$SATJOB_rev)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
1 2 3 4
1 0 0 0 320
2 0 0 410 0
3 0 380 0 0
4 260 0 0 0
</syntaxhighlight>
'''The Interpretation:''' The cross-tab confirms a clean, complete reversal — every original 1 maps to a new 4, every original 4 maps to a new 1, and so on, with no value left unmapped or duplicated across rows. This is exactly the check that would catch an off-by-one error (using <code>4 - SATJOB</code> instead of <code>5 - SATJOB</code>, say) before it embarrassingly reverses your entire results section.
'''Follow-Up Challenge:''' Write out, in your own words, why the formula uses <code>5 -</code> rather than <code>4 -</code> for a 4-point scale. What would the general formula be for a scale running from 1 to k?
== References ==
<references/>
{{BookCat}}
0n9nu8kzr8964c3ywlm01e3260n2uln
4669707
4669706
2026-09-11T19:29:59Z
Rcragun
41177
/* Example 1: Recode HAPPY Into a Binary Variable */
4669707
wikitext
text/x-wiki
= Chapter 6: Recoding and Transforming Variables =
Consider <code>GOD</code>, a GSS variable measuring belief in God, which — brace yourself — has response categories coded 1 through 6, plus 0, 8, and 98 sitting off to the side meaning "not applicable," "don't know," and "no answer." Six real categories. Three impostors. All nine of them stored as plain numbers, indistinguishable from one another until you go looking. What could go wrong? Several things, all at once, unless you know how to recode.
This chapter is about reshaping variables into the form your analysis actually needs — collapsing categories that are too fine-grained, reversing scales that point the wrong direction, building new variables out of old ones, and, always, checking your work before you trust it.
== Why Recode at All? ==
GSS variables were designed to capture rich detail, not to be immediately analysis-ready. A five-point happiness scale might need collapsing to a simpler happy/not-happy split for a specific research question. An age variable might be more useful as age groups than as exact years. A scale might run backward relative to how you want to interpret it. None of this means the original variable was poorly designed — it means the original variable was designed for flexibility, and recoding is how you spend some of that flexibility on the specific question in front of you.
== Collapsing Categories ==
Sometimes a variable has more categories than your research question needs. GSS's <code>HAPPY</code> variable has three levels (very happy, pretty happy, not too happy); collapsing it to two (happy vs. not happy) trades some nuance for a simpler, often more interpretable comparison.
'''Base R, with <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy", "Not Happy")
</syntaxhighlight>
'''dplyr, with <code>case_when()</code>:'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
</syntaxhighlight>
Notice the <code>case_when()</code> version's final line, <code>TRUE ~ NA_character_</code> — this is a deliberate safety net. Any value that doesn't match an earlier condition (including, importantly, any leftover missing codes you haven't yet recoded to <code>NA</code>) falls through to a genuine missing value instead of silently landing in whichever category happens to come first. <code>ifelse()</code> has no equivalent safety net built in; a value of 8 ("don't know") that slipped through uncaught would land in "Not Happy" purely because it isn't a 1, which is exactly the kind of quiet, plausible-looking error that makes it into a final paper unless you check.
You can also use the <code>car</code> package to recode variables:
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$happy_binary <- car::recode(gss$happy, '1=1; 2:3=2; else=NA')
</syntaxhighlight>
Like was done with dplyr, the <code>car</code> package has an option for "everything else" that is not captured by the core code. In this case, everything coded as "1" stays a "1." Everything coded "2" or "3" becomes a "2." And the last part of the code tells R to make sure everything else is recoded as "NA."
== Creating Dummy Variables ==
A '''dummy variable''' (also called an indicator variable) recodes any categorical variable into a 0/1 flag for a single category of interest — "is this respondent Protestant, yes or no" rather than "which of six religions is this respondent." Dummy variables are the standard currency of regression (Chapter 16), which generally wants 0s and 1s rather than unordered category labels.
<syntaxhighlight lang="r">
# Base R
gss$is_protestant <- ifelse(gss$RELIG == 1, 1, 0)
# dplyr
gss <- gss %>%
mutate(is_protestant = if_else(RELIG == 1, 1, 0))
# car
gss$is_protestant <- car::recode(gss$RELIG, '1=1; else=0')
</syntaxhighlight>
== Reversing Scales ==
Occasionally a scale is coded in the opposite direction from how you want to interpret it — high numbers meaning "less" of something rather than "more." A common fix, for a scale running 1 to k, is:
<syntaxhighlight lang="r">
gss$SCALE_reversed <- (max(gss$SCALE, na.rm = TRUE) + 1) - gss$SCALE
</syntaxhighlight>
For a known 1-to-5 scale, this is often written more transparently as <code>6 - gss$SCALE</code> — the general formula above just avoids hardcoding the "6" in case the scale's range changes later or you're writing a function meant to work on more than one scale. Whichever version you use, verify it: reverse-coding is invisible in the sense that the new variable looks exactly as plausible as the old one, right up until an analysis produces a relationship in the opposite direction from every published finding on the topic, and you spend an afternoon debugging a sign error that a two-line cross-tab would have caught in ten seconds.
== Creating New Variables From Existing Ones ==
Continuous variables can be turned into meaningful categories — age groups from exact age, for instance:
'''Base R, with nested <code>ifelse()</code>:'''
<syntaxhighlight lang="r">
gss$age_group <- ifelse(gss$AGE < 30, "Under 30",
ifelse(gss$AGE < 50, "30-49",
ifelse(gss$AGE < 65, "50-64", "65+")))
</syntaxhighlight>
'''dplyr, with <code>case_when()</code> (considerably more readable once you have more than two cutoffs):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
))
</syntaxhighlight>
This is the point in the book where <code>case_when()</code>'s advantage over nested <code>ifelse()</code> stops being subtle. Four nested <code>ifelse()</code> calls are already hard to read and easy to mis-parenthesize; a real analysis with eight or ten cutoffs in base R becomes an exercise in counting closing parentheses. <code>case_when()</code> scales to that complexity without becoming unreadable, which is a large part of why this book keeps introducing it as the dplyr default for anything beyond the simplest recode.
'''car, with <code>recode</code>:'''
<syntaxhighlight lang="r">
library(car)
gss$age_group <- car::recode(gss$age,
'0:30=1; 31:49=2; 50:64=3; 65:99=4; else=NA')
</syntaxhighlight>
The car function doesn't convert the variable into a factor variable like the dplyr function does.
== Labeling Factors ==
Once a categorical variable's numeric codes are finalized, converting it to a labeled factor makes it self-documenting — the same move from Chapter 4, applied here to your newly created variables:
<syntaxhighlight lang="r">
gss$age_group <- factor(gss$age_group,
levels = c("Under 30", "30-49", "50-64", "65+"))
</syntaxhighlight>
Specifying <code>levels</code> explicitly, even when the labels are already correct character strings, matters for one specific reason: it controls the ''order'' categories appear in in tables and plots. Without it, R will default to alphabetical order — which is how you end up with a bar chart running "30-49, 50-64, 65+, Under 30" instead of the sensible chronological order a human reader expects.
If you're working with a haven-imported, already-labelled variable (Chapter 3), the equivalent move is usually <code>haven::as_factor()</code> rather than typing out labels by hand — but for any variable ''you've'' constructed from scratch, like <code>age_group</code> above, you're the one supplying the labels, so the manual <code>factor()</code> approach is what you'll actually use.
Another option is to use a package like <code>labelled</code> to add labels to your variable:
<syntaxhighlight lang="r">
library(labelled)
# add variable label
var_label(gss$HAPPY_binary) <- "HAPPY converted into two values"
# add value labels
val_labels(gss$HAPPY_binary) <- c("Happy"=1, "Not Happy"=2)
</syntaxhighlight>
== Checking Your Work: table() and tabyl() ==
Every recode should be verified, without exception, by cross-tabulating the old variable against the new one. This is not optional caution — it's the single fastest way to catch a recoding mistake before it propagates into every analysis downstream.
'''Base R:'''
<syntaxhighlight lang="r">
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''Using <code>tabyl()</code> from the janitor package<ref>Firke, S. ''janitor: Simple Tools for Examining and Cleaning Dirty Data''. R package. https://sfirke.github.io/janitor/</ref> (a genuinely pleasant upgrade over base <code>table()</code> for this exact purpose):'''
<syntaxhighlight lang="r">
library(janitor)
gss %>%
tabyl(HAPPY, HAPPY_binary)
</syntaxhighlight>
Look at the resulting table and ask one question: does every original category land in the new category you intended, and nowhere else? For the <code>GOD</code> variable from this chapter's opening example, this check would immediately reveal whether your recode accidentally treated "don't know" (8) as a real belief category instead of routing it to <code>NA</code> — a mistake that a quick glance at the raw numbers would never catch, but a two-way table catches instantly.
{{Colored box
| title = Open Science Corner
| background-title-color=#355C7D
| title-color=#FFFFFF
| background-content-color=#F8B195
| content = Document every recode decision in your script with comments. "Collapsed HAPPY to binary because the three-category version had too few cases in 'not too happy' for a reliable comparison" is a sentence that takes ten seconds to type and will save you — or whoever reviews your work — twenty minutes of confused reverse-engineering six months from now. Future you, and any reviewer, will thank present you specifically for this habit.
}}
== Chapter Summary ==
Recoding reshapes variables into the form a specific analysis needs: collapsing fine-grained categories into simpler ones, building 0/1 dummy variables for regression, reversing scales that run the wrong direction, and constructing new categorical variables (like age groups) from continuous ones. <code>case_when()</code> in dplyr generally outperforms nested <code>ifelse()</code> in base R once more than a couple of conditions are involved, and both approaches benefit from an explicit fallback for unmatched or missing values. Once a recode is finalized, <code>factor()</code> (or <code>haven::as_factor()</code> for already-labelled data) makes categories self-documenting and controls their display order. None of this is trustworthy, however, without the last step: cross-tabulating old versus new with <code>table()</code> or <code>tabyl()</code> to confirm the recode did exactly what you intended — a habit that turns "I'm pretty sure this is right" into "I checked, and this is right."
== Practice Examples ==
=== Example 1: Recode HAPPY Into a Binary Variable ===
'''The Research Question:''' Is it more useful, for a given analysis, to treat happiness as a simple happy/not-happy split rather than three ordered categories?
'''The Code (base R):'''
<syntaxhighlight lang="r">
gss$HAPPY_binary <- ifelse(gss$HAPPY == 1, "Happy",
ifelse(gss$HAPPY %in% c(2, 3), "Not Happy", NA))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Code (dplyr):'''
<syntaxhighlight lang="r">
library(dplyr)
gss <- gss %>%
mutate(HAPPY_binary = case_when(
HAPPY == 1 ~ "Happy",
HAPPY %in% c(2, 3) ~ "Not Happy",
TRUE ~ NA_character_
))
table(gss$HAPPY, gss$HAPPY_binary)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
Happy Not Happy
1 538 0
2 0 1184
3 0 317
</syntaxhighlight>
'''The Interpretation:''' The cross-tabulation confirms the recode behaved exactly as intended: every respondent originally coded 1 ("very happy") landed in "Happy," and every respondent coded 2 or 3 landed in "Not Happy," with no crossover and no silent mishandling of missing codes. This binary version trades detail for simplicity — useful, for instance, going into Chapter 13's t-tests and Chapter 14's chi-square tests, both of which handle a clean two-category outcome more straightforwardly than a three-category one.
'''Follow-Up Challenge:''' Would a different collapsing rule — say, treating "pretty happy" as "Happy" alongside "very happy," leaving only "not too happy" as "Not Happy" — change the story your data tells? Try it, and compare the resulting group sizes.
=== Example 2: Create Age Groups From Continuous AGE ===
'''The Research Question:''' Does grouping respondents into age categories reveal a story that raw continuous age doesn't make as immediately visible?
'''The Code:'''
<syntaxhighlight lang="r">library(dplyr)
gss <- gss %>%
mutate(age_group = case_when(
AGE < 30 ~ "Under 30",
AGE < 50 ~ "30-49",
AGE < 65 ~ "50-64",
AGE >= 65 ~ "65+",
TRUE ~ NA_character_
),
age_group = factor(age_group, levels = c("Under 30", "30-49", "50-64", "65+")))
gss %>% count(age_group)</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
age_group n
Under 30 410
30-49 680
50-64 590
65+ 364
</syntaxhighlight>
'''The Interpretation:''' The sample skews toward middle age, with the two middle categories together accounting for over 60% of respondents. Note that the specific cutoffs chosen (30, 50, 65) are a judgment call, not a mathematical necessity — different cutoffs would produce a different-looking distribution from the exact same underlying data, which is worth remembering any time you encounter someone else's age groupings in a published table.
'''Follow-Up Challenge:''' Try a different set of cutoffs (say, decade-based groups: 18-29, 30-39, 40-49, and so on) and compare the resulting frequency table. Does the overall pattern of "where most respondents fall" survive the change, or does it shift?
=== Example 3: Reverse-Code a Scale and Verify ===
'''The Research Question:''' If a scale variable is coded so that higher numbers mean less of the thing you care about, how do you correct that, and how do you confirm the correction worked?
'''The Code:'''
<syntaxhighlight lang="r">
# Suppose SATJOB is coded 1 = very satisfied ... 4 = very dissatisfied,
# and we want higher numbers to mean MORE satisfaction.
gss$SATJOB_rev <- 5 - gss$SATJOB
table(gss$SATJOB, gss$SATJOB_rev)
</syntaxhighlight>
'''The Output:'''
<syntaxhighlight lang="r">
1 2 3 4
1 0 0 0 320
2 0 0 410 0
3 0 380 0 0
4 260 0 0 0
</syntaxhighlight>
'''The Interpretation:''' The cross-tab confirms a clean, complete reversal — every original 1 maps to a new 4, every original 4 maps to a new 1, and so on, with no value left unmapped or duplicated across rows. This is exactly the check that would catch an off-by-one error (using <code>4 - SATJOB</code> instead of <code>5 - SATJOB</code>, say) before it embarrassingly reverses your entire results section.
'''Follow-Up Challenge:''' Write out, in your own words, why the formula uses <code>5 -</code> rather than <code>4 -</code> for a 4-point scale. What would the general formula be for a scale running from 1 to k?
== References ==
<references/>
{{BookCat}}
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Maxima/Programming
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2026-09-12T02:49:20Z
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Work in progress. Saving Changes.
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=Maxima Programming=
Although Maxima is not a general-purpose programming language, Maxima as a CAS includes among the built-in ingredients a relatively complete set of programming expressions that are useful for the intended context. Many of the code examples of this section are intended to be illustrative of technical details relevant to Maxima programming as their purpose, and consequently are intentionally elementary in character.
Learning any sort of programming language, including Maxima programming expressions, is a subjective process. In any case, it is essential to have enough technical know-how specific to the programming language in order to begin the learning process, even in cases where much positive transfer from other programming experience is involved.
Much can be accomplished mathematically using Maxima without having to resort to in-depth knowledge and proficiency in the technical details of Maxima programming expressions. However, Maxima programming expressions are frequently essential for the purpose of defining functions, both in the programming sense of the term, but also more relevantly, to the mathematical sense. For that reason alone, familiarity and sufficient proficiency with Maxima programming expressions should be given some attention.
One way to begin the learning process is to become familiar with enough of the programming essentials to accomplish independent efforts toward accomplishing some specific programming goal of interest. The other way is to study the many available programming expressions of others. This section is intended to provide the essentials toward learning by whatever means is chosen.
The following table shows some built-in ingredients related to Maxima programming expressions:
{| class="wikitable"
|+Maxima Programming Category
|if
|unless
|errcatch
|prederror
|-
|block
|for
|error
|return
|-
|catch
|from
|warning
|throw
|-
|local
|thru
|errormsg
|sstatus
|-
|garbage_collect
|step
|errormsg
|status
|-
|do
|next
|go
|
|-
|while
|in
|
|
|}
Some of these programming expression ingredients can also be considered as belonging to one or more other categories than the Programming category.
=== Block Expressions ===
Arguably, the first expressions to consider in the context of Maxima programming are '''''block''''' expressions. Block expressions as programming ingredients come in two flavors:
* <code>( expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub> )</code>
* <code>block ([v<sub>1</sub>,v<sub>2,</sub>…,v<sub>m</sub>], expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub>)</code>
The first form of a block expression is equivalent to the second form, but without the first list argument: <code>[v<sub>1</sub>,v<sub>2,</sub>…,v<sub>m</sub>]</code>, as in <code>block (expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub></code>, unless <code>return</code> or <code>go</code> are used in the block expression. In that, case the form <code>block (expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub>)</code> must be used.
The purpose of the list argument, <code>[v<sub>1</sub>,v<sub>2,</sub>…,v<sub>m</sub>]</code> is to declare the values of identifiers of the list to be local to the <code>block</code>. If there is no need for local identifiers, the list argument can be omitted, unless <code>return</code> or <code>go</code> are used in the <code>block</code> expression, and either form is sufficient.<syntaxhighlight lang="maxima">/* This block expression */
(%i1) (x : 2, x^2);
(%o1) 4
/* Is equivalent to this block expression */
(%i2) block (x : 2, x^2);
(%o2) 4</syntaxhighlight>So, in the case where values of identifiers local to the <code>block</code> of expressions are not required, then the choice of either form of the <code>block</code> expression is a matter of user preference, . In both cases, the values of identifiers referenced in the <code>block</code> are global, and not local to the <code>block</code>.<syntaxhighlight lang="maxima">
/* The value 3 assigned to x is global */
(%i3) x : 3;
(x) 3
/* The value 2 assigned to x in the block is global */
(%i4) (x : 2, x^2);
(%o4) 4
/* The global value assigned to x in the block is 2 not 3 */
(%i5) x;
(%o5) 2
</syntaxhighlight>Values of identifiers local to the <code>block</code> may not be global:<syntaxhighlight lang="maxima">/* the value of identifier y is local only */
(%i6) block ([y], y : 4, y);
(%o6) 4
/* the global value of identifier y is not 4, but is itself */
(%i7) y;
(%o7) y
/* the values of identifiers x and y are both local */
(%i8) block ([x,y], x : 3, y : 4, x);
(%o8) 3
/* the global value of identifier x is not 3, but is 2 */
(%i9) x;
(%o9) 2
/* the global value of identifier y is not 4, but is itself */
(%i10) y;
(%o10) y</syntaxhighlight>
Regardless of the form of the <code>block</code> expressions these have in common the comma-separated expression arguments <code>expr<sub>1</sub>, expr<sub>2</sub>,…, expr<sub>n</sub></code> which are evaluated each in turn from first to last (unless the evaluation sequence is modified by by the <code>go</code>, <code>throw</code>, or <code>return</code> operators), and the value of the block expression is the value of <code>expr<sub>n</sub></code>.
The main purpose of the <code>block</code> expression, regardless of the form, it to group expressions that are related in some manner, and the value of the last expression may be the only value of interest. However, there are very few limitations imposed on the nature of the <code>block</code> expression arguments, so it might be the case that the purpose of evaluating the <code>block</code> expression has been achieved before the last expression argument is evaluated, in which case the value of the <code>block</code> expression may not necessarily be the value of the last argument expression.
One way to accomplish that is to use an empty string as the last argument expression with the option flag <code>stringdisp</code>set to <code>false</code> which is the default value.<syntaxhighlight lang="maxima">
(%i11) stringdisp;
(%o11) false
(%i12) block ([x,y], x : 3, y : 4, x, "");
(%o12)
(%i13) block ([x,y], x : 3, y : 4, x)$
</syntaxhighlight>
The display of the value of the <code>block</code> expression may be suppressed using a <code>$</code> to end the input expression instead of a semi-colon. Either technique produces a <code>block</code> expression value, but the value is not displayed. If a <code>return</code> operator is evaluated as a argument expression, this will cause evaluation of expression arguments to end explicitly, and the value of the <code>return</code> operator becomes the value of the <code>block</code> expression.<syntaxhighlight lang="maxima">
(%i14) is (equal (x,2));
(%o14) true
%i15) block (if is (equal (x,2)) then return (x), " x not 2");
(%o15) 2
(%i16) x : 3;
(x) 3
(%i17) block (if is (equal (x,2)) then return (x), "x not 2");
(%o17) x not 2
</syntaxhighlight>
=== Functions ===
=== Lisp and Maxima ===
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Vincent Vega
2413919
Vincent Vega moved page [[User talk:Lionel Cristiano]] to [[User talk:LM.CR]]: Automatically moved page while renaming the user "[[Special:CentralAuth/Lionel Cristiano|Lionel Cristiano]]" to "[[Special:CentralAuth/LM.CR|LM.CR]]"
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#REDIRECT [[User talk:LM.CR]]
32bokmbidrbaicsjck8qyntcundv4lb
User talk:~2026-49281-08
3
485559
4669677
2026-09-11T12:42:14Z
MathXplore
3097823
Notifying author of speedy deletion nomination
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== I have added a tag to a page you created ==
Hi! I'm MathXplore, and I recently reviewed your page, [[:Modification de anna delvey wikipedia]]. I have added a tag to the page, because it <strong>may meet the [[Wikibooks:Deletion policy#Speedy deletions|criteria for speedy deletion]].</strong> This means that it can be deleted at any time. If you believe that your page should not be deleted, please post a message on [[Talk:Modification de anna delvey wikipedia|the page's talk page]] explaining why. <strong>If your reasoning is convincing, your page may be saved.</strong> If you have any questions or concerns, please [[User talk:MathXplore|let me know]]. Thank you! <!-- Substituted from User:JJPMaster/CurateThisPage/authorMsg --> [[User:MathXplore|MathXplore]] ([[User talk:MathXplore|discuss]] • [[Special:Contributions/MathXplore|contribs]]) 12:42, 11 September 2026 (UTC)
hrsiv361w1nmf9javr50d37ci7k5okj
User:SystemdSappho
2
485560
4669709
2026-09-11T19:40:49Z
SystemdSappho
3625728
hi
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[https://www.en.wikipedia.org/wiki/User:SystemdSappho hi]
skhuubp1yxmjetpug7xpi0cw52jluly
4669710
4669709
2026-09-11T19:41:23Z
SystemdSappho
3625728
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[https://en.wikipedia.org/wiki/User:SystemdSappho hi]
3aqc2qb3l4vpnbcuaphzuthmg269uqk
User:Ottawahitech/standup comedy
2
485561
4669716
2026-09-11T20:24:32Z
~2026-40500-29
3615407
create user page
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standup comedy
== Seth Myers ==
* sX eY
** Fifa Spain
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Philadelphia Phillies
0
485562
4669721
2026-09-12T00:21:36Z
~2026-49265-36
3625745
Created page with "RED OCTOBER 2023 SUN MON TUE WED THU FRI SABADO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31"
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RED OCTOBER 2023
SUN MON TUE WED THU FRI SABADO
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31
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2026-09-12T04:07:45Z
MathXplore
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Marking for speedy deletion: Out of scope
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<noinclude>{{Delete|example=false|Out of scope}}</noinclude>
RED OCTOBER 2023
SUN MON TUE WED THU FRI SABADO
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31
9igjfd4xjhhcr77kpfi3l2gxhzdthc1
User talk:~2026-49265-36
3
485563
4669733
2026-09-12T04:07:45Z
MathXplore
3097823
Notifying author of speedy deletion nomination
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== I have added a tag to a page you created ==
Hi! I'm MathXplore, and I recently reviewed your page, [[:Philadelphia Phillies]]. I have added a tag to the page, because it <strong>may meet the [[Wikibooks:Deletion policy#Speedy deletions|criteria for speedy deletion]].</strong> This means that it can be deleted at any time. If you believe that your page should not be deleted, please post a message on [[Talk:Philadelphia Phillies|the page's talk page]] explaining why. <strong>If your reasoning is convincing, your page may be saved.</strong> If you have any questions or concerns, please [[User talk:MathXplore|let me know]]. Thank you! <!-- Substituted from User:JJPMaster/CurateThisPage/authorMsg --> [[User:MathXplore|MathXplore]] ([[User talk:MathXplore|discuss]] • [[Special:Contributions/MathXplore|contribs]]) 04:07, 12 September 2026 (UTC)
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User:Gauri Guptaa/exerciseAnswerHider
2
485564
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2026-09-12T06:52:27Z
Gauri Guptaa
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Created page with "{| class="wikitable" style="float:right; margin:0 0 1em 1em; font-size:90%" ! colspan="2" style="background:#f2f2f2" |Exercise Answer Hider |- |'''Author''' |[[User:Gauri Guptaa|Gauri Guptaa]] |- |'''Version''' |1.0.0 |- |'''Status''' |Stable |- |'''Released''' |2026-07-10 |- |'''Source''' |[[User:Gauri Guptaa/exerciseAnswerHider.js]] |- |'''Works on''' |English Wikibooks, main namespace (NS 0) |- |'''License''' |[[CC0|CC0-1.0]] |} '''exerciseAnswerHider''' is a userscri..."
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{| class="wikitable" style="float:right; margin:0 0 1em 1em; font-size:90%"
! colspan="2" style="background:#f2f2f2" |Exercise Answer Hider
|-
|'''Author'''
|[[User:Gauri Guptaa|Gauri Guptaa]]
|-
|'''Version'''
|1.0.0
|-
|'''Status'''
|Stable
|-
|'''Released'''
|2026-07-10
|-
|'''Source'''
|[[User:Gauri Guptaa/exerciseAnswerHider.js]]
|-
|'''Works on'''
|English Wikibooks, main namespace (NS 0)
|-
|'''License'''
|[[CC0|CC0-1.0]]
|}
'''exerciseAnswerHider''' is a userscript for [[Wikibooks]] that automatically wraps plain-text exercise answers in collapsible blocks so readers cannot accidentally see the solution before attempting a problem. It only acts on paragraphs and list items that begin with "Answer:" or "Solution:" and skips content already inside a manual collapsible template such as <code><nowiki>{{Hidden}}</nowiki></code> or <code><nowiki>{{Solution}}</nowiki></code>.
== What it does ==
Wikibooks exercise pages often have answers written as plain text directly below the question — visible to the reader before they attempt the problem. This script hides those answers behind a "Show answer" toggle automatically, without any template changes.
The script adds:
* A collapsible <code><details></code> block around any paragraph or list item whose text starts with "Answer:", "Solution:", "Answers:" or "Solutions:".
* A "▶ Show answer" summary label that expands to reveal the content when clicked.
* Skips any content already inside a <code>.mw-collapsible</code>,
{{Hidden}}</code>
or other existing collapsible template to avoid double-wrapping.
== Installation ==
# Go to [[Special:MyPage/common.js]] on English Wikibooks.
# Add this line and save:
<syntaxhighlight lang="javascript">
mw.loader.load( '//en.wikibooks.org/w/index.php?title=User:Gauri_Guptaa/exerciseAnswerHider.js&action=raw&ctype=text/javascript' );
</syntaxhighlight>
# [[wikipedia:Bypass your cache|Bypass your cache]] with {{key press|Ctrl|Shift|R}} and open any Wikibooks exercise page to test.
== How to use it ==
# Open any Wikibooks page that has exercise answers written as plain text starting with "Answer:" or "Solution:".
# Those answers are automatically hidden behind a "▶ Show answer" toggle.
# Click the toggle to reveal the answer.
# Content inside existing collapsible templates is left unchanged.
== Requirements ==
* Works on English Wikibooks main namespace (NS 0) only.
* Read-only — never edits any wiki page.
* No external APIs or third-party libraries.
== See also ==
* [[User:Gauri Guptaa/Scripts]] — full list of scripts by this author
* [[Wikibooks:Exercise|b:Wikibooks:Exercise]] — Wikibooks guidelines for exercises
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Compound Annual Growth Rate
0
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2026-09-12T07:37:27Z
Selihii
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Added educational content about CAGR, examples, uses, and limitations
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= Compound Annual Growth Rate =
Compound Annual Growth Rate (CAGR) is a financial measure used to describe the average annual rate at which an investment, business, or other quantity grows over a specified period.
CAGR assumes that the value grows at a constant annual rate and that the growth is compounded.
== Formula ==
The standard CAGR formula is:
<math>
CAGR = \left(\frac{FV}{PV}\right)^{\frac{1}{n}} - 1
</math>
Where:
* <math>FV</math> = Final Value
* <math>PV</math> = Initial Value
* <math>n</math> = Number of years
The result can be multiplied by 100 to express CAGR as a percentage.
== Example ==
Suppose an investment grows from $10,000 to $15,000 over five years.
The CAGR is calculated as:
<math>
CAGR = \left(\frac{15,000}{10,000}\right)^{\frac{1}{5}} - 1
</math>
This produces an annualized growth rate that summarizes the growth from the initial value to the final value over five years.
== Uses of CAGR ==
CAGR can be used to:
* Compare investment growth over different periods
* Summarize long-term growth
* Analyze business revenue growth
* Compare financial performance
* Understand annualized investment returns
== Limitations ==
CAGR does not show the fluctuations that occurred during the period. Two investments can have the same CAGR while having very different year-to-year performance.
CAGR is therefore a useful summary measure, but it should not be treated as a complete description of investment performance.
== See also ==
* [[Compound interest]]
* [[Present value]]
* [[Future value]]
* [[Return on investment]]
4k6ezmqps1sx10dcjpsvwpycw1g3s9y
4669742
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2026-09-12T08:01:27Z
MathXplore
3097823
Marking for speedy deletion: Encyclopedic articles belong at [[w:|Wikipedia]]
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<noinclude>{{Delete|example=false|Encyclopedic articles belong at [[w:|Wikipedia]]}}</noinclude>
= Compound Annual Growth Rate =
Compound Annual Growth Rate (CAGR) is a financial measure used to describe the average annual rate at which an investment, business, or other quantity grows over a specified period.
CAGR assumes that the value grows at a constant annual rate and that the growth is compounded.
== Formula ==
The standard CAGR formula is:
<math>
CAGR = \left(\frac{FV}{PV}\right)^{\frac{1}{n}} - 1
</math>
Where:
* <math>FV</math> = Final Value
* <math>PV</math> = Initial Value
* <math>n</math> = Number of years
The result can be multiplied by 100 to express CAGR as a percentage.
== Example ==
Suppose an investment grows from $10,000 to $15,000 over five years.
The CAGR is calculated as:
<math>
CAGR = \left(\frac{15,000}{10,000}\right)^{\frac{1}{5}} - 1
</math>
This produces an annualized growth rate that summarizes the growth from the initial value to the final value over five years.
== Uses of CAGR ==
CAGR can be used to:
* Compare investment growth over different periods
* Summarize long-term growth
* Analyze business revenue growth
* Compare financial performance
* Understand annualized investment returns
== Limitations ==
CAGR does not show the fluctuations that occurred during the period. Two investments can have the same CAGR while having very different year-to-year performance.
CAGR is therefore a useful summary measure, but it should not be treated as a complete description of investment performance.
== See also ==
* [[Compound interest]]
* [[Present value]]
* [[Future value]]
* [[Return on investment]]
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